Video Game / Marvel vs. Capcom 3

After the release of Marvel vs. Capcom 2: New Age of Heroes, Capcom lost the Marvel license and the two companies went their separate ways. Marvel worked with Electronic Arts to create another Marvel-themed fighting game, Marvel Nemesis: Rise of the Imperfects, in 2005. Capcom created more crossover fighting games with SNK, Namco, and even animation giant Tatsunoko Production.

In 2008, after massive fan demand (and the success of Super Street Fighter II Turbo HD Remix), Marvel vs. Capcom 2 was re-released for Xbox Live Arcade and the Play Station Network — this time with online play built-in. Little did anyone know that this (and the arrival of Tatsunoko vs. Capcom worldwide) would be a harbinger for that game's true sequel. More than a decade after the release of MvC2, Marvel vs. Capcom 3: Fate of Two Worlds was released for both the Xbox 360 and the PlayStation 3 in 2011.

MvC3 follows in the footsteps of Street Fighter IV: While characters are rendered in full 3D, gameplay stays in the traditional 2D plane. The plot of the game revolves around Doctor Doom and Albert Wesker assembling a team of villains powerful enough to destroy both the Capcom and Marvel universes, while tapping into energies that cause the worlds to blend — but a greater threat arises from their plans that threatens the fate of two worlds. The roster didn't quite reach the 56 characters of its predecessor, but several old favorites slipped in alongside numerous newcomers to keep up with the popularity of certain characters of the time. The playable characters in "vanilla" MvC3 are:



Capcom later released Ultimate Marvel vs. Capcom 3, which added more fighters to the stacked roster and helped rebalance the current roster (amongst other things). Ultimate also snagged a PlayStation Vita release, to boot. The newcomers added to the roster by Ultimate are:

Ultimate-introduced characters

At the 2016 PlayStation Experience, it was announced that a port of Ultimate was coming to PlayStation 4 the same day, with further releases for Xbox One and PC in March 2017. At the same event, a fourth MvC installment, Marvel vs. Capcom: Infinite, would also be announced.

Live and let die! FIGHHHHT!!

  • Achievement System: In addition to the system-standard Achievements/Trophies, there's also a list of icons and titles for the player's in-game profile, which are unlocked primarily by completing the game's story mode with various characters. The player can also view the requirements for each title and icon.
  • All There in the Manual: The main game says practically nothing about the plot, and even the intro movies aren't particularly telling in that regard. However, the tie-in comic that came with the special edition explains that Wesker had joined forces with Dr. Doom's newest incarnation of the Masters of Evil (composed of M.O.D.O.K., Super-Skrull, Taskmaster and, oddly enough, Magneto), and they plan to steal energy from Galactus himself in order to seize both worlds (hence the big purple guy's involvement with the whole mess). However, it still doesn't say how the worlds crossed over in the first place, especially since the main characters from both universes are engaged on Let's You and Him Fight next thing we know.
    • A widely accepted explanation among fans is that the crossover between the Capcom and Marvel universes took place during Marvel Superheros, courtesy of Thanos's Infinity Gauntlet. Which Makes Sense In Context.
  • Alternate Universe: The game has a storyline handled by comic book writer Frank Tieri, which takes place in an alternate universe, Earth-30847, which is somewhat similar to the mainline 616 with elements from the Ultimate Marvel universe (such as Nick Fury looking like Samuel L. Jackson) thrown in as well.
  • Ambidextrous Sprite: Averted for much of the cast, but forced to be played straight with others. The gameplay is still 2D, but the character models are 3D, just as it is in Street Fighter IV. Most characters who are visually asymmetrical will have their core appearance visually reflect changing from left to right. For example, Haggar's shoulder strap remaining over his left shoulder regardless of which side he's facing. Nathan Spencer isn't so lucky, as his arm has to switch sides in order to keep his gameplay balanced for both sides of the field. Characters who use a 1-handed weapon, such as Wesker's Samurai Edge gun, will switch the arm they fire with.
  • Announcer Chatter: In addition to the normal announcer that declares simple fighting game terms like "Air Combo!", "Crossover Counter!", etc., a second, female announcer adds color commentary to the match. On the title screen, both the male and female announcer do a Title Drop on the title screen. The male announcer also says stuff like "A new character has been unlocked!" or "Thank you for playing!"
  • Anti-Rage Quitting: The game will mark someone who disconnects themselves in an online match as "having bad connection" and will get lumped with the players who actually have bad connections.
  • April Fools' Day: In the decade in between 2 and 3, there were more than a few jokes played with fake (and very convincing) MvC3 screenshots whipped up. On said day, in 2011, an event was made available where all opponents were teams of M.O.D.O.K.s.
  • Arbitrary Gun Power: All the characters who use firearms, to the point where a good series of kicks can do more harm than a bullet. Exemplified by Chris Redfield, where a full 7-hit punching combo (Light One-Two) will do as much damage as some of his hyper combos, which all use guns.
  • Arbitrary Skepticism: In Ultimate, after defeating Thor, both Iron Man and Hawkeye state in their winquotes that they never believed in his godhood. This is despite them having received proof, time and again, of Thor being what he is and everything related to it.
  • A-Team Firing: Subverted. In the first intro movie, Deadpool and Dante can't seem to land a single bullet on the other despite shooting at point-blank range. But damage to every other object in sight, including Dante's longcoat, reveals the truth: they are each deflecting the other's bullets with their own shots.
  • Art Evolution: With the game's jump to Ultimate came redone artwork and character portraits for the cast, which looked a lot cleaner and more polished than the art done for Marvel vs. Capcom 3.
  • Art Shift: The move from the 2D sprites of the previous games to full 3D rendering.
  • Ascended Meme: At the character select screen (courtesy of the announcer) in reference to the infamous "Gonna Take You for a Ride":
    "Marvel vs Capcom 3 is here. I'm gonna take you on a wild ride."
    • A couple of the select songs are also remixes of "Wanna Take You for a Ride" (e.g. the character select screen for the Training Mode).
    • One of the earliest hints of MvC3's release was a tweet on Capcom's official Twitter account, noting that they would be making announcement later in the day that was "so pringles."
    • Ultimate ascended a few memes which had become popular in Vanilla, such as a reappearance of Arthur's "Huzzah!" and Deadpool pointing out the resemblance between "Phantom Dance" (i.e. Maximum Wesker) and "Maximum Spider."
    • Deadpool upon defeating Magneto has him say: "I just beat Mag-friggin'-neto! WHERE YO' CURLEH MUSTACHE AT"
    • The term "Stream Monster"note  is now a displayable title in UMVC3.
  • Ascended Extra: Ghost Rider, Phoenix Wright, Firebrand, Nemesis, Iron Fist, and Doctor Strange, who all only had cameo appearances in the original game (mostly in endings; a Red Arremer could also be seen in the Ghosts 'n Goblins stage), make the jump to playable status in Ultimate MvC3.
  • Author Appeal: Marvel confirmed that the reason Iron Fist is wearing his classic costume & not his post-Civil War attire is because Capcom specifically asked to use that costume.
  • Avengers Assemble: Put Captain America, Iron Man, and Thor together, and the one on point (only Cap and the Shellhead; Thor will only say his usual quotes) will shout this. Becomes somewhat ironic if Iron Man's on point, as this makes it so that he's calling for the Avengers to assemble, when he's the last to get there. And unfortunately, the other Avengers like Spider-Man, Wolverine, and the Hulk don't count towards this, although Ultimate adds Hawkeye in a similar manner to Thor (He won't say it, but Cap & Iron Man will).
    • The X-Men characters (if Wolverine is the point man) also get a variant of this.
  • Badass Normal: Chris, Haggar, Phoenix Wright and Frank West are a cop, a wrestler-turned-mayor, a lawyer and a journalist respectively, amongst a cast of half devils, planet destroying mutants and demigods. Hilariously, Phoenix Wright in Courtroom mode has the second most powerful hyper in the game,note  while Frank at Level 5 is arguably the most capable fighter in the game. On the Marvel side we have Hawkeye whose "superpower" is being a damn good archer.
  • Batman Can Breathe in Space: The final boss battle takes place on a floating piece of rock in the depths of space. No-one has a problem with this.
  • Battle Aura: Level 5 Frank, Vergil and Dante's Devil Trigger Forms, Wolverine's Berserker Charge, Turnabout Mode Phoenix Wright. Also seen with X-Factor and very quickly during Zero's Level 3.
  • Bilingual Dialogue: As with the previous games, although it's up to player preference this time around. The Capcom characters (save for Amaterasu, Nemesis and Firebrand) have English and Japanese voice tracks, with an "Original" option available to make them speak a particular language. With this, characters from Street Fighter, Darkstalkers and Mega Man in addition to Arthur, Phoenix Wright, and Strider Hiryu speak in Japanese while characters from Resident Evil and Devil May Cry in addition to Haggar, Spencer, Viewtiful Joe and Frank West speak in English. However, the Marvel characters only speak English.
