Like its sequel Mabinogi, Vindictus has a very fleshed out cast of characters for an MMO. The major ones and the tropes that apply can be found below. Beware of potential spoilers! The page is in its earliest infant stages, so contributions are very much welcome.
The following are the characters a player can choose to be at the start of the game.
Lann is one of the original two characters to be introduced to Vindictus. He dual-wields swords and spears, and specializes in dealing damage as quickly as possible. He takes skill to master, but is extremely capable in the right hands.
Anti-Hero: All of the player characters are, to some extent.
Difficult but Awesome: Lann's Slip Dash dodge requires split-second timing to avoid damage, making it much harder to use than other characters' dodges. Since endgame bosses can kill you in just one or two hits not being able to dodge/block almost everything guarantees death. Learn the timing for the invincibility frames on Slip Dash however, and you become invincible against almost any attack. The same applies in a different way if you're using Twin Spears, in which case you have no way to block damage at all, but knowing when to attack and when to run away from a boss's area attacks lets you achieve the highest DPS of any character.
The Hero: Generally thought to be the default "main character" and is most prominently featured in the videos and trailers.
Fiona is the second original character of the game, the other being Lann. She starts out using a sword and shield, but she can diversify later to use one-handed hammers for extra attack power and large shields for extra defense.
Mana Meter: A very subtle example. At first glance, Vindictus seems to lack a Mana Meter, but that's not quite accurate. Unlike the other characters, Evie's stamina regeneration is determined by her intelligence stat rather than her agility stat, and nearly every action that causes her to lose stamina involves a magic spell of some kind. Put that together and you realize that Evie's stamina gauge is a stand-in for ordinary an ordinary Mana Meter.
Wrestler in All of Us: While every playable character with the exception of Evie and Kai can grab and toss around enemies, Karok specializes in it, and can grapple enemies that are normally immune. This includes bosses, he can put (most of) them in holds and let other characters beat on them.
Kai is an archer that fights with different kinds of bows. He uses a shortbow for close-quarters arrow-flinging, and a longbow to make much stronger and more tactical shots.
Real Time Weapon Change: Kai can switch his bow between shortbow and longbow forms for rather different playstyles, unlike the other characters who use one single weapon combat style for the duration of a dungeon run.
Roundhouse Kick: When an enemy gets too close, Kai can use his smash to deliver a savage kick, and with points in Twister Kick can flatten a number of enemies at once. He can only use this move with a shortbow — when using the Longbow, Kai has little choice but to dodge out of the way and put distance between his attackers.
The Smart Guy: The logical conclusion, assuming the Five Heroes fall into the classic Five-Man Band format. He does seem to fit the role pretty well, considering his ranged combat style is a bit more technical and refined than the other characters who mostly bash things at close range.
The sixth character added to the playable roster. Vella dual wields similarly to Lann, but she focuses more on avoiding damage while still attacking rather than taking down opponents quickly. A lot of her combos cover wide ground, allowing her to clear clusters of Mooks easily. She's said to come from the sea.
An Ice Person: Almost all of Vella's chain blade skills are given names that refer to ice and cold. The intended effect seems to be that Vella becomes more cool-headed as she fights with chain blades, culminating in Heart of Ice, which boosts the power of most of her combos.
Attack Reflector: Vella's skill Backlash can repel ranged attacks at the user. For an added bonus it ties into her skill Slipaway, so even if your timing isn't quite right there's a chance you'll dodge the attack anyway.
Counter Attack: Unlike Fiona, Vella's counter attack Cross Cut covers all forms of close-range attacks.
Difficult but Awesome: Unlike Fiona's version, messing up the timing causes you to take a take a hit to the face as opposed to losing a chance to deal some damage after a block, and Vella isn't made to take blows like Fiona is. On the other hand, mastering the timing of Cross Cut and Cross Stance can give a Vella player amazing survivability.
