Characters: Etrian Odyssey

The cast of the Etrian Odyssey series.

NOTE: Some information regarding the NPCs often can be found in the artbook "Etrian Odyssey - Forests of Eternity", which is a preorder bonus for Etrian Odyssey 3.

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Etrian Odyssey

    Potential Guild Members 

Potential Guild Members

Landsknechts are powerful soldiers who wield massive blades, be they mounted on hilts or handles. While the most balanced of the physical classes, they do lean towards offense over defense, and can even drop their defenses entirely to dish out even greater damage. In addition, they can learn how to channel fire, ice or electricity through their swords so that they aren't completely caught flat-footed by magical opponents.

Survivalists are explorers who, as the name implies, specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories. They can also become expert foragers, gathering up the treasures of the wood and helping to ensure their Guild stays funded.

  • Goggles Do Nothing: Both of the male portraits have them.
  • Multishot: One of the bow techniques, which sends a random volley of arrows at a group of enemies. This is very powerful against single enemies like FOEs or bosses.
  • Nice Hat: Each portrait has one.
  • Scarf of Asskicking: Each of the designs have one.
  • Status Buff: They have a few, including increasing the party's speed, evasion, and allowing party members to move first at the beginning of the turn.
  • Weapon of Choice:
    • Bows

Protectors are the classic Knight in Shining Armor, and they generously share their incredible defense with others by protecting them, via magical spells channeled through their ever-present shields or using their own body as a blockade. They also learn a couple of simple healing spells to round out their repertoire.

  • Healing Hands: But only in Etria.
  • The Hero: Kinda. Since she appears on both the covers to EO I and II and a lot of the promotional artwork, the "long-haired-blonde female Protector" is usually treated as the nearest thing to a "main" character the games have. You're still not required to use her in any way, of course.
    • Her occasional appearance in promo material for the other games, such as the punny final panel of the short comic at the back of EO 4, reinforces this notion. Not to mention the fact that she basically appears as one of the selectable Imperials.
    • To illustrate the point: in the ''Etrian Untold II'' DLC, which gives classic mode a huge number of extra portraits sourced from EO I as well as other promo materials, a decent number of the popular character designs end up with three portraits between their pack-in EO II portraits and the DLC. Shishou? She gets six.
    • She's also the banner character of Etrian Mystery Dungeon.
  • Knight in Shining Armor
  • Luckily My Shield Will Protect Me
  • The Paladin: Protectors are known as Paladins in the Japanese version.
  • Powerup Letdown
    • Provoke, which (despite looking, at first glance, like the main point of the class) simply doesn't have enough of an effect to be worthwhile in the main games. On the other hand, it's one of the best abilities in Mystery Dungeon.
    • The Anti(element) shields are actually a downgrade past level 5 (when they start making the element heal you instead of hurting you), since the most dangerous opponents have elemental attacks that inflict status effects, and you only avoid those status effects if you have the skill at exactly level 5 to reduce the damage to exactly zero. Doubles as a Guide Dang It, since the final boss is essentially impossible to beat without a Protector who has all three Anti(element) skills at exactly level 5. In the remake, skill levels past five instead lower TP cost.
  • Series Mascot: Given the above-mentioned treatment in EOU II, it's kind of hard to deny at this point. Her headlining Etrian Mystery Dungeon just cements it further.
    • Though hilariously, despite being all over the promotional material, you can't start as her - the game forces your first character and inferred Guildmaster to be an EO4-style Landsknecht.
  • Stone Wall: The class is slow as molasses and can inflict decent damage at best (amplified with the Smite skill), but their HP and defense are excellent.
  • Weapon of Choice:

Dark Hunters are leather-clad masters of whips and blades, and are fantastic at dealing out damage laced with nasty side-effects. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. On top of this, Dark Hunters may use their own allies as bait to lure unwitting monsters closer... whether their allies like that plan or not.

Medics are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some positive effects, such as regaining HP and resisting elements. They also have the potential to be decent front-line fighters, though attempting this is understandably dangerous and may not be worth the risks.

Alchemists have refined the very elements into secret formulas that can be mixed and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, they can poison their enemies, and can learn several vital support skills like keeping tabs on horrible FOEs and warping back to the safety of the last Geomagnetic Field they used.

Troubadours are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they can't dish out the damage themselves, yet can still effectively cover their allies from the back. Whether it's giving their weapons a little extra elemental kick, healing or strengthening their bodies, weakening the enemy, or even ensuring they gain more experience from each battle, the Troubadour is second to none when it comes to helping others.

Ronin are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time, the results are difficult to argue against.

Hexers craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies... or even destroying themselves.

    Citizens of Etria 

Citizens of Etria

The Guildmaster. One of the first persons you meet, he'll set you with an adventuring party, while reminding you that you'll probably die.

  • The Alcoholic: In a few missions and conversations,
  • Deadpan Snarker
  • Doting Parent: Though he'd rather word of it didn't get around.
  • Eyepatch of Power: During one sidequest, it is heavily implied that he lost that eye escaping a treelike monster called a Sickwood, after it killed off the rest of his adventuring party.

Shilleka is the proprietor of the weapon shop. Took over the shop from her grandfather, and has a bit of an accent.

Valerie is the proprietor of the Golden Deer Pub. Expresses concern over the danger the party puts itself through.

Voiced by: Amanda Winn Lee (The Millennium Girl; English)

Ren & Tlachtga are two veteran adventurers who work for the Etrian government, the Radha. They are usually stationed in the labyrinth to prevent adventurers to go too far without permission. Ren is a Ronin, and Tlachtga is a Hexer.

Subaltern Quinn is the person who gives the guild their plot-relevant missions.

  • Quest Giver: Though he usually just passes them along from higher up.
  • Reasonable Authority Figure: He's quite friendly to the guild, and notes when the Radha quests might be too much to expect of you. He also picks up on Visil's erratic behavior and offers to look into things behind the chieftain's back for you if you take him into your trust.

Chieftain Visil is the leader of Radha.

  • Adaptational Heroism: In The Millenium Girl Story Mode he at least has a better reason for opposing the party, since it's implied that he feared the party's progress in the labyrinth would hasten the activation of Gungnir. He also may or may not have been possessed by Yggdrasil during his boss battle.
  • Big Bad: Eventually, he turns against the player guild and fights them as the final boss, though Untold makes him part of a Big Bad Ensemble.
  • Fighting from the Inside: In the fifth stratum in The Millennium Girl, Yggdrasil fused with him in a way, causing him to act to protect Yggdrasil's life, culminating in the Etreant. However, he did somehow manage to retain the Yggdra Virus meant to kill Yggdrassil, even having it on his person when the protagonists fight the Etreant.
  • Last of His Kind: He is the last scientist who has been keeping the Yggdrasil system running.
  • Physical God: The Forest Folk worship the Etreant as one, anyway.
  • Really 700 Years Old: He may already look old, but he is actually over 1000 years old.
  • Red Eyes, Take Warning: Whenever Yggdrasil is possessing him.
  • Treacherous Questgiver: There's no big scheme behind the Radha's missions initially. However, he decides to have the player guild killed one way or another when he decides they're too successful.
  • Walking Spoiler: Well, you would be forgiven for thinking that you'd be dealing with the Radha's representative the entire game without ever meeting their leader.
  • When Trees Attack: He fuses with the Yggdrasil Tree to assume his One-Winged Angel form, the Etreant.

Kupala is an apparent leader of the Forest Folk who keeps harassing the player's guild until they decimate her entire tribe. She speaks Shakespearean.

  • All There in the Manual: A subversion. Thanks to a cutscene that can be Lost Forever in the original Etrian Odyssey, many fans only knew of her name by the artbook. Averted in The Millennium Girl, where her name is mentioned more often.
  • Expy: An NPC in The Drowned City sent to hunt the Elemental Dragon of Lightning looks very similar to her. Some fans theorize they're the same person,, or that the forest folk survived the events of the first game.
  • Defrosting Ice Queen: Holy hell. Her initial impression is her giving the party (and by extension the player) a wide-eyed stare while mentioning threats about their progress. The party tries to make her understand that they don't wish to harm her folk, but that only slightly makes her less hostile, but not enough to stop her from summoning monsters. In the ''Millennium Girl, after she is brought back to Etria and recovers, she becomes a guild keeper but her voice clips point out she is still disgusted with you. But as you raise her affinity level, she will stop showing disgust and show some genuine...neutral territory. By the time you max her affinity and she regains the ability to re-summon Iwaoropenelep, she seems to be at least willing to part on decent terms.
  • Gods Need Prayer Badly: In Story Mode this is the reason she keels over after you defeat Iwaoropenelep; it's her people's belief in their 'gods' that gives them strength, and since so many of them had been lost to madness and slaughtered by your guild, she had to use her own energy to make up the difference.
  • Heel-Face Turn: In The Millennium Girl's Story Mode she (somewhat begrudgingly) lends you her aid as a Guildkeeper after being saved by your party.
  • Heroic Sacrifice: In Story Mode's final battle, she gives her life to imbue your weapons with the power necessary to defeat the Yggdrasil Core.
  • Lost Forever: The cutscene where she "introduces" herself as Kupala on the 14th floor in Etrian Odyssey was in an out-of-the-way area, and could no longer be reached after a certain point in the game. Many fans only knew of her name through the Forests of Eternity artbook. Avoided in The Millennium Girl's Story Mode, where she's mentioned more often.
  • The Only One Allowed to Defeat You: She and the Forest Folk revere the Yggdrasil Core as a god and and protect it from explorers. However, she's also obligated to "put it to rest" once it fulfills its purpose.
  • Summon Magic: Two of the stratum bosses, Corotrangul and Iwaoropenelep, were summoned by her to fight you. This is also her specialty as a Guildkeeper.

    Etrian Odyssey Untold: The Millennium Girl 

Characters specific to the Etrian Odyssey remake.

The Highlander is the main character of The Millennium Girl's Story Mode. He hails from a respected tribe from afar. When Radha Hall requests aid, he is sent over to help Etria. The Highlander class specializes in both attacks and buffs, though many come with a small price in HP.

Voiced by: Kosuke Toriumi (Japanese)

Frederica Irving is a young girl the Highlander finds in Gladsheim inside a strange piece of technology. She doesn't seem to remember anything from her past, though things do come to her from time to time. She's also a Gunner, being able to help the party in battle. She's the titular Millennium Girl, who worked with Visil to bring about the Yggdrasil Project.

Voiced by: Mariya Ise (Japanese), Stephanie Sheh (English)

  • Affectionate Nickname: M.I.K.E. calls her "Ricky", as did her father. After regaining her memories, she asks the party to do the same — even if you don't agree, her name in-game changes to it permanently. The change also makes everyone call out her name in battle change to her nickname, even.
  • Amnesiac Hero
  • The Chick
  • Fire, Ice, Lightning: Can use elemental shots.
  • Fling a Light into the Future: Went into cryogenic sleep for a thousand years in the hopes that when she woke up, she could find a way to destroy Yggdrasil.
  • Freak Out: Shows some really but rare panicked expressions when M.I.K.E tries to use the wide nuke Gungnir to destroy the Yggdrasil Core AND Etria after being told not to.
  • Girlish Pigtails
  • Healing Shiv: As a Gunner, her Medic Bullet can heal HP and cure status effects.
  • I Am Who?: The Millennium Girl.
  • In-Series Nickname: Ricky, given to her by the people from her era. The party eventually addresses her as Ricky as well.
  • Informed Attribute: The artbook from The Fafnir Knight says that she's grouchy. Aside from a few moments and whenever the Highlander says something silly during a serious moment or stupid, this is not the case.
  • Little Miss Badass
  • Luminescent Blush: Her default look has this, but she can go completely red in the face sometimes.
  • Mysterious Waif
  • The Paralyzer: As a Gunner, she has skills which can bind an enemy's limbs.
  • Pre-Asskicking One-Liner: Just before you take on the Yggdrasil Core, she says, "I have waited a thousand years for this moment."
  • Quad Damage: Her Charged Shot skill, which can deal 400 percent damage at max level...
  • Really 700 Years Old: Spent a thousand years in cryogenic sleep in order to defeat Primevil.
  • Sean Connery Is About to Shoot You: Or, Frederica Irving Is About to Shoot You.
  • Spam Attack:
    • Ricochet, which can have her shoot between three to five bullets at max level at the enemy party.
    • With Action Boost at max level, she can repeat whatever attack she does on the next turn three times, including Ricochet.
  • Spell My Name with an "S": One of the computer screens visible in her introductory cinematic still refers to her as "Frederika"note  in the North American version.
  • Tsundere: She is always composed and serious. Pointing out whenever she shows a lot of emotion and concern for others makes her really red in the face.
  • Weapon of Choice:

Simon Yorke is the leader of the Midgard Library's investigation team sent to uncover the mysteries of Gladsheim. Starting off as the guild's Medic, he specializes in healing and restoring the party. He joins the Highlander with Arthur and Raquna after the protagonist finds Frederica.

