Characters / Pathfinder Deities

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    In General 
  • Celestial Bureaucracy: In general each soul goes to Pharasma's realm for judgement after they die, then is sent along to whichever plane contains their deity or matches their alignment. Even gods who hate each other abide by this system, though some of the evil ones might also have less savory methods of gathering souls.
  • Divine Conflict: Not all of them get along, and every god has at least a few they consider rivals or enemies.
  • Divine Intervention: Rarely directly intervene, but they tend to make their will felt, even if it's just though dreams or the sending of agents.
  • Fantasy Pantheon: Of Golarion.
  • Give Me a Sign: Each has different ways of showing their favor or annoyance to their worshippers, often in the form of something mildly pleasant or annoying happening.
  • God Is Flawed: None are omnipotent, omnipresent, or omniscient. And they mostly have humanlike personalities, complete with quirks and foibles.
  • God Karting with Beelzebub: Even some gods whose alignments are diametrically opposed may have dealings with each other. Particularly the case with Asmodeus, who always keeps his word.
  • God's Hands Are Tied: With the exception of Rovagug who would trample all of creation if given half a chance, the gods keep direct intervention in the mortal realm minimal, to avoid conflicts with each other that would result in catastrophe. Their clerics, however, are free to enact their will on their behalf.
  • Gods Need Prayer Badly: You don't need worshippers to be a god (some beings have even become one by accident), but the most powerful ones are those with the greatest number of worshippers.
  • No Pronunciation Guide: Averted. Almost every god has a pronunciation of their name listed in their official profiles.
  • Physical God: Although the Outer Planes are only accessible via magic, they are physical places, and the gods do exist as material beings who can be interacted with.
  • Religion Is Magic: All gods can grant magic spells to their followers. Even some beings who aren't quite gods, but possess a spark of the divine such as demon lords or Great Old Ones, can do it.
  • Stock Gods: Gods of love, smithing, wine, war, death, and pretty much all the other classics can be found.
  • The Unfought: Some D&D editions, such as 3.5, actually statted out the gods, thus meaning they were in theory defeatable (and via the Lord British Postulate, you can bet someone did it). In Pathfinder the rules for battling a deity are simple: You lose.
  • Yin-Yang Clash: A great deal of civilization was destroyed in the war with Rovagug, the one deity who doesn't avoid battling on the Material Plane. The other gods pulled an Enemy Mine and worked in tandem to imprison him. His escape could very well mean The End of the World as We Know It, as even if the others do stop him again, the collateral damage would be unfathomable.

    Core Gods 

Master of the First Vault
God of cities, wealth, merchants, and law
Alignment: Lawful Neutral

Abadar (pronounced AH-bah-dar), the god of cities, law, merchants, and wealth, is known to be a patient deity. Maintaining a strong neutral stance in his actions, he sets forth to expand civilization and order among the peoples of Golarion.
  • Ancient Keeper: Abadar is the Master of the First Vault, a storehouse in his realm of Axis where a perfect copy of every single object ever made is stored.
  • Berserk Button: Corruption in the court system, as it causes people to stop trusting their government and leads to chaos.
  • By-the-Book Cop: How his paladins and other good servants tend to come across.
  • The Chessmaster: In particular he plays for the long game - even more so than the other gods.
  • Honest Corporate Executive: Honest enough that he has paladins in his service. Abadar believes that everyone is entitled to a profit, but at the same time refuses to allow anybody to be ripped off; in fact his paladins are charged with ensuring that everyone has a fair playing field.
  • I Gave My Word: Honours the letter of his deal with Zon-Kuthon, allowing the evil deity to take his pick from among the items in his First Vault.
  • Order Versus Chaos: Even more than other lawful deities, like Asmodeus, Iomedae, or Irori, Abadar represents the rule of law and civilisation, and cannot stand chaos.
  • Rules Lawyer: Almost a good counterpoint to Asmodeus in this regard. Abadar prefers to honour the spirit of agreements as well as the word, but if people want to play it the other way, he's more than happy to cooperate.
  • Screw the Money, I Have Rules!: This is the principle that Abadar operates on, and he expects his followers to do the same. In fact, the inversion of this trope — Screw the Rules, I Have Money! — is his Berserk Button.
  • Utopia Justifies the Means: A lighter example. He's perfectly willing to accept practices such as slavery as long as he believes it's for the greater good of the community.
    • Though as Gods of Golarion clarifies, he doesn't approve of slavery, because it's far better for society as a whole if its laborers are paid, thus allowing them to participate in the economy and advance themselves. He's merely willing to tolerate it - and even then, only under the belief that eventually the practice will die off.
    • He sent his herald Lawgiver to manifest in the city of Chesed on the eve of what would have been both a bloody slave revolt and a bloodier barbarian invasion. Lawgiver convinced the slaves to instead join in the defense of their city. The barbarians were defeated, the city saved, and slavery henceforth abolished. Abadar would probably consider this a perfect outcome.

Prince of Darkness
God of tyranny, slavery, pride, and contracts
Alignment: Lawful Evil

Asmodeus (pronounced as-MO-day-us) is the most powerful of the nine archdevils that inhabit Hell, and the only one of Hell's rulers to claim full divinity. It was he who is credited with the penning the contract of creation, within which his followers believe is hidden the means for their patron's eventual rise to supremacy.
  • Affably Evil: He puts this face forward, particularly when dealing with the good gods. Due to him being rather reliable and honest he is the only one of the evil gods the good gods deal with on a regular basis. Even Iomedae does this from time to time, although she treats him extremely carefully.
  • Amoral Attorney: He is the evil god of contracts.
  • Big Red Devil: His most recognizable appearance, though some suspect that it is A Form You Are Comfortable With.
  • Cain and Abel: He apparently killed his brother and opposite number.
  • Carry a Big Stick: His favored weapon is the light mace.
  • Cool Chair: His throne in Nessus. Seriously, open up the Book of the Damned and look at the thing. It's enormous.
  • I Gave My Word: Asmodeus always honours his bargains.
  • Informed Flaw: He's supposed to be very misogynistic, but Word of God on the subject is that Asmodeus doesn't care about gender one way or another when it comes to mortals, only when it comes to immortal beings (gods, other outsiders) that chose to take a female form. Even then, he puts it aside in favor of pragmatism and won't turn away an ally based solely on her gender. Hence, his occasional alliances with Iomedae and Sarenrae; likewise, his refusal to work with Calistria or Lamashtu has nothing to do with their gender and everything to do with him considering them untrustworthy. In the end, his misogyny apparently extends no further than his own court, and even then it's hinted that it may well be nothing more than a ploy.
  • Kick the Son of a Bitch: He enjoys tormenting Rovagug by dangling the key to his prison just out of reach. This would be bad were he not doing it to, you know, Rovagug.
  • Legions of Hell: Rules over them as the greatest of the Archdevils.
  • Loophole Abuse: His favorite pastime is leading mortals and the like into making unbalanced contracts he or his followers can exploit.
  • Well-Intentioned Extremist: What's really scary about Asmodeus is that he truly believes in his cause and desires nothing but eternal peace and order... achieved through brutal suppression and tyranny.


