Follow TV Tropes

Following

Characters / Poppy Playtime Toys

Go To

Main Page | Playtime Co. and Associates | Playtime Toys

    open/close all folders 


Playtime Toys

    In General 
https://static.tvtropes.org/pmwiki/pub/images/poppyplaytime.png
From left to right: PJ Pug-A-Pillar, Candy Cat, Boogie Bot, Huggy Wuggy, Mommy Long Legs, Poppy Playtime, Kissy Missy, Bron the Dinosaur, Bunzo Bunny and Cat-Bee.

The many toys brought to life by Playtime Co. inside its great factory.


  • And I Must Scream: Did we mention most of Playtime Co.'s beloved toys used to be human beings? Orphans and possibly factory workers were used as Human Resources and subjected to Cold-Blooded Torture, Mind Rape, the works all for the sake of wildly unethical experiments. They were left all alone when Experiment 1006, aka the Prototype went on a rampage that resulted in the other living toys breaking out and revolting, ending with the massacre of virtually all on-site employees and the factory's closure.
  • And Then What?: After the toys succeeded in killing all the workers and scientists who imprisoned and tortured them during the "Hour of Joy" (except for the Player who wasn’t present when it happened) what did they do with their newfound freedom? They just stayed in the factory with nothing else to do but feast on each other after running out of food. All that violence and death amounted to nothing.
  • Black Eyes of Crazy: Their pupils encompass the majority of their eyes which helps to show how unhinged they are.
  • Bloody Horror: You're just as likely to find bloody and/or severely damaged toys lying on the floor as you are intact ones.
  • Bond Villain Stupidity:
    • Huggy is introduced in plain view, harmlessly playing statue in the factory's entrance lobby. Despite being a watchdog for the factory, he lets the protagonist restore power and lures them further inside. Only within the vents past the Make-a-Friend room does he seriously give chase, ironically leading the protagonist straight to Poppy's room complete with a conveniently placed large crate to drop on top of him.
    • Mommy has the protagonist all to herself while ambushing them with a captive Poppy, but instead of killing them, she challenges them to a series of deadly games whose rules she tries to uphold in defeat.
    • Miss Delight concluded that if she is stationary when people are watching her they tend to think she’s dead and ignore her, allowing her to move closer for a killing blow without them suspecting. This might’ve worked on her sisters who were insane with both hunger and being unable to fulfill their duties as teachers. However, on the lucid protagonist, who can remember she's alive even if she doesn't move this is a poor strategy.
    • Cat Nap has many opportunities to kill the player but prefers to mess with his prey instead.
  • Bright Is Not Good: They were designed to be played with by children, come in bright colors and are out to kill you.
  • Contrasting Sequel Antagonist: Each Big Bad in every chapter is different from the previous in some way. Huggy Wuggy is completely silent and seemingly feral, only shows up around the end of the chapter and is aggressive for his entire time in proper sight, while Mommy Long Legs is very obviously sapient and fairly talkative, is present throughout the entirety of Chapter 2, and only becomes aggressive towards the end of the chapter. Mommy Long Legs is constantly present to the player, incredibly talkative, and views the Prototype as The Dreaded, while CatNap is constantly stalking the player in the shadows, only talks twice (in a tape and near the end of the chapter respectively) throughout the whole chapter, and views the Prototype as a god and willingly gives himself up to it.
  • Evil Is Bigger: A lot of the mascots, though not all of them are taller than the average adult human, towering over the Player at an overwhelming height which also gives them an advantage in battle. They also happen to be murderous.
  • Faster Than They Look: They can be alarmingly fast when catching prey despite what their larger sizes would suggest and the only reason they don't kill the Player at a moment's notice is that they're batshit insane from hunger and isolation and want to "play" first.
  • Fighting from the Inside: Debatable. The first major, real hints towards this is when the Player chooses to interact with the mascots' cutouts: Candy Cat eventually starts pleading with you to stop feeding her, Cat-Bee briefly tells the player to escape the factory, Bron tells a "joke" that hits differently than you'd expect, Kickin Chicken shows hesitation about going outside, Crafty Corn demands more red for her art project and Dog Day abruptly tells you to leave.
  • Gone Horribly Right: Whatever experiments Playtime Co. was running, the various tape recordings and writings along with the factory's desertion suggests that while they initially succeeded in some regards it didn't go quite the way they wanted it to.
  • Horror Hunger: Since they're all still biological lifeforms, most (bar the Prototype and seemingly Poppy) must eat to survive like their former human selves. Chapter 3 reveals in the aftermath of the "Hour of Joy," the Bigger Body mascots dragged the people they killed down below and ate them but it seems they ran out after the years went by. It explains why you find many bloodied and mutilated toys and machines in the factory, not to mention why most are pursuing you in the first place: they're out of food.
  • I'm a Humanitarian: They really proved this during the “Hour of Joy” when they killed every worker of Playtime Co. under the command of the Prototype and devoured them.
  • Living Toys: Sums up the mascots. In an extremely literal way.
  • Monstrous Cannibalism: Not only do they eat humans but the toys also consume each other for survival with many having generally feral personalities.
  • No-Sell: Shooting the hands from the GrabPack at them does nothing. At best Chapter 3's flare gun can scare some of them away.
  • No Party Like a Donner Party: Due to being stuck in the factory for a decade the toys ate the people they killed and then turned on each other for sustenance.
  • Palette Swap: In Project: Playtime different colored skins are available for Huggy, Mommy and Boxy Boo.
  • Slasher Smile: All the toys have these, especially when trying to kill you.
  • Super-Strength: Not the toys themselves but rather the mascots based on them since they can incapacitate and kill humans easily among other things.
    • In Chapter 1 Huggy Wuggy busts down a metal door after the Player leaves the vents.
    • In Chapter 2 Mommy Long Legs dispatches both Bunzo Bunny and the Mini-Huggies before hoisting them up in webs on the ceiling. During one of her chases she was also shown pulling down an entire ceiling with just one of her hands.
    • Despite their size the Mini-Huggies can snap the Player's neck if they don't react fast enough.
    • The Mini Smiling Critters are measured in inches but can leap up and kill easily.
  • To Serve Man: The toys in general seem to enjoy consuming human flesh.
  • Tragic Monster: The toys were subjected to experimentation and brainwashing, not to mention they were originally people Playtime Co. had converted into toys. Yes, they're dangerous and bloodthirsty in the present but after what they were put through it's hard not to understand where their aggression is coming from.
  • Turned Against Their Masters: The experiments turned against the Playtime employees on August 8, 1995 at 11 A.M. during a period called "The Hour of Joy". During it we see all the toys simultaneously come to life and kill anyone and everyone near them regardless of whether or not they were an employee or someone who happened to be visiting. Even normally docile mascots like Kissy Missy took part in the slaughter. It’s uncertain if the other Smiling Critters took part in it alongside Cat Nap.
  • Unwilling Roboticisation: Sort of; they're still organic under their colorful artificial exteriors but the principle is the same.
  • Was Once a Man: As far as we know they were all created from normal humans via an unknown process involving extract from poppy flowers. How much of their memories they retain post-conversion is up for debate.
  • We Can Rebuild Him: Played for Horror. Going by Mommy Long Legs' horrified reaction of the Prototype making her "part of him" before her death and Dog Day still being alive despite losing half his body, as long as some parts of the mascots remain intact they can apparently be brought back to life through certain procedures.
  • Why Don't You Just Shoot Him?: Any of the Bigger Bodies Mascots could've kill The Player at any given time they want but often stick to merely toying with them first before devouring them out of a combination of homicidal insanity, personal grudges, starvation and sadistic catharsis. Unfortunately for them this allows the Player to turn the tables at the first chance they get.
  • Worth It: Despite still being trapped in their toy bodies after slaughtering everyone in the Hour of Joy, the "Sleep Well" music video shows they still prefer their newfound freedom in the shadows compared to the "cage" (i.e. the constant experimentation and torture by the Playtime Co. higher-ups).

Main Toys

    Poppy Playtime 

Poppy Playtime

https://static.tvtropes.org/pmwiki/pub/images/officialpoppyrender.png
"I'm a real girl. Just like you!"
Playtime Co. artwork

Voiced by: Nola Klop

A highly sophisticated doll made to resemble a young girl, Poppy Playtime can simulate real human conversation and personality.


  • Alliterative Name: Poppy Playtime.
  • All Webbed Up: After she is captured by Mommy Long Legs in Chapter 2, the latter bounds and gags her with her web in the train, and can only be freed after all three games.
  • Ambiguously Evil: She's a Creepy Doll who was locked up in a glass case for an unspecified amount of time, and the area leading to her room has several warnings telling the player not to let her out. When the Player Character opens her case, she's grateful to them and offers to help them leave the factory...until she decides they're exactly what she needs for something and diverts the train from the escape route to deeper in the factory, though she does claim they can help her fix something that went wrong. The debugged version drops some of the ambiguity of her actions by being more upfront, calling her existence a mistake that was responsible for much of the death in the factory and knows why the Player Character is in the factory at all, telling them they can find the answers they're looking for somewhere in Playcare. Chapter 3 eventually reveals she plans to take down the Prototype, and given how the Prototype turns out to be an utterly amoral creature who supported CatNap executing any toy he considered a heretic, she's not likely entirely antagonistic.
  • Ambiguous Situation: As of now, it's not clear if Poppy is an antagonist or not. Chapter 2 shows her in a sympathetic light, with her even stating that she needs the player character to help her stop something worse, but even then, it's unclear whether or not her motives are either good or evil. Chapter 3 implies that she is your ally since she wants to take down the Prototype.
  • And I Must Scream:
    • She may be suffering from this, if the "LET ME GO LET ME GO LET ME GO" that briefly flashes across the screen in the Maintenance video is any indication. In Chapter 2 she also reveals that she was awake and sentient the whole time she was trapped in the case but was unable to free herself.
    • Chapter 3 reveals that while she didn't see the massacre that was "The Hour of Joy" because she locked in her glass case, she unfortunately was still able to hear the bloodshed. Poppy had to listen to the screams of hundreds of people as they were brutally killed by the Prototype and the other mascots. The VHS tape for "The Hour of Joy" even shows multiple corpses on the walkway towards her room, having been killed right by the poppy grafitti. Poppy is clearly still traumatized by the incident, and she sounds like she's about to cry when she explains what happened to the Player. It's no wonder she wants to kill the Prototype for what he did.
  • Because You Were Nice to Me: She decides to help you in Chapter 2, after you free her from her case, promising to give you the code to a train that can help you escape. Subverted at the end of Chapter 2, where she tells you that being such a selfless hero makes you perfect for her plans and re-directs your train deeper into the factory. Possibly double subverted when she states that she needs you to set things right in the factory after stating that terrible things have happened and that you're perfect for helping her do so - the transmission is cut off by that point, but when she gets back to you, she reveals it was for defeating the Prototype for his mass murder during the Hour of Joy.
  • Big Good: Poppy actively opposes the Prototype and aims to take him down as a personal revenge for being a witness to the "Hour of Joy", an event in which him and all the mascots killed the player's coworkers.
  • Bread, Eggs, Milk, Squick: The "Maintenance" tape shows all the steps to keeping Poppy in top condition — painting her face, polishing her shoes, brushing her hair, and extracting a bloody voicebox from her back with a metal pair of forceps.
  • Create Your Own Hero: The Prototype starting "The Hour of Joy" while Poppy was locked in her case not only made her uninvolved in the massacre and kept her sanity, the event left her completely traumatized and caused her swear vengeance against him.
  • Creepy Doll: A disturbing baby doll that is the namesake - and may be the main antagonist - of the games. Perhaps the creepiest thing about her are her bloodshot human eyes, almost as if someone ripped someone else's eyes out and put them into her sockets.
  • Creepy Monotone: At the end of Chapter 2, after the Player frees Poppy from Mommy Long Legs' web, her previous cheery tone is nowhere to be found, instead speaking in a low, monotone voice:
    Poppy: Did you kill her? Good...
  • Damsel in Distress: Before she can give the train's code to the player, she is taken captive by Mommy Long Legs and immobilized in one of her webs for the game's entirety; she is only rescued at the very end of Chapter 2.
  • Dull Eyes of Unhappiness: At the ending of Chapter 2, she's sporting these.
  • Demoted to Extra: While she gives her name to the proper game, she is nowhere to be seen in the project Project: Playtime multiplayer mode, where the only characters from the game that are present (and playable) are Huggy Wuggy and Mommy Long Legs.
  • Flower Motif: Red poppies. They're her namesake, her hair is red and is said by the commercial to smell like poppy flowers and there's a giant mural of a red poppy around the door leading to her dollhouse.
  • Good Is Not Soft: Assuming she is good and not an antagonist, she wants to fix whatever happened in the factory. To do that, she needs the Player Character... and unfortunately for them, they don't have the option to refuse. Nor does she give them one.
  • Leitmotif: Every time she appears, the song, or a variant of, "The Most Incredible Doll" plays.
  • Revenge: She wants revenge on the Prototype and needs the Player's help. She desires to make that monster pay for starting the "Hour of Joy," which caused the massacre of every person at the Playtime Co. facility.
  • Shout-Out: Her concept as a doll able to talk to children may be a reference to My Friend Cayla, a real-life doll equipped with a Bluetooth speaker that could connect to the internet and hold conversations.
  • True Blue Femininity: Her attire includes a blue Victorian dress, complete with blue ribbons in her hair.
  • Vanity Is Feminine: In the opening movie, the female announcer cheerily states that "just like a real girl, Poppy always wants to look her best!"
  • Vocal Dissonance: At the end of Chapter 1, after you open Poppy's case, she speaks to you in a voice that sounds much more different than what she sounded like in the advertisements:
    Poppy: (deeper, older voice) You opened my case.
    • Chapter 2 implies that she intentionally makes use of her higher voice to endear herself to you, as when you meet her for the first time she sounds perky and friendly just like in her commercial. After you kill Mommy Long Legs and free Poppy, her voice goes back to the same cold, deeper pitch it had at the end of Chapter 1, implying she was just putting on an act before.
  • Was Once a Man: Her "I'm a real girl, just like you" line in the opening movie seems to imply this. The conversation in the Pink Tape hints at a possible Body Backup Drive experiment.
  • Well-Intentioned Extremist: She wants to fix whatever horrible thing happened at Playtime Co., which means trapping the Player with the hostile mascots. Chapter 3 reveals that she wants to punish the Prototype for his cruel treatment of the mascots and for causing the "Hour of Joy," which led to the massacre of every human at the factory. She needs the Player's help to do it, even though they want to leave after what happened in Chapter 2.
    Poppy: Listen... I'm not your enemy. But I can't just let you leave. What's happening down here is bigger than all of us. And I need you... so we can get revenge on those monsters who've tortured you... who've tortured us. They didn't act alone. They're disciples of the original: The Prototype.

    Huggy Wuggy 

Experiment 1170: Huggy Wuggy

https://static.tvtropes.org/pmwiki/pub/images/huggywuggyrender3.png
"He'll squeeze you until you POP!"
Aggressive Huggy
Playtime Co. artwork

Voiced by: Zachary Preciado

Playtime Co.'s most successful product, a blue creature designed to be hugged by children. He is immortalized in their facility through a large statue that isn't as inanimate as it seems. Huggy serves as the main antagonist of Chapter 1.


