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Characters from the mind-screw of a game that is Ghost Trick. Note that the very existence of certain characters is itself a spoiler, so tread lightly.


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Protagonists

    Sissel 

Sissel

https://static.tvtropes.org/pmwiki/pub/images/sissel.png
The Mystery
Click here to see what he looks like in the ending. 

The protagonist, narrator, and player character. He wakes up dead and wants to figure out who he is, but all he has is his corpse (which he cannot interact with), a mentor named Ray, and the time until sunrise, when his soul will cease to exist.


  • Accessory-Wearing Cartoon Animal: Yomiel gave Sissel a bright red neckerchief to wear after adopting him as his pet. He maintains it in the new timeline wherein he lives with Detective Jowd and his family.
  • Always Save the Girl:
    • Played with. The trope is played straight at first, with Sissel focusing on following Lynne around and saving her whenever she dies, but he progressively gains interest in fighting the evil scheme that's being played behind the scenes tonight. At the endgame, he's willing to save anyone (not just Lynne) who dies in the process of defeating the villains, helping proactively in this quest.
    • Also played in that the Prime Timeline of this game's events had Sissel leave Lynne to literally rot in the junkyard instead of helping her, keeping focus on following his own mystery and otherwise not foiling the game's villains. One could assume that his insistence that he's not a man who'd leave a woman to her death is not so much what he really is so much as what he assumed himself to be.
  • Amnesiac Hero: All ghosts in the game suffer from identity amnesia, but it doesn't take long until they remember who they are. It just takes Sissel much, much longer than everyone else. This is because he's trying to recall the memories of the wrong person the entire game.
  • Animate Inanimate Object: This is the first Ghost Trick to manifest itself: manipulating inanimate objects in different ways. He can't manipulate corpses, though.
  • Anime Hair: His head bears a resemblance to the blue souls of the game's departed.
  • Badass Adorable: While he may not seem such at first, he definitely counts after he's revealed to be a cat.
  • The Call Knows Where You Live: Being dead is an ignominious way to start an adventure.
  • Catchphrase: When he manages to save somebody, he says "Your fate has changed!"
  • Cats Are Mean: He starts out only interested in figuring out his identity, and originally refuses to help Missile-Prime save Lynne and Kamila. The second time around, Missile-Prime manipulates this self-interest by giving him an artificial deadline which leads to the game's Sissel developing a genuine interest in saving the people he meets—and in doing so, he has fun tormenting a few mice using his ghost tricks!
  • Cats Are Snarkers: He's a cat and a Deadpan Snarker.
  • Character Development: He goes from being primarily interested in finding out the truth for his own sake to wanting to help the people involved in his past, to wanting to help people in general. He's changed so much that he's pretty stunned to learn that in the original Bad Future, he (in his possession of a desk lamp) refused to help Missile save Lynne and Kamila, being solely concerned with recovering his lost memories.
  • Chronic Hero Syndrome: Even if it delays him from learning more about his past, if someone is in trouble, he feels compelled to help them.
  • Cloudcuckoolander's Minder: Acts as one to Lynne and especially Missile.
  • Cool Cat: He's the hero of the story and actually a cat.
  • Cool Shades: He even keeps them when rejecting his self-concept and reverting to a Hitodama Light appearance in Chapter 17.
  • Dead Person Impersonation: Unbeknownst to him. Sissel does this by accident, assuming that the blond man in the opening is him. It turns out that man is Yomiel, the game's Big Bad, and Sissel's actual body was hidden in a case behind Yomiel's the whole time.
  • Deadpan Snarker: He takes nothing seriously, including some aspects of his own death, from the very first scene.
  • Dead to Begin With: The game begins with Sissel revealing that he's already dead to save a woman's life. It should be pretty obvious, though, because you can see his soul coming out of his body in the game's cover.
  • Determinator: He shows increasing shades of this as the game goes on and his goals become more complex.
  • Expressive Mask: Sissel wears a pair of sunglasses, which bend ever so subtly to match his expression most of the time.
  • Expy: Has an uncanny resemblance to Rocketbilly Redcadillac of Gungrave (well, his owner does, at least).
  • First-Person Smartass: He's quick to lay down the snark in his own head. Unfortunately for him, ghosts communicate through telepathy, so the targets of his snark tend to call him out on this. He's much more successful at this when he's not talking to anyone.
  • Friend to All Living Things: He even feels like he owes a rat an apology after letting it get hit by a wine bottle and electrocuted. Especially given that he's a cat.
  • Gender-Blender Name: Sissel is always a female name in real life, although it's uncommon enough that some people might not realize it is a real name, let alone a gendered one. This is actually a hint as to the true origins of Sissel: The name originally came from Yomiel, who named his pet cat after his dead fiancée.
  • Ghost Amnesia: He can't even remember simple concepts like "science" or "kidnapping". Also, he can't read. Because he is a cat.
  • Ghostly Goals: Type A, and only because it's foisted upon him.
  • Guile Hero: When you can't move more than a few pounds, you kind of have to be one.
  • Heterosexual Life-Partners: With his owner, Yomiel.
  • Jerk with a Heart of Gold: His personality is similar to a stereotype of a cat: aloof and uncaring/unconcerned, but also affectionate and friendly once a bond is made.
  • The Killer in Me: Sissel breaks into the Special Prison to thwart Jowd's execution, but in doing so, he discovers that Jowd's portrait of his wife's killer is his own face. This gets subverted in the later chapters, once Sissel realizes he's not wearing his true face, but Yomiel's.
  • Law of Chromatic Superiority: A snappy red suit, white tie and shoes, and goldenrod hair.
  • Leaning on the Fourth Wall: His opening moves, guided by Ray, are done to teach the player how to use the Powers of the Dead. Sissel begins slinging lampshades and noting the implausibilities, until told by the desk lamp that "We're talking about the Powers of the Dead! It doesn't have to make sense!"
  • Living Forever Is Awesome: His eventual fate is to be made an immortal ghost manipulating his own technically-dead body due to taking the impact of a Temsik shard. Unlike Yomiel in the original timeline, he seems pretty okay with this — it helps that, also unlike Yomiel in the original timeline, he has lots of friends to interact with. Plus, as a cat, his normal lifespan would've otherwise been much shorter than theirs.
  • Meaningful Name: "Shiseru" means "can die" in Japanese. "Sissel" is a variation of the name "Cecil", which means "without sight". Now take a look at those shades... It may also reference his desire to be "looked at" and noticed in his backstory, where effectively everyone is "without sight" regarding him. On top of that, "Sissel" is similar to "Sisal", which is a type of rope commonly used in cat scratchers. And as a variant of "Cecil", that can also apply as a variant of "Cecille", as Sissel is also the name of Yomiel's fiancée.
  • Morality Pet: He is one to Yomiel. Even better since, being a cat, he was LITERALLY a pet.
  • Never Grew Up: At the end of the game, now that he has the meteorite shard lodged in his body, he is locked in at "kitten" stage, as Kamila points out to Lynne.
  • Never Learned to Read: Sissel, which almost leads to some complications early on in the plot. Apparently, it's because of his Ghost Amnesia. Except it's not. He really Never Learned to Read, because he was a cat when he was still alive.
  • Occult Detective: Of a sort.
  • One Head Taller: Sissel is one of the tallest characters, standing in proportion to Cabanela even without the giant stalk of hair. Subverted with his true form as a mere cat. In the new timeline where he's now an immortal kitten, he's even smaller than Missile.
  • Platonic Life-Partners: With Lynne, partially because he's dead (and a cat).
  • Punny Name: With Lynne. Put Sissel before Lynne, and you get "sizzlin'."
  • Refusal of the Call: Unbeknownst to Sissel, he ignored Missile-Prime's plea to save Lynne the first time around. This occurred in an alternate timeline.
  • Replacement Goldfish: A mild case. Yomiel adopted him as a cat and named him after his dead fiancée.
  • Right-Hand Cat: He is one, to Yomiel for ten long years, as well as being his only friend since the Temsik incident. Although Yomiel isn't really evil, just driven crazy from solitude.
  • Right for the Wrong Reasons: After viewing the junkyard security footage, Sissel believes that Lynne was the one who shot him. A few chapters later, he and Lynne come to believe that she was manipulated into shooting him. All of this is technically true. Lynne did shoot Sissel...the cat, hidden in Yomiel's bag. It was an accident that resulted from Lynne initially resisting Yomiel's attempt to manipulate her into shooting his shell.
  • Ripple-Effect-Proof Memory: One of the mechanics of the Powers of the Dead causes this in him, and anyone who becomes conscious in ghost form. It also happens after he changes Yomiel's fate.
  • Samaritan Syndrome: Even though Sissel repeatedly claims that he's only helping to find out who he is, he's usually all too willing to jump in and save people regardless.
  • Save the Villain: He has to save the betrayed Big Bad's life to succeed in his mission of defeating the other Big Bad, the one who took advantage of the former's trust to get the weapon that would let him rule the world.
  • Screw Destiny: His main power and, by the latter half of the game, after seeing all the horrible events of the long night, his greatest belief.
  • Shapeshifter Default Form: After he discovers the identity of the man whose image he has taken, he sheds it, as he can no longer continue to believe that form is him. He then persists in his ghost flame form (though he keeps the sunglasses anyway) until the end of the game, where he finds out his true identity.
  • Sharp-Dressed Man: Wears a suit in perfect condition at all times.
  • Spanner in the Works: It's not like he does this by accident, but oh well. The evil organization wants Lynne dead and has a hitman prepared to go shoot her in the junkyard after meeting up with Yomiel. Fortunately, Sissel averts her fate by... "incapacitating" said hitman with his recently gained ghost tricks. The organization's repeated attempts to kill Lynne for good are spoiled by Sissel every time, and she ultimately survives by the end of the game. Sissel didn't do these heroic actions in the original timeline, though.
  • Stealth Pun: Come The Reveal as to who he truly is, you can say that the cat's out of the bag.
  • Sunglasses at Night: His sunglasses are an iconic part of his style (to the point where even his spirit form wears sunglasses), and most of the game takes place at night.
  • Superpower Lottery: He's revealed to be the most versatile of the three ghosts. Although he can't possess living beings or swap objects, and has the smallest jump distance, he is able to both use the telephone lines and go back in time, which both Yomiel and Missile-Prime say are incredibly valuable skills. Missile has the ability to go back in time, while Yomiel can move through the phone lines, but neither have both abilities like Sissel does. Not only that, but in the changed future, Sissel now has the Temsik meteor shard stuck in his body, giving him the same functional immortality that Yomiel used to have.
  • Tomato in the Mirror: He's not the blond-haired man in the red suit. In fact, he's not human at all. Sissel only assumed he was due to Yomiel's body blocking his view of his real corpse inside a box. In reality, he was a black cat adopted by the Big Bad and brought along to be used as transport for Yomiel's soul after Lynne shot his body. The only true thing Sissel really knew was his name, and only because Yomiel was using it as an alias.
  • Weak, but Skilled: Sissel is much weaker than a living person and can only move by jumping between objects no more than two or three feet away, but he uses what he can do to great effect.
    • Also as noted above in Superpower Lottery, he's the only ghost that has access to both the ability to travel instantly across the world through phone lines and the ability time travel which serves him very well.
  • Walking Spoiler: The point of the game is to find out who he was before he was killed.
  • The Watson: Due to his erased memory, he is naive as to how the mortal world works. Having the mind of a cat doesn't help matters; he simply can't get his head around human behavior.
  • What the Hell, Hero?: Sissel's reaction to his own actions in Missile-Prime's timeline, where he refused to help Lynne and everyone died. Likely also the player's reaction.
  • Whodunnit to Me?: Ironically, his killer is revealed to be Lynne herself, though we find out she was manipulated by Yomiel. Later revelations prove that the shot in the chest didn't kill him, but rather it was the wayward shot fired while trying to resist Yomiel's power: This bullet struck Yomiel's cat carrying case.

    Lynne 

Lynne

https://static.tvtropes.org/pmwiki/pub/images/lynne_9.png
Red-Headed Target

A rookie detective, and the first person you save. Apparently she's the key to figuring out who you really are... but if she told you straight off, what fun would that be?


  • Agent Mulder: Whenever confronted by a seemingly hopeless dilemma, Lynne's steely confidence doesn't waver, even in the face of skepticism (usually Sissel's).
  • Anime Hair: Her hairdo consists of a bunch of locks squished by a hairband on top of her head. A rooster's comb, in a nutshell. The whole thing is about as big as her head!
  • Animal Motif: Her fiery red and feather-like hair allude to The Phoenix, very appropriately.
    • Alternatively, her rooster's comb hair also alludes to her love of eating roast chicken.
  • Big Eater: Lynne manages to eat a whole chicken by herself. Said chicken is larger than her torso, and more appropriately sized as a turkey; her plate is clean by the end of it, besides the drumstick bones. Then again, judging by the birthday dinner in the epilogue, it appears everyone in this universe qualifies as a champion eater.
    Sissel: Look at her just... attacking that thing...
  • Boke and Tsukkomi Routine: She's the ditzy, hyper Boke and Sissel is the serious, snarky Tsukkomi. Their comedic comments during "4 minutes before death" segments are priceless.
  • Born Unlucky: Geez, how many times does this kid die? (Five.)
  • Butt-Monkey: She dies a lot more than anybody else would throughout the course of one night. Not to mention several other misfortunes that befall her along the way.
  • Clear My Name: Framed for shooting Sissel, of all people. Inspector Cabanela wants to clear her name, but there's video footage showing her doing the deed. She did shoot Sissel prior to Chapter 1, but only because she was being mind-controlled by Yomiel.
  • Cloudcuckoolander: Considers it starting to rain to be as mysterious as a bunch of random stuff moving on its own.
  • Curiosity Killed the Cast: What she gets for snooping around junkyard Superintendents' offices.
  • Damsel in Distress: An odd case, other than replacing distress with death. She's certainly competent, but she dies to assassins and other embarrassing causes due to horrible bad luck.
  • Determinator: The Manipulator notes that she is the first and only person who actually managed to resist his possession. Her resistance led to him missing his first shot, and killing Sissel by accident.
  • Distress Ball: She fails to escape the nearsighted assassin 3 times in the Tutorial chapter alone. The game constantly makes fun of this.
  • Dude Magnet: Lynne seems to have quite the number of fans. In-universe, as well; there's a nameless cop who falls in love with her at first sight.
  • Fair Cop: A young police detective, and quite attractive. A number of policemen have the hots for her. One of them is literally in love (even if at a shallow level, from what we know), unbeknownst to her.
  • Fiery Redhead: An excellent example in the determined, passionate and energetic Lynne. She usually isn't so quick to anger, but when it comes to clearing detective Jowd's name there is no stopping her.
  • Freeze Sneeze: Lynne does this in the rain, and it's pretty cute. She gets another one during the submarine chapter if the water starts to catch up with them.
  • Hartman Hips: Her waist is small and her hips are very wide. Her bust is not small, but not big enough compared to the hips to make this an Impossible Hourglass Figure. Quite pronounced for a teenager. And finally, that official artwork? Her hips are even wider in-game.
  • He Knows Too Much: She is single-handedly (or so it appears) chasing a cold case, trying to prevent her friend Detective Jowd from being executed unfairly. As the case also involves the Temsik meteorite, she's become a target of Commander Sith due to her meddling.
  • Heroic Sacrifice: She shoves the waitress at Chicken Kitchen to save her from a sure death by a speeding van crashing into the restaurant, while Lynne herself is crushed by a giant chicken decoration that was hanging from the ceiling until the collision causes its support chains to snap. Thanks to Sissel's ghost tricks, she is revived and takes advantage of that to save Kamila's life later on...again, dying in the process. But she makes it back to life once again thanks to time shenanigans.
  • Improbable Age: In the flashback to ten years ago, she's young enough to call someone "Mister". Now she's a detective. She states Cabanela fudged her exam results, which probably sped things up. In the ending timeline, still ten years after the Temsik incident, she's just been made detective on her own merits. This is even more unbelievable, as it would take her longer to pass the exam without Cabanela's help. Either that, or she magically became more intelligent in this timeline so she could pass the exam on the same day.
  • Leitmotif: "Lynne, The Pursued Redhead" fits her personality down to a T.
  • Magic Skirt: Her minidress stays down when it shouldn't in some animations, even though she's wearing leggings.
  • Meaningful Name:
    • Lynne's name is spelled in katakana as Rinne, a word that can refer to the Buddhist cycle of death and rebirth—fairly appropriate for a girl who keeps dying and coming back to life.
    • Her name sounds like 'Lin', the name of female power in Chinese mythology, which is represented by a phoenix.
  • The Not-Love Interest: While Sissel is as driven as you'd expect to keep Lynne safe, their relationship is purely platonic throughout the game, to the point where Sissel mocks some of the guys who do express an interest in her as having no taste. It helps that Sissel isn't human.
  • #1 Dime: Even after passing the Academy, she continues to wear a phony, plastic toy badge from her childhood. —>Lynne: To me, this is the symbol of the real detective!
  • Plucky Girl: Lynne takes this trope to unseen levels. Laughing off five deaths (all of which she remembers) in one night and all... "Haha! I died again!"
  • Primary-Color Champion: Lynne is easily spotted via her flaming red hair (shaped to resemble a rooster's comb). She wears an equally brilliant yellow jacket with a navy blue dress underneath.
  • Proper Tights with a Skirt: She seems to wear opaque orange leggings, as her legs are a different color from her hands and face. Which is fortunate, because at a few points she ends up crawling on her knees, like when she gets into the service elevator in the junkyard or hides from Pigeon Man in the police station's basement.
  • Punny Name: With Sissel. Put Sissel before Lynne, and you get "sizzlin'."
  • She Is All Grown Up: Inverted. You first meet her as an attractive teenager/young adult (what's her age, anyway?), and at one point in the game, you see her as the kid she was ten years ago. Her face barely changed in all those years. It can seem like the trope is played straight (un-inverted) later, when you see her back in adult form.
  • They Killed Kenny Again: By the latter half of the game she's become used to dying, and Sissel treats her death with such blaseness, it's almost comical.
    Lynne: Ha, Ha! I died again!
    Sissel: ...
  • Trademark Favorite Food: Roast chicken, apparently. In Sissel's words, she attacks roast chicken when she has the chance, and you can really see it midway through the game.
  • Vague Age: On one hand, she's shown in a flashback to a decade ago as young enough to call a noticeably older male "Mister", that same flashback shows her face looking just about the same as it does in the present, and Cabanela fudged her exam results for her to get hired (possibly suggesting that her age held her in doubt among recruiters). On the other hand, she's repeatedly referred to as a woman instead of a girl, has noticeable hips more befitting an adult woman than a teenage girl, and doesn't show any evidence of living with anyone in her home besides her dog. So it's unknown if she's a late teen or young adult.

    Missile 

Missile

https://static.tvtropes.org/pmwiki/pub/images/missile_8.png
Valiant Pet

Kamila's loyal but excitable Pomeranian.


  • Badass Adorable: After he gains ghost powers.
  • Badass Boast: "I'm a top Pomeranian, you know!"
  • Canine Companion: Missile. Possibly the greatest example ever.
  • Character Song: Shu Takumi wrote a song about him to celebrate the game's third release anniversary. The song was remade by CAPS-JAMS for the game's 2023 updated remake.
  • Cute, but Cacophonic: He's prone to speaking in VERY LARGE TEXT!!! and drives the woman next door nuts with his barking.
  • Determinator: Seriously, you will never cross a small dog again. In fact, you will befriend and attempt to win the undying loyalty of every single one you meet. You want them on your side.
  • Dogs Are Dumb: Missile comes off as The Ditz, albeit a very cheerful Ditz. Perhaps less "stupid" and more "incredibly naive and optimistic". However...
  • Genius Ditz: For a small dog, Missile is incredibly smart, being able to figure out his powers on his own and get to the very end of the game by himself in the first timeline without being able to travel through phone lines. Unfortunately, being a dog also means he isn't too knowledgeable on things that don't happen in his world of Lynne's and Kamila's apartment, and he doesn't have much control over his instincts.
  • Good Is Dumb: Missile has a heart made of the purest gold, but unfortunately he's not all that bright. After declaring he will "make [his] own path", Missile attempts to escape the apartment he's in by repeatedly smashing into the door. As incredibly dumb as it seems, his actual goal was to jump to the doorknob, an endeavor in which he eventually succeeds.
  • Heroic Dog: Follows his mistress into danger and dies, but when he's offered a chance to come back to life, he refuses, because he's inherited ghost powers that allow him to protect his mistress better.
  • Hidden Depths: He may act exceedingly simple-minded, and even dumb at times, but you have to admire the fact that unlike Sissel who needed Ray to explain it all to him, Missile was able to somehow figure out his ability to go back in time and his ghost swap ability, to the point where he was able to save Kamila all by himself. Not only that, but in the original timeline, he managed to get all the way to Yomiel's body in the detached control room in the ocean. By himself. Without the ability to travel through phone lines! Considering everything you have to do to get that far, that's pretty impressive.
  • Hot-Blooded: He's very excitable about everything in life.
  • Leitmotif: "Missile, Brave Little Creature" fits his brave personality, with cute music to boot.
  • Loyal Animal Companion: His only motivation for the entire game? Saving his masters.
  • Mister Muffykins: The most badass one you will ever meet.
  • No Indoor Voice: He often gets A LITTLE OVEREXCITED!!! and starts speaking in giant text. My name is Missile! Justified, of course—what else would you expect from a "talking" Pomeranian?
    WELCOME!
  • Perspective Magic: His ghost trick is to swap similarly shaped objects. If you rotate an object to change its silhouette, you can then swap it with other objects that have that new silhouette.
  • Ridiculously Cute Critter: He's a very energetic and protective Pomeranian, so that comes into territory.
  • Serious Business: What being a dog is, according to Missile. He then proceeds to save people's lives.
    The only thing I'm good at is BARKING! There really isn't much more in life!
  • Swap Teleportation: Missile's ghost trick allows them to swap any two objects regardless of size if their silhouettes have the same shape from the perspective of the game's static camera angle. This also swaps any momentum they may have had at the time of the swap, as demonstrated when they replace a bullet mid-flight with a yarn hat.
  • Talking Animal: Though other people can only understand him in spirit form.
  • Timmy in a Well: Played with. Missile is fiercely loyal to and protective of his owner, but doesn't come off as terribly bright; he's easily distracted by flashing lights, loud noises, and spinning doodads, all of which will incite him to bark incessantly. On the other hand...
  • Took a Level in Badass: When you first meet Missile, he's full of enthusiasm and vigor but essentially useless. After his second death next to the Temsik meteorite, he gains ghost tricks too and becomes in some ways more powerful than Sissel himself. His reach is much longer, and while he can't manipulate inanimate objects, he can swap them with similarly shaped objects.
  • Tribute to Fido: He's based on the writer's pet Pomeranian, also named Missile.
  • Undying Loyalty: Okay, so he does die. He just doesn't let it stop him. He declares his intention to save Lynne and Kamila even from beyond the grave. Even doomed timelines aren't enough to stop him.
  • Unskilled, but Strong: Missile's ghost trick doesn't allow him to manipulate objects like Sissel can, but he has a much longer range when jumping between objects and can move incredibly heavy things as long as he swaps them with something with the same shape.

Supporting Characters

    Kamila 

Kamila

https://static.tvtropes.org/pmwiki/pub/images/kamila.png
The Little Lady

A young girl who lives with Lynne.


  • Break the Cutie: Life was very harsh to her. And it's your job to completely un-break this cutie!
  • Cheerful Child: Is somehow able to remain positive and smile despite all the things she has to go through.
  • Creepy Child: Possessed Kamila. Even though the sprites are so small, it's hard not to imagine her as a character right out of Higurashi: When They Cry.
  • Gadgeteer Genius: She used to be this, making a birthday contraption for her mother...before Yomiel tampered with it to kill her mother.
  • Hidden Eyes: Kamila gets these at one point when she is possessed by Yomiel.
  • Meaningful Name: Kamila's Japanese name, Kanon, is another name for Guanyin, the Bodhisattva associated with compassion.
  • Self-Made Orphan: Between the birthday contraption and her father's impending execution for the murder of his wife, Yomiel set her up to accidentally become one.
  • Small Girl, Big Gun: Yomiel-possessed Kamila is packing heat: a Thompson machine gun. And one-handed, no less!
  • Theme Naming: Her Japanese name is Kanon, like cannon. And the dog that lives with her is named Missile.

    Inspector Cabanela 

Inspector Cabanela

https://static.tvtropes.org/pmwiki/pub/images/cabanela.png
Lanky and Loose Lawman

A flamboyant detective who dances wherever he goes. He's an ambitious ladder-climber and wears a white coat to illustrate his spotless record.


  • The Ace: The swag! The stride! The moves! Watch out, crime.
  • Agent Mulder: See "Determinator."
  • Ambition Is Evil: Subverted. He initially appears to be a greasy pole climber, willing to sacrifice his friends for the sake of his reputation—at one point, it even briefly looks as though he's actually turned evil—but this is all part of a plan to get access to the information required to clear Jowd's name.
  • Badass Longcoat: A symbol of his character and his motivation: The path of the perfect, unstained white coat.
  • Broken Ace: Under all of his swag is an unhealthy determination to climb the political ladder of the force. This is subverted when it's revealed that he did all that in order to solve the Manipulator case and atone for his mistakes.
  • Bunny-Ears Lawyer: Even though Inspector Cabanela speaks strangely, picks favorites, and dances constantly, to the point where he tap dances through crime scenes, he's kept his job because he has a "natural genius for investigating." One of his colleagues is spotted practicing his Fred Astaire dance on a staircase, hoping to somehow absorb his power.
  • Create Your Own Villain: Yomiel was a suspect of espionage, and Cabanela questioned him so mercilessly that he freaked out, grabbed Cabanela's gun, and escaped custody. He was pursued to Temsik Park, and there he "died" by the impact of one of the meteorite's fragments. Yomiel thinks that, ultimately, it's Cabanela's, Jowd's (the one who pursued him) and Lynne's (the kid he took hostage) fault that he suffered a Fate Worse than Death. Now he's got an Evil Plan based on Revenge on these people.
  • Determinator: He is stated in-game to be this. He spends five years doing whatever it takes to gain power as the head of the Special Investigation Unit, and therefore to be able to direct all aspects of investigations as he sees fit. His record means more to him than his own life, and he's worked hard to keep it absolutely spotless. He's hell-bent on keeping his position and his spotless reputation no matter what. Why? Because he absolutely refused to believe that Jowd killed his own wife, even though it was proven that there was no possible way (so far as a realist would be concerned) that anyone else could have done it. Most people would probably have reluctantly resigned themselves to the belief that maybe they hadn't known their friend as well as they thought they had. Cabanela accepted it as fact that there was no possible way that anyone else could have done it by conventional means...so he started looking for supernatural sources instead. Most people would think that was insane. Cabanela, on the other hand, hunted relentlessly until he found out about The Manipulator and the meteor, had a "Eureka!" Moment, and kept on trucking.
    Sissel: What incredible determination...!
    [New dialogue option: "[Cabanela's determination"]
  • Fat and Skinny: Detective Jowd is the fat guy and Cabanela is the skinny one.
  • Friendly Enemy: To Detective Jowd. Except he isn't actually an enemy.
  • Good All Along: He's always going after Lynne and Jowd to ensure they're arrested...and even brings them before the Justice Minister. He's said to be escalating through the rankings because he's got a great ambition, and he wears a white coat to represent a perfectly clean history. However, there's a good explanation for that: Lynne and Jowd got into trouble by exceeding the limits of the law (even for a good end), so Cabanela didn't think it would do him any good to do the same by letting them run around on the loose. And his history? He wanted a high rank so he could be able to investigate the case of The Manipulator with first-hand intel and conduct it accordingly. All that to help prove Jowd's innocence. He was even cooperating with the Pigeon Man, who was studying the source of The Manipulator's powers!
  • The Gunslinger: Characteristically, he puts a lot more showmanship into drawing his weapon than other people.
  • Hammerspace:
    • He pulls a folding chair from nowhere just so he can sit down dramatically.
    • His appearance in the ending cutscene. Where does that bouquet come from?
  • Hidden Heart of Gold: Inspector Cabanela seems like a smarmy Jive Turkey who's obsessed with promotion and maintaining a "spotless record". Turns out his obsession with getting promoted was so he could get in a position to oversee the cases handled by the Special Investigation Unit and thus help his friend and partner, Inspector Jowd.
  • Knight Templar: Subverted, but chances are if you played Ace Attorney before this, you'll think he's the Big Bad thanks to the fact that his two most notable traits (the obsession over his perfect, spotless record and the carefree head of department) were used as the defining traits for two of Ace Attorney's Big Bads.
  • Lean and Mean: In his prosecutory zeal, he sometimes comes across at this.
  • Leitmotif: "Cabanela, Tall & Lovely" fits his disco theme quite well, baaaby!
  • Made of Iron: An explosion breaks enough bones to keep him from standing, leaving him in intense pain even before Yomiel forces his body to walk back up a flight of stairs and use the phone. And he still has enough presence of mind to pull his gun and expertly shoot Yomiel with the radio tracer bullet—even spinning the gun before firing it, for added flair. Soon after this happens, he claims he used to be even tougher, and that an explosion like that wouldn't have even bothered him if he were younger.
  • Man of Wealth and Taste: he dresses immaculately and keeps up the appearances of having a spotless record, compared to Jowd, who has dirty, messy clothes, and we know Jowd's innocent but the public believes otherwise...so what does that say about Cabanela? He intentionally invokes this trope and is really incorruptible, as well as working to protect Jowd behind the scenes.
  • Meaningful Appearance: Inspector Cabanela wears a clean white coat to represent his spotless record. The only part of his garb that isn't white is his red scarf, which may actually come with bonus symbolism. Supposedly represents his flawless record and his determination to keep it flawless. He does have a bloody spot on his record, letting Yomiel escape.
  • Meaningful Name: Based on shikabane, Japanese for "corpse".
  • Meta Twist: Cabanela heavily resembles the sort of villain Capcom used in several Ace Attorney installments, both visually and in terms of his style and initial impression, which helps the game set him up as a decoy antagonist and makes the twist reveal that he was Good All Along more impactful.
  • My Greatest Failure: Letting Yomiel escape with his gun, and being a gigantic jackass to him before that.
  • No Sympathy: Zig-zagged. He holds himself responsible for Yomiel holding Lynn hostage because he pushed Yomiel too hard during the interrogation and left his gun behind, giving a now very desperate man a dangerous weapon. However, he does not believe he's to blame for how bad Yomiel's life got afterwards nor does he think it remotely justifies the lengths Yomiel has gone to get his revenge.
  • Scarf of Asskicking: And a rather long one.
  • Shoe Phone: The golden pocket watch he gives to Jowd following his arrest for attempting to escape prison is actually a radio signal detector which later tracks a special bullet with a radio transmitter he shoots into Yomiel's immortal shell. It's also implied he gave Jowd similar wacky gadgets when they were working together as detectives.
  • Shout-Out: Some of his dances are based on Michael Jackson's.
  • Silly Walk: Half-walks, half-dances to places.
  • Sympathetic Inspector Antagonist: Subverted; he later turns out to have been shielding Jowd the entire time.
  • Verbal Tic: Tends to draw out his voooowels, baby. He very noticeably stops doing this when he gets flustered. This acts as Five-Second Foreshadowing that his Face–Heel Turn was under duress.
  • We Used to Be Friends: Jowd laments that Cabanela has chosen "the path of the white coat" and now cares about his career above all else. Cabanela is aware of this and accepts Jowd and Lynne's disappointment in him, knowing that they'll forgive him in the end.
  • White Shirt of Death: Played with. Cabanela does die (though you fix it), but his coat remains unstained. He just falls over.

    Pigeon-Headed Man 

Pigeon-Headed Man

https://static.tvtropes.org/pmwiki/pub/images/pigeonman_3.png
Pigeon Man

The junkyard superintendent. Has a pigeon which sits constantly on his head.


  • Almighty Janitor: Formerly a police coroner and now studies radiation from space rocks in his spare time. That's pretty smart.
  • Agent Mulder: Quit his job to investigate supernatural explanations for the unusual events surrounding the Yomiel incident.
  • Bunny-Ears Lawyer: He's a scientist and police coroner who, as the name implies, is mostly recognizable because he has a pigeon on his head at all times. Downplayed in that he quit his job to pursue his investigations into the supernatural.
  • Deadpan Snarker: Being paired with somebody like Cabanela gives him a lot of room for snarking at his antics.
  • Head Pet: He has a pigeon perching on his head.
  • In Spite of a Nail: Despite never encountering Yomiel in the new timeline, he's still seen investigating the Temsik meteorite.
  • Miniature Senior Citizens: Kinda downplayed. His head is at Lynne's chest level, which would make him around 5 feet tall. Maybe a little shorter.
  • No Name Given: We never get to know his real name, be it the given one or the surname.
  • Only Known by Their Nickname: Everyone refers to him exclusively by the nickname "Pigeon Man" or some variation of that.
  • The Professor: He's the one who studies the meteor's capabilities and serves as the exposition behind the game's sci-fi aspects.

    Jowd 

Jowd

https://static.tvtropes.org/pmwiki/pub/images/jowd_3.png
Fated Jailbird
A bearded prisoner at the Special Prison who paints faces to remember them. Despite his circumstances, he's relatively jovial and accommodating.
  • Acrofatic: He's overweight, but can navigate an air duct better than Harry Houdini.
  • Awesomeness by Analysis: Still a detective at heart, he quickly becomes accustomed to Ghost Tricks and learns how Sissel can signal him in the dark and tells him to head for Sausage Head's spoon after undoing his death, since he was going to trick him into leaving his tunnel by hijacking Rockin' Jailbird's toilet letters scheme.
  • Badass Longcoat: Back when he was an esteemed detective, he had a big green one. When he's ready to take on the villains, he gets his coat back from the Pigeon-Headed Man.
  • Clear My Name: He confessed to the crime of killing his wife so Kamila and her invention wouldn't be blamed, but after seeing "Ghost Tricks" in action, he begins to realize that the "impossible move" said invention performed might have been well with the capability of someone who could manipulate things without touching them, and decides to help prove a person like that exists in order to clear the names of himself and his daughter.
  • Complaining About Rescues They Don't Like: He thinks he deserves to die, so he's pretty sarcastic about being rescued at first. Then he starts to learn more about Ghost Tricks and his curiosity gives way to hope.
  • Deadpan Snarker: Especially as Sissel attempts to reverse his death. Being a Death Seeker, he freely offers any snide comment and sarcastic quip he can.
  • Death Seeker: When you first meet him, he's more than willing to be executed, feeling guilty over the deaths of Alma and Yomiel, and not wanting Kamila to suffer from the guilt of killing Alma with her birthday contraption. But then Sissel saves him from execution, and he suddenly has a newfound reason to live.
  • Distressed Dude: Sissel has to save him from being executed.
  • Guilt Complex: He believes that he's responsible for both Yomiel and his wife's death.
  • He's Back!: When he dons his detective coat again.
  • Institutional Apparel: Under a pink artist's smock.
  • Last-Minute Reprieve: Jowd gets at least three of these. Sissel rescues him from being killed by the electric chair (not in the chair; it explodes and kills him before he can sit on it) by helping him escape from prison. He's immediately recaptured by Cabanela. Lynne then goes to convince the Justice Minister to give him a reprieve. Unfortunately, when she gets there, the minister's died of a heart attack...but that's nothing Sissel can't handle. However, the minister won't give a reprieve until he's sure that his daughter hasn't been kidnapped, since he's being blackmailed into upholding the execution order. After all these hoops are jumped through, he's finally allowed to live another day as well as be out of prison for the rest of the night.
  • Leitmotif: "Jowd, Taken By Fate" has his techno theme as a detective.
  • Meaningful Name: Derived from Joudo (浄土), the Buddhist Pure Land.
  • My Greatest Failure: Even though he never shot Yomiel, he would have if the meteorite hadn't hit, and he still blames himself for that death.
  • My Significance Sense Is Tingling: His trusty "Detective sense."
  • Real Men Wear Pink: He wears a pink artist's smock over his prison uniform. Though, arguably, when you're in jail for murdering your wife, your manly reputation is probably not such a big deal.
  • Taking the Heat: For the death of his wife, which he originally believed to be accidentally caused by Kamila, later revealed to be the work of Yomiel.
  • Trademark Favorite Food: He talks about how he loves ketchup, and is willing to use a whole can at a time while eating.

    Justice Minister 

Justice Minister

https://static.tvtropes.org/pmwiki/pub/images/justiceminister.png
Careworn Gentleman
An old, neurotic wreck of a man.
  • Artistic License – Pharmacology: After Sissel brings his medicine back to him, he proceeds to take the entire bottle. Considering that his prescribed dosage is two capsules and they act fast enough to stop a heart attack already in progress, it's a wonder he's still standing after taking so many, let alone in seemingly better shape than he was before the heart attack started.
  • British Royal Guards: Has these as his assistants and secretaries, further muddling exactly what country this is all occurring in.
  • Chronic Self-Deprecation: While watching the replay of his own death as a ghost, he takes frequent jabs at the dying man... not realizing that it's himself he's talking about.
  • Died on Their Birthday: Thankfully undone by Sissel, but the events of the game, and by extension the Justice Minister's near-fatal heart attack, happened on his birthday.
  • Everyone Calls Him "Barkeep": Except his family, everybody calls him by his job: Justice Minister, or Mr. Minister.
  • Evil Hand: Has this experience when The Manipulator forces him to sign Jowd's death order against his will.
  • Expository Hairstyle Change: A subtle example in his overworld model. The justice minister is neurotic and anxious, and his hair is depicted as gray and fraying. When he calms down later, his hair becomes less messy.
  • Flat-Earth Atheist: The justice minister loudly denies the existence of ghosts, even after Sissel goes back and saves him from dying of a heart attack. Then it turns out he was mostly trying to convince himself, after being manipulated by Yomiel into signing Jowd's execution order and spending the last few weeks covering it up to prevent a national crisis.
  • Hanging Judge: Averted. The death penalty hasn't been carried out in decades, and he's crushed by the guilt of having signed the death order for Jowd under Yomiel's control.
  • Henpecked Husband: Is on the back end of his wife's putdowns and silent treatment.
  • Hollywood Heart Attack: This turns out to be the cause of his death, where he accidentally swats away his medication and water in a mad frenzy and dies as a result.
  • Leitmotif: "Elegy of a Gentleman" has snare drums, trumpets and horns that fits his authority.
  • Nervous Wreck: Spends most of the game with his head in his hands, tearing at his own hair wildly and constantly on edge when talking to other characters. It's so bad that he suffers a lethal heart attack while accidentally dropping his medicine out of reach. While he calms down considerably as a ghost, his nervousness comes back in full force after having his death undone and desperately denying the existence of ghosts.
  • No Name Given: His real name is not revealed.
  • Obstructive Bureaucrat: He signed Jowd's execution order and stubbornly refuses to elaborate on why he did it or reverse his decision. It turns out he was possessed by Yomiel and has been covering it up both out of denial and to prevent a national incident from breaking out.

Antagonists

    Near-Sighted Jeego and One-Step-Ahead Tengo 

Near-Sighted Jeego and One-Step-Ahead Tengo

https://static.tvtropes.org/pmwiki/pub/images/jeegotengo.png
Hunter in the Dark (Jeego) and The Other Hitman (Tengo)
A pair of blue-skinned assassins sent to kill Lynne. Jeego's perfect shot range grows shorter every year, while Tengo is always one step ahead of both his target and his boss.
  • Adaptation Dye-Job: Tengo originally had sideburns to help differentiate him from Jeego, but this was lost somewhere down the line in the DS version, both in his sprite and profile art. They make their return in the iOS version.
  • Amazing Technicolor Population: Their skin is blue, in contrast with the rest of the cast. This is a trait of the entire criminal organization, which consists of foreigners.
  • Apologetic Attacker: Downplayed. Just before Tengo kills Missile the pomeranian to death, he apologizes though he's probably speaking to his owner Kamila rather than Missile since he uses the word "kid".
  • Appropriated Appellation: Jeego's full name is "Near-Sighted Jeego", but he doesn't mind using it.
  • Assassin Outclassin': Sissel has little problem handling them.
  • Asshole Victim: Both were capable of murdering innocent people including children and dogs, so Sissel doesn't have many qualms killing them to save others.
  • Badass in a Nice Suit: Jeego and Tengo wear sharp suits and don't take long to show how good at their job they are. Jeego's overconfidence makes him lose some points as a badass, though.
  • Bling-Bling-BANG!: Jeego's got a golden shotgun.
  • Cold Sniper: Tengo parks himself in Lynne's apartment and sets up a nest. He also uses the gun barrel to chuck a donut to his mouth.
  • Irony: Tengo's act of kicking or rather killing a puppy ends up backfiring in his face.
  • Kick the Dog: Tengo is introduced having already shot the adorable pomeranian Missile to death when confronted by him. Worse, Missile later reveals that he was just trying to greet the man in his own loud yet harmless way before getting killed. However, this act of killing Missile ended up saving everyone because Missile would eventually become a ghost and end up fixing everything.
  • Leave No Witnesses: Tengo accidentally seals his own fate (and that of Beauty, Dandy, Yomiel, and the rest) when he storms Lynne's apartment, killing Kamila and Missile—presumably to finish off Jowd's family after Lynne was successfully killed in the alternate timeline. Thanks to Yomiel's presence, Missile becomes a ghost and later flies back in time to thwart them.
  • The Magnificent: Tengo's full name is "One Step Ahead Tengo" because he's always planning and acting ahead of other people. Even his boss.
  • Meaningful Name:
    • Jeego's name comes from jigoku and Tengo's name from tengoku, Japanese words meaning "hell" and "heaven", respectively.
    • Their nicknames, which are much more obvious. Jeego is nearsighted, and Tengo is always planning ahead of everyone, be it his targets or his boss (for salary and promotion matters).
  • Nice Job Fixing It, Villain: If Tengo decided to leave Missile alive, the entire plot of the game wouldn't have happened. Missile was in close contact with Yomiel, and he would later gain his own Ghost Trick powers thanks to the radiation emanating from Yomiel. Essentially, for want of one puppy's death, the timeline changed.
  • Noisy Guns: Whenever they move their weapon into position, an audible "clack" is heard.
  • No Range Like Point-Blank Range: "Nearsighted" Jeego is a hitman who can always hit his target... as long as they are at point blank range.
  • Opaque Lenses: You can't see Tengo's eyes through his glasses.
  • Professional Killer: They are hitmen. Their job is to kill Lynne for the blue men organization.
  • Short-Range Shotgun: Which suits Jeego's nearsightedness anyways.
  • Smug Snake: Jeego is very confident in his ability to kill Lynne (even though he's nearsighted), but he makes a mistake by drawing attention to the wrecking ball that will seal his fate.
  • Starter Villain: They appear very early in the game as hitmen whose mission is to kill Lynne. Dealing with them is what truly tests Sissel's control over his powers to deal with the next situations.
  • Wouldn't Hurt a Child: Very Downplayed. Tengo is introduced having tied up Kamila with rope but he's also used his rifle to kill her dog Missile. Very much averted in the original timeline where it's heavily suggested he killed both Kamila and Missile though we don't see the dirty deed itself.