The Savored Sting
Goddess of trickery, lust, and revenge
Alignment: Chaotic Neutral

Calistria (pronounced kah-LISS-tree-ah) is the goddess of lust and revenge who takes on many faces and guises. She is held in especially high regard by elves, who often identify with her moods and changeable nature. A fondness for wasps has earned this vengeful deity the title the Savored Sting; such creatures live on after harming their enemies, a trait Calistria's followers hope to emulate when pursuing their goals.
  • Alpha Bitch: Pretty much the goddess of them.
  • Bee Afraid: She identifies very strongly with wasps.
  • Chronic Backstabbing Disorder: Will betray anybody if it gets her what she wants, to the point that she is one of three deities in the core pantheon that Asmodeus will have nothing to do with, because he doesn't trust her to uphold her end. The other two deities on that list? Lamashtu and Rovagug.
  • Gender Bender: Whenever the mood strikes her.
  • It's All About Me: A truly selfish being, Calistria only looks out for herself, though not always to destructive extremes.
  • Lust: She embodies the purely sexual (and neutral) aspects of lust; demon lords like Nocticula cover the negative aspects of it.
  • Really Gets Around: Has hooked up at one point of another with dozens of other deities of both genders. May even have scored with every single member of her clergy: part of the ritual to become a cleric of Calistria is to take some drugged wine, and select a masked partner to sleep with. Legend holds that if you remove the mask during the act, you'll find that you are laying with Calistria herself. That might just be a hallucination from the drugs, however.
  • Revenge: Part of her portfolio
  • True Love Is Boring: Thinks that Shelyn is naive to believe it, though still able to remain good friends with her. Demands that her followers avoid extended relationships.
  • Whip It Good: Her favored weapon, and thus the Weapon of Choice for her clergy. It's implied that, given the standard occupation of much of her clergy, it sees lots of out of combat use.

Cayden Cailean
The Drunken Hero
God of freedom, ale, wine, and bravery
Alignment: Chaotic Good

Cayden Cailean (pronounced KAY-den KAY-lee-en) is one of the Ascended: those who achieved godhood by passing the Test of the Starstone. Because of the way in which he passed the Test, he is also known as the "Lucky Drunk", "Drunken Hero", or the "Accidental God".
  • Ascend to a Higher Plane of Existence: He was a mortal adventurer who passed the Starstone test... while shitfaced drunk.
  • Boisterous Bruiser: As in life, so in deification.
  • Booze-Based Buff: Can grant them to his followers.
  • Chivalrous Pervert: Has put the moves on almost all of the goddesses, from Desna through Calistria, but genuinely accepts when no means no.
  • Deity of Human Origin: He was a mortal hero who passed the Starstone test... completely hammered.
  • Ensemble Darkhorseinvoked: He gained a surprising number of followers among the Dwarves, who are known for caring little for any deities outside of the Dwarven pantheon. Followers of Cayden and Torag complement each other nicely, as the former help the latter loosen up and enjoy life, while the latter keep the former moving in the right direction.
  • Friend to All Children: Downplayed, but still there. Cayden has a soft spot for orphans, particularly those orphaned by war or violence. Trying to hurt or exploit such children around Cayden's followers is a very bad idea.
  • Heroes Love Dogs: So much so that after he ascended he made his mastiff Thunder immortal, and Thunder went on to be the progenitor of the cayhounds, an entire race of magical intelligent Heroic Dogs.
  • In Love with Love: It's possible Cayden suffers from this, given his long string of passionate but brief love affairs.
  • Platonic Life Partners: As a mortal, he was this with, of all people, a prostitute named Thais. After her death, he promptly claimed her soul and made her his herald.


Song of the Spheres
Goddess of dreams, stars, travelers, and luck
Alignment: Chaotic Good

Desna (pronounced DEZ-nuh) was one of the first deities, but while her peers burdened themselves with the task of creating Golarion, she spent her time building the heavens. She knew that there would be plenty of time for her and her followers to explore the many wonders of the world later. She's changed little since those earlier days, and she and her followers delight in exploring the world.
  • Because Destiny Says So: Averted, even though she is a goddess of prophecy, she encourages her followers to use her foretellings as a starting point for choosing their own fates, rather than letting them constrain them.
  • Dark Is Not Evil: Her home is in the night sky. Doubly so for her Living Shadow, Black Butterfly.
  • Impossibly Cool Weapon: Her favored weapon, the Starknife.
  • Pretty Butterflies: A good-aligned, gorgeous goddess associated with butterflies.
  • Scenery Censor: In every image of her, a swirling piece of fabric or a streak of light is the only thing covering her.
  • Star Power: She wields the power of stars, as tools of prophecy, navigation, and occasionally for smiting the wicked.
  • Sufficiently Advanced Aliens: Played with. When she first arrived on Golarion she was immensely powerful and a friend of a number of gods, though she did not rise to true godhood until the death of her mentor.


Old Deadeye
God of farming, hunting, trade, and family
Alignment: Lawful Good

Erastil (pronounced eh-RAS-til) is one of the oldest human gods still worshiped in the Inner Sea region. His religion dates back to before the Age of Darkness, when small farming communities and hunter-gatherers prayed to him for bountiful harvests and successful hunts. He leads his followers by example and good deeds rather than flowery rhetoric.
  • Deliberate Values Dissonance: He has some rather old-fashioned notions about men and women, to the point that many of his contemporaries feel he's a bit behind the times. Played with via his contemporary Fandarra, who Erastil finds too bound to old traditions.
  • Elderly Immortal: When not adopting the form of an elk-headed archer, he usually appears as an older man of common birth.
  • Heroic Neutral: Erastil and his followers are all about community, and for the most part, are willing to leave everybody alone. If you screw with one of his communities, however, you will regret it.
  • Horned Humanoid: Has elk antlers in one of his forms.
  • In-Series Nickname: Old Deadeye, Stag God, Estig the Hunter.
  • The Older Immortal: Very much so. He's one of the first gods, and adopts that look.
  • Screw Politeness, I'm a Senior!: Erastil is a trifle blunt, particularly with regards to the other gods.
  • Stay in the Kitchen: To a degree, though he's not completely inflexible. Erastil has no problem with strong women, he just feels they should be married to equally strong men. This goes both ways too, for instance he keeps trying to talk Cayden Cailean into settling down. He also has a rather grudging admiration for Iomedae and Sarenrae.