  • Alas, Poor Villain: Minor example visible through hindsight. In Chapter 3, when Poppy commends the player for killing Huggy, the way Kissy glances at Poppy and then hugs her leg implies that she was distraught from Huggy's demise.
  • And Call Him "George": His theme song is all about this:
    "His name is Huggy, Huggy Wuggy! When he hugs you he'll never stop! Your friend Huggy, Huggy Wuggy! He'll squeeze you until you POP!"
  • Arc Villain: Of Chapter 1. Huggy is the only real threat you need to worry about before descending further into the facility. He pretends to be a statue until he begins to stalk you. Eventually, Huggy decides to chase you, with clear indication that he wants to kill you.
  • Abnormal Limb Rotation Range: Bigger Body Huggy doesn't seem to have bones - despite being easily twice the player character's size, he can fit into the same vents as you and chase after you on all fours.
  • Angry Guard Dog: The 17 feet experiment from the factory serves as this to Playtime Co, who notes that Huggy shows "massive obedience". Even years after the factory was abandoned and all the staff was likely killed, Huggy still defends the place he's always known as home from intruders, attacking anyone who dares trespass.
  • Bear Hug: His specialty is to give bone-crushing hugs. With the big one from Playtime Co., it might as well be taken literally...
  • The Big Guy: Among the other mascots of Playtime Co, Huggy Wuggy is the tallest. His Bigger Body counterpart stands proudly at 17 feet tall. Downplayed as the other Bigger Body experiments are quite large as well.
  • Blind Obedience: Lampshaded by the Scientist who states that Huggy Wuggy possesses "maximum obedience". Also exploited by Playtime Co. who use Huggy Wuggy's obedience to their advantage and make him function as the factory's security.
  • Black Eyes of Evil: Just look at those peepers. "Bruce" would be proud.
  • Blue Is Heroic: Played straight with Huggy Wuggy's fictional character; HORRIBLY subverted with Bigger Body Huggy from the factory, who preys on intruders before cornering them.
  • Creepily Long Arms: His arms extend down to his knees.
  • Cuddle Bug: His name's Huggy for a reason: he lives to give hugs. Just don't expect this to apply for the big one guarding the factory...
  • Cute Creature, Creepy Mouth: His design is fairly cute looking... right up until his jumpscare shows that his mouth is full of sharp teeth.
  • Deadly Hug: His theme song seems to imply this: "When he hugs you, he'll never stop [...] He'll squeeze you until you POP!"
    • The cinematic trailer of Project: Playtime reveals that when Huggy goes for the kill, he uses his hands to wrap his victims in a literal hug of death before he bites into them.
  • Disney Villain Death: Huggy is knocked off balance when you drop a large box onto him, and he plummets into the depths of the facility below.
  • Even Evil Has Loved Ones: He might be a bloodthirsty killing machine, but he has a "better half" called Kissy Missy (who's revealed to be far more benevolent than Huggy). The "Sleep Well'' music video shows them laying next to each other and enjoying the artificial sunlight in Playcare after the Hour of Joy.
  • Gentle Giant: What the character of Huggy Wuggy is supposed to embody: a tall, friendly pal who likes hugs. The Huggy Wuggy preying on you, though? Doesn't apply here.
  • Hit-and-Run Tactics: During "RESTRICTED_disappearance_06-18-1992.mp4", Huggy Wuggy shows himself as a skilled hunter. During his escape attempt, he utilized the darkness and nearby forest to his advantage, killing five people (plus one elk) and leaving six missing (likely, they're also dead). That's a total of eleven bodies he racked up by himself.
  • It Can Think: Huggy Wuggy is more than just a mindless attack animal. He lures you deeper into the facility, stalks you as you do so, and slows his pursuit when he has you cornered. You also flee from him in the vents by using the opposite passages as the ones the messages on the walls tell you to. Given that they're increasingly more frantic in their pleading for you to turn around the deeper you go in, Huggy's whole job is to keep intruders out, and the notes are interspersed with cheerful phrases like "I'M STARVING", it's possible that Huggy wrote them himself, and is intelligent enough to use rudimentary deception.
    • According to the grey VHS tape in Chapter 2, his intelligence is described as "sufficient".
  • Just Toying with Them: Going by the way he moves in the vents, Huggy probably could have caught the player in a second flat, instead of walking towards them slowly and ominously in the Make-A-Friend room. The fact that he doesn't strongly suggests he was playing with them, like a cat toying with a mouse.
  • Killer Rabbit: At first, Huggy Wuggy appears to be a furry and friendly toy that would be right at home at Sesame Street. Then the big one in the factory starts chasing you...
  • Lightning Bruiser: Played With. When he chases you through the vents, he's surprisingly fast, though not enough to fully outrun you. In a much more open space, however, he can easily outrun a human and is strong enough to total a car.
  • Machine Blood: Disturbingly, blood is splattered on the pipes he collides into after you defeat him.
  • Mascot Villain: He is one of the most prominent faces of the game. He's even been Promoted to Playable for the Project: Playtime multiplayer game!
  • Mighty Glacier: He's fairly slower than the player character and can be easily outrun... at first. Once Huggy engages the protagonist in the assembly line, he's able to keep up the same pace as them even though he needs to squeeze through the tunnels to continue the chase. It's implied he's simply toying with the protagonist during this first encounter.
  • More Teeth than the Osmond Family: When Huggy Wuggy is chasing you, his mouth opens to reveal a set of scary teeth, and deeper in his mouth is another set of teeth. You get a good look at them during his Jump Scare, where he bites into the Player Character.
  • Nobody Here but Us Statues: Bigger Body Huggy apparently spends much of his time pretending to be statue inside the factory. Even after the factory shuts down, Huggy still does it (possibly a trained habit that he doesn't mind). It is stated in a Chapter 1 VHS tape that there is a security system, which is likely Huggy himself. This would explain why he stations himself near the entrance, making his job similar to that of a Buckingham Palace guard.
  • Off with His Head!: You don't see it happen, but the way he goes for your head if he catches you and the numerous headless toys around the factory all imply that this is how he kills. He will, after all, hug you until you pop.
  • Perpetual Smiler: His character is this, considering Huggy is portrayed as always happy and goofy. Bigger Body Huggy has a constant red smile on, even while he chases The Player, this time flashing his numerous sharp teeth while he's at it.
  • Phlegmings: He has what appear to be strings of saliva hanging between his jaws, though considering his nature they may be threads of cotton.
  • Pink Girl, Blue Boy: Huggy Wuggy is a male blue-furred monster; Kissy Missy, his Distaff Counterpart, has pink fur.
  • Promoted to Playable: He is one of the three playable monsters in the Project: Playtime multiplayer mode, alongside Mommy Long Legs and Boxy Boo.
  • Red Herring: Initially, many fans believed Huggy Wuggy was Experiment 1006, a toy Playtime Co. made that went on a rampage (since Huggy was the only enemy in Chapter 1). Chapter 2 reveals that Huggy Wuggy is Experiment 1170, and Experiment 1006 is a different character. Further confirming this is the brief glimpse of Experiment 1006 at the end of Chapter 2, and players can immediately tell the hand dragging Mommy Long Legs' body is not Huggy Wuggy.
  • Rhyming Names: "His name is Huggy! Huggy Wuggy!"
  • Running on All Fours: As seen in both the end of his chase scene and the Project Playtime cinematic trailer, he can run like an ape with enough space and prompting, and he's much faster than a human's running speed.
  • Silent Antagonist: The Huggy Wuggy mascot can talk, but the Bigger Body one from Chapter 1 doesn't utter a noise while he chases after the player, making him far more menacing.
  • Simpleton Voice: In contrast, the normal Huggy toys have this kind of voice. His goofy laugh can be heard in his theme song, as heard in Chapter 1, while in Chapter 2, a Huggy cutout plays goofy voice lines relating to hugs at each press of a button.
  • Sinister Surveillance: After he leaves the lobby, you can see him darting around, watching you until he actively ambushes you.
  • Stealthy Colossus: He is 18 FEET TALL, yet he somehow moves out of the player's line of sight after they get the power back on without being heard, and spends the rest of Chapter 1 mostly out of sight until the Make-a-Friend section.
  • Starter Villain: Huggy is the first of the experiments created by the Bigger Bodies Initiative the player faces and unlike Mommy Longlegs and CatNap, he does not have any minions under his command.
  • Suddenly Voiced: Played with. Huggy Wuggy has always had a voice (considering you hear his goofy laugh in his theme song), however, the Huggy encountered in the first chapter doesn't utter a single word while he chases the player. It's only in Chapter 2 that more of his voicelines can be heard via his cutout.
  • Superior Successor: Zigzagged. He's considered this for the Prototype/Experiment 1006 thanks to his sufficient intelligence paired with massive obedience. On the other hand the Prototype is considered far more dangerous and cunning than Huggy Wuggy due to its unprecedented levels of intelligence and alarming willingness to commit violence. However, and perhaps ironically it's implied Huggy's obedient nature made him easilyswayed by the Prototype, allowing him to strike back alongside the other toys when the Playtime Co. higher-ups had their guards down.
  • Super-Persistent Predator: Completely undeterred by you fleeing through the narrow assembly line tunnels despite the fact it can't chase after you at full running speed.
  • Uncertain Doom: In Chapter 1, he falls into an abyss, bloodily crashing on several pipes on his way down. In Chapter 2, you can see bloody clumps of his fur on pipes on a lower floor, with signs that he survived and climbed to a vent on the nearby wall. Or did the Prototype capture him? Partway through Chapter 3, Poppy mentions that the player killed both Mommy Long Legs and Huggy Wuggy when describing how capable the player is, suggesting that the fall did indeed kill him.
  • Undying Loyalty: According to the grey VHS in Chapter 2, Huggy Wuggy is described as having massive obedience. This also explains why he continues to guard the factory years after it was shut down.
    • Though it's later Played for Horror as the Prototype is implied to sway Huggy to his side quite easily thanks to the latter's obedient nature, which causes Huggy to rack up a body count in an escape attempt and participate in the massive slaughter event of Playtime Co. to what's recorded and dubbed as the Hour of Joy.
  • Un-Robotic Reveal: Given how large Bigger Body Huggy is, you would assume that's not a person in a suit, so it is likely a robot... up until you see distinctly organic Nested Mouths within and see him leave blood when he hits a pipe during his Disney Villain Death.
  • We Hardly Knew Ye: According to Poppy in Chapter 3, Huggy Wuggy was indeed killed from the fall at the end of the first chapter. In retrospect the only thing known of Huggy at that time is that he was a Silent Antagonist with hints of higher intellect while his other traits were shown through In-Universe lore materials and extra materials posthumously.
  • You Are Number 6: Played literally. He's referred to as "Experiment 1170", though many fans believed he was Experiment 1006. That honor goes to the Prototype.

    Mommy Long Legs 

Experiment 1222: Mommy Long Legs

https://static.tvtropes.org/pmwiki/pub/images/mommy_long_legs_1.png
"A new playmate! It's been soooo loooong...!"
Aggressive Mommy
Playtime Co. artwork

Voiced by: Elsie Lovelock

Another of Playtime Co.'s products, this toy, created in the 90s, has long, stretchy limbs that were her key selling point. Now she spends her time scouring the Game Station area of the factory. Mommy Long Legs serves as the main antagonist of Chapter 2.


