Follow TV Tropes


Video Game / Clock Tower

Go To

"Don't cry, Jennifer."

Modern horror games tend to consist of you, your gun, absurdly copious amounts of ammo, and a plague of zombies. Or ghosts. But the point is, you have a gun, or at the very least a crowbar or something.

Human Entertainment's Clock Tower Survival Horror series doesn't work like that.

With the exception of a few sequences in the third and fourth games, your character is an utterly helpless girl going up against an unstoppable creature bent on killing you. In short, a Slasher Movie turned video game. If you want to live, you're going to have to keep your wits about you, and not do stupid things like play the piano noisily, or tempt fate by repeatedly returning to the scene of a Cat Scare.


The series has four games:

  • Clock Tower — Released in 1995 for the Super Famicom, features an orphaned girl named Jennifer who is adopted along with her friends, but is pursued by Bobby Barrows, the manor's resident maniac with a huge pair of scissors. It was later ported to Windows 95 and PlayStation in 1997, followed by a WonderSwan version in 1999. This installment was never released outside of Japan in any shape or form, however fan translations are available for each version, excluding the Wonderswan release.
  • Clock Tower 2 — A direct sequel to the first game, taking place a year later when the Scissorman suddenly reappears. Players can continue playing as Jennifer or her foster mother Helen, and can also control a few other characters for certain parts of the game. This installment was released in Japan in 1996, but unlike its predecessor, it was also released in North America and Europe in 1997 and 1998 respectively by ASCII Entertainment.
  • Advertisement:
  • Clock Tower Ghost Head — Also known as Clock Tower II: The Struggle Within elsewhere, is the third game in the series released for the PlayStation in 1998 and has nothing to do with the first two games note , but instead focuses on a high school girl named Alyssa Hale / Yu Midoshima with a male split personality named Bates / Sho. Who could use guns. Against the zombies and evil spirits pursuing you. It was released in North America by Agetec in 1999 whereas Europe didn't get this one.
  • Clock Tower 3 — The fourth and (seemingly) final game in the series for PlayStation 2, this installment focuses on a different Alyssa who, upon returning home, found that her mother is missing. Unlike the previous installments, this game was co-developed by Capcom and Sunsoft as Human Entertainment filed for bankruptcy at the turn of the new millennium, and instead of the series' staple point and click interface, players have full control of their character. It was released in Japan in 2002 and everywhere else in 2003.

Though not part of the series proper, Haunting Ground was initially developed to be a continuation of the series and shares the visual and play style of Clock Tower 3.

The series went dormant for a decade, however Hifumi Kono, the director of the first two Clock Tower games, announced during the 2014 Tokyo Game Show that his new company Nude Maker was working a spiritual successor to the series under the working title Project Scissors, along with the help of Masahiro Ito of Silent Hill fame, Ju-on director Takashi Shimizu, and Metal Gear Solid 4 composer Nobuko Toda working on the project. The game has since been released under the name Night Cry.

Not to be confused with the trope, Clock Tower.

Examples of:

