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The Royal Family
Princess MeridaSee Disney Princess
Queen Elinor is fiercely dedicated to the well being of her family and kingdom. As the measured, diplomatic counterpoint to her more impulsive husband, Elinor carries the weight of the kingdom on her shoulders in order to maintain the fragile peace between the volatile clans. Elinor strives to instill in Merida the knowledge and manner of a royal, but her vision of her daughter’s future is at odds with Merida’s desire to forge her own path.Voiced by: Emma Thompson As a bear Voiced by: Frank Welker
King Fergus is a heroic warrior with a knobby peg leg – the result of his much-regaled skirmish with the demon bear Mor’du. His vendetta against the beast who took his leg makes Fergus a ferocious and determined bear hunter. Protector of his kingdom and family, Fergus has a heart as big as his triplet sons are mischievous and boundless love for his wife, Queen Elinor. But his pride for his first-born daughter Merida is unmatched, and he has gifted her his great skill and passion for the sword and the bow.Voiced by: Billy Connolly
Identical triplet princes Harris, Hubert and Hamish are adorable, redheaded, and always ready to stir up a bit of mischief, especially if sweets are at stake.
- Alliterative Family: Harris, Hubert and Hamish.
- Always Identical Triplets: Merida is the only one who can tell them apart.
- Animorphism: Like their mother Queen Elinor, they are turned into bears.
- Annoying Younger Siblings: Subverted. Although Merida calls them "wee devils", they get along just fine and do a lot to help her.
- Beary Funny: As bear cubs.
- Big Eaters: They really love their sweets.
- Big Sister Worship: The boys admire their big sister and the Disney Wikia site describes their relationship with Merida as "strong, loving, and trusting".
- Breakout Character: The triplets stole the popularity ratings, despite their limited screentime.
- Chekhov's Gun: They love their desserts. The spell Merida receives from the witch comes in the form of a cake. Not hard to see where this is going.
- Cute Mutes: They're adorable little scamps who never speak.
- Fiery Redheads: Like their father and sister.
- Flat Characters: They never evolve beyond pranking and eating. Even helping Merida was because she promised them her desserts for a year.
- Human Ladder: They're fond of this trope because it's useful for pranking.
- Innocent Blue Eyes: There's nothing malicious in their pranks; only harmless mischief.
- Mommas Boys: The triplest tend to listen their mother more than their father.
- Pint Sized Kids: How old are they supposed to be, anyway?
- The Pranksters: The boys love to mess around the castle, Maudie,and even their own father.
- Quirky Curls: Like their father and sister.
- Ridiculously Cute Critter: As bear cubs.
- Royals Who Actually Do Something: They are crafty tricksters capable of distracting an entire castle.
- Rule of Three: This is why they are triplets.
- Same-Sex Triplets: All boys.
- Sibling Team: How else can they pull off a Human Ladder or their more complex pranks?
- Sweet Tooth: Most of their scenes involve stealing pastries.
- Trickster Triplets: Among their antics, they steal cakes, cut off part of a sleeping guard's mustache, and tie their father's peg leg to a table so he flips it when he gets up.
- The Voiceless: Besides some laughter, the three never speak.
- Wise Beyond Their Years: They are almost instantly able to recognise the bear as their mother, and even give their sister a look demanding an explanation.
The Three Lords and Their Sons
The three lords of the kingdom; Dingwall, Macintosh and MacGuffin; are the unruly, overzealous leaders of their respective clans
. Though once warring factions, they have been united under the sword of King Fergus
and held together by the diplomacy and political savvy of Queen Elinor
. The clans are summoned to Castle DunBroch to compete in the Highland Games, but the lords are soon outraged when Merida defies a sacred tradition. The clans fall back to their history of fervent feuding, which threatens the fragile peace of the entire kingdom.
Tropes that apply to all three of the lords.
- Big, Thin, Short Trio: MacGuffin, Macintosh and Dingwall, respectively.
- Crouching Moron, Hidden Badass: As goofy as all three of them act, it's apparent that when it comes to battle, they're all forces to be reckoned with.
- Fire-Forged Friends: They fought together in a pre-story invasion but it's not until the movie's end that they can develop from With Friends Like These... status to Vitriolic Best Buds.
- Hair-Trigger Temper: The lords are all quick to start fighting each other at the slightest insult. Their tendency to fall into outright battle is why Elinor is so horrified when Merida insults them.