Our Lord in Iron
God of strength, battle, and weapons
Alignment: Chaotic Neutral

Gorum (pronounced GOR-um) is a god of battle above all other pursuits; it is said that he would rust away into nothingness if there is ever a time with no more conflicts to be fought. Known as Our Lord in Iron, his faithful believe he is present in every iron weapon of war that is forged.
  • Animated Armor: Usually appears as an empty suit of armor carrying a greatsword. An in-universe theory is that it's actually 24-Hour Armor to conceal that he's a half-orc, but it's mostly just half-orcs who say this.
  • As Long as There is Evil: It's said that if all the people of Golarion ever stopped fighting, Gorum would rust and wither away.
  • BFS: Usually pictured with one. His favored weapon is also the greatsword.
  • Blood Knight: Along with 99% of his followers. Gorum does not care for the reasons why you fight, only that you do fight.
  • Blood-Splattered Warrior: Gorum shows his favor with this.
  • The Bully: Gorum is known as a fickle, brutal deity that will take what he wants when he wants.
  • Colonel Kilgore: Gorum enjoys war, not out of sadism, but because he sees it as a testing of one's true worth. Many of his followers fall into this trope as well.
  • Dark Is Not Evil: It could be easily interpreted as such though, depending on how you see war.
  • The Dreaded: Not as much as Rovagug, but still. Gods fear the day Gorum will turn against them.
  • Everything's Worse With Bears: His minor divine servants, the zentragts, resemble bears, except in that they are made of metal and covered in spikes. They're also intelligent, and fully capable of fighting tactically.
  • Expy:
  • Four-Star Badass: He is also the god of tactics.
  • Extra-ore-dinary: Not by much, but Gorum places a special emphasis on metal. His clerics and druids can cast metal-related spells.
  • The Friend Nobody Likes: Despite most of the Gods disliking him, they all want him as an ally because they recognize he's just that strong. To drive the point home, despite having considerably more evil followers than good followers, Gorum is allowed to keep his domain in Elysium, the chaotic good plane, presumably as part of a defense pact with the local azatas.
    "Thus the pledge is sealed, and thus you are welcome, forever with our thanks, come what may."
  • Know When to Fold 'Em: Despite what one might expect, Gorum recognizes the difference between cowardice and strategic withdrawal, and doesn't expect his followers to continue fighting against impossible odds and throw their lives away needlessly. If they can escape to fight another day he is cool with that. (If they escape to never fight again, however, they are seen as cowards.)
  • Large and in Charge: Gorum will always appear as the largest being, as a means to enforce dominance.
  • Noble Demon: Gorum is the God of War, not killing - as such he abides by his own code (proving that even a Chaotic God has lines he won't cross). Killing civilians, those who generally can't defend themselves, and surrendered fighters is a coward's act, and if there's one thing Gorum doesn't like, it's a coward.
  • Odd Friendship: Gorum and Asmodeus, and consequently, their respective churches, are on unusually good terms for a hardcore chaotic deity and a hardcore lawful deity, because despite their wildly different ideologies, Asmodeus' clergy is always willing to arm Gorum's with the best equipment. They make some of the most useful pawns in a war, and Gorumites don't care that they're being used so long as they get a good fight.
  • Red Baron: Our Lord in Iron.
  • Red Eyes, Take Warning: His only obvious physical trait is his glowing red eyes.
  • Screw This, I'm Outta Here!: One theory goes that if the people of Golarion were to ever cease fighting, Gorum will leave Golarion in disgust, only to come back once people start fighting again.
  • War God: Gorum represents war as a whole, for good and bad.
  • War Is Glorious: His cardinal belief.
  • Wild Card: Gorum does not care about good or evil, or the motivations of the other gods, and therefore will fight for any side.
  • Wouldn't Hit a Girl/Wouldn't Hurt a Child: Gorum strongly frowns on the killing of noncombatants, including women, children, and the elderly, considering it the work of murderers, not warriors. However, if any of the above picks up a weapon and joins the battle, they become fair game.


The Wind and the Waves
God/goddess of nature, weather, and the sea
Alignment: True Neutral

Gozreh (pronounced GOHZ-ray) is a dualistic deity of nature, a god of the storm and sky and also a goddess of the wave and surf. Born of the ocean's fury and the wind's wrath, Gozreh is a fickle deity.
  • Gender Bender: Has two aspects. The female one is seen at sea or over water, while the male one is seen in the sky or over land.
  • Meaningful Name: According to Faiths and Philosophies, his/her name is the last name of Werner Herzog in reverse, because his films often portray nature as a dangerous force to be reckoned with, something the editors wanted to emphasize.

The Inheritor
Goddess of valor, rulership, justice, and honor
Alignment: Lawful Good

Iomedae (pronounced ahy-OH-meh-day) is the goddess of righteous valor, justice, and honor. Having served as Aroden's herald, she inherited many of the Last Azlanti's followers upon his death, and continues to espouse the ideas of honor and righteousness in the defense of good and the battle against evil.
  • Breast Plate: Minor example. She's covered completely, but the armour on her chest is more form-fitting than it needs to be.
  • Chosen One: Chosen by Aroden.
  • Church Militant: Served by several orders of them and was once a member herself.
  • Deity of Human Origin: She was originally a mortal paladin and a worshipper of Aroden before she took and passed the Test of the Starstone, becoming Aroden's herald (a herald being essentially a lesser divine being acting as a messenger and representative of the will of a full deity). When Aroden vanished, she became a full goddess herself.
  • Did They or Didn't They?: There are rumours that Peace Through Vigilance, a young celestial gold dragon who has sworn himself to her service, is her child by Apsu the Waybringer. The fact that Peace Through Vigilance refers to her as "Mother Iomedae" doesn't help.
  • Heroes Prefer Swords: The longsword is her weapon of choice.
  • Jeanne d'Archétype: Right down to the haircut.
  • Knight Templar: Some of her followers can veer into this, especially in the Worldwound/Mendev.
  • Legacy Character: She became the inheritor of Aroden's responsibilities and worshippers when her old patron disappeared.
  • The Paladin: She was one as a human and maintains the attitude now, dedicating herself to the destruction of the Worldwound and other good causes.
  • Rags to Riches: A divine example. She started out as a mortal paladin of Arazni, the herald of Aroden. Then, when Arazni died, she became a paladin of Aroden. After acing the Starstone test, she took Arazni's place as Aroden's herald. Finally, when Aroden died, she took over his position.
  • War God: Her portfolio, combined with her militaristic nature, often causes people to view her as such in-universe, despite her refusal to accept the title; she is typically associated with just wars, and the necessity of fighting when all else fails.


Master of Masters
God of history, knowledge, and self-perfection
Alignment: Lawful Neutral

Irori (pronounced ih-ROHR-ee) is the god of enlightenment, self-perfection, knowledge, healing, and inner strength. His followers claim that he was once a mortal who achieved absolute physical and mental perfection and thus attained divinity of his own volition. He is one of the core gods of, if not the most powerful deity of, the Vudrani pantheon, but has an increasing following in the Inner Sea region as well.
  • Charles Atlas Superpower: Ultimately leads to his becoming a god without the help of a major artifact.
  • Crystal Dragon Jesus: Crystal Dragon Buddha, actually, but the trope still fits. His followers are basically the Pathfinder equivalent of a real-world religion.
  • Self-Made Man: He achieved divinity through self-perfection, and views those who ascended via the Test of the Starstone (like Iomedae, Norgorber and Cayden Cailean) as having cheated. Not Aroden, though. He actually respected him a lot. The reason he looks down on the other Ascended is that they copied Aroden's method of attaining godhood, and he feels everyone should find their own path.
  • Supernatural Martial Arts: Part of his theme. Also marks him as one of only two Gods to have achieved divinity through solely non-magical means.


Mother of Monsters
Goddess of madness, monsters, and nightmares
Alignment: Chaotic Evil

Lamashtu (pronounced lah-MAHSH-too) is the mother and patroness of many misshapen and malformed creatures that crawl, slither, or flap on, above, or below the surface of Golarion. Her unholy symbol is a three-eyed jackal head, which may be represented in many ways, and her sacred animal is the jackal.
  • Alternate Company Equivalent:
    • To D&D's Demogorgon.
    • She also has shades of Lolth, as a demon who ascended to godhood. It's mentioned that she's one of the more popular deities among the drow.
  • Archenemy: Her former lover, the demon lord Pazuzu, who envies her ascension. While Lamashtu is now far, far more powerful than her ex, Pazuzu is both saner and smarter than she is, making him a chronic threat to her rule.
  • Body Horror: She and her followers revel in turning the beautiful into horrible monstrosities. In fact, waking up with a sudden deformity is considered a blessing bestowed by Lamashtu.
  • Chronic Backstabbing Disorder: No deity trusts Lamashtu. Not even the lesser deities, and certainly none of the demon lords.
  • Corrupt the Cutie: Her objective regarding Shelyn.
  • Eviler Than Thou: With Pazuzu, Nocticula, Urgathoa, Rovagug, and any other being whom she sees as a potential rival. She also declared war on the entirety of Abaddon in the past, and the grudges from that campaign still linger; Lamashtu is not popular with the Four Horsemen. Of course, the fact Lamashtu's portfolio includes corrupt births, meaning she encourages her faithful to have lots of children, would make them enemies anyway, since the daemons want to extinguish all life.
  • Extreme Omnisexual: If any species on Golarion is capable of intercourse, odds are Lamashtu has mated with one of them, and produced a new hideous species to boot.
  • Fetus Terrible: Creating them is her forte. She is the Mother of Monsters, after all. Her worshippers seek to induce this in themselves. And in others. Birth defects in children who aren't involved with her at all tend to be blamed on her, for this reason.


