Like its sequel Mabinogi
has a very fleshed out cast of characters for an MMO. The major ones and the tropes that apply can be found below. Beware of potential spoilers! The page is in its earliest infant stages, so contributions are very much welcome.
The following are the characters a player can choose to be at the start of the game.
Lann is one of the original two characters to be introduced to Vindictus. He dual-wields swords and spears, and specializes in dealing damage as quickly as possible. He takes skill to master, but is extremely capable in the right hands.
- Anti-Hero: All of the player characters are, to some extent.
- Badass: Like the rest.
- Bifurcated Weapon: The odd concept behind the Twin Spears, a pair of short-handled spears that can connect at one end to become a longer, double-ended weapon.
- Blood Knight: Stakes his entire worth in life on battles.
- Cast from Hit Points: Spear Lann uses Fury Infusion to consume a portion of his health to increase his damage and critical chance for a set duration
- Critical Hit Class: Both Sword and Spear Lanns rely on this mechanic as their primary damage output.
- Dark and Troubled Past
- Difficult but Awesome: Lann's Slip Dash dodge requires split-second timing to avoid damage, making it much harder to use than other characters' dodges. Since endgame bosses can kill you in just one or two hits not being able to dodge/block almost everything guarantees death. Learn the timing for the invincibility frames on Slip Dash however, and you become invincible against almost any attack. The same applies in a different way if you're using Twin Spears, in which case you have a much harder time blocking damage, but knowing when to attack and when to run away from a boss's area attacks lets you achieve the highest DPS of any character.
- Dual Wielding
- Death By A Thousand Cuts: The Thousand Needles Smash or the 3960 Hurricane.
- Spin Attack: Spear-wielding Lanns are commonly known as "spin2win" or "lanncopter" for their gratuitous use of the 3960 Hurricane smash.
- The Hero: Generally thought to be the default "main character" and is most prominently featured in the videos and trailers.
Fiona is the second original character of the game, the other being Lann. She starts out using a sword and shield, but she can diversify later to use one-handed hammers for extra attack power and large shields for extra defense.
Introduced after Lann and Fiona, Evie is the default mage character of the game. Her weapon of choice is a staff, but she can also use a scythe to unlock some very unique magic skills.
- Action Girl
- Alchemy Is Magic: A few of Evie's skills are alchemic in nature.
- The Chick: Of the five man band, most definitely. Not that this detracts from her badass-ness.
- Combat Medic: A Staff Evie can be this.
- Deflector Shield: Evie's Mana Shield acts like this. Though easily damaged and broken, it soaks hits first before damaging her health. It also slowly regenerates on its own.
- Flash Step: Her Blink ability.
- Fire, Ice, Lightning: Most of Staff Evie's offensive spells are one of the three.
- Genki Girl: She doesn't technically have much of a canon personality, but she seems to be this from her profile and various poses. She's as genki as the world of Vindictus allows.
- Glass Cannon: Evie is a DPS machine, but she needs to rely on skills like Blink and Mana Amber to avoid dying almost instantly.
- Life Drain: An attack of Scythe Evie, although it drains only a little life.
- Magic Staff
- Mana Meter: A very subtle example. At first glance, Vindictus seems to lack a Mana Meter, but that's not quite accurate. Unlike the other characters, Evie's stamina regeneration is determined by her intelligence stat rather than her agility stat, and nearly every action that causes her to lose stamina involves a magic spell of some kind. Put that together and you realize that Evie's stamina gauge is a stand-in for ordinary an ordinary Mana Meter.
- Ms. Fanservice: Why else would they let you choose her underwear?
- The Ojou: Apparently was one before she became a mercenary.
- Plucky Girl: Certainly seems cheerful, considering the state of the world she's living in.
- Sinister Scythe
- Squishy Wizard: Though Mana Amber and her Magic Shields certainly help to avert this at times, some later bosses can break through it all in one hit.
- Stat Stick: Technically what Staves are to Staff-wielding Evies.
- Sticks to the Back
- Unrealistic Black Hole: Scythe Evie can create when through her SP skill, Void Star.
- You Are Already Dead: Her snap finishers work like this.
A giant that fights with a pillar
. His moveset revolves around tanking damage from bosses and dealing steady damage. He even has some attacks specifically for dealing with bosses.
Kai is an archer that fights with different kinds of bows. He uses a shortbow for close-quarters arrow-flinging, and a longbow to make much stronger and more tactical shots.
- And Now For Something Completely Different: He plays more like a third-person shooter than the hack-and-slash gameplay of the other characters.
- Archer Archetype
- Attack Its Weak Point: One of Kai's skills lets him see weak points on a boss enemy; hitting said weak points inflicts increased damage and also makes them flinch. He can also break off items from bosses using the Headshot skill.
- Automatic Crossbows: Kai's other weapon is a Crossgun, a gunpowder-powered crossbow that operates a lot like a submachine gun.
