YMMV / Ghost Trick

  • Angst? What Angst?:
    • Sissel says several times he's not upset that he's dead. Then there's Missile, who turns it Up to Eleven...
    • Almost nobody in the game regrets their own death after they die — it seems to be a property of the realm of the dead (or maybe just the fact that, well, they still exist, so much of the fear is gone. But Sissel explicitly notes that he's not worried even when he's told that he'll disappear at dawn). Those people who express regret always express it over their inability to protect others, not themselves.
    • Kamila. An assassin bursts into her apartment? Dad's in jail for the murder of her mother? Mother is dead and she thinks it's all her fault? Crushed to death by a gigantic stone monument and then brought back to life? Kidnapped, shoved into a suitcase, and dragged back to the house where her mother was shot to death in front of her? Trapped in a sinking submarine with death imminent? No biggie, who needs counselling? Hey, Lynne, how does spaghetti sound for dinner?
  • Crowning Music of Awesome: All of the music in this game is epic. Take a look at the list here.
  • Draco in Leather Pants: Yomiel. After his Heel–Face Turn he is given a tragic backstory and is portrayed as fully sympathetic, the last image of the game being a Tear Jerker image of him. He expresses regret for taking Lynne hostage and he loves his cat, sure, but lest we forget some of the sympathetic things he did: he murders a 5 year old girl's mother in front of her and makes her think she did it, he possesses a 10 year old girl and tries to make her kill her own father, he actually succeeds in cold-bloodedly killing her in her own apartment as we see in the alternate timeline. And this is just what he does to Kamila! What's more, he shows no remorse until he's been stabbed in the back. Yomiel confesses that the loneliness corrupted him and that he had more or less lost his marbles, he's sympathetic because his pain caused him to do those things after Lynne reaches out to him he snaps back and works to fix what he did. Contributing to this perception may be the fact that he has the appearance of the protagonist, who we've spent the entire game with and become sympathetic to. So even knowing he's not the same person, he still looks like the character you've been playing and connecting to for 15+ chapters now. Also, even if you don't buy into the redemption, it's hard not to wince a bit in sympathy when watching him get crunched by the Mino statue after he manipulates himself to throw Lynne out of the way. Ouch.
  • Ensemble Darkhorse:
    • Jeego and Tengo, the oneshot villains from the beginning who show up for about five minutes each.
    • Bailey, thanks to his Panic Dance.
  • Hilarious in Hindsight: Remember the curry-loving prisoner who was trying to break out with a spoon? Apparently someone took his advice, and succeeded.
  • Magnificent Bastard: Commander Sith breaks some conditions of the deal he made with Yomiel while still having his trust and then backstabs him without him suspecting, has a contingency plan for the Spanner in the Works that involves destroying his lair with the heroes in it while he makes his escape with the Magnetic Plot Device, and indisputably succeeds in his schemes. If it weren't for Sissel, the bad guy would've totally won.
  • Memetic Mutation:
    • WELCOME!
    • It seems to have become a custom in the fandom to make jokes about how Lynne keeps dying.
    • Bailey's humorous "panic dance".
    • The waitress at the Chicken Kitchen, Memry, has quite the reputation as an "Odd girl."
    — "I agree."
    — "Me too."
  • Moe: Kamila; Amelie; arguably Lynne, especially when she was a kid.
  • Moral Event Horizon: Commander Sith backstabs Yomiel by tricking his spirit into leaving his body for another part of the sub, removing the Temsik meteorite, and sinking the sub. This would condemn Yomiel to an eternity in crushing darkness, completely alone without even a body to move with. And his only reasoning is that he outlived his usefulness. Since we feel a little sorry for Yomiel by this point, it doesn't feel like karmic justice.
  • Most Annoying Sound: The Rock Jailbird's guitar, if you can't figure out how to get out of his cell, quickly becomes this.
  • Narm Charm: The game constantly plays the line between silly and dramatic, but at the end, Missile-Prime says that he protected Lynne over a ten year period because "That's what doggies do!" It easily could be Narm, but it ends up as a Heartwarming Moment.
