In Left 4 Dead 2, the characters have to kill horribly mutated zombies. Now, Ellis lived in the same area around The Dead Center campaign. This would mean that he was forced to kill his neighbors, friends, and family that he knew and loved. However, unlike the other three survivors, Ellis seems the most positive and... almost happy. Think about that for a second.
- Like all survival horror games you tend to run into this alot. In Crash Course, you find the torso of a man in a truck depot with several truck trailers nearby. Going further up you see a trailer that looks like it was bashed in, and inside you find... the lower half of a human with entrails leading outside...
- The Sacrifice Campaign is ripe with this. In the first level, you find a Tank, apparently chained and beaten inside a reinforced train car. He also has a Marine Corps Tattoo. The Train also held military equipment. Remember, this Tank was captured, not killed, and was being transported in a military train, with weapons. To say nothing less of what happened to the bloody mess that is the remains of whoever was in the car with him. In the second level, you will find a half-sunk fishing boat identical to the one used by the people who rescued you in Death Toll.
- That's most likely because the designers didn't want to create an entirely new boat so it could be used as a half-sunk prop.
- In the Sacrifice Comic, you see the world through the freshly-infected Lt. Mora's eyes. Humans appear as daemonic entities and monsters to him. That's what the Infected sees. Now think back, you've been running around blowing their brains out and killing them with wild abandon. Who's the monster now?
- In addition, the Fallen Survivor runs away from you instead of running up and attacking. Since humans now appear to be infected to the actual Infected, this means that all of them thinks you are the zombies and are actively trying to save themselves. This may mean that only their perception of the outside world is altered by the virus, not their morality of right and wrong. Think about that again as you're holding that shotgun...
- However, it's quite possible that the virus might reduce the infected's mind into that of ravaging beast, which runs on animal instincts, that attacks anything non-infected. Otherwise, the special infected would be thinking themselves as superheroes saving the world from the survivor menace.
- Which seems to be confirmed by the fact that Mora believes whatever Francis tells him (for example, that everything is Louis' fault) without questioning his claims in the least or considering that he may be lying.
- An in-game example is during the Swamp Fever campaign when Ellis and Rochelle have a little conversation.
Ellis: If you ask me, these swamp people have it all figured out. No cops, no rules...
Rochelle: No indoor plumbing.
Ellis: They figured out how to stop going to the bathroom? That's AMAZING. Ohhhhh. No, wait. Oh, I just got that. Shit, that's gross as hell.
- After all they went through, getting tossed into a military prison for being carriers and barely escaping with their lives, they still send Ellis, Rochelle, Coach, and Nick on their merry way to the exact same fate with the closest thing to a warning being "We're through with the military."
- That's not really Fridge Horror. They were trying to get the Jimmy Gibbs Jr. Stock Car; the originals probably didn't know that eventually they would find a highway crowded with cars. Besides, the new survivors state that they want to get to New Orleans; there probably aren't any military evacs that take them to New Orleans, so the originals probably knew they wouldn't have any military run-ins until they reached the ruined New Orleans.
- ...And then what? What did the originals expect them to find? Either death by Infected or death by Military. There was no reason for them to not take them with them to the Florida Keys.
- At the end of each level, you finish in a safe house stocked with ammunition, weapons and first-aid kits. As the next level begins, in almost every level, the door is barricaded with miscellaneous objects to keep the infected from coming in. Try to imagine being a survivor, opening a door to what is supposed to be a safe-room, only to find it blocked with heavy debris and all the first-aid kits missing.
- In the Hard Rain Campaign, one such saferoom is barricaded this way. However it is blown open by the hurricane in the subsequent level, and the survivors could have made it over the fence even if it hadn't opened up. In most other cases, there isn't even a way around the barricade...
- The game hinted that the band of survivors are the last left in the city, for whatever reason were left behind. The Closet mechanism is meant to simulate the survivors finding new folks without having to actually generate them or unbalance the gameplay. Anyone else left, such as Whitaker, chose to stay of their own accord.
- A lot of the saferooms had mattresses, pillows, cooking implements and often crates upon crates of food supplies. It's hinted that these weren't just checkpoints; their occupants had attempted to hold out in them. Think about that for a second as you realize there are no-one inside, and no bodies...
- Most likely, this is because the other survivors would do exactly what the players would: Perhaps spend the night, make some food, go about their business etc., then scavenge or move on when supplies were running low and/or it became obvious they would not be rescued if they remained hidden.