- So the Smoker took the time to change his shirt in between games? He went from a jacket and t-shirt to just a blue t-shirt.
- Some of the special infected did change appearance... they introduced a female Boomer, the Smoker has more tumors (and six tongue-like appendages instead of just one, though it only uses the one in its mouth to snare you), the Tank's muscle mass has increased to the point that its lower jaw is basically merged with the chest, the Hunter's arms show increased abrasions around the wrists (possibly due to trying to claw its clothing off, or just calluses from all the jumping around he does), etc. However, this is the result of continued mutation, not a case of "they never actually died".
- Actually, in realism the only way for survivors to come back alive is through the defib unit. Plus, the rescue closet was explained in an interview that what happens is that the "survivors crawl a certain distance and barricade themselves in it. After they recover they realize they can't get out, and call for help." As for the infected looking the same, Valve didn't want to make a different skin for EVERY SINGLE SPECIAL IN EACH LEVEL. Plus, it's possible for 2 of a certain infected to be on the map at the same time.
- I always understood it as Survivors being locked in closets by their old team-mates after they got bitten. They eventually realized they were immune but they couldn't get out (despite having guns well equipped to shoot the lock off).
- Coach is B.A.: Both seem to have similar means of speaking and tone, they're also about the same size albeit in a different way. (B.A. lost some of his hair, became a Coach, adopted the name, and put on weight. He also somehow lost his fear of flying.)
- I don't know about "lost" so much as "thousands of homicidal zombies forced him to get over".
- Ellis is Murdock: Both characters may or may not be insane (Ellis has Keith and Murdock has...everything), and have a similar accent.
- Nick is Hannibal: Nick is a con man, Hannibal tests his team's clients by deceiving them into thinking he's someone else.
- Rochelle is Face: Face managed a perfect disguise of his opposite gender and skin color, but as a side effect, is trapped in character and in disguise and seemed to forget who he really is.
- First of all, it's already been explained by Word of God as the survivors not actually dying, just being knocked out, and when they wake up they crawl into the closet and barricade themselves in it. Second of all, I really doubt that every survivor they come across would be willing to do this. Especially when you rescue multiple survivors; couldn't they just overpower the living ones?
- Gameplay and Story Segregation. Ahem.
- How about being "immune" to the infection (or rather, the rather nasty symptoms) instead causes other more useful symptoms like the ability to see other immune people?
- The auras around important inanimate objects could be the result of an enhanced survival instinct, which causes the survivors' brains to intuitively recognize and "highlight" items which aid their survival(weapons, medical supplies, and ways with which to clear obstacles).
- And the ability to see each other through walls is probably a representation of senses we don't get in video games (4 directional sound, feeling vibrations, Francis's body odor, etc)
- Left 4 Dead 2's realism mode disables those HUD interfaces, making the game a whole lot harder. It shows why Valve gave you them in the first place: The game is horrendously hard without them.
- If you go by the theory that the infection is only spread by body fluids, then it's possible for someone non-immune to avoid being infected if they're careful and live in a properly fortified shelter like the Church Guy. Furthermore, listening to his sound files seems to imply that he only got infected by allowing an infected person(who claimed to be immune) into his shelter and getting bitten, around an hour before the survivors reach him.
- It's not so much "imply" as "outright state" in his deranged mumblings. "I can't believe he bit me," "You said you were immune," "It's been an hour, I must be immune," etc.
Moreover, the survivors you control have special abilities other humans don't. You can sense and see through walls to see if your partners are in danger. Bullets have lessened their deadliness (depending on the level of difficulty) and on the lighter ones, being shot does little more than to annoy you. Which implies that the infection has taken hold and will start to change the survivors sooner than later.
And for your pleasure, What survivor will turn into what Special Infected:
Francis: The Tank. No one else loves the fight as much as he does and he just always wants to get into it.
Louis: The Hunter. He seems the most apt to run around.
Zoey: the Witch... totally no need to go into more detail here. Hell, she's even wearing red.
Bill: The Smoker. One of the slowest infected with a hobble. And... he smokes. Also his clothes are similar to that of the smoker from the first game's.
- debunked though, pretty sure that's there just to help you. IN realsm mode (Left 4 Dead 2) there is no wall vision for survivors.
- Awwww...Who will play the Boomer?
- Church guy, of course!
- Awwww...Who will play the Boomer?
- Also, here's what the Left 4 Dead 2 survivors would turn into:
- Swooping in with some supporting evidence: "They're changing." If the special infected are just now beginning to appear, as the game opening suggests, then all the more reason the "survivors" haven't mutated yet. The special strains simply have a longer incubation/transformation period.
- The graffiti on the wall in one of the safe houses mentions that different people mutate at different rates, with some taking days and some less than five minutes. This gives a little more credit to the idea that the survivors could be infected and not know about it.
- This guy has a different take on it.
- It's hinted in Left 4 Dead 2 that the survivors are immune, but they have the Infection and spread it to anyone who isn't.
- Actually, there's strong hints that was just public paranoia and rumormongering, as the public is wont to do in a major crisis. There's a few of them, but the most damning is: If the immunes/carriers are actively spreading the disease just by their presence, why didn't the military just leave them to die on the bridge? Holding a helicopter evac for 10 minutes and stalling a bombing run seems like a lot of effort to go to for four people who turn everyone they meet into zombies.
- Because only the immune/carriers are able to fight the zombies without risk of turning into one?
- But think about this. In both Left 4 Dead and Left 4 Dead 2, the respective Survivors are rescued by a helicopter. And in both instances, the pilot becomes Infected, loses control of the plane, and is killed by the Survivors. Now, which is more plausible: that both of these pilots just happened to have been bitten/infected by a common infected prior to rescuing the Survivors, or that the Survivors were in fact the ones who spread the virus to him?
- The former because both choppers were seen looking for survivors before the survivors you control could contact pilots and it's highly possible the pilots had found people beforehand and took them to safety and one of them could have been infected.
- To add to that, the No Mercy pilot says he had "an... incident" over the radio, and I believe it's been said in various interviews and such that he was bitten by an infected. That could've happened to the Left 4 Dead 2 guy too.
- The characters in both games are immune. All carriers are immune, but not all immune are carriers. CEDA didn't realize that there could actually be carriers and took in any non-infected. People who had no contact wouldn't know if they were immune or not. When thrown in groups with carriers, the carriers infected some of the survivors resulting in the epidemic. The survivors are completely immune, meaning the disease doesn't exist in them at all.
- Actually, there's strong hints that was just public paranoia and rumormongering, as the public is wont to do in a major crisis. There's a few of them, but the most damning is: If the immunes/carriers are actively spreading the disease just by their presence, why didn't the military just leave them to die on the bridge? Holding a helicopter evac for 10 minutes and stalling a bombing run seems like a lot of effort to go to for four people who turn everyone they meet into zombies.
- Well now, The Sacrifice comic/DLC pretty much confirms that at the very least, the Survivors from Left 4 Dead 1 were carriers, being set after the end of Blood Harvest, and I won't spoil any more, for the people who want to play/read it.
- Except it's fairly clear that the pills are bottles of Ibuprofin, a liquid-gel, aspirin-derived analgesic and from the rattling sound they make, there's not much left. The survivors are likely guzzling down the last bit.
- Team Fortress 2 takes place in 1968. That would make Ellis much older than he is.
- Alternatively, shortly before settling down to start a family in Onett Scout had a tryst in Georgia that resulted in Ellis being born. Which would make Ellis and Ness half-brothers.
- If not Cousins, Ellis could be Scout's grandson.
Rochelle: * Upon Coach's death* "I wonder if Coach was his first name, or his last name?"
- It's confirmed that the survivors in Left 4 Dead 2 aren't too comfortable together. Over the course of the game they get closer.
- In fact, they just met each other at the beginning of the first campaign, and haven't given their names until midway through.
- The survivor's responses to each other dying change over time in the game. In the later campaigns, they're very heartfelt. It matches with what Valve did overall for the campaigns - in the earlier campaigns, the survivors haven't yet named the special infected, instead referring to them as "long-necked bastards", "jumper!" and "BIG ONE!". As things progress they develop names for and even tactics for dealing with them. It really gives you a sense of them learning to work better as a team as you go on and fight together more, just like you and your friends are doing.
- Ellis appears to be the only one who trusts his new comrades from the get-go. Coach warms up quickly, then Rochelle, and finally, after much pressure, so does Nick.
- I've always been one to say the mocking was a coping mechanism, Rochelle and Nick take a while to warm up to the rest of the group but also are by nature not as inclined to display emotional pain. Note how the aforementioned Rochelle line for Coach changes from "Do you think Coach was his first or his last name?" that seems to be more trying to lighten the mood of a death in the party rather than disrespect. But then later on her response becomes a very quiet, regretful-sounding "Goodbye Coach...". Nick is much the same, he's emotionally cold but he genuinely regrets when even Ellis, the one he constantly targets for teasing, dies.
- Maybe this is intentional on Valve's part, and the Room for One mutator was derived from it.
- Problem is, hats are to Team Fortress 2 as the cross is to most branches of Christianity. If there's a hat based connection, it's the most important.
- Louis: Machine Gun or M60
- Bill: M16
- Francis: Pump Shotgun
- Zoey: Sniper Rifle or Guns Akimbo
- Coach: Combat Shotgun or Chainsaw
- Ellis: Auto Shotgun or Grenade Launcher
- Nick: Pistols or Ninja Sword
- Rochelle: M16 or Fire Axe
- Ellis bot will actually always go for a sniper rifle.
- The Left 4 Dead 2 bots usually select the best weapon available. If they have a choice between an Uzi, a Mossberg shotgun, or an M16, they'll go for the M16, every time. The Left 4 Dead 1 bots seem to have preferences for one weapon or another, though.
- Confirmed. Left 4 Dead 1 bots are scripted so that they always grab the same weapon at the start of a level, every time. In the first campaign, No Mercy, if you go through the apartments to get to the subway, the survivors will be carrying whatever weapons they were using at the end of The Apartments. However, if you skip the apartments and go straight to the subway, Bill and Louis will always grab the assault rifle, Zoey will grab a Hunting Rifle, and Francis will grab the automatic shotgun. If you find a weapons stash later in the level, they may grab a different weapon (but even then, they seem to have preferences).
- My theory for why the originals have these preferences: Louis, being a regular guy, just likes the Rambo feel. Bill's familiar with the M16 beyond anything else, since he served in Vietnam. Francis is familiar with more criminal-style weaponry for obvious reasons, and Zoey's a geek, so because of that, she goes for the Matrix look or the MLG pro look.
- Well this troper has to say, that even though her last name is Ellis (And lives in the South to boot), it is still not an uncommon first name. Besides, while you are in the elevator in Dead Center, Ellis goes into a long explanation of his name stating: "You can call me Ellis, or Elle. But actually I would prefer it if you didn't call me Elle cause that's kind of a girl's name..." You don't give nicknames to your last name, that's just awkward...
- On the contrary, consider "Smitty" (a nickname for people named Smith) and Star Trek's Montgomery "Scotty" Scott. The real challenge here is figuring out how Calvin, an Ohioan, would've picked up Ellis's thick Southern accent.
- This may be Jossed since certain materials show that CEDA was releasing info◊ on the special infected; doing tests on them and putting out a poster isn't much, but when said poster has the special's nickname on it and some useful tactics/info, and is all over the infected area's, that's enough. Further, the survivors call the specials several different things, which means they aren't as attached to those names because they didn't invent them, or that those are just the main ones we know, and they aren't as standardized as it seems.
Come on. They can see the auras of people and how long they have left. The reason zombies don't have an aura is because...They are zombies. When they first die, they are brought back to life.
I keep having this idea for an exchange that would prove this.
- Ellis: Hey, y'all. I keep seeing these weird...auras around you. What the hell is going on?Coach: I see them too! I thought I was going crazy!Nick: I knew I wasn't really drunk during that night in Vegas!
I wonder if Left 4 Dead 3 will be about how the supernatural population is getting on during the zombie attack. Place your bets on what races are going to be in Left 4 Dead 3!
- If one small Krewe with no clue how to use their powers can take out so many zombies, most of the supernatural population could wipe the floor with them.
- Let's start with the original survivors. Aside from Bill all the Left 4 Dead survivors are alive in The Passing, but occasionally, at the end of the campaign Louis will mention he has a good feeling he will see the Left 4 Dead 2 survivors again, to which Zoey replies, "Where at the mall?" The Left 4 Dead survivors will go to the mall from Dead Center and realize there's no rescue, where either they die or continue to the hotel, where they may eventually die.
- Time travel!
- Identical Grandson. Also, the government kept samples of the zombification virus even after the crisis ended, and it was used hundreds of years later in the experiment that accidentally made the Reavers.
- Pax was developed to sedate the population. There's no the way the government'd figure the Infection to be useful to that effect.
- The Witch. As long as she's undisturbed, she's sedated as hell.
- It still could be possible, considering the thousands of years of research went into it, you'd think they could have developed a "reversed" version.
- Pax was developed to sedate the population. There's no the way the government'd figure the Infection to be useful to that effect.
- Actually, Nick is very familiar with guns, and in-game dialogue from Ellis when Nick kills a Special Infected hints at this. "Why am I not surprised that you're good with guns?" Since he is a riverboat gambler (and was originally intended to be an escaped convict who had stolen a nice suit when he escaped), my WMG is that Nick spent some time as an enforcer for an organized crime group. ("Brains wash out. Swamp water doesn't. Don't ask me how I know that.")
- Also, it's far more likely that the military started out killing immune carriers because they were a source to spread the infection, and then reversed its policy when they realized that the carriers might be their only chance to find a way to inoculate the non-immune people who had not yet been infected. It's also more likely that, even if they're not killing the immune carriers anymore, they'll treat them like "illegal combatants in a war for the survival of the human race" (which means the survivors have NO rights, except the right to be experimented on.)
As seen in the comic, Louis is bitten by a zombie in the early days of the infection, though he hasn't turned, suggesting he's either immune or has become a carrier. This could also mean the Mercy Hospital pilot became infected via Louis somehow, and may have also caused the other escape vehicles to... not escape. Francis mentions how the plane from Dead Air crashed, suggesting Louis infeced him too, and that the boat pilot from Death toll left the survivors to die. It could've been possible the boat pilot's wife, Amanda, was infected by Louis accidently, and the pilot, suffering from grief of the loss of his love and not wanting to be infected himself, kicks the survivors off the boat. The other three survivors are properly immune to not get infected, and the new survivors are too distant from Louis in The Passing to get infected anyways. The soldier in the comic driving the APC also takes the survivors of Millhaven instead of Echo, which may be because said soldier noticed Louis's bandaged arm, and didn't want to take any chances. In fact, this may actually become a plot point looking at things as they are.
- It seems that ALL of the original survivors are carriers.
- Worse than that, ALL the immune are carriers, since Green Flu was at one point, airborne. It's unlikely that there are any uninfected immune left, meaning trouble for the Left 4 Dead 2 survivors who were last seen with the military. But hey, at least Zoey, Louis and Francis are safe.
- Correct. If you have been exposed but show no signs of infection, you are a carrier. If you got evacuated and were never exposed, there's no way of knowing whether you are a potential carrier or not without exposing you... and I wouldn't want to find out.
- We don't see him die in the comic, merely prepare to take on 3 tanks. We don't see whomever sacrifices themselves die in the actual game, they merely get incapped, then fade to black. In the passing, he hasn't even MOVED. As such, I think he didn't die. It's notable that none of the 4 new survivors bothers to check if he's dead, and the survivors can recover from having that much blood pounded out of them. Bill's merely napping. (It's a Bolivian Army Ending :P)
- Word of God: It's worse than that, he's dead, Jim!
- Actually, in the game you can find his corpse. Last time I checked, he looked pretty dead to me.
- There goes repopulating the species.
- Nope. It is from Father's side because it is probably a recessive gene on the X chromosome. A male needs only one copy of the gene to become immune, while a female needs two. Check Zoey's case: her mother was infected, so she must have had only a copy, while her father was immune. Then she was lucky and got her the right copy from the mother, otherwise she would be dead. You can say that it is from the father's side because if your father is immune, you can the same, otherwise you are fucked.
- That's... not actually how being passed down on a "side" works, but it is a possible alternative explanation that was explained poorly in the comic.
- Although this is probably unlikely due to the creation of Dead Island and the whole "zombies in tropical paradise" idea may look like it's been done already, as someone who lives in Florida, I can tell you I'd love that. Or, better idea, their "paradise island" is overrun and they have to fight their way back up through Florida. A level devoted to the space center, murderous wildlife including both gators and snakes, senior citizen zombies, and enough pills/oxycodone you can OD on, anyone?
- And a special Florida Man Tank. Who is naked. Because of course.
- And that explains why they respawn! I love it!
- And just for fun, i going to say what they did, and how they died!
- Bill: He didn't kill people because he was following orders, he did it because he enjoyed it. He died on the operating table during that knee surgery.
- Francis: Theft, murder, typical gang activities. Was shot by a police officer, this is why he hates cops.
- Louis: What could happy, Friendly Louis do? How about embezzlement? He dies of a pill overdose (antidepressants this time, not painkillers).
- Alternatively, he finally snapped while at work and good 'ol friendly Louis decided to show all those who laughed at him exactly what those lunch hours at the rifle range were good for.
