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Etrian Odyssey/The Millennium Girl | Heroes of Lagaard/The Fafnir Knight
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Etrian Odyssey Nexus | Etrian Mystery Dungeon

The cast of Etrian Odyssey and Etrian Odyssey Untold: The Millennium Girl.


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Etrian Odyssey

    Potential Guild Members 

Landsknecht (ソードマン, Swordsman)

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Landsknechts are powerful soldiers who wield massive blades, be they mounted on hilts or handles. While the most balanced of the physical classes, they do lean towards offense over defense, and can even drop their defenses entirely to dish out even greater damage. In addition, they can learn how to channel fire, ice or electricity through their swords so that they aren't completely caught flat-footed by magical opponents.
  • The Berserker: War Cry and Hell Cry bestow a buff that raises attack at the cost of defense. War Cry in the remake also has the ability to affect a line in exchange for being Cast from Hit Points.
  • Bilingual Bonus: Landsknechts were famous German mercenaries in the 15th and 16th centuries.
  • Choice of Two Weapons: Swords (lower damage with crowd-control skills) or Axes (higher damage with status effects). The class is known as Swordsman in the original Japanese, which is a little odd considering they can also use axes as well.
  • Combination Attack: They have three elemental attacks that follow up same-element attacks from their allies.
  • Curtains Match the Window: The female red-haired Landsknecht has red eyes, as well.
  • Dub Name Change: Swordsman in Japan.
  • Elemental Punch: Can perform fire, ice, and volt chasers with swords and a party member with elemental skills. In the remake, it's been made accessible to swords and axes alike.
  • Glass Cannon: They can turn themselves into one with their war cry abilities.
  • Jack of All Stats: A reasonably strong and durable frontliner who can sweep through mobs.
  • Mighty Glacier: The Untold remake drastically lowers their Agility, making them only faster than the Protector.
  • Power-Up Letdown: Arm Heal. Investing skill points into it only decreases its TP cost, from 2 to 1 with 5 skill points invested, to 0 when maxed. In the Untold remake, it is replaced with Recover, which now can remove any bind from the Landsknecht and raise their max HP.
  • Real Men Wear Pink: The red-haired Landsknecht wears a full suit of pink armor.
  • Throwing Your Sword Always Works: An Axe skill actually, but otherwise it works the same.

Survivalist (レンジャー, Ranger)

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Survivalists are explorers who, as the name implies, specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories. They can also become expert foragers, gathering up the treasures of the wood and helping to ensure their Guild stays funded.
  • Action Initiative: First Turn/Quick Step lets them grant slower party members temporary turn priority. The class's own Act First skill in the remake lets them get the jump on enemies randomly, even outspeeding rare breeds.
  • Charged Attack: The Apollon/Sagittarius Shot skill, which launches arrows into the sky and rains them down on enemies a few turns later.
  • Dub Name Change: Called Ranger in Japan.
  • Encounter Repellant: Stalker reduces the enemy encounter rate while moving through the labyrinth, making it a godsend for gathering parties full of Survivalists to safely reach gathering spots.
  • Eyepatch of Power: The older woman wears one, which is mostly concealed by her hair.
  • Forest Ranger: The original name of the class in Japanese is Ranger.
  • Fragile Speedster: In The Millenium Girl, they possess the highest Agility stat among all the classes, but their offense options are rather lacking as they are designed more for support.
  • Goggles Do Nothing: Both of the male portraits have them.
  • Lightning Bruiser: The first game gave the Survivalists very good damage options alongside their high speed, which made them very strong. These damage numbers were nerfed in the Untold remake.
  • Master of All: In the first game, they have respectable speed, field navigation utility, fantastic damage potential, and can reach slightly higher HP than some of the frontliners. Their combat performance took a hit afterwards and never quite returned to what they used to be.
  • Multishot: One of the bow techniques, which sends a random volley of arrows at a group of enemies. This is very powerful against single enemies like FOEs or bosses.
  • Scarf of Asskicking: Each of the designs have one.
  • Status Buff: They have a few, including increasing the party's speed, evasion, and allowing party members to move first at the beginning of the turn.
  • Utility Party Member: They have access to all three foraging skills to allow for a party to gather materials to sell, on top of out-of-battle skills that make it easier to traverse the labyrinth. The remake also gives them Efficiency, which passively increases the potency of recovery items they use in battle. Combined with their high innate speed, they make for good emergency healers.

Protector (パラディン, Paladin)

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Protector #2 voiced by: Masumi Tazawa (Alchemist Code)
Protector #3 voiced by: Kenji Hamada (Drama CD)

Protectors are the classic Knight in Shining Armor, and they generously share their incredible defense with others by protecting them, via magical spells channeled through their ever-present shields or using their own body as a blockade. They also learn a couple of simple healing spells to round out their repertoire.


  • Dub Name Change: From Paladin to Protector.
  • Escape Battle Technique: The Protector can learn the Flee skill, which always escapes the party from any battle where they aren't trapped, and has a chance of dropping them at the last staircase they used.
  • Freudian Trio: In the supplementary materials, she's portrayed as being part of one with the Medic and the Gunner. She plays the Id, being generally emotional and whimsical.
  • Healing Hands: Although not as strong as the Medic.
  • The Hero:
    • Since she appears on both the covers to EO I and II and a lot of the promotional artwork, the "long-haired-blonde female Protector" is usually treated as the nearest thing to a "main" character the games have. You're still not required to use her in any way, of course.
    • Her occasional appearance in promo material for the other games, such as the punny final panel of the short comic at the back of EO 4, reinforces this notion. And she appears as one of the selectable Imperials.
    • To illustrate the point: in the ''Etrian Untold II'' DLC, which gives classic mode a huge number of extra portraits sourced from EO I as well as other promo materials, a decent number of the popular character designs end up with three portraits between their pack-in EO II portraits and the DLC. Shishou? She gets six.
    • She's also the banner character of Etrian Mystery Dungeon and appears again in EO V as a DLC portrait.
  • Last Chance Hit Point: Their Aegis passive skill gives them a chance of surviving a mortal blow with 1 HP remaining.
  • Luckily, My Shield Will Protect Me: A lot of their defensive skills are dependent on their use of a shield.
  • Mighty Glacier: The class is slow as molasses but it can inflict fantastic damage when using the Smite skill which adds the defense value of shield into your overall atatckings core, and their HP and defense are excellent. Protectors will simply laugh at hits that would have overkilled other characters a few levels higher than they. They have skills that further increase their/ally's defense, attract enemy attacks towards themselves, resurrect themselves automatically once per battle, take hits for other, squishier units, and nullify, to add insult to (non)injury, physical attacks. In fact Protector arguably have the best stats spread in the game, with the highest Strength and Vitality, great Luck, and while their Tec is the second lowest in the game, it is decisively higher than the lowest Tec score.
    • Stone Wall: After the first game, including Untold, Protector's stats are significantly nerfed putting them doown into this position. They retains their tankiness capability, and can still use shield skills to do damage, but their Strength stats goes from the highest in the game all the way into mediocre levels.
  • Named by the Adaptation: The male older Paladin is known as Alan in the Drama CD of the game.
  • No-Sell: Their Elemental Wall skills can fully block damage of the corresponding type once they are leveled up sufficiently. The Parry skill allows them to deflect physical attacks to one row on the turn it is used, with higher levels of the skill increasing the amount of times it can trigger.
  • Taking the Bullet: What the Bravery's Gift skill does. It temporarily increases their maximum HP while directing all damage towards them.
  • The Paladin: Protectors are known as Paladins in the Japanese version. They can equip the heaviest armor and most of their abilities revolve around protecting the rest of their party from harm. Their offensive power is decent compared to other classes, and fantastic when being bolstered by a Shield Bash skill, and they possess some basic healing abilities.
  • Power-Up Letdown:
    • Provoke, which (despite looking, at first glance, like the main point of the class) simply doesn't have enough of an effect to be worthwhile in the original version of the game since the Protector excels at damage reduction over tanking, and is only slightly better in Untold. It's notably much stronger in the Origins Collection remaster of the original, as it works on the use turn and forcibly draws attacks towards the Protector instead of altering the unreliable aggro system.
    • The Anti(element) shields are actually a downgrade past level 5 (when they start making the element heal you instead of hurting you), since the most dangerous opponents have elemental attacks that inflict status effects, and you only avoid those status effects if you have the skill at exactly level 5 to reduce the damage to exactly zero. Doubles as a Guide Dang It!, since the final boss is essentially impossible to beat without a Protector who has all three Anti(element) skills at exactly level 5. In the Untold remake, skill levels past five instead lower TP cost and the skills absorb the element at max level, while in the HD remaster, absorbing attacks properly negates any additional effects of the attack being absorbed.
  • Series Mascot: Given the above-mentioned treatment in EOU II, it's kind of hard to deny at this point. Her headlining Etrian Mystery Dungeon just cements it further.
  • Shield Bash: Protectors can attack using Smite/Shield Smite, which takes some of its damage from the shield's defense and has utility in binding arms. The remake adds Shield Rush, which is an area-hitting version of this.

Dark Hunter (ダークハンター)

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Dark Hunter #2 voiced by: Sayaka Ohara (Drama CD)
Dark Hunters are leather-clad masters of whips and blades, and are fantastic at dealing out damage laced with nasty side-effects. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. On top of this, Dark Hunters may use their own allies as bait to lure unwitting monsters closer... whether their allies like that plan or not.
  • Badass Longcoat: Both of the female Dark Hunters.
  • Choice of Two Weapons: Whips (specializing in binds) and Swords (specializing in ailments). Between these, whips are more iconic of the Dark Hunters.
  • Counter-Attack: Bait lays a trap on the Dark Hunter's row, and if that row gets attacked, they'll return damage to the attacker.
  • Critical Status Buff: Fury/Wrath Might, which increases their damage output should their health fall below a certain HP threshold.
  • Does This Remind You of Anything?: Their whip skills have very suggestive names, including Cuffs, Gag, Ecstasy, and Climax. The Dark Hunter's comic even lampshades this, with a pair of Dark Hunters looking shocked as they look at a book of techniques. Said book is titled Bondage 101: Proper Usage of Ropes.
  • Dressed Like a Dominatrix: The female Dark Hunters have a clear dominatrix theme to their clothing to match their use of the whip. Even the male ones have a bit of a dominator theme as well.
  • Fashionable Asymmetry: The blue-haired male Dark Hunter wears pants with one short leg.
  • Hell-Bent for Leather: All of the Dark Hunters seem to be decked out in leather from neck to toe.
  • Hiding Behind Your Bangs: The blue-haired male Dark Hunter.
  • Life Drain: Via Drain Bite and Climax.
  • Named by the Adaptation: The blonde Dark Hunter goes by Sylphy in the Drama CD.
  • Of Corsets Sexy: The female Dark Hunters wear them.
  • Status Effect-Powered Ability: Two flavors of this:
    • Ecstacy on whip-based Dark Hunters deals pathetic damage normally, but becomes one of the strongest attacks in the game when used on a triple-bound opponent. In Untold, it will deal lower but still solid damage on enemies with just one or two binds.
    • Untold adds Soul Liberator for sword Dark Hunters, which deals comparable damage to a two-bound Ecstacy with a much easier condition of any ailment infliction... but also erases the ailment from the target, making it risky if used at the wrong time.
  • Status Effects: The sword skill line inflicts various status ailments, while the whip line is focused on binds.
  • Too Many Belts: Each of the designs seem to be covered with them.
  • Whip of Dominance: They option to use whips, and the class has a heavy BDSM theme. The females in particular like to dress in scant leather outfits, and all their whip skills have very suggestive names, such as Cuffs, Gag, Ecstasy, and Climax. They even specialize in tying up enemies and their Dominate skill lets them completely bind and gag an enemy without fail. This was even acknowledged by the developer in the Etrian Odyssey comic.
  • Yellow Eyes of Sneakiness: The dark-skinned male portrait, fitting for his character class.

Medic (メディック)

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Medic #2 voiced by: Yurika Ochiai (Drama CD)
Medics are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some positive effects, such as regaining HP and resisting elements. They also have the potential to be decent front-line fighters, though attempting this is understandably dangerous and may not be worth the risks.
  • After-Combat Recovery: Their Patch Up skill restores some HP to the party after each battle at no TP cost. This can help save up greatly on healing items and TP.
  • Balance Buff: Their Healing Touch skill got a doozy of a buff in the Origins remaster. In the original DS game, it can only heal to up to 40% of each party member's max HP, and that's if you max the skill out to level 10. In Origins, it's now a 5-level skill and heals for full at only level 3, and max investment has the same effect as level 3 but now costing only 1 TP.
  • Combat Medic: The great damage multipliers from ATK Up and Caduceus allows for a Medic to function this way. The Untold remake tones down the multipliers a bit but also adds Clear Strike that scales off the Medic's good TEC stat.
  • Deadly Doctor: The Untold remake gives them the ability to inflict Status Effects by hitting the enemies with toxins, anaesthetics, or other drugs.
  • Freudian Trio: With the Protector and the Gunner in the supplementary materials. She's the Ego, being the most level-headed of the group.
  • Glass Cannon: Can be built into a powerful-but-squishy Combat Medic.
  • Labcoat of Science and Medicine: All the portraits feature one.
  • Last Chance Hit Point: In The Millennium Girl, Medics gain CPR, which is a temporary buff applied to the party that has a chance to let them endure fatal damage.
  • The Medic: As the name indicates.
  • Named by the Adaptation: The younger female Medic is called Mill (or Miru) in the Drama CD.
  • Power-Up Letdown: H. Touch, as it heals for pitiful amounts and never heals past 40% HP and requires you to max the basic Healer skill. This is absent in the remake. Completely averted in remaster, now that it can heal for much higher for cheap.
  • Series Mascot: "Mediko" is a kind of "junior mascot" next to the Protector noted above; in the EOU II portrait DLC, Mediko is the only other classic character to get more than three portraits overall (clocking in at an impressive five). She also returns together with Shishou in Beyond the Myth as a DLC portrait.
  • Shout-Out: H. Touch and Caduceus skills are a reference to another popular Atlus series.
  • Status Buff: The standard HP regen and Immunize, which reduces all damage (which is intentional despite some description ambiguity) and is a staple of many parties as a result. In Untold, Immunize only reduces elemental damage and is weaker overall.
  • Status Effects: The remake gives them the ability to inflict Poison, Paralysis, or Sleep, as a means for the Story Mode party to utilize some form of status ailment without relying on Grimoire Stones.

Alchemist (アルケミスト)

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Alchemists have refined the very elements into secret formulas that can be mixed and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, they can poison their enemies, and can learn several vital support skills like keeping tabs on horrible FOEs and warping back to the safety of the last Geomagnetic Field they used.
  • Awesomeness by Analysis: The Untold remake grants them the Analysis skill, a buff that amplifies the damage they do when they hit an elemental weakness.
  • Braids of Action: The blonde female Alchemist.
  • Boring, but Practical: Alchemists in the Untold remake are a rather straightforward class: lots of elemental damage and group-hitting attacks, a few support skills and the ability to negate physical or elemental attacks to themselves for one turn. It's all they need to be a very effective class though, and their high TEC stat allows them to put many Grimoire skills to good use.
  • Boyish Short Hair: The dark-haired female Alchemist.
  • Crutch Character: As one of the only classes with easy access to elemental damage, they turn into this trope whenever you are faced with physically resistant foes with glaring elemental weaknesses. In the first game, their poison damage can inflict bigger numbers per tick, too.
  • Disc-One Nuke: The original game gives them the ability to inflict poison, and it easily outclasses your own weapon damage for a good while until the midgame.
  • Fire, Ice, Lightning: The three magical forces they can pick from.
  • Hand Blast: Their formulas are depicted as elemental blasts from their gloves.
  • Power-Up Letdown: Maxing out Formula Mastery in the Untold remake unlocks Pain Formula, which requires the Alchemist to be on the front row to use. Given the Alchemist's poor durability keeping them off the front line, and the fact that the associated skills are situational at best, many players simply opt to stick with their other more reliable elemental spells.
  • Scarf of Asskicking: Each of the designs seem to have them.
  • Squishy Wizard: In exchange for their elemental powers, they have some of the lowest HP and Vitality scores among classes.
  • Universal Poison: Only in the first game — the ability to poison has been removed in the Untold remake, in exchange for a better condensed skill tree.
  • When All You Have Is a Hammer…: Their entire skill tree practically boils down to hitting things with elemental damage, with little in the way of practical support without use of Grimoire Stones. They, however, hit exceptionally hard with their spells.

Troubadour (ソードマン, Bard)

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Troubadours are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they can't dish out the damage themselves, yet can still effectively cover their allies from the back. Whether it's giving their weapons a little extra elemental kick, healing or strengthening their bodies, weakening the enemy, or even ensuring they gain more experience from each battle, the Troubadour is second to none when it comes to helping others.
  • Ambiguously Brown: One of the female Troubadours.
  • The Bard: Troubadours are basically built on augmenting the party with their songs, and they get exclusive accessories that are essentially musical instruments.
  • Choice of Two Weapons: Three, actually: Bows, Swords, or Staves.
  • Dub Name Change: This class is called Bard in Japan.
  • Encounter Repellant: Stalker/Fightful Yawl reduces encounter rate for a set duration in the labyrinth.
  • Experience Booster: Divinity/Holy Gift increases the party's gained experience from battles. It even stacks if multiple members have it via Grimoire Stones.
  • Girlish Pigtails: The light-skinned female Troubadour has them, and she looks very young.
  • Jack of All Stats: Their stat spread is the most well-rounded, though their combat performance average.
  • Magikarp Power: It takes some time and investment before their buffs do anything significant. Slightly complicated by the fact that their base offensive capabilities are average.
  • Oral Fixation: The albino bard chews a blade of grass.
  • Regenerating Health: Healing/Healing Lullaby bestows a buff on the party that functions like this. Relaxing/Peace Ballad does the same for TP.
  • Status-Buff Dispel: Erasure/Eerie Chorus allows them to perform this on enemies.
  • Support Party Member: Their entire skill set is focused on applying Status Buffs to the party, to the exclusion of other skills, leaving their normal attack as their only offensive option.
  • Wandering Minstrel: Given that your party members are blank slates personality-wise, this could be one possible background.

Ronin (ブシドー, Bushidou)

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Ronin are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time, the results are difficult to argue against.
  • All Your Powers Combined: The Untold remake introduces Peerless Stance which buffs nearly all stats, scales according to the strength of each stance, and allows usage of skills from all three stances. The drawback to this is that it must be entered from another Stance and cannot be extended like the others, forcing the Ronin to spend extra turns to maintain it. note 
  • Difficult, but Awesome: Not exactly difficult per se, but Ronin are not the best at fighting random encounters. All of their offensive skills require one turn setting up a stance first, so most of the time they'll just be hitting things with their basic attack. The remake smooths this out somewhat by giving them Slantwise Cut, a decent physical attack that enables them to use any Stance-based skill the next turn.
  • Dub Name Change: Bushidou in Japan.
  • Fire, Ice, Lightning: The only physical-oriented class capable of using all three elemental damage types in the original without needing items or buffs, though they're tied to their Stances. The remake allows the Gunner class to do this as well.
  • Glass Cannon: Capable of incredible damage output once their stances are established, but suffer from low vitality and HP.
  • Iaijutsu Practitioner: Iai (known as Drawing Stance in The Millennium Girl) is one of the three available stances; it improves speed and accuracy, and one of the associated skills is a potential One-Hit Kill.
  • Katanas Are Just Better: They can wield normal swords, but can't perform any techniques with such "unrefined" blades.
  • Magikarp Power: Given their tiny TP pool, their reliance on Stances, and significant skill point investment to open up more attack variety, expect to see low-level Ronin do nothing but spam their normal attack during random encounters.
  • Rōnin: Yup.
  • Sarashi: The black-haired Female Ronin (Bushido) character wears what looks almost like a standard miko outfit... with the top open to show a sarashi underneath. Male Ronin, meanwhile, are Walking Shirtless Scenes.
  • Single-Stroke Battle: The Millennium Girl gives them Severing Slash, which gives them a chance of instantly killing all enemies at the start of a battle.
  • Stance System: They can go into three different stances, which give them different buffs and access to different skills.
  • Status Effect-Powered Ability: While Sight's primary purpose is increasing a Ronin's damage at night, it also activates if the Ronin gets their head bound or is blinded, as niche as it is.
  • Walking Shirtless Scene: The two male designs.
  • Weaksauce Weakness: Because their Stances count as buff, a Status-Buff Dispel can halt their momentum and force them to spend more time re-assuming their Stance.