Waif-Fu: Unlike Lann, who relies on quick combos, Vella's style is more about movement and dodging. On the other hand, getting cornered in a narrow area can be deadly for a Vella.
The seventh character, a massive mercenary who wields a sword as long as he is tall. He can parry attacks from bosses, causing them to flinch and unleash an onslaught of chained smash attacks without giving his enemies time to recover.
Spin Attack: Hurk's Slaughter attack is an area-clearing smash that can be chained with normal attacks, allowing for a situation much like Spear Lann, and his Whirlwind attack is good for clearing out the mooks.
The eighth character, a young girl who wields a glaive. Her combat style involves dancing around enemy attacks and marking her targets with her Swift Assassin debuffs, which she can detonate as a very powerful attack.
Cherry Blossoms: A visible burst of cherry blossoms appears on screen whenever Lynn activates her SP skills, successfully lands a Zhen Swift Assassin debuff, or detonates her Swift Assassin marks.
For Massive Damage: Lynn has the ability to "mark" her enemies with glowing blue charges, and she can stack up to ten marks on any given target, which she can then detonate with several various skills. Taken Up to Eleven with her orange-colored, "Zhen Swift Assassin" marks.
Genki Girl: The happiest and quirkiest character yet, to the point where she skips instead of running normally when in town, and also has an idle animation where she puffs up her cheeks and pouts.
Girlish Pigtails: Her signature look is a pair of long pigtails that reach her waist.
Touch of Death: Her aptly named "Five Finger Death" is a quick way to detonate her charges, and while not entirely lethal against most bosses, they still do sizable damage proportionate to the amount of charges placed. On the other hand, they are very deadly against regular mooks or in PvP.
Wuxia: Her design is highly based on Chinese fantasy, even going so far as to making many of her equipment sets oriental-inspired.
Arisha is a spellsword who uses a longblade alongside a castlet, which is a portmanteau of Gauntlet and Caster and, fittingly, is a gauntlet used for spellcasting. As of this writing, she is only available on the Korean test servers.
Instant Runes: While Evie's magic manifests as pure energy in most cases, most of the time Arisha's magic appears in the form of various circular runes, whether they be during a blocked attack, or during one of her SP skill animations.
Mana Meter: Unlike the other eight characters, she has a mana meter under her HP and stamina that she mainly uses for special attacks.
Ms. Fanservice: One of her exclusive equipment sets is a much altered schoolgirl uniform, complete with glasses.
Reverse Grip: Different from Fiona, who also wields a sword in one hand, and closer to Vella.
Status Buff: Arisha can use her mana to augment her sword skills.
Tranquil Fury: From what is shown of her so far, her soft-spoken demeanor does not stop her from kicking Fomor ass.
The characters that live in the small town of Colhen
An oracle of the Goddess Morrighan, she lives in Colhen and helps run the inn. She is the prophesied oracle who will supposedly lead everyone to Erinn. She actually becomes Morrighan in episode 10, by acting as the host of the Goddess' soul.
Common Mary Sue Traits: Not that this makes her any less likable, but really...she's the beautiful, kind, pureChosen One that is good at everything from sewing to cooking and is adored by everyone she meets. All the men in town have some kind of attraction/deep affection for her, and none of the girls dislike her for this. And she even makes an eventual Heroic Sacrifice, being Too Good for This Sinful Earth
Of course, this idea starts to get Deconstructed in the later episodes...
Establishing Character Moment: The first thing Tieve does is endanger her life to save a gigantic spider's. When a giant bell falls on and crushes him she tearfully tries to push it off of the spider, and failing that she sits with him as he dies.
A young, hot-headed member of the Crimson Blade Mercenaries. Childhood friends with Tieve, Keaghan and Clodagh. Always wears a face-concealing helmet.
Fiery Redhead: He apparently has red hair, though we never see it.
