Characters / Etrian Odyssey

The cast of the Etrian Odyssey series.

NOTE: Some information regarding the NPCs often can be found in the artbook "Etrian Odyssey - Forests of Eternity", which is a preorder bonus for Etrian Odyssey 3.

As with many character pages, the mere presence of some tropes might qualify as massive spoilers.

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Etrian Odyssey

    Potential Guild Members 

Potential Guild Members

Landsknechts are powerful soldiers who wield massive blades, be they mounted on hilts or handles. While the most balanced of the physical classes, they do lean towards offense over defense, and can even drop their defenses entirely to dish out even greater damage. In addition, they can learn how to channel fire, ice or electricity through their swords so that they aren't completely caught flat-footed by magical opponents.

  • Bilingual Bonus: Landsknechts were famous German mercenaries in the 15th and 16th centuries.
  • Choice of Two Weapons:
    • Axes
    • Swords: The class is known as Swordsman in the original Japanese, which is a little odd considering they can also use axes as well.
  • Curtains Match the Window: The female red-haired Landsknecht has red eyes, as well.
  • Elemental Punch: Can perform fire, ice, and volt chasers with swords and a party member with elemental skills. In the remake, it's been made accessible to swords and axes alike.
  • Glass Cannon: They can turn themselves into one with their war cry abilities.
  • Jack-of-All-Stats
  • Mighty Glacier: The remake drastically lowers their Agility, making them only faster than the Protector.
  • Peek-a-Bangs: The red-haired male Landsknecht.
  • Power-Up Letdown: Arm Heal. Investing skill points into it only decreases its TP cost, from 2 to 1 with 5 skill points invested, to 0 when maxed. In the remake, it is replaced with Recover, which now can remove any bind from the Landsknecht and raise their max HP.
  • Real Men Wear Pink: The red-haired Landsknecht wears a full suit of pink armor.

Survivalists are explorers who, as the name implies, specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories. They can also become expert foragers, gathering up the treasures of the wood and helping to ensure their Guild stays funded.

  • Action Initiative: First Turn/Quick Step lets them grant slower party members temporary turn priority. The class's own Act First skill in the remake lets them get the jump on enemies randomly, even outspeeding rare breeds.
  • Charged Attack: The Apollon/Sagittarius Shot skill, which launches arrows into the sky and rains them down on enemies a few turns later.
  • Eyepatch of Power: The older woman wears one, which is mostly concealed by her hair.
  • Forest Ranger: The original name of the class in Japanese is Ranger.
  • Fragile Speedster: Possess the highest Agility stat among all the classes, but their offense options are rather lacking as they are designed more for support.
  • Goggles Do Nothing: Both of the male portraits have them.
  • Multishot: One of the bow techniques, which sends a random volley of arrows at a group of enemies. This is very powerful against single enemies like FOEs or bosses.
  • Nice Hat: Each portrait has one.
  • Scarf of Asskicking: Each of the designs have one.
  • Status Buff: They have a few, including increasing the party's speed, evasion, and allowing party members to move first at the beginning of the turn.
  • Utility Party Member: While their damage output isn't as good as the other classes, they have access to all three foraging skills to allow for a party to gather materials to sell, on top of out-of-battle skills that make it easier to traverse the labyrinth. The remake also gives them Efficiency, which passively increases the potency of recovery items they use in battle. Combined with their high innate speed, they make for good emergency healers.
  • Weapon of Choice: Bows, as fitting for their Forest Ranger status.

Protectors are the classic Knight in Shining Armor, and they generously share their incredible defense with others by protecting them, via magical spells channeled through their ever-present shields or using their own body as a blockade. They also learn a couple of simple healing spells to round out their repertoire.

  • Freudian Trio: In the supplementary materials, she's portrayed as being part of one with the Medic and the Gunner. She plays the Id, being generally emotional and whimsical.
  • Healing Hands: Although not as strong as the Medic.
  • The Hero:
    • Since she appears on both the covers to EO I and II and a lot of the promotional artwork, the "long-haired-blonde female Protector" is usually treated as the nearest thing to a "main" character the games have. You're still not required to use her in any way, of course.
    • Her occasional appearance in promo material for the other games, such as the punny final panel of the short comic at the back of EO 4, reinforces this notion. Not to mention the fact that she basically appears as one of the selectable Imperials.
    • To illustrate the point: in the ''Etrian Untold II'' DLC, which gives classic mode a huge number of extra portraits sourced from EO I as well as other promo materials, a decent number of the popular character designs end up with three portraits between their pack-in EO II portraits and the DLC. Shishou? She gets six.
    • She's also the banner character of Etrian Mystery Dungeon and appears again in EO V as a DLC portrait.
  • Knight in Shining Armor
  • Luckily, My Shield Will Protect Me
  • The Paladin: Protectors are known as Paladins in the Japanese version.
  • Power-Up Letdown:
    • Provoke, which (despite looking, at first glance, like the main point of the class) simply doesn't have enough of an effect to be worthwhile in the main games. On the other hand, it's one of the best abilities in Mystery Dungeon.
    • The Anti(element) shields are actually a downgrade past level 5 (when they start making the element heal you instead of hurting you), since the most dangerous opponents have elemental attacks that inflict status effects, and you only avoid those status effects if you have the skill at exactly level 5 to reduce the damage to exactly zero. Doubles as a Guide Dang It!, since the final boss is essentially impossible to beat without a Protector who has all three Anti(element) skills at exactly level 5. In the remake, skill levels past five instead lower TP cost and the skills absorb the element at max level.
  • Series Mascot: Given the above-mentioned treatment in EOU II, it's kind of hard to deny at this point. Her headlining Etrian Mystery Dungeon just cements it further.
  • Shield Bash: When using Smite. The remake adds Shield Rush which is an area-hitting version of this.
  • Stone Wall: The class is slow as molasses and can inflict decent damage at best (amplified with the Smite skill), but their HP and defense are excellent.
  • Weapon of Choice: Uses swords as fitting for their prominence.

Dark Hunters are leather-clad masters of whips and blades, and are fantastic at dealing out damage laced with nasty side-effects. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. On top of this, Dark Hunters may use their own allies as bait to lure unwitting monsters closer... whether their allies like that plan or not.

Medics are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some positive effects, such as regaining HP and resisting elements. They also have the potential to be decent front-line fighters, though attempting this is understandably dangerous and may not be worth the risks.

  • Combat Medic: The great damage multipliers from ATK Up and Caduceus allows for a Medic to function this way. The remake tones down the multipliers a bit but also adds Clear Strike that scales off the Medic's good Tec stat.
  • Freudian Trio: With the Protector and the Gunner in the supplementary materials. She's the Ego, being the most level-headed of the group.
  • Healing Hands
  • Glass Cannon: Can be built into a powerful-but-squishy Combat Medic.
  • Labcoat of Science and Medicine
  • Last Chance Hit Point: In The Millennium Girl, Medics gain CPR, which is a temporary buff applied to the party that has a chance to let them endure fatal damage.
  • The Medic
  • Power-Up Letdown: H. Touch, as it heals for pitiful amounts and never heals past 40% HP. This is absent in the remake.
  • Series Mascot: "Mediko" is a kind of "junior mascot" next to the Protector noted above; in that EOU II DLC, Mediko is the only other classic character to get more than three portraits overall (clocking in at an impressive five).
    • She also returns together with Shishou in EO V as a DLC portrait.
  • Shout-Out: H. Touch and Caduceus skills are a reference to another popular Atlus series.
  • Standard Status Effects: The remake gives them the ability to inflict Poison, Paralysis, or Sleep, as a means for the Story Mode party to utilize some form of status ailment without relying on Grimoire Stones.
  • Status Buff: The standard HP regen and Immunize, which according to the game's text is only supposed to reduce elemental damage, but actually reduces all damage. This made Immunize a Game-Breaker, but only in the first game — the remake makes it work completely as intended.
  • Weapon of Choice: A Magic Staff. These also include hammers.

Alchemists have refined the very elements into secret formulas that can be mixed and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, they can poison their enemies, and can learn several vital support skills like keeping tabs on horrible FOEs and warping back to the safety of the last Geomagnetic Field they used.

  • Awesomeness by Analysis: The remake grants them the Analysis skill, a buff that amplifies the damage they do when they hit an elemental weakness.
  • Braids of Action: The blonde female Alchemist.
  • Boyish Short Hair: The dark-haired female Alchemist.
  • Fire/Ice/Lightning: The three magical forces they can pick from.
  • Hand Blast
  • Meganekko: The dark-haired female portrait wears glasses.
  • Qipao: Both of the female designs wear qipao-like outfits. The dark-haired female Alchemist can be seen wearing one in this concept art.
  • Peek-a-Bangs: The blond male Alchemist.
  • Power-Up Letdown: Maxing out Formula Mastery in the remake unlocks Pain Formula, which requires the Alchemist to be on the front row to use. Given the Alchemist's poor durability keeping them off the front line, and the fact that the associated skills are situational at best, many players simply opt to stick with their other more reliable elemental spells.
  • Scarf of Asskicking: Each of the designs seem to have them.
  • Squishy Wizard
  • Universal Poison: Only in the first game — the ability to poison has been removed in the remake, in exchange for a better condensed skill tree.
  • Weapon of Choice: A Magic Staff.

Troubadours are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they can't dish out the damage themselves, yet can still effectively cover their allies from the back. Whether it's giving their weapons a little extra elemental kick, healing or strengthening their bodies, weakening the enemy, or even ensuring they gain more experience from each battle, the Troubadour is second to none when it comes to helping others.

  • Ambiguously Brown: One of the female Troubadours.
  • Belly Dancer: Both of the female Troubadours.
  • Choice of Two Weapons: Three, actually: Bows, Swords, or Staves
  • Experience Booster: Divinity/Holy Gift increases the party's gained experience from battles. It even stacks if multiple members have it via Grimoire Stones.
  • Girlish Pigtails: The light-skinned female Troubadour has them, and she looks very young.
  • Jack-of-All-Stats: Their stat spread is the most well-rounded, though their combat performance average.
  • Magikarp Power: It takes some time and investment before their buffs do anything significant. Slightly complicated by the fact that their base offensive capabilities are average.
  • Spoony Bard: Well, they're bards, but they're not exactly weak. They're quite useful in the main game and almost completely mandatory in the Bonus Dungeon.
  • Status-Buff Dispel: Erasure/Eerie Chorus allows them to perform this on enemies.
  • Support Party Member: Their entire skill set is focused on applying Status Buffs to the party, to the exclusion of other skills, leaving their normal attack as their only offensive option.
  • Wandering Minstrel

Ronin are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time, the results are difficult to argue against.

  • All Your Powers Combined: The remake introduces Peerless Stance which buffs nearly all stats, scales according to the strength of each stance, and allows usage of skills from all three stances. The drawback to this is that it must be entered from another Stance and cannot be extended like the others, forcing the Ronin to spend extra turns to maintain it. note 
  • Glass Cannon: Capable of incredible damage output once their stances are established, but suffer from low vitality and HP.
  • Iaijutsu Practitioner: Iai (known as "Drawing Stance" in The Millennium Girl) is one of the three available stances; it improves speed and accuracy, and one of the associated skills is a potential One-Hit Kill.
  • Katanas Are Just Better: They can wield normal swords, but can't perform any techniques with such "unrefined" blades.
  • Magikarp Power: Given their tiny TP pool, their reliance on Stances, and significant skill point investment to open up more attack variety, expect to see low-level Ronin do nothing but spam their normal attack during random encounters.
  • Peek-a-Bangs: The younger looking male Ronin has them.
  • Ronin: Yup.
  • Sarashi: Worn by one of the female Ronin, who otherwise resembles a Miko.
  • Single-Stroke Battle: They can learn a passive skill that gives a chance to instantly cut down all enemies as soon as a battle starts.
  • Stance System: They can go into three different stances, which give them different buffs and access to different skills.
  • Walking Shirtless Scene: The two male designs.
  • Weapon of Choice: Katanas, fitting given their Eastern appearance.

