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     Alice Liddell 
Voiced by: Susie Brann
https://static.tvtropes.org/pmwiki/pub/images/alice_amr_1.png
Is it madness to pray for better hallucinations?

The heroine of Lewis Carroll's classic books, Alice fell into a catatonic state when her family died in a house fire. Spending ten years in Rutledge Asylum in her coma, Alice stirs when reunited with her toy rabbit, awakening in Wonderland, now a Crapsack World ruled by the tyrannical Queen of Hearts. Alice, with Vorpal Blade in hand, strives to save Wonderland and her own sanity. In Alice: Madness Returns, she has left the asylum but now living in a London orphanage under the care of psychiatrist Dr. Bumby. However, lingering suspicions about the fire send her on another trip into Wonderland to uncover the truth, and darker secrets around her.


  • Action Girl: Hell yeah! But only in Wonderland. Combat is non-existent in the London segments in the sequel. In one cutscene in Madness Returns, she gets knocked out by a pimp.
  • Adaptational Badass: In case you thought this was Disney's Alice, you are wrong.
  • Angst Coma: Goes into a catatonic state after her family dies, and she's stuck in it for ten years.
  • Anti-Hero: She'll go through Hell for others, but only if doing so helps her.
  • Attack of the 50-Foot Whatever: At a segment of the Queen's Castle in Madness Returns, there is the classic 'eat me' cake waiting for Alice to take a nibble. No points for guessing what happens next.
  • Ax-Crazy: Shows signs of it in promotional material, often covered in blood and grinning psychotically when slaughtering her enemies. Her "Rage Demon" and "Hysteria Mode" Super Modes from the first and second game respectively are flavored as Alice's fury and madness reaching a mutual boiling point, sending her into a homicidal frenzy.
  • Battle in the Center of the Mind: Most of the series takes place in Alice's mind, Wonderland being an allegorical form of her psyche.
  • Berserk Button: In the sequel, the fire and issues relating to it aren't so much a Berserk Button as a psychological trigger. When Radcliffe dares to suggest that Alice was responsible for the death of her family, Alice actually blacks out, and after waking up, speculates that she ripped his head off. Later in the game, after making the effort to poke at Alice's berserk button Dr Bumby ends up getting kicked in front of a train.
  • Big "NO!": Twice in the first game.
    • When the Jabberwock reveals she may have been responsible for her parents' deaths.
    • When the Cheshire Cat is killed.
  • BFG: The Blunderbuss. It has a lot of heavy ammo.
  • Boyish Short Hair: Under the enormous hat of the Hattress dress, Alice's hair has been cropped.
  • Broken Bird: Madness Returns shows her happy ending at the end of the first game was short lived. She had a relapse and was placed in a London orphanage.
  • Broken Pedestal: Dr. Bumby becomes this to her when she realizes that he destroyed her life.
  • Cat Girl: The Cheshire dress turns Alice into one of these; as the name implies, it resembles the Cheshire cat, naturally sporting the same emaciated build, short grey fur, long tail and glowing yellow eyes.
  • Changing Clothes Is a Free Action: When re-entering Wonderland, her clothes automatically switch to their Wonderland Counterparts. Heck, in between the sequel's levels, her clothes suddenly change without prompt or reason.
  • Chess Motifs: The Checkmate dress is made of chess-pieces and other chess-related motifs. To be specific, the boots are tipped with rounded heads that makes them resemble pawns; her skirt is patterned on a a chessboard; her bodice forms the shape of a rook; her shoulder-pads are knights; her armlets look like bishops; finally, at the center of her signature waist ribbon is the head of a King chess piece.
  • Cloudcuckoolander: Though not straight-up crazy, Alice's time stuck in the asylum has left her a little bit eccentric. She wants to function in the normal world, but she's struggling to conquer her insanity.
  • The Confidant: Madness Returns shows that Lizzie trusted Alice with her secrets. Thanks to this, Alice could put together the truth behind the fire by remembering her talking about Dr. Bumby.
  • Creepy Child: When younger, definitely.
  • Cute and Psycho: Played with. She is insane and very beautiful, but she wants to lose the psycho part.
  • Cyborg: The Hattress dress; here, Alice's left arm has been replaced with a clockwork prosthesis, her Waist Ribbon is now a cog protruding from her lower back, and her eyes appear to be mechanized as well.
  • Dark Is Not Evil: A classic example. Despite the fact that she's mentally unstable and normally shown wielding a blood-dripping knife, she never actually does anything evil, and only kills freakish abominations who are attacking her. In the second game, Doctor Wilson even mentions that she has a "hero complex".
  • Deadpan Snarker: Some of her deliveries are pretty flat and unamused.
    Alice (to the Jabberwock): You and my dentist's assistant have a lot in common.
  • Death Dealer: She fights with deadly playing cards.
  • Defrosting Ice Queen: She acts so depressed and cruel, but mellows out a bit in the course of both games.
  • Earn Your Happy Ending:
    • Played straight in the first game. After defeating the Red Queen, Alice revived her fallen friends and became normal again. At least until Madness Returns.
    • Played with. In the end of Madness Returns, Alice has only become half sane, as demonstrated by her visualizing both Wonderland and London at the same time. This turns out to be her mastering an ability to travel between the subconscious and material realms, explored in Alice Otherlands. Either way, she got over her family's death and avenged them by killing the true culprit.
  • Eerie Pale-Skinned Brunette: The second game makes her this to show her Broken Bird status.
  • Evil Counterpart: Alice's guilt, anger, madness, etc. take the form of The Queen of Hearts and the Jabberwock.
  • Eyes Do Not Belong There: The Fleshmaiden Dress has a large eyeball set just above Alice's right breast, and another one at the centre of the waist ribbon.
  • Fisher King: Wonderland's Crapsack World status (or, preferably, lack thereof) depends on her sanity.
  • Footprints of Muck: Going barefoot in the Fleshmaiden dress, Alice's feet are soaked in blood.
  • Gatling Good: The Pepper Grinder acts like a Gatling gun.
  • Girl with Psycho Weapon: The Vorpal Blade. The game cover makes her look evil, but she is more of an Anti-Hero.
  • Good Is Not Soft: Punishes Dr. Bumby by forcing him in front of an oncoming train. Though to be fair he really deserved it and would’ve gotten away with his crimes if she didn’t.
  • Good Smoking, Evil Smoking: In Madness Returns, she smokes Caterpillar's pipes in order to access certain parts of the level. It's not clear if she smokes in real life, though.
  • Good Wings, Evil Wings: The Caterpillar dress sports a pair of tiny butterfly wings.
  • Grenade Launcher: The Teapot Cannon fires grenades of boiling tea.
  • Happily Ever After: Alice saves Wonderland and leaves the asylum at the end of the game to start a new life - Though by "Madness Returns" she's not any better off. Evolves into a Earn Your Happy Ending scenario at the end of the second game.
  • Hartman Hips: The animators didn't want to give her big breasts but still wanted to emphasize her femininity, so they took this option instead.
  • Hates Being Touched: Implied by the side conversations in the London parts.
  • Heel Realization: Alice has one when she realizes she was so blinded by her self-pity and selfishness that she went into complete denial about Dr. Bumby erasing the memories of the orphans and pimping them to pedophiles.
  • Hellish Pupils: While wearing the Hattress dress, Alice's pupils resemble tiny copper gears. Meanwhile, the eyeballs on the Fleshmaiden Dress has a heart-shaped pupil.
  • Hidden Heart of Gold: She's a very nice person beneath her grumpy, snarky behaviour, but she has to live in a World of Jerkass so she hides her innocence.
  • I Just Want to Be Normal: Alice wants to conquer her insanity and live a normal life, but she has trouble with her inner demons.
  • An Ice Person: The Ice Wand can freeze enemies.
  • Improbable Weapon User: Along with the Vorpal Blade, Alice uses various weapons made from toys. This includes an explosive jack-in-the-box, a flamingo-shaped croquet mallet, a set of demon-summoning dice, and a blunderbuss.
  • Insane Equals Violent: Averted. She’s virtually harmless normally. The one time she actually kills someone, they REALLY had it coming.
  • Jerk with a Heart of Gold: Apathetic, snarky, selfish, and violent, but with a strong sense of justice and warmth underneath it all.
  • Kindhearted Cat Lover: In the beginning of the sequel, she tries to befriend a cat.
  • Little Miss Snarker: Alice openly speaks her mind, insulting friends and foes alike. She even compared the Jabberwock to her dentist's assistant after he scolds her for being late.
  • Meat Moss: Being themed after the Red Queen's palace, the Fleshmaiden dress is made from this, complete with random sproutings of teeth and eyeballs.
  • Monochromatic Eyes: Wearing the Fleshmaiden turns the irises of Alice's eyes a pale, off-white colour.
  • Ms. Fanservice: Not an overt example, but Madness Returns shows that She's All Grown Up.
  • Not Afraid to Die: She tells the Caterpillar this word-for-word, saying she might actually welcome death. Of course, he tells her that might be the least of her problems.
  • Not So Stoic: There are numerous points in the second game where her deadpan manner gives way to sheer horror, her memories of the fire being the most obvious. When she confronts the Dollmaker - and his real-world counterpart, Dr Bumby - she's all but screaming in rage and grief.
  • Parasol of Pain: Alice uses an umbrella as her shield in Madness Returns.
  • Pay Evil unto Evil: Murdering Bumby.
  • Refusal of the Call: Alice has no interest in doing Caterpillar's bidding until the White Rabbit is murdered.
  • Roaring Rampage of Revenge: Most prominent in the second game when she learns that the house fire was no accident.
  • Selective Obliviousness: The Queen calls her out on this in the second game, staying that the answers Alice is looking for are right in front of her, she simply doesn't want to acknowledge them.
    Queen: What you claim not to know is merely what you've denied. You've recaptured your vagrant memories. What are you doing with them?
    (...)
    Queen: Your view conceals a tragedy. The whole truth you claim to seek eludes you because you won't look at what's around you!
  • She's All Grown Up: Madness Returns features a very mature, beautiful Alice.
  • Shut Up, Hannibal!: In her final confrontation with Bumby, he mocks her, telling her that no one will ever believe any of her accusations against him and he'll get away scot-free. Alice's response? She shoves him into the path of a moving train. Long story short, he was wrong.
  • Slasher Smile: When she kills Dr. Bumby with a Karmic Death.
  • Smarter Than You Look: Dr. Bumby acknowledges that she's not as stupid as everyone assumed.
  • Sour Outside, Sad Inside: Developed one of these in Madness Returns to hide her inner pain from everyone. She acts like a stuck up jerk to everyone, but she's very hurt on the inside.
  • Summoning Artifact: The Demon Dice can summon demons to kill enemies, the strength of the demon depending on the number rolled, but they may attack Alice.
  • Super Mode: A recurring power-up throughout the series, each with a distinctive visual component.
    • In the first game, Alice can take on three different forms by coming into contact with three different items. A crystal vial full of crimson mist causes Alice to transform into a red-skinned, claw-fingered, many-horned demoness, in which form she inflicts greater damage on her foes. Cups of "cricket tea", which appear as teacups hopping around with cricket legs, cause Alice to gain jet-black eyes, green skin, and cricket-like wings and antennae, in which form her speed and jumping distance all increase. Finally, darkened looking glasses make Alice invisible if she looks into them
    • The second game introduces "Hysteria Mode", accessible once Alice has reached a certain point in the game and which can only be assumed after she fills up a meter. In this mode, Alice turns into a white, ghoulish figure which is bleeding from the eyes, and her attacks are more vicious and deadly.
  • Survivor Guilt: Alice believed for many years that she should have died with her family.
  • Technicolor Eyes: When she wears the Late But Lucky dress, Alice's eyes are bright pink.
  • Tentacle Rope: Rather literal case with the Fleshmaiden dress, where the waist ribbon is actually made from a single knotted tentacle.
  • Time Bomb: The Jack O'Bomb in the first game, and the Clockwork Bomb in the sequel.
  • Too Many Belts: The Hattress dress is layered with numerous belts and buckles, all the better to hold a cyborg together.
    • Or rather, to resemble a straitjacket.
  • Took a Level in Cheerfulness: In the end of both games, Alice regains her optimistic hope once more.
  • Took a Level in Cynic: In Madness Returns, Alice's optimism has taken a serious fall when her insanity returns. It's later revealed that Dr. Bumby wanted this to happen since he's really brainwashing her. Fortunately, she gets better.
  • What the Hell, Hero?:
    • The Jabberwock launches this on Alice, accusing her of not bothering to even attempt to save her family, leading to Alice having a Heroic BSoD.
    • The Cheshire Cat, the Mad Hatter, Caterpillar, and the Queen of Hearts all chastise Alice for allowing the Infernal Train to destroy Wonderland. Caterpillar himself also disparages Alice for ignoring the plight of the other orphans at Houndsditch Orphanage until it was too late to save them from Bumby's treatments.
  • When She Smiles: She looks so happy when she genuinely smiles. Unfortunately, she's never had reasons to smile that much before.
  • Womanchild: In Madness Returns, despite being a young adult, she is still like the little girl from the original story. However, her physical design shows off how She's All Grown Up.
  • You Monster!: Regards Dr. Bumby as this.

