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Main characters of Fire Emblem Engage.
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Alear & Veyle (Unmarked Spoilers)

    In General 
  • Brother–Sister Incest: Averted; Alear and Veyle are half-siblings and their supports, alongside their ending, is strictly familial. However, in the original Japanese script, Alear calls their sister their "partner", which may suggest that it is incesteous, but that term can also come of as platonic. Regardless, that term was removed, at least in the English script, to avoid the supports and ending unintentionally come off as incest.
  • Informed Species: Downplayed; Both Alear and Veyle are dragons, but their human forms lack the traits that make them easily identifiable as one, most notably the pointed ears that manaketes are sometimes known to have, therefore coming off as just ordinary humans otherwise. Their dragon forms were never seen, and likely never will be as they both lost/discarded their dragonstones at some point. However, this doesn't mean they lack draconic powers. Both Alear and Veyle have weapons and abilities that only they can use due to their status as Divine and Fell Dragons respectively. Both have been shown capable of firing laser beams from their hands; mimicking a dragon's Breath Weapon. Likewise Alear's status as a Divine/Fell Dragon hybrid grants them the ability to summon Emblems, while Veyle's Fell Dragon blood allows her to create the Corrupted. Furthermore, both Alear and Veyle still retain their lengthy lifespans.
  • Kamehame Hadoken: One of their unique powers as dragons is that they are capable of firing red laser beams from their palms:
    • Veyle uses laser beams in a cutscene to destroy some Corrupted, complete with the signature pose.
    • In Alear's case they can use the laser beams in their Divine Dragon class. Their crit animation when using Arts involves firing off one of these at enemies. Likewise Emblem Alear's Engage attacks "Dragon Blast" and "Bond Blast" ends with Alear, their ally, or both decimating an enemy with a huge laser beam.
  • Long-Lost Relative: Alear and Veyle are half-siblings that have been separated for 1,000 years, with the former having lost almost all of their memories, including those of their sister, to the point that when the two saw each other again in the present, they were unable to recognize each other. Flashfoward to the last couple of chapters of the game, and the two finally got to recognize each other as siblings.
  • Really 700 Years Old: By default, Alear and Veyle would be at least 1000+ years old due to their slumber long after Sombron's warnote . At least in Alear's case, they are implied to be much older than 1000 years old. In Chapter 24, it is shown what Alear was like 1000 years ago. If Veyle fights Past Alear they mistake her for their youngest sister, but then they correct themselves by saying Veyle should look much younger. Much like previous entries it is established that dragons age very slowly. This is why Veyle has only aged enough to look like a teenager despite a 1000 years passing. What's notable about this is Past Alear was shown to look no different in age as they do in the present suggesting they have already lived long enough to have the physical appearance of young adults.
  • Riddle for the Ages: What do Alear and Veyle look like in their dragon forms?
  • Sympathy for the Devil: Despite all of Sombron's monstrous actions against both Elyos in general and them personally, the two take pity on him after learning his backstory and encourage him to make one last attempt to reunite with the Emblem of Foundations so he can die in peace.
  • Token Non-Human: Alear and Veyle are some of the only playable characters who explicitly aren't human (not counting some of the Fell Xenologue characters), and instead, are dragons. With that said, they still look like humans.
  • Walking Spoiler: Both characters are difficult to talk about without spoiling the story of Engage.
  • Weredragon: Subverted. Although Alear and Veyle are dragons who have humanoid forms, they only have their humanoid forms, and are never once seen transforming into a dragon.

    Alear (Lueur) 

Birthday: Determined by the Player

Class: Dragon Child > Divine Dragon

Male Alear Voiced by: Hiro Shimono (Japanese), Brandon McInnis (English)
Female Alear Voiced by: Aya Endo (Japanese), Laura Stahl (English)

https://static.tvtropes.org/pmwiki/pub/images/fe_engage_alear.png
Click to see both Alears in Fire Emblem Heroes

The main protagonist. A Divine Dragon from the Land of Lythos who lost many of their memories from having spent the last thousand years in a deep slumber.

Their personal skill, Divinely Inspiring, gives adjacent allies 3 extra damage and reduces damage taken by 1.

Information about Emblem Alear/the Fire Emblem can be found on the Emblems page, while tropes pertaining to their past life can be found on the Antagonists page. All spoilers will be unmarked.


