Rockman DASH in Japan, is a 1997 Playstation game that was Capcom's first attempt to take the franchise into 3D. The storyline revolves around "Mega Man Volnutt" and his friends/surrogate family Roll and Barrel Caskett — a team of "Diggers" exploring the ruins left by the Precursors searching for energy-generating refractors that are more precious than gold in their Scavenger World. Opposing them are the Bonne Family, a trio of Ineffectual Sympathetic Villain Pirates. Other foes include Glyde, a pirate who hates Teisel Bonne's guts, Bola and Claymore, two former pirates/bounty hunters who kick some serious ass, despite being very old, and others.
Legends 1 is about Volnutt and the Casketts fighting to keep the Bonnes from destroying an island town to steal an ancient treasure buried there, while uncovering the secret behind a centennial catastrophe about to befall it. This game was rereleased on the Nintendo 64 under the title Mega Man 64.
The sequel, Legends 2, picks up a year after the end of the previous game, with Volnutt and the Casketts having beaten Juno and the Bonnes. The game introduces Glyde, Bola, and Claymore as three more rivals to Volnutt, along with the mysterious Yuna and Sera. The plot revolves around the mysteries surrounding Volnutt, Juno, and the origins of both Elysium and Terra.
There was also a prequel called The Misadventures of Tron Bonne in which Tron and her Servbots have to go on a crime spree to save her brothers Teisel and Bon from Glyde.
In 2008, a new game in the series was released on cell phones in Japan, Rockman DASH Big 5 Island Adventure. The game is a midquel, taking place between the first and second games of the series, and rumors claim that the game might see a release on WiiWare or DSiware like the formerly-cell-phone only Final Fantasy IV: The After Years.
Unlike the other games in the series, Legends is more of an adventure game with loads of exploration and character interaction, as opposed to the hardcore side-scrolling shooters the other games are, and many parallels can be drawn between its gameplay and the gameplay of the 3D installments of Nintendo's Zelda franchise. In aesthetic and themes, it's very obviously influenced by Hayao Miyazaki films, specifically Castle in the Sky. In fact, the Reaverbots, the ancient robots found in the ruins of the game, are quite obvious shout outs to the robots in Castle in the Sky. Likewise, the archetypes of an adventurous boy, a strong female and lost civilizations are very much present as well.Despite the small amount of games, characters from this series have made more appearances in Capcom vs. Whatever titles than all the other series combined. note NotablyTron Bonne
Also, in Legends 2, Tron Bonne is left naked when her clothes burn off when the robot she was piloting explodes after a fight with Mega Man. The camera is on Mega Man as Tron questions why he is just staring blankly at her until one of her Servbots points out to her that she is naked.
Also from Legends 2, not so much Getting Crap Past the Radar as the radar having a huge blind spot is Sera's visible (although not frontal) nudity at Forbidden Island.
In the first game, checking the bookstore in town will have him come across a Dirty Magazine, which might be fun to read... but people could see!
Turns out everyone in the Legends series (except for Megs himself, a Ridiculously Human Robot) is a "Carbon." Mega Man and Data were charged with safeguarding the Master of the Ancients' DNA, presumably the last remaining sample of completely human genetic code.
This has been given Fore Shadowing in the Mega Man ZX series, with humans and reploids being merged into a single species since the tensions between the two races were settled in the conclusion of the Mega Man Zero series. Evidently, this went horribly wrong and they made the similar-but-inferior servant/replacement Carbons somewhere along the line.
Attack Its Weak Point: Plenty of the boss robots are invulnerable in all but one spot. Luckily, it's almost always someplace you can lock onto. This goes double for the Wake-Up Call Boss in the second game: the most obvious place to shoot is its thinly-armored head, but there's also an extra-vulnerable spike below its rear exhaust ports.
Bowdlerization: Extremely minor overall (it was always a kids' game), but some things just couldn't squeeze by the radar in the US. One such change: the "comic book" Fetch Quest item in the first game is...something completely different. Jim's dialogue when you give it to him doesn't delve into the contents of this mysterious magazine (he only insists that you trade it for his X-Buster), and the item description only says the contents are a "secret".note The bikini-clad model on the cover makes it pretty obvious, though.
Kind of interesting that they decided to change that in particular when one of the bookshelves (which has no specific graphical details) in the book store says it's full of dirty magazines. Volnutt wouldn't mind taking a peek at them if there weren't so many people around to see him do it.
