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Trope was cut/disambiguated due to cleanup


* CatchPhrase: A downplayed example, but she consistently refers to your guild as 'kiddos'.

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* CatchPhrase: CharacterCatchphrase: A downplayed example, but she consistently refers to your guild as 'kiddos'.



* CanadaEh: An Etrian Odyssey version, anyway. It's even called Ontario, [[spoiler:which is clearly the same place given the plot twist.]]
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dewicked Belly Dancer


* BellyDancer: Both of the female Troubadours.

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* BeefGate: The Wyvern can technically be fought as soon as it's encountered during the main quest, but its immense stats and level advantage ensure that it can't be beaten for a long time.

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* BeefGate: The Wyvern can technically be fought as soon as it's she is encountered during the main quest, but its her immense stats and level advantage ensure that it she can't be beaten for a long time.



* NiceJobBreakingItHero: It is implied that the Wyvern was keeping the Great Dragon away from her nest thanks to the cries she emitted from her fluted fangs. The party killing her just to get her Tough Fang gave the Great Dragon an opening to take over the Wyvern's nest.



* WhatTheHellHero: It is implied that the Wyvern was keeping the Great Dragon away from her nest thanks to the cries she emitted from her fluted fangs. The party killing her just to get her Tough Fang gave the Great Dragon an opening to take over the Wyvern's nest.

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* WhatTheHellHero: It is implied that the Wyvern was keeping the Great Dragon away from her nest thanks to the cries she emitted from her fluted fangs. The party killing her just to get her Tough Fang gave the Great Dragon an opening to take over the Wyvern's nest.
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* DressedLikeADominatrix: The female Dark Hunters have a clear dominatrix theme to their clothing to match their use of the whip. Even the male ones have a bit of a dominator theme as well.
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Since all of the Etrian Odyssey Untold's Story Mode party members have the Sean Connery Is About To Shoot You trope applicable to all of them, I made it as a general trope that applies to the specific group in order to save text room. Sorry for the inconvenience!


!!! In General
* SeanConneryIsAboutToShootYou: All of the story mode's party members' battle portraits have their weapons (or in case of Arthur, his gauntlet) pointed towards the camera / Point-of-View of the player.
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* SeanConneryIsAboutToShootYou: His portrait shows him pointing his spear towards the player.



* SeanConneryIsAboutToShootYou: Her portrait as a party member is shown as if she points her gun towards the viewer.



* SeanConneryIsAboutToShootYou: His portrait shows him just about to draw a sword towards the player.



* SeanConneryIsAboutToShootYou: Her portrait shows her pointing the player with her sword.



* SeanConneryIsAboutToShootYou: His portrait shows him pointing the player with his gauntlet.

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* ATasteOfPower: While in the party during the mapping mission in ''The Millennium Girl'', their levels are in the early thirties.

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* ATasteOfPower: While In Story Mode (while in the party during the mapping mission in ''The Millennium Girl'', mission), solely through [[GuestStarPartyMember them]], both of which have their levels are in at 33 and 31 respectively, and both have powerful skills. Naturally, this only applies during the early thirties.initiation mission and both will leave after that, but this allows a good opportunity for the protagonist to level grind for a while without requiring much effort.



* BrainwashedAndCrazy: [[spoiler:Towards the end of the plot in ''The Millenium Girl'', Visil is taken over by the Yggdrasil Core to set up the fight with the Etreant, though he manages to snap out of it shortly before his death.]]




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* MookMaker: The Queen Ant, which lays egg sacs from which ant enemies can be hatched. If these sacs are left unchecked by the time the Queen is fought, the ants will eventually join the fray and make the fight much harder.


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* SkippableBoss: The Wyvern in Primitive Jungle can be skipped. In fact, it's highly advised to do so at first, due to its exceptional power and defense. The earliest moment to consider fighting it is during the postgame.


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* GlassCannon: The Highlander can perform powerful Spear attacks at the cost of a part of his HP, thus overlapping with CastFromHitPoints (and his defense isn't too high either). A Highlander class is added in later games, retaining these characteristics.