- Jerk with a Heart of Gold: They're all prideful and highly competitive and responded to Merida's Take a Third Option with a declaration of war, but they are not without reason.
- Meaningful Name:
- Medieval Morons: none too bright, prone to solving problems with violence, etc.
- No Name Given: While we know their last names, we never do learn their first names.
- Odd Name Out: MacGuffin, Macintosh and ... Dingwall? (Yes, that is a real Scottish name).
- Royals Who Actually Do Something: They are shown as being pretty battle-happy, especially against each other.
- Rule of Three: Three suitor dads.
Strapping Lord MacGuffin is full of brawn and dignity. Though a man of few words, his deep voice resounds across the land demanding respect and contributing to his reputation as the most even-handed and reasonable lord in the kingdom. Even so, like his fellow lords, MacGuffin isn't opposed to a first-rate brawl or full-throated belly laugh.Voiced by:
The wiry, indignant and off-kilter leader of his clan, Lord Macintosh is always a heartbeat away from hysterics. His savage smile and fierce appearance, body bedecked in blue war paint and chest pridefully puffed up, proclaim that he's ready for battle at any moment, though his bark may be worse than his bite.Voiced by: Craig Ferguson
Grumpy and quick-tempered, the scrappy Lord Dingwall doesn't let being height-challenged get in the way of solving his problems with fisticuffs. Never one to shy away from an old-fashioned fracas or high-spirited kerfuffle, he has no qualms taking on even the burliest adversary to assert his own position in the kingdom.Voiced by: Robbie Coltrane
- Badass Grandpa: He appears to be the oldest of the three chiefs and yet he was still on the front lines of a war perhaps 15 years ago.
- Fan Disservice: Three words... "Feast your eyes!"
- Grumpy Old Man: Downplayed. He's on the same level as the other chiefs but much older.
- Messy Hair: Presumably for contrast because this isn't the case with the other two.
- Miniature Senior Citizen: The oldest of the chiefs and the smallest.
- The Napoleon: "height-challenged."
The Lords' Sons
Tropes that apply to all three of the sons.
- Big, Thin, Short Trio: Like fathers, like sons.
- Generation Xerox: They all look exactly like young versions of their fathers. There are even several scenes where they are blocked the same way as their elders (While Wee Dingwall kisses Merida's hand on the docks Macintosh and Macguffin stand behind and kid around together. At the same time, their fathers do the same thing as Lord Dingwall hugs Fergus.)
- Hopeless Suitor: All are competing for Merida's hand in marriage and are all undesirable in her eyes.
- No Name Given: Just like their fathers, their real first names are never revealed.
- Rule of Three: Three fathers, three sons.
- Strong Family Resemblance: Each of the sons look like younger versions of their fathers.
- Vague Age: We're not sure exactly how old any of them are, just that they seem to be somewhere under 20 and above 12.
Speaking an uncommon Scottish dialect that is incomprehensible to most, Young MacGuffin is a shy lad of large proportions. Being the center of attention is not his strong suit, but he will not hesitate to leap into a fight alongside his father and clan when the occasion arises.Voiced by:
- Chairman of the Brawl: During the Ballroom Blitz, he wields a long bench to knock out several opponents at once.
- Gentle Giant: Out of everyone during the brawl, he looked the most uncomfortable.
- Hair of Gold, Heart of Gold: A nice guy, although he's very physically strong.
- Intelligible Unintelligible: He has such a thick Scottish brogue that nobody but his dad can tell what he's saying.
- Love Interest: He was apparently meant to be Merida's (which shows, as his shyness got her attention), but that was scrapped.
- Offhand Backhand: By accident. Near the end of the movie, he gives Young Macintosh a friendly punch which knocks him off the dock they're standing on and into the water.
As the first-born son of a lord, Young Macintosh knows he has it all; athletic physique, undeniable charm and long flowing locks that leave the lasses swooning in his wake. Vanity and legions of devotees can also be a distraction when it comes to bragging rights at the Highland Games.Voiced by:
- Agent Peacock: He always makes sure he's looking good when fighting.
- Big "NO!": His reaction to not hitting a perfect bull's-eye.
- Body Paint: Like his father.
- The Charmer: Has a band of fangirls squealing and swooning over him.
- Expy: Of Conan the Barbarian. It's most explicit in the whirling sword-kata he performed in his introduction, which is a front-view version of the exact-same sword-kata that Schwarzenegger performed on the beach in the 1982 film.