The All-Seeing Eye
God of magic
Alignment: True Neutral

Nethys (pronounced NETH-uhs) is a Garundi god who holds magic above all things. He gained enough power to witness all things, and this both fueled his divinity and shattered his mind. He is a god of magic, torn between destroying the world with one hand and saving it with the other.
  • Ascend to a Higher Plane of Existence: Nethys was the first mortal to ascend to godhood (that we know of). In his mortal life, he was the first pharaoh of Osirion. Even in life, though, he appears to have been something more than human, as he had violet skin and solid gold eyes.
  • Balance Between Good and Evil: He's torn by simultaneous urges to protect the world and destroy it.
  • God-Emperor: In life.
  • Mad God: Suffers from a split personality and borderline schizophrenia.
  • The Man Behind the Man: As a man, Nethys ruled Osirion in secret, using his vassal Azghaad as the "public" pharaoh.
  • Proud to Be a Geek: His followers are basically magic geeks, and his churches magic conventions. They look down on anyone who doesn't know magic, even to the point of only grudgingly admitting divine casters.


The Reaper of Reputation
God of greed, secrets, poison, and murder
Alignment: Neutral Evil

Norgorber (pronounced NOR-gore-ber) is known as a Taldan deity of thievery and assassination, as well as a keeper of secrets. He is called the "Reaper of Reputation" by some, but he has more insidious titles among his other worshipers. He remains an enigma to most, and his true motives are unknown. Many of his own followers remain ignorant of his plans and designs. Norgorber is the only evil god amongst the Ascended.
  • A Hero to His Hometown: Norgorber's birthplace, the city of Vyre, is one of his major centers of worship. Of course, almost no one outside of his church is aware that he grew up there.
  • Absurdly Spacious Sewer: His realm in Axis, Abadar's own realm, lies underneath.
  • Ascend to a Higher Plane of Existence: The only evil god to have done so; all that is known of his past is that he was a mortal who passed the Starstone test. His followers go to great lengths to hide knowledge of his life before godhood.
  • Professional Killer: Norgorber was an assassin and counts many of them among his followers.
  • Red Baron: Spies and politicians call him the Reaper of Reputation; thieves' guilds call him the Gray Master; alchemists, herbalists, and assassins call him Blackfingers; finally, madmen, murderers, and maniacs call him Father Skinsaw.
  • Secret Keeper: For his followers.


Lady of Graves
Goddess of fate, death, prophecy, and rebirth
Alignment: True Neutral

"The Lady of Graves", Pharasma (pronounced fah-RAZ-mah) is the goddess who shepherds Golarion's recently-departed souls to their final reward. Upon death, souls migrate via the River of Souls to Pharasma's Boneyard in the Outer Sphere, which sits atop an impossibly tall spire that pierces the Astral Plane.

Pharasma makes no decision on whether a death is just or not; she views all with a cold and uncaring attitude, and decides on which of the Outer Planes a soul will spend eternity. Pharasma is also the goddess of birth and prophecy: from the moment a creature is born, she sees what its ultimate fate will be, but reserves final judgement until that soul finally stands before her. As the goddess of death and rebirth, she abhors the undead and considers them a perversion.
  • Archenemy: Urgathoa. Pharasma sees the undead as an affront to the natural order of life and death, so it only follows that their goddess and ancestor is not in Pharasma's good books.
  • Berserk Button: Undead, for both her and her faithful. This is true to such an extent that her followers get their own variant of the Death domain, with the undeath-related spells removed.
  • Celestial Bureaucracy: The lines in her realm, the Boneyard, could put even the waiting room from Beetlejuice to shame.
  • Don't Fear the Reaper: Pretty reasonable overall, gets along with nearly all the other gods, her church has a reputation for being good mediators and avoiding conflict, and even though she's The Grim Reaper, she has no problem with you being resurrected (it wasn't really your time yet). Just don't be undead. Ever.
  • Everybody Hates Hades: Averted. Despite being the goddess of death, she's True Neutral.
  • Mystical White Hair: It doesn't even look like it's completely affected by gravity.
  • Time Abyss: Word of James Jacobs is that Pharasma is the oldest being in the Great Beyond, predating even the proteans and qlippoth.


The Rough Beast
God of wrath, disasters, and destruction
Alignment: Chaotic Evil

Imprisoned since the Age of Creation, the god Rovagug (pronounced ROH-vah-gug) seeks only to destroy creation and the other gods. Believed to be imprisoned in a state of torpor somewhere deep within Golarion, his increasingly restless stirrings are taken by many to be the cause of volcanic activity and earthquakes.
  • Apocalypse How: Seeks to set off a Class Z.
  • Animalistic Abomination: He's incredibly reminiscent of a centipede, albeit an absolutely enormous one.
  • Archenemy: Of the gods and existence itself, but especially of Sarenrae, who imprisoned him.
  • Bad Boss: Rovagug will destroy his own minions the moment he does not need them anymore. In fairness to him, he didn't ask for their help in the first place.
  • Big Bad: Of the setting as a whole, though he really isn't up to much plotting.
  • Eldritch Abomination: Rovagug crawled into existence from somewhere at the edge of reality with plans to destroy it... or so the story goes. This is reinforced given his status as a qlippoth lord from the Abyss.
  • Fighting a Shadow: Rovagug's spawn are so powerful that almost none have been permanently defeated, and yet they're still nothing to the god itself.
  • Forced to Watch: This is how he "loves" Shelyn; he wishes to place her in his eye and make her watch as he destroys everything.
  • God of Evil: The worst in the pantheon, he literally represents the end of all existence.
  • The Gods Must Be Lazy: Sealing Rovagug took the cooperation of every single deity in the pantheon, which makes sense, but they haven't done much to fight the Spawn emerging from the holes in his prison.
  • Hero Killer: Slew countless other deities during the war against him.
  • The Juggernaut: Rovagug is this from the perspective of the other gods.
  • Kaiju: All of his offspring, including the infamous Tarrasque. Rovagug himself appears as an impossibly huge insect/arachnid/reptile monstrosity.
  • Kill the God: Slew numerous other deities and seeks the destruction of the entire cosmos, gods included. Rovagug himself seems immune to this — the aforementioned destruction of the universe may well be the only way for him to die.
  • Misanthrope Supreme: Again, lots of his followers.
  • Mysterious Past: No one is sure where Rovagug came from, or why he wants to annihilate all existence. It has been confirmed that he's an ascended qlippoth, which would explain a lot.
  • Nietzsche Wannabe: A lot of his followers fall under this.
  • Omnicidal Maniac: Wants the end of everything, universe and all. A major cause of Enemy Mines among the other gods.
  • Sealed Evil in a Can: Courtesy of a joint effort by Sarenrae and Asmodeus, with the universe itself as the can.
  • Suicidal Cosmic Temper Tantrum: It's implied that Rovagug wants to die and the only way he can is by taking everyone else with him.
  • Ultimate Evil: The closest thing in the setting.


The Dawnflower
Goddess of the sun, redemption, honesty, and healing
Alignment: Neutral Good

Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, Sarenrae (pronounced SAER-en-ray) is a goddess who teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be.

Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends, to the cruelties born in the hearts of mortals, Sarenrae's doctrines preach swift justice delivered by the scimitar's edge. To this end, she expects her faithful to be skilled at swordplay, both as a form of martial art promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.
  • All-Loving Hero: She loves everybody. Even the evil gods (except maybe Rovagug). She is the inheritor of Ihys's mission to safeguard mortals' free will.
  • Archenemy: Of Rovagug.
  • Beware the Nice Ones: She may be the most forgiving god in the pantheon, but push her and her followers too far...
  • Big Good: The leader of the good-aligned gods, and one of the most powerful forces for good in the setting.
  • Celestial Paragons and Archangels: Was once one of the most powerful Empyreal Lords, before ascending to true godhood during the war against Rovagug. These days she's taken on much of Ihys' portfolio and is the Empyreal Lord in the same way that Asmodeus is the archdevil.
  • Council of Angels: She was an archangel before becoming a god. Many of her current servants and allies are her fellow Empyreal Lords and their servants.
  • Enemy Mine: With Asmodeus during the war with Rovagug. She threw Rovagug into the rift, while Asmodeus sealed him up.
  • God Karting with Beelzebub: Has a surprisingly congenial relationship with Asmodeus rooted in their mutual opposition to Rovagug, albeit for different reasons.
  • Good Is Not Soft: One of the kindest beings in the multiverse, but she has a militant side. Consider what she did to Rovagug. She also has a whole sect of True Neutral worshipers (the Cult of the Dawnflower) who focus on her warlike side to almost complete exclusion of her merciful aspect. They will offer anyone exactly one chance to surrender and are merciless if that offer is refused.
  • Knight Templar: Some of her followers, especially in the south, can fall into this, despite Sarenrae's objections.
  • Lady of War: She certainly has this look in her art.
  • The Power of the Sun: Represents the good aspects of the sun.


The Eternal Rose
Goddess of beauty, art, love, and music
Alignment: Neutral Good

Shelyn (pronounced SHEHL-ihn) is the goddess of art, beauty, love, and music, and the half-sister of Zon-Kuthon. She started life as a relatively minor deity of beauty, art, and music, but with the destruction of her mother Thron, the former goddess of love, Shelyn gained her mother's portfolio. Shelyn continues to focus on beauty and the related areas of art and music, and has expanded upon her mother's relatively narrow view of love to include all forms of the emotion.
  • All-Loving Hero: Ever moreso than Sarenrae. Shelyn believes everyone is worth saving, and her paladin code requires that all enemies be given the chance to redeem themselves.
  • Cain and Abel: The Abel to Zon-Kuthon's Cain. In a twist, neither one of them wants to hurt the other.
  • Even the Girls Want Her: All the gods love Shelyn, even the evil, mad, or monstrous ones — although not necessarily in a way she's comfortable with.
  • The Four Loves: Shelyn rules all of these, though she splits Eros with Callistria, who handles the more physical side of things while Shelyn focuses on romance, moonlit walks, and reciting poetry beneath your lover's window at 3 AM in your pyjamas.
  • Friend to All Living Things: Reciprocated. By definition, all living things are a friend to her.
  • "I Know You're in There Somewhere" Fight: With Zon-Kuthon. There is some indication that Dou-Bral is still in there, as Zon-Kuthon refuses to harm Shelyn.
  • Incorruptible Pure Pureness: Quite possibly. During her fight with Zon-Kuthon, she realized that his glaive was whispering to him, decided that was the source of his evil, and wrested it away from him. He didn't return to normal, but did stop fighting and refuse to harm her from then on. She keeps the glaive as her own weapon, convinced it holds the key to her brother's madness, and despite its constant whispering to her, she has never been corrupted by it herself.
  • Love Goddess: A more rarified version than usual- she focuses more on the emotion of love itself, rather than the physical action of sex (which is Callistria's department)
  • Love Redeems: She certainly believes so.
  • Unholy Holy Sword: Shelyn once shared a glaive with her half-brother Dou-Bral as their favoured weapon; when he returned from the void as Zon-Kuthon, he had corrupted it into the Whisperer of Souls. Shelyn took it back during their initial fight, and is now trying to release the souls imprisoned within it.


Father of Creation
God of the forge, protection, and strategy
Alignment: Lawful Good

Torag (pronounced TORR-awg) is a stoic and serious god who values honor, planning, and well-made steel. He is an often distant deity, lending magical power to his clerics, but leaving his followers to make their own way through life, knowing that this will make them strong and determined
  • Alternate Company Equivalent: To D&D's Moradin. The dwarven creation myth in both series are near-identical, with the only difference being the names.
  • Good Is Not Nice: He tends to be quite a bit more harsh than the other good gods.
  • Happily Married: To Folgrit, dwarven goddess of motherhood, wives, and children.
  • Humongous Mecha: His herald, the Grand Defender.
  • Pay Evil unto Evil: Torag does not forgive evildoers; this is one of the reasons why he and Sarenrae do not get along.
  • War God: As god of strategy, war is definitely part of his portfolio.


The Pallid Princess
Goddess of gluttony, disease, and undeath
Alignment: Neutral Evil

Urgathoa (pronounced oor-gah-THO-ah) is the Varisian goddess of physical excess, disease, and the undead. She is mostly worshiped by dark necromancers, the undead, and those wishing to become undead. Sometimes those who live gluttonous lifestyles make supplication to her, as do those suffering from a serious illness.
  • Body Horror: Not only does she herself appear half-rotted, but her priestesses sometimes come back as a particularly squicky sort of undead.
  • Boy Meets Ghoul: Sex with the undead is not beyond her worshipers. In fact, sentient undead are encouraged to turn their significant others into undead themselves so as to extend their time together.
  • Dem Bones: She's an attractive woman from the waist up, but below that she's nothing but a bloodstained skeleton.
  • Evil Sorcerer: A lot of evil necromancers (including Tar-Baphon) are her followers.
  • Expy: Of the Norse goddess Hel, at least physically.
  • Family Values Villain: Yes, really. See Unholy Matrimony. Her priests and followers are forbidden to divorce, though murdering the other party and reanimating them as an undead slave is fine. (And possibly just one more way to spice things up in the bedroom.)
  • God of Evil: One of many, though, unlike some evil deities, her worship has some positive aspects.
  • The Hedonist: She became the first undead because she couldn't face giving up the pleasures of living.
  • I Am A Humanitarian: She savors human flesh and encourages cannibalism among her worshipers.
  • Mermaid Problem: Addressed, being a goddess of all kinds of indulgence whose body is partly bones. Somewhat horribly, the loss of the lower half of her body and attendant... organs is part of what made her even worse after becoming a god: since she can no longer indulge in that particular kind of carnal pleasure, she found others of a much worse nature.
  • Parental Substitute: Seems to see herself as a sort of mentor/mother figure to Zyphus, demigod of meaningless, accidental death.
  • Patient Zero: Sort of. She's the first undead creature to ever exist, and possibly the origin of all disease.
  • Red Baron: The Pallid Princess, Lady Despair
  • The Rival: To Calistria, a fellow sex god. The two amicably compete for the same general pool of followers.
  • Self-Made Man: Along with Irori, the only other God to have ever achieved divinity through non-magical means, with her ascension occurring when she escaped Pharasma's Boneyard, being the first ever to literally cheat death.
  • The Undead: She was the very first undead creature.
  • Unholy Matrimony: Had a rather happy relationship with her equally-depraved husband while alive. As such, she's actually a big fan of marriage, believing fully that a shared pleasure is doubled.
  • Villainous Glutton: She wants to regain the sensations she enjoyed as a living mortal, so she's devoted herself to depraved acts of gluttony.
  • Walking Wasteland: "Her return to the mortal world is said to be the origin of disease."
  • War God: Downplayed, but she does have the War and Strength domains.


