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"That girl could be the answer to the torments of a lifetime for a lot of people, including me".

"Why did you grow up? Why did you become Jennifer?"

An Italian love letter to the Clock Tower series as well as a homage to 1970's classic horror, and the brainchild of Chris Darril of Darril Arts since early 2010. After many development issues, Remothered was finally unveiled in early 2017 and is now planned to be released as a trilogy.

Tormented Fathers tells the story of Rosemary Reed, who visits the Felton Villa to investigate the disappearance of the Feltons' daughter, Celeste. A simple visit soon takes a turn for the sinister as Rosemary's investigation behind Celeste's disappearance soon uncovers a dark secret from inside the manor, especially as the missing girl was also referred to as the name 'Jennifer' for mysterious reasons.

The gameplay is stated to have a more realistic approach to survival horror, as the player will need to rely on their wits and stealth tactics to avoid dangerous individuals roaming around the area in search for Rosemary, as a head-on attack will always result in death unless a weapon is in hand, and even then it's only used if caught. These enemies dubbed as 'stalkers' are highly attentive and cannot be killed during gameplay, and will chase Rosemary down relentlessly if she is spotted.

The first game Tormented Fathers became available on Steam in Early Access on October 31st, 2017, and was officially released on January 31st, 2018.

The sequel Broken Porcelain was released on October 13th, 2020. It takes place in the Ashmann Inn, focusing on a girl working as a maid after being expelled from the boarding school. It was expected to be released on August 25, 2020, but got delayed to October 13 of the same year. A teaser trailer was released in August 2019.

Originally pitched as a trilogy, the franchise is now frozen after Broken Porcelain was met with weak sales and unfavorable critical reception. Chris Darril has also removed himself from it to focus on other projects.


The game contains examples of the following tropes:

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    Tormented Fathers 
  • Abusive Parents: Richard Felton reveals that his father had always perceived him as a 'wimp' and a 'disappointment'. This is because the father had originally wanted a son, but was given a daughter instead, which prompted him into forcing his daughter Jennifer to live as Richard instead.
  • Anti-Hero: Rosemary is introduced as this, given how she visits the Feltons under the guise of a volunteer of the Santa Margherita Institute, where instead of visiting to offer alternative medicine and treatment to the owner of the villa, she instead interrogates Richard Felton over the disappearance of his daughter, Celeste. She even breaks into the villa later at night after being shooed out when her cover is blown, determined to find the truth. Rosemary is in fact the one who was responsible for the flames that destroyed the plantation, and had inadvertently killed the Red Nuns, in order to prevent the Phenoxyl 2.0 drug from spreading and infecting more people. Just prior to the start of the game Rosemary also assaulted a phone repairman and knocked him unconscious to steal his van and customer address list, which presumably had Felton's address on it.
  • Arc Words: The name 'Jennifer' is prevalent throughout the game, especially when considering that Celeste Felton is also referred to as Jennifer for reasons not yet known. Jennifer is revealed to be the original identity of Richard Felton himself during his lifetime as a little girl.
  • Artistic License – Pharmacology: Rosemary somehow causes Gloria to become almost completely blind with an injection of cortisol. Cortisol is a steroid that is very common in medical use, and the closest it comes to causing blindness, in reality, is that long-term use increases the risk of developing glaucoma. One explanation might be that since cortisol also suppresses the immune system, it allows the parasitic infection to run rampant and that is what causes the blindness, but even in that case the effect shouldn't be near-instant, as it is in the game. This is explained in-game as being a form of allergic reaction directly caused by the "disease" all hosts suffer.
  • Axe-Crazy: Richard Felton is soon revealed to be this as he chases down the intruding Rosemary with a sickle when he finds her having broken into his home, and having witnessed his long dead and decomposing wife in their bedroom.
  • Battleaxe Nurse: Gloria takes on this role during her final attack on Rosemary, discarding her Red Nun robes and coming after Rosemary with her nurse attire instead.