Voiced by: Daisuke Ono (Japanese), Brian Beacock (English)

Raquna Sheldon is a Protector from Midgard Library's investigation team, and joins the party with Arthur and Simon in Gladsheim. The daughter of a noble, her father is always worried about her. Rosa, a maid, is sent to Etria to help her and the guild in any way possible. The mansion, currently in the Sheldon name, serves as the guild's base.

Voiced by: Shizuka Ito (Japanese), Erin Fitzgerald (English)

Arthur Charles, along with Simon and Raquna, is a member of the Midgard Library's investigation team, and is the team's Alchemist. Shows up in Gladsheim with his teammates when the Highlander finds Frederica.

Voiced by: Toshiyuki Toyonaga (Japanese), Yuri Lowenthal (English)


The default guildkeeper. Specializes in cordials that regenerate stats for your party in battle. The gifts she gives you tend to be Medica and various oils.

  • Meido
  • Relationship Values: The game will helpfully point out when your relationship with Rosa has increased or reached its max value (which happens very soon into the game). This results only in the gifts and teas generally being of better quality and a few new voice clips that make her sound a bit more like a Doting Housewife (with no actual romance involved).


A possible guildkeeper after you complete his quest-tree, who acts like he owns the place and sees no problem with performing experiments in it. Specializes in telling the party stories that give one bonus per battle, whether it be negating one status ailment per party member, doing the same for binds, or resurrecting the whole team if wiped out. His gifts are low to mid level accessories.

  • Does This Remind You of Anything?: He has this to say when he's about to start offering a bindblocking service:
    It's a fact that you'll want to avoid having your arms and legs bound as much as possible. In the forest, at least.
    • It is also possible for him to give you a ring accessory, tell you that it's as thanks for everything you've done to him, and this being accompanied with the "This is something special"-voice clip.
  • Expy: Of Sherlock Holmes. (Though he tried having a Watson with him, it apparently didn't work out.)
  • Hero of Another Story: As your relationship value increases, he'll have one of these, which culminates in Baroudeur (a Moriarty expy)'s apparent death, subsequent 'revival', And the Adventure Continues.
  • Master of Disguise: He briefly impersonates Valerie to demonstrate that, according to him, it's not a difficult feat to replicate.
  • Relationship Values: Like with Rosa. He starts off sounding irritated whenever you visit, you know, your own guildhouse, but eventually warms up to you and even asks "Leavin' already?"

M.I.K.E. is the main computer system for the ancient Gladsheim ruins, which the Highlander was hired to investigate.

  • A.I. Is a Crapshoot: M.I.K.E takes the gang's refusal to use Gungnir...poorly. His speech starts to break down and he turns on the party, culminating in an attempt to use a half-charged Gungnir: the result would be a flattened Etria and an unscathed Yggdrasil Core.
  • Big Good: After finding him, he plays this role for the party through the midgame. Then he goes completely bananas.
  • The Comically Serious: Frederica recalls a conversation she had with M.I.K.E. when her father died and she went to M.I.K.E. for comfort:
    Frederica: You'll always be my friend, right? You won't go away?
    M.I.K.E.: My hardware is designed to be much more durable than yours. So yes, we will always be friends.
  • Disney Death: Killing him proves to be the ultimate solution to stop the half-charged Gungnir from going off. However, if the Highlander goes to see Frederica sneaking off, he will vaguely reactivate.
  • Fun with Acronyms: At first, Frederica only remembers his name, and the party mistakenly believe that the "Mike" they're looking for is a human.
  • Knight Templar: As a machine, M.I.K.E. will follow his programming no matter what the circumstances or who gets in his way. Helpful when it involves taking down a powerful monster before it escapes the labyrinth and goes on to ravage the world.
    • Big Bad: Less so when it involves huge amounts of collateral damage and a refusal to take any other options into account.
  • Mr. Exposition: Meeting someone who remembers the creation of Yggdrassil and is willing to talk about it is a big help to the party, and shifts the story's tone majorly.
  • The Needs of the Many: Gungnir will cause the deaths of millions of people, but M.I.K.E. reasons that it's a small price to pay for the safety of the entire planet.
  • Robot Buddy: He's honestly proud that Frederica considers him a friend and lets him call her by her nickname.
  • Villainous Breakdown: After refusing to activate Gungnir and destroying Gimle when he tries to force the protagonists, he lapses into a Madness Mantra of "There is no alternative. To activate Gungnir is my sole purpose." Alas, he only gets worse from there.
  • Voice with an Internet Connection

Etrian Odyssey II: Heroes of Lagaard

    Possible Guild Members 

Possible Guild Members

Landsknechts have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even stronger when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a nasty surprise...

Survivalists have added a repertoire of secret herbal toxins to their already impressive bag of tricks, allowing them to potentially poison, paralyze, or put their targets into premature slumber. Beyond this, they remain versatile allies capable of guiding their companions through the Labyrinth and discovering its secrets.

  • Eyepatch of Power: Again, the blonde woman has one.
  • Forest Ranger: The original name of the class in Japanese is Ranger.
  • Limit Break:
    • In Heroes of Lagaard, Airwalk, where their fancy footwork extends to the whole party, raising everyone's speed and evasion.
    • In The Fafnir Knight, Illusion Step, which increases their evasion rate and lets them follow up on attacks for three turns, and Summer Rain, a multi-hit ranged attack to all enemies.
  • Scarf of Asskicking: Each of the designs have one.
  • Standard Status Effects
  • Weapon of Choice: Bows

Protectors in High Lagaard have eschewed any knowledge of the healing arts in exchange for a greater focus on their defensive capabilities. Why learn to heal when you can prevent those injuries in the first place? Their elemental shielding arts have also vastly expanded to fill that void and better ensure they won't regret that decision. By the time the Updated Re-release came around, though, they decided to pick up a bit of healing again.

  • The Hero: "Shishou" returns! Although this time she shares the art spotlight with the blue-coated female Gunner.
  • Knight in Shining Armor
  • Limit Break:
    • In Heroes of Lagaard, Painless, the ultimate defense that completely prevents any damage from piercing through for a single turn.
    • In The Fafnir Knight, Shield Protect, which makes their shield skills more effective for three turns, and Perfect Defense, which prevents any damage for that turn.
    • In Etrian Mystery Dungeon, Aegis Shield, which prevents all damage to the party for two turns.
  • Luckily My Shield Will Protect Me
  • The Paladin
  • Royals Who Actually Do Something: According to The Fafnir Knight, Protectors are members of the nobility in High Lagaard.
  • Weapon of Choice: Swords. They can also use Axes and Spears (with the Highlander DLC) in The Fafnir Knight.

Dark Hunters in High Lagaard are still much the same as their counterparts over in Etria. They are, however, slightly more flexible when it comes to setting their deadly comrade-baited traps, as they no longer have to be wielding a sword to set one up. In addition, certain other skills have grown even deadlier...

Medics in High Lagaard don't have access to the incredible Immunize skill boasted by their counterparts over in Etria, but have a few other skills all their own. Their H. Touch, for starters, is much stronger and a real lifesaver, and they've created a more powerful Salve that allows them to completely heal everyone in a single move. They may also sacrifice their very lives to bring back their party from the verge of defeat with the power of Phoenix...

  • Healing Hands
  • Heroic Sacrifice: The Phoenix skill lets them trade their life to resurrect and completely heal the rest of the party. One life for four...?
  • Labcoat of Science and Medicine
  • Limit Break:
    • In Heroes of Lagaard, H. Touch, which now completely heals and restores the Medic and all allies to full HP and cured status.
    • In The Fafnir Knight, Healing Hands, which raises the speed and effectiveness of healing skills, and halves their TP cost for three turns, and Medical Miracle, which heals the party, removes any binds, ailments, and debuffs, and revives any fallen party members.
    • In Etrian Mystery Dungeon, Medical Miracle, which fully heals all allies in a room and removes their ailments and debuffs.
  • The Medic
  • Shout-Out: They still have H. Touch and Caduceus.
  • Weapon of Choice:

Alchemists have learned how to harness the physical arts and translate them into powerful spells, enabling them to hit enemies with slashing, striking and piercing assaults. They can also unlock the secrets of Megido, or the forbidden magic of Eschaton.

Troubadours in High Lagaard cannot heal, but retain their versatility in all other aspects, keeping their allies motivated and smoothing over any weaknesses their party might be suffering from. They have also developed new melodies exclusively for dealing with FOEs — a hostile audience like none other!

  • Ambiguously Brown: One of the female Troubadours.
  • Belly Dancer: Both of the female Troubadours.
  • Choice of Three Weapons
  • Girlish Pigtails: The light-skinned female Troubadour has them, and she looks very young.
  • Limit Break:
    • In Heroes of Lagaard, Crusade, which raises everyone's strength, defensive, and HP.
    • In The Fafnir Knight, they still have Crusade and also have War Song, which prevents the party's buffs from counting down and being canceled for three turns.
  • Spoony Bard: Maybe. They're not as good as in the first game due to the distinct lack of Healing and Relaxing, though Bravery (and arguably Stamina) is/are still pretty useful.
  • Status Buff
  • Wandering Minstrel

Ronin no longer have to worry about messing with stances during battle; their skills have been honed so that they assume the proper positions automatically, without having to take precious time arranging themselves. Naturally, this makes them even deadlier and dangerous opponents.

  • Limit Break:
    • In Heroes of Lagaard, Issen, a blindingly fast sword slash where the Ronin moves as if time has frozen for all but them.
    • In The Fafnir Knight, they still know Issen, and also have Immovable, which lets them maintain their stance and reduces the TP cost of their stance skills for three turns.
  • Ronin
  • Sarashi: And somewhere along the way, she lost her top, too...
  • Walking Shirtless Scene: Not just the males, either — the Sarashi-wearing girl comes darn close.
  • Weapon of Choice:
    • Katanas Are Just Better: Still can't use their skills with any blade that isn't properly honed and balanced, like so.

Hexers have expanded their repertoire of deadly curses; with a single whisper, they can leave their opponents blinded, poisoned, paralyzed, sleeping, cursed, or terrified and waiting for their next order, knowing it could easily be the last thing they do...

  • Chained by Fashion
  • Limit Break:
    • In Heroes of Lagaard, Caprice, where the Hexer simply can't decide which curse to cast... so they hit their unfortunate opponents with everything.
    • In The Fafnir Knight, Creeping Curse, which raises the success rate of ailments and binds, and prevents enemy debuffs from ticking down, and Black Mist, which makes binds and ailments on enemies last longer.
    • In Etrian Mystery Dungeon, Oban's Curse, which inflicts all enemies in a room with Confusion and Fear.
  • Magikarp Power: They're pretty much dead weight until at least the second stratum, when they can build enough levels and save up enough skill points to afford things like Dampen, Revenge, and actually maxing out the binds and Standard Status Effects. Once they do, though, look out.
  • People Puppets
  • Standard Status Effects
  • Squishy Wizard
  • Weapon of Choice:

Gunners are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, or stun an opponent outright. And thanks to their Weapon of Choice, they can deal all this massive damage from the back lines, well protected by their capable friends.

