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Pinball / Dialed In

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"Enjoy your new phone!"
"What would you do with THE POWER?"

Dialed In! is Jersey Jack Pinball's third pinball machine. It was released in 2017, after The Wizard of Oz and The Hobbit. However, unlike many games, which were released as Licensed Pinball Tables, Dialed In! is completely original, designed by none other than Pat Lawlor.

The game takes place in a SimCity-like location, Quantum City, where the player happens to stumble upon a phone that controls or starts any of 11 disasters. Pinball players were quickly skeptical based off of the theme of the game when it was revealed at Pinball Expo 2016. However, Dialed In! became more universally appreciated and loved based on Pat Lawlor's clever design and creative freedom—something that was lacking during the late 90s and 2000s after the major success of The Addams Family and The Twilight Zone.


"Hello. I'm calling from Dialed In Electronics. We have detected a problem with your trope page."

  • 555: Right when a mode starts, the number's area code on the phone is shown.
  • Alien Invasion: One of the game's disasters. Shoot the roving shot to spawn aliens at every major shot on the field.
  • Alphabet News Network: Almost — JJP Channel 8. Complete with news reel, too.
  • Anti-Frustration Features: Kickback and Ball Saves, when ready.
  • Appeal to Novelty: At this time, this is the only game to feature Bluetooth connectivity with smartphones.
  • Big Bad: Dialed In Electronics.
  • Black Hole: The Singularity disaster. Shoot the shots from left to right, in order.
  • Chekhov's Volcano: The Volcano disaster, and it can erupt at will, provided that the correct shots are made.
  • Creator Cameo: Pat Lawlor cameos whenever you tilt.
  • Advertisement:
  • Creator Thumbprint: "The Power" returns. This time, it's in your hands.
  • Death from Above: The Meteor Storm disaster. Thankfully, no one is harmed.
  • Developers' Foresight: How are the modes displayed in the game? On the phone as apps! They can also be cycled and chosen through the flipper buttons.
    • Tilting the game also leaves virtual cracks on the phone, as if you've just dropped your new phone.
  • Emoticon: Emoji Overload! Emoticons rapidly fill the screen when activated. CRAZY!
  • EMP: The EMP Strike disaster. Hit the Quantam Theater, but be prepared to "Feel the Power".
  • Everything's Better with Cows: A cow can be seen during the "Whirlwind" disaster.
  • Evil Laugh: Prompted upon a successful laser impact on a flipper.
  • Excited Show Title!
  • Frickin' Laser Beams: Two (three, counting the QED figure) lasers on the playfield can attack your flippers during the main multiball mode, provided enough Jackpots are scored. Hitting the source of the laser scores a Super Jackpot.
  • Fun with Acronyms: Dialed In Electronics.
  • Golden Snitch: The Sim Cards, lit by completing certain features of the game. Not only do they award 100,000 points, but they also advance the Disaster scoring multiplier by 1 for each Sim Card collected. However, drain the ball when they're ready to be collected, and they'll go away, depending on how many are lit.
    • The Big Bang. It gets harder to light each time, but if a mode is running when Big Bang is ready, it's instant completion, and a Sim Card is ready! Multiball instead? Spot all Jackpots!
  • Interface Screw: During "Under Attack Multiball", failing to repel attacks from Dialed In Electronics will cause your flippers to stutter.
  • Let's Just See What WOULD Have Happened: If you tilt, the game shows how much bonus you lose, had you not tilted.
  • Match Sequence: The last two numbers appear in the clouds Bat Signal style from the Quantum Theater.
  • Oh, Crap!: The player can invoke this during "Under Attack Multiball". As Jackpots are scored, lasers slowly approach the flippers. If the laser connects, the flipper stutters for 1-2 seconds, even after getting out of multiball. If a ball comes hurdling towards that flipper at that specific time, and it needs saving...
  • Pinball Scoring: Slightly averted. Good games are in the millions, even though scoring starts at a slow rate.
  • Shout-Out: As usual, per Pat Lawlor games.
  • Signature Style: The "bumper shot" to the target, especially for a Super Jackpot, the dual inlanes on the left side, the upper flipper shots, and the various playfield gimmicks.
  • Skill Shot: Plunge the ball behind the Quantum Theater to score one. The award chosen on the plunger lane varies.
    • Shoot either the Sim Card hole or the side ramp to score a Super Skill Shot, which is usually an enhanced version of the award originally collected.
  • Smart Bomb: The Big Bang, provided that a phone is connected to the machine.
  • Spelling Bonus: B-O-B lights Kickback and Crazy Bob's for one of his modes, and D-I-A-L-E-D-I-N progresses towards the Wizard Mode.
  • Stuff Blowing Up: Everywhere in Quantam City, courtesy of some disasters.
  • Timed Mission: The disasters and some of Crazy Bob's modes.
  • Title Drop: "NOW YOU'RE DIALED IN!"note 
  • Wizard Mode: Two of them.
    • Armageddon: Start all 11 disasters to ready this timed multiball mode. Major shots are lit for Jackpots, while portions of the town get sucked away.
    • Showdown: Collect 8 Sim Cards by completing disasters/other features to access a final battle against D.I.E. themselves. This is very similar to duels in other pinball games, such as Tales of the Arabian Nights and World Cup Soccer, except D.I.E. constantly attack you with their lasers. If their lasers hit the flippers, your life bar depletes. Deplete their life bar first, by scoring Jackpots and Super Jackpots, to win.


Example of: