Characters from the mind-screw of a game that is Ghost Trick. Note that the very existence of certain characters is itself a spoiler, so tread lightly. If you're Genre Savvy or have had your life ruined by TV Tropes, the placement of spoiler warnings on this page is enough to significantly spoil part of the plot. Only you have the power to avert your fate.
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The protagonist, narrator, and player character. He wakes up dead and wants to figure out who he is, but all he has is his corpse (which he cannot interact with), a mentor named Ray, and the time until sunrise, when his soul will cease to exist.
Cats Are Mean: He starts out only interested in figuring out his identity, and originally refused to help Missile-prime save Lynne and Kamila. The second time around, Missile-prime manipulated this self-interest by giving him an artificial deadline which led to the game's Sissel developing a genuine interest in saving the people he meets — and in doing so, he has fun tormenting a few mice using his ghost tricks!
The Determinator: He shows increasing shades of this as the game goes on and his goals become more complex.
Expy: Has an uncanny resemblance to Rocketbilly Redcadillac of Gungrave.
Friend to All Living Things: He even feels like he owes a rat an apology after letting it get hit by a wine bottle and electrocuted. Especially given that he's a cat.
Gender-Blender Name: Sissel is always a female name in real life — although it's uncommon enough that some people might not realize it is a real name, let alone a gendered one. This is actually a hint as to the true origins of Sissel - the name originally came from Yomiel, who named his pet cat after his dead fiancée.
Ghost Amnesia: He can't even remember simple concepts like 'science' or 'kidnapping'. Also, he can't read. Because he is a cat.
Leaning on the Fourth Wall: His opening moves, guided by Ray, are done to teach the player how to use the Powers of the Dead. Sissel begins slinging lampshades and noting the implausibilities, until told by the desklamp that We're talking about the Powers of the Dead! It doesn't have to make sense!
Meaningful Name: "Shiseru" means "dead" in Japanese. "Sissel" is a variation of the name "Cecil", which means "without sight". Now take a look at those shades...
It may also reference his desire to be "looked at" and noticed in his backstory, where effectively everyone is "without sight" regarding him. On top of that, "Sissel" is similar to "Sisal", which is a type of rope commonly used in cat scratchers. It's also a version of "Cecil"... or "Cecille", as Sissel is also the name of Yomiel's fiancée.
Not Allowed to Grow Up: At the end of the game, now that he has the meteorite shard lodged in his body, he is locked in at "kitten" stage, as Kamila points out to Lynne.
Samaritan Syndrome: Even though Sissel repeatedly claims that he's only helping to find out who he is, he's usually all too willing to jump in and save people regardless.
Shapeshifter Default Form: After he discovers what a slime the man whose image he has taken is, he sheds it out of disgust and just persists in his ghost flame form (though he keeps the sunglasses anyway) until the end of the game where he finds out his true identity.
Tomato in the Mirror: He's notthe blond-haired man in the red suit. In fact he's not human at all. Sissel only assumed he was due to Yomiel's body blocking his view of his real corpse inside a box. In reality he was a black cat adopted by the Big Bad and brought along to be used as 'transport' for Yomiel's soul after Lynne shot his body. The only true thing Sissel really knew was his name, and only because Yomiel was using it as an alias.
Weak, but Skilled: Sissel is much weaker than a living person and can only move by jumping between objects no more than two or three feet away, but he uses what he can do to great effect.
Superpower Lottery: Later revealed to be the most versatile of the three ghosts. Although he can't possess living beings or swap objects, and has the smallest jump distance, he is able to both use the telephone lines and go back in time, which both Yomiel and Missile-prime say are incredibly valuable skills. Missile has the ability to go back in time, while Yomiel can move through the phone lines, but neither have both abilities like Sissel does.
Walking Spoiler: The point of the game is to find out who he was before he was killed.
What the Hell, Hero?: Sissel's reaction to his own actions in Missile-prime's timeline, where he refused to help Lynne and everyone died. Likely also the player's reaction.
Improbable Age: In the flashback to ten years ago she's young enough to call someone 'mister'. Now she's a detective. Exactly how young do they let people on the police force?
She states Cabanela fudged her exam results, which probably sped things up. in the ending timeline, it's taken her ten years, but she's just made detective on her own merits, which is a little bit more believable.
Meaningful Name: Lynne's name is spelled in katakana as Rinne, a word that can refer to the Buddhist cycle of death and rebirth—fairly appropriate for a girl who keeps dying and coming back to life.
A possessed desk lamp who teaches Sissel the ropes of the spirit world. He seems to know more than he's letting on, though. He's Missile from an alternate timeline where Sissel didn't stick around to help Lynne and none of Yomiel's plans were stopped. Missile went back to the day of Yomiel's death (as Sissel would later do) and then waited ten years for the day of Sissel's death to come around again so he could manipulate him into helping Lynne.