  • Alas, Poor Villain: Her drawn-out and brutal death, mixed with her terror of being made part of "The Prototype" and her sympathetic motivations, makes her fate rather poignant despite everything she's put the Player through.
  • Ambushing Enemy: Being a spider that can crawl on walls and ceilings, Mommy Long Legs is described as striking and killing her victims before she can even be spotted.
  • Animal Motifs: Spiders. She may not look like it at first, but she is actually based on an arachnid. She can crawl on walls, produce her own web and her main theme song is actually the "Itsy-Bitsy Spider" song. It's even more apparent when she goes aggressive and her fingers become thinner and longer, which makes her hands look like creepy pink spiders. Another clue lies within her name, referencing the daddy long-legs breed of spider (no relation to her in-universe husband).
  • Anything but That!: When Mommy Long Legs realizes she's about to be crushed to death, she is more concerned that she'll become "part of him" (referring to Experiment 1006), and yells that the player "can't do this to her" before her ultimate demise. The next scene showcases a metallic hand grabbing what was left of her (head, neck, thorax and one arm) then dragging her underneath a door.
  • Arc Villainess: Of Chapter 2. There are several hostile toys in the Game Station but Mommy acts as their ringleader. She captures Poppy before she can give you the train code and forces you to play games to get it. These games involve you being confronted by these hostile toys. After you survive the three games, Mommy gets fed up and comes after you herself.
  • Ax-Crazy: She's incredibly violent and tends to throw massive temper tantrums when things don't go the way that she planned. Bunzo Bunny and the Mini-Huggies found out about this the hard way, as well as the player character when Mommy chases them after they manage to escape Statues (in a way that she considers "cheating" since she deliberately rigged it so they would die).
  • Bad Boss: As both Bunzo and the Mini-Huggies found out. She murders them after the Player beats them at their respective games, and hangs them up above the game station like pinatas. The only reason PJ isn't with them is that she immediately chases the player after they "cheated" and escaped the Statues game, and she herself is killed soon after.
  • Being Tortured Makes You Evil: Mommy Long Legs was formerly a human named Marie Payne, and throughout unknown means was turned into the Mommy Long Legs mascot of the Playtime Co. factory. Scientists' notes reveal she was violent and uncooperative towards the staff, and only "behaved" around children. Even years after the factory's shutdown, Mommy Long Legs is still very much around, and very much insane, with a grudge towards Playtime Co. for all the suffering it caused.
  • Berserk Button: She does not like cheaters. When she hears Poppy was just going to give the player character the train code, no strings attached, she interferes and takes Poppy hostage, then disables the player character's GrabPack, so they can't exit before she allows them to. She then forces the player character to participate in several games for the right to the code, threatening to maul them if they break the rules. When the player is forced to take a shortcut to get out of Statues and attempts to escape, she is furious and starts to hunt them down.
    Mommy Long Legs: I ASKED YOU TO PLAY FAIR, AND YOU CHEATED! I HATE CHEATERS!!
  • Big Creepy-Crawlies: As she's designed after a spider, this is to be expected.
  • Black Eyes of Evil: Her pupils dilate until they almost completely take up the whites of her eyes after she loses her final marble.
  • Blatant Lies: After the player manages to grapple their way out of the Statues room, she initially tries to lure them back by claiming they won the third game and she's going to give them the final piece of the train code.
  • Contrasting Sequel Antagonist: To Huggy Wuggy. While Huggy Wuggy seemed feral with only a few implications that It Can Think, Mommy Long Legs is very obviously sapient, being capable of human speech with a decent range in vocabulary, and even knowing the player was a former employee. Huggy Wuggy also is immediately hostile and very obviously dangerous, while Mommy Long Legs is more calm, only losing her cool and becoming hostile in a Villainous Breakdown near the end of the chapter.
  • Creepily Long Arms: And legs, too! But then again, being a rubber spider toy, she is capable of stretching her limbs to extreme limits.
  • Creepy High-Pitched Voice: How she speaks. It's revealed to be all an act when she speaks with a contralto once she reaches her Villainous Breakdown, which hints at Marie Payne having been a child when she was turned into Mommy, and grew into an adult while in her toy form over the years.
  • Creepy Long Fingers: When she becomes aggressive, her fingers become thinner and longer, which goes with her spider aesthetic.
  • Cruel and Unusual Death: A particularly painful and drawn-out case. Mommy Long Legs' arm gets caught in an industrial grinder, and in her panic and desperation to pull herself free, gets her leg caught as well. She's then slowly dragged into the grinder as she screams and cries hysterically, her abdomen being completely crushed while the rest of her body snaps in two and slowly slumps to the ground.
  • Cute and Psycho: She's pink-colored, has big green eyes with lashes, and is designed to be a sweet mother figure to children, but spending years isolated in the abandoned factory (where she was being experimented on, no less) shattered whatever sanity she had left.
  • Death by Irony: Mommy's death, on two counts. Namely, she's killed when two of the same extendable limbs she used to menace you throughout the game get caught in the grinder and painfully drag her into it. Then there's also how she's a Giant Spider... but one who still dies from being squished.
  • Dying Vocal Change: Mommy's death first has her screaming hysterically as she's slowly dragged into an industrial grinder, which rapidly decreases in pitch and grinds to a halt when her abdomen bursts.
  • Early Installment Character-Design Difference: Downplayed. In the official trailer for Chapter 2, Mommy had a more pristine look compared to her eventual physical appearance in the main game, where she looked a little dirty. Then again, Mommy has been living underground without any maintenance for over 10 years, and brightly colored objects are known to get dirtied pretty easily.
  • Even Evil Has Loved Ones:
    • Despite being fairly aggressive towards the Playtime Co. staff, Mommy Long Legs loved the kids visiting the factory, considering them her surrogate children (and states she was the closest thing they had to an actual mother). She was heartbroken by their demise, and vows to kill the player character for revenge.
    • A meta example, but a poster reveals she has a husband (Daddy Long Legs) whom she has a child with (Baby Long Legs). It's implied they were created after the success of the Mommy Long Legs toy.
  • Even Evil Has Standards:
    • Mommy loves kids and is confirmed to have never hurt a child or acted out in front of them. She entirely believes the player character deserves to be sadistically toyed with and killed for being a part of Playtime Co. and the suffering of the orphans (whom she saw as her surrogate children).
    • She also does not want to have anything to do with whatever the Prototype's scheme is, as she begs the player to not let him get a hold of her. But by the time she gets those words out of her mouth, it's too late...
  • Evil Is Hammy: You can certainly tell Elsie Lovelock is having a blast voicing her, especially when she goes violently insane.
  • Evil Laugh: Lets out a couple of sadistic giggles while chasing the player.
  • Evil Matriarch: Besides being called "Mommy" she is stated to act motherly to the other toys. In the present day she convinces the toys under her wing to sadistically play with and potentially kill the protagonist, and if the protagonist lives she kills them.
  • Evil Sounds Deep: Her voice gets a fair bit lower after she enters her berserk mode.
  • Expy: Mommy Long Legs has styled off the toy known as Betty Spaghetty, which had a similar gimmick of having an extendable body, as well as an identical hairstyle.
  • Extendable Arms: Her limbs, including the fingers, can be extended up to an unknown (but very distant) point. The same thing goes for her waistline and neck as well. According to a report, even her hair extends.
    • In Project: Playtime, Mommy is able to stretch her arm from a distance in order to cling on walls or ceilings as a way to ambush Survivors.
  • Face Death with Despair: When her arm gets caught in a grinder, she utterly loses it, gets her leg caught as well when she blindly tries to pull herself free, and hysterically screams "HE'LL MAKE ME PART OF HIM!" as she's slowly dragged into the machine and crushed to pieces. The "he" she refers to is the Prototype, which reaches under a door and gathers her remains shortly after she’s dead.
  • Face of an Angel, Mind of a Demon: Out of all of the Arc Villain mascots up to Chapter 3, Mommy is the most innocent-looking and has a rather squeaky voice, though it's used to mask her true evil. However, she's not only completely and utterly Ax-Crazy underneath that demeanor, she somehow manages to be worse than Huggy Wuggy and even CatNap as she's much more intelligent and unpredictable.
  • Fair-Play Villain: A murderous, Faux Affably Evil maniac she may be, but she's a woman of her word and gives you the first two pieces of the train code once you win her games; although she makes it clear she'd much rather see you lose. She only gives chase once she believes you cheated, even if the game in question you're forced to cheat at is rather clearly rigged for you to never win.
  • Faux Affably Evil: She may have a whimsical, motherly personality, but she's quite insane and murderous. Despite claiming she will let the player go if they win her games fair and square, she eventually makes it clear she wants them to die, and the games are revealed to be rigged in her favor.
  • Four-Legged Insect: Mommy Long Legs is based on a spider, but has four limbs instead of the usual eight.
    • Although, if you count her apparent Prehensile Hair, which she can also manipulate, that brings the total to eight appendages.
  • Friendly Neighborhood Spider: Subverted. Mommy's toy design is based on this idea, and she acted this way around children. Around adults (like the player) however, she's as far from friendly as you can get.
  • Friend to All Children: While aggressive with adults, Mommy Long Legs was used to entertain the children because the staff knew she wouldn't act out in front of them due to her soft spot for children.
  • Giant Spider: She might be pink and (has four limbs instead of eight), she can create her own web and is just as bloodthirsty as an actual spider.
  • Go Mad from the Isolation: It's clear that years of being alone, down in the bowels of the Playtime Co. factory, have driven Mommy Long Legs mad.
  • Go Out with a Smile: Played for Horror example. When the grinder crushes her abdomen, she goes limp and her torso snaps off, flopping onto the floor. It's seen that her face reset from pure agony to her default vacant smile at the moment she died.
  • Ground by Gears: She's dragged into a grinder after getting her arm and a leg caught in the gears, bursting her abdomen like a grape and snapping the rest of her in half.
  • Half the Woman She Used to Be: After being getting her lower body popped by the grinder, her torso then snaps and falls onto the floor. Which is then seen being collected by a mechanical skeletal hand...
  • Hell Is That Noise: During her game of Hide and Seek in Chapter 2, Mommy Long Legs groans and moans loudly in a demonic sounding voice. It's very disturbing to listen to.
  • Horror Hates a Rulebreaker: Mommy Long Legs actually does play by and enforce most of the rules of the test games you play, even giving the player parts of the train code as a reward for doing them, and you're outright told to follow the rules - she only becomes much more directly hostile when the player is forced to leave the final game through an unapproved exit.
    Mommy Long Legs: I HATE CHEATERS!
  • Hypocrite: She complains that the player cheated by grappling out of "Statues" and bursting through a window after realizing that the exit is blocked. This is despite the fact that she clearly attempted to make the game impossible to win, thereby cheating herself.
  • I'm a Humanitarian: She makes a couple comments about eating the insides of the very human player character, and it's likely she's done so before meeting them.
  • Implied Death Threat: Right before starting the "Statues" game, she tells the player that they deserve to die alone since they used to work at the factory. Sure enough, it's revealed that the Statues game is unwinnable, meaning she intended for the player to die then and there.
  • Informed Attribute: On a document, it stated that Mommy Long Legs was caring and protective of the other toys/experiments, yet she has no problem killing them if they fail her. However years has passed since the document, and it's likely that Mommy used to be caring of the other toys but no longer is.
  • Ironic Nursery Tune: An instrumental version of The Itsy-Bitsy Spider can be heard by the player before the final game of hide and seek with Mommy Long Legs. This is also the theme of her commercial song.
  • It Can Think: Unlike Huggy, Mommy is quite capable of planning and traps.
  • Jerkass: Compared to the other toys, largely due to her intelligence and ability to scheme, Mommy Long Legs acts outwardly antagonistic towards the player and makes no attempt to hide her murderous intent, even with her paper-thin politeness. This is only amplified by her ability to communicate this clearly, as it also allows her to talk down to said player in the process.
  • Karmic Death: She gets tricked into being Ground by Gears while attempting to kill the player character.
  • Kill It with Fire: Her commercial warns kids to not expose her to extreme temperatures and one illustration on the official site is a burned poster of her warning people to be careful around fire, implying that's how she gets killed. While a furnace does exist in chapter 2, the idea of luring her into it with a music box was scrapped by the developers, turning those hints into red herrings. However, she will avoid going into the furnace with you if she sees that the flames have been ignited.
  • Laughing Mad: If you couldn't tell from the crazed laughing, Mommy Long Legs isn't in her right state of mind.
  • Leitmotif: She seems to be associated with the Itsy-Bitsy Spider song. It plays in her trailer for chapter 2, her toy commercial and later on in the actual chapter shortly before the player's last encounter with her.
  • Machine Blood: Just like Huggy Wuggy, Mommy Long Legs is shown to have this when her abdomen is crushed in a grinder, leaving a stain on the grinder.
  • Mama Bear: Mommy Long Legs had a soft spot for the kids visiting the factory, and was heartbroken that many of her "surrogate children" died there. She makes it clear to the player, who formerly worked at the factory, that she wants revenge.
    Mommy Long Legs: But you... you worked here. If anyone deserves to die here alone, it's you.
  • Meaningful Name:
    • Mommy Long legs isn't just an accurate moniker because she was created to be a mother figure; it's also something of a Distaff Counterpart name to the daddy-long-legs spider.
    • Her human identity's last name is "Payne". Not only is she looking for ways to hurt you, her distorted screams as she chases the player indicate she is in a lot of pain.
      • Adding to this, her birth name is "Marie", the name of Jesus' mother. Like Mary, Mommy Long Legs had to grieve the death of her "children". Jesus revived after three days, and Playtime Co. was shown to experiment on revival using poppy flowers.
  • Mercy Lead: After Mommy Long Legs declares she's going to hunt down the player herself, she allows them a ten-second grace period to get as far away as they can before the chase begins, even going so far as to unlock the security gate behind them. It's doubtful this was done saw out of a sense of mercy, though, and more likely part of her twisted sense of whimsy, given how she describes it as a game of hide and seek.
  • Mood-Swinger: To emphasize her instability. She frequently switches between happy, nurturing, and motherly... and cold-blooded, sadistic, and cruel.
    Mommy Long Legs: Obey the rules, or I'll tear you apart and eat your insides while you're still alive.
    Mommy Long Legs: Where did you go? The game is over! You won! Come back and Mommy will give you the code. Pinky promise.
    Mommy Long Legs: Mommy knows the game is really hard, but Mommy has just decided you won! (cackling laughter) Come back.
    Mommy Long Legs: Mommy doesn't like cheaters. The rules are so simple. You die! Mommy gets to watch! (more cackling laughter) COME BACK TO ME!
    Mommy Long Legs: HOW DARE YOU DISOBEY ME?! I WILL FIND YOU! I WILL FIND YOU! AND WHEN I DO… (laughs) Where are you~? WHERE ARE YOU?!
  • Moral Myopia: Mommy gets very, very angry at the player when she decides that the Player cheated by winning her games... even though she quite evidently rigged the third one to be Unwinnable by Design, to cause their death.
  • Motherly Side Plait: Has a side ponytail and has a deep maternal instinct.
  • Mysterious Past: Mommy Long Legs' file reveals she was a human called Marie Payne, which makes one wonder what her life was before becoming Mommy Long Legs, and her treatment inside the factory before it was abandoned.
  • Non-Mammal Mammaries: Mommy Long Legs' Playtime Co. artwork depicts her with visible breasts despite being based on an arachnid. Her chestplate is also sculpted to resemble a low-cut sleeveless top.
  • No Peripheral Vision: The only way to escape Mommy during one of her games of hide and seek is to grapple up to a ledge out of sight and hang there while she searches the ground floor in a rage.
  • Not the Fall That Kills You…: During the Hour of Joy, Mommy grabbed three employees, dragged them into the air with her, and dropped them to their deaths on the ground below.
  • One Bad Mother: She's named Mommy Long Legs, and is the Arc Villainess for Chapter 2. Subverted however that she was a genuine mother figure towards the orphans of Playcare.
  • Palette Swap: While her live action toy model is has pink boots and gloves with blue jewelry, the Playtime Co. artwork depicts Mommy with blue shoes and gloves instead.
  • Parental Substitute: According to Mommy Long Legs, she was the closest thing to a parent the orphans at the Playcare orphanage had. Sadly, they left her (in other words, they died), and years alone in the deserted toy factory have driven her insane. According to her transfer request, she was also motherly towards the other toys before being assigned to the Game Station to curb her violent behavior.
  • Pink Means Feminine: She's got a long, pink body, and was designed to be a friendly mother figure.
  • Politically Correct History: Even though she has a very feminine design, the advert for her toy still depicts her being played with by boys. This is despite the toy being released in the 1990s, where gender stereotypes on children were more strictly enforced, and Mommy would be seen as a "girl's" toy. Even stranger is that her design was one of two potential designs, the other being an orange robot, which in real life, would have been the more likely to be picked, due to it being easier to market to both genders.
  • Prehensile Hair: Downplayed. Mommy Long Legs can manipulate her hair, as shown when she turns aggressive and her hair fans out after she fully stretches out her arms, fingers, and legs. However, she's never seen using her hair to grab onto objects.
  • Projectile Webbing: Project: Playtime confirms Mommy Long Legs' ability to produce her own web and shoot it at Survivors in order to slow them down and capture them. In the proper game, while Mommy isn't seen shooting her web, she uses it to gag and restrain Poppy, as well as hanging the bodies of Bunzo and the Mini-Huggies in the train station after killing them.
  • Promoted to Playable: She is one of the three playable monsters in the Project: Playtime multiplayer mode, alongside Huggy Wuggy and Boxy Boo.
  • Psycho Pink: An all-pink living toy that went mad from isolation.
  • Psychopathic Womanchild: Throws a massive temper tantrum by the climax chase of Chapter 2. Then again, she was a human child when she was turned into a living toy; no one can blame her for going insane after being tortured and abandoned for decades.
  • Red Herring: Similar to Huggy Wuggy's example, fans initially believed that, in one promotional thumbnail of chapter 2 where the hidden words, "Make me part of him" means that Mommy wants to be part of something bigger (i.e. The Prototype)...only for her horrified reaction to that idea not being the case just before her death, meaning that the message could only be referred to CatNap due to his religious-like worship of him in chapter 3.
  • Sanity Slippage: Having been turned into a massive toy that stretches to infinity and left isolated in a factory for decades is bound to do that to you.
  • Shout-Out: She has a lot of similarities to Spinel from Steven Universe: The Movie — a friendly, pink, long-limbed rubbery and stretchy Living Toy that was created to love another person, went insane after being discarded and left in isolation for a long time, enjoys playing deadly "games" and gets homicidal when she feels betrayed. Even her voice sounds vaguely similar to Spinel's.
  • Sneaky Spider: She's a big, stretchy spider-like toy who initially pretends to be friendly to the player and puts them through a series of games to earn their freedom, only to try and kill them with a third one that intentionally cannot be won. Mommy ends up losing all subtlety when the player bypasses the last game.
  • Soft-Spoken Sadist: The way she threatens to eat the player alive conveys this.
  • Sore Loser: Downplayed, but it's made clear by the tone of her voice that she's not at all pleased when the player manages to win the first two games. She even kills her minions for failure. By the third one, she completely loses it after the player bypasses a maze that she likely knew in advance was impassable.
  • Spiders Are Scary: A spider-like stretching-toy that is the main antagonist of Chapter 2.
  • Stepford Smiler: Mommy Long Legs sounds disappointed every time the Player beats the games. It shows she was hoping they'd die there, but she barely hides it, and after the Player leaves through the vents, you can hear her taking out her frustrations by killing the Mini-Huggies and Bunzo Bunny.
  • Team Mom: A given, her name is "Mommy" after all. Scientists' notes on Mommy Long Legs state she was protective of the other experiments, and Mommy also showed a pure, motherly behavior towards Playcare's orphans, who saw her as their mother figure at the time. While she's shown to be deeply hurt by the death of her kids, her maternal streak towards the other toys seems to have been affected in her Sanity Slippage, as she kills Bunzo and the Mini-Huggies when they fail to kill The Player.
  • Third-Person Person: She rarely uses 'I', instead referring to herself as 'Mommy' most of the time. Another sign is that she is quite mentally unwell. She only breaks character after the player is forced to cheat at Statues, in the monologue before Statues, and when threatening to eat the player in their first meeting.
  • Took a Level in Jerkass: Mommy's transfer request to the Game Station indicates she was protective and motherly towards the other experiments. However, by the time The Player returns to the factory, Mommy Long Legs murders Bunzo Bunny and the Mini-Huggies when they fail to kill The Player. On the other hand, it's highly possible to be the result of her Sanity Slippage.
  • Tragic Villain: As sadistic and cruel as she is, she’s ultimately heartbroken by the loss of her surrogate children, and seems to honestly believe the player character deserves it for working at the factory... and that's not even getting to the horrible manner in which she ends up being killed.
    • It's implied that the children currently living in the facility during the "Hour of Joy" were massacred along with the employees. Seeing as she's just as hostile to the other toys as she is to you, it seems she might have snapped completely after that incident.
  • Tranquil Fury: After the player successfully passes the first two games, her anger after each of them is palpable, although she tries to hide it with her usual cheery demeanor. However, after they bypass the last (evidently rigged) game, she flies into a straight-up Unstoppable Rage and tries to kill them under the guise of playing hide and seek.
  • Used to Be a Sweet Kid: Implied. Mommy Long Legs was once a little girl named Marie Payne. During her time in the playcare however, she was plagued by horrible nightmares due to both being bullied by the other children and the gas created by CatNap in the playcare causing her to have the nightmares. She was later turned into a living elastic toy by the Playtime company, and spent years living in constant pain and resenting Playtime for her suffering and those of the other orphans. No wonder she became a sadistic killer with a hatred towards humanity.
  • Use Their Own Weapon Against Them: The Player ends up killing Mommy Long Legs by tricking her into catching her own extending limbs in an industrial grinder, which then drag her into it.
  • Unstoppable Rage: After the Player survives two deadly games, Mommy Long Legs becomes frustrated because they haven't died yet. After taking a shortcut to escape the Statues room, she gets furious at the Player and goes after them for cheating.
  • Vengeful Abandoned Toy: She was left in an abandoned factory that turned her into a toy, which seems to be why she's so cruel and sadistic.
  • Villainous Breakdown: Hits hers when the player is forced to "cheat" at the Statues Game by jumping out of a window to escape PJ. Upon learning this, Mommy snaps, drops the sweet motherly act and becomes dead set on killing the Player herself.
    Mommy Long Legs: AAAAARGH! HOW DARE YOU DISOBEY ME?! I WILL FIND YOU! I WILL FIND YOU! And when I do... [deranged laughter] Where are you~? WHERE ARE YOU??!
  • Was Once a Man: Her experiment file implies she used to be a girl named Marie Payne.
  • Wouldn't Hurt a Child: An experiment file reveals that Mommy Long Legs interacting with children helped keep her temper in check since she never acted out in front of them and is confirmed to have never hurt a child directly, even wanting revenge for the death of her "surrogate children".
  • You Are Number 6: She's referred to as "Experiment 1222".
  • You Have Failed Me: She can be heard killing Bunzo and the Mini-Huggies while passing through the vents, and we find their webbed-up corpses in the Game Station.

    CatNap 

Experiment 1188: CatNap

https://static.tvtropes.org/pmwiki/pub/images/natcapalternaterender_5.png
"THE PROTOTYPE... WILL SAVE US..."
Nightmare CatNap
Playtime Co. artwork

Voiced by: Neil Ross (uncredited)

One part of the Smiling Critters toyline, CatNap has the power to put others to sleep. He and the rest of the Smiling Critters serve as the main antagonists of Chapter 3. Tropes about his previous identity Theodore Grambell are in this folder and tropes about CatNap from the toyline are in the Smiling Critters folder.