    Commander Sith 

Commander Sith

https://static.tvtropes.org/pmwiki/pub/images/sith_9.png
Eyebrowed Villain
A short but apparently wealthy blue gentleman. His motivations are unknown but he seems to have ill intent towards Lynne and a deep interest in Sissel.
  • Amazing Technicolor Population: He's blue-skinned, like every other member of the foreign criminal organization.
  • Bald of Evil: He has a sinister agenda and doesn't have a single strand of hair on his head.
  • The Bad Guy Wins: Zigzagged; he actually gets away with the Temsik meteor fragment even after Sissel's interventions. It's only after Sissel and co. invoke a Cosmic Retcon on the past 10 years that the victory is erased.
  • Big Bad Duumvirate: He makes the plans while Yomiel carries them out. Then he betrays Yomiel...
  • Big Ol' Eyebrows: His title in Sissel's info screen is "Eyebrowed Villain".
  • Bling of War: Wears a big gold medal around his neck.
  • Catchphrase: "Are you trying to give me a case of the vapors?"
  • Evil Old Folks: Visually quite elderly, and a clever and murderous schemer.
  • Grapes of Luxury: With a robot arm serving them. How... practical?
    Everyone: Their use of technology is just plain "off".
  • Greater-Scope Villain: The country he's from, whose government hired his services to secure the Temsik Fragment.
  • Karma Houdini: Sith's victory is undone, but he's never punished for his actions. On the other hand, it's not clear whether or not Sith knew about the Temsik meteorite after the changes in the timeline in the Final Chapter. It's reasonable to infer that Sith still has at least two hitmen working for him in the ending, and it appears that he is still trying to pull some kind of "deal."
  • Leitmotif: "Welcome to the Salon" has some kind of British music as he is living in luxury.
  • Manipulative Bastard: He can't kill a ghost, but he figures out the most thorough way to get rid of one.
  • Mister Big: Sith is very short; when sitting, his feet don't even reach the ground. But he's the leader of the criminal organization. He has a large manservant to contrast.
  • Meaningful Name: From shisu (死す), "to die".
  • Names to Run Away from Really Fast: It ends in "th"! And he shares it with a certain evil faction from a certain science-fiction series!
  • Nebulous Evil Organisation: It's never really explained who (if anyone) Sith works for, beyond the ambiguous "overseas foreign government", but they're jerks.
  • Robotic Reveal: Not Sith himself, but his large manservant was a robot all along.
  • Schizo Tech: While everyone else is stuck in the pre-cell-phone era, he has giant robotic arms to feed him grapes. And remote-controlled robots to run his machines. His country's use of technology is just plain off.
  • Sinister Schnoz: He has a massive hooked nose that's nearly as large as his head.
  • The Unfought: Although Sissel ends up thwarting Commander Sith's plans by erasing the timeline where he wins, we never confront him directly.
  • Wicked Cultured: His office is very fancy, even having a robot arm just for peeling fruit.
  • You Have Outlived Your Usefulness: After Yomiel fulfills his end of the bargain, Sith takes advantage of Yomiel's soul temporarily being absent from his main body to extract the Temsik meteorite from it, leaving Yomiel with no body to return to.

    Beauty and Dandy 

Beauty and Dandy

https://static.tvtropes.org/pmwiki/pub/images/beautydandy.png
Black-Hearted Blue Woman (and Man)
A black-hearted, blue-skinned pair, most likely from the same country as Commander Sith and the assassins. Beauty is a standoffish Ice Queen with keen sense, while Dandy is a gentleman and only slightly kinder than his cohort. Dandy has a major crush on Beauty, despite her constant verbal abuse.
  • Affably Evil: Dandy sure is a chivalrous guy, even when kidnapping someone. He also gets genuinely pissed at Beauty when he realizes they've taken Kamila to the location of her mother's death, the one time we see him stand up to her at all.
    Beauty: What's with the fun book and juice?
    Dandy: Like I said, "Always keep a smile on a lady's face."
  • All There in the Script: Dandy's name is never actually said in-game.
  • Anime Hair: Beauty has a pretty impressive case of it.
  • Even Evil Has Standards:
    • Dandy may have kidnapped a little girl and stuffed her into a large suitcase, but he's not going to be cruel to her. He acts the perfect gentleman to Kamilla after he and Beauty kidnap her, even scolding Beauty (whom he adores) for taking her to the house where she accidentally murdered her own mother. (It's the only time he acts remotely assertive).
    • In the alternate past where Kamila was accidentally killed by Dandy (he was pushed onto a lever that released a concrete statue that landed on her), he has a breakdown over it.
  • Explosive Stupidity: Last seen breaking into a safe above Chicken Kitchen with gunpowder. Dandy reads the instructions for twenty kilograms of gunpowder instead of twenty grams.
  • The Guards Must Be Crazy: During Sissel's attempts to reach Dandy's hostage, he sets off multiple fires and party poppers. Each time, Dandy wakes up for a moment, then falls asleep again muttering, "Just my imagination". Even Sissel is amazed by his lack of attention. It reaches a peak at the end, when Beauty walks in the door right in front of him and wakes him up. He mutters the same thing and starts to drift off again.
  • I Have Your Wife: Kidnapping the Justice Minister's daughter to blackmail him into signing the death notice for Jowd. In a cruel twist of irony, they accidentally kidnap Jowd's own daughter instead, but it's still effective.
  • Ice Queen: Beauty is a stern, cold and emotionless woman.
  • Leitmotif: "Beauty and the Dandy" fits their spooky personality.
  • Love Martyr: Dandy is a minor example. Beauty constantly insults him, and yet he keeps talking about who to invite to their hypothetical wedding. Given some of his dialogue, he may actually enjoy it when she insults him.
  • Maybe Magic, Maybe Mundane: Can Beauty really sense the presence of ghosts, or is she just observant enough to tell when they're moving around?
  • Minion Shipping: Beauty and Dandy, although it's debatable whether Beauty is outright rejecting Dandy's affections or they just have some weird D/S thing going on.
  • Meaningful Name: Beauty is a rather beautiful woman, while Dandy is a major case of The Dandy. Of course, it's possible these are just codenames.
  • Noble Demon: Sure, Dandy may be a kidnapper and a henchman for the mysterious blue antagonist, but he treats his victim with an admirable amount of kindness, even chastising the woman he worships upon realizing they've brought their victim to the site of her mother's death. There's the additional fact he utterly breaks down when he accidentally kills Kamila.
  • Nominal Importance: The blond blue man is named only in the manual.
  • Outlaw Couple: As a pair of assassins, this comes with the territory.
  • Psychic Powers: Beauty can apparently sense Sissel's presence. This is never explained in canon.
  • Sherlock Scan: Another interpretation is she's perceptive enough to notice when enough impossible things are happening and, because she knows what Yomiel can do, doesn't just write them off. The first time, she only suspects she's being watched. If she could see the bottom floor of the Chicken Kitchen from the top floor, she might have noticed the bell ringing. The second, Sissel is tricking an object right across the way from her. The third, some large changes have occurred in a room while Dandy was sound asleep, a glaring tell.
  • Sissy Villain: Dandy is an effeminate man who dresses and acts in a dandyish manner.
  • Something about a Rose: Dandy's pocket flower.
  • Statuesque Stunner: Beauty has considerably long legs and utterly towers over her shrimp cohort.
  • Tiny Guy, Huge Girl: Dandy is certainly short (although just how short is difficult to gauge due to him usually slouching), and Beauty is quite tall. She's like two slouched-Dandies big.
  • Uncertain Doom: Their safe robbery in the credits goes awry due to a major miscalculation with the amount of explosives, but it's never shown if they died in the explosion.
  • Whip of Dominance: Beauty carries a riding crop, and though she never uses it, she does often abuse Dandy and the whip serves to give her a domineering and authoritative aura.

Minor Characters

    Emma 

Emma

https://static.tvtropes.org/pmwiki/pub/images/emma_8.png
The Perfumed Lady

A large, passionate woman who lives next door to Lynne and Kamila. She writes torrid romance novels and hates Missile's barking.


  • Acrofatic: Even with a glass in hand, she can dodge chandeliers like Jet Li. Also downplayed as in the sense that she isn't that fat at all, just a tad curvier and on the thicker side compared to the rest of the female cast.
  • Anime Hair: On par with some of the weirdest hair designs of the game apparently being some sort of Beehive Hairdo styled to resemble a giant rosebud, which somehow blooms when she gets angry.
  • Berserk Button: Whatever you do, DO NOT insult her romance novels!
    • Missile's constant barking tends to set her off as well, to the point that she pounds on the neighboring wall hard enough to KO him through it.
  • Catchphrase: "Here's to (whatever significant event that happened recently)! (Tink!)".
  • Expressive Hair: Her Rosebud-esque hair blooms when she gets angry enough.
  • Purple Prose: Keeps sticking fancy-looking words into her novels without actually knowing what they mean or even how they're pronounced, and regularly has to consult a dictionary to see if the line actually makes sense using said word.