Hexers craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies... or even destroying themselves.

  • Awesome, but Impractical: Hexers aren't too good against bosses due to their frailty, low power, and bosses being more resistant to ailments. However, their practicality against bosses was increased in The Millennium Girl. It's possible to semi-reliably give bosses crippling ailments like Sleep, Curse or Fear for a few turns.
  • Chained by Fashion
  • Creepy Child: The small, hooded, grey-haired Hexer with pigtails is addressed as being twelve years old in some of the official comics, and she is often portrayed as a 'little sister' type when she turns up in sidequests in Etrian Mystery Dungeon.
  • Facial Markings: One of the female Hexers has them.
  • Magikarp Power: Suffers from being a Squishy Wizard with very little offensive capability unlike the Alchemists or Medics. Their support capabilities reach full potential once they complete enough of their status ailment skill trees or even their Fear-controlling skills.
  • People Puppets: An entire branch of their skill tree involves commanding and manipulating enemies if they are afflicted with Fear.
  • Standard Status Effects: Their whole M.O.
  • Squishy Wizard
  • Weapon of Choice: A Magic Staff.

    Citizens of Etria 

Citizens of Etria

The Guildmaster. One of the first persons you meet, he'll set you with an adventuring party, while reminding you that you'll probably die.

  • The Alcoholic: In a few missions and conversations.
  • Deadpan Snarker
  • Doting Parent: Though he'd rather word of it didn't get around.
  • Eyepatch of Power: During one sidequest, it is heavily implied that he lost that eye escaping a treelike monster called a Sickwood, after it killed off the rest of his adventuring party.

Shilleka is the proprietor of the weapon shop. Took over the shop from her grandfather, and has a bit of an accent.

Valerie is the proprietor of the Golden Deer Pub. Expresses concern over the danger the party puts itself through.

Voiced by: Amanda Winn Lee (The Millennium Girl; English)

Ren & Tlachtga are two veteran adventurers who work for the Etrian government, the Radha. They are usually stationed in the labyrinth to prevent adventurers to go too far without permission. Ren is a Ronin, and Tlachtga is a Hexer.

  • A Taste of Power: While in the party during the mapping mission in The Millennium Girl, their levels are in the early thirties.
  • Dual Boss: Confronted together early in the fifth stratum.
  • City Guards: Including one instance where they try to kill you for trying to go deeper.
  • Crutch Character: Don't rely on them to mych because they're not going to stick with you for long.
  • Fiery Redhead: Inverted with Tlachtga. She's very soft-spoken and somewhat shy.
  • Guest-Star Party Member: They're the Highlander's first party members in The Millennium Girl during the first mission.
  • Mirror Boss: Can be invoked by the player by including a Ronin and Hexer in the party.
  • You Gotta Have Blue Hair: Ren.

Subaltern Quinn is the person who gives the guild their plot-relevant missions.

  • Quest Giver: Though he usually just passes them along from higher up.
  • Reasonable Authority Figure: He's quite friendly to the guild, and notes when the Radha quests might be too much to expect of you. He also picks up on Visil's erratic behavior and offers to look into things behind the chieftain's back for you if you take him into your trust.

Chieftain Visil is the leader of Radha.

  • Adaptational Heroism: In The Millenium Girl Story Mode he at least has a better reason for opposing the party, since it's implied that he feared the party's progress in the labyrinth would hasten the activation of Gungnir. He also may or may not have been possessed by Yggdrasil during his boss battle.
  • Big Bad: Eventually, he turns against the player guild and fights them as the final boss, though Untold makes him part of a Big Bad Ensemble.
  • Fighting from the Inside: In the fifth stratum in The Millennium Girl, Yggdrasil fused with him in a way, causing him to act to protect Yggdrasil's life, culminating in the Etreant. However, he did somehow manage to retain the Yggdra Virus meant to kill Yggdrassil, even having it on his person when the protagonists fight the Etreant.
  • Last of His Kind: He is the last scientist who has been keeping the Yggdrasil system running.
  • Physical God: The Forest Folk worship the Etreant as one, anyway.
  • Really 700 Years Old: He may already look old, but he is actually over 1000 years old.
  • Red Eyes, Take Warning: Whenever Yggdrasil is possessing him.
  • Treacherous Questgiver: There's no big scheme behind the Radha's missions initially. However, he decides to have the player guild killed one way or another when he decides they're too successful.
  • Walking Spoiler: Well, you would be forgiven for thinking that you'd be dealing with the Radha's representative the entire game without ever meeting their leader.
  • When Trees Attack: He fuses with the Yggdrasil Tree to become the boss of Stratum 5: the Etreant.
  • You Have Outlived Your Usefulness: While initially thankful for the party's ventures through the first few strata of the labyrinth, he begins plotting to kill them once they travel too deep and begin discovering things they were not meant to know.

Kupala is an apparent leader of the Forest Folk who keeps harassing the player's guild until they decimate her entire tribe. She speaks Shakespearean.

  • All There in the Manual: A subversion. Thanks to a cutscene that can be Permanently Missable in the original Etrian Odyssey, many fans only knew of her name by the artbook. Averted in The Millennium Girl, where her name is mentioned more often.
  • Expy: An NPC in The Drowned City sent to hunt the Elemental Dragon of Lightning looks very similar to her. Some fans theorize they're the same person,, or that the forest folk survived the events of the first game.
  • Defrosting Ice Queen: Holy hell. Her initial impression is her giving the party (and by extension the player) a wide-eyed stare while mentioning threats about their progress. The party tries to make her understand that they don't wish to harm her folk, but that only slightly makes her less hostile, but not enough to stop her from summoning monsters. In the ''Millennium Girl, after she is brought back to Etria and recovers, she becomes a guild keeper but her voice clips point out she is still disgusted with you. But as you raise her affinity level, she will stop showing disgust and show some genuine...neutral territory. By the time you max her affinity and she regains the ability to re-summon Iwaoropenelep, she seems to be at least willing to part on decent terms.
  • Gods Need Prayer Badly: In Story Mode this is the reason she keels over after you defeat Iwaoropenelep; it's her people's belief in their 'gods' that gives them strength, and since so many of them had been lost to madness and slaughtered by your guild, she had to use her own energy to make up the difference.
  • Heel–Face Turn: In The Millennium Girl's Story Mode she (somewhat begrudgingly) lends you her aid as a Guildkeeper after being saved by your party.
  • Heroic Sacrifice: In Story Mode's final battle, she gives her life to imbue your weapons with the power necessary to defeat the Yggdrasil Core.
  • The Only One Allowed to Defeat You: She and the Forest Folk revere the Yggdrasil Core as a god and and protect it from explorers. However, she's also obligated to "put it to rest" once it fulfills its purpose.
  • Permanently Missable Content: The cutscene where she "introduces" herself as Kupala on the 14th floor in Etrian Odyssey was in an out-of-the-way area, and could no longer be reached after a certain point in the game. Many fans only knew of her name through the Forests of Eternity artbook. Avoided in The Millennium Girl's Story Mode, where she's mentioned more often.
  • Summon Magic: Two of the stratum bosses, Corotrangul and Iwaoropenelep, were summoned by her to fight you. This is also her specialty as a Guildkeeper.

    Etrian Odyssey Untold: The Millennium Girl 

Characters specific to the Etrian Odyssey remake.

The Highlander is the main character of The Millennium Girl's Story Mode. He hails from a respected tribe from afar. When Radha Hall requests aid, he is sent over to help Etria. The Highlander class specializes in both attacks and buffs, though many come with a small price in HP.

Voiced by: Kosuke Toriumi (Japanese)

  • The Ace: If he has the skill Limitless, he can use any skill in his arsenal, regardless of the weapon he has equipped. He can even use shield skills without one. It's only good the turn after it's used, however.
  • Cast from Hit Points: Eleven skills in his default class' arsenal either have the user lose HP to use, or require HP to be lost to activate.
  • Counter Attack: Bloodlust gives him a chance of attacking a random enemy time he loses health. Note the description is "loses health", not "is attacked". This means he has a chance of attacking even from poison damage or health lose he causes himself, meaning if he has the Bloody Offense buff and uses a skill that consumes HP, he has two chances of extra attacks even on turns where the enemy doesn't attack him at all.
  • For Great Justice: The Highlander's mantra is "true justice for all". This leads to his rejection of Gungnir and M.I.K.E's rationalization of its use.
  • Good Scars, Evil Scars
  • Healing Hands: Turning Tide and Allied Bonds can heal the party's HP. Black Sabbath can as well, but may leave the party with status effects.
  • Hello, [Insert Name Here]: The player names him at the start of the game. Some voiced parts of the dialogue will refer to him as "Highlander".
  • The Hero: He's a good guy through and through.
  • Heroic Mime: An instance that's similar to Link. He doesn't talk to characters on-screen, and doesn't speak during cutscenes, but he has Voice Grunting and has different answers and responses in certain situations, which are chosen by the player.
  • Jerk with a Heart of Gold: Many of his dialogue options push him into this territory.
  • Not So Stoic: He does feel an urge to yell like Tarzan while swinging in a vine, regardless of whether you choose to do it or not. Should you decide not to do the former, the game will remark that you have your shame to consider, possibly poking fun at the trope of Stoics.
  • One-Hit Kill: His Head Pierce skill has a chance to instantly kill an enemy.
  • Sean Connery Is About to Shoot You: His portrait shows him pointing his spear towards the player.
  • Shout-Out: One of his skills is named Stigma, though it's called Stigmata in the English version. Another of his skills is Black Sabbath.
  • Standard Status Effect: The two skills above can inflict binds and status ailments he has on an enemy and transfer the enemy's to the whole party, respectively.
  • Status Buff: Bloody Offense, Spirit Shield, and Battle Instinct are some examples.
  • The Stoic: All artwork of him shows him to be completely stone-faced, and the majority of dialogue options tend to make him come off as relatively composed.
  • Supporting Protagonist: While he is the player character and leader of the guild, the story is really about Frederica.
  • Terse Talker: His voice likes consist of one word at most, like "Better?" if he heals someone.
  • Weapon of Choice: A spear as his default class.

Frederica Irving is a young girl the Highlander finds in Gladsheim inside a strange piece of technology. She doesn't seem to remember anything from her past, though things do come to her from time to time. She's also a Gunner, being able to help the party in battle. She's the titular Millennium Girl, who worked with Visil to bring about the Yggdrasil Project.