  • Fire, Ice, Lightning: Achieved with special ammunition.
  • Glass Cannon: Certain skills turn the Gunner into one, as they completely abandon their defenses while charging a powerful shot.
  • Healing Shiv: Medishot can heal the whole party of most status effects.
  • The Hero: The blue-coated Gunner with, what else, the Jack Frost hat clip features pretty prominently in all of the the art and even shows up on the title screen, sharing the "focus character" spotlight with the original "hero" character of the blonde Protector. She also serves as the female option for the class in Etrian Mystery Dungeon.
  • Limit Break:
    • In Heroes of Lagaard, Riot Gun, a single blast that will absolutely stun the target no matter what.
    • In The Fafnir Knight, Action Boost, which makes their gun skills activate twice for three turns, and Supreme Bolt, a powerful shot with a high chance to stun.
    • In Etrian Mystery Dungeon, Supreme Shot, a powerful ranged attack that knocks the enemy back.
  • More Dakka: The Flying Bullets maneuver
  • Nice Hat: A mark of the class.
  • No Range Like Point-Blank Range: The Fafnir Knight gives them the Point Blank skill, which greatly increases the accuracy and damage of their next ranged attack at the expense of making it a melee attack.
  • Shout-Out: The blue-suited female Gunner has a Jack Frost hatpin.
  • Weapon of Choice:

War Magi combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the various weaknesses their allies have already inflicted upon their enemies. They may also learn how to transfer their own TP to others; combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry.

  • Action Initiative: Their War Heal spells are upgraded in 2 Untold to kick in at the very beginning of the turn, then again at the very end. The same goes for the newly-added War Revive.
  • Choice of Two Weapons
  • Combat Medic/Magic Knight: Depending, naturally, on how the player raises their stats.
  • Cute Witch: Both female designs.
  • Healing Hands
  • Life Drain: The Vampire ability, which heals a percentage of HP to the War Magus's line if they deal damage to an enemy afflicted by a status effect.
  • Limit Break:
    • In Heroes of Lagaard, Invoke, a passionate prayer that completely restores the whole party and strengthens their defense against all elements.
    • In The Fafnir Knight, War Edge Power, which lets War Edge skills activate their secondary effects regardless of ailments for three turns, and Fairy Robe, which restores a party's HP, removes binds and ailments, and prevents any additional binds, ailments, or debuffs from happening for that turn.
  • Master of None: Alas, poor War Magus. They can't heal as well as a Medic, their buffs aren't as good as a Troubadour's, and their attacks suffer from having situational effects and simply not matching up to Landsknects, Ronin, Dark Hunters, or Gunners at similar levels. That, and the fact that they really need other members to provide the Standard Status Effects required to actually use their sword skills effectively. At least their Cursecut/Transfer combo is good.
    • Took a Level in Badass: They've improved greatly in 2 Untold, being a lot more versatile with their healing and gaining the ability to revive. However, they still rely quite a bit on status effects in order to deal damage, but they can take full advantage of their abilities while boosted.
  • Ojou Ringlets: The red-clad female War Magus has these.
  • Standard Status Effects: War Magi gain the Random Disease spell in 2 Untold, which has a chance of inflicting poison, paralysis, blind, sleep, fear, or curse.

Beasts are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters.

  • Bears Are Good News: In brown and panda flavors!
  • Limit Break:
    • In Heroes of Lagaard, Salivall, where they lick their wounds — and their teammates' wounds — restoring everyone's HP and status. A souped-up version of their unique Saliva ability.
    • In The Fafnir Knight, Desperation, which triples their maximum HP for three turns, and True Endurance, where they cover all attacks to the party and can only be knocked to 1 HP for the turn, and unleash an attack to all enemies at the end of the turn.
  • Mega Neko: Saber-toothed albino tigers!
  • Noble Wolf: These wolves want to be in the player's pack and help out.
  • Panda-ing to the Audience
  • Team Pet
  • Weapon of Choice:

Highlanders are spear-wielders that made their debut in The Millennium Girl and are available as Downloadable Content in The Fafnir Knight. They rely on using offensive skills by sacrificing HP.

  • Cast from Hit Points: Many Highlander skills rely on sacrificing HP.
  • Limit Break: In The Fafnir Knight, Hero Battle, which raises their spear skill damage and allows the party to recover HP according to damage dealt for three turns, and Gae Bolg, which consumes party HP for a powerful attack to all enemies.
  • Weapon of Choice: Spears, signifying that they remain calm under pressure.

    Citizens of High Lagaard 

Citizens of High Lagaard

Minister Dubois acts as an envoy between the Duke and any potential adventurers; if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.

Lady Gradriel is the Duke's daughter and the well-loved princess of the realm, known as High Lagaard's Sun.

Voiced by: Eden Riegel [English]

The Guildmaster can always be found at the Guild, and is always happy to give advice to any adventurers... even if it mainly involves reminding them of how dangerous the Labyrinth can be. Has a somewhat... odd sense of humor.

  • Catch Phrase: 'Never underestimate the Labyrinth.'
  • Guest Star Party Member: In the remake, she can join you in the fight against the Great Dragon.
  • Samus Is a Girl: In the original game this was a reveal only given in the post game content. The Fafnir Knight, on the other hand, makes no attempt to hide it, as her name is immediately given as Marion and her voice is unambiguously feminine.
  • 24-Hour Armor: You almost never see the Guildmaster without armor.

The Innkeeper runs the Flaus Inn. Cheerful, but somewhat imposing; she has a bit of a reputation for being a battleaxe, and raises her rates according to how strong her guests are — matching the level of the highest member of any given party. Her husband usually works in the Labyrinth, and her daughter is known for being very cute... much like the innkeeper when she was her age! The Fafnir Knight reveals the innkeeper's name is Hanna, and her daughter is Quona.

Voiced by: Amber Connor [English]

Doctor Stiles works at the Lagaard Hospital. A handsome, somewhat familiar fellow, he dislikes seeing anyone injured, and has a sort of love-hate relationship with the Labyrinth: on one hand, the resources discovered within can help them develop new medicines and save lives... but on the other, so many are wounded or worse trying to retrieve those riches...

Abigail is the daughter of the head of Sitoth Trading, and can usually be found tending the store. A hard worker, but occasionally can come off as a bit... spacey. Still, she's well-loved, and there's something about her that makes her difficult to say 'no' to...

Voiced by: Eden Riegel [English]

Barkeep Cass runs the Stickleback Bar, and is in charge of the quest board. Any mission that isn't handed down by the royal family can be found there. Has a very distinctive accent, and loves ribbing adventurers and egging them on.

Voiced by: Kirk Thornton [English]

    Other Guilds of Note 

Other Guilds of Note

Guild Beowulf is led by the protector Flausgul, who is never seen without his faithful companion Kurogane. Kind and compassionate, Flausgul acts as a Mentor to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.

In The Fafnir Knight they are called Hrothgar and Wulfgar respectively.

Voiced by: Robbie Daymond [Hrothgar, English]

  • Death by Origin Story: The other three members of the Guild.
  • Expy: In The Drowned City, there's a female Protector in a post-game sidequest whose his sister. She even gets killed by the Drake.
  • Knight in Shining Armor
  • Mentor Occupational Hazard: Offers useful advice to the Player Party and has a reputation for helping novice Guilds along. He's killed by the Chimera.
  • Noble Wolf: Kurogane, a faithful wolf companion.
  • Sacrificial Lion: Just in case players weren't already wary of taking on the first boss... or to give them sufficient motivation to take on the Chimaera.
  • Spared By Adaptation: He and Wulfgar both survive their run-in with Chimera in the remake's Story Mode with the former helping to slay it, both deciding to help out rookie Guilds now that their goal is complete.

Guild Esbat consists of the war magus Artelind and the gunner Wilhelm, better known as Der Freischütz. The old gunner is known for his cold demeanor and thirst for challenge, yet Artelind is somehow able to keep him in line...

Voiced by: Cindy Robinson [Artelind, English]

  • Badass Old Guy: Der Freischultz, who also sports a Badass Longcoat.
  • Cute Witch: As a War Magus, Artelind naturally achieves this.
  • Dual Boss: The two of them duel you near the end of the Third Stratum in order to protect Scylla.
  • I Call It "Vera": Wilhelm names his guns Selena and Traumerei.
  • Shout-Out: Der Freischütz: Not only it's Wilhelm's title, said opera's name can mean "Magic Bullet Shooter", which Wilhelm certainly qualifies (for example, he can shoot you with an ice bullet), And when you beat him you get a loot which unlocks Zamiel Gun, a mediocre gun which penalizes your accuracy. The gun is named after one character, Zamiel, a demon summoned by the main antagonist Caspar who wants to see the protagonist Max dragged to hell in place of him by making Max use a demonic bullet during a shooting contest. In said contest, Max nearly accidentally shoots his lover Agathe who arrives in the location amid fears for Max, but the bullet misses her, and instead hit Caspar who is hiding in a tree, thus forfeiting his own soul to Zamiel.
  • Spell My Name with an "S": Artelind is called "Artelinde" in The Fafnir Knight.
  • Super Mode: Both Artelinde and Wilhelm will use Force Boosts either when their HP gets low or when their partner dies. Artelinde's Spellblade causes her Blind Laughter and Loose Thread to hit the entire party and afflict their secondary effects regardless of whether the party has Standard Status Effects, while Wilhelm's Accelerate causes his abilities to deal multiple hits across the entire party.
  • Taking You with Me: Three turns after activating their Force Boosts, Artelinde and Wilhelm will use Nature Will and Mystic Shot respectively, with each one dealing ten hits of massive damage to random party members. It kills them, but your party is unlikely to survive without planning ahead and if your party dies with both members of Esbat dead then it's still a Game Over.
  • Tragic Monster: They reveal Scylla to be one.

    Other Characters (SPOILERS

Other characters

Canaan is the leader of a Winged Humanoid race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.

Voiced by: Kirk Thornton [English]

  • Color-Coded Patrician: He doesn't have a beak like his underlings.
  • Have You Seen My God?: After the player guild defeats the Overlord, he starts to doubt that the lord of the Floating Palace is his god. He then aids the player to find a god if there is any by unlocking the game's Bonus Dungeon.

The Overlord is the sole inhabitant of the fabled Floating Palace. He has been using the Holy Grail to grant immortality to humans, but so far his experiment subjects end up mutating into monsters.

Voiced by: Matthew Mercer [English]

  • A God Am I
    "Behold, the power of a god!"
  • Brain Uploading: He did this to continue his research on immortality.
  • Blue and Orange Morality: Possibly. He offers your guild immortality... by killing them and absorbing their essence, allowing their strength to live on in his body. He also tries to do the same thing to the Fafnir Knight in the remake. If you beat the game in Classic Mode, the ending cut scene notes how the battle with him probably wasn't one of good vs evil.

    Etrian Odyssey 2 Untold: The Fafnir Knight 

Characters specific to the Etrian Odyssey II remake

The Fafnir Knight is the title character and the protagonist of the remake's story mode. He is assigned by the Midgard Library to escort Princess Arianna to the Ginnugagap to carry out an important ritual. In battle he can transform into a demonic form, granting him incredible power.

Voiced by: Hikaru Midorikawa [Japanese], Matthew Mercer [English]

  • The Ace: Like the Highlander, he as a skill, Weapon Free, that allows him to use weapon skills even if he doesn't have the right one equipped. Unlike the Highlander, his is a passive ability, but the tradeoff is a penalty to the damage dealt.
  • Attention Deficit... Ooh, Shiny!: Some of his dialogue or action options can make him appear as such, including (but not limited to) pointing out the Minister's impressive beard in your first meeting, asking to pet Wulfgar, or stopping to look at (or try to eat) anything he sees in the Labyrinth.
  • Background Music Override: When he transforms, the music reflects that the has stopped messing around.
  • Baleful Polymorph: Can transform into a more monstrous form inside the Labyrinth.
  • Blade Below the Shoulder: Blades grow from his arms when he transforms.
  • Childhood Friends: With Flavio and Arianna.
  • Conveniently an Orphan: The English site says that he was born and raised at the Midgard Library, but is an orphan nonetheless.
  • Dark-Skinned Blond
  • Eleventh Hour Superpower: The second fight against the story's final boss basically has Fafnir become a Physical God with an insane Healing Factor to deliver a major No-Holds-Barred Beatdown on an Eldritch Abomination. You literally cannot lose.
  • Fashionable Asymmetry: His top goes diagonally across his chest, missing one side. He also wears a large metal gauntlet on his right arm, which hides his Fafnir arm.
  • Field Promotion: When Bertrand tries to take his place and winds up becoming the Demi-Fafnir, the Black Guardian transfers the last of her power to the player, making him the new Black Guardian.
  • Hello, Insert Name Here
  • Heroic Mime: Similar to the Highlander from The Millennium Girl, but downplayed, most noticeably when customizing his skill tree; he has actual voice clips as opposed to various grunts and yells.
  • Lady and Knight: The White Knight to Arianna's Bright Lady. An English trailer describes him as "the princess' right-hand man."
    Arianna: There is one man that I trust most. That man is you. You are my knight!
  • Last of His Kind: Inadvertently due to Bertrand's actions, he becomes the last Fafnir Knight as well as the last Black Guardian.
  • Limit Break: His Fafnir transformation serves as his Force Boost, which gives him increased stats and powerful new abilities. His Force Break is Ignition Ray (which later becomes Akashic Nova), which deals a combination of ice, fire and volt damage to a single (Ignition Ray) or all (Akashic Nova) enemies.
  • Pre-Asskicking One-Liner: He has a few that he'll say prior to transforming in battle.
    Fafnir: No more games.
  • Red Oni, Blue Oni: Appears to be the Blue to Flavio's Red.
  • The Stoic: Explicitly referred to as such in a promotional trailer.
  • Theme Music Power-Up: He gets one every time he transforms in battle.
  • Wreathed in Flames: In his transformed state.

