The protagonist of the game. He's a former SWAT turned security specialist hired by Sarif Industries to handle any threats the company might face. He was an ordinary human until a surprise attack from unknown forces forced Sarif Industries to augment his body. The game revolves around Jensen's attempts to find answers to why Sarif was attacked and how Megan is connected to all of this.
Action Bomb: The Typhoon Explosive System is a cybernetic enhancement that causes you to shoot 10mm steel projectiles in a radius around you; curiously, even though the aug is just about to enter wide production when Adam returns from sick leave, he gets one installed during his Emergency Transformation.
Tong: You disappoint me, Jensen. I thought we were friends. But then my hacker goes missing, you break into my place of business, half my men end up dead, and you don't even have the manners to knock when you enter a room.
Badass Bookworm: One wouldn't expect it, but then, Jensen does have that bachelor degree in criminal justice - granted, not a scientific field, but still. He also has quite the extensive library both at home and in his office, with books mostly on legal topics and tactical manuals, but with a few books on mechanics and engineering (probably due to the clockmaking, which he took up in order to learn to control his cyber-arms) and several books on augmentations as well. In his office, there even seems to be a book on the theory of augmentations in medical science (or some such). Quite a well-read guy. Only semi-qualifies as a bookworm, though, because that was never his primary job, which always involved physical combat.
Badass Longcoat: Adam wears one whenever he's not decked out in combat gear — with a floral print on the back of the shoulders (though floral prints on mens' clothing are fashionable at this point, this reasoning leads to the question of whether Jensen has interest in fashion). According to one pedestrian, it's apparently even made of real leather (based on her tone of voice, it's implied that this is a significant luxury).
It's even fashionably functional: according to this post on the official Tumblr page, the holes on his longcoat magnetically attach themselves to the typhoon ports and blade slits, allowing him to stab adversaries to death stylishly or blow them up without having to worry about the condition of his suit.
Badass Normal: Adam puts up a good fight against the mercenaries before his augs, and even briefly engages in hand-to-hand combat with the most heavily-augmented character in the game after being thrown through a glass wall and impaled.
Badass Transplant: Or, in this case, most of Adam's body is replaced with cyberaugs that allow him to perform some stunning feats of badassery.
Brought Down to Badass: Temporarily, in the Missing Link DLC, Adam's augs are totally disabled, leaving him little more than his wits and his ability to do a One-Hit Kill (or Stun) every thirty seconds. That said, it is still entirely possible to finish the whole DLC without reupgrading your augs once, or using any weapons or explosives, complete with an achievement for doing so.
Heartbroken Badass: He takes the death of Megan rather hard. There's even a hidden achievement for choosing to keep her bracelet instead of giving to her mother.
Submissive Badass: Adam takes orders from someone for the whole game. Admittedly, the man giving them is quite grateful and appreciative. Though Adam can subvert this in three of the ending choices.
One-Man Army: You can become one gameplay wise. In universe, by the end of the Missing Link DLC, Belltower considers you one... and they are scared shitless even if you're doing a Pacifist Run.
One of the Sarif security guards will actually say this to Adam, jokingly stating that Adam's "one-man army routine" is going to put them all out of a job.
Barrier-Busting Blow: Upgrading Adam's cyberarms in a certain way will allow him to punch through a wall to break a mook's neck. Two of the game's trailers featured shots of him doing exactly that.
Beard of Sorrow: More subtle than most examples, but Jensen's beard has grown out between the opening sequence and when he gets augmented.
Berserk Button: Bringing up his failure to protect Megan becomes his after the prologue.
Interestingly, there is only one time in the game when he "retracts" them, When he unites with Megan, and even then only briefly.
Everyone makes fun of them, but they're actually industrial sapphire - part of his defensive augs. Honest!
Team Fortress 2 includes them in-game as a Cosmetic Award for all classes to wear as part of a cross-game promotionnote (though the Pyro and the Engineer don't wear the shades per se — rather, the lenses on the Pyro's gasmask and the Engineer's goggles become golden). The game refers to them as the "Deus Specs."
Chick Magnet: Played with. He does not seduce nor really attract any girl in the game. But it's being hinted that: Faridah Malik is getting interested by him over the course of the game; Mengyao was charmed by him so he could have access to her knowledge; Eliza Cassan admired the man. However, women are constantly complimenting him on his looks, such as his old partner and random women in the Hive.
Besides that though, he's really bad with women. He's been duped at least twice by femmes fatales and there is his horrible attempt to charm Malik. Smooth move, Jensen
He is a little more successful (and plays the trope somewhat straighter) with Lady Sutherland in the comics until Quincy kills her.
Cold Sniper: With his outfit, voice, over-all attitude, and the option to make a sniper-rifle your weapon of choice, you are quite capable of turning Jensen into one if you choose to.
Bonus if you got the Silenced Sniper Rifle pre-order, which is given to you at the start of the game.
Cutscene Incompetence: Despite possessing a personal radar, Jensen gets caught by surprise by the huge, lumbering Barret, who isn't even disguising his loud, clanking footsteps. Later on, he is out-witted by Zhao while in her penthouse.
Some fans speculate that Zhao may have been using a CASIE Mod.
Cutscene Power to the Max: When your first boss blows himself up Jensen is able to escape the explosion despite being only a few feet away. In the cutscene just before the final boss battle, Adam somehow manages to outrun turret fire. See for yourself.
A stylized still of this is used as a loading screen background.
Dynamic Entry: Jensen can easily pull one off with the Icarus Landing System. It allows him to jump at any height and survive the fall cushioned by an electric yellow glow. Hitting the trigger button allows him to make a shockwave on landing, knocking down anyone in the immediate vicinity.
There are several areas of the game clearly designed with this in mind: the Belltower guards outside The Hive with a handy accessible rooftop above, the four Tai Yong Medical soldiers standing under the only part of the gallery with no handrail in the Alice Garden Pods and there are three workers standing at the bottom of a very deep, wide shaft in Panchaea. There's a ladder at the Belltower docks that leads up to the rooftop of the warehouse, which has nothing up there at all save a glass skylight that you can shoot out, allowing you to drop in on the middle of the mooks to re-enact Batman.
Busting through a wall can also have this effect, such as in an early Detroit sidequest, where doing so results in Adam following through by snapping the neck of the guy on guard.
Genius Bruiser: See the Badass Bookworm entry above, and add to that the fact that Adam, depending on playstyle, can be an extremely skilled hacker, seems to understand technology and science somewhat better than he lets on (YMMV, but some of his dialogue seems to imply this) and is not only a formidable warrior, but also a quite capable detective. While he may not be a member of MENSA, in comparison to the typical shooter protagonist, the "genius" part still applies.
Good Scars, Evil Scars: Has an Anti-Hero one that starts above his left eyebrow and curves down across his cheek; presumably a holdover from when he got half his face shot off in the prologue.
Guile Hero: Once you have the CASIE augmentation equipped, you can manipulate almost every important character in the game to help you or make your job easier.
Technically, you can do it without the CASIE aug, it just makes it easier.
Guttural Growler: Though his voice is actually an octave or two higher than normal for this; he just sounds hoarse. It is notable that his voice is more normal in the intro, if quiet and soft, and only becomes more hoarse and guttural when he is augmented.