Green-Eyed Monster: Romantic issues aside, Marrec is jealous of Keaghan for swiftly rising to the position of Commander of the Royal Army, when he himself couldn't even pass the entrance exam. It's gotten to the point where he no longer considers Keaghan a friend.
Unlucky Childhood Friend: Has a crush on Tieve, but doesn't really have a chance with her considering she's involved with Keaghan. And considering she is now Morrighan by the end of Episode 10, he'll likely never have a chance.
An obnoxious and arrogant member of the Crimson Blade mercenaries. He always condescends toward the player character, always calling them "rookie". He's always looking to make a quick buck.
Jerkass: By far the most obnoxious guy in Colhen. He never passes up an opportunity to demean someone, he's greedy as hell, and is so unlikable that the choice to become a Paladin or Dark Knight hinges on whether you choose to kill him (Dark Knight) or spare him (Paladin).
They Wasted a Perfectly Good Plot: He's a member of the Dark Brotherhood. This may not seem like much at first until you realize all members of the Dark Brotherhood are capable of a Paladin or Dark Knight transformation.
A red-headed hunter who became a merchant. She sells recipes for armor sets, and can craft light armor. She passionately explains the difference between hunting (done for food), and fighting (done to kill) to those who will listen. One of the most compassionate people in Colhen next to Clodagh and Tieve.
Arch-Enemy: Has one in the Giant Polar Bear, who killed her master long ago.
Hidden Depths: Kirstie is the apprentice of the legendary hunter Hakam, who chose her as his successor after his son, Arthyen, got hurt trying to save a rabbit. Arthyen resents Kirstie for what he feels was a denial of his rightful status as his father's successor.
The Reveal: Episode 4 reveals that Kirstie is an ally of the Gnolls and can speak some of their language. She does NOT approve of their status in the Fomorian ranks, and fights mainly to protect them and remove them from the Fomorian ranks.
A strange and apparently senile old man who hangs out at the general store in Colhen. In reality, he's an extremely brilliant and powerful magician, and the one who taught Brynn magic.
Reilly's apprentice, he's a mage that never seems to leave his laboratory. Turns out a summoning accident when he was a kid resulted in him almost being killed by Glas Ghaibhleann. He gets better thanks to Reilly, but now if he takes a step out of the lab, he will die.
Hikikomori: But because of physical rather than psychological issues
Jerkass: Can be quite rude to the player character
Jerk with a Heart of Gold: He does genuinely care about people like Tieve and even the player character. For instance, when Tieve gave him cookies accidentally baked with salt instead of sugar, he eats them all before she could notice and be embarrassed. He also saves tea especially for the player character...but of course he never owns up to any of this
Obfuscating Stupidity: He deliberately screws up work requests from the Royal Army to ensure they won't bother going to him for business. This is to ensure Nyle can stay at his shop safely.
Tsundere: Some of his behavior kind of has shades of this.
A mysterious man in a dark robe who resides in Brynn's laboratory. He is actually one of the leaders of the Dark Brotherhood, a secret society dedicated to serving the goddess Morrighan and protecting her Oracles. They attempted to overthrow the Pontiff's Court in the past. They failed, and so he had to go into hiding.
Big Damn Heroes: shows up to rescue the player and Keaghan at the end of Episode 8.
Dark Is Not Evil: Despite being of ill repute and using the Dark Knight transformation, the Dark Brotherhood are the true servants of Morrighan as opposed to the corrupt Pontiff's Court. The darkness motif has more with being willing to do questionable things for the greater good than any "evil" influence.
The town blacksmith. Unlike his counterpart in Mabinogi, he never ever messes up his repairing jobs.
Mythology Gag: He'll occasionally remark during repairs that his hands slip, but fortunately this has no effect on whether repairs succeeded or not. It's sure to scare players of this game that were veterans of Mabinogi the first time it happens, however.
A treasure hunter that loves traveling. She's stuck in Colhen until she can find a trustworthy mercenary she can count on to protect her during her trips.