    • Notably, this factors into the Dub Name Change for three Capcom characters: Akuma/Gouki, Hsien-Ko/Lei-Lei and Phoenix Wright/Ryuchi Naruhudo. The names are tied into the region of your specific copy, although the voices can still be changed.
  • "Blind Idiot" Translation: The icon for the "Galactic Smasher" achievement has "GARACTIC" on it.
    • Parodied by Deadpool, yelling at Magneto "Welcome to Die!" at the beginning of the fight, in reference to the classic X-Men Arcade game's own BIT.
  • Bookends: In the first moments of the intro movie, Ryu and Wolverine are fighting and Ryu is knocked onto his back. After a dazed second or two, Ryu sees a hand reaching to help him up. He grasps for it to find nothing actually there, then he heaves himself up and goes on. At the end of the intro movie, Ryu is again thrown on his back, this time by the Marvel villains, and is unable to get up. Ryu sees the hand reaching for him again, this time finding that it's real, and that it's Wolverine, who pulls him to his feet.
  • Boring but Practical: TAC infinites, though sometimes players may perform variations on some of them to make them a little more exciting.
  • Button Mashing: As demonstrated here, this can be done in Ultimate to extend the damage on a hyper combo attack.
  • Calling Your Attacks: You'd expect this with the Fighting Game characters, naturally. But it even extends to the Marvel Superheroes, among others. For this game, this trope was not only kept, but applied to the new characters, both Capcom and Marvel. Deadpool will even call his taunts.note 
  • Card Battle Game: Ultimate adds a new "Heroes and Heralds" mode for DLC that takes the classic Marvel vs. Capcom fighting gameplay and applies ability cards to the mix. To be exact, the player chooses their favorite three Marvel or Capcom heroes (or villains) and fight against heralds of Galactus (read: a team of other characters who have the chrome color scheme of the sub-bosses) to defend and save the Earth. The cards in the game give status buffs to stuff like combo ability, X-Factor, vitality and others.
  • Chrome Champion: Galactus' Heralds. The "Heroes & Heralds" mode for Ultimate allows any character on the roster to have this appearance.
  • Clothes Make the Legend: Well, naturally. Though alternate costumes (three for each fighter; increased into five for Ultimate) can represent or homage outfits from past events or continuities (see the Shout Out page).
  • Combination Attack: Double and Triple Supers, also known as "Team Hyper Combos", involve all available team members executing their Hyper attack simultaneously.
  • Combo Breaker: A combo breaker system that only works for air combos. Once you juggle your opponent into the air, you can switch out with the other characters in your team and continue the combo by either launching your opponent against the far side of the screen and back towards you, up into the air, or down into the ground to bounce back up. The only way to break free of one of these combos is to match the direction that the combo intends on going with next. If you intend on launching your opponent up into the air, your opponent has to match by pressing Up + Launch at the same time to break free. This system is actually the only way to keep most combos going anyways, since characters aren't designed to keep the enemy on the ground infinitely, or by themselves. Eventually they have to switch to another team member.
  • Comeback Mechanic: X-Factor boosts the speed and attack power of the current player character. The fewer characters the player has remaining on his or her team, the stronger X-Factor becomes. In addition, it heals HP where indicated on the bar as red—the closer a character is to being knocked out, the bigger the red portion and thus the more a character can feasibly heal via X-Factor.
  • Competitive Balance: like most 2D fighting games, (Ultimate) Marvel vs Capcom 3 fighters mostly fit into three builds: rushdown, turtle, and zoner. What's more, all fighters are designed to best fill certain roles in a team: point, middle, and anchor.
    • Beginning with the builds:
      • A rushdown fighter is one who specializes in closing distance and smothering the enemy with physical attacks. Using mixups, throws, or raw surprise, they break their enemy's guards to initiate combos. Rushdown purists include the best there is, Iron Fist and Vergil.
      • A turtle is a fighter who specializes in defending and counter-attacking when approached. Using quick reversals, throws, armoured moves and legitimate counters, they ignore incoming offence and punish the enemy's invasion of their space. The strongest there is, Haggar and Nemesis are turtle purists.
      • A zoner is a fighter who specializes in keeping safe distance from the enemy and attacking from that distance, be it with projectiles, long-reaching physical attacks, traps, or even Assist Characters. Some push their enemies; others retreat between shots. Some aim to accumulatechip damage; others depend on ranged combos. But the end result is mostly the same: a fighter who keeps their enemy far enough that they're harmless. Zoning purists include Rocket Raccoon, Arthur and Ghost Rider.