Arianna Caledonia is the Princess of the Duchy of Caledonia, who is on her way to take part in a ceremony that occurs once every 100 years. Coming from a rather secluded life, she's quite sheltered and naive; however, she has a kind heart and always looks for ways to help others. She's a member of the Sovereign class.

Voiced by: Risa Taneda [Japanese], Carrie Keranen [English]

  • Badass Princess
  • Bodyguard Crush: She develops a rather obvious one on the Fafnir Knight. Late in the game, if he makes it clear that the feeling is mutual, she'll hold off on it and say that they can save that discussion for after they stop the Calamity.
  • Childhood Friends: With the Fafnir Knight and Flavio, although the Fafnir Knight doesn't remember this at first.
  • Clingy Jealous Girl: Combined with the rest of her personality, it makes it very easy to tease by suggesting the Fafnir Knight pair up with someone else.
  • Everything's Better with Princesses
  • Fanservice: In the Hot Springs Episode DLC, both during the fight against the boss and the following CG. Afterwards, it's possible to change her in-game portrait to the one used in the boss fight; naked and covering her chest.
  • The Ingenue: She's not dumb by any means, but she's woefully naive and as innocent as you can get, and is therefore very easy to fool. This is often Played for Laughs.
  • It's All My Fault: Feels this way about having inadvertently selected the protagonist as the next Fafnir Knight.
  • Lady and Knight: The Bright Lady to the Fafnir Knight's White Knight.
  • Limit Break: As a Sovereign, her Force Boost is Victory Vow, which makes all of her Order skills affect the whole party rather than just a line and halves their TP cost for three turns. Her Force Break is Proof of Nobility, which restores the party's HP as well as some TP.
  • Princesses Prefer Pink
  • The Red Mage: While she doesn't have any direct healing abilities unlike Bertrand or Chloe, she can give the party plenty of regen with Royal Veil and Protect Order. She can also use Link Order and Link Order II to deal heavy elemental damage by working with Fafnir.
  • Proper Tights with a Skirt
  • Royals Who Actually Do Something: Considering she's part of a guild exploring the Labyrinth. As a Sovereign, it's also quite literally in the job description.
  • Spoiled Sweet: She grew up sheltered and is rather naive as a result, but is genuinely friendly and kind.
  • Trademark Favorite Food: Venison. Upon seeing a Ragelope (a very dangerous deer that makes all other monsters on the first floor look like weaklings) for the first time, her reaction is to gush over what a delicious meal it would make.
  • Wingding Eyes: She sprouts starry eyes when she's really happy.
  • Women Are Delicate: Very subverted: In her base class she can equip both heavy armor and shields, and does a very good job both taking and dishing out damage.
  • You Gotta Have Purple Hair

Flavio is the Fafnir Knight's childhood friend. He's tends to be more down-to-earth compared to his wackier guildmates, which often means that their antics at to his expense. Nevertheless, he always has the Knight's back. He is a member of the Survivalist Class.

Voiced by: Daisuke Namikawa [Japanese], Yuri Lowenthal [English]

  • Annoying Arrows: Is a member of the Survivalist class. This also gives him the Story party's main access to Standard Status Effects.
  • Butt Monkey: The game frequently gives you the option to tease Flavio about something.
  • Cassandra Truth: As a child, he lied to get attention, earning him the nickname "Flavio the Fibber." After getting the Knight as a roommate, he decided to stop, but it did no good when he tried to tell adults that he saw the Knight transform.
  • Childhood Friends: With the protagonist and Arianna.
  • Flavio Is About To Shoot You
  • Fragile Speedster: He'll almost always be the one moving first in a battle, but he'll often go down in only a couple of hits even on the backline.
  • Goggles Do Nothing: He wears a hefty pair of goggles around his neck.
  • In Touch with His Feminine Side: Can cook and sew so well that Hanna says he'd make a good housewife. Scandalized, Flavio insists that he'd be a house-husband.
  • Keet: He's described as "cheerful, upbeat, and the life of the guild."
  • Limit Break: His Force Boost is Illusion Step, which will allow him to perform a follow-up attack on all Bow attacks for three turns. His Force Break is Summer Rain, which hits all enemies with up to 16 stab attacks at random.
  • Only Sane Man: Contrasting the above, he's also the responsible one who keeps the rest of the peculiar guild in line.
  • Red Oni, Blue Oni: Appears to be the Red to the Knight's Blue.
  • Trademark Favorite Food: One conversation in the cafe will reveal that he's a big fan of curry.
  • Why Did It Have To Be Bugs?: He's visibly afraid of insects and it culminates in fighting both the giant spiders and Arachne in B2 on Ginnugagap.
    • When Regina first prepares a Roasted Whole Spider, he faints!

Bertrand de Gervaise is a gruff older man who meets the main cast near the ruins where the ceremony takes place along with his companion Chloe. He tends to be lazy and often tries to get away with doing as little work as possible, but he always comes through when it counts. He's a member of the Protector class.

Voiced by: Keiji Fujiwara [Japanese], Liam O'Brien [English]

  • Dark and Troubled Past: Hoo boy. He was a distant relative of a noble family who was torn from his home because his family needed an heir; afterward, he was selected as a Fafnir Knight and set out with his companion, whom he loved. But his mother died and he wanted to be with his sister to grieve, and so he stalled his journey temporarily to go see them, only to be forced to flee his country with his sister for abandoning the ritual. When he returned to the Ginnugagap he saw that his companion had offered herself in his place. He's been Wandering the Earth for a hundred years, waiting for the next Fafnir Knight to be selected so that he can rectify his mistake.
  • Deadpan Snarker: He can and will snark about anything and everything.
  • Dirty Coward:
    Flavio: What!? Aren't you a Protector!? Why is running away your first plan!?
  • Eating Optional: As a consequence of being the former Fafnir Knight. At one points he notes that he managed to go a couple of months on nothing but occasional drinks of water. That's also why he's okay with Chloe always eating most of his share.
  • Huge Guy, Tiny Girl: With Chloe.
  • Lazy Bum: Humorously, considering his class is Protector.
  • Limit Break: As a Protector, his Force Boost is Shield Protect, which amplifies the effect of his Shield skills for three turns. His Force Break is Perfect Defense, which completely nullifies any and all damage to the party for a single turn.
  • Luckily My Shield Will Protect Me
  • The Paladin: His skillset mostly consists of various defensive abilities alongside a few heals.
  • Parental Substitute: For Chloe.
  • Refusal of the Call: Although not out of cowardice
  • Really One Hundred Years Old: Being the previous candidate for the Fafnir Knight, he's been alive for over a hundred years while not aging a day since he made the pact.
  • Royals Who Actually Do Something
  • Walking Spoiler: Let's just say that things happen on the third floor of Ginnugagap.

Chloe is a quiet and eccentric girl who is traveling with Bertrand. Despite her stoicism she's curious about anything and everything, and her small size hides a truly enormous appetite. She is a member of the War Magus class.

Voiced by: Yuka Iguchi [Japanese], Cherami Leigh [English]

  • Ambiguous Disorder: She has a rather odd way of speaking and is unusually fixated on certain things, while finding it difficult to communicate with people she doesn't know.
  • Big Eater: To everyone's shock, given how tiny she is. After officially forming the guild and going to the tavern to celebrate, her personal order is enough to feed a group twice their size.
  • Combat Medic/Magic Knight: As per her War Magus class, her skill arsenal includes several healing and support spells as well as skills that have additional effects against foes with status conditions. Set her up right and she can even outdamage Fafnir!
  • Curious as a Monkey
  • Cute Witch: Complete with Nice Hat.
  • Evil Laugh: She has a hilariously adorable one that's heard most often when she generates a Grimoire stone.
  • Healing Hands
  • Huge Guy, Tiny Girl: With Bertrand.
  • Just a Kid: Revealed in one event where she slips over to the Fafnir Knight's room for safety and comfort after having a horrible nightmare. Trand reveals she'd carried that habit for years.
  • Lethal Chef: According to Bertrand, she has a habit of throwing anything she can get her hands on into whatever's cooking when left to her own devices in the kitchen, hence Bertrand's horrified reaction when Regina tells the group that Chloe helped make one of the meals.note 
  • Limit Break: As a War Magus, her Force Boost is War Edge Power, which allows the secondary effects of her War Edge skills to activate even if the target doesn't have any status ailments for three turns. Her Force Break is Fairy Robe, which restores the party's HP, cures any binds or ailments and protects them from any binds, ailments and debuffs for that turn.
  • Meganekko
  • Morality Pet: Downplayed a bit in that Bertrand isn't evil or even mean, but Chloe is pretty much the only person who genuinely looks up to Bertrand and ostensibly keeps some of his worse qualities in check.
  • The Nicknamer: She refers to Bertrand as Trand. Everyone else becomes "Mr./Ms. [notable characteristic]"—for example, Flavio is Mr. Bow and the soldier Bruck is Mr. Bridge, although she starts calling non-Trand party members by their actual names later on.
  • The Stoic: Although she becomes Not So Stoic when it appears as though Bertrand is dead after the party's battle against him.
  • Third-Person Person: In both the Japanese and English versions.
  • Trademark Favorite Food: Meat. To her consternation, Bertrand doesn't buy it for her often. Unsurprisingly, she hates vegetables.
  • You Gotta Have Pink Hair

Regina Dubois is the head of the remake-exclusive restaurant (and by extension, your Guild House). Her ultimate goal is to fully recreate the recipes of the legendary chef Apicius, who was able to create all manner of dishes from ingredients found within the Labyrinth.

Voiced by: Erin Fitzgerald [English]

  • Blue Blood: Her grandfather is Minister Dubois. She's rather resentful of her royal status, though, since the family would rather place her in an Arranged Marriage for political reasons rather than allowing her to run a restaurant and enjoy her position as chef.
  • Dark-Skinned Blond
  • Defrosting Ice Queen: She's cold and aloof when you first meet her, but she eventually grows more friendly toward you and the other townspeople as time goes on and you bring her more recipies.
  • Even the Girls Want Her: Later on in the game, Hanna will tell you about how Regina is extremely popular among younger women. The girl in the sundress at the Stickleback Bar also falls in love with her toward the end of the game.
  • Supreme Chef
  • Tsundere: Starts off harsh but mellows out as you get to know her better.

Quona is the innkeeper Hanna's adorable young daughter, who is given a name, a sprite and dialogue in The Fafnir Knight. She's very shy and timid compared to her brash mother, but if you treat her with kindness then she'll eventually warm up to you. After a certain quest you can have her come to the front desk instead of her mother.

  • Character Development: As the game goes on she'll become more confident and will stutter less when she talks to you.
  • Damsel in Distress: Kidnapped by the Blizzard King in her final character quest. Fortunately she sleeps through the whole thing and passes it off as a bad drema.
  • Ill Girl: She has a respiratory condition and gets sick easily. One quest has you escort her to the third stratum to let her get some fresh air.
  • You Gotta Have Blue Hair: Despite her mother having perfectly ordinary brown hair, Quona's is rose pink.

The Black Guardian is a monstrous-looking figure who oversees the Ginnungagap ritual, communicating primarily with the Fafnir Knight. Before becoming the Black Guardian, she was the previous Daughter of the Mark, named Violetta, and Bertrand was her Fafnir. Her and Bertrand's actions created an anomaly in the ritual.