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* KingMook: Besides retaining Queen Ant and Fenrir from the original game, the remake also adds the Queen Bee, who commands the bee-based enemies and FOE that roam the second area of Gladsheim.
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Crosswicking

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* ProactiveBoss: During the fourth visit to Gladsheim, Gimle is ordered by the then-rebellious [[spoiler:M.I.K.E.]] to eliminate your party's characters. Even before the boss battle against him, Gimle will proceed to shoot misiles at various points of its field of sight, thus requiring a careful strategy to approach its spot of placement and start the fight proper.
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* BalanceBuff: Their Healing Touch skill got a doozy of a buff in the ''Origins'' remaster. In the original DS game, it can only heal to up to 40% of each party member's max HP, and that's if you max the skill out to level 10. In ''Origins'', it's now a 5-level skill and heals for full at only level ''3'', and max investment has the same effect as level 3 but now costing only ''1 TP''.
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* HeroKiiller: Killed Wealh in ''The Drowned City''.

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* HeroKiiller: HeroKiller: Killed Wealh in ''The Drowned City''.
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* HeroKiiller: Killed Wealh in ''The Drowned City''.

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* MightyGlacier: The remake drastically lowers their Agility, making them only faster than the Protector.
* PowerupLetdown: Arm Heal. Investing skill points into it only decreases its TP cost, from 2 to 1 with 5 skill points invested, to 0 when maxed. In the remake, it is replaced with Recover, which now can remove any bind from the Landsknecht and raise their max HP.

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* MightyGlacier: The ''Untold'' remake drastically lowers their Agility, making them only faster than the Protector.
* PowerupLetdown: Arm Heal. Investing skill points into it only decreases its TP cost, from 2 to 1 with 5 skill points invested, to 0 when maxed. In the ''Untold'' remake, it is replaced with Recover, which now can remove any bind from the Landsknecht and raise their max HP.



* LightningBruiser: The first game gave the Survivalists very good damage options alongside their high speed, which made them very strong. These damage numbers were {{nerf}}ed in the remake.

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* LightningBruiser: The first game gave the Survivalists very good damage options alongside their high speed, which made them very strong. These damage numbers were {{nerf}}ed in the ''Untold'' remake.



* CombatMedic: The great damage multipliers from ATK Up and Caduceus allows for a Medic to function this way. The remake tones down the multipliers a bit but also adds Clear Strike that scales off the Medic's good TEC stat.

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* CombatMedic: The great damage multipliers from ATK Up and Caduceus allows for a Medic to function this way. The ''Untold'' remake tones down the multipliers a bit but also adds Clear Strike that scales off the Medic's good TEC stat.



* AwesomenessByAnalysis: The remake grants them the Analysis skill, a buff that amplifies the damage they do when they hit an elemental weakness.

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* AwesomenessByAnalysis: The ''Untold'' remake grants them the Analysis skill, a buff that amplifies the damage they do when they hit an elemental weakness.



* BoringButPractical: Alchemists in the remake are a rather straightforward class: lots of elemental damage and group-hitting attacks, a few support skills and the ability to negate physical or elemental attacks to themselves for one turn. It's all they need to be a very effective class though, and their high TEC stat allows them to put many Grimoire skills to good use.

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* BoringButPractical: Alchemists in the ''Untold'' remake are a rather straightforward class: lots of elemental damage and group-hitting attacks, a few support skills and the ability to negate physical or elemental attacks to themselves for one turn. It's all they need to be a very effective class though, and their high TEC stat allows them to put many Grimoire skills to good use.



* DiscOneNuke: The original game gives them the ability to inflict poison, and it easily outclasses your own weapon damage for a good while until the midgame.



* PowerupLetdown: Maxing out Formula Mastery in the remake unlocks Pain Formula, which requires the Alchemist to be on the front row to use. Given the Alchemist's poor durability keeping them off the front line, and the fact that the associated skills are situational at best, many players simply opt to stick with their other more reliable elemental spells.