The Bad Guy Wins: The Bonnes at the end of the first game successfully make off with the island's treasure like they intended; Mega Man having other things to worry about as they did so. Sure, they lost everything, but the value of what they made off with allowed them to replenish their weapons and more.
Bag of Spilling: Justified. An optional dialogue box in the opening cutscene of Legends 2 can have Volnutt asking "What happened to my weapons?" I.e the special weapons and parts he would have obtained in the first game. Roll admits that cash was tight and that she needed to sell them to make ends meet. There is a single aversion — Volnutt keeps the boosted jump height from the Jump Springs in the first game, though they don't show up in the menus as an actual equipment piece.
Beam Spam: The Mega Buster is completely customizable, letting you install parts to affect its stats. Should you choose to max out its firing speed and the shots it can fire without needing a moment to cool down, while ignoring its power stat, you get what is essentially an infinite spray of weak energy bullets. It works, too, in a pinch - most enemies lack Mercy Invincibility.
Better to Die than Be Killed: In Legends 2, the Guildmaster is more than willingly to do this if the Birdbots manage to penetrate Nino Island. If they succeed, he will trigger the island's self destruct mechanism, killing everyone as a result. Naturally, this ends your game.
Bishounen: Glyde, the Bonnes' nemesis (Their other nemesis) is a tall, slender, man with long blonde hair.
BFG: The Active Buster and Powered Buster special weapons. Mega Man looks unwieldy swinging around a gun as tall as he is.
"Blind Idiot" Translation: Every instance of the name "Rock" and later Rockman was replaced with Mega Man. So a 14 year old kid's first name is Mega Man. Okay. It gets worse when the reveal comes along, and it turns out his name is coincidentally still Mega Man. (Legends 2 attempts to rectify this by saying Roll named him after her favorite video game character.) It gets even more awkward when your main weapon is called the "Mega Man Buster".
Teisel Bonne: Then that will be our new plan! We'll wait for him to open the Main Gate— we'll let him keep whatever he finds until then! He'll see— it'll be the Bonnes who'll have the last laugh in this game!
Chekhov's Gunman: Data of all people. He starts the series as a little mechanical monkey who can save your progress, restore your life/weapon energy, and claims to have known you for a while, but for the longest time has no other significance in the plot. He becomes a huge part of the story starting at the end of the first game.
Cherry Tapping: Inverted and only accessible if the player invokes it onto him/herself. In Legends 2, when Roll is accompanying Mega Man to the first ruins, trying to use the Lifter on Roll will result in her slapping Mega Man, doing a very tiny amount of damage. Do this enough and...
You can carry one special weapon at a time. Unequip it, and Mega Man will resort (in MML1) to a kick that inflicts minimal damage on anything that's not an empty soda can. It can be used to defeat enemies.
Clothing Damage: In Legends 2, Tron Bonne is declothed from an explosion right in front of Mega Man. The whole ordeal takes place off-screen, but it is still humorous to see Mega Man's expression, and hear Tron's embarrassment.
Cool Airship: The Flutter used by the protagonists, and the Bonnes' Gesellschaft.
Cranium Ride: A method to defeat Marlwolf. He tries swatting you off, which inflicts severe damage if he does.
Crystal Spires and Togas: Apparently, the Master and all of Elysium's inhabitants, lived in a perfect age and artificial world in space, right after the ZX series, complete with no pain, war nor famine, and all wore togas in a very Roman utopian future. Whether Refractors count as the spires, mileage may vary, yet it doesn't help the fact that the Perfect Pacifist People grew so bored that they got bored to death.
Darker and Edgier: Legends 2 is this to Legends, but that's to be expected considering its deeper plot.
Dating Batman: Tron keeps falling for Volnutt whenever they meet and aren't trying to shoot each other. Sadly, he hasn't a clue.
Degraded Boss: The first boss in Legends reappears as a two-armed Hammuru Doll in one of the portals. However, it also behaves differently due to terrain layout.
Disc One Nuke: The Powered Buster in the first game. It's found very early in the game, is comparatively cheap to upgrade, and at max potential has very high range and power with usable energy. The downsides are its slow rate of fire and very slow projectile, which later makes it difficult to use. In the early game through it's very effective, and makes a lot of the bosses a breeze since they often aren't very mobile.