- Badass: Of course
- Badass Grandpa: While he's not exactly a grandpa, he does look older than the other heroes.
- Bishōnen: An older example, yet he's still easy on the eyes...
- Boom, Headshot: As per the usual, headshots deal increased damage.
- More Dakka: Crossgun Kai's schtick. His SP skill, Bolt Storm, takes this Up to Eleven
- Real Time Weapon Change: Kai can switch his bow between shortbow and longbow forms for rather different playstyles, unlike the other characters who use one single weapon combat style for the duration of a dungeon run.
- Roundhouse Kick: When an enemy gets too close, Kai can use his smash to deliver a savage kick, and with points in Twister Kick can flatten a number of enemies at once. He can only use this move with a shortbow — when using the Longbow, Kai has little choice but to dodge out of the way and put distance between his attackers.
- Sticks to the Back
- Stuff Blowing Up: Also Crossgun Kai's schtick. Another SP skill, Massive Impact, takes it Up to Eleven
- The Smart Guy: The logical conclusion, assuming the Five Heroes fall into the classic Five-Man Band format. He does seem to fit the role pretty well, considering his ranged combat style is a bit more technical and refined than the other characters who mostly bash things at close range.
The sixth character added to the playable roster. Vella dual wields similarly to Lann, but she focuses more on avoiding damage while still attacking rather than taking down opponents quickly. A lot of her combos cover wide ground, allowing her to clear clusters of Mooks
easily. She's said to come from the sea.
- Action Girl.
- An Ice Person: Almost all of Vella's chain blade skills are given names that refer to ice and cold. The intended effect seems to be that Vella becomes more cool-headed as she fights with chain blades, culminating in Heart of Ice, which boosts the power of most of her combos.
- Attack Reflector: Vella's skill Backlash can repel ranged attacks at the user. For an added bonus it ties into her skill Slipaway, so even if your timing isn't quite right there's a chance you'll dodge the attack anyway.
- Chained by Fashion: Her second weapon type are chained blades in basically the same style as Kratos
- Counter Attack: Unlike Fiona, Vella's counter attack Cross Cut covers all forms of close-range attacks.
- Difficult but Awesome: Unlike Fiona's version, messing up the timing causes you to take a take a hit to the face as opposed to losing a chance to deal some damage after a block, and Vella isn't made to take blows like Fiona is. On the other hand, mastering the timing of Cross Cut and Cross Stance can give a Vella player amazing survivability.
- Distaff Counterpart: Seen as this to Lann, the original twin swords user.
- Crippling Overspecialization: If you cannot master Cross Cut then making twin sword Vella work against bosses can be very difficult.
- Dual Wielding.
- Fragile Speedster: She has this even more than Lann, due to the fact that a lot of her play style involves avoiding getting hit while attacking.
- Hit-and-Run Tactics: This is mostly how Vella differs from Lann; they're both Fragile Speedsters but she focuses on this more than doing as much damage as possible in as short a time as possible.
- Hot-Blooded: With chain blades' ice-inspired skills, the twin sword version of Vella seems more geared to this. Her key ability Blade Heart is specifically said to draw from fierceness and pride.
- Hotter and Sexier: Compare her poses with those of Fiona and Evie; the girl flaunts herself.
- Ms. Fanservice: Even more than Evie thanks to her demeanor.
- Pirate: Implied.
- Razor Wind: Vella's Typhoon Slash appears to be this. It has the added benefit of drawing enemies in closer to Vella.
- Reverse Grip: Holds one of her blades this way.
- The Sixth Ranger: A fairly literal example, due to being the sixth playable character added.
- Spin Attack: One of her smashes work this way, with the added benefit of Vella moving around while doing it.
- Underboobs: One of her inner armors allows for this.
- Variable-Length Chain: Her Dual Blade weapons.
- Waif-Fu: Unlike Lann, who relies on quick combos, Vella's style is more about movement and dodging. On the other hand, getting cornered in a narrow area can be deadly for a Vella.
The seventh character, a massive mercenary who wields a sword as long as he is tall. He can parry attacks from bosses, causing them to flinch and unleash an onslaught of chained smash attacks without giving his enemies time to recover.
- BFS: His primary weapon.
- Blood Knight: Of a similar persuasion as Lann, Hurk devotes his life to wiping out the entire Fomor race.
- Cast from Hit Points: Hurk's Limit Break passive allows you to keep on attacking at the cost of your HP if your Stamina is gone.
- Dark Secret: His biography states that he is hiding something, but no supplementary materials have been released to follow up on this.
- Hunk: Tall? Check. Strong? Check. Dashing good looks? Check.
- Impaled with Extreme Prejudice: Extinguish Life allows you to impale an enemy upon your sword For Massive Damage. Against larger bosses, it's primarily useful for giving DPSers time to get their hits in.
- Spin Attack: Hurk's Slaughter attack is an area-clearing smash that can be chained with normal attacks, allowing for a situation much like Spear Lann, and his Whirlwind attack is good for clearing out the mooks.