Broken Bird:Seems to be this, because of her abusive parents and other hardships
Jade-Colored Glasses: Has quite the cynical view of life. You can hardly blame her, but still-she's completely shocked when even you just give her Valentine's chocolate, convinced that you secretly want something from her in return
Only Sane Man: She's one of the only ones that actually sees past all the conspiracies and lies of the Pontiff's Court and Royal Army...too bad she doesn't really care, as long as she makes money
An officer of the Royal Army dispatched to Colhen to investigate local incidents. She was formerly Keaghan's personal aide, and becomes yours after you are made a Knight Captain in Episode 7. She dies at the end of Episode 8 while saving Keaghan from execution by the Royal Army.
Not So Stoic: She openly grieves upon realizing Ellis has been killed.
A cadet from the Rochete Royal Academy who serves under Gwynn. He investigates Ainle with your help, but becomes suspicious of the official story regarding the area. He ends up being brutally killed by Information Chief Kalis during an investigation and his death is the first real hint at the conspiracies going on involving the Pontiff's Court.
Family-Unfriendly Death: Getting your head bashed in against a gravestone by a giant goblin probably isn't the most pleasant way to go.
He Knows Too Much: His investigation of Ainle reveals inconsistencies with the official story, so the Pontiff's Court deals with him via The Uriah Gambit detailed below.
BFS: He uses one that's so big it resembles a spear. Notable since the majority of other characters use more realilstically sized weapons.
Cutscene Incompetence: He somehow manages to be crippled by only a couple of arrows in the Episode 8 ending cutscene, when all his other appearances seem to indicate they should only be a minor annoyance.
He gets utterly wrecked by Elchulus.
Despair Event Horizon: He goes through this when he finally realizes just how much he screwed up (see Nice Job Breaking It, Hero below). This leads him to devour Verafim's heart and become Cichol, in order to get the power to destroy Elchulus.
Fatal Flaw: He's terrible at understanding other people. He never realized Gwynn was in love with him, never realized that Marrec harbors a jealous grudge against him, and he got played like a fiddle by Verafim. Most tragically, he began his rampage to save Tieve without even considering whether Tieve wanted to be saved.
He Knows Too Much: After he finds out the truth behind the summoning performed by the Pontiff's Court in Ainle, he's promptly declared a heretic by the Pontiff's Court.
Lazy Backup: In the beginning of the cutscenes against Elchulus and Beokros, he visibly shows he's ready to fight... and steps back and let's the players do everything.
Nice Job Breaking It, Hero: Upon finding out Tieve is slowly fading away due to her body being transferred to Erinn, Keaghan decides to save her by forcibly bringing about the advent of Erinn. He succeeds...then it turns out that Erinn's arrival actually means Tieve will transform into the Goddess Morrighan, and all he did was speed up her fate. Oops. Keaghan then tries to fix everything by trying to kill Elchulus, which only makes things worse since it unleashes Cichol upon the world.
One-Winged Angel: For the final boss battle against him, he eats Verafim's heart and becomes a Fomor/Dark Knight, gaining both a more terrifying appearance and dark powers such as Villain Teleportation. He goes through another transformation afterwards, becoming the Fomorian God Cichol.
Yandere: He outright says the rest of the world can burn, so long as Tieve is safe. Before the final battle, he says "No one will take Tieve from me"
The Deputy Commander of the Royal Army, Riordan is a no-nonsense soldier with absolute loyalty to the Pontiff's Court and a great deal of contempt for the Crimson Blade mercenaries. He intensely dislikes both the player and Keaghan.
Evil Has a Bad Sense of Humor: Though he's not so much evil as a total prick who doesn't even consider the possibility he or the Pontiff's Court might be in the wrong.
The Resenter: He doesn't like the player, doesn't believe they actually pulled off most of their achievements, doesn't think they deserve any of the honors they receive, and doesn't bother hiding how he feels.