- Zoey: She neglected her education, and most likely caused the rift between her parents. Died of a meningitis infection in college.
- Coach: Inappropriate contact with an underage student of his. He suffers a heart attack.
- Nick: Again, we all know what he did. He got shivved in prison, if you look at his chest, you can see a bit of the scar.
- Ooh, close, but no Medkit. Here's your consolation pills. The injury on Nick's chest is canonically described as nail marks from a woman. So, I'll agree that our conman got shiv'd in prison, but with an added bonus. He killed his ex-wife to get there, and the marks are from her attacking him in self-defense. It's also why Witches are particularly cruel to him.
- He could also have escaped prison, holed himself up in a dingy motel and hired a woman of ill repute to entertain him for the night. This explains the Hickey and that nailmark. In this scenario, He drank a lot of booze and popped a few miscellaneous pills. He then died suffocating on his own vomit.
- Rochelle: She didn't care who she had to stomp on to get what she wanted, and she died of carbon monoxide poisoning while she slept.
- Ellis: Wanna know why Keith suffered so much? Ellis forced him to do it. He drowned after driving home drunk one night. (Keith is still alive, but barely).
- Alternatively, just one of the billions of crazy news stories from the south that involve either "Hold My Beer" or "Crazy Naked Rampage" killed him.
- Francis is wrathful.
- Louis envies the other survivors for their experience, knowledge, and combat ability.
- Zoey was slothful in college.
- Coach is an obvious glutton.
- Nick, the con artist, represents greed.
- Rochelle pridefully holds herself above the other survivors and plans to use the apocalypse to enhance her career.
- Ellis might not be the conventional sexual kind of lustful, but he's enthusiastic in a way that's kind of unseemly.
This explains why the Specials are always finding you and why Boomers vomit on you; they're trying to cover up your stench (it doesn't work).
- Well shit. Valve stole his hat for Team Fortress 2.
- Coach and Ellis are Christian
- Nick is an atheist.
- Rochelle is Jewish.
- A black, Jewish news reporter in the American south? Screw the zombie apocalypse, that's the unrealistic thing.
- Well, Rochelle's originally from Ohio.
- For the longest time, this Troper couldn't even tell a Canadian accent from an American one, especially as a 9-year old. But upon growing up and watching/playing more Canadian media such as Trailer Park Boys and various Ubisoft games (infamous for its use of Fake American Canadian actors), Nick's accent sticks out like a sore thumb. It's said that Nick travels around a lot to pull various cons and based on his unamilarity with and prejudices against the Deep South, he's definitely from up North. I personally feel as though he was actually born and raised in Canada and perhaps moved to America sometime in his adult life to start pulling schemes, which could explain the cases of Ooh, Me Accent's Slipping. This could also partially explain why Francis hates his guts; one of the many things he hates is Canadians.
- Boomer: Hippopotamus
- Smoker: Toad
- Hunter: Any quick predator like a wolf or a tiger
- Charger: Bull
- Jockey: Chimpanzee
- Spitter: Acid-spitting species of insect
- Tank: Gorilla
- Witch: Angler Fish (The crying is just a lure, similar to the light on an angler fish's head)
- Alternatively, the witch is a rattle snake[the crying is a way for it saying "GTFO" In place of a rattle
Zombified adults in this game can run like mad. Children cannot run as fast as an adult in full sprint. Zombies eat human flesh.There's a good reason you never see any children in these games.
- Children are not often left alone or could fend for themselves in this situation, completely valid.
- This doesn't explain why you don't see any children zombies, in fact considering this there should be more child zombies than adult zombies.
I would also have to argue that if you were a parent and saw people killing each other and were worried that might happen to your child, you might be driven to killing them yourself to save them from the horror.
- I thought the reason there was no children was because they weren't strong enough to survive the infection, thus never turned. Same goes with the animals, which would explain all the dead cows (that or the Infected just eat them.)
- Smoker: Their cancerous parts will eventually overtake them and kill them.
- Boomer: They will eventually expand until they die.
- Hunter: Their skin will eventually degrade until they can no longer survive.
- Tank: Their muscles will eventually crush their entire head.
- Here's some more.
- Spitter: Acid will eventually dissolve their body.
- Charger:Arm will eventually grow so large that it can no longer stand upright, and will just fall over and starve to death. (Maybe the infected in the games don't need to eat, but I've never been told that, so I'll assume they do.)
- Alternatively, considering the large wounds on their big arm due to smashing into things all the time, it will eventually open a wound big enough to cause it to bleed out.
- Jockey: Grows so manic that it can no longer differentiate living targets from inanimate objects. This means it will thrash against everything until it caves in it's own skull.
- Alternatively, infected in general simply have short lives due to being infected with a virus. We've seen common infected walk around vomiting and in some cases, falling over and dying. It's very likely that the infected just die off regardless because of all the damage the virus does to their body.
- So how come the horde doesn't attack the jar? Does said jar hold the scent in as if airtight or what?
- It would have to be air-tight, yes. Also, probably glass rather than plastic.
- Perhaps the Boomer bile requires both sweat and oxygen to "activate." Therefore, bile jars contain bile and sweat, but no oxygen, and when thrown and shattered, the oxygen "activates" the bile and attracts a Horde.
- The boomer bile you find is manufactured by CEDA. They may have found a way to change its properties, or it may work differently since it's artificial.
- It's entirely possible that CEDA was doing in-field experimentation to try to figure out how the Boomer's bile works. They succeeded before they retreated, and ended up leaving behind bottles they didn't get time to use. Also, yes, those "jars" are in fact plastic, airtight specimen bottles. CEDA uses them to collect biohazardous specimens - they have to be airtight to be approved. (Though that raises the question of how they explode on impact. Perhaps the survivors remove the cap just before they throw.)
- The jars are thick glass (plastic wouldn't be that clear) and shatter on impact (listen when you throw one). While I pointed out it is manufactured, it may still fit the "pre-activated" idea, since you can throw it at an empty area and the zombies will attack that spot, but if a boomer vomits or explodes and doesn't hit anything nothing will happen.
- Not actually. Sometimes, the Survivors remark that they are covered with bitemarks. They do bite you, you just don't see and probably would be incredibly difficult to make it plausible to program this.
- The Left 4 Dead 2 Hunter will, once every five seconds or so, bite a pounced target on the neck. So, no.
- If it helps, imagine you getting slowed down by zombies as them grabbing onto you and biting you while you're trying to run.
- Think about it, putting aside the signs in the airport and the piles of cow corpses, the symptoms of mad cow include:
- Dementia
- Hallucinations
- Speech Impairment
- Jerky movements
- Balance and coordination dysfunction (This is a big one)
- Involuntary movements
- Hate to shoot this one down, but the offical backstory says The Infection is a mutant strain of rabies.
- Not to be contrary or not accepting of possible theories, but is there a source for that? Because the symptoms of Mad Cow fit just as well as those of Rabies, if not better. It could be that it's Rabies and the government thought it was Mad Cow, hence the signs and cow piles.
- What official backstory? All we have is the writing on the walls last i checked.
- It's all there in the manual.
- Unless you've got the PC version, in which case it's All There On The Website, as there is no manual save a scrap of paper with controls and a CD Key.
- But, as we all know, that's Par for the Course for a Source Game. Whoa. I Just realized the anagrams all over that last sentence. Weird.
- Also, Mad Cow doesn't spread through biting. It's a prion disease, and we're pretty sure you can only get it through consuming tainted nerves/brainmatter.
- Totally impossible, as the previous users have said. The website specifically says it's a mutated strain of rabies. The scary thing is that humans in the late stages of rabies DO behave quite zombielike as their higher brain functions are slowly destroyed.
- All the cows in the cow piles have the skin around their skulls scraped away, which indicates rabies testing.
- My theory goes hand in hand with another theory I had. Perhaps the Witches are Infected Slayers.
- This troper's friend came up with the theory that the Witch is someone who is Infected, but still aware of who and what they are. She sobs because she hates what she's become, and the presence of the survivors enrages her. When she kills a survivor, she bursts into tears again and flees - because she realises that she has just repeated the cycle she's unable to escape from.
- A similar theory is that the Witch has had all her senses enhanced greatly. Sight (flashlights become mini-suns in her eye), gunshots and voices become sonic booms, etc. Hence the attraction to sugar. The smell/taste is sweet and they remember enjoying it in life. On top of this, we should all know what our 5 senses are...Touch is one of them. This means that the rapid growth of razor sharp nails could have caused her immense pain, causing her to not be able to take the sensory overload any longer, ripping apart the nearest thing.
- Wouldn't that mean everything she does would be massively amplified? If my sobbing tore apart my eardrums, I would damn well stay silent. And tearing through someone... imagine how much that would HURT. As well as running. Or touching your hand to your head. If this were the case, we most likely wouldn't see Witches, but the corpses of Witches with their claws jammed through their chest, in a desperate attempt to end the pain.
- This troper agrees with the above troper's friend. cept with the enraging part, heighten senses make it sound like an air raid right next to her ear, great for infected, not for regular people. That is why she is usually bye herself/ off the beaten path/ attacks spec infected when they get close (try it in versus)
- This troper read somewhere that the Witch is probably a rape victim. Not sure where I read this - probably on this wiki.
- Alternate Character Interpretation's entry on the game's main page. This troper's the guy that wrote it. It makes an uncomfortable amount of sense- the infected are described as people who've lost their humanity, with only anger left behind. It's not hard to imagine a horde's assault taking on a different form.
- Another viewpoint would be that the special infected aren't that clear-cut. Human smokers aren't super-tall with hoses for tongues, so special infection can obviously have dramatic physical effects. Who's to say a boomer would have been a fat guy prior to infection? The same non-explanation may be true of witches; they don't have to have been anything. But here's another idea anyway: witches were women at a certain stage in their menstrual cycle.
- This makes more sense when you onsider Tanks. Tanks have about half a ton of muscle on them, and are over eight feet tall. There's no way the guys were that huge before they were infected.
- Wouldn't you expect far more witches then?
- The Hard Rain campaign in Left 4 Dead 2 has a witch every 5 godforsaken feet. They must be attracted to rain.
- Word of God says that they're attracted to the smell of sugar.
- Maybe the rain smells like sugar?
- Or maybe they're, you know, attracted to the SUGAR mill. Just a thought.
- Obviously the witch is Bad Girl from No More Heroes.
- Perhaps they're mothers infected by their zombiefied children, or infected mothers who ate their children.
- OR the witch is the most intelligent Special Infected because it doesn't run on just instinct. Think of it as a zombified Angler Fish. It cries only as a lure to get you to come over, and it jumps up when you get close. It's merely just being sly.
- The simplest notion is that all of the special infected are simply people whose genetics reacted to the virus in specific ways, causing mutations. Like all of the infected the witch has a bit of a temper, but it's not quite as hair-trigger as the others.
- Ever notice how the hunter has tape on his arms and legs, at least in the first game? What's up with that? Was he one of the paranoid victims who thought he could save himself from air exposure to the virus, or a genresavvy guy who was trying to stop zombie bites?
- They are parkour practitioners. The tape keeps their clothes clinging to their limbs, so they wont get caught up on something while bouncing around.
- The Witch is a former Survivor. It stands to reason that, in the beginning, not all Survivors would've been immune. The Witch turned while on the run from the rest of the zombies, and her True Companions left her — hence why she's crying, and why she's always in your path; it was the path she was following, not all that long ago. When you startle her, the virus takes over and makes her attack you, but once you're dead she comes to a realization that she has become what she hates.
- It seems clear that psychological trauma seems to be a large factor in describing who the witch used to be. As mention above, perhaps she was a rape victim, or is still mentally aware of what she has become. I think that she's crying because she's aware that her transformation resulted in her killing a loved one, and now she cries about it.
- This Troper recently realized what Witches are. His uncle was talking about the Salem Witch Hunt and said that the women who were considered witches were really just menopausal and post-menopausal women, who tend to be anti-social, emotional, and can sometimes become pissed at the drop of a hat. The mutant rabies can't really help the matter and could probably even turn a woman who isn't like that into a emotional psycho who can go from crying to tearing your larynx out in a few seconds. This still doesn't explain why they flocked into the sugar mill, but it's a start.
- I don't know, what could possibly draw emotional, hormonal women to sugar? Oh, wait...
- Witches are rumoured to be pregnant women. You know, mood swings, attraction to sugar.
- Then why are they so thin?
- The Witch wearing a Bride's dress in the Passing summons an entire horde of wedding attire zombies. Looking at the tattered rags of the normal witches, it's just possible that they could be a shredded wedding dress. This might also account (as well as the pregnancy or menopause theory), for why there are so many of them. Every woman who turned during her wedding becomes a witch, becoming sad because of the destruction of her special day (which would also have had all her family and friends gathered together to maximise the emotional punch.) Something about the optimism linked to having a wedding kept them from changing completely, and so they retain a semblance of who they are, thus leading to sobbing guilt ridden existence.
- OR: Grand unifying theory attempt, Witches are pregnant brides who were on anti-depressants to try and keep themselves going through the big day. they turned on their wedding day, the fetus got absorbed into their hands to form claws, but the combination of medication and pregnancy/joy of wedding managed to stop them from turning completely to mindless zombies. Thus when they incap or kill a survivor, they run away because they realise they almost ended someone else's one chance at a normal life, which drives them into paroxyms of guilt.
- The witch is a young girl. The virus caused, among other things, rapid maturation without some of the psychological effects. Much of her behavior can be chocked up to immaturity.
- The infection obviously attacks the brain, causing atrophy of higher mental functions and extreme emotional/psychological states. Look at the basic behavior of the infected, ignoring the physical changes and the behavior that results from them. Just about every common zombie, the Charger, and the Tank is permanently on RAAAAAGGGGEEEE mode when they see a survivor (and it is likely that outside-of-gameplay, infighting is fairly common). Hunters and Smokers seem to be on a primitive "predator" mode, being all sneaky sneaky while stalking prey and then exploding in violence when the prey is pounced/ensnared (the Hunter attacks seem to be notably similar to a chimpanzee mauling than a human beating). Jockeys are obviously manic, cackling almost constantly. Perhaps Boomers and Spitters aren't very well developed beyond expelling the contents of their bowles, but they likely have some psychological traits outside of basic gameplay, however they seem to have a compulsive nature to them, as if they can't help doing what they do, yet at the same time don't really want to get caught doing it (ninja boomer explained) - it is notable that they never seem satisfied in their actions against the survivors, not the way the other infected do after a kill (Tank RAGE notwithstanding). Coming to Witches, they are clearly more fearful than outright sad. They are scared shitless, no question about it. Spook one, and they'll teach you why it's called FIGHT or Flight. Their attraction to sugar can be explained in that it's a key ingredient in any comfort food, which humans are instinctively compelled to eat when they're feeling down and out. Lose your job? Goldfish die? Zombies clawing at the door? Ten bucks says you'll spend your time devouring a tub of ice cream. As for WHY people become special infected, I think we're going the wrong direction in thinking the virus even cares who or what anyone was before they were infected. The virus just attacks cells in the brain and other systems, nothing more. In my opinion, Witches and Tanks are not as One-Gender Race as they appear, but instead are counterparts to each other. Think of it this way: male brains first response to fear is to attempt to eliminate its source directly. Alien attack? How can we beat em? Female brains react to fear by trying to find an exit of the situation. It isn't cowardly, it's just an indirect way of removing fear. If the source doesn't go away or follows them, Mama Bear ensues. The opposite happens in males, as if they can't defeat something, they opt for a "tactical withdrawal," though this isn't the case in Tanks due to Suicidal Overconfidence. Tanks and Witches are basically the same strain of virus, it's just testosterone causes a most of the changes. Ever notice how friggin' strong the Witch is? Yeah, she's a female Tank.
- Getting slightly off topic, but this troper felt obligated to talk about the Boomer's and Spitter's psychological condition: The boomers are people depressed about their obesity, and the Spitters are bulimic women.
- Also getting off topic, sometimes common infected WILL attack each other when survivors aren't around (observed in Versus)
- Getting slightly off topic, but this troper felt obligated to talk about the Boomer's and Spitter's psychological condition: The boomers are people depressed about their obesity, and the Spitters are bulimic women.
- A theory expanding upon some of the former: The Witch is an infected who's mutation was mostly of the brain. Sure, there are claws and such but on the surface, the Witch still looks far more human than the Boomer or the Tank or whatever. Their brain, however, was transformed in a way similar to the way the bodies of the other special infected were transformed: it was basically super-duper charged, to a destructive degree. This explains Witches retaining their human consciousness: even the mental blur caused by the virus can't completely negate their new, twisted genius (merely bringing them down to normal human level). They are capable of feeling fear, sadness. Who knows? Maybe they can even still talk. Unfortunately, their new super-brains also made all of their senses incredibly... well, sensitive, which is why they keep to the silent and the dark. Light and noise hurts them. Their brains also provide them with vastly enhanced reflexes, explaining their deadliness.
- Both the Witch and Jockey suffered from Bipolar Disorder. The Witch was in the depression phase of the disease while the infection hit, and the jockey was in the manic phase. It would explain the behaviors of each infected, as well as the similarity in coloring of their claws/hands. same symptoms.
