Don't get mad — kill something, yes? Describe Death's Head here, yes?
"His name is Death's Head. He kills people for money. If you're one of his targets then that's all you're going to know about him; if you're thinking of hiring him then be warned — he's expensive and he always collects on his debts!"
Death's Head is a Marvel Comics Comic Book
character created by Transformers
comic scribe Simon Furman and Geoff Senior. He was originally intended as a one-shot throwaway character for Marvel UK's Transformers
series, but proved sufficiently intriguing during creation
that the original script was rewritten so he would survive.
To ensure the character rights would remain with Marvel instead of Hasbro
, Death's Head's first published appearance was in the short backup story, "High Noon Tex" (1987). Death's Head first appeared canonically in Transformers UK
#113 (May, 1987) when he was contracted by various Transformers to assassinate members of the opposing faction. During a battle between the Transformers and Unicron, Death's Head fell into a time portal and crashed into the Doctor
's TARDIS. In defense, the Doctor (then in his seventh incarnation
) shrank him to human size and sent him off through time, leading to a confrontation with the Dragon's Claws, a futuristic militia group. Though nearly destroyed in battle, Death's Head was recovered and rebuilt by a tinkerer
named Spratt. After settling his score with the Dragon's Claws, Death's Head (with Spratt in tow) left to resume business as a Freelance Peacekeeping Agent
His appearances have included crossovers with the G1 Transformers
(in The Transformers
), Doctor Who
(in the Doctor Who Magazine
comic strips), the Fantastic Four
, and Iron Man
2020. He starred in a ten-issue comic book series in 1988, along with a graphic novel (Death's Head: The Body In Question
), assorted stories in Strip
magazine, and several reprint compilations.
Death's Head has been redesigned and spun off several times by Marvel UK, most notably as Death's Head II, Death Wreck and Death Metal. In 2005, Simon Furman returned to the character by creating Death's Head 3.0 for Amazing Fantasy
. In 2009 Death's Head I appeared in the S.W.O.R.D. mini-series penned by Kieron Gillen. In March 2011, issue #33 of Marvel UK's Marvel Heroes
featured "Hulk vs. Death's Head," written by Ferg Handley and Simon Furman.
Death's Head (the original, yes?) exhibits the following tropes:
- An Arm and a Leg: Lost an arm to Galvatron at one point.
- Arch-Enemy: Many, most notably Big Shot, who became Axe Crazy in his vendetta against Death's Head.
- Berserk Button: Death's Head insists on being called a "freelance peacekeeping agent"; people calling him a Bounty Hunter never do so twice.
- Black Comedy/Deadpan Snarker: Death's Head's preferred form of wit, usually delivered with a Bond One-Liner after completing his latest assignment.
- Comic Book Death: During an appearance in Iron Man, he is stuck inside a self-destructing superweapon, and isn't shown making it out. He shows up in a different title a few months later, completely intact.
- Cranial Processing Unit: Death's Head can continue to control his body even after being decapitated. In Death's Head II issue #1, he gets "assimilated" by being stabbed in the head.
- Crossover: Going by the stories, Death's Head has encountered the Transformers, the Seventh Doctor, and the mainstream Marvel universe (both present and future). Best to just chalk it up to the multiverse...
"He really was the ultimate intergalactic, time and space hopping, hitch-hiker of the Marvel Universe playing a role kind of similar, in some respects, to Lobo
in DC Comics
- The Dog Bites Back: When he was hired by a group of rebels to assassinate an oppressive king, Death's Head discovers he was actually set up by the King and expected to die in an ambush. Death's Head proceeds to kill the palace guards and the King — completing the original contract.
Rule One: Always honor a contract but never trust a client!
- Freelance Peacekeeping Agent
"Anyway, client's money is good, eh? Beyond that, I don't care who I kill. Who they are, what they've done, doesn't concern me."
- Future Me Annoys Me: Doesn't think too highly of his 'successor'.
- Grand Theft Me: Forms part of his origin story.
- Heroic Comedic Sociopath: As long as he's paid, anyway.
- Improvised Weapon: Death's Head is willing to improvise weapons from whatever is at hand, including furniture, barbecue skewers, and doors.
"Skilled warrior is only out of ammo when room is empty, yes?"
- Insistent Terminology: "Freelance peacekeeping agent," yes? Not a mistake anyone will make twice if I can help it, right?
- Law Enforcement, Inc.
- Let's You and Him Fight: Occurs in Death's Head #10, when an Upper-Class Twit manipulates Death's Head and Iron Man 2020 to fight each other while he bets on the outcome.
- Occurs again in Fantastic Four #338, when Death's Head is hired to investigate a temporal anomaly and runs into the Fantastic Four, Iron Man, and Thor.
- Losing Your Head: In their first encounter, Iron Man 2020 decapitates Death's Head in battle. Annoyed, Death's Head used his headless body to beat up Iron Man and work off his aggression.
- Magitek: Death's Head was created with a mixture of technology and magic, originally intended as a replacement body for his creator.
- Mind Rape: Was on the receiving end of this from Unicron.