     Doctor Hieronymous Q. Wilson 
https://static.tvtropes.org/pmwiki/pub/images/doctor_wilson.png
Alice's psychiatrist at Rutledge Asylum. For ten years he looks after her, keeping notes on her condition in his casebook. He never physically appears in the game until the sequel, and can only be heard as The Voice. He is assisted by Nurse D., a kind nurse working in the asylum.
  • Bedlam House: Works in the unpleasant Rutledge Asylum.
  • Florence Nightingale Effect: Male version. Some of his lines in the game's booklet imply that he'd become fond of Alice, and despite his good intentions wasn't entirely broken up at the thought that she'd remain under his care if she never got better.
  • Nice Guy: Downplayed. He sincerely wants to help Alice and is one of the only nice folk in a dreadful Bedlam House, but his selfishness and pride make him inefficient and condescending.
  • The Shrink: By his own admission, he's a Type 2, well-meaning, but not especially useful, particularly since he notes that Alice's recovery was her own doing.
  • The Voice: In the trailer of the game.

     Alice's Family 
Alice's parents and sister Elizabeth, or "Lizzie". They died in a house fire, Alice suffering from survivor's guilt and went into her Angst Coma. It is hinted in Madness Returns that the house fire may not be an accident after all.
  • Aloof Big Sister: Downplayed. Lizzie loved Alice dearly, but one memory has Dr. Wilson suggesting that Lizzie was too old to be much of a playmate to her little sister (they were approximately ten years apart in age).
  • Death by Origin Story: Her parents and sister die in the house fire, leading to Alice's catatonia.
    • Alice and her sister were apparently very close to their paternal grandfather. One memory is of Alice's father consoling his daughters after their grandfather's death, saying that he lived a long life, and wouldn't want them to cry.
  • Good Parents: The memories reveal that they both were this to Alice.
  • Heavy Sleeper: One memory has Lizzie commenting how their parents fall unconscious past 10 PM. Because of this they didn't notice the fire or Bumby getting inside their house to rape their daughter until it was too late.
  • Primal Fear: Lizzie hated locked rooms and any kind of confinement, calling them "a prison by another name". This makes the fact of her room being locked the night of the fire much more strange for Alice.
  • Rape as Drama: Lizzie was raped by Dr. Bumby, who then strangled her and burned down the Liddell house to cover his tracks. Considering this is the catalyst for the whole plot and how it is used to reveal Dr. Bumby's true character and intentions (not to mention how horrified Alice is to hear of it) it very well fits as this trope.
  • Spirited Young Lady: Through Alice's memories, we see that Lizzie was a well-educated lady, talented at playing the piano and speaking French, but also once smoked a cigarette (and was thinking of trying the pipe) behind her parents' backs; she also escaped a grounding punishment and was overall a bit of a sharp-tongued girl.