  • Berserk Button: Richard Felton does not take kindly to Rosemary's accusation that he may have had something to do with his daughter's disappearance, as well as having deliberately given her the name 'Jennifer'. This is because Richard was originally 'Jennifer', and after being indoctrinated into becoming a man against her will, Richard would sometimes refer to Celeste as 'Jennifer' due to seeing her original self in Celeste.
  • Big Bad: Gloria is revealed to be the Red Nun hunting down Rosemary, and is the one responsible for manipulating Richard into killing his wife, causing Celeste to run from the household in fear for her life, and attempting to have the Felton Villa burnt to the ground as revenge for the destruction of the Cristo Morente covenant.
  • Blessed with Suck: The parasitic moth infection that Richard and Gloria have gives them thicker bones and accelerated healing (as well as the ability to control moths in the latter's case), at the cost of a compromised digestive and endocrine system resulting in such ailments as compromised vision and digestive problems. This makes them ideal knife-wielding maniacs, but their day-to-day quality of life must be pretty crappy. This is lampshaded by the conversation between the reporter and the old woman in the game's intro cutscene.
  • Central Theme: Identity, on two levels. The main one is how our memories, both positive and tragic, make up who we are. The second is names, and how ephemeral they are as a way to identify people. Both of which are most obvious in the way that almost every character is either known by multiple names or is, in fact, at least one other character, whether or not they themselves realize it.
  • Comic-Book Fantasy Casting: Rosemary is modelled to look almost identical to young Jodie Foster.
  • Dead All Along: A corpse in the Feltons' bedroom is heavily implied to be Arianna Felton, the wife of Richard Felton, who is also coincidentally referred to as 'Jennifer'.
    • Richard Felton has also confessed to Rosemary that he had killed Celeste Felton under the order of the Red Nun, though it's revealed that it was his wife that he had killed, not Celeste.
  • Everything Trying to Kill You: After retrieving a car battery hidden inside the grandfather clock, a bundle of wooden planks and metal rebar inexplicably falls from the ceiling, prompting a QTE to avoid the debris or face being crushed.
  • Eye Scream: Gloria gouges her own eyes out with a shard of glass after the sunlight burns away what's left of her eyesight due to her photosensitivity, a side effect of the disease she had contracted in the past.
    • While walking through the drainage, missing the QTE can cause Rosemary to get stabbed through the eye from above.
  • Foreshadowing:
    • An angry message sent from Albert Wyman to Richard Felton regarding their plantation project ending up on the news contain the last few words: "Show you've got balls, take your own responsibility! What am I saying...balls?! You never got balls!" Wyman knows of Richard's 'secret', and his last lines were used in a literal manner as Richard was born a woman.
    • Both Richard and 'Jennifer', the girl from the attic are terrified of the Red Nun's presence and will flee from her as opposed to joining forces with the Red Nun as they hunt down Rosemary. A birth certificate in the wine cellar reveals that Richard and 'Jennifer' are the same person.
    • Gloria quickly identifies and exposes Rosemary's plan to pose as a volunteer of the Santa Margherita Institute, appearing to have contacted the institute shortly after introducing Rosemary to Richard Felton to run a background check on the supposed volunteer. The time it takes for her to contact the institute and relay the information towards Richard is far too brief...unless Gloria already knew who Rosemary is and what she had intended to do.
    • Early in the game, it is established that Rosemary is a devout atheist and has a dislike or fear of religious iconography, particularly Christian iconography. Later it is revealed that Rosemary is in fact one of the Red Nuns, who lost her faith after finding out about the Phenoxyl experiments and accidentally killing her fellow nuns in her attempt to burn down the entire project.
  • Gory Discretion Shot: The camera cuts away as soon as Gloria starts the aforementioned eye-gouging.
  • Implacable Man: All enemies you face are this. The best thing you can do is run and hide, because shanking them with your weapons does nothing but stun them for a while.