- At least some witches have to be adult women—graffiti in The Sacrifice mentions that a survivor's mother "killed Dad when he tried to stop her from crying. She's one of them."
- Go on Google and look for pictures of Anorexic women. Minus the claws, they are the exact image of a witch. Similarly, many anorexics suffer emotional disorders, constantly feeling awful about their bodies, wanting to be left alone to cry. This may also explain that boat full of ex-model witches in the Comic. As for the Sugar, they may like the smell, but notice they are never seen eating it.
- This troper's theory is that witches are a form of Tragic Monster- their still partially sentient, and aware of what they've become. Their crying because they still can't control it though, and they don't want to hurt you, but they have no choice...
- Another theory: The Witches are actual witches, i.e. practitioners of witchcraft. When they were infected, since no medicine could help, they attempted to use spells and/or alchemy to cure themselves. Unfortunately, the cures only half-worked, and left them with the appearance and mannerisms of an Infected, but they initially retained sanity and higher thought processes. But after living through two weeks of painful infection and isolation (any other Survivors they try to join would shoot them on sight), they're reduced to crying and severe depression (possibly including self-harm, considering the claw marks on their bodies). When they're suddenly disturbed, they panic and attack the interloper. This doesn't explain why they're all female, though.
- I have absolutely no bunk in this idea, but hey, WMG. Witches seem to be pretty clearly the female counterpart to the tank (extreme emotions, extreme strength, the fact that we've never seen a male witch), judging that no female Tanks or male Witches have been spotted (although that may just be because we can't tell what the hell gender a Tank is, anyway). However, let's say that that's not the case, and there do happen to be male Witches. They're constantly weeping, and when they do go berserk, they realise what they've done a moment too late, and run away, sobbing again. They do seem aware of the pain they cause survivors, and don't seem like they want to attack. Wouldn't it make sense that Witches were originally humans that weren't immune, but had enough willpower to resist being fully corrupted? They can still think, and initially, they're horrified at what their body has become (doubled-up metabolism, claws for fingers, a red glow from the eyes, grey skin), and this would be their initial breakdown. Survivors who approach her provide an outlet for her immense depression, but, unfortunately, it comes out as a rage-fueled frenzy, and... we know where it goes from there. She's still aware of what she's doing, however, and her breaking away in tears would be her catching herself one moment too late - therefore starting the cycle over again, with her recent involuntary slaughter being the fuel this time. One wonders what would happen if she caught herself before turning the survivor into slop. Would the cycle be broken, and her senses slowly return? Could she potentially re-integrate into the ranks of humanity? ... yeah, that's why I have no faith in this. Too hopeful, too naïve. Awfully damn convenient for anyone writing a fanfic, though...
- My guess follows the idea of the green flu reacting to the genetic makeup of the victims and the notion that the witch's human consciousness is intact, but that she still suffers from the aggressive impulses induced by the infection. Now, we know (read: have a decent reason to believe) that the carrier gene is a recessive gene carried in the X-chromosome, and that a single X chromosome carrying it in a male means immunity to the infection, but a single X chromosome carrying it in a female means suffering becoming a violent zombie and attacking one's family. What if that single X chromosome's effect is strong enough to partially resist the virus (I know that's not how recessive genes normally work, but infections normally don't cause superhuman mutations either), leaving the victim, always a woman since men can't have only part of the immunity, cognizant of the horrible urges, and their presumably painful transformations they get but unable to resist them? That one survivor whose mother turned into a witch according to the graffiti saw his/her dad get mauled, and since neither the survivor nor the father had previously had reason to suspect the mom was infected, they might just have gotten hit with an airborne strain of the infection but failed to notice due to being immune. And maybe Zoey's mom succumbed to the violent urges before her physical transformation completed and attacked her husband because he was near when she lost control of her body to the rage of the infection? That would make the crying genuine, and the growling when one approaches a witch would be a sincere warning saying "Back off, I can't control it if you're too close." Which would make sense, considering how the toughness and strength of the witches would mean they wouldn't really need to act as an ambush predator faced with anything besides super-badasses like the player-survivors.
- That actually kinda makes sense. In fact, the reason Valve originally made the spitter was because it was the perfect anti-camper Infected.
- What, the T-virus not good enough for you? At least speculate on games that came out before Left 4 Dead.
- I'm pretty sure that most of the infected in Prototype were infected with Redlight. It would make more sense if the survivors were infected with Blacklight, given that they still appear human, but can shrug off bullets, see through walls and decapitate zombies with a cricket bat.
- Sorry, my mistake. Then again, if the survivors were infected with Blacklight, then they obviously don't know the full extent of their capabilities, or else the game would be over in about 15 minutes.
- Alex had to eat a lot of people to unlock most of his abilities. It's not something most people would try doing in a zombie outbreak.
- Even so, Alex ran at superhuman speed, could leap ten feet straight up, and run on walls from the get go.
- He had amnesia, and therefore, didn't know not to try. The placebo effect is extremely powerful. The human body, with enough adrenaline, can flip a car easily. It damages the muscles, but it's basically like overclocking your body. Problem is, you can't just use it when you want to, because your mind is stopping you. So, all their superpowers could be being blocked because they don't know they have them. The sequel shows it's possible to create an Alex-like person without them actually being a sentient virus, so it makes sense that all these people grabbing magic "adrenaline" syringes from CEDA stuff could have transformed themselves. Think about it, they really do seem to gain superpowers when it's really needed, and perhaps, because not only do they not eat people, but they're constantly being mauled, they don't have enough to use much of their powers at all. The survivors can carry a chainsaw, a fully loaded assault rifle with ammunition, an ammo kit, a bottle of pills and an explosive device without issue. Besides for Bill, they're not trained soliders, and this should be impossible. So, they're just so low on biological mass that they can barely take advantage of their abilities.
- Sorry, my mistake. Then again, if the survivors were infected with Blacklight, then they obviously don't know the full extent of their capabilities, or else the game would be over in about 15 minutes.
- On that note...
- But what of the sequel? The charger is possibly a stereotypical... what? perhaps he was a football player of some sort, he can barely speak and what he says can't really be classed as speech, it sounds more like some kind of dumb animal imitating human speech. The jockey is possibly some kind of mental patiant, Laughing Mad and possibly one of the most disturbing infected (he climbs on you and freakin humps you to death!) but what the hell is the spitter?
- That can be spotted through the spitter's clothing. From the looks of it, she once was a normal preppy teenager. With bulimia.
- The charger was clearly... err.. not master of his domain.
- No no no, think about it. The Charger wears nothing but overalls, runs into stuff without the ability to stop, no matter where he's going and can't imitate human speech? Clearly he's a stereotypical SOUTHERNER!
- The Charger was your stereotypical backwoods explotation movie white trash. Think I Spit On Your Grave. The Jockey is also another white trash stereotype. his clothing looks like shorts and a torn wifebeater. He's a deadbeat drunk, likely also an abusive person, and judging by his attack, a rapist. The spitter, yeah, purging teenager. Going by her clothing, southern girl next door.
- But what of the sequel? The charger is possibly a stereotypical... what? perhaps he was a football player of some sort, he can barely speak and what he says can't really be classed as speech, it sounds more like some kind of dumb animal imitating human speech. The jockey is possibly some kind of mental patiant, Laughing Mad and possibly one of the most disturbing infected (he climbs on you and freakin humps you to death!) but what the hell is the spitter?
- The Horde: Common people infected and turned to ravenous zombies. Most important as shock troops—the infection is spread through bodily fluids, so their insane rush to melee ensures their victims will be, at least, splattered with blood and other substances, likely over wounds inflicted by the Horde. Alive or dead, their victims will eventually turn into more Infected, feeding the Horde. This is handy but inefficient and predictable (and easily dealt with via ranged weaponry), so that's why we have the Special Infected.
- Boomers: The first strain of special infected to develop, and the most important for spreading the illness. Boomer bile directs the horde to sensitive targets and is, of course, a hellaciously potent disease vector (partly why the infection is called Green Flu). Boomers are high priority for CEDA because of how casually they can infect groups of people and spread chaos.
- Spitters: A refinement of the Boomer mutation, allowing direct damage and acts of sabotage in addition to rapid and potent spread of disease. Halfway between the Boomer (rapid disease spreading) and the Witch (area denial).
- Hunters: Secondary special infected. Dead victims turn quicker than live ones, generally (depending on immune system strength, some humans last for a long while and others not so much), so Hunters exist to help speed the process of infection by hurtling human victims into the Great Egress. Because they're also fantastic distractions they're among the earliest SI to develop.
- Chargers: Midway between a Hunter and a Tank. They're there to speed along the dying process and thus bolster the ranks of Infected. These generally show up at the same time as Hunters; the original four survivors were just lucky enough to not encounter them.
- Jockeys: The ultimate undead wingman, designed to assist others in their deeds. While technically the least dangerous in terms of direct threat to health, these cackling little bastards are necessary for keeping the element of surprise on the infection's side.
- Smokers: Necessary for creating the ultimate infected. They smolder because of the potency of the infection roiling in their disgusting tumors. Their "tongues" are coated with the "kingmaker" virus, which turns male victims into Tanks and females into Witches.
- Tanks and Witches: Zero infectious ability, maximal destructive ability. These are created specifically to deal with immune survivors and the heavily-armed.
- Except that all the infected are still quite alive. You shoot off a leg, they die. Chop off both arms and they face plant. You pump enough bullets into a tank to shred all vital organs keeping the monstrosity alive.
- I believe, although I may be wrong you can feel free to correct me (preferably without a degrading hyperlink to Artistic License – Biology) but I believe cell division is speed up by injuries—injuries most of the special infected cause (they could also be designed to aid the horde— most scenarios with Pinning SI's involve them holding you down while the horde brutalizes you, again causing injuries) and the resulting rapid cell division means more and more cells are impregnated with Green Flu prophages, speeding up the infection. The Tank and Witche's tendancy to kill rather than maim does fit the bill of an emergency killing tool when dealing with non-infectable targets, and the smoker does tend to drag you away from help rather than try to turn you right there, most likely so you can develop into one of the aforementioned Area Denial/ Heavy Assassination "monarchs". This fits in with another WMG of the Tank and Witch being of the same strain, and is, in my opinion, pure Fridge Brilliance.
- I always interpeted Boomers as the leaders/generals. Mostly because I always just wait for them and attack when they do on Versus. Probably why I prefer playing as them, now that I think about it.
- Expanding on this, perhaps the Tank/Witch strain reacts with the sex hormones specifically- high testosterone results in increased muscle/bone mass, aggression and impotence, and high estrogen levels can result in dementia, exaggerated mood swings, and irregular menstruation.
- Meaning men and women get different sides of the coin. Ironically enough, in a straight up fight, the Witch would win due to her high damage output and inability to be knocked back.
- The Witch cannot be knocked back by Humans, I'm pretty sure a Tank is stronger than a normal Human. There's no way of knowing if her claws would work as well on his natural armor as it does on fragile Human flesh.
- This wouldn't happen to be the same fragile human flesh that the Tank has to punch up to four times to incapacitate, vs. the Witch's one claw swipe.
- The witch doesn't instantly incapacitate, it just does 100 damage (enough to incapacitate) The tank however, has 6000 health and can one-shot the witch.
- If you're going by that logic, lets bring it down to statistics on Normal. The tank has 4000 health (6000 in Versus, but I'll go with Campaign stats) and takes 24 health with each punch, two seconds for each punch. The witch has 1000 health and (according to you) does 100 damage with each swipe. Neither have any knockback vulnerability and their attacks can't be interrupted. The tank will take about 42 punches, or 82 seconds to kill a witch, assuming there's none of the usual "angry gorilla" animations to interrupt. It would take 40 claw swipes from a witch to take down a tank. The question here is how fast the witch can do her single swipe incap attack, which you really only see once before she starts her ground clawing animation. Her ground clawing animation, however, is hella fast, 3 or so swipes a second. I looked at a video of her normal incap swipe, and it's also pretty fast. So I'll make a somewhat conservative assumption of 1 swipe per second. So 40 seconds vs. 82 seconds, the witch would win handily.
- Above poster here, I'm now curious, so I'm going to do the same process for Expert. Tank has 8000 health now, incaps in a single hit, so assume 100 damage. Witch has same amount of health of 1000, but now kills survivors on contact. A fresh survivor has 100 health, with 300 temporary health on incap, so assume the witch does 400 damage with each swipe. Same attack speed for both. It will take a tank 20 seconds to kill a witch, while it will take... 20 seconds for a witch to kill a tank. If the tank started the fight with a rock throw or two from a good distance, then the tank wins, barely.
- Above poster again, would like to add that an Expert tank actually does 150 damage to incapped survivors, so it's true damage would beat out a witch's. Happy now? That, of course assumes that a witch only does exactly enough damage to kill, like I previously assumed a tank only does enough damage to incap.
- This wouldn't happen to be the same fragile human flesh that the Tank has to punch up to four times to incapacitate, vs. the Witch's one claw swipe.
Hey, we all know Portal is part of the Half-Life continuity; why not Left 4 Dead?
- A valid argument, but even with all the horrible things happening in the series, you'd think they'd have at least mentioned a little thing like a Zombie Apocalypse in Half-Life 2.
- It would take a bit of retconning, but the rest of the cast have given Gordon so little specific information about what happened in the months and years after Black Mesa Valve could probably still carry it off.
- I doubt they could've cleaned up such a volatile virus so thoroughly. After all, they haven't even cleaned Ravenholm out. Though this does make sense for something that could happen after Half-Life. Following Episode 2, Gordon Freeman and the other rebels beat back the Combine to a draw. In a final act of desperation, the Combine unleash a virus that is far more contagious and deadly than any variation of headcrab.
- That's where The Cremator would have come in.
- Then again, City 17 is in Eastern Europe and Left 4 Dead takes place in the US. So maybe the Combine used headcrabs for Europe and The Virus for America.
- Here's my theory (which relies on the assumption that Half-Life 2 takes place in Britain or at least Europe): I think that the Combine had really only taken control of a few different governments and militaries. The US was not one of those governments, so this means that the US was still largely untouched after the Combine takeover. So, the US declared war on the Combine to help their British allies. The Combine at first tried to attack the US with headcrabs, but the headcrabs were easy enough to combat, and the US easily managed to avoid their zombifying effects. So, the Combine managed to develop a virus codenamed "The Green Flu" that turns most humans who come in contact with it into homicidal, zombie like beings. Because it was harder to spot and combat than a simple headcrab to the face, and because the US never expected it, the Combine successfully managed to infect several of the US states. The Combine decided against using the Green Flu on the people in their own country, since the Combine had a bigger hold on it and didn't need to use something so destructive to combat people in their own country. This explains how Left 4 Dead and Half-Life 2 can exist in the same universe and time period despite the fact that Half-Life 2 had the Combine as a replacement for the military, while Left 4 Dead 2 had a very realistic type of military
- As I see it by the time of Half-Life 2 the virus would've long since run its course, leaving only immunes to continue the human race. Assuming the first Half-Life and Left 4 Dead take place right around the same time, the epidemic would have 20 years to peter out. No infected are going to last 20 years in that condition, after all.
- That doesn't really explain the complete lack of technology overlap. In the event that there was a war between the U.S. military and an alien invasion, the fact that the U.S. managed to force the invaders to use unconventional tactics (biological warfare) means that the U.S. could hold their own against the Combine. That means that there were at least some victories against them, so exo-tech would be captured and eventually reverse-engineered, like X-COM. Anyways, the whole Seven-Hour War thing seriously puts into doubt any chance of resistance. Unless the Combine were just too lazy to take over the U.S. the way they did Eastern Europe.
- Not exactly. Once, this troper was playing a single player campaign with Zoey and was badly hurt (no medkits, just get up), and she said "I have bitemarks everyewhere". They do bite, we just don't see they doing it.
An all this trouble could have started over 10 years ago. A chemical company tests a new pesticide on corn. It passes FDA and EPA regulations. In 1992 it goes into limited use in the States then mainstream in 1998. After time the pesticide cuases celuar damage to the corn that is undetectable through general testing. Most quality testing on food products is for specific bacterial contamination, and the pesticide would be specically tested. But unless you knew exactly what you were looking for a Mass-Spec would be the only means of detecting this pesticide/corn contamination.)
Note the infectious agent is not from the cows, but from the chemical contaminated corn used in the food industry as—[gasp]—High Fructose Corn syrup. You cannot eat anything out of a package without some exposure to HFCS.
This Prion marinates in America's brain for nearly ten years before—resulting in the changes that brings on the gray skin, reflective eyes, and generally anti-social behavior.
<I've been apart of the problem solving process in the Pharmaceutical industry and when people are panicked they will grasp to the first seemingly right answer they find.>
Thus OMG zombies are caused by a virus— We need to treat this as an infection. Call the military. Shoot people who seem to be infected. And remember one misstep and everyone will die. This explains the military's first response: kill first- ask questions later.
Then after some investigation, the truth comes out. This 'infection' has been with us for almost ten years. Everyone in America has the problem. There is no true distinction between 'carriers' and those who are immune. No hazmat suit will protect you, no amount of isolation will save you, and no gas-mask will keep you from turning.
Fate has already flipped your coin— Heads you're safe, tails you're a zombie.
- Impossible, sadly, as the Left 4 Dead website specifically states that the disease is a mutated strain of rabies. It's not mad cow disease.
