"TAIYOHHHH!"Bokura no Taiyō ("Our Sun") in Japan, Boktai is an action RPG series produced by Hideo Kojima. Django is a boy hoping to follow in the footsteps of his disappeared father, Ringo, as a vampire hunter. With his (not-so; see below) trusty Gun Del Sol and the sun spirit Otenko by his side, he takes on zombies, demonic dogs, vampires, and Norse mythology-derived what have you.The original GBA trilogy featured an interesting gimmick: each game came in a unique cartridge with a UV light detector (the UV light needed being sunlight in 99% of cases. Do you keep a UV lamp around the house or something? (Hint: a black light or even a plasma globe works).) Django's gun is quite literally powered by the sun; sunlight is required to charge the gun's battery. If you were starved for sunlight, the stealth element came into play. Django can sneak around and knock on the walls to distract enemies, at least until you get to an in-game sunlight source or you find a real-world one.Unfortunately, this interesting gimmick proved to be the games' undoing. Playing outside in the sunlight is a bit of a turn-off (especially in places with very hot summers... like Japan). Despite decent critical reception for the whole series, the games sold poorly internationally and the third installment never left Japan. Being the dashing, people-pleasing epitome of suavete the man is, Kojima wised up and delivered a DS sequel (Lunar Knights) without the trouble of needing sunlight in the real world. (The system's double-slot feature allowed players to use the solar sensor by inserting the GBA cartridges from previous games, though.) However, in localizations, this sequel severed ties with the original Boktai series by renaming many characters. It doesn't make too much of a difference, however; the characters in the Japanese version were pretty much only connected to the original series through name anyway, and the thematic elements remain intact in all localizations. Sadly, Lunar Knights ends on a cliffhanger with, so far, no sequel in sight. A Fan Translation for Boktai 3 exists.The series is as follows:
Boktai: The Sun is in Your Hand (Bokura no Taiyō in Japan, nicknamed "Boktai")
Boktai 2: Solar Boy Django (Zoku Bokura no Taiyō: Taiyō; Shōnen Django/"Zoktai")
Boktai 3: Sabata's Counterattack (Shin Bokura no Taiyō: Gyakushū no Sabata/"Shinbok")
Lunar Knights (Bokura no Taiyō; DS: Django & Sabata/"Boktai DS")
Absurdly Sharp Blade: In Shinbok Django can use swords to smash through rocks that are nearly four times as big as him, and those suckers shatter too.
Alternate History: Lunar Knights refers to a Lord of Destruction being Dumas's predecessor, and Trinity is Aaron's father. Both of these were from the alternate timeline the latter came from in from Boktai 3 in which Django dies and Ratatosk manages to take over the world.
It might be argued that Shinbok is actually the alternate timeline, since in getting kicked out of his world, Trinity accidentally broke the seal on Django's grave, which totally counts as interference.
Ambidextrous Sprite: Nicely averted with Django and Sabata as they hold their respective guns with both hands. Played straight with Lucian, whose eyepatch will flip and can magically switch which hand is holding his weapon.
And Then John Was a Vampire: Played straight with Ringo who gets turned into a vampire by his adversary The Count, this later becomes a case of Nice Job Breaking It Villain. Later subverted with Django, who is turned into a vampire but purified before the transformation is complete, making him a half-vampire.
An Ice Person: Zazie can usually be found asleep in the Inn. If the player makes Django wake her up twice, she will freeze him. After she wakes up, she tells Django that she's cranky because of her low blood pressure, and as an apology she teaches him the freezing spell.
Animated Armor: A staple mini-boss of the series. Bearing particular note is Silvery White Knight.
Anime Hair: Django's 'do looks pretty much like a beige-ish cloud.
Anti-Poop Socking : If you stay out for a long while or overuse your Gun Del Sol/Sol de Vice, they'll overheat and you'll have to hide out in the shade for a ridiculously long time before it'll recover. If you keep going in spite of this, eventually your equipment will enter a permanent state of overheat that it won't recover from unless you turn off the game and leave it for a day or so (or mess with the time settings).
Aristocrats Are Evil: Lunar Knight has two evil viscounts (most likely twins to boot), an Ax-Crazy human-hunting Margrave, an evil scientist baron, and an earl who became a Necessarily Evil duke. Interestingly enough, in the earl's case, his ascension to dukehood was the capper of his career as an earl, bagging vampire hunters and Guild gunslingers alike and instilling fear in said opposition from all that rep.