Voiced by: Mariya Ise (Japanese), Stephanie Sheh (English)

  • Affectionate Nickname: M.I.K.E. calls her "Ricky", as did her father. After regaining her memories, she asks the party to do the same — even if you don't agree, her name in-game changes to it permanently. The change also makes everyone call out her name in battle change to her nickname, even.
  • Amnesiac Hero
  • Character Title: She's the titular Milennium Girl.
  • The Chick
  • Fire/Ice/Lightning: Can use elemental shots.
  • Fling a Light into the Future: Went into cryogenic sleep for a thousand years in the hopes that when she woke up, she could find a way to destroy Yggdrasil.
  • Freak-Out: Shows some really but rare panicked expressions when M.I.K.E tries to use the wide nuke Gungnir to destroy the Yggdrasil Core AND Etria after being told not to.
  • Girlish Pigtails: Her short twintails emphasize how young-looking and girlish she is.
  • Healing Shiv: As a Gunner, her Medic Bullet can heal HP and cure status effects.
  • I Am Who?: The Millennium Girl.
  • In-Series Nickname: Ricky, given to her by the people from her era. The party eventually addresses her as Ricky as well.
  • Informed Attribute: The artbook from The Fafnir Knight says that she's grouchy. Aside from a few moments and whenever the Highlander says something silly during a serious moment or stupid, this is not the case.
  • Jack-of-All-Trades: Can bind, inflict elemental damage, heal allies, and has a relatively even stat spread to complement the skill set.
  • Last of Their Kind: She's the last living human from our version of Earth.
  • Little Miss Badass
  • Luminescent Blush: Her default look has this, but she can go completely red in the face sometimes.
  • Mysterious Waif
  • The Paralyzer: As a Gunner, she has skills which can bind an enemy's limbs.
  • Pre-Asskicking One-Liner: Just before you take on the Yggdrasil Core, she says, "I have waited a thousand years for this moment."
  • Quad Damage: Her Charged Shot skill, which can deal 400 percent damage at max level.
  • Really 700 Years Old: Spent a thousand years in cryogenic sleep in order to defeat Primevil.
  • Sean Connery Is About to Shoot You: Or, Frederica Irving Is About to Shoot You.
  • Spam Attack:
    • Ricochet, which can have her shoot between three to five bullets at max level at the enemy party.
    • With Action Boost at max level, she can repeat whatever attack she does on the next turn three times, including Ricochet.
  • Spell My Name with an "S": One of the computer screens visible in her introductory cinematic still refers to her as "Fredrika"note  in the North American version.
  • Tsundere: She is always composed and serious. Pointing out whenever she shows a lot of emotion and concern for others makes her really red in the face.
  • Weapon of Choice: Guns for her default class. Unlike other EO-universe Gunners, she is shown in cutscenes using a 'modern era' semi-automatic pistol instead of the hand-cannons, revolvers, flintlocks, matchlocks, and archaic gonne designs most other gunners are portrayed with in official media.

Simon Yorke is the leader of the Midgard Library's investigation team sent to uncover the mysteries of Gladsheim. Starting off as the guild's Medic, he specializes in healing and restoring the party. He joins the Highlander with Arthur and Raquna after the protagonist finds Frederica.

Voiced by: Daisuke Ono (Japanese), Brian Beacock (English)

  • Bishōnen
  • The Cameo: Makes a guest appearance in Etria during Classic Mode to explain Grimoire Stones to the party. He later takes the alias 'Ryle' and visits High Lagaard to send an exploration team to repair the Seal of Tindalos.
  • Deadpan Snarker
  • Doomed Hometown: Simon's hometown of Gotham was within a Gungnir unit's blast radius and was decimated, and Simon saved Arthur from being killed. Afterward, he and Arthur went to the Midgard Library.
  • Gray Eyes
  • Healing Hands
  • Heterosexual Life-Partners: With Arthur.
  • Labcoat of Science and Medicine
  • The Leader: Before the Highlander came along, and even during the course of the game he still seems to make most of the decisions.
  • Magic Knight: Joins the party already knowing a few sword techniques, and can be played as a combat unit.
  • The Medic
  • Not So Stoic: Teach Simon any skills that makes him inflict status elements on the enemy. Once he succeeds, there's a chance that he will laugh, if very briefly (and in a manner reminiscent of Mad Scientists). You can also point out how he's not acting like himself (and he agrees!) when you have a private conversation during the Marathon Level-quest.
  • Only Sane Man: Every now and again. To emphasize this, he is the only member of the group to Facepalm as a rare, but recurring sprite.
  • Outnumbered Sibling: In an optional event, he reveals that he has many siblings. He makes a note of his older sister, who usually spoiled and told him about his strange habits.
  • Red Oni, Blue Oni: The blue oni to Arthur and Raquna's red.
  • Sean Connery Is About to Shoot You: His portrait shows him just about to draw a sword towards the player.
  • The Smart Guy
  • The Spock
  • The Stoic: Not an extreme example, but when compared to the likes of Raquna and Arthur, this really stands out.
  • Weapon of Choice: A Magic Staff for his default class, but he starts out with a sword thanks to his Grimoire Stone.

Raquna Sheldon is a Protector from Midgard Library's investigation team, and joins the party with Arthur and Simon in Gladsheim. The daughter of a noble, her father is always worried about her. Rosa, a maid, is sent to Etria to help her and the guild in any way possible. The mansion, currently in the Sheldon name, serves as the guild's base.

Voiced by: Shizuka Ito (Japanese), Erin Fitzgerald (English)

  • Canada, Eh?: An Etrian Odyssey version, anyway. It's even called Ontario, which is clearly the same place given the plot twist.
  • Fiery Redhead
  • Good Parents: Raquna's father could be seen as a more stern version of this; he is the only parent who sends letters asking how Raquna's journey is going, and prepared her for becoming a warrior both by giving her guild a homebase (and Rosa came with it) and staging events like the Marathon Level-quest before she left.
  • Hard-Drinking Party Girl: She has an iron liver. Valerie (the pub owner) eve points out how Raquna is one of her bigger sources of income - because all of the guys who try to challenge her get drunk under the table.
  • Healing Hands
  • The Kirk
  • Knight in Shining Armor: She serves as the party's tank.
  • The Lad-ette
  • The Lancer: Can potentially be one in terms of gameplay. She can handle the defense while the party takes shots at the enemy, while able to hurt the enemy herself with an offensive skill.
  • Luckily, My Shield Will Protect Me
  • Modest Royalty: She's clearly from a very important family and yet acts like a rough and tumble mercenary 24/7.
  • Proper Tights with a Skirt: She's a royal wearing tights.
  • Rebellious Princess: While not a princess, Raquna is a high ranking noble who left home to become a wandering fighter.
  • Red Oni, Blue Oni: The red to Simon's blue and the blue to Arthur's red.
  • Sean Connery Is About to Shoot You: Her portrait shows her pointing the player with her sword.
  • Shield Bash: When using Shield Smite and Shield Rush.
  • Spell My Name with an "S": Japanese official media renders her name as "Racoona", and various other spellings were used by different sources before the English release.
  • Stonewall: As the party's tank, her job is to soak up all the damage.
  • Weapon of Choice: A sword in her default class.

Arthur Charles, along with Simon and Raquna, is a member of the Midgard Library's investigation team, and is the team's Alchemist. Shows up in Gladsheim with his teammates when the Highlander finds Frederica.

Voiced by: Toshiyuki Toyonaga (Japanese)


The default guildkeeper. Specializes in cordials that regenerate stats for your party in battle. The gifts she gives you tend to be Medica and various oils.

  • Meido
  • Relationship Values: The game will helpfully point out when your relationship with Rosa has increased or reached its max value (which happens very soon into the game). This results only in the gifts and teas generally being of better quality and a few new voice clips that make her sound a bit more like a Doting Housewife (with no actual romance involved).


A possible guildkeeper after you complete his quest-tree, who acts like he owns the place and sees no problem with performing experiments in it. Specializes in telling the party stories that give one bonus per battle, whether it be negating one status ailment per party member, doing the same for binds, or resurrecting the whole team if wiped out. His gifts are low to mid level accessories.

  • Does This Remind You of Anything?: He has this to say when he's about to start offering a bindblocking service:
    It's a fact that you'll want to avoid having your arms and legs bound as much as possible. In the forest, at least.
    • It is also possible for him to give you a ring accessory, tell you that it's as thanks for everything you've done to him, and this being accompanied with the "This is something special"-voice clip.
  • Expy: Of Sherlock Holmes. (Though he tried having a Watson with him, it apparently didn't work out.)
  • Hero of Another Story: As your relationship value increases, he'll have one of these, which culminates in Baroudeur (a Moriarty expy)'s apparent death, subsequent 'revival', And the Adventure Continues.
  • Master of Disguise: He briefly impersonates Valerie to demonstrate that, according to him, it's not a difficult feat to replicate.
  • Relationship Values: Like with Rosa. He starts off sounding irritated whenever you visit, you know, your own guildhouse, but eventually warms up to you and even asks "Leavin' already?"

M.I.K.E. is the main computer system for the ancient Gladsheim ruins, which the Highlander was hired to investigate.

  • A.I. Is a Crapshoot: M.I.K.E takes the gang's refusal to use Gungnir...poorly. His speech starts to break down and he turns on the party, culminating in an attempt to use a half-charged Gungnir: the result would be a flattened Etria and an unscathed Yggdrasil Core.
  • Big Good: After finding him, he plays this role for the party through the midgame. Then he goes completely bananas.
  • The Comically Serious: Frederica recalls a conversation she had with M.I.K.E. when her father died and she went to M.I.K.E. for comfort:
    Frederica: You'll always be my friend, right? You won't go away?
    M.I.K.E.: My hardware is designed to be much more durable than yours. So yes, we will always be friends.
  • Disney Death: Killing him proves to be the ultimate solution to stop the half-charged Gungnir from going off. However, if the Highlander goes to see Frederica sneaking off, he will vaguely reactivate.
  • Fun with Acronyms: At first, Frederica only remembers his name, and the party mistakenly believe that the "Mike" they're looking for is a human.
  • Knight Templar: As a machine, M.I.K.E. will follow his programming no matter what the circumstances or who gets in his way. Helpful when it involves taking down a powerful monster before it escapes the labyrinth and goes on to ravage the world. Less so when it involves huge amounts of collateral damage and a refusal to take any other options into account.
  • Mr. Exposition: Meeting someone who remembers the creation of Yggdrassil and is willing to talk about it is a big help to the party, and shifts the story's tone majorly.
  • The Needs of the Many: Gungnir will cause the deaths of millions of people, but M.I.K.E. reasons that it's a small price to pay for the safety of the entire planet.
  • Robot Buddy: He's honestly proud that Frederica considers him a friend and lets him call her by her nickname.
  • Villainous Breakdown: After refusing to activate Gungnir and destroying Gimle when he tries to force the protagonists, he lapses into a Madness Mantra of "There is no alternative. To activate Gungnir is my sole purpose." Alas, he only gets worse from there.
  • Voice with an Internet Connection

Etrian Odyssey II: Heroes of Lagaard

    Potential Guild Members 

Potential Guild Members

Landsknechts have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even stronger when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a nasty surprise...

  • Charged Attack: Their new axe skill in the remake, Heavy Smash, is a "collect" variant, growing stronger with each successive use (to a maximum) and eventually hitting like a truck.
  • Choice of Two Weapons: Axes or Swords.
  • Critical Hit Class: In addition to their Force Boost that guarantees critical hits, the remake also gives them a passive skill that boosts their critical rate and eventually critical damage. Unlike most other variants of the trope, their base damage is already decent as-is.
  • Curtains Match the Window: The female red-haired Landsknecht has red eyes, as well.
  • Glass Cannon: Their War Cry skill lets them convert themselves and allies into these, by raising their offenses at the cost of defense.
  • Jack-of-All-Stats
  • Limit Break:
    • In Heroes of Lagaard, All Out, a berserker slash against all opponents.
    • In The Fafnir Knight, Full Charge, which makes all of their attacks critical hits for three turns, and Full Gain, a powerful cut attack to one enemy.
  • Peek-a-Bangs: The red-haired male Landsknecht.
  • Power Up Letdown: The fifth and final levels of War Cry increase the defense penalty in exchange for extending the duration for an additional turn.
  • Real Men Wear Pink: The red-haired Landsknecht wears a full suit of pink armor.

Survivalists have added a repertoire of secret herbal toxins to their already impressive bag of tricks, allowing them to potentially poison, paralyze, or put their targets into premature slumber. Beyond this, they remain versatile allies capable of guiding their companions through the Labyrinth and discovering its secrets.