Hyperspace Arsenal: Adam has enough space for multiple weapons and their ammo, or 290 energy bars.
Invisibility Cloak: Jensen has one, rendering him completely invisible for a short time, although alerted enemies can still hear him if he's sprinting around. The power drain is very high even when full upgraded (he gets at most 7 seconds for each of his 2-5 power cells), so the cloaking device is usually best used if you need to run right past a camera or guard's direct line of sight without alerting them, or slip through a laser grid (which aren't tripped while you're cloaked) without needing to stop and deactivate it. Some enemies also have this; they won't show up on your radar if it's activated, though the laser rifle can lock on to them through walls, and they can still be seen if you turn on Smart Vision.
Invulnerable Knuckles: They are when they're artificial! Jensen only has to worry about a minor power drain when he smashes through a wall, to say nothing of punching a guy in the jaw.
His head was apparently reinforced too, since he can headbutt armored soldiers without sustaining major injuries.
Kleptomaniac Hero: Even though he's Sarif's head of security, it's entirely possible that you'll make him break into his co-workers' offices and swipe everything that isn't nailed down.
Lampshaded later on, when you get an e-mail asking you, as Sarif's head of security, to investigate a rash of petty thefts. Indeed, by the time you return to Detroit during the riots, paranoia is rampant among your colleagues - Adam has received several emails from different employees, each blaming someone else for the thefts you committed, each giving you the code to their suspect's office so you can have a look on their behalf.
Men Can't Keep House: Adam was supposed to fence in the yard, but he never got around to it, and so Megan ended up doing it instead. And his apartment is a mess, though that is implied to be a direct result of his depression after being augmented.
Mysterious Past: According to the P.I. hired by Sarif, there were no traces of Adam Jensen before his fifth birthday. However, it seems he was taken from a genetics lab where he was experimented on as an infant. Ultimately, it turns out that his unique DNA and Megan's breakthroughs using it would allow for augmentation to be available to the masses without chemical dependency, which caused the conspirators to panic and attack Sarif to prevent that research from getting out. Furthermore, during The Missing Link DLC, you can learn that Megan's research into Adam's DNA indirectly allowed the Hyron project to become more effective at making Hyron Drones.
Not So Stoic: He shows much more emotion when talking than JC or Alex, in particular, during persuasion sequences.
Or when Faridah dies, especially if he sees her being executed.
Not the Fall That Kills You: Adam actually takes quite a bit of damage from falling. Falling one story can take off more than half his health, falling two or three is a sure death. However, he can activate the Icarus Landing System which envelops him in an electromagnetic sphere that slows his descent. It looks cool, and can be used to knock out enemies he lands upon from above.
Ooh, Me Accent's Slipping: He normally has a "Hollywood Standard" accent, but he sometimes shows hints of a New York one, and occasionally hints of his VA's Canadian pronunciation creep in.
Fridge Brilliance/Truth in Television: As well as Jensen, more than a few of the Detroit-based characters (Pritchard and Malik most notably) exhibit an occasional Canadian leaning in their accents, which isn't heard so noticeably in the other hub cities. Detroit is within rock-throwing distance of Windsor, ON, and lots of locals' accents feature greater or lesser degrees of West/Central Canadian blended in with the Inland North background.
Toufexis' himself claimed his accent fluctuations were due to the voice recording process taking place over the course of two years and the resulting mix between recent and old material. Toufexis even claimed he's embarrassed about some of the early recordings, such as the conversation with Haas (which at certain points almost doesn't sound like Jensen at all).
If you read the computer in the lobby of his apartment complex, you also find out that they have been withholding the fact that his new mirror arrived two weeks ago, and it is about to be sent back since they have not come to pick it up.
This also comes up in one of the dialogue trees when you confront Taggart in the Detroit Convention Center. Jensen openly admits to a crowd of people (and a live news feed, at that!) his reaction upon seeing himself post-surgery.
Real Men Wear Pink: His trenchcoat has a subtle floral print on the shoulders. According to one pedestrian, it's apparently even made of real leather (based on her tone of voice, it's implied that this is a significant luxury).
Required Secondary Powers: Adam's immune system is different to most people's, allowing his body to be extensively modified without rejecting the new parts. He doesn't need the neuropozyne that drives people insane. Turns out he's the "subject x" Reed's breakthrough they were planning to reveal was based on.
Screw the Rules, I'm Doing What's Right!: Refusing a direct order to shoot a fifteen-year-old criminal solely because the kid was augmented, and seeing the fallout after another officer did follow the order, is what caused him to quit SWAT.
Technical Pacifist: Many of Adam's non-lethal takedowns are fairly wince inducing. Of course, he has to make sure they don't get up.
There's also a point in the Missing Link DLC where a character mentions that Jensen's "non-lethal" resolutions via smashing his titanium alloy fists into people's faces have left more than a few in comas.
Trauma Conga Line: Adam, poor Adam. First, he gets involved in an incident involving shooting and killing an out-of-control augmented kid. Then he quits from his job as a S.W.A.T. officer over his superior's reaction to said incident, leading to them claiming they fired him and doing everything in their power to make him look like an unstable Jerkass entirely responsible for said incident. Then the game starts. Not too long into his new job, his workplace gets attacked, a lot of people get killed, including his girlfriend who actually survived, became lead researcher on a project that requires a constant flow of innocent abductees to be killed in order to function, and might be romantically involved with the man who shot Adam in the head and kidnapped her, and he gets severely wounded from a) being thrown through a thick glass display, b) having the crap beat out of him by an augmented supersoldier, c) getting shot, d) being trapped in a burning building, and e) having a load-bearing wall collapse on top of him, which ironically ends up saving his life. Then he's augmented damn near inside-out without his consent, although he really wasn't in any state to give any. During this process, his neighbor, unsure of whether or not he was going to survive, has his beloved dog put to sleep. Then the game really gets going, and it would take an entire page on its own to describe the shit he goes through there. About the only upsides to his life is that he's now a much more difficult target for the many people who want to kill him, and due to biological quirks he has no need for neuropozyne, which causes such crippling addictions in everyone else.
Seeker Archetype: His search for the truth behind first the attack and Megan's death leads him to a lot of more frightening truths, from who really controls the world right down to the circumstances behind his birth.
Shockwave Stomp: The Icarus landing augmentation allows Adam to jump from a rooftop and land unharmed, with the option of bowling over anyone within a small radius. It's slightly buggy - supposed to be non-lethal but often killing those it bowls over.
Shout-Out: It's possible that Sarif maaaaaay have read a bit too much Neuromancer when picking out Adam's augmentations. Let's see...blades in the forearms and folding sunglasses directly implanted into the face? Sounds suspiciously like a certain trope-naming lady Street Samurai, though Jensen is actually Corporate.
Sole Survivor: Of all the infants that were experimented on, Adam was the only one who survived.
Street Smart: Goes with being an ex-cop and chief security manager.
Warrior Therapist: Adam becomes this if you correctly handle the conversations with Wayne Haas, Isaias Sandoval, and Hugh Darrow.
He can even convince an extremely anti-Aug man to become augmented in order to survive a fatal wound without being crippled, as well as admit that Jensen has "a lot of heart, for a robot". Notable in that the man will choose to die rather than become augmented if Adam doesn't talk him out of it.