  • Absurdly Sharp Claws: Sharp enough to make jagged claw marks on the wall and impale a Huggy Wuggy toy.
  • A Dog Named "Dog": A cat mascot named CatNap.
  • Advancing Boss of Doom: In his boss battle, CatNap will occasionally travel down one of the two halls leading to the engine room where the player is, forcing the player to get rid of him using the smoke machines above him. Alternatively, he will appear from the vent above, forcing the player to close it.
  • Alas, Poor Villain: After being shocked, burned, and beaten, the Prototype's hand shows up to claim him and CatNap recoils in fear like a battered puppy, before looking up and moving closer, with confidence in his lord, only to be stabbed through the head and carried away. Whether CatNap knew this was happening and accepted his fate or he trusted that his master would spare him, it nevertheless makes his fate a much more tragic one, despite all the horrific things he has done.
  • Ambiguous Situation: Did he know that the Prototype planned to kill him and recycle him into his body? He is awfully trusting of his master, but that could be his Undying Loyalty.
  • Animal Motifs: Like the cat his body takes the form of, he can be a deadly predator when he wishes to be, but also like a cat, he likes playing with his prey a little too much. This ends up causing his undoing.
  • Arch-Enemy: Is this towards DogDay. For some unknown reasons, CatNap killed all the other Smiling Critters and left only DogDay alive and in constant agony, which is a Fate Worse than Death. Although that antagonism can be interpreted as part of the Cat/Dog Dichotomy.
  • Arc Villain: Of Chapter 3. Playcare is CatNap's domain and almost all the living toys that are found there answer to him. CatNap initially tries to kill you with a garbage crusher, but as you escape to Playcare, he continuously stalks you. His ally and minions all try to kill you the moment they found you, and CatNap himself comes after you near the end of the chapter.
  • Ascend to a Higher Plane of Existence: Played With; When CatNap is left mortally wounded by the player, the Prototype's claw comes out of the vent on the ceiling, which casts a bright light over the room as if to befit the God-like image the cat has of him. Although scared at first, CatNap kneels before the Prototype and lets himself be killed as part of his mentor's plans, with his corpse then being raised into the light and taken away.
  • Black Eyes of Crazy: Both CatNap and the rest of the Smiling Critters have wide eyes with black sclerae and white irises, making them look needlessly creepy for a bunch of cartoon mascots. This isn't even something they gained after turning evil, they were advertised with them!
  • Bond Villain Stupidity: He has the player in his clutches from the opening cutscene of Chapter 3, but dumps them into a garbage crusher instead of just killing them outright, allowing them to escape. However, given that CatNap spends most of the time deliberately stalking the player after they escape, and Ollie confirms that he uses Playcare as a hunting ground when he desires to, it may actually be a case of Fridge Brilliance, since cats are well known to "play" with any live prey they find before they eventually kill them.
  • Breath Weapon: He can exhale an unprecedented amount of Red Smoke, which can cause those who breathe it to experience nightmarish hallucinations to the point they would either die or remain incapacitated for him to kill them. Even if you can remain awake from the effect, the hallucinations can still occur. Ironically, he gets heavily injured when trying to breathe out Red Smoke at the Player despite his whole body being heavily electrocuted, causing him to be lit ablaze.
  • Category Traitor: He slaughters his fellow Smiling Critters for defying his master, subjecting them to a world of pain at the hands of his minions. By the present day, DogDay refers to him as "that thing", even making a point to say that he's "the last of the Smiling Critters", showcasing that CatNap's days as one of them are far behind him, and he's only a follower of the Prototype now.
  • Cats Are Mean: He's the first instance of a feline threat in-game compared to Cat Bee and Candy Cat, who have yet to be encountered as monsters.
  • Contrasting Sequel Antagonist: To Mommy Long Legs. While Mommy was front and center for most of her chapter, talking to the player incredibly often, CatNap is more silent despite being able to speak, and instead chooses to stalk the player in the shadows and out of sight rather than attack them right away. Mommy Long Legs also sees the Prototype as The Dreaded, and is genuinely horrified by the concept of being assimilated into him, while CatNap outright worships him, and lets himself be killed and made into part of his God’s plans.
  • Corrupt the Cutie: Started out as a boy named Theodore who got electrocuted while helping the Prototype escape from Playcare. A Playtime report mentions 1188 used to be genuinely nice after a "rather tumultuous adjustment period", but he continued to look up to the temperamental Prototype and turned into a psychotic servant as the situation in the factory worsened.
  • Corrupted Character Copy:
    • Going by the Care Bears copying the other Smiling Critters have, CatNap is most analogous to Bedtime Bear, being associated with sleep. However, whereas Bedtime Bear was more of a lazy sleeper who only worked at night, and was as kind and polite as the other Care Bears were, CatNap actively puts others to sleep, and is clearly malicious.
    • He also has some blatant Cheshire Cat theming going on, being a purple feline with a perpetual grin who dwells in a whimsical land of fantastic beings, who is very good at stalking you unseen, and is strongly associated with madness, sleep and dreams (Wonderland itself being All Just a Dream). Of course, whereas the Cheshire Cat was mostly neutral and sometimes even helpful in the original book and a mischievous trickster in some adaptations, his counterpart here is very murderous (and far less chatty).
  • Creepy Long Arms: CatNap has some very long limbs which highlights his unnatural form, even more so when he stands upright.
  • Death by Irony: Despite CatNap having extreme devotion to the Prototype, it’s ultimately the Prototype who does CatNap in after he is once again terribly eletrocuted. However, he willingly let himself die after the Prototype beckoned to him. Furthermore, his downfall across both his lives is spurred by a horrific accident involving an overcharged green GrabPack that he only bumbled into because he was too busy fulfilling the Prototype's command to realize was a bad idea.
  • Disc-One Final Boss: According to Poppy and Ollie, CatNap is the last obstacle before facing off against the Prototype. However, as heavily implied at the end of chapter 3, CatNap is far from the last toy mascot to defeat before the eventual final battle against the Prototype.
  • Does This Remind You of Anything?: The Poppy Gas he breathes bears a scarily similar effect to tobacco and general drug abuse; in the cartoon, the moment his friends see him, they start begging for him to use it, then more, and even more before it eventually (seemingly) kills all of them aside from CatNap in an overdose.
  • The Dragon: Of all the toys in the facility, CatNap easily takes the title of the Prototype's chief lieutenant. He mercilessly punishes those he considers heretics and generally carries out his master's wishes while worshipping him like a divine savior.
  • Even Evil Has Standards: According to Miss Delight, CatNap sealed her inside the schoolhouse knowing that she would kill and devour the last remaining children if he didn’t.
  • Eviler than Thou: In the thumbnail for the second teaser trailer, CatNap is shown crushing a small replica of the game's first Arc Villain, Huggy Wuggy, under his paw, and along with this, he's also shown to be much more threatening than Mommy Long Legs, especially with his power to put others to sleep by emitting gas from his mouth.
  • Evil Sounds Raspy: In the interview tape with one of Playtime Co.'s doctors, CatNap only says a single line to him, sounding as if he had trouble breathing correctly. His long silence before saying this had the doctor ask someone else if CatNap's "voice thingy" was still broken. His voice is the same when he speaks to the player later on.
    CatNap: LEAVE PLAYCARE OR I'M COMING FOR YOU.
  • Expy: He brings to mind Scarecrow from Batman: Arkham Asylum. He breathes gas which warps the Player's perspective, plunging them into a nightmare where building layouts make no sense and a giant monster comes at them, similar to what Scarecrow does to Batman with his Fear Toxin. Plus, a Riddle in Asylum demonstrates he's been watching Batman as he explores the island, similar to CatNap stalking the Player from afar. And both, after getting bested by the protagonist, is finished by a much more monstrous being; Killer Croc and the Prototype, for either one.
  • Face Death with Dignity: In stark contrast to Mommy before him. When the Prototype's hand descends into the room after CatNap is defeated and motions towards him, he initially backs away in fear. However, as soon as the hand changes its posture as if it is inviting him, CatNap gets on his knees after a brief moment of thought, opens his arms in reverence, and offers himself up to be taken by the Prototype.
  • Foreshadowing:
    • His presence was foreshadowed way back in one promotional thumbnail of chapter 2, with the words, "Make me part of him" scratched on the ground. Given Mommy's horrified reaction to being assimilated into the Prototype, the message could only referred to CatNap due to his religious-like worship of him.
    • A document released to promote Chapter 3 revealed that Theodore was electrocuted while using a GrabPack during the Prototype's escape attempt. In the actual game, his defeat as CatNap comes from being electrocuted a second time, this time by the player.
  • Friendless Background: As Theodore he had no friends until the Prototype became his Not-So-Imaginary Friend.
  • Gentle Giant: Downplayed. He's described as being this towards the children in Playcare and is implied to still be protective of them even after the Hour of Joy. He doesn’t show the same gentleness to adults or other experiments, though.
  • Ghostly Gape: Shares this with the rest of the Smiling Critters, and exaggerated with his skeletal "nightmare" form.
  • High Priest: Gives off vibes with this, as he worships the Prototype like a god figure and punishes those he deems as heretics. It's later revealed that he built a shrine made up of broken toy body parts into a figure of The Prototype. He also commands a large group of small Smiling Critter toys located in the Playhouse that act as his subordinates.
  • Hoist by His Own Petard: After being weakened by electricity, he tries to use his red gas against the player again, but the mix of the gas and his electrified body starts a fire that burns most of him.
  • Hold the Line: Unlike Huggy and Mommy, whose respective boss fights took the form of a prolonged chase sequence, the battle against CatNap involves holding out in what appears to be a large engine room for 3 minutes until a large generator finishes charging up, all the while fending off CatNap attacking you from various entrances.
  • Impaled with Extreme Prejudice: The Prototype kills him by stabbing its fingers straight through his head and dragging his body away. CatNap let him do it, though.
  • Ironic Nickname: A "catnap" is when you sleep for comparatively short moments, usually just fifteen or twenty minutes, to refresh yourself. Thanks to the red gas, CatNap puts you under for as long as he wants, and you'll be undergoing pure psychological agony the entire time.
  • Irony:
    • After using his gas to terrify and impede the player, the player uses gas of their own (namely steam) to fend off CatNap in his boss fight and then his attempt to use the gas again ends up setting him on fire.
    • Also, the one Critter best meant to exemplify the function of the toyline (to help children sleep) turns out to be the worst of the lot.
  • Kick the Dog: Or "Crucify the Dog". For defying the Prototype, he rips off DogDay's lower half and leaves him crucified for his minions to feast upon, even adding a tourniquet to his lower torso to stop him from bleeding out too fast.
  • Knight of Cerebus: While Huggy Wuggy and Mommy Long Legs weren't exactly lighthearted or comedic, their chapters contained at least some forms of levity, such as the room full of rejected toys and Marcas using a deliberately exaggerated version of Jacksepticeye's natural Irish accent for his tape. CatNap, on the other hand, is the nightmarish villain of an incredibly dark chapter where the player learns just how twisted Playtime Co.'s experiments truly were as well as how the Prototype orchestrated the wholesale massacre of everyone in the facility, regardless of whether they were guilty or innocent.
  • Knight Templar: CatNap worships the Prototype because he (personally) was allegedly saved by him after an accident, and anyone who dares to speak ill of the Prototype is apparently a "heretic" who must be eliminated in his eyes.
  • Knockout Gas: CatNap can emit red smoke that can incapacitate the player and cause some interesting side effects.
  • Last of His Kind: He is said to be the last of the Smiling Critters. This turns out to be not entirely true at the time, as DogDay is still around, being horrifically tortured by CatNap and his followers. Once DogDay is taken over by the Mini Critters, presumably killing him, CatNap is truly the last one remaining.
  • Lean and Mean: He's a murderous giant cat monster with a skinny body and very long limbs, it's especially noticeable since the CatNap plushie doesn't have spindly legs. This gets taken to a logical extreme when you see him while under the effects of the Red Smoke.
  • Man on Fire: When CatNap is struck by the player's overcharged Green hand, the resulting shock ignites the red smoke CatNap tries to emit, causing his entire body to burst into flames.
  • Meaningful Name:
    • CatNap's name is a slang term for a short sleep. Makes sense considering what he can do...
    • His first name, Theodore, means "Gift from God" in Greek. He worships the Prototype like a God, is described by Ollie as treating Playcare as his "church", is regarded by the Prototype to be its close associate, and is the only toy mascot be The Dragon to its Big Bad status.
  • Me's a Crowd: The final battle with Catnap involves him flooding the chamber you're in with Red Smoke, allowing him to appear as if he can attack from multiple spaces at once.
  • Nightmare Weaver: Anyone who falls asleep under the effects of Red Smoke begins reliving their worst nightmares, with the only difference being that CatNap can be seen essentially anywhere in that nightmare.
  • Nothing but Skin and Bones: What CatNap's "Nightmare" form looks like while the player is dosed with the Red Smoke. It should be noted that if he catches and kills the player while he is in this form, he reverts back to his normal form.
  • Obviously Evil: With a gaping Slasher Smile, wide, empty eyes, and a lean, dark purple body, CatNap is quite easy to recognize as a villainous character.
  • Ominous Walk: Compared to the previous two chapter villains, CatNap usually doesn't move faster than a stroll. He can run, as shown in Playcare's Counselor's Office where he quickly snatches a small Bunzo toy and later pounces the player to steal their gas mask. CatNap just enjoys scaring the player so much that he feels sprinting towards them would end the fun too quickly. He prefers to rely on his agility and his smoke to flank the player.
  • One-Winged Angel: Subverted. When he finally begins pursuing the protagonist himself he grows far larger, so lanky he’s actual bones, and his already intimidating grin becomes somehow ever worse. Unlike Mommy and Huggy before him, this turns out to not be a physical change, but simply be how the Red Smoke makes him appear, and he returns to normal at the end of his boss fight, or if he catches the player.
  • Orcus on His Throne: Despite being the Arc Villain of Chapter 3, CatNap spends much of his time stalking the player rather than directly confronting them like Huggy Wuggy and Mommy Long Legs did before. Instead, the Smiling Critter toys serve as the antagonists, until the end when CatNap himself is the Final Boss overall. Justified, as he is mostly there to pump hallucination gas to confuse the player, meaning he doesn't need to do much more than stalk.
  • Please Kill Me if It Satisfies You: He basically lets the Prototype kill him for the sake of its goals, thinking himself to be less important than it.
  • Psycho Supporter: A Playtime report from Leith Pierre mentions CatNap used to be docile but also admired the Prototype and was easily influenced by his actions. Chapter 3 shows the cat now has religious reverence for "the original one" and slaughters those he considers "heretics".
  • Punny Name: Played for Horror.
    • His name is Exactly What It Says on the Tin, but it's darkly ironic to the actual meaning.
    • His name is also a pun on the word Catnip, and his ability to create Poppy Gas creates some "interesting" effects on those who breathe it.
  • Purple Is Powerful: He has a very vibrant dark purple colour scheme.
  • Purple Is the New Black: Being purple in color, he has the darkest palette of the Smiling Critters, and is without a doubt the most ruthless and malevolent.
  • Running on All Fours: CatNap walks on all fours. He does appear to be capable of standing on two feet, as shown when he "prays" in front of his shrine to the Prototype.
  • Scary Skeleton: CatNap takes this form when the player sees him while suffering from the effects of the Red Smoke. This is likely also the monster that Mrs. Harper's daughter saw while she was also suffering from the gas' hallucinogenic properties.
  • Secondary Color Nemesis: He's a villainous mascot who is also colored completely purple.
  • Sesquipedalian Loquaciousness: One of the creepy phrases CatNap carved into the wall, as seen here, is "MY SOMNIFEROUS FLOCK." The word 'somniferous' is defined as "causing or inducing sleep, normally with harmful overtones."
  • Silent Antagonist: Downplayed, but he only speaks to the player directly one time, threatening to kill them if they don't leave.
  • Slasher Smile: All the Smiling Critters have unnerving and toothless gaping smiles but CatNap's one takes the cake. Even in their cartoon, the cat's smile never goes away. A promotional image for the toys implies the entire set was meant to release gas from their mouths.
  • Soft-Spoken Sadist: CatNap speaks in a soft, deep whisper even as he threatens to kill people who speak negatively about the Prototype.
  • Stalker without a Crush: He can be noticed keeping an eye on the player throughout Chapter 3 everywhere except the schoolhouse, but keeps his distance until the climax.
  • Supernatural Fear Inducer: Even if you can stay awake while inhaling his gas, being under its effects allows CatNap to play havoc with your senses, signaled by him appearing even more warped and monstrous than he already is.
  • Token Evil Teammate: Proves to be the most malevolent of the Smiling Critters. He was the only one of them to be loyal to the Prototype, and personally disposed of them all when they tried to rebel against its influence, leaving only DogDay alive, strung up, and in agony from being ripped in half.
  • Token Religious Teammate: Of a sort. CatNap has a cultist fascination and devotion to The Prototype, that he is stated to venerate like a god, making a shrine for him and posing with his arms opened like a priest. DogDay even lampshades that he deems those who don't believe in The Prototype "heretics".
  • Tragic Villain: Ultimately, Theodore was just a kid who trusted that his Not-So-Imaginary Friend had his best interests at heart, even after he was remade into CatNap. Then the company kept him locked in a prison cell for years, only letting him out to dose other children with smoke for their experiments, which tipped him into violent fanaticism. His life ultimately ended at the hands of said "friend", albeit willingly.
  • Undying Loyalty: CatNap is fanatically loyal to the Prototype, to the point of allowing himself to die by the Prototype's claw.
  • Un-person: A VHS Tape for Chapter 3 reveals CatNap was scrapped from the Smiling Critters lineup after complaints from parents that the CatNap plush gave children terrifying nightmares.
  • Was Once A Boy: Chapter 3's ARG heavily implied he used to be a boy named Theodore Grambell. Chapter 3 outright confirms this as there is a tape the player can find about Leith Pierre standing in for Dr. Sawyer and having a session with CatNap and directly addressing him as "Theo" when he begins.
  • You Are Number 6: He's referred to as "Experiment 1188".

    Boxy Boo 

Boxy Boo

https://static.tvtropes.org/pmwiki/pub/images/boxy_boo_hdwikisize.png
Aggressive Boxy Boo
Playtime Co. artwork

A new antagonist introduced in the Project: Playtime multiplayer mode; a fuzzy red T-Rex creature in the form of a giant Jack-in-the-box.


  • Alliterative Name: His personal name is Boxy Boo.
  • Ambiguous Situation: Boxy-Boo and Bron the Dinosaur are both dinosaurs (a T-Rex and a Brontosaurus, respectively) and have the same color scheme (red and yellow). Could they be from the same dino toy collection?
  • The Cameo: Finally appears in the proper franchise in the third Chapter, during the "Hour of Joy" tape where is is seen mauling and devouring employees.
  • Creepily Long Arms: Like Huggy Wuggy and Mommy Long Legs, Boxy Boo has long, extendable limbs (his come in the form of springs, being a Jack-in-the-box). He can use his right hand to try and catch Survivors ahead of him.
  • Distaff Counterpart: "Box She Boo", one of his alternate skins.
  • Early-Bird Cameo: Boxy and a theater area are prominent features of the Project: Playtime spinoff even though Boxy is never seen in previous Playtime marketing material. Chapter 3 reveals he does exist in the main game, being one of the toys that went on a rampage during the Hour of Joy.
  • Four-Fingered Hands: Boxy Boo's hands have four clawed fingers each.
  • I'm a Humanitarian: Boxy Boo has a habit of chomping on people. In the Project Playtime tape, Your Gift Has Arrived, Harley Sawyer states he they need to tailor their appetiate to flesh, but the word he chose could mean he wanted to either restrict an existing appetite to flesh or cause Boxy to desire flesh. However despite chowing on Rowan, his body was mostly left intact for weeks, with the injuries killing Rowan.
  • In a Single Bound: Among the other monsters, Boxy Boo is the one who can jump the highest (thanks to his spring limbs). He's able to jump several stories high to catch up to survivors, and even his normal jump gives him a boost while he's running.
  • Meaningful Name: "Boo" is an interjection used when scaring someone: Boxy Boo is a Jack-in-the-box who will give you a scare when he pops out of it.
  • Red Is Violent: Has red fur, and is definitely a threat.
  • Remember the New Guy?: Boxy Boo is one of the three playable monsters from the Project: Playtime's multiplayer mode even though he was never seen before in the two first chapters and only shows up in a cameo confirming he took part in the carnage of the Hour of Joy during the third chapter.
  • Scary Jack-in-the-Box: And HOW! A giant T-Rex monster whose huge jaw is filled with razor-sharp teeth, with claws to match. And of course, he plays the "Pop Goes The Weasel" song.
  • Scary Teeth: A given for being a T-Rex toy from a monster-making company like Playtime Co.
  • T. Rexpy: His rectangular-shaped jaws, teeth, and claws make him resemble a grotesque T-Rex.
  • When It All Began: Literally and metaphorically, Boxy Boo is the first successful living monster toy to be created for the Bigger Bodies Initiative. Additionally, since the BBI is technically the catalyst for the events in Poppy Playtime and Project: Playtime, this would make Boxy Boo its "start".

Minor Toys

    Bunzo Bunny 
https://static.tvtropes.org/pmwiki/pub/images/bunzo_bunny_1.png
"Make a wish!"
Aggressive Bunzo
Playtime Co. artwork

Voiced by: Zachary Preciado

A cymbal-playing rabbit who's another of Playtime Co.'s Products. One Bunzo serves as the hazard of the Musical Memory game in Chapter 2, another is the subject of a comic series called "Bunzo's Eggstravaganza".


Bunzo In General

  • Butt-Monkey: starting in Chapter 2, Bunzo as a presence has a rough time of it. His original cheerful Mascot dies terribly, only to be replaced by a much less friendly version that's implied to have killed children, who also dies to Mommy Longlegs. His cutout makes him seem like a dullard obsessed with celebrating parties he incorrectly guesses the dates for. And a toy Bunzo is seen running in panic from CatNap while he's hunting, only to be scooped up
  • Blush Stickers: He has two large orange ones on his face.
  • Bunnies for Cuteness: Likely why they were made into a toy for children.
  • Celebration Miscalculation: Judging by his cutouts, he seems to love wishing those around him to have a very happy birthday. Even if it's not their birthday.
  • Entertainingly Wrong: His cut-out claims to know when the player's birthday is and says it's June 28th. This is very unlikely to be correct. Well, unless you're Mark Fischbach.
  • Happy Birthday to You!: He loves to say this a lot. Even when it makes absolutely no sense whatsoever.
  • Scary Teeth: The Bunzo mascot in Musical Memory has sharp teeth in addition to the usual buck teeth. Upon closer inspection, every Bunzo toy has the same ring of sharp teeth as the one in Musical Memory.