The Starscream: A bit of a variation in that while he dislikes Keaghan and eventually usurps his position, none of it seems to have been intentional on his part. He still does his duty as a soldier and obeys Keaghan's orders up until that point, and isn't at all involved in the conspiracy to remove Keaghan from his position and declare him a heretic.
Vanityis Feminine: She asks Evie and Fiona to show her their pretty outfits, since uniforms are so "boring."
The Royal Army Quartermaster and a reasonable face in the Royal Army.
Character Filibuster: He has a tendency to start spouting very long winded stories that bore people who listen to them. At one point, the player character actually runs from him when he's about to start talking.
Screw the Rules, I'm Doing What's Right: He disagrees with the Royal Army branding Keaghan and the player character heretics and actively warns them away when they talk to him after the battle in the Ainle Catacombs.
The Alcoholic: He's a heavy drinker. The first time you officially meet him in Rocheste, he's drinking at the bar. Later he asks you to find him something to help with his hangover.
The Blacksmith: He can craft you most of the same weapons and armor Ferghus can.
Black Speech: What he says in his first appearance at the end of Episode 6, which is presumably the Fomorian language, is totally incomprehensible. Oddly enough, Keaghan seems to understand him and in textual dialog he and all the other Fomors speak ordinary English.
Bling of War: His title comes from the impressive golden armor he wears.
Duel Boss: Much like the Succubus, you must fight him by yourself.
Good Old Fisticuffs: during the third and final stage of his second boss battle his hammers shatter completely. He will then start fighting with punches and kicks.
Hoist by His Own Petard: After working with Verafim to backstab Shakarr and usurp his position, he is himself betrayed by Verafim who uses him as the first victim of the completed Fomor Control Spell. He is then made to fight the player characters, and is killed in the ensuing battle.
Large and in Charge: Although this is somewhat subverted. He's larger than Shakarr, but takes orders from him. Up until Episode 9.
It's Personal: He's much more vicious during your rematch. Understandable; you did nearly kill him the first time you fought.
Other Major Characters
The lord of Ortel Castle. A retired war hero, he was Aodhan's commanding officer when the two of them were in the Royal Army together. In Episode 8, he finds out that the prophecy of salvation preached by the Pontiff's Court is a lie and rebels after being declared a heretic, forcing you to put down the rebellion and kill him.
A white lizardman. He is first seen at the end of the prologue, watching the aftermath of the giant spider's rampage. He later turns out to be The Lizardman Behind the Man, and a Manipulative Bastard responsible for much of the main conflict.
Revenge: His motivation for doing everything he does is because his race was exiled from the Fomors and he intends to get back at them by sabotaging their prophecy of salvation and stealing their god. He succeeds.
Thanatos Gambit / My Death Is Just the Beginning: He finally dies when Keaghan rips out his heart and eats it to become Cichol. This played into his hands perfectly and his voice even mocks Keaghan from beyond the grave as the transformation is completed.
An ancient Fomorian god. According to legend, he attempted to destroy the world but was sealed away by the Goddess Morrighan. Unfortunately Morrighan also had to seal herself along with him, leading to the Crapsack World that currently exists. In reality, Elchulus and the other dragons are sealing Morrighan and the true Fomorian God Cichol. The legend and promise of paradise in Erinn are meant to deceive people into releasing them.
I Let You Win: If the ending cutscene is anything to go by, he let Keaghan beat him since he flies off without any visible damage after the Heroes defeat Keaghan
Jackass Genie: Siglint, another dragon, wished for immortality. Elchulus granted Siglint immortality... so long as Siglint is encased in stone.
Time Master: Apparently, he has the power to halt the passage of time though what this means is unclear; it seems to do more with removing an area from the timeline entirely, instead of Time Stands Still.
Roughly half of the Mook races that make up the game. The Fomors are not actually a single race, but a collective of different races that swear their allegiance to the same god. They've banded together to eradicate all of humanity.