  • The Ace: Deconstructed in the past. It's mentioned once by Zephia that Alear used to stand out a lot compared to Sombron's other children due to their competence. As it turns out, Alear had no choice but to be competent, as it was their only way to secure their own survival given how Sombron treated the kids that turned out to be "defects".
  • Adaptational Angst Upgrade: In the game, Alear's trauma regarding the corrupted is fairly downplayed, only really coming up briefly in the early game an in supports. The moment the corrupted appear in the manga, Alear collapses to the ground and has a full on breakdown.
  • Afterlife Antechamber: Goes to one twice in the same day, first after Sombron kills them and second after their Corrupted body gives out. The first time they have time to mull over what has happened, and wonders if they can find Lumera here as well, but instead they are greeted by Veyle's spirit who has herself "died" via her evil side taking over and Veyle giving up hope. Since she still has a link to the living world Alear convinces Veyle to go back and fight for control, and in turn revive them as a Corrupted so they can invoke the Emblems again. The second time Alear is resigned to death despite wishing they could continue to fight, only to be pulled back to the living world by the Emblem's "Miracle" transforming them into a unique type of Emblem.
  • Alternate Self: Like the royals, Alear has one in the Fell Xenologue universe, who in fact kickstarts the DLC by sending Alear to their main timeline self to help Nel and Nil.
  • Ambiguous Situation:
    • Although the denizens of Lythos and its neighbors know Alear is the Divine Dragon and Queen Lumera's child, some characters like Zephia express surprise upon learning this, either because of disinterest, lack of general public knowledge, or genuinely having no idea Lumera even had a child, to begin with. Having said that, Zephia briefly notices that Alear looks familiar despite not knowing they're Lumera's child, casting some doubt as to whether Alear really is Lumera's daughter/son. The ambiguity is cleared up late in the game: Alear is actually of Fell Dragon heritage, being a child of Sombron like Veyle. Lumera all but adopted them after learning what they'd been through and, after falling into their thousand-year-long slumber, imbued them with her essence, becoming half-Fell and half-Divine.
    • When Alear meets their Fell Xenologue counterpart, they have solid blue hair. It's uncertain whether the Alear of Alternate Elyos was a genuine Divine Dragon and related to Lumera or underwent Ascended to a Higher Plane of Existence following their death. Giving the Pact Ring to Gregory and Rafal implies that Alternate Alear may never have been a Fell Dragon at all, which on its own raises several questions.
  • Amnesiac Hero: Having slept for over a thousand years, Alear finds that they're missing most, if not all of their memories. They do have vague recollections or feelings about things relating to their past, though.
  • Anime Hair: Their hair is normally split in the middle with one half red and the other half blue, while some blue/red strands are present on each, which is swapped depending on their gender. Their fringe also has two strands of hair that crosses over each other like an "x" mark. Originally their hair was solid red. The blue strands didn't appear until Lumera took them in and started imbuing them with her essence.
  • Armor-Piercing Response: Gives one to Hortensia when calling her bluff, saying that she won't kill Timerra and Fogado's mother Seforia when Hortensia herself knows the pain of losing a parent.
  • Ascended to a Higher Plane of Existence: Downplayed. After their death, the 12 Emblems come together and resurrect Alear, albeit as a fellow Emblem in the form of Alear, the Fire Emblem. That being said it's clear Alear is different from the other Emblems. Alear still has their physical body and has to actively transform into an Emblem to use their new powers. The difference is due to the Emblems never having a physical body to begin with. It's then explained that in the same way a dragon stores their power into a dragonstone, Alear's powers as an Emblem reside in their ring. Further, because they have a physical body, Emblem Alear is still able to die in a conventional way, or at least their body is.
  • Anti Anti Christ: As the spawn of Sombron, Alear wasn't exactly very interested in causing destruction in Elyos and only did so under a death threat over the possiblity of being considered a defective failure. When Lumera adopted them and showed them some actual love for the first time in their life, they decided they didn't want to obey their father anymore and even defeated him in combat which helped seal him away 1000 years ago.
  • Badass Adorable: They have a great many sweet, dorky and endearing moments throughout the entire game.
  • Badass Cape: Naturally they sport one just like many lords before them.
  • Badass in Distress: In Fell Xenologue 5, they are captured by the Arc Villain and imprisoned. Your goal is to beat the boss and rescue them while they are busy being pelted by Mage Cannoneers and a Corrupted Wyvern.
  • Big Good: Alear is the Divine Dragon, a chosen hero whom the people trust wholeheartedly and is said to be the one who slay the Fell Dragon. Really, the entire game involves around this, since their mere presence was protected for centuries, and act as the leader of all of Elyos. Lumera used to fill this role, but she Passed the Torch onto them.
  • Blue Is Heroic: This is combined with Red Is Heroic, as Alear's hair and eyes are of both colors. Towards the end game, however, Alear's goodness is more tailored towards blue, as the red colors of their hair and outfit shown in flashbacks symbolizes their role as one of Sombron's children.
  • A Boy and His X: Well, more like, "A Man/Woman and his/her dog/quokkaspiritthing." As Sommie acts as the player's Virtual Pet, part of Alear's time spent at the Somniel is bonding with them. Doing so lets Sommie follow Alear around the Somniel, assist in mini-games, and give the player bond fragments for feeding and petting it. Before she died, Sommie was once the loyal companion on Queen Lumera, but has since started to bond with Alear.
  • Breaking Old Trends: Alear is the first protagonist in the main series to not be human at all, instead being a dragon taking the form of an ordinary human.note 
  • Break the Cutie: At the end of chapter 20, when Griss tells Alear that they are a Fell Dragon instead of a Divine Dragon as they believed, citing the way they summon Emblems (via invocation instead of prayer) as confirmation of the fact, they becomes horrified. Broken from the revelations of their origins, Alear then considered leaving, feeling that without the powers of a Divine Dragon, Sombron cannot be stopped. Fortunately, Sigurd reveals that they do have powers of a Divine Dragon due to invoking prayer and invocation when summoning Emblems, allowing them to keep their free will, and Alear's allies told them they would not have made it where they are now without them and they still care about them, convincing them to stay.
  • Brother–Sister Incest: A complicated example with Nel as they share alternate versions of the same father. Unlike with Veyle, should Alear give their Pact Ring to Nel their relationship becomes unambiguously romantic. That being said, Nel explicitly does not consider Alear or Veyle to be her siblings. Likewise while Veyle was confirmed to have been a Fell Dragon in Alternate Elyos, Alternate Alear is heavily implied to have been a full-blooded Divine Dragon. Meaning Alear and Nel were not actually siblings in her own world. Nel even takes note of their shared heritage, but points out they aren't family in their S-Support.
  • Cain and Abel: The Abel to their whole family's Cain, barring Veyle because of her complicated circumstances. You have Lumera to thank for Alear's status for showing them things Sombron never did.
  • Came Back Strong: During Chapter 21. Alear dies while trying to protect Veyle. Veyle revives them, but as a Corrupted. This means that they must get killed yet again. Thankfully, the Twelve Emblems are able to come together, and they revive Alear not only to their original self, but as the thirteenth Emblem, making them stronger than ever.
  • Came Back Wrong: After Alear gets killed by Sombron in Chapter 21, Veyle revives, them, but they end up as one of The Corrupted, which means that they have to get killed yet again. Thankfully, Alear is able to get revived for real, and is even stronger than ever.
  • The Cameo:
  • Canon Name: Their name is "Alear" in the translation, and "Lueur" in Japanese.
  • The Chosen One: It's not just because they're the Divine Dragon, but because the twelve Emblems got together and specifically chose Alear to become the thirteenth Emblem. Emblems have a miracle power that can happen once, and only once, in order to revive someone as an Emblem. They collectively chose Alear to be the Emblem in question.
  • Co-Dragons: The bad ending indicates that they and Veyle are forced back into their father's service as his most powerful servants.
  • Color Motif: Alear is strongly associated with red and blue, with their two-tone hair, heterochromia, and parts of their outfit. The red represents their Fell Dragon origins, while the blue represents how they are now partially a Divine Dragon.
  • Combat Stilettos: Both versions wear shoes that have a prominent heel attached to them. There is a contrast between how tall they are between the two, as the ones Female Alear is wearing have a higher heel compared to Male Alear.
  • Contrasting Sequel Main Character:
    • Byleth starts off their game as a mercenary for hire before being hired on as a professor at an officer's academy and befriending not only the nobles there, but also the heirs of the ruling powers. They also play host to Sothis, a mysterious girl with the power to reverse the flow of time. Byleth is also rather quiet and not quite emotional. Alear, on the other hand, is of draconic heritage and worshipped alongside their mother in Lythos as the Divine Dragon with whom neighboring countries like Firene and Brodia have good relations with; the royal families of both become quick friends with Alear as well. Their method of time reversal comes from an artifact, namely the draconic time crystal, rather than a latent power. Alear is also pretty talkative in contrast to Byleth, actually having fully voiced dialogue in supports and story scenes, and while generally upbeat, also gets quite emotional.
    • Corrin is a child from two worlds: born in the Hoshidan royal family, and raised by the Nohrian royal family after the king murdered their father and kidnapped them to be used as a tool. Despite these circumstances, Corrin loves both sides of their family and is distressed by the prospect of fighting them regardless of route. Alear's situation is the exact opposite in that they were originally Sombron's child, but the Fell Dragon treated them with such indifference and cruelty that the deaths of their siblings for their "defects" was a common occurrence. Lumera, the Divine Dragon and Alear's enemy, showed them such compassion and kindness that they left Sombron and was adopted by Lumera in all but name. After their thousand-year-slumber berifts them of their memories of the past, Alear doesn't know they had siblings, and when they do learn this, the only one alive is Veyle.
    • While Robin shares the most similarities with Alear, they do have a few differences. Robin has amnesia because of a failed attempt by Grima to take over their body while leaving some vague memories behind and is a normal human, albeit one raised with the explicit purpose of becoming a vessel for the Fell Dragon. They serve as their Lord's trusted second-in-command and is a keen military strategist. Alear, by contrast, is originally of Fell Dragon heritage before being Happily Adopted by Lumera and the latter imbuing them with Divine Dragon essence during their thousand-year-long slumber. Their long slumber robbed them of almost all their memories beyond some vague recollections and feelings. The lords of the game are also Alear's allies on account of their status as the Divine Dragon and becoming a military commander to fight against Sombron and his Corrupted armies.
  • Cool Sword: No less than four over the course of the game:
    • Their first is Libération; given near the start of the game. It doubles as a Tragic Keepsake, as it was the last thing Lumera gave them prior to her death.
    • Wille Glanz is an Infinity +1 Sword given by Lumera near the end of the game that also doubles as a ranged weapon.
    • When they obtain their Engage form, they and their bond partner also can summon the unique swords Lyrátion and Oligoludia.
  • Curtains Match the Window: Alear is an… interesting variation of this. They have hair that is both blue and red, with it being on different sides depending on which gender Alear is (e.g. male Alear has red hair on the left side of his head, while female Alear has red hair on the right side of her head, with the inverse being true for blue hair). However, their eye color is located on the opposite side of the hair that has the same color (e.g. male Alear has a blue eye on the left side of his head while female Alear has a blue eye on the right side of her head, with the inverse being true for their red eye).
  • Cutting Off the Branches:
    • The Alear of the Fell Xenologue DLC's gender will be opposite to the player's; if Alear is male, their counterpart will be female and vice versa.
    • Downplayed, but the manga adaptation establishes Alear with his male design and default name. That being said the manga adaptation has many deviations from the game’s story; making the manga adaptation a separate canon from the game entirely.
  • Dead Alternate Counterpart: The "Fell Xenologue" DLC takes place in an Alternate Timeline where Sombron actually wins and Elyos is in ruin. In this timeline, Alear has died, and when the Alear from the main timeline is horrified when they see their own grave. However, it turns out that the Alear that died is the opposite sex as the main one, and was not even a Fell Dragon.
  • Death Is Cheap: Alear dies not, once, but twice, within the span of just two chapters. The first time, they're revived by Veyle, but they Came Back Wrong. They die yet again shortly after, and are revived by the Twelve Emblems.
  • Died in Your Arms Tonight: Twice no less! The first time happened a thousand years prior and was only saved by falling into a deep sleep with Lumera siphoning her power to them. The second time was when they Took the Bullet for Veyle.
  • Discovering Your Own Dead Body: Downplayed, because even though Alear never actually see their own corpse, do end up seeing their Alternate Elyos counterpart's own grave. In the Fell Xenologue universe, Alear dies while slaying Sombron and isn’t resurrected like in the main universe. When Alear from the main universe arrives, Nel and Nil take them to see their own grave, and is utterly horrified by it. Downplayed further, considering how the Alear who died was a different sex and not even a Fell Dragon.
  • Disney Death: In Chapter 21, Alear straight up dies by after getting attacked by Sombron. Although Veyle revives them, they come back as a Corrupted and die again soon later from overusing their powers. Thankfully, the Twelve Emblems are able to come together, and they restore Alear as an Emblem with a physical body, thus stronger than ever.
  • Disappears into Light: At the end of Chapter 22, After Alear exhausts their strength with their Corrupted body, this starts to happen to them as they start to deteriorate away. Thankfully, due to the Twelve Emblem performing the miracle, Alear's death isn't permanent, and they even get revived as an Emblem.
  • Don't Call Me "Sir": Alear is really uncomfortable at all the bowing and scraping deference shown to them.
  • The Dragon: Past Alear is a Token Good Teammate example for Sombron, not wanting to hurt anyone yet not having a choice due to their father's tendency to dispose of children he considers defective.
  • Dragons Are Divine: Zigzagged, Alear is stated to be a Divine Dragon that comes from a royal family of dragons; said to be worshipped as deities for generations. It's later revealed Alear is by birth a Fell Dragon, albeit one who was never a bad guy. They were only imbued with half of Lumera's Divine power which essentially made them a Fell/Divine Dragon hybrid. However, Alear is temporarily able to become a true Divine Dragon whenever they transform into their Emblem form. This is because the other half of Lumera's Divine power is stored in Alear's Emblem ring.
  • Duality Motif: The main aspect of Alear’s design is the contrasting red and blue present throughout, with their hair, eyes, and outfit all being colored differently with red and blue to show this off. The red represents how they were born as a Fell Dragon, but the blue represents how they partially became a Divine Dragon.
  • Dub Name Change: Their name is "Lueur" in Japanese, but was made "Alear" in the English translation.
  • Dude, She's Like in a Coma: Downplayed, because while nobody kisses them while they’re in their coma, the people still try to talk to them and befriend them. Apparently, Alfred did this all the time, and considers them a friend even though Alear just met him.
  • Everyone Calls Him "Barkeep": Due to the fact that their name can be customized, other characters' voiced dialogue addressing Alear has them exclusively referred to as "Divine One" in the English version of the game. They are referred to as "Shinryū-sama"(Divine Dragon) in the Japanese version of the game. Unlike Byleth, who was strictly "Professor," or "Chatterbox" in Hapi's case, the text box will have Alear's chosen name included when they introduce themselves. Additionally, in several of their S-Supports the individual they give the Pack Ring to may refer to them by name in the text box.
  • Evil Costume Switch: Alear's nightmares see them garbed in dark and gold attire, all the while sporting a Slasher Smile and looking quite clearly unhinged. Not only was this actually a memory, but the inverse is true, because they defected from their Big Bad father and were Happily Adopted by Lumera. If you lose in the final battle, they are forced to switch back as they were invoked as an Emblem by Sombron while they were unconscious.
  • Exactly Exty Years Ago: Alear was in their coma for 1000 years.
  • Expy: To Corrin from Fire Emblem Fates, much like how their mother Lumera is similar to Mikoto. Though in Alear's case, their situation is the exact opposite of Corrin's in that their birth father Sombron is an utter monster who views his kids as disposable and won't hesitate to kill them if he thinks they're "defective". Lumera, by contrast, showed Alear such kindness that the former could not help but see her as their mother.
  • Extreme Omnisexual: Alear is able to romance anyone that is able to be romanced, regardless of what gender Alear is or their partner.
  • Fish out of Temporal Water: They have amnesia, so they have about as much experience with the present as they do with the past. However, it is a bit of a strange experience being an ancient hero now living in the present day.
  • Foreshadowing:
    • When characters close to Alear discuss the latter's past and their amnesia, they're somewhat hesitant to disclose what they know and tend to change the subject. The nightmares Alear suffers where they engage in cruelty imply that the Divine Dragon was not the person others claim they were. And considering they're Sombron's child, it's not surprising.