     Doctor Angus Bumby (MAJOR UNMARKED SPOILERS
Voiced by: Alistair McGowan
https://static.tvtropes.org/pmwiki/pub/images/Bumby_1059.png
Click to see him as The Dollmaker.

Alice's new psychiatrist in Victorian London, Dr. Bumby hypnotizes his patients to help them deal with their problems, though he seems overly focused on making Alice forget Wonderland.

It is revealed towards the end that the reason he wants to erase Wonderland is because he was the one who raped and murdered Alice’s sister and then caused the house fire that claimed the rest of her family to cover his tracks.

He also plans to break Alice into a Sex Slave like many other children in his care hence his Wonderland form, The Dollmaker.


  • Animal Motifs: Cattle. His first name refers to the Aberdeen Angus. Late in the game, he's revealed to be a child sex trafficker who treats the children under his care as livestock. In one scene, he's shown putting a tag over a child's neck as if they were catttle being put out for pasture.
  • Asshole Victim: His death of being pushed in front of a train by Alice was technically an act of murder. You won't feel the slightest bit of sympathy for him since he was a rapist, murderer and human trafficker to boot.
  • Beard of Evil: He sports a goatee and performs unethical brainwashing on his own patients.
  • Big Bad: For Madness Returns, as himself in the real world and the Dollmaker in Wonderland. "Why can't you give me the same influence as the Queen, Alice? Surely I'm just as worthy of respect?" The Queen is rather unhappy about this turn of events, leading her to form an Enemy Mine with Alice.
  • Bitch in Sheep's Clothing: Comes off as a polite, intelligent, mild-mannered doctor who is trying to help Alice. He isn't. He forces young children into prostitution, raped Alice's sister Lizzie, strangled her, and burned down their family home to cover his tracks.
  • Blue-and-Orange Morality: Most of the recovered memories of him show a very firm belief in the necessity of an efficient mind, to the point that "unproductive" memories should be discarded, and damaging memories should be forgotten altogether. Furthermore, according to the Dollmaker, he thought turning children into mindless sex slaves was performing a service to the public. Of course, given the sadistic delight displayed by his real-world incarnation when confronted over this, it's possibly just a cover for the enjoyment he gets out of brainwashing orphans.
  • Brainwashing for the Greater Good: Or so he claimed. His gleeful delight in this "service" doesn't lend itself to him doing it for altruistic reasons.
  • Broken Pedestal: Becomes this to Alice when exposed as the villain.
  • Child Hater: The fact that he views children as they are as "unproductive" and thinks that breaking their minds and selling them off to prostitution is doing society a service paints him as this.
  • Depraved Bisexual: There are a few scenes which imply that not all of his "employees" are girls.
  • Destroy the Evidence: He was the one who set fire to the Liddell home to cover up that he had raped and killed Alice's sister.
  • Did Not Think This Through: His sex trafficking operation has only been successful because he targeted adolescent children who could not resist, physically or mentally. He intentionally drives a physically able 16-year old girl with severe mental illness and violent tendencies into complete insanity. Every second he spent gloating during Act V was a second his victim could have finally snapped and murdered him in an empty subway station, and at the end she does.
  • Evil Genius: He's a very intellectual man for a pimp.
  • Evil Mentor: He tried to save Alice's mind, but he was really doing it for his own selfish reason.
  • Faux Affably Evil: He's a really horrible person under his therapist guise.
  • Final Boss: He's the Dollmaker.
  • Four Eyes, Zero Soul: He's the Big Bad behind the second game, a depraved rapist and a sociopath. His glasses are a recurring psychological trigger for Alice, having been terrified by them as a child.
  • Greater-Scope Villain: The fire that claimed the lives of Alice's family and kickstarting the plot of the first game was his doing.
  • Gone Horribly Right: He intended to drive Alice completely insane and turn her into a ravishing prostitute. Not only did she lose enough of her mind to murder him, she also awakened her psychic powers and killed him in her Wonderland persona, terrifying him as he died.
  • Hate Sink: He is revealed to be a monstrous rapist and sociopath who gleefully doesn't care about the lives of anyone he endangers just so he could make money. It went up to the point Word of God said that he didn't delve into his backstory deeper so he could remain an absolutely unsympathetic monster.
  • Hospital Hottie: Examining a picture of him has Alice remark that, apart from his slightly crooked nose, he is very classically handsome.
  • Humanoid Abomination: His Wonderland form is just as grotesque as the Queen's from the previous game. See "The Dollmaker" below.
  • Human Trafficking: Basically he engages in the 19th century equivalent of this trope by wiping away the memories of young girls and boys for the purpose of making them into prostitutes without their consent or permission.
  • Hypno Fool: His main method of therapy. He hypnotizes his patients to make them forget about their past trauma. Just to erase his crimes and turn them into prostitutes.
  • It's All About Me: Killed Lizzie and her parents because he thought she was teasing him. He thought of himself as the real victim.
  • Jerk with a Heart of Jerk: Once his true colors comes to light, Bumby reveals himself to be a smug, childish prick who mocks Alice about his crimes. He also helped Alice with therapy, so he could erase her memories of a crime he committed while also turning her into another prostitute for him.
  • Karma Houdini: Defied. In his final scene, he brags about how no one will ever believe all the terrible things he did right to Alice's face, and that no one would believe her if she told them. Alice takes the matter into her own hands and pushes him into an oncoming train.
  • Karmic Death: His Wonderland incarnation attempts to destroy Wonderland via the Infernal Train. After she finds out that he was that one that murdered her parents and her sister, she pushes him in front of a train in the real world.
  • Kick the Dog: At the end, after Alice remembers the truth, he smugly taunts her with the fact that he will get away scot free with murdering her family and his sex crimes against children note  because he’s a respected gentleman and she’s a mental patient. This ends up costing Bumby his life at Alice’s hands.
  • Lean and Mean: As well as being thin as a rake, his introduction also makes it clear that he's not exactly being gentle in curing his patients, at one point snapping that Alice's preference "doesn't signify." But it's not until the end that Alice realizes just how mean he really is.
  • Living Doll Collector: He spends his time wiping the memories of children so he can sell them into prostitution. He never actually refers to them as dolls but Lizzie and Alice make the connection enough for it to carry over into his Wonderland incarnation.
  • Manipulative Bastard: Gives Alice free therapy so he can erase her memories of the crime he committed and make Alice as his next prostitute.
  • Mind Rape: Psychologically stripping kids down into mindless dolls. For "good" and profit. This becomes even more obvious in Wonderland, where his wonderland persona attacks with two hands that, on top of mimicking sexual gestures at Alice, attack by grabbing her in a manner that manages to seem almost entirely sexual. He's literally raping her mind.
  • Morally Ambiguous Doctorate: Aside from telling his patients to discard "useless" memories, he also brainwashes children to turn them into sex slaves.
  • Necessarily Evil: His in-Wonderland incarnation attempts to justify his prostitution of the children in his care. It becomes glaringly apparent that he actually does it for his own profit and sadistic amusement.
    The Dollmaker: I provide... a service. In the great and awful metropolis, appetites of all sorts must be gratified.
  • Nice Job Fixing It, Villain: Revealing that he was evil to Alice makes her kill him and indirectly leads to Alice getting over her guilt, making effective progress on her regaining sanity.
  • No Historical Figures Were Harmed: He strongly resembles Albert Fish, an American serial killer, pedophile, and child rapist.
  • Non-Action Big Bad: Doesn't fight at all in the real world. He rapes a helpless Lizzie and burns her house, but once Alice fights him, she kills him with one push to an incoming train.
  • Not Good with Rejection: When Elizabeth said no, he stalked, raped, and killed her.
  • Oh, Crap!: When Alice is about to kill him. It also adds to the Maybe Magic, Maybe Mundane nature of Madness Returns; when Alice gives Bumby her murderous glare, her London clothes suddenly turn into her Wonderland clothes. The game leaves it ambiguous whether the clothes change was symbolic and it was Alice's Death Glare that scared him, or her clothes actually did magically change and that is what left Bumby gobsmacked.
  • Politically Incorrect Villain: Let's just say sexism is a key part of his character.
  • Psycho Psychologist: The fact that he's a psychologist and a Yandere qualify him as this.
  • Psychopathic Manchild: Bumby is actually quite articulate and restrained, but it's clear from his horrendous actions - towards Lizzie in particular - that he's nothing more than a brat who can't handle being denied what he wants. In the final confrontation both Bumby's real world self and his Wonderland avatar are shown to be very petulant, with the Dollmaker spending most of the boss battle making obscene gestures.
  • Rape Is a Special Kind of Evil : His secret occupation is child sex trafficking through psychology. Not to mention that he raped and killed Lizzie.
  • Scary Shiny Glasses: They're even used to symbolize Alice's memories of him.
  • The Shrink: His profession.
  • Slavery Is a Special Kind of Evil: He breaks the minds of children to sell them as sex slaves.
  • Small Name, Big Ego: Alice notes that she thinks he talks too much with high vocabulary just to hear himself speak. He also fancies himself as a hero for providing child sex slaves.
  • The Sociopath: Thinks very little about the lives he ruins. He cares about nothing more than making money.
  • Stalker with a Crush: Elizabeth was extremely squicked out by his behaviour towards her. The creep even attempted to follow her to the ladies' toilets once at Waterloo Station. Then he came to believe she was 'teasing' him.
  • Stealth Pun: A very, very dark case. He raped Lizzie and is responsible for pimping out brainwashed kids to the pedophiles of London. He specializes in psychology. He's the-rapist.
  • The Stoic: Has no real emotion until confronted by Alice.
  • They Look Just Like Everyone Else!: From his appearance alone, you wouldn't expect a bearded psychologist to be a rapist turned child sex trafficker.
  • Too Dumb to Live: Taunting the person whose family he killed by saying that he will get away with his crimes while standing next to train tracks does not end well for him.
  • Underestimating Badassery: Thinks very little of Alice and assumes that she's helpless. This ends up getting him killed when confronted by her.
  • Villain Has a Point: He correctly points out that, as a respected and reputable doctor, an accusation from a mental patient isn’t gonna be taken seriously. He just made the mistake of taunting her that information while standing between her and train tracks.
  • Villain with Good Publicity: A fact he brags of, leading to a very Karmic Death.
  • Walking Spoiler: His character is significantly more important to the plot and backstory of the series than he would appear at first glance - so much to the point that before all spoilers on his page got unmarked, there were only four examples without a spoiler tag.
  • Would Hurt a Child: In the worst ways possible. Namely by breaking the minds of children to turn them into sex slaves, whose “services” he gladly indluges in himself. He also rapes and murders Alice’s sister (along with the rest of her family).
  • Would Hit a Girl: He killed Lizzie after raping her.
  • Why Did You Make Me Hit You?: His belief that Elizabeth was "teasing" him, which led to... well...
  • Yandere: The memories reveal that he was obsessed with Elizabeth and killed her after she rejected his advances.