  • Dying as Yourself: After giving the Fafnir Knight the power of the Black Guardian, Violetta reverts to her original appearance.
  • Gender Reveal: Until the events of Ginnungagap B 4 F, the Black Guardian has no voice clips and lacks distinct features to hint at either gender.
  • The Lost Lenore: Was this for Bertrand.
  • Passing the Torch: She received the torch from the Black Guardian before her, and passed it to the player character, even though the latter situation wasn't quite ideal.
  • Royals Who Actually Do Something
  • Screw Destiny: Despite her role as Duaghter of the Mark and Bertrand's as the Fafnir, she passed through the Door of Boundaries to become the Black Guardian.
  • Super Empowering: Allows the Fafnir Knight to fully access the power of his transformation, and later bequeaths to him the role of the Black Guardian.
  • Walking Spoiler: It's best not to look at these until after you've completed B 4 F of Ginnungagap.
  • Was Once A Woman

Etrian Odyssey III: The Drowned City

    Potential Guild Members 

Potential Guild Members

Princes and Princesses are of Royal Blood in some way, shape or form, and this gives them the power to help keep their party's morale high. They are definitely not to be underestimated; their armor may seem gaudy and ornamental, but they've chosen the path of adventurers and explorers, with all that implies. In Etrian Mystery Dungeon and Etrian Odyssey 2 Untold, they are known as Sovereigns (likely to keep things gender-neutral and easier to program).

  • Badass Princess: This class is one of the strongest in terms of attack and defense.
  • Battle Ballgown: The princess dresses are loaded with frills and bits of armor.
  • Bishounen: One of the male choices, who could just as easily be used as a Bifauxnen.
  • Cool Crown: The princesses get fancy tiaras.
  • Everything's Better with Princesses: Why just name a character class after royalty? Because it's cool.
  • Ermine Cape Effect: The art makes it look like these characters go dungeon crawling in their fancy clothes. The Mystery Dungeon spinoff confirms it.
  • Flaming Sword: One of the possible buffs, along with ice and lightning versions.
  • The Hero: Sort of, like the Protector above. Given her prominent position on all the promotional artwork and her assumed position, the blonde-ponytailed Princess is generally regarded as the closest thing to a "main" character the game has. She also gets a number of portraits in EOU2 and is the female option for Sovereign in EMD.
  • High Class Gloves: The princess outfits include fancy, if armored, gloves.
  • Jack-of-All-Stats: Takes elements from Landsknechts, Troubadours and War Magi.
  • Kicking Ass in All Her Finery: The princesses smack monsters around without taking off their royal dresses.
  • Lady of War
  • Limit Break:
    • In The Fafnir Knight, Victory Vow, which increases order effectiveness to the entire party and reduces their TP cost by half for three turns, and Proof of Nobility, which restores the party's HP and TP.
    • In Etrian Mystery Dungeon, Victory Order, which boosts the party's attack and defense.
  • Ojou Ringlets: On the purple-haired princess.
  • Pimped-Out Dress: The Art Evolution is evident just by how detailed the Princesses' dresses are.
  • Pretty in Mink: All princess dresses have fur trim on the skirts. And one of the princes has a fur-trimmed cape.
  • Princesses Prefer Pink: There is a touch of pink fur on one of the alternate Princess' dress.
  • Requisite Royal Regalia: At least it is (mostly) proper armor, except for the younger prince who is barely armored.
  • Royal Blood
  • Royals Who Actually Do Something: One interpretation of their background out of many possibilities.
  • Spear Counterpart: "Princess" is the default class and used for the class rep; males are referred to as Princes by afterthought.
  • Status Buff: The skills in this class include several of these, starting with attack and defense raising abilities.
  • Status Buff Dispel: Negotiation can dispel an ally's buffs in exchange for healing, while Inspire gets rid of debuffs and restores TP. Ad Nihilo is their straightest example, enabling them to dispel an enemy's buffs For Massive Damage.

Ninja have handled down the ancient arts of the ninja for generations, and have mastered various techniques meant to ensure that all their explorations end successfully. These versatile shinobi can function well in any position, be it right on the front lines or supporting their allies from the back.

  • Instant Awesome, Just Add Ninja
  • Limit Break: In Etrian Mystery Dungeon, Mist Cutter, an attack to all enemies in a room with a chance to instantly kill.
  • One-Hit Kill: The Izuna ability has a chance to petrify an enemy it hits. Additionally, the Kubikiri skill gives normal attacks a chance to score an instant kill.
  • Scarf of Asskicking
  • Taking You with Me: Using Nikudan skill, a ninja can bomb an enemy who kills them.
  • Weapon of Choice:
    • Katanas Are Just Better: Sort of — They're the only other class that can wield katanas (the only one until you unlock Shogun), and can do a decent amount of damage with one. However, most of their attack techniques require knives equipped in order to use. In Etrian Mystery Dungeon, their skills are reworked to make katanas their true weapon of choice.
    • Knife Nut: Their specialty weapon, and, as mentioned, the one used in most of their attack techniques.
  • Zettai Ryouiki: The kimono-clad ninja sports this style.

Buccaneers are descended from those who once ruled the seas, and are experts with guns and blades alike. While they lack the raw power of Gladiators, they make up for it with impressive speed and an arsenal of somewhat less direct tactics.

Hoplite are best known for their iconic armor, which completely encases them and provides unparalleled defense on par with the most famous Protectors. Spears are their Weapon of Choice, enabling them to fight up close or from the back line.

Monks use the power of Qi energy to heal others, and naturally excel in unarmed combat, to the point that they can potentially fight on the front lines right alongside their fiercest comrades.

Gladiators have honed their bodies to become combat experts, and are completely focused on attacking in battle, ignoring such things as defense.

Zodiacs are astrologers who have turned their knowledge of the secrets of the skies towards combat purposes; they can collect ether of the various elements and use it as a catalyst for their powerful star arts.

Arbalists have mastered the use of all manner of bows, from the familiar longbow to more physically imposing crossbows that are nearly the same size as them. They're capable of doing heavy damage from either row in battle.

  • Annoying Arrows: Very much averted; Arbalists have one of the highest natural attack stats in the game.
    • Which makes sense. They're siege weapons.
  • Bare Your Midriff: Both female portraits.
  • Big Freaking Crossbow: Featured prominently in all the Arbalist portraits.
  • Death from Above: The Cloudbuster ability, which shoots a bolt into the sky and causes damage the next turn, similar to the Survivalists' Apollon ability.
  • Heal Thyself: By investing in Extend, the Arbalist can recover HP whenever they defeat an enemy.
  • Flare Gun: One of the attacks of the Arbalist, which grants the entire party an accuracy bonus.
  • Glass Cannon: Arbalists are already quite squishy on their own. They also have the Front Mortar ability, which does more damage from the front row, but potentially puts them in even more danger.
  • Goggles Do Nothing: Three of the portraits wear them on their foreheads.
  • More Dakka: One attack specifically exemplifies this trope, firing several shots blindly at the enemy party.
  • Small Girl, Big Crossbow: The two female Arbalist designs.
  • Too Many Belts: The class is decked out in belts, pouches, and bandoliers all over their bodies.
  • Weapon of Choice:
    • Crossbows

Wildlings, as the name implies, share an affinity with wild creatures and can communicate with them, going so far as to be able to convince these same beasts to fight alongside them during battle. These animals will take the long-empty sixth slot — so long as it's still open, anyway...

Farmers are easily the weakest of the lot, having little to offer combat-wise. Where they excel is finding and utilizing the vast resources that the world provides; many have thus set out to find their fortunes, despite the vast dangers of the sea.

  • Boring but Practical: Although they have pitiful combat skills, they are quite important for exploration; they can, among other things, gather resources, slap a dead party member back into life at low TP cost, provide EXP boosts, and transport the party back to town without the need for Ariadne Threads.
  • Farm Boy or Girl
  • Determinator: They have the Persistence ability, which lets them come back from the dead.
  • Lethal Joke Character: Despite not being much to write home about in most of their stats, Farmers have the highest Luck Stat of any class in the game, meaning that their status effect attacks almost always work if the enemy isn't immune to them (and they usually aren't).
  • Magical Defibrillator/Bright Slap: They can revive other people with a skill called Slap Awake, though this has to be done outside combat.
  • Weapon of Choice - An unusual case: Farmers get an assortment of exclusive weaponry only they can equip which are mostly Improvised Weapons like pitchforks and hoes, as well as using strange seeds and rotten eggs to put Standard Status Effects on enemies.
  • Whole Costume Reference: One of the female farmers bears a strong resemblance to Alice from the Shin Megami Tensei series.

Shoguns are one of two unlockable classes you gain around the middle of the game. Though they appear very similar to the Ronin class of the previous games, they are only alike in the fact that they both use Katanas, and they both have multi-strike attacks. Shoguns are skilled commanders hailing from the far east whose tactics can change the tide of battle — and they aren't afraid to dirty their own hands, either.

  • Ax-Crazy: This is one impression given by the passive Kaishaku skill, which can activate and randomly finish off anyone whose health drops too low... enemy or ally. Another, Bloody Lance, which increases the Shogun's strength after killing an enemy, states upon activation that "*character's name*'s eyes are becoming bloodshot".
  • Combination Attack: They don't make an art of it like Buccaneers, but their Warrior Might skill sacrifices defense to follow up on allied attacks.
  • Counter Attack: Ambush Stance, which counters attacks to the specified row.
  • Cute Little Fangs: The female mentioned under Genki Girl has one.
  • Dual Wield: Second Sword, the unique ability of the Shogun, lets them equip two weapons at once, and attack twice in one turn. They can somehow still equip a shield, though.
  • Everything's Better with Samurai
  • Expy: One of the female shoguns looks just like the ponytailed Ronin, and the elder male looks like the monocled War Magus.
  • Frontline General: They are described as generals who dictate the tactics of the party, but also formidable warriors in their own right.
  • Glass Cannon: Due to their class skill, one of their armor slots is converted to a second weapon slot, meaning they have less general protection. Coupled with the fact that they're restricted to the lightest armor, and some of their skills further reduce defense, keeping them alive in the front row becomes quite trying.
  • Genki Girl: The first girl goes from looking serious to grinning widely with her palette swap. It's a bit of a Mood Whiplash, especially since it's the only one that actually changes a character's expression.
  • Glowing Eyes of Doom: The palette swap of the elder shogun makes him look like a Sith Lord, or perhaps Dracula.
  • Last Chance Hit Point: The Endure skill gives them a chance to survive a normally-fatal hit with one HP, once per battle.
  • Mutually Exclusive Party Members: Due to the branching storyline, you can't unlock Shogun on the same playthrough as Yggdroid (though it is possible to get around this with a New Game+).
  • Pistol-Whipping: A sword variation with Hilt Strike, which can stun the target.
  • Shonen Hair: The younger male.
  • The Power of the Sun: Shoguns have one attack that gains power if used during the day, as well as a counterpart that gains power during the night.
  • Weapon of Choice: Dual Wielding, as mentioned above; also:

Yggdroid are one of two unlockable classes you can gain around the middle of the game. Mechanical humanoids, Yggdroids have a variety of unusual attacks. Stat-wise they are very similar to the Beast class from the previous game, who is in turn similar to the Protector or Hoplite class.