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* PowerupLetdown: Maxing out Formula Mastery in the ''Untold'' remake unlocks Pain Formula, which requires the Alchemist to be on the front row to use. Given the Alchemist's poor durability keeping them off the front line, and the fact that the associated skills are situational at best, many players simply opt to stick with their other more reliable elemental spells.



* UniversalPoison: Only in the first game -- the ability to poison has been removed in the remake, in exchange for a better condensed skill tree.

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* UniversalPoison: Only in the first game -- the ability to poison has been removed in the ''Untold'' remake, in exchange for a better condensed skill tree.



* TheBard: Troubadours are basically built on augmenting the party with their songs, and they get exclusive accessories that are essentially musical instruments.



* QuirkyBard: Subverted. They're bards, but they're not exactly weak. Bards are quite useful in the main game and almost completely mandatory in the BonusDungeon.



* AllYourPowersCombined: The remake introduces Peerless Stance which buffs nearly all stats, scales according to the strength of each stance, and allows usage of skills from all three stances. The drawback to this is that it must be entered from another Stance and cannot be extended like the others, forcing the Ronin to spend extra turns to maintain it. [[note]]The Troubadour's Taboo Rondo skill, on the other hand, can extend this duration.[[/note]]

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* AllYourPowersCombined: The ''Untold'' remake introduces Peerless Stance which buffs nearly all stats, scales according to the strength of each stance, and allows usage of skills from all three stances. The drawback to this is that it must be entered from another Stance and cannot be extended like the others, forcing the Ronin to spend extra turns to maintain it. [[note]]The Troubadour's Taboo Rondo skill, on the other hand, can extend this duration.[[/note]]



* SingleStrokeBattle: They can learn a passive skill that gives a chance to instantly cut down all enemies as soon as a battle starts.

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* SingleStrokeBattle: They can learn a passive skill that ''The Millennium Girl'' gives them Severing Slash, which gives them a chance to of instantly cut down killing all enemies as soon as at the start of a battle starts.battle.



* MyRulesAreNotYourRules: All of their skills can be learnt by playable Bushidous and Curse Makers (except for Chaos/Chaos Curse), but some of theirs have additional effects.

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* MyRulesAreNotYourRules: All of their skills can be learnt by playable Bushidous Ronin and Curse Makers Hexers (except for Chaos/Chaos Curse), but some of theirs have additional effects.
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* StupidEvil: Having the party murder the Forest Folk in the DS game, considering that anyone who actually makes it past them [[spoiler:ends up on Visil's own hit list to prevent them from getting to the Fifth Labyrinth. If anything, they made his job easier.]] His reason for pulling this off was explained in ''The Millenium Girl''.
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Peek A Bangs has been disambiguated


* PeekABangs: The red-haired male Landsknecht.



* PeekABangs: The blond male Alchemist.



* PeekABangs: The younger looking male Ronin has them.
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* StatusBuffDispel: Can cancel the party's buffs by using Corrupt/Corrupted Howl[[labelnote:*]]呪われし遠吠え[[/labelnote]]. Nothing to write home about in the first game, but starting from ''II'', it is far more dangerous because it can Instant inflict Death or Curse randomly.

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* StatusBuffDispel: Can cancel the party's buffs by using Corrupt/Corrupted Howl[[labelnote:*]]呪われし遠吠え[[/labelnote]]. Nothing to write home about in the first game, but starting from ''II'', it is far more dangerous because it can inflict Instant inflict Death or Curse randomly.

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* ThereIsNoKillLikeOverkill: Gets a new skill called Armageddon in the remake, which can easily hit for thousands of damage while your HP is capped at three digits without the use of buffs. Worse yet, it is typeless damage meaning it can't be resisted by any means. Most strategies revolve around killing it before it evers gets to use this attack.

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* ThereIsNoKillLikeOverkill: Gets a new skill called Armageddon in the ''Untold'' remake, which can easily hit for thousands of damage while your HP is capped at three digits without the use of buffs. Worse yet, it is typeless damage meaning it can't be resisted by any means. Most strategies revolve around killing it before it evers ever gets to use this attack.