    • Early on when Alear tells Lumera they used an invocation to summon Marth she is visibly worried and asks what their intentions were when doing so. When Lumera summons Sigurd that same chapter, she does so with a non-verbal prayer. It's later revealed that only Fell Dragons use invocations to summon Emblems while Divine Dragons use prayer. Sigurd suggests that Alear uses a combination of both methods; this is befitting of their dual nature.
    • Alear is never shown in dragon form. It turns out that Veyle has Alear's Dragonstone as it was given to her 1000 years ago, and we never get to see their dragon form because the stone is destroyed when Alear dies protecting Veyle from Sombron in Chapter 21.
  • Gameplay and Story Integration: In Alear's unique Divine Dragon class, they are able to use Arts up to B rank, and around the time the game expects Alear to be promoted, Panette is recruited whose support with Alear is about teaching them martial arts, giving them a reason as to why they pick up the weapon type.
  • Gender-Bent Alternate Universe: Only applies to Alear. Although most characters from the "Fell Xenologue" are the same gender as their mainline counterpart, Alear is the exception, since the Alear from that timeline will always be the opposite gender of the one from main timeline.
  • Gold and White Are Divine: Aside from red and blue, their outfit is primarily white and gold. Fittingly they are considered Divine Dragons.
  • Good Old Fisticuffs: They eventually learn how to use Arts weapons in their unique advanced class.
  • Happily Adopted: It's ultimately revealed that Lumera isn't their biological mother. She took in Alear and the two grew to love each other as though they were truly mother and child.
  • Hello, [Insert Name Here]: Like the protagonists of the previous three mainline Fire Emblem games as well as Warriors: Three Hopes, their name can be set to whatever the players wish.
  • The Hero: They are the protagonist that the player controls, and are the main character that helps save the world.
  • The Hero Dies: At the end of Chapter 21, Alear takes an attack from Sombron meant for Veyle, which ultimately kills them. Thankfully this isn't permanent.
  • Heroes Prefer Swords: As is series tradition, Alear is the main character and uses a sword in their default class.
  • Heterosexual Life-Partners: Not every character can be romanced, and if the player gives Alear the S-support to someone as the same gender as them, then they become this. If they are the opposite gender, then they are Platonic Life-Partners.
  • Hybrid Monster: Downplayed, because although they are entirely dragon, they are a hybrid to two different types of dragons: Fell Dragons, and Divine Dragons.
  • I Just Want to Be Normal: Alear's supports with the other characters highly suggest this. They want them to stop treating them like a deity and to just be like any other person, though that's easier said than done when they're destined to defeat Sombron.
  • Improbably Quick Coma Recovery: Although Alear is a bit dizzy after waking up from their coma, and they don’t remember much from before the woke, they’re still able to recover very quickly, as shortly after waking up, they’re able to take on The Corrupted without much issue.
  • Infinity +1 Sword: Alear's most powerful sword is the Wille Glanz, a powerful lightweight sword exclusive to them that can also attack at range, obtained by killing Corrupted Lumera in Chapter 25.
  • Instant Fan Club: Clanne and Framme form one as soon as they wake up. They always strive to appease them, and even try to promote their presence to others.
  • Interspecies Adoption: Subverted. Although Queen Lumera, a Divine Dragon, adopts Alear as a Fell Dragon, while Alear was in their slumber, Lumera transferred her power over to them, which would partially turn them into a Divine Dragon themselves (hence the differing red and blue hair). However, by the time they become an Emblem, Alear fully becomes a Divine Dragon, even though Lumera is long dead before this point.
  • It Is Beyond Saving: Alear almost says this word for word when convincing the Four Winds to join their army in the main timeline at the end of the Xenologue. They know that they do not want to leave their home, especially since Mauvier's corpse and spirit are still in the Xenologue world, but Alear tells them that their world is a complete dystopia with no signs of life. Mauvier would have wanted his fellow Winds to live prosperous lives, so they eventually agree to go with Alear and join their army.
  • It Sucks to Be the Chosen One: Downplayed as they learn to embrace their role over time, but a developer interview states that Alear's character starts as a rather emotionally fragile sort who is hesitant to fight, fearful and overwhelmed by the responsibilities and dangers they must face after awakening from their 1,000 year sleep. Justified by them having few memories and being told out of nowhere by people they don't know that they now have to go out and battle deadly monsters to save the world. They likewise are prone to feeling guilt over how readily people put themselves in danger for their sake due to their status as Divine Dragon.
  • Jerkass to One: A minor case, but Alear is more hostile to Nel than they are to most people who aren't their enemies during the Fell Xenologue, due in large part to Nel's standoffish attitude and tendency to argue with them.
  • Jumped at the Call: When Alternate Alear summons them to request their help in the Fell Xenologue DLC, Alear agrees without a moment's hesitation despite their counterpart pointing out they haven't heard any of the details. Alear explains their reasoning, partly to help ease their own anxieties while also confessing the feeling that helping them may help them regain something they lost.
  • Kamehame Hadoken: The Arts Critical Hit animation for their unique advanced class is a beam of energy fired from both palms. It's, however, not a ranged attack in game terms, as all body arts are considered close-range only.
  • Killed Off for Real: In the Fell Xenologue universe, the Divine Dragons are stated to have died out after Sombron was sealed away. Unlike the main universe where Alear died and was resurrected, Alternate Alear stayed dead. As if to really hammer the point home, the trailer even shows off Alear's grave.
  • Kill the Cutie:
    • Late in the game; Alear blocks Sombron's magic breath to protect Veyle, dying shortly afterwards before they're able to tell her that they are her sibling.
    • When they are temporarily revived as a Corrupted to successfully defend their allies and recover the Emblem Rings, they've exhausted their energy and dropped dead. Despite being happy knowing that their friends are safe, they lament how they could not live to see their mission complete. As they say this, you can hear them on the verge of crying. Fortunately, the Emblems were able to combine their power to perform the "Miracle", saving them from death's embrace and becoming an Emblem themselves.
  • King in the Mountain: While Alear was in their 1000 year slumber, the people of Elyos eagerly awaited for their awakening, knowing very well that they would awaken one day and save the world.
  • Laser-Guided Amnesia: While they remember almost nothing about themselves or specific events of their world from before their long slumber, Alear retains most general knowledge needed for regular life and social interactions as well as their great fighting ability hampered only by needing to build up their strength again and a subconscious fear of the Corrupted.
  • Long Hair Is Feminine: Female Alear has incredibly long hair that comes all the way down to her calves.
  • Loved by All: There is not a single sympathetic character who has a bad word to say about Alear. A lot of this is due to their reputation as the Divine Dragon, the most holy being in Elyos, but even after getting to know them properly everyone likes them.
  • Magical Species Transformation: This is why Alear has contrasting red and blue hair to begin with. They were born as a Fell Dragon, represented by their red hair, but eventually, they were taken in by Queen Lumera. When Alear went into their 1000 year slumber, Lumera would use that time to transfer her power over to them. This would partially turn them into a Divine Dragon like she is, hence why they now have blue hair. Eventually after Alear's Disney Death, they would get revived as an Emblem, which also turned them completely into a Divine Dragon, turning their hair completely blue.
  • Messy Hair: According to a unique worry when Fortune Telling and one of their voicelines in Heroes, Alear only gets bedhead on the blue side of their hair.
  • Missing Mom: Gets hit with this twice. Their adoptive mother Lumera dies in Chapter 3. And the only thing said about their biological mother was that she had died.
  • Modesty Shorts: The female version of Alear is wearing black mini shorts underneath her skirt.
  • Morality Chain: Alear and Lumera are this to Elyos as a whole. In the Fell Xenologue, with the Divine Dragons dead in the Mirror Universe, the four nations fight over the power of the Emblems and kind-hearted characters like Alfred and Alcryst in this universe are much colder and ruthless.
  • Nice Guy: It's immediately apparent in their supports that Alear is compassionate to almost everyone they meet. It's no wonder that even when it's revealed that they're actually the child of Sombron, all of Alear's allies remain devoted to them for the brave and kind person they've proven themselves to be.
  • Non-Standard Character Design: The main aspect of Alear’s design is the contrasting red and blue hair, making them stand out from other characters of this game as well as other characters from from the Fire Emblem franchise as a whole. It turns out to be a plot point as well, as their multi-colored hair is indicative of both their Fell Dragon heritage and Lumera's Divine Dragon influence.
  • Offscreen Moment of Awesome: As shown in a flashback late in the game, it's shown that Alear defeated Sombron (or at least weakened him to the point that sealing became possible) with only Emblem Marth as support 1000 years ago with Lumera arriving at the scene after the battle.
  • Only Sane Man: Alear often finds themself uncomfortable and flummoxed by the religion around them and the odd quirks of various characters, and often tries to steer the conversation back to normal topics. Played with in that it's also not unusual for them to end up engaging in the same crazy antics by the end of a given support chain, such as adopting Zelkov's speech mannerisms.
  • O.O.C. Is Serious Business: In Chapter 5, when Nelucce holds Alfred and Céline's mother hostage, Alear drops their usual peace-loving and merciful demeanor and coldly threatens to put him down like a rabid animal. Since this is shortly after their own mother Queen Lumera's death, the pain is still raw and they're determined not to see their new allies lose family like they have.
    Alear: I will show you no mercy. Prepare to die.
  • Orc Raised by Elves: It's revealed that Alear is actually the child of Sombron, and their Divine Dragon nature is the result of Lumera transferring her own Divine Dragon essence to them while they were asleep.
  • Passing the Torch: Lumera did this to Alear. While Alear was in their coma, Lumera planned on giving up her position of Divine Dragon shortly after they woke up. Even if she hadn’t died at the very start of the game, Alear would have more than likely taken on the role anyway, since Lumera spent the past 1000 years transferring her power over to Alear.
  • Platonic Life-Partners: Not every character can be romanced, and if the player gives Alear the S-support to someone as the opposite gender as them, then they become this. If they are the same gender, then they are Heterosexual Life-Partners.
  • Please Wake Up: They tearfully beg their mother Lumera to wake up after she passes away in their arms.
  • Pre-Mortem One-Liner:
    "Ready yourself."
    "This ends now!"
    "I am the Divine Dragon!"
    "I won't falter."
    "Sleep now."
  • Primary-Color Champion: Blue and Red are all about their Color Motifs and Duality Motif. Although their outfit is mostly white, there are also plenty of yellow accents surrounding it.
  • Red Herring: Between Lumera and Marth's hesitance to speak of their past and Alear's nightmares of them engaging in wanton cruelty, you would think the Divine Dragon wasn't always a good person. Although technically correct since the nightmares Alear suffers are actually memories of their past, Lumera's kindness actually affected them so greatly they pulled a Heel–Face Turn. The reason everyone's so hesitant to tell Alear about their past is that they're likely unsure how well Alear might take the news they're actually Sombron's child and what they did in his name. The same can also be said about Alear's nightmare, making it seem like they're not a good person by a monster at first, only to reveal that the nightmare was a memory of Alear fighting Sombron's forces.
  • Replacement Goldfish: Defied. Nel's initial problem with Alear in the Fell Xenologue DLC is that she refuses to see them as this for their counterpart, who died saving Alternate Elyos and is still reeling from their loss as she considered them a close friend.
  • Revenant Zombie: In Chapter 22, they are brought Back from the Dead as a Corrupted by Veyle. Unlike most Corrupted, who have their personalities twisted to suit Sombron's aims, Corrupted Alear retains their unaltered personality from their time alive and is perfectly capable of continuing their aims until a more permanent solution presents itself.
  • Schrödinger's Player Character: Whichever gender Alear you don't pick becomes the Divine Dragon native to Alternate Elyos in the Fell Xenologue.
  • Semi-Divine: Downplayed, as Fell Dragons can be considered deities depending on the faction, but Alear is revealed to originally be Fell Dragon by birth rather than a full fledged Divine Dragon. In the present they are considered a half-Divine and half-Fell hybrid, due to being imbued with Lumera's Divine power. This even extends to how they summon Emblems; they invoke the Emblem like a Fell Dragon would, but the invocation is a quasi-prayer, allowing the Emblem to retain their free will as if an actual prayer was used. That being said, Alear can temporarily become a true Divine Dragon when they transform into their Emblem form.
  • Significant Name Shift: On the receiving end of this. Most characters reverently address Alear as "Divine One," but many of the characters will call Alear by name after receiving the Pact Ring, signifying a more equal and intimate relationship.
  • Standardized Leader: Not quite as a written character, but rather as a vehicle for the Emblem Rings. Alear can use just about any of them better than anyone else, even getting perks with the Rings their stats aren't particularly good for (such as Celica's or Micaiah's). Perks include Life Drain from Marth's extra follow-up attack, getting to use Celica's magic at a range most foes can't counter from, greatly-increased accuracy with Leif's Ring while counterattacking, cutting another row of enemies with Roy's attack, getting an extra chain-attacker from Lyn's ability, adding damage to Ike's Charged Attack whenever someone tries to interrupt it, getting to use Micaiah's full-party heal without becoming a One-Hit-Point Wonder, removing almost all of the unreliability in Lucina's abilities, access to every available form of terrain-changing from Corrin's Ring, full-spectrum stat boosts (at lower values than normal) from Byleth's abilities, and stat or damage boosts for everything that's more straightforward.
  • Stop Worshipping Me: Played for Laughs, where some of their supports have them react with exasperation over how devoted some characters are to them just because they're the Divine Dragon.
  • Sword and Fist: When promoted to Divine Dragon, Alear can use "body art" scrolls in addition to swords.
  • Take Up My Sword: Combined with Passing the Torch. Lumera dies at the very beginning of the game, and her last request is for Alear to take on her role as the leader of Elyos. She was actually planning on doing this anyway, so even if Lumera had lived, Alear would still have most likely taken on the role.
  • Taking the Bullet: In Chapter 21, Sombron unleashes a powerful attack on Veyle, but Alear takes it instead, killing them. They get better, and are even stronger than ever.
  • Teeth-Clenched Teamwork: In the Fell Xenologue, Alear and Nel are initially not on good terms, and can often bicker over various issues, such as whether to accept the alternate royals' help.
  • Tempting Fate: In Chapter 10, Alear remarks that they don't know what they'd do without Emblem Marth. All the Emblems are stolen at the end of the chapter, and Marth is the last to be recovered.
  • Took a Level in Badass: Inverted. As a result of sleeping for 1000 years ago, Alear went from a fighter able to defeat their father on their own, to the level one Divine Dragon you start as. They do get their strength back as the game goes on and in the end being reborn as the Fire Emblem of Elyos. Marth even confirms Alear is far more powerful than they were even 1000 years ago.
  • There Is Another: Considers Emblem Tiki this, as both are Divine Dragons and are otherwise the last of their kind in their respective worlds. She feels the same way.
  • Universally Beloved Leader: As the Divine One, Alear holds a lot of power and authority. They are also loved by their people, who have spent a thousand years waiting for them to reawaken and are more than thrilled to serve them once more.
  • Unskilled, but Strong: Amusingly, Alear's personal classes have the absolute worst and second-worst base Dexterity (Skill) in the game, befitting someone who woke up memory-less and may as well have been born yesterday. This is muddled when you mess with Alear's class, however, revealing that their innate Dexterity is rather high compared to their innate Strength. They also build Dexterity a bit faster than they build Strength.
  • Walking Spoiler: It takes a lot to make a Fire Emblem protagonist this, however, it is difficult to talk about Alear near the final chapters. For starters, Alear is actually of Fell Dragon descent, being a child of Sombron and the missing sibling Veyle's been looking for. Then there's the fact they actually die towards the end of the game, initially revived by Veyle as a Corrupted just to help the party survive Sombron's onslaught, and then revived in full by the 12 Emblems as the Fire Emblem.
  • We Cannot Go On Without You: As with all Fire Emblem protagonists, it's an instant Game Over if they die.
  • Why Did It Have to Be Snakes?: Though few truly like the Corrupted, Alear is particularly vocal about their dislike and fear of them. It's ultimately revealed that they have a very good reason to fear them. On top of the trouble they cause in the present, in the past Alear witnessed many of their "defective" siblings meet their end at the hands of the Corrupted and lived under the constant threat of meeting a similar end if Sombron viewed them as defective.
  • You Are Not My Father: Says this to the Corrupted Lumera in Chapter 25 when the latter asks them to be by her side and serve Sombron, declaring the real Lumera to be dead and the one before them nothing but a superficial imitation that lacks her true desires.