  • Kudzu Plot: The Main story, while creepy and unsettling, can be confusing to a lot of players if not paying enough attention, even then a lot of unanswered questions linger.
    • For some Rosemary being revealed to have formerly been not only one of the members of the red nuns 'Cristo Morente' convent but also the one who burnt it down and killed all but Gloria seemingly came out of left-field and was never properly established until the end.
    • The Red Nun's Plan Gloria's revenge against the Feltons for being experimented on at the convent (becoming his nurse and using mesmerizing sessions to drive him insane and kill his wife) seems overtly convoluted, and odd that she waited until Rosemary's appearance to fully implement it.
    • And a burning question remains, where is Celeste, and what, if any reason, does Rosemary have for looking for her? Especially after Dr. Felton and Gloria are dead and their mysteries have been solved more or less? In fact, why was she investigating her in the first place?
  • Macabre Moth Motif: The villa is also home to many moths living inside, which will somehow kill Rosemary if she is not able to shake them off before they overwhelm her. It's implied that they are of supernatural origins, considering that the Red Nun can seemingly control them. It's revealed to be a side-effect of the Phenoxyl 2.0 prototype drug, where a host is able to control the moths due to them being attracted to a parasitic plague having infected said host.
  • Made of Iron: The game's antagonists are remarkably unperturbed about being stabbed multiple times by Rosemary. The opening cutscene indicates that increased durability and healing is a side effect of the parasitic infection they suffer from.
  • Mad Woman In The Attic: Rosemary encounters and is attacked by a mysterious woman who hides in the attic of the Felton Villa, who claims to be Jennifer.
    • Gloria's final attack on Rosemary takes place in the attic, as well.
  • Missing Child: The disappearance of Celeste Felton is what kicks off the entire story, as well as motivates Rosemary Reed into taking drastic measures to find out where she is and why she had disappeared. With Gloria's help, Rosemary discovers a duffle bag hidden in a piano inside Celeste's sealed bedroom, with a 'Flemmington Girls' Institute' tag attached to it, hinting at her current whereabouts.
  • Musical Spoiler: Much like Haunting Ground, each stalker has their own distinctive chase theme when they become hostile to Rosemary, with the intensity of their chase themes growing stronger the closer they are to the player.
  • Nail 'Em: The crazed woman from the attic uses a nail gun as her secondary weapon in the wine cellar.
  • Offscreen Teleportation: The game drops stalkers near you during some scripted moments, but for the most part they roam the house in an unscripted manner, though they will home in on loud noises such as running.
    • Rosemary herself manages to get from the attic to the backyard almost instantly in one scene.
  • Nuns Are Spooky: The Red Nun makes her debut in Tormented Fathers, clad in red, wearing a strange headpiece, equipped with a small spear-like weapon, and surrounded by moths.
  • One-Hit Kill: If a chaser successfully grabs Rosemary, she is dead unless she happens to carry a defense item on her person, and even then the player needs to complete a QTE event to fight back.
  • 100% Completion: Finding all 19 collectibles (readable documents) gets you the "Collector" achievement. Of these, the two posters outside in the prologue, the photo in the entrance foyer when you first enter the house at night, and the note in the sewer area, can be permanently missable if you don't get them the first time, since they're in areas you can't go back to.
  • Portmantitle: The name "Remothered" is a mashup of various words that are central to the plot: mother, moth, red, and REM (as in the part of the sleep cycle). These specific words are even highlighted in all caps in the subtitles.
  • Press X to Not Die: During the sewer sections, you have to click when prompted to not end up getting impaled.
  • Raised as the Opposite Gender: Richard Felton is revealed to be the eponymous Jennifer, who was forced to be raised as a man by their abusive father by being overdosed with testosterone drugs, along with the Phenoxyl drug and constant mesmerism tests to eliminate the Jennifer persona.