  • Abandoned Hospital: The Struggle Within's second part takes place in one.
  • Action Commands: The Panic button. If an enemy catches up to you, the button has to be pressed rapidly to escape death.
  • Aluminum Christmas Trees: The crows in the First Fear seem a bit too convenient, saving Jennifer at the last moment. Turns out crows can recognize faces and hold grudges.
    • Their presence is a nod to Opera, though their they were ravens rather than crows.
  • American Kirby Is Hardcore: For the second canonical game, the Japanese cover looked like this, whereas the cover for the rest of the regions was this.
  • Anachronism Stew:
    • Despite being in Romsdal, Norway, very few names actually sound Norwegian at all.
    • The second game has the characters bowing at each other like in Japan. This is in Oslo, too.
  • Androcles' Lion: If Jennifer frees a crow she encounters while wandering the manor, then one of the endings will involve a whole murder of them coming to her rescue.
  • And Your Reward Is Clothes: The second game and Ghost Head feature unlockable outfits.
  • Anyone Can Die: The second game features a counter for how many people survive the game out of ten. The most you can achieve is seven. Because Edward is Scissorman, Kay is always murdered, and either Harris or Prof. Barton is the decoy Scissorman.
  • Artificial Brilliance: If you use the same hiding place too many times, Scissorman will eventually catch on.
  • Artificial Stupidity: The Struggle Within has enemies that can never figure out a way to counteract that one weapon Alyssa can pick up, and they can never figure out the hiding spots they can use. Fine with zombies, but almost inexcusable with Stephanie and Maxwell.
  • The Atoner: After George Maxwell buried Alyssa, Allen dug her up again, although it's not clear if he did this to save Alyssa or just to spite George. However, he's definitely The Atoner for abandoning Shannon and making her jealous.
    • And, of course, Maxwell himself, who buried his children in the first place.
  • Audio Adaptation: Each game from the second onward has its own drama CD. The first two are just adaptations of their respective games, while the third is a Prequel about the protagonist's mother, Nancy.
  • Awesome, yet Impractical: The reason why you can't stick to Sho/Bates. Although he's one bad dude and can use guns, he's really a psycho and won't use mundane objects. He is also responsible for over half of the bad endings in the game, some of which are caused by his own stupidity.
  • BFS: Preferred weapon of Maxwell.
  • Bloodless Carnage: The first game had little to no blood. The rest either averts or subverts it.
  • Body Horror: Holy Christ, Dan Barrows.
  • Body of Bodies: According to outer sources, Dan's giant baby form is actually a shell made from his murdered victims.
  • Bittersweet Ending: Most of the good endings are like this.
  • Captain Ersatz: Scissorman is very similar to the character Cropsy from the slasher movie The Burning, even using a similar weapon.
  • Cat Scare: In The First Fear, there's two boxes in which either a black cat or a Bobby cat can pop out.
  • Chekhov's Gun: Several items in the second game, most notably the Demon Statue and a note in Jennifer's route which has the Door Spell written on it, are eventually used in some way to enable you to seal away Scissorman in the A and B endings.
    • Also, in the first game, the crows come to rescue Jennifer if she frees them.
      • That suit of armor in Struggle Within? If you don't examine it at a certain point, it will come back to bite you, hard!
  • Co-Dragons: Bobby and Dan serve as this for Mary.
  • Controllable Helplessness: Very, very common, especially if you're en route to a bad ending.
  • Cower Power: Your only defense in the game is hiding, or attacking with mundane objects, and even that can fail if used twice. Confronting your stakers may slow them down, but only for a few seconds. The chase is still on until you find a new hiding spot.
  • Creepy Child: Bobby from the first game, and Stephanie in The Struggle Within.
  • Creepy Twins: Bobby and Dan from The First Fear.
  • Crucified Hero Shot: Happens to Jennifer in the last part of Helen's route in the second game. If you do everything before and after right, you'll be fine. But if you don't...
  • Cultural Translation: The third game had its title changed, characters were given American-sounding names, and the location was changed from Osaka, Japan to Salinas, California. Interestingly, this is completely irrelevant to the rest of the series: it didn't take place in America or Japan, it took place in Norway.
  • Cutting Off the Branches: While Anne or Laura could survive in the first game, the second establishes Jennifer as the Sole Survivor of their ordeal.
    • In said ending, though, one of your friends not dying is considered your reward for doing everything in the game properly and is not considered canonical.
  • Danger Takes a Backseat: One of the endings in the first game. It takes some effort to see it, but it can be considered the "worst ending" given what you have to do to earn it (namely, getting the keys to the car in the barn and driving off, leaving your friends behind to save your own ass).