    Veyle (Veyre) 

Birthday: 9/12

Class: Fell Child

Voiced by: Reina Ueda (Japanese), Megan Taylor Harvey (English)

https://static.tvtropes.org/pmwiki/pub/images/fe_engage_veyle.png
Click to see Veyle in Fire Emblem Heroes

A mysterious girl who suddenly appeared in front of Alear, rescuing them when they were ambushed by a Corrupted. It seems she's traveling in search of someone.

Her personal skill, Fell Protection, gives adjacent allies 1 extra damage and reduces damage taken by 3.

Information about the evil Veyle/Fell Princess can be found on the Antagonists page.


  • 11th-Hour Ranger: She's the final recruitable character in the story.
  • Afterlife Antechamber: Ends up in one with Alear after Sombron being empowered by all 12 Emblems enables the other Veyle to fully take over. Since her body is still alive her soul can return to it if she wants to, but she has to be convinced and get given a plan by Alear as she's basically lost all hope at this time, initially suggesting they just wait for everyone else to join them in the afterlife rather than go back to Elyos only to die in vain again.
  • The Aloner: Following the war against the Fell Dragon, Veyle was forced into hiding due to being Sombron's child. She would eventually befriend a group of Fell Dragon worshippers, but unfortunately she fell asleep for hundreds of years and woke up to find them long gone.
  • Angry Animalistic Growl: Veyle's critical hits with magic feature her growling like the living male enemies as she casts, with red sparks hinting at her unleashing some of her draconic impulses.
  • The Atoner: She joins Alear's team to not only stay by her sibling's side, but to also make up for all the pain and suffering she caused with her evil personality. She and Mauvier bond over their shared status as this in their supports.
  • Awesome Moment of Crowning: Following the events of the game, with the land of Gradlon having been resurrected, Veyle eventually becomes its ruler.
  • Badass Adorable: She may be a cute Nice Girl, but make no mistake, she is still a powerful Fell Dragon who can nuke the bad guys with powerful dark magic or slice them with knives.
  • Bad Powers, Good People: As Sombron's child, she can bring people back from the dead as Corrupted. She normally does this in her evil personality, and goes around fighting them when not under Zephia's spell, but towards the end of the game Alear actually asks that she do this to them after they're killed. With the spell broken, she's even able to resurrect them without any signs of having Came Back Wrong, at least until Alear uses up too much power and has to be saved by the Emblems instead.
  • Beware the Nice Ones: As kindhearted and innocent as Veyle is, she is still quite willing and able to fight her enemies. She makes no secret of how she's willing to kill Zephia and Griss, especially after they mistreated her and Zephia killed Marni for trying to save Veyle.
  • Cain and Abel: The Cain to Alear's Abel. It's played with in that Veyle suffers from a Split Personality caused by a helmet, and said personality doesn't know Alear is her sibling; Veyle's actual personality is quite fond of Alear, and looks up to them. When she is playable, the effect of her personal skill Fell Protection (1 extra damage and reduced damage by 3 to adjacent allies) is the inverse of Alear's personal skill Divinely Inspiring (3 extra damage and reduced damage by 1 to adjacent allies).
  • Cartesian Karma: Most characters don't blame Veyle for her evil's actions sans Hortensia, and even she comes around eventually. Even so, Veyle still blames herself and tries to make up for it.
  • Casting a Shadow: She wields the Obscurité, a tome of dark magic exclusive to her and Sombron; Nel and Rafal can also use the tome themselves if reclassed to a tome-wielding class.
  • Chained by Fashion: Veyle has manacles with short chains on her ankles, combined with golden chains above them. The chains function as a means to help keep her dragon impulses in check. She continues to wear them after she is recruited. However, they can be removed if she either wears a different outfit outside her default one in the Somniel or engages with an Emblem.
  • Dark Is Not Evil: Like her sibling Alear, Veyle is the child of the Fell Dragon Sombron, but her real self does not approve of her father's goals, and seeks to use her power of dark magic for good.
  • Dark Magical Girl: Daughter of the Big Bad (who she desires acknowledgment from but mistreats her), misunderstood because of her abilities, and above all, lonely—Veyle's practically a checklist for the trope.
  • Deuteragonist: Veyle is one of the central figures in the story, showing up early on and often driving the story through her or her other personality's actions, so she's the second most important character after Alear.
  • Devious Daggers: Her personal class lets her use knives as a secondary weapon, and her other exclusive weapon is the Misericorde, a dagger that deals magic damage. Unlike Obscurité, its description explicitly states that only Veyle can use it and no one else, not even other Fell Dragons like Nel and Rafal can wield it even when changed to a knife-wielding class.
  • Distant Finale: Veyle's ending, if she's paired with Alear, notes that an orphan with dragon blood unites Elyos millennia after Veyle founds an orphanage.
  • Even the Loving Hero Has Hated Ones: Veyle is one of the kindest characters in the game, who is willing to forgive just about anyone and can see the good in them. She can't even bring herself to hate Sombron, the guy who essentially ruined her life to begin with. However, even Veyle seems to absolutely despise her evil personality, as, when she gets the chance, Veyle doesn't hesitate to kill her evil self for good and feels no remorse about it.
  • Extreme Doormat: Played for Drama. Veyle is too nice, which is why Sombron and the Four Hounds find it so easy to manipulate her. They know just how nice she can be, and use her obliviousness to use her for their own personal gain.
  • Fatal Flaw: She is too nice and optimistic. Although Veyle does get some Character Development that turns her into a more assertive person, the problem is that, before then, Veyle was completely unaware of just how horrible the Hounds and Sombron really are. This allows them to completely take advantage of Veyle and to use her for their schemes, all while she doesn't even realize that she's doing anything wrong.
  • Feet-First Introduction: In chapter 5, the camera zooms in at her feet when she first appears. Throughout the game, the camera zooms in at her bare feet. More specifically, when Alera bandages her foot, and in chapter 10 when her evil side is revealed.
  • Forced into Evil: This is why Fell Princess Veyle exists. Sombron saw Veyle as an unworthy successor to his throne, so he had Zephia create a Split Personality for her, and this new personality would carry on Sombron's will. The original Veyle didn't even know about her other half, and when she finds out, she feels incredibly guilty about everything that she's done, even if it wasn't her fault.
  • Heroic BSoD: After Alear dies protecting her from Sombron energy breath attack and finding out that Alear was her sibling all this time, she becomes completly distraught. Thanks to Sombron's growing power from using the Emblem Rings to raise Gradlon, she ends up losing control to her evil split personality, essentially "killing" her. When she meets Alear again in her Near-Death Experience in the Afterlife Antechamber, she is at the point of nearly crossing the Despair Event Horizon, having given up hope. She snaps out of it after Alear convinces her to revive them as a revanent Corrupted and go back to the land of the living, taking back control of her body from her evil split personality and eradicating it for good by completly breaking the helmet.
  • Hyde Plays Jekyll: At the end of Chapter 17, good Veyle demands the Ring of the Holy Knight from Zephia in a haughty and aggressive tone befitting evil Veyle... and then promptly chucks it into Alear's possession.
  • I Just Want to Be Loved: After the death of her mother, the poor girl has been mistreated by by every subsequent parental figure she's had, part of the reason that she stuck around Sombron for so long is because she just wanted her father to care for her, and even after she switches sides she still calls him "Papa". Her desperation to find her sibling stems from finding the one person that was kind to her.
  • I Just Want to Be Normal: She hates being a Fell Dragon and the persecution it brings and would much rather be human instead.
  • I Will Find You: In her second meeting with Alear, she states she's on a journey to find her missing sibling. She doesn't realize until much later in the game that she has found them. The missing sibling is Alear, who she failed to recognize because A) it's been 1000 years since they last met, and B) Alear was imbued with Divine Dragon essence by Lumera.
  • Innocently Insensitive: Since she's unaware of her evil side at the time, when she reunites with Alear and company and asks them if they found Destinea Cathedral okay (after her last remembered encounter with them was giving them directions to it), she's completely oblivious to the fact that, since her evil side completely traumatized all of them at the cathedral, everyone there thinks she's sadistically rubbing salt into the wound.
  • Jekyll & Hyde: She has a magically induced split personality who is loyal to Sombron.
  • Lethal Chef: Veyle has an above-average chance to cook Stomach-Churning meals, which boost everyone's Strength and Magic by 2 but lower most of their other stats by 1. She just doesn't have a good sense of what others can handle!
  • Magical Barefooter: Similar to Azura, Sothis, and Arval. Even after joining Alear's party and gaining casual outfits with shoes in the Somniel, whenever she goes into battle she still dons her regular outfit without shoes.
  • Messy Hair: Similar to their sibling, according to a unique worry she has when Fortune Telling, only the black parts of her hair get split ends.
  • Mind-Control Device: Because Veyle is naturally kind and good-hearted and the evil side Zephia created can only stay in control for limited periods, Sombron uses a crown to fully lock away her true personality and allow her evil one to take control.
  • Missing Mom: Her mother was a kind Mage Dragon. But she was killed by a group of humans when they found out she had mated with Sombron.
  • My God, What Have I Done?: She isn't aware of her darker self's actions, and is appropriately horrified and wracked with guilt upon realizing what she's done.
  • Mysterious Waif: Ticks all the boxes to be this, showing up out of nowhere while having a mysterious connection to the protagonist. The "waif" part is downplayed, however, in that she's Alear's family and turns out to be an antagonist, albeit not a willing one.
  • Necromancer: Not only can she raise the Corrupted, she can even bring them back with their personality intact, something even Sombron can't do until he gains the power of the 12 Emblems.
  • Nice Girl: Veyle's real personality is rather kind and selfless. While she gets upset when people hold grudges against her for her dark self's actions, she doesn't hold it against them, and tries to atone for her other self's crimes and gain people's trusts.
  • The Not-Love Interest: On paper, she checks the boxes of the Developers' Desired Date trend that's followed the Player Character units since Awakening. She's a Mysterious Waif that's prominent in the game's marketing with an emphasis on her relationship with Alear. However, as they're siblings, their relationship is strictly familial.
  • Parental Title Characterization: In Veyle's regular personality, she calls her parents "Papa" and "Mama," emphasizing her innocent and childlike nature.
  • Picky Eater: Veyle objects to a wide variety of foods; almost everything she doesn't love, in fact. To be specific, Veyle prefers spicy meals, most of which can't be made before arrives at the Somniel, and she's also pretty good at making them.
  • Posthumous Character: If Mauvier's last words in the Fell Xenologue are any indication, Veyle died during the second Divine-Fell Dragon war alongside Alternate Alear.
  • Power Limiter: One of Veyle's comments in Somniel reveals the chains and handcuffs she usually wears in her bare feet are meant to keep her draconic impulses in check.
  • Prefers Going Barefoot: She wears chains and cuffs in her ankles but her feet are bare. She goes barefoot in the snow and the hot sand of the desert.
  • Pre-Mortem One-Liner:
    • In Engage:
      "I'm more than just a Fell Dragon!"
      "You'll take nothing from me!"
      "Feel what I feel!"
      "Do not suffer..."
    • In Heroes:
      "No, don't worry."
      "I won't lose."
  • Recurring Element:
  • Sibling Yin-Yang: Her Personal Skill is a mirror of Alear's—both boost the offensive and defensive power of adjacent allies, but Alear's focuses more on offense while hers is focused more on defense.
  • Sixth Ranger: A former enemy that's secretly related to one of the protagonists, and joins after the core five heroes have long been a team.
  • Sole Survivor: Of Sombron's children. All of them save her were killed by Sombron a thousand years ago. Subverted, though, since it's revealed that one other child survived after all: Alear.
  • Sparing Them the Dirty Work: Tries to do this for Alear by facing Corrupted Lumera alone, but isn't strong enough to defeat Lumera on her own, forcing Alear and the others to step in.
  • Split Personality: Veyle has two separate personalities. Her regular, kind personality has no memory of what her darker personality does and does not want to be a part of Sombron's plans. Her dark personality, which was formed by Zephia using a spell to amplify Veyle's "draconic instincts", despises humankind and acts as The Dragon to Sombron. This side of her knows the other Veyle exists, but shares no memories with her and thus is just as unaware of what the good Veyle is doing (in particular not knowing that she had met and befriended Alear). Interestingly, the two personalities are shown to even have separate souls, with it possible for one soul to expel the other, as at one point the good Veyle "dies" by giving up due to Sombron's growing power making her helmet work despite being cracked and goes to an Afterlife Antechamber while the other Veyle continues to use her body.
  • Split-Personality Takeover: Once the original Veyle is able to break free and destroy the helmet controlling her, her evil Veyle side can no longer be summoned. Her evil personality treats this like a death.
  • Squishy Wizard: Has surprisingly balanced growth rates across the board, but her physical stats, especially defense, are a bit on the lower side. With her also being a late game unit she's a tad fragile due to lack of opportunity to develop her, but due to her being a Dragon unit she also gets the best bonuses from Emblem Rings, like being able to use all of Byleth's stat buffs or all of Corrin's Dragon Vein abilities.
  • Trademark Favorite Food: She loves spicy food, which comes up quite a bit in her supports.
  • Unaffected by Spice: The original Veyle loves spicy foods, which, as shown in her C-Support with Alfred, most people are unable to tolerate because of their intense heat.
  • Unishment: In her supports with Ivy, she requests for a way to atone for the death of Hyacinth, and Ivy responds by making her eat a plate of spicy food.
  • Walking Spoiler: Veyle is Sombron's daughter and the hooded figure who attacked Lythos at the beginning of the game. To take it even further, it's ultimately revealed that she's Alear's sister.
  • Who Wants to Live Forever?: Touched upon. Mauvier explains that after her mother's death and hiding away from the world for centuries, Veyle was for a time taken in and cared for by a group of humans who worshiped Sombron. But after entering a deep sleep (not unlike Alear) and waking further centuries later, her human friends had all died. The thought of reuniting with her missing sibling is all that kept her going.
  • Willfully Weak: In her A-Support with Corrin, Veyle tells her that she actually buried her Dragonstone because she didn't want to be associated with her father's power and hurt people anymore. This also provides an in-game explanation as to why she can't transform like previous playable dragons such as Tiki, Corrin, Nowi or Fae.