- Sticks to the Back
- The Berserker: Hurk is a very Guts-like berserker, and though he is tall and powerful and wields a sword as big as he is, he is also quite fast as well.
The eighth character, a young girl who wields a glaive
. Her combat style involves dancing around enemy attacks and marking her targets with her Swift Assassin debuffs, which she can detonate as a very powerful attack.
- Cute Bruiser / Pintsized Powerhouse: Easily the smallest character in the game, but her potential damage output rivals that of Karok and Hurk.
- Cherry Blossoms: A visible burst of cherry blossoms appears on screen whenever Lynn activates her SP skills, successfully lands a Zhen Swift Assassin debuff, or detonates her Swift Assassin marks.
- For Massive Damage: Lynn has the ability to "mark" her enemies with glowing blue charges, and she can stack up to ten marks on any given target, which she can then detonate with several various skills. Taken Up to Eleven with her orange-colored, "Zhen Swift Assassin" marks.
- Genki Girl: The happiest and quirkiest character yet, to the point where she skips instead of running normally when in town, and also has an idle animation where she puffs up her cheeks and pouts.
- Girlish Pigtails: Her signature look is a pair of long pigtails that reach her waist.
- Glass Cannon: To counteract her high potential damage output, she is probably the squishiest character in the game, even moreso than Evie. This led to some highly unsuccessful situations around the time of her release, revolving around raid boats being taken up mostly, if not entirely, by Lynns.
- Hit-and-Run Tactics: Lynn's terrible defenses lead her to be this kind of character, to the point where one of her dodge mechanics is also used to damage enemies.
- Ms. Fanservice: Despite her age, she is not immune to this treatment, even so far as to getting a pole-dancing animation.
- Naginatas Are Feminine
- Badass Princess: Fights to restore the glory of her kingdom.
- Touch of Death: Her aptly named "Five Finger Death" is a quick way to detonate her charges, and while not entirely lethal against most bosses, they still do sizable damage proportionate to the amount of charges placed. On the other hand, they are very deadly against regular mooks or in PvP.
- Wuxia: Her design is highly based on Chinese fantasy, even going so far as to making many of her equipment sets oriental-inspired.
Arisha is a spellsword
who uses a longblade alongside a castlet, which is a portmanteau of Gauntlet
and, fittingly, is a gauntlet used for spellcasting.
- Buxom Is Better
- Flash Step: Use of her castlet's Mana Stone ability lets her switch places with where the Mana Stone was originally thrown.
- Hotter and Sexier: A different variation of the mage fighter than Evie. Originally revealed through a teaser video depicting a fashion show.
- Instant Runes: While Evie's magic manifests as pure energy in most cases, most of the time Arisha's magic appears in the form of various circular runes, whether they be during a blocked attack, or during one of her SP skill animations.
- Mana Meter: Unlike the other eight characters, she has a mana meter under her HP and stamina that she mainly uses for special attacks.
- Ms. Fanservice: One of her exclusive equipment sets is a much altered schoolgirl uniform, complete with glasses.
- Reverse Grip: Different from Fiona, who also wields a sword in one hand, and closer to Vella.
- Status Buff: Arisha can use her mana to augment her sword skills.
- Time Stands Still: Can stop time as part of one of her SP skills.
- Tranquil Fury: From what is shown of her so far, her soft-spoken demeanor does not stop her from kicking Fomor ass.
The characters that live in the small town of Colhen
An oracle of the Goddess Morrighan, she lives in Colhen and helps run the inn. She is the prophesied oracle who will supposedly lead everyone to Erinn. She actually becomes Morrighan in episode 10, by acting as the host of the Goddess' soul.
The innkeeper and Tieve's adoptive grandfather.
The captain of the Crimson Blade Mercenaries.
A young, hot-headed member of the Crimson Blade Mercenaries. Childhood friends with Tieve, Keaghan and Clodagh. Always wears a face-concealing helmet.
- Fiery Redhead: He apparently has red hair, though we never see it.
- Green-Eyed Monster: Romantic issues aside, Marrec is jealous of Keaghan for swiftly rising to the position of Commander of the Royal Army, when he himself couldn't even pass the entrance exam. It's gotten to the point where he no longer considers Keaghan a friend.
- Love Triangle: Between Tieve, Keaghan and himself. It eventually gets resolved...by virtue of the other two transforming into the deities of the human and Fomor races.
- Never Bareheaded: Even since he was a kid, to the point where his friends have forgotten how his face looks.
- Oblivious to Love: Inexcusably ignorant of Ceara's obvious affection for him.
- Red Oni, Blue Oni: His impulsive nature is contrasted with the calmer nature of fellow red-headed Crimson Blade member Ceara. He's also the Red Oni to Keaghan's Blue Oni.
- The Resenter: A non-villainous version. He dislikes both Keaghan and the entire Royal Army, due to not making the cut when he tried to apply.