  • Rewatch Bonus: A lot of subtle or inexplicable things in the game will suddenly make perfect sense if you play Tormented Fathers again after finishing the series, like everything Madame Svenska says or the reason a room full of mirrors has such an extreme effect on Rosemary.
  • Roaming Enemy: All of the enemies you face are the Wandering type, and it's up to Rosemary to discern their position at any given time.
  • Screw This, I'm Outta Here: Richard Felton runs in fear of the Red Nun's presence and is not seen again once the Red Nun begins her attack on Rosemary.
    • The girl from the attic will also stop chasing Rosemary after going berserk a second time if the Red Nun also tries to pursue Rosemary, as she is also terrified of her. This foreshadows the true identity of 'Jennifer'.
  • Self-Immolation: Richard Felton dies like this, and might take Rosemary with him if the player fails to break free from being bound to a chair and complete a QTE event afterward.
  • Shows Damage: Rosemary does not have a health bar, but you can guess what her health is based off of how beaten and bloody she looks. She'll recover over time, though.
  • Sinister Scythe: Richard Felton primary weapon is a small gardening sickle, which he will gladly use against Rosemary if he finds her.
  • Talking Is a Free Action: Averted. While spending the night evading Richard and trying to avoid making loud noises, Rosemary takes 5 minutes to watch a film in the mansion's study and of course, Richard sneaks up on her and captures her while she's busy watching the film.
  • Tongue Trauma: Richard is on the receiving end when Gloria uses a pair of scissors to cut it out.
  • Tragic Villain:
    • Jennifer is revealed to be this once Rosemary learns the truth in the Wine Cellar. Jennifer was essentially forced by her father to become transgender, who had always perceived his daughter to be a 'disappointment and a wimp', and much preferred a son instead. To Jennifer, Celeste's appearance served as a constant reminder of what Jennifer originally looked like, before her father's abuse molded her appearance to become 'Richard'. Then Gloria arrives under the guise of a 'kind' nurse, who instead carries out her scheme to turn Richard against his family by hypnotizing him with her mesmerism sessions, and then convinces Richard to kill his wife and daughter. The Jennifer and Richard personas are also at odds with each other, clearing hating or fearing each other while being forced to share a body.
    • Gloria is also revealed to be this. Gloria was originally a volunteer of the RossoGallo harvesting fields, and a devout Red Nun of the Cristo Morente until she witnessed many of her sisters perishing in a fire caused by Rosemary, a fellow Red Nun. Though Rosemary had committed the deed, she only did so to destroy the plague that had infected everyone within the fields and would also spread across the country, but inadvertently killed the Red Nuns along with the plague. Feeling betrayed by her sister, along with being subjected to the terrible experiments carried out by Richard Felton that had brought out the plague, she poses as a kindly nurse and bides her time to exact her revenge on both Richard and Rosemary for the death of the Cristo Morente.
    • Richard's father also falls into this category, since his desire to turn Jennifer into a boy is heavily implied to stem from post-traumatic stress disorder he contracted during the Second Italo-Ethiopian War.
  • Two Aliases, One Character:
    • Richard Felton and the girl in the attic are actually the same person, the real Jennifer.
    • The Red Nun is Gloria.
  • Villain's Dying Grace: Gloria spends her last moments telling Rosemary all she knows regarding Celeste's disappearance, how she is tired of carrying all the hatred and anger against those who have killed her 'sisters' of the Cristo Morente covenant and spends her last words with Rosemary encouraging her to find the missing child and a lead on her potential whereabouts.

    Broken Porcelain 
  • 11th-Hour Superpower: At the end of the game Linn combines her power with Jennifer to take control of Porcelain from Gloria, at which point you play as Porcelain to now chase down a now powerless Gloria, who flees while firing at you with a revolver.
  • Actionized Sequel: While Broken Porcelain is mostly about stealth and evasion like the first game, it does have some combat and even boss fights. It even has stealth takedowns.