Hexer (カースメーカー, Curse Maker)

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Hexers craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies... or even destroying themselves.
  • Awesome, but Impractical: Hexers aren't too good against bosses due to their frailty, low power, and bosses being more resistant to ailments. However, their practicality against bosses was increased in The Millennium Girl. It's possible to semi-reliably give bosses crippling ailments like Sleep, Curse or Fear for a few turns.
  • Badass Long Robe: The Hexer class has all its members wear robes to signal their power and talent to inflict debuffs, body binding and status ailments to enemies and bosses.
  • Chained by Fashion: All portraits have chains included in their outfits.
  • Creepy Child: The small, hooded, grey-haired Hexer with pigtails is addressed as being twelve years old in some of the official comics, and she is often portrayed as a 'little sister' type when she turns up in sidequests in Etrian Mystery Dungeon.
  • Critical Existence Failure: Hexers have a spell called Revenge. The lower their HP, the stronger it becomes, and a high HP hexer with a single digit of health and a boosted up agility stat can blow through everything. Justified in that it's Blood Magic.
  • Desperation Attack: The Hexer's Revenge ability is straight defense-ignoring damage based on how little HP the Hexer has remaining. It was toned up and made even more powerful in the sequel.
  • Dub Name Change: Originally named Curse Maker.
  • Facial Markings: One of the female Hexers has them.
  • Magikarp Power: Suffers from being a Squishy Wizard with very little offensive capability unlike the Alchemists or Medics. Their support capabilities reach full potential once they have enough skill points to let them land their ailments with consistency.
  • One-Hit-Point Wonder: Hexers can become this, if you try to maximize the damage for their Revenge skill — 255% of the health they've lost will be dealt to the enemy, but the Hexer will not survive a single blow.
  • People Puppets: An entire branch of their skill tree involves commanding and manipulating enemies if they are afflicted with Fear.
  • Psychic-Assisted Suicide: Hexers have the ability Evil Eye, which grants them control over an enemy. Once dominated, they can follow up with Suicide Word, which forces the victim to attack itself.
  • Status Effect-Powered Ability: The gimmick of the Evil Eye skill branch; Evil Eye inflicts fear, normally a reskin of paralysis, and the skills it unlocks target enemies with fear and override their turns with self-harming effects.
  • Status Effects: Their whole M.O.
  • Squishy Wizard: Their health and vitality are among the lowest in the game, close to the similarly squishy Alchemists.
  • Useless Useful Spell: The fear skill Paralyze, available in the the first game and Heroes of Lagaard, forces an afraid enemy to skip its turn. A nice effect, but it's strictly worse than its companion skills that cause the afraid enemy to attack itself or its allies, since that means it's not attacking the party anyway. The Millenium Girl updates it to Muting Word, which has the same effect but also amplifies damage the target takes, while 'The Fafnir Knight'' replaces it with Shielding Word (causes the afraid target to take hits for the party).

    Citizens of Etria 

Guildmaster (ガンリュウ, Ganryu)

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Voiced by: Takaya Kuroda (The Millennium Girl; Japanese)

The Guildmaster. One of the first persons you meet, he'll set you with an adventuring party, while reminding you that you'll probably die. Goes by Ganryu in the Japanese version.


  • The Alcoholic: In a few missions and conversations.
  • Deadpan Snarker: Displays signs of this occasionally.
  • Doting Parent: Though he'd rather word of it didn't get around.
  • Eyepatch of Power: During one sidequest, it is heavily implied that he lost that eye escaping a treelike monster called a Sickwood, after it killed off the rest of his adventuring party.
  • Welcome to Corneria: Expect to hear "Did you sign up a good crew? If not, you'll regret it later." from him no matter how far you descend in the labyrinth. He'll lampshade it later on, saying you're veteran explorers now and don't need his advice anymore.

The Innkeeper (アレイ, Arei)

https://static.tvtropes.org/pmwiki/pub/images/sq1_arei.png
Voiced by: Kōki Miyata (The Millennium Girl; Japanese)
The innkeeper of the Rooster Inn, dedicated to providing the best service possible.
  • Everyone Calls Him "Barkeep": Is only known by his moniker as Innkeeper in both the original and the remake.
  • Eyes Always Shut: Is always seen with his eyes closed.
  • Named by the Adaptation: The artbook of The Millennium Girl names him Arei.
  • Tropey, Come Home: His only sidequest that doesn't involve the inn itself has you searching for his pet Tree Rat Latche. Despite it seeming like an easy job, said pet somehow managed to get all the way to BF25 of the labyrinth.

Shilleka (シリカ, Sirka)

https://static.tvtropes.org/pmwiki/pub/images/sq1_sirka.png
Voiced by: Chiwa Saitō (Drama CD, The Millennium Girl; Japanese)
Shilleka is the proprietor of the weapon shop. Took over the shop from her grandfather, and has a bit of an accent.

Valerie (サクヤ, Sakuya)

https://static.tvtropes.org/pmwiki/pub/images/sq1_sakuya.png
Voiced by: Sayaka Ohara (The Millennium Girl; Japanese), Amanda Winn-Lee (English)
Valerie is the proprietor of the Golden Deer Pub. Expresses concern over the danger the party puts itself through.
  • The Bartender: A given.
  • Be Careful What You Wish For: At some point, she tells your party she's been so busy lately she would even accept help from a cat. This comes back in a later conversation where a customer showed up with an actual box of kittens, which obviously is of no help to her at all.
  • Character Catchphrase: A downplayed example, but she consistently refers to your guild as 'kiddos'.
  • Dub Name Change: Her original name is Sakuya.
  • Quest Giver: Her bar has a request board where people can put up requests for help gathering materials or slaying monsters.

Dr. Hoffman (キタザキ先生, Mr. Kitazaki)

https://static.tvtropes.org/pmwiki/pub/images/sq1_kitazakisensei.png

Subaltern Quinn (オレルス, Orelus)

https://static.tvtropes.org/pmwiki/pub/images/sq1_orelus.png
Voiced by: Yoshihisa Kawahara (The Millennium Girl)
Subaltern Quinn is the person who gives the guild their plot-relevant missions.
  • Dub Name Change: Known as Orelus in Japan.
  • Quest Giver: Though he usually just passes them along from higher up.
  • Reasonable Authority Figure: He's quite friendly to the guild, and notes when the Radha quests might be too much to expect of you. He also picks up on Visil's erratic behavior and offers to look into things behind the chieftain's back for you if you take him into your trust.

Ren & Tlachtga (レン / ツスクル, Tusukur)

https://static.tvtropes.org/pmwiki/pub/images/sq1_ren.png
Click to see her in battle
https://static.tvtropes.org/pmwiki/pub/images/sq1_tusukur.png
Click to see her in battle
Ren voiced by: Hiromi Hirata (Drama CD, The Millennium Girl; Japanese), Minae Noji (The Millenium Girl; English)
Tlachga voiced by: Kana Asumi (Drama CD, The Millennium Girl; Japanese & English)
Ren & Tlachtga are two veteran adventurers who work for the Etrian government, the Radha. They are usually stationed in the labyrinth to prevent adventurers to go too far without permission. Ren is a Ronin, and Tlachtga is a Hexer.
  • An Ice Person: Ren's elemental affinity is ice. The only elemental skill she uses is Hyosetsu/Frigid Slash, which deals heavy ice damage to the whole party.
  • A Taste of Power: In Story Mode (while in the party during the mapping mission), solely through them, both of which have their levels at 33 and 31 respectively, and both have powerful skills. Naturally, this only applies during the initiation mission and both will leave after that, but this allows a good opportunity for the protagonist to level grind for a while without requiring much effort.
  • The Comically Serious: Unnoticeable in the game itself due to the low resolution, but take a look at their in-battle illustrations in the official artbook and you will notice their facial expressions are rather silly. This is averted in the remake, where their 3D models have more serious-looking facial expressions. The HD remaster kept said funny expressions.
  • Dual Boss: Confronted together early in the fifth stratum. The paired characters use skills based on certain explorer classes, so they also qualify as Mirror Bosses; and by the time you face them you realize their intentions aren't as benevolent as you originally thought.
  • Dub Name Change: Tlachtga's name in Japan is Tusukur.
  • City Guards: Including one instance where they try to kill you for trying to go deeper.
  • Crutch Character: Don't rely on them to much because they're not going to stick with you for long.
  • Fiery Redhead: Inverted with Tlachtga. She's very soft-spoken and somewhat shy.
  • Guest-Star Party Member: They're the Highlander's first party members in The Millennium Girl during the first mission.
  • He Knows Too Much: The reason for them opposing the party in the fifth stratum.
    Ren: The town only prospers from the people burning to discover the Labyrinth's secret. Do you understand now? No one must be allowed to actually solve the forest's mysteries. Curiosity is welcome up to a point, but those who learn too much are troublesome... Thus, the Radha has charged us with eliminating you before you learn the truth of Yggdrasil.
  • Iaijutsu Practitioner: Of the three Ronin stances, Ren's skills are focused on the Iai/Drawing Stance.
  • Lady Looks Like a Dude: It's common to mistake Ren for a guy.
  • Mirror Boss: Can be invoked by the player by including a Ronin and Hexer in the party.
  • My Rules Are Not Your Rules: All of their skills can be learnt by playable Ronin and Hexers (except for Chaos/Chaos Curse), but some of theirs have additional effects.
    • Ren's Kesagiri/Slantwise Cut hits random targets 3 to 6 times (4-6 in the remake). Yours only can hit an enemy once.
    • Ren's Iai/Drawing Stance raises her speed and evasion for 5 turns, rather than 3.
    • Tlachtga's Cranial/Cranial Curse targets the whole party, while yours can only target a single enemy. The same goes for her Binding/Binding Curse.
  • Secret A.I. Moves: Tlachtga has Chaos/Chaos Curse, which may inflict random status ailments on the entire party (except Instant Death). Your Hexers can't learn this skill.
  • The Stoic: Ren has a very reserved and stoic attitude, and is also humorless.