     Nurse Pris Witless 
https://static.tvtropes.org/pmwiki/pub/images/pris_witless.png
Voiced by: Anni Long

A grouchy Apron Matron who works in the orphanage along with Dr. Bumby and helped out Alice after she left the asylum. However, she seems to be a bit of an Evil Matriarch, ultimately going so far as to blackmail Alice by threatening to tell the police about how she was "responsible" for the death of her family. She also has a thing for pigeons.


  • Apron Matron: Acts like a kind old lady but is a bit of a manipulative cow, blackmailing Alice to give her money in exchange for her silence regarding Alice's misguided confession of killing her parents, actually referring to her survivor's guilt.
  • Ax-Crazy: The memories reveal that she enjoys watching executions.
  • Bitch in Sheep's Clothing: She may look a kindly old lady who likes feeding the birds at first glance, but don't be fooled.
  • Born in the Wrong Century: A memory reveals her to consider herself this, as she longs to live in the days when public beheadings were still legal.
  • Even Evil Has Loved Ones: She might be a thoroughly unpleasant woman but she genuinely loves her pet pigeons.
  • Evil Old Folks: Blackmails a mentally unstable little girl.
  • Faux Affably Evil: She acts like a kindly old woman, but she blackmails a young girl into doing free work for her and demands bribes.
  • Gag Nose: Making her similar to the Mad Hatter.
  • Homeless Pigeon Person: Averted. She has pigeon coops on a rooftop which Alice often visits.
  • Irony: Pris thinks that homeless and dirt poor Alice would have ended up "on the streets, selling her backside!" if she hadn't placed her in Dr. Bumby's care. Little did the old nurse know that the therapist was planning to pimp Alice out after erasing her compromising memories.
  • Kick the Dog: Blackmailing an orphan girl.
  • Lack of Empathy: Instead of comforting Alice when she overhears how guilty she feels because of her parents' death, she blackmails her.
  • Lady Drunk: The memories reveal this about her.
  • Politically Incorrect Villain: She really hates prostitutes.
  • The Sociopath: A manipulative bitch, who enjoys watching executions.
  • What Happened to the Mouse?: After Alice falls back into Wonderland, Witless vanishes for the rest of the game. The game gives little explanation for this, though there are some hints from background chatter in London and statements by characters Witless suddenly died, possibly by Alice's hands. In early previews reviewers were told that she fell off the roof and Alice was framed for her death and Witless was was to be brutally murdered in her apartment as seen at the end of the beta trailer, but the final game gives no real answer.

     Nan Sharpe 
https://static.tvtropes.org/pmwiki/pub/images/nan_sharpe.png
Voiced by: Jo Whitfield

Alice's former nanny. She has fallen on hard times and now is a High-Class Call Girl. She is motherly towards Alice and is an Ethical Slut.


  • Broken Bird: She has fallen hard after the death of the Liddell family, and will always say to Alice that girls need leave their Wonderlands as "the real world is not so wonderful".
  • Ethical Slut: She is not afraid to insult any clients who are rude or aggressive.
  • High-Class Call Girl: She owns her own building for her business.
  • Hooker with a Heart of Gold: Takes Alice to meet Radcliffe after rescuing her from a fire started by her disgruntled client.
  • Mama Bear: Still looking out for Alice ten years after her family died.
  • Nice Girl: She still cares for and looks after Alice despite her family no longer paying her bills. Nan is noticeably one of the only truly helpful characters in London and was firmly against Alice being admitted to the asylum in the first place, knowing full well it was a terrible Bedlam House, and only reluctantly relented when Alice's mental health continued to deteriorate.