- 24-Hour Armor: His helmet.
- Unlucky Childhood Friend: Has a crush on Tieve, but doesn't really have a chance with her considering she's involved with Keaghan. And considering she is now Morrighan by the end of Episode 10, he'll likely never have a chance.
An obnoxious and arrogant member of the Crimson Blade mercenaries. He always condescends toward the player character, always calling them "rookie". He's always looking to make a quick buck.
- Jerkass: By far the most obnoxious guy in Colhen. He never passes up an opportunity to demean someone, he's greedy as hell, and is so unlikable that the choice to become a Paladin or Dark Knight hinges on whether you choose to kill him (Dark Knight) or spare him (Paladin).
- They Wasted a Perfectly Good Plot: He's a member of the Dark Brotherhood. This may not seem like much at first until you realize all members of the Dark Brotherhood are capable of a Paladin or Dark Knight transformation.
A red-headed hunter who became a merchant. She sells recipes for armor sets, and can craft light armor. She passionately explains the difference between hunting (done for food), and fighting (done to kill) to those who will listen. One of the most compassionate people in Colhen next to Clodagh and Tieve.
- Arch-Enemy: Has one in the Giant Polar Bear, who killed her master long ago.
- Hidden Depths: Kirstie is the apprentice of the legendary hunter Hakam, who chose her as his successor after his son, Arthyen, got hurt trying to save a rabbit. Arthyen resents Kirstie for what he feels was a denial of his rightful status as his father's successor.
- The Reveal: Episode 4 reveals that Kirstie is an ally of the Gnolls and can speak some of their language. She does NOT approve of their status in the Fomorian ranks, and fights mainly to protect them and remove them from the Fomorian ranks.
- Why Did It Have to Be Snakes?: For a girl whose mortal nemesis is a 10 ton Polar bear the size of a house and is more then willing to scout locations crawling with Fomor, Kirstie's courage instantly evaporates the moment she is comforted by... a mere large toad. Apparently thats where she draws the line.
A childhood friend of Tieve, Marrec and Keaghan who works as a tailor in Colhen's General store. Somewhat airheaded but means well. Crafts cloth armor sets.
- Cloud Cuckoo Lander: Has a unique way of looking at the world and the things in it. One of her fashion breakthroughs is using the skulls of defeated enemies as a hat for style not intimidation.
The General Store owner. Originally from Rocheste but settled down to do business in Colhen. While she gets annoyed with some of Clodagh's antics, she does deeply care for her.
A refugee from Ainle. While kind and somewhat motherly, she seems traumatized by the events in Ainle and becomes quiet when it is brought up.
A strange and apparently senile old man who hangs out at the general store in Colhen. In reality, he's an extremely brilliant and powerful magician, and the one who taught Brynn magic.
Reilly's apprentice, he's a mage that never seems to leave his laboratory. Turns out a summoning accident when he was a kid resulted in him almost being killed by Glas Ghaibhleann. He gets better thanks to Reilly, but now if he takes a step out of the lab, he will die.
- Hikikomori: But because of physical rather than psychological issues
- Insufferable Genius
- Jerkass: Can be quite rude to the player character
- Jerk with a Heart of Gold: He does genuinely care about people like Tieve and even the player character. For instance, when Tieve gave him cookies accidentally baked with salt instead of sugar, he eats them all before she could notice and be embarrassed. He also saves tea especially for the player character...but of course he never owns up to any of this
- Obfuscating Stupidity: He deliberately screws up work requests from the Royal Army to ensure they won't bother going to him for business. This is to ensure Nyle can stay at his shop safely.
- Tsundere: Some of his behavior kind of has shades of this.
A mysterious man in a dark robe who resides in Brynn's laboratory. He is actually one of the leaders of the Dark Brotherhood, a secret society dedicated to serving the goddess Morrighan and protecting her Oracles. They attempted to overthrow the Pontiff's Court in the past. They failed, and so he had to go into hiding.
- Badass Long Robe
- Big Damn Heroes: shows up to rescue the player and Keaghan at the end of Episode 8.
- Dark Is Not Evil: Despite being of ill repute and using the Dark Knight transformation, the Dark Brotherhood are the true servants of Morrighan as opposed to the corrupt Pontiff's Court. The darkness motif has more with being willing to do questionable things for the greater good than any "evil" influence.
The town blacksmith. Unlike his counterpart in Mabinogi, he never ever messes up his repairing jobs.
- The Alcoholic: Reeeeealllyy loves his Iced Strawberry Brandy
- The Blacksmith
- Mythology Gag: He'll occasionally remark during repairs that his hands slip, but fortunately this has no effect on whether repairs succeeded or not. It's sure to scare players of this game that were veterans of Mabinogi the first time it happens, however.
A treasure hunter that loves traveling. She's stuck in Colhen until she can find a trustworthy mercenary she can count on to protect her during her trips.