The Determinator: Seriously, you will never cross a small dog again. In fact, you will befriend and attempt to win the undying loyalty of every single one you meet. You want them on your side.
Good Is Dumb: Missile declares he will "make [his] own path". Cue Missile attempting to escape the apartment he's in by repeatedly smashing into the door. As incredibly dumb as it seems, his actual goal was to jump to the doorknob, an endeavor in which he eventually succeeds.
Hidden Depths: He may act profoundly dumb at times, but you have to admire the fact that unlike Sissel who needed Ray to explain it all to him, Missile was able to somehow figure out his ability to go back in time and his ghost swap ability, to the point where he was able to save Kamila all by himself. Not only that, but in the original timeline, he managed to get all the way to Yomiel's body in the detached control room in the ocean. By himself. Without the ability to travel through phone lines! Considering everything you have to do to get that far, that's pretty impressive.
Well he likely figured out the go back in time part since he remembers Sissel saving him on his first death, but for a dog, it probably still counts.
Undying Loyalty: Okay, so he does die. He just doesn't let it stop him. He declares his intention to save Lynne and Kamila even beyond the grave. Even doomed timelines aren't enough to stop him.
Unskilled, but Strong: Missile's ghost trick doesn't allow him to manipulate objects like Sissel can, but he has a much longer range when jumping between objects, and can move incredibly heavy things as long as he swaps them with something with the same shape.
A young girl who lives with Lynne. Also Jowd's daughter. She accidentally killed her mother with a Rube Goldburg birthday contraption that Yomiel manipulated to fire a gun.
Break the Cutie: Life was very harsh to her. And it is your job to completely un-break this cutie!
A flamboyant detective who dances wherever he goes. He's an ambitious ladder-climber and wears a white coat to illustrate his spotless record. Secretly working to find evidence of a 'manipulator' possessing other people, and to clear Detective Jowd's name.
The Ace: The swag! The stride! The moves! Watch out, crime.
Ambition Is Evil: Subverted. He initially appears to be a greasy pole climber, willing to sacrifice his friends for the sake of his reputation - at one point it even briefly looks as though he's actually turned evil - but this is all part of a plan to get access to the information required to clear Jowd's name.
Bunny-Ears Lawyer: Even though Inspector Cabanela speaks strangely, picks favorites, and dances constantly to the point where he tap dances through crime scenes, he's kept his job because he has a "natural genius for investigating." His colleagues are spotted practicing his Fred Astaire dance on a staircase, hoping to somehow absorb his power.
The Determinator: He is stated in-game to be this. He spends five years doing whatever it took to gain power as the head of the Special Investigation Unit, and therefore to be able to direct all aspects of investigations as he sees fit. His record means more to him than his own life, and he's worked hard to keep it absolutely spotless. He's hell-bent on keeping his position and his spotless reputation no matter what. Why? Because he absolutely refused to believe that Jowd killed his own wife, even though it was proven that there was no possible way (so far as a realist would be concerned) that anyone else could have done it. Most people would probably have reluctantly resigned themselves to the belief that maybe they hadn't known their friend as well as they thought they had. Cabanela accepted it as fact that there was no possible way that anyone else could have done it by conventional means... so he started looking for supernatural sources instead. Most people would think that was insane. Cabanela, on the other hand, hunted relentlessly until he found out about The Manipulator and the meteor, had a Eureka Moment, and kept on trucking.
Sissel: What incredible determination...! [New dialogue option: "[Cabanela's determination"]
Genre Savvy: After losing Yomieltwice (first, by letting him escape from the interrogation room, and then, when his body disappeared from the morgue,) what is the first thing Cabanela does when he meets him the third time? He shoots a tracing device into him to avoid losing him again. And Cabanela knew he'd meet Yomiel again, because he'd already seen him in the junkyard's security tape.
Lean and Mean: In his prosecutory zeal, he sometimes comes across at this.
Made of Iron: An explosion breaks enough bones to keep him from standing, leaving him in intense pain even before Yomiel forces his body to walk back up a flight of stairs and use the phone. And he still has enough presence of mind to pull his gun and expertly shoot Yomiel with the radio tracer bullet—even spinning the gun before firing it, for added flair.
We Used to Be Friends: Jowd laments that Cabanela has chosen "the path of the white coat," and now cares about his career above all else. Cabanela is aware of this and accepts Jowd and Lynne's disappointment in him, knowing that they'll forgive him in the end.
The junkyard superintendent. Has a pigeon which sits constantly on his head. He was the medical examiner who discovered that Yomiel's body remained suspended at the moment of his death. After Yomiel possessed his own body and walked off with it the coroner quit his job to discover the truth about the mysterious corpse.