* OneSteveLimit: Averted in the Japanese versions with the introduction of the Amalgolem in the fifth game. They share the exact same name, which may be the reason the Golem from ''V'' received a DubNameChange.
* PaletteSwap: Another version of him called Silver Gate Guard appears as a MiniBoss in the mobile game. And the third mandatory boss of the Mobile game is a golden variant of him.



* OneSteveLimit: Averted in the Japanese versions with the introduction of the Amalgolem in the fifth game. They share the exact same name, which may be the reason the Golem from ''V'' received a DubNameChange.
* PaletteSwap: Another version of him called Silver Gate Guard appears as a MiniBoss in the mobile game. And the third mandatory boss of the Mobile game is a golden variant of him.

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* OneSteveLimit: Averted in the Japanese versions with the introduction of the Amalgolem in the fifth game. They share the exact same name, which may be the reason the Golem from ''V'' received a DubNameChange.
* PaletteSwap: Another version of him called Silver Gate Guard appears as a MiniBoss in the mobile game. And the third mandatory boss of the Mobile game is a golden variant of him.



* CarryingTheWeakness: Regroup Tactic, the Limit skill unlocked for defeating Manticore in ''The Drowned City'', dispells ailments inflicted on the party at the end of the turn for its duration, which takes a lot of sting out of an ailment-focused boss.

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* CarryingTheWeakness: CarryingTheWeakness:
** In ''The Millennium Girl'', its King Grimoire skill is Yggdra Vaccine, which gives the party temporary ailment immunity. This makes rematches with this boss much easier.
**
Regroup Tactic, the Limit skill unlocked for defeating Manticore in ''The Drowned City'', dispells dispels ailments inflicted on the party at the end of the turn for its duration, which takes a lot of sting out of an ailment-focused boss.



* FlunkyBoss: ''The Fafnir Knight'' gives them he ability to activate their individual cores at various parts of the fight, which hit the party with an additional, increasingly strong, elemental attack each turn if not taken out. They can re-activate them as the fight drags on. Their ''Nexus'' versions keep the same ability, but the cores don't hit as hard.
* LegacyBossBattle: The sole mainline game the dragons aren't in is ''Beyond the Myth'' (which deliberately includes no enemies from previous installments); they even appear in ''Etrian Mystery Dungeon''. They are also absent in the mobile game (and replaced by some [[SuspiciouslySimilarSubstitute Suspiciously Similar Substitutes]]).

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* FlunkyBoss: ''The Fafnir Knight'' gives them he the ability to activate their individual cores at various parts of the fight, which hit the party with an additional, increasingly strong, elemental attack each turn if not taken out. They can re-activate them as the fight drags on. Their ''Nexus'' versions keep the same ability, but the cores don't hit as hard.
* LegacyBossBattle: The sole mainline game the dragons aren't in is ''Beyond the Myth'' (which deliberately includes no enemies from previous installments); they even appear in ''Etrian Mystery Dungeon''. They are also absent in the mobile game (and replaced by some [[SuspiciouslySimilarSubstitute Suspiciously {{Suspiciously Similar Substitutes]]).Substitute}}s).



* JackOfAllTrades: Spear damage aside, he possesses a wide variety of buffs with varying effectiveness, encouraging use of the Grimoire system to transfer to other characters for best effect.

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* JackOfAllTrades: Spear damage aside, he possesses a wide variety of buffs with varying effectiveness, encouraging use of the Grimoire system to transfer to other characters for best effect. His unique "Limitless" charge skill also gives him temporary access to weapon-reliant skills from Grimoire Stones without needing the right weapon equipped.



* MagicKnight: Joins the party already knowing a few sword techniques, and can be played as a combat unit.

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* MagicKnight: Joins the party already knowing a few sword techniques, techniques courtesy of the Grimoire Stone he has equipped, and further customization with the Grimoire System can be played as a combat unit.grant him elemental spells to work off his TEC stat.



* TheBigGuy: In terms of gameplay.

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* TheBigGuy: In terms Functionally; Arthur's the smallest of gameplay.the party, but he's a SquishyWizard and can deal out impressive elemental damage.