      • Be aware that many characters manage several builds with varying success. Morrigan, for instance, is a rushdown fighter who becomes a powerful zoner using her Astral Vision Hyper. Phoenix Wright is a turtle until he's gathered enough evidence to activate Turnabout Mode and become an aggressive rushdown fighter. And Taskmaster is a Jack-of-All-Stats who integrates the three builds to overcome purists who he can't match in their fields.
    • Now, the three roles:
      • The point fighter is the first to see combat, meaning they have access to two assists, but very little hyper meter, and they can't use X-Factor effectively. Point fighters are typically powerful without X-Factor and self-sufficient in terms of hyper meter, but suffer an Achilles' Heel or two that assists must rectify. Iron Fist, for example, needs assists to cut projectiles out of his path and to manage airborne enemies (as he struggles to do so himself). Many good point fighters are also "batteries", meaning they build disproportionately large amounts of meter which can be saved for the fighters who follow. Dante, for example, can build twice as much meter as he spends in a full combo.
      • A middle fighter is the second fighter to see combat, after the point fighter has been KO'd. The middle fighter is characterized by their powerful assists and excellent synergy, meaning that all of their assist functions connect cleanly for outstanding results. Become some assists functions can only be offered by the middle fighter, and not the anchor (such as D.H.C's and T.A.Cs), these are of utmost importance. Taskmaster, for instance, offers the powerful Aim Master arrow assist, and his Legion Arrow Hypers have D.H.C synergy with everything because they can be aimed. Doctor Doom, on the other hand, offers any of three lethal assists and T.A.C Infinites. Note that middle fighters often benefit from specific assists themselves, which the anchor may supply. Iron Man, for example, has the powerful Unibeam and Repulsor Blast assists, but relies on ranged assists to make his zoning effective and his rushdown safe, and benefits greatly from OTG assists.
      • The anchor fighter is the final fighter, who must fight unassisted using X-Factor and abundant hyper meter built up by their comrades to compensate. They are in many ways the opposite of the point fighter; they lack glaring weaknesses for assists to cover, but require meter and X-Factor, to secure comebacks or even basic effectiveness. Because the anchor supplies assists for both the point and middle fighters, they typically possess powerful assists themselves. Vergil, for example, has two transformation Hypers and typically uses both when he anchors, in combination with X-Factor, making him very demanding in terms resources. But to pay that back, he offers the vicious Rapid Slash and Rising Sun assists.
  • The Computer Is a Cheating Bastard: It's very subtle for a fighting game, but the last few teams on Very Hard difficulty gain some bonuses not available to the player, mostly in terms of increased attack speed and priority, as well as the ability to block in the mid-attack. Ultimate ramps this up by making sure that enemy fighters will use the best combos possible to trap you in a loop, and will almost always end it with a hyper.
  • Continuity Cameo: There are quite a few in the Daily Bugle stage, which takes place during a parade. There are balloons of Spider-Man, Viewtiful Joe, and a Servbot. A poster of Spider-Man that says "Hero or menace?" Posters of several playable characters such as Ryu, Chun-Li, Morrigan, Captain America, Iron Man, and The Hulk. Many signs appear on the sides of buildings, such as "Nelson and Murdock: Partners at Law", Oscorp, and "Heroes for Hire." Also, the Daily Bugle (obviously) and the Baxter Building are visible in the background, when the elevator reaches the top.
  • Cool vs. Awesome: The whole reason the game - nay, the series - exists.
  • Cue the Flying Pigs: A meta example. The game was delisted as part of Marvel discontinuing their work with game developers wholesale. Around five years later, while announcing Marvel vs. Capcom: Infinite, they discreetly announced a remastered version for PS4, XBOX One and PC, with the PS4 version out within 24 hours of the announcement worldwide.
  • Curbstomp Battle: Online battles can be this. Possible Inversion in the final battle against Galactus who shouldn't have so much trouble to destroy most of the playable roster, much less by a lawyer, a pro wrestler and a guy with a golf club.
  • Damn You, Muscle Memory: Try playing Marvel vs. Capcom 2 after getting used to this game.
  • The Dev Team Thinks of Everything: The developers put in a feature in the game that monitors the connection habits of players and isolates habitual rage quitters.
    • The training mode has an Internet Lag Simulation setting.
  • Difficult but Awesome: Plinkdashing is a bit more difficult than standard wavedashing. That said, the latter, more simple wavedash only really works with forward movement (unless you learn a slightly altered input for backwards dashing), as opposed to the advanced version, which is omnidirectional.