  • Action Initiative: 1st Turn/Swap Step bestows this to one ally, handy for getting slower members to act before enemies do.
  • Death from Above: Apollon/Sagittarius Shot are some of their strongest attacks, involving firing an arrow high enough that it returns to hit in 2-3 turns. Drop Shot from the remake is a downplayed version of this, utilizing the trope to snipe at enemies hiding at the back.
  • Doppelgänger Spin: The flavor text for Illusion Step implies that the evasion boost is the result of this; likewise, Summer Rain is a Doppelgänger Attack.
  • Draw Aggro: Used in the form of Baitstep/Chain Dance, which has a bonus of raising evasion for the Survivalist. This, in the remake, synergizes with Hazy Arrow, a powerful accurate attack that needs the Survivalist to have dodged an attack last turn.
  • Eyepatch of Power: Again, the blonde woman has one.
  • Forest Ranger: The original name of the class in Japanese is Ranger.
  • Fragile Speedster: One of the fastest classes in the game, but their damage output is lacking, thus putting their main combat role as supporting with status effects or raising the party's turn speed.
  • Glass Cannon: The Fafnir Knight has their damage primarily calculate off their sky-high Agility growth in addition to greatly expanding their repertoire of offensive skills.
  • Limit Break:
    • In Heroes of Lagaard, Airwalk, where their fancy footwork extends to the whole party, raising everyone's speed and evasion.
    • In The Fafnir Knight, Illusion Step, which increases their evasion rate and lets them follow up on attacks for three turns, and Summer Rain, a multi-hit (up to 16 hits) ranged attack to all enemies.
  • Scarf of Asskicking: Each of the designs have one.
  • Standard Status Effects: Capable of inflicting sleep, poison, or paralysis; the remake changes it to sleep, blindness, paralysis, or leg bind.
  • Utility Party Member: They retain their skills that ease journeys through the labyrinth, and the remake consolidates all three of their gathering skills into Natural Instinct. Unlike the previous game, their viability in battle has improved with their ability to inflict ailments.
  • Weapon of Choice: Bows

Protectors in High Lagaard have eschewed any knowledge of the healing arts in exchange for a greater focus on their defensive capabilities. Why learn to heal when you can prevent those injuries in the first place? Their elemental shielding arts have also vastly expanded to fill that void and better ensure they won't regret that decision. By the time the Updated Re-release came around, though, they decided to pick up a bit of healing again.

  • The Hero: "Shishou" returns! Although this time she shares the art spotlight with the blue-coated female Gunner.
  • Knight in Shining Armor
  • Limit Break:
    • In Heroes of Lagaard, Painless, the ultimate defense that completely prevents any damage from piercing through for a single turn.
    • In The Fafnir Knight, Shield Protect, which makes their shield skills more effective for three turns, and Perfect Defense, which prevents any damage for that turn.
    • In Etrian Mystery Dungeon, Aegis Shield, which prevents all damage to the party for two turns.
  • Luckily, My Shield Will Protect Me: The remake makes Shield Mastery randomly block physical attacks to the user. Parry does the same thing for allies in their line.
  • The Paladin
  • Royals Who Actually Do Something: According to The Fafnir Knight, Protectors are members of the nobility in High Lagaard.
  • Shield Bash: Learn the Shield Smite and Shield Rush skills, which now are more powerful in the remake as they now calculate off the Protector's incredible Vitality stat.
  • Stone Wall: Barring the shield attacks, Protectors don't have much that let them hit very hard, but they can take a lot of punishment.
  • Weapon of Choice: Swords. They can also use Axes and Spears (with the Highlander DLC) in The Fafnir Knight.

Dark Hunters in High Lagaard are still much the same as their counterparts over in Etria. They are, however, slightly more flexible when it comes to setting their deadly comrade-baited traps, as they no longer have to be wielding a sword to set one up. In addition, certain other skills have grown even deadlier...

  • Badass Longcoat: Both of the female Dark Hunters.
  • Choice of Two Weapons: Whips or Swords.
  • Dark-Skinned Blond
  • Determinator: The remake gives them a passive skill that raises their bind/ailment success rate should they have failed previously.
  • Does This Remind You of Anything?
  • Fashionable Asymmetry: The blue-haired male Dark Hunter has this.
  • Hell-Bent for Leather
  • Jack-of-All-Stats: In the remake, Dark Hunters have a good spread of Strength, Agility, and Luck growth - not as high as the specialists, but they don't fall too far behind. This allows Dark Hunters flexibility in changing to other classes and to better exploit certain ailment-inducing skills (like instant kill attacks on Ronin and Highlanders, which are less effective due to their innate low Luck) without greatly compromising speed or strength.
  • Limit Break:
    • In Heroes of Lagaard, Domination, a single strike that, while slow to execute, completely immobilizes the victim by binding its head, arms and legs, leaving them completely helpless and unable to defend themselves.
    • In The Fafnir Knight, Trance, which increases damage done to enemies with binds and ailments for three turns, and Rose Prison, an attack with a high chance to bind and poison.
  • Nerf: The Fafnir Knight swapped out their powerful Climax skill and made the petrification effect of Scorpion more tedious to trigger.
  • Of Corsets Sexy: The female Dark Hunters wear them.
  • Peek-a-Bangs: The blue-haired male Dark Hunter.
  • Standard Status Effects
  • Too Many Belts
  • You Gotta Have Blue Hair
  • Zettai Ryouiki: The female Dark Hunters, combined with shorts.

Medics in High Lagaard don't have access to the incredible Immunize skill boasted by their counterparts over in Etria, but have a few other skills all their own. Their H. Touch, for starters, is much stronger and a real lifesaver, and they've created a more powerful Salve that allows them to completely heal everyone in a single move. They may also sacrifice their very lives to bring back their party from the verge of defeat with the power of Phoenix...

  • Combat Medic: New skills and passives in the remake allow for a Medic to be built this way, mainly because of Vital Hit scaling off the Medic's strong technique and vitality stats.
  • Cute Clumsy Girl: The "mascot" medic is portrayed this way: her 2 portrait shows a bunch of stuff falling out of her bag while the other female Medic's does not, two of her extra portraits in Untold 2 also have her fumbling, and in the third she's swinging her hammer with a very panicked look on her face.
  • Healing Hands
  • Labcoat of Science and Medicine
  • Last Ditch Move: In the remake, Final Gift gives them a chance to automatically heal the rest of the party upon being KO'd.
  • Limit Break:
    • In Heroes of Lagaard, H. Touch, which now completely heals and restores the Medic and all allies to full HP and cured status.
    • In The Fafnir Knight, Healing Hands, which raises the speed and effectiveness of healing skills, and halves their TP cost for three turns, and Medical Miracle, which heals the party, removes any binds, ailments, and debuffs, and revives any fallen party members.
    • In Etrian Mystery Dungeon, Medical Miracle, which fully heals all allies in a room and removes their ailments and debuffs.
  • The Medic: They're primarily focused on healing.
  • Sacrificial Revival Spell: The Phoenix skill lets them trade their life to resurrect and completely heal the rest of the party. One life for four...?
  • Shout-Out: They still have H. Touch and Caduceus. Healing Hands in the remake is an even more accurate adaptation of the source's Healing Touch.
  • Weapon of Choice: A Magic Staff.

Alchemists have learned how to harness the physical arts and translate them into powerful spells, enabling them to hit enemies with slashing, striking and piercing assaults. They can also unlock the secrets of Megido, or the forbidden magic of Eschaton.

  • Desperation Attack: The Fafnir Knight gives the Alchemists Riot Formula, which hits multiple times with randomly chosen elements but is initially prohibitively expensive; its cost goes down as the battle drags on and more TP has been consumed.
  • Fantastic Nuke: The Fafnir Knight's version of Megido, Nuclear Formula, is described as an explosion created through alchemically-induced nuclear fusion.
  • Fire/Ice/Lightning
  • Full-Contact Magic: Can perform spells with physical affinities. The Fafnir Knight instead gives them a "Palm" skill tree, allowing them to inflict elemental damage for a very low TP cost, but only from the front row.
  • Limit Break:
    • In Heroes of Lagaard, Eschaton, a wave of pure magical might that obliterates all enemies.
    • In The Fafnir Knight, they keep Eschaton as their Force Break, and also have Analysis, which boosts damage done to enemies hit with attacks they're weak to for three turns.
  • Non-Elemental: Megido/Nuclear Formula and Eschaton.
  • Scarf of Asskicking
  • Shout-Out: Megido is a powerful spell from Shin Megami Tensei. Furthering the reference, it is said to deal "almighty" damage, which is the name of SMT's Infinity +1 Element.
  • Squishy Wizard: Possesses the lowest vitality and HP stat of all possible party members.
  • Weapon of Choice: A Magic Staff

Troubadours in High Lagaard cannot heal, but retain their versatility in all other aspects, keeping their allies motivated and smoothing over any weaknesses their party might be suffering from. They have also developed new melodies exclusively for dealing with FOEs — a hostile audience like none other!

  • Ambiguously Brown: One of the female Troubadours.
  • Belly Dancer: Both of the female Troubadours.
  • Experience Booster: Divinity/Holy Gift increases the party's experience gain from battles.
  • Fragile Speedster: In The Fafnir Knight, their stat spread is similar to that of the Survivalist, only sacrificing some Agility growth for better Technique growth, making them passable spell casters.
  • Girlish Pigtails: The light-skinned female Troubadour has them, and she looks very young.
  • Jack-of-All-Stats: Though in Heroes of Lagaard, their stat spread has a slight focus on Technique and Agility compared to the previous game.
  • Limit Break:
    • In Heroes of Lagaard, Crusade, which raises everyone's strength, defenses, and HP.
    • In The Fafnir Knight, Crusade is now their Force Break and only lasts the turn it's used. They and also have War Song, which prevents the party's buffs from counting down and being canceled for three turns.
  • Spoony Bard: Maybe. They're not as good as in the first game due to the distinct lack of Healing and Relaxing, though Bravery (and arguably Stamina) is/are still pretty useful.
  • Status-Buff Dispel: Can perform this via Nihilo and Erasure. These abilities have been passed to the Sovereigns in the remake.
  • Support Party Member: The Troubadour's skill set is focused on supplanting the party with Status Buffs, leaving the Troubadours themselves with nothing but their regular attack for damage.
  • Wandering Minstrel

Ronin no longer have to worry about messing with stances during battle; their skills have been honed so that they assume the proper positions automatically, without having to take precious time arranging themselves. Naturally, this makes them even deadlier and dangerous opponents. This worked out a little too well in their favour, so the remake re-introduced their need to assume stances, but streamlined the process a little by having them assume stances using special attack skills.

  • Combos: Their new skill in The Fafnir Knight, Peerless Combo, unleashes the strongest attacks of all 3 of their stances in one go.
  • Glass Cannon: Their katanas provide the highest ATK bonus out of all the weapons, and their high Agility lets them strike before most enemies can, but their defenses are lacking and their HP and TP pools are rather small.
  • Katanas Are Just Better: Still can't use their skills with any blade that isn't properly honed and balanced, like so.
  • Limit Break:
    • In Heroes of Lagaard, Issen, a blindingly fast sword slash where the Ronin moves as if time has frozen for all but them.
    • In The Fafnir Knight, they still know Issen, which now has a high chance of instantly killing everything, and also have Immovable, which lets them maintain their stance and reduces the TP cost of their stance skills for three turns.
  • Magikarp Power: Maximizing Peerless Combo involves maxing out at least 4 separate skills (and devote at least 56 skill points out of a maximum of 111, pre-requisites included). If you want to amp it even further, you need to dedicate several Grimoire slots to boosting them, too. It's not unusual for a Ronin designed around this to only realize the skill's potential well into the postgame.
  • Ronin
  • Sarashi: And somewhere along the way, she lost her top, too...
  • Stance System: The Fafnir Knight still retains the need for the Ronin to adopt stances to execute their attacks, but they now do so using an attack skill tied to that stance, akin to Slantwise Cut in The Millennium Girl. Maximum investment in a stance, barring Peerless Stance, also gives the Ronin a chance of starting the battle in said stance.
  • Walking Shirtless Scene: Not just the males, either — the Sarashi-wearing girl comes darn close.
  • Weapon of Choice: Katanas, once again.