    Amelie 

Amelie

https://static.tvtropes.org/pmwiki/pub/images/amelie_6.png
Feverish Firecracker
Emma's daughter, who is bedridden with a fever. She hates her mother because Emma refuses to let her talk to her father.
  • Daddy's Girl: Despite being ill, she still sneaks out of her room to buy a lighter as a birthday present for her father.
  • Delicate and Sickly: This little Tsundere spends the entire game in bed with a high fever.
  • The Friends Who Never Hang: She and Kamila apparently play together quite regularly, which makes sense, since they're next-door neighbours and of a similar age. Despite this, they never share a scene together in the actual game. Justified since she's bedridden for most of the game and Kamilla gets kidnapped for the latter half.
  • Meaningful Name: Originally Eimin, from the Japanese term for "eternal rest".
  • Mouthy Kid: Not an easy literary critic to have so close at hand.
  • Talking in Your Sleep: At one time, before you get to the Special Investigations Unit, you can head to Emma's apartment and see the little girl sleeping and mumbling out, "Papa, help! I'm gonna be killed!" A bit innocent, at first, but then you later discover that her sleep mumbles were recorded via cassette tape when Beauty and Dandy are staging her kidnapping while you are supposed to be saving her father from a heart attack.
  • When She Smiles: She spends most of time pouting upset at her mother, but when she does smile it's adorable.

    Blue-Suited Prison Guards 

Blue-Suited Prison Guards

https://static.tvtropes.org/pmwiki/pub/images/prisonguards.png
Navy-Blue Square(s)
A pair of bored prison guards at the Special Prison. One is named Bailey and is mildly neurotic. When trouble hits, he does "The Panic Dance", which was apparently handed down in his family for generations. The other is never given a name and generally plays the straight man to his partner's shenanigans. He likes to build card towers.
  • Ham and Deadpan Duo: Bailey is loud and overdramatic, while his partner is stoic and constantly making sarcastic remarks.
  • Meaningful Name: Bailey means "bailiff", and the famous Central Criminal Court of England and Wales, is commonly referred to as the "Old Bailey". In Japanese, his name is Bouzu (坊主), a Japanese term for a Buddhist priest. Bailey also reminds of "baile", which is the Spanish word for dance.
  • No Name Given: Bailey's partner's name is never said.
  • O.O.C. Is Serious Business: Their scenes are usually comedic skits that involve Bailey freaking out about current events while his partner wryly makes snide comments, but as Jowd's execution approaches and they learn that, on top of it, Lynne has gotten into some serious trouble with the law, the partner, who knew them both well, has a breakdown over their powerlessness to help that it's played entirely straight, with Bailey is the calm one for once - making a heartfelt comment about never seeing his partner's sentimental side before. The partner actually remains completely unresponsive for a chapter or two after this, and only comes out of it when the blackout happens during the execution.
  • Parrot Expo-WHAT?: The partner is clueless about what cases Bailey means when he says it (such as the "Secret Rendezvous" case, which is responded with "Secret who-what?", and the "Metro Police Department Siege" case, which is responded with "Metro who-what?").
  • Silly Walk: The other prison guards at the Special Prison march in a very exaggerated manner.
  • Those Two Guys: They're always seen together in the guard room.

    Rockin' Jailbird 

Rockin' Jailbird

https://static.tvtropes.org/pmwiki/pub/images/rockin_jailbird.png
Rock Jailbird
A rock star inmate at the special prison, who sung national secrets during a worldwide broadcast.
  • Dreadful Musician: His guitar produces awful screeches at times.
  • Institutional Apparel: White and blue horizontal stripes on his like the other inmates at the "special prison" though he wears a pink vest over his jumpsuit. Oddly enough, he's still wearing the same exact jumpsuit in the alternate timeline where he's presumably a free man jamming out at Temsik Park. He's also the only former inmate to do so unlike Jowd and Sausage Head who wear ordinary civilian clothes in the new timeline.
  • No Name Given: His name is never mentioned.
  • Spiky Hair: Even more so than Goku.

    Sausage Head 

Sausage Head

https://static.tvtropes.org/pmwiki/pub/images/sausage_head.png
Curry-Loving Jailbird
An oval-headed inmate at the special prison who took the police commissioner hostage, with his only request being for curry and then torching the commissioner's office with a flamethrower because the curry was too spicy. Does not seem very bright.
  • Big Eater: Certainly based on his physique and back story, though we never actually see him eat. His appearance in the credits as a free man shows he's not only a popular customer at the Chicken Kitchen, but he also requested for curried roast chicken too.
  • Fat Idiot: Implied, but not really, given that he's successfully run Rockin' Jailbird's tunnel scheme for an unprecedented amount of time without getting caught.
  • Gonk: The guy looks plain goofy even by the exaggerated standards of the game's character designs, having not only a very abnormally tall forehead but octopus lips and dopey-looking eyes.
  • No Name Given: What's this guy's name? We don't know, but Jowd refers to him as Sausage Head.
  • Trademark Favorite Food: Curry. In the Golden Ending, he personally requests curried chicken at the Chicken Kitchen.
  • Tunnel King: He's dug a rather extensive escape tunnel with just his spoon.
  • You Are Who You Eat: Subverted, as his favorite food is curry rather than sausage.

    Guardian of the Park 

Guardian of the Park

https://static.tvtropes.org/pmwiki/pub/images/guardian_of_the_park_0.png
Guardian of the Park
A round-haired man who has made it his mission to defend Temsik Park and the "rock of the gods" from housing developers. This involves mostly dancing around barefoot and distributing leaflets.
  • Anime Hair: It's larger than his head.
    Sissel: Hmm, there are a lot of round objects here.
    Guardian of the Park: My hair is also round!
  • Chekhov's Gunman: Played with. Although Yomiel assures Sissel that he's not one of the undercover agents patrolling Temsik Park, he knows about the "rock of the gods" and witnessed the incident ten years ago.
  • Cloudcuckoolander: Though he seems to straighten up a bit once he finds out that it was a little dog that killed him, and not the gods, but not by much. At the very least, he tries to be helpful when Sissel has to avert his fate once Missile shows up. It's good advice, too (stop him from running, at least for a little bit, and knock the rugby ball out of the tree).
  • Deranged Park Ranger: He dances around most of the time he is on-stage, and is obsessed with protecting the "rock of the gods".
  • Hidden Depths: He emphasizes briefly that he can't stand by when someone's in danger, showing a more heroic side than his silliness indicates. Subverted and Played for Laughs when Yomiel reveals that Temsik Park is full of armed agents, but the Guardian isn't one; he's just a weirdo.
  • New-Age Retro Hippie: And a pretty out there one at that.
  • No Name Given: He may have even forgotten his own name. It's never made clear whether this was a side effect of dying or if he really doesn't remember.

    Chicken Kitchen Chef 

Chicken Kitchen Chef

https://static.tvtropes.org/pmwiki/pub/images/chicken_kitchen_chef.png
Jovial Tenor
A chef with a chicken-shaped nose who works at (and possibly manages) the Chicken Kitchen. He enjoys singing.
  • Cloudcuckoolander: He stops at the park to play on the swings when he's supposed to be delivering food.
  • Dreadful Musician: Subverted, as he sings quite nicely, but being outside that long for the chicken will probably make it dreadful.
  • No Name Given: A Running Gag at this point.
  • One Note Chef: We only ever see him cooking chicken, which might be the only thing his store even serves. He tries out new varieties in the epilogue.
  • Perpetual Smiler: He never loses his wide smile, even when a van crashes into the building he works at and wrecks the place.

    Memry 

Memry

https://static.tvtropes.org/pmwiki/pub/images/memry.png
Cute Chicken Carrier

An "odd girl" who works at the Chicken Kitchen. She's not very attentive to her job. There's a good reason for that, though, as The Reveal shows.


  • Chekhov's Gunman: A weird waitress in a weird restaurant. Nothing interesting here...until you find out that she's an undercover cop.
  • Fanservice with a Smile: And proud.
  • Hopeless Suitor: For the bartender, although it might be a part of her fantasies of having a relationship at work.
  • Meaningful Name: From the phrase Memento Mori, used for We All Die Someday.
  • Phrase Catcher: Especially funny during Lynne's fourth death, where Past Lynne says the first line and Ghost Lynne says the third:
    Someone: Odd girl.
    Lynne/Sissel: I agree.
    Sissel/Lynne: Me too.
  • Retirony: It's her last day as a waitress and she's nearly killed by a van.
  • The Reveal: She's an undercover cop who's trying to spy on Beauty and Dandy at the restaurant.
  • Rollerblade Good: Is amazing at using her rollerblades.
  • Service Sector Stereotypes: She wears roller blades as if she's working at a retro drive-in, and yet the Chicken Kitchen is posh enough to have its own bar and elevator.
  • Unwitting Instigator of Doom: Her planting a bug on Beauty and Dandy's chicken ends up getting multiple people killed and causing a good deal of property damage as well. Lampshaded by Sissel when he sees her doing it.

    The Bartender 

The Bartender

https://static.tvtropes.org/pmwiki/pub/images/polisher.png
Fastidious Glass Polisher

A calm bartender in the bar of second floor of the chicken kitchen.


Spoiler Characters (All Spoilers For These Characters Will Be Unmarked)

    Alma 

Alma

https://static.tvtropes.org/pmwiki/pub/images/alma_00.png
Beloved Mother

Jowd's wife and Kamila's mother. Yomiel murdered her using Kamila's birthday contraption. The removal of Yomiel's death from the timeline also removes her death, and she is seen at the end of the game serving dinner to her friends and family.