     Wilton J. Radcliffe 
Voiced by: Arran Hawkins

https://static.tvtropes.org/pmwiki/pub/images/Radcliffe_5695.png
Alice's family lawyer who kept her toy rabbit after she left Rutledge Asylum. He does not take many clients now, but is portrayed as being a bit dismissive and rude, yet sympathetic towards Alice, though he still wants to get as much money as possible from her.
  • Amoral Attorney: Played with. While he is a greedy jerk, he will help his clients when paid.
  • Fat Bastard: He's fat and enjoys money a lot.
  • Foreign Culture Fetish: The man loves Asian art, which his house is filled with. It's what influences the Wutai stage in Alice's mind.
  • Jerkass: Radcliffe sees Alice's desire to find out what happened on the night of the fire to be futile, stole her rabbit, and only helps because he wants to get as much money as possible from her.
  • Jerkass Has a Point: Tells Alice that she doesn't have enough concrete evidence to support her claims that the house fire was not an accident.
  • Kick the Dog: Takes Alice's rabbit doll as compensation of payment.
  • A Man of Wealth and Taste: Collects rare Japanese artifacts.
  • Pet the Dog: Helps Alice uncover the truth on her family's death. Partly because she's paying him, but some memories do show he feels some sincere sympathy and pity towards her.
  • Punch-Clock Hero: For money, he'll do whatever it takes to help his clients.

Wonderland Characters

     The Queen of Hearts 
https://static.tvtropes.org/pmwiki/pub/images/queen_of_hearts_amr_render.png
Voiced by: Anni Long

The Big Bad of the first game, the tyrannical Queen of Hearts has conquered Wonderland. She is the Evil Counterpart to Alice, the darkness in her heart, defeating her will allow Alice to overcome her madness.


  • Adaptational Abomination: The Queen was already unpleasant in the book, but in this version, she is manifestation of Alice's madness, taking on a form akin to Shub-Niggurath.
  • Back from the Dead: To serve a new purpose during the second game, hiding Alice's true childhood memories.
  • Badass Boast: Her speech to Alice after revealing her true self and connection to Alice.
  • Big Bad: She's the Queen of Hearts, so she's already confirmed as this from the get-go in the first game. As of the second game, the Queen is actually quite pissed off that Alice has allowed Dr. Bumby to "take her role" in the sequel.
  • Bishōnen Line: Played with throughout all the games. Her first form is humanoid, though obviously monstrous as a Tentacled Terror. Her One-Winged Angel form becomes a gross amalgamation of a fleshy monstrosity with the heads of the various other bosses placed within her body. In the second game, her form has become that of a Creepy Child resembling a younger Alice. She still remains monstrous through her tentacles and hands, but her torso and head look more human instead.
  • Catchphrase: One would expect her to say "Off with her head" quite a lot, no? Sadly, this is averted. The Queen only says "off with her head" once in each game, and the second time is barely audible. In the first game, it borders on Non Sequitur since while it's her first line in the game, she says it in a Dull Surprise manner and without any context that would warrant the line.
  • Combat Tentacles: Her defining trait, long red tentacles resembling arteries and veins.
  • Composite Character: She's sometimes referred to as "the Red Queen", despite the fact that the two were separate entities in the original two books. In the proposed prequel Alice: Asylum, she may merge with the Red Queen at some point.
  • Creepy Child: Her appearance in the sequel is, appropriately, that of a young Alice.
  • Demoted to Extra: Subverted. The Queen feels this has happened to her in Madness Returns, angry that Alice has allowed someone to take over her role as a second voice and influential force in her mind.
  • Eldritch Abomination: Her true form as "The Heart of Darkness" could give Cthulhu a run for his money. The Heart of Darkness is a towering mound of flesh and tentacles, sporting the faces of the Hatter and Alice inside her head, and can summon the Jabberwock's head as a flamethrower, and other bosses for similar attacks.
  • Enemy Mine: She offers Alice guidance in her fight against Dr. Bumby and the Infernal Train in the sequel.
  • Even Evil Has Standards: The Dollmaker is such a monster that even she hates him.
  • Evil Counterpart: Literally. But not to Alice - rather, to Alice's sister Elizabeth.
  • Evil Overlord:
    • Played straight in the first game. She is the tyrant behind the Jabberwock and Wonderland's bad condition.
    • Although she still reigns over the Red Kingdom in the second game, her overall influence has decreased significantly thanks to the arrival of the Infernal Train. It's defeated at the end of the game, so it's safe to say she'll probably try to regain her lost power.
  • God Save Us from the Queen!: As always.
  • Hair-Trigger Temper: But of course. The Queen orders for Alice to be executed as soon as she steps foot into her throne room.
  • Heel–Face Turn: The Queen advises Alice in the sequel, although very begrudgingly. It seems like she just wants to be left alone and is only assisting Alice because the Infernal Train is a threat to them both.
  • Humanoid Abomination: The Queen is connected to Wonderland itself through her tentacles and her whole castle is her body. Her second form is a massive mass of tentacles, with the Mad Hatter's head in her mouth, and Alice's head in his. The Jabberwock's head appears on one of the Queen's tentacles.
  • Karmic Death: Being a manifestation of Alice's madness, she is technically killed by herself.
  • Large Ham: In the sequel.
  • Lesser of Two Evils: The Queen would be much preferred - despite her actions and methods - to The Infernal Train.
  • Manipulative Bastard: The Queen's entire plan was to lure Alice to her castle to personally destroy her and prevent the real Alice from ever awakening from her catatonia.
    • More specifically, her end game was a Split-Personality Takeover. The Queen would have become Alice's dominant personality had her plot not been foiled and Alice would have suffered the Queen's fate of being cast into the dark recesses of her mind and forgotten.
  • Not Quite Dead: Her fate in Madness Returns showcases that she was defeated, but not killed. As wonderfully put by the White King...
    White King: When you defeated her, I tried to reclaim the castle. But I was set upon by her monstrosities. The malignant royal bitch still reigns.
  • Rape, Pillage, and Burn: Willing to do this to Wonderland as long as Alice gets to her castle.
  • Shadow Archetype: She appears to be one for Alice. In the first game, she plays this as an expression of Alice's Insanity as a whole trying to corrupt her mind. In the second, she plays this much more straight, not just representing her insanity but also the things she doesn't want to remember. Namely, her full memories and details of the fire that destroyed her home and her family, as the Queen knows exactly what happened that night and who's responsible for it, but Alice finds it so painful to see what really happened to Lizzie that she looks away from the truth just for her own comfort.
  • Tentacled Terror: She is a mass of blood red tentacles that spread all over Wonderland, a personification of Alice's madness invading her mind.
  • Voice of the Legion: In Madness Returns, she has approximately three vocal ranges that are all playing at the same time but sound differently depending on her mood. When she's more amicable and questioning, she has a high pitched, childish voice. When she's growing angry, her voice becomes that of a mature woman. When she sounds more merely annoyed, her voice changes into that of a posh British old lady. And all the while, a fourth deeper, distorted voice can be heard underneath them all.

     The Cheshire Cat 
Voiced by: Roger L. Jackson

https://static.tvtropes.org/pmwiki/pub/images/230px-220px-Cheshire_Cat_3427.png
The grinning cat acts as Alice's guide around Wonderland as well as her best friend. Along with his Cheshire Cat Grin, the cat is emaciated in appearance, has a pierced ear, and is tattooed all over his body.

     The White Rabbit 
https://static.tvtropes.org/pmwiki/pub/images/amr_rabbit_render.png
Voiced by: Andrew Chaikin (AMA), Roger L. Jackson (AMR)

One of Alice's main allies. He summons her to Wonderland and forces her to follow him yet again. He's still obsessive about time and quick on his feet.


