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Video Game: A Blurred Line

"What...sort of person...can seal the fate...of millions...and still live...with himself?"
Core, during the game's introduction

An indie cyberpunk RPG made with RPG Maker 2000, A Blurred Line follows the story of ordinary blue-collar joe Talan, who works for the all powerful and omnipresent Company. When the Director of the Agency is assassinated after giving a speech at the factory Talan works at, Talan finds himself the prime suspect and goes on the run. It's then up to Talan to evade his pursuers while getting to the bottom of the mystery at hand.

The game is widely considered (within the RPG Maker community) to be one of the better games made with the program, mostly for its compelling story. Unfortunately, the game remains unfinished. Although the first two parts are complete, the final chapter, Line's End, has not been forthcoming. Since it's been several years since the release of the last chapter, and the creator of the game has moved on to other things, it's unlikely to be completed.

Tropes:

  • Arbitrary Headcount Limit: Kersh joins your party near the end of the game, but can only be used in battle if you have less than 4 characters at the time as the game does not give you the option of switching party members.
  • Crapsack World: The Catch Colony provides the world with a limitless amount of energy, at the cost of the world being overrun with factories needed to refine the energy. Waste from these factories has caused creatures such as rats to mutate.
  • Decoy Protagonist: The prologue is from the viewpoint of Kersh, Cole and Manta as they try to stop Talan from destroying the Link holding the Catch Colony to the Earth. The rest of the game sets up Talan's motives for doing such an act.
  • Let's Play: There's one done by Tobias Grant from Something Awful.
  • Mega Corp.: The Agency.
  • Mind Rape: What Mnemosyne essentially does to the Agency Captain/Kersh, leaving him quite scarred. Unfortunately, the Package helps him snap out of it.
  • Older than They Look: As seen in the game's flashbacks, Kersh and the Agency Director don't appear to have aged in 30 years. The fact that Kersh has no aura had led some to believe they are artificial humans.
  • Orphaned Series: Most likely the case, unfortunately, as the game has not been updated in nearly 10 years.
  • Power Copying: Two characters have variations on this:
    • Talan can perceive and absorb the auras of his enemies, gaining new spells in the process. If he absorbs a spell enough times, he retains it permanently.
    • Lerle, an actor, has the ability to "act" like certain enemies and learn their forms for use in later fights. Somewhat more difficult to use than Talan's ability, since it doesn't work on all enemies and only works on single-enemy encounters.
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