- Mr. Fixit: Spratt is competent with a toolkit, but not to the level of a Gadgeteer Genius.
- Only in It for the Money: This is Death's Head's primary motive; he considers revenge to be unprofitable, and selfless heroism to be a weakness. When he does perform "good" deeds, he'll justify it in terms of profit or reputation, such as taking down a rampaging mechanoid for free before a large crowd for the publicity.
Rule Three: Never kill for free, but it pays to advertise!
- This goes so far that when he was told he had to save his future self he refused at first because he doesn't do jobs for free. After a bit of convincing, he settled for doing it as "life insurance".
- Robotic Psychopath
- Rocket Boots
- Samaritan Syndrome: Averted; on the rare occasions when Death's Head acts altruistically, he either has an ulterior motive or Lampshades himself for "being soft".
- This point is hammered home at the end of What If? #54, after sacrificing the Fantastic Four and several other Marvel heroes in a fight to the death against Minion/Charnal:
"It's strange, this hero thing. Whole lives devoted completely to helping others. For no financial reward whatsoever. Struggling ceaselessly against impossible odds, risking almost certain death to help those in trouble. I...I just hope it's not catching, yes?"
- Second Law My Ass
- Sidekick: Spratt.
- Spin-Off: From the Marvel UK comic book series.
- Swiss Army Appendage/Swiss-Army Weapon: Death's Head has several different weapons that he can swap his right hand with. His most common ones are a mace, an axe, a blaster, and several different types of missiles.
- Timey-Wimey Ball: The first incarnation has made numerous appearances after Death's Head II came into being, including the two meeting (and fighting) each other. The chronology of the appearances from his perspective is anyone's guess. To quote Kieron Gillen: "If you can't bring back a time-traveling dimension-skipper, who can you bring back?"
- Unexplained Recovery: Death's Head surviving a collapsing superweapon wasn't adequately explained the next time he appeared, though he mentioned something about "backups".
- Verbal Tic: Death's Head often uses terse sentences, and ends most of his sentences with questions, and more frequently with "Yes?", "Right?" and "Eh?"
- Word of God is that this is modeled after a Real Life British politician, though Simon Furman refuses to reveal who it is.
- What If?: To address the personality change of Death's Head II, Simon Furman and Geoff Senior wrote What If? #54, "What If Death's Head I Had Lived?" In it, Death's Head survives Minion's attack with an emergency teleportation device. He rebuilds his body into a larger, more heavily-armed form, then recruits various Marvel heroes in a Heroic Sacrifice against Minion's One-Winged Angel form before destroying him personally. Simon Furman has said that writing the story was "deeply satisfying and cathartic".
- What Measure Is a Non-Human?: He gets annoyed when organics treat intelligent robots like they are just unfeeling machines.
"You’re not one of those guys who has a code against killing 'except for robots'? I hate those krypto-fascists."
Death's Head II was originally a cyborg named Minion, created in 2020 by AIM scientist Dr. Evelyn Necker to protect the organization from a vague psychically predicted threat. In preparation, Minion was sent to assimilate the knowledge and personalities of the 106 most deadly individuals in the galaxy, killing them in the process.
The original Death's Head was one such target; after assimilation, however, he overwhelmed Minion's programming before it could take out its final target, Reed Richards of the Fantastic Four
. Calling itself Death's Head II, the Minion cyborg proceeded to have various adventures as a traditionally heroic (and less amoral) figure.
Death's Head II exhibits the following tropes:
- Arch-Enemy: Charnel, the corpse of the original Death's Head possessed by Baron Strucker IV.
- The Dark Age of Comic Books
- Follow the Leader: Death's Head II's design is clearly meant to invoke the Rob Liefeld style popularized during The Dark Age of Comic Books.
- You'll also be forgiven if you mistake Death's Head II for a Predator at first.
- Heroic Build
- Hot Scientist: Evelyn Necker.
- In Name Only: Most fans of the original Death's Head felt that Death's Head II was not the same character — he was not written by the original writer, exhibited none of the mannerisms and personality quirks of the original, and ended up as a generic Darker and Edgier Boring Invincible Hero. The backlash was so great that the original creators of Death's Head, Simon Furman and Geoff Senior, wrote What If? #54 for Marvel just to show their take on what should have happened instead.
- Oddly, the handful of appearances he has had post-2000 have shown him lapsing back to old speech patterns and profit-oriented thinking.
- Shapeshifter Weapon: Death's Head II's right arm can shapeshift into different weapons as needed.
- Sidekick: Tuck, an artificial human from the planet Lionheart.
- Split Personality Merge: Death's Head II is the collected personalities and knowledge of the personalities he's assimilated, with the original Death's Head being the most dominant.
- Stripperiffic: Tuck.
- Temporal Paradox: Necker's project to develop a protector against the predicted threat to AIM directly results in the creation of said threat as Baron Strucker IV fuses himself magically with the remains of the original Death's Head and becomes Charnel. What If? #54 played a variation of this, as Death's Head survives, but Strucker then fuses himself with Minion instead, preserving the paradox.
- Wolverine Publicity: Death's Head II was very popular in the UK market for a while.