- The Fighting Narcissist: Scoring any less than a bull's eye leads to a tantrum.
- Jerk with a Heart of Gold:
- The jerk part comes from his cockiness, the gold part comes out when he's the first to wholeheartedly agree to Merida's plan to end the betrothal in favor of finding love.
- For all his cockiness, he doesn't seem to mind hanging out with the other two sons, one being The Unintelligible Shrinking Violet and the other The Fool.
- He seems very loyal to his father, too. When Lord Dingwall has his son attack Lord Macintosh, Young Macintosh punches Lord Dingwall in the face! Later when Merida flips his father during the climax, Young Macintosh runs to his side and helps him back to his feet.
- Pec Flex: Does one when his father introduces him.
- Peek-a-Bangs: His hair covers one of his eyes. It's part of the Pretty Boy effect.
- Pretty Boy: He knows it and flaunts it.
- Second Place Is for Losers: In the archery contest, Young Macintosh goes absolutely hysterical with rage when his arrow hits right next to the bull's eye.
- The Southpaw: Young Macintosh happens to be left-handed.
- Walking Shirtless Scene: Again, like his father because of the body paint.
Gangly, guileless and often lost in his own head, Wee Dingwall is the awkward son of Lord Dingwall. Though Wee Dingwall displays an eagerness that outweighs his inherited small size, his father will proudly employ his only son as an attack dog when the moment is right.Voiced by:
- Accidental Aiming Skills: Thanks to Fergus startling him at just the right time, he is the only suitor whose arrow hits a bull's-eye.
- The Berserker: "Wee Dingwall? Attack!" He's seen at one point gnawing his shield, which was a trait attributed to berserker warriors.
- Beware the Silly Ones: He's usually clumsy doofus, but when a fight breaks out, he's vicious.
- Casanova Wannabe: :Judging by his farewell to Merida at the end.
- Crouching Moron, Hidden Badass: Wee Dingwall appears dim at best, but when the fights break out he's a fierce and almost psychotic fighter.
- Dumb Blonde: The suitor with bleach blond hair is the one that's not all there.
- Dumbass Has a Point: For most of the movie he's undeniably the ditz, but near the end, his one line of dialogue is telling his dad that the whole suitor thing was more his idea, and he just went along with it.
- The Fool: He is unquestionably the least competent of the suitors, but through sheer dumb luck he is the only one to hit a bull's-eye.
- I Kiss Your Hand: Merida is not impressed.
- Man Bites Man: Goes from doofus to attack dog on his father's word.
- Teens Are Short: Shorter than his father.
Black as night with ivory muzzle and fetlocks, Angus is Merida's powerful Shire and her most trusted confidant. Angus is Merida's escape from castle life into the deep forest and the Highlands beyond. Merida target shoots from her perch on his broad back and is able to coax him into one adventure after another. Angus can be balky, stubborn and faint-hearted at times, but is ultimately a devoted and faithful friend to Merida.
A maid in the castle, she winds up frequently being the victim of the triplets' antics.Voiced by:
Sally Kinghorn and Eilidh Fraser
Mor'du/The Legendary Prince
Mor'du is the antagonist of Brave
, hence the original title of The Bear and the Bow
. A feral and dangerous presence, this black bear fought King Fergus when Merida was a wee lass, and he chomped his leg off and won, something that Fergus has vowed to seek revenge for ever since. He stands 15 feet tall, his face is scarred with one dead, red eye, his black fur is coarse and disheveled, and he is covered in arrows and bruises, trophies of those humans who attempted to kill him. He puts Merida in danger more than once during the course of the movie.
- And I Must Scream: It's heavily implied that the Prince was suffering this, since he was grateful to Merida for freeing him.
- Animal Nemesis: For Fergus, and Merida later on. As noted under Bears Are Bad News he has a history with Fergus that involves loss of limbs.
- Annoying Arrows: Arrows might as well be spitwads for the harm they do him. He doesn't notice when Merida sticks one in his collar bone.
- Be Careful What You Wish For: The prince wished for "the strength of ten men" which turned him into a bear and caused him to kill everyone in the throne room, and his brothers were among the victims.
- Bears Are Bad News: Described by Pixar as "Moby-Dick on land."
- Big Bad: Averted. He has nothing to do with the betrothal or the spell Merida made to get out of it. He's just a dangerous antagonist. Despite this, he is still the villain of the movie.