  • Attack Drone: One of the Yggdroid's skill trees lets it summon attack drones based off the three elements in this game; they will automatically perform a Combination Attack with anyone else in the party who uses an Elemental attack that is the same element as theirs. They can also be ordered to self destruct.
  • Awesome, but Impractical: They have the highest HP and STR in the game, but all their skills are highly situational. They can be viable if a team is specifically built around them, however. Not to mention their TP stays at a fixed 60 no matter what level they are (unless you use stat boosting items)
  • Desperation Attack: HP Gun, an attack that can only be used if the Yggdroid is completely bound, does an arbitrary amount of damage based on how much HP the Yggdroid has lost multiplied by a certain percentage, up to 255%. When you remember how much of a Game Breaker the Hexer's similar Revenge ability was, and then factor in that Yggdroids have the highest natural HP in the game, you begin to understand how dangerous that is. The developers understood as well, which is why Yggdroids have to be completely bound in order for them to even use the attack, but allowed Yggdroids to force their parts to bind themselves with the Purge ability to speed the process along, changing the prep time from three turns to one.
  • The Faceless: All of the "male" choices. By comparison...
  • Fem Bot: The "female" Yggdroids have very human faces and chests compared to their "male" counterparts.
  • Hollywood Cyborg: Averted; EO3 allows players to take most of the classes as a subclass, but Yggdroids are excluded, avoiding the need for wondering how a human can perform Rocket Punches.
  • Mutually Exclusive Party Members: Due to the branching storyline, you can't unlock Yggdroid on the same playthrough as Shogun (though it is possible to get around this with a New Game+).
  • Rocket Punch: And Rocket Headbutt, and Rocket Jump. The Yggdroid loses their limbs and head after doing the attack (represented in-game by their limb being bound), meaning that if you use all three of these attacks, they are pretty much just a torso on the ground.
  • Weapon of Choice:

    Citizens of Armoroad 

Citizens of Armoroad

The Innkeeper's Son serves as the always-smiling face of the inn, greeting all explorers with a cheerful "Hey, boss!" and light banter.

  • Cheerful Child
  • Dude Looks Like a Lady: Amusingly enough, part of the Viewer Gender Confusion seems to stem from him having the same hairstyle as one of the female Hoplites, who suffered from her own confusion effect before the male designs were revealed.
    • He even complains about this in-game once or twice, mentioning that he looks a lot like his sister and that he's often mistaken for a girl when they go out to do stuff. Well, maybe if you'd cut your hair a bit and wear a shirt that doesn't look like you're wearing a bra, dude...
  • Hero-Worshipper: Towards your Guild members.

Firm Proprietor Edie is the merchant working at Napier's Firm in Armoroad. Most think that all she thinks is money, money and money. Her sister later works as a shopkeeper in her shop branch in the Deep City.

  • Hair Decorations: Except that those hair decs are actually back-scratchers...
  • Green Eyes
  • Jerk with a Heart of Gold: She does have some warmth under her greed though. She gives advice to the player before they face the story final boss, and she invites the player for tea sometimes. She also actually cares about her sister to the point that she wants to make her sister a coat in case the Deep City is too cold. Still....
  • Money Fetish: Cheerfully upfront about her Greed.
    • Played with on her floor 25 dialogue.
  • Sibling Yin-Yang: Invoked by her sister.

Missy the Barmaid works at the Butterfly Bistro, and coordinates various side jobs and quests for anyone interested.

The Butterfly Bistro has many Regulars, such as the traveling troubadour Wolfram, the savvy trader Toma, and the monster biologist Scott.

The Guildmaster has advice for any fledgling guilds, and helps take care of any related matters.

  • Ambiguously Brown
  • Long-Lost Relative: Possibly of Shilleka. He has the same dark skin tone and dresses in similar colors, and the artbook features a small image of Shilleka staring at him curiously.
  • The Unfought: He occasionally talks about sparring with the party, but never does that for a variety of reasons.

The Harbormaster can be found at the docks at all hours. If a guild catches anything, he'll buy the fish off of them; however, he's more interested in seeing if they'll return the port to its former glory...

  • Pirate: Makes comments implying he used to be at odds with Armoroad's marine guard, and remains quick to disparage them whenever the opportunity arises.

Clients can hire members of your party to accompany them on various Sea Quests. Some of these clients include familiar faces from the Butterfly Bistro, as well as interested parties from the various ports of call you visit and beyond...

  • Authority Equals Asskicking: Victoria's guild will almost always top off the chart in some side quest competitions if you don't.
  • Guest Star Party Member: Depending on which Sea Quest you're doing, you will always be accompanied by one, two, or three NPCs.
  • Impossible Task: Kirikaze has been sent to try and complete these so her master can marry the princess Kaguya. :This is a Shout-Out to the Japanese folklore of Princess Kaguya, whose beauty attracts many hopeful suitors whom she sends to nigh-impossible quests if they ever hope to marry her.
  • Knight in Shining Armor: Benjamin, one of Princess Victoria's devoted guards.
  • Little Stowaways: Ace, Visir and Mau Mau tried this to jumpstart their adventure. Didn't work the way they planned; mainly, they got caught, and your first mission with them is helping them complete a public service to avoid getting thrown in jail.
  • Quest Giver
  • Retired Badass: Agatha is a former sellsword who's settled down with her husband Giles; Drake is an ex-pirate who takes up his blade to defend Ayutthaya.
  • Rite of Passage: Princess Victoria of the Gauss Guild is out to defeat various beasts in order to prove her right to eventually rule her northern kingdom.
  • Royals Who Actually Do Something: Victoria.
  • Sibling Rivalry: A trio of Zodiac sisters, each of whom focuses on one element out of the Fire, Ice, Lightning trio, hires you to solve an ongoing dispute about which element is the worst — with each arguing theirs is the worst.
  • Took a Level in Badass: Ace and company seemingly become full time adventurers like you in late game sea quests.

Senator Flowdia is your contact with Armoroad's Senate, and hands down official missions to your guild. Old enough to have witnessed much of Armoroad's history with her own eyes, she is willing to support any who dare brave Yggdrasil and uncover its secrets.

Armoroad Enforcer Kujura is a Shogun in service of Armoroad, especially Princess Gutrune.

Princess Gurtrune is the leader of Armoroad, although she is often sick and has to leave the day-to-day operation to her advisor Flowdia. Known as the Porcelain Princess due to her beauty.

    Members of Other Guilds 

Members of Other Guilds

Astrologer Hypatia is part of the Murotsumi Guild. A great deal of her time is spent trying to keep her gung-ho partner Agata out of harm's way; however, lately she's been suffering from distracting nightmares that keep her from getting enough sleep. (Blond is not her natural hair color. She dyed it because Agata once got attracted to a pin-up model.)

Ninja Agata is Hypatia's brash and overconfident partner. In his eagerness to uncover the labyrinth's secrets, he tries bulldozing his way through, leaving his guild behind.

    Citizens of the Deep City (some spoilers

Citizens of the Deep City

Innkeeper Angie runs the Twinkling Tavern, which serves as the party's base of operations within the Deep City.

Edie's Sister handles her sister's shop branch in the Deep City, as well as serving as Armoroad's emissary. Cheerful and upbeat, she approaches everything with an open mind and hopes for the best.

Abyssal King Seyfried

Automaton Soldier Olympia

  • Combination Attack: She and the Automaton King have a devastating electric attack, Uzurai, that they will use together every six turns.
  • Dual Boss: She backs up Seyfried during the Armoroad route's final battle.
  • Emotionless Girl: Not completely, but she rarely shows it.
  • Fanservice: You might make the mistake of thinking that what you see in the gap of her cloak is her naked skin, until The Reveal where you find out it is, but her "skin" is metal and she doesn't have a full humanoid body.
    • Fan Disservice: The game gets you for thinking the above, later on, if you take the Armoroad route and fight her: unlike the player Yggdroids, Olympia is missing her lower torso. You can see her spine. The huge weapons attached to her arms don't help, either.
  • Humans Are Bastards: Unlike Seyfried, she has no love for humanity. She tells you as such right before siccing Kirin on you in the Armoroad route.
  • Jerk Ass
  • Manipulative Bitch
  • Oh Crap!: Has one when you survive the Sea Wanderer ambush in the second stratum. Her shock quickly turns to rage, however.
  • Replacement Goldfish: Seyfried modeled her appearance on that of his sister.
  • Robot Girl
  • Shout-Out: Her headphones/earmuffs are Pyro Jack.
  • Taking You with Me: If Seyfried is killed before her, she will use a self-destruct attack called Cruelty, denying you her item drop.
  • Tranquil Fury: After you survive the Sea Wanderer ambush she led you to, she seems calm on the outside, but it quickly becomes apparent she is pissed, demanding that you cease your search for the Deep City or she'll kill you herself. She then snaps a tree in two with one hand as a warning that she's serious.
  • You Shall Not Pass

     Other characters (MAJOR SPOILERS
The Eldest One

The Abyssal God

  • Arch-Enemy: To Yggdrasil.
  • Bonus Boss
  • Eldritch Abomination: A writhing mass of tentacles, eyes, and maws sleeping deep beneath the earth that possesses unknowable power, and overruns entire worlds with its spawn? The thing is right out of Lovecraft.
  • The Man Behind the Man: It is the original creator of the Deep Ones, which means it is ultimately responsible for the Eldest One's crimes and the corruption of Gutrune and Seyfried.
  • Outside-Context Villain: It is an alien creature that traveled the cosmos conquering planets, eventually landing on Earth to escape its greatest enemy, Yggdrasil.

Etrian Odyssey IV: Legends of the Titan

    Potential Guild Members 

Potential Guild Members

Landsknechts naturally excel at the art of bladesmanship, wielding swords and rapiers. Natural leaders, they inspire their teammates by being the first to meet the enemy. It is worth noting that, despite sharing a name with the EO1&2 class (in both languages), they feature a markedly different visual design, as the mechanics of EO4 Landsknechts are significantly different.

  • Dual Wield: Though not offensively - their Weapon Parry skill gives them a bonus to physical defense when holding two weapons.
  • Dude Looks Like a Lady: The Dark-Skinned Blond male portrait. Especially with the hair decs.
  • Expy: The bandana-wearing female resembles the red-clad Palette Swap female Farmer from 3. The blond male is the male Protector from 1 and 2.
  • The Hero: On several levels:
    • Firstly, much like the blonde Protector from 1&2 and the Princess from 3, the "bob-cut dark haired Landsknecht" is the closest thing the game has to a main or signature character - she appears at the forefront of virtually all major pieces of promotional art (and even appears on the little rotational display in the 3DS menu). This gets almost absurd in the miniature art book packaged with the game's American release - fully half the book or more has art centered around her (and her buddy the pigtailed Fortress). The only places she doesn't appear are the new art piece by Alexandra Douglass, the NPC listing, and the table of contents. Everything else? Those two.
    • Secondly, the class is literally built around the concept this time around: Landsknechts work by heroically inspiring their allies to fight better and strike more often, and have entire attack sets revolving around dashing forward in bold fashion to strike first. The class is literally built around trying to be a Big Damn Hero.
  • Limit Break: In Etrian Mystery Dungeon, Full Gain, an attack to all enemies in the room.
  • Nice Hat: One of the female Landsknechts sports a fancy bandana that boasts a diamond pattern above her bangs, lace across the top, and jeweled pendants hanging off both sides!
  • Proper Tights with a Skirt
  • Short Hair with Tail: One of the women wears a bandana over this style, with a Tomboyish Ponytail in the back and Tomboyish Sidetails.
  • Weapon of Choice:

Medics make their return, once more serving as their guild's healing specialists (though like the Landsknechts, the characters are distinctly different in design than the ones in earlier Etrian games). Taking a cue from the Monks of Armoroad, they've added maces to their arsenal.

Fortresses are armored just as heavily as their name implies, taking up the duties of Protectors and Hoplites. With thier heavy hammers and clubs, they also pack a considerable punch.

  • Anime Hair: Especially prominent on one of the male choices.
  • Dark-Skinned Blond: The alternate portrait for the first male Fortress.
  • Expy: The short-haired female is the younger female Hoplite from The Drowned City, but the palettes are reversed. This seems to be the only character who kept both colors of an Expy in the third game.
  • I Shall Taunt You: While Protectors and Hoplites could learn how to taunt as well, Fortresses are more effective at it.
  • The Lancer: Again, on two fronts:
    • Firstly, the "pigtailed Fortress", who is essentially the mascot character for the class, just about always appears in promotional art right next to the mascot Landsknecht from above, and she's always posed just slightly behind and in a complementary fashion to the latter.
    • Secondly, again like the Landsknecht, in gameplay they tend to act this way too; thanks to Taunt being way better at drawing aggro than previous "tank" aggro-draw abilities and the Fortress class passive restoring TP each time an enemy swings at them, gameplay encourages them to fill a Lancer role to the wider party - doing a lot of the dangerous/heavy lifting so the Landsknecht and others can do the big heroic job of actually bringing the enemy down. Abilities like Bolt Strike, when paired with said TP restoration, let them get their lumps in, too, in true Lancer fashion. The only reason they don't fit the image 100% is due to the fact that they use blunt weapons, not actual lances.
    • And as noted, she's been somewhat oddly meta-absent from the franchise since EO4.
  • Luckily My Shield Will Protect Me
  • Mega Twintails: The class rep has big, thick, curly twintails.
  • Mighty Glacier
  • Scary Teeth: The pointy-haired Fortress has a shark's smile to match it.
  • Weapon of Choice

Runemasters invoke the raw elemental forces found in the atmosphere, channeling them through runic symbology.