Hexers have expanded their repertoire of deadly curses; with a single whisper, they can leave their opponents blinded, poisoned, paralyzed, sleeping, cursed, or terrified and waiting for their next order, knowing it could easily be the last thing they do...

  • Chained by Fashion: The Fafnir Knight even adds a charge skill where they bind their arms and legs to raise their ailment success rate for the next turn.
  • Limit Break:
    • In Heroes of Lagaard, Caprice, where the Hexer simply can't decide which curse to cast... so they hit their unfortunate opponents with everything.
    • In The Fafnir Knight, Creeping Curse, which raises the success rate of ailments and binds, and prevents enemy debuffs from ticking down for three turns, and Black Mist, which makes binds and ailments on enemies last longer.
    • In Etrian Mystery Dungeon, Oban's Curse, which inflicts all enemies in a room with Confusion and Fear.
  • Magikarp Power: They're pretty much dead weight until at least the second stratum, when they can build enough levels and save up enough skill points to afford things like Dampen, Revenge, and actually maxing out the binds and Standard Status Effects. Once they do, though, look out.
  • People Puppets: An entire branch of their skill tree is dedicated to manipulating enemies afflicted with Fear.
  • Resurrection Sickness: The Fafnir Knight allows the Hexer to revive their allies via the Reincarnate skill, with the drawback of some of them being potentially inflicted with Fear from such a harrowing procedure.
  • Standard Status Effects
  • Squishy Wizard
  • Weapon of Choice: A Magic Staff

Gunners are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, or stun an opponent outright. And thanks to their Weapon of Choice, they can deal all this massive damage from the back lines, well protected by their capable friends.

  • Fire/Ice/Lightning: Achieved with special ammunition.
  • Fragile Speedster: In The Fafnir Knight Gunners have the best Agility growth (barely outpacing even the Survivalists') and their damage primarily calculates off said stat.
  • Freudian Trio: In the supplementary materials, she's generally depicted as being deadpan and unemotional, and is considered the Superego to the Protector's Id and the Medic's Ego.
  • Glass Cannon: Certain skills turn the Gunner into one, as they completely abandon their defenses while charging a powerful shot. Stat-wise, Gunners are also reasonably powerful but rather slow.
  • Healing Shiv: Medishot can heal the whole party of most status effects. Its parallel in the remake, Medic Bullet, only works on a single party member, but can also restore HP while doing so.
  • The Hero: The blue-coated Gunner with, what else, the Jack Frost hat clip features pretty prominently in all of the the art and even shows up on the title screen, sharing the "focus character" spotlight with the original "hero" character of the blonde Protector. She also serves as the female option for the class in Etrian Mystery Dungeon, and appears as a DLC portrait option in EOV.
  • Jack-of-All-Trades: Gunners have access to elemental attacks, can potentially bind different parts of their target, or heal party members in a pinch. They cannot do these as well as the usual specialists, but it makes them very versatile.
  • Limit Break:
    • In Heroes of Lagaard, Riot Gun, a single blast that will absolutely stun the target no matter what.
    • In The Fafnir Knight, Action Boost, which makes their gun skills activate twice for three turns, and Supreme Bolt, a powerful shot which can stun anything without stun immunity.
    • In Etrian Mystery Dungeon, Supreme Shot, a powerful ranged attack that knocks the enemy back.
  • More Dakka: The Flying Bullets maneuver, or Ricochet in both Untold games.
  • Nice Hat: A mark of the class.
  • No Range Like Point-Blank Range: The Fafnir Knight gives them the Point Blank skill, which greatly increases the accuracy and damage of their next ranged attack at the expense of making it a melee attack.
  • Shout-Out: The blue-suited female Gunner has a Jack Frost hatpin.
  • Weapon of Choice: Guns.

War Magi combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the various weaknesses their allies have already inflicted upon their enemies. They may also learn how to transfer their own TP to others; combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry.

  • Action Initiative: Their War Heal spells are upgraded in The Fafnir Knight to kick in at the very beginning of the turn, then again at the very end. The same goes for the newly-added War Revive. This helps mitigate their otherwise terrible Agility.
  • Choice of Two Weapons
    • Swords
    • A Magic Staff: Their alternate Weapon of Choice, though they can't use War Edge skills without an edged weapon. In the War Magi's character art, they wield staffs with swords attached at the top. This drawback has been bypassed in the remake.
  • Combat Medic: One possible build, giving them healing and offensive capability.
  • Cute Witch: Both female designs.
  • Healing Hands
  • Injured Vulnerability: The various War Edge skills gain additional effects when hitting enemies with different ailments.
  • Life Drain: The Vampire ability, which heals a percentage of HP to the War Magus's line if they deal damage to an enemy afflicted by a status effect.
  • Limit Break:
    • In Heroes of Lagaard, Invoke, a passionate prayer that completely restores the whole party and strengthens their defense against all elements.
    • In The Fafnir Knight, War Edge Power, which lets War Edge skills activate their secondary effects regardless of ailments for three turns, and Fairy Robe, which restores a party's HP, removes binds and ailments, and prevents any additional binds, ailments, or debuffs from happening for that turn.
  • Magic Knight: One possible build, given that they have the capability to buff, debuff, and inflict ailments in addition to dealing damage.
  • Master of None: Alas, poor War Magus. In Heroes of Lagaard, they can't heal as well as a Medic, their buffs aren't as good as a Troubadour's, and their attacks suffer from having situational effects and simply not matching up to Landsknects, Ronin, Dark Hunters, or Gunners at similar levels. That, and the fact that they really need other members to provide the Standard Status Effects required to actually use their sword skills effectively. At least their Cursecut/Transfer combo is good, and they had a better speed that made them more effective than Medics.
  • Mighty Glacier: Gives up Agility growth in favour of all other stats.
  • Ojou Ringlets: The red-clad female War Magus has these.
  • Standard Status Effects: War Magi gain the Random Disease spell in 2 Untold, which has a chance of inflicting poison, paralysis, blind, sleep, fear, or curse.
  • Took a Level in Badass: They've improved greatly in The Fafnir Knight, being a lot more versatile with their healing and gaining the ability to revive. However, while they still rely quite a bit on status ailments in order to deal damage, they can inflict ailments themselves without needing their allies' assistance, their Edge skills no longer discriminate between what ailment the target has, and they can take full advantage of their abilities during their Force Boost.

Beasts are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters.

  • Bears are Bad News: Inverted in brown and panda flavors!
  • Glass Cannon: One possible build for the Beast in Heroes of Lagaard revolves around it maxing out its Rampage skill. Said skill is among the best physical damage skills in the entire game, but its prerequisite is a maxed out Loyalty skill, a passive that results in the Beast having a very high chance of taking most of the hits across the party, drastically reducing its longevity without HP-boosting equipment.
  • Last Chance Hit Point: Deadly Resolve in the remake gives the Beast a chance of enduring a mortal hit, leaving them at 1 HP. Vital considering they often take hits for the party.
  • Limit Break:
    • In Heroes of Lagaard, Salivall, where they lick their wounds — and their teammates' wounds — restoring everyone's HP and status. A souped-up version of their unique Saliva ability.
    • In The Fafnir Knight, Desperation, which triples their maximum HP for three turns, and True Endurance, where they cover all attacks to the party and can only be knocked to 1 HP for the turn, and unleash an attack to all enemies at the end of the turn.
  • Master of None: In the original game their offensive and defensive skills pale in comparison to the specialists. Averted in the remake with the introduction of several new skills that give the Beast an edge in both roles.
  • Mega Neko: Saber-toothed albino tigers!
  • Mighty Glacier: Slightly higher strength and agility than the Protectors, but lower vitality. They make up for this with an outstanding HP growth though.
  • Noble Wolf: These wolves want to be in the player's pack and help out.
  • Panda-ing to the Audience
  • Taking the Bullet: The Beast's main defensive gimmick is to take hits for allies through its Loyalty. However, not only is this a passive ability that can't be disabled if needed (and a vital one, to boot, as it is needed to unlock its other skills), the damage the Beast would have taken still uses the original target's defense stat, and does not work with defensive buffs, resulting in the Beast taking large amounts of damage while protecting fragile characters regardless of its own defense stats.
  • Team Pet: Indeed, the Japanese name of the class is, in fact, "Pet".
  • Took a Level in Badass: The remake has vastly improved the Beast's Loyalty ability, now changing its effect to giving a chance to halve the damage the Beast takes, while making its covering abilities conditional or controllable. The Beast now becomes one of the best defensive party members in the game, though its offensive suite is still mediocre or situational.
  • Weapon of Choice: Power Fist — Paw-mounted claw weapons exclusive to them.

Highlanders are spear-wielders that made their debut in The Millennium Girl and are available as Downloadable Content in The Fafnir Knight. They rely on using offensive skills by sacrificing HP. Aside from gaining the Force skills in this game, their skill set has not changed much since the previous game.

  • The Ace: Limitless, a charge skill that raises their damage for the next turn and allows them access to skills that normally require other weapons to use.
  • Cast from Hit Points: Many Highlander skills rely on sacrificing HP.
  • Glass Cannon: In an unconventional definition - their strength and agility are excellent, and their durability is no slouch, but they often render themselves vulnerable due to Cast from Hit Points.
  • Jack-of-All-Trades: Spear damage aside, the Highlander also brings several support skills to the table, either in the form of buffs or an uncanny way to inflict ailments. Compared to specialists, these skills are not as effective on a Highlander, but the Grimoire system can open up some interesting combos to work with.
  • Limit Break: In The Fafnir Knight, their Force Boost is Hero Battle, which raises their spear skill damage and allows the party to recover HP according to damage dealt for three turns. Their Force Break is Gae Bolg, which consumes party HP for a powerful attack to all enemies.
  • Weapon of Choice: Spears, signifying that they remain calm under pressure.

    Citizens of High Lagaard 

Citizens of High Lagaard

Minister Dubois acts as an envoy between the Duke and any potential adventurers; if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.

Voiced by: Christopher Corey Smith [English]

  • Badass Beard: In his youth, he used to be an explorer.
  • Have We Met?: In the remake, he comments on Bertrand looking familiar in one of the idle conversations. Given the latter's previous duty in Ginnungagap, it's likely that they have.
  • Quest Giver

Lady Gradriel is the Duke's daughter and the well-loved princess of the realm, known as High Lagaard's Sun.

Voiced by: Eden Riegel [English]

The Guildmaster can always be found at the Guild, and is always happy to give advice to any adventurers... even if it mainly involves reminding them of how dangerous the Labyrinth can be. Has a somewhat... odd sense of humor.

Voiced by: Brina Palencia [English]

  • Catch-Phrase: 'Never underestimate the Labyrinth.' Or, in the remake, 'Try to avoid any unnecessary risks.'
  • Good Scars, Evil Scars: She has one below her chin, as a reminder of the attack by the Great Dragon.
  • Guest-Star Party Member: In the remake, she can join you in the fight against the Great Dragon.
  • Master of None: While she is a Level 80 Landsknecht, her skill points are terribly allocated, having an even spread in nearly everything except Ice Chaser. A party which has made it this far would be better optimized and far stronger than her.
  • Samus Is a Girl: In the original game this was a reveal only given in the post game content. The Fafnir Knight, on the other hand, makes no attempt to hide it, as her name is immediately given as Marion and her voice is unambiguously feminine.
  • Survivor's Guilt: She's the only survivor of her guild after they were attacked by the Great Dragon in Auburn Thicket.
  • 24-Hour Armor: You almost never see the Guildmaster without armor.
  • Why Did It Have to Be Snakes?: She is deathly afraid of animals, which is hilarious, considering the fact this is the only game in the series that has Beasts as party members. Even dressing up as one makes her yelp.