The Watchmaker: Evidence in his apartment shows that he has been practising clock-making as physical therapy to build dexterity in his prosthetic hands.
Working with the Ex: Adam and Megan broke up not too long before the game began, but still act very close. It's not made all that obvious either, so you can easily think that the two are still together at the time of the attack.
Adam's ex-girlfriend, and one of the senior scientists at Sarif Industries, who makes an important discovery regarding augmentation.
Ambiguously Evil: She does manipulate the other scientists at Omega Ranch, but she doesn't seem to be that fond of Darrow. She may simply have been trying to ensure none of them got themselves killed. And at the end of the game, she joins with Page, though that might've been out of necessity rather than ill intentions.
Femme Fatale: Possibly. If anything is known for sure, she was using Adam behind his back. How much loyalty she has to Page and the Illuminati is still unknown, though.
At the very least, it can be assumed that she got pretty friendly with the guy who brutally beat her ex-boyfriend nearly to death and then shot him in the head, if the way she greets "Jaron" when Adam enters her bedroom is any indication (then again, that could be Stockholm Syndrome talking).
Stalker with a Test Tube: Inverted, actually; when she discovered Adam's special genetic structure while they were a couple, she began to see him as less of a person and more of a subject, which caused them to drift apart. She was conflicted and guilty for not speaking to Adam about the studies conducted on his tissue and seems constantly on the verge of confessing, even after they broke up. Then her kidnapping made it a moot point.
Stuffed into the Fridge: She is killed in the very first mission of the game. Subverted. Page had her "death" faked so she could work for him no strings attached.
He is the founder and CEO of Sarif Industries. He pushes augmentation so much that he gets upset if Adam does not buy a Praxis kit from a LIMB clinic as soon as possible.
Benevolent Boss: Offers good pay and great benefits, and genuinely cares about his people. On top of that, after Megan and her research team are supposedly killed in the assault on the lab, an e-mail is sent out to all employees stating that if any of them need to talk, his door is always open.
Evolutionary Levels: He believes that augmentation inherently makes one superior, and wishes to make them available to as many people as possible. This quest leads him to do some ethically questionable things to Adam, hoping to replicate his affinity for augmentation.
Genre Savvy: He shows up in Panchaea unaffected by the chip malfunction, meaning he decided against getting the new biochip that was created by Tai Yong.
Also, at the beginning of the game, he sends Adam in first, before SWAT. The hacker was counting on SWAT's entrance to give him warning and cover his escape, as you find out if you get the intel from Zeke Sanders. Cue Jensen waltzing in and derailing the plan.
Honest Corporate Executive: He's more than willing to cut corners and bend rules to preserve Sarif Industries, makes some shady decisions and is less honest with Adam than he really should be, but he's also the only authority figure in the game who refuses to have anything to do with The Illuminati, and his ultimate goal really is to bring augmentation to the masses.
Amusingly, during the discussion Jensen has with him about the firewall hole, the 'corporate conflict resolution' approach (using "I" and "that makes me feel" statements instead of "you" statements, and generally trying to stay on task) will have a much greater success rate than berating him. If you play your cards right, he apologizes repeatedly and seems worried that he might have screwed up by the end.
I Own This Town: He is responsible for many of the changes in Detroit, and claims to control the retirement funds of the local police. The rioters tend to give lie to the claim, however.
Pastimes Prove Personality: Sarif really likes baseball. He's got a ball in his office that he tends to toss around during conversations, and one of his televisions is always tuned to a Tigers game. (Given that he's the wealthiest man in Detroit, it's entirely possible that he owns the team.) This ties into his competitive sensibilities, but also acknowledges that he's sort of a kid at heart, with his fascination on augmentation and his desire to bring it to the masses. In a subtle but touching gesture, sometime during Adam's therapy for the injuries that necessitated his augmentations, David left his baseball on Adam's desk for him to find when he recovered.
According to Word of God, Sarif's arm is augmented because he "had it removed to play better at the company baseball games."
Reasonable Authority Figure: Relatively speaking. He's certainly not above playing dirty to get the job done, but he comes off as reasonable and laid-back, and surprisingly never turns on you. In fact, he doesn't even complain that much if you decide not to frame Taggart.
The People First: In Panchaea you find David Sarif with a few survivors in a machine room barricading themselves against the berserk augs, and his first reaction on seeing you — you, the multimillion-credit super-soldier killing machine that has been his loyal killbot all through the game so far — is 'Adam! Oh, thank God! I've got wounded here, we'll have to move them first.' Thus making him perhaps the only cyberpunk CEO ever written whose first words wouldn't be 'Get me to the chopper now, first thing! ...Oh, and them too maybe, later, if you have the time.' Not only that, the word "first" in that reaction implies he wants to come back for the rest.
Plus, it's mentioned several times by people like Athene that Sarif was trying to make a family-like vibe for his employees. Apparently they weren't lying.
Although in Adam's first mission, his objectives are to secure a sensitive prototype and rescue several hostages, in that order of priority - though said "sensitive prototype" turns a person into a walking WMD. Any reasonable person is going to say "Secure the thing that could let them kill a crapload more people, then save the people."
Utopia Justifies the Means: Sarif seems very upbeat about using augmentations to enhance the human race, but this trailer has him saying that it's a sad fact of evolution that some will inevitably be left behind.
Dueling Hackers: Nucl3arsnake/Frank Pritchard vs Windmill/Arie van Bruggen, though it seems that Frank is the better of the two. From the frustration that Windmill expresses in his e-mails, Frank was doing just fine keeping him at bay; it wasn't until Windmill discovered Sarif's backdoor access that he was able to get into Sarif Industries' system. In other words, Van Bruggen needed the computer security equivalent of leaving a bank vault completely open and unlocked to beat Pritchard.
Insufferable Genius: He thinks of himself as a genius, and it's his willingness to tell anyone and everyone about this fact that makes him insufferable; he believes he's smarter than Adam and never hesitates to point it out.
Adam: Let me know if you find something. Pritchard: You meant when. Adam: Pretty sure I didn't.
He may be an asshole, but he really is quite good at his job - multiple emails can be found from different hackers trying to break into Sarif Industries, complaining that Pritchard is shutting them down. In one case the hacker in question outright refuses to go back into the network.
Jerkass: He is most likely the sole reason there are no throwable objects in Sarif Industries.
Jerkass Has a Point: He's the one who is first to notice that a 24-hour global news network office like Picus should definitely not be empty.
And you really shouldn't be in the ladies' restroom.
Write Who You Know: The lead of his TV pitch is an obvious Author Avatar. Part of his grudge against Jensen probably stems from the fact that the Picus executives he's been repeatedly submitting scripts to think that a character more like Jensen would be a more compelling protagonist.
It's also an amusing parallel to a lot of Adam's actions, should the player decide to take a stealth, pacifist, and Guile Hero approach to the game.
Picus Editor: They want a hero who's not afraid to get physical, rather than one who skulks in the shadows and ducks for cover behind intellicam. To be honest, the main character seems somewhat underhanded and obsequious.
Voice: Susan Glover
An old friend of David Sarif, as well as his Executive Assistant. She is fiercely loyal to him, having worked for Sarif Industries since its founding.