The Midnight Lord
God of envy, pain, darkness, and loss
Alignment: Lawful Evil

The deity Zon-Kuthon (pronounced ZONN-koo-THON) possesses one of the most twisted and evil minds in the Great Beyond. His position as god of pain is well earned, and he has been the root of countless tortures, murders, and worse throughout time.
  • And I Must Scream: To his worshippers, being reduced to a mutilated torso is an honour.
  • Break the Cutie: He used to be the Neutral Good god of love and beauty. Then something had its way with him.
  • Cain and Abel: Subverted. Zon-Kuthon and his sister are enemies, but he refuses to hurt her.
  • Cosmic Horror: He's heavily implied to have run into one which would be responsible for his current madness.
  • Prophecy Twist: Abadar convinced Zon-Kuthon to stay in exile on the Plane of Shadow until the sun vanished from the sky, in exchange for an item from the First Vault. This was supposed be when the sun burned out billions of years from then, but due to the Age of Darkness, it technically happened much sooner.
  • Red Baron: The Midnight Lord.
  • Sealed Evil in a Can: He was once in exile on the Plane of Shadow, but eventually got out.
  • Too Kinky to Torture: All of his followers.
  • Used to Be a Sweet Kid: Zon-Kuthon was originally Dou-Bral, who shared the portfolio of beauty with Shelyn.

    Tian Xia Gods 
Tian Xia has its own pantheon of gods, which shares some members with the core pantheon (Abadar, Desna, Irori, Lamashtu, Pharasma, and Shelyn).


Lady of Foxes
Goddess of agriculture, craftsmanship, kitsune, and rice
Alignment: True Neutral

It is not surprising that the Tian Xia goddess Daikitsu is a common object of veneration, given that she has the everyday subjects of rice, agriculture, and craftsmanship under her divine purview. Her holy symbol is that of a nine-tailed fox.
  • Ambiguously Gay: Is rumored to either be in or have had a relationship with Nalinivati, who apparently denies this.
  • Kitsune: Appears as a kitsune woman with white fur and nine tails, and is patron to the kitsune race.


Lord of Envy
God of dishonor, envy, graves, and undead
Alignment: Neutral Evil

Fumeiyoshi is a Tian Xia deity most often associated with the undead and graves, although he is also the patron deity of the evil oni.

General Susumu

The Black Daimyo
God of archery, horses, personal glory, and war
Alignment: Lawful Evil

General Susumu, also known as the Black Daimyo, is the Tian Xia patron deity of samurai who are interested more in glory and battle than honor and heroism. He is the brother of Shizuru, and the two seldom see eye to eye. His unholy symbol is a black winged horse, and he is worshiped primarily in Chu Ye, Hongal, Kaoling, Minkai, Shokuro, and Xa Hoi.
  • War Is Glorious: He prefers war for personal glory than honor and heroism.

Hei Feng

Duke of Thunder
God of the sea, storms, thunder, and wind
Alignment: Chaotic Neutral

The Tian Xia god Hei Feng's domain is the sea and the sky, whether it brings good fortune or ill. His holy symbol is a lightning bolt arcing out of a dark storm cloud. He is the patron deity of tengu, and is worshiped in many lands. He often appears as a powerful tengu swordsman with a nine-ring broadsword and is accompanied by divine servants known as the counts of wind, rain, thunder and lightning.


The Laughing God
God of abundance, discovery, happiness, and prosperity
Alignment: Chaotic Good

Kofusachi is a Tian-Hwan god of joy and prosperity, and is primarily worshiped in the Tian Xia nations of Hongal, Hwanggot, and Tianjing. His holy symbol is a string of seven coins.

Lady Nanbyo

The Widow of Suffering
Goddess of earthquakes, fire, plague, and suffering
Alignment: Chaotic Evil

Lady Nanbyo is the Tian Xia goddess of ill fate and calamity. She is often blamed for plagues, flash floods, tsunamis, and any other natural disaster that occurs. Her unholy symbol is a crack in the earth with flames erupting from it.

Lao Shu Po

Old Rat Woman
Goddess of night, rats, and thieves
Alignment: Neutral Evil

The Tian Xia goddess Lao Shu Po began her life as an ordinary rat, and stole her divinity by feasting off the corpse the the slain god Tsukiyo. Her unholy symbol is an emaciated rat curled into a circle, and unsurprisingly, she considers rats her sacred animal.


The Serpent's Kiss
Goddess of fertility, nagaji, snakes, and sorcery
Alignment: True Neutral

Nalinivati is the patron naga goddess of the snake-like humanoids known as the nagaji. She is most popular in the Tian Xia realm she founded, Nagajor, but is also commonly worshiped in Dtang Ma, Xa Hoi, and Xidao. Her holy symbol is a lotus flower wherein a snake lies coiled. Snakes are naturally considered holy animals to those of her faith.

Said to have created the nagaji, Nalinivati long ago gifted the race with free will. They number among her most devout non-naga worshipers.

Nalinivati has been romantically linked with the kitsune deity Daikitsu, although both deities deny this claim.
  • Ambiguously Gay: Denies rumors that she either is or was in a relationship with Daikitsu.

Qi Zhong

Master of Medicine
God of healing, magic, and medicine
Alignment: Neutral Good

Qi Zhong is the Tian Xia god of magic and healing. Originally worshiped by the Tian-Shu, he is now popular in Jinin, Quain, Tianjing, Xidao, and Zi Ha. His holy symbol is a wagon wheel with spokes made of the five elements: water, earth, metal, fire, and wood.


Empress of Heaven
Goddess of ancestors, honor, the sun, and swordplay
Alignment: Lawful Good

Shizuru is the Tian-Min goddess of the sun, honor, ancestors, and swordplay. As she holds swordplay in her portfolio, Shizuru is also the patron of samurai and other noble and honourable swordsmen and women.
  • The Paladin: She's the closest of any of the Tian Xia gods to this, being the rough equivalent to Iomedae.
  • Star-Crossed Lovers: Somewhat literally. She and her lover, the moon god Tsukiyo, can only be together very briefly whenever there's an eclipse.

Sun Wukong

The Monkey King
God of drunkenness, nature, and trickery
Alignment: Chaotic Neutral

Sun Wukong, the Monkey King, is the Tian Xia god of trickery, nature, and drunkenness. Originally a stone statue, Sun Wukong was given life and eventually became king of all monkeys. That was not enough for him, so he went before Qi Zhong, god of magic, hoping to glean the secret of immortality. Qi Zhong would not part with this secret, but taught Sun Wukong many other techniques. Undeterred, the ambitious Monkey King then sneaked into Pharasma's Boneyard and erased his name from her records, so gaining immortality.

The Monkey King is worshiped throughout Tian Xia. He loves traveling the Material Plane in the guise of a drunken human martial artist; in this way, the hedonistic god picks fights, woos beautiful women, and drowns himself in potent alcohol.


Prince of the Moon
God of jade, the moon, and spirits
Alignment: Lawful Good

Tsukiyo is the Tian-Min deity of the moon, jade, and spirits. He is the brother of the evil Fumeiyoshi and is the paramour of Shizuru.
  • Back from the Dead: Resurrected by Qi Zhong at Shizuru's request.
  • Cain and Abel: The Abel to Fumeiyoshi's Cain.
  • Dark Is Not Evil: His domains include Darkness and Madness, but he is lawful good.
  • Star-Crossed Lovers: Somewhat literally. He and his lover, the sun goddess Shizuru, can only be together very briefly whenever there's an eclipse.


