These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Almost nobody in the game regrets their own death after they die — it seems to be a property of the realm of the dead (or maybe just the fact that, well, they still exist, so much of the fear is gone. But Sissel explicitly notes that he's not worried even when he's told that he'll disappear at dawn). Those people who express regret always express it over their inability to protect others, not themselves.
Kamila. An assassin bursts into her apartment? Dad's in jail for the murder of her mother? Mother is dead and she thinks it's all her fault? Crushed to death by a gigantic stone monument and then brought back to life? Kidnapped, shoved into a suitcase, and dragged back to the house where her mother was shot to death in front of her? Trapped in a sinking submarine with death imminent? No biggie, who needs counselling? Hey, Lynne, how does spaghetti sound for dinner?
Complete Monster: The two hitmen. In the original, bleak timeline, they flat out murder two innocent girls and a puppy. Why? In the first girl's case because she made the "mistake" of being in the park at the same time as Yomiel and the Temisk meteorite ten years ago. The other two? Because the apartment they were living in had something Yomiel wanted in the ceiling. That's it.
There's also the unused tracks. This is one of them.
Draco in Leather Pants: Yomiel. After his Heel-Face Turn he is given a tragic backstory and is portrayed as fully sympathetic, the last image of the game being a Tear Jerker image of him. He expresses regret for taking Lynne hostage and he loves his cat, sure, but lest we forget some of the sympathetic things he did: he murders a 5 year old girl's mother in front of her and makes her think she did it, he possesses a 10 year old girl and tries to make her kill her own father, he actually succeeds in cold-bloodedly killing her in her own apartment as we see in the alternate timeline. And this is just what he does to Kamila! What's more, he shows no remorse until he's been stabbed in the back. Yet he's one of the most popular characters.
He says himself that the loneliness corrupted him and that he had more or less lost his marbles, he's sympathetic because his pain caused him to do those things after Lynne reaches out to him he snaps back and works to fix what he did.
Contributing to this perception may be the fact that he has the appearance of the protagonist, who we've spent the entire game with and become sympathetic to. So even knowing he's not the same person, he still looks like the character you've been playing and connecting to for 15+ chapters now.
Also, even if you don't buy into the redemption, it's hard not to wince a bit in sympathy when watching him get crunched by the Mino statue after he manipulates himself to throw Lynne out of the way. Ouch.
Yomiel still being redeemed, despite everyting is part of what makes the ending so amazing, IMO. Keep in mind that without his help the happy ending would have been impossible, and he did not expect to survive an encounter with Mino in the first place.
Not entirely. Ray's suggestions to Sissel, in hindsight, clearly coincide with what keeps Lynne and Kamila safe. He also begins fading when Missile is killed in the current timeline.
Squick: The toilet pipe system that is used by some prisoners to communicate with each other is a brilliant idea. Then again, they must also use and flush their toilets after more... mundane acts, and the bell of the receiver prisoner presumably jingles then too...
Chapter 9 tops it with the escape sequence. Stairs, anyone?
Chapter 10 wins the record for forcing the most restarts, including at least one where you have to erase a checkpoint.
Chapter 14's umbrella has stumped many people.
Made even worse by the fact that the hint that you get when you miss the critical point (namely when the park guardian jumps upon the seesaw) is misleading; it implies you have to stop him from running, which you couldn't really do. You do have to delay him, but it doesn't have anything to do with making him stop running.
Chapter 15, made more complicated by the presence of the Manipulator.
The underlying animation is incredibly good, which is to say the character models and movements are fantastic. However, their translation into a few pixels on a DS screen doesn't do the animation anywhere near the amount of justice it deserves.
In other words, it looks great in motion, but makes for awful magazine screenshots. A very common thing with DS games.
The Temsik meteorite, when we finally see it fall in the final chapter.Spectacular.
The Woobie: It's impossible not to feel for Kamila considering all she goes through.