Arm Cannon: Django can obtain the Mega Buster in Zoktai and Shinbok.
Auto-Revive: Zoktai and Shinbok both use the Judgement tarot card for this purpose. Lunar Knights has something similar in its Wild Cards.
There was also an equip item (Burning Headband) that automatically use a healing item from your inventory whenever your Life ran out while it was worn. Its counterpart (Cool Bandanna) uses a restorative when your Energy was completely depleted.
Back That Light Up: Inverted. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. After all, you are killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However, if you play it on the original GBA (or SP 1 with the backlight turned off), the screen and colors are best in direct sunlight.
Bigger Bad: Darkness, or the Will of the Galaxy-Universe, is a mysterious presence hanging in the background of all thee Gameboy Advance games; the actions of each clan of Immortals are in reference to it. The fourth game does not strictly refer to this entity, but reveals a cabal or conspiracy of other Immortalsnote See Retcon below about the "other" Immortals.
Featured in every game in the series is the Classic block puzzle, the Frictionless Ice variation, the Destroyable Block variation, a Changing-Properties block variation, and a Match the Colors variation.
Brainwashed and Crazy: Sabata winds up like this in Shinbok. In Zoktai, Vampire Ringo was originally intended by the villains to be like this, but after drinking Django's lunar blood, which happens to prevent undeadening, he regains his own consciousness and memories.
Black Dainn: What the...?! You got your memory back?!
Ringo: Django, thank goodness you're safe... Your blood... The blood of Mani within you is what woke me.
But for Me, It Was Tuesday: Lucian's mission in the game is to hunt Dumas after he killed his lover, Ellen, then turned her into a Vampire's Bride, then shipped her off to become an android. When he finally meets up with him, he doesn't even remember it, and reminds Lucian that he probably feels the same way about everyone that he's killed. See Breaking Speech above.
Canon Name: In the first game, players can name the protagonist anything they want. Once the second game rolls 'round, the title specifically names the protagonist as "Solar Boy Django", but the name can still be changed by the player.
Capcom vs. Whatever: Beginning with Boktai 2 and Mega Man Battle Network 5, Capcom and Konami began cross-promoting both series by including hidden features that require players to exchange data from Boktai 2 into Battle Network 5 and vice-versa. However, Boktai 3 was never released outside Japan due to the low sales of the first two installments and all connectivity with the game was removed for the overseas versions of Battle Network 6. Likewise, Konami choose not to keep the Mega Man Star Force connectivity with Lunar Knights, the overseas version of Boktai DS.
Cool Big Sis: Lady to Django and Lady to Lita, Bea to Aaron.
Schrödinger counts as well, though it eventually develops into more of a Humongous Mecha.
Comic Book Adaptation: Taiyou Shounen Django A.k.a Solar Boy Django, a retelling with exclusive characters published by the Coro Coro Comics serial in Japan, and Singapore for the English translations.
Crosshair Aware: In the first fight with Nidhoggr, you'll know when a bomb is about to be thrown in your face by the crosshairs on the ground.
Cute Bruiser: Although you never actually see the Earthly Maiden Lita fight in the first three games, she seems to be a master of bare-hand melee combat, almost killing the main protagonist with a single punch for therapy purpose. Her several war cries are quite eloquent in that matter.
Dark Is Not Evil: Played straight for Django who is turned into a vampire in Boktai 2, but still remains a good guy. Sabata and Lucian also have the power of Darkness but fall more into the Anti-Hero category.
Deader than Dead: the only way to be sure that a vampire won't come back after defeat is to utterly annihilate its dark power with the Pile Driver or Purifex cannon, which is really a giant Pile Driver in orbit.
Annoyingly enough, this never seems to work with the Count, since he comes back, what, five times in three games (counting Battle Network 6)?
According to the Count in Shinbok, as long as any of his bats survive, he can regenerate. Presumably he's pretty careful about leaving extra lives for himself.
Dem Bones: Skeletons appear in several different incarnations. Skeletons who attack with their fists, Skeleton Fencers who attack with a rapier, and Skeleton Archers who attack with a bow and arrow and sometimes break their bow by smacking you (changing their attack to the same as a regular skeleton). Skeletons regenerate after a few seconds unless killed with an elemental attack.
