Follow TV Tropes


Video Game / Touhou Luna Nights

Go To

Touhou Luna Nights is a Metroidvania-type game by Team Ladybug and based on the Touhou series. After spending a time in Early Access, the full game was released on February 25, 2019, with the final content update hitting on June 14.

The game focuses on Sakuya Izayoi, challenged by her master to explore a replica Scarlet Devil Mansion, and utilizes time manipulation for both puzzles and combat.


  • A Glitch in the Matrix: Although it's established from the beginning that you're already in a fake world, one of these is an early hint that not everything in the replica mansion is as it seems. When Akyuu (who was previously established was also a replica created as part of the world) calls you before Patchouli's boss fight, she continues talking about how Sakuya should be able to handle the fight by slowing down time, even after Sakuya corrects her due to having regained the ability to stop time. Then, she starts talking a little strangely...
  • Advertisement:
  • Anti-Grinding: While the game has a level-up system and gems give passive bonuses, the bonuses from it are quite minuscule. Ultimately you're much better off learning the patterns of enemies and bosses rather than trying to brute force grind your way through the game.
  • Breaking the Fourth Wall: In the Early Access versions, the game abruptly ends after the latest boss, with Sakuya and Remilla Scarlet talking about how the game still needs to be updated. In the full game, they discuss the extra stage that is in development, instead.
  • Bullet Time: Even without her stopwatch, Sakuya can still slow down time, which is especially useful for dodging objects that can move in the stopped time.
  • Chainsaw Good: Unusually, the Chainsaw is used as a projectile in this game. It is thrown up in the air with an arch, making it a rough equivalent to Castlevania's Axe.
  • Advertisement:
  • Defeat Equals Explosion: All bosses explode on defeat even if they have no reason tonote , although the actual character you're fighting is relatively unharmed afterwards.
  • Double Jump: One of the power-ups Sakuya gains while exploring the replica Mansion, which takes the form of throwing knives downward to propel herself up. A later power-up allows her to stand on her own knives during a time stop, including the ones from the double-jump.
  • Dramatic Unmask: After you defeat Nitori in the throne room, she takes off her wig to reveal that she's actually Flandre, having infiltrated the replica Mansion to reclaim the gems that Remilia took from her to build the fake world.
  • Flechette Storm: It wouldn't be a Touhou game starring Sakuya without this trope. Aside from the standard attack, which throws three knives at once and can be spammed, there's also the Auto Aim and Thousand Dagger abilities. All of these attacks can also be used while time is stopped in order to create solid walls of knives.
  • Intrepid Merchant: Nitori serves this role, using a mech to break into the replica Mansion in order to buy Sakuya's magical gems and sell her power-ups in exchange. She can also be summoned to any room in the game with an item. By the end of the game it's revealed that Nitori is actually Flandre in disguise who's been trying to get her gems back and, to that end, has been lending Sakuya a hand in order to undermine Remilia's game.
  • Laser Blade: The very likely last ability/secondary weapon to be unlocked is, to all appearances, a lightsaber that flies around and automatically attacks all enemies and breakable walls on screen.
  • Logical Weakness:
    • Sakuya can attack during the frozen time, but as she doesn't have an unlimited supply of knives there's an upper limit to how much damage she can do during it. Therefore extra knives serve as a power-up item.
    • Similarly, she can't move through things that are solid during a time stop. Trying to use time stop in water will just freeze her along with everything else and any form of vertically running water becomes a barrier.
  • Maid Corps: Remilia's fairy maids appear as standard enemies, wielding anything from feather dusters and bubble blowers to cannons and heavy machine guns.
  • Mercy Invincibility: Grazing enemies gives you a very brief period of time where you can take no damage from attacks. Using this, it's possible to beat bosses without using the time slow or stop abilities; albeit with extreme difficulty. A thousand daggers gives a much more generous invincibility period, at the expense of locking you in place until the move is done.
  • Metroidvania: At least as much as Koumajou Densetsu. On the Steam page, however, they use the term "Search Action Game".
  • Money Spider: All enemies inexplicably drop gems upon defeat, even ghosts and screaming mandrakes. Justified at the end of the game, where it is shown that everything that is part of the fake mansion was actually made of gems.
  • Multiple Endings: Sort of, more depending on the version of the game played.
    • Early Access: The game abruptly ends with Remilia's boss fight, with the two of them Breaking the Fourth Wall at how the game is incomplete.
    • Full Release: Flandre hijacked the virtual world in rage and Remilia leaving her alone and stealing her gems for her scheme. After her defeat, the sisters reconcile, and everyone goes home.
    • Final Patch: An alternate ending from the original if the postgame dungeon is cleared instead, Sakuya finds a replica Hakurei Shrine in the simulation - along with a not-so-simulated and very angry Reimu, as the replica shrine is causing issues with the real Shrine and damaging the real Gensokyo. After her defeat, Flandre reveals her ruse, and Remilia reveals that the virtual world was made for Flandre so she could practice controlling her power without hurting anyone. Unfortunately, due to the shrine issue, Status Quo Is God and the virtual world has to go.
  • Poor Communication Kills: Remilia's shortsightedness leads to the endgame conflict. She had wanted the virtual world to be a surprise for Flandre, giving her a world where she could learn about Gensokyo and learn to control her powers with no casualties. The cost for this however came from stealing Flandre's gem collection for the power source and roping the entire Mansion staff into a test run, leaving Flandre both lonely and rightfully pissed, leading to her taking measures to undermine and destroy the virtual world instead.
  • Practical Currency: Gems can be gathered from defeated enemies and destructible objects, and while they give Sakuya passive boosts to her stats, Nitori will also trade power-ups for them.
  • Projectile Platforms: One of the power-ups Sakuya gains allows her to stand on her own knives during a time stop.
    • Also, certain fairies in the replica Mansion are equipped with cannons, and Sakuya can stand on a fired cannonball if she slows down time with her powers.
  • Reality-Breaking Paradox: In the postgame dungeon, Reimu reveals that the virtual Hakurei Shrine in Luna Nights is causing issues with the real Hakurei Shrine in Gensokyo, causing major problems with the Great Hakurei Barrier that allows Gensokyo to exist.
  • Shout-Out: The third theme that plays against Flandre is a hectic remix of none other than Night of Knights, BeatMARIO's arrange of Flowering Night note  that was made infamous thanks to the "Rampaging Sakuya" flash animation made by Yamato Damashi in 2009.
  • This Is a Drill: The Screw Knife upgrade, which spins Sakuya's knives fast enough to make them resemble drills and enables Sakuya to break crates.
  • Time Stands Still: The game's main gimmick. While the replica Mansion's aura limits Sakuya's use of the power, time can still be frozen in bursts, allowing Sakuya to dodge traps, combo enemies, and stand on water.
  • Wastebasket Ball: Sakuya can recover all her health in rooms with a soda vending machine, and get a few gold if she kicks the can into a nearby trash bin.

How well does it match the trope?

Example of:


Media sources: