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YMMV / Persona

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  • Acceptable Targets: Considering how the games want to focus on The Power of Friendship, loners in general are a major target, especially as the series went on.
  • Awesomeness Withdrawal: While the games are very long and have a lot to do, there's always a feeling of sadness that comes over watching the credits. It's often known by fans are "post-Persona depression".
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  • Better as a Let's Play: The games, especially 3, 4, and 5 are very popular Let's Play games in the JRPG genre, due to being very long and very story driven. It would be very easy to say that a lot of fans of the games never actually played the games themselves and simply watched a Let's Play of it. The main reason people prefer to watch Persona games rather than play them is because of the "Life Sim" portion of them, whereas the player has to choose what daily activity the main character will do. People watch other people play it because they either don't have time to do it themselves, the amount of choices is overwhelming for them, they outright dislike it as fluff to trudge through to get to the next dungeon, or they want to see how the choices/time management of the content creator play out.
  • "Common Knowledge":
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    • Nyarlathotep is commonly stated to be the Big Bad of the entire series by the fandom, even though in the grand scheme of things his actual level of impact is minimal at best. He served as the main antagonist of the Persona 2 duology, and after that he has not been seen since, in spite of constant theories about his return in future games. And while yes he is the embodiment of humanity's darkness and directly competes against Philemon, he's not really that much different from any other Persona Big Bad, being an Anthropomorphic Personification of the negative aspects of humanity that intends harm on the world, with the only thing he has above them is successfully ending the world at the end of Innocent Sin (And even then, he just wins that battle, not the war). Hell, in his debut back in Persona, he was nothing more than a regular Persona used by the actual villain of the game, Takahisa Kandori, and the Persona 2 duology just Retcon'd him as using Kandori during those events, which makes Nyarlatothep the Greater-Scope Villain of the first game. Still, Nyarlatothep hasn’t been seen since Eternal Punishment, so while he’s technically the most reoccurring villain, his presumed status of being the Big Bad of the entire series is dubious at best.
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    • There are six mainline Persona games, not five. Persona 2 actually consists of two games.
  • Complete Monster: See here for a page of the most despicable villains in this sub-series.
  • Fandom-Enraging Misconception: Referring to Persona 3, 4, and 5 as "the Persona series" is sure to hit a sore spot among more hardcore fans, given how Persona 1 and both Persona 2 games tend to be forgotten while the more recent titles get tons of attention and spin-offs.
  • Fandom Rivalry:
    • With JoJo's Bizarre Adventure, due to both having a spirit like entity each character can summon that represents their "true selves", and in Stardust Crusaders, having an Arcana theme. The biggest example is the rivalry between Diamond is Unbreakable and Persona 4, due to them having similar premises (high-school-aged protagonists trying to solve a murder in a small town, and at least one of the murder victims was hung from a telephone wire).
    • With the main series, due to its popularity overshadowing it and everything else Atlus makes. There are those who actively dislike the spin-off, accusing it of watered-down gameplay and thematic compromise. Simultaneously, some fans are only fans of the spin-off and dislike the main series for its stagnant, recycled "order vs. chaos and both are jerks" plots, flatter characters that contrast heavily with the spin-off's heavily character-focused narratives, and its archaic difficulty and gameplay. There are those who enjoy both, but the two series are different enough from one another that there's less overlap than one would think.
    • With the fandom itself, there's a split of Persona 1/2 fans vs. 3 and beyond. Katsura Hashino took over as the series director starting with the fourth game, retooling the series both gameplay and tone-wise in the process. While Persona 3 contained a few easter eggs to the early games, it was essentially a Soft Reboot of the franchise. The side effect of this is all the spin-offs moving forward draw from these modern Persona games leading to a rivalry of the fanbase.
  • Fan Nickname:
    • Mara is called "Dick Chariot", it's self-explanatory.
    • The protagonist of Persona 3 is commonly referred to as Door-kun.
  • Fanon:
    • People arguing that the canon love interest for every "Fool" bearing protagonist is whoever happens to be represented by the Lovers Arcana in their respective game.
    • The debate over whether or not there even is a canon love interest qualifies as this.
  • Fridge Horror: The Social Link system introduced in Persona 3 can easily be read as you deliberately cultivating "friendships" solely for the purpose of amassing more power for yourself. This is toned down in Persona 5; most of your Confidants befriend you with the explicit understanding that you're getting some material benefit out of the relationship, and a throwaway line by Morgana indicates that he is aware of Social Links and has no issue with it.
  • Friendly Fandoms:
    • Though there have been spats of a Fandom Rivalry as noted above, the fandoms of the Persona series have started to grow tight with JoJo's Bizarre Adventure due to several similarities, especially with involving Fighting Spirits.