Discard and Draw: In an ambush near the start of Boktai 2, Django loses the Gun del Sol, but is given the Sol de Vice, a magical gauntlet, and taught how to use it to enchant weapons with the power of the sun. Later, he's turned into a vampire and loses the ability to do even that, but gains vampiric powers instead.
Divorced Installment: After skipping Boktai 3 for international release, Konami decided to distance the fourth game from the franchise by marketing it outside Japan as an unrelated game.
Eldritch Abomination: The final bosses of the second and third games are both horrifically powerful monstrosities called "Ancestor Pieces" who are truly immortal and require an immense amount of magic to seal into dormancy.
Lunacy: An interesting variation; in these games, the power of the moon is reflective, and allows Lunar Children to use the other elements. This is how Sabata can use the Dark element, though it still involved some heavy and unpleasant interference from his aunt.
Enemy Mine: Dumas tells Lucian and Aaron an alliance is necessary to stop the Immortals in the Epilogue. Before that, he did help them defeat the final boss Polidori from the inside. Lucian claims that when it's all over he still wants revenge.
Evil Tower of Ominousness: The Azure Sky Tower in the first game, the Spiral Tower in the second, Vambery and Auguste in Lunar Knights.
Evil Aunt: The Big Bad of the first game is Hel, the sister of Django and Sabata's mother, Mani.
Fusion Dance: Django and Otenko can temporarily merge to form Sol Django. Also in Lunar Knights, Lucian and Aaron can merge with the dark and light terrenials, respectively, to enter a more powerful form, although it has a fairly short duration.
It's also implied in Boktai that Hel fuses with her sister, Django and Sabata's mother, Mani.
Gameplay-Guided Amnesia: Django begins Shinbok with amnesia, mostly for tutorial purpose. This is explained by the shock of his "death".
Golem: There's a whole mook family of these made of clay, stone, ice, and whatever '+' is supposed to be. Muspell from Boktai is a ginormous one and can split himself into a small army of these.
Girls with Guns: Female Guild members in Lunar Knights. Most notably Bea, who carries a homing rocket launcher.
Gorgeous Gorgon: Subverted with Carmilla. She's beautiful, she has snakes in her hair, and she has the ability to petrify; she is a gorgon in every sense of the word, yet the game names her as a banshee.
The Gunslinger: Nearly all of the characters. All of the Solar Children that used the Gun Del Sol, most notably Ringo and his son Django. Sabata qualifies as well, using the Gun Del Hell. The younger Smith also falls into this category, being a master of gun making, as well as teaching Ringo how to use guns. In Lunar Knights, guild members are literally called gunslingers.
Hand Cannon: The Gun Del Sol is quite a bit larger than a normal handgun, although in the second and third games, Django is able to hold it with one hand. When fully upgraded, it can unleash devastating power of each element.
Hand Wave: One that probably didn't need explaining. Before Django tackles his first Undead Dungeon, Otenko tells him that due to flaws in space-time, puzzles will be reset and enemies will respawn whenever they return to a completed dungeon.
There are likewise Wifi-instigated crossover events between Boktai DS and Ryuusei no Rockman, though these were removed from the english localization...for some reason.
There's an old amnesiac in Boktai 2 that is implied to be Solid Snake, himself. In Lunar Knights, one of the items you can find is the "Cool Bandana", which will automatically use a healing item should you die and was said to be once owned by a "legendary soldier".
Item Crafting: The second game uses this to a degree. While it still calls upon the series' gimmick to get the job done, and you have to have a certain skill level to forge higher level weapons, and you need to be above certain levels to use half of the weapons, it is possible to get a very good weapon for fighting That One Boss, a spear that deals extra damage when paired with the flame element...
The first game has a variant in the Solar Tree; you can plant fruit in its roots, which causes other fruit to grow in it.
Likewise, this is how you upgrade weapons in Lunar Knights.
Subverted with Duneyrr who will leave herself vulnerable to attack if you light a chandelier that is conveniently placed in the middle of the room. Ya know what they say; a moth to a flame.