  • Death Is a Slap on the Wrist: Met an unfortunate Dead End? Got an ending you didn't like? No problem, just hit Continue at the main menu and it never happened.
    • Though if you're already in the caves, you have no choice but to take whatever ending you got.
  • Diabolus ex Machina: The second and third games have only a few endings between them that don't use this trope.
  • Disney Villain Death: Bobby and Mary in the S ending of the first game.
  • Distress Call: You can try (and fail) to send one in both 1 and 2.
  • Downer Ending: The bad endings. Good God, the bad endings.
  • Dropped a Bridge on Him: Ending G in The Struggle Within, by way of a suit of old samurai armor. To make matters worse, it's not even important to the plot, save for who may be inside it...
    • Also, if you saved at any point after the part where you are supposed to examine it, you are locked into this bad ending! Time to start over.
    • It's possible for this to almost happen in First Fear, too. Although, if it does happen, your friend's corpse will be stuffed inside.
  • Driven to Suicide:
    • In the first game, the second to worst ending said that Jennifer was found dead. It's implied that she may have killed herself.
    • The Struggle Within has Nurse Cook, who decides that she wants to kill herself so she won't become a zombie. She can be stopped by Alyssa, however.
  • Drop-In Nemesis: This series has a habit of having its resident killer kill off the player should they make that one foolish mistake.
  • Enfant Terrible: Bobby in the first, Edward in the second, and Chinatsu/Stephanie in the third.
  • Ephebophile: Both Nolan (26) and Harris (35) are in love with Jennifer, who is only 15. In Nolan's case, it's more like he's charmed by her, while Harris has an unhealthy infatuation. The game does take place in Norway, though, where the age of consent is 16.
  • Evil Orphanage Lady: Ms. Mary arranges for the protagonist Jennifer and her friends to be adopted by Simon Barrows with seemingly no ill intent. Then the whole thing is revealed to be a group sacrifice for her satanic sons, Dan and Bobby.
  • Evil Tower of Ominousness: The titular clock tower, although the one in 3 is the only one that's all that ominous.
  • Fake Boss: In the second game in Helen's scenario, this is Professor Barton, who was masquerading as Scissorman. If you haven't found the Door Spell by this point in the game, Helen concludes he was the real culprit and the game ends.
  • Fan Remake: The First Fear originally had one planned as Remothered by Chris Darril (seen here) until the idea was scrapped and became an entirely different game inspired by The First Fear.
  • Final Girl: Arguably subverted, in that there's usually at least one character left alive, other than the heroine, at the end. Then again, the canon ending for the first game only has Jennifer left alive, so it's played straight as well.
    • Only for the sequel to subvert that too. Edward — or should we say Dan — was the other survivor.
  • The Foreign Subtitle: A rare inversion for the first game's PlayStation port, as it was subtitled The First Fear to distinguish itself from its internationally released sequel.
  • Game Mod: A text editor is available for the first game.
  • Genre Shift: Ghost Head/The Struggle Within goes from creepy supernatural thriller to purely scientific zombie invasion. It honestly feels like they slapped two wildly different games together.
  • Gory Discretion Shot: The first game always fades to black whenever Jennifer is about to die in any number of gruesome ways.
  • He Who Fights Monsters: Barton in the second game. Starts out studying Scissorman and then ends up being a fake one in Helen's scenario.
  • Humanoid Abomination: Bobby looks mostly humanoid, but he is quite clearly a demon. In the second game, the same applies to his brother, Dan.
  • I'll Kill You!: Said by a parrot that Jennifer encounters in the first game.
  • Implacable Man: Your stalkers just. Won't. Die.
  • Immune to Bullets: Scissorman is shown to be immune to bullets in the second game, mostly due to the fact that he uses his scissors as a shield.
  • Infant Immortality: Averted; sometimes children are killed, sometimes they're the killer.
    • Although played straight in Ghost Head. After Stephanie/Chinatsu is stabbed in the chest, she's mentioned to be expected to make a full recovery in the beginning of the next stage.
  • Interface Screw: When Alyssa goes into Panic Mode.
  • Ironic Nursery Tune: Little John From the Big Castle from the second game.
  • Jekyll & Hyde: The main Characters of Clock Tower Ghost Head / The Struggle Within. Alyssa Yu is the Jekyll, while Bates is Mr. Hyde.
  • Jigsaw Puzzle Plot: The story in this series is complex and the multiple playthroughs to get the best ending may help piece the story together.
  • Kill 'Em All: Don't expect your favorite characters to survive to the end. If they do, they'll probably die during it.
  • Kill It with Fire: Used occasionally. Most notably, to kill Dan in the first game. Subverted in the third game, where both the Chopper and the Scissorwoman are only briefly knocked out by fire.