Downer Ending: By the end of Legends 2, Roll and Tron are epically failing at making a space program to retrieve Mega Man, who's stuck on Elysium with Yuna (who's still in Roll's mom's body) and Sera - and the three of them are most likely at the mercy of the Elder System, whose Reaverbots (or commands for the existing Reaverbots) may be more on the "Kill All Carbons" side than the Ancients we've seen.
Drop Pod: Used to get Mega Man to Forbidden Island.
Eleventh Hour Superpower: The Shining Laser. Though it costs a hell of a lot of money to fully upgrade, once you do you've basically got an infinite-ammo Death Ray that can down almost all enemies, up to and including both games' Final Boss, in mere seconds. The only thing that prevents it from truly being in Game Breaker territory is that in both games, you don't gain the necessary parts to build it until you're practically at the end anyway.
The Genie Knows Jack Nicholson: The test in the second game has questions about real world events, rather than events in the MML world. Subjects ranged from history, pop culture, music, sports, even math questions, among others.
Question: What was the name of the first album released by Hewey Lewis and the News?
Hero Insurance: Averted; you have to pay to rebuild buildings that are destroyed in boss battles (including buildings you need to complete the game).
He Was Right There All Along: The boss of the second subgate in Legends. A short, yellow pillar that Roll "doesn't pick up any readings" from when you first see it, a Humongous Mecha the next time you enter the room.
Humongous Mecha: Largely the province of the Reaverbots, though the Bonnes keep coming close.
In terms of sheer size and firepower, Tron's masterpieces probably top even the biggest Reaverbots. Bruno and the Gesellschaft, to name two especially colossal ones.
Let's not forget the giant dinosaur found in Saul Kada in the second game, which is bigger than Bruno by a good margin.
The biggest so far would have to be the Colossus Reaverbot that serves as the endgame boss of The Misadventures of Tron Bonne. It's so big that the battle against it takes place on the shoulders/head of the Reaverbot itself. Heck, it's so big that its Hit Point bar goes off-screen.
In a World: The beginning of the first game. "In a world covered by endless water..."
The other games in the series prove that the Bonnes are competent. They're simply fighting against a highly advanced precursor combat android in the Legends games.
The other games prove that Tron is competent. Bon has the excuse of being a baby. Teisel doesn't.
Infinity–1 Sword: The Active Buster in the first game and its improved counterpart the Homing Missiles in the second, both of which produce a constant stream of autotracking missiles. Like the Shining Laser, both can be upgraded to have infinite ammo and have high attack power, though not quite in the same league as the Shining Laser. The main difference is that the Active Buster is gotten late in the game and requires more money to fully upgrade than the Shining Laser, and like the Shining Laser it can only be used while standing still. The Homing Missiles can be fired while moving and can be gotten extremely early in the game, which causes it to obsolete most of the other special weapons if sufficiently upgraded.
Infinity+1 Sword: Traditionally, the Shining Laser (especially once you've sunk enough Zenny into its energy capacity to make it infinite). Easy Mode playthroughs also hand you a Buster Part that turns the default weapon into one.
The second game version of the Shining Laser turned out to be even more powerful than the first version. That's saying something, considering the original version with full upgrades could down the final boss in four seconds of fire.
Partially averted - you can blast them until they fry and turn a charred, burnt color. After which you can kick them for health.
Invisible Monsters: The first game has the Blue Sharukurusu in the Lake Ruins. As if the regular green versions weren't tough enough already, these blue ones will remain invisible until they are near you. Which is probably a few seconds away from impaling you. Nothings screams "Nightmare Fuel" when you hear Reaverbot footsteps and you can't see the enemy until it's too late...
I Want My Beloved to Be Happy: An odd non-romantic example. Roll seems to realize who the amnesiac "Joe" really is, but doesn't reveal the truth because it might ruin the life he's made for himself with a new family.
Karma Meter: Volnutt's armor can gradually turn black as he abuses local fauna or conducts other selfish acts (even going straight to jet black for stealing a business loan the Servbots take out, if you decide not to return it to the police instead). This generally nets him higher store and upgrade prices, but is necessary in 2 to get a weapon component (sadly, not to the Infinity+1 Sword).
Note that in the first game, adopting cats, being nice to Roll, and completing sidequests for the citizens of Kattelox brightens your armor up again. The second game's primary route of redemption was making massive cash donations to the church; prices go down and your reputation betters if you lighten your armor past the default shade, becoming Light Mega Man.