The Crown Heirs

    In General 
  • Contrasting Sequel Main Character: Overall, their roles in the main story and relationships with Alear and each other heavily contrasts to the three main lords of Three Houses.
    • In the main story, Alfred is the first lord character Alear encounters in Chapter 3, then as the story progress they meet the other lords (Diamant, Ivy, and Timerra in order), while Byleth already encounters Edelgard, Dimitri and Claude at the beginning of Part 1's prologue.
    • They start out rough as the crown heirs of Firene, Brodia and Solm never really see each other often and Ivy opposing the group by invading Brodia on her father's orders. Eventually after Ivy defects to the heroes' side, the four managed to respect their differences, become close and unite their nations' forces with Alear to fight against the Four Hounds and Sombron. The Three Houses' lords are pretty amicable at the start albeit with some light jabs at their different opinions and ideals. It all change for the worse as those differences become more extreme and soon Fodlan is engulfed in war with their forces killing each other and depending on Byleth's choice to teach one of the houses, one nation will triumph and change Fodlan for the better, but at the cost of the other nations falling to ruin.
      • Case in point, all four heirs of Engage have Supports with each other and up to A-rank, while the Three Houses lords don't have any shared Supports. Although in Three Hopes they do have Supports, albeit only in the alternative outcome of their routes and just a C-rank with one another.
  • Demoted to Extra: Several chapters after they debut, all of the crown heirs become less important to the main story one by one, and mostly continue to appear in cutscenes to provide dialogue, with Timerra being the most affected of the four due to only being relevant for a couple of chapters. That said, they still get to keep their Plot Armor in classic mode, as aside from cutscenes, they are required for some Somniel facilities to remain available and they still fare much better than their younger siblings, who all disappear from the plot the moment each of their respective kingdom's arcs ends, or in Hortensia's case, the moment she and her retainers are recruited.
  • Fire-Forged Friends: By the end of the game, Alear and the four of them become rather close, not just with Alear, but with one another, particularly if you did their supports with each other. This is especially true with Ivy due to Elusia firmly being on the side of the Fell Dragon Sombron before she defected to the Divine Dragon's side.
  • Five-Man Band: With Alear as their heroic leader, the crown heirs are a team of five that are the heads of the army, get the most screentime in cutscenes, and have the most interactions with the enemy. They all receive dedicated introductions in the games opening sequence, and are often fighting alongside each other in prerendered cutscenes as well. They are loosely an archetypical example with Alfred being the protagonist's first friend and right hand, Diamant the most physically imposing from a militaristic nation, Ivy being distant and calculating from a magical scholarly nation, and Timerra as the exuberant mood maker from the only Queendom. They get rounded out by the protagonist's long lost sister as a Sixth Ranger after she makes her final Heel–Face Turn.
  • Plot Armor: If the player is playing in Classic mode, none of them will die if their HP falls to 0, due to all four of them being major supporting characters of the story.

    Alfred 

Birthday: 8/8

Class: Noble > Avenir

Voiced by: Ryōhei Kimura (Japanese), Nick Wolfhard (English)

https://static.tvtropes.org/pmwiki/pub/images/fe_engage_alfred.png
Click to see Alfred in Fire Emblem Heroes

The crown prince of the Kingdom of Firene, and a fresh young man who fights alongside the divine dragon. He is a kind, disciplined, and happy-go-lucky person who loves flowers.

His personal skill, Self-Improver, gives Alfred +2 Strength for one turn if he uses the Wait action instead of attacking or using items.


  • Badass Adorable: Alfred is an outgoing and friendly young man, and his rigorous physical training turns him from a bedridden boy to a strong warrior.
  • Barbarian Hero: Averted; his sister constantly compares him to one for his Fitness Nut ways and charging into power, yet he is instead much more of a gung ho Knight in Shining Armor.
  • Charles Atlas Superpower: As evidenced by his “Self-Improver” personal skill, and his backstory overcoming his illness with rigorous physical training. His retainer Etie became a Fitness Nut because she was inspired by his transformation.
  • Classy Cravat: He wears a deep yellow cravat and is the crown prince of Firene.
  • Cool Crown: As an Avenir, he replaces his hair flowers with a fancy floral crown and circlet.
  • Crippling Overspecialization: Alfred's growths favor Attack, Speed, Defense, and Luck, but his unique classes almost entirely focus on increasing his Defense and Luck growths. So if you leave him as a Noble or Avenir, he's going to be stuck as a Stone Wall with trouble doing anything except be a tank. To his credit, he can be a strong option as a physical tank with the right equipment and Emblem equipped. Seemingly this is why his personal skill focuses on the Wait action; to encourage the player to use him as a defensive unit.
  • Damage Reduction: His advanced class Avenir's class skill is Golden Lotus, which gives him a Dexterity-based chance to halve physical damage received. His low Dexterity growth means you'll likely not see it very often.
  • Deadly Distant Finale: His solo ending reveals he dies early into his reign.
  • Delicate and Sickly: Alfred spent most of his childhood chronically ill, and only through regular and intensive training was he able to improve his health. Even now he finds it very difficult to put muscle on his scrawny frame. His illness flares up again in his A-Support with Céline, and unless you S-Support him, his ending implies that he ultimately succumbs to his sickness shortly into his reign as king.
  • First Friend: Alfred is the first friend Alear makes after waking up, as pointed out by Alear in their A Support.
  • Fitness Nut: He puts a great amount of attention on his physical health. When he levels up, for instance, he excitedly talks about his bulging muscles. His build is rather slender, however, which is implied to be due to his illness.
  • Flower Motifs: His love of flowers—as seen in how he wears them in his hair—reflects his compassionate and kind nature. When he activates a critical hit in his unique Noble and Avenir class, golden floral vines briefly flash around him.
  • Foreshadowing: Unlike Diamant, Ivy, and Timerra with Roy, Lyn, and Ike, Céline, rather than Alfred, is the one who is associated with Celica, Firene's Emblem. While one could Hand Wave it as Alfred being a Magically Inept Fighter who can't really put Celica's magic-aligned abilities to good use, this could serve to foreshadow his untimely death to illness after the war if not paired with Alear.
  • Hair of Gold, Heart of Gold: He's got blonde hair and a kind heart.
  • Kill the Cutie: If not S supported by Alear, Alfred would die not long after being crowned king, as a result of his illness. A consolation is that Alfred was able to live a happy life loved by his people and friends in spite of his early death.
  • The Lancer: Of the royals, being the first to befriend Alear and acting as their right-hand man.
  • Last-Second Word Swap: In his B Support with Diamant, Alfred nearly lets the truth of his condition slip, but quickly pivots into talking about how he and Diamant are going to become even better friends.
  • Magically Inept Fighter: His personal Magic growth is a mere 5%, no better than the units rolling with a 0% growth.
  • Muscles Are Meaningless: Zigzagged. Even though his scrawny frame doesn't look particularly impressive, all his training means he can still deliver one hell of a punch. Claude notes in his supports with Alfred that he does have a very impressive physique, much to Claude's surprise.
  • Named After Somebody Famous: Seems to be both named after, and meant to evoke, the medieval Anglo-Saxon king, Alfred the Great. His ending describes his reign as king going somewhat similarly to that of his inspiration. Right down to the illness killing him early into it.
  • Nice Guy: He's incredibly kind and friendly to almost everyone he meets, sometimes to an overbearing degree. Ivy and Yunaka both call him out on it.
  • O.O.C. Is Serious Business: When his old illness flares up again in his A-Support with Céline, Alfred's happy-go-lucky demeanor completely drops, as he literally begs his sister to keep it a secret. You can hear the self-loathing in his voice as he talks about how he doesn't want to look weak in front of the Divine Dragon and their allies.
  • Platonic Life-Partners: In his A Support with Etie, the two discuss how Ève thought she'd one day be Alfred's queen. They both ultimately laugh it off and find the idea difficult to picture.
    Alfred: I try to imagine us as anything but what we are now and my brain freezes up.
  • The Pollyanna: Despite slowly dying of a terminal illness, Alfred keeps a positive attitude and chooses to live every day to the fullest, constantly being a good and supportive friend to others. Even though Alfred's life is cut short in his solo ending, it's said that he lived a fulfilling life and died beloved by everyone around him.
  • Pre-Mortem One-Liner:
    "Scatter like petals!"
    "Wither and fall!"
    "I'll cut you down!"
    "For Firene!"
  • Secretly Dying: He has a terminal disease that only his immediate family has been informed about. And unless you S-Support him, the epilogue reveals that he succumbed to it not long into his reign.
  • Sibling Yin-Yang: Alfred is boundlessly positive, friendly, and easy-going, but can be thoughtless and has an overly-direct mindset. Céline struggles with trauma and fears for the future and she can also be guarded when her station requires it, but she's tactful, empathetic, responsible, and skilled at lateral thinking and finding sensible solutions to her problems. Assuming they're kept in their default class line, Alfred is purely a physical fighter while Céline is a Magic Knight. In their unique advanced classes, Alfred learns the ability Golden Lotus, which reduces physical damage dealt to him, while Céline's learns Ignis, which increases damage she deals to enemies.
  • Sickly Child Grew Up Strong: Thanks to his constant exercise, he grew from a bedridden child to a Frontline General in the Divine Dragon's army. It's tragically subverted as his illness starts to rear its head again and eventually claims his life in his unpaired ending.
  • Significant Name Shift: A minor example, but after chapter 16 Alfred begins to describe the enemy as "the Elusians" but immediately corrects his phrasing to "the Fell Dragon," as by that point he had befriended several Elusians such as Ivy.
  • Skewed Priorities: Played for Laughs when he meets his Xenologue self. Instead of noting how Xenologue Alfred is the opposite of himself, in that he is a traumatized coward, main timeline Alfred instead is more focused on how Xenologue Alfred isn't buff.
  • Stepford Smiler: It turns out that Alfred being a Pollyanna obsessed with getting buff is all mainly an act. In reality, he is actually depressed due to having a terminal illness, knowing very well that he's not long for the world. He tries to act tough since being the Firinese Prince comes with a lot of pressure, and he doesn’t want his people to be concerned about his health.
  • Stone Wall: His Noble and Avenir classes focus on increasing his Defense and Luck, while leaving his Strength and speed pretty much average. This can make Alfred is a strong tank who holds enemies down, but not very good at killing them.
  • Sudden Downer Ending: Only applies to him. While the "Where Are They Now?" Epilogue shows that most of the game's units went on to live happy lives after the events of the game, Alfred is an exception to this. If he is not S-supported, it is revealed that Alfred died shortly after becoming the king of Firene due to his illness. However, this is Downplayed, because although Alfred's life was cut short, he and his people still considered it to be good and fulfilling.
  • Victorian Novel Disease: He had one as a child- and it's what made him such a Fitness Nut. It isn't elaborated very much on, outside of stating that it left him bedridden, and when it flares up again in his A-Support with Céline, he's seen clutching his stomach- implying it's an intestinal disease.