Bunzo from Musical Memory

A Mascot version of Bunzo, lowered towards the young test subjects as a deadly motivator. When a memory sequence is done correctly, he's hoisted back up.
  • Advancing Boss of Doom: In Musical Memory, Bunzo slowly drops from the ceiling, playing his cymbals. The louder the cymbals get, the closer he is to you. By correctly matching the note prompts, he gets pushed back, but get an input wrong, and he'll drop down faster.
  • All Webbed Up: After Bunzo fails to kill the player, Mommy kills him and his body can be seen dangling in the webs above the game station from the rest of the chapter.
  • Asshole Victim: Attempts to kill the player and is implied to have eaten or crushed children who failed, so no tears are shed when he's murdered by Mommy for failing.
  • Black Eyes of Evil: Both his toys and mascot have black button eyes, and he seems evil given how eager he is to kill you.
  • Cute Creature, Creepy Mouth: He's pretty cute until you notice his mouthful of fangs.
  • Cymbal-Banging Monkey: Well, bunny, but it still applies. His cymbal-banging acts as an indicator of how close he is. The louder they get, the lower he is. And strange enough, despite being a rabbit, the scream he makes when killing the player sounds very similar to that of a howling chimpanzee.
  • Death from Above: He drops down from the ceiling to catch you.
  • Green and Mean: Wears green attire, and is a vicious creature who kills (and implied to eat) anyone who fails Musical Memory. A game that was mostly played by children.
  • Hair-Raising Hare: Goes without saying, since he's trying to kill you.
  • Hell Is That Noise: His cymbals clashing, which becomes louder an more frequent the closer he gets to the player.
  • I'm a Humanitarian: Mommy Long Legs implies that he used to eat or crush the children who failed at Musical Memory... and that he'll do the same to you if he gets too close.
  • Killer Bunny: Is an adorable looking plush rabbit that is part of the Musical Memory game who kills you if you take too long.
  • Silent Antagonist: Like Huggy and PJ, the Bunzo toys have a voice, but the mascot lurking in Musical Memory doesn't speak when Mommy talks to him, instead showing his enthusiasm by banging his cymbals.

Bunzo from Eggstravaganza

A version of Bunzo Bunny who appears in a promotional webcomic detailing trying to find hidden easter eggs. Tragically, it all goes wrong when he finds an... incorrect egg which is actually a bird egg and he falls into a pit. In the pit, he drawed his comics to retell his story of how he got trapped in the pit for days until his death .
  • Ambiguous Situation: The timing of his comic is rather unclear. The fact he was celebrating Easter and actually finding eggs seems to indicate it takes place while the Factory was still active. However, the fact no one comes looking for him, not even other Mascots, implies that this takes place after the establishment has been abandoned. The picture of his very real corpse at least, confirms he did in fact exist in the first place.
  • And I Must Scream; He falls into a pit and more-or-less breaks his legs, it's implied the Factory is abandoned by this point, so he has no choice but to sit there and starve helplessly.
  • Apocalyptic Log: The series of comics was drawn by him, showing how he got trapped in the pit and how long he stayed there until his death.
  • Body Horror: After being trapped in the pit for so long, their body begins to decay. The picture posted by Mob Entertainment shows their corpse has been mutilated.
  • Cruel and Unusual Death: The main point of the comic is that even if the Mascots were not hostile by themselves, Playtime Co. is still a terrible place all by itself. No one seemed to have noticed Bunzo was gone, and it implied he not only dies slowly at the bottom of a hole, but that something unrelated to The Prototype also mauled him.
  • Too Good for This Sinful Earth: This Bunzo was apparently every bit as innocent as he was intended to be. However, Playtime Co.'s horrible work environment is just as much a danger to the Mascots as it was for the human workers, as monstrous as they may seem, and he dies in a horrible way by accident as a result.
  • Kill the Cutie: Unlike the Bunzo from Musical Memory, this Bunzo is sweet and kind and tries to go egg-hunting. They fall down a pit and remain there until they die.
  • Killed Off for Real: After being trapped in a pit for what is implied to be at least 30 days, Bunzo dies. While it's assumed that he starved to death, the picture of his remains imply that something else got to him while he couldn't move.
  • My God, What Have I Done?: After using the GrabPack to grab the egg, they see they destroyed it and exposed a bird fetus. Bunzo is horrified and tries to save it.
  • Nothing Is Scarier: His body is shown at the end of the comic, and it wasn't enough for him to starve, apparently out of reach from even other toys, he's also apparently ripped open by...something that was down there with him and notably left his remains.

    Bron the Dinosaur 

Bron the Dinosaur

https://static.tvtropes.org/pmwiki/pub/images/bronrender1_1.png
"What do you call the scariest dinosaur? Me."
Monster Form
Playtime Co. artwork

Voiced by: Micah Preciado

Another of Playtime Co.'s Products is a toy brontosaurus. His mascot form first appears in Chapter 2, albeit in a non-hostile manner.

"RESTRICTED_restoration.mp4", a video shared on social media reveals that one employee, Thomas Clarke, was turned into Bron voluntarily as "subject 11-99."


  • Advertised Extra:
    • He does make an appearance in Chapter 2. However, he's not an active force there, as his "monster" form stays harmlessly stationary for the entirety of the Reject Toys dept. The only obstacle is his smaller, regular - but still large - duplicate weighing down a lift.
    • Chapter 3 did this again, as Bron was given more focus in the promos and adverts but didn't appear at all in the chapter.
  • Big Eater: Used as a joke, Bron is shown on a poster about healthy eating, and enjoying leaves. The disclaimer in smaller print advises a very unhealthy amount of calories to intake.
  • Black Comedy: His sense of humor starts innocently at first, but then it escalates from mundane puns to vague threats.
  • Determinator: He is generally described as hard-working and fully committed to whatever goals he had set for himself.
  • Eye Scream: For whatever reason, Bron loses his eyes in his monster form. This might just be the statues seen in the rejected toys section, though.
  • Gentle Giant Sauropod: He is a brontosaur that is quite friendly and pleasant. However, he does seem to have a strangely dark sense of humor.
  • Implied Death Threat: One of his corny jokes becomes this with its setup and "punchline".
    Bron Cutout: What do you call the scariest dinosaur?
    Bron Cutout: Me.
  • Kids Love Dinosaurs: Why else would Playtime Co. make one of the mascots be one?
  • Off with His Head!: Both the Chapter 3 teaser along with the cinematic trailer for Project: Playtime shows Bron's head having been ripped from his body.
  • Red Is Heroic: He is primarily red in color, and is a genuinely nice guy. Well, most of the time...
  • Shout-Out: His Simpleton Voice is reminiscent of Barney the Dinosaur. In his analog horror tape, his human-like eyes are similar to those of the game over screen from Five Nights at Freddy's.

    Kissy Missy 

Kissy Missy

https://static.tvtropes.org/pmwiki/pub/images/kissymissybluehd_1.png
"Her name's Kissy, Kissy Missy!"
Aggressive Kissy in Project: Playtime
Playtime Co. artwork

Voiced by: Emily Frongillo

Another of Playtime Co.'s products, who is the female counterpart of Huggy Wuggy. She seems friendly enough for now...


  • Adaptational Villainy: In Poppy Playtime Chapter 2, she helps the player and leaves them alone afterwards. In Project: Playtime, she's one of Huggy's unlockable skins and can be played as the monster tracking and killing the Survivors, although the Hour of Joy tape revealed that prior to becoming the player's ally, Kissy openly attacked the employees in the factory.
  • Ambiguously Evil: It's unclear if she's an ally or enemy, or what her motives for helping the player are. Chapter 3 reveals she is on the same side as Poppy, and both of them are willing to help the player in defeating the Prototype. That being said, Kissy did participate in the massacre of the employees during the Hour of Joy, however the tape mainly showed her pushing people away and running rather than the sadistic killing the others did.
  • Ambiguous Situation: In Chapter 3 she's seen holding a photograph of a young girl, implying that girl is someone Kissy was friends with or was Kissy before she became an experiment.
  • Ascended Extra: Only appeared in one poster in Chapter 1; in the next chapter, Kissy Missy is displayed on far more posters, has her own cutout with voice lines, and even appears in her mascot form to help the player open a lever.
  • The Atoner: Assuming that she wasn't possibly under the control of the Prototype during the Hour of Joy, Kissy as of Chapter 3 seems to be trying to make up for her willing participation in the mass slaughter of the Playtime employees by helping the player out alongside Poppy. She is far and away more docile and kind than she was during the Hour of Joy.
    • While going through the Orphanage area, she can be seen sadly looking at a picture of a young child while sitting on a bed. It's implied that the children living in Playtime Co. were also massacred alongside the adults, and that she wants to stop the instigator: The Prototype.
  • Bait-and-Switch: Her entrance in Chapter 2. At first, you hear alarms blaring, and what appears to be Huggy Wuggy waddles toward the player, making you wonder if he survived the last chapter... but then, it's revealed to be Kissy Missy (who has the same character model as Huggy), who proceeds to open a door for the player before leaving them alone afterward.
    • The same thing is done in Chapter 3, as when she tackles you, and pins you to the floor, growling in your face after leaving Home Sweet Home, the light reflects off her fur, making it appear blue, implying she is Huggy Wuggy, before Poppy saves you and then we see her pink fur in the light.
  • Cloudcuckoolander: Her over-the-top train sound effects from the game station paint her as this.
  • Cute Creature, Creepy Mouth: Project: Playtime confirms Kissy Missy has the same mouth nested with sharp teeth as Huggy Wuggy. In the main game, upon cornering the Player in a cutscene, her sharp teeth can be seen briefly.
  • Cute Mute: She doesn't speak when she appears in Chapter 2, yet she helps the player by opening a gate and leaves them alone afterward. All while keeping her adorable default smile the entire time.
  • Dissonant Serenity: As of the trailers for Chapter 3, Kissy is always eerily calm and never loses that goofy smile on her face regardless of the horrors around her. One video depicts her being freed from a board by something offscreen while being transported by train but she remains motionless even as she's covered with blood and surrounded by corpses. Chapter 3 shows she actually did run around slaughtering the nearby employees before plopping right back onto the board.
  • Distaff Counterpart: To Huggy Wuggy, though her official bio reveals she is "more than Huggy Wuggy's better half".
  • Early-Bird Cameo: Appears in a single poster in Chapter 1, before having a larger presence in Chapter 2 (literally speaking, as she finally appears in the flesh).
  • Females Are More Innocent: Contrary to Huggy Wuggy, who sadistically chased the player in Chapter 1, Kissy Missy doesn't try to harm them when she is introduced in Chapter 2. She is benevolent as she activates a lever to open a gate and promptly leaves the player alone afterward. Though the innocence is downplayed by having become berserk during the Hour of Joy just like the other Bigger Bodies, she seems to have given up her aggression by the time the player meets her for the first time.
  • Foil: To Mommy Long Legs, especially as the Chapters progress.
    • Both are tall, gangly, and female product Mascots. While Mommy is plastic, Kissy is a plush.
    • Both have Distaff Counterpart aspects. While Mommy Long Legs is the first of her line, with Daddy and Baby Long Legs following suit, Kissy Missy and the Mini-Wuggys are the additions to Huggy Wuggy's line.
    • Both seem to love children. In Mommy's case, it's built in her role as a caretaker and she hates adults to the point that her grudge becomes the reason she's an antagonist. For Kissy, she leans more toward a Mascot (and thus she chooses to like kids), and grows past her needlessly violent side on the whole by the time you meet her, becoming a supporting protagonist.
  • Gentle Giant: The Kissy Missy mascot from the factory stands at 17 feet tall like Huggy, but unlike him, doesn't want to harm the player, helps them move forward by opening a lever and leaving them alone afterward.
  • Good Counterpart: Seemingly one to Huggy, assuming she is good. She could've easily chosen to attack the player as soon as she opened the gate given how they were cornered, but instead just walked away, making her appear much more benevolent than Huggy.
  • It Can Think: With Chapter 2's point being this, Kissy demonstrates initially that not all the toys are necessarily out for your skin (at least not at first), and can understand things based on context.
  • My God, What Have I Done?: Implied. Like the other toys, she killed the employees around her during the "Hour of Joy" after being freed of her restraints. After she's done, what does she do? Sit back on the board she was latched onto, while coated in blood. She has not been nearly as violent since.
  • Nice Girl: Possibly all she does in Chapter 2 is open a door for you from the other side, and then leave. The fact that she leaves - instead of chasing you down or trying to kill you, like the rest of the factory's creations - is important. In Chapter 3, she's with Poppy Playtime to help you out with defeating CatNap and the Prototype.
  • Noodle People: Shares this with Huggy, though aside from walking she seems to have less motor function, as pulling down a lever next to her requires visible effort.
    • Of note is that she is the only one of the two seen attempting to manipulate objects. She walks the same way as Huggy Wuggy initially does, so it's possible that both of them would have trouble with the switch due to their lack of bones.
  • Palette Swap: Kissy Missy has the exact same character model as Huggy Wuggy, only instead she's pink with lashes.
  • Perpetual Smiler: Just like her counterpart Huggy Wuggy, her smile never leaves her face, even if she's stressed, afraid, on a murderous rampage, or otherwise not in a "smiling" mood.
  • Pink Girl, Blue Boy: She is a female, pink-furred monster, and Huggy Wuggy, her Spear Counterpart, has blue fur.
  • Promoted to Playable: In Project: Playtime, due to having Huggy Wuggy's same character model, she can be played as one of the monsters chasing the players.
  • The Quiet One: Doesn't speak a word or make a noise when she first appears. The first time she makes noise is at the end of chapter 3, where she's screaming in horror at something off-screen.
  • Rhyming Names: Like Huggy Wuggy, her name rhymes: Kissy Missy.
  • Tertiary Sexual Characteristics: Has the same body model as Huggy Wuggy, only is pink instead of blue, has eyelashes and wears a blue bow around her neck.
  • Token Good Teammate: Possibly. She is the only toy encountered by the player that doesn't try to kill them, even going as far as to open a gate for them and promptly leaving afterward. Considering the sadistic intelligence of the toys made by Playtime Co., Kissy Missy could've killed the player who was cornered if she wanted to, but specifically chose not to, a feat made notable by being revealed to have attacked employees during the Hour of Joy.
  • Uncertain Doom: At the end of Chapter 3, as the player and Poppy descend even further down the facility, roaring is heard as Kissy gets caught up in something unseen while waiting at the top. Unfortunately, the two of them don't make it back to the surface to save her and instead get trapped, and we don't see what happened to her either.

    PJ Pug-A-Pillar 

PJ Pug-A-Pillar

https://static.tvtropes.org/pmwiki/pub/images/pj_pug_a_pillar.png
"Do you want to play with PJ?"
Aggressive PJ
Playtime Co. artwork

Voiced by: Micah Preciado

A gigantic Swap-imal that is half caterpillar and half pug. His mascot form is found in the Statues room of the Game Station.


  • Alliterative Name: PJ Pug-A-Pillar.
  • Amazing Technicolor Wildlife: Whatever he is supposed to be, neither pugs nor caterpillars are naturally purple and blue.
  • Angry Guard Dog: A highly aggressive, murderous dog-caterpillar hybrid mascot.
  • Attack of the 50-Foot Whatever: PJ Pug-A-Pillar is ridiculously long with a body length stretching across the room and the obstacle course you encounter the creature.
  • Beware of Vicious Dog: When he says he is hungry for delicious bones, he actually means your delicious bones. This freaky dog will stalk you through the dark and pounce on you the moment you make a fatal error. And while he is a dog mixed with an arthropod, the trope definitely still applies here.
  • Big Creepy-Crawlies: Having a gigantic caterpillar-pug slowly crawl up behind you in the dark is exactly as terrifying as it sounds.
  • Black Eyes of Evil: Just like Huggy, he also has very large, dark pupils. And it is very much obvious that if those eyes made Huggy look freaky, then the same absolutely applies to PJ.
  • Can't Move While Being Watched: Not him, you. The Player Character must survive by playing a form of the game Statues (Red Light, Green Light) while PJ Pug-A-Pillar is slowly coming. You can only move when the light is turned off and stop moving when the light is on, though you can turn your body to look around; if you move when the light is on, you're dead.
  • Creepy Centipedes: While he is supposed to be partially based on a caterpillar, it still applies considering he has an absurdly long segmented body with dozens of legs and he is very much creepy.
  • Dead-End Room: There's only one way out of the Statues room: the way you came in. But you can't go that route because a long caterpillar monster is in the way. If you believe you can escape by reaching the other side of the room, think again. A mountain of rubble blocks the exit. Thankfully, there's a way out of this death trap: pulling yourself into a control room window and jumping down a hole in the ground.
  • Demoted to Extra: An interesting case; PJ is the only mascot other than the two Arc Villains (Huggy and Mommy) to be able to Jump Scare and kill the player, but is not a playable monster in Project: Playtime. However, that choice appears to be justified, since unlike the other monsters, PJ doesn't have Extendable Arms and his length would make him easy for Survivors to avoid. Subverted when during a livestream by Mob Entertainment, PJ was confirmed to appear in Project: Playtime after all.
  • Destination Defenestration: Unfortunately, you can't technically complete the obstacle course, as rubble blocks the way out. The only way to escape the area is by using the GrabPack to lift yourself and break into a control room window.
  • Faster Than They Look: Despite crawling at a slow pace, he will catch up to you instantly the moment you move in the light.
  • I Am Not Left-Handed: PJ moves slowly... but if you move in the light, he'll instantly catch up to you.
  • I'm a Humanitarian: Implied to have eaten children that failed the Statues game. Considering the features of the toy and just how long he is, he's eaten a lot of them...
  • Killed Offscreen: Subvert, a PJ Pug-a-Pillar's dead body can be found as part of the shrine CatNap built for the Prototype in the underground cave system beneath Playtime's factory, but it was confirmed by the developers on Discord that he was still alive, and in RESTRICTED restoration.mp4, you can see that the size of one of the PJ Pug-a-Pillars does not match the one on the shrine.
  • Miracle-Gro Monster: According to his toy box, his main selling point is his ability to grow continuously as long as you give him new body parts. Considering mascots share their features with their toys, and just how long PJ is, this has distressing implications.
  • Mix-and-Match Critters: He's a combination of a dog (likely a pug) and a caterpillar.
  • Obviously Evil: A variation; contrary to other characters that look cuter than their toy counterparts (or at least closer to what was intended), PJ's official Playtime Co. artwork is a pretty accurate rendition of the perpetually grinning, black-eyed predator that he is.
  • Punny Name: His second name is a play on "caterpillar", using "pug" (PJ is a dog) and "pillar" (which sounds like "pillow" (PJ is made to be soft and huggable).
  • Run or Die: It's impossible to fight PJ Pug-A-Pillar. All the Player can do is run from the monster. It's easier said than done, as the Player can only move when the lights are off as PJ crawls towards them.
  • Silent Antagonist: Like Huggy Wuggy, the mascot from the factory doesn't speak like the other toys and silently chases the player.
  • Sole Survivor: PJ is the only one of the threats from Mommy's "games" that isn't killed for failing to dispose of the Player, this is largely due to the fact that he only failed because the Player "cheated" and escaped the game rather than winning legitimately, and so he escapes her wrath.
  • Speech-Impaired Animal: The voice lines provided by his cutout have him speak with a very Scooby Doo-like accent that makes him nearly unintelligible.
  • Trademark Favorite Food: Bones, if his cutout is any indication.