The Innkeeper runs the Flaus Inn. Cheerful, but somewhat imposing; she has a bit of a reputation for being a battleaxe, and raises her rates according to how strong her guests are — matching the level of the highest member of any given party. Her husband usually works in the Labyrinth, and her daughter is known for being very cute... much like the innkeeper when she was her age! The Fafnir Knight reveals the innkeeper's name is Hanna, and her daughter is Quona.

Voiced by: Amber Connor [English]

Doctor Stiles works at the Lagaard Hospital. A handsome, somewhat familiar fellow, he dislikes seeing anyone injured, and has a sort of love-hate relationship with the Labyrinth: on one hand, the resources discovered within can help them develop new medicines and save lives... but on the other, so many are wounded or worse trying to retrieve those riches...

Abigail is the daughter of the head of Sitoth Trading, and can usually be found tending the store. A hard worker, but occasionally can come off as a bit... spacey. Still, she's well-loved, and there's something about her that makes her difficult to say 'no' to...

  • Cuteness Proximity: When Quona and her are together and talking, the player can choose to react accordingly.
  • Genki Girl
  • The Ghost: Her father, Sitoth himself. Cass comments that the man's so obsessed with his work that he never seems to leave his workshop.

Barkeep Cass runs the Stickleback Bar, and is in charge of the quest board. Any mission that isn't handed down by the royal family can be found there. Has a very distinctive accent, and loves ribbing adventurers and egging them on.

Voiced by: Kirk Thornton [English]

    Other Guilds of Note 

Other Guilds of Note

Guild Beowulf is led by the protector Flausgul, who is never seen without his faithful companion Kurogane. Kind and compassionate, Flausgul acts as a Mentor to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.

In The Fafnir Knight they are called Hrothgar and Wulfgar respectively.

Voiced by: Robbie Daymond [Hrothgar, English]

  • Death by Origin Story: The other three members of the Guild.
  • Expy: In The Drowned City, there's a female Protector in a post-game sidequest who is his sister. She even gets killed by the Drake.
  • Guest-Star Party Member: In The Fafnir Knight's Story Mode, Wulfgar fills the same role as Ren and Tlachtga and joins the party for the initial mapping mission while Hrothgar assists in the battle with the Chimaera.
  • Knight in Shining Armor
  • Mentor Occupational Hazard: Offers useful advice to the Player Party and has a reputation for helping novice Guilds along. He's killed by the Chimera.
  • Noble Wolf: Kurogane, a faithful wolf companion.
  • Sacrificial Lion: Just in case players weren't already wary of taking on the first boss... or to give them sufficient motivation to take on the Chimaera.
  • Spared by the Adaptation: He and Wulfgar both survive their run-in with Chimera in the remake's Story Mode with the former helping to slay it, both deciding to help out rookie Guilds now that their goal is complete.

Guild Esbat consists of the war magus Artelind and the gunner Wilhelm, better known as Der Freischütz. The old gunner is known for his cold demeanor and thirst for challenge, yet Artelind is somehow able to keep him in line...

Voiced by: Cindy Robinson [Artelind, English], ''' Todd Haberkorn [Wilhelm, English]

  • Badass Old Guy: Der Freischutz, who also sports a Badass Longcoat.
  • Cute Witch: As a War Magus, Artelind naturally achieves this.
  • Dual Boss: The two of them duel you near the end of the Third Stratum in order to protect Scylla.
  • I Call It "Vera": Wilhelm names his guns Selena and Traumerei.
  • Mirror Boss: Can be invoked by including a War Magus and Gunner in the party.
  • Shout-Out: Der Freischütz: Not only is it Wilhelm's title, said opera's name can mean "Magic Bullet Shooter", which Wilhelm certainly qualifies (for example, he can shoot you with an ice bullet), and his loot drop unlocks the Zamiel Gun, a mediocre gun which penalizes your accuracy. The gun is named after one character, Zamiel, a demon summoned by the main antagonist Caspar who wants to see the protagonist Max dragged to hell in place of him by making Max use a demonic bullet during a shooting contest. In said contest, Max nearly accidentally shoots his lover Agathe who arrives in the location amid fears for Max, but the bullet misses her, and instead hit Caspar who is hiding in a tree, thus forfeiting his own soul to Zamiel.
  • Spell My Name with an "S": Artelind is called "Artelinde" in The Fafnir Knight.
  • Super Mode: Both Artelinde and Wilhelm will use Force Boosts either when their HP gets low or when their partner dies. Artelinde's Spellblade causes her Blind Laughter and Loose Thread to hit the entire party and afflict their secondary effects regardless of whether the party has Standard Status Effects, while Wilhelm's Accelerate causes his abilities to deal multiple hits across the entire party.
  • Taking You with Me: Three turns after activating their Force Boosts, Artelinde and Wilhelm will use Nature's Will and Mystic Shot respectively, with each one dealing sixteen hits of massive damage to random party members. It kills them, but your party is unlikely to survive without planning ahead and if your party dies with both members of Esbat dead then it's still a Game Over.
  • Tragic Monster: They reveal Scylla to be one: once a fellow member of Guild Esbat, and Artelinde's sister, she died in the Labyrinth and was resurrected as a monster by the Overlord.

    Other Characters (SPOILERS

Other characters

Canaan is the leader of a Winged Humanoid race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.

Voiced by: Kirk Thornton [English]

  • Color-Coded Patrician: He doesn't have a beak like his underlings.
  • Have You Seen My God?: After the player guild defeats the Overlord, he starts to doubt that the lord of the Floating Palace is his god. He then aids the player to find a god if there is any by unlocking the game's Bonus Dungeon.

The Overlord is the sole inhabitant of the fabled Floating Palace. He has been using the Holy Grail to grant immortality to humans, but so far his experiment subjects end up mutating into monsters.

Voiced by: Matthew Mercer [English]

  • A God Am I
    "Behold, the power of a god!"
  • Brain Uploading: He did this to continue his research on immortality.
  • Blue and Orange Morality: Possibly. He offers your guild immortality... by killing them and absorbing their essence, allowing their strength to live on in his body. He also tries to do the same thing to the Fafnir Knight in the remake. If you beat the game in Classic Mode, the ending cut scene notes how the battle with him probably wasn't one of good vs evil.

    Etrian Odyssey 2 Untold: The Fafnir Knight 

Characters specific to the Etrian Odyssey II remake

The Fafnir Knight is the title character and the protagonist of the remake's story mode. He is assigned by the Midgard Library to escort Princess Arianna to the Ginnugagap to carry out an important ritual. In battle he can transform into a demonic form, granting him incredible power.

Voiced by: Hikaru Midorikawa [Japanese], Matthew Mercer [English]

  • The Ace: Like the Highlander, he has a skill, Weapon Free, that allows him to use weapon skills even if he doesn't have the right one equipped. Unlike the Highlander, his is a passive ability, but the tradeoff is a penalty to the damage dealt.
  • Attention Deficit... Ooh, Shiny!: Some of his dialogue or action options can make him appear as such, including (but not limited to) pointing out the Minister's impressive beard in your first meeting, asking to pet Wulfgar, or stopping to look at (or try to eat) anything he sees in the Labyrinth.
  • Background Music Override: When he transforms, the music reflects that the has stopped messing around.
  • Baleful Polymorph: Can transform into a more monstrous form inside the Labyrinth.
  • Blade Below the Shoulder: Blades grow from his arms when he transforms.
  • But Now I Must Go: The Story Mode ending has him protect his fallen guild members by slaying the Calamity all by himself, though it's heavily implied he "became a shooting star and went down south," assuring Arianna he will come back. The 6th Stratum portion completely ignores his sacrifice and instead pretends they all came out alright.
  • Charged Attack: His Resonance attack skill grows stronger for each turn spent in a row not using it. Combine with skills Force Charge for ludicrous damage output.
  • Childhood Friends: With Flavio and Arianna.
  • Conveniently an Orphan: The English site says that he was born and raised at the Midgard Library, but is an orphan nonetheless.
  • Dark-Skinned Blond
  • 11th Hour Superpower: The second fight against the story's final boss basically has Fafnir become a Physical God with an insane Healing Factor to deliver a major No-Holds-Barred Beatdown on an Eldritch Abomination. You literally cannot lose.
  • Fashionable Asymmetry: His top goes diagonally across his chest, missing one side. He also wears a large metal gauntlet on his right arm, which hides his Fafnir arm.
  • Field Promotion: When Bertrand tries to take his place and winds up becoming the Demi-Fafnir, the Black Guardian transfers the last of her power to the player, making him the new Black Guardian.
  • Hello, [Insert Name Here]
  • Heroic Mime: Similar to the Highlander from The Millennium Girl, but downplayed, most noticeably when customizing his skill tree; he has actual voice clips as opposed to various grunts and yells.
  • Heroic Sacrifice: In the final battle against the Calamity.
  • Lady and Knight: The White Knight to Arianna's Bright Lady. An English trailer describes him as "the princess' right-hand man."
    Arianna: There is one man that I trust most. That man is you. You are my knight!
  • Last of His Kind: Inadvertently due to Bertrand's actions, he becomes the last Fafnir Knight as well as the last Black Guardian.
  • Limit Break: His Fafnir transformation serves as his Force Boost, which gives him increased stats and powerful new abilities. His Force Break is Ignition Ray (which later becomes Akashic Nova), which deals a combination of ice, fire and volt damage to a single (Ignition Ray) or all (Akashic Nova) enemies.
  • Magic Knight: Has excellent strength and technique growth, with skills that run off either of these stats.
  • Magikarp Power: Initially rather average, partially due to his biggest damage output dependent on his Force Boost which isn't frequently available until the player makes good investment in his Force skills. However, progress through the story unlocks more Transform-exclusive abilities that vastly improve its potential, culminating in the penultimate upgrade, Accelerate, which causes his combat prowess to skyrocket.
  • Mighty Glacier: When transformed, his damage output increases significantly and his health doubles, at the cost of a significant speed reduction. With Accelerate in effect, however, this penalty is bypassed on top of even more actions, making him a deadly Lightning Bruiser.
  • Pre-Asskicking One-Liner: He has a few that he'll say prior to transforming in battle.
    Fafnir: No more games.
  • Red Oni, Blue Oni: Appears to be the Blue to Flavio's Red.
  • The Stoic: Explicitly referred to as such in a promotional trailer.
  • Theme Music Power-Up: He gets one every time he transforms in battle.
  • Wreathed in Flames: In his transformed state.

Arianna Caledonia is the Princess of the Duchy of Caledonia, who is on her way to take part in a ceremony that occurs once every 100 years. Coming from a rather secluded life, she's quite sheltered and naive; however, she has a kind heart and always looks for ways to help others. She's a member of the Sovereign class.