    Diamant 

Birthday: 4/6

Class: Lord > Successeur

Voiced by: Jun'ichi Suwabe (Japanese), Stephen Fu (English)

https://static.tvtropes.org/pmwiki/pub/images/fe_engage_diamant.png
Click to see Diamant in Fire Emblem Heroes

The crown prince of Brodia and Alcryst's elder brother. He's been educated to become the next king and has earned the trust of his citizens.

His personal skill, Fair Fight, gives Diamant and an enemy unit +15 Accuracy if he initiates combat and his opponent can counterattack.


  • The Ace: A handsome and wise prince with tremendous skill at swordplay and statecraft alike, universally beloved within his kingdom.
  • Achilles' Heel: His low Dexterity growth and especially cap of 22 in his signature class, Successeur. It isn't an issue at first, but later on in the game Diamant will start struggling to hit enemies without Byleth's ring or inheriting Divine Pulse, and this problem only starts rearing its ugly head faster on higher difficulties. This also reduces Successeur's class skill's power, as it triggers based on Diamant's Dexterity.
  • All-Loving Hero: At his core Diamant values peace and vows to to run a kingdom where there is no war. He is notably polite in all of his support and does not even hold it against Ivy for helping her father kill his father.
  • Awesome Moment of Crowning: A CG during the credits shows Diamant being crowned as the king of Brodia.
  • The Big Guy: Of the royals, he's the largest and the most physically imposing. Gameplay-wise, Diamant tends to have the highest Strength, Defense, and HP of the main characters.
  • Charles Atlas Superpower: Intense training has given him superhuman endurance (and to some degree speed if he does it all in a few hours), as he casually notes in his C Support with Kagetsu that his training routine involves sprinting up and over three local mountains.
  • Coordinated Clothes: Given his red cape and black armor, his outfit is very similar to that of his father. It's even more apparent in his unique promoted class, Successeur, in which he wears fur on the inside of his collar like his father does.
  • Curtains Match the Windows: Has red eyes and red hair.
  • Face of a Thug: Downplayed. He might look intimidating: being an imposing musclebound man dressed in all red and black, but the truth is he's a very reasonable and polite young man.
  • Friendship Trinket: In his C Support with Ivy, he gives her a gem from Brodia to help her get over her fear of ghosts. In their A Support, Ivy turns this gem into a necklace using the craftsmanship she learned in Elusia, symbolizing both their friendship and the hope that they can one day establish peace between their nations.
  • Heroes Prefer Swords: He wields swords in his base class, Lord. Although his unique promoted class, Successeur, allows him to use axes as well.
  • Honor Before Reason: His personal skill, Fair Fight, gives both him and his enemy 15 points of hit if he initiates combat and his opponent can counterattack.
  • Jack of All Stats: Diamant has solid growths in HP, Strength, Speed, and Defense, but not to the extent of more specialized units. Can potentially become a Lightning Bruiser if favored by the RNG, or a Master of None if his growths fail to perform.
  • Let's Fight Like Gentlemen: His personal skill, Fair Fight, gives accuracy bonuses to himself and his foe if said foe can counterattack. This encourages him to challenge foes in honorable combat.
  • Life Drain: Successeur's class skill is Sol, which allows him to heal himself from half of the damage he dealt. Unfortunately, Sol's activation chance is based on Dexterity, and Dexterity is his weakest stat.
  • Meaningful Name: The name of his personal class, Successeur, references Diamant taking up his father's mantle as King of Brodia.
  • Might Makes Right: Averted. Despite coming from a warrior-based culture, Diamant abhors the idea of dominating by strength and wishes to avoid waging war.
  • Not So Above It All: He generally appears stern and serious, but he's not above moments of comedy like gleefully making fun of his retainer Amber behind his back.
  • Precision F-Strike: Doubling with You Monster!, he shouts, "Hyacinth, you bastard!" after learning that Hyacinth sacrificed King Morion to Sombron and reanimated Morion as a mindless Corrupted.
  • Pre-Mortem One-Liner:
    "Nothing short of victory!"
    "Now I'm angry!"
    "Are you watching, father?"
    "This will hurt!"
  • Powerful, but Inaccurate: On one hand, Diamant is a strong, physical fighter with good Strength, Speed, and Defense. On the other hand, Diamant's weakest stat is his Dexterity, and his personal class has the lowest Dexterity cap in the entire game. Although his personal skill remedies that in the player phase, he has difficulty tanking against evasive enemies during the enemy phase.
  • Quit Your Whining: When facing his alternate counterpart in the Fell Xenologue, he scolds him for being such a defeastist, questioning how he could ever hope to win with such an attitude. And when Alternate Diamant responds that his victory eould change nothing, Diamant tells him to surrender, and if he doesn't, that it means he has something worth fighting for.
  • Real Men Hate Sugar: He's the most masculine of the boys in the army, and he dislikes all of the sweet dishes available in the café.
  • Recurring Element:
    • Diamant is very much in line with the classic Fire Emblem hero archetype, right down to the Lord class (specificially the "martial lord" variant). However, he's a supporting character rather than a main protagonist.
    • His physique, prestige, promotion, and stat spread note  put him more in-line with the standard "Mercenary" of previous Fire Emblem entries, while most swordsmen in Engage are more similar to the old "Myrmidons". Notable examples are Ogma, Holyn, Dieck, Raven, Gerik, and fellow deuteragonist Ike. He even has exclusive access to the Sol skill through the Successeur class, a skill traditionally learned by the promotion of Mercenaries, Hero.
  • Red Is Heroic: He'a a red-eyed redhead who wears red and a major ally of Alear's.
  • Sibling Yin-Yang: Diamant is a proud royal popular among the people while his brother, Alcryst, is a very shy person with a low self-esteem. This is actually emphasized by their personal classes, as Diamant's personal class Successeur has access to Sol while Alcryst's personal class Tieur d'Elite has access to Luna.
  • Sword Drag: He drags his sword along the ground just before striking an enemy with a critical.
  • Why Did It Have to Be Snakes?: In his C support with Alcryst, Alcryst believes that Diamant has no flaws. In their B support, Diamant tells him he is afraid of magic as a result of an unspecified injury in the past from an accident involving magic. He attempts to defy this trope by having battle practices with mages.
  • The Wise Prince: He cares a great deal for his people, is shown to be kind, capable, and smart, and is next in line to be King of Brodia. Once his father dies he sets off to bring peace to Elyos with the party.

    Ivy 

Birthday: 11/17

Class: Wing Tamer > Lindwurm

Voiced by: Yōko Hikasa (Japanese), Reba Buhr (English)

https://static.tvtropes.org/pmwiki/pub/images/fe_engage_ivy.png
Click to see Ivy in Fire Emblem Heroes

The crown princess of the Kingdom of Elusia, and Hortensia's older sister. She has a mysterious presence, with a serious and quiet personality. She's more afraid of ghosts than anyone else in the army.

Her personal skill, Single-Minded, gives Ivy +20 Accuracy if she initiates combat against the enemy unit she most recently fought.