  • Curtains Match The Windows: One of the female Runemasters has light-blue hair and eyes.
  • Expy: One of the males looks like the blond-haired Survivalist from the first and second games.
  • Fire, Ice, Lightning
  • Limit Break: In Etrian Mystery Dungeon, Origin Rune, a powerful untyped attack to all enemies in a room.
  • Nice Hat
  • Non-Elemental: They're one of three classes that can learn attacks that do heavy damage regardless of elemental resists. Their version has no cooldown and is rather powerful, but has the downside of being hideously expensive to use.
  • Robe and Wizard Hat: Their intricate robes, high boots, and caps make them all appear to be dressed for very cold weather.
    • The artbook even shows the girls wearing tights under their dresses.
  • The Runemaster Is About To Blast You: Every Runemaster looks straight forward and has their staff at the ready.
  • Squishy Wizard
  • Weapon of Choice

Nightseekers lurk in the shadows while weakening their targets, sapping their strength with throwing knives before advancing with dual blades drawn.

  • Badass Cape
  • Badass Longcoat: Male Nightseekers seem to be wearing a long coat along with their capes.
  • Bare Your Midriff: The female Nightseekers.
  • Cape Swish: Can evade a physical assault by hiding in their cloak.
  • Dual Wield: While they can equip two weapons after a certain point like other classes, their passive skill Blade Flurry makes them unique by allowing them to strike with both equipped weapons using a normal attack.
  • Expy: The red/rose-haired female Nightseeker shares many traits with one of the Dark Hunters' designs, along with a passing resemblance to Etna.
    • The long-haired male Nightseeker shares a design with one of the Hexers.
  • Eyepatch of Power: In a Call Back to the first two games, the blonde Nightseeker wears an eyepatch with her hair falling over it.
  • Hell-Bent for Leather: The class seems to have taken some fashion tips from Dark Hunters.
  • Impossibly Cool Clothes
  • Injured Vulnerability: Their class proficiency gives them a substantial damage boost when attacking enemies that are suffering from a status effect.
  • Knife Nut: They use throwing knives coated with various toxins to inflict ailments.
  • Of Corsets Sexy: The older-looking female Nightseekers wear them.
  • One-Hit Kill: Can attempt this with their Assassination skill. A target who's already suffering a status anomaly is at higher risk of succumbing. Their proficiency also makes all their attacks do extra damage against targets who has status effects.
  • Peek-a-Bangs: Both female designs; the Etna Expy nearly reaches Blinding Bangs, while the blonde half-hides an eyepatch under hers.
  • Red Eyes, Take Warning: The blonde female Nightseeker, while the blue-haired one has Yellow Eyes of Sneakiness.
  • Shout-Out: One of the palette swaps looks like a long haired Dante.
  • Stripperific: All the female portraits basically wear dominatrix costumes. Looking more closely, one realizes that they actually do have the same sort of jacket worn by the males... just completely unzipped and flapping loose around their shoulders.
  • Standard Status Effects: Their bread and butter. Nightseekers have skills to inflict and exploit various debuffs.
  • Too Many Belts: Not as exaggerated as the Dark Hunters, but Nightseekers do have quite a lot of belts on their outfits.
  • Zettai Ryouiki: The female Nightseekers, with short-shorts, similar to the female Dark Hunters.

Snipers pick off their enemies from a distance using bows. Specialize in doling out critical hits, as well as aiming at vital areas in order to seal off their target's ability to move parts of their bodies.
  • Annoying Arrows: Like the Arbalist before them, Averted.
  • Critical Hit Class: Their class proficiency lets them score critical hits with their bow skills and increases their critical damage.
  • Dark-Skinned Blond: The default for the short-haired Sniper girl, as well as an alt-color scheme for the ponytailed guy.
  • Expy: The female Ronin designs continue to prove quite popular; both reappear as Snipers in design, although the younger Sniper is a Ronin Expy in the alternate colors.
  • Hair Decorations: The short-haired Sniper pins her bangs back.
  • Non-Elemental: One of the three classes that has a skill that can do heavy damage regardless of resistances. In their case, they have no cooldown and the ability is affordable, but it's comparatively much weaker than the others.
  • The Paralyzer: Can seal off an enemy's head, arms or legs by striking Pressure Points with arrows.
  • The Sniper Is About To Shoot You: Both males are aiming their bows this way. The females, meanwhile, are clearly reaching for their quiver, implying they could shoot you within seconds...
  • Samurai Ponytail: One of the portraits for the male Sniper.
  • Weapon of Choice: Archer.

Dancers take up where the Troubadours of old left off, supporting and inspiring their allies with their dazzlingly quick, nimble dances. Along with boosting their strength, certain moves let them relieve their friends' exhaustion, and when the situation demands it, they leap into battle with a whirlwind of blades!

Arcanists are part of the Vessel race, who live in the wilds of the Second Land, and cannot join the Guild until certain requirements are met. By setting up special fields, they can inflict various negative effects upon their enemies, and can attack or heal by releasing those fields.

Bushi are the fighting men and women of the Sentinel race of the Third Land, who resemble great beasts and possess all the strength that implies. They fight by bearing down upon their enemies with blades flashing, the flow of battle filling their bodies with energy. Survivalists who excel in battle; like the Mystic, they cannot sign up until certain conditions are met.

  • Awesome, but Impractical: Blood Rush. Investing too many skill points drains far too much health to be considered close to useful, but not investing enough doesn't help enough to make the constant damage worth it unless you're able to make a turn where you can use Deep Breath.
  • Beast Man: And women.
  • The Berserker: Blood Rush increases the amount of damage they can deal out, but every action they take costs some HP and TP.
  • Carnivore Confusion: One of the portraits is an anthropomorphic rabbit, and you can hunt and eat rabbits in the third area. Apparently it is perfectly normal for your rabbit party member to eat other rabbits for stat buffs.
  • Cast from Hit Points: The downside of their Blood Rush ability.
  • Difficult but Awesome: Blood Rush turns into this if you cross-class a Dancer into a Bushi and have them learn it. The various chain attacks they have access to aren't counted as a full move, meaning they don't lose health and magic for them, but they still end up buffed. Having them use Rush Dance while Blood Rushed can deal out more than enough damage to make the hit worth it, too. You'll have to be careful though, since Dancers aren't quite as sturdy.
  • Dual Wield: Their Defiance skill lets them boost their physical strength just by holding two weapons.
  • Furry Female Mane: Along with both female reps, the male wolf has a distinct, shaggy hairstyle.
  • Glass Cannon: Some of their skills either have them sacrifice HP or armour slots for power boosts, but one in particular becomes more powerful as the user's HP drops.
  • Humanoid Female Animal
  • Last Chance Hit Point: The Endure ability, which allows the Bushi to survive one lethal blow.
  • Panthera Awesome: A white-furred lion with a massive mane serves as a male choice.
  • Petting Zoo People
  • Proud Warrior Race
  • Regenerating Health and Mana: The aforementioned Deep Breath. They also gain the ability to regenerate both with normal attacks (to a much lesser degree) as a passive ability (which can offset the drain from Blood Rush).
  • Shout-Out: The white lion's Palette Swap makes him look like Leomon.
  • Walking Shirtless Scene: Both males forego any sort of chest protection, unless you count the lion's mantle.
  • Weapon of Choice:
  • Youkai: The lion's most obviously patterned after an oni.

The Secret Class (or Imperials) have learned how to handle drive blades, special weapons which can perform powerful special attacks, but are prone to overheating. The third of the Special Classes who must wait until certain conditions are met before joining the Guild.

  • Expy: One of the women strongly resembles the blonde Protector of old, the Palette Swap of the other female looks like the second female Protector, one male looks like a War Magus from Heroes of Lagaard who Power-Leveled in Badass, and the other male looks similar to one of the Medics from the first two games.
    • This all sparks a little bit of guessing about just what the Empire's origins are and whether or not this is the same Yggdrasil as the one from Etrian Odyssey, although the geography of the fourth land itself makes this very unlikely.
    • The glasses-wearing one also looks an awful lot like Lezard Valeth.
  • Glass Cannon: The Berserker variant; when prepping one of their Drive assaults, their defenses drop until they can actually launch their attack. They are respectably sturdy otherwise.
  • Hair Decorations: The blonde wears a stylized dragon wing hairclip.
  • Magitek: Their drive blades combine previously thought lost technology with magic for explosive results.
  • My Country, Right or Wrong: At first, all Imperials are loyal to the Prince even as his plan has a number of them become infected. They eventually come around, possibly with Logre's help.
  • Non-Elemental: The third class that can do heavy damage regardless of opponent's resistances. Their version manages to be powerful and affordable, but suffers from Overheating, necessitating a cooldown period.
  • Overheating: The downside of their Drive attacks - they can do a huge amount of damage in one hit, but then their blades overheat, forcing them to wait a number of turns before they can use those skills again. The default cooldown perioid is 7-9 turns, but with the right combination of abilities, they end up being able to use their Drive attacks every 2-3 turns.
    • Furthermore, once they overheat their blades multiple times in a single battle, they can use Ignition to immediately cool down their blade and gain the ability to use their Drive attacks for several turns without overheating their blade. When under Ignition status, they also gain access to their Overdrive skill, which has the largest damage multiplier in the game and hits all enemies, but using it removes the Ignition status.
  • Weapon of Choice:
    • BFS: Drive blades are huge, which makes them the only type of weapon that prevents you from equipping a secondary weapon, but they thankfully also count as a normal sword for subclass skill use purposes.

    Citizens of Tharsis 

Citizens of Tharsis

The Outland Count is the ruler of Tharsis, and the one who has commissioned the exploration of the areas north of Tharsis so that a way to the great tree Yggdrasil can be found.

  • Beware the Nice Ones: He is furious when Baldur reveals his plan.
  • Everyone Calls Him Barkeep
  • Hidden Depths: During the sole quest from him that isn't about improving Tharsis or its neighbors, it is revealed that his wife is deceased and that they loved each other greatly.
  • Nice Guy: Related to Reasonable Authority Figure; he makes every effort to find a peacable solution, and he immediately welcomes the Vessels and the Sentinels to Tharsis.
  • No Name Given: To a kind of hilarious degree. He is always referred to as "The Outland Count". At no part is his name used. This gets a little ridiculous when even Prince Baldur refers to him as such.
  • Reasonable Authority Figure: Very much so; all of his quests and missions are very much in tune with helping to run the city, he does what he can to give you a hand, and he is properly disgusted by Baldur's plan for Yggdrasil.

Whirlwind is a fellow adventurer who helps you out at the start of your adventure, giving you advice and showing up to help every now and then. He does seem to grow quite interested in your progress toward Yggdrasil...

  • The Obi-Wan: To the player, pretty much. He explains all of the game's base mechanics, particularly the map.

Dalla runs the Saehrimnir Inn. An execellent cook, she's never too busy to greet explorers with a smile. A clinic operates there, and she'll store items for your Guild for free.

  • Dissonant Serenity: Always cheerful, and speaks happily about things like butchering animals for your meals.
  • Hidden Depths: After helping her with the quest to satisfy a really picky guest, go speak to Kirtida and she'll wonder why said guest was seen running away from the inn with just about every liquid pouring down his face.
  • Lethal Chef: If she wants to be.
  • Supreme Chef
  • Team Mom: To not just your guild, but basically every explorer in town.

Wynne is the town blacksmith. Despite her young age, she is a master at crafting weapons and armor. She also a thick accent.

Kirtida is the barmaid of the Dancing Peacock. When you want to take on a quest, speak to her.

Ciaran is head of the Cargo Wharf and in charge of building and mantaining the skyships. So long as you don't do anything to unnecessarily damage yours, you'll get along well enough.

Kirjonen is a member of the Holy Rune Knights in service of King Bjornstad, who has traveled to Tharsis to explore the outlands in his liege's name. His skyship bears deep blue sails.