- Bilingual Bonus/Meaningful Name: The name of the demon bear Mor'du is a combination of the words "Mór" and "dubh" (pronounced the same way), the Scots-Gaelic words for "large" and "black". Makes sense when you realise that that bear literally meant 'brown' in Old English.
- Break the Haughty: What his Karmic Transformation did to him; a proud prince became a monster that could only beg for release.
- Combat Pragmatist: As a human, he lured his brothers with a false promise of peace, then killed them in his newly gained bear form.
- Death Equals Redemption: Dying is what allows him to cross over and find peace.
- The Dreaded: He's become the local boogyman. Everyone is afarid of bears because of him by proxy.
- Evil Is Bigger: "It stands 12 feet tall!"
- Evil Prince: He was the eldest of the four princes in the story told by Elinor early in the film and caused the kingdom to fall to war.
- Face-Heel Turn: In The Legend of Mor'du, he completed it after deciding to kill his brothers.
- Gone Horribly Right: He wanted the strength of ten men. The Witch gave him this by turning him into a bear.
- Good Scars, Evil Scars: "His face scarred with one dead eye!"
- Hero Killer: "His hide littered with the weapons of fallen warriors!"
- I Cannot Self-Terminate: It is implied that he's a Death Seeker and sought out warriors that could kill him.
- Karmic Transformation: The legend implies he wasn't the best person, so his transformation could be considered karmic retribution. If the spell is the same one Merida used, it's clear the spell is a karmic response to the pride/ego of the requester - only upon "mending the bond broken by pride" can the spell be reversed. Since Mor'du killed his brothers, mending the bond wasn't possible for him, so his curse stuck.
- Killed Off for Real: He is crushed under a stone pillar at the end of the film. We see his spirit leave his bear body and disappear.
- Large and in Charge: He tried to invoke this trope back when he was a prince. Compared to his brothers, he was simply enormous. The trope certainly applied to him as leader of his armies.
- Made of Iron: Arrows just distract him and it takes being crushed by a huge rock to put him down for good.
- Meaningful Name/Names to Run Away From Really Fast: The fact the words for "large and black" in Gaelic sound and look so similar to the word for "death" in Latin and the Romance languages is...quite the significant coincidence. (Mordred, anyone?)
- Never Trust a Trailer: That image above you is a lie. Mor'du looks far more terrifying in the movie.
- Nigh-Invulnerability: Just refer to all the Annoying Arrows sticking out of his back.
- Obviously Evil: When we see him next to his three brothers in Elinor's story, it's fairly obvious he's going to be trouble.
- Really 700 Years Old: He's the Prince of a kingdom that collapsed so long ago Merida's kingdom believes it only existed in legend.
- Red Eyes, Take Warning: This is part of why he's thought to be a monster.
- Shadow Archetype: He was a prince who tried to change his fate and ended up destroying a kingdom due to his inability to see past his own pride, much as Merida nearly did.
- Squashed Flat: In a rare non-comedic example of this trope, this is what happens to him in the climax.
- Stealth Hi/Bye: He does this in the beginning of the film, as well as near the end. Considering his size, its pretty shocking how he somehow managed to walk right up to young Merida in broad daylight in a fairly open field.
- Suicide by Cop: Heavily implied. Since the Prince's spirit turns into a Wisp, and the Wisps lead Merida around the forest, it is implied that the Wisps were his spirit and that he was trying to be killed so he could be put out of his misery.
- Super-Persistent Predator: While Merida does get away from him a few times, he just happens to conveniently find her near the end. And in the last battle he seems way too focused on her anytime he wasn't being beaten or pelted in the face by someone else.
- Time Abyss: How old he is isn't revealed, but it IS revealed he was the prince of a kingdom so old that its name isn't even remembered and is believed to only be a legend.
- Tragic Monster: It's implied he felt remorse for killing his family and destroying his kingdom.
- Vile Villain, Saccharine Show: Other than him there are no villains in this story; the conflict is a parent-child one.
- Walking Spoiler: Anything beyond 'monster bear' is a spoiler.
- Was Once a Man: Until the Witch's spell turned him into a bear.
- Woobie, Destroyer of Worlds: While becoming a bear as a consequence of his pride and the witch's spell is pretty tragic in and of itself, he was stuck in the form of this monstrous, hunted being for several centuries because he couldn't find reconciliation with his family. It's only through his death that he seems to regain some part of his humanity back.