  • Back from the Dead: He returns in the intro of Madness Returns, but promptly dies yet again.
  • Butt-Monkey: Gets killed twice by the villain.
  • Cruel and Unusual Death: In the first game, he's squashed like a bug by the Hatter. In the second game, his head explodes.
  • Demoted to Extra: Only makes very minor appearances in the sequel, once in the intro, and later as the host of the optional Radula Room battle stages.
  • Down the Rabbit Hole: And into hell.
  • Follow the White Rabbit: The main purpose of the first part of the game.
  • Hair-Raising Hare: He's quite feral-looking despite wearing a waistcoat and top hat.
  • Killed Off for Real: Seems to be the case in the sequel. He dies in the intro, and only briefly reappears in certain Pocket Dimension Radula Rooms, which are totally optional and have no plot significance. He isn't seen anywhere in the main Wonderland world again.
  • Sorry I'm Late: Tries to get Alice to apologise for making him wait for her, when he was the one who ran off to leave her running after him.
  • Squashed Flat: Played for Drama. He's crushed to death under the Mad Hatter's foot.
  • Your Head A-Splode: In the opening scene of the sequel!

     Caterpillar 
Voiced by: Jarion Monroe

https://static.tvtropes.org/pmwiki/pub/images/TheCaterpillar_6821.jpg
The wisest guy in Wonderland, the Caterpillar wears a fez hat and smokes from a hookah pipe. Perhaps the sanest character in Wonderland, Caterpillar acts as the Oracle and as The Omniscient one that hints to Alice that she must confront her fears and guilt to save herself and Wonderland. In Madness Returns, he lives in the Oriental part of Wonderland and now has a 'wise man' appearance to him. He transforms into a butterfly.
  • Big Creepy-Crawlies: He's a nice big bug though.
  • Butterfly of Doom: He transforms into one in trailer three of Madness Returns, but it turns out he is still a protagonist.
  • Disappointed in You: He is disappointed in Alice for her self-pitying actions between the first game and sequel, letting Wonderland deteriorate again and not bothering to help the many children around her.
  • Good Smoking, Evil Smoking: As always, he's quite fond of his hookah.
  • Mad Oracle: Not exactly mad, but since he's in Wonderland, he might as well be crazy.
  • Magic Mushroom: He tells Alice to eat one, which just so happens to be guarded by a giant, angry centipede.
  • The Mentor: Provides the only useful advice to her in both games. The Cat is the only other mostly helpful assist she gets.
  • The Omniscient: He knows everything.
  • One-Winged Angel: Non-combat example: in Madness Returns he turns into a butterfly.
  • Only Sane Man: By Wonderland standards at least.

     The Mad Hatter 
Voiced by: Andrew Chaikin (AMA), Roger L. Jackson (AMR)

https://static.tvtropes.org/pmwiki/pub/images/hatter-exitama_1389.png
Once a friend to Alice, the Mad Hatter had a Face–Heel Turn and became a time-obsessed Mad Scientist who wants to turn everyone into mindless automatons. He actually represents Alice's fear, pointing out to her that she fears much. He runs a warped version of Rutledge Asylum where insane children are imprisoned, and his own friends have been turned into scientific experiments. In the sequel, his steampunk empire has been taken over by the March Hare and Dormouse, leading Alice to form an alliance with the Hatter to bring them down.
  • And You Were There: The Mad Hatter is based on the warden of Rutledge Asylum, what with his tortuous experiments and asylum of his own.
  • Arson, Murder, and Jaywalking: His rant in the sequel:
    :"The world is upside-down, Alice! The inmates are running the asylum- no offense. And worst of all... I'm left tea-less!"
  • Back from the Dead: Rebuilt in the first level of the sequel game.
  • Be as Unhelpful as Possible: In the sequel, he spends his last moments trying to have a tea party with the Hare and the Dormouse while ignoring Alice demanding him to help her to the train. To be honest he was genuinely shocked, while Alice wasn't too kind either.
  • Clock Punk: The Mad Hatter's entire asylum is encased inside a giant glass clock container.
  • Clockwork Creature: It turns out the Mad Hatter is actually a clockwork man himself.
  • Cloudcuckoolander: Crazy about time and turning everyone into machines. In the sequel he's less malicious, but still so doolally as to be virtually useless in a conversation. See Arson, Murder, and Jaywalking.
  • Cool Old Guy: Incredibly spry for an elderly man. The work he's done on himself is probably to blame.
  • Death Equals Redemption: He dies but later is resurrected as a good guy again.
  • Dropped a Bridge on Him: The Mad Hatter dies in the sequel when debris from his factory falls on him and his dead friends.
  • Face–Heel Turn: Has gotten dangerous since Alice in Wonderland.
  • Fallen Hero: As shown in the introduction, the Hatter was the one who saved Alice from dying in the fire along with her family, waking her up in time for her to flee. Clearly, he degenerated greatly during the interim.
  • Gag Nose: Makes him similar to Nurse Pris.
  • Heel–Face Turn: He teams up with Alice in Madness Returns, if only to get revenge on the March Hare and Dormouse.
  • I Take Offense to That Last One: His rant in Arson, Murder, and Jaywalking.
  • Improbable Weapon User: In his boss fight, the Hatter attacks Alice with a gun cane, exploding tea cups, and missiles fired from his top hat.
  • Lean and Mean: Very tall with skinny limbs and hunchback to boot.
  • The Mad Hatter: The man himself, but now a villain, mad scientist and twice as crazy.
  • Mad Scientist: Emphasis on mad.
  • Never Trust a Trailer: In the trailer of the game, Alice and the Mad Hatter are shown having a tea party together - just as the Hatter pulls on a lever and a circular saw comes out behind Alice to butcher her lower body. This never appears in the game.
  • Nightmarish Factory: The Mad Hatter's domain becomes a giant tea factory in the sequel and to build the Infernal Train.
  • Obsessively Organized: He's obsessed with being on time and being precise. He always appears for tea at 6 o' clock on the dot. This is also a hint that he's weak to the Jacks weapon, as their chaotic nature contrasts his ordered madness.
  • The Pirates Who Don't Do Anything: Despite being a Hatter, his entire role is being an inventor who's obsessed with tea and time.
  • Room Full of Crazy: He owns his own asylum where everyone is bonkers.
  • Sword Cane: Actually a gun cane. Could count as a BFG.
  • Your Head A-Splode: His head explodes upon his death.

     The Jabberwock 
Voiced by: Roger L. Jackson

https://static.tvtropes.org/pmwiki/pub/images/Jabberwock_1484.jpg
The Queen's champion and the second main antagonist of the game. Based on the "Jabberwocky" poem and the creature described in it, the Jabberwock represents Alice's guilt and repeatedly tries to break her before she reaches the Queen's castle. He was previously killed as in the poem, but was resurrected by the Mad Hatter who has given him steampunk wings and a kiln for a heart. He is eventually destroyed by Alice.
  • Break Them by Talking: The Jabberwock mocks Alice and hits home that she's responsible for her parents' deaths.
    The Jabberwock: You selfish, misbegotten and unnatural child! YOU smelled the smoke! But you were in dreamland taking tea with your friends; you couldn't be bothered! Your room was protected and spared while your family upstairs roasted in an inferno of incredible horror!
  • Dem Bones: Implied to have been resurrected in Madness Returns but is found as a skeleton by Alice.
  • The Dragon: Literally, to the Queen. He's the main enforcer in her army.
  • Evil Counterpart: To the Gryphon. Both act as the second in command to the hero and the main villain.
  • Eye Scream: The Gryphon slashes his eye out, allowing you to complete the Eye-Staff.
  • Fire and Brimstone Hell: The Jabberwock hangs out in the Land of Fire and Brimstone, in a burnt-out replica of Alice's house.
  • Foreshadowing: In the second game, he is reduced to a pathetic pile of bones. This shows that Alice neither is guilty about the fire, nor should she feel so.
  • High-Altitude Battle: The Jabberwock gets into an aerial fight with Gryphon. He wins.
  • Hoist by His Own Petard: The player must create the Jabberwock's Eyestaff to use as a weapon against the Jabberwock. The Griffon manages to rip the Jabberwock's eye to help Alice do so.
    • Furthermore, when he's defeated, his kiln-heart goes out of control, burning him from the inside out.
  • Jerkass: Cruelly mocks Alice, blaming her for her family's deaths.
  • Killed Off for Real: Since Alice resolves her guilt at the end of the first game, he does not appear again. In the sequel he remains dead as Alice's guilt is still under control, you even find his skeleton early on.
  • Large Ham: He has heavy emphasis in his growling voice.
  • Our Dragons Are Different: Our dragon is a steampunk one. His head also looks quite outlandish, with those whiskers and those rodent fangs...
  • Playing with Fire: His heart is a kiln and he can set Alice on fire.
  • Steampunk: Every time he moves, steam is smoking out of him.
  • The Sociopath: A violent monster, who is also very good at breaking people through words.