  • Anachronic Order: The game regularly switches between several different timelines, including the main plot taking place in 1973, a continuation of the first game's plot taking place in 1992, flashbacks to just prior to the start of the game, and a continuation of the first game's Framing Device taking place in the 2020s.
  • Bittersweet Ending: After all is said and done, all of the masterminds behind the Phenoxyl-related tragedies are dead. Celeste finally got to live a normal life and Linn made sure that the families of the other victims were able to get closure. Unfortunately, Celeste and Linn never got to reunite until the latter's death, meaning that those affected by the tragedies were forever scarred by them.
  • Canon Character All Along: Jennifer's best friend and sweetheart Linn turns out to be the young "Rosemary Reed", who is really the daughter of Dr. Wyman. Also, the narrator Madame Svenska turns out to be the elderly Jennifer, detailing the ordeal of her lost childhood love in the first game and her own encounter with the Moth hive mind in this game.
  • Cosmic Deadline: The first two major gameplay segments of the game are fairly typical stalker segments similar to the first game, one against one stalker and another against multiple stalkers. After these segments, however, the rest of the game is primarily cutscenes, story-driven walking simulator segments, and a series of very short stalker encounters in very small areas which are essentially just a series of consecutive Final Boss fights.
  • Child by Rape: It turns out Celeste/Jennifer was Richard's biological daughter, having been conceived by him after he was raped by Stefano Ashmann as revenge by Ashmann for "stealing" Arianna, the woman he loved.
  • The Dog Was the Mastermind: The Medium controlling the Lepidopteran hive mind turns out to be the maid Elisa, who is actually a young Gloria.
  • Double-Meaning Title: "Remothered" can be taken as either going to a new mother (which never specifically comes up, but does fit with the series' dysfunctional family dynamics) or as "ReMOTHered", due to the fact the series revolves around parasitic moths that cause madness.
  • Expy:
    • Jennifer has a lot in common with Jennifer Corvino from Phenomena. Both are young girls who attended a girls' institute where they had a hard time fitting in, only to find themselves in life or death situations against stalking killers. Most notably, both of them learn they have the power to control swarms of insects.
    • Stefano Ashmann in the present day turns out to have a lot in common with Mason Verger from Hannibal, being an evil bedridden pervert whose face was removed by another killer. However, the present-day Ashmann is more of a Retired Monster rather than being the Big Bad.
  • Fantastic Drug: The sequel goes into more detail about what Phenoxyl actually does. Turns out, it was marketed as a treatment for PTSD by eliminating the traumatic memories. However, the piecemeal elimination of memories had severe psychological consequences, and the drug was also tied to a parasitic moth infection as well as making its users highly susceptible to mind control.
  • Fast-Forward to Reunion: The ending takes place in the 2020s, and depicts a brief reunion with a now elderly Linn (suffering from Alzheimer's) and Celeste. Tragically, Linn dies from the disease after their reunion.
  • Foregone Conclusion: The hopeful ending of the primary timeline of the game is offset by the fact that we know from Tormented Fathers that Celeste will fail to save her parents, forget her promise to Linn, and Rosemary will become a murderer in order to finally put a stop to Gloria
  • Foreshadowing:
    • Rosemary Reed's new outfit bearing an overall resemblance to new character Linn's outfit is an early hint that they're one and the same person.
    • Elisa's convenient disappearance in the first segment of the game and inexplicable knowledge of Celeste's capabilities hint toward the fact that she's not just another orphan being exploited by the inn.
  • Gone Horribly Wrong: The true purpose of Phenoxyl was to create a distributed hive mind that Professor Wyman could store his memories in, as a cure for his Alzheimer's. However, after Gloria took over control of the hive mind from him, Wyman's consciousness was dissipated and his body was used as Gloria's enforcer.