Benevolent Boss: After finding out that a Sarif Industries employee has been faking a physical illness so she can use her sick days to get time off to recover from the trauma from the attacks during the prologue, Athene emails that employee and tells her that she can take as much time off as she needs.
Team Mom: She plays this role for the employees of Sarif Industries.
Undying Loyalty: To Sarif. If Adam questions her about whether or not Sarif would do anything to jeopardize the safety of the company, she immediately drops her motherly demeanour and snaps at Adam, vehemently stating that Sarif is the last person who would ever do anything to harm the company or its employees. Of course, Sarif has done exactly that.
Voice: Paula Jean Hixson
The pilot of Sarif Industries VTOL aircraft. She flies Sarif, Adam, and other company personnel wherever they need to go, and provides Adam with overwatch on some of his missions. She lived in Heng Sha for a few years and has personal connections there.
Can be subverted by the player if they stick around and kill all the enemies, allowing her to escape as well.
Motor Mouth: Not as rapid as other examples, but there's no particular explanation for it. Maybe she's just nervous all the time?
Just Friends: It's hinted she is developing feelings for Adam, though most of Jensen's actions and responses to her are largely up to the player. Although regardless of player actions, if Malik does not survive the helicopter crash during the second visit to Hengsha, Adam will be greatly upset by her death.
A older scientist who works for Megan. Out of the surviving kidnapped scientists, he is the most loyal to Sarif Industries.
Cool Old Guy: Out of the original Sarif scientists, he's the most resistant to just rolling over and accepting the situation, though he doesn't go as far as Sevchenko did. He's also the only scientist who immediately recognizes Jensen and is happy to see him alive. Players will especially feel gratitude towards him if they find him after Nia. And he has a cool accent.
Another member of Megan's science team. He has an idea about what might be wrong with Faherty's work and suggests that a new cytometer will solve that problem... which will come with a free cappuccino maker. His loyalty is somewhere in between Nia and Declan; while he is far from happy to be at Omega Ranch, he lacks the backbone to truly rebel.
The Generic Guy: Other than his taste for coffee, he isn't given a whole lot of characterization. Somewhat subverted when he is found in Omega Ranch, where it's hinted that his jumpy nature stems from more than coffee.
Nervous Wreck: Very jittery and jumpy when Adam finds him, constantly cringing and glancing around. He obviously didn't adapt as well as Megan and Nia, nor did he manage to keep his cool like Declan. His profile at Omega Ranch notes that he has "personality issues", possibly indicating a mental illness, likely along the lines of anxiety..
Ungrateful Bitch: Once she recognizes Jensen, she immediately starts chewing him out for not having prevented the kidnapping...and then claims she actually likes where she is. She loosens up quite a bit when she hears Vasili is dead, however, and doesn't hesitate to help Adam execute the escape plan.
Voice: Matt Holland
This Sarif Industries scientist is heavily involved with the Typhoon project. Out of all the kidnapped scientists, he was the most loyal to Sarif and was killed for it. He was able to make some progress on an escape plan before that, though.
Death Faked for You: Unwillingly. Unfortunately, it's no longer a fake death by the time Adam tracks down his GPL.
Defiant to the End: Though we never see the circumstances of his death, he did refuse to stop resisting them, even though he had to know the risks.
Russian Guy Suffers Most: Of the kidnapped scientists, he is the only one who is killed. His body is given to the Harvesters, and his cyberarm replaces Tong's old one, no less.
Voice: Matt Holland
A Sarif Industries lab tech who seeks out Adam's help with a personal problem: He's being blackmailed by a former Sarif employee into stealing neuropozyne from the labs, and hopes Adam will be kind enough to bail him out.
A former Sarif Industries cyber-security tech who was fired after Pritchard caught him tampering with security footage showing Tim Carella stealing neuropozyne from the labs, so that Tindall could give it away to poor augmented people free of charge. He uses the footage he edited out of the recording to blackmail Carella into continuing the thefts even when he wants out.
Some chat logs and pocket secretaries confirm that Tindall wasn't entirely lying, but there's also an email in Double-T's computer talking about him supplying the Motor City Bangers with neuropozyne. He also tries to have Jensen kill/disable a couple of rival drug dealers.
The Tyrants in general
The Tyrants are a group of elite black ops augumented soldiers employed by the conspiracy in charge of furthering its aims by any means necessary. In the game, they are referred to as a special operations division of Belltower..
Five-Bad Band: In The Icarus Effect tie-in novel at least. Only Namir, Federova and Barret appear in the game proper.
Tall Poppy Syndrome: in Icarus Effect they are stated to serve the purpose of the titular effect where to maintain "Stability", society cuts down individuals who excel too far before the public is ready to accept radical advancement. In the Tyrants case, they either coerce, intimidate, or kill anyone involved in the spread and advancement of Augmentation, as augmentation itself presents a challenge to the power and rule of the Illuminati.
Voice: Al Goulem
Animal Motifs: Bull. A terrifying concentration of strength and force if it happens to be directed at you, but a distinct lack of subtlety and a lot of scenery damage.
Arm Cannon: Has a collapsible minigun built into one of his cyberarms, complete with requisite Ammunition Backpack (although amusingly, his character model lacks an ammo feed belt to connect the two, despite concept art of him depicting one).
The Big Easy: He is from Louisiana, and in e-mails he makes references to swamps.
The Brute: Perhaps best demonstrated in that while he went through the trouble of turning half his body into a freaking machine gun, but never bother to get a rebreather.
Death Equals Redemption: Subverted. Once Jensen has defeated him in battle, to the point where it's obvious Barrett has little time left in this world, Barrett begins to give him some leads into the conspiracy... but then immediately attempts a Taking You with Me. It doesn't work.
Not Enough to Bury: Once he blows himself up there nothing left but a bloody smear covering a dent in the floor.
Barrett: TELL 'EM BARRETT SENT YOU STRAIGHT TO HELL!
Villain Ball: He tells you the exact address of his co-conspirators seconds before trying to kill Jensen by Taking You with Me. Had he said anything else or nothing at all, Jensen would have no leads and the villains' plan would have gone off perfectly.
Wakeup Call Boss: He is the first of the infamous bosses you'll face in the game, and the first sign that you should really consider investing in some combat-related augmentations.
Animal Motifs: Mantis. Quiet and calm, she hides in plain sight and waits for the enemy to enter range before striking with her twinned weapons. Her incredibly long, non-standard legs and pointed feet also recall the mildly alien aspects of an insect.
Shock and Awe: One possible way to kill her: blowing Eliza's generators will electrify the coolant, stunning her and wounding you. Except you can regenerate or become immune to electricity with an aug.
Statuesque Stunner: While her height before being augmented is unknown, her official augmented height is a staggering 6 feet 7 inches.
The Voiceless: Not even her fellow mercs can remember the last time she spoke. She still reads and writes, though. Even while dying, she still does not say anything.
Voice: Michael Rudder
Animal Motifs: Serpent. Cunning, adaptable, swift, cold-bloodedly ruthless, and dangerous in combat to the degree he can put an enemy down hard with speed, silence and efficiency.