    Boogie Bot 

Boogie Bot

https://static.tvtropes.org/pmwiki/pub/images/boogiebotrender_1_37.png
"Let's bo-bo-bo-boogie!"
Damaged Boogie Bot
Playtime Co. artwork

Voiced by: Zachary Preciado

A small green robot with a black screen for a face, yellow eyes, and treads for feet.


  • Alliterative Name: Boogie Bot.
  • The Blank: One of his damaged copies has his face plate entirely removed, which comes off as disturbing.
  • Chicken Joke: A very terrible example. He says the robot crossed the road because they were programmed to do so. That's not a joke, that's a statement.
  • Cringe Comedy: He can sometimes declare that he loves you. Is this heartwarming or awkward? That's really up for you to decide.
  • Cute Machines: He's a tiny, dancing robot with an expressive screen. Intentional on Playtime Co.'s part.
  • Facial Horror: Downplayed, but one of his toys is actually missing his iconic screen face. Exposing the wiring and metal framework underneath.
  • Life of the Party: His selling point is dancing.
  • Rollerblade Good: Well, treads good to be more precise. But he does have wheels instead of legs.
  • Shout-Out: A screen-faced monochromatic robot toy that dances and talks, similar to Robosapien, a real-life toy from the 2000s whose features were the same.
  • TV Head Robot: Well, a stylized monitor in this case, but it still applies since his face is more or less an LED screen.

    Candy Cat 

Candy Cat

https://static.tvtropes.org/pmwiki/pub/images/candy_cat_render_1_6.png
"Nom nom nom! More! More candy!"
Damaged Candy Cat
Playtime Co. artwork

Voiced by: Avalon Preciado

A cyan chubby cat usually depicted eating candy with her long tongue, hence the name. She is part of the "Kitty Cat" Toy collection, along with Cat-Bee.


    Cat-Bee 

Cat-Bee

https://static.tvtropes.org/pmwiki/pub/images/catbeerender_1.png
"To bee, or not to bee? That is the question!"
Damaged Cat-Bee
Playtime Co. artwork

Voiced by: Rhiannon Moushall

A cute Swap-imal that is half cat, half bee. She is part of the "Kitty Cat" Toy collection, along with Candy Cat.


  • A Dog Named "Dog": A half-cat, half-bee hybrid simply named Cat-Bee.
  • Amazing Technicolor Wildlife: Downplayed since some cats can be yellow and/or black but she stands out due to her yellow fur being very bright.
  • Bait-and-Switch: Her voiced cutout ominously tells you that you should leave - before apparently admitting she was just messing with you.
  • Cute Kitten: She is definitely an adorable feline. Albeit, one with yellow fur, and bug parts...
  • Eye Scream: Models of Cat-Bee scattered across the factory always misses an eye, sometimes even both.
  • Mix-and-Match Critter: Just her name alone, you can already tell what she is a hybrid of.
  • Pungeon Master: Is very fond of making puns with the word 'bee' in them.
    Cat-Bee: I was born to bee with you!
  • Ridiculously Cute Critter: Half-cat, half-bee, all adorable.
  • Virtuous Bees: A friendly bee hybrid.
  • Wham Line:
    Cat-Bee: You need to get out of here...

Smiling Critters

    Smiling Critters 

Smiling Critters

https://static.tvtropes.org/pmwiki/pub/images/smilingcritters.png
"S-M-I-L-E everyday!"
https://static.tvtropes.org/pmwiki/pub/images/smilingcritterslogocharacters.png
Playtime Co. artwork
Voiced by:
Avalon Delaney (Bobby BearHug, CraftyCorn, Hoppy Hopscotch)
Elijah Delaney (KickinChicken, DogDay character cutout)
Micah Preciado (Bubba Bubbaphant)
Madeline Schroeder (PickyPiggy)
A group of plushies, each bearing a different appearance, color, and scent. For more information on Experiment 1188 / CatNap, see his folder.

In General

  • A Dog Named "Dog": Excluding Hoppy Hopscotch, the gang consists of: a dog named DogDay, a cat named CatNap, an elephant named Bubbaphant, a chicken named KickinChicken, a unicorn named CraftyCorn, a pig named PickyPiggy and a bear named whose last name is Bearhug.
  • Alliterative Name: Except for CatNap and KickinChicken, all the other Critters have those: Bubba Bubbaphant, Bobby Bearhug, Hoppy Hopscotch, CraftyCorn, DogDay and PickyPiggy.
  • Amazing Technicolor Wildlife: While DogDay, PickyPiggy, and especially KickinChicken are close enough in color to the actual animals they're based on, the rest of the group consists of a dark red bear, a bright green rabbit, a purple cat, and a light blue elephant. CraftyCorn being white and blue is more understandable, as she's based on a mythical creature anyway.
  • Black Eyes of Crazy: One has to wonder whose idea it was to give the Critters black sclera with white pupils. The fictional characters themselves aren't evil, but their "real life" counterparts found in the game play this trope completely straight.
  • Color-Coded Characters: Each character is associated with a single color.
    • Bobby Bearhug is red.
    • DogDay is orange.
    • KickinChicken is yellow.
    • HoppyHopscotch is green.
    • CraftyCorn is cyan.
    • Bubba Bubbaphant is blue.
    • CatNap is purple.
    • PickyPiggy is pink.
  • Creepy Doll: Just look at these things. How they sold enough for a cartoon is beyond us.
  • Expy:
    • They're one to the Care Bears and their Cousins, being a series of multicolored plushies. They even had their own cartoon series back when Playtime Co was still operating. Some of them also draw direct inspiration from a Bear's traits or a Cousin's species- Bubba borrows his species from Lotsa Heart Elephant, KickinChicken borrows his trait of loving sports from Champ Bear, and PickyPiggy borrows both her trait of loving to eat and her species from Treat Heart Pig.
    • They're also a reference to the Strawberry Shortcake with their scented themes.
  • Ghostly Gape: All the plushies have large gaping mouths.
  • Gender-Equal Ensemble: Four characters (DogDay, CatNap, Bubba Bubbaphant and KickinChicken) are male, four (Bobby Bearhug, CraftyCorn, PickyPiggy and Hoppy Hopscotch) are female.
  • Given Name Reveal: The cartoon episode reveals the names of four of them- aside from CatNap, who is directly named in the show, the credits gives us the names of DogDay, PickyPiggy, and Bobby Bearhug. Future teaser images released on social media would confirm the names of the remaining four, Bubba Bubbaphant, CraftyCorn, Hoppy Hopscotch, and Kickin Chicken.
  • Iconic Item: All of the Smiling Critters have a zipper with a charm attached to the end of it (the animated version has them wear the charm as a necklace). They also have a different scent that they emit.
    • Bubba Bubbaphant has a lightbulb, a symbol of his intelligence, and is scented with lemongrass.
    • Bobby Bearhug has a heart, a symbol of her loving nature, and is scented with roses.
    • CraftyCorn has a flower, a symbol of her creativity, and is scented with jasmine.
    • KickinChicken has a star, symbolizing his coolness, and is scented with ylang-ylang.
    • DogDay has a sun, symbolizing his optimism and cheerful nature, and is scented with vanilla.
    • PickyPiggy has a red apple, symbolizing her hunger, and is scented with citrus flowers (the symbol used being a grapefruit).
    • HoppyHopscotch has a lightning bolt, symbolizing her energetic nature, and is scented with peppermint.
    • CatNap has a crescent moon, a symbol of the night and sleep, and was intended to be scented with lavender. However, an unknown error in his production line caused CatNap to emit a dangerous red poppy-scented gas instead. As a result, Playtime Co. scrapped the CatNap plush after complaints from angry parents.
  • Laughing Mad: In their PlayCo cartoon show, after CatNap emits his red gas to the others, it causes them to laugh uncontrollably after exposure.
  • Meaningful Name:
    • "Hoppy" is a fitting name for a hopping bunny.
    • "Dog days" are a common term for the hottest days of summer, and DogDay's charm is a sun symbol.
    • A Bear Hug is an expression for a big, strong hug. Bobby Bearhug is a loving and friendly bear character.
  • Perpetual Smiler: All 8 of the critters always have their huge gaping smiles on (except in the actual cartoon where they get afraid of the storm).
  • Signature Scent: Instead of a Care-Bear Stare, each of them have the power to emit a special type of scent based off of a different type of plant or flower.
  • Stepford Smiler: Even more than the other cutouts, the Smiling Critters aren't as cheerful as they seem. Besides the voiceless CatNap, all of the talking Smiling Critters start out cheerful in their cutout voice lines, only to start devolving into screams of terror or something similar to it. This is hinted at in the opening cartoon as well, where DogDay fakes his optimism regarding the wind blowing over so the critters can sleep, as he doesn't believe what he's saying himself.
  • Tombstone Teeth: When their mouths aren't completely agape, they sometimes sport these, like CraftyCorn in the image above. They also show up in the cartoon as part of their lip-syncs.

DogDay

  • The Leader: He's the determined leader of the critters.
  • Precious Puppy: He's an adorable dog who is loyal to his friends.

Bobby Bearhug

  • All-Loving Hero: Her description shows she has love and compassion for everyone
  • Beary Friendly: Bobby Bearhug is meant to embody this. Her first voice line in her cutout is telling the listener she loves them.
  • Gender-Blender Name: "Bobby" is usually a nickname for "Robert", but here Bobby Bearhug is stated to be female.
  • Something about a Rose: Her scent is that of a rose and she's stated to be enriched by love and affection.

CraftyCorn

  • Port Manteau: CraftyCorn's name is a mix between "crafty" and "unicorn", suitable for an artistic character.
  • Shrinking Violet: CraftyCorn seems to be quite shy, as her voice in the cutout is soft and timid, and she stutters a little when she speaks. In the cartoon, she cowers underneath her blanket during the storm.
  • Rainbows and Unicorns: CraftyCorn's flower charm is multicolored.
  • Sensitive Artist: CraftyCorn is described as being an artist who finds it important to share her art with others, as well as finding the beauty in anything.
  • Token Super: Downplayed. She's the only mythical creature of the Smiling Friends but it's unknown if she has any powers assocaited with a unicorn.

Hoppy Hopscotch

  • Bunnies for Cuteness: Hoppy Hopscotch is a cute bunny character who appeals to the kid audience of Playtime Co.
  • Righteous Rabbit: Her bio claims she gives enthusiasm to her friends, although she can be loud and impatient she slows down to her friends' pace.

KickinChicken

  • Cocky Rooster: KickinChicken is a male chicken that's depicted with an attitude and full of bluster.
  • Hidden Depths: If KickinChicken's cardboard cutout is any indication, despite being the "cool kid" of the group, he is prone to fear (in other words, one could say he's sometimes a bit chicken). When you press the button on the cutout, he's hesitant to step outside and asks the player to come with him.
  • Totally Radical: KickinChicken's gimmick. A promotional stand in Playcare outright calls him the "cool kid" of the group.

PickyPiggy

  • Gluttonous Pig: PickyPiggy is a pig and the Big Eater of the group. Her cutout has her eating an apple and in the intro of the show she eats a burger.
  • Ironic Name: PickyPiggy isn't actually picky, but will eat just about anything.
  • Pink Means Feminine: PickyPiggy is colored pink and she is female.

Bubba Bubbaphant

CatNap

  • Cats Are Lazy: His name refers to the habit of cats sleeping a lot, and he's associated with sleep. However his description rather disturbingly says he prefers to watch his friends sleep.
  • Cute Kitten: His show version is supposed to look cute.
  • Odd Name Out: He's the only Smiling Critter to not have an Alliterative Name.
  • Sleepyhead: The cartoon version of CatNap appears to be this, as he’s shown being dragged on a road trip by Bubba while asleep. Of course, his real version is anything but.
  • The Voiceless: Unlike the video game counterpart (which sometimes, albeit rarely, speaks), CatNap never says a single word of dialogue in the cartoon. Even his cutout doesn't speak, just snores.

    Bigger Bodies Smiling Critters 

Bigger Bodies Smiling Critters


  • Cruel and Unusual Death: Basically confirmed, given DogDay said that what happened to him is what CatNap did to them, not to mention the cardboard cutouts which contain several of them screaming with the implication that this was referring to the Bigger Bodies Smiling Critters.
  • Defector from Decadence: They apparently refused to participate in the atrocities orchestrated by the Prototype. For this, they paid dearly.
  • The Ghost: CatNap already killed them all by the time they arrived at the Playcare, and DogDay is the only one seen because he's the Last of His Kind. As a result, they are never shown on-screen.
  • Posthumous Characters: According to DogDay, the other Smiling Critters Mascots (from the Bigger Bodies Initiative) have been long killed and devoured by CatNap's cronies.
  • Too Good for This Sinful Earth: According to DogDay, they resisted the control of The Prototype and paid dearly.

    Bigger Bodies DogDay  

Bigger Bodies DogDay

https://static.tvtropes.org/pmwiki/pub/images/belts_dogday_1.png
"You... You're Poppy's angel. Come to save us...! Nothing left to save, not here..."

Voiced by: Baldwin Williams Jr.

The Bigger Bodies Initiative also made versions of each of the Critters, but after the Hour of Joy, CatNap sealed them all away to be devoured by the smaller plushies. By the time the player makes it to Playcare, DogDay is the only one left.


  • Advertised Extra: Even though Bigger Body DogDay is shown on the thumbnail of the first gameplay trailer for Chapter 3, in reality, he only appears as a Plot-Irrelevant Villain who provides exposition regarding what CatNap does to "heretics", before being controlled by the Smiling Critter plushies and forced to chase the player. When the player escapes him, he is never seen again.
  • And I Must Scream: DogDay had it rough in that aspect: he got his lower half ripped off for daring to oppose CatNap and The Prototype, was left strung out weakened and without food for years until he gets a Fate Worse than Death that includes the Mini-Critters entering his orifices and possessing his body to attack the player.
  • Big "NO!": DogDay lets out one when a number of plushies crawl into his body and take control of him.
  • Black Eyes of Crazy: DogDay doesn't have these until after he's been taken over by the plushies, instead only having empty black pits.
  • Crucified Hero Shot: He's strung up in this position when you find him.
  • Face–Monster Turn: Upon finding him torn apart and imprisoned by CatNap, the plushies take control of the non-malicious monster counterpart of DogDay and turn him against the player.
  • Fate Worse than Death: Courtesy of the Mini-Critters, who invade his body by entering all his orifices and take control of him.
  • Fighting from the Inside: Has just enough time to warn the Player to run away before the Mini-Critters take control of his body.
  • Half the Man He Used to Be: DogDay was torn in half by CatNap for trying to resist the Prototype. He's very much alive and in great pain.
  • Heroic Canines, Villainous Felines: He is a dog and turned against the villanious CatNap.
  • I Will Only Slow You Down: He tells the player that they have to stop the prototype and CatNap, and to leave him behind.
  • Last of His Kind: Thanks to CatNap, DogDay is the last full-size Smiling Critter left. But this doesn't last long for him as his attempts to explain the situation to the player draw the attention of the plushies.
  • Mr. Exposition: When the player finds him, DogDay gives key information about CatNap and The Prototype. He gets invaded and possessed by Mini-Critters for it.
  • Orifice Invasion: The miniature Smiling Critters hijack DogDay's body by crawling en-masse through his torn-open torso, eyes, and mouth.
  • Too Good for This Sinful Earth: DogDay was one of the Bigger Bodies Smiling Critters who resisted The Prototype's control and is tortured by CatNap for his troubles. When the player meets them, he tells them to leave them behind yet still gives them words of hope and encouragment. He immediately has his insides eaten up by the mini-critters.

    Mini-Critters 

Mini-Critters

https://static.tvtropes.org/pmwiki/pub/images/mini_critters_cutout.png

Smaller toys of the main Smiling Critters brand. They inhabit the Playhouse, and are aggressive and vicious, capable enough of jumping and attacking a grown adult.


  • Adorable Abomination: They're fun-sized versions of the beloved Smiling Critter characters, but they're brutal and deadly when they gang up.
  • Bears Are Bad News: The mini Bobby Bearhug toys, unlike the character they represent, are malevolent and callous.
  • Beware of Vicious Dog: These DogDay toys are not friendly, alright...
  • Cats Are Mean: The mini CatNaps, not unlike the actual mascot that stalks the player throughout Chapter 3.
  • Cocky Rooster: The tiny KickinChicken plush toys play this entirely for horror.
  • Cowardly Mooks: They follow the player restlessly throughout the Playhouse, but whimper and scatter like scared dogs whenever hit by a flare. They get over it quick enough though, which means the player has to move, and fast.
  • Cruel Elephant: The mini versions of Bubba Bubbaphant are definitely this.
  • Cute and Psycho: They are cutesy, adorable stuffed toys, but they are ferocious and carnivorous beings that will jump whoever dares trespass their territory.
  • Defector from Decadence: At least some of the Mini-critters turned against CatNap and the Prototype given how many of their corpses litter the shrine.
  • Devoured by the Horde: The fate of whatever unlucky bystander who get caught. Footage from "The Hour of Joy" showcase a bunch of Mini-Critters jumping an employee and mauling him.
  • Giggling Villains: They laugh as they follow the player, as if taunting them about the fate that awaits them.
  • Green and Mean: The Hoppy Hopscotch plushies are green in color, and ferious little beasts.
  • Hair-Raising Hare: Again, the Hoppy Hopscotch plushies.
  • Killer Rabbit: There are a number of living Smiling Critter plushies scattered around chapter 3. They're every bit as deadly as the much larger toys.
    • It's quite literal for the Hoppy Hopscotch plushies, who are actual rabbit toys.
  • Mini Mook: Are this for CatNap. The Playhouse is his main base, and they serve as his eyes across their headquarters. But at least the whole roster of Critters was made.
  • Monstrous Cannibalism: The full-sized Smiling Critters were apparently used by CatNap to feed the countless plushie Critters.
  • Pint Sized Power House: Don't let their tiny size fool you, they're capable of attacking a full-grown adult as seen in the "Hour of Joy" tape.
  • Psycho Pink: PickyPiggy plushies, being pigs, are pink and they're just as deranged and violent as its fellow critters.
  • Red Is Violent: These Bobby Bearhug toys are red in color, and dangerous.
  • Sinister Swine: The PickyPiggy toys count, no doubt about that.
  • Stalker without a Crush: They will follow the player around the Playhouse, while growling and giggling menacingly at them, and will flee if hit with the flare hand-gun.
  • Undying Loyalty: To CatNap, and by extension The Prototype too.
  • Weakened by the Light: They scatter away from the player after flares are shot at them.
  • Why Did It Have to Be Snakes?: They whimper and flee when the player fires flares at them.