     Gryphon 
https://static.tvtropes.org/pmwiki/pub/images/gryphon_0.png
The strongest member in Alice's batch of allies. Gryphon is a mythical creature, a mix between a lion and an eagle, with courage to match. He leads Alice's army to destroy the Jabberwock.

     The Mock Turtle 
https://static.tvtropes.org/pmwiki/pub/images/mock_turtle_in_amr.png
Voiced by: Charles Meyer

The crybaby Mock Turtle has had his shell stolen by the Duchess and asks Alice to retrieve it for him. A member of the resistance, the Mock Turtle offers to point Alice to Caterpillar's hideout. When Alice regains his shell, she is labelled an "honorary reptile".


  • Mix-and-Match Critters: He's half bull, half turtle. Fitting since he's Gryphon's best friend.
  • Removable Shell: The Duchess stole it from him an Alice goes to retrieve it.
  • Took a Level in Cynic: He was weephy, but a lot more optimistic in the first game. By the second game he's become so depressed that he hides from the rest of the world, likely due to Gryphon's death.
  • Water Is Air: To the Mock Turtle. He breathes perfectly well underwater.
  • Wooden Ships and Iron Men: In the sequel, Mock Turtle has become admiral and captain of the HMS Gryphon, named after his fallen friend.

     The Gnome Elder 
https://static.tvtropes.org/pmwiki/pub/images/gnome_elder.png
Elder of the Torch Gnomes in the Village of the Doomed. Alice seeks out the Gnome Elder to fly her to the Fortress of Doors to find the ingredients for the shrinking potion. He has a beard, smokes a pipe, and flies in a cool old school aircraft. He appears to also be able to teleport.
  • Ace Pilot: Pilots Alice into the Fortress of Doors without a scratch.
  • Eccentric Mentor: Also shared with Caterpillar. He's the most helpful guy in the game.
  • Old Master: He kind of acts like one, being a skilled chemist.
  • Original Character: The Gnome Elder never existed in the Lewis Carroll books.
  • Our Gnomes Are Weirder: Well he is in Wonderland.
  • Smoking Is Cool: Even though he and Alice run about an enemy-infested school house, he remains calm and continues smoking from his pipe.

     Bill McGill 
https://static.tvtropes.org/pmwiki/pub/images/bill_mcgill.png
Voiced by: Andrew Chaikin

Bill McGill is the lizard chimney sweep who tried to force Alice out of the White Rabbit's house in the books. Here, he is a handyman chameleon with a taste for brandy. He was kicked out of his house by the deranged Duchess and meets Alice when she arrives to obtain the Mock Turtle's shell. He speaks in a London east end accent, and speaks mostly contradictory nonsense.


  • The Alcoholic: He repeatedly asks Alice for brandy.
  • Dirty Coward: Bill offers to help Alice fight the Duchess, but as soon as he approaches the house, he runs off screaming.
  • The Engineer: Judging by his clothes.
  • The Fatalist: He claims that everyone will die sooner or later in the war against the Queen.
  • Hollywood Chameleons: Bill's skin changes colour.

     The Duchess 

https://static.tvtropes.org/pmwiki/pub/images/duchess_2406.png
Voiced by: Anni Long (AMA), Laura Coughlin (AMR)
The first boss fight in the game. The Duchess is a cannibalistic ogre of a woman who has been corrupted by the black pepper previously owned by her deranged cook. She is on the run from the Queen, taking over Bill's house and eats anyone who ventures near the house. She is pretty fast and wields a pepper shaker like a gun.
  • Affably Evil: Quite polite for a cannibalistic beast.
  • Aristocrats Are Evil: The Duchess is a villain in the first game and your first big boss. Averted in the second game where she is unpleasant but helpful.
  • Big Eater: Eats a lot of people in the first game. Eats a lot of pigs in the second.
  • Continuity Nod: In the Duchess' hideout, there is a framed photo of a pig on the wall. This is likely the Duchess' son who turned into a pig as a baby, Alice commenting that he'd become "a very ugly child, or a very handsome pig."
  • Death by Irony: The Duchess gets so intoxicated by the pepper she uses that she sneezes to the point that she causes her own head to explode, making her the first casualty of the game aside from Alice's parents.
  • Face–Heel Turn: Once a friend to Alice, the Duchess turns from a relatively kind and jolly woman to a monstrous, cannibalistic ogre.
  • Fat Bastard: She's not nice, even when she turns good.
  • Heel–Face Turn: Getting brutally killed taught her a lesson and she is now sincerely helpful in the sequel, asking Alice to find pig snouts for her to make a stew from them. Ironically though, Alice preferred her when she was evil.
  • I'm a Humanitarian: Tries to eat Alice in the first game, much to the latter's chagrin.
    Alice: I'm not edible!
  • Improbable Weapon User: She uses a pepper shaker like a gun. She gives it to Alice in the sequel. She can also toss explosive piglets at her.
  • Pepper Sneeze: She sneezes a lot, leading to her eventual death.
  • Trademark Favorite Food: The Duchess gains a taste for pig snouts in Madness Returns. Which is ironic since her child is a piglet. Then again, Pig apparently tastes very similar to her preferred diet in the first game, so it could be said she's weaning herself off of people by eating the next best thing.
  • Unexplained Recovery: Apparently she survived having her head explode.
  • Your Head Asplode: How she dies in the first game. She got better when Wonderland was restored.

     The Chess Pieces 
The White and Red Chess Pieces dwell in the Pale Realm, constantly at war with one another. The White Pieces are aligned with Alice, and the Red Pieces with the Queen of Hearts. The Red King has the White Queen kidnapped and executed, and then appears as a boss. Alice must travel across the giant chessboard with a white pawn to restore the White Queen.
  • The Brute: The Rooks. They're the toughest goons in the game.
  • Chess Motifs: The White Queen is removed from the battle by the Red Pieces, forcing Alice to go to the other end of the chessboard and sacrifice a pawn to restore the queen.
  • Damsel in Distress: The White Queen. She dies, but gets revived through a Pawn.
  • Demoted to Extra: In the sequel they're found in some puzzles in the Queensland (which seems to have merged with their original land).
  • Heroic Sacrifice:
    • In the sequel you must slay the King at his own request in order to enter the Queen's palace.
    • In the original game, a Pawn sacrifices itself and restores the White Queen.
  • Human Chess: The chess pieces are alive and mostly human, aside from the knights who are demented-looking horses.
  • Off with His Head!: The White Queen is decapitated by the Red King via a guillotine. That is until Alice resurrects her using a pawn.