  • Down in the Dumps: The Metro City level.
    • Even worse is the Days of Future Past stage in Ultimate, complete with the "Apprehended"/"Slain" posters having characters of the previous Marvel vs. Capcom games on them as well. Creepy. Plus all the Sentinels Hunting mutants down.
  • Dual Boss: The first part of the final battle is against "Cosmic" versions of a randomly-chosen Marvel and Capcom villain simultaneously, which is to say, both are on screen at the same time and perfectly capable of double-teaming you with regular and Hyper Combos. However, they share the same life bar so you can attack them simultaneously for double damage.
  • Dummied Out: Frank West and Doctor Octopus's existence in vanilla, although, Frank was finished up and brought back for Ultimate.
  • Dynamic Entry: Most of the tag-ins.
  • Early-Bird Cameo: Several characters who had brief cameos in MvC3 were added to the playable roster in Ultimate.
  • Everything's Better with Spinning: Several character attacks, Chun-Li's Spinning Bird Kick being but one example.
  • Evil Lawyer Joke: Phoenix Wright and She-Hulk get a few of those as taunts.
    Ghost Rider: "Do you have any idea how many lawyers are in Hell?"
    Magneto: "I sacrifice for mutantkind. Lawyers only sacrifice their dignity."
    Jean Grey: "We're both called Phoenix, but I'm a destroyer of worlds and you're a lawyer. I wonder which one of us is more hated."
  • Evil Tastes Good: Shuma-Gorath claims that the fear of his opponents is 'delicious', and Galactus tells Super Skrull that his homeworld was also somewhat of a delicacy.
  • Evil Versus Oblivion: The only reason most of the villains are in this fight at all.
  • Excuse Plot: Unlike the previous installments, it actually has something of a plot, but it's mainly "Wesker and Doom team up to gather villains to take over both realities".
    • The lack of the expected story mode makes this a much straighter example than some would have hoped.
    • Though there's more than a bit of All There in the Manual too, as there's quite a bit going on, but only in the supplemental materials and Word of God. Let's see... the two worlds are converging-likely caused by Dormmammu. This leads to the usual "heroes from both worlds waste their time fighting each other." Meanwhile, Wesker and Doom are attempting to use the chaos to their advantage, but the portals between the two worlds are unstable and they decide (due to an idea by the Super Skrull) to attempt to use energy from Galactus' ship. Though they are confident they can do it without the big guy knowing, they are wrong, and the enraged Physical God then comes to earth to exact his vengeance. Doom's ending suggests he attracted the big guy's attention on purpose; Wesker's ending suggests he was surprised but just rolled with it.
    • As seen above, the "Heroes and Heralds" mode in Ultimate has its fair share of this.
  • Exploiting the Fourth Wall: If Deadpool is attacked during his Level 3 Hyper combo, he will bludgeon his opponent with his Health Bar and Hyper Meter.
  • Five-Bad Band: Galactus and his heralds.
  • Fixed Damage Attack: Level 3 Hyper Combos aren't subjected to the damage scaling unlike other moves.
  • Flawless Victory: The vanilla game did not acknowledge a perfect victory, but Ultimate fixed that. Interestingly, the announcer says "PERFECT!" right as you land the knockout blow instead of after the victory poses.
  • Floating Head Syndrome: The American boxart, which has Doom and Wesker's heads looming in the background.
  • The Fourth Wall Will Not Protect You: Some of the characters' victory poses:
    • Deadpool, in true fashion, jostles the camera while talking directly to the player.
    • Super-Skrull stomps on the camera, cracking the lense.
    • Wesker grabs the camera and lifts it up as if grabbing someone by the throat.
    • Jill's victory pose stops just short of the camera getting jabbed with a syringe.
    • Rocket Raccoon grabs the camera and holds a knife to it.
  • Freeze-Frame Bonus: Every character in Ultimate is in the full intro, which focuses a close-up on almost everyone and the ones that don't can be glimpsed in certain seconds having battles with other characters like Amaterasu vs. Dormammu (2:53), Jill (She Hulk gets the close up), or Akuma vs. Storm {5:20}.
  • Fully Absorbed Finale: Ryu's Ultimate-gained Super Mode, the Hadou Kakusei, shows that he eventually overcomes the Satsui no Hadou.
  • Fun with Acronyms: Marvel vs. Capcom 3's subtitle, Fate of Two Worlds, can easily be abbreviated as "FTW" (For the Win).
  • Hitler Cam: The vanilla character portraits depict the characters as if standing slightly above the viewer.