    Ray 

Ray

https://static.tvtropes.org/pmwiki/pub/images/ray_40.png
Ray of Light
A possessed desk lamp who teaches Sissel the ropes of the spirit world. He seems to know more than he's letting on, though. He's Missile from an alternate timeline where Sissel didn't stick around to help Lynne and none of Yomiel's plans were stopped. Missile went back to the day of Yomiel's death (as Sissel would later do) and then waited ten years for the day of Sissel's death to come around again so he could manipulate him into helping Lynne.
  • …And That Little Girl Was Me: At the end, Ray tells Sissel a story in this manner, eventually revealing his true identity as Missile-Prime, the creature of that story who lost his life near Yomiel's Temsik fragment in the original timeline.
  • Big Good: If it weren't for him, the bad guys would've won. This is because he knew everything that would happen tonight, as he comes from an alternate timeline where it all went wrong. He travelled back in time to recruit Sissel, who is the only one with the necessary powers to stop the villain.
  • The Chessmaster: He manipulates Sissel into saving Lynne so he would follow her around and eventually end up in the Yonoa submarine, where he could go ten years into the past and save Yomiel to avert the events of the original timeline. A key aspect for the success of his plan is to lie and tell Sissel that he will disappear from existence at sunrise, so that he will use his time efficiently.
  • The Dog Was the Mastermind: Didn't look like it at first, but he's The Chessmaster. And he's literally a dead dog in the shape of a desk lamp.
  • Exposition Fairy: His purpose is to teach Sissel how his ghost tricks work. At least at first. As it turns out, he has a lot more significance to the plot than that.
  • Future Badass: Essentially this to Missile, being a wizened ghost who spent the last 10 years formulating a plan to save everyone.
  • Guile Hero: He's the entire reason the various events of the story play out in a way that ends up happily for everybody, which he did through manipulating and tricking Sissel into using his powers for good by convincing him that his very existence was at stake if he did nothing.
  • He Knows About Timed Hits: Ray outright tells you what to do with your stylus and the touch screen (or the keyboard/controller in the HD remaster) to trigger certain actions, such as moving your soul or the camera around. He also mentions the hourglass in the upper screen/right border during the "4 minutes before death" sections.
  • I Lied: About ghosts disappearing in the morning, in order to force Sissel to use his time efficiently and reach Yomiel's body in time at the end.
  • Justified Tutorial: A very rare example where the game waits for the finale to justify the existence of its tutorial: Ray had to be at the junkyard at 7 PM to explain to Sissel how to use his ghost powers to maximum effect so he could ultimately save the day (or the night, rather), successfully completing Ray's 10-year-long plan.
  • Leitmotif: "Ray - A Ray of Light" kinda fits his personality, symbolizing a new hope, and also Missile-Prime's true nature of that hope.
  • Meaningful Name: Within the context of the translated game, he outright says his name is meant to evoke "a ray of light", which is literal enough and metaphorical too. In the original, his name is Kuneri, which means "wriggling" in Japanese, referring to his movements as a desk lamp.
  • Older and Wiser: The present-day Missile is an extremely excitable young puppy with a fittingly-childlike personality. Ray is a mature elderly (in dog years) Missile who is much more composed and was able to formulate a plan to save everyone.
  • Ret-Gone: As his very existence predicated on the potential of his Bad Future coming to pass, once things are arranged so that the circumstances behind him travelling to the past are erased, he too vanishes from existence. It's something he was looking forward to, as now his past self along with his friends can live happily without worrying about the events of the previous night ever happening again.
  • Ripple-Effect-Proof Memory: He's aware of Sissel's time-travelling via "Avert Fate" by virtue of teaching him about it and warns him and Lynne that One Step-Ahead Tengo is on the upper level of the junkyard and will kill Lynne in a few minutes.
  • The Slow Path: He's the result of Missile traveling back in time to the meteor impact, finding himself unable to do anything about it, and spending ten years taking the slow path back to the present just so he'll have another shot at convincing Sissel to help him.
  • Spirit Advisor: A spirit advisor to another spirit. He helps Sissel figure out how to use ghost tricks.
  • Timmy in a Well: Played with. As Missile he is fiercely loyal to and protective of his owner, but doesn't come off as terribly bright; he's easily distracted by flashing lights, loud noises, and spinning doodads, all of which will incite him to bark incessantly. On the other hand, in a previous timeline, he tracked down the people responsible for his owner's death without any outside help, and after time-traveling into the past and taking The Slow Path to the present day, he skillfully manipulated Sissel into setting things right.
  • Trickster Mentor: He knew everything that would happen that night (or at least the most important events), but since he or his past self don't have the necessary Ghost Tricks, he has to rely on Sissel. However, since Sissel was only interested in recovering his memories, Ray had to tell Sissel that Lynne was the key to figuring out his past because otherwise Sissel has no motivation to help her. He also tells Sissel that he only has until dawn before he disappears because Yomiel's body, the key to solving everything, would be lost in the middle of the sea by the end of the night. Ultimately though, Sissel does indeed recover his memories thanks to Ray's help, albeit while also fulfilling Ray's goals.
  • Two Aliases, One Character: At the very end, it is revealed that Ray is an aged Missile from another timeline where everything went wrong.
  • Walking Spoiler: His true identity is only revealed at the end of the game. If you knew more about him, pretty much the entire game would've been spoiled for you.

    The Manipulator 

Yomiel, AKA "The Manipulator"