A Witch (also referred to as a Wise Woman, and while you're here she personally
prefers the title "Woodcarver") who Merida seeks out when she wishes to change her fate. She seems a little batty — alright, way more than a little — but there's no denying she's got magical chops. And though she considers carving wood to be her true calling, she'll still whip up a spell for a customer... at the right price.Voiced by:
- A Boy and His X: In this case, A Witch And Her Crow. The Witch's unnamed crow appears to be her only friend.
- Bigger Bad: An unintentional, absent-minded example. Her magic makes her the most powerful person in this story and she has the potential to be dangerous but she's not involved with the movie's core conflict.
- Cool Old Lady: Old, batty, very nice.
- Crazy-Prepared: "If you're that red-haired lass, vial three."
- Creepy Crows: The Witch has a talking one that hangs around in her cottage.
- Crippling Over Specialization: Two examples
- She can do a lot with wood carvings but only bears.
- When it comes to magic, if you want to turn yourself or somebody into a bear she's the one you want to see.
- Druid: A old magic user in Scottland.
- Eccentric Mentor: The word "eccentric" was the first thing revealed about her character.
- The Fair Folk: Her indifferent yet ultimately non-malicious literal-mindedness implies this of her true heritage, not to mention her age — she's been around for centuries!
- For Inconvenience, Press "1": The witch's cauldron message.
Welcome to Crafty Carvers! As you can see, I am currently completely out of stock! If you would like to inquire about portraits or wedding cake toppers, pour in the first vial. If you would like this message in Gaelic, pour in the second vial. If you're that red-headed lass from the other day, pour in the third vial...
- Greed: She outright refuses to do Merida any spell because she doesn't want to cause any trouble, but does it when offered a valuable pendant by Merida. If you look closely the design on it features three bears intertwined with each other. Given the Witch's fixation on bears, is it any wonder she wasn't going to pass up that little treasure?
- Hermit Guru: Lives in a cottage in the woods, quite far from civilization.
- Implausible Deniability: Her claims that she's a woodcarver, not a witch... as she leaves the broom she's sweeping with to sweep the floor by itself.
- Karma Houdini: Depending on how you interpret her character, she is arguably the first and only Pixar "villain" to get off Scott Free for her actions if you judge her by human standards.
- Knife Nut: She has a dozen of them and they can levitate to threaten people.
- Large Ham: The Witch insists on using Nightmare Face and ominous deep voice for her message cauldron.
- Literal Genie: Why Elinor gets turned into a bear. Merida wanted her mother to get off her back, but what she said was "change my mother". Approaches Jerkass Genie territory with the fallen prince - he asks for the strength of ten men, and gets turned into Mor'du.
- Literal-Minded: "I want to change my mother." Yes indeed, she can do that.
- Mad Artist: Bear statues, bear toys, bear paintings. She's...Not all there.
- Miniature Senior Citizen: She's only a head taller than the just-out-of-infancy toddlers.
- No Name Given: "Witch" is all.
- Non-Malicious Monster:
- Ultimately, she's not intentionally malevolent at all, just Literal-Minded, indifferent, and a bit forgetful. Heck, she doesn't even want to do witchcraft for Merida because of "too many unsatisfied customers" and only caves in when she's offered a very valuable trinket.
- Also, as revealed in "The Legend of Mordu", she saw "a wounded soul behind his bluster, so she agreed to his wish for the strength of ten men, but with a choice. Either he used it to fulfill his desire, or amend his bond with the brothers. He chose the former.
- Older Than They Look: Hard to believe, but it's implied in the film, and confirmed in supplementary material, that she's the one who sold Mor'du the spell that turned him into a bear, and that happened so long ago the kingdom he ruled is only known in legend. She was still an old woman — or in the shape of an old woman — then.
- Really 700 Years Old: She's the one who changed the prince to what is now Mor'du long ago.
- Sir Not-Appearing-in-This-Trailer: She's made it onto this poster◊, but that's it. It doesn't help that she only appears for two short sequences. Disney later edited a parody TV spot that features her prominently.
- Supernatural Gold Eyes: Fitting as she's a witch.
- Wicked Witch: Averted Trope. She's not evil and sees herself as an entrepreneur. As such, she rarely offers her services as a witch and instead makes a living selling wooden figurines of bears.