Badass Israeli: The fight against him is practically impossible if you made the mistake of getting yourself an upgraded biochip, as you have to face an invisible, extremely powerful, agile and durable opponent while suffering from a massive Interface Screw and with none of augmentations working. Which in this game, makes you a slow, incredibly fragile, effectively blind cripple who can't aim and doesn't even have a HUD. Apparently this is a rather common situation, as Israel has been destroyed and conquered by a conglomeration of Islamic nations (including Palestine). All surviving Israelis are extremely violent badass guerrilla veterans.
Body Horror: He looks like a skinless human and he hangs out in a gallery of moving statues of skinless humans who pose in such a way as to emphasize their muscles.
He is also without a doubt the most heavily augmented person in the game. It's implied he is little more than a human head on a completely synthetic body, and even his skull is crammed with augmentations.
Even Evil Has Standards: His reason for taking in the morally-conflicted Ben Saxon into the Tyrants during the events of Icarus Effect is to balance out the monsters that otherwise occupy the team. He ends up regretting his decision.
Evil Parents Want Good Kids: Unlike the other mercenaries he commands, Namir has a wife and two children, and the novel implies that he goes to great lengths to keep them in the dark about the nature of his work.
Manipulative Bastard: He openly admits this to Saxon in the novel after the latter discovers who the Tyrants really serve.
Call Forward/Mythology Gag: Two of them; his introduction in the novel has him drinking a can of orange soda, and he tells Saxon just before their second duel that "I believe I will enjoy this.", which is one of his combat taunts from the original Deus Ex.
Defeat Equals Friendship: Averted after Saxon defeats him in combat. His general manner of indifference doesn't change, but he relishes the opportunity for a rematch when it comes.
One of the deutagonists of The Icarus Effect. A former SAS trooper and Belltower mercenary, Saxon is recruited into the Tyrants by Jaron Namir after his squad are killed in action due to compromised intelligence. Although initially loyal to Namir, Saxon eventually begins to question the Tyrants' true objectives and the masters they serve. With the help of the enigmatic Janus, Saxon uncovers that the Tyrants were responsible for the deaths of his squadmates, prompting him to switch sides.
Coitus Ensues: Between him and Federova. Even he doesn't understand why she does it.
Determinator: Towards the end of the novel, he takes a knife wound to the gut while killing Hardesty and still fights his way to the boat the Tyrants operate from, whereupon he takes even MORE punishment when Namir breaks his arm and beats the snot out of him, but he still manages to defeat Namir in combat.
Mean Brit: Subverted - although he acts it towards Hardesty when he points out that Namir didn't recruit him for his personality, he remains cordial to the rest of his coworkers and undeniably loyal to his former squadmates.
Redemption Earns Life: His decisions to first spare and later save Anna Kelso when he has Namir at his mercy end up saving his life when she saves him from drowning via a rebreather implant in her chest.
Spanner in the Works: Subverted. For all of his efforts in ruining the Tyrants' operations, the Illuminati's plans are not altered in the slightest.
Voice: Michelle Boback and Holly O'Brien
And I Must Scream: The three women who power it are constantly crying for help, unable to perceive much of anything.
One of the few known returning characters from the original Deus Ex; he appears in the opening scene of the intro, although not by name. Also see his entry on the Characters page for the first game. He is currently the CEO of Versalife.
Big Bad: He leads the discussion in the game's intro, and sets his plans into motion at the end.
Manipulative Bastard: Implied in the original but wasn't shown as much. In this game and the Missing Link DLC, we get to see he's a master of this.
Role Reprisal: Even though it's been a good ten years since the first game, they went out of their way to get the guy who voiced him in the first game.
Villain with Good Publicity: Sure, he's the head of a malevolent conspiracy that is working toward making him a living God (even if he doesn't get that far until the first game)... but buy a new cytometer from Page Industries and get a free cappuccino maker!
Some of his emails have him insisting that people call him the more casual name Bob instead of Robert or Mr. Page, and he doesn't shy away from smile emoticons in his messages.
This FEMA bureaucrat engages in close cooperation with the conspiracy to stifle investigations into the attacks on Sarif Industries.
He currently poses as the CEO of the Montreal branch of Picus.
Works for the WHO and encourages people to accept the biochip upgrade.
He made an offer to David Sarif, presumably to bring him into The Conspiracy. Sarif refused.
He appears in The Missing Link DLC and works for VersaLife, answering directly to Page. His current work is on the Hyron Project.
Belltower in general
Belltower is an umbrella group of private military contractors who provide a maximum spectrum private military/security solution. The Conspiracy uses them as one of their many arms of enforcement. Their special operation forces are under command of the Tyrants (and Pieter Burke in The Missing Link) and were complicit in the kidnapping of Megan and her team.
Villain with Good Publicity: Picus tries to make them the heroes when they're mentioned. You'll see that they aren't above torture, kidnapping and murdering dozens of people just to arrest one person.
Voice: Al Goulem
Commander of Belltower operations in Heng Sha and Zhao Yun Ru's direct subordinate. Seems to have little to no regard for collateral damage resulting from the carrying out of his tasks.
Butt Monkey: Not exactly, considering how capable he is, but players get four, count 'em, four chances to shoot/stab/punch him in the face. If they go non-lethal, they can lay him out all four times. Though considering he's the one who kills Malik, his survival odds are spectacularly low even for Pacifist players.
Scary Black Man: His standard armament is usually a heavy rifle, and he's armored to the teeth. While not exactly Axe Crazy, he's more than willing to kill anyone standing between him and his goal.
Kick the Dog: During the raid on the Alice Garden Pods, the Belltower mercs execute everyone they run across on his orders, whether or not they put up a fight. He even caps one confused, screaming man himself. He's also the one who executes Malik if Jensen fails to save her.
Voice: Frank Schorpion
Appearing in The Missing Link DLC as it's primary antagonist, Pieter Burke is the commander of Belltower's special ops group. He's currently positioned on Rifleman Bank Station, ostensibly an offshore oil rig owned by Belltower to incarcerate criminal dissidents. In reality, the people incarcerated at the station are just swiped off the streets indiscriminately for use in the Hyron Project, which Burke is in direct command of.
Lack of Empathy: For his men (as is quite clear from several PDA logs and mails) and, even more so, for any and all civilians, especially the completely innocent women Belltower abducts, who to him are nothing but objects. It's shown in great detail, but one short sentence in an audio log in the Interrogation Wing really drives the point home, with force (he's speaking about one of the abductees who dies in the middle of an experiment):
Burke: Is it still alive, Doctor?
Pragmatic Villainy: When informed that some of the soldiers on base are raping the women prisoners, he orders a complete stop and promises to make examples of those who don't comply. He only does this because the raping might be one of the variables that makes said women incompatible with Hyron.
Also appearing in The Missing Link, Keitner is Burke's second in command and the director of operations at Rifleman Bank Station. She's really working with Interpol (or so she believes) to bring evidence of Belltower's corruption to light.
Almost Dead Guy: Even after taking multiple bullets to the chest, she survives long enough to give Jensen a few last tidbits of information.
Badass Israeli: Gets in a brief firefight and manages to take down half a squadron of trained soldiers and lives long enough to talk with Jensen for a while.
Adam: So we were both pawns. Except she's dead, and I'm not. Where does that leave me in your grand design?
Quinn: We're all pawns in someone's grand design, Mr. Jensen. But that doesn't make Netanya's death any less tragic.