--> '''Arthur''': I just go "Zoom!" and it goes "Whoosh!" and then "Bam!" and the enemies are like "Noooooo!" and I'm all "Hahaha!"

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--> ---> '''Arthur''': I just go "Zoom!" and it goes "Whoosh!" and then "Bam!" and the enemies are like "Noooooo!" and I'm all "Hahaha!"



--> '''Arthur''': It's easy! Just roll it out like 'Bam!' then tie it down like 'Wham!' and then you lie down like 'Oooooh!'

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--> ---> '''Arthur''': It's easy! Just roll it out like 'Bam!' then tie it down like 'Wham!' and then you lie down like 'Oooooh!'

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!!Chieftan Visil (ヴィズル, ''Vizurr'')

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!!Chieftan !!Chieftain Visil (ヴィズル, ''Vizurr'')


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* HeKnowsTooMuch: [[spoiler:Once your guild makes it into the fifth stratum and discovers the truth of the world -- namely in that it's a post-apocalyptic Earth, he sends Ren and Tlachtga to have you killed. When that doesn't work and the party makes it to the deepest depths of the stratum, he reveals the true nature of Yggdrasil and what prompted its creation...before trying to kill you in order to protect this deep, dark secret.]]
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* ClimaxBoss: Is the culimnation of the [[spoiler:"Annihilate the Forest Folk"]] mission and is the final major enemy before the player [[spoiler:discovers Lost Shinjuku]] in the next stratum over.
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* ChargedAttack: Fury[[labelnote:*]]轟雷[[/labelnote]] increases the Storm Emperor's attack power. He only uses this skill in ''II'', and only in the original game.


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* TheParalyzer: Blow/Dragon Strike/Judgement[[labelnote:*]]竜の鉄槌[[/labelnote]] is a bash attack that targets the entire party, and it can inflict Paralysis. In ''II'', it inflicts Curse instead of Paralysis.
* ShockAndAwe:
**Volt/Volt Breath[[labelnote:*]]サンダーブレス[[/labelnote]] is a strong volt elemental ranged attack that targets the whole party. He always begins the fight by using this move, except in ''Mystery Dungeon'' where he it is only used after his HP is reduced by 80%.
**In ''IV'', he gets Roaring Thunder[[labelnote:*]]轟雷[[/labelnote]], an enhanced version of Volt Breath that he uses whenever his HP gets low. It is a stronger volt attack that can potentially inflict head, arm, and leg bind on the party, but only if he has used Volt Breath 3 or more times before .
**In ''The Fafnir Knight'', when the Yellow Core on his forehead is damaged enough, it will cast Resonant Volt[[labelnote:*]]雷の共鳴[[/labelnote]] which deals heavy volt damage to the entire party, and will increase in power for each turn the core has remained active.
* StatusBuff: Exclusive to him in the first game, Shield[[labelnote:*]]雷の境界[[/labelnote]] increases the Storm Emperor's defense for 5 turns, and grants him resistance to all status ailments. He only uses it whenever his head is bind.
* StatusBuffDispel: Can cancel the party's buffs by using Corrupt/Corrupted Howl[[labelnote:*]]呪われし遠吠え[[/labelnote]]. Nothing to write home about in the first game, but starting from ''II'', it is far more dangerous because it can Instant inflict Death or Curse randomly.
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* HeroKiller: In ''III'', he annihilated Marion's guild, and the encounter left her heavily injured.

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* HeroKiller: In ''III'', ''II'', he annihilated Marion's guild, and the encounter left her heavily injured.
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* LordBritishPostulate: The Storm Emperor surprises the party in a fourth stratum quest in ''Heroes of Lagaard'', far before the point where a party would be able to take it on legitimately. If they're somehow able to take it out anyway via specific strategies or by just waiting to take the quest on in the postgame, they're rewarded with a huge amount of ental. This also happens in ''The Fafnir Knight'' with the same bonus reward, but is even trickier to pull off since Storm Emperor will flee after a few turns unless its legs are bound.

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