  • Her Heart Will Go On: Jennifer/Celeste and Linn never see each other again after their parting kiss after escaping from the Ashmann Inn. Jennifer flees to Sweden after Gloria pursues her to her family home, where she lives out the rest of her life, while Linn/Rosemary stops looking for Jennifer after finally disposing of Gloria and Ashmann, seemingly content that Jennifer is safe and has escaped her painful destiny. The two are only reunited one last time as old women on the day before Linn's death from Alzheimer's.
  • Hijacked by Ganon: Stefano Ashmann is the Greater-Scope Villain behind all the events, being the one who manipulated Rosemary into starting the convent fire in order to destroy all the evidence, but the Red Nun controlling Porcelain and the hive mind turns out to be none other than a young Gloria.
  • Immune to Bullets: Porcelain is completely unaffected from being shot with a nail gun, and even being shot repeatedly with a real gun just staggers him slightly.
  • Implausible Deniability: After escaping Andrea and being knocked out by Porcelain, Celeste is woken up by the staff claiming that it was all just a dream. The cover story falls apart more or less instantly not just because of the conflicting stories she's being given, but because they openly admit that she was right about things that she couldn't possibly have known unless her experience wasn't a dream. Nevertheless, they stick to their excuse.
  • Late-Arrival Spoiler: The protagonist of the game is Jennifer, the mysterious figure that Rosemary was trying to locate in the first game. The game also spoils many of the twists from the first game relatively early on.
  • Line-of-Sight Name: Linn got the name "Rosemary Reed" from the Red Rosemary, Jennifer's violin, which Linn accidentally read as "Reed Rosemary".
  • Nail 'Em: On a couple of occasions you can use a nail gun as a ranged weapon to deal with particularly troublesome threats.
  • New Game Plus: When you start a new game you keep all the character upgrades you bought with Moth Keys. Picked-up collectibles also persist between playthroughs so you don't need to get them all in one playthrough.
  • Nice Job Breaking It, Hero: For most of the game, Wyman/Porcelain is still partially in control of the hypnotic loop and is using it to keep the infected Ashmann, Andrea, and Elisa/Gloria contained and prevent them from spreading the infection to the outside world. After Elisa/Gloria manipulates Jennifer into breaking the loop by damaging Wyman's machinery, Gloria then takes control of the hive mind, takes control of Porcelain, and becomes the Big Bad.
  • Nuns Are Spooky: Jennifer must contend with yet another Red Nun, this one seeming to prefer to wield a flamethrower.
  • Open Secret: It turns out the fact that Richard Felton was born Jennifer Richardine Felton was already a known matter of government record. Rosemary could have likely found out with some basic investigation, and while she still likely would have had to go there anyway in hopes of finding out where her Jennifer went, knowing the significance of the name "Jennifer" certainly would have made her considerably better prepared while investigating the Felton estate in the first game.
  • Paper-Thin Disguise: As Rosemary Reed, Linn kills Richard, Gloria, and (potentially) Ashmann; the authorities already believe she murdered the first two and even have a very accurate police sketch of her. She ultimately is never arrested for any of the killings, seemingly due to the fact she was wearing a wig at the time.
  • Prequel: The main story turns out to be that of the origins of Rosemary Reed and Gloria.
  • Press X to Die: You can mantle over some waist-high objects by interacting with them. This includes the balcony on the upper floor of the inn. Trying to do so causes you to fly off the roof and results in an immediate game over. Not even a Non-Standard Game Over, either, you just die because Jennifer was daft.
  • "The Reason You Suck" Speech: Celeste gives Stefano a triumphant verbal beatdown about how Richard (her biological mother) was an infinitely better father than he (her biological father). Despite every reason for the audience to agree and hate Stefano, it's undermined by the Foregone Conclusion that Richard will very shortly be tragically victimized into being a murderer that destroys the family.