Fashionable Asymmetry: ZigZagged, her right arm is augmented and black in contrast to her natural left arm but she wears a black sleeve on her left arm that matches the augmentations. The sleeve makes it more subtle asymmetry but changes it to one bare arm and one sleeved one.
Good Cop/Bad Cop: While she's first shown beating the hell out of Adam, once she stops punching him, she displays something close to pity. Adam informs her that she can't play both the good cop and the bad cop. Actually, she can.
Internal Reformist: Somewhere along the way, Belltower was corrupted, and she's (allegedly) working with Interpol so that it can become a more honorable organization again after people like Burke are arrested for their crimes.
Mother To Her Men: Implied. There is a very clear split in loyalties, with Keitner's soldiers being committed to her despite Burke's authority. She expresses displeasure if Adam knocks out her soldiers or kills them, despite the fact that she's doing what she believes is necessary to stop Burke's atrocities.
Sacrificial Lion: While she only appears in The Missing Link, and is not mentioned in the main game for obvious reasons, she's still a main character in the DLC and survives until very nearly the end.
Stuffed into the Fridge: Also averted. She is killed because she's a threat and a "traitor"; despite Burke's misogyny, her death has nothing to do with her gender or anything to do with Adam personally, though Burke will taunt him about it later.
Unwitting Pawn: She thinks she's helping Interpol; that was just what Quinn told her to ensure her cooperation. She was actually assisting a shadow organization; likely the Juggernaut Collective, a global cyberterrorist group.
Detroit Police Department
Voice: Marcel Jeannin
He was Adam's former SWAT commander but is presently the desk jockey for a poor precinct of the Detroit Police Department.
The Atoner: He is looking for absolution for his role in inciting the Mexicantown Riots.
My Greatest Failure: As if the whole Mexicantown Incident wasn't enough, others also make comments about the fact that he's a desk jockey. For example, Chet Wagner disparagingly comments on the idea of ending up like "Secretary Haas over there."
Voice: Lucinda Davis
A friend of Adam's from his first four years on the Detroit Police force. Currently working undercover as a prostitute just outside of Derelict Row.
By-the-Book Cop: Claims to usually be this, but going by the book doesn't work when your target's a friend of the publisher.
Affably Evil: He can be persuaded to pay Adam part of the hitman's fee upfront, and even after he finds out that Adam has betrayed him, he's quite polite and understanding about it. Unless Adam refuses to take the bribe, in which case all bets are off.
Dirty Cop: He was never a model policeman to begin with, hacking his office email suggests that he takes bribes, and his unreliability proves useful to the conspirators, as he is assigned to the Sarif Industries Attack Investigation and, predictably, botches it horribly.
Dirty Coward: One threat is all it takes. Granted, it's a pretty impressive threat, but still.
Fantastic Racism: Makes about one anti-Aug slur per sentence before Jensen either intimidates or blackmails him.
Jerkass: Even a station-wide e-mail sent out warning officers that anti-Aug/anti-Natural slurs will be met with harsh punishment still doesn't stop him from calling Adam things like 'chrome boy' and 'metalhead'.
Voice: Shawn Baichoo
Police Are Useless: Or rather, The Police Are Otherwise Occupied trying to pacify the fire-bombing rioters through Detroit.
Nervous Wreck: Granted, the reason he's nervous is because he's the only one aware of a bomb threat.
Sir Hugh Darrow
Voice: Arthur Holden
A billionaire Nobel Prize winner and a close friend of David Sarif. Considered the "father" of augmentations technology. He is currently working on a project named "Panchaea," a massive hole in the ocean that is supposed to change global warming, and has other geoengineering projects planned. Picus tries to give somewhat favorable coverage of this project (presumably due to Picus having been founded by Hugh's father). Despite being considered the father of augmentation, he has come to believe that it will cause humanity's destruction, and is now working with the Illuminati to turn the world against it.
Big Bad: While he has competition for the role, Darrow ultimately comes closest to realizing his plans.
Evil Brit: Complete with a master plan involving massive projects and something akin to a superweapon.
Evil Is Petty: He's rather pissed and bitter his own invention can't do a thing for him, so he hijacks the Illuminati's plans and tweaks them so he can make sure the whole world gets to know just how much he's come to hate his own creation.
Genius Cripple: He's missing an arm, has a leg brace, and walks with a vaguely sci-fi-looking cane. It's visually distinctive, but becomes even more so once you realize how much it sticks out in a world where medical augmentations exist. This becomes a plot point during his 'boss battle'.
Green-Eyed Monster: He displays some jealousy over the fact that he has a genetic disorder that keeps him from using augments himself.
Handicapped Badass: When confronting him in the Panchaea tower, take note of his cane. It is covered in blood, implying that this crippled old man beat at least one of the insane augs to death with a stick.
Hypocrite: Calling him on this is one of the ways to win the social battle with him, but only if you've destabilized him and called attention to his jealousy of augs.
Knight Templar: He's prepared to cause the deaths of millions to eliminate augmentation.
My God, What Have I Done?: Implied; he points directly to Hyron (which he helped create) as one of the reasons why augmentation is very, very bad.
He will say this, minus the God part, if you play the conversation with him right at the end of the game.
Ooh, Me Accent's Slipping: Arthur Holden does a very convincing British accent for the most part. However, a few of his vowel sounds during the last chat with Darrow sound a bit too North American. Could probably be Hand Waved as a result of the character having spent lots of time around Americans, though.
The Starscream: Darrow's Illuminati partners want to use augmentation as part of a worldwide Assimilation Plot using their new biochip to control the thoughts of everyone with an augmentation after the technology becomes universal. Darrow secretly opposes this plan, and his own scheme is to send a modified signal that turns every augmented person on the planet a murderous lunatic, in order to show the still-human population the dangers of augmentation in a way so widespread and massive that it cannot be covered up.
Villain with Good Publicity: Even Picus seems to like him, despite their obvious anti-augmentation bias. Turns out it's because he's in on The Conspiracy. The fact that his father founded Picus probably helps, too.
Well-Intentioned Extremist: Based on his knowledge of the Illuminati's plans, Darrow sees his only two choices as either the mass murder of millions, or the eternal slavery of all humanity to the Illuminati. When confronting him it's possible for Adam to convince him humanity is capable of Taking A Third Option.
Voice: Vicky Wong
One of Darrow's representatives, involved in the Panchaea project.
Dr. Vera Marcovic
Voice: Leni Parker
She works at the L.I.M.B. clinic in Detroit. Unlike David Sarif, she believes that Adam should have more choice regarding the progress of his augmentations.
Zhao Yun Ru
Voice: Jane Luk
The CEO of Tai Yong Medical, a Chinese bio-tech company seeking to become the world leader in the augumentation market and a direct competitor to Sarif Industries. She appears in one of the trailers informing Adam about "these men" who "control global interests on a whim." She turns out to be a major player in The Conspiracy, and tries to subvert its goals to her own ends.
Arch-Enemy: A somehow one-sided one. She hates Sarif with passion for several obvious reasons, like being her most powerful and successful competitor and crafting the man who would bring her down very hard. In return, Sarif makes near to no mention of Zhao. While it's a given he's not her ally, he doesn't seem to hate her personally the way she does him.
Big Bad Wannabe: A rare instance where such a character actually ends up as the Final Boss... although not because they're actually the power behind the throne.