Chieftain Visil (ヴィズル, Vizurr)

https://static.tvtropes.org/pmwiki/pub/images/sq1_vizurr.png
Voiced by: Joji Nakata
Click to see the King of the World Tree
Chieftain Visil is the leader of Radha.
  • Adaptational Heroism: In The Millenium Girl Story Mode he at least has a better reason for opposing the party, since it's implied that he feared the party's progress in the labyrinth would hasten the activation of Gungnir. He was also possessed by Yggdrasil during his boss battle.
    • In Etrian Odyssey, he puts forth a mission to effectively commit genocide on the Forest Folk in order to protect the town's tourist industry. In The Millennium Girl, he instead does this in order to prevent a disease among their numbers from spreading outside the labyrinth.
  • Big Bad: Eventually, he turns against the player guild and fights them as the final boss, though Untold makes him part of a Big Bad Ensemble.
  • Brainwashed and Crazy: Towards the end of the plot in The Millenium Girl, Visil is taken over by the Yggdrasil Core to set up the fight with the Etreant, though he manages to snap out of it shortly before his death.
  • Dub Name Change: From Vizurr to Visil. His boss form Etreant is called King of the World Tree in Japan.note 
  • Fighting from the Inside: In the fifth stratum in The Millennium Girl, Yggdrasil fused with him in a way, causing him to act to protect Yggdrasil's life, culminating in the Etreant. However, he did manage to retain the Yggdra Virus meant to kill Yggdrasil, even having it on his person when the protagonists fight the Etreant.
  • He Knows Too Much: Once your guild makes it into the fifth stratum and discovers the truth of the world — namely in that it's a post-apocalyptic Earth, he sends Ren and Tlachtga to have you killed. When that doesn't work and the party makes it to the deepest depths of the stratum, he reveals the true nature of Yggdrasil and what prompted its creation...before trying to kill you in order to protect this deep, dark secret.
  • Heal Thyself: Grown/Eternal Trunk regenerates 900 HP at the end of turn, and lasts 3 turns tops. He will use it when his HP drops to to %30, and only once.
  • Last of His Kind: He is the last scientist who has been keeping the Yggdrasil system running.
  • Mouth of Sauron: In Untold’s Story Mode, Visil acts as the Yggdrasil Core’s mouthpiece at times.
  • Physical God: The Forest Folk worship the Etreant as one, anyway.
  • Really 700 Years Old: He may already look old, but he is actually over 1000 years old.
  • Red Eyes, Take Warning: Whenever Yggdrasil is possessing him.
  • Spam Attack:
    • Thorns/Thousand Nails deals moderate stab damage to random targets, and may hit 2-4 times. It is far more powerful than Cyclone.
    • In The Millenium Girl, he gets Tempest, which is an deadlier version of Thorns/Thousand Nails; It deals 5-7 random cut attacks across the party, and hits harder.
  • Status-Buff Dispel:
    • Resolve/King's Resolve purges the whole party's buffs, and only uses it if the party has more than 5 distributed buffs.
    • Bearing/King's Pride on the other hand, removes all ailments and binds from himself.
  • Stupid Evil: Having the party murder the Forest Folk in the DS game, considering that anyone who actually makes it past them ends up on Visil's own hit list to prevent them from getting to the Fifth Labyrinth. If anything, they made his job easier. His reason for pulling this off was explained in The Millenium Girl.
  • Treacherous Questgiver: There's no big scheme behind the Radha's missions initially. However, he decides to have the player guild killed one way or another when he decides they're too successful.
  • Walking Spoiler: Well, you would be forgiven for thinking that you'd be dealing with the Radha's representative the entire game without ever meeting their leader.
  • When Trees Attack: He fuses with the Yggdrasil Tree to become the boss of Stratum 5: the Etreant.
  • You Have Outlived Your Usefulness: While initially thankful for the party's ventures through the first few strata of the labyrinth, he begins plotting to kill them once they travel too deep and begin discovering things they were not meant to know.

Kupala (シララ, Sirar)

https://static.tvtropes.org/pmwiki/pub/images/sq1_moribitonoshoujo.png
Voiced by: Saki Fujita
Kupala is an apparent leader of the Forest Folk who keeps harassing the player's guild until they decimate her entire tribe. She speaks Shakespearean.
  • All There in the Manual: A subversion. Thanks to a cutscene that can be Permanently Missable in the original Etrian Odyssey, many fans only knew of her name by the artbook. Averted in The Millennium Girl, where her name is mentioned more often.
  • Defrosting Ice Queen: Holy hell. Her initial impression is her giving the party (and by extension the player) a wide-eyed stare while mentioning threats about their progress. The party tries to make her understand that they don't wish to harm her folk, but that only slightly makes her less hostile, but not enough to stop her from summoning monsters. In The Millennium Girl, after she is brought back to Etria and recovers, she becomes a guild keeper but her voice clips point out she is still disgusted with you. But as you raise her affinity level, she will stop showing disgust and show some genuine...neutral territory. By the time you max her affinity and she regains the ability to re-summon Iwaoropenelep, she seems to be at least willing to part on decent terms.
  • Dub Name Change: Goes unnamed in Japan, but the Japanese version of Untold names her Sirar. "Kupala" was kept in the localization regardless.
  • Expy: An NPC in The Drowned City sent to hunt the Elemental Dragon of Lightning looks very similar to her. Some fans theorize they're the same person,, or that the forest folk survived the events of the first game.
  • Gods Need Prayer Badly: In Story Mode this is the reason she keels over after you defeat Iwaoropenelep; it's her people's belief in their 'gods' that gives them strength, and since so many of them had been lost to madness and slaughtered by your guild, she had to use her own energy to make up the difference.
  • Heel–Face Turn: In The Millennium Girl's Story Mode she (somewhat begrudgingly) lends you her aid as a Guildkeeper after being saved by your party.
  • Heroic Sacrifice: In Story Mode's final battle, she gives her life to imbue your weapons with the power necessary to defeat the Yggdrasil Core.
  • The Only One Allowed to Defeat You: She and the Forest Folk revere the Yggdrasil Core as a god and and protect it from explorers. However, she's also obligated to "put it to rest" once it fulfills its purpose.
  • Permanently Missable Content: The cutscene where she "introduces" herself as Kupala on the 14th floor in Etrian Odyssey was in an out-of-the-way area, and could no longer be reached after a certain point in the game. Many fans only knew of her name through the Forests of Eternity artbook. Avoided in The Millennium Girl's Story Mode, where she's mentioned more often.
  • Summon Magic: Two of the stratum bosses, Corotrangul and Iwaoropenelep, were summoned by her to fight you. This is also her specialty as a Guildkeeper.

    Labyrinth Guardians 

Fenrir (スノードリフト, Snowdrift)

https://static.tvtropes.org/pmwiki/pub/images/sq1_snowdrift_86.png
Click to see his Untold design
Also appears in: Untold II, Nexus
The leader of a pack of wolves that prowl in the first stratum.
  • Decapitated Army: Once Fenrir is defeated all of his reinforcements will retreat, even the ones directly engaged in battle with you.
  • Dub Name Change: His name is Snowdrift in Japan. As for the Skolls, they were called Snow Wolves.
  • Flunky Boss: Not at first, but in The Millennium Girl there are several weaker wolves that will attempt to join the fight. You can keep them away by using Flash Bombs occasionally during the boss battle.
  • An Ice Person: His skill Cold Fangs is an ice-elemental attack.
  • Legacy Boss Battle: Outside of the first game and its remake, Fenrir appears in The Fafnir Knight as part of the "Treasures Untold" DLC Boss Rush, and as the boss of the Alpha Plains side labyrinth in Nexus.
  • Non-Indicative Name: In the original game's localization anyway, since his appearance is based on a saber-toothed cat, rather than a wolf. In The Millennium Girl, his design is updated to a wolf (and by extension, making more sense of his localized name).
  • Palette Swap: Stingmaw/Barbed Tiger and Sabremaw/Sabretooth are this to Fenrir in the DS game. The former's sprite is recolored in gold, while the latter recycles the same sprite. He is the only boss in the series who is encountered later on as a palette swapped regular enemy, which might be the reason his design was changed for the remake.
  • Red Eyes, Take Warning: His eyes are completely red.
  • Wolfpack Boss: A literal example. By himself, the Fenrir is merely a powerful boss (in a game where every boss is difficult to some degree). However, if you don't take care of the nearby Skoll F.O.E.s before challenging him, they will quickly join the fight and cause even more trouble for you. The Video Game Remake Etrian Odyssey Untold makes Fenrir much worse; he'll actively prevent you from dispatching the Skoll before the fight, forcing one of your characters into spamming Flash Bombs (and the occasional Sonic Bomb to prevent Fenrir from summoning a trio of Forest Wolves who, by the way, are immune to Flash Bombs) just so you aren't overwhelmed by numbers. The Nexus version is more forgiving: Every Skoll minus one can be dispatched without Fenrir or the other Skolls being alerted, which allows you to carefreely inflict damage to Fenrir for many of the first turns as all it will do is summon extra Skolls until a total of four is present in the area.