Played HARD with the Mummies. Using the flame element will cause Mummies to burst into flames running around lighting any other mummies ablaze; they will also insta-killgolems and damage any other mook unfortunate enough to grace its path. Then after all of that, when they die, they EXPLODE. It doesn’t help that their weapon of choice is spitting out bombs that you can bounce back at them.
Konami Code: In the first game, it can be input in one room in The Abyss, rewarding the player with a Life Fruit.
Like Father, Like Son: Django and Sabata are similar to their mom and dad, Ringo and Mani, respectively. Mentioned by someone who is heavily implied to be the past Sunflower Girl.
Sunflower Girl: You surely are the son of that man... Yer brother's like yer mum, but you're just like yer dad."
Loan Shark: Dark Loans, which will loan you sunlight energy at crazy huge interest rates (800% plus principal, or nine times what you took if you don't have any sunlight) if you happen to be playing indoors. If you don't have enough energy stored in the bank by the time the payment deadline rolls around, you'll be forced to run on a treadmill until you've made back all of the energy, unless you maxed it out, in which case Doomy lets you off with a bit less.
Continuity Nod: In Lunar Knights, Dark Loans is mentioned as having gone bankrupt. Given that in Shinbok, you could get a special weapon by running yourself deep in debt five times over, it's not surprising this is how it happened.
...Except that Lunar Knights and Shinbok are alternate universes. Django's grave was never broken open in the Lunar Knights continuity, so Shinbok never happened. Probably Dark Loans' poor business practices got them screwed over in the meantime anyway.
Lunacy: When the ingame calender detects a full moon, the player can press A at night to cause Lunar Bugs to appear. These bugs can be absorbed to heal the player. In a more extreme example, the Big Bad of the first game, Hel, can use the power of the Moon to turn the entire planet Undead, after the necessary energy sacrifices are in order.
Magikarp Power: The second game's use of bare hands. Come on, not only does the attack power grow with strength, but skill also.
Also Aaron in Lunar Knights, courtesy of the game's Damage Cap and his possession of a rapid-fire capable weapon.
Magitek: The Gun Del Sol, Including the weapons and enchantments from the Sol De Vice, and The Pile Driver, as well as the Coffin Bike and other interactive parts throughout the games.
Marathon Level: The Azure Sky Tower, Dream Avenue, and Vambery. Extra points to AST for having a maximum of 99 floors, which gets tiring as soon as the floor limit reaches past 30.
Vambery is technically longer, as each of its sections of 9 has a tenth, "Boss" floor, for a max of 100. That and all the enemies are whatever level the floor is, so you can imagine level 99 to be... painful.
Marshmallow Hell: This happens to Django twice in the third game. Unfortunately for him, one of those times involves a girl who is a bit...flat...in addition to being the Cute Bruiser. Poor Django ends up within an inch of his life.
The Man Behind the Man: Dumas is treated as the main villain until he's beaten, and finally Polidori explains his role.
Meido: Lunar Knights gives us Carmilla. Frilly headpiece and everything.
Minigame Credits: In Boktai 1, after the second playthrough, you get an item collecting mini-game during the credits roll. Boktai 2 features a mini-game during the credits where the player controls Nero as he chases Django in his mouse form while avoiding bats, bees, and bombs.
Near Victory Fanfare: All the games have the Pile Driver music, which gets steadily more epic as you get closer to purifying the boss.
Necessarily Evil: Duke Dumas portrays himself this way, but it's not clear whether he even rose to the level of Noble Demon beforehand. Given that Ratatosk (or the Count), implied precede him, was in more or less open rebellion against the Galaxy-Universe the immortals serve during the third game, it's every bit as likely that Dumas killed his lord and murdered Aaron's father to keep the Galactic Immortals happy and to destabilize his biggest local opposition in one fell swoop.
Nerf: There's actually a series-wide example with Django. In the first game, his Gun Del Sol had arguably the fastest Shooting Frequency. Then came Boktai 2, where the frequency of the Solar Gun was a little bit lowered, but had a pretty decent attacking-speed with other weapons. Fast forward to Boktai 3, and the speed of his swordslashes was downgraded so much it got even riskier to attack the enemies up front (without using certain, faster hitting weapons) and just stick with the Solar Gun, which was improved from its Boktai 2-incarnation (thanks to it being customizable again).
Sabata: There's something I want to ask you. Is our Father... Is he really dead? Did you see it with your own eyes? His last moments, I mean...
