YMMV / Boktai

  • Best Boss Ever: In Lunar Knights, Climax Boss Dumas serves a significant challenge as he keeps the players constantly on their toes with his erratic movement, can parry your own Trances to reduce their effectiveness so that the player needs to do most of the fighting without relying on them.
  • Game-Breaker:
    • In Shin Bokura no Taiyou, the Vampire Django trance (one of your two Limit Breaks in the game) possesses a homing bite attack that can drain life and stun enemies as long as you're latched on and mashing the B button (as opposed to Sol Django, who requires more careful timing of button presses to make the most of). This works on various bosses and can be used to destroy Hresvelgr in no time as soon as he's vulnerable. The Trances of both Aaron and Lucian in Lunar Knights, which work in similar ways, can also qualify due to their boss-pulverizing firepower.
    • Naturally, the Headband of Zeal in Boktai 3 doubles the rate at which you build up your Trance gauge, letting you exploit the powers of either Trance more often, and allowing you to tear through the Arena and get a good rank.
  • No Export for You: The third game was never released outside of Japan, and its crossover event in Megaman Battle Network 6 was excised. Furthermore, Lunar Knight's crossover with Megaman Star Force was also removed from the western releases of both games.
  • The Scrappy: Trinity, as seen (or not) in Shinbok. His entire task is to follow Django around, inadvertently causing chaos as he goes, and forcing the player to bail him out. He is universally reviled within the fandom.
  • That One Boss: Most bosses that qualify for this are detailed here.
  • The Untwist: The original game doesn't end after killing the Count. Given how early in the game the fight is, that's no surprise.
  • Waggle:
    • If you live in a basement or something you're going to have to waste a lot of time setting up lamps in order to play the game properly. Even then, you may want to apply sunscreen. Lots of sunscreen.
    • ROMs for computer emulators get around the distinct lack of a sunlight sensor (or the inability of your average computer to go out in the sun on a reliable basis) by being modified with a script that allows you to manually choose how much sunlight the game thinks its nonexistent sensor is getting. This sadly turns the Sun Bank and all of the Astro/Star weaponsnote  into complete and utter Game Breakers, though.
    • Lunar Knights has a shoot-em-up mode after every boss fight. It would be a fun gameplay change, if not for having to both control the ship and fire at enemies using the touchscreen and stylus.