Cernunnos (ケルヌンノス)

https://static.tvtropes.org/pmwiki/pub/images/sq1_cernunnos_2.png
Also appears in: Untold II, Nexus

A giant, horned humanoid that is called the 'King of the Jungle'.


  • Cernunnos: Duh. This mythical creature serves as the boss of the second stratum, the Primitive Jungle. In this game, it is a humanoid creature with massive ram-like horns rather than stag antlers.
  • Counter-Attack: If Cernunnos is attacked physically, he'll counter with a Bash attack to the attacker.
    • In the remake, he'll use Cross Counter every 5th turn, inflicting heavy damage when hit with a physical attack. He keeps this attack when he returns as a boss in Nexus, but now uses it every 4th turn instead.
  • Deadly Gaze: Uses Gaze to kill a party member immediately after his partners are offed. This skill is replaced in The Millennium Girl by the less-threatening Silent Stare, which can bind the party's head.
  • Enemy Summoner: When his HP is below half, he summons two Healing Rollers in the back row, who can heal him up or raise their defenses.
  • Harmless Enemy: Not him, but his partners, the Healing Rollers. They focus on helping Cernunnos, rather than attacking the party.
  • Legacy Boss Battle: He's part of the "Treasures Untold" Boss Rush in The Fafnir Knight, and serves as the second of two bosses of the Lush Woodlands in Nexus.
  • Meaningful Name: Is named after a Celtic forest deity. In the remake, subaltern Quinn specifically mentions the Radha named him after an old god when assigning the mission to take him out.
  • Suspiciously Similar Substitute: Gets one in Legends of the Titan in the Baboon King, an optional quest boss. Both are giant horned humanoids, are fought in wooded areas where they are considered king of the local wildlife and both are assisted by Healing Rollers in battle.

Queen Ant (クイーンアント)

https://static.tvtropes.org/pmwiki/pub/images/sq1_queenant_1.png
Also appears in: III, Untold II, Nexus
Also known as: Wicked Queen (傲然たる女帝)

The leader of a colony of ants that live in the upper parts of the Azure Rainforest.


  • Dub Name Change: Royalant in the DS version's localization. It was reverted to her original name in the remake.
  • Flunky Boss: Before confronting her, she will try to get away from the party while sometimes laying egg batches. Failure to deal with these before starting the fight proper will lead to several ant underlings eventually joining the battle.
  • Legacy Boss Battle: She appears as an optional quest boss in the Molten Caves in The Drowned City under the name "Wicked Queen". She's also part of the "Treasures Untold" quest in The Fafnir Knight alongside her ants, and the boss of the Seditious Colony side labyrinth in Nexus.
  • Miniboss: She may be a stratum boss, but your trip in Azure Rainforest is still far from over.
  • Mook Maker: The Queen Ant, which lays egg sacs from which ant enemies can be hatched. If these sacs are left unchecked by the time the Queen is fought, the ants will eventually join the fray and make the fight much harder.

Corotrangul (コロトラングル)

https://static.tvtropes.org/pmwiki/pub/images/sq1_corotrangul_5.png
Also appears in: III, Untold II

A flying giant manta ray summoned by Kupala to stop the party from advancing further into the labyrinth.


  • Flunky Boss: Corotrangul calls in minions on a cycle in its The Drowned City incarnation. It either summons Bolt Strikers, which strike the whole party with volt attacks and try to induce Panic if they die from physical damage, or Nautiluses, which use weaker attacks initially but self-destruct after a few turns for heavy damage to everyone.
  • Flying Seafood Special: A giant, flying manta ray.
  • An Ice Person: His skills Blizzard, Flood and Ice Breath inflict ice damage. He loses the first one in the remake.
  • Legacy Boss Battle: Returns as a Oceanic Quest boss for the Marine City of Sheba in The Drowned City, and is also part of the "Treasures Untold" quest in The Fafnir Knight.
  • Status Buff: Aqua Veil raises his Fire resistance for 3 turns, while Freeze Aura increases his physical and elemental attacks for 3 turns.

Iwaoropenelep (イワォロペネレプ)

https://static.tvtropes.org/pmwiki/pub/images/sq1_iwaoropenelep_0.png
Also appears in: IV, Untold II, Nexus
The guardian of the Forest Folk.
  • The Battle Didn't Count: Invoked in the original. You'll have to deal with all the Forest Folk on his floor first, or else he will simply revive after defeating him.
  • Climax Boss: Is the culimnation of the "Annihilate the Forest Folk" mission and is the final major enemy before the player discovers Lost Shinjuku in the next stratum over.
  • Dub Name Change: From Iwaoropenelep to Iwaopeln. In The Millenium Girl, he retains his original name.
  • Legacy Boss Battle: Makes a surprise return in Legends of the Titan as a postgame quest boss in the Moth's Garden maze. It shows up alongside other bosses from the first game in The Fafnir Knight's "Treasures Untold" quest, and retains its position as the boss of the Sandy Barrens in Nexus.
  • Marathon Boss: Falls somewhere between this and Marathon Level in the original. You have to defeat all of the F.O.E.s first or he'll simply revive himself after battle.
    • Averted in the remake, where you have to sneak up on him. Getting spotted by one of the Forest Folks causes him and any other F.O.E.s in the area to home in on you. There's nothing stopping you from taking them all on at once, if you feel up to the challenge though.
  • Shock and Awe: Deals heavy Volt damage to the party with Voltwing/Thunderwing, which can also paralyze them.
  • Taken for Granite: Rockbeak and Deathbringer may petrify the attacked party member.

Yggdrasil Core (フォレスト・セル, Forest Cell)

https://static.tvtropes.org/pmwiki/pub/images/sq1_forestcell_97.png
The core of the Yggdrassil Tree, corrupted by all the pollution it absorbed.

  • Dub Name Change: Called Forest Cell in Japan, and renamed Primevil in the localization. In The Millenium Girl, the name is changed to Yggdrasil Core (although there is a cutscene where its Japanese name is displayed on a computer screen).
  • Final Boss: Of the Story Mode from The Millenium Girl. When fighting it in this context, its attack and defense are dropped for both phases, its health is drastically lowered for phase 1, and the party’s offences are just as greatly increased for phase 2.
  • Giant Space Flea from Nowhere: There's nothing that even implies it exists before you fight it in the original, nor are you ever given much information about it afterwards. Averted in The Millenium Girl, where it plays a much bigger role in the Story Mode.
  • One-Hit Kill: Always starts the fight with the party-wide Necrosis skill, which can inflict instant death if it lands. While the initial hit rate is low, it will eventually use a buff to increase its chance of landing ailments. If the buff is not dealth with before it uses Necrosis again you're looking at an almost guaranteed party wipe.
  • Status-Buff Dispel: Can randomly use Resolve/King's Resolve to remove all the party buffs, should they have large amounts of buffs. A skill he shares with Etreant.
  • Superboss: The Yggdrasil Core hides at the very bottom of the Labyrinth. It is much stronger than Etreant or the three dragons, having access to many party-wiping abilities such as Necrosis, requiring the player has advanced knowledge of the game’s mechanics just to (maybe) stand toe-to-toe with it.
  • There Is No Kill Like Overkill: Gets a new skill called Armageddon in the Untold remake, which can easily hit for thousands of damage while your HP is capped at three digits without the use of buffs. Worse yet, it is typeless damage meaning it can't be resisted by any means. Most strategies revolve around killing it before it ever gets to use this attack.

    Other Bosses 

Wyvern (ワイバーン)

https://static.tvtropes.org/pmwiki/pub/images/sq1_wyvern_3.png
Also appears in: II, Nexus
A draconic beast who nests midway through the Primitive Jungle.
  • Anti-Villain: All the Wyvern ever does is minding her own business. In a sidequest, your guild is trying to steal one of her eggs, so it is only natural that she will try to kill the party if she spots them stealing her children. And she is the very reason the Great Dragon hasn't stepped in the Primitive Jungle..
  • Beef Gate: The Wyvern can technically be fought as soon as she is encountered during the main quest, but her immense stats and level advantage ensure that she can't be beaten for a long time.
  • Legacy Boss Battle: She shows up as postgame quest boss in Heroes of Lagaard and its remake. In Nexus, she notably takes over as the guardian of the Primitive Jungle (with Cernunnos being relocated to the Lush Woodlands).
  • Nice Job Breaking It, Hero: It is implied that the Wyvern was keeping the Great Dragon away from her nest thanks to the cries she emitted from her fluted fangs. The party killing her just to get her Tough Fang gave the Great Dragon an opening to take over the Wyvern's nest.
  • Shock and Awe: Sky Ray/Burning Ray* deals volt elemental damage to a target, and may cause paralysis.
  • Skippable Boss: The Wyvern in Primitive Jungle can be skipped. In fact, it's highly advised to do so at first, due to its exceptional power and defense. The earliest moment to consider fighting it is during the postgame.
  • Tail Slap: Tailwhip/Tail Strike* causes massive Bash damage to one party member, and splashes to adjacent ones.

Golem (ゴーレム)

https://static.tvtropes.org/pmwiki/pub/images/sq1_golem.png
Also known as: Silver Gate Guard (銀色の門)
Other variations: Golden Gate Guard (金色の門兵)
Also appears in: II, Mobile, III, Nexus

An animated stone giant notorious for its powerful defenses and regenerative capabilities.


  • Counter-Attack: Some of its later appearances give it an elemental counter it can throw out randomly, for the purposes of one-shotting any Squishy Wizard who exploits its elemental damage weakness.
  • Legacy Boss Battle: One of the most recurring bosses in the series, appearing in every game except Legends of the Titan and Beyond the Myth. It's a postgame boss in both versions of the second game as part of the sixth stratum, is an Oceanic Quest boss for the Ruins of the Giants in The Drowned City, and the guardian of the Giant's Ruins (no relation) sub-labyrinth in Nexus.
  • One-Steve Limit: Averted in the Japanese versions with the introduction of the Amalgolem in the fifth game. They share the exact same name, which may be the reason the Golem from V received a Dub Name Change.
  • Palette Swap: Another version of him called Silver Gate Guard appears as a Mini-Boss in the mobile game. And the third mandatory boss of the Mobile game is a golden variant of him.
  • Red Eyes, Take Warning: His eyes are fully red.
  • Reviving Enemy: A consistent trait across all of Golem's appearances is the ability to restore itself up to half its max health the first time it gets "defeated".