The primary Mooks of chapters 1 and 4, Gnolls are a race of wolf-like creatures that dwell within the Perilous Ruins and the Ruins of Sanctity. The events of Vindictus begin when a group of Gnolls from the Perilous Ruins begin showing signs of hostility against the village of Colhen. The Crimson Blades are dispatched to take out their chieftain, the Red Gnoll.It is later revealed in chapter 4 that the group of Gnolls that the Blades attacked were actually a group of moderates who only wanted to live in peace. The survivors went to join the pro-Fomorian Gnolls lead by Gnoll King Black Scar, who swear allegiance to the Fomorian Leader Shakarr.Tropes associated with the Gnolls:
Bash Brothers: Dim Grey and Everwhite appear to be meant to give off this feeling; they have a chance to appear together in Black Scar's map, and both wield massive hammers.
The Brute: Among the Fomorian Races. They're the most wild and unrefined among them, and Black Scar's Gnolls are sent to the front of the Fomor's stronghold at Fobellow Prairie when he goes to join them.
Law of Chromatic Superiority: Follows this, but in different ways. The moderate Gnolls are lead by a Gnoll with bright red fur, while Black Scar wears golden armor while his Dragon Rampage wears silver armor. Black Scar is actually a double-whammy: though he wears gold-plated armor, his fur is black.
Partially Civilized Animal: They give off this vibe. They're easily one of the most animalistic races the player ends up fighting.
Red Is Heroic: Well, more like Red isn't evil. The Gnolls lead by the Red Gnoll just want to be left alone.
Theme Naming: The Rebel Gnolls tend to be named after parts of canine anatomy in a savage tone (Shadow Fang, Foul Snowmane) while the Fomorian Gnolls tend to be named with color schemes (Dim Grey, Everwhite)
The primary Mooks of chapters 2 and 5, Kobolds are a strange race of sub-Goblin-like creatures that appear to be adapted to living in low temperature. As a result, large numbers of them were deployed by the Fomors to carry out acts of mischief in the Hoarfrost Hollow and Depths.The Blades come into conflict with them when they stumble upon a large experiment in potion-brewing being carried out in the upper layer of Hoarfrost Hollow. Near the end of chapter 2, they assemble to counter-attack the Blades, but are defeated before they can carry their plans to fruition.In chapter 5, the Blades discover more Kobolds deeper in Hoarfrost Hollow, and learn that they've stolen an important artifact of Morrighan. After several deadly battles, the Blades manage to rout the Kobolds and reclaim the artifact.Tropes associated with the Kobolds:
Improbable Weapon User: The ranged Kobolds. The bosses in the upper layer of Hoarfrost fight with Slingshots (strangely, the ordinary ones just use bows and arrows) while the ranged Kobolds in the depths use blowpipes (except for one boss, who occasionally uses a bow and arrows)
Silly Walk: Most Kobolds have a bizarre habit of bunny-hopping to move around. As a result, they're some of the slowest enemies in Vindictus.
Theme Naming: Their names are usually an adjective followed by a name that ends with an "och" syllable, except for Cold Imichi, presumably to display that he has Came Back Wrong, and Strong Ekelch, though in his case the reason isn't obvious.
The Mooks of chapters 3 and 6, and one of the strongest and most populated members of the Fomorian Races. Right alongside ogres, goblins are the strongest of the Fomorians, and are cunning, strong, and well-trained and equipped. Or so most of them seem. The ordinary goblins are notable for having the largest collection of different example enemies in all of Vindictus.A force of goblins were dispatched to investigate Ainle after its fall, but wound up becoming the soulless slaves of the vampires who had taken over the ruins of the city. The Ainle goblins are nothing more than mindless monsters that kill intruders on sight.Tropes associated with the goblins:
BFG: The goblins' preferred choice for ranged attacks.