https://static.tvtropes.org/pmwiki/pub/images/sissel.png
The mysterious Big Bad of the game (well, one of them). Became immortal after being struck by a shard of the Temsik meteorite. He was the one who took Lynne hostage in the park, and who orchestrated the events leading to Kamila's mother's death, Jowd's imprisonment, Lynne's murder accusation, and (accidentally) Sissel's death. Years of being separated from the rest of humanity, as well as his own undead status and his fiancée's suicide, drove him to seek revenge on the people who put him in that position. He has the power to control other living things, as well as manipulate inanimate objects like Sissel. At the end of the game, Sissel turns back time to save him from the meteorite, and Yomiel's ghost controls the body of Yomiel in the past to save Lynne from being crushed, redeeming himself just as he's given a second chance at life.
  • Acquitted Too Late: Yomiel in the original timeline died six months before he was proven innocent.
  • The Atoner: In the final timeline, he stays in prison for 10 years to atone for escaping police custody and taking a child (Lynne) hostage.
  • Best Served Cold: His basic motivation is vengeance on all those connected to the Temsik Meteor.
  • Big Bad Duumvirate: Along with Commander Sith, he's the main antagonist of the game.
  • Big Bad Friend: To Sissel (or more like Big Bad Pet Owner).
  • Blessed with Suck: Can possess objects just as easily as Sissel can, and even manipulate living people... but he can't rewind time, the one ability that could have allowed him to save both Sissel and his fiancée.
  • Born Unlucky:
    • He gets accused of espionage when he's actually innocent, then snaps and takes a random girl hostage, only to then get killed by a meteorite fragment square in the back. Said fragment turns him immortal, but then discovers his fiancée committed suicide before he could "wake up" and 'Avert Fate' just happens to be one of the Ghost Tricks he doesn't have, dooming him to an eternity of loneliness with only a cat for company who he accidentally gets killed during his revenge plot, then finally gets screwed over by his collaborators who dump his body in the ocean to be lost forever. He does manage to get a break in the end though.
    • On paper he wins the Superpower Lottery of ghost tricks, with more abilities than both Sissel and Missle. It turns out the one power he didn't get was the ability to rewind time like them, which was the one power that could have helped him save Sissel and his fiancée.
  • Character Development: He starts off having devised the revenge plan in the first place which involves the murders of everyone related to the Temsik incident and blames them for his misfortunes such as Lynne for just being there and being his hostage. After getting screwed over by Sith, he begins to take responsibility for his wrongdoings and his last heroic act was to possess his past self to save a young Lynne from being crushed.
  • The Chessmaster: He's not called the Manipulator for nothing. Gently manipulated a birthday contraption built by Kamila to murder her mother, had Jowd take the fall to protect his daughter, let him spend five years in jail before controlling the justice minister to make him sign Jowd's execution order, and manipulated Lynne into appearing to murder Yomiel's shell, then made a deal with a foreign government just to make sure he had help for anything he'd missed. Unfortunately for him, said foreign government had a plan of their own.
  • Contractual Boss Immunity: In Chapter 15, manipulating something in his line of sight will have him, much to everyone's shock, avert Unusually Uninteresting Sight, call the ghosts out and immediately showcase his Mind over Matter abilities to kill his current victim on the spot.
  • Create Your Own Hero: He accidentally gets Sissel the cat killed while possessing Lynne to frame her for murder, which leads to Sissel having a mistaken identity and goes on through the night saving people while thwarting Yomiel's plans and eventually removes the core Temsik tragedy from history.
  • Earn Your Happy Ending: He gets hammered with some pretty severe Laser-Guided Karma, but after coming to terms with himself and serving his time (literally and metaphorically) he gets the only thing he ever truly wanted: a normal life with his beloved fiancée.
  • 11th-Hour Ranger: He joins Sissel, Missile, and Jowd near the end of the game. He only gets to use one Trick.
  • Empty Shell: After he's struck by the meteorite fragment, Yomiel's body becomes trapped in stasis at the moment right before/after his death. Wounds heal instantly, hair doesn't grow, and he's neither truly alive or truly dead. Even after he's reunited with his body, he feels a crushing sense of isolation from the rest of humanity that eventually drives him to seek mindless revenge on everyone involved with his death.
  • Even Evil Has Loved Ones: He went off the deep end when his fiancée died. He named his cat, Sissel, after her, and the cat served as his only companion for years.
  • Evil Counterpart: To Sissel. Both are ghosts with goals, but while Sissel intends to discover his own identity and is fully capable of saving others, Yomiel is driven to kill everyone he deemed responsible for his demise.
  • Evil Genius: Before he turned evil, he was a talented computer expert assigned to goverment projects and later uses his smarts to execute a plan which without Sissel's intervention, managed to achieve his goal of killing his targets.
  • Evil Twin: Inverted. As a ghost, Sissel took the form of his beloved master. Since he couldn't see his own corpse, he assumed he looked like Yomiel's shell.
  • Expy: Of Yanni Yogi, in a way. Both had their lives ruined by being wrongly arrested by the police (including having a loved one Driven to Suicide because of it), and later dedicated themselves to Revenge against the officers involved. The icing on the cake is that they both had pets named after their loved ones.
  • Face Death with Dignity: Even if, in the end, Everybody Lives.
  • Face–Heel Turn: Was driven to escape custody and hold Lynne hostage following a harsh interrogation from Inspector Cabanela. While facing down Detective Jowd in Temsik Park, he was struck and killed by a meteor shard that put his body in a Schrodinger's life/death state. Upon finding that his fiancée had committed suicide to join him in the afterlife shortly after getting his body back, with no way to rewind time and prevent it, he was left with a burning desire to make everyone involved suffer precisely as he did.
  • Feel No Pain: Because the Temsik fragment lodged in Yomiel's body is constantly regenerating his body to the state it was in (i.e., perfectly healthy) the moment before he died, he feels no pain and any injury is cured quickly. He makes a point to Cabanela by slamming his fist on a sizzling hot stove, and has no problem leaning against the same barbed-wire fence that Lynne quite consciously avoids later on when she's confronted by Jeego. And thanks to the ending, it's a possibility that Sissel might now have this trait too.
  • A Form You Are Comfortable With: Sort of. When he is without a body in the submarine, he uses his power of manipulation to make a body out of various junk and scrap so he can converse with the cast.
  • From Nobody to Nightmare: Not quite a nobody, but he was just a guy who was in the wrong place at the wrong time. Yomiel goes from being a computer programmer (albeit one of the best) to being a disembodied spirit with the ability to possess other people and move his own time-frozen corpse like a puppet.
  • Go Mad from the Isolation: He spent years separated from humanity, with his fiancée having committed suicide because he was presumed dead, unable to die, and this is what fueled his need for revenge. Though he wasn't technically alone...
  • Heel–Face Turn: He becomes an ally in the final mission. He specifically cites Lynne expressing sympathy for his lonely existence, even shedding tears for him that he finally gives up on his plans of revenge entirely.
    Yomiel: She understood... She shed tears for me... That's when my revenge was over. She saved me from the darkness.
  • Hidden in Plain Sight: This appears in the very first chapter, under the guise of a black cat.
  • Hidden Villain: However, he doesn't show up in his true form until Chapter 15. Unless you count his shell when he's not in it, in which case he's been there since the start.
  • I Just Want to Be Normal: A villainous example. His deal with the foreign government in addition to getting his revenge was for them to grant him a new body to permanently put his soul into so that he could live a full normal life under a new identity. Unfortunately, Commander Sith had no intention of holding up that part of the deal.
  • Impaled with Extreme Prejudice: Yomiel is impaled through a streetlight's spike in Temsik Park as a result of an impact from a bullet-speed potato in his face, but that doesn't kill him. Instead, he just loses consciousness.
  • Implacable Man: He's a spirit with an effectively invincible body, hell-bent on revenge on the people he sees as responsible for ruining his life. Further complicating things is his awareness of ghost-tricking and ability to respond. The only way to save the people he's gunning for is for him not to realize they weren't killed, and never be detected trying to do so.
  • Insane Troll Logic: At first, he just cannot accept that his death was a Diabolus ex Machina, or that he shouldn't have run away from Cabanela's interrogation in the first place. Instead, he puts the blame for his death on everyone else involved: Cabanela, for leaving his gun behind during the investigation (definitely a mistake, but it was still Yomiel's choice to use the gun). Jowd, for doing his job and cornering him in just the right spot for the meteor to hit him. And Lynne for simply being there, allowing Yomiel to take her as a hostage. Cabanela even lampshades how insane Yomiel's logic is when confronted by him.
    Cabanela: That's the most self-centered garbage I've ever heard.
  • Irony: What led to his death in the first place is due to him being accused and suspected of collaborating with foreign powers. Now as an immortal ghost, he intends to get back at everyone who he sees as responsible for "murdering" him by collaborating with actual foreign powers.
  • Kick the Morality Pet: He was horrified to discover that he had accidentally killed Sissel while possessing Lynne, and later comes to regret it after his Heel–Face Turn.
  • Kind Hearted Cat Lover: The man's not above murder or kidnapping, but clearly loved his pet cat and only friend for ten years, Sissel.
  • Laser-Guided Karma:
    • Getting beaned with a meteor while holding a little girl at gunpoint? Perhaps the universe was trying to tell him something.
    • His ultimate fate: serving out a ten-year stretch in Jowd's old jail cell. He's even wearing the same pink smock.
  • Lean and Mean: The guy became a pretty callous piece of work after his isolation drove him insane, and he cuts a slim and sharp profile. Granted, Sissel's appearance is based off of his, but Yomiel wears the design more sinisterly.
  • Love Makes You Evil: His fiancé was pretty much the only person in his life when he was alive, and when she committed suicide after he was reported dead, the resulting isolation drove Yomiel to take revenge on those he blamed for his current state.
  • Made of Iron: Even without his Temsik-induced immortality, he survives having a giant concrete rock fall on his legs without losing them, or even consciousness. After being stabbed in the back with a large stone spike, no less.
  • Manipulative Bastard: He is a literal Manipulator and he's a bastard (at the beginning)
  • Meaningful Name: "Yomiel" comes from the Japanese word "yomigaeru", which means "to be revived". It's also the name of a minor Fallen Angel.
  • Meat Puppet: Yomiel can possess and manipulate living creatures the way Sissel manipulates inanimate objects. Aside from his cat, the hosts are either unknowing or unwilling, but he can also possess the Empty Shell of his own corpse.
  • Mind over Matter: Evidently has a much stronger version of Sissel's Animate Inanimate Object powers; at one point, he forms an entire body out of spare machine parts lying on the floor. At other various points in the game, he manipulates living beings.
  • Mortality Grey Area: His body is stuck at the moment of his death, making him dead and alive at the same time.
  • Never My Fault: Yomiel blames everyone but himself for having a hand in his death. Yes, his vendetta against Detectives Jowd and Cabanela is kind of understandable, seeing as they arrested him, subjected him to merciless interrogation, and were going to shoot him when he tried to escape, all while he was innocent. But then, he also blames Lynne, who was just a little kid playing in the park when he was being chased by the police, and who only was involved in the situation because he chose to take her hostage. And he blamed her, for the simple fact that he wouldn't have thought to take a hostage if she hadn't been there! It is played with later, as Yomiel admits that he knows Lynne was innocent, and knows that he screwed up his own life.
  • Nice Job Fixing It, Villain:
    • Lynne is able to resist his control to a degree, causing her first shot to go wayward and hit Sissel. Being killed in proximity to the meteor fragment in Yomiel's body is what causes Sissel (and in the first timeline, Ray/Missile-Prime) to gain ghost tricks.
    • Hitting the Superintendent's stove with his fist. It scares the bejeezus out of Cabanela, true, but it also knocks the kettle to the floor, allowing Sissel to move between the basement and the first floor.
  • Out-Gambitted: Making a deal with a foreign government turns out to be his undoing. Once Commander Sith learns of Temsik from Yomiel, he makes it his goal to eliminate all traces of it from Yomiel's country. Including Yomiel himself.
  • People Puppets: His ability is to manipulate living beings into doing whatever he wants. However, they move kind of awkwardly and may do Yomiel's bidding wrong. Especially true in Lynne's case, as she managed to not shoot Yomiel's corpse at first.
  • Phlebotinum Battery: The meteor fragment.
  • Radiation-Induced Superpowers: He obtained his ghost tricks from the Temsik meteorite shard, which emits some kind of radiation that gives instant powers to whoever dies within its range.
  • Redemption Equals Death: Zig-zagged. For starters, Yomiel is already dead when his "redemption" takes place, but talking with Lynne prompts him to follow Sissel and Missile as they go back ten years ago to stop him from being killed by the Temsik meteorite. Then, when it looks like Lynne, as a child, will be killed by Mino in the process, Yomiel possesses his past self to get her to safety, fully expecting this trope to be played straight (especially since dying this way wouldn't let him become a ghost again). Against the odds, however, he survives and becomes a changed man in the new timeline.
  • Revenge Reveal Story: Chapter 15 is this. After his Evil Gloating towards Inspector Cabanela, Yomiel reveals his ultimate plot for revenge on everyone involved in his death.
  • Slasher Smile: This can be a little disturbing, since, at the time, he looks just like Sissel. Or rather, Sissel looks like him.
  • Superpower Lottery: Initially looks like he's the one who won big time at it. He can possess people, possess multiple objects at the time and hold them together to form a body resembling his own, has immortality complete with eternal youth, and during the few times you see him move between cores, he has noticeably longer reach than Missile, and we don't get to see the limits of his reach. But it's then revealed he lacks the ability to rewind time and save people...which means he can't save his fiancee, nor Sissel when he accidentally shoots him while possessing Lynne. With the loss of his fiancee being his Start of Darkness, that means he's actually the biggest loser of the lottery; Sissel and Missile may not have his sheer power, but they are still able to reach their goals with their weaker but more versatile abilities.
  • Thanatos Gambit: Possessing Lynne in the junkyard and making her shoot him in plain view of cameras.
  • Villainous Rescue: He saves Lynne from drowning in the submarine, though only because it wasn't the kind of death he'd planned for her to have... at least at first.
  • Walking Spoiler: The main reason why he's in a separate folder and not in the villain's one.
  • Waking Up at the Morgue: Happened to him after he figured out how to get his soul back into his body. Unfortunately, by the time he did, his fiancée had already committed suicide to join him in the afterlife.
  • Who Wants to Live Forever?: Yeah, he has a basically immortal body that allows him to live forever. He also has no reason to live that long.
  • Why Don't You Just Shoot Him?: The entire sequence leading up to him killing Inspector Cabanela is this. He's aware of it, however, and has no problem "just shooting him" if he catches Sissel manipulating the environment.
  • With Great Power Comes Great Insanity: Admittedly his sanity was already compromised after becoming a lonely immortal with his fiancée and only love dead. However, he specifically notes that initially he could only control small animals and objects like his cat, Sissel. It wasn't until he developed the ability to control other humans that he started having dark thoughts of vengeance.
  • Woobie, Destroyer of Worlds: He is falsely accused of giving secrets to the enemy and scared into thinking that he has no hope of acquittal, so he steals a police officer's gun and breaks out of the police station, taking a little girl hostage out of panic. A shard of the just-crashed Temsik meteorite penetrates his back, freezing his body at the moment of death and severing it from his soul. By the time he finally pulls himself together and returns home, his fiancée has killed herself because he's been officially reported as dead. Yomiel is forced to wander the world alone, unable to die but not truly alive, separated from the rest of humanity. After all of that, he snaps and decides to make everyone he sees as responsible to suffer just as much. The isolation nurtures darkness in his heart, making him want revenge on those who put him in that position, but he still desires most to have some way to lead a human life. His only friend and companion over those ten long years is a cat... and while trying to manipulate Lynne into shooting his shell, Yomiel accidentally kills him. Even his victims feel sorry for him when they find out his story.

    The Namesake 

Sissel (Yomiel's Fiancée)

Sissel's namesake. Yomiel gave him the name after finding that she'd committed suicide, assuming Yomiel to be dead. This was part of what drove him first to despair and then to revenge. She's the only character in the game who we never directly see, but she apparently waits ten years in the new timeline for Yomiel to get out of jail.


  • Driven to Suicide: In order to join Yomiel in the afterlife. Unfortunately, Yomiel didn't get the chance to tell her he still existed as a ghost until it was too late.
  • The Ghost: The trope, not an actual ghost. It's not her fault, she just happens to appear in very stylistic flashbacks in the second timeline, and the game ends just before her appearance in the third.
  • I Will Wait for You: Ten years of her fiancé in jail for taking a child hostage, and she's still there when he gets out. Not surprising, given that last time around, she committed suicide just to be with him.
  • The Lost Lenore: Her death is probably the biggest reason for Yomiel's Face–Heel Turn.
  • Satellite Love Interest: She loves Yomiel to death. And that's literally the only thing we know about her.

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