Minister of Blood
God of harsh justice, murder, and punishment
Alignment: Lawful Evil

Yaezhing is the Tian-Shu deity of murder, death, and punishment which exceeds the crime; he is patron of ninja and assassins. He also acts as the enforcer of justice among the gods. His unholy symbol is a shuriken drenched in blood.


The Mountain Lord
God of mountains, volcanoes, and winter
Alignment: True Neutral

Yamatsumi is the Tian-Min god of winter, mountains, and volcanoes. His holy symbol is an erupting, snow-capped volcano.

    Other Gods 


He Who Walks In Blood
Demigod of blood, death, and assassination
Alignment: Lawful Evil

Achaekek (pronounced uh-CHAY-kek) is the god of assassins, and the patron god of the Red Mantis assassins based on the island of Mediogalti. Achaekek takes a middle position between Calistria, the goddess of revenge if not necessarily murder, and Norgorber who is the god of all murder, whether paid for or not. His symbol is a pair of mantis claws depicted as if in prayer.
  • Big Creepy-Crawlies: A giant preying mantis.
  • God of Evil: Demigod actually, but since evil is among his domains it still fits.
  • Kaiju: As a demigod, Achaekek is the only god so far with game stats. However, he is a gigantic praying mantis with vast supernatural powers, making him all but unbeatable except by the most powerful adventurers.
  • Mysterious Past: No one is quite sure where Achaekek came from.
  • Professional Killer: God of assassins and assassination. Along with Norgorber, Nocticula, and several other archfiends, he is one of the primary deities worshipped by the profession. There's an entire cult of them, the Red Mantis, dedicated to his worship.
  • Punch Clock Villain: Achaekek is not actively evil, it's just that his job description is defined as Lawful Evil.
  • Retcon: Was initially conceived of as a demigod, but was soon written as a full deity with five domains (demigods, meanwhile, have four domains).


The Waybringer
God of dragons, glory, leadership, and peace
Alignment: Lawful Good

  • Alternate Company Equivalent: Of Bahamut from Dungeons & Dragons, though Apsu sticks closer to the original Babylonian myths.
  • Archenemy: Has one in his son, Dahak, the evil dragon god.
  • Did They or Didn't They?: The goddess Iomedae is served by a celestial gold dragon named Peace Through Vigilance who refers to her as "Mother Iomedae". There are rumours that she is his mother, and that Apsu is the father.
  • God Couple: With Tiamat, prior to her siding with Dahak. And then there's the rumours about he and Iomedae, which given their overlapping portfolios, don't seem too far fetched.
  • Martial Pacifist: He's a god of peace, but he will fight if necessary, as he did against Dahak and Rovagug.
  • Old Gods: One of the oldest beings around, Apsu is, if you believe the metallic dragons, one of the beings responsible for the creation of the universe.
  • Our Dragons Are Different: Takes the form of a massive metallic dragon.
  • Public-Domain Character: He is based on the creator-god Abzu from Babylonian mythology.


The Last Azlanti
God of human culture, innovation, and history (deceased)
Alignment: Lawful Neutral

  • Archenemy: Of the Demon Lord Deskari.
  • Ascend to a Higher Plane of Existence: Was a mortal man who kicked a lot of ass before ascending (much like his successor, Iomedae).
  • He's Just Hidinginvoked: Believed by a few of his old followers. When he died, most of his priests eventually joined Iomedae's church, but a few felt they were being tested and stayed faithful. Since it's been over a century, and as the god of humanity he didn't have a lot of long-lived people like elves in his flock, you won't find many of them left. Even the bridge to the Starstone his priesthood maintained has fallen into disrepair. There's still a few who claim he didn't really die, that he may return, etc. That said, Word of God states that he is dead.
  • Last of His Kind: Aroden was the last living, full-blooded Azlanti human.
  • Messianic Archetype: Subverted. What was supposed to be his Second Coming instead saw him Killed Off for Real.
  • Posthumous Character: His death serves as a Framing Device for the present era in the campaign setting


The Pirate Queen
Demigoddess of piracy, sea monsters, and strife
Alignment: Chaotic Neutral

  • Cool Ship: She has two — the Seawraith, her personal ship, that sails between worlds and can turn into any kind of warship; and the Kelpie's Wrath, a sentient ghost ship that serves as her herald.
  • Dressed to Plunder: She can appear with an eyepatch, a hook hand and/or a peg leg, as well as wearing a bicorne or tricorne or a bandanna.
  • Elemental Embodiment: She began life as a water elemental or something similar.
  • Envy: A common motivation for her followers.
  • Good Scars, Evil Scars: She sometimes manifests terrifying scars when she wants to look intimidating.
  • Horny Vikings: Some of them worship her.
  • Nice Hat: She usually wears a bicorne or tricorne, but sometimes a simple bandana.
  • Pirate: She's the patron of pirates of all types, from flamboyant rogues to murderous scum.
  • Pirate Booty: Pirates often drop treasure into the ocean to appease her, which she then guards with sea monsters.
  • Red Baron: She's known as the Pirate Queen.
  • Sea Monster: Besmara is the goddess of all kinds of sea monsters, from sea serpents and krakens to giant crabs and sharks. Unlike Lamashtu, or Dagon (arguably her Evil Counterpart) she doesn't actually create these monsters; she just bullies them into submission.
  • Turncoat: She will turn on her allies in a moment if it gives her the upper hand, and encourages the same behavior from her worshipers.


The Whisper in the Bronze
Goddess of invention, specifically self-aware ones
Alignment: True Neutral
  • Belief Makes You Stupid: Not exactly. However, people who might make good followers and worshippers of her aren't that interested in religion or magic, preferring to make inventions, hence Brigh has few followers.
  • Clockwork Creature: she likes them, and she might even be one.
  • First Church of Mecha: Gnomes tend to worship her as a gnome with a mass of wires instead of hair.
  • Robot Girl: It's not known whether she is a mortal granted divinity or a construct imbued with godhood.


The False Wyrm
God of destruction, dragons, evil, and treachery
Alignment: Chaotic Evil

  • 0% Approval Rating: Even the vast majority of evil dragons hate this guy. At draconic conclaves, great wyrms gather to discuss how to kill him.
  • Alternate Company Equivalent: Although the goddess Tiamat exists in both D&D and Pathfinder, she is practically a non-entity so far in the world of Golarion. Dahak (her and Apsu's son in this continuity) takes her place as god of evil dragons.
  • Antagonistic Offspring: To his father, Apsu the Waybringer.
  • Archenemy: Of Apsu.
  • Chronic Backstabbing Disorder: Treachery is a part of his portfolio after all.
  • Even Evil Has Standards: Interestingly, he's listed as one of the gods who faced off against Rovagug.
  • Evil Counterpart: To his father.
  • Irony: Despite the fact that almost all dragons hate him, kobolds venerate chromatic dragons as living idols of Dahak. The dragons usually shrug this off, since association with the False Wyrm is a small price to pay for an entire clan of zealous servants.
  • Our Dragons Are Different: Shattered the original dragon gods into their current state and takes the form of a huge chromatic dragon.
  • Public-Domain Character: He is based on the evil spirit Zahhak, also known as Azi Dahaka. In Pathfinder, "azi" is the name of a race of dragons he spawned.
  • Red Baron: The False Wyrm, Sorrowmaker, and the Endless Destruction.
  • Satanic Archetype: The draconic equivalent, being the rebellious, destructive son of their creator god who seeks to place himself above all others.
  • Turncoat: Patron god of traitors.