     The Voracious Centipede 
https://static.tvtropes.org/pmwiki/pub/images/voracious_centipede.png
A giant angry-minded centipede who wears an old German war helmet. He guards the Mushroom of Life and commands an army of insects. He acts as the second boss fight in the game.
  • Achilles' Heel: The scar on his stomach is the only way to hurt him.
  • Big Creepy-Crawlies: He is one, commands an army of them, and can summon bloodsucking bugs to kill Alice.
  • Blood Knight: He wants to fight you alone.
  • Bug War: Alice goes up against the centipede's army of bugs.
  • Cool Helmet: He wears an old German war helmet called a Pickelhaube.
  • Creepy Centipedes: He is a centipede and very creepy.
  • Good Scars, Evil Scars: Has a visible wound on his underbelly.
  • Magic Mushroom: The centipede's treasure is the Mushroom of Life which Alice can use to grow larger.
  • Original Character: He's the only boss in the first game not based on a character in Lewis Carroll's books.
  • Tactical Suicide Boss: His main move consists of slamming the ground with his enormous body. Doing so however, reveals his old battle scar that serves as his weak point. He could have stuck to his deadly acid.

     Tweedledum and Tweedledee 
https://static.tvtropes.org/pmwiki/pub/images/tweedledum_and_tweedledee.png
Voiced by: Roger L. Jackson (Tweedledum), Charles Meyer (Tweedledee)

The Mad Hatter's freaky minions. Tweedledum is a short obese dwarf, whilst Tweedledee is a large, fat man. Both wish to eat Alice, possessing the ability to split like Russian dolls to create clones and fly around using their propeller hats.


  • And You Were There: The Tweedles are based on two orderlies who menaced Alice in the asylum. She angrily declares she'll beat them senseless upon encountering the twins in Wonderland.
  • Big Guy, Little Guy: Dee is large and fat, Dum is short and stout.
  • Dual Boss: Naturally they fight Alice together.
  • Evil Minions: They will clone themselves if given the chance.
  • Evil Twin: There are two of them, and more when they split apart.
  • Giant Mook: Tweedledee at least.
  • Recursive Reality: Subverted. The Tweedles can split their bodies apart like Russian dolls to create clones.
  • Signature Headgear: Their propeller hats allow them to fly, despite their heavy weights.
  • What Happened to the Mouse?: The Tweedles disappear after their boss fight and are not seen again. However, they do fall apart if defeated in the boss fight so they may die. They make an appearance in Madness Returns while they're busy treating a bald Alice in a straitjacket, but this apparently is a hallucination.

     The March Hare and the Dormouse 
The Mad Hatter's former friends, the March Hare and Dormy are sadly tortured and turned into lab rats. Alice encounters the two whilst exploring the Hatter's warped asylum, but is unable to save the two. In Madness Returns, both have now overthrown the Mad Hatter and rule his clockwork empire and have embraced their mechanical bodies.
  • Ascended Extra: In the first game, they only make brief appearances; in the second, however, they become bona fide villains.
  • Bad Boss: They've become worse than the Hatter.
  • Blade Below the Shoulder: The March Hare in the sequel.
  • Body Horror: Oh, the poor fellas. The March Hare is half automaton, and his eyelids and lips have been pulled apart with belts. The Dormouse is also half automaton, strapped to an operation table with his intestines on display.
  • Corrupt Corporate Executive: They aren't in the second game, but it's more or less stated that their factories are modeled on the deplorable nature of Victorian factories.
  • Clock Punk: They're made of gears.
  • Clockwork Creature: They're made of gears.
  • Cloudcuckoolander: Both are pretty crazy, but the March Hare is more sane than Dormy. However, the third teaser for Madness Returns shows the March Hare and Dormy twice as worse than they were in the first game and the Hare now looks totally off the bend. It turns out later that the both have now embraced their automaton forms in Madness Returns, and they now rule the Mad Hatter's clockwork empire. Dormy has definitely flipped his lid, screaming and cackling insanely, though the March Hare seems more cool-headed.
  • Cold-Blooded Torture/Being Tortured Makes You Evil: The Hatter brutally tortured the duo. As a result they turn the tables on him, but become worse.
  • Face–Heel Turn: By the second game they've turned evil.
  • Hair-Raising Hare: The March Hare in the sequel, he is visually creepy in the first but overall nice.
  • Humongous Mecha: The March Hare and Dormouse bring out one to fight Alice but it is curb stomped by the Mad Hatter.
  • Killer Rabbit: Two adorable creature horribly mutilated into killing machines.
  • The Lab Rat: A literal case for Dormy. In Madness Returns, he now has wheels.
  • Madness Mantra: A good worker is a live worker! Paid to live and work! A bad worker, is a dead worker; and vice versa! Don't be a bad worker, bad workers are slaves! And dead! Payday for good workers has been suspended indefinitely! Payday for bad workers is CANCELED! A good worker is a live worker! Paid to live and work! A bad worker—"
  • Pre-Asskicking One-Liner: "Let the madness begin! Resume the folly..." Then, a giant teapot fell on their mecha....
  • Together in Death: All three of the tea party trio die together when the Mad Hatter's domain collapses.
  • Unexplained Accent: In Madness Returns, the March Hare has a Scottish accent that wasn't present in the first game.
  • You Dirty Rat!: The Dormouse in the sequel, becoming a mad taskmaster.

     Humpty Dumpty 
Humpty Dumpty makes a minor cameo in the game, sitting on a wall, physically in pieces smoking a cigar. He doesn't speak to Alice but instead hints to her where the Blunderbuss weapon is hidden.
  • Body Horror: His shell is broken apart, and you can see his boiled insides.
  • Cigar Chomper: Always has a big cigar in his mouth.
  • Easter Egg: He only cameos, but is meant to point out the hiding place and existence of the Blunderbuss.
  • Egg McGuffin: Subverted and cleverly reversed. He is the egg and hints at the presence of a different MacGuffin.
  • Good Scars, Evil Scars: His shell is cracked in several places, evoking a heavily scarred appearance.

     The Dodos 
The Dodos are victims of the March Hare and Dormouse's steampunk antics. A whole flock of dodos have been tortured and are now used as slaves to run the factory's machines.

     The Walrus and the Carpenter 
Voiced by: Charles Meyer (Walrus) and Sam Gusway (Carpenter)

The infamous characters from Lewis Carroll's poem of the same name. In the sequel, both are villains. The Carpenter rules over the Deluded Depths as a Manipulative Bastard showman who runs a Carnival of Killers. The Walrus is his Giant Mook, who lusts over the dancing oyster girls and may want to either eat them or do questionable things to them. (Or both.)


  • Asshole Victim: The Walrus is killed by the Infernal Train.
  • Ax-Crazy: The Walrus. So much so that the Carpenter wanted to keep him away from the new Wonderland.
  • Bilingual Bonus: Their theater production Totentanz is German for "Dance of Death"
  • But You Were There, and You, and You: The Carpenter is loosely based on Jack Splatter, while the Walrus is mirrored by "the Walrus Man" from a Circus poster Alice comes across.
  • Carnival of Killers: The Carpenter hosts a theatre where he allows his performers and audience to be eaten by the Walrus.
  • Cloud Cuckoolander: The Walrus has a tendency to go off on completely unrelated topics.
  • Giant Mook: The Walrus fits this although he seems to be intelligent and theatrical.
  • The Grim Reaper: The Walrus dresses as one onstage, complete with skull mask and scythe.
  • Heroic Sacrifice/Redemption Equals Death: The Carpenter moves Alice out of the way of the Train and tells her about the Caterpillar before his demise.
  • Impaled Palm: The Carpenter has nails driven into the backs of his hands.
  • Necessarily Evil: The Carpenter's plan was to turn the Walrus into Alice's instinctual fear of violent death, so they could overpower and repel the mind-consuming train meme. It doesn't work.
  • Serial Killer: The Walrus has a lot of victims.
  • Tattooed Crook: The Carpenter has fish skeletons tattooed on his forearms.

Alternative Title(s): Alice Madness Returns

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