An officer of the Royal Army dispatched to Colhen to investigate local incidents. She was formerly Keaghan's personal aide, and becomes yours after you are made a Knight Captain in Episode 7. She dies at the end of Episode 8 while saving Keaghan from execution by the Royal Army.
A cadet from the Rochete Royal Academy who serves under Gwynn. He investigates Ainle with your help, but becomes suspicious of the official story regarding the area. He ends up being brutally killed by Information Chief Kalis during an investigation and his death is the first real hint at the conspiracies going on involving the Pontiff's Court.
The Supreme Commander of the Royal Army, and a childhood friend of Tieve and Marrec.
- The Ace
- Bad Ass
- BFS: He uses one that's so big it resembles a spear. Notable since the majority of other characters use more realilstically sized weapons.
- Cutscene Incompetence: He somehow manages to be crippled by only a couple of arrows in the Episode 8 ending cutscene, when all his other appearances seem to indicate they should only be a minor annoyance.
- He gets utterly wrecked by Elchulus.
- Despair Event Horizon: He goes through this when he finally realizes just how much he screwed up (see Nice Job Breaking It, Hero below). This leads him to devour Verafim's heart and become Cichol, in order to get the power to destroy Elchulus.
- Dragon Rider: As the Royal Army's Commander he gets the honor of riding the dragon Tarrasque, which can singlehandedly wipe out entire armies. Unfortunately we never actually get to see him riding it.
- Fatal Flaw: He's terrible at understanding other people. He never realized Gwynn was in love with him, never realized that Marrec harbors a jealous grudge against him, and he got played like a fiddle by Verafim. Most tragically, he began his rampage to save Tieve without even considering whether Tieve wanted to be saved.
- Final Boss
- He Knows Too Much: After he finds out the truth behind the summoning performed by the Pontiff's Court in Ainle, he's promptly declared a heretic by the Pontiff's Court.
- Lazy Backup: In the beginning of the cutscenes against Elchulus and Beokros, he visibly shows he's ready to fight... and steps back and let's the players do everything.
- Nice Job Breaking It, Hero: Upon finding out Tieve is slowly fading away due to her body being transferred to Erinn, Keaghan decides to save her by forcibly bringing about the advent of Erinn. He succeeds...then it turns out that Erinn's arrival actually means Tieve will transform into the Goddess Morrighan, and all he did was speed up her fate. Oops. Keaghan then tries to fix everything by trying to kill Elchulus, which only makes things worse since it unleashes Cichol upon the world.
- One-Winged Angel: For the final boss battle against him, he eats Verafim's heart and becomes a Fomor/Dark Knight, gaining both a more terrifying appearance and dark powers such as Villain Teleportation. He goes through another transformation afterwards, becoming the Fomorian God Cichol.
- Reasonable Authority Figure
- Yandere: He outright says the rest of the world can burn, so long as Tieve is safe. Before the final battle, he says "No one will take Tieve from me"
The Deputy Commander of the Royal Army, Riordan is a no-nonsense soldier with absolute loyalty to the Pontiff's Court and a great deal of contempt for the Crimson Blade mercenaries. He intensely dislikes both the player and Keaghan.
- Jerk Ass
- Knight Templar
- No Sense of Humor
- Evil Has a Bad Sense of Humor: Though he's not so much evil as a total prick who doesn't even consider the possibility he or the Pontiff's Court might be in the wrong.
- The Resenter: He doesn't like the player, doesn't believe they actually pulled off most of their achievements, doesn't think they deserve any of the honors they receive, and doesn't bother hiding how he feels.
- The Starscream: A bit of a variation in that while he dislikes Keaghan and eventually usurps his position, none of it seems to have been intentional on his part. He still does his duty as a soldier and obeys Keaghan's orders up until that point, and isn't at all involved in the conspiracy to remove Keaghan from his position and declare him a heretic.
- Upper-Class Twit
Riordan's wife, and a young and innocent viscountess of Rocheste.
- Distracted by the Luxury: Being showered with jewels and clothes and all kinds of expensive things everyday, she really isn't aware of all the misery and suffering going on around her
- The Ingenue: While more spoiled than the usual innocent, she is still naive, sheltered, and genuinely good natured enough to qualify
- Morality Pet: To her husband
- Vanityis Feminine: She asks Evie and Fiona to show her their pretty outfits, since uniforms are so "boring."
The Royal Army Quartermaster and a reasonable face in the Royal Army.
- Character Filibuster: He has a tendency to start spouting very long winded stories that bore people who listen to them. At one point, the player character actually runs from him when he's about to start talking.
- Screw the Rules, I'm Doing What's Right: He disagrees with the Royal Army branding Keaghan and the player character heretics and actively warns them away when they talk to him after the battle in the Ainle Catacombs.
- The Alcoholic: He's a heavy drinker. The first time you officially meet him in Rocheste, he's drinking at the bar. Later he asks you to find him something to help with his hangover.
