An Action RPG series by Chris Taylor, first released in 2002. What sets it apart from the others is its unique ability to let you the player specialize in whichever class you want rather than just preselected classes. The four classes are: Fighter, Ranger (archer,) Nature Mage (mostly defensive magic and some offensive magic) and Combat Mage (the reverse of Nature Mage.) The Expansion Pack to Dungeon Siege II, Broken World, adds two more: Fist of Stone (combination of Fighter and Nature Mage) and Blood Assassin (combination of Ranger and Combat Mage.) You can also create a party of eight hireable NPCs (six in DS II,) offering more flexibility, plus a pack mule to carry all your extra stuff. Unusually, you do not control your characters directly in combat; you instruct them ahead of time, and set formations as they travel, and when enemies appear, they act according to their instructions, casting spells, fighting close in, healing allies, or whatever you've instructed, autonomously.The game takes place in the land of Aranna, specifically in the region of Ehb. You start the game as a humble farmer. Unfortunately, a normally passive race suddenly attacks your hometown. A dying friend of yours asks you to head over to the next town and seek help. However, it turns out the quest doesn't end there. As you gather up your forces and progress through Ehb, you find out that an ancient demonic race, the Seck (who once served under the tyrant Zaramoth the Unmaker, but that's expanded on in the second game) has returned to Aranna to seek revenge. It is up to you and your friends to destroy it and end the threat.In 2003, an Expansion Pack was released: Dungeon Siege: Legends of Aranna. While it offered a lot of new options for the player and his party (transformation spells, armor and weapon sets, a more combative pet, and new enemies to fight,) the game wasn't very well-received.Then for a while, nothing happened. But in August of 2005, a sequel hit the markets: Dungeon Siege II. It was greatly improved: the story was worked up, the world you travel through looks impressive, the hireable NPCs were very much fleshed out (they even got their own personal Side Quests, although the party size was reduced from eight to six,) and the character classes were given impressive powers to turn the tide of battle. Not only is the current story worked on, but the backstory was as well. A thousand years ago, Azunai the Defender clashed with the aforementioned Zaramoth. Both of their armies fought valiantly, but when the two warriors' personal armaments - the Shield of Azuna and the Sword of Zaramoth - clashed, the Endtime happened. The Age ended borderline-apocalyptically and a new one began. Many years later, a power-hungry prince named Valdis, the game's Big Bad, got a terrible fever and with it prophetic visions. When he recovered, he went to the ruins of Zaramoth's Horns. He found the tyrants sword (now a Sealed Evil in a Can) and became exactly what he wanted: a powerful tyrant bent on world domination. He even created an army of evil creatures called the Morden (an appropriate name, as "mord" is German word for "murder".) In a twist, you and your best friend Drevin start as mercenaries working for Valdis. Unfortunately, after you complete your first quest, things turn sour and you end up the prisoner of the people you were fighting: the Dryads. After a few quests to prove yourself, you form up a party and head back to your hometown of Aman'lu. Unfortunately, Valdis beats you to it, and the Archmage who serves him destroys it. Inspired to revenge, you and your party seek out Valdis and destroy him. Unfortunately, the game has a Downer Ending. Let's just say Nice Job Breaking It, Hero.In 2006, another expansion set was added to the series: Dungeon Siege II: Broken World. It's a darker continuation of DS II and wraps up the story. An evil force - who is much worse than Valdis —has taken over Aranna in the aftermath of your Nice Job Breaking It, Hero moment, radically altering it and nearly killing all of its inhabitants. Don't worry, though; your friends have survived the Cataclysm and are ready to help you once again. Which is good because this time, It's Personal.Dungeon Siege: Throne of Agony was released for PSP alongside Broken World and serves as a side story to the events of Broken World. Both Throne and BW featured crossover items, special items that could be unlocked across both games by either linking the PSP's MAC Address to the player's copy of Broken World, or by using passwords given by each game.Uwe Boll made a movie of the first game. With Burt Reynolds as the king. And, it must be noted, Ray Liotta as an evil sorcerer.A sequel to the first two games, Dungeon Siege III, developed by Obsidian Entertainment, was released June 2011. It tells the story of four descendants of the 10th Legion: Lucas, Anjali, Katarina and Reinhart as they attempt to rebuild the Legion and defeat the woman who disbanded them in the first place.The first Downloadable Content pack for DS III, Treasures of the Sun, was released October 25th, 2011.This game provides examples of:
All Myths Are True: Especially prominent in III regarding Azunai, Archons and the Creator Gods.