Corrupt Corporate Executive: Her overall goal is to ruthlessly eliminate Tai Yong's competition and establish a monopoly on the augmentation market in order to ensure the universal distribution of the Illuminati's new mind-controlling biochip. She is even willing to merge with Hyron to do this, lacking any other ambition.
Dangerously Genre Savvy: Relatively minor but when she attempts to use the killswitch on Jensen, which either succeeds or fails depending on whether you had your biochip replaced, she only tries it when he's standing directly in front of Namir, who proceeds to grab him and throw him across the room.
Dragon Lady: She is commonly referred to as the Dragon Queen, her dress is a combination of traditional Chinese wear and neo-Renaissance frills, and she uses a bit of seduction on Adam.
Final Boss: Technically, Hyron is, but she is the final part of it that needs to be defeated.
Evil Is Not a Toy: At the end of the game, she merges with Hyron to try and assume direct control over the world's augmented population. As soon as she does, she finds out too late her biochip is incompatible with the system, and it quickly overwhelms her.
Freudian Excuse: She was a champion gymnast when she was a child until the accident that led to her being augmented. She'll do anything to reclaim her moment in the sun, when the spotlight was on her and no one else.
Large Ham: Listen to her when she's trying to convince Jensen she's "not a bad girl."
Not So Different: When attempting to merge with Hyron she says to Adam that neither of them would ever trust anyone else with the power they're grappling over - not the Illuminati, not their corporate allies, no one. And, well, she's right.
Sanity Slippage: After she hooks herself up to Hyron, she becomes much less coherent and cool; her reasoning goes from "Someone has to save the world," to screaming about staying in control.
Smug Snake: If the player didn't take the upgrade, her attempt to smugly incapacitate Adam will fall right on its face. There are also hints that she's not as useful to the conspiracy as she'd like to be and her attempt to take over Hyron is an incredibly dumb move.
You Have Outlived Your Usefulness: If you pay attention to her ranting in the final battle, she is pretty bent on making sure she can take control of the aug population to prove she can control Hyron even as it was trying to reject her, and even earlier she is hellbent on making sure she can dominate her competition. In both cases she or other people in the game blatantly tell you she hates losing and doesn't want to be a bit player at anything. It's also hinted her position in the Illuminati wasn't as important as she thought it was, so she wanted to make sure she always remained a critical part of it.
Zeke Sanders/Ezekiel Sandoval
Voice: Danny Blanco Hall
Leader of the Purity First militant organization, best-known for leading an attack on Sarif Industries at their Milwaukee Junction manufacturing plant. He is also the brother of Bill Taggart's aide, Isaias Sandoval.
Enemy Mine: If you talk him into releasing the hostage and allow him to escape, he will give you the access codes for the FEMA camp in Highland Park in exchange later.
Gratuitous Spanish: Uses a lot of Spanish slang in conversation, and frequently swaps out English terms for Spanish ones in emails to his men.
I Gave My Word: When he says that he considers his debt to Adam repaid, he means it. He will not hesitate to kill Adam during Purity First's next big operation. This can be cut short if you're either Properly Paranoid or Genre Savvy and kill him right then and there after he gives you the codes.
Shell-Shocked Veteran: He was injured by an IED in Afghanistan, developing PTSD as a result, which probably contributed to his bad reaction to getting augmented.
Unwitting Pawn: His operation was used as a cover by the conspiracy to get their hacker into Sarif's manufacturing plant.
Well-Intentioned Extremist: He and Purity First are far more militant in their desire to end augmentation than Humanity Front. Of course, Humanity Front's leadership really wants to control augmentation technology rather than eliminate it outright.
Voice: Bruce Dinsmore
The founder of Humanity Front and the leader of the anti-augmentation movement. It turns out he's a front for the Illuminati, who want to put limits on augmentation technology until they're prepared enough to be able to control it. Along with Hugh Darrow and David Sarif, he (and by extention the Illuminati) are one of the three major leaders you can side with in the game's ending.
Ancient Conspiracy:Cheerfully invoked. He observes that using the Illuminati name is a great way to get financiers to pony up.
Break the Haughty: Winning the persuasion battle with him can result in this. Particularly sweet on account of the whole "in front of TV conference" aspect.
The Fundamentalist: The Humanity Front's anti-augmentation policy seems to be largely based around not 'playing God' or 'upsetting the way human beings are meant to be'. As it turns out, this is just a technique to rally the lowest common denominator; Taggart's actual concern about aug research is that it's accelerating too quickly for the Illuminati to consolidate control over it.
Hypocrite: Claims that enhancing the body's natural limitations with technology is wrong. He wears glasses. Like JC Denton before him, his vision is augmented.
Well-Intentioned Extremist: A peaceful variant. He's leading Humanity Front to restrict and weaken the augmentation movement but he does have understandable reasons for it. ...Or so it seems at first. His wife's death is only half of it. The other seems to be furthering the power of the Illuminati.
You Have Outlived Your Usefulness: A variation in Icarus Effect; the Illuminati decide to have Taggart killed by one of their augmented assassins during an important UN event at Geneva, the idea being that he becomes a martyr and the Humanity Front gain momentum from it, leading the charge to regulate/ban augmentations. When the assassination fails, the Illuminati's plans continue without much alteration and Taggart remains loyal to them (probably because he knows defying them would not end well for him).
Voice: Matt Holland
A former surgeon and currently Taggart's right-hand man. He is opposed to augmentation because of the effects he observed on his patients in the past.
Detroit's largest street gang, they are rabidly anti-augmentation and control an area surrounding an abandoned textile plant in downtown Detroit.
Boring but Practical: They shun augs and use only standard weapons, but have a large number of members, no dependency on an expensive drug, and have support from anti-augs (who are implied to be the majority of people in this universe).
Detroit's second-largest street gang. Not as large as the DRB, but they make up for it by embracing augmentations to make each individual member more formidable.
Affably Evil: So long as you don't raise a gun in their faces, they're pretty friendly to Jensen. Hell, you even come across one guy who gives you intel on the FEMA compound and offers upgrades and ammo for a cheap price.
Awesome but Impractical: Their augs give them an edge in combat but they depend on an expensive drug to maintain their wellbeing, have fewer members due to widespread augmentation discrimination and as a sidequest notes, are much easier to identify due to their flashy augment implants.
This vicious triad from Hengsha is so-named because they attack augmented people in order to steal their implants, which they then sell on the black market or install in themselves.
Affably Evil: Several members will complement Adam on his augmentations in a very polite manner.
They also warn him that walking the streets in Hengsha alone can be dangerous, especially for someone like him.
Body Horror: They rip the cybernetic parts out of you and sell them.
Evil Sounds Deep: Several members have really deep voices, going hand in hand with the trope below.
Scary Black Man: Their membership contains a high quantity of black men with American accents and deep voices, despite the fact that they are a gang based in a Chinese city.
Could be considered Truth in Television; many Asian crime syndicates will employ expat foreigners in low-level positions because institutional racism often prevents them from finding legitimate work. It's also possible that Hengsha, like Dubai in real life, was constructed largely by immigrant laborers, which would provide a large pool of expat foreigners for the Harvesters to draw from.