  • Remember the New Guy?: Inverted. Broken Porcelain shows that "Rosemary" had already engaged in one life-and-death struggle against Gloria in her youth, but somehow completely fails to recognize her 19 years later in the first Remothered (Gloria, for her part, is indicated to have recognized "Rosemary" immediately). Justified in that it's explicitly stated that the Phenoxyl manipulation and mental trauma she's been subjected to has left her with major gaps in her memory.
  • "Shaggy Dog" Story: It's a Foregone Conclusion that Celeste is still "missing" 19 years later as per the first game, despite her victory in the main plot of Broken Porcelain. However, it doubles down by revealing that Rosemary Reed's search from the first game also failed in (or at least gave up on) her primary goal, only succeeding in reuniting with Celeste just before dying decades later.
  • Slashers Prefer Blondes: The vast majority of the "other Jennifer's" were young blonde girls who were killed by Porcelain. Justified in that Celeste Felton, a blonde, was the girl they were searching for, and the other girls were tragically mistaken for her.
  • Sliding Scale of Gameplay and Story Integration: The first game explained that the stalkers being Implacable Men was an effect of the Phenoxyl drug. Not only does this apply to all the stalkers in this game as well, it further reveals that all playable characters were also exposed to Phenoxyl in one fashion or another, explaining their ability to take hits from the stalkers and regain health.
  • Sorting Algorithm of Mortality: Linn collects armfuls of death flags early in the story. She has a same-sex relationship with the protagonist, risking Bury Your Gays. She's introduced as a bit harsh and less traditionally feminine than Celeste, risking Vasquez Always Dies. Further, she seems to be the only one not part of the evil conspiracy at the inn and tries to reveal it to Celeste, risking He Knows Too Much. We also know from the first game that she wasn't involved in events Celeste experienced shortly after this, implying she's outright Doomed by Canon. Turned on its head when it's revealed that she goes onto become Rosemary Reed, and wasn't just any Canon Character All Along, but the previous (and chronologically later) protagonist.
  • Tactical Suicide Boss: The Red Nun is shielded by a cloud of moths, but they disperse whenever she uses her flamethrower due to the heat and fire. Thus she's attacking with a weapon that opens her up to taking damage.
  • Time Skip: Of a sort. The main portion of the game where the player controls Celeste takes place in 1973, whereas the sections with Rosemary take place 19 years later, in 1992. Finally, Madame Svenska is telling the story to Mr. Manni in the early 2020s.
  • Trauma Conga Line:
    • Celeste was forced out of her home for her own protection and ended up at Flemmington Girls' Institute. She didn't fit in, and then got expelled. Ending up at the Ashmann Inn, she shortly found herself constantly in life or death situations. Eventually escaping with the help of her new friend, Linn, she decided to go back home in order to make sure Gloria didn't make good on her threat toward them. It didn't work, and not only was her mother killed and her father turned into an insane murderer, she lost her memory and wasn't able to reunite with Linn, and all of these things were just in a few short years.
    • Linn was a young girl living without family in a convent. She befriended Gloria, but was then mind-controlled to burn the convent down. Linn and Gloria survived, but it ruined their friendship and would continue to ripple through their lives. Shortly after, Linn meets Celeste and starts a romantic relationship with her, only for the dark secrets of the Inn they're staying at to temporarily shatter their relationship. They manage to rekindle things while fighting back against the evils of the Inn, but Gloria, who refused to let go of her grudges, vows to go after Celeste's family, ultimately leading to Linn losing Gloria and Celeste. These things would go on to define the rest of her life.
  • Two Aliases, One Character:
    • Porcelain is Wyman. However, he also overlaps with Collective Identity by, depending on the moment, being anyone who is controlling Wyman's body.
    • Linn is the Red Nun. She is also Rosemary Reed.
    • Elisa is a different Red Nun. Not to mention actually Gloria Ashmann.
    • Downplayed with the fact that Jennifer is also Celeste Felton, since that confusion was cleared up for the audience in the first game. However, she is also Madame Svenska.

Alternative Title(s): Broken Porcelain, Tormented Feathers

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