Almighty Janitor: Formerly a police coroner and now studies radiation from space rocks in his spare time. That's pretty smart.
A bearded prisoner at the Special Prison who paints faces to remember them. Despite his circumstances he's relatively jovial and accommodating. Formerly a detective. He hunted down and nearly shot Yomiel after his escape. Five years ago he took the fall for his wife's murder to protect Kamila, though by now he almost believes he did it himself.
Acrofatic: Can navigate an air duct better than Harry Houdini.
Deadpan Snarker: Especially as Sissel attempts to reverse his death. Being a Death Seeker, he freely offers any snide comment and sarcastic quip he can.
Death Seeker: When you first meet him. He's more than willing to be executed, feeling guilty over the deaths of Alma and Yomiel, and not wanting Kamila to suffer from the guilt of killing Alma with her birthday contraption. But then Sissel saves him from execution, and he suddenly has a newfound reason to live.
Taking the Heat: For the death of his wife, which he originally believed to be accidentally caused by Kamila, later revealed to be the work ofYomiel.
An old, neurotic wreck of a man. His wife took his daughter Amelie, and left him after he signed an order to execute Detective Jowd. He only signed it due to Yomiel's manipulation, but is too scared to tell anyone about it.
British Royal Guards: Has these as his assistants and secretaries, further muddling exactly what country this is all occurring in.
Evil Hand: Has this experience when The Manipulator forces him to sign Jowd's death order.
Hanging Judge: Averted. The death penalty hasn't been carried out in decades, and he's crushed by the guilt of having signed the death order for Jowd under Yomiel's control.
A pair of blue-skinned assassins sent to kill Lynne. Jeego's perfect shot range grows shorter every year, while Tengo is always one step ahead of both his target and his boss.
Adaptation Dye-Job: Tengo originally had sideburns to help differentiate him from Jeego, but this was lost somewhere down the line in the DS version, both in his sprite and profile art. They make their return in the iOS version.
A short but apparently wealthy blue gentleman. His motivations are unknown but he seems to have ill intent towards Lynne and a deep interest in Sissel. It's revealed later on that he is actually interested in Yomiel, who takes the name Sissel and who looks like Sissel's perception of himself, and he wants to take the Temsik fragment for the government that he works for.
Catchphrase: "Are you trying to give me a case of the vapors?"
Dangerously Genre Savvy: Makes a good attempt at being one. He acknowledges the "slight possibility" of a ghost taking advantage of Yomiel's properly dead state when he removes the Temsik Fragment, and works disposing the body and the ghost separately into his plan.
Karma Houdini: Sith's victory is undone, but he's never punished for his actions. On the other hand, it's not clear whether or not Sith knew about the Temsik meteorite after the changes in the timeline in the Final Chapter.
It's reasonable to infer that Sith still has at least two hitmen working for him in the ending. It appears that he is still trying to pull some kind of "deal."
Manipulative Bastard: He can't kill a ghost, but he figures out the most thorough way to get rid of one.
The mysterious Big Bad of the game. Became immortal after being struck by a shard of the Temsik meteorite. He was the one who took Lynne hostage in the park, and who orchestrated the events leading to Kamila's mother's death, Jowd's imprisonment, Lynne's murder accusation, and (accidentally) Sissel's death. Years of being separated from the rest of humanity, as well as his own undead status and his fiancée's suicide, drove him to seek revenge on the people who put him in that position. He has the power to control other living things, as well as manipulate inanimate objects like Sissel. At the end of the game Sissel turns back time to save him from the meteorite, and ghost!Yomiel controls the body of past!Yomiel to save Lynne from being crushed, redeeming himself just as he's given a second chance at life.
The Chessmaster: He's not called the Manipulator for nothing. Gently manipulated a birthday contraption built by Kamilla to murder her mother, had Jowd take the fall to protect his daughter, let him spend five years in jail before controlling the justice minister to make him sign Jowd's execution order, and manipulated Lynne into appearing to murder Yomiel's shell, then made a deal with a foreign government just to make sure he had help for anything he'd missed.
Earn Your Happy Ending: He gets hammered with some pretty severe Laser-Guided Karma, but after coming to terms with himself and serving his time (literally and metaphorically) he gets the only thing he every truly wanted: a normal life with his beloved fiancée.
Eleventh Hour Ranger: He joins Sissel, Missle and Lynne near the end of the game. He only gets to use one Trick.
Even Evil Has Loved Ones: He went off the deep end when his fiancée died.He named his cat, Sissel, after her, and the cat served as his only companion for years.
Nice Job Fixing It, Villain: Lynne is able to resist his control to a degree, and fires a wayward shot at Sissel — setting the game's events in motion.
Being killed in proximity to the meteor fragment in Yomiel's body is what caused both Sissel and Missle (and in the first timeline, Ray/Missile-Prime) to gain ghost tricks.