Voiced by: Risa Taneda [Japanese], Carrie Keranen [English]

  • Badass Princess
  • Bodyguard Crush: She develops a rather obvious one on the Fafnir Knight. Late in the game, if he makes it clear that the feeling is mutual, she'll hold off on it and say that they can save that discussion for after they stop the Calamity.
  • Childhood Friends: With the Fafnir Knight and Flavio, although the Fafnir Knight doesn't remember this at first.
  • Clingy Jealous Girl: Combined with the rest of her personality, it makes it very easy to tease by suggesting the Fafnir Knight pair up with someone else.
  • Everything's Better with Princesses
  • Fanservice: In the Hot Springs Episode DLC, both during the fight against the boss and the following CG. Afterwards, it's possible to change her in-game portrait to the one used in the boss fight; naked and covering her chest. On the cover of one of the Japanese soundtrack albums, she's portrayed in the skimpy costume of a Troubadour.
  • Foil: To Frederica from the previous game. The developers noted they wanted to make the head female the opposite of Frederica's grouchy attitude, and thus Arianna was born.
  • Freak-Out: When she learns she basically doomed the Knight into becoming a living seal for a great evil, she does not take it well and becomes an emotional mess for a while.
  • The Ingenue: She's not dumb by any means, but she's woefully naive and as innocent as you can get, and is therefore very easy to fool. This is often Played for Laughs.
  • It's All My Fault: Feels this way about having inadvertently selected the protagonist as the next Fafnir Knight.
  • Lady and Knight: The Bright Lady to the Fafnir Knight's White Knight.
  • Limit Break: As a Sovereign, her Force Boost is Victory Vow, which makes all of her Order skills affect the whole party rather than just a line and halves their TP cost for three turns. Her Force Break is Proof of Nobility, which restores the party's HP as well as some TP.
  • Meaningful Name: "Arianna" is a variation upon "Ariadne." You know, the princess from the labyrinth story.
  • Nerf: As opposed to the Prince(ss) in The Drowned City, Arianna, and by extension, all Sovereigns in The Fafnir Knight, has lower HP and Vitality, reducing their survivability on the front lines despite still having access to heavy armor.
  • Princesses Prefer Pink
  • The Red Mage: While she doesn't have any direct healing abilities unlike Bertrand or Chloe, her Order Mastery allows her Order buffs to heal those affected. She can also use Link Order and Link Order II to deal heavy elemental damage by working with Fafnir.
  • Proper Tights with a Skirt: She's a royal wearing tights.
  • Royals Who Actually Do Something: Considering she's part of a guild exploring the Labyrinth. As a Sovereign, it's also quite literally in the job description.
  • Spoiled Sweet: She grew up sheltered and is rather naive as a result, but is genuinely friendly and kind.
  • Status Buff: Compared to Troubadours, her Order skills only affect a single line, but simultaneously heal affected party members.
  • Status-Buff Dispel: She, and the rest of the Sovereigns in the game, have skills that can do so to enemies and allies alike, for both buffs and/or debuffs, usually with a side effect like healing for allies and damage to enemies. Masterful management and timing of buffs can produce great results.
  • Support Party Member: With most of her skills focused on using and dispelling buffs across the party, Arianna (and other Sovereigns in this game) has little in the way of damage output. The one offensive skill line — the Link Order skills — require cooperation with the rest of the party to use effectively.
  • Trademark Favorite Food: Venison. Upon seeing a Ragelope (a very dangerous deer that makes all other monsters on the first floor look like weaklings) for the first time, her reaction is to gush over what a delicious meal it would make.
  • Weapon of Choice: Differs from Etrian Odyssey III Sovereigns due to the different weaponry available. She can equip swords, staves, or Whips.
  • Wingding Eyes: She sprouts starry eyes when she's really happy.
  • Women Are Delicate: Very subverted: In her base class she can equip both heavy armor and shields, and does a very good job both taking and dishing out damage.
  • You Gotta Have Blue Hair

Flavio is the Fafnir Knight's childhood friend. He's tends to be more down-to-earth compared to his wackier guildmates, which often means that their antics at to his expense. Nevertheless, he always has the Knight's back. He is a member of the Survivalist Class.

Voiced by: Daisuke Namikawa [Japanese], ''' Nicolas Roye [English]

  • Annoying Arrows: Is a member of the Survivalist class. This also gives him the Story party's main access to Standard Status Effects.
  • Butt-Monkey: The game frequently gives you the option to tease Flavio about something. And if not, anyone in the game will.
  • Cassandra Truth: As a child, he lied to get attention, earning him the nickname "Flavio the Fibber." After getting the Knight as a roommate, he decided to stop, but it did no good when he tried to tell adults that he saw the Knight transform.
  • Childhood Friends: With the protagonist and Arianna.
  • Fragile Speedster: He'll almost always be the one moving first in a battle, but he'll often go down in only a couple of hits even on the backline.
  • Friend to All Children: He has an innate ability to communicate well with children, as noted by the party when they see him helping out a young girl go get his drunk dad from the bar. This is as a result of having grown at the orphanage of the Midgard Library.
  • Goggles Do Nothing: He wears a hefty pair of goggles around his neck.
  • In Touch with His Feminine Side: Can cook and sew so well that Hanna says he'd make a good housewife. Scandalized, Flavio insists that he'd be a house-husband.
  • Keet: He's described as "cheerful, upbeat, and the life of the guild."
  • Limit Break: His Force Boost is Illusion Step, which triples his evasion and will allow him to perform a follow-up attack on all Bow attacks for three turns. His Force Break is Summer Rain, which hits all enemies with up to 16 stab attacks at random.
  • Only Sane Man: Contrasting the above, he's also the responsible one who keeps the rest of the peculiar guild in line.
  • Red Oni, Blue Oni: Appears to be the Red to the Knight's Blue.
  • Trademark Favorite Food: One conversation in the cafe will reveal that he's a big fan of curry.
  • Why Did It Have to Be Snakes?: He's visibly afraid of insects and it culminates in fighting both the giant spiders and Arachne in B2 on Ginnugagap. When Regina first prepares a Roasted Whole Spider, he faints! (Humorously, he's already next to her when she announces the dish, which doesn't happen in any other dish).

Bertrand de Gervaise is a gruff older man who meets the main cast near the ruins where the ceremony takes place along with his companion Chloe. He tends to be lazy and often tries to get away with doing as little work as possible, but he always comes through when it counts. He's a member of the Protector class.

Voiced by: Keiji Fujiwara [Japanese], Liam O'Brien [English]

  • Blessed with Suck: Since Violetta underwent the ritual without his consent, Bertrand became a remnant of a previous Fafnir Knight and was given eternal life indirectly, which forced him to go into hiding by Walking the Earth so no one would recognize him anymore.
  • Brilliant, but Lazy: He would rather sit back and relax rather than having to go exploring the labyrinth. Made more obvious when he excitedly says "Roger that!" when pulling back to the city.
  • The Corruption: He has no more of his Fafnir Knight powers, but his right hand is still cursed to this day.
  • Dark and Troubled Past: Hoo boy. He was a distant relative of a noble family who was torn from his home because his family needed an heir; afterward, he was selected as a Fafnir Knight and set out with his companion, whom he loved. But his mother died and he wanted to be with his sister to grieve, and so he stalled his journey temporarily to go see them, only to be forced to flee his country with his sister for abandoning the ritual. When he returned to the Ginnugagap he saw that his companion had offered herself in his place. He's been Wandering the Earth for a hundred years, waiting for the next Fafnir Knight to be selected so that he can rectify his mistake.
  • Deadpan Snarker: He can and will snark about anything and everything.
  • Dirty Coward:
    Flavio: What!? Aren't you a Protector!? Why is running away your first plan!?
  • Eating Optional: As a consequence of being the former Fafnir Knight. At one points he notes that he managed to go a couple of months on nothing but occasional drinks of water. That's also why he's okay with Chloe always eating most of his share.
  • Huge Guy, Tiny Girl: With Chloe.
  • Lazy Bum: Humorously, considering his class is Protector.
  • Limit Break: As a Protector, his Force Boost is Shield Protect, which amplifies the effect of his Shield skills for three turns. His Force Break is Perfect Defense, which completely nullifies any and all damage to the party for a single turn.
  • Luckily, My Shield Will Protect Me
  • The Paladin: His skillset mostly consists of various defensive abilities alongside a few heals.
  • Parental Substitute: For Chloe.
  • One-Winged Angel: As a result for trying to forcibly get the Knight out from the ritual to seal the Calamity, him opening the door throws the whole system into chaos, and he ends up confusing it that it takes him to the ritual and transforms him into a gigantic armored weapon, albeit with a complete lack of sense replaced with blind fury the party has to take down.
  • Refusal of the Call: Although not out of cowardice. When he was the previous Fafnir Knight, he and the previous Daughter of the Mark Violetta were tasked with the ritual. However, during an optional inn scene, Bertrand reveals he backed out at the last minute after hearing from his homeland that his mother had passed away and his younger sister fell ill and was bedridden, so he had asked Violetta to give him time to go see her sister. Upon his return, he found out she had gone into the Door of Boundaries in his stead.
  • Really 700 Years Old: Being the previous candidate for the Fafnir Knight, he's been alive for over a hundred years while not aging a day since he made the pact.
  • Royals Who Actually Do Something
  • Walking Spoiler: Let's just say that things happen on the fourth floor of Ginnungagap.
  • Walking the Earth: He's a traveler going around the world until he and Chloe went into Ginnungagap. He was most likely going there because he knew the hundred years of peace for Lagaard would expire and he wanted to see the next Fafnir Knight. He even suggests the Knight to go travel with him on account that the Knight did not seal himself and possibly was cursed with having eternal life, so it would be the only option to avoid scaring anyone that both of them won't age.
  • Who Wants to Live Forever?: As a result of the botched ritual, he has been cursed with eternal life and can't age a single day (and also lost his sense of hunger), which forced him to walk the earth as to avoid people from freaking out about his condition.

Chloe is a quiet and eccentric girl who is traveling with Bertrand. Despite her stoicism she's curious about anything and everything, and her small size hides a truly enormous appetite. She is a member of the War Magus class.

Voiced by: Yuka Iguchi [Japanese], Cherami Leigh [English]

  • Ambiguous Disorder: She has a rather odd way of speaking and is unusually fixated on certain things, while finding it difficult to communicate with people she doesn't know. She may just be a Shrinking Violet.
  • Big Eater: To everyone's shock, given how tiny she is. After officially forming the guild and going to the tavern to celebrate, her personal order is enough to feed a group twice their size.
  • Combat Medic: As per her War Magus class, her skill arsenal includes several healing and support spells.
  • Cry Cute: The only time you ever see her breaking into tears is when she believes Bertrand had died during their fight against him.
  • Curious as a Monkey
  • Cute Witch: Complete with Nice Hat.
  • Evil Laugh: She has a hilariously adorable one that's heard most often when she generates a Grimoire stone.
  • Foil: To Arthur from the previous game, as noted by the developers. She's almost entirely his opposite in gender, attitude, verbal knowledge, and profession. (Though she originally was supposed to be part of the Midgard Library).
  • Girlish Pigtails: Art sheets depicted her having longer pigtails in front of her, though she kept small ones in the end.
  • Healing Hands
  • Huge Guy, Tiny Girl: With Bertrand.
  • Just a Kid: Revealed in one event where she slips over to the Fafnir Knight's room for safety and comfort after having a horrible nightmare. Trand reveals she'd carried that habit for years.
  • Lethal Chef: According to Bertrand, she has a habit of throwing anything she can get her hands on into whatever's cooking when left to her own devices in the kitchen, hence Bertrand's horrified reaction when Regina tells the group that Chloe helped make one of the meals.note 
  • Limit Break: As a War Magus, her Force Boost is War Edge Power, which allows the secondary effects of her War Edge skills to activate even if the target doesn't have any status ailments for three turns. Her Force Break is Fairy Robe, which restores the party's HP, cures any binds or ailments and protects them from any binds, ailments and debuffs for that turn.
  • Magic Knight: She has skills that have additional effects against foes with status conditions. Set her up right and she can even outdamage Fafnir!
  • Meganekko
  • Morality Pet: Downplayed a bit in that Bertrand isn't evil or even mean, but Chloe is pretty much the only person who genuinely looks up to Bertrand and ostensibly keeps some of his worse qualities in check.
  • The Nicknamer: She refers to Bertrand as Trand. Everyone else becomes "Mr./Ms. [notable characteristic]"—for example, Flavio is Mr. Bow and the soldier Bruck is Mr. Bridge, although she starts calling non-Trand party members by their actual names later on.
  • The Stoic: She barely puts any effort in changing her expressions, and then she very rarely (like once) displays stronger emotions.
    • Although she becomes Not So Stoic when it appears as though Bertrand is dead after the party's battle against him.
  • Third-Person Person: In both the Japanese and English versions.
  • Trademark Favorite Food: Meat. To her consternation, Bertrand doesn't buy it for her often. Unsurprisingly, she hates vegetables.
  • You Gotta Have Blue Hair

Regina Dubois is the head of the remake-exclusive restaurant (and by extension, your Guild House). Her ultimate goal is to fully recreate the recipes of the legendary chef Apicius, who was able to create all manner of dishes from ingredients found within the Labyrinth.