- The Blacksmith: He can craft you most of the same weapons and armor Ferghus can.
Another Oracle of Morrighan who was captured by the Lizardmen but rescued by the hero. She was declared to be the prophesied Oracle instead of Tieve by the Pontiff in order to maintain their power. After everyone loses their memory at the end of Season 1, she moves to Colhen taking Tieve's place in the Inn
The leader of the Fomorians. He wears an imposing skull helmet with two large horns
and wields a gigantic hammer
named Velad-Kahm. He is betrayed and killed by his subordinate Black Hammer in Episode 9 after telling the Hero the Fomorian prophecy.
- Authority Equals Asskicking
- Black Speech: What he says in his first appearance at the end of Episode 6, which is presumably the Fomorian language, is totally incomprehensible. Oddly enough, Keaghan seems to understand him and in textual dialog he and all the other Fomors speak ordinary English.
- Bling of War: His title comes from the impressive golden armor he wears.
- Duel Boss: Much like the Succubus, you must fight him by yourself.
- Face Death with Dignity.
- Genius Bruiser: He's an Ogre, with all the strength being a member of his race implies, but he's also a skilled tactician.
Warlord Black Hammer
An ogre who serves as a commander under Shakarr.
- Dual Wielding: During the second battle against him, he will break his double-sided hammer into two smaller hammers 1/3 of the way through the battle in order to do this.
- Drop the Hammer: wields a massive one that is double-sided.
- Good Old Fisticuffs: during the third and final stage of his second boss battle his hammers shatter completely. He will then start fighting with punches and kicks.
- Hoist by His Own Petard: After working with Verafim to backstab Shakarr and usurp his position, he is himself betrayed by Verafim who uses him as the first victim of the completed Fomor Control Spell. He is then made to fight the player characters, and is killed in the ensuing battle.
- Large and In Charge: Although this is somewhat subverted. He's larger than Shakarr, but takes orders from him. Up until Episode 9.
- The Starscream
Gnoll King Black Scar
A black-furred Gnoll who rules the pro-Fomorian Gnoll tribes. Unlike the Red Gnoll, he supports the Fomorian's cause and attempts to lead the Gnolls to openly join the Fomorians.
- An Axe to Grind: Dual wields then, and has enough in reserve to keep up a steady stream of throwing axes!
- Bling of War: His armor is golden-plated during your first encounter with him; it seems to have dulled by the second.
- Dirty Coward: He flees to join his mobile force on the front lines when you invade his hideout, kill his Co-Dragons and nearly kill him too.
- Hyperspace Arsenal: Those are big axes, where is he carrying them all?
- It's Personal: He's much more vicious during your rematch. Understandable; you did nearly kill him the first time you fought.
Other Major Characters
The lord of Ortel Castle. A retired war hero, he was Aodhan's commanding officer when the two of them were in the Royal Army together. In Episode 8, he finds out that the prophecy of salvation preached by the Pontiff's Court is a lie and rebels after being declared a heretic, forcing you to put down the rebellion and kill him.
A white lizardman. He is first seen at the end of the prologue, watching the aftermath of the giant spider's rampage. He later turns out to be The Lizardman Behind the Man, and a Manipulative Bastard responsible for much of the main conflict.
An ancient Fomorian god. According to legend, he attempted to destroy the world but was sealed away by the Goddess Morrighan. Unfortunately Morrighan also had to seal herself along with him, leading to the Crapsack World
that currently exists. In reality, Elchulus and the other dragons are sealing Morrighan and the true Fomorian God Cichol. The legend and promise of paradise in Erinn are meant to deceive people into releasing them.
- I Let You Win: If the ending cutscene is anything to go by, he let Keaghan beat him since he flies off without any visible damage after the Heroes defeat Keaghan
- Jackass Genie: Siglint, another dragon, wished for immortality. Elchulus granted Siglint immortality... so long as Siglint is encased in stone.
- Our Dragons Are Different
- Physical God
- Sealed Evil in a Can: Though it turns out he's not actually the evil one. Probably.
- Time Master: Apparently, he has the power to halt the passage of time though what this means is unclear; it seems to do more with removing an area from the timeline entirely, instead of Time Stands Still.
Roughly half of the Mook
races that make up the game. The Fomors are not actually a single race, but a collective of different races that swear their allegiance to the same god. They've banded together to eradicate all of humanity.
The primary Mooks
of chapters 1 and 4, Gnolls are a race of wolf-like creatures that dwell within the Perilous Ruins and the Ruins of Sanctity. The events of Vindictus begin when a group of Gnolls from the Perilous Ruins begin showing signs of hostility against the village of Colhen. The Crimson Blades are dispatched to take out their chieftain, the Red Gnoll
It is later revealed in chapter 4 that the group of Gnolls that the Blades attacked were actually a group of moderates who only wanted to live in peace. The survivors went to join the pro-Fomorian Gnolls lead by Gnoll King Black Scar, who swear allegiance to the Fomorian Leader Shakarr.