  • Rewatch Bonus: The game definitely warrants a replay once you learn that Sissel is a cat.
  • Shocking Swerve: Ray is Missile from an Alternate Timeline.
  • Squick: The toilet pipe system that is used by some prisoners to communicate with each other is a brilliant idea. Then again, they must also use and flush their toilets after more... mundane acts, and the bell of the receiver prisoner presumably jingles then too...
  • Suspiciously Similar Song: The iOS port of the game very slightly changes the Happy Birthday to You melody of the deadly Rube Goldberg Device. This, despite the fact that the melody itself is not copyrighted.
  • That One Level:
    • The prison break is infuriating. It's carried out in near-darkness (unless you're in the ghost world, where time stands still) and is both a stealth and escort mission, made doubly annoying due to the fact that it portrays a three-dimensional cutaway of the building in a two-dimensional perspective. It's hard to know, in one area, that you need to have Jowd hide behind the stairs because you can't even tell that area is accessible. If you don't know that Jowd can hide behind the stairs, try figuring out without a guide that Jowd isn't supposed to go up the stairs normally, but has to jump up and go through a grate that one of the guards would be hiding in had you not opened it and made him fall by this point.
    • Even worse is the heart attack level, notably the one time in the game where you can pass a checkpoint after the situation becomes unwinnable, forcing you to start from the beginning.
  • That One Boss: While this game doesn't have conventional bosses, Chapter 15 is made very complicated by the presence of The Manipulator. Because the Manipulator is also a ghost, he'll catch on if you use your Ghost Tricks in front of him by immediately killing the person you're trying to save. So instead you have to work with Missile and figure out ways to use your Ghost Tricks when he's not looking.
  • That One Puzzle:
    • Chapter 4. The lights going on and off.
    • Chapter 9 tops it with the escape sequence. An instant-fail stealth sequence in a puzzle game. And those ''stairs//...
    • Chapter 10 wins the record for forcing the most restarts, including at least one where you have to erase a checkpoint.
    • Chapter 14's umbrella has stumped many people. Made even worse by the fact that the hint that you get when you miss the critical point (namely when the park guardian jumps upon the seesaw) is misleading; it implies you have to stop him from running, which you couldn't really do. You do have to delay him, but it doesn't have anything to do with making him stop running.
    • Chapter 15, made more complicated by the presence of the Manipulator. The last two entries in Guide Dang It are from this chapter alone. That alone should say something about how hard this chapter is.
  • Visual Effects of Awesome:
    • The animations are incredibly good, especially for a DS game.
    • The underlying animation is incredibly good, which is to say the character models and movements are fantastic. However, their translation into a few pixels on a DS screen doesn't do the animation anywhere near the amount of justice it deserves. In other words, it looks great in motion, but makes for awful magazine screenshots. A very common thing with DS games.
    • The Temsik meteorite, when we finally see it fall in the final chapter. Spectacular.
  • The Woobie:
    • It's impossible not to feel for Kamila considering all she goes through. On her mother's birthday, she decides to surprise her by making an elaborate Rube Goldberg contraption that would end up popping partypoppers. But it is instead rigged by a ghost wanting revenge on her father so that it would instead pull the trigger of a decorative gun, killing her mother. On her own birthday. As if the irony wasn't enough, her father decides to take the blame and is sentenced to death. So now she carries the guilt of being responsible for not only for her mother's death, but also her father's. Bad enough? It gets worse. She's also kidnapped as a bargaining chip to assure that her dad is executed. When her father comes to rescue her, the same ghost who killed her mother decides to possess her and have the girl shoot her own dad. Luckily that doesn't happen... because her dad was already killed elsewhere. Instead, she gets to see the woman who's been raising her as an adoptive little sister die hit by falling ruble and float face down. Oh, and she also witnesses her little dog being shot dead. Ouch. Thankfully, everything gets reverted in the end.
    • Same goes for Yomiel, too, for that matter, after his Heel–Face Turn.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/GhostTrick