Hitting the Superintendent's stove with his fist also counts. It scared the bejeezus out of Cabanela, true, but it also knocked the kettle to the floor, allowing Sissel to blaze upward from the basement.
Start of Darkness: Was driven to escape custody and hold Lynne hostage following a harsh interrogation from Inspector Cabanela. While facing down Detective Jowd in Temsik Park, he was struck and killed by a meteor shard that put his body in a Schrodinger's life/death state. Upon finding that his fiancée had committed suicide to join him in the afterlife shortly after getting his body back, with no way to rewind time and prevent it, he was left with a burning desire to make everyone involved suffer precisely as he did.
Thanatos Gambit: Possessing Lynne in the junkyard and making her shoot him in plain view of cameras.
A black-hearted blue-skinned pair, most likely from the same county as Commander Sith and the assassins. Beauty is a standoffish Ice Queen who can sense the presence of ghosts, while Dandy is a gentleman and only slightly kinder than his cohort. Dandy has a major crush on Beauty, despite her constant verbal abuse. They kidnap Kamila, assuming she's Amelie, in order to force the justice minister to carry through with the execution order.
Affably Evil: Dandy sure is a chivalrous guy, even when kidnapping someone.
Beauty: What's with the fun book and juice? Dandy: Like I said, "Always keep a smile on a lady's face."
Even Evil Has Standards: Dandy may have kidnapped a little girl and stuffed her into a large suitcase, but he's not going to be cruel to her. He even gave her some juice and a book to read.
Once Dandy realizes that Beauty's plan was to hide out in Kamila's old house, where the girl accidentally killed her own mother, he calls Beauty out on it. It's the only time he acts remotely assertive.
The Guards Must Be Crazy: During Sissel's attempts to reach Dandy's hostage, he sets off multiple fires and party poppers. Each time, Dandy wakes up for a moment, then falls asleep again muttering "Just my imagination". Even Sissel is amazed by his lack of attention. It reaches a peak at the end, when Beauty walks in the door right in front of him and wakes him up. He mutters the same thing and starts to drift off again.
Psychic Powers: Beauty can apparently sense Sissel's presence. This is never explained in canon.
Sherlock Scan: Another interpretation is she's perceptive enough to notice when enough impossible things are happening and, because she knows what Yomiel can do, doesn't just write them off. The first time, she only suspects she's being watched - it's one can see the bottom floor of the Chicken Kitchen from the top and she might have noticed the bell ringing. The second, Sissel was tricking object right across the way from her. The third, some large changes occur in a room while Dandy was sound asleep, a glaring tell.
Mouthy Kid: Not an easy literary critic to have so closely at hand.
Blue-Suited Prison Guards
A pair of bored prison guards at the Special Prison. One is named Bailey and is mildly neurotic. When trouble hits he does 'The Panic Dance', which was apparently handed down in his family for generations. The other is never given a name and generally plays the straight man to his partner's shenanigans. He likes to build card towers.
Tunnel King: He's dug a rather extensive tunnel with just his spoon.
Guardian of the Park
A round-haired man who has made it his mission to defend Temsik Park and the 'rock of the gods' ( the Temsik meteorite) from housing developers. This involves mostly dancing around barefoot and distributing leaflets. Not an undercover agent.
Though he seems to straighten up a bit once he finds out that it was a little dog that killed him, and not the gods, but not by much. At the very least, he tries to be helpful when Sissel has to avert his fate once Missile shows up. It's good advice too (stop him from running, at least for a little bit, and knock the rugby ball out of the tree).
No Name Given: He may have even forgotten his own name, it's never made clear whether this was a side effect of dying or if he really doesn't remember.
Jowd's wife and Kamila's mother. Yomiel murdered her using Kamila's birthday contraption. The removal of Yomiel's death from the timeline also removes her death, and she is seen at the end of the game serving dinner to her friends and family.
Retirony: It's her last day as a waitress and she's nearly killed by a van.
She would have been killed by the van, if you hadn't saved Lynne earlier (since Lynne pushed her out of the way). Made worse by the fact that she plants the bug that causes the whole event. So she was almost responsible for her own death.
But wasn't the van moving only because Lynne was spotted in the restaurant?
Sissel's namesake. Yomiel gave him the name after finding that she'd committed suicide, assuming him to be dead. This was part of what drove him first to despair and then to revenge. She's the only character in the game who we never directly see, but she apparently waited ten years in the new timeline for Yomiel to get out of jail.
I Will Wait for You: Ten years of her fiancé in jail for taking a child hostage and she's still there when he gets out. Not surprising, given that last time around she committed suicide just to be with him.
The Ghost: The trope, not an actual ghost. It's not her fault, she just happened to appear in very stylistic flashbacks in the second timeline, and the game ended just before her appearance in the third.