  • Dude Looks Like a Lady: Bob-cut hair, very prominent eyelashes, earrings, certainly a generous-enough breastplate for actual breasts, and a Beauty Mark on the left cheek... but he is supposed to be a guy. His combat portrait even uses the same pose as the female playable Fortresses. Notably, the Japanese version uses no gendered pronouns to refer to him.
  • Guest Star Party Member: During his skirmishes on land.
  • Hidden Depths: He traveled to the lands around Tharsis in hopes of slaying the ice dragon who slew his liege's young prince. Unfortunately for him, the Blizzard King is not the one he was looking for; the real one was one with a damaged eye his king attacked.
  • Shock and Awe: Later in the game, his subclass is Runemaster, and the only attack abilities from the class that he has are all of the volt-element spells.

Wiglaf is another fellow explorer who has come to Tharsis in search of adventure and a way to prove herself. Her skyship has bright red sails.

  • Ambiguously Brown
  • Dance Battler: Starts as a Dancer, later subclasses as a Landsknecht.
  • Guest Star Party Member: During her skirmishes on land.
  • Hidden Depths: Her family is a bunch of dragon slayers, and she took the quest in slaying the Storm Emperor personal because of one dragon having spared her brother but killed her father. With that in mind, she didn't want Regine's family to experience their matriarch's possible demise at its hands when she refused to escort her to gather rare peaches.
  • Outnumbered Sibling: Has several brothers back home; she wants to prove to them she's more than capable of taking care of herself, but you help her out from many, many skirmishes on the lands that she gets depressed when saved.

    Citizens of the Labyrinths 

Citizens of the Labyrinths

Several kinds of races live in the labyrinths leading up to Yggdrasil; for tropes about the people in general, refer to the Arcanist and Bushi entries for Vessels and Sentinels, respectively.

The Medium is a young human girl who lives amongst the Vessels in the Misty Ravine. Despite the Vessel's distrust of humans due to having been abandoned by them, they idolize and venerate the Medium due to her link with Yggdrasil. Despite Wufan's protests, she insists on welcoming the Guild as friends due to her curiosity about her race. She is later revealed to possess the Titan Soul, one of the three items needed to summon the Heavenbringer.

  • All-Loving Hero: Hears the voice of Yggdrasil, and she never hesitates to extend a merciful hand to anyone. The post-Final Boss missions show that this leads to Baldur's Heel-Face Turn.
  • Damsel in Distress: Becomes kidnapped by the Hollows. Later on, she's kidnapped by Whirlwind as he flees back to his land, and THEN she becomes kidnapped by Baldur.
  • Everyone Calls Him Barkeep: The only name she's ever given is "The Medium." Wufan calls her by her real name, Xiuan, twice, but switches back to her title later.
  • Healing Hands: Shown to have the most powerful healing abilities in the world, and the only person able to stave off the Titan's Curse.
  • Living Macguffin

Wufan is the leader of the Vessels in the Scarlett Hills. Due to a past traumatic war between Vessels and humanity, she is cold and distant when the Guild first meet her, but the fact that they've made it this far into the Hills earns them her grudging respect. Even so, she tries to dissuade them from continuing their quest, claiming it will only lead to their deaths.

  • The Atoner: A mild form; once the player's guild shows her that humanity isn't completely rotten, she works with them to save the Medium and asks to join their guild afterwards.
  • Fantastic Racism: Has a dim view of humanity due to the Vessels' belief that humanity abandoned them at their moment of crisis.
    • However, She reveals on the Ravine's final floor that her distrust of humanity was only part of the reason she was so nasty to the Guild. See Green-Eyed Monster below.
  • Green-Eyed Monster: Reveals on the final floor of the Misty Ravine that the main reason she was so hostile to the Guild was because she was jealous of how the Medium immediately looked up to them upon meeting them.
  • Guest Star Party Member: During the Medium's kidnapping, you can forgive her rude behavior and let her explore the Misty Ravine's lowest floor with you.
  • Jerk with a Heart of Gold
  • Optional Party Member: After rescuing the Medium, you have the option to let her join your guild.
  • Reasonable Authority Figure: She has a legitimate (if false) reason to keep humans away from Vessels and immediately goes after the Medium when she goes missing, rather then wait for the bickering council to make a decision. She later welcomes humans with open arms after learning they aren't bad.

Kibagami is the leader of the Sentinels of the Sacred Mountains. Unlike the Vessels, who believe humanity abandoned them when the Heavenbringer first descended, the Sentinels believe that they and and humanity fought side by side to repel the Titan. As such, Kibagami and the rest of his tribe are very friendly towards humans, but hold a deep distrust of all things connected to Yggdrassil, as they believe that is where the Titan was created.

  • A Load of Bull
  • Defeat Means Friendship: He was already friendly, but defeating him in a duel is required before he'll allow you to help him search for the Titan's Heart.
  • Dual Wielding: By default, he uses a katana and a mace.
  • Duel Boss: Decides to test your strength to go deeper into the Golden Lair by fighting him.
  • Guest Star Party Member: During the quest to get the Titan's Heart, he will accompany you in the Golden Lair's lowest floors if you let him.
  • The Medic: His subclass.
  • Optional Party Member: After completing the third labyrinth, you have the option to recruit him into your ranks.
  • Reasonable Authority Figure: He's willing to do whatever it takes to help his people, even if it means breaking an ancient rule and fighting the thing that started the existence of the curse, despite the fact that it could turn him into a plant or outright kill him.

    Citizens of...the other place (SPOILERS!) 

Citizens of the Empire of Yggdrasil

The "Empire" that constitutes the fourth land (and, as dialogue implies, the gameplay-inaccessible lands on the other side of Yggdrasil itself) is really a rump state that is a shadow of the former glory that used to rule over all the lands you explore. Their land is slowly dying, and they need the power of Yggdrasil revived in order to prevent starvation.

General Empire tropes:
  • The Empire: Well, yeah. Of the Not Obviously Evil variety; its soldiers and leaders do attempt to be civil, but they make it very clear they think they're the superior component of humankind.
  • Magitek: The Empire has ridiculously advanced technology compared to everyone else; while Tharsis and its allies are making do with swords and bows, the Empire employs fully-armored, cannon-armed sky-battleships, swords with cannons mounted on them, and multiple varieties of robots. All of this is implied to come from their study of Yggdrasil and is powered by it in some way.
    • More Dakka: Imperial weapons technology seems to make lots of use of cannons and other explosive-projectile weapons.
  • Vestigial Empire: Even they admit the Empire is a shadow of its former glory.

Sir Logre is "Whirlwind's" true identity; ten years ago, he crashed his skyship near Tharsis after trying to follow the gusts of wind in the canyons out in order to look for the items required to revive Yggdrasil. He is a loyal servant of the Empire, though even early on it is clear he doesn't really agree with Baldur's solution to the problem.

  • Conflicting Loyalty: Between his duty to Prince Baldur and his newfound friends in Tharsis.
  • Defeat Means Friendship: More along the lines of giving him the courage to stand against his prince, as he already considered you friends before his defeat.
  • Guest Star Party Member: During your search for the prince and the Medium, after defeating him for real, he will let you do whatever you want with him, which would be exploring the lowest floor of the Echoing Library.
  • Evil Makeover: You always knew him as a shady smiling explorer. When you see him in his armor, a dark shade is cast on him. After defeating him for real and forgiving his behavior, the shade goes away, and his combed hair goes back to being messy.
  • Heroic BSOD: He gets one when you tell him the Prince needs him. For the gameplay this means you need to nudge him to come along with you, compared to him joining as a guest straight away should you hold out your hand to him.
  • Hopeless Boss Fight: The first time, at least. The second time and either fight on New Game Plus are beatable.
  • Nice Job Fixing It, Villain: In a real way, if he hadn't crashed his skyship ten years ago, thus allowing Tharsis to reverse-engineer it, the plot basically wouldn't have happened and there might have been no way to stop Baldur. And then, of course, he really helps you fix it.
  • My Master, Right or Wrong: Played straight at first, but it's clear that he's conflicted. After you beat him, he finds the resolve to defy Baldur.
  • Optional Party Member: After clearing the fourth labyrinth, he will ask you to join your guild.
  • Perpetual Frowner: Was once a smiling explorer.
  • Sole Survivor: This informations a bit hard to get, as it is scattered over the various dialogue-options the player is given in the South Sanctuary and after the fight with Logre. Long story short: Logre witnessed the deaths of his team and recently learned (in the Sacred Mountains) that the Emperor is dead as well.
  • Taking You with Me: Attempted after you beat him. Your party is able to change his mind by talking with him or holding out a hand.

His Royal Highness, Prince Baldur is, in a number of ways, the villain of Etrian Odyssey IV; he is the one who plans to use the Titan's Soul, Crown, and Head to revive Yggdrasil and the lands of the Empire, even if this will kill the Vessels and Sentinels.

  • A Child Shall Lead Them: Became the Imperials' king after his father was lost 10 years ago.
  • Disney Death: After defeating his One-Winged Angel form, the text points out that a crack opened and swallowed him, until you defeat the Heavenbringer and find out he was found barely alive under rubble.
  • Guest Star Party Member: He will personally take the task to defeat the Great Dragon in response to taking down his Imperial refugees, and you can let him assist you in battle.
  • Heel-Face Turn: After defeating the Heavenbringer, he tries to save imperial refugees as much as possible, and he helps the player's guild against the Grand Dragon.
  • Manipulative Bastard: During the fight with the boss in the fourth labyrinth.
  • One-Winged Angel: As the Cursed Prince.
  • Reasonable Authority Figure: At first. It was even stated that when he took rule his first order was removing anyone working solely for themselves from the court. However, during the ten years his father and Logre was gone, he gradually became more desperate in solving the Yggdrasil issue.
  • Royals Who Actually Do Something: To your detriment.
  • Villainous BSOD: If Logre goes with you to confront him, Baldur will start to lose his sanity in what he is doing, going so far as to slap the Medium when she tries to calm him down herself.
  • Well-Intentioned Extremist: He honestly wants to save what remains of his people and empire. The problem is, he's perfectly willing to consign the Vessels and Sentinels to a torturously painful death in order to make that happen.

Emperor Alfodr was the leader of the Empire of Yggdrasil.

  • Disappeared Dad: Really the whole issue that set this entire crisis off to begin with.
  • The Emperor: A seemingly benevolent example, if Logre's words are any indication.
  • The Ghost
  • Posthumous Character: It is heavily implied that the person the Sentinels rescued 10 years ago was him before he succumbed to the Titan's curse, given that it was the same time when he and Logre left their lands.
  • Reasonable Authority Figure: Implied. If you spare Logre and he joins you, he'll try (unsuccessfully) to talk down Baldur by claiming that Alfodr would never support Baldur's insane agenda.
    • It's stated a few times (both by Logre and a few knights) that his goal was to activate Yggdrasil without having to kill the Sentinels and Vessels.

The Heavenbringer is the eponymous "Titan" of Etrian Odyssey IV. In a final desperate attempt to save the Empire, Baldur seeks to summon it in order to use it to revitalize Yggdrasil. However, doing so would require the sacrifices of the Vessels and Sentinels, and so the Guild must fight and destroy it in the game's final battle.

  • Attack of the 50-Foot Whatever: It's called the Titan for a reason.
  • Body Horror: Its core is housed within its face, and when you damage it enough to expose it, its mouth opens up in a grotesque, physically impossible manner.
  • Cognizant Limbs: Its arms. One alternates between direct attacks and protecting the Heavenbringer itself from damage, while the other focuses on weakening your party with debuffs. They can be killed, but respawn after a few turns.
  • Final Boss
  • Shielded Core Boss: Depleting its HP doesn't defeat it, but exposes its core. This "Bared Essence" can't fight back at all, but if you don't destroy it quickly or bind its head it'll return to phase one and recover some health.
  • When Trees Attack: Heavenbringer takes the form of the tree that apparently spawned it, Yggdrasil, but in a vaguely humanoid shape. The events of the Hall of Darkness reveal that the Heavenbringer isn't simply a beast that came from Yggdrasil — it is Yggdrasil, in a humanoid form and completely insane.

Etrian Mystery Dungeon

    Potential Guild Members 

Potential Guild Members

Wanderers are inveterate explorers that endlessly travel the world in search of new discoveries. They use a varied and unusual set of skills to navigate the mysterious dungeons. A class unique to Etrian Mystery Dungeon that is based on the main character of Shiren the Wanderer.