Other Toys

    Daddy Long Legs & Baby Long Legs 

Elastic toys created after 1991 following Mommy Long Legs' popularity. They are depicted as her husband and child respectively.


Tropes applying to both

https://static.tvtropes.org/pmwiki/pub/images/longlegsfamily.png
Clockwise; Mommy Long Legs, Daddy Long Legs and Baby Long Legs
  • Ambiguous Situation: Are there living mascots of them within the factory? And if there is, are they good or bad?
  • Early-Bird Cameo: Possibly. Posters of them are seen throughout chapter 2, but are never encountered. With Chapter 3 on its way, they might make their debut, following Mommy Long Legs' death.
  • Friendly Neighborhood Spider: Just like Mommy, they are also based on this idea. Although it's unknown if they live up to this or not.
  • Meaningful Name: "Daddy Long Legs" is common the name given to the Pholcidae Cellar Spider, due to its long limbs. It gives its namesake to the entire "Long Legs" toy collection.
  • Unseen Evil: Maybe. They are not met in-game other than through posters in Chapter 2. Considering Mommy Long Legs died at the end of Chapter 2, who knows if her "family" will be pleased to hear about this in the next chapter...

Tropes applying to Daddy Long Legs

https://static.tvtropes.org/pmwiki/pub/images/daddylonglegsprojectplaytime.png
Daddy Long Legs' Skin in Render
https://static.tvtropes.org/pmwiki/pub/images/daddylonglegsplaytimecoartwork.png
Playtime Co. artwork
  • Ascended Extra: Only appears in a single poster in the main game, but is playable as of Project: Playtime.
  • Dastardly Whiplash: Daddy Long Legs has a blue handlebar mustache, which surely stretches like any of his other limbs.
  • Fun T-Shirt: There is a poster of Daddy grilling burgers and hotdogs while wearing an apron saying "Hi hungry, I'm Dad."
  • Pink Girl, Blue Boy: Like Huggy and Kissy, Mommy Long Legs is pink in color, while her husband Daddy Long Legs is blue.
  • Promoted to Playable: He's playable in Project: Playtime, due to having Mommy Long Legs' character model and being an unlockable skin for her.
  • Scary Teeth: His Project: Playtime model showcases that the Daddy Long Legs mascot as shark-like teeth inside his mouth, unlike Mommy Long Legs.
  • Spear Counterpart: To Mommy Long Legs.
  • Tertiary Sexual Characteristics: Daddy Long Legs' design differs from Mommy in order for you to understands it's male: he's blue (in contrast to Mommy's pink color), has a fedora hat, bowtie and buttons on his lower abdomen and shoes.

Tropes applying to Baby Long Legs

https://static.tvtropes.org/pmwiki/pub/images/babylonglegs_3.png
Baby Long Legs' artwork
  • Ambiguous Gender: It's unknown what gender Baby Long Legs is supposed to be. It's implied to be male, considering Playtime Co. has a tendency to put lashes on its female characters, which Baby Long Legs lacks.
  • Baby-Doll Baby: Baby Long Legs is clearly designed to be this.
  • Babies Ever After: A meta example. Following Mommy Long Legs' success, the company then created a "husband" for her, Daddy Long Legs, and afterwards released their common child, Baby Long Legs.
  • Babies Make Everything Better: The Baby Long Legs toy, created as the offspring of the popular Mommy Long Legs.
  • Spinoff Babies: A marketing example, as Baby was created after the popularity of the Mommy Long Legs toys.

    Mini-Huggies 

Mini-Huggies

https://static.tvtropes.org/pmwiki/pub/images/mini_huggies_alt_1.png

Miniature versions of Huggy Wuggy that only appear in the Wack-A-Wuggy section of the Game Station. In Project: Playtime, they are Huggy Wuggy's eyes across the factory, as well as adversaries players must face if they end up thrown in the sewers.


  • Adorable Abomination: They are smaller version of the adorable Huggy Wuggy, but they are just as bloodthirsty as the real thing.
  • Adorable Evil Minions: To Huggy Wuggy as of Project: Playtime.
  • All Webbed Up: After their demise at Mommy Long Legs' expense, their bodies can be seen in the Game Station's webs along with Bunzo Bunny's.
  • Ambiguous Situation: In Chapter 2, Mommy Long Legs kill them and hang their bodies above the Game Station. However, the only one missing is the yellow Mini-Huggy. Did he survive Mommy's wrath, or was he forgotten by the developers?
  • Ascended Extra: In Chapter 2, they're the main threat of the Wack-A-Wuggy game, but don't appear after that level since Mommy slaughters them afterwards. They have a larger presence in Project: Playtime, where they are not only Huggy Wuggy's eyes across the factory (calling for him when Survivors are spotted), they are also found inside the sewers where the monsters throw downed survivors, who must then play Wack-A-Wuggy until they are rescued by a fellow co-player (otherwise the Mini-Huggies will definitely kill them).
  • Asshole Victims: They're sadistic little bastards who would've hurt the orphans if a string didn't hold them back, but Mommy slaughters them and hangs their bodies above the game station when they fail to kill The Player. Chapter 3 reveals they also took part in the "Hour of Joy" and are seen murdering an innocent worker. Do you still feel bad for them now?
  • Cute Creature, Creepy Mouth: Not unlike their bigger counterpart, Mini-Huggies have jaws filled with pointy sharp teeth.
  • Foreshadowing: One of the trailers for Chapter 2 features Mommy grabbing a Huggy plushy small enough to match Poppy in size. At first, it just seems like a fake-out for the real Huggy Wuggy, but you do face this tiny Huggy and its pals in the chapter.
  • Imminent Danger Clue: When you hear a low, canine-like growling getting louder, it means a Mini-Huggy is about to kill you.
  • Karmic Death: They're bloodthirsty little demons who would hurt the orphans and feast on intruders, and during the "Hour of Joy," they attacked and ate an innocent worker with the Smiling Critters. However, Mommy Long Legs kills them after the Player wins the Wack-A-Wuggy game.
  • Machine Blood: Like their bigger counterpart, as shown in the cinematic trailer of Project: Playtime where a survivor stomps on one's head.
  • Mini-Me: As the name implies, they're smaller versions of Huggy Wuggy.
  • Mini Mook: They serve as this towards Huggy Wuggy in Project: Playtime where they will scream for him if a Survivor passes near them.
  • Neck Snap: If the Player is unable to hit them in time, they'll leap onto the Player's head, tightly gripping it, and throw their entire body to the side with enough force to break their neck.
  • Pint-Sized Powerhouse: They're shorter than Huggy Wuggy, but they're just as dangerous and capable of taking down the Player, who's bigger than them.
  • Would Hurt a Child: The only reason they didn't is that strings were used to pull them back.

    Barry 

Barry

https://static.tvtropes.org/pmwiki/pub/images/barryrender.png

A cart encountered in an underground labyrinth, which serves to transport toys across the factory.


  • We Hardly Knew Ye: Barry's only purpose is to break a wall that blocks the player from moving further down the factory. After that, it falls down a pit and is presumed to be destroyed.

Rejected Toys

    Daisy 

Daisy

https://static.tvtropes.org/pmwiki/pub/images/daisyhd.png
"I'm rooting for you. Get it? Root?"
Playtime Co. artwork

Voiced by: Emily Frongillo

A thin, small, puppet-like toy that looks like her namesake flower. While her character is present throughout posters in the factory, a marionette bearing her effigy was rejected for being too scary for young children.


  • A Dog Named "Dog": A daisy flower named Daisy. Also counts as Floral Theme Naming.
  • The Artifact: In the initial trailers for Chapter 2, Daisy was the hazard lowering towards you during the music memory game instead of Bunzo, crawling down via her power instead of being lowered by a rope. A lack of a sound cue for her getting close was cited by Mob Entertainment as the reason she was cut, but her model is still utilized in-game as a gold collectible, she appears on posters throughout the facility, she has a talking cutout just like the various other toys in the game (including Bunzo himself), and she even appears as a rejected toy design.
  • Cute, but Cacophonic: Has the most high-pitched voice imaginable. While her artwork is rather adorable, it adds to the actual toy's creepiness.
  • Don't Explain the Joke: One of her puns has her state she is rooting for them, and then ask if they got the joke.
  • Icy Grey Eyes: She has stormy greys which can seem cute at first, but heavily lean into uncanny territory.
  • Nightmare Fuel: An in-universe example - children were frightened of the movement the puppet based on her had, which caused the toy idea to be scrapped.
  • Noodle People: Essentially the only parts not stick-thin are her head, leaf hands, and feet.
  • Perverse Puppet: The character has only appeared as a product and a collectible, but the creepy lifeless look and proportions it has to make it unsettling.
  • Plant Person: She is an anthropomorphic flower. Of course, she would be this!
  • Pungeon Master: Her cardboard cutout makes plant-themed puns. Lots of them.

    Sir Poopsalot 
https://static.tvtropes.org/pmwiki/pub/images/sir_poopsa_lot_1.png

A toy cat in a suit sitting on a toilet, found among the rejected toys.


    Owen the Oven 
https://static.tvtropes.org/pmwiki/pub/images/owen_the_oven_1.png

A toy oven with a face. Found among the other rejected toys.


  • Alliterative Name: Owen the Oven. Also counts as Rhyming Names.
  • Big Ol' Unibrow: His handle makes it look like he has this.
  • Expy: To the E-Z Bake Oven.
  • My Little Panzer: It gets hot enough to cause serious injury to a child.
  • Our Lawyers Advised This Trope: The likely reason it was rejected, as children who played with it received second and third-degree burns.
  • Perpetual Frowner: The handle of the oven functions as a unibrow, giving the toy a perpetually grumpy expression.
  • Take That!: Obviously based on the E-Z Bake Oven, who got lawsuits for second and third degree burns in real life, Owen The Oven was scrapped for this very reason.

    Kick-Me Paul 
https://static.tvtropes.org/pmwiki/pub/images/kick_me_paul_1.png

An anthropomorphic ball toy that was scrapped for its ridiculous, uninteresting concept. It was given a second chance and renamed "Push-Me Paul", but was scrapped for good afterwards.


  • Actually Pretty Funny: It was scrapped for being a "laughing stock" when it was introduced in the meeting room.
  • Butt-Monkey: The whole concept of this toy is to literally kick and throw him around.
  • Hated by All: His rejection paper outright says "Nobody likes him".
  • Perpetual Smiler: Has a default smile on, which comes out as funny considering he's meant to be kicked and pushed around.
  • Punny Name: "Paul" sounds like "ball". A proposition was made for his name to be changed to "Pauly" so it would rhyme with the aforementioned "Kick-Me".

    Love Bug 
https://static.tvtropes.org/pmwiki/pub/images/love_bug_coloured.png

A scrapped toy we see blueprints for in Chapter 2.


    Petite Pooch 
https://static.tvtropes.org/pmwiki/pub/images/petite_pooch_coloured.png

Another scrapped toy we see. She might be the finalized version of the Dummied Out "Love Dog".


Other Creations

    "The Prototype" (UNMARKED SPOILERS

Experiment 1006: "The Prototype"

https://static.tvtropes.org/pmwiki/pub/images/theprototype_4.png

Voiced by: Elija Delaney, Nola Klop, Eric True, Avalon Delaney, Baldwin Williams Jr., Micah Preciado, Joaquin Augusto

One of the numerous experiments of Playtime Co., labeled "Experiment 1006". He's presumably another of the company's toys brought to life like Huggy Wuggy, Mommy Long Legs and CatNap, but what exactly he is has yet to be revealed. All that's known about him so far is that the company was doing its best to keep him contained...