  • Idiosyncratic Combo Levels: See it here.
  • Impending Clash Shot:
    • One official art featuring Vergil with his Yamato about to clash with Wolverine with his claws out in a Crisis City-esque background.
    • Also has one for Spidey vs Strider Hiryu, Ryu vs Nova and (on a larger scale) Magneto vs Galactus.
  • Improbable Weapon User: There is a lot of this going on in this game. Most notably would be Frank West and Phoenix Wright. Wright especially, since at least Frank's weapons could theoretically be weapons. Wright's strongest attacks are his Objections.
  • Intelligible Unintelligible: All the non-verbal characters (Amaterasu, Nemesis, etc.) can be understood by their teammates while tagging in and out.
  • Ironic Hell: The game has an innovative new precaution against people who disconnect in the middle of the match: Make all their battles against other rage quitters.
  • Jiggle Physics: Most of the Marvel ladies and a sizable number of the Capcom females. Tron Bonne is a notable aversion. So is Maya.
  • Kick Them While They Are Down: The Off-The-Ground hitting attacks, which usually opens a chance to another combo.
  • Leitmotif: Each character has a musical theme associated with them, and the background music during a fight switches accordingly as players swap between characters. Nothing says Big Damn Heroes quite like switching out to a character and winning a match with their music playing.
    • For the Marvel characters returning from previous games, they have a remix of the last theme they had in the series.note  Iron Man's is an interesting case: he has a remix of War Machine's theme from the original Marvel vs. Capcom, which is a re-arrangement of Iron Man's old theme from Marvel Super Heroes. All of the Marvel newcomers have original pieces made for the game.
    • The Capcom side, as with the first Marvel vs. Capcom and Tatsunoko vs. Capcom, have either their own individual character themes (ex: the Street Fighter and Darkstalkers casts, Wesker, Nemesis, Zero, Viewtiful Joe) or a specific theme from a certain game (ex: Dante has "Devils Never Cry" from Devil May Cry 3, Arthur and Strider Hiryu have the opening stage themes from their respective games, Haggar has a mash-up of classic Final Fight songs). In Ultimate, Phoenix Wright has two: one regular theme, and a remix of Pursuit (Cornered) 2001 if he successfully enters Turnabout Mode, causing a Background Music Override.
  • Let's You and Him Fight: The first intro movie plays the whole "Marvel vs. Capcom" thing straight (according to the tie-in comic, there was apparently a world-merger that neither party was aware of, so both groups believe that the other are invaders) by pitting Wolverine, Iron Man, Hulk, and Deadpool against Ryu, Morrigan, Chris, and Dante. This is interrupted by the advent of Dormammu at the end of the first intro movie. By the time the second intro movie rolls in, the heroes of both sides have banded together to deal with their mutual enemies.
  • Lost Forever: As of late December 2013, Jill, Shuma-Gorath, and the DLC costumes (as well as the digital release of Marvel Vs. Capcom 2) have be removed from the PSN and XBLA stores. They were likely removed because Capcom's contract with Marvel pertaining to them ran out.
    • And now that the game is out-of-print and has been removed from the PSN and XBLA stores, the game itself is this.
    • This is now thankfully averted with the game being rereleased on PS4 with all DLC included, along with the announcement of the next game in the franchise.
  • Mechanically Unusual Fighter:
    • Frank West has a Magikarp Power system - his moves aren't so impressive at first, but he can rack up "EXP" by comboing the enemy with enough hits and then takes a snapshot with his camera, in order to "level up". He has 5 levels; higher level means improved moves as well as unlocking certain moves to use.
    • Phoenix Wright plays entirely around "evidences" and Stance System: Investigation Mode (his weakest form) is mainly to find evidences, the Trial Mode is used to use the evidences as weapons. When he has 3 evidences ready, during this mode he can pull off an OBJECTION! which, if hits, will let him go to Turnabout Mode, with improved normal and special attacks, as well as his Lv 3 hyper that is the second strongest in the game.
  • Mood Whiplash: The cinematics tend to cut from dead-serious action to mildly comic slapstick, as in the second intro movie, where Joe and Ammy charge up the Super Skrull's arm, miss, and discover that Gravity Is a Harsh Mistress, or the opening scene in which Thor's battle with Dormammu is interrupted by a comic sequence of Haggar and Felicia failing to save one of his campaign billboards.
  • Moonwalk Dance: Deadpool moonwalks whenever he walk backwards, as opposed to other characters.