Smith: ...Nobody saw his last moments... He used himself as bait to lure the Count away, so the people of the city could escape. We never found his body...
Nice Job Breaking It, Hero: Done double duty in Lunar Knights. It turns out Dumas was using Casket Armor, the paraSOL, and bottlenecked humans all in an attempt to protect his own people from the paraSOL's Planet Eater functionality; Lucian and Aaron taking Dumas down gives Polidori a reason to fire it up.
Furthermore, after taking down a simulacrum of Polidori at the very top of the Vambery, a freshly revived Dumas warns them that what they just did was akin to starting a war with the Immortals, an entire race of Omnicidal Maniacs. I want my sequel, Konami.
Django has this happen in Zoktai when he gathers the tarot cards that prevent Black Dainn from entering the Aqueduct thus allowing him to break one of the seals preventing Jormungandr from awakening.
No Body Left Behind: Both played straight and subverted. Regular enemies will typically turn to ashes when killed or some simlar variation (like how golems explode into rubble). Subverted in the case of Immortals in that they will leave a body, which you will then put in a coffin and drag to the Piledriver where you proceed to burn their body to ashes.
This is also applied to a Boktai 3-related sidequest in Mega Man Battle Network 6 that had MegaMan spanning the Graveyard area at the end of the Undernet. Not only was the sidequest removed, several of the areas the player had to traverse were removed wholesale from the game's code and certain items were relocated and downgraded - which left players wondering why Bass, who has nothing whatsoever to do with bats, was left holding the "Bat Key"? And why was the prize so darn lackluster?
The Japanese versions of Lunar Knights and Mega Man Star Force could link up and unlock bonuses in each others' games (including a new Terrennial in Lunar Knights), but despite the fact both were localized English, they can no longer link up. You can still get the bonus cards in Star Force through Action Replay, but it's a bit buggy. The data for the Terrennial was completely removed, though.
Nonstandard Game Over: Boktai 2 is pro at this. Fail to piledrive Django in time, bite Lita at night, join forces with the big bad or fail to draw enough sunlight when Jörmungandr swallows you. This last one could dub for Nightmare Fuel or Fridge Horror...
Not Quite Dead: At the beginning of Boktai 3, Django is defeated by a mind-controlled Sabata and buried in a graveyard, only to be reanimated by his dormant vampire blood.
Old Save Bonus: Lunar Knights gives different bonuses for having the various Boktai games inserted in the GBA slot, in the form of reading the sunlight input. The Boktai games themselves have passwords at the end that can be used to carry over a character's rank.
In Mega Man Battle Network 5: Twin Leaders putting a Boktai or Boktai 2 cartridge in the w-slot would also net bonuses; 2 (3 in Japan) netting MegaMan the overpowered Sol Cross.
Omnicidal Maniac: Polidori in Lunar Knights. Look at it this way: he's just one of a race of these guys.
In universe example between the GBA trilogy and Lunar Knights - "vampires" and "immortals" are treated as different creatures in LK, which would suggest that the former are simply earthbound variations of the latter - it's also implied that vampires have been accepted into the earth's natural activities as another creature, which raises... interesting questions about what exactly are the plans for dealing with their morality.
Palette Swap: You have your basic enemy palette swaps for higher level and elemental variations like any basic RPG. However! In a more unusal twist, in Boktai 1, Sabata appears as a palette swap of Django, despite that the official artwork shows the differences in their appearances.
Carmilla and Hel will sometimes appear with a different palette between midnight and 3 in the morning.
Rare Candy: Boktai 2 introduced a level system to the series. Django gets three stat points per level-up and can distribute them as he likes. But he can also find Tarot cards, of all things, and some of these increase a particular stat ala Rare Candy.
Red Eyes, Take Warning: All of the Immortals, also the vampires in Lunar Knights. EspeciallyHel, Jormungandr, and Vanargand.
Also Sabata in Boktai and Shinbok.