  • Kill the Cutie: In the first game, some or all of Jennifer's friends can be killed.
  • The Killer Becomes the Killed: In every good ending.
  • Knight's Armor Hideout: Subverted anddeconstructed with Laura. She died in the armor because the hard steel compressed her lungs just enough that she couldn't breathe.
  • Love Makes You Evil: Harris in the second game.
  • Luke, I Am Your Father: In Ghost Head, the masked man, Fushito Saido, turns out to be Yu's biological father driven insane by a curse.
  • Madwoman in the Attic: Dan in the basement in the first game.
  • Mama Bear: Mary Barrows loves her boys dearly and is not pleased when she finds out that her son Dan was killed by Jennifer.
  • Market-Based Title: The first game was never brought outside of Japan, so overseas versions of Clock Tower 2 were called Clock Tower, while the North American release of Clock Tower: Ghost Head was called Clock Tower II: The Struggle Within instead. Ironically, Clock Tower 3 was able to keep its original name, even though Europe didn't get Ghost Head in any form.
  • The Many Deaths of You: Present in all the games, some of which are tied to the endings, save for Clock Tower 3.
  • The Movie: A movie is being made, though it's been through Development Hell and back, partly due to directors dropping out of the project and one even being found dead in a hotel room.
    • The most recent news is that it's based on The Struggle Within.
  • Multiple Endings: Every game except 3 has at least nine.
    • To clarify: The first had 9, the second 10, and the third 13. The (currently) final game has only one.
    • To clarify further, a lot of the endings are just different ways of the lead characters getting killed. It's especially egregious in the third game; most of those 13 endings just show Alyssa/Yu getting murdered in different ways by the Creepy Child.
  • No Celebrities Were Harmed:
    • Jennifer is modeled and named after Jennifer Corvino, Jennifer Connelly's character in Dario Argento's movie Phenomena, which the original game is loosely based on.
    • Scissorman could be very well inspired by "Cropsy" from The Burning, more so in Clocktower 2 than the first game.
  • Nonstandard Game Over: Most bad endings in the series fall under this trope.
  • Nothing Is Scarier: The first game is built around this. For the longest time, you aren't really in any danger or under attack from anything. Most of the time, there's no music, either. The only things you're going to hear for most of the game are Jennifer's footsteps and the creaking of the house. And it is absolutely terrifying. Because you know, sooner or later, something's bound to come at you. But when?
  • Not Quite Dead: One of the villains from the first game, who you see burst into flames, comes back in the second. He does it again in two of that game's bad endings.
    • Happens in The Struggle Within/Ghost Head. Bates stabs the girl in the chest, presumably killing her. She gets right back up and either stabs him if he just stands there (therefore granting you a bad ending), or prepares to stab Alyssa (which gives you a game over).
      • Again at the end where Maxwell is shot in the back by Alyssa's father. Then he gets right back up at the very very end to attempt to kill Alyssa again, unless you manage to perform the QTE for Alex to intervene.
  • Novelization: There are two novels of the second game, one from Jennifer's side and the other from Helen's.
  • Offscreen Teleportation: Scissorman does this constantly. If he didn't, he'd never get closer to you.
  • The Only One Allowed to Defeat You: In Struggle Within, Shannon only helps Alyssa in the hospital just so she can let her suffer before killing her later on. She kills her early if Bates talks to her in the next chapter, and will succeed in strangling her if she still had her amulet on later. Also, she ultimately kills herself.
  • Overcrank: Near the end of the second game, when Helen shoots Scissorman.
  • Perverse Puppet: There's one in the first game.
  • Pixel Hunt: The cursor thankfully forms into a crosshair-ish shape whenever anything of significance can be examined, so this is not as bad as it sounds.
  • Point-and-Click Game: The first three.
  • Point of No Return: Once you enter the cave in the first game, you need to use perfume and a robe to pass a guard dog. The perfume wears off after you're past him, and there's only one bottle — your ending is set and you can only advance.
    • Once you miss the armor in the beginning of SW/GH, you are locked into a bad ending for the rest of the playthrough.
  • Press X to Not Die: The panic button.
  • The Profiler: Professor Barton and all of his assistants are criminal psychologists working on the Clock Tower case. Slightly subverted in that Prof. Barton originally just views the Scissorman as "some nutjob."
  • "Psycho" Strings: Used for effect when you uncover nasty things; for example, body parts in a meat locker.
  • Random Event: During The First Fear, several items, rooms, and events are shuffled around so that one may have an entirely different experience each time they play.