  • Muscles Are Meaningless: Generally averted; the characters who are physically-oriented brawlers have the build to match, while those who play keep-away or use weapons tend to be lighter and smaller.
  • My Friends... and Zoidberg: When you win a match, the results screen reads "Winner (name of character that got the final blow) ...and Your Two Allies".
  • Nerf: and Buff: Several characters have been nerfed and/or buffed in the Ultimate version. This is the complete (not final) list.
  • Non-Lethal K.O.: As standard for a fighting game, enemies are simply knocked out, not killed (you can even see the prostrate fighter still breathing). However, the dialogue options for some villains suggest that it becomes the Lethal version shortly afterward — or worse.
    • Two exceptions are Zero and Strider Hiryu, who have death animations taken from their own source games.
  • Old Save Bonus: Ultimate players have access to the DLC alternate costumes from vanilla as well as Galactus Mode right off the bat if they still have a save state.
  • Out of Focus: A number of characters didn't make it into the official promo trailers, including Taskmaster, Hsien-Ko, Akuma, Sentinel and C. Viper. Jill and Shuma-Gorath didn't make the cut, but as DLC that's kind of excusable.
  • Panty Shot: Averted with Jill's alternate costume. If you attempt to use the Model Viewer to look under her skirt, all that will greet you is solid black space that ends at her thighs.
  • Perfect-Play A.I.: This trope returns with a vengeance, particularly on the harder difficulty settings. The computer shamelessly uses input-reading to fight against the player, using the perfect counter to the player's actions within nanoseconds. For example, let's assume that you attempt to jump against Super-Skrull or She-Hulk—instant anti-air grab! Now try to attack Wesker or Taskmaster—immediate counterattack hyper combo! Granted, this is the only way an AI has a chance against someone who actually knows how to play the game, because once a veteran player lands a single hit, the typical combo will automatically KO the character(s) being attacked.
  • Popularity Power: Newcomers from both Marvel and Capcom were already well established characters in their comics (Marvel) and games (Capcom) with years to whole decades of characterization; but C. Viper is the one who takes this trope to heart, she has appeared in no more than two games with only 2 years of characterization, no cameos in other games, nothing, and yet she's iconic enough to appear in crossover games already. Mind you that she wasn't even intended to be the icon of Street Fighter IV; Abel was supposed to be the center of it, but the fans welcomed C. Viper as their main and apparently Capcom caught on to this too.
  • Power Creep, Power Seep: Power scales are all over the place. How can Jill Valentine hurt the Hulk with kicks and guns? How can anybody stand a chance against galactic/universal entities like Galactus, Phoenix, Dormammu and Shuma-Gorath? Are Morrigan and Dante fighting at their full power or holding themselves back? Who the hell knows and who the hell cares?
    • Thanks to Ultimate, you pretty much have to accept it for Phoenix Wright or Frank West to be able to fight almost anyone on the roster.
  • Power Floats: Storm, Magneto, Doctor Strange and Morrigan never actually make contact with the ground unless knocked over.
  • Power Glows: Many strong attacks are accompanied with a bright glowing effect.
    • Doctor Strange's hands glow constantly.
    • If you look closely, there's a red glow underneath Shuma-Gorath all the time when he's on the ground and Morrigan kicks up a visible trail of green flame as she 'walks'.
  • Pre-Asskicking One-Liner: There's plenty of it.
  • Profane Last Words: If Rocket Raccoon is defeated, he'll shout this:
  • Rage Quit: The dev team worked to subvert this, with a dose of Anti-Frustration Features for online players. They've been savvy enough to match up ragequitters against fellow ragequitters. This also brings the side effect of pairing ragequitters with people with poor connections, but those with good connections don't mind, anyways.
  • Random Power Ranking: The Marvel Power Grid is used to measure the powers of the characters, shown in their bio. In vanilla it had many discrepancies concerning Capcom characters but has since been fixed as of Ultimate.
    • Story And Gameplay Segregation: Some of the ratings should be taken with a grain of salt in regards to how a character plays. For example, Thor is ranked 7 in speed, the highest number on the scale. In-game, he's a MIGHTY GLACIER!
  • Role Reprisal: Quite a few:
  • Say My Name: Characters shout the names of their teammates while tagging out, although several of them vary it up depending on who they're paired with (i.e. Spidey calling Magneto "Maggy", Trish or Rocket calling for Amaterasu with "Here, pooch!" or "Get that dog in here!", Morrigan referring to Felicia as "Kitty", the several examples of First-Name Basis, etc.). When used in rapid succession (such as during Team Aerial Raves), it can border on a Rocky Roll Call.