Manticore (マンティコア)

https://static.tvtropes.org/pmwiki/pub/images/sq1_manticore.png
Also appears in: Mobile, III, Untold II,
Other variations: Super Beast (超獣)
A tough-skinned hybrid beast who specializes in inflicting dangerous ailments.
  • A.I. Breaker: In The Drowned City, Manticore has a pattern where it inflicts progressively worse ailments after landing others until it reaches a point of spamming Petrivoice once it manages to petrify or panic even one character. Blocking its ailments or using Regroup Tactic to cure them at the end of the turn forces it to spam Magic Lullaby and nothing else for half the fight, though it eventually shifts to an A.I. Roulette that ignores this.
  • Carrying the Weakness:
    • In The Millennium Girl, its King Grimoire skill is Yggdra Vaccine, which gives the party temporary ailment immunity. This makes rematches with this boss much easier.
    • Regroup Tactic, the Limit skill unlocked for defeating Manticore in The Drowned City, dispels ailments inflicted on the party at the end of the turn for its duration, which takes a lot of sting out of an ailment-focused boss.
  • Legacy Boss Battle: It returns as an Oceanic Quest boss for the Dark Forest in The Drowned City, but outside of that is has only appeared in the "Treasures Untold" Boss Rush in The Fafnir Knight.
  • Informed Ability: Supposedly he can speak, but is never shown doing that.
  • Palette Swap: A green-colored version called Super Beast appears in the mobile game.
  • The Pawns Go First: Manticore's fight in The Drowned City is preceded by three Mistletoes, enemies that attempt to wear down the party's resources by spamming Life Drain moves and spreading mass high-damage poison upon dying.
  • Poisonous Person: Can inflict poison to the whole party with his ranged stab attack Poison/Poison Tail.
  • Taken for Granite: With Petrify/Petrivoice, he has a chance to petrify the entire party in a shot. This skill is only available to the Manticore in the first game, although in Nexus he gets Petravoice, which may induce either petrify or panic to the party.

Alraune (アルルーナ)

https://static.tvtropes.org/pmwiki/pub/images/sq1_alraune_4.png
Also appears in: Mobile, III, Untold II , Nexus
Other variations: Eriophylla (エリオフィラ)
A toxified Forest Folk merged with a flower who uses a wide variety of attacks.
  • Combat Tentacles: When she's not throwing elemental attacks around, she strikes your party with Tendril Thrash.
  • Legacy Boss Battle: She appears as a post-game quest boss in The Drowned City, as part of the DLC Boss Rush in The Fafnir Knight, and as the guardian of the Blossom Bridge optional dungeon in Nexus.
  • It Can Think: One of the few monsters in the franchise who is capable of human speech. She uses her voice to pretend to be a girl crying for help, alluring unsuspecting explorers to get in her lair so she can kill them.
  • Palette Swap: She herself does not appear in the mobile game, but a recolored version of her called Eriophylla.
  • Status Effects: Ancient Pollen can spread random ailments across the party.

Elemental Dragons

Also appear in: II, III, IV, Mystery Dungeon, Nexus
A triad of legendary dragons specializing in each of the three elements, consisting of the fiery Great Dragon, the frozen Blizzard King, and the electrified Storm Emperor. They appear as superbosses in almost every game in the series.

In general

  • Dub Name Change: The trio was originally known as Wyrm (Great Dragon), Drake (Blizzard King), and Dragon (Storm Emperor) for the DS era of the series, getting their current names starting with Legends of the Titan, which do resemble their Japanese names a bit more.
  • Early-Installment Weirdness:
    • The dragons didn't start increasing characters' level caps upon defeat until The Drowned City, since increasing the cap wasn't possible in the first game and was tied to retirement in the second.
    • The first game features Degraded Boss "clone" versions of the dragons that were fought in the leadup to the True Final Boss. While these were retained in The Millenium Girl for consistency, the concept isn't present in any other game.
  • Evil Knockoff: Zig-zagged, as they are already villains to being with. You encounter much weaker clones of them protecting the resting place of the Primevil.
  • Fire, Ice, Lightning: Each dragon focuses on one of the elemental damage types, often at a level so powerful that defensive classes' "Wall" skills are necessary to survive them.
  • Flunky Boss: The Fafnir Knight gives them the ability to activate their individual cores at various parts of the fight, which hit the party with an additional, increasingly strong, elemental attack each turn if not taken out. They can re-activate them as the fight drags on. Their Nexus versions keep the same ability, but the cores don't hit as hard.
  • Legacy Boss Battle: The sole mainline game the dragons aren't in is Beyond the Myth (which deliberately includes no enemies from previous installments); they even appear in Etrian Mystery Dungeon. They are also absent in the mobile game (and replaced by some Suspiciously Similar Substitutes).
  • Suspiciously Similar Substitute: They don't show up in the mobile game, but a trio of post-game dragon bosses appear in their stead. They all share the same design, but recolored; a bipedal and muscular dragon with his skull fully exposed.
    • The Great Dragon's substitute is called He Who Manipulates The Explosive Flames note .
    • The Blizzard King's replacement is called He Who Spreads the Frost note .
    • The Storm Emperor's stand-in is called He Who Wields The Thunder Blade note .

Great Dragon (偉大なる赤竜, Great Red Dragon)

https://static.tvtropes.org/pmwiki/pub/images/sq1_idainaruakaryuu.png

  • Arch-Enemy: The guildmaster from II considers the Great Dragon to be this because of a past encounter with him.
  • Hero Killer: In II, he annihilated Marion's guild, and the encounter left her heavily injured.
  • Shockwave Stomp: Whenever his head is bound, the Great Dragon will use Quake/Wyrm Quake*, a party-wide attack that also has the chance to bind the legs. This skill was replaced by Red Fang in III.

Blizzard King (氷嵐の支配者, He Who Rules Over Blizzards)

https://static.tvtropes.org/pmwiki/pub/images/sq1_hyourannoshihaisha.png

  • Hero Killer: Killed Wealh in The Drowned City.
  • Multiple Head Case: The Blizzard King has three heads, the middle one with six yellow eyes, and the rest with three eyes.
  • Token Evil Teammate: They are all to be feared on their own right, but the Blizzard King is notorious for his actions throughtout the franchise. He's been involved in the deaths of tons of side characters. And unlike the Great Dragon and Storm Emperor who simply react to human hostility, it is implied that the Blizzard King is actively seeking to harm them and other similar races.

Storm Emperor (雷鳴と共に現る者, He Who Appears With Thunder)

https://static.tvtropes.org/pmwiki/pub/images/sq1_kaminaritotomoniarawarerumono.png

  • Charged Attack: Fury* increases the Storm Emperor's attack power. He only uses this skill in II, and only in the original game.
  • Lord British Postulate: The Storm Emperor surprises the party in a fourth stratum quest in Heroes of Lagaard, far before the point where a party would be able to take it on legitimately. If they're somehow able to take it out anyway via specific strategies or by just waiting to take the quest on in the postgame, they're rewarded with a huge amount of ental. This also happens in The Fafnir Knight with the same bonus reward, but is even trickier to pull off since Storm Emperor will flee after a few turns unless its legs are bound.
  • The Paralyzer: Blow/Dragon Strike/Judgement* is a bash attack that targets the entire party, and it can inflict Paralysis. In II, it inflicts Curse instead of Paralysis.
  • Shock and Awe:
    • Volt/Volt Breath* is a strong volt elemental ranged attack that targets the whole party. He always begins the fight by using this move, except in Mystery Dungeon where he it is only used after his HP is reduced by 80%.
    • In IV, he gets Roaring Thunder*, an enhanced version of Volt Breath that he uses whenever his HP gets low. It is a stronger volt attack that can potentially inflict head, arm, and leg bind on the party, but only if he has used Volt Breath 3 or more times before .
    • In The Fafnir Knight, when the Yellow Core on his forehead is damaged enough, it will cast Resonant Volt* which deals heavy volt damage to the entire party, and will increase in power for each turn the core has remained active.
  • Status Buff: Exclusive to him in the first game, Shield* increases the Storm Emperor's defense for 5 turns, and grants him resistance to all status ailments. He only uses it whenever his head is bind.
  • Status-Buff Dispel: Can cancel the party's buffs by using Corrupt/Corrupted Howl*. Nothing to write home about in the first game, but starting from II, it is far more dangerous because it can inflict Instant Death or Curse randomly.

Introduced in Etrian Odyssey Untold: The Millennium Girl

    Story Mode party 

In General

  • Sean Connery Is About to Shoot You: All of the story mode's party members' battle portraits have their weapons (or in case of Arthur, his gauntlet) pointed towards the camera / Point-of-View of the player.