Averted in the Utraean Peninsula map's main quest: While every town you visit has their own idea for what the ancient monument will do once the Town Stones are assembled, none of them spoke of the Sealed Evil in a Can waiting within.
Always Chaotic Evil: Quite a few examples, actually: the Morden (except for the Morden refugees in Broken World,) the Familiars, and the Cinbri.
Ancient Tomb: A variety of these are present throughout the entire series, complete with puzzles, traps, and all manner of undead creatures and other nasty surprises.
Anti-Villain: In the third game Jeyne is more delusional than evil.
Arbitrary Headcount Limit: Especially in the second game, where the amount of space in your party is dependent on the difficulty setting, and any setting above "easy" can only be unlocked by finishing the game on the earlier setting. On the plus side, the first four party members you can find all fit the 4 main classes, so it makes things a bit easier.
Also, in addition to the difficulty restriction, each slot beyond the first two requires a payment to the "Adventurers' Guild" in order to be usable. Fortunately, gold is fairly easy to come by.
Bag of Sharing: Dungeon Siege III allows any character to access the shared inventory at any time. Also, to a certain degree, the storage chests in II, which can all access the same inventory regardless of which town you are in.
Becoming the Mask: Jeyne Kassinder falls under this as she initially calls herself "The Living Saint of Azunai" in order to gain support from the church in her crusade against the 10th Legion. She secretly still worships the Archon's Creator Gods but eventually begins to believe her own propaganda thus beginning her leap over the edge.
Broken Bridge: To an almost ridiculous extent. In the first game, the first obstacle you encounter to impede your journey, sans the various beasties, is a bridge, which was caught on fire, and then had a wagon driven across it, with the monsters who did the catching riding it. The bridge collapsed, and you end up going through an army of the dead in order to reach the other side. The loot was nice, though. It doesn't end there, of course. Both games have many, many, many broken bridges, in both the literal and figurative sense.
The next major dungeon after the above is a fight through a Demonic Spider infested underground lair. The reason? A door was blocked by a rockslide. It gets cleared away later. Not that you'll ever go backwards in this game.
The Call Knows Where You Live: In II, the first act consists of the protagonist trying to return home, and happening to help various parts of La Résistance against Valdis. The second act begins with Valdis and the Archmage destroying said home, prompting the protagonist to continue adventuring.
Came Back Wrong: In the third game, this is what happens when one tries to resurrect a creator god with the intention of using it to destroy.
Canon Name: In III, we learn a bit about the canonical PC of DS I - no first name, she's referred to as either "the farmer" or "Lady Montbarron". She's also the ancestor of Lucas and Katarina.
Chain of Deals: A side quest that starts in Act I and spans all the way to Act III.
Clock Punk: The city of Stonebridge in DS III, and the wizards trained there especially.
Convection Schmonvection: Almost every map in every release of the game has either a lava-filled area or, in the case of III, an area that is engulfed in flames during your visit. In none of these is the heat any problem. Actually touching the flames, however...
You can plunder the crypt of the heroes of the first game.
When trying to guess a password for a magickal door, your character will come up with several references to enemies from the first game.
Corrupt Church: According to all the stories Azunai was a pretty swell guy, his Church is a whole other matter. The Azunite Church appears to want complete and unquestioned domination of Ehb. So it appears that they stoked Jeyne's ego a bit and let her believe her own propaganda and even gave her an army. They have her declared Apostate and try to have her killed when she decides to give up her attempt to rule Ehb and help rebuild the Legion for all the evil she did.
On the other hand, the main game had some dashes of Crapsaccharine World. You may think the Dryads are sweet and lovely plant girls, right? Not in this game; a lot of them are a stern and no-nonsense Amazon Brigade. For example, Warden Celia equips prisoners with "Rings of Submission", which can sense your intentions before you've even thought of them and then do painful and even deadly stuff to you accordingly. When did this turn into 1984?
Critical Hit: Prominently displayed in II by much larger and darker red damage indicators.
Darker and Edgier: Also pretty much the point of Broken World, but also the case for the Blood Assassin. In the lore, death magic is described as pretty nasty already. The Blood Assassin's abilities are a shade darker than that.
Deadpan Snarker: Lucas in III is not afraid to let loose with this whenever he's the active sidekick during conversations.
Door To Before: After fighting your way through Wesrin Cross, you find yourself on the back side of the blocked gate you saw when you left Stonebridge, with conveniently placed explosives ready to clear the rubble. There's not really any reason to go back to Stonebridge at that point, though, unless you want to grab one of the optional party members you left behind on the first visit.
Easter Egg: In the multiplayer map, at higher levels one can stumble upon a dungeon full of giant chickens. The developers of Dungeon Siege and token Microsoft execs await, including Bill Gates.
Also from the multiplayer map, The Pit of Despair, and the infamously hard to find hidden pyramid in the desert, which leads to an entirely new island impossible to reach otherwise.
The Eeyore: Amren in Broken World. Heck, every elf you can talk to in the expansion is morbidly depressed, except for Finala.
Elemental Punch: In DS3, Reinhart's standard attack in his Dynamic stance is a lightning-punch powered by his magic gauntlet. Anjali's last move on her string of standard attacks while in her Human stance is a fire-punch.
Escort Mission: III has a fun one: You have to keep four unkillable (but not undefeatable) sentinels occupied so they don't kill Phineas. The sentinels prioritize you, it's a more or less stationary fight and it's not long, so it doesn't outstay it's welcome.
Evil Uncle: It is revealed that Valdis is Evangeline's uncle.
In the third, it's also revealed that Jeyne is Queen Rosalyn's aunt.
Face-Heel Turn: Celia in Broken World, to the surprise of absolutely no one.
The Dapper Old Gent in 3.
Faceless Goons: The Morden-Viir wear helmets that obscure the upper parts of their faces, showing only their jaws.
Five Races: In the first game, you could only play as a Human and hire Dwarven NPCs, although multiplayer also allowed you to play as a dwarf or skeleton. In Legends of Aranna you could hire Utraean NPCs. In DS II, including Broken World, the race selection was greatly expanded: Humans, Elves, Half-Giants, Dryads and Dwarves. Averted in the third game, where three of the playable characters are human and one is an Archon.
Game Mod: Lots for the first game, not so much for the second. Including remakes for Ultima V and Ultima VI (which are pretty handy, as while Dungeon Siege can easily be found on internet shops, "other methods" are the only way to obtain either game)
The most famous of these is the "Lands of Hyperborea," siegelet. It had custom skills, custom spells, a ridiculous amount of story depth, a ridiculous amount of level content, an ambitious suite of new creature types that stretched the game's engine to its limits, and its non-linear nature meant that its multiplayer content drove the game through the roof in terms of replay value.
Genre Savvy: In the third game, if Reinhart isn't the chosen player character, he states that he didn't come to the gathering in the beginning because he could tell that it was an obvious trap. He then apologizes for accidentally insulting you.
Gonk: One of the quests in the third game involves dealing with a particularly ugly human who everyone thinks is a Krug and is the victim of misaimed Fantastic Racism because of it. Because of this he's chosen to hide in a jailcell to avoid dealing with people.
Heel Realization: You can cause this for Jeyne by pointing out that Hugh Montbarron didn't come to the Mournweald to ambush her but for a place to hide. This, more than anything, make Jeyne realize that her entire quest for revenge was pointless and she essentially killed her own Creator Gods with her own selfish pride.
Helmets Are Hardly Heroic: Several characters/NPCs in III, most prominently Lucas. Interestingly averted with Anjali, although only the late-game helmets are actually displayed, otherwise she just has helmet hair.
In addition, the manual says that the Elves like being in control to the point of being Manipulative Bastards, but the Elves you meet in the game show no such egotism. You'd think the manual was for a different game entirely.
Jerk Ass: From II, we have Warden Celia, who has no qualms about using the Rings of Submission on her prisoners and takes considerable persuasion from Amren to even consider giving the player character a chance to prove their good nature. The events leading up to Broken World only serve to increase her cynical side. Finala the Elven machine expert also shows shades of this in her conversations with the player character, although she does start to loosen up just before offering to join your party.
Knight Templar: The Overmage considers the atrocities he's committing as good for Aranna, and he thinks his actions will redeem him in his races' eyes.
Jeyne Kassinder fits this in III.
Legacy Character: The Player Character from Legends of Aranna is the latest in a line of Heroes of Arhok. Over the course of the story you find out what happened to the previous generation of Heroes, your parents.
Man Behind the Man: The Azunite Church appears to want to put Jeyne Kassinder on the throne so that they can be this to her.
Meaningful Name: Just like the Morden, Valdis's name also has a hidden meaning. It is derived from "valde", the Latin word for "great".
Mecha-Mooks: Stonebridge in III has an army of these. They tend to be very sarcastic.
Medieval European Fantasy: The primary setting for all three games, although the lands visited also include dense jungles, arid deserts, frozen wastelands, and roiling swamplands. III also introduces more Industrial Revolution era advances, but still retains a medieval feel.
Mercy Rewarded: In the third game, spare Rajani, and she'll eventually realize how crazy Jeyne is and help you defeat her.
Monster Compendium: In DS II. In the original, you first have to kill five monsters of a specific type to gain information on it, unless its an Elite Mook or a boss. In Broken World, on the other hand, you only have to kill a monster once to get the info.
Monty Haul: Even by videogame standards. In the first and second games, you had to bring along pack mules if you wanted any hope of carrying all the loot you'd find.
More Criminals Than Targets: Given the number of bandits clogging certain roads, you could be forgiven for thinking that bandits are the country's single largest demographic group all by themselves.
More Dakka: At a certain point in an otherwise internally consistent fantasy game, you get a MINIGUN. It's also Katarina's final ability with her rifle.
The Movie: In the Name of the King: A Dungeon Siege Tale. Unfortunately, it was directed by Uwe Boll.
My God, What Have I Done?: You can inflict one of these on Jeyne Kassynder after you defeat the corrupted Creator God by asking her why the Mournweald allowed Hugh Montbarron and his Legionnaires in. You then proceed to point out that they were only looking for shelter and the Creator Gods granted their request. Jeyne realizes she essentially betrayed her own Gods in her blind quest for revenge when she used the Seed of Creation to kill Hugh Montbarron. She subsequently realizes that her entire quest was pointless and she essentially killed her Gods over a petty grudge.
You can also tell her that the gods allowed Montbarron's army in as a test of faith for Heyne, to see if she would put her mortal desire for revenge above her commitment to her gods.
One-Gender Race: All Dryads are female and all Half-Giants are male. Players can only play as male Dwarves, but female Dwarves are mentioned in the dialogue. All Archons are also female.
One-Winged Angel: Rajani and Jeyne reveal their true forms when they are faced with enough pressure.
The Paragon: Dungeon Siege 3's heroes, depending of your play style. Play your cards right and at the end, every faction they met will follow them. Hell, you can even convince a bloodthirsty genocidal borderline psychopath to tone down her hatred for your faction, repent for her crimes and make her work for you.
Reincarnation: Near the end of the third game, it turns out that Anjali is the reincarnation of an old friend of Rajani, who died when the archons first came to Ehb. The Radiant Youth speculates that it may have been a plan on the part of the Creator Gods
You can also do this to The Dapper Old Gent, on the basis that as a Legion mage he'd be useful to have on your side.
Scenery Porn: While particularly prominent in II and III, even the original had a wide variety of environments that were quite detailed. Too bad the render distance was so short in the first game.
Schizo Tech: The Goblins in the first game have very advanced technology for a Medieval European Fantasy. Strangely, they're nowhere to be found for the rest of the series, but other forms of technology still exist, such as elevators and sliding doors.
They're back in the third game, having made peace with the humans in the centuries between games.
Schrödinger's Player Character: Averted in the third game, the characters you didn't choose show up later at some point in the story to join up with you as companion characters with some reason as to why they weren't at the gathering in the beginning.
Sexy Backless Outfit: Anjali in Archon form, particularly in the artwork for III. Subverted in that it's not really a backless outfit, but her actual skin when in that form.
Some aspects of the game draw some parallels with "The Lord of the Rings". For example, the Battle of Snowbrook Haven is similar to the Battle of Helm's Deep (except for the dragon,) and the Morden-Viir who are doing the besieging look very much like the Uruk-hai. As a matter of fact, when you get to Act III on Mercenary difficulty, after a while, the armor salesmen sells a helmet, a unique chinless helm called the "Onyx Steel Helm", that looks just like the ones the Uruk-hai wore in the movie versions of Lord Of The Rings. Minus the White Hand of Saruman, of course.
The Morden's Head quest is a shout out to Babylon 5.
The Automaton Constables in DS 3 look remarkably like Clanks, right down to the triparate camera eyes, brass finish and shako hats. The only noticeable difference is Auto-constables have an Arm Cannon and a two fingered claw, rather than proper hands and a minigun rifle.
What the Hell, Hero?: In the second game, much of the first few parts of act 1 are spent having characters chew you out for being Valdis' stooge. Oddly enough, once you get back to your hometown, the only one who antagonizes you over it is the resident Jerk Ass.