  • Scenery Porn: Especially the Asgard and Daily Bugle stages.
  • Sequential Boss: Not only do you have to defeat two of Galactus' heralds (selected randomly from Doom, Wesker, Dormmamu and Akuma), but you have to fight Galactus immediately afterward with whatever characters and health you have left over.
  • Shout-Out: Check the page.
  • Shown Their Work: The amount of the nods to both the Marvel and Capcom mythos is staggering. Capcom promised that the game would be filled to the brim with Fanservice, including character-specific quips and in-match events. They weren't kidding. For the list of references tropers have compiled, see the game's character sheet and the series' Shout Out page.
  • Shot in the Ass: In the opening cutscene, Iron Man dodges a barrage of Morrigan's tentacles, which home in on Deadpool's backside. Even she is grossed out by this.
  • Skill Gate Character: More of the simpler characters, if they don't fall into God Tier or Tier-Induced Scrappy territory fall into this territory.
  • Strong as They Need to Be: You've got more or less "regular" fighters such as Captain America, Ryu and and a Arthur, mixing it up with planet-busting immortals like Hulk and Thor... or even universe-ravaging entities like Shuma-Gorath and Dormammu, who each literally make Doctor Doom seem like less than an insect in comparison.
  • Super Move Portrait Attack: Like Tatsunoko vs. Capcom, the portraits are actually close-ups of the character preparing to use their hyper combo.
  • Synchronization: The end-game Dual Bosses (Galactus' heralds) share a single life-meter.
  • Tag Team
  • That Makes Me Feel Angry: You'll get this when activating X-Factor for the following characters:
    Dante: "Now you've made me angry!"
    Doctor Doom: "You have angered Doom!"
    Felicia: "You rubbed me the wrong way!"
    Hsien-Ko: "You've made us very angry!"note 
    Magneto: "Fear my wrath!"
    Wolverine: "You're gettin' on my bad side!"
  • Third Is 3D: Or rather 2.5D. Considering that there's a leap of 10 or 11 years between 2 and 3, this is to be expected.
  • This Is the Final Battle:
    Announcer (before the Boss Battle): "The battle for Earth! Live and let die! FIGHT!"
  • Throw the Mook at Them: Frank West can misdirect and toss Zombies that are attacking him to instead go after his opponent. Jill Valentine in her MvC2 incarnation also did this to a degree, but she primarily just dodged zombies coming her way rather than throw them.
  • Timed Mission: The final boss.
  • Title Drop: The opening narration for Ultimate drops the subtitle that accompanied vanilla MvC3.
    "I am that god. I... Galactus! And now, because of this great insolence... the FATE OF TWO WORLDS hangs in the balance!"
  • Totally Radical: The announcer dips into this with "Dude!" and "Sweet!"
  • Trash Talk: There's plenty of this throughout battles.
  • Troper Critical Mass: When the game was announced, every example of it went into the Capcom vs. Whatever page. It eventually grew so big, (even with all the sorting—as in, subjective tropes to YMMV, etc.—) that halfway it had to be cut into three other pages (Marvel vs. Capcom, Capcom vs. SNK, and Tatsunoko vs. Capcom). And then, the Marvel vs. Capcom page became SO big, with half of it being MvC3 examples... so it had to be cut again. Cue this same page. The best part? The game wasn't even on the shelves yet.
  • Turns Red: X-Factor, which temporarily increases your team's speed and power, as well as slowly regain health. Unlike most examples of this trope, you can subvert this since you can use it as soon as you start a match.note  Waiting to use it when 2 out of 3 of your characters are knocked out follows this trope more closely.
  • The Unfavorite: Invoked by Word of God. A tweet by one of the devs cited the targeting of overseas markets as the reason Breath of Fire will once again be absent from a Capcom crossover game, despite that the series has received localized ports.
    • However, Breath of Fire characters do show up in the Heroes and Heralds mode. As power-up cards, but at least it's something.
  • Unusually Uninteresting Sight: Zigzagged. Put a green-haired woman, a white wolf, and a little man in red up to fight a green giant and two people with metal claws coming out of their hands and the characters in some backgrounds will ignore the scuffle — but others will avidly watch. Even the fighters themselves seldom comment on the strange assemblage that's trying to take them down.
  • Versus Title: Follows suit in the vein of past installments in the Marvel vs. Capcom series, as well as Capcom vs. Whatever games in general.


Alternative Title(s): Ultimate Marvel Vs Capcom 3, Ultimate Marvel Versus Capcom 3