Highlander

https://static.tvtropes.org/pmwiki/pub/images/highlander.png
Voiced by: Kosuke Toriumi (Japanese), Orion Acaba (English)
The Highlander is the main character of The Millennium Girl's Story Mode. He hails from a respected tribe from afar. When Radha Hall requests aid, he is sent over to help Etria. The Highlander class specializes in both attacks and buffs, though many come with a small price in HP.
  • The Ace: If he has the skill Limitless, he can use any skill in his arsenal, regardless of the weapon he has equipped. He can even use shield skills without one. It's only good the turn after it's used, however.
  • Cast from Hit Points: Eleven skills in his default class' arsenal either have the user lose HP to use, or require HP to be lost to activate.
  • Counter-Attack: Bloodlust gives him a chance of attacking a random enemy time he loses health. Note the description is "loses health", not "is attacked". This means he has a chance of attacking even from poison damage or health lose he causes himself, meaning if he has the Bloody Offense buff and uses a skill that consumes HP, he has two chances of extra attacks even on turns where the enemy doesn't attack him at all.
  • For Great Justice: The Highlander's mantra is "true justice for all". This leads to his rejection of Gungnir and M.I.K.E's rationalization of its use.
  • Glass Cannon: The Highlander can perform powerful Spear attacks at the cost of a part of his HP, thus overlapping with Cast from Hit Points (and his defense isn't too high either). A Highlander class is added in later games, retaining these characteristics.
  • Good Scars, Evil Scars: Firmly on the side of good, though with a possible sarcastic side.
  • Healing Hands: Turning Tide and Allied Bonds can heal the party's HP. Black Sabbath can as well, but may leave the party with status effects.
  • Hello, [Insert Name Here]: The player names him at the start of the game. Some voiced parts of the dialogue will refer to him as "Highlander".
  • The Hero: He's a good guy through and through.
  • Heroic Mime: An instance that's similar to Link. He doesn't talk to characters on-screen, and doesn't speak during cutscenes, but he has Voice Grunting and has different answers and responses in certain situations, which are chosen by the player.
  • Jack of All Trades: Spear damage aside, he possesses a wide variety of buffs with varying effectiveness, encouraging use of the Grimoire system to transfer to other characters for best effect. His unique "Limitless" charge skill also gives him temporary access to weapon-reliant skills from Grimoire Stones without needing the right weapon equipped.
  • Jerk with a Heart of Gold: Many of his dialogue options push him into this territory.
  • Named by the Adaptation: The Highlander is named "Lindis Fern" in the official manga adaption.
  • Not So Stoic: He does feel an urge to yell like Tarzan while swinging in a vine, regardless of whether you choose to do it or not. Should you decide not to do the former, the game will remark that you have your shame to consider, possibly poking fun at the trope of Stoics.
  • One-Hit Kill: His Head Pierce skill has a chance to instantly kill an enemy.
  • Shout-Out: One of his skills is named Stigma, though it's called Stigmata in the English version. Another of his skills is Black Sabbath.
  • Status Buff: Bloody Offense, Spirit Shield, and Battle Instinct are some examples.
  • Status Effects: The two skills above can inflict binds and status ailments he has on an enemy and transfer the enemy's to the whole party, respectively.
  • The Stoic: All artwork of him shows him to be completely stone-faced, and the majority of dialogue options tend to make him come off as relatively composed.
  • Supporting Protagonist: While he is the player character and leader of the guild, the story is really about Frederica.
  • Terse Talker: His voice likes consist of one word at most, like "Better?" if he heals someone.

Frederica Irving (フレドリカ・アーヴィング)

https://static.tvtropes.org/pmwiki/pub/images/riky.png
Voiced by: Mariya Ise (Japanese), Stephanie Sheh (English)
Frederica Irving is a young girl the Highlander finds in Gladsheim inside a strange piece of technology. She doesn't seem to remember anything from her past, though things do come to her from time to time. She's also a Gunner, being able to help the party in battle. She's the titular Millennium Girl, who worked with Visil to bring about the Yggdrasil Project.
  • Affectionate Nickname: M.I.K.E. calls her "Ricky", as did her father. After regaining her memories, she asks the party to do the same — even if you don't agree, her name in-game changes to it permanently. The change also makes everyone call out her name in battle change to her nickname, even.
  • Amnesiac Hero: Doesn't remember anything about her past at first. She gets better eventually.
  • Character Title: She's the titular Millennium Girl.
  • Defrosting Ice Queen: A downplayed example, but still. She's somewhat aloof and focused on her mission at first, but warms up to the party. This eventually culminates in asking everyone to call her by her Affectionate Nickname.
  • Fire, Ice, Lightning: Can use elemental shots.
  • Fling a Light into the Future: Went into cryogenic sleep for a thousand years in the hopes that when she woke up, she could find a way to destroy Yggdrasil.
  • Freak Out: Shows some really but rare panicked expressions when M.I.K.E tries to use the wide nuke Gungnir to destroy the Yggdrasil Core AND Etria after being told not to.
  • Girlish Pigtails: Her short twintails emphasize how young-looking and girlish she is.
  • The Gunslinger: She uses guns for her default class. Unlike other EO-universe Gunners, she is shown in cutscenes using a 'modern era' semi-automatic pistol instead of the hand-cannons, revolvers, flintlocks, matchlocks, and archaic gonne designs most other gunners are portrayed with in official media.
  • Healing Shiv: As a Gunner, her Medic Bullet can heal HP and cure status effects.
  • I Am Who?: The Millennium Girl.
  • In-Series Nickname: Ricky, given to her by the people from her era. The party eventually addresses her as Ricky as well.
  • Informed Attribute: The artbook from The Fafnir Knight says that she's grouchy. Aside from a few moments and whenever the Highlander says something silly during a serious moment or stupid, this is not the case.
  • Jack of All Trades: Can bind, inflict elemental damage, heal allies, and has a relatively even stat spread to complement the skill set.
  • Last of Their Kind: She's the last living human from our version of Earth.
  • Little Miss Badass: One of the youngest of the Story Mode cast, but capable of holding her own in combat.
  • Luminescent Blush: Her default look has this, but she can go completely red in the face sometimes.
  • Mysterious Waif: Very much so at first.
  • The Paralyzer: As a Gunner, she has skills which can bind an enemy's limbs.
  • Pre-Asskicking One-Liner: Just before you take on the Yggdrasil Core, she says, "I have waited a thousand years for this moment."
  • Quad Damage: Her Charged Shot skill, which can deal 400 percent damage at max level.
  • Really 700 Years Old: Spent a thousand years in cryogenic sleep in order to destroy the Yggdrasil Core.
  • Spam Attack:
    • Ricochet, which can have her shoot between three to five bullets at max level at the enemy party.
    • With Action Boost at max level, she can repeat whatever attack she does on the next turn three times, including Ricochet.
  • Spell My Name With An S: One of the computer screens visible in her introductory cinematic still refers to her as "Fredrika"note  in the North American version.
  • Tsundere: She is always composed and serious. Pointing out whenever she shows a lot of emotion and concern for others makes her really red in the face.

Simon Yorke (サイモン・ヨーク)

https://static.tvtropes.org/pmwiki/pub/images/coolguy_1.png
Voiced by: Daisuke Ono (Japanese), Brian Beacock (English)
Simon Yorke is the leader of the Midgard Library's investigation team sent to uncover the mysteries of Gladsheim. Starting off as the guild's Medic, he specializes in healing and restoring the party. He joins the Highlander with Arthur and Raquna after the protagonist finds Frederica.
  • The Cameo: Makes a guest appearance in Etria during Classic Mode to explain Grimoire Stones to the party. He later takes the alias 'Ryle' and visits High Lagaard to send an exploration team to repair the Seal of Tindalos.
  • Deadpan Snarker: Mostly as a response to Arthur's remarks or antics.
  • Doomed Hometown: Simon's hometown of Gotham was within a Gungnir unit's blast radius and was decimated, and Simon saved Arthur from being killed. Afterward, he and Arthur went to the Midgard Library.
  • Heterosexual Life-Partners: With Arthur.
  • Labcoat of Science and Medicine: He certainly dresses the part.
  • The Leader: Before the Highlander came along, and even during the course of the game he still seems to make most of the decisions.
  • Magic Knight: Joins the party already knowing a few sword techniques courtesy of the Grimoire Stone he has equipped, and further customization with the Grimoire System can grant him elemental spells to work off his TEC stat.
  • The Medic: His class.
  • Not So Stoic: Teach Simon any skills that makes him inflict status elements on the enemy. Once he succeeds, there's a chance that he will laugh, if very briefly (and in a manner reminiscent of Mad Scientists). You can also point out how he's not acting like himself (and he agrees!) when you have a private conversation during the Marathon Level-quest.
  • Only Sane Man: Every now and again. To emphasize this, he is the only member of the group to Facepalm as a rare, but recurring sprite.
  • Red Oni, Blue Oni: The blue oni to Arthur and Raquna's red.
  • The Smart Guy: Plays this role to the rest of your party.
  • The Spock: In contrast to Arthur and Raquna mostly.
  • The Stoic: Not an extreme example, but when compared to the likes of Raquna and Arthur, this really stands out.

Raquna Sheldon (ラクーナ・シェルドン)

https://static.tvtropes.org/pmwiki/pub/images/canadagirl.png
Voiced by: Shizuka Itō (Japanese), Erin Fitzgerald (English)
Raquna Sheldon is a Protector from Midgard Library's investigation team, and joins the party with Arthur and Simon in Gladsheim. The daughter of a noble, her father is always worried about her. Rosa, a maid, is sent to Etria to help her and the guild in any way possible. The mansion, currently in the Sheldon name, serves as the guild's base.
  • Fiery Redhead: Has the looks and the personality.
  • Good Parents: Raquna's father could be seen as a more stern version of this; he is the only parent who sends letters asking how Raquna's journey is going, and prepared her for becoming a warrior both by giving her guild a homebase (and Rosa came with it) and staging events like the Marathon Level-quest before she left.
  • Hard-Drinking Party Girl: She has an iron liver. Valerie (the pub owner) eve points out how Raquna is one of her bigger sources of income - because all of the guys who try to challenge her get drunk under the table.
  • Healing Hands: Has access to Cure and Party Cure in her skill tree, though she's not as adept at it as Simon.
  • The Kirk: Plays this role at some points in the story.
  • Knight in Shining Armor: She serves as the party's tank.
  • The Lad-ette: Especially when it comes to drinking.
  • The Lancer: Can potentially be one in terms of gameplay. She can handle the defense while the party takes shots at the enemy, while able to hurt the enemy herself with an offensive skill.
  • Luckily, My Shield Will Protect Me: Most of her skills require a shield to use.
  • Modest Royalty: She's clearly from a very important family and yet acts like a rough and tumble mercenary 24/7.
  • Proper Tights with a Skirt: She's a royal wearing tights.
  • Rebellious Princess: While not a princess, Raquna is a high ranking noble who left home to become a wandering fighter.
  • Red Oni, Blue Oni: The red to Simon's blue and the blue to Arthur's red.
  • Shield Bash: When using Shield Smite and Shield Rush.
  • Spell My Name With An S: Japanese official media renders her name as "Racoona", and various other spellings were used by different sources before the English release.
  • Stonewall: As the party's tank, her job is to soak up all the damage.