Tropes associated with the Gnolls:
- Bash Brothers: Dim Grey and Everwhite appear to be meant to give off this feeling; they have a chance to appear together in Black Scar's map, and both wield massive hammers.
- The Brute: Among the Fomorian Races. They're the most wild and unrefined among them, and Black Scar's Gnolls are sent to the front of the Fomor's stronghold at Fobellow Prairie when he goes to join them.
- Carry a Big Stick/Drop the Hammer: Their primary Weapon of Choice, aside from the archers. Black Scar and Rampage have An Axe to Grind, however.
- Elite Mook: Gnoll Hammerguards, which are essentially smaller versions of the Gnoll Chieftain/Dim Grey/Everwhite bosses.
- Four Legs Good, Two Legs Better: The rebel Gnolls from the Perilous Ruins prefer to walk upright, while Black Scar's Gnolls tend to run on all fours when chasing the player.
- Known Only By His Nickname: The Red Gnoll, Chieftain of the rebel Gnolls. He's never called anything else.
- Law of Chromatic Superiority: Follows this, but in different ways. The moderate Gnolls are lead by a Gnoll with bright red fur, while Black Scar wears golden armor while his Dragon Rampage wears silver armor. Black Scar is actually a double-whammy: though he wears gold-plated armor, his fur is black.
- Partially Civilized Animal: They give off this vibe. They're easily one of the most animalistic races the player ends up fighting.
- Red Is Heroic: Well, more like Red isn't evil. The Gnolls lead by the Red Gnoll just want to be left alone.
- Screw This, I'm Outta Here!: After Black Scar's death, the surviving Gnolls (storyline-wise) fled to the ruins to hide.
- Theme Naming: The Rebel Gnolls tend to be named after parts of canine anatomy in a savage tone (Shadow Fang, Foul Snowmane) while the Fomorian Gnolls tend to be named with color schemes (Dim Grey, Everwhite)
The primary Mooks
of chapters 2 and 5, Kobolds are a strange race of sub-Goblin-like creatures that appear to be adapted to living in low temperature. As a result, large numbers of them were deployed by the Fomors to carry out acts of mischief in the Hoarfrost Hollow and Depths.
The Blades come into conflict with them when they stumble upon a large experiment in potion-brewing being carried out in the upper layer of Hoarfrost Hollow. Near the end of chapter 2, they assemble to counter-attack the Blades, but are defeated before they can carry their plans to fruition.
In chapter 5, the Blades discover more Kobolds deeper in Hoarfrost Hollow, and learn that they've stolen an important artifact of Morrighan. After several deadly battles, the Blades manage to rout the Kobolds and reclaim the artifact.
Tropes associated with the Kobolds:
- An Axe to Grind: Their Weapon of Choice - nearly every melee Kobold wields an axe.
- Ax-Crazy: Pun not intended - most Kobolds appear borderline insane, due to their tendency to laugh giddily in the middle of combat.
- Blatant Lies: Calm Ezroch's name. There is nothing calm about him.
- The Dark Chick: Of the Fomors, being the most openly emotional (if only because they tend towards cowardice or insanity).
- The Evil Genius: They also tend towards this, due to their potion-brewing activities in the upper area of Hoarfrost, and their tendencies to use dirty tricks to their advantage.
- Came Back Wrong/Soulless Shell: Cold Imich, the result of the Kobold's attempts to resurrect Calm Ezroch.
- Dirty Coward: Only the most basic Kobolds bother with fighting fair. The majority of their race employ several dirty tricks in combat. They're actually capable of turning fleeing into an attack.
- Meaningful Name: Except for Gallant Eiwoch, who actually approaches the player to fight directly with a large sword.
- Elite Mook: Kobold Guardians.
- Improbable Weapon User: The ranged Kobolds. The bosses in the upper layer of Hoarfrost fight with Slingshots (strangely, the ordinary ones just use bows and arrows) while the ranged Kobolds in the depths use blowpipes (except for one boss, who occasionally uses a bow and arrows)
- Luckily My Shield Will Protect Me: Kobold Guardians in the depths make liberal use their shields, mostly to cower behind them.
- Silly Walk: Most Kobolds have a bizarre habit of bunny-hopping to move around. As a result, they're some of the slowest enemies in Vindictus.
- Theme Naming: Their names are usually an adjective followed by a name that ends with an "och" syllable, except for Cold Imichi, presumably to display that he has Came Back Wrong, and Strong Ekelch, though in his case the reason isn't obvious.
of chapters 3 and 6, and one of the strongest and most populated members of the Fomorian Races. Right alongside ogres, goblins are the strongest of the Fomorians, and are cunning, strong, and well-trained and equipped. Or so most of them seem. The ordinary goblins are notable for having the largest collection of different example enemies in all of Vindictus.