In the first game you can kick a can in one of the first areas behind a shop's counter in order to get money for "recycling", and doing this for a while will turn Mega Man darker, but without any negative effects. A similar can kicking into a garbage for money is in Legends 2, but it doesn't have the same effect.
Kick the Dog: As mentioned directly above, the game lets you invoke this quite literally. You can kick the dogs in the industrial district of Kattlelox, causing your Karma Meter to go down, and your armor to turn black. Other, less literal, Kick the Dog opportunities are also available, such as keeping stolen money as opposed to returning it.
The Japanese version of the first game allows you to kick Paprika away from Tron instead of just talking to him.
Kill All Humans: The few reploids left aside from Trigger, along with the remaining mechaniloids, are still carrying out their "keep the servant species Carbons in from turning against their masters" orders, despite the masters having died of natural causes ages ago.
Law of Disproportionate Response: In the first game, Teisel has no interest in getting involved with the raiding, he claims he left that to Bon and Tron. Then he goes to turn on his favorite TV show, only to find it has been interrupted by an emergency news cast of Mega Man saving the town. Teisel does not take this well.
Left Hanging: With the cancellation of Part 3, doesn't look Part 2 will ever get resolved.
Money Spider: Justified. Quantum refractors are the Global Currency. They're also a vital power source, both for civilization's technology and for the Reaverbots themselves. The larger the refractor, the more power it generates and the greater its value.
Ms Fix It: Things don't stay broken around Roll Caskett; vehicles, equipment, and weapons. Roll fixes all of them to help Mega Man while Digging or fighting pirates. Anything broken she can set her hands on at all is her hobby.
Naked First Impression: Sera is completely nude when she is first seen by Mega Man when he unintentionally frees her at the center of the Forbidden Island in Legends 2.
Neuro-Vault: Data, for Trigger, himself the amnesiac caretaker of the last pure human DNA.
Nintendo Hard: Both main games (on their standard difficulties) aren't particularly hard, but the Class S Digger's Test in the sequel more than makes up for it.
In Legends 1, there are two occasions where Mega Man has to shoot down enemies and a boss (two bosses the second time round) from atop of a vehicle. If the vehicle is destroyed, then it is a Game Over, regardless of Mega Man's remaining health.
And similarly to the Legends 1 example above, if your train is destroyed in the Calinca train battle.
No Pronunciation Guide: In Japan, "Bonne" is pronounced "bone" (and is spelled the same way). The English releases pronounce it "Bonne", as in "bonnet", but then the later English releases (such as Marvel vs. Capcom 3) revert back to "bone".
In 2, if the player bought all the gifts for Roll, didn't let her take damage in the Yosyonke snowfields, and viewed the bathroom scene, her final diary entry (only viewable if the player travels back from Elysium) outright states that she loves him. This is heavily hinted in the main story, it's never stated except in that optional diary entry.
Oh Crap: In the first game, when Mega Man finally destroys the Gesselschaft and the Focke-Wulf, he and Roll suddenly realize that the Bonnes didn't eject from it.
Orphaned Series: For a long time, until 2008, where Japanese cell phones got a new game, and late 2010, with Legends 3 being announced on the 3DS and again after that.
Parental Abandonment: Roll. It doesn't help that her dad's gotten a whole new family trying to rebuild his post-amnesia life and that her mom's currently being bodyjacked by an Ancient that's currently stuck on Elysium.
Paying for the Action Scene: After Mega Man stops a pirate attack on the city in Mega Man Legends, he can contribute to the city rebuilding fund to help repair the damage the pirates caused during the attack.
Peninsula of Power Leveling: In the B-class ruins in 2, one enemy configuration has a single giant gold Reaverbot that, with an S License, drops 10,000 Zenny per kill, goes down with a single Buster shot after being thrown with the Lifter, and, unlike practically every other enemy in the game, respawns when you leave and come back to the room it's in. Because said ruin comes up fairly early in the game and a skilled player with a fully-upgraded Vacuum Arm can net around 50,000 Zenny per minute this way, farming this guy for an hour or two can get you enough cash to upgrade all of your weapons and items to a point where the rest of the game becomes trivial at best.
Polygon Ceiling: Though not as bad as most examples of the trope, a lot of people still took issue with the third-person action-RPG nature of the game, along with some slight control issues.