  • Aloof Dark-Haired Girl: Ivy has dark magenta hair and a rather serious demeanor to match. Although it's less aloofness in her case and more a mix of introversion and a bit of shyness.
  • Anti-Villain: Even when she invades Brodia Castle, she only does so on her father's orders and as revenge for Brodia's constant invasions of Elusia. She is shown to be both merciful and honorable, and once her father goes too far, she drops the villain part all together and joins the heroes.
  • The Atoner: Despite Brodia's and Elusia's bloody history, Ivy makes it clear to Alcryst in their supports that she is genuinely sorry for her role in Morion's death. Admittedly, she does say later on that she still harbors some resentment towards Brodia, but she notes that nothing will get better unless someone's willing to take the first step to reconciliation.
  • Awesome Moment of Crowning: A CG during the credits shows Ivy being crowned as the queen of Elusia.
  • Badass Boast:
    • Confidently gives one as a threat in her first appearance:
      "I will now take your lives, your souls, and the rings."
    • In a more tragic example, she gives one to Corrupted Hyacinth:
      "I will not cling tearfully to my father's shadow. But I am grateful for this. Grateful for the chance to thank you, say goodbye, and tell you that as Elusia's queen... I will surpass you."
  • Bait-and-Switch: Downplayed, it was clearly shown on several occasions in promotional material that Ivy would become an ally, but some trailers seemingly set her up as a malicious antagonist. These trailers focused on her introductory cutscene in Chapter 8 that portrays her confidently walk into battle with a grin on her face as she taunts the party that she's going to defeat them. However, the trailers understandably left out the context that Ivy was speaking on behalf of the throne. Meaning her threats come directly from her father rather than herself. In the following cutscene Ivy tries to avoid bloodshed entirely by giving Brodia a chance to surrender before her soldiers arrive. When this offer is rejected she expresses disappointment that she must be forced to kill Alear. This being the first hint at her conflicting feelings on her duty as crown Princess of Elusia and her own beliefs. When Ivy joins as an ally she actually turns out to be a kindhearted, somewhat shy, and even outright dorky young woman. Her Alternate Universe counterpart in the Fell Xenologue, on the other hand, is indeed quite malicious, and not just to her enemies.
  • Benevolent Mage Ruler: She ascends the Elusian throne in her ending, working to restore her country and mend relationships with Brodia.
  • Big Damn Heroes: She pulls an epic one during Chapter 11, arriving with her retainers carrying the Emblem Rings of Lyn and Lucina to give Alear some hope back.
  • Broken Ace: She's a charismatic leader, a prodigy at magic, a formidable warrior, and thanks to growing up in the corrupt court of a nation that worships the Fell Dragon, incredibly guarded and deeply distrustful of almost everyone, including her retainers. Her supports generally focus on her gradually learning to trust others.
  • Clingy Jealous Girl: Downplayed her jealousy isn't something she acts on, but if Alear has given Ivy the Pact Ring; she'll admit in one of her waking up sequences she is a bit jealous of Alear sharing their Emblem Ring with others. She also wishes she was the only one devoted to Alear. That being said she acknowledges it's ridiculous and selfish to be feeling this way. Her clingy side may also be implied in her Life With Ivy page where it's noted she is "open" about her affection for Alear.
  • The Comically Serious: Her cool and serious personality is usually at odds with the more wacky support conversations.
  • Commonality Connection: Both she and Mauvier bond over being former enemies of the heroes, while she and Veyle both blame themselves for things their fathers did.
  • Contralto of Strength: She has a deep, sultry voice, and is an exceptionally deadly mage.
  • Cool and Unusual Punishment: When Veyle asks Ivy to give her a way to atone for Hyacinth's death, Ivy serves her a plate of spicy food. Unbeknownst to Ivy, Veyle's real personality loves spicy food and she ends up enjoying it.
  • Cool Big Sis: She is this towards Hortensia, who loves and cares for her all the same despite only being her half-sister. She also acts like this towards Veyle in their supports. Despite Veyle's insistence on needing to atone for Hyacinth's death Ivy assures Veyle that she doesn't blame her at all and would rather see Veyle happy instead of suffering. Even when Ivy indulges Veyle's request for a way to atone, Ivy comes up with a rather silly and harmless punishment. Ivy also relates to Veyle's desire to atone as she was also a former enemy of the army.
  • Counter-Attack: Her personal skill, Single-Minded, gives her 20 points of hit when re-entering combat with the same unit she most recently fought against.
  • Crush Blush: Noted for one if Alear chooses her for the Pact Ring. Even before they reveal the ring she is blushing due to them meeting alone and wondering just what Alear has planned to do with them. Given how composed Ivy usually is, this is done to indicate her earlier assertion that she did not view Alear romantically is no longer true. She further explains that until now she hadn't dared to hope for such a bond with the Divine Dragon. She continues to lightly blush as Alear caresses her cheek and she clasps her hands around theirs in mutual devotion to each other.
  • Dark Is Not Evil: She is rather gloomy looking but is actually a responsible young woman who greatly cares for her family, her allies, and her country.
  • Defector from Decadence: After Sombron kills her father, Ivy and her retainers promptly defect to the Divine Dragon's army, realizing that Elusia has no future under Sombron.
  • Divine Date: Ivy is deeply religious and she is a potential romance option for Alear.
  • The Dragon: She's not truly a villain, but she serves as this to her father, the resident Evil Overlord. Not that she wants to be, as shown by her practically begging to be killed by Alear after her second defeat. Instead, Alear lets her go and she returns the favor by saving their life later on and becoming a true ally.
  • Dragon Rider: She rides on a Wyvern in her default class, as well as in Lindwurm, her unique promoted class.
  • Establishing Character Moment: In her first appearance, she's shown to be awestruck by Alear, showing that she's a secret Divine Dragon worshipper. She also tries to negotiate with the enemy to get the Emblem rings without entering battle, showing her honorable nature. Otherwise, this is subverted as she is not the confident and suave princess that her introductory cutscene makes her out to be.
  • Expy: Of Camilla from Fire Emblem Fates, being a sexy wyvern rider who can wield magic with a rose motif, having a dark past involving her father and his concubines, with a younger sister she cares for deeply, and showing a deep affection and attraction towards the main protagonist.
  • Expy Coexistence: She is based on Camilla as mentioned, and she is able to equip Emblem Camilla's bracelet.
  • Exposed to the Elements: Her revealing battle attire worn for cutscenes and in her exclusive classes appears to cause her no discomfort in Elusia's frigid climate. That her more conservative but still light Somniel outfit is specifically described as having been made by Ivy to be comfortable in cold weather suggests she is either very tolerant of the cold or possibly uses magic to help keep her warm. That she is decidedly not comfortable in hot weather (remarking she fears she may melt in Solm) regardless of what she is wearing may suggest the former.
  • Fallen Princess: Originally siding with Elusia to advance her father's goals, after failing to seize Brodia Castle, she ends up being assigned what is basically a suicide mission from Hyacinth to stall Alear and Diamant without an Emblem Ring so that Hyacinth can complete the sacrifice of King Morion to revive Sombron. Then, after Hyacinth is literally eaten by Sombron and usurps control of Elusia, she ends up having to flee and defect to Alear's group along with her retainers, Zelkov and Kagetsu, knowing fully well that she is betraying her country as the only means to free it from Sombron.
  • Flower Motifs: Roses. She has many rose-like adornments on her starting class' dress, with multiple spikes embedded on them to help emulate a rose's thorns. Gets even more rose decorations when she upgrades to Lindwurm.
  • Friendship Trinket: In her C-Support with Diamant, he gives her a gem from Brodia to help her get over her fear of ghosts. In their A Support, Ivy turns this gem into a necklace using the craftsmanship she learned in Elusia, symbolizing both their friendship and the hope that they can one day establish peace between their nations.
  • Good Stepmother: Ivy was fond of her stepmother (Hortensia's mother and Hyacinth's mistress) and seems to have a more positive opinion of her than her own mother.
  • Glass Cannon: Downplayed. Ivy would be a bonafide Mighty Glacier if not for her unusual weakness of having miserably low Luck: her odds of straight up dying to the attack she would have otherwise tanked because it just so happened to deal triple damage are almost never zero, and can sometimes reach double digits even against basic enemies with bog-standard weapons. In fact, if you ever see an enemy's critical hit animation in the lower difficulties, odds are it'll be against Ivy. This can be patched up with a dodge-boosting skill or engrave, but unless you're willing to spend a skill slot just to boost Luck or stick to a single weapon, she'll always have to be wary of facing a crit at some point.
  • Hero-Worshipper: Her support with Alear reveals that she absolutely loves and adores the Divine Dragon, having worshipped them as an act of defiance in a nation that worships the Fell Dragon, though she does clarify that she doesn't mean it in a romantic manner. It can become romantic if Alear chooses to give their Pact Ring to her in the end.
  • How Much Did You Hear?: Invokes this in one of her wake-up events if S-supported, after going into some detail in front of the seemingly sleeping Alear about how much she loves them, how she'll never tire of saying it, etc. She then averts the trope when Alear wakes up, revealing that she wanted them to hear everything she said, and that she'll be happy to remind them if they ever forget.
  • Lady of Black Magic: She's a composed and elegant lady who wields offensive magic on the battlefield. Her unique class notably allows her to wield S-Rank tomes, something only three other classes in the game (two of them are also personal classes) can do.
  • Last Disc Magic: Ivy is one of your few characters who can (cheaply) reach S-rank in Tomes, letting her use the Nova tome after you tear it out of Griss's hands in Chapter 23. Nova is seemingly made for Ivy; it attacks twice in a row, its high weight of 14 and weak might are made up for by Ivy's magic and speed, and users of Lyn's Emblem Ring (such as Ivy) can easily attack four times in a row with it. Her Lindwurm class also lets her have the build (a cap of 15) necessary without help from Emblems to wield Nova without losing speed from its weight, whereas other S-rank tome classes (Sage, Melusine, and Veyle's version of the Fell Child) cannot avoid the speed penalty from wielding Nova, due to their build capping at 11 or 12.
  • Mage Killer: Although a mage herself, her personal class Lindwurm is designed to give her an edge against enemies with a high Mag stat, as its unique skill gives her a Dex percent chance to do extra damage equal to one half of her enemy's Mag. Her Lindwurm class also comes with a high resistance cap of 42.
  • Makeup Is Evil: Downplayed; while she dons purple eyeshadow and (in prerendered cutscenes such as her introduction) lipstick, and is antagonistic towards the player in the early stages of the story, she is not an evil person herself and was only following the orders of her father. It becomes inverted once she joins Alear's side and genuinely gets along well with others.
  • Mighty Glacier: Downplayed. Ivy has solid Magic and Resistance, as well as unusually decent Def for a mage. Her Speed isn't terrible by any means, but Lindwurm doesn't provide any bonuses to her 40% Speed growth so she can definitely run into doubling issues towards the end of the game. But this being Engage, there are plenty of different ways to patch this up rather easily.
  • Ms. Fanservice: Ivy's design and mannerisms exude sultry elegance. She's a busty, curvy, and leggy woman whose default outfit is a figure-hugging dress that shows off her cleavage and shoulders, has an exposed back, and pairs it with elaborate fishnet stockings. Further, she often does poses that emphasize her hips and thighs. That said, the casual outfit she wears in the Somniel is a much more demure gown aside from the large opening in the front (which is still done in such a way that it downplays her cleavage compared to her battle outfit).
  • Mysterious Purple: Ivy is introduced as a mysterious, Aloof Dark-Haired Girl with dark magenta hair who wears purple eyeshadow and purple lipstick. A Lady of Black Magic, much of her promotional materials positioned her to be a haughty antagonist to the main characters as the princess of Elusia. This was an intentional Bait-and-Switch: in the story proper, Ivy is at most an Anti-Villain and later an example of Dark Is Not Evil, as she goes on to fully oppose her father once his actions go too far and even defects to the side of good later on, becoming a Benevolent Mage Ruler and The Atoner once her father has been defeated.
  • Mythology Gag: Ivy wields Leif when encountered as a boss in chapter 8 and is a female dragon rider, not unlike a certain sibling of Leif's.
  • No Name Given: Ivy actually never gave a name to her wyvern, as revealed in a bond conversation with Lucina.
  • No Social Skills: You wouldn't think it at first glance, but Ivy's a rather socially awkward person underneath her stoic demeanor, with a number of her supports focusing on her struggling to open up to others. It's especially apparent in her C support with Alear, where she becomes very anxious at being near her god in the flesh, yet the way she shows her nervousness makes Alear think she is angry with and glaring at them. She actually shares this trait with both of her retainers, although not quite to the same extent that they do.
  • Not a Morning Person: In one of her wake up events with Alear, she remarks that she has a hard time both falling asleep and waking up once she does sleep.
  • Not So Above It All: In a unique fortune telling result, it's said that Ivy has always wanted to try eating snow, but is too prideful to do it.
  • Not So Stoic:
    • Ivy's stoic facade is easily shattered when it comes to her fear of ghosts. So much so that she is quick to panic, scream, or even run away at the slightest hint of paranormal activity. Ivy is a lot more prone to make a fool out of herself when she is scared; even taking Timerra's suggestion to sing the fear away.
    • On the other end of this scale is her legitimate fury when she finds out her Alternate Self sacrificed Hyacinth when he attempted to stop the ritual.
  • Odd Friendship: With Timerra, who enjoys camping outdoors whereas Ivy is afraid of ghosts. Ivy notes that she and Timerra are about as different as possible.
  • Oh, Crap!: After hearing that Hortensia attacked Solm Palace, Ivy lets out a rather concerned "Oh... oh." and when spoken to in the post-battle exploration, is noticeably worried about what Hortensia is up to.
  • Other Me Annoys Me: If she confronts her Alternate Elyos counterpart in the Fell Xenologue DLC, Ivy becomes quite irate at her counterpart's haughty way of speaking and for following in her father's misguided footsteps. Her irritation quickly becomes fury when she learns Alternate Ivy sacrificed King Hyacinth when he attempted to stop the ritual himself. That Alternate Ivy is The Caligula who also treats Alternate Hortensia like complete trash and even went so far as to murder her own half-siblings only amplifies Ivy's hatred for her.
    Ivy: You slew him?! WHY?! FOR WHAT?! You've destroyed Elusia. Is there even anyone left to call you queen?
  • Pre-Mortem One-Liner:
    "Enough!"
    "Loathsome!"
    "There is no escape!"
    "Pathetic!"
  • Purple Is Powerful: She has purple hair and is a powerful spellcaster.
  • Recurring Element:
    • Ivy is a wyvern rider who is first encountered as an enemy, but defects and allies herself with the heroes. Not unlike Minerva, Altena, Melady, Zeiss, Heath, Vaida, Cormag, Jill, Haar, Beruka, and Camillanote .
    • On another note, Ivy's "Grasping Void" Class Skillnote  is very similar to "Rend Heaven" from Fates, sometimes adding half of her foe's Magic to the damage she deals. Unfortunately, "Grasping Void" only works with Tomes; "Rend Heaven" works with any weapon, on the other hand, and uses the foe's Strength instead if the attacker is doing physical damage.
  • Rightful Queen Returns: After her father's death, Ivy defects to the Divine Dragon's army in order to save Elusia from Sombron. Following Sombron's defeat, Ivy ascends to the throne and works tirelessly to rebuild Elusia, as well as making peace with their longtime enemy of Brodia. In her ending, it's said that Ivy becomes such a celebrated queen that her legacy outlives even Alear.
  • Sexy Backless Outfit: Her main outfit is designed to be sexually appealing, and her back is exposed in it.
  • Sibling Yin-Yang: Ivy has a quiet and serious personality while her younger sister, Hortensia, is bubbly and innocent. She never blames Veyle for killing her father once she learns about Veyle's Split Personality, while Hortensia initially despises Veyle. Furthermore, while Ivy's relationship with her retainers is (Initially) purely one of boss and subordinate, Hortensia is genuine friends with Rosado and Goldmary from the get-go; it helps that they're not officially Hortensia's retainers, as revealed in Hortensia's B support with Goldmary.
  • Silk Hiding Steel: She has a rather quiet voice and an elegant manner, her body adorned in a fine ornate dress and an elaborate fascinator atop her head as if she were attending a high class soiree. She even rides her elaborately decorated wyvern sidesaddle and in a cutscene gives a curtsy after arriving on the battlefield. Yet she is clearly a rose with thorns, and not just on her outfit, as an accomplished mage and deadly combatant.
  • The Smart Girl: Of the royals, hailing from the scholarly-inclined Elusia and (externally) being detatched. She is also the only one of the four to be a mage instead of a physical class.
  • Statuesque Stunner: One of the taller women in the army, standing at 5'8", and she has a very fanservicey design.
  • Sugar-and-Ice Personality: Ivy appears aloof to many but this is actually a mix of introversion and a bit of shyness, many of her supports show that she struggles to open up to people. That being said, Ivy actually cares greatly for her allies, family, and Elusia.
  • Taking the Veil: Ivy's head ornament is religious in purpose, meant to show that she's currently saving herself for a deity... though not the deity the rest of her family worships.
  • Tough Leader Façade: Ivy is the heir to her kingdom's throne and as such tries very hard to keep up the dignified and aloof persona expected of one in her position. Because of this, as well as her general trust issues, she initially doesn't really have any friends and keeps her religious beliefs hidden from those around her. A major point of many of her supports is learning to be more open about expressing herself. Tellingly, she's outright shown laughing in the credits.
  • Trying Not to Cry: You can hear that she's holding back tears during her battle dialogue with Corrupted Hyacinth.
  • Unable to Cry: If Hortensia dies after her Plot Armor expires, Ivy is so devastated that she can't even bring herself to cry.
  • Unskilled, but Strong: She has alright base Dex but a low growth, as well as disturbingly bad Luck overall - that, combined with how dodgy enemies can get (especially on Maddening) means that she can struggle to land her blows even with hit-boosting skills and engraves.
  • When She Smiles: Her supports with Louis focus on his attempts to make Ivy crack a smile. She cracks an absolutely beautiful smile if Alear chooses to give her the Pact Ring.
  • Why Did It Have to Be Snakes?: Her supports with more than a few characters (e.g. Timerra, Diamant, Panette) reveal that she is afraid of ghosts. She fears them enough that it causes her normally elegant and calm composure to go flying out the window and freak out.
  • With Due Respect: In her B support with Timerra, she uses this phrase before correcting Timerra and letting her know that she's not enjoying camping out nearly as much as Timerra assumes. Since Ivy makes a point of keeping her dignity, especially in front of foreign royalty, the phrase is less backhanded than most examples.
  • You Shall Not Pass!: In chapter 9, she tries to hold off Alear and company under the orders of her father in what is effectively a suicide mission. Alear chooses to spare her, however.