A force of goblins were dispatched to investigate Ainle after its fall, but wound up becoming the soulless slaves of the vampires who had taken over the ruins of the city. The Ainle goblins are nothing more than mindless monsters that kill intruders on sight.
Tropes associated with the goblins:
- BFG: The goblins' preferred choice for ranged attacks.
- Degraded Boss: In the very late stages of the Fomorian Base, Hobgoblins will rarely appear as an Elite Mook.
- The Dragon: Of the Fomorian Races.
- No Cure for Evil: Averted! Goblin Witchdoctors do nothing but heal their allies in combat!
- Red Eyes, Take Warning/Glowing Eyes of Doom: The Ainle goblins sport them. It seems to be a mark of having lost their souls to the vampires.
- Smash Mook: The Ainle goblins. Their only strategy is to trudge slowly towards intruders and beat them over the head with whatever crude weapons they can lay their hands upon.
- Soulless Shell: The goblins in Ainle lost their souls to the vampires, and their intelligence with them.
- Suicide Attack/Meaningful Name: The Goblin Religious Fanatics' only attack is to light themselves on fire and try to run into you. They can deal surprising damage, but don't last long.
- Theme Naming: Aside from Information Chief Kalis, the Ainle goblin bosses are all called "Servant of (something evil-sounding)"
- This Is Gonna Suck: Seems to be the intended meaning behind their choice in ranged weapons. Every enemy up to that point used simple ranged weapons, largely bows. The goblins wield personal cannons.
- Weapon of Choice: Goblins tend to wield either swords, lances, or cannons. This is most well demonstrated in their bosses; many goblin bosses (Sword: Goblin Sword Trainer, Information Chief Kanjel; Spear: Goblin Spear Trainer, Spear Instructor Jagursh; Cannon: Goblin Artillery Trainer, Explosives Expert Prompush) will specialize in these weapons and only these weapons.
These creatures appear alongside goblins in chapter 6, but are given a rather lesser role. They appear to be the engineers of the fomorian races. Boss gremlins, as a rule, seem to engage in battle with very advanced weaponry.
Tropes associated with the gremlins:
- Evil Genius: Gremlin themselves are pretty weak, but they seem to be responsible for the development of the more advanced fomorian weapons.
- Schizo Tech: Vindictus is set in a fairly standard fantasy setting, and yet gremlin bosses go into battle with flamethrowers, poison vapor spreaders, electrical-discharge weapons or tornado generators.
- Taken Up to Eleven in Season 2 Episode 3 where Gremlins are not only using drills, systems of mine carts, and golems powered by Erg Crystals, but also have invented helicopter like devices and have built an autonomous train with enough firepower to level a city.
The largest and strongest of the Fomorian races. They appear in chapter 6 almost exclusively as either bosses or mini-bosses. Both of the Fomorian major leadership members, Shakkar and Blackhammer, are Ogres.
Tropes associated with ogres:
- Big Bad: Of the fomor races. They're the strongest among them and the leaders.
- Dumb Muscle: Lesser ogres appear to be this, but Vehemence is living proof that ogres are perfectly capable of learning to use magic, and Shakkar and Blackhammer also demonstrate the ability to scheme and strategize.
- Drop the Hammer: Their weapon of choice.
- Good Olf Fisticuffs: They're also quite good at hand-to-hand combat. Unsurprising, given their size and strength.
- Elite Mook: The most basic ogre warrior is one of these.
- Lightning Bruiser: They're usually a little slower than other bosses in attacking, but their movement speed is very fast for their bulk. The length of their strides makes it futile to try and flee from them.
- Power Fist: Executioner Blood Fist wields a special glove that seems to unleash devastating punches.
- Shock and Awe: Vehemence makes liberal use of lightning magic.
Not all of the enemies in Vindictus have sworn their allegiance to the Fomorians, but they still stand against humans.
A race of strange skeletal beings who came from another world in the aftermath of the failed summoning of Morrighan
and proceeded to sack Ainle. From their, they lurked in the shadows of the doomed city, killing any who dared intrude. They're the true enemies of chapter 3, and emerge when the player comes to investigate the ruins of the city to find out the truth of what transpired there.
Tropes associated with the vampires:
A race of savage creatures, once thought to be extinct. In truth, they were simply in hibernation beneath the ice of Hoarfrost Depths, and the Kobold's actions there stir them into awakening once again. Unlike the vampires and their goblins slaves, yetis and kobolds are enemies and never fight together. Though the kobolds are the true threats of Chapter 5, Yetis take the stage in the post-chapter content.
Tropes associated with the Yetis:
- Authority Equals Asskicking and Asskicking Equals Authority: yetis respect only strength. The strongest and biggest Yeti are the leaders by default.
- Confusion Fu: The kobolds start off the trend, but the Yetis are the first enemy types in Vindictus that excel in behaving strangely in combat or that employee weird methods of attacking to catch the player by surprise.
- Ground Pound: Most of the stronger yetis will do this.
- Rolling Attack: Rockjaw and Black Belly both do this.