  • Rank Inflation: Ending S is the best ending you can get in The First Fear.
  • Reincarnation: Bobby and Dan become Alyssa and Bates some time before The Struggle Within. As to which is which, well, Alyssa and Edward (Dan with a fake name) both wear something resembling a school uniform and are shy yet determined, and Bates and Bobby are both murdering psychopaths. Apparently, this is a regular thing for the Maxwell family.
  • Room Full of Crazy: In the first game, too many to count.
  • Sanity Meter: The first game had a panic meter, in the form of Jennifer's portrait. It didn't do much except make her more likely to be killed by traps, cause her to trip more often, and flash when you should be mashing the panic button.
  • Schrödinger's Gun: In the first game, your friends are only considered to be dead by the game if you actually see proof of their death. This has actual gameplay implications; it means that the only way to get the S-rank ending, where one of your friends survives, is to never ever investigate any strange sounds you hear and never look in any place where a body could be found, because if you do, the game will take the opportunity to declare one of them dead.
    • Near the beginning of the game, not investigating a strange noise will trigger the death of one of your friends.
  • Serial Killer: Most of the villains tend to be these.
  • Shear Menace: The giant scissors that the first two Scissormen use.
  • Shoot the Shaggy Dog: The two worst and, more poignantly, two of the near-endgame endings in the first game. One ending in the second game in which everyone dies horribly and Scissorman gets away scot free.
  • Shout-Out: The game seems to take a lot of influence from the films of director Dario Argento, particularly Suspiria (1977) with the background music resembling the movie's iconic theme by prog rock band Goblin, the design and architecture of the mansion, and the design of Bobby Barrows heavily resembling Creepy Child Albert. There are further similarities to Phenomena, in that Jennifer is a direct expy of Jennifer Corvino and her actress Jennifer Connelly, as well as the presence of a psychotic mother and a deformed, murderous child wielding a bizarre weapon. The ever-present crows are a nod to the ravens from Opera.
  • Shmuck Bait: C'mon, get in the car! Look, the keys are right there!
    • Also in the first game, investigating certain things (like a closed shower curtain, a suit of armor, or a scream outside) triggers bad events (mainly, the deaths of your friends).
  • Spell My Name with an "S": Is it Barrows or Burroughs? Laura or Rolla? Ann or Anne?
    • The name Barrows is a mistranslation of Burroughs. バロウズ the Japanese name, is the same as that of the first two games. In short, the two families are the same.
  • Spiritual Adaptation: Of the films of iconic horror director Dario Argento, particularly Suspiria (1977) and Phenomena.
  • Spiritual Successor: Haunting Ground is a spiritual successor to this series. At one point, it was intended to be an actual sequel, but the Clock Tower name was dropped during development. Another successor was produced by Nude Maker under the title "Night Cry."
  • Split Personality: In Ghost Head, there's Yu / Alyssa and her male alter ego Sho / Bates.
  • Spooky Silent Library: The Library in the second game, especially with the threat of Scissorman, who happens to be inside the building too.
  • Stalker with a Crush: Harris from the second game is infatuated with Jennifer, so much that he becomes the fake Scissorman in her route because the real one bribed him with the belief that he would have her if he did so.
  • Summoning Artifact: The Demon Statue is implied to be this. Possibly subverted by the Golden Statue, it may just be a cheap ornament. It was Allen's excuse to poison his colleague.
  • Super Title 64 Advance: The Windows 95 port of the first game has been dubbed Clock Tower for Windows 95 on the package and the opening FMV scene.
  • Survival Horror: The series will make you feel like you're a helpless victim being hunted down by a crazed killer when you only have your wits to save yourself from seeing the Game Over screen or one of the bad endings. It's also notable for possibly being the Ur-Example of the genre.
  • Synchronization: Alyssa / Yu herself shares this attachment to her amulet; without it, she's helpless against her brother's influence. Downplayed, as it only happens when she's really stressed or scared. Bates is linked to his sister, he can awaken once the amulet is gone. If he happens to get her killed, he dies as well.
  • There Are No Therapists: Averted in the second game; not only does Jennifer go into therapy after the events of the first game, her adoptive mother is an assistant to a therapist.
    • Though said therapist is one of two possible "fake Scissormen."
  • Thinly-Veiled Dub Country Change: Ghost Head attempted to do this by changing the setting from Osaka to San Francisco... despite the fact that everything else in the game was left intact. Not only is the first house you explore very Japanese-influenced, Japanese Kanji can frequently be seen on many different areas throughout the game.