    • The Persona and Super Smash Bros. fanbases got along following Joker's addition to Super Smash Bros. Ultimate; the Persona fanbase was excited to see representation in a major fighting game series, and the Smash side have gotten interested into the Persona games.
    • As noted above, there are hardcore those who love one but not the other, but the general majority of Tensei fans are also fans of Personanote , particularly more casual fans. Furthermore, most mainline fans got into the franchise through Persona, and a number of entries like the Devil Survivor duology and Shin Megami Tensei IV: Apocalypse draw elements from both Persona and mainline SMT.
    • In The New '10s, when both series achieved significant Newbie Booms, fans of Persona have started to grow fond of Fire Emblem and vice versa, especially because both are some sort of RPG with a heavy focus on Relationship Values. Persona series fans were particularly fond of Fire Emblem: Three Houses, given that it seems to take several hallmark elements from the Persona series such as the school setting, time management life sim elements, and Tarot Motifs while seamlessly working them into Fire Emblem's established aesthetic. It helps that both franchises are represented in the aforementioned Super Smash Bros. as of Ultimate.
  • Hilarious in Hindsight: Persona 3 introduces the series's take on The Grim Reaper, who dual-wields guns. Guess what later property features a dreaded-in-universe character with "Reaper" in his name that dual-wields guns?
  • More Popular Spin-Off: The Persona games are the most popular commercially and critically acclaimed about of the whole Shin Megami Tensei franchise, specifically the games from Persona 3 onward, with each new main installment surpassing the previous one in both sales and critical acclaim. Persona 5 in particular has become Atlus's best-selling game ever, and its main character Joker is a DLC fighter in Super Smash Bros. Ultimate.
  • My Real Daddy: Kouji Okada was the original director of the series, with Persona originally envisioned as a more accessible alternative to the other highly complex Shin Megami Tensei games. However, Katsura Hashino not only gave the series its own identity, but helped it eclipse everything else Atlus would put out before and since, as his direction was responsible for adding the popular Social Link Relationship Values system, the life sim segments between dungeon outings, and the limitation of non-protagonist party members to their starting and ultimate Personas.
  • Self-Imposed Challenge: One of the most common ones present in just about each game is the "Starter Persona run". The idea behind it is that you have to beat the game using only your starting Persona, meaning you can't switch to any other Persona. This generally involves using each games various methods of powering up Persona's outside of fusion to give them skills that remove their Achilles' Heel, buff their stats to the limit, and give them end game skills, such as Skill Cards, Strengthening via the Velvet Room, or using some form of Loophole Abuse to empower them by the end game. It is possible to do this depending on the game, but it tends to be restricted to New Game Plus because of the limitations of some games making this run harder than others.
  • Sequel Displacement: How many people knew of Persona before the fourth, fifth, or sixth games? For that matter, it's rare to meet a Western Shin Megami Tensei fan that wasn't introduced to the series by those three games. This was taken even further when Persona 5 achieved mainstream success. Persona 3 and Persona 4 were popular JRPGs, but JRPGs as a whole are a rather niche genre in the West.
  • Subbing Versus Dubbing: Despite both East and West versions being good in language and voice acting aspects, the fandom is divided into those that like both, some that prefer the full original Japanese for what the games really are, some that prefer Japanese VA but localized text for convenience while preserving the original voice, some that prefer dub only, and some that prefer fan translations both for convenience and full context preservation. It does not help that the entire thing is a Broken Base caused by either voice acting (Teddie from Persona 4 being a common contention), Bowdlerization that often results in Dub-Induced Plot Hole or Lost in Translation (or petty censorship especially caused by social media outrage, which Atlus West are more than happy to obey), Woolseyism prone to the same results, and the games' demographic. The East (including the southern Asian regions, where the games are not as niche as in the West but not as big in popularity as in Japan) tend to not tolerate the Western changes to the games, while the West is again a Broken Base because common players play dubbed for the most convenience points especially helped by stellar voice acting in most cases, while those that appreciate the original Japanese version either go the popular route of nabbing an undub/fan-translated ROM, mod the games themselves for the same result, or learn Japanese.
  • True Art Is Angsty: While modern Persona titles have drastically eclipsed the original games in popularity and recognition, many fans who've gone back to the PlayStation trilogy find the stories surprisingly subversive in retrospect. Intended as a Lighter and Softer take on the bleak Megami Tensei plots at the time while still embracing its parent franchise, the series starting with Persona 3 would be far goofier in tone and adopt Dating Sim tropes to separate itself from Megami Tensei trappings outside of Persona designs and spells. By contrast, the protagonists in early games tend to fight demons in the real world, harsher violence and social collapse are more directly shown rather than implied, while Personas themselves often take a backseat to the main characters' survival.

Alternative Title(s): Shin Megami Tensei Persona

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