- Boomers are also just people who ate a whole lot of beef. When they puke, the puke smells like beef, which makes the zombies more attracted to the target.
- And Witches are vegans, sad because they have an irresistable urge to eat beef but consider it immoral.
- No, the Witches are allergic to beef, so no matter how much they eat, they can't keep it down and suffer horrible pain because of it. They cry because they can't eat literally the only thing they want.
- Hit Ctrl-F and type "Boomer Bile is sweat-activated".
- Doesn't work with Hard Rain. The survivors' sweat would be washed off by the second half of the campaign, and yet Boomer bile still works on them. Moreover, the Witch somehow knows who shot her, even if everyone was standing behind her at the time. And the Jockey would have to have mind powers to influence where a survivor was running by jumping on their head.
- Boomer bile is based off pheromones. As for the Witch, hyper sensitive tactile sense - just like you can tell if you get punched in the stomach or the kidneys, since she can take multiple gun shots, she can figure out a general idea of where to look. The Jockey just covers someones' eyes and leans, forcing his weight to make the survivor stumble.
- Pheromones that are only emitted after the Boomer has exploded on the condition that someone was standing near enough, huh? And it would be pretty tricky to figure out which one of four people threw a grenade at you from behind while your face was covered if they were all in the same place.
- The pheromones might react with oils in human skin. The oils are a lot harder to just wash off than sweat - this is why you use soap when you bathe/shower. It's not unfeasible for Boomer Bile to react with those, which both produces a pungent smell and bonds to the oils, quickly rinsing them off and becoming ineffective again. As far as the Witch? I'm willing to go with either 'she's psychic, thus the glowing eyes', or 'she has incredibly good hearing, smell, and short-term memory, which explains how she can pinpoint exactly who threw, fired or swung whatever hit her, whirl around and beeline for them with unerring reflexes and find them no matter how far ahead in the level they go'.
- Pheromones that are only emitted after the Boomer has exploded on the condition that someone was standing near enough, huh? And it would be pretty tricky to figure out which one of four people threw a grenade at you from behind while your face was covered if they were all in the same place.
- The survivors aren't exactly militarily trained in noise and light discipline, nor in stealth. The infected can hear them very easily, and it doesn't take them long to realize that all that gunfire and screaming is probably not one of them.
- The infected aren't attracted to sound... they're attracted to high-pitched sound, like the beeping of the smoke detector attached to the pipe bomb, not the bang of gunfire. The comment about light discipline makes sense, though.
- Bulimia is a disease that can develop out of being obsessed with appearance, as can anorexia, but once the disease is developed these are legitimate problems that the subject cannot break out of without help. They are chemical changes in the brain. They deserve your sympathy. Scorning them is like scorning a clinically depressed person for being "emo". In any case, that was likely the inspiration for them, but I'm not sure bulimia would cause a virus to react differently to a subject.
- Eh, not exactly failed forever - the above theory regarding neurophysical changes is still rather uncertain, in part due to a lack of rigorous testing, and clinical trials involving various inhibitors, antidepressants, etcetera have produced mixed results. I would also note that Bulimia would not likely result in a different form of infection from an altered Rabies strain (unless it was somehow influenced by the state of the posterior dental surface...) More likely, the stereotype influenced Valve's design, and was not meant to be extended to a meaningful, in-universe element.
- This should go with the stereotypes discussion above — the infected are based on stereotypes, not specific types of infectees.
- A better theory would be that the Spitters suffered From Acid Reflux disease.
- A different theory, more like. I reckon that Spitters are people who had their appendices removed (so the virus would be able to seize control of the entire digestive system faster, and convert it into an acid factory).
- Doubt it. If you've seen the second movie then you know that the infection is a physical form of demonic possetion and that the virus is personified through a queen carrier that retains sentience and can control the infected, and can also provide a cure if captured and properly studied, AKA: in the movie, the government had an idea of what the virus was and what they could do to stop it. In the game, the government hasn't a clue what to do about the virus besides isolating compromised areas, defending islands that infected can't reach, and studying the immune for a possible cure.
- 'course, the sequel could well be considered Discontinuity
- Saxton Hale was tired of beating up wild animals and hippies, so he decided to give zombies a try. Then some of them escaped and the infection spread!
- The Tank is a failed clone of The Heavy.
- Or Saxton Hale.
- Nah, he's too badass to be infected.
- The Tank is a failed clone of The Heavy.
Step 1: Regular infected. Essentially, they're just very pissed off normal humans.
Step 2 (men): Hunter. The infection starts making the organs grow, starting with the muscles. This gives the infected much better athletic abilities, allowing them to jump and run more efficiently.
Step 2 (women): Witch. The infection acts differently due to hormones, but it's obvious that the infected's athletic abilities are improved.
Step 3: Jockey. The internal organs grow and harden. This makes the infected heavier and therefore lose some of their athletic abilities. However, they use what they have left to jump on survivors and let traps or other infected finish them off.
Step 4 (men): Smoker. The organs keep growing and hardening. This allows the infected to weaponize their organs (remember it's implied the smokers' tongue isn't really a tongue). Gas also starts building up inside the body, explaining the smoke.
Step 4 (women): Spitter. Interestingly. Even though the organs and muscles aren't as developed as the Smoker's, the Spitter already developed the bile that the Boomer will use, even though it acts differently. Possibly, this form actually comes after the Boomer, but that would mean the organs shrink before growing again, which just... doesn't seem logical (Then again, neither does a zombie apocalypse).
Step 5: Boomer. The organs grow exponentially, and the concentration of gas is reaching a critical point. The organs are now too big and heavy to be used as weapons and seriously slow down the infected (see, they're not fat, it's just that their organs got huge), and they have to resort to their last weapon: puking. The infected are the most vulnerable at this step, explaining why you see so few infected in the following phases.
Step 6: Charger. The organs quit growing, the gas starts to leave the body (you don't want to know how. Also, it explains why the underdeveloped arm is much smaller than the Boomer's arms) and the muscles grow again to keep up with the internal organs, improving their mobility.
Final step: Tank. The muscles have reached full maturity and the organs are hardened to the max, leading to this humongous, nigh unstoppable, highly muscular and tough beast. Note that since the disease is apparently a variation of rabies, it makes sense that the terminal phase would lead to a being of sheer anger.
- One problem with this theory: The church guy. He generally morphs directly from human to Boomer, without going through the in-between stages.
WONDER: Cure for all diseases!
Description: A machine pumps a bacteria into the water supply that destroys viruses...
Faults:... That replaces it with a one that could destroy the world with zombies, and it can evolve. But it does work.
Notes: Maybe I shouldn't have pumped it into the water supply of Philadelphia before actually realizing what it would do.
- Think about it, in the intros, none of them are ever destroyed, the survivors just slow them down or run away. Ingame, the survivors die regularily, but there is no reaction when they come back, so canonically, the survivors never die. So why is there no reaction to hundreds of zombies looking exactly the same? Because they're the same person, and they haven't actually died canonically. It's actually just the same five from the first game, joining up with the new three from the new game to take down the new survivors. With the female boomer, it's possible that there is more than one of each type of special infected, but the character designs we see are the specific ones hunting down the survivors.
- Jossed. The Hunter dies in the Left 4 Dead intro. It might not have been the intro, but some canonical material. Also, the smoker took time to change his shirt between the two games?
- Also the bottom half of a Boomer can be seen right at the beginning of the intro to Left 4 Dead.
- just think about it. they cry because any amount of light hurts their eyes. they are harder to startle with your flashlights off, and even harder to startle during the day. the only reason I see is that any amount of light hurts their eyes. hence, why they run away after killing people. they want to get somewhere nice and dark.
- This troper saw a Witch spawn directly under one of the lights in the train in the subway from No Mercy. Explain that.
- Keith ran away from the wedding, leaving the blushing bride at the altar. She remained there for a few hours heartbroken, then the infection came in and... the rest is history.
- Think about it for a second. You never see any children, infected or not. So, this troper believes that the special infected are infected children, as many of them seem at least somewhat immature. The Hunters pounce on people, like a little child would pounce on their parents. The Witch cries a lot, and violently attacks anyone who interrupts her. Spitters and Boomers vomit a lot. So, it seems that the special infected are children, who quickly grew to huge proportions due to the infection. The wedding witch? A bridesmaid or flower girl. They can have ornate and fancy dresses too, and are often daughters. Obviously, Jockeys didn't do too much growing when they got it, they just went-very-insane. Also, young children like to play "horsie" with their parents or older siblings. Also explains why the Smoker lashes his tongue at you: He was at that age when boys have dreams of being astronauts or cowboys. Roping horses in his daydreams transformed into roping people with a long tongue thing.
- Possibly Jossed. It's been confirmed by Word of God that the infection is always deadly, though it probably takes a longer time for the Special Infected to die. Think about it: The virus is a mutant form of rabies (according to Word of God again). The symptoms of rabies in humans include irritability, headache, pain, itching or a twitching at the infection site, and fever. As the disease progresses, muscle spasms in the throat and respiratory tract affect breathing, and the sufferer may have difficulty swallowing, the combination of which can produce the trademark "foaming at the mouth". Further symptoms of rabies as it progresses are hallucinations, convulsions, seizures, paralysis, and eventually death. And, in fact, if you use the notarget cheat and just watch, sometimes an infected will simply lie down and die for no apparent reason. Children don't have as fully-developed an immune system as adults, so probably the reason you don't see any children in the game is that they died a lot more quickly, or died instead of "turning".
- Um, downer time but maybe there are no kids 'cause their parents killed them? Think about it, it the world was going to Hell and you started getting sick, would you want your kids to go through that? Now imagine the parents actually turning and killing their children by ripping them to shreds. It's highly possible that the parents decide to put their kids out of their misery before they officially turned and had to suffer being an undead.
- It could be a case of women-and-children-first in evacuations.
- I think it's only possible that the Jockey is a child infected. Think about it: They're tiny, hyperactive, and as mention previously like to play "horsie". Could also fit in with the "Virus is sentient and immature" WMG.
Many zombies are slaughtered in the corridors of the establishment, until finally, they come upon the AI Director, a madman whose very brain cells are iradiated by the virus, allowing him total control over its properties. He quickly subdues the Survivors and infects them, transforming them into the twisted shapes they take today. This, for some sick reason, pleased the Director, so he decided to "make" more of these "Special Infected". Not only that, he's gotten even more creative, and "created" aberrant mutants from the original 4 (Jockey from Hunter, Spitter from Boomer, Charger from Tank). Not only that, but he has taken the "game" the first Survivors played a step further, and continued it. The Director has now started manipulating events and hordes so that, all over the Infection's area, different bands of 4 team up in a futile attempt to fight off the Infection.
- Then explain the Witch.
- The "Witch" was a small NPC, a cranky old woman who had once been Hunter's landlady. She was subdued by the Infected early in the siege, but her death inspired Hunter to take to the offensive in the first place. She was later used as an "experiment" to produce a special infected, originally to further decimate the uninfected. Once the AI Director got a hold of the 4 original survivors, however, the Witches went a new direction, and took their place by the Special Infected's side.
- This could make an interesting custom campaign, choosing one player to sacrifice each level who is Killed Off for Real, causing their Special Infected counterpart to appear in the following levels.
- The "Witch" was a small NPC, a cranky old woman who had once been Hunter's landlady. She was subdued by the Infected early in the siege, but her death inspired Hunter to take to the offensive in the first place. She was later used as an "experiment" to produce a special infected, originally to further decimate the uninfected. Once the AI Director got a hold of the 4 original survivors, however, the Witches went a new direction, and took their place by the Special Infected's side.
- Why is the Smoker wearing different clothes in Left 4 Dead one and two then?
- The Smoker could also be produced from common strains.
- 1: A Squishy Wizard with an enlarged cranium. Hyperintelligent, commands other classes.
- 2: A Mook Maker with a hugely distended stomach. Fan Disservice.
- 3: Combine mooks of some sort.
- 4. An Infected that crawls through the sewers and can grab survivors when they get close enough to a manhole or gutter.
- If this was made before 2 came out, it's completely jossed. If not, which it is safe to assume judging by many of the above [[WMG]]s, none of these would work well.
- 1. We already have it in the form of the players on the infected side in versus, and the AI director for everything else. But, it would be interesting to see a class that can take command over a single common or uncommon infected, with super buffed health and attack to take other players by surprise.
- 2 already exists. The boomer follows this description almost exactly.
- 3 would be interesting, but unlikely. Valve has made crossovers before, but something as blatant as an enemy wouldn't work, especially since there would be a plot hole the size of Gaben himself.
- 4 was just blatantly the first thing to come to your mind. If this was put into the game, it'd be too hilariously over and under powered to work. First, it can't be killed. As far as I know, the sniper is the only thing that can shoot through walls. This means no survivor will be able to shoot it until it actually attacks. Second, there would have to be designated areas on each map that it can pop out of, meaning designated areas that survivors can just avoid to make it completely useless. It can't die, hence the first point, so it just wastes a slot where a smoker or charger could go. Not to mention what would happen if someone got it in versus.
- If this was made before 2 came out, it's completely jossed. If not, which it is safe to assume judging by many of the above [[WMG]]s, none of these would work well.
- Think about it. In part Four of the comic there is an entire yacht filled with bikini-clad witches, in a room that looks like a photo shoot. They all have rather large chests in proportion to their body size. The Infection could react with the implants, and it spreads throughout the bloodstream giving them a lower tolerance for agitation as a side effect. (Kinda like how you get really cranky when sick with two different things at once)
- Boomer
- Gabe Newell. Oops! I delayed Half-Life 2: Episode 3 again!
- Hunter
- Garrett. I mean look at him. He has the hood, the face is pretty close to matching up, and he appears to lurk in shadows. So this all adds up.
- Alternatively, he is an Assassin. That would explain the hood, the aptitude at killing at close range, and the Le Parkour skills.
- Tank
- Gordon Freeman.
- Chuck Norris.
- Arnold Schwarzenegger
- Rambo
Naturally, the virus affects everybody differently, hence why there's such a wide variety of Special Infected. Mutation into a Tank is considered rare. Going from this theory...
- I don't think Bill was hallucinating when he got offed by three at once.
- And I doubt the other survivors were either, and there were originally four, I think. But on the flip side, the troper did say "per-game" so it could have been the Left 4 Dead 1 and 2 tank working with the two from the next two sequels.
- Alternatively, there's only one tank per campaign, and you only actually kill it in the Finale.
- Actually, Bill WAS slugged right in the head before seeing "Three" Tanks.
- And I doubt the other survivors were either, and there were originally four, I think. But on the flip side, the troper did say "per-game" so it could have been the Left 4 Dead 1 and 2 tank working with the two from the next two sequels.
- No way, I've seen more than one Tank at a time in finales before. (One of them was dead, but that's still proof).
- Although it could be true that sometimes Tanks get up and come after you, if you kill them with 1st Tier weapons, for example…
- There's a special version of the Tank in the docks section of "The Sacrifice" that appears to be an infected Marine. So there's definitely more than one out there.
- In the finale of Swamp Fever, the second wave of zombies will always include two Tanks at once. Last long enough on a Survival round, and eventually multiple Tanks will start spawning at once. On a "what if" note, though, it'd be interesting if each Tank you faced throughout the campaigns was the same Tank, who starts catching on to their tactics and showing up in more dangerous areas like enclosed spaces and car lots. It eventually culminates in him wiseing up to the survivors enough that he punches a boulder from the top of a cliff at them in Cold Stream before they even see him.
- Have you ever seen hoodrats running around a city? They gotta be agile to run from cops, jumping over cars and fences and scrambling up building ladders, fire escapes and such to get out of trouble. Sure, they're probably not all Parkour enthusiasts, but still.
- Explain the white survivors then.
- Jossed, look closely in Left 4 Dead 2, There's quite a fair number of black infected.
Gender is irrelevant to the process, as I take the view that there are male Witches and female Tanks, and Valve is just saving memory by not showing them, same as with female Turians.
Should more than one condition be met, the higher form takes priority.