Punishment Box: In The Missadventures of Trone Bonn some servbots sometimes disobey you; when it happens Tron sends them to the punishment chamber (a minigame that is essentially about applying Video Game Cruelty Potential to the servbot).
Rescue Romance: What made Tron fall for Mega Man? Him saving her from a dog.
Ridiculously Human Robots: Taken to a new extreme: Ridiculously Human Robot Humans. Or something. The original Japanese is a bit clearer on this, but every "human" character is a Carbon - a descendant of artificially created humans meant to populate Terra as long as the Master was around. Then he stopped being around, so the other Ancients want to "re-initialize" Terra to bulldoze the Carbons and dig their kind out of whatever dormancy they're in. See Tomato In The Dyson Sphere below for the short version.
Shockwave Stomp: Most of the bossesnote mainly the massive ones, although Mega Man Juno's first form is a notable exception can do this in one way or another, which Mega Man has to jump over. One paticular example is at the end of the second game; One-Winged Angel Sera's shockwave is too high to jump over, and has to be avoided by literally siderolling through it.
The Siege: The Bonnes' preferred method of extortion, often leading to Mega Man having to shell out for repairs to damaged/destroyed buildings.
Shout In: While conventional Shout Outs to earlier games exist in droves (from a Classic series mini-cartoon playing on a bar's TV to the Z(et)sabre and X-Buster showing up as weapon materials), Legends has the rare condition of having exponentially more cameo appearances than actual games (many being Volnutt, Roll, Tron, the Servbots, and Juno appearing in Capcom vs. Whatever games and in Battle Network scenery).
There's also the notable Servbot heads in both Dead Rising games.
In Legends 1, Mega Man Juno is going to "purge" the island! You have to chase and stop him! Oh, that's right, you can go back to the surface and finish up any unfinished sidequests and partake in any TV show minigames, it's not like Juno will purge the island anytime soon...
And then in Legends 2, oh look, Sera is off to the Elysium to activate the "Carbon Reinitialization Program" and wipe out the entire population of Terra... what's that? You want to run around farming Reaverbots for zenny for several hours? All right, we won't stop you...
Except justified in that case since when you reach the final boss chamber, Sera reveals she could have activated the Carbon Reinitialization Program at any time. However, she decided to wait for Mega Man Trigger to show up because she wanted to personally defeat him first, believing this would resolve her feelings of jealousy over the Master's favoritism towards him.
Tank Controls: Mega Man can turn while moving, but only barely, which puts him two generations ahead of the Resident Evil games on the same console. But he still has trouble with free movement.
Terrible Trio: The three members of the Bonne family definitely fit this.
Tremor Trampoline: A minor case happens during the cutscene before the first fight against Tron in the first game; she lands her robot quite hard that it literally bounces Mega Man off his feet. Averted during actual gameplay, though, as hard impacts from large foes like that create damaging shockwaves that have to be jumped over.
Turned Against Their Masters: The hybrid human/reploid people knew damn well how risky making the Carbons was, so they set up all sorts of failsafes designed to wipe out the Carbons if they went rogue, or if their numbers reached a certain point. Then the human part of the human/reploid people died out, taking the reploids with them due to symbiosis or something, and the Carbons built a civilization of their own. The failsafes interpret this as a rebellion. Oops.
Villain Protagonist: Tronne in her game. The main way she works to repair her family's debt is stealing stuff and selling it for cash.
Wake-Up Call Boss: Before Yakuto Krabbe there was Rush Mamboo, the ice-spewing laser-shooting elephant-sized Reaverbot, which also possesses one of THE longest life bars in any game ever. Seriously challenging for such an early boss.
Teisel Bonne's first robot in the first game is a step up from previous bosses as well. Being the first boss that requires hitting a certain "sweet spot" to damage it, and attack another specific part of it to be able to reach the sweet spot in the first place. It's main attack can also decimate your shields and health and require you to have gotten used to the dodge roll.
Warm-Up Boss: The one-armed Hammuru Doll in 1, Jaiwan in 2. Both are Smash Mooks who move slowly, and their attacks are very easy to avoid.
Wolfpack Boss: The wolf-like Karumunas, when you fight 3 of them in the Clozer Woods Sub-Gate.
Worthy Opponent: While initially having nothing but spite for him due to ruining their plans, Tiesel Bonne acknowledges Mega Man as this by the end of the first game.