Arthur Charles (アーサー・チャールズ)

https://static.tvtropes.org/pmwiki/pub/images/dumbie.png
Voiced by: Toshiyuki Toyonaga (Japanese), Yuri Lowenthal (English)
Arthur Charles, along with Simon and Raquna, is a member of the Midgard Library's investigation team, and is the team's Alchemist. Shows up in Gladsheim with his teammates when the Highlander finds Frederica.
  • The Big Guy: Functionally; Arthur's the smallest of the party, but he's a Squishy Wizard and can deal out impressive elemental damage.
  • Buffy Speak:
    • Despite his really useful profession and how there should be a lot of scientific terms to his attacks, Arthur is more prone in describing his attacks as "BOOM!"
      Arthur: I just go "Zoom!" and it goes "Whoosh!" and then "Bam!" and the enemies are like "Noooooo!" and I'm all "Hahaha!"
    • This gets lampshaded during a sidequest, where he explains how to properly use a sleeping bag:
      Arthur: It's easy! Just roll it out like 'Bam!' then tie it down like 'Wham!' and then you lie down like 'Oooooh!'
  • Doomed Hometown: Arthur's hometown of Gotham was within a Gungnir unit's blast radius and was decimated, and Simon saved Arthur from dying. Afterward, he and Simon went to the Midgard Library.
  • Fire, Ice, Lightning: His elemental formulas, as a Alchemist.
  • Heterosexual Life-Partners: With Simon.
  • Jerk with a Heart of Gold: Can be pushy and impatient at times, but is still a good guy.
  • Red Oni, Blue Oni: The red oni to Simon and Raquna's blue.

    Non-Player Characters 

M.I.K.E. (マイク)

Voiced by: Tōru Ōkawa (Japanese)
The main computer system for the ancient Gladsheim ruins, which the Highlander was hired to investigate.
  • A.I. Is a Crapshoot: M.I.K.E takes the gang's refusal to use Gungnir... poorly. His speech starts to break down and he turns on the party, culminating in an attempt to use a half-charged Gungnir: the result would be a flattened Etria and an unscathed Yggdrasil Core.
  • Attack Reflector: Can redirect physical attacks towards the party with Hard Barrier.
  • Big Good: After finding him, he plays this role for the party through the midgame. Then he goes completely bananas.
  • The Comically Serious: Frederica recalls a conversation she had with M.I.K.E. when her father died and she went to M.I.K.E. for comfort:
    Frederica: You'll always be my friend, right? You won't go away?
    M.I.K.E.: My hardware is designed to be much more durable than yours. So yes, we will always be friends.
  • Disney Death: Killing him proves to be the ultimate solution to stop the half-charged Gungnir from going off. However, if the Highlander goes to see Frederica sneaking off, he will vaguely reactivate.
  • Fun with Acronyms: At first, Frederica only remembers his name, and the party mistakenly believe that the "Mike" they're looking for is a human. It's short for "Memetic Installation Keeper Engine" ("Machinery Interface Knowledge Encaser" in Japan).
  • Knight Templar: As a machine, M.I.K.E. will follow his programming no matter what the circumstances or who gets in his way. Helpful when it involves taking down a powerful monster before it escapes the labyrinth and goes on to ravage the world. Less so when it involves huge amounts of collateral damage and a refusal to take any other options into account.
  • Mr. Exposition: Meeting someone who remembers the creation of Yggdrassil and is willing to talk about it is a big help to the party, and shifts the story's tone majorly.
  • The Needs of the Many: Gungnir will cause the deaths of millions of people, but M.I.K.E. reasons that it's a small price to pay for the safety of the entire planet.
  • Robot Buddy: He's honestly proud that Frederica considers him a friend and lets him call her by her nickname.
  • Shock and Awe: His EMP skill strikes the whole party with medium to high volt-elemental damage.
  • Villainous Breakdown: After refusing to activate Gungnir and destroying Gimle when he tries to force the protagonists, he lapses into a Madness Mantra of "There is no alternative. To activate Gungnir is my sole purpose." Alas, he only gets worse from there.
  • Voice with an Internet Connection: Adresses the party like this as they venture through Gladsheim.

Rosa (ローザ)

https://static.tvtropes.org/pmwiki/pub/images/eou10.png
Voiced by: Ai Kayano (Japanese)
The default guildkeeper. Specializes in cordials that regenerate stats for your party in battle. The gifts she gives you tend to be Medica and various oils.
  • Meido: In both looks and personality.
  • Relationship Values: The game will helpfully point out when your relationship with Rosa has increased or reached its max value (which happens very soon into the game). This results only in the gifts and teas generally being of better quality and a few new voice clips that make her sound a bit more like a Doting Housewife (with no actual romance involved).

Austin (オースティン)

https://static.tvtropes.org/pmwiki/pub/images/eou11.png
Voiced by: Satoshi Tsuruoka (Japanese)
A master detective and possible guildkeeper after you complete his quest-tree, who acts like he owns the place and sees no problem with performing experiments in it. Specializes in telling the party stories that give one bonus per battle, whether it be negating one status ailment per party member, doing the same for binds, or resurrecting the whole team if wiped out. His gifts are low to mid level accessories.
  • Arch-Enemy: Has in one Baroudeur. Austin describes him as a criminial genius and a Master of Disguise whose only distinguishing characteristic is his twisted lip. While you can't act upon or tell Austin about it, one of the regular bar patrons is called a 'man with a twisted lip', who will regularly ask your party about Austin and his activities.
    • Once you max out his Relationship Values, Austin will tell you he confronted Baroudeur at the top of a waterfall, ending with the latter's apparent death. Austin will express mild doubt, stating he thought it would take more to stop a man like Baroudeur. True enough, if you to the Golden Deer Pub afterwards the man with the twisted lip is gone, but a 'girl with a strange smile' will be there asking after Austin. Talk about a Master Of Disguide indeed...
  • Does This Remind You of Anything?: He has this to say when he's about to start offering a bindblocking service:
    It's a fact that you'll want to avoid having your arms and legs bound as much as possible. In the forest, at least.
    • It is also possible for him to give you a ring accessory, tell you that it's as thanks for everything you've done to him, and this being accompanied with the "This is something special"-voice clip.
  • Expy: Of Sherlock Holmes. (Though he tried having a Watson with him, it apparently didn't work out.)
  • Hero of Another Story: As your relationship value increases, he'll have one of these, which culminates in Baroudeur (a Moriarty expy)'s apparent death, subsequent 'revival', And the Adventure Continues.
  • Master of Disguise: He briefly impersonates Valerie to demonstrate that, according to him, it's not a difficult feat to replicate.
  • Relationship Values: Like with Rosa. He starts off sounding irritated whenever you visit, you know, your own guildhouse, but eventually warms up to you and even asks "Leavin' already?"

    Gladsheim Bosses 

Coeurl (クァール)

A creature kept by Gladsheim's researchers for unknown reasons, until he escaped captivity and was let free to roam around the ruins.


  • Flunky Boss: If you don't kill the 2 Carmine Beaks flaking it, they'll quickly join Coeurl once you engage him. And this will make the fight a lot harder, since they are FOEs.
  • Forced Sleep: Whenever his HP is low, Coeurl will use Dark Cradle to inflict Sleep on the party. Usually followed by Avidya Apostle on the next turn.
  • Invisible Monsters: You can't hit this guy if you don't turn up the lights.
  • Hopeless Boss Fight: Zig-zagged. Since Coeurl hides in the darkness, he cannot be damaged normally, and you're supposed to run away from the fight. It's still possible to kill him via poison, but that would take a long-ass time.
  • Panthera Awesome: Resembles a big black panther.

Queen Bee (クイーンビー)

The ruler of a bee colony in Gladsheim.


  • Insect Queen: The Queen Bee serves as the second boss of the remake-exclusive Gladsheim. She's not aggresive by nature, but since she's nesting in the power source (which your party needs to activate), fighting her will be an unfortunate necessity.
  • King Mook: Besides retaining Queen Ant and Fenrir from the original game, the remake also adds the Queen Bee, who commands the bee-based enemies and FOE that roam the second area of Gladsheim.
  • Non-Malicious Monster: This creature is not really hostile, but the party is forced to fight her since the Queen Bee is nesting on Gladsheim's power, causing critical power surge all over the place. Naturally, she fights back, and is more than capable to do so.
  • Poisonous Person: Spreading Shot will randomly hit 2-4 targets and may also inflict Poison.

Gudanna (グアンナ)

A bull-like creature found on the third floor of Gladsheim.


  • Shock and Awe: Thunderstrike deals Volt damage to the entire party.
  • Status Buff: Wild Breath increases his attack power for 3 turns.

Gimle (ギムレー)

An enormous tank-turret stored in the lower reaches of Gladsheim. M.I.K.E. orders it to attack your party once you oppose its plans to activate Gungnir.


  • Deadly Gas: Once it falls to 35% HP, it unlocks its final skill, Mustard Gas, which inflict Paralysis, Confusion or Poison on the entire party.
  • Face–Monster Turn: Gimle is on your side at first, since M.I.K.E uses it to clear AREA IV of F.O.E.s to help the party and make Gungnir's activation easier. Once M.I.K.E loses it however, he orders Gimle to kill them all.
  • More Dakka: It's armed to the teeth.
  • Playing with Fire: Flamethrower deals heavy Fire damage to the entire party.
  • Proactive Boss: During the fourth visit to Gladsheim, Gimle is ordered by the then-rebellious M.I.K.E. to eliminate your party's characters. Even before the boss battle against him, Gimle will proceed to shoot misiles at various points of its field of sight, thus requiring a careful strategy to approach its spot of placement and start the fight proper.
  • Status Buff: Can increase its speed for 3 turns by using Nitro Boost.

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