- The Witch: Attempting to prevent a turn through sheer force of will and having sufficient willpower to do so
- The result is an Infected who has the usual perpetual state of emotional fragility and hatred towards Humans but recalls their past life and personality. Thus they are grief-stricken at their current state, they attempt to scare away Survivors while they can still resist the rage and they are shocked out of their rage-state once they kill a Survivor by what they've done, so they flee, grief-stricken once more
- Also, when the Infection is resisted, it consumes the host to fuel it's push towards domination. This ages the Witch considerably, which is why their fingernails and hair have grown so long
- The Tank: Adolescents on the cusp of a growth spurt when the Infection strikes
- Basically, right when all the hormone glands are set up and ready to get to work, the Infection bursts in and hijacks the growth spurt, putting everything into overdrive except for myostatin, which gets eliminated entirely
- (http://en.wikipedia.org/wiki/Belgian_Blue) This is what I'm getting at
- The Hunter: Being driven insane by the apocalypse, taking on a feral state
- Once this feral state has been reached, the Human will be ignored by the Infected. This results in them getting into a routine of climbing somewhere high up from the still scary Infected in between feeding and sleeping. The Infection lays dormant in the feral during this time, enhancing the exercise they're giving their legs (while their nails/claws grow semi-naturally, at an increased rate)
- This takes place over about week. The Infection is designed to quickly override an ordinary human mind, so when it encounters the basic beast-mind in the feral, it takes a longer time to instil the violent impulses towards humans, at which point the Hunter is born
- The Smoker: Having cancer, of any kind, to any degree greater than minor
- The Infection weakens a body's defenses to do it's work. This results in the cancer spreading throughout the infectee's body at the same time as the Infection. The Infection responds by regularly expelling most of cancerous cells from the body (causing the eponymous green smoke). The gas secreted by the Smoker is essentially the gaseous equivalent of mucus, except it contains cancer rather than germs
- The rest of the cancer cells are directed by the Infection towards the tongue, where upon they are formed into a weird tumour relative of this (http://en.wikipedia.org/wiki/Cymothoa_exigua) thing. The end result being a large organ emerging from the mouth of which the Smoker has control
- The Boomer: The Infection gaining entry to the pancreas early on in the change (harder than it sounds, the pancreas is hella out of the way)
- The pancreas must be accessed quickly in order to trigger a response in the Infection that halts the rapid mind-changing process, replacing it with a slower process that doesn't degrade intelligence like with most Infected (but still evokes rage towards humans). This is necessary because Boomers are (IMO) the smartest Special Infected next to Witches, and they need to be to lead the others Infected in the attack (and survive to do so again)
- Anyway, if the pancreas is accessed in time, the Infection seizes control of the enzyme-producing facilities, altering them to focus only on quickly producing large quantities of a new enzyme and dumping it into the stomach. This new enzyme reacts upon contact with human sweat to produce a very strong and very nasty smell, drawing the wrath of the Horde. The Boomer expands whenever he goes for a while without attacking a Survivor, as the enzyme is still being produced
- Common Infected: Get the infection.
- If none of these conditions are met, the Infection simply forces it's way into the infectee's brain and simultaneously destroys the memory centre, strengthens all of the senses and induces a massive migraine state.
- The end result being that whenever a Survivor shoots their gun or shines their flashlight at an Infected, the Infected is overcome with pain and can think of no other solution than to attack the source. Even if the Survivor attempts to sneak past, they won't have showered in a long time, and they will smell horrific
- Also, Boomer Bile is chock full of the biting strain, as well as pheromones to alert other infected "Hey! the infection can't get in, get over here and make an opening!" Boomer is like the only Infected not trying to actively kill you.
- And Tanks are just people who decided to take down as many as they could before they died, Viking style?
- Maybe there will be Chaos Space Marines as an uncommon infected in L4D3!
- That could work out interestingly enough. They would have the same health as the Charger, and they could also pick up weapons and use them. Their main weakness is that when shoved back they would fall on the ground (They are wearing metal suits, after all!) and thus take longer to recover from it. Alternatively they could be similar to the Tank, sometimes appearing in a Tank's place.
In short, ladies and gentlemen, this is no rabies with flu like infectivity. It's much, much worse.
- As a troper who has just finished reading The Hot Zone, I agree fully with this WMG, at the cost of opening an entirely new can of paranoia for me.
- She turned while her wedding was happening?
- It is shown during the comic that someone who is about to fully turn views the living as this, though.
Since the witch is unplayable and can't be manipulated easily like commons can, she's actually outside the hive mind and does whatever she wants (which typically involves destroying the first thing it gets it's claws on).
- Makes sense to me. After all, if the undead were eating cows, you'd think they would have eaten the entire body, not just the skull.
- Boomer:The fat neckbearded nerd that points out something nobody really should care about in a series
- Charger:The guy that posts [Rule 34] on the website, even if it's against the rules.
- Witch: The stereotypical feminist.
- Tank: The stereotypical anti-feminist.
- Spitter: Friends oF Ana (pro-anorexia Internet peoples)
- Hunter: Those really creepy guys.
- Jockey: Thread hijackers.
- Smoker: Weeaboos. Why? Tongue = tenticle.
- Alternatively, Keith COULD be Jewish, or gay (interpret that and the Ellis friendship however you want, I'm not implying anything), as the KKK don't like them either (don't ask me how I know that...).
- The KKK also hates Catholics and foreigners/immigrants so he could possibly be one of those.
- True, but the Catholic part is pretty much nil at this point. Is Keith even a name used anywhere but the American south?
- Ellis says to Nick that Keith was one of the first people to be evacuated via helicopter. Then again, given the games' previous helicopter pilots...
- Exactly! Given the series history of helicopter pilots, Keith is almost definitely dead.
- The way Ellis speaks so highly of him could be defined both ways. Either Keith is too epic to be killed by a zombie infection or, as OP suggests, is Ellis is trying to remember his friend in his greatest moments.
- Not "all" the helicopters crash. Until they release another Left 4 Dead 2 campaign, saying that the last one did.
- As of the Beta of Cold Water, yes they do. (At least one very similar to the evac vehicle from The Parish).
- Exactly! Given the series history of helicopter pilots, Keith is almost definitely dead.
- Oh dear god you're RIGHT.
- Gentlemen, I propose a toast to the OP.
- And Keith's been run over by a lawnmower.
- Dear god, it makes so much sense...
- But then, how'd he get to Riverside?
- On a jetpack made entirely out of zombie corpses.
- Keith is Chicago Ted. And Chicago Ted is...Tallahassee.
- Also makes sense. Tallahassee is strongly implied to be a Southerner (so from Ellis's neck of the woods), dialogue from Left 4 Dead 2 states that he's been to Hollywood, he's referenced again in "Dark Carnival" (remember where the final shootout took place in Zombieland?)—and, of course, he's an awesome badass.
- A timeline theory, then. Keith, whose first or last name is Theodore (thank you other theory below me), was born and raised in Tallahassee. He moved to Louisania and started a family, and became a father/hero figure to a co-worker of his, Ellis. They had many crazy adventures. Zombieland happens before Left 4 Dead 2, and Tallahasse/Keith/Ted ends up in Chicago and starts murdering all the zombies with his own foursome, and they spread the myth of Chicago Ted in order to keep hope alive.
- Also makes sense. Tallahassee is strongly implied to be a Southerner (so from Ellis's neck of the woods), dialogue from Left 4 Dead 2 states that he's been to Hollywood, he's referenced again in "Dark Carnival" (remember where the final shootout took place in Zombieland?)—and, of course, he's an awesome badass.
- Going of this, perhaps his real name is Theodore Keith. He and Ellis grew up together, then shortly before the Green Flu outbreak, Keith moved up to Chicago, where he made a name for himself mowing down zombies before getting evaced.
- Not so; Ellis directly recalls BEING with Keith at the time of the event(s) stating that: "We tried to play bumper-cars with some riding mowers we scrounged up."
- Alternatively, Keith is real, but the stories are an invention of Ellis's imagination.
- Ellis: Did I ever tell ya about the time my buddy Keith and I were on the top of a burnin' building, and we had to fight our way down like five floors 'a zombie, and... Wait a second, I guess that was you guys. Aw shit man, I can't wait to tell Keith about that one.
- Alternatively, he and Keith actually did fight their way through a burning building full of zombies, but that was a completely different event, years ago. It's the American south. It's not like it sounds unrealistic. Krokodil + bath salts.
- Additionally, in some of the stories Ellis tells, he claims to have been with Keith during the events that should have killed him but didn’t. In South Park, when Kenny dies right in front of his friends, their memories are simply altered and they don’t in any way recall his death.
- Or maybe he just knew a lot of guys who just happened to be named "Keith". It's not too far-fetched- this troper knew at least five kids in his middle school named Jason.
- Keith is the unluckiest son of a bitch in the world, according to Ellis' stories. According to Ellis' Facebook page, Keith was in the hospital during first infection from his turkey frying attempt. If the hospital turned first, Keith was probably infected. Since carriers are fairly rare, and Keith isn't related to Ellis, he's probably not immune. Due to his apparent indestructibility as a human, God only knows what a zombified Keith can do.
- By the same token, according to Ellis' Facebook page, Ellis' mother was in the hospital with a flu- possibly the Green Flu. However, since she's a blood relative of Ellis', she may be immune.
- It is mentioned in The Sacrifice Online Comic (Zoey's story, to be specific), however, that the immunity strain is usually inherited from the father, so Ellis' mother may not be safe from the virus.
- Holy Shit! Ellis has a Facebook page?! Can a sister get a link?!
- It is mentioned in The Sacrifice Online Comic (Zoey's story, to be specific), however, that the immunity strain is usually inherited from the father, so Ellis' mother may not be safe from the virus.
- This troper is going to spend the next hour with the image of a tank riding a lawnmower stuck in her head.
- Or the image of a tank shooting people with paintballs while on a rollercoaster?
- Or a tank throwing water balloons of piss at people?
- Or the image of a tank shooting people with paintballs while on a rollercoaster?
- This could be proven by one of his stories:Ellis: "Did I ever tell you about the time me and Keith were stuck on top of a burning building and had to fight our way down through a bunch of zombies? ...Oh wait, that was you guys, man I can't wait to tell Keith!"
- Jossed by Word of God; Gabe Newell said that Keith is real.
- Ellis has convinced himself that Keith existed, and went through so many potentially fatal injuries and events that no human could possibly survive. That's because they couldn't survive. The reason Ellis convinced himself that Keith had amazing durability is to give himself hope. He believes that, if Keith could survive drowning, immolation and being shredded by a lawnmower, then he and his teammates can survive a zombie apocalypse
- Jossed. Word of God says Keith is real. However, that doesn't mean Ellis didn't make those stories up.
- Keith does sound like someone who would be related to Sam Stone.
- Chicago Ted is also Deadpool. Deadpool's just wrecking havoc across the land for shits and giggles now, because he's immune to this zombie plague, and so won't become Headpool.
- The group doesn't have a token female like the other two games though. Maybe one of the Midnight Riders will have died, only to be replaced by a character who is a woman? That could lead to some funny moments.
- They also don't have a token black person. Going by an above theory, maybe two of them will be dead, one will be replaced by Keith, who is actually black, and one by their manager, a woman so badass that she kept them relatively in line.
- Considering that TF2 takes place in 1968, Ellis is probably more likely to be his grandson or something of the kind.
- Both could be possible! Both could have Scout as their grandfather.
The seeming sympathy towards the survivors from the director on lower difficulty levels, that is Ted controlling the flow of zombies and dropping in to leave weapons, medkits and ammunition for them. The difficulty chosen isn't relative to the player, it's how far trained they are by Ted, with beginner taking place actually earlier than expert, tougher zombies and more of them, the lack of medkits save for the crescendo levels and safe rooms is him sparing them for other, newer survival teams he comes across.
The fact that the blockades are always the opposite of the end of level door when you arrive there, and the survivors invariably blockade the way they came through, the course is run backwards and forwards by different teams of survivors all in his training, the messages on the wall with responses being added like an internet chat room are going to be re-read by those running the course again.the weapons having no variation between campaigns is because that is what he supplies to his trainees, the fact that all of the pipe bombs despite being found lying around are all of the same make and all have the high pitched siren on it, along with med kits and molotovs.Also, he always sends them off with minimal weapons between campaigns, dropping them off with a pistol and no further supplies, granted he always sets up something that has the supplies nearby for the survivors to make use of.
Left 4 Dead 1 takes place after the second, there is more variations in the weapons in 2, Chicago Ted simply ran out of those weapon models when he moved north east due to the army bombing, he was leading survivors towards New Orleans, when the bridge was blown up along with most of the city he headed north-east, to Philadelphia, sticking near to the sea.He leads teams towards escape vehicles and eventually into military hands for evacuation, if they so choose.The survivors in Left 4 Dead 2 don't know each other at the start, yet they follow Ted's courses through some of the campaigns, with them ultimately escaping, the survivors from the first fitting this a bit more closely, yet he still has safe houses leading to crescendo events that lead to their final escape, so he allows them to leave his training and escape with the army or CEDA.
This is a very minor one as well, but the way Ellis talks about Keith with no sadness, maybe it isn't that Kieth's dead and he's gotten over it or he simply believes Keith is alive, he's with another group under Ted's tutelage, I'm pretty sure with the punishment he has taken in his life he could be quite an asset.
- This actually works surprisingly well, except for the problem that Left 4 Dead 2 takes place one week after Left 4 Dead, not before. Beyond this being established by external sources, it's supported in-game by The Passing, the bile "grenades" left behind at seemingly recently-abandoned CEDA sites that didn't exist in the original game, and the new kinds of special infected.
- Okay, editing part of my idea to make it fit and acknowledging my mistake, also adding some more ideas, Chicago heads from Philadelphia down to the south, both finding new weapons, capturing the new special infected for his courses and training more survivors as he goes, he now starts using melee weapons also, realizing that teaching survivors about improvised weapons is very useful, the fact that in left 4 dead 2 has less ammo piles per map (from what I've been told and from witnessing) is both to encourage usage of different weapons (so they are proficient in every way) and encouraging usage of melee.
Having more models of weapons is due to him either finding them or his reputation is getting some support (in way of him being supplied), he continually adds any new mutations (not the game modes, special infected) so that people being trained by him are aware of those threats and have strategies to deal with them, also the fact that both groups of survivors, despite having never met, have similar names for special infected, at the start of left 4 dead 2 the survivors have never met and describe the SI by their attributes, then they call them by name as it goes on, thus picking it up from other survivors who run the courses.
- Jossed. According to the comic, the survivors saw them both.
- An Asian exchange student from Japan or South Korea; the Zoey/Rochelle of the team.
- A struggling Latino rapper from Los Angeles; the Francis/Nick of the team.
- An upbeat black raver from Las Vegas; the Louis/Ellis of the team.
- A Navajo chief from Arizona; the Bill/Coach of the team.
- A sadistic and almost divine being only letting you live to see you suffer? I know another House like that.
- As do I.
- So, does that mean that Expert mode is really just the director remembering to take his medication?
- Yes, and Easy mode is him saying, "I don't need no stinkin medication!"
- Alternatively, the AI Director is GLaDOS. Because this is so what she would do.
- Alternatively alternatively, the AI Director is a Mad Scientist who engineered the infection and released it on the world. Given that it seems to be biological, it might make more sense than necromancy.
- If the survivors are killed in all but the last level, they're just revived and 'rescued' later on. Death's more permanent in the finale to up the drama — they should've read their contracts better. (They probably do get brought back anyway; they just get told otherwise for better reactions.)
- Of course, they are genuinely terrified — even knowing in the back of your head you're just going to be brought back, being torn apart isn't precisely pleasant.
- The zombies are probably all low-quality clones — an unpleasant side-effort of not having all the bugs worked out of the technology at first. Some corrupt corporation just decided that hey, lemons and lemonade, right?
- It follows that the special infected are also genetically engineered clones, and that they're all dressed identically because you get a bulk discount if you order a thousand pairs of Boomer-sized sweatpants.
But hey, it could be worse... Just consider what the Reality Shows must be like in this world.
- Dead Rising 2 and TIR, anyone?
- What's TIR?
- Then explain the lack of the Deja Vu created by a system change.
- The "bacteria" noises when a special infected/Horde spawns?
- Makes sense since the director is purely evil, Rochelle can extract revenge on all the people who hated her since day 1 of the game.
- She may also team up with Zoey, Who as stated in the comic, wanted to be a director. The Current Director may Favor Rochelle over Zoey because Rochelle has more experience.
- If not her, then one of her descendants.
- Like the other infected, he has had one specific part of his anatomy mutated to an extreme extent. Which part? his brain. He's super-intelligent, but still driven absolutely insane by The Virus and dedicated to wiping out mankind, either due to simple hatred or that he believes the Infected are the next step in human evolution. He is also one of the most hideous Infected, with tumours growths of brain tissue hanging down from his head, giving the impression of a living blob of highly sensitive flesh with limbs sticking out underneath. Left 4 Dead 3 will end with the Survivors fighting their way into his fortress, which is guarded by more Special Infected than ever, and blowing the Director to pieces, reducing the remaining Infected in the world to misguided, crazed animals, like wild dogs, which will easily be hunted down.
- And he spawns medkits and such in order to keep the Survivors going, for his amusement.
- Why does he send infinite tanks at them during finales?
- Or not shower them with infinite M60s, medkits, etc?
- No, that's the Boomer.
- But then why doesn't the series end when he dies?
- Because it's all a book/movie series. After waking up he decides that his dream would make an awesome novel. The first one is a huge hit so he writes another one set in the same world and a novella that is a direct sequel to the first. The books are turned to a movie franchise (the games) and the novella to a graphic novel (self explanatory). Heck, if you want to go deeper you could say that our games are actually their movies being turned into games.
- Adding on to this theory, the passing is yet another dream by bill, but from the perspective of the characters he made for his Left 4 Dead films/books and they meet the members of his "missing family" and try to survive the apocalypse.
- That, sadly, makes sense. But then, shouldn't it be set to "Yakety Sax"?
- They must be focused on other things during it then, considering more often than not they're sitting there in the boat/helicopter/whathaveyou screaming "GET IN THE boat/helicopter/whathaveyou DAGNABBIT". You think they'd notice the survivors slaughtering all those people on the way.
The cubes in the game represent both a disease and a number of zombies. "Curing" the diseases involves not only your game role, but a full army squad; that's why your game pieces are so big and why traveling from city to city takes so much effort. Outbreaks not only represent the disease spreading from city to city but also zombies breaking through the meager defenses left. Further, the game differentiates between "curing" a disease and "eradicating" it because the remaining zombies are still a threat.
The mutating strain from the expansion is the Special Infected.
- But is Pandemic related to all this?
- Clearly, the next game must be set in Madagascar, then. Shutting down everything didn't save them this time.
- Alternatively, FEMA was shut down a while back. According to the wiki, CEDA started in 1988. This is a decade after FEMA began in the real world. Just swap out a few names, point out that the 80s were a good decade for Republicans, and it still makes perfect sense. Plus, this allows for a bit more divergence, which might explain why there's a homeless Vietnam vet in 2009, despite America worshiping veterans as deities since 2003.
- This is further supported by the fact that the military took over from CEDA, while in the real world, FEMA would have command over the military.
- How about you try Realism + Expert? A couple hunter claw slices, and you are down. Five punches from common infected, and you are lying on asphalt crying for help. One Tank punch and you are DEAD.
- Some of those things are just for gameplay, while normal Humans are more durable than they get credit for. They wouldn't be more of a problem than your average survivors.
- Maybe whatever it is that prevents our heroes from succumbing to the infection also has the side effect of having them be Made of Iron in comparison to other humans.
- that's the best theory I've heard in a while. Alternatively, Their immunity is partial— they gain the zombie's resistance to damage but retain higher thought and social capabilities
- Zombies aren't any more resistant to damage, they just shrug off any non-lethal wounds. If you shoot a common and then left him, he'd die as soon as he ran out of blood
- I only meant— that they can keep functioning despite horrific wounds until they are healed (as in "regenerate with the minimal help a first aid kit would provide"). The Partial Infection theory also explaines how they run miles at a time, beat back several people at once, and fire powerful weapons (in the case of the Magnum, one-handed) without being sore from the recoil- mixing types of special infection makes a specimen approaching superhuman levels and capable of creating an army of slaves (it is entirely possible that any zombies they make will obey them rather than the Director). By this virtue, the survivors themselves might be a new type of special infected, and the Director only threw the horde at them so the survivors would be perceived as heroes when they return to society. Infectable people will want to shake the Carriers' hands, eat dinner with them, get a speech from them, anything that involves contact with the Carriers, it is likely to happen. Why not just kill them, you say? Because they are super-intelligent (enough to pick up a complex weapon system and use it like a seasoned professional), have a sixth sense (the auras), and are super-strong, -fast, and durable. They don't even attack alone and haphazardly like other special infected, even "more dangerous" ones like Tanks— they are methodical, and always work in a (possibly psychically linked) pack of four. And it's not even like you can interrogate them for information— they quite likely don't know that they are anything but lucky enough to be immune. Thus, if you attack them, they will fight with the aforementioned prowess in addition to a cornered-animal-like desperation. The Director went from Evil Overlord to the Anthropomorphic Personification of Paranoia Fuel itself—If you expose them for what they are, you are already infected.
- that's the best theory I've heard in a while. Alternatively, Their immunity is partial— they gain the zombie's resistance to damage but retain higher thought and social capabilities
Obviously, this won't happen. But would it be awesome?. Then again, maybe not.
- Hinted at by the original survivors in The Passing, Francis states that he has had "enough of the military", and Louis wonders if they should've told the new survivors something... maybe CEDA's just a front for BlackWatch?
Of course, they could also aid research on resisting the infection, or they could still be deemed dangerous "Carriers"... something the military can use to pressure them into service. Continue the fight, or get executed as "Carriers" (or, alternately, go through various experiments with or without their permission)... not much of a choice, is it?
- Tanks: Steroids
- Smokers: Nicotine/Tobacco
- Boomers: Alchohol
- Alternatively, Boomers could be addicted to super chemical, McDonalds style fast food.
- Hunter: Crack/Heroin
- Spitters: Diet pills* Specifically, pills speeding up the metabolism. The mutation made it so that the stomach acid became much stronger*
Still a little on the fences about Jockey, Charger, and Witch, although maybe the Jockeys are schizos on Medication on anti-depressants. Witches may also be on anti-depressants.
- I like this theory. Maybe the Witches are caused by excessive hormones instead of drugs?
- Oh, please. Witches were obviously infected during that special time. It's why they crave sweets.
- Jockeys, due to their kinda hyper-active tendencies, could be addicted to caffeine pills or energy drinks. Maybe the Charger used some injection drug and his hugeass arm is due to contaminated needles.
- Jockeys are meth-heads.
- The chargers come from guys like this one: wrestler.jpg
- That... is really disturbing.
- Jockeys are meth-heads.
- However, they aren't going to kill us. Or at least not yet. There are 8 special infected, right? My theory is that there are 9. The 9th infected doesn't physically mutate, but their insides twist around and give them special abilities that normal infected don't have, like enhanced senses, more physical endurance, more physical strength, regeneration, enhanced metabolism. In other words, all the abilities survivors have. The survivors aren't immune, they just mutated in a specific way. Luckily for them, the mutation doesn't mess with their brains, or at the very least, it doesn't make them insane. Either they'll never know that they're infected and nothing will come of it, or they'll eventually mutate into something horrible, or they'll turn on humanity when they're hiding out in the supposedly safe, zombie-free sanctuary that CEDA has obviously set up. Downer Ending or what?
- ... The Survivors don't regenerate. They can heal with first-aid kits, but it's not like a Survivor sitting all alone will regain health.
- ....Or more accurately, the long term state of rage caused by long term exposure to those noises. A bloodstream flooded with adrenaline put the virus in a very different environment to that of the common infected, who are pretty docile when left to their own devices. Sources of these noises that would last for roughly a week(the time it took for the special infected to appear, could be anything from several hours to a whole 7 days) would be fairly rare, which explains why the Survivors aren't drowning in an ocean of Boomer bile. As they mutated from common to special infected they became mostly desensitised to the enraging effect of high pitched noises, which is why they go after survivors over pipe bombs or car alarms but are still a dime a dozen during crescendo events. Witches are the result of a very different mutation, but with the same cause. The theories about Witches being pregnant or at a certain point in their menstrual cycles when infected may be related to this difference. The endless supply of Special Infected and the emergence of the Charger, Jockey and Spitter is a result of survivors and the military trying to use high pitched noises to contain the infected in the medium/long term and failing rather miserably.
- Kind of a Brown Note for zombies?
- But worse.
- Green note, maybe? (Valve could hire Green Day for the sequels... ah, never mind.)
- Kind of a Brown Note for zombies?
- I shoot a hole in your theory. Portal has to come before Left 4 Dead 1 and 2 because Still Alive plays in The Parish's jukebox.
- So what you are saying is upon writing a song to lament to her test subject's escape and her own non-demise she preceded to have it published to the common public? I find "Easter Egg" more plausible.
- And I back his/her theory, what was GLaDOS said? "Are you trying to escape? [High-pitched laughter] Things have changed since you last left the building. What's going on outside will make you wish you were back in here. I have an infinite capacity for knowledge, and even I'm not sure what's going on outside. All I know is I'm the only thing standing between us, and them... Well... I was." — She was talking about the infected!
- ...or the Combine. Then again, she says she knows everything. She would know about the Combine invasion and the Infection. It's more likely that the facility was built on a large plot of land and two teams of different color schemes are constantly killing each other over it for no clear reason.
- The maps Lake, Safehouse, Bank, Sugarcane and St Marc are all the same maps from Left 4 Dead 2, however the addition of different houses and structures in CSGO is because CSGO takes place after the events of Left 4 Dead considerably after a very, very long time
- Later the infected from Zombieland starts to mutate into the Left 4 Dead "zombies". Some of the "zombies": from ZBL are seen drooling green slime. The same green bile that's seen in Left 4 Dead.
- Remember the supermarket scene? The fat zombies were immature Boomers. If they got there a short time later Tallahasee would've gotten "Clean Kill". You can't tell me that wouldn't be Zombie Kill of the Week.
- There was also the zombie clown (which was "Cl0wned").
- This explains why evacuation was so poor. The influential Templars focussed the government's resources on getting *them* out of danger. It would contradict the theory that Hunters are the result of Infected Assassins, however
- Actually, not all of the Assassins have Eagle Vision (it's why the protagonists of the games were special), so it's still possible if not plausible.
- A virus created to make people docile and compliant, but instead creates murder zombies? Joss Whedon is an Assassin spy that inflitrated the Templars and was trying to get the word out.
- This explains why evacuation was so poor. The influential Templars focussed the government's resources on getting *them* out of danger. It would contradict the theory that Hunters are the result of Infected Assassins, however
- Can't be. Valve recently announced a DLC campaign where you meet the original survivors as the new survivors.
- Who says that The Passing (which is set between Dead Center and Dark Carnival in the Left 4 Dead 2 timeline) isn't set before The Last Stand? ("Hey, guys, thanks for your help! Now let's get to that lighthouse...")
- The fact that one of the survivors dies kinda helps that assumption...
- Except that Bill is ALIVE in the Lighthouse campaign, and canonically dead in The Passing. Unless you think he maybe came back to life between the two scenarios, I'm calling this one Jossed.
- The Last Stand is a 'What if' scenario, showing what would happen if they took a wrong turn.
- Who says that The Passing (which is set between Dead Center and Dark Carnival in the Left 4 Dead 2 timeline) isn't set before The Last Stand? ("Hey, guys, thanks for your help! Now let's get to that lighthouse...")
- Valve is probably going to make DLC of the Left 4 Dead crew making it to the Lighthouse and surviving. The Last Stand lighthouse is probably just the prototype for the level.
- If they can contact Bill's voice actor, who likely isn't happy about The Passing...
Coupled with the inability to contact Jim French note , The amount of coding required would be too much and as a result it was scrapped, though most of the content ended up in Left 4 Dead 2. the Climax feature (While purely speculative on this troper's part) probably was scrapped because after facing such a great challenge the finale would not only be (for lack of a better word) anticlimactic.
This is more of a WMG on Valve's plans (gone wrong...ish) than a WMG on the game itself, however it can be applied as such.
I imagine it was planned something like this:
- Slater pulling away from a dock as the survivors go to get tanks of gas. However, unlike Hard Rain, the entire thing will be like scavenger mode getting gas and bringing it to the boat. due to slater not moving the boat before getting gas he or his wife is bitten.
- After getting to the boat, you are treated to a rescue style ending and the next level begins like a campaign beginning. Survivors make their way to a lighthouse from down the road which ends at a lighthouse. Pull the lever, start the lighthouse, and experience a double length finale called a climax. They get rescued by a new boat in the end (on a dock by the level's beginning). New lines would have helped further develop the characters and would have been badass:
- Bill: Dead end.
- Zoey: It can't end like this!
- Louis: Don't worry Zoey we can start the lighthouse generator, that will get us some attention.
- Francis: Yeah, the unwanted type.
- Bill: I know it looks grim, but I don't see any other option. Either we wait here and die or call hell to our doorstep for just a faint glimmer of hope. Either way, we're screwed so let me make this clear: I am not gonna go out silently in the night, damn it!
- Francis: Hell yeah!
- The next level will be in Newberg and somehow you get to the greenhouse in the end.
- The smoker hasn't changed THAT much in between the games.
- The Swinger: A hooting orangutan-like Infected, who frequents ceilings and general high places. It lies in wait just above the Survivors' heads, only to suddenly swoop down, pick up a victim, and fling them into the air. The Survivor is completely immobile when in the air, and takes serious injuries upon hitting the ground. There is a 2-second period, however, between the grab and the throw, where the Swinger can be killed.
- The Crawler: A tiny and tenacious Infected, vaguely resembling a child. It's able to scale walls, walk upside down, and be unfazed by pipe bombs, but is the single weakest creature in the game. Unlike other Special Infected, however, it has obscene numbers on its side; they usually attack in groups of 10 or more.
- How would this work in Versus? You can only control one zombie, after all.
- The Boogeyman: A Special Infected completely devoted to the art of psychological attack. If a Survivor tries to go it alone, the Boogeyman will lock doors, close windows, and shut off all sources of light. The Boogeyman's sole goal is to disorient the Survivor, and keep him/her scared for as long as possible, through several smoke-and-mirror tricks and sheer inability to hit. However, it possesses the durability of a normal Infected.
- I somewhat like this idea, myself, but survivors aren't very likely to split up by themselves.
- I believe it's for the players who run off by themselves and leave their teammates behind.
- Wouldn't a Hunter work better?
- I don't know about this one. Why not just have a controllable Director?
- I somewhat like this idea, myself, but survivors aren't very likely to split up by themselves.
- The Leech. He attaches to your back, just like a jockey, but you can still shoot other things, and the camera doesn't even pan out to show that he's there. However, the screen will have an orange tint to it and your health will slowly ebb away. You cannot get the Leech off yourself, someone else has to shoot it for you.
- Maybe not the orange tint, that would be too much of a giveaway. I like the idea though. You'd have to either always communicate or be constantly checking each other.
- The Stalker. He or She is nearly silent, making a sinister low-key chuckle, and has extremely powerful claw attacks as well as a melee range pin. Largely gets close to survivors by blending into the mobs of commons, and looks similar to one.
- This troper always believed the infected introduced in Left 4 Dead 2 were to counter common strategies employed by the survivors/carriers in L4D1. Under that knowledge, the new infected would counter present strategies of spreading apart mildly to avoid being spit and charged, but not too far apart to be jockeyed. Perhaps the smoker would evolve to lasso the survivors together in a bunch to make them easy pickings for a charge, but looses the ability to restrain the gun arms if they choose to lasso more than one individual (so you can't incap an entire group). There might also be infected that pop up to protect other infected like a vanguard to assist boomers in closing into the survivors, or shield a smoker from direct damage. The special infected definitely appear to be trending towards teamwork. (On a sidenote a doppleganger infected would be incredibly awesome to create complete confusion among survivors).
- The Nightmare,An extremely thin and seemingly...hollow infected with blood coming out of it's face and having not to be racist , rotting brown flesh, It has very sticky arms and uses it's now tube-like organs to stick to walls and roofs. and it can use said organs to suck the blood out of a survivor.
- The Wall. Going by the above idea of counteracting the strategy of splitting slightly up, this special infected doesn't have much of an attack unless you get close, but has more health than a Tank, and is EXTREMELY big, created by numerous infected merging together in one wall of flesh. Basically, a zombie whose entire job is just to sit there and get in the way of the infected doing things. Would make for a perfect choke point creator in Versus, since you could wall survivors into a small area and make them waste ammo on The Wall, and you could plant him in front of the safe room door to screw that one jerk that beelines for the door and locks themselves in while everyone else is still at 25% of the map.
- The Screamer: Cut from the original game, gets a comeback as an Extreme Infected for a campaign set in and around a mental institution. It abilities would be more or less the same as the beta Screamer.
- The Black Witch: Counterpart to the original Witch (Or White Witch, as it would now be called). Based on the beta version of the Witch from the original game: Dark/tan skin, black hair, black clothes, and would attack all Survivors instead of just the one that startled it, making it all the more important to avoid it. It would appear in a campaign featuring a women's retreat, or a prison for women.
- The Leaker: A special Infected that was cut from Left 4 Dead 2. A bulletproof Boomer-like Infected that could explode at will into a fiery mess that damaged anything nearby. Would appear in a campaign that took place at a weight-watch camp, marketplace, or fast food restaurant.
- The Carrier: That's right. Carriers. Semi-immune humans that are on the run from the government and their fellow Survivors for inadvertently spreading the disease. They would use guns just like Survivors and they'll attack both Survivors and Infected alike, but there's a chance that they'll be friendly towards Survivors. They'd be distinguished by blood-stained rags tied around their arms that indicated they were tested for infection and discovered to be Carriers. They could appear in a campaign set in a fortified town that's being invaded by both Infected and the Military, with the Carriers trying to keep both parties (plus Survivors) out, since they all just want them dead.
- I would give a lot to fight MP zombies in the House of Commons...
- I love this idea.The last finale could involve holding out in a pub waiting for the army to arrive.
- I'd kill to see a Canadian survivor in the middle of this.
- And if there's a sequel to The Passing, Francis will hate him immediately.
- One of the playable survivors MUST be an actor. A shakespearian one, preferably.
- This wouldn't really work unless you like using Melee weapons and nothing else the majority of the time. Sure, "Everyone and their Mums" might have guns in Sandford, but if it was set in London the only firearms would be the obligatory Winchester found inside a Pub, and the guns issued to special branches of the Police Force.
- Although, thinking about it, the Civil Nuclear Constabulary has access to some pretty major firepower. And it would definitely allow for some advancement in weapons as you go through the game. Early on? Melee, maybe a Shotgun. Defend a Pub midway through the game? Winchester for one of you. Find a Police Station, grab some better weapons. Find the Civil Nuclear Constabulary? Shoot EVERYTHING.
- Maybe in the end the survivors have no choice but to use Britian's nucular power on the zombies both on it'sown soil and in infection hotspots in the United States, ending the infection onece and for all
- The problem with that point is it's a Zombie Apocalypse. It wouldn't be too much of a stretch to imagine that the British Army would be doing what they could to fight off the zombies, or that
a fewmost of them wouldn't make it, or that the players would be able to grab a few guns off of them. Hell, the first two games have US Army-issue M16s and M1014s all over the place, why wouldn't a sequel set in Britain have dropped L85s and L128s show up frequently?
- Although, thinking about it, the Civil Nuclear Constabulary has access to some pretty major firepower. And it would definitely allow for some advancement in weapons as you go through the game. Early on? Melee, maybe a Shotgun. Defend a Pub midway through the game? Winchester for one of you. Find a Police Station, grab some better weapons. Find the Civil Nuclear Constabulary? Shoot EVERYTHING.
- Killing Floor much?
- The first campaign would be "dead man's hand" and be set in Las Vegas
- The second would be set in colorado
- The third campaign would be set in albecurque...and it's probably going to have at least 1 Breaking Bad ShoutOut
- There will also be the constant need to make left turns.
- Kyon, Yuki Nagato, Itsuki Koizumi, and Mikuru Asahina. The AI Director is really Haruhi herself.
- Buffy, Faith, Angel and Xander.
- The Midnight Riders as they run a parallel route to the Left 4 Dead 2 survivors. Hinted at by their bus being seen speeding past in The Passing.
- Michael, Sam, Fiona and Madeline make their way across Florida, starting in the Miami Suburbs.
- Jon Stewart, Stephen Colbert, Conan O'Brien and Jay Leno battling their way through New York, with Conan and Leno snarking at each other the entire way.
- The Nostalgia Critic, The Cinema Snob, Nash Bozard and, because he was shooting a crossover, Linkara fighting zombies though Chicago.
- And, a New York DLC staring Mara Wilson, The Nostalgia Chick, Tara Deenahan and Todd in the Shadows.
- Keith, Shaun, Yahtzee and some guy named Rodger fighting their way from London to Antarctica for no apparent reason because.... well it would be AWESOME.
- Stan, Kyle, Cartman, and Kenny all grown up. Just… just 'cause.
- Columbus, Tallahassee, Wichita, and Little Rock. 'Cause someone had to say it.
- Jerry, George, Elaine and Kramer. Possible locations include Jerry's Apartment (with an air conditioner to drop on zombies climbing up the building), the Chinese Restaraunt, and the Parking Garage. Pills are replaced with Junior Mints, as they're very refreshing. Only one tank per level, and it always says "Hello, Jerry!" before attacking.
- What's the deal with zombies anyways?
- You know, my friend, Bob Saccamano, he knows this guy that knows a guy on Fifth Avenue that sells legit boomer puke...
- What's the deal with zombies anyways?
- Greg, Ryan, Colin and Wayne (or insert your favorite guest star here.) Because it would be awesome.
- Keith, One Member of the Midnight Riders, a street punk, and a nurse.
- Phoenix, Maya or Franziska, Edgeworth, and Gumshoe. The latter of whom would reach incomprehensible levels of woobiedom due to his fear of blood.
- Chuck Norris, Mr. T, Mr. Zurkon, and Jackie Chan.
- Smitty of the Midnight Riders, Keith, Chicago Ted and Nick's ex-wife.
- A prequel to the first game, starring four survivors: A hooded traceur, an overweight alchoholic, a tall chain-smoker, and an easily upset woman. The ending is less than happy.
- Is this the best idea? It might be.
- Also, a minor character who is a bodybuilder.
- Shouldn't the bodybuilder be on the team and the woman be the minor character?
- Japan, starring a generic angry teen who likes breaking things apart, his tsundere girlfriend with a spear and massive boobs, a young samurai lady with a disturbing murder fetish, and a fat gun otaku.
- A prequel taking place in antiquated Britain, only with vampires instead of the usual Infected, with a few non-copyrighted monsters serving in place of the Special Infected. The 4 survivors here are famed authors taken from time: Sir Arthur Conan Doyle, Howard Philips Lovecraft, Herbert George Wells, and Ayn Rand.
- JD, Elliot, Turk, and Carla making their way through Sacred Heart hospital after the infection. Dr. Cox and the Janitor as super special secret unlockable characters. And there'd be an excuse for pills, adrenaline shots, and painkillers to be lying everywhere...
- Chuck Norris, The Most Interesting Man in the World, The Man Your Man Could Smell Like, and Mr. T. Those zombies are screwed... Memetic Badasses unite!
- What about Chicago Ted?
- Chicago Ted is really a group alias that they use.
- A gangster, a police officer, a doctor, and a nun. Okay, so it's not AS cool as all the others listed, but still…
- Britian. A cop, two soldiers, The Pyro, an- Wait, never mind.
- Slowbeef, Diabeetus, Proteus and Dave_o.
- Nicholas Angel, Jules, Ray and Devon
- Angel leads with the Automatic Shotgun, Jules and Ray run crowd control with Assault Rifles and Devon is the chief-rescuer with a Hunting Rifle
- Ray is very protective of Devon while Jules and Angel compete to be the most Big Damn Heroic
- Notable moments include Devon saving Ray from a Witch and Jules going Back-to-Back Badasses with Angel
- Pyro, Sniper, Engineer, and Scout. They ran out of ammo for their weapons ages ago...
- "Hey, y-you know what would hit the spot? BRAINS!"
- In short, any four of the nine MAY do.
- David Draiman, Hayley Williams, Eminem and Jack Black
- Russia, some time after the first outbreak. Josef, a street punk, Boris, a Ukrainian oil executive, Natalya, a jewelery store clerk, and Yuri, aging ex-KGB agent. They fight their way out of Moscow, through the wilderness and St.Petersburg to reach Archangelsk and escape on a decommissioned submarine with the help of some navy types. Would involve defend-a-moving-vehicle crescendo featuring a new Special Infected: The Runner. May also involve an end Boss Fight with a hideously mutated super-tank: The Destroyer.
- Vulcan Raven, Sniper Wolf, Revolver Ocelot and Psycho Mantis. The game takes place before they get involved in the whole Shadow Moses mess. Alternatively, place the game some forty years into an alternate future and the heroes are the B&B Corps. The zombies are basically screwed either way.
- Any group that includes Chicago Ted.
- Dutch, Revy, Rock, and Benny. When there's no more room in Hell the dead settle for the next best thing.
- Aovnick, Archaon, PuppySky, and Djy1991.
- baldurk, EthanSteele, cKnoor, and Blister.
- Caleb, Ophelia, Gabriel, and Ishmael. Preferably with Jojo the Idiot Circus Boy replacing one of the Special Infected, and a Sawed-Off Shotgun in place of the pump shotguns.
- Marv, Hartigan, Dwight, and Gail. The Infected show up in Basin,but they picked the wrong people to fuck with.
- Calypso, Needles Kane, Krista Sparks, and Carl Roberts. The whole thing was Mr. Grim's fault.
- Doctor Weird, Snoopy, Tigger, and Sharona Fleming for Rule of Funny.
- Rorschach, Violet, Sora, Dante, and Babydoll for a Left 4 Dead version of The League of Extraordinary Gentlemen.
- Buck, Dutch, Romeo and Mickey. And they thought the Covenant was bad!
- Stephen Fry, Alan Davies, Morgan Freeman and the Doctor. One of the finales will be saying a predictable answer to get the attention of a helicopter and one will be waiting for a severely damaged TARDIS to materialize.
- A no-nonsense librarian who is the team leader (and has special connections), an farm girl from a big family, a fashion designer with a keen eye, a competitive and fast athlete, a confectioner and baker (who can be a bit of a cuckoo), and an animal caretaker who is quicker in healing. Remind you guys of anything? Hey! It isn't any more crazy than all the above guesses, is it? Well, maybe it is, but this is the WMG page. ANYTHING can be put in. note
- Chuggaaconroy, Nintendocaprisun, ProtonJon, and JoshJepson. Just because. The Runaway Guys!
- A priest, a rabbi, a Mormon and a duck walk into a bar... Wait. Wrong page.
- King Arthur and his Knights of the Round table.
- Cheston, Leo, the Tank (ironic), and Combat Girl, the producers found a time machine and decided to send four of their guys back in the past to make them a shitload of money... Cue them also trying to find sexually attractive Witches to use as fanservice.
- Frylock, Master Shake, Meatwad, and Carl, the whole thing is all Shake's fault.
- Lucy, Augustus, Paulo and David, drama isn't much of a problem when you have a shitload of zombies to vent it on.
- A Heavy Weapons Guy, a psychotic rabbit, a weird guy in a luchador mask, and a murderous dungeon master, and they're all pissed because zombies interrupted their poker game.
- OR we can have an Irish Wolfhound detective, a talkative Pandoran robot, a zombie-fighting department store clerk, and a former bodyguard with a license to kill. And somehow guiding them every step of the way is a certain incredibly murderous and corrupt AI…
- A fat dinner loving King, a pyromaniac shopkeeper, a Koopa whose looks are deceiving, and two pesky plumbers.
- The Boss, Lester the Pimp, Andrew Ryan, and Poison Ivy. Even villains get menaced by zombies.
- 300 Spartans, or if the situation gets out of hand, THE THOUSAND NATIONS OF THE PERSIAN EMPIRE!!!
- The Lupin gang, too badass for zombies or The Punisher to kill.
- Inspector Zenigata, Light Yagami, Tomo Takino and, from an alternate timeline (how the fuck he got here I don't know) Shinji Ikari.
- David Bowie, Monkey D. Luffy and Nami, Lelouch...oh, and the Joekage wants cola.
- Bayonetta, Power Girl, Zig Zag, and Camy, their game being called Left 4 Sexy.
- Owen, Duncan, Heather and Cameron.
- Hannah, Joel, Yoshi, and Alfred.
- Cole Phelps, Johnny Hooker, Aldo Raine and Tank Dempsy, when zombies start time traveling, somebody's gonna have to shoot them up.
- Dr. Horrible, Music Meister, Dr.Blowhole, and Prince Gumball get the joke?
- Rolf, Marie Kanker, Eddy and Johnny 2x4.
- Mike, Rick, Vyvyan and Neil and you thought the zombies were bad.
- The League of Extraordinary Gentlemen
- Flynn/Sam/whatever his name is, Ranger, Bitterman, and Sam Stone. And yeah, those zombies are screwed.
- Torg, Riff, Zoe, and...Bun-Bun Aylee's there as well but she's too busy stuffing herself with zombies to help fight.
- The It's Man, Mr. Nudge, Cardinal Ximinez, and the the Colonel, zombie killing has never been funnier.
- The Fabulous Killjoys, 'Cause everybody wants to save the world, everybody wants to save the world, everybody wants to save the world, but no one, no one wants to die.
- The Beatles And their using mechas to fight zombies.
- Joss Whedon, Quentin Tarantino, Katy Perry, and Brian Blessed. The very embodiment of the Celebrity Survivor trope.
- Judge Dredd (and probably three other Judges): the zombies may be mindless, but when Dredd appears they'd better learn to obey the law.
- Deadpool: both the survivors and the zombies are fucked, and not in a good way.
- The Angry Video Game Nerd, The Nostalgia Critic, Linkara, and The Nostalgia Chick.
- Natsu, Lucy, Gray, and Erza, but they're unable to use their magic just like in Edolas.
- Ray, Frank, Robert and Debbie.
- John, Jade, Rose and Dave.
- Dallas, Hoxton, Chains, and Wolf.
- Sam B, Xian Mei, Logan, and Purna The game will take place in australia
- Cole McGrath, Alex Mercer, Jack Bauer, and Batman. Valve would have to make a lot of levels to compensate for them though.
- Lani, Taka, Kaiser and Gan.
- Shepard, Garrus, Wrex and Tali.
- Keith, Chicago Ted, and one of the Midnight Riders. Chicago Ted will also be black.
- As will Keith, who has been shanked for money by Klan members before.
- Actually, a Keith model has been released... Keith's white. But he could still be some religious minority the KKK hates. Maybe he's a Catholic like Ellis and they first met at church.
- The fourth member of their merry band will be Nick's ex-wife.
- Keith has been unlucky enough to go through many horrific things, but survive all of them. My personal opinion is that he is surviving the Apocalypse SOMEWHERE, but is alone, probably with no guns, and he is constantly missing out on any and all help from other people.
- As will Keith, who has been shanked for money by Klan members before.
- The Masons, James and Henry. And there will be a campaign that ends with a fight against The Director, and it will monitor everyone's gameplay, and decide The Director based on who's done the best. If it's Harry, then Dahlia is The Director. If it's James, then Pyramid Head or Maria. If Heather, then Vincent. If Henry, it will be Walter. Fulfilling certain conditions however will make it either an alien, and the final battle will be on top of a UFO, or Mira, ending the campaign without a finale as James falls to his knees, and Mira comes in to lick his face. The secret directors also change the credits music to either Mira's theme, or Silent Hill No Uta. Other finales will include, protecting Eileen so she doesn't walk into the death machine, running through a hospital basement while a Tank chases you, which will have a Heroic Sacrifice, followed by an Unexplained Recovery in the next campaign, and using the advice of ghostly voice mails.
- Josuke, Okuyasu, Koichi and Rohan. Imagine the amount of snark flying about from Rohan!
- Marco, Tarma, Eri and Fio. They have some experience with the undead.
- Anthony Higgs, Bullet, Barney Calhoun and Doc Louis. Just keep Doc away from bikes.
- Michael, Franklin, Trevor, and a custom-made character fucking up zombies in Los Santos, and then Blaine County.
- Princesses Celestia, Luna, Cadance, and Twilight. Badass Action Girls who actually do something.
- The Notorious B.I.G., Tupac Shakur, Dr. Dre, and Snoop Dogg. The four most iconic gangsta rap artist fighting off the zombie hordes? Take my money now!
- Or you could play as the N.W.A.
- Left 4 Dead: Presidential edition:
- Barack Obama, Michelle Obama, Joe Biden, and either Mitt Romney or a Deadpan Snarker Secret Service agent.
- George W. Bush, Dick Cheney (put those "hunting skills" to use), George H. W. Bush, and Ronald Reagan.
- JFK and Richard Nixon reunite once more to fight zombies alongside their Cold War adversaries Fidel Castro and Nikita Khrushchev.
- Eren, Armin, Mikasa, and Levi. ... Please? I want to fight zombies with 3D Maneuver Gear.
- A basketball player who is a total dick to everyone, said basketball player's son who is a total nerd about weaponry and video games, the basketball player's best friend and the Only Sane Man of the group, and a rather small man with a white beard who seems to be rather lonely.
- Four children's souls possessing four decrepit animatronics who are hell-bent on finding their murderer amongst the survivors (and Infected).
- Ryan, Johnny, Lewis and Ted (not Chicago Ted)
- Gene Simmons, Paul Stanley, Peter Criss and Ace Frehley.
- Linkara, Harvey Finevoice, 90s Kid and Iron Liz fighting zombies in Minnesota.
- Kwame, Wheeler, Linka and Gi. Ma-Ti is dead, because heart is even more useless against zombies.
- Marilyn Manson, Twiggy Ramirez, Daisy Berkowitz and Trent Reznor.
- The new setting will be California, and the first level will be Los Angeles. But instead of it being a setting that states it's Los Angeles and the map built to what they need (ala Atlanta in Left 4 Dead 2), they use the actual real world locations and figure out how to develop their levels around the actual location for a level of authenticity WHILE providing the same fun gameplay.
- But zombies can't swim...
- You know Valve can't count to three. The most we'll see is more Left 4 Dead 2 DLC.
- Suppose this did happen...would they call it Left Four Dead? Heh. Amirite guiz? No? I'll show myself out...
Known Characters:
- A Member of The Midnight Riders, likely lead vocalist Smitty or bass player Jake. Would frequently make references to their songs and use a guitar as their weapon of choice.
- Keith who would tell "My Buddy Ellis" stories and inform zombies that "Unless your gonna drown, burn, cut and tear gas me you sons'a'bitches ain't got shit!"
- Chicago Ted, killing zombies cause it's a mission from god, will also make use of his own Badass Creed reminding every damn infected that "No Zombie is Safe from Chicago Ted". As mentioned above, he will also be black.
- So he's Barack?
- Chicago Ted being a memetic mutation of himself, always referring to himself in the third person.
- Virgil, the boat guy, teamed up with some of the survivors he rescued when his boat ran out of fuel. He'd likely be a level headed Team Leader.
- Whitaker The Gun Shop Guy, That Six Pack won't last him long. Would be a an awesome Cool Old Guy in desperate search of Cola.
- Nick's Ex-wife. No one knows what she's been up to. Could be interesting should she meet her Ex-Husband. Much screaming and Jerry Springer-esque shenanigans would ensue I imagine.
- The Angels of Death mentioned in multiple graphiti.
New Survivors:
- A college kid, separated from his girlfriend who got rescued.
- A Mafia don, sharp dressed overcoat wearing type. Possibly related to the above Francis/Nick Gang WMG.
- A Chinese Black Belt, Old Master and Cool Old Guy.
- A Spanish priest in the same vein as Father Grigori.
- A nerdy otaku teen, who sees the apocalypse as a chance to increase his e-peen.
- So like Zoey, but even nerdier and with a Freudian Excuse?
- A rookie cop who's first day on the job just happened to be the day a zombie apocalypse started. Unlucky Everydude, full stop.
- Leon?
- A British Man who was in America on business when the infection broke loose., Sophisticated As Bloody Hell.
- So Yahtzee?
- An Elderly Woman who sees fit to show these damned zombies some damn manners.
- Coach's grandma? Yes, please!