Retcon: A major (and, unfortunately, kind of sloppy) one happens in Lunar Knights, regarding the natures of the vampires of Earth. The first three games establish that vampires are "Immortals", beings removed from the cycle of life and death and lead by "Dark", "the will of the Galaxy-Universe". If living beings will not submit to the Undeadening (the premise of the first game), the Immortals will activate an Ancestor Piece and annihilate them instead (the premise of the second game). Ratatosk, the villain of the third game, is unique in his refusal to follow Dark's orders and instead trying to establish himself as ruler of the planet with the Ancestor Piece buried in the moon. In Lunar Knights (a timeline in which Ratatosk succeeds in his mission), the rules change a bit: the game insists that the vampires are suddenly living beings, while trying to establish the Aesop that "all life is precious". Unfortunately, the LK vampires are exactly the same in nature and powers (and are responsible for several atrocities, which deadens the empathy), including their signature preservation from the cycle of life and death (i.e. they still need to be purified). The term "Immortals" in Lunar Knights now refers to the beings responsible for placing Dumas in charge. (Are the vampires just their hick cousins from Earth)?
In Boktai 2: Solar Boy Django Django and Sabata team up twice to defeat their father, who unbeknownst to them had been turned into a vampire, and later to defeat the Black Dainn, who possesses their father's body. Both fights are fashioned the same way with a few changes here and there, hence the afore mentioned 'technically'.
Sinister Scythe: Lucian is able to get the scythe Hel, which can split into four blades forming a claw that he can use in a spin attack.
In Boktai: The Sun is in Your Hand, Django's motive for adventure is the same as his film's namesake: revenge. Except he's doing it to avenge his father instead of lover. While the setting is based on your average European Fantasy, Django's silent-hero personality and reason to adventure invoke the Western feeling, as well his duels with Sabata.
Turned Up to Eleven in the second game, Boktai 2: Solar Boy Django. The soundtrack as a whole is inspired by music composed by Ennio Morricone in said films, as well the setting (which, incidentally, is named San Miguel, just like the town The Man with No Name tries to get some easy money in A Fistful of Dollars). A few townspeople speak with southern accent as well.
Boktai 3 has the Western elements toned down, but still feels vaguely like that, plot-wise. In specific, the sense of danger and nostalgia is similar to the Twilight-Era Spaghetti Westerns (the last ones made when the genre died).
Lunar Knights involves Lucian, whose reason to hunt vampires is pure Anti-Heroism, similar to the Spagheti Western-genre anti-hero. In specific, he wants to avenge his lover, no matter the cost. Where did I heard that before?
A Taste of Power: Boktai 2 starts Django off with his very high-level Dragoon Frame and enough ENE to fire a hundred times before recharging, on top of being able to one-shot enemies. Sadly, it never gets back up to 100 percent until Shinbok; its partially repaired version sucking up fifty times the ENE for half the damage, on top of being locked in (a slightly upgraded) Knight and the Sol Lens.
Time Travel: The Boktai universe features a few examples.
Part of how the Doomsday Phenomenon works is that the undead can slip travel through time and recover, however, it only works in certain areas affected by the phenomenon. Essentially this is how the game accounts for Respawning Enemies.
Otenko: It's here... Can you feel it? The presence of the Undead...We're not in the city anymore. This is an Undead Dungeon. Every time you enter an Undead Dungeon, all traps and enemy monsters return to their original state. It's all part of the Doomsday Phenomenon. Be sure to stay alert, Django!
Boktai 2 features a dungeon called the House of Time which allows the player to go backwards and fowards through two points in time.
???: This is the House of Time... a distorted time space where past and present collapse.
Another example is the events that occur in Shinbok, see Temporal Paradox above.
Title Drop: Django and Sabata's use of "Our Sun!" (aka "Bokura no Taiyō!") in the first game, Lucian merely dropping the name of his game at the end of the Epilogue.
Also, we've missed the attendant shout out with the second mobile fighter, Laplace (piloted by Lucian and Aaron). Pierre-Simon Laplace was a mathematical/physical astronomer who was born in the mid-eighteenth century. Ignoring for the moment his actual achievements, one of the things he is most remembered for articulating causal or scientific determinism, and more particularly the postulation that if there was an "intelligence" that was aware of the location and motion of each and every atom in the universe, it could know all past and future events by calculating from the laws of classical mechanics. In the age of Newton, the idea caught on, and people began talking about "Laplace's Demon" (which he never actually called it). So basically, the Laplace and Schrodinger fighters are named for thought-experiments about knowing everything and knowing nothing.