Smash Mook: The Ainle goblins. Their only strategy is to trudge slowly towards intruders and beat them over the head with whatever crude weapons they can lay their hands upon.
Soulless Shell: The goblins in Ainle lost their souls to the vampires, and their intelligence with them.
Suicide Attack/Meaningful Name: The Goblin Religious Fanatics' only attack is to light themselves on fire and try to run into you. They can deal surprising damage, but don't last long.
Theme Naming: Aside from Information Chief Kalis, the Ainle goblin bosses are all called "Servant of (something evil-sounding)"
This Is Gonna Suck: Seems to be the intended meaning behind their choice in ranged weapons. Every enemy up to that point used simple ranged weapons, largely bows. The goblins wield personal cannons.
Weapon of Choice: Goblins tend to wield either swords, lances, or cannons. This is most well demonstrated in their bosses; many goblin bosses (Sword: Goblin Sword Trainer, Information Chief Kanjel; Spear: Goblin Spear Trainer, Spear Instructor Jagursh; Cannon: Goblin Artillery Trainer, Explosives Expert Prompush) will specialize in these weapons and only these weapons.
These creatures appear alongside goblins in chapter 6, but are given a rather lesser role. They appear to be the engineers of the fomorian races. Boss gremlins, as a rule, seem to engage in battle with very advanced weaponry.Tropes associated with the gremlins:
Evil Genius: Gremlin themselves are pretty weak, but they seem to be responsible for the development of the more advanced fomorian weapons.
Schizo Tech: Vindictus is set in a fairly standard fantasy setting, and yet gremlin bosses go into battle with flamethrowers, poison vapor spreaders, electrical-discharge weapons or tornado generators.
Taken Up to Eleven in Season 2 Episode 3 where Gremlins are not only using drills, systems of mine carts, and golems powered by Erg Crystals, but also have invented helicopter like devices and have built an autonomous train with enough firepower to level a city.
The largest and strongest of the Fomorian races. They appear in chapter 6 almost exclusively as either bosses or mini-bosses. Both of the Fomorian major leadership members, Shakkar and Blackhammer, are Ogres.Tropes associated with ogres:
Big Bad: Of the fomor races. They're the strongest among them and the leaders.
Dumb Muscle: Lesser ogres appear to be this, but Vehemence is living proof that ogres are perfectly capable of learning to use magic, and Shakkar and Blackhammer also demonstrate the ability to scheme and strategize.
Good Olf Fisticuffs: They're also quite good at hand-to-hand combat. Unsurprising, given their size and strength.
Elite Mook: The most basic ogre warrior is one of these.
Lightning Bruiser: They're usually a little slower than other bosses in attacking, but their movement speed is very fast for their bulk. The length of their strides makes it futile to try and flee from them.
Power Fist: Executioner Blood Fist wields a special glove that seems to unleash devastating punches.
Not all of the enemies in Vindictus have sworn their allegiance to the Fomorians, but they still stand against humans.
A race of strange skeletal beings who came from another world in the aftermath of the failed summoning of Morrighan and proceeded to sack Ainle. From their, they lurked in the shadows of the doomed city, killing any who dared intrude. They're the true enemies of chapter 3, and emerge when the player comes to investigate the ruins of the city to find out the truth of what transpired there.Tropes associated with the vampires:
A race of savage creatures, once thought to be extinct. In truth, they were simply in hibernation beneath the ice of Hoarfrost Depths, and the Kobold's actions there stir them into awakening once again. Unlike the vampires and their goblins slaves, yetis and kobolds are enemies and never fight together. Though the kobolds are the true threats of Chapter 5, Yetis take the stage in the post-chapter content.Tropes associated with the Yetis:
Confusion Fu: The kobolds start off the trend, but the Yetis are the first enemy types in Vindictus that excel in behaving strangely in combat or that employee weird methods of attacking to catch the player by surprise.