Sinister Shades: They seem rather fond of these. (Like Jensen, they are probably augmented to help them better find potential targets.)
Tong Si Hung
Voice: Dennis Akiyama
The owner of the popular Hengsha nightclub, The Hive, as well as the biggest crime lord in the city's underworld. Is later revealed to be the father of Tracer Tong from the original game.
Enemy Mine: Agrees to help Jensen solely because he thinks he'll cause a lot more trouble for Belltower. Though helping his son make a getaway by using Jensen as a distraction was probably the true reason he was so willing to assist him.
King Incognito: Adam perceives him as this, but he insults Adam for not figuring it out during their first conversation. Adam can actually spot him as such if he has the social aug.
Papa Wolf: Don't mess with his son. He'll sic Jensen on you.
Offscreen Teleportation: Tong seems to be capable of this. After talking to him when he is disguised as a barkeeper he sends you to his office to meet him. Even when you use the most direct path to get there, he manages to already be there waiting for you.
Red Right Hand: It's never explained where his horrible facial scarring came from, but it's a good bet it has something to do with why he also has a cyberarm.
Third-Person Person: When talking to Adam at the bar, though he switches once his identity is revealed.
Loan Shark: Bao runs a Shylock scam for the Harvesters, offering to give people augmentations for no money up front, then shaking them down for monthly payments afterwards.
Arie Van Bruggen
Voice: Alex Ivanovici
The hacker who was puppeting the infiltrator during the second attack on Sarif Industries, he uses the screen-name "Windmill" and is also called the "Dutchman" even though his accent is more Caribbeannote Of course, there are the islands of Curacao, Bonaire, and Aruba, all part of the Kingdom of the Netherlands. And that's not even counting the possibility that he could hail from Suriname.
Dirty Coward: When dealing with Adam, he is confident and suave. When Belltower comes to get him, his behavior suddenly degrades drastically.
To be fair, Belltower did just make a Dynamic Entry through the roof and shoot everyone in the building. All he asks is that Adam give him a weapon so he can defend himself as he makes his escape.
Dueling Hackers: Nucl3arsnake/Frank Pritchard vs Windmill/Arie van Bruggen, though it seems that Frank is the better of the two. From the frustration that Windmill expresses in his e-mails, Frank was doing just fine keeping him at bay; it wasn't until Windmill discovered Sarif's backdoor access that he was able to get into Sarif Industries' system. In other words, Van Bruggen needed the computer security equivalent of leaving a bank vault completely open and unlocked to beat Pritchard.
Bi the Way: Possibly, if an e-mail sent to the landlord of Alice Garden Pods can be believed.
HIVE-MASTER@THEHIVE.HI.PRC:note To: email@example.com make sure 301 gets whatever the fuck he wants. boys, girls, internet access, sodan noodles, or the fucking moon.
If you look at all the sticky notes plastered around the computer in his apartment, you'll find several with phone numbers and girls' names written on them.
Voice: Al Goulem
An aged private investigator who used to be a detective. He was hired by David Sarif to do a background check on Adam Jensen.
Dying as Yourself: He'd rather die than become augmented, as he believes that augs have lost their humanity.
Fantastic Racism: Uses the harshest anti-Aug slurs heard in the game, calling Adam a 'robot' and telling Adam that he's not even human. He asks Adam what it was like to die, and whether Adam even has a soul, or if that was taken out of him when he was "built". He also refers to Adam's augmented body as a "metal corpse". Damn.
Guide Dang It: You can save him, but you need the CASIE upgrade to do it.
Jerkass: To augmented people. Just look at what he says to Adam, even though Adam just took out the man who shot him, is perfectly civil to him, and, depending on player choices, trying to save his life.
Jerk with a Heart of Gold: He's more concerned about Michelle's welfare than his own, despite the fact that he's never met her; all he knows is that she's kind and that Adam owes her his life. Radford insists that Adam get to her before Adam's enemies do, and implores him to save her.
Pet the Dog: For all that he considers Adam to be inhuman, he still gives up all the information he can even as he's dying. Depending on the dialogue chosen, he may decide that Adam's "got a lot of heart, for a robot".
It's All About Me: He unintentionally murdered a woman who was pregnant with his child, and all that he was really concerned about afterward was how it could potentially ruin his life.
Jerkass: Malik sadly speculates that her friend wanted to help him with his attitude and fell prey to it instead.
The Password Is Always Swordfish: His door code is pathetically easy to guess, presumably because anything more complicated would be too hard for him to remember.
Sympathetic Murderer: Tries to present himself this way. Fails miserably. Calling the pregnant girlfriend he killed a "dumb bitch" probably didn't help.
What an Idiot: In-universe. Faridah outright states that he's not the sharpest knife in the drawer. For instance, he leaves the murder weapon just sort of lying around his apartment where anyone could break in and find it. Which is exactly what Adam does. Also, his door code? 1234.
"This is Eliza Cassan, reporting to you live, from Picus."
Voice: Kim Bubbs
The global celebrity Picus TV Network newsreader, who tirelessly reads news at seemingly all times. She is actually an AI designed to manage information in order to shape public opinion, and uses holograms to project her presence.
A.I. Is a Crapshoot: She starts to develop a sense of morality as a result of watching Adam. However, unlike, say, Daedalus, she's incapable of significant decisions outside her given tasks and can't properly "rebel" aside from sharing a little information with Adam.
Creepy Monotone: She's trying to help, but her commentary during the battle with Fedorova can have this effect.
Eliza: She's coming, Adam. Run.
Emotionless Girl: Played with. She shows emotion in her newscasts, but it's "fabricated", as she is programmed to express whatever view (and accompanying emotion) that Picus instructs her to. She begins to subvert this the more she watches Adam, and becomes fond of him, expressing affection when he meets her and helping him as much as her programming allows.
Gothic Lolita: Her outfit resembles a cross between this and the neo-Renaissance look all the rage in this period.
Greek Chorus/Ms Exposition: Nearly every level has a couple televisions switched to Picus, where Eliza comments on the events of the plot, provides details on what's happening with the people Jensen meets, and occasionally provides some foreshadowing.
Green Eyes: Very striking when coupled with her pink and purple outfits. Especially since pink and purple were colors deliberately excluded from the game's stylistic palette by the devs. It's just one more hint that she's illusory - she wears colors that do not 'exist' in Human Revolution because she herself doesn't 'exist'.
Hard Light: Maybe. Her projected hologram certainly seems to be touching Adam, with her fingers shaping perfectly to where she places them just as a solid person's would, even when he moves. It could simply be a very, very sophisticated projection, but there's no way to be certain.
A program that, despite its initial version using a fairly simplistic pattern matching algorithm to repeat what you say to it in the form of a question, managed to fool a bunch of people into having long conversations with it. Between this and Picus' Meaningful Name, it could be an allusion to Picus Viewers Are Morons.
This abrasive, foul-mouthed commentator tirelessly talks on his radio show at all times. He comments on practically everything, but mainly focuses on conspiracy theories and the politics surrounding augmentation. He starts out as fiercely anti-aug, but switches sides when he finds out the Illuminati are controlling the opposition movement.
Cassandra Truth: Completing the game reveals that he had a lot of good points.
Coincidental Broadcast: For example, while Adam is in Hengsha, this guy just happens to be talking about Hengsha.