  • Tomboy and Girly Girl: In The First Fear, Jennifer's best friend is Lotte, the red haired tomboy.
  • Too Dumb to Live: Bates can be this if you choose to interact with Shannon or Maxwell as him. Bates then decides it's a good idea to threaten them, despite knowing earlier that she has a gun, and he has a big sword.
  • Trauma-Induced Amnesia: Jennifer understandably suffers from this after the events of The First Fear, and spends the majority of the sequel remembering nothing other than running for her life from the sound of giant scissor blades scraping against each other.
  • Unbuilt Trope: The first game is one of the first survival horror games ever created, and yet it gives the player even less to work with than most of those genre games do. The enemies Jennifer encounters are pretty much impossible to stop unless Jennifer is in very specific circumstances. And even then, most of that consists of finishing something that someone else already set up. No guns, no knives, no special weapons. The most you can hope for is the chance to run and hide.
  • The Un-Reveal: In Ghost Head, the game vaguely implies that Bobby and Dan are the reincarnated Alyssa and Bates. Alongside the ritual Mary did in The First Fear to summon them. Your only clue is the golden statue and the mention of George Maxwell's magic powers in Allen's letter to Phillip. This game actually makes sense if you ignore the zombies.
  • Updated Re-release: The first game was re-released on PC and PlayStation with new scenes, new sounds, bugfixes, and new FMV sequences. The PlayStation version also featured support for the PlayStation Mouse where the original Super Famicom version lacked support for its own mouse peripheral.
  • Vasquez Always Dies:
    • While it is possible to save either Anne or Laura in the non-canonical S ending, you can't save Lotte, Jennifer's tomboy best friend.
    • This is also true of Kay from the second game.
  • Video Game Caring Potential:
    • In Ghost Head, Chief Nurse Cook has gotten suicidal during a zombie outbreak in the hospital. You will have to use Bates to talk to her in order to advance, only making her more depressed — enough to want to commit suicide. Come back to the area as Alyssa after completing a certain event and she'll stop her from committing the act. The next time you see her (if you explore a bit in the next area), she will give you a shotgun for your troubles (not that it's necessary, since there is a spot where you will always get a shotgun either way).
    • In the first game, Jennifer can choose to rescue a crow from a cage. If you have done so, a flock of 'em can come to her rescue in the good ending.
  • Video Game Cruelty Punishment:
    • You get the single worst ending in the first game by fleeing the mansion in the car without knowing that your friends are dead. Hey, you're the one who ditched the people you care about in order to save your own skin, you deserve to suffer. (The ending for escaping in the car after learning that your friends were murdered is still bad, but not quite as much, since you know you can't save them now.)
    • Bates can kill Alyssa's father, who is completely helpless. Doing so will simply give you another bad ending.
  • Vomit Discretion Shot: When Helen sees a horribly murdered corpse for the first time in the lady's bathroom of the university research building, she vomits in the corner of the room, but nothing is shown.
  • Voices Are Mental: In Ghost Head, when Bates takes over Alyssa / Yu's body, the voice coming out from her mouth is his.
  • Weapon of Choice: A minor example with Alyssa and Bates in Ghost Head. Alyssa will use chairs and other mundane objects. Bates prefers guns.
  • "Which Restroom" Dilemma: Alyssa / Yu will refuse to enter the male restrooms. Bates / Sho (Alyssa / Yu's alternate male personality who shares her body) similarly will refuse to enter the female restrooms. You can make Bates / Sho examine the urinal to have him just sort of stare blankly at it for a moment.
    • This can be subverted if clever players lay down the amulet in the women's restroom and get attacked to force Bates inside. Not that it accomplishes anything, though.
  • Who Wears Short Shorts?: Edward wears short shorts.
  • Whole Plot Reference: The first game is basically the plot to the horror movie Phenomena, even down to Jennifer having the same first name and looking very similar to the main character of said movie.
    • Except in the game, Jennifer is not the daughter of a movie star who gets sent to a decrepit boarding school, nor can she talk to insects.
  • Would Hurt a Child:
    • Bates / Sho won't hesitate to shoot, or stab, a little girl — in the chest.
    • Mary doesn't hesitate to try strangling Jennifer or throw her last living friend into the gears of a clock tower.
      • She's not above shooting or stabbing them either.
  • Yank the Dog's Chain: The A rank ending for The First Fear, wherein Jennifer discovers one of her friends waiting for her at the top of the Clock Tower, and runs toward her... Only for Mary to pop up and kill them right in front of her, before trying to kill her as well.


Example of: