AliceSoft is an eroge developer, one of the oldest in existence. Although they are perhaps not as well known as the truly big groups like Type-MOON and Key Visual Arts, AliceSoft has managed to carve out a niche for itself by incorporating interesting and involved gameplay elements that occasionally challenge the player. Where other developers will eschew gameplay in favour of telling a fantastic story or cutting straight to the heart of the matter, AliceSoft embraces it wholeheartedly to the point that many of their works on this wiki could be classified as both Video Games and Visual Novels.The company began in 1989 making games for the PC88, MSX and PC98. These included a Visual Novel known as Intruder and the very first Rance game, chronicling the adventures of everyone's favorite Heroic Comedic Sociopath as he searched for and "rescued" kidnapped girls. They continued to release games in uninterrupted succession until 2008.Many of AliceSoft's games tend to be either Eastern RPGs, Dating Sims or Turn-Based Strategy Games and have a penchant for sly, subtle jabs at elements of anime and Japanese pop culture in general. Their more beloved titles fall squarely in the Explicit Content category and have high quality soundtracks courtesy of their in-house composers. Occasionally the company will allow its games to be adapted into short OVAs that tend to overemphasise the "porn" aspect of the works.Alright, let's face it. Most people know of them because of Rance.
After Tori left the company due to health reasons, TADA made a post for applicants for her position. While he didn't list any of the above likes as being requirements for the job, they were listed as requirements for being his best friend.
Beating Free For All mode in Sengoku Rance as the Hara nation (starts pitifully weak, is right next to Owari with has a Rance unit that is more powerful than in Story mode, Princess Aki is constantly spending your money).
Doing the above as the Haniwa instead (generally easier than Hara because you can automatically get a free commander every turn and the units are cheap, but are weak. Not to mention you're wedged between Tokugawa, Houjou, and the extremely powerful Takeda house)
Purposely keeping yourself in debt in Big Bang Age, or keeping yourself from using what are generally considered the best units.
Not savescumming in Daiteikoku. Actually, this one is considered not so much challenging as it is suicide, because of how much the RNG god controls that game.
Doing It for the Art: TADA stepped down from being President of AliceSoft to make the last few games of the Rance Series, the best thing AliceSoft has ever made.
Even though he has officially left the company due to health reasons, Shade (their in-house composer) said that he's making sure he sees the Rance series through to the end, because he can't see it going on without his scores.
Defiled Forever: Averted in the Rance series, actually. When Kouhime is raped and is depressed because she believes she cannot marry anymore... Rance tells her guys like that don't count, makes fun of the rapists' small penises, and promises to marry her himself if no one else will take her.
Engrish: Due to their love of western settings and names, this happens a lot. Ironically, the most notable case of Surprisingly Good English (albeit a bit nonsensical) is in the opening to Big Bang Age, the game that takes place in Japan.
Fountain of Expies: They do this to themselves. Several character designs and personalities have been recycled in other games.
Mascot: Alice-chan, the lovable little girl who serves as narrator (in the Rance series), dev room operator (in most of the games), and is usually on the company's logo.
Mascot Mook: The Hannies, goofy living potteries with a love of all things moe. One is on the company's current logo.
Most Writers Are Male: Averted in the Rance series, of all things. Tori (main writer for Rance 2-7) is a woman, and came up with most of the traits that define Rance as a character.
No Export for You: Sadly Alicesoft isn't interested in licensing their work in the west, probably because of the media outbursts similar titles have caused in America.
Obvious Beta: It's pretty clear that Rance Quest wasn't finished and that the Magnum expansion was how the game was meant to be,
Obliviously Evil: For a degree of "evil", if the heroes of Alicesoft games (Rance of course being the biggest example) do morally reprehensible thing like rape, torture, etc, it's generally because they run off the Insane Troll Logic that heroes don't do evil things, and they're the heroes, so if they do said act then they're not evil. It's actually a plot point in Rance's case, as he was subjected to a power that uses a person's inner evil to destroy them, and he was unaffected because he doesn't comprehend that he does evil things and thus has no inner evil. It generally helps that the villains in their games are usually far more cruel and depraved than the protagonists and revel in being evil.
"Running to the Straight". Originated in Mamatoto as the main battle theme, it was remixed twice. The first time was in Sengoku Rancejust before launching the final assault on Tenma Bridge in the True Route. This was not included in the OST or sound test. The second time was in Rance IXwhich is the final boss theme.
"Ontology". Originated in Kichikuou Rance as the Kayblis' theme, it was remixed in Sengoku Rance, spelled "Ontlogy", as the battle theme for the Demon Army, appropriately enough.
"My Glourious Days", Rance's Leitmotif, is actually not a remix from any of the AliceSoft games. It's actually a remix of the National Anthem of Eastern Germany.