    Timerra (Misutira) 

Birthday: 8/29

Class: Sentinel > Picket

Voiced by: Ami Koshimizu (Japanese), Dani Chambers (English)

https://static.tvtropes.org/pmwiki/pub/images/fe_engage_timerra.png

The crown princess of Solm and the older sister of Fogado, Timerra grew up in a free spring, while receiving education to be the next Queen of Solm.

Her personal skill, Racket of Solm, reduces the Critical chance of all enemy units within three tiles near Timerra by -5.


  • Action Fashionista: One of Timerra's favorite activities is to go shopping and she has a keen interest in fashion. This is well exemplified in her supports with Framme and bond conversations with Celica and Lyn.
  • Advertised Extra: Downplayed. Timerra has her own spot on the game's box art, she appears during the pre-title screen intro cutscene, she appears again during the prologue introduction cutscene that shows Alear, Marth, and all the royals and their Emblems, she has a high-quality cutscene to introduce her properly when she first appears, and she has numerous pieces of official art, suggesting she'll be an important character in the story. In truth, she has the smallest role of the royal heirs, not appearing until roughly halfway into the story (Alfred, Diamant, and Ivy all appear before the first part of the story is over) and losing all major plot importance within two chapters of her introduction. From chapter 16 onward Timerra continues to appear, but her role in the story is relegated to giving sporadic and often singular bits of dialogue in cutscenes.
  • Armor Is Useless: Timerra wears little clothing and her best stat is her Defense. Picket's class skill, Sandstorm, even grants Defense-based damage.
  • Badass Adorable: Timerra is a spunky and cute young lady, and is a highly formidable fighter with a lance.
  • Bare Midriffs Are Feminine: In contrast to her retainers, Merrin and Panette, Timerra is a joyful princess who wears pink and loves fashion and jewelry, and happens to be baring her midriff.
  • Beauty, Brains, and Brawn: The Beauty to Merrin's Brains and Panette's Brawn. Timerra is a cheerful crown princess who loves fashion and is also an emotionally intelligent young woman.
  • Big Eater: She can eat a lot, with Alear finding her eating a massive meal in her C Support that they think is initially for both of them.
  • Blonde, Brunette, Redhead: The Brunette to Merrin's Blonde and Panette's Redhead.
  • Critical Hit Class: Timerra's personal class, Picket, gives her a Dexterity percent chance to deal to replace Strength with 1.5 times her Defense in damage calculation. What this effectively means is that Timerra has a decently-highnote  chance to deal a significant amount of additional damage each attack in addition to any pre-existing chance to land a critical hit. Furthermore, Sandstorm can still proc for each individual attack when using skills like Lyn's Astra, Eirika's Twin Strike, or Marth's Lodestar Rush. This is also true for AOE attacks like Ike's Great Aether or Roy's Blazing Lion.
  • Cute, but Cacophonic: She likes to sing, but judging by how she's known as the "Racket of Solm", reception to her singing seems to be... mixed. It's also her personal skill, reducing the critical rate of all enemies within 3 spaces by 5.
  • Dub Name Change: In Japanese, her name is Misutira, an anagram of the dessert she is named after.
  • Establishing Character Moment: When the player first meets her, they find her singing about meat. It should give them a general idea of what her two favorite things are.
  • Exotic Eye Designs: Timerra has star-shaped irises.
  • Genki Girl: Timerra is a free-spirited young woman with an energetic love for life.
  • Good Is Not Soft: Despite being friendly and easygoing she's noted to show no mercy to her foes.
  • Guys Smash, Girls Shoot: Inverted. They share the base class of Sentinel, but Timerra fights with lances while Fogado fights with bows. Although it's somewhat downplayed since Fogado's unique promoted class, Cupido, gives him access to swords.
  • Hartman Hips: The width of her hips are notably wider than the width of her shoulders.
  • The Heart: Of the royals, being the most energetic and the mood-maker.
  • Hidden Depths: While very much a free spirit, Timerra is a lot more perceptive and intelligent than one might initially think. In her A support with Ivy, Timerra confesses that the real reason she approached Ivy to go on a camping trip was to probe for weaknesses that could give her an edge in the future and was able to recognize that Ivy had the exact same motive when she agreed to Timerra's offernote . Timerra is the crown princess at the end of the day and needs to be able to deal with all the responsibilities that come with that.
  • Ironic Name: Her Japanese name, Misutira, is an anagram for tiramisu. However, tiramasu is one of Timerra's disliked foods.
  • King Incognito: Despite being the country's crown princess, Timerra frequently hangs around the people of Solm under the guise of just another commoner. She actually became friends with her retainers like this; they didn't even know she was royalty until after she knighted them.
  • Light Feminine and Dark Feminine: The light feminine to Ivy's dark feminine. Timerra is a very cheery and outgoing person who wears a bright colorful wardrobe, while Ivy is melancholy and introverted and dons dark, dreary outfits. Ironically their skin complexions directly contrast the portions of the trope they represent, with the light feminine Timerra being dark-skinned and the dark feminine Ivy being pale-skinned.
  • Lovely Angels: With Merrin and Panette as the three of them regularly go camping to take out bandits roaming around Solm.
  • Master of None: Her Sentinel and Picket class focus on very general boosts to her growths (save Magic), which are already around the average range, but don't boost them enough to make her a Jack of All Stats. The result is that Timerra, if left to only her unique classes, can end up not having her stats end up being good enough in any area to make her viable as time goes on. Moving her to other classes can better ensure she remains consistent enough to avoid this, but due to her growths being below average in most areas, she can end up still being not good at any one role and very reliant on Sandstorm to do damage.
  • Mathematician's Answer: When she's asked how she plans on eating all the meat she's made, she says, "Oh, you know. Open my mouth, bite, chew."
  • Mirthless Laughter: If her HP is incredibly low, her select quote has her laughing, but it's clear she's in extreme pain.
  • Odd Friendship: She, an outgoing and outdoorsy girl, befriends Ivy, a more reserved and studious princess, in their supports. Ivy notes that they're practically polar opposites.
  • O.O.C. Is Serious Business: Timerra refers to Seforia as "Mom", a stark contrast to how the other royals call their parents. In the final chapter, when Sombron makes the Emblems disappear and it's a Seemingly Hopeless Boss Fight, Timerra apologizes to her referring to her as "Mother".
    "I'm sorry, Mother."
  • Outdoorsy Gal: She's a free-spirited young girl with a love of sleeping outdoors, to the point where she spends more time roaming around Solm than staying in the castle.
  • Pink Is Feminine: Most of her clothes, whether if it's her Sominiel outfits or class outfits, are predominantly pink.
  • Pre-Mortem One-Liner:
    "Let's have some fun!"
    "So gonna crush you!"
    "Bye bye now!"
    "I don't do mercy."
  • Royals Who Actually Do Something: Takes it upon herself to take on bandits in order to keep her country safe.
  • Stock Shoujo Heroine: Out of all the Elyos princesses, she's the one who embodies this trope the most. A Genki Girl, has a large appetite as well as inspiring and enlightening her allies. Even her Picket outfit wouldn't look too out of place in a magical girl series like Pretty Cure. However, she's a lot more clever and politically savvy compared to other characters under this trope.
  • Stone Wall: Timerra has good growths in Dexterity, Speed, and Defense, but her Strength growth is below average, and her Build growth is moderate, meaning she can't use a lot of weapons without suffering huge decreases in Speed. Downplayed when she promotes to Picket and learns Sandstorm, which lets her calculate her damage using her Defense instead of Strength, meaning if she gets good levels in her Defense stat, she can rely on her Defense stat to simply tank attacks while dishing out damage.
  • Stripperiffic: Her default outfit exposes a lot of skin. Justified, as her support with Framme has Timerra state that Solm is a very hot country, so she has to wear less to keep herself from suffering a heat stroke.
  • The Power of Friendship: Defied. In her pact ring scene, she makes it pretty clear that bonds are powerful stuff that could lead to great things, but it could lead to being a double-edged sword as it starts to feel like an obligation that could impact her freedom.
  • Tomboy and Girly Girl: Timerra is the Girly Girl to both Merrin and Panette's Tomboy. Merrin is an androgynous-looking young woman with a deeper voice who regularly acts like a gentleman to other women. Panette is a (secret) brute who dislikes all things cute, likes collecting bugs, and prefers her clothes with a few wear and tears. Timerra is a joyful princess who wears pink and loves fashion and jewelry.
  • Trademark Favorite Food: Meat. Many of her favorite dishes at the cafe consists of it and Dried Meat is one of her favorite gifts.
  • Universally Beloved Leader: Because of her down to earth nature and being incredibly approachable, she falls under this trope. She's even referred to as the most beloved queen in Solm's history in her individual ending.
  • You Remind Me of X: In her bond support with Claude, while he doesn't mention her by name, he recalls the "Creepity Creep" song Annette made up when he heard Timerra's very own singing.

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