  • Admiring the Abomination: The Prototype is stated to be incredibly dangerous and has killed many people within the facility... and yet his noteworthy intelligence and power also make him "wonderful". One of the messages on the walls in Chapter 1 presumably written by Huggy calls the Prototype a savior and CatNap worships him, contrasting with how Mommy fears being assimilated by him.
    "The Prototype has saved us! Isn't he wonderful?"
  • Ambiguous Robots: His hand appears to be mechanical, but also contains human bones. Hidden text in the Episode 1 trailer reveals that he has a vestigial digestive system. Considering how little has been revealed, it's anybody's guess what he is.
  • Ambiguous Situation: In the second tutorial of Project: Playtime, a deep male voice orders the monsters to capture the Playtime employees and kill them to prevent the creation of new living toys. This voice is never identified, but the mysterious Prototype, who's known as some kind of "savior", is the most likely character to have such authority over the other experiments.
  • Arc Words: Expect the word "wonderful" or the phrase "isn't he wonderful?" to show up anytime he's directly mentioned or alluded to.
  • The Assimilator: Based on Mommy Long Legs' last words, he seems to be this. He even seems to have human bones in his arm, likely belonging to the unfortunate worker who got locked in his cell with him. Likely one reason why CatNap's shrine to him has countless parts of other mascots, in an attempt to please him.
  • Being Tortured Makes You Evil: One tape in Chapter 3 features the Prototype asking Dr. Harley Sawyer if he even feels anything as he sticks, beats and tears at the flesh of the experiments, to which Sawyer indifferently replies he does all of it just For Science!. The Prototype mockingly thanks Sawyer and remarks he too has been learning from him. It is implied something happened to Sawyer after this conversation, and the Prototype went on to have no qualms about slaughtering the entire staff of the factory upon enacting The Hour of Joy.
  • Benevolent Boss: Implied to be one to CatNap; while he does ultimately Devour the Dragon, that was after CatNap sustained likely mortal injuries and held himself open for the fatal blow, which is quick and clean.
  • Big Bad: He's the main antagonist of Poppy Playtime as a whole, being the most powerful and dangerous creature that Playtime Co. has created. This is only further cemented in Chapter 3 when it's revealed that the Prototype was the mastermind behind the "Hour of Joy", where he caused almost every other toy to go insane at once and had them indiscriminately slaughter every single Playtime employee on site, regardless of whether or not they had a direct hand in the experimentations or even if they knew the true dark side of Playtime. Even the innocent orphans at Playcare are heavily implied to have not been spared. Poppy's entire motivation for dragging the player deeper into the facility is so she can get their help to kill him.
  • Big Good: As the implied leader of the monsters in Project: Playtime, the Prototype wants the factory's employees killed both to feed his minions and to prevent the creation of new toys. As such, he comes off as the lesser evil of that game, with the survivors acting as Punch-Clock Villains under the service of a factory that indulges in horrifying human experimentation.
  • Body Horror: Paying closer attention to his mechanical arm reveals human bones that have been incorporated into the mechanical structure.
  • Body of Bodies: In Chapter 3, we find an effigy/shrine comprised of various mascots wrapped around a mechanical structure/endoskeleton, supposed to represent the Prototype. According to Ollie, the effigy is a fairly accurate representation but the real thing looks much more horrifying.
  • Bones Do Not Belong There: He has human bones incorporated into his otherwise mechanical arm, which were probably taken from the specialist that he killed.
  • Character Catchphrase: It is heavily implied that the person who urges the protagonist to "GET UP" in the post-death scenes is the Prototype. In Project: Playtime, it is said by a deep male voice to Huggy Wuggy in the tutorial and during Chapter 3 you can also hear him repeatedly saying that during the hallucination sequence at the orphanage.
  • Creepy Long Fingers: The hand that likely belongs to him sports long, spindly fingers that make grabbing Mommy Long Legs' remains a breeze.
  • Dark Messiah: The orchestrator of the Hour of Joy and the leader of the uprising, his followers are fanatically devoted to him. CatNap outright worships him as a god, and the scene where he kills CatNap is presented with an almost religious sense of awe as the Prototype's hand descends in a pillar of light.
  • Deadpan Snarker: Has shades of this when asking Harley Sawyer whether or not he feels guilt. When The Doctor dismisses him and talks about how much he learned about him, The Prototype gives a giddy and sarcastic "Thank you!"
  • Destroy the Security Camera: He temporarily disabled a security camera using a homemade laser pointer as part of an escape attempt.
  • Didn't Think This Through: The Prototype's consistent Fatal Flaw.
    • He comes up with a simple, but pretty clever plan and makes a tool out of what is available in order to get someone to open his cell. He didn't consider that more than one person would be around to check in on the room, so while he's busy killing one, the other closes the door before it's too late.
    • He successfully pulls off an escape/sabotage plan with the help of a boy he befriended. However, while under directions Theo was capable, the Prototype was otherwise neglectful enough that Theo electrocuted himself by accident. This leads not only to the Prototype sacrificing his own freedom, but also to Theo getting turned into CatNap (which the Prototype is opposed to greatly in the first place), and possibly going insane from the trauma afterwards.
    • The "Hour Of Joy" happens exactly as planned, but the mascots and experiments have nowhere else to really go, and there's no one to feed them. So aside from the torture now being toy-against-toy, nothing actually changed in spite of the massacre.
    • The Prototype has a new enigmatic plan he is enacting by assimilating people and toy parts. This ignores how he's not only experimenting on himself using other toys, but also robbing the other toys of the individuality they still have.
  • The Dreaded: As Mommy Long Legs gets Ground by Gears, she dreads becoming part of "him", likely referring to the Prototype. Whatever this thing is, if Mommy Long Legs is afraid of him, then that's a bad sign.
    • It's also implied that this is how the employees feel about the Prototype. The fact that he was kept constantly locked up and monitored 24/7 while Mommy Long Legs was allowed to freely interact with the children speaks volumes about how dangerous he is.
  • Escaped from the Lab: Ten years before the main story, the Prototype somehow managed to escape containment and seemingly killed the employees en masse. With all the employees dead, he's now free to roam around the factory at his leisure.
  • Evil Puppeteer: One of the loading screens in Project: Playtime portrays him like this, showing his hand puppeteering Mommy Long Legs. The simultaneous, factory-wide massacre executed by hundreds of toys during the Hour of Joy implies this is not metaphorical.
  • Evil Sounds Deep: If the voice that commands Huggy Wuggy in Project: Playtime's monster tutorial truly belongs to him, then he sounds downright demonic.
  • Even Evil Has Standards:
    • While attempting to escape the facility with the help of a local orphan, Theodore Grambell, the latter gets severely electrocuted after an accident with a GrabPack, and instead of successfully getting out, the Prototype decides to go back and get him somewhere he can be found and saved in time, costing him his perfect exit, but saving the child. For all the good that amounted to.
    • The moment CatNap is defeated, The Prototype comes out of the ceiling to finish him off and retrieve his body. However, he appears to realize how cruel this is upon seeing CatNap back away in fear, pauses and gestures as if trying to frame what he's about to do as an act of mercy. Only after CatNap consents to being sacrificed by assuming a praying pose before The Prototype does he swiftly stab the cat on the head and pull him into the light, as if taking him to heaven.
    • He also clearly despises Harley Sawyer and Playtime Co. for the atrocities they have committed. He calls out the former for his Lack of Empathy towards all the experiments he helped create, imprison, and torture.
  • Fakeout Escape: The Prototype pulls one of these by disabling the security camera and then hiding in a blind spot while it's offline. It works and an employee comes to open the door as planned, but another employee can relock the door before the Prototype can escape.
  • Fate Worse than Death: Mommy Long Legs implies that this is what happens when a toy's caught by 1006.
    Mommy Long Legs: He'll make me part of him! You can't do this to me!
  • Foreshadowing: Hints of the Prototype's existence are shown earlier in the game.
    • To the right of the first energy socket to turn the power back on is a drawing of a clawed hand (likely the Prototype's) on a bloody wall with the word "wonderful" next to it.
    • Another one was during the tape at the end of Chapter 1, as it shows the creature's hand on the tv screen while a researcher documents the monster going on a rampage. The claw is in the same pose as in the drawing seen earlier.
    • A possible death message in Chapter 1:
      Exp. 1006
      Isn't he wonderful?
    • Another reveal comes in Chapter 2's teaser, as the words: "Make me part of him" are carved in the ground. Brightening the image also reveals his claw creeping in from the side.
  • The Ghost: We only know that he exists through the VHS tapes found at the end of each Chapter that detail the company's attempts to keep him contained, and have yet to see him in person. However, when the VHS tapes on him are played, a robotic hand appears on the screen playing the tape; at the end of Chapter 2, a very similar hand drags away the remains of Mommy Long Legs, heavily implying that it's his hand, and that same hand appears to finish off a mortally wounded CatNap.
  • Greater-Scope Villain: Alongside Harley Sawyer for Project: Playtime. Sawyer created the toys that the Resource Extraction Specialists must avoid, but the Prototype is the one leading and directing them.
  • The Guards Must Be Crazy: One specialist decided to enter the Prototype's room alone after he seemingly escaped, and paid for it with her life. Note that this room had no exit, and anyone with experience with cameras situated in room corners knows that the only spot to hide is right under it.
  • Horrifying the Horror: Despite being a crazed, sadistic monster herself, Mommy Long Legs is terrified of him. Averted with CatNap, who openly admires the Prototype and worships him, to the point where he allows the Prototype to finish him off when he can no longer live. Huggy also seems to respect him.
  • Human Resources: The Prototype seems to collect the remains of dead toys and incorporate them into his body. Based on the human bones in his arm, he may have also done this with human corpses.
  • Insecurity Camera: The camera used to monitor him had a blind spot, as he was able to hide in it to convince the specialists that he had already escaped.
  • It Can Think: Chapter 2's tape on him reveals that he knows how to create devices like laser pointers, tamper with the cameras, and hide away from the surveillance system, and he's openly described as being smart.
  • Jumping Off the Slippery Slope: Heavily Implied. At first, the Prototype seems far more intent on attacking the Playtime Co. employees than anyone else, which is pretty reasonable considering its circumstances. It also blows a chance to escape to bring Theodore back the facility for treatment when he gets electrocuted following its orders, only for the kid to made into CatNap. It also only instigated the Hour of Joy after it had a talk with Harley Sawyer where it asked if the man felt any guilt for what he was doing, with him confirming that he didn’t. This likely not only confirmed that Harley specifically absolutely deserved to die, but that this would be its and all the other toy/children's lot in life forever unless someone took action.
  • Locking MacGyver in the Store Cupboard: He was somehow able to construct a laser pointer using the components of an alarm clock in his room.
  • A Lighter Shade of Black: Both it and Playtime Co. are absolute scumbags, but in comparison to the Company's unbelievably inhumane cruel and petty experimentations and practices, the Prototype is much more ambiguous, but wants to free the Mascots (as well as the children, possibly) and detests Playtime Co. fairly unambiguously. It helps that the Prototype has had a redeeming moment in the past that cost it its freedom, and has yet to be hostile toward the player as of Chapter 3 (though it does display a willingness to turn on a close ally). It's possible it was much more willing to not harm the innocent, and time passing by simply drove it to extremes such as the indiscriminate "Hour of Joy" massacre.
  • Mechanical Abomination: Its hand alone is skeletal (helped by the fact it has human bones entangled in its structure), with needle-like fingers and has enough strength to puncture through the back of CatNap's head and lift him completely out of a room.
  • Meaningful Name: Given its name, the Prototype was possibly the first (or one of the first) attempts by Playtime Co. to make a living toy.
  • Mercy Kill: Possibly gives one to CatNap after the latter ends up horribly burning himself during his confrontation with the player. The Prototype's hand extends out of a nearby vent and reaches out to CatNap, initially threatening but quickly changing to an almost beckoning gesture before he stabs CatNap through the mouth. Notably, CatNap himself gets into a praying position when the Prototype offers its hand and doesn't resist even when the hand is clearly about to stab him, though it's unclear if CatNap willingly allowed his idol to invoke You Have Failed Me, offered himself up to be absorbed, or just wanted a way out from the pain of his wounds.
  • Non-Standard Character Design: Unlike the other experiments/toys, that look colorful, cute, and childlike, the Prototype's hand and arm look something straight out of Terminator.
  • Nothing Is Scarier: Compared to the other toys we have very little information about him, which only serves to make him more threatening.
  • Pet the Dog:
    • The ARG for Chapter 3 details how the Prototype convinced a boy named Theodore to sabotage Playtime and open a maintenance door, which led to an accident and the boy's transformation into CatNap. It is implied that the Prototype was honestly hoping for all the children to escape the factory, and he dropped the plan to leave the injured Theodore in the care of the faculty members. Afterward, it is said that he didn't mind CatNap following him around. This, however, becomes subverted after being defeated by The Player, as he kills CatNap and takes his body for unknown purposes....and possibly double subverted, as CatNap's body language implies he was fully on board with this.
    • In a bitterly ironic scene from the "Sleep Well" music video, CatNap extending a friendly hand to one of the Mini-Critters is followed by him despondently scratching an image of his human self on the floor while The Prototype pats him on the shoulder. This further conveys that for all his faults, The Prototype did care for CatNap even in the end.
  • Phrase Catcher: He's associated with the phrase "Isn't he wonderful?"
  • Psycho Prototype: He is described as having "an alarming willingness to commit violence" and caused the massacre of Playtime Co.'s employees.
  • Shout-Out: His metal claw with long needle-like fingers looks a lot like the Other Mother's hand.
  • SkeleBot 9000: The only part of him which has been seen is a skeletal-looking metal claw.
  • Spell My Name with a "The": He's always referred to specifically as The Prototype.
  • Stalker without a Crush: Considering it suddenly appears after Mommy Long Legs' death to take her corpse, the Prototype's been following the Player in the shadows since they arrived at the derelict factory.
  • Super Prototype: Zigzagged. Log 08502 says that "The Prototype seems to possess an unprecedented level of intelligence beyond that of all other test subjects", and he is highly resourceful and cunning. However, these traits also make him extremely hard to control and keep contained, such that the other experiments have to be 'suppressed' to not develop the same traits.
  • Trapped in Containment: Happens to the unfortunate surveillance specialist who gets locked in the Prototype's room, and does not survive the experience.
  • Unseen Evil: So far, we've only got glimpses of this thing as his massive claw drags the remains of Mommy Long Legs away, and kills CatNap. He was briefly talked about in VHS tapes describing his intelligence and murderous nature. But, apart from those factors, we have no idea what the Prototype is, what he's plotting, or why he's lurking in the shadows.
  • Voice Changeling: When we finally hear the Prototype's voice in a VHS tape with Harley Sawyer, it sounds like many voices speaking in turn, shifting between masculine, feminine, and almost demonic voices within the same sentence. He even possesses the ability to mimic others' voices, repeating a phrase Sawyer just said to it with his own voice!
  • Well-Intentioned Extremist: Ambiguous. The Prototype's larger motives are shown to be very enigmatic and bigger than what The Player thinks, however it appears that the Prototype despised the gruesome practices of Playtime Co. and Harley Sawyer, with him saving the life of Theodore and orchestrating the entire massacre of Playtime Co. to free all the experiments. That said, the Prototype shows extreme actions and is willing to pit the toys against each other and even kill those for his benefit, leaving his morals and goals muddled.
  • Why Isn't It Attacking?: The Prototype appears within seconds of Mommy Long Legs' death which shows that he's aware of the player's existence and actions, however, he lets the player progress unharmed. This is in contrast to his highly aggressive nature as described in the tapes and suggests that he has some other plan for the player, though what that could be is currently unknown.
    • He also appears to directly kill CatNap following the latter's burning at the player's hand, notably from one of the same vents CatNap was using as an angle to attack the player from during their confrontation. Even though he can easily come down and deal with the player himself, he just impales CatNap and takes the body away... though it's also implied that, if he is indeed the thing that ambushes Kissy Missy afterwards, he was using the player to lead him to her and Poppy.
  • Would Hurt a Child: It's implied the "Hour of Joy" it orchestrated indiscriminately killed the children present as well as the adults, based in just how many bodies and the variety of sizes they had in the tape recording, and how Kissy Missy can be found sadly staring at a child's picture in the Orphanage area.
  • You Are Number 6: He is referred to as "Experiment 1006".
  • You Have Failed Me: He kills CatNap after the latter gets electrocuted by the Player, despite CatNap still being alive and functional, although it is not entirely clear whether this is a punishment for his failure or for some other reasons still unknown.

    Miss Delight 

Miss Delight

https://static.tvtropes.org/pmwiki/pub/images/missd2_1.png
"Not a good listener, are you? You're a lot like the other humans in that way. I wonder if your screams sound like theirs, too... Mmmmm... I look forward to finding out."
Click here to see her original self.
Playtime Co. artwork
Voiced by: Avalon Delaney

A Humanoid teacher character located within the Playcare's schoolhouse. She used to be a teacher educating the orphaned children located within the Playcare.


  • Alas, Poor Villain: After feeling forced to kill and eat her sisters and completely losing her sanity as a result of the isolation, her death via Tae Kwon Door can come across as more of a Mercy Kill than anything else.
  • Ax-Crazy: After being trapped in the schoolhouse, she goes insane and it's implied she devoured the other occupants.
  • Blush Sticker: She still has them, although you'd probably be more distracted by her exposed teeth.
  • Bright Is Not Good: She has blonde hair in the yellow hues and wears a dress with vibrant colors, but she has gone insane a while ago and is gleeming at the idea of devouring the Player Character.
  • By the Lights of Their Eyes: Her pupils shine white even in the dim lighting of the school, and the player will most likely be using her glowing pupils to keep track of her.
  • Can't Move While Being Watched: She freezes when the player has line-of-sight with her and the lights are on. This is revealed in a note to be a self-imposed handicap, as she switches to pursuing the player when they get closer to the exit regardless of whether they're looking at her or not.
  • Carry a Big Stick: She carries around a mace made of a ruler and lots of sharpened pens/pencils.
  • Evil Teacher: She is a teacher, and her monster version is quite insane and sadistic.
  • Facial Horror: A huge part of her mouth and nose have been ripped off, revealing gruesome flesh and teeth underneath.
  • Fair-Play Villain: Despite having no reason to, she (seemingly) gives the Player a chance to leave with no strings attached when she recognizes them instead of immediately becoming hostile. It's only after they continually refuse to exit the school that she becomes hostile.
  • Faux Affably Evil: She greets the Player casually like an old friend and warns them to leave for their safety. When she talks to the Player again, she gleefully states her excitement about hearing their dying screams.
  • Giggling Villain: Chuckles madly to herself when pursuing the player, along with deep, labored breathing.
  • Horrifying the Horror: CatNap sealed her in the schoolhouse because she would've killed and eaten the children. Once it was revealed she was the only one left, CatNap worked more closely to her, informing her that she's to report all sightings within the school to him and the Prototype. However, the school is still sealed and he refuses to let her leave it.
  • Horror Hunger: Her note describes her as feeling a constant, nagging hunger that she'll do anything to stop. Even if that means killing and eating children.
  • I Call It "Vera": She wields a ruler made into an impromptu mace with pens stuck to one end she has named Barb. And sometimes she speaks to it, apparently getting her darker ideas from her influence.
  • Implied Death Threat: After she notices the player isn't leaving, she drops this line.
    Miss Delight: Not a good listener, are you? You're a lot like the other humans that way. I wonder if your screams will sound like theirs, too. I look forward to finding out.
  • Indy Hat Roll: She attempts this when the player is close to escaping and is closing a heavy shutter door, the key word being "attempts."
  • Ironic Name: "Delight" is a feeling of great pleasure and joy. When you encounter this Miss Delight, you feel anything but that.
  • I Was Quite a Looker: Based on her cutout, prior to the Hour of Joy she was one of the most normal and humanoid of the toys and pleasant to look at. In the present, her loss of nose and the skin around her mouth have left her one of the most monstrous.
  • Last of Her Kind: Implied. There used to be other Miss Delights in the Playcare facility (surely to teach multiple classes at once), but there's only one that is encountered. In her notes, Miss Delight reveals her "sisters" wanted to kill and eat her, and that she had no other choice but to strike first to survive, and most probably ate them which contributed to her madness. Considering she ends up being killed in the end, it's unknown if there are no more Miss Delights remaining in the factory.
  • Me's a Crowd: There was once dozens of Miss Delights around the Playcare facility, all identical in appearance and name. By the time of the game, it is suggested she is the last one standing due to her killing the others.
  • Monstrous Cannibalism: It's strongly implied that she ate the other Miss Delight prototypes to survive.
  • Never Found the Body: Played with, in that while you see her crushed under the shutter, if you move on to load the Playroom and then turn back to re-load the School, the shutter is open and Miss Delight's body is gone. Assuming it isn't just an oversight, it could mean either that shutter wasn't enough to put her down for good, or that the Prototype came and collected her body off-screen.
  • Nightmare Face: Her upper lip and nose of her original face is removed, revealing human teeth and sinew beneath the plastic. Distressingly, there seems to be no nose hole despite her cutout sporting one, only extended gums that reach her eyes. This appears to be something she gained after the Hour of Joy, as she and her sisters don't have it in the footage of the incident.
  • No Party Like a Donner Party: Her notes imply the Miss Delight sisters were in this situation after the Hour of Joy and singled her out as the first one to be sacrificed and eaten, but she killed and ate them all first, which is probably what drove her insane.
  • Offscreen Teleportation: Engages in this as she hunts the player down through the school. She somehow manages to get past the gates that the Player closed on her, staying on the Player's heels. Most apparent if the Player managed to get a big enough lead on her and make it to the Hallway leading outside. She would just warp right behind the Player to continue the Chase.
  • Plot-Irrelevant Villain: Ultimately a minor threat of Chapter 3 who's introduced and dispatched in a single, albeit lengthy, sequence early in the chapter. Notably, she's completely self-contained within the school and has no affect on the main plot at large except by coincidence forcing the player to enter the Playhouse, where they gain more insight from DogDay.
  • Sadist: She enjoys hunting and eating humans and listening to their screams, it's pretty self-explanatory.
  • Sanity Has Advantages: The only reason she Can't Move While Being Watched is because she believes standing still long enough to make people think she's inanimate until she strikes makes her a more effective predator. Had she the rationale to realize that this behavior isn't effective on the player from the first minute or so, she'd be a far more troublesome adversary.
  • Scars Are Forever: Her face cracked open, and missing parts of her limbs that cause her to limp are implied to have been because she fought other Miss Delights, post-"Hour of Joy" in order to feed herself and survive.
  • Slasher Smile: Her lack of lips due to her face being broken gives her this look.
  • Squashed Flat: After a chase through the schoolhouse, she's dispatched by the Player dropping a large shutter on top of her, crushing her to death.
  • Suspiciously Similar Substitute: Shortly after killing Mommy, the protagonist is hunted by a second female caretaker who cared for children, was driven mad by isolation, carries herself with a sweetness-tinged Faux Affably Evil demeanor, and ends up getting crushed by something upon flipping a lever during a corridor chase.
  • Tragic Villain: Once an innocent teacher before being trapped indefinitely in the Playcare with her "sisters". Her notes indicate the other Miss Delights planned to kill and eat her to survive, and with rapidly declining sanity, she created an Improvised Weapon, struck first and slaughtered them to survive herself before completely descending into lunacy.
  • Token Human: Miss Delight is currently the only mascot to be completely humanoid in appearance.
  • Vader Breath: When she starts hunting the player, she'll either be laughing or subjecting them to hearing her raspy, labored breathing.
  • Would Hurt a Child: Declares if she ever got her hands on the children in the present day, she would gleefully slaughter them all.

Top