Thunderbolt Iron: Boktai 2 lets Django find a small meteorite which can be forged into a unique Star melee weapon, which gains power as you do and uses solar energy directly from the Solar Station reserves rather than Django's much smaller energy bar.
Underground Monkey: Used in all four games, though sometimes coloration is used as a hint to its elemental affinity. This is more egregious in Lunar Knights, where many enemies are colored solely by affinity - namely, the Ghouls, Vorns, Slimes, Hounds, and Chloroformin' come in different colors on this alone. The Slimes, strangely enough, are the only ones in this group that come in Sol flavor.
Unexpected Shmup Level: a rather unfortunate design decision was made in Lunar Knights to cap off every boss fight with a ten minute long unskippable really freakin' hard space shooter level. Making the shooter levels even harder is that the DS stylus is used to move your ship and to fire your guns, so you can only do one or the other at any given time.
Polidori:But don't you find it all a bit pointless? Humans and vampires have fought one another since the days of folklore. Sometimes the humans are victorious, and sometimes fortune favors the vampires, but in the end they always destroy each other... A cycle with no end. What purpose could there possibly be behind such a struggle? Imagine, if you will, a utopia, free of conflict... Isn't that a goal worth working towards?
Lucian: Heh... Are you trying to tell me that this town is some kind of paradise? Living like a slave? With a collar around your neck...? You call that a utopia?
Polidori: The life of the individual is not the issue here. We must consider the future of this planet... of the entirety of the cosmos. Those who cannot do so have no right to govern over this world.
Voice Grunting: While there is some full voice-acting during the animated cutscenes in Lunar Knights, most other instances of consists of grunts and short phrases during dialogue.
Warring Natures: Toward the beginning of Boktai 2: Solar Boy Django, Django is turned into a vampire. Although Django is eventually purified, he is stuck as half-vampire, half solar child. He continues his fight against The Undead and the Immortals, although he is given the option to join them, which, if selected, results in a Game Over.
Boktai 3: Sabata's Counterattack kicks this Up To Eleven by adding Sol Django. Using one "nature" more times than the other even changes the ending of the game.
Warrior Poet: Django. In the first two games, he rarely talks, saying mostly exclamations. The few times he says more than two words he is this trope. This is subverted in the third game, where he becomes a bit more talkative and less poetic.
Django: That day, the Black Shadow that stopped Jormungandr in its tracks... Was that father? Or...
Lady: The infamous... Shadow Immortal?
Django: I don't know... But when the light is strong the shadows thrown out become a deeper Darkness. The dark is scary... But around dusk, I always think the same thing... It's those dark shadows that allow the world to be so...
Lady: Beautiful... I reckon. You're a bit of a poet, aren't you, Django?
Wave Motion Gun : The Pile Driver (Especially with the "Wild Bunch" attack), The Purifex Cannon.
We Can Rule Together: Black Dainn to Django in the Spiral Tower. If the player accepts, the game ends on the bad ending. If the player rejects, the boss fight activates.
Black Dainn: Django, I'll ask you once... Join us! Become our Dark Sun!
With This Herring: In all his adventures, Django is forced to start off his quest to stop forces capable of rendering the Earth itself undead with the clothes on his back and a banged-up solar weapon that has just enough energy to kill a handful of Mooks without a recharge.
Yin-Yang Bomb: In Boktai 2, Django became afflicted with vampirism, changing his entire moveset. He had to avoid the sun to keep from burning himself (unless he used sunscreen), could sneak behind enemies to drain their health into himself (normal food hurt him) and could sleep in his coffin he always carried to recharge his energy. After one dungeon, he gained the ability to switch between Human Django and Vampire Django.
Lucian: I thought you were just supposed to be an "observer".
Polidori: That was my intention, yes... But my intentions have changed, now that the Duke has been defeated. I must admit, this outcome was entirely unforeseen.
Polidori: Without the technology that we have, I would not be able to stand here before you... This is why we allowed you and your vampires to take control of this planet. However... It appears that not even the vampires are worthy enough to govern this world.
You Killed My Father: Subverted for Django. He wants to kill the Count for killing his father, but it turns out his father is not dead, but instead turned into a vampire by the Count. Played straight for Aaron, whose father really is dead.
Young Gun: The two brothers, Django and Sabata. They both inherited their guns from their father and aunt, respectively. In Lunar Knights, Aaron also falls under this category.