- A bum, the way Louis was originally designed in concept art.
- Personally I'd like to see a goth chick, either in the Perky Goth variety, or a Deadpan Snarker. Or both!
- How about an Iraq veteran who was the only survivor of their military outpost. Met up with the other three when they were scavenging weapons. Probably female, and probably snarky/Action Girl from being in the military.
- A weird rich guy who spent a lot of time "preparing" for the whole thing. He'll spend the whole game in a suit of armor. He'll never show his face.
- Batman? In a zombie game? I WANT!
- A politician. Not be a stuck-up wuss, though. One who doesn't take no crap from no zombies.
- "This? Scary? You've obviously never been involved in politics."
- He would also be a senator. And he would tell stories about playing collage ball.
- He'll also talk about how he broke the zombie president in two...with his bear hands!
- A weapons nut/wannabe action hero, a la Dwight from The Office.
- Some woman of ill repute. Because even hookers have to deal with zombies. This may turn out to be Nick's ex-wife.
- A Psychiatrist lady. She tries to rationalize the whole thing, and also tries to keep her team's morale up. If not a Psychiatrist, then a for-real doctor lady.
- An Indian person. As in, from India.
- An Actor or Actress, who keeps thinking that they're in a movie shoot.
- A former Hollywood stuntman.
- A fast food worker of poor hygiene and poorer regard.
- Team Gibbs.
- How have we gotten this far without any Asians? We could have a Korean store owner, a Yakuza or a Chinese tourist.
- Marv from Sin City...well a guy can hope, can't he?
- Female EMT (Emergency Medical Technician) who will take on the role of "Complainer".
- Someone's grandmother.
- Me. Because that would be freaking awesome.
- Depends on who "Me" is.
- An ordinary guy who likes girl's stuff. What?
- A peaceful Buddhist monk who will kick zombie ass when provoked.
- A reporter who—oh wait. That's Rochelle.
- A librarian who has relations to some of the higher-ups and turns out to be a telekinetic.
- A Farmer's Daughter. Who prefers the shotgun.
- A fashion designer who has also spent some time at the gun range, preferably with the Sniper Rifle.
- A triathlete who's quick on their feet, and usually ends up needing to have to be pulled back so as not to run off on their own.
- A babysitter/confectioner/baker who goes crazy upon getting their hands on a chainsaw, and often tells completely pointless stories about their friend nicknamed "Oatmeal".
- A veterinarian who has a difficult time in adapting to the apocalypse, and constantly struggles to be of "credit to team".
- A mail carrier who is competent in killing zombies, in spite of their eye condition that hampers their vision. It has no effect whatsoever on gameplay, but it makes them look silly.
- A school teacher.
- A stage magician who can't stand such monstrous Infected. It gives memories of a show gone wrong in some small town.
- A stoic person who is slow but relentless and has some anger issues they try to contain.
- A humble carrot gardener.
- A talented, easygoing lyrist.
- A DJ with trademark purple glasses and red eyes. Had to fight her way out of an overrun nightclub with vinyl records.
- A cellist who escaped an overrun show using her cello as a weapon.
- A farmer who rarely talks but has one hell of a kick.
- The manager of Excalibur Hotel and Casino who has a real strong love for cake and entertains fellow survivors with stories of a Moon of Nightmares, the Discord and chaos that comes with running a casino, and once having to deal with some drunk fool who had declared himself the King of Sombreros.
- The assistant manager of Excalibur Hotel and Casino whose pattern of speech is trapped in the Shakespearean era, has No Indoor Voice, and has a love for video games.
- A Happily Married former Military captain surviving the apocalypse with his wife (who he affectionately calls his princess of love). Both have a bizarre fear and hatred of bugs (chrysalises in particular).
- A German photographer who brings "the magics(!)" to zombie killing.
- A girl with cerulean hair and some dark almost hole shaped marks on her arms. Very good at seducing, manipulation, and expresses her desire of getting revenge on some captain and his wife for ruining her perfect day.
- An African shaman who speaks Swahili fluently and speaks in rhymes for no apparent reason.
- A Ethical Slut who comes from a military family known as the "Kicker Clan".
- A lawyer/law student/judge who makes terrible puns involving legal terms.
- A wannabe author/musician/artist who gets inspired.
- A soccer mom.
- A nerdy, sociopathic teenager with Asperger's Syndrome, who tends to lament the fact that (in his opinion) he has absolutely no chance of getting a girlfriend...and gleefully welcomes the Zombie Apocalypse as a way to keep his mind off that fact.
- A former CEDA-employee. He’s only survivor of a checkpoint that was overwhelmed by the Infected. He lost many colleagues that day and reacts rather harshly towards people who calling his organization incompetent.
- A married couple. Their wedding just happened at the day of the Outbreak. They start the game with their wedding outfits but later switch to something more practical.
- A guy who happened to be at a really wild party when the infection started. He's constantly on a bender of recreational drugs and alcohol, which means he hasn't realized fully that the world has ended. Luckily, he's a Drunken Master.
- An arms dealer whose been around the world and has an affinity for classic rock and funk from the 70's.
- A former Marine and a World War II veteran. When the zombies came to town, he picked up his old M1 Garand rifle which he's been maintaining since he came home in 1945 and has been fighting them off all on his own.
- A former RAF pilot who hoped to live out his retirement in peace… then the zombies showed up. While a decent shot, he's more at home in the air.
- An retired German doctor who has no problems with making "incisions" on the zombies and says he's seen bigger piles of corpses back at "the camps". By camps does he mean... No way.
- An ordinary Japanese gardener. He has been blind in the right eye since he was a young boy when he took a quick peek at the explosion the atomic bomb on Hiroshima made.
- A Genre Savvy survivor in his early 20s who constantly relates the zombie apocalypse with phrases such as "It's Quiet… Too Quiet" makes references to some website about "the tricks of the trade for writing fiction." Weird right?
- A group of bank robbers who successfully pulled off their biggest job yet but are now defending both their loot and their lives against the zombie hoards.
- Two bank truck drivers are caught in the zombie apocalypse while going about their daily pickup of money. They both decide to run off with the trucks full of money and get the hell out of there.
- A cowboy who excels at killing zombies with akimbo Colt revolvers. Makes constant references on not to fuck with a Texan when killing zombies.
- A female Badass Israeli on vacation in America who uses her military training to survive long enough to build an enclave surrounded by a giant wall to wait out the apocalypse. She got the idea from a book she read once.
- A Californian kid fresh out of college and claims to has been trapped on an island with pirates and mercs holding his friends hostage and fighting his way off. He'd probably be happier back on the island.
- A Badass old man who implies he may have done some… things for the CIA back in the 80's, occasionally shouts something about numbers, and a son he hasn't seen in years.
- A psychopathic meth dealer whose been living in a trailer in the San Bernardino County ever since some real bad shit back in 2004.
- A retired father of two with marital problems. Implied to have a real shady past and would prefer to stay far away from South Dakota.
- A bald ex-cop who lost his family to drug crazed hoods and has been an enemy of The Mafia since his Roaring Rampage of Revenge. The zombie apocalypse just makes his long list of kills longer, only this time it's legal.
- A bald mute Badass in a Nice Suit who can pop a head from miles away and has a barcode tattooed on the back of his head for some reason…
- A bearded man with an eye patch who gives long speeches about war being hell and he has the hand to hand combat skills to takedown seven highly trained troops in 10 seconds. He also believes in Santa.
- A father of two from Wisconsin who mentions seeing action in the Pacific and Korea and has a habit of calling zombies "dumbasses" and threatens to "shove a foot up their ass".
- A shell-shocked US Marine who gets flashbacks everytime he kills and keeps muttering something about a "tyrant whore" and "xenocidal horses". Ohh and he can cave in a skull with a powerful right hook.
- A orphaned circus acrobat who usually beats the hell out of zombies with a metal stick.
- Three government agents who keep the zombies at bay… with awesome dance skills.
- A pair of plumber brothers from Brooklyn. Prefer to use hammers and wrenches for weapons, both have bad experiences with turtles, and the younger one has a fear of ghosts.
- A jaded 50-something year old former SAS operator who can still hold his own with a gun and his bear hands. The zombie apocalypse is almost like another day at the office.
- A benevolent dictator of a Banana Republic in the Caribbean representing his country at a political meeting in Washington. He sees the zombie apocalypse as a great PR campaign if he can hold his own and survive.
- A squad of US Army Rangers who were separated from the 75th Ranger Regiment while guarding evacuation choppers in Virginia.
- A Siberian immigrant who is fiercely protective of his family and has some issues with a war he was in back home.
- A 7 foot tall hermit mute who wears a hockey mask, has almost inhumane strength, and charges at zombies with a machete.
- A former motocross champion who is great at making improvised weapons. He cares deeply for his young daughter since his wife's death.
- A county sheriff from Georgia who recently woke up from a coma and now searches across America to find his wife and son.
- Karl Fairburne Junior, the son of famed OSS sniper Karl Fairburne Senior gets caught up in the zombie apocalypse and must utilize his inherited sniper skills to survive.
- A Russian man who still has the mindset of a Soviet diehard while wearing a electrified suit of armor.
- A Vietnam War vet. No not Bill, but rather someone more lethal, and insane.
New Groups:
- Keith, Chicago Ted, Virgil, and probably a Goth Chick. Chicago Ted would probably enjoy Ellis stories.
- Replace "Goth Chick" with "Nick's Ex-Wife" and you got yourself a dream team right there.
- The Mafia Don, a Bum, Iraq Veteran, and the President.
- Nathan Fillion, Jon Stewart, Seth Green and a reality displaced Xander Harris.
- A tank crew who had to abandon their destroyed tank and travel on foot.
- A four-man SWAT Team flee their overrun city and now travel cross the country with hopes of getting an evac.
- A drug deal interrupted by the Infected leaves two members of a Mexican drug cartel and two Gangbangers to pull off some Teeth-Clenched Teamwork to survive.
- A North Korean and a South Korean choose to team up and survive or get eaten.
- Four cosplayers get caught up in the apocalypse when the zombies attack ComicCon.
- A Lumberjack, Mountie, First Nations (Native American), and a Hockey player. The setting should be obvious.
- Enoby, Draco, Vampire, and B'loody Mary. Enoby saw a Spitter, and decided the zombies are preps, so she rallies her 'goffik' friends to take down the infection.
- And they'll bump into Chris and Sheva during their adventures.
- Isn't that pretty much Room For One?
- The guy on the walkie-talkie also tells someone else in the copter to prepare the hold for carriers. Downer Ending indeed, although it's unclear why they'd bother picking up the survivors.
- Perhaps to test on them to see why they're asymptomatic and learn more about the virus? Frankly, that's a worse Downer Ending - get used as a guinea pig and then killed.
- Alt: It's not a Downer Ending - the Military is only saying to prep for carriers because, well, to quote Church Guy - "Better Safe than Sorry". The Survivors are genuinely immune. (This would also fit with Valve's general approach on not stealing the thunder from players)
- The timing of The Passing would seem to make this unlikely- if (as is currently thought) it's set after Blood Harvest and before The Parish, then the teams meet after Team 1 have already encountered the military. If the army really were rounding up and killing survivors (meaning Team 1 obviously escaped a military base after the end of Left 4 Dead), or even sending carriers back into infected areas to clear out the horde, it's very unlikely that Team 1 wouldn't have told Team 2 all about this. Since none of this comes up when Team 2 are preparing to be rescued by the army in Left 4 Dead 2, chances are Team 2 haven't been warned about the military, so Team 1's meeting with them went smoothly. Or the Blood Harvest APC crashed before the survivors reached a military base and the driver died before revealed what was in store for them, I guess.
- Team 1 apparently didn't make it to the military outpost for whatever reason. If they were about to be killed by the military it's not like the APC driver would tell them anyway.
- Jossed. The comic book that came with the latest DLC for Left 4 Dead 2 ("The Sacrifice") indicates that they were held prisoner at a military base for an unspecified length of time. Matter of fact, the only reason Bill was still alive (up until "The Passing", anyway) is that the military has determined that immunity is passed down from the father's side, and they assumed that Bill was Zoey's father. However, this leads to an interesting theory about the gene for immunity.
- Team 1 apparently didn't make it to the military outpost for whatever reason. If they were about to be killed by the military it's not like the APC driver would tell them anyway.
If the gene for immunity is passed down on the "X" chromosome and is recessive, then Zoey and Rochelle would have to inherit TWO copies of the immunity gene; otherwise, the dominant non-immunity gene would override the recessive immunity gene, and they would've "turned". We know from the comic that Zoey's mother was NOT resistant, so she must have had one copy of the recessive immunity gene, which she passed on to Zoey. This also explains why there are more male than female survivors; a male survivor would only need one copy of the gene for immunity (he would not need one on his Y chromosome), while a female would need two copies - one on each X chromosome. If you go back to high school biology class, you might remember the Punnett squares for simple gene dominance (blue eyes vs. brown eyes, blonde hair vs. brown hair, etc). As it turns out, drawing Punnett squares for the immunity gene reveals that there would be about three or four times as many male survivors than female survivors... and hey, what do you know? Six playable males, two playable females (a 3:1 ratio)! This supports my theory, at least in principle.
This leads to a theory about the Special Infected. If the gene for immunity to the virus is sex-linked, what if the mutation into a Special Infected is also linked to defective sex chromosomes? For example, having only a single X chromosome and no Y chromosome, which is the most common cause of Turner's Syndrome in women? Or having extra sex chromosomes (XXX or XYY, for example)? That would also explain the comparative rarity of the Special Infected. Using my previous example, Turner's Syndrome occurs in only 0.0004% (one in 2500) women. Not every sex-linked disorder has as many health risks as Turner's (and in fact may go completely unnoticed... until you get infected with the Green Flu and start to mutate! BUAHAHAHA!)
- This would make the game resembles the critically-panned Aliens: Colonial Marines, in which the game is a co-op campaign based games where you fight monsters as well as human enemies.
- Berserker: Big angry biker, lumberjack, or otherwise "Tough" person, Rage, Leather Jacket, Large size, can fight back against pins and is good against commons. Can't see the "Ally" Auras of fellow survivors while enraged, weak to infested that can attack at range and trigger his rages or misdirect them towards survivors instead.
- Runner: Former athlete of some sort, tougher and faster than the norm, and can jump larger distances. Good at grabbing and hauling items, Kiting the tank, less so against major crescendos where his lack of offense lets him down.
- Soldier: Military man, Reloads fast, resists recoil, tough. Go-to class.
- Medic: Medical expertise, revives faster and gives an extra boost, heals faster, but less effective in fights compared to others.
- Bomb Tech: Either an EOD expert or Terrorist, starts match with explosives and can carry two, explosives are tossed more precisely and have larger splash. Reliant on having drops to be of use and might end up blowing up his/her own team.
- Marksman: Outdoorsman, can sneak around zombies, and has better aim with guns. Less useful in crescendoes.
- Confirmed. It's in New Orleans (at least for one Chapter).
- To clarify, the game starts in Savannah, Georgia, and the survivors will end up in New Orleans.
- Pretty much confirmed, yes. The survivors in Left 4 Dead 2 travel quite a bit thanks to obtaining a vehicle early on, and eventually make it to New Orleans via boat, where they're evaced via military helicopter.
- Not only that, but the helicopter is in fact dropping the Survivors off, and they're asking the helicopter to get back because it brought them back where they came from.
- Shot down by the fact that the survivors still don't know each other's names until the elevator ride.
- That last sentence is confirmed via Word of God.
- Seems like Louisiana is already very unsafe from the infection, but what about South-east Florida? If other continents military have started taking steps against the infection, one of the best places to begin an assault would be Florida. It's extended from the mainland, is far south, and is flatter than most other states. The flatness would be good for fighting the zombies, as you can see farther and fire farther while being perched on a very tall roof. Its proximity to the ocean and distance from the initial infection mean that few infected would go there, allowing the few stuck there to make a good defense. I find it likely that Florida will make it into Left 4 Dead 3, assuming the survivors are still in America and still traveling East.
- I'm hoping the third game will be set a month or two later and farther north. Assuming the evac station in Nawlins hasn't been overwhelmed, the game could start in Minnesota, where snowstorms and ice are potential hazards. The rest of the game would be traveling south along the Mississippi river, trying to reach salvation in Louisiana.
- The evac station in Nawlins has been overrun. Dialogue plainly states that the helicopter that the survivors are evac'ed on will be the last. Apologies to the OP, but South-east Florida hasn't escaped either... the map in the hotel in Left 4 Dead 2 has Fort Lauderdale crossed out (overrun), and since Ft. Lauderdale is less than 30 miles from Miami, it's probably safe to assume that Miami (and by extension, most of Florida) is overrun or compromised. Of course, the map only covers the eastern seaboard; we have no idea about the status of Canada, or any states further west than Louisiana. In my opinion, the safest places would be Alaska or the northern reaches of Canada; unless the infection somehow confers resistance to the cold, the infected (who are operating only on animal instincts at this point) would not think to wear additional protection against the cold, and exposure would probably kill them before they could get that far north.
- There are still lots of sandbar islands in Florida which are unlikely to have been hit. The Keys for example, Flordia IS safe... just not the mainland.
- Completely Jossed. The Sacrifice starts just before the end of Blood Harvest, where the rescue vehicle takes them to a US military base.