The Gossamer King
Demigod of parasites, infection, and stagnation
Alignment: Chaotic Evil

  • Archenemy: Of Desna, who accidentally released him.
  • Big Creepy-Crawlies: Takes the form of an immense mosquito.
  • Eviler Than Thou: With Cyth-V'sug, a demon lord whose portfolio also includes parasitism.
  • The Immune: Grants those who follow him immunity to disease.
  • Insect Gender-Bender: A male mosquito.
  • Luke, I Am Your Father: Rovagug's cultists claim that Ghlaunder is one of the Rough Beast's Spawn. If so he is the only one to achieve true godhood.
  • Multiple-Choice Past: The game offers several possibilities for Ghlaunder's origins.
  • Plaguemaster: One of many in the setting. His cultists are frequent allies of Apollyon, Horseman of Pestilence, because of this.
  • Poisonous Person: Turns his followers into these.
  • Red Baron: The Gossamer King.
  • The Swarm: Unleashes swarms of mosquitoes and other blood sucking insects.
  • Villain Team-Up: His followers are prone to allying with the Horsemen, and especially cultists of Apollyon, though Ghlaunder is careful—he knows the Horsemen see the universe as a zero sum game that ends in apocalypse.


God of the End Times
Demigod of empty places, ruins, and oblivion
Alignment: Chaotic Neutral

  • That's No Moon!: The moon hanging over Pharasma's boneyard? That's him.
  • Weird Moon: His symbol is a skull overlapping the moon.


The Angry Hag
Demigoddess of hatred, extortion, and spite
Alignment: Chaotic Evil

  • Eviler Than Thou: With the Demon Lord Mestama; they both seek the worship of all witches and hags.


The Water Rat
Demigod of river travel, rivers, and smugglers
Alignment: Chaotic Neutral

Formerly a wandering druid murdered by a follower of the daemonic harbinger Corosbel, Hanspur was resurrected through the intervention of Gozreh, and given the body of his water rat companion.
  • Archenemy: Of Corosbel, daemonic harbinger of failed martyrdom, false worship and ritual death, and of Corosbel's patron, the Horseman Charon.
  • Ascended Demon: Not Hanspur himself, but his servitor, the Lost Ferryman, a thanadaemon Hanspur turned Chaotic Neutral and recruited to his own cause as a means of spiting Corosbel and Charon.
  • It's Personal: With Corosbel and Charon and by proxy all daemons. Even Hanspur's (rare) antipaladins take an oath to destroy daemons.
  • Rodents of Unusual Size: Hanspur appears as a giant water rat.


God of creation and free will (deceased)
Alignment: Chaotic Good

  • Crystal Dragon Jesus: He's very similar to Ahura Mazda, the creator god of Zoroastrianism (and bears more than a little resemblance to the God of Abraham as well). Fittingly, his brother Asmodeus's name is a Greek corruption of Aeshma Daeva, a Zoroastrian demon (and servant of Ahura's Evil Counterpart, Angra Mainyu).
  • Devil, but No God: See Asmodeus above.
  • God: Not quite in the Abrahamic sense, because he coexisted with Asmodeus since the beginning and did not create everything by himself. However, Ihys was the first to create speech and life and is indirectly responsible for the creation of all mortals.
  • Good Counterpart: To Asmodeus.
  • My Death Is Just the Beginning: Although Ihys was killed by Asmodeus, the trauma of killing him led Asmodeus to allow mortals free will (see below), if only to prove Ihys wrong.
  • Order Versus Chaos: The original conflict between the gods was between the forces of Law, led by Asmodeus, who believed that mortals should be no more than tools for the gods; and the forces of Chaos, led by Ihys, who believed that mortals should have free will.
  • Unreliable Narrator: Word of God is that there's a possibility that Asmodeus made him up out of whole cloth, and that he never existed to begin with.


The Strong Man
Demigod of bravery, competition, and sport
Alignment: Neutral Good

Kurgess (pronounced KUR-gess) is a demigod associated with healthy competition, sport, and physical development. His symbol is a flexing muscular arm holding a golden chain.
  • Bicep-Polishing Gesture: His symbol is an arm in this pose.
  • Blade on a Stick: The javelin is his favoured weapon.
  • Expy: He's basically Heracles, with a little bit of Spartacus thrown in.
  • Graceful Loser: Despite not ever losing, Kurgess strongly believes in this. He teaches his followers how to be one as well.
  • Heroic Sacrifice: When Kurgess was a mortal, jealous rivals set a deadly trap for him during a huge race. Kurgess was aware of the trap, but set it off anyway in an effort to save his fellow competitors. This impressed Desna and Cayden enough that they ascended Kurgess to godhood after his death.
  • Nice Job Fixing It, Villain!: His competitors wanted to get rid of a rival. They ultimately made him a god.
  • Red Baron: The Strong Man.
  • Spirited Competitor: God of them.
  • Worthy Opponent: Savors a good challenge in the sporting arena.


The Everbloom
Demigoddess of devotion, hope, and uprisings
Alignment: Chaotic Good

The minor goddess Milani (pronounced meh-LAW-nee), also known as the Everbloom, is the patron of all those who fight against oppression and unjust rule. Her symbol is a rose growing out of a blood-soaked street.


The Headless King
Demigod of serpentfolk, immortality, and poison
Alignment: Chaotic Evil


The Grim Harvestman
Demigod of accidental death, graveyards, and tragedy
Alignment: Neutral Evil

  • Archenemy: The closest thing Pharasma has to one.
  • Dropped a Bridge on Him: This happened to Zyphus when he was a mortal, and it is the reason why he rejected Pharasma's judgement. Those who fear this happening to them often serve him, and he may steal the souls of those who die in this fashion.
  • Enemies with Death: With both the concept and Pharasma herself, although he keeps things fairly civil.
  • Friendly Enemies: Zyphus hates Pharasma, but is smart enough to understand his limits, and therefore keeps things civil between the two of them, even as his cultists plot against hers.
  • Green Thumb: Strangely, Plant is one of Zyphus' domains, however this is because Decay is a sub-domain of Plant.
  • The Grim Reaper: He resembles the classic archetype much more than the other Death god, Pharasma. While he wields a scythe, his favored weapon is, oddly, a Heavy pick.
  • Kill the God: His ultimate objective.
  • Make It Look Like an Accident: Helps his followers to do this.
  • Nietzsche Wannabe: Of a different flavour from the followers of Rovagug (who think that all is meaningless before the tide of destruction) and the Horsemen (who think that the meaninglessness of the universe renders existence itself a curse). Instead, Zyphus and his followers take issue with the random pointlessness that governs the world, and take it to mean that the gods are not doing their jobs, and the universe needs fixing.
  • Powerful Pick: Favours the heavy pick as his cleric's Weapon of Choice.
  • Rage Against the Heavens: Zyphus hates the gods and attracts followers with a similar outlook on life.
  • Red Baron: Grim Harvestman.
  • Sinister Scythe: Zyphus is consistently depicted with a scythe, and is one of the few gods depicted with a weapon that isn't their favored weapon.
  • The Undead: Was the first being to die an accidental death and refuse to accept Pharasma's judgement, returning to life and ascending to demigod status. Since he was already dead, he's essentially an ascended ghost rather than an ascended mortal.
  • Villain Team-Up: As a Neutral Evil deity residing in Abaddon, and an enemy of the very idea of both the gods and there being such a thing as an appropriate death, Zyphus' cultists are among the most frequent allies of the Four Horsemen. Zyphus himself seems to view the Horsemen as natural allies, though he deals with them with care, and he is the only god whose followers regularly summon daemons, particularly those related to accidental death.

See also the Demon lords, archdevils, and archdaemons and the Empyreal lords of the good-aligned planes.