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We here at TV Tropes are not the first to collect tropes and try to put them in some semblance of order. If you happen to run across a resource (a book, website, or other useful thing) that discusses a set of tropes, write up a summary page and stick the link on this index.

Personality Profiles:

The most common trope collections are personality profiles. Many people have devised systems of sorting characters into a handful of pigeonholes (the Myers-Briggs Type Indicator (MBTI), The Enneagram, the D&D Character Alignment system, etc.). Of course, they tend to think this works well for sorting people, whereas we're going to take the more sensible view that it works well for sorting fictional characters who aren't nearly as complex as your average real human. They're useful systems for the writer as well as for the reader, so eventually we'll get them up here.

Basic Plots:

People have also tried to condense the wide and varied world of plots into a small and succinct list of possible plots. The most basic system says that all plots are about one of two things, love and death, but the list can go up to fifty or even more. Joseph Campbell tried to pin it all down to a single heroic version in The Hero's Journey, and while that doesn't cover every story, it works with a lot of them (and George Lucas decided to base Star Wars all around Campbell's work). It's when people start claiming that Schindler's List has the same plot as Alice in Wonderland that we start to wonder if their systems make any sense, but hey, maybe they had a flash of inspiration. At any rate, studying plot archetypes can help writers to straighten out the odd kinks that are throwing them for a loop, and maybe to introduce elements that strengthen the overall story and underscore its thematic meaning. As for the reader... well, it's always fun to realize, halfway into the new blockbuster, that you're really watching a postmodern sci-fi version of Beauty and the Beast.

Lists of Clichés:

Dead Horse Tropes can be surprisingly stubborn beasts, refusing to leave the media well after they've been discredited, disbarred, and run out of the country for being So Last Century. The more that writers recognize the possible clichés that exist, the more they're able to avert, subvert, and even invert the critters, allowing for the possibility that their viewers are not morons and just might enjoy watching something written with a little connection to reality. Then again, it's just fun to review all the oddities that make up our collected media history (laser printers that still sound like a Dot Matrix?) and then play drinking games over recognizing when they show up in our favorite sitcoms.

Other works:


  • Atomic Rockets — A resource for hard science fiction writers.
  • Bishop Barron's works often look at the philosophical and religious background of the most popular tropes in today's culture.
  • Dramatica — This is a rather complicated literary theory that divides story telling into 4 story tellers, 64 "Quads" of 4 properties that examine 64 questions that must each be explored and resolved and...well...There's a 360 page PDF to read and you can buy a rather expensive program to sort it all out. Like most theories, it works pretty well often enough to help most of the time, but there are exceptions. The comic book version is pretty easy to follow.
  • Extra Credits — Lectures on story and mechanics tropes in video games, and how game developers can get the most use out of them to make better games.
  • "The Foundation of S.F. Success": Gives advice on tropes/tricks of popular Science Fiction for potential new writers. (Take it with a grain of salt.)
  • How to Read Nancy
  • Writing Excuses

Resources without their own pages:


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