Voiced by: Erin Fitzgerald [English]

  • Blue Blood: Her grandfather is Minister Dubois. She's rather resentful of her royal status, though, since the family would rather place her in an Arranged Marriage for political reasons rather than allowing her to run a restaurant and enjoy her position as chef.
  • Dark-Skinned Blond
  • Defrosting Ice Queen: She's cold and aloof when you first meet her, but she eventually grows more friendly toward you and the other townspeople as time goes on and you bring her more recipies.
  • Even the Girls Want Her: Later on in the game, Hanna will tell you about how Regina is extremely popular among younger women. The girl in the sundress at the Stickleback Bar also falls in love with her toward the end of the game.
  • Supreme Chef
  • Tsundere: Starts off harsh but mellows out as you get to know her better.

Quona is the innkeeper Hanna's adorable young daughter, who is given a name, a sprite and dialogue in The Fafnir Knight. She's very shy and timid compared to her brash mother, but if you treat her with kindness then she'll eventually warm up to you. After a certain quest you can have her come to the front desk instead of her mother.

Voiced by: Brina Palencia [English]

  • Character Development: As the game goes on she'll become more confident and will stutter less when she talks to you.
  • Damsel in Distress: Kidnapped by the Blizzard King in her final character quest. Fortunately she sleeps through the whole thing and passes it off as a bad dream.
  • Ill Girl: She has a respiratory condition and gets sick easily. One quest has you escort her to the third stratum to let her get some fresh air.
  • You Gotta Have Blue Hair: Despite her mother having perfectly ordinary brown hair, Quona's is rose pink.

The Black Guardian is a monstrous-looking figure who oversees the Ginnungagap ritual, communicating primarily with the Fafnir Knight. Before becoming the Black Guardian, she was the previous Daughter of the Mark, named Violetta, and Bertrand was her Fafnir. Her and Bertrand's actions created an anomaly in the ritual.

Voiced by: Erin Fitzgerald [English]

  • Barrier Maiden: As the Black Guardian, she maintained the seal over the Calamity using her life force. Her weak constitution, however, was insufficient, leading to the collapse of Ginnungagap and weakening of the seal.
  • Dying as Yourself: After giving the Fafnir Knight the power of the Black Guardian, Violetta reverts to her original appearance.
  • Gender Reveal: Until the events of Ginnungagap B4F, the Black Guardian has no voice clips and lacks distinct features to hint at either gender.
  • The Lost Lenore: Was this for Bertrand.
  • Passing the Torch: She received the torch from the Black Guardian before her, and passed it to the player character, even though the latter situation wasn't quite ideal.
  • Royals Who Actually Do Something
  • Screw Destiny: Despite her role as Daughter of the Mark and Bertrand's as the Fafnir, she passed through the Door of Boundaries to become the Black Guardian.
  • Super Empowering: Allows the Fafnir Knight to fully access the power of his transformation, and later bequeaths to him the role of the Black Guardian.
  • Walking Spoiler: It's best not to look at these until after you've completed B4F of Ginnungagap.
  • Was Once a Man

Etrian Odyssey III: The Drowned City

    Potential Guild Members 

Potential Guild Members

Princes and Princesses are of Royal Blood in some way, shape or form, and this gives them the power to help keep their party's morale high. They are definitely not to be underestimated; their armor may seem gaudy and ornamental, but they've chosen the path of adventurers and explorers, with all that implies. In Etrian Mystery Dungeon and Etrian Odyssey 2 Untold, they are known as Sovereigns.

  • Badass Princess: This class is one of the strongest in terms of attack and defense.
  • Battle Ballgown: The princess dresses are loaded with frills and bits of armor.
  • Bishounen: One of the male choices, who could just as easily be used as a Bifauxnen.
  • Cool Crown: The princesses get fancy tiaras.
  • Everything's Better with Princesses: Why just name a character class after royalty? Because it's cool.
  • Ermine Cape Effect: The art makes it look like these characters go dungeon crawling in their fancy clothes. The Mystery Dungeon spinoff confirms it.
  • Flaming Sword: One of the possible buffs, along with ice and lightning versions.
  • The Hero: Sort of, like the Protector above. Given her prominent position on all the promotional artwork and her assumed position, the blonde-ponytailed Princess is generally regarded as the closest thing to a "main" character the game has. She also gets a number of portraits in EOU2 and is the female option for Sovereign in EMD.
  • High Class Gloves: The princess outfits include fancy, if armored, gloves.
  • Jack-of-All-Stats: Takes elements from Landsknechts, Troubadours and War Magi.
  • Kicking Ass in All Her Finery: The princesses smack monsters around without taking off their royal dresses.
  • Lady of War
  • Limit Break:
    • In The Fafnir Knight, Victory Vow, which increases order effectiveness to the entire party and reduces their TP cost by half for three turns, and Proof of Nobility, which restores the party's HP and TP.
    • In Etrian Mystery Dungeon, Victory Order, which boosts the party's attack and defense.
  • Ojou Ringlets: On the purple-haired princess.
  • Pimped-Out Dress: The Art Evolution is evident just by how detailed the Princesses' dresses are.
  • Pretty in Mink: All princess dresses have fur trim on the skirts. And one of the princes has a fur-trimmed cape.
  • Princesses Prefer Pink: There is a touch of pink fur on one of the alternate Princess' dress.
  • Requisite Royal Regalia: At least it is (mostly) proper armor, except for the younger prince who is barely armored.
  • Royal Blood
  • Royals Who Actually Do Something: One interpretation of their background out of many possibilities.
  • Spear Counterpart: "Princess" is the default class and used for the class rep; males are referred to as Princes by afterthought.
  • Status Buff: The skills in this class include several of these, starting with attack and defense raising abilities.
  • Status-Buff Dispel: Negotiation can dispel an ally's buffs in exchange for healing, while Inspire gets rid of debuffs and restores TP. Ad Nihilo is their straightest example, enabling them to dispel an enemy's buffs.
  • Warrior Prince: These princes like to kick butt.
  • Weapon of Choice: A Royal Rapier.
  • Whole Costume Reference: The outfit in one of the prince pictures bears a close resemblance to the main character of My Life As A King.
  • Wingding Eyes: One of the Princes has white stars for pupils; in fact, all of them have white pupils, which stands out compared to all of the other classes, except for the Yggdroids.
  • You Gotta Have Blue Hair: One Princess has violet hair; the younger Prince's Palette Swap also boasts vibrantly green hair.

Ninja have handled down the ancient arts of the ninja for generations, and have mastered various techniques meant to ensure that all their explorations end successfully. These versatile shinobi can function well in any position, be it right on the front lines or supporting their allies from the back.

  • Cool Mask: Aside from the usual ninja masks, one choice wears a red-painted fox mask pulled to one side. Her Palette Swap's fox mask is even more striking: dark gray with golden markings.
  • Doppleganger Attack: Ninja can create a clone of themselves to act independently as a Sixth party member during combat; if for whatever reason you're using less than five characters, they can make more than one clone as well, to have an entire party of clones of one Ninja.
  • Expy: The youngest female Ninja looks just like one of the Ronin from the first two games.
  • Fragile Speedster: Possesses the highest Agility out of all the classes, but also the lowest HP and Vitality. If they fail to evade an attack they are likely to be knocked out or severely injured.
  • Highly Visible Ninja: All of the Scarves of Asskicking are brightly colored, and a few of the Palette Swaps fall into this. Special mention must be made, however, of the Ronin Expy, who wears a bright pink kimono with floral print and a neon violet scarf. Her Palette Swap, meanwhile, wears a darker purple kimono... but with neon pink flower print and a neon yellow scarf, along with silver-white hair and red eyes.
  • Katanas Are Just Better: Sort of — They're the only other class that can wield katanas (the only one until you unlock Shogun), and can do a decent amount of damage with one. However, most of their attack techniques require knives equipped in order to use. In Etrian Mystery Dungeon, their skills are reworked to make katanas their true weapon of choice.
  • Limit Break: In Etrian Mystery Dungeon, Mist Cutter, an attack to all enemies in a room with a chance to instantly kill.
  • Ninja: They dress the part, use various knife/katana techniques, and have other abilities like creating clones of themselves.
  • One-Hit Kill: The Izuna ability has a chance to petrify an enemy it hits. Additionally, the Kubikiri skill gives normal attacks a chance to score an instant kill.
  • Scarf of Asskicking
  • Taking You with Me: Using Nikudan skill, a ninja can bomb an enemy who kills them.
  • Weapon of Choice: Katanas or Knives, thought knives are used in most of their attack techniques.
  • Zettai Ryouiki: The kimono-clad ninja sports this style.

Buccaneers are descended from those who once ruled the seas, and are experts with guns and blades alike. While they lack the raw power of Gladiators, they make up for it with impressive speed and an arsenal of somewhat less direct tactics.

Hoplite are best known for their iconic armor, which completely encases them and provides unparalleled defense on par with the most famous Protectors. Spears are their Weapon of Choice, enabling them to fight up close or from the back line.

Monks use the power of Qi energy to heal others, and naturally excel in unarmed combat, to the point that they can potentially fight on the front lines right alongside their fiercest comrades.

Gladiators have honed their bodies to become combat experts, and are completely focused on attacking in battle, ignoring such things as defense.

Zodiacs are astrologers who have turned their knowledge of the secrets of the skies towards combat purposes; they can collect ether of the various elements and use it as a catalyst for their powerful star arts.

Arbalists have mastered the use of all manner of bows, from the familiar longbow to more physically imposing crossbows that are nearly the same size as them. They're capable of doing heavy damage from either row in battle.

  • Annoying Arrows: Very much averted; Arbalists have one of the highest natural attack stats in the game.
    • Which makes sense. They're siege weapons.
  • Bare Your Midriff: Both female portraits.
  • BFG: A giant crossbow is featured prominently in all the Arbalist portraits.
  • Death from Above: The Cloudbuster ability, which shoots a bolt into the sky and causes damage the next turn, similar to the Survivalists' Apollon ability.
  • Heal Thyself: By investing in Extend, the Arbalist can recover HP whenever they defeat an enemy.
  • Flare Gun: One of the attacks of the Arbalist, which grants the entire party an accuracy bonus.
  • Glass Cannon: Arbalists have massive Strength but low Vitality and even worse Agility. They also have the Front Mortar ability, which does more damage from the front row, but potentially puts them in even more danger.
  • Goggles Do Nothing: Three of the portraits wear them on their foreheads.
  • More Dakka: One attack specifically exemplifies this trope, firing several shots blindly at the enemy party.
  • Small Girl, Big Gun: The two female Arbalist designs.
  • Too Many Belts: The class is decked out in belts, pouches, and bandoliers all over their bodies.
  • Weapon of Choice: Crossbows.

Wildlings, as the name implies, share an affinity with wild creatures and can communicate with them, going so far as to be able to convince these same beasts to fight alongside them during battle. These animals will take the long-empty sixth slot — so long as it's still open, anyway...

Farmers are easily the weakest of the lot, having little to offer combat-wise. Where they excel is finding and utilizing the vast resources that the world provides; many have thus set out to find their fortunes, despite the vast dangers of the sea.

  • Boring, but Practical: Although they have pitiful combat skills, they are quite important for exploration; they can, among other things, gather resources, slap a dead party member back into life at low TP cost, provide EXP boosts, and transport the party back to town without the need for Ariadne Threads.
  • Farm Boy: They have the appearance down.
  • Determinator: They have the Persistence ability, which lets them come back from the dead.
  • Lethal Joke Character: Despite not being much to write home about in most of their stats, Farmers have the highest Luck Stat of any class in the game, meaning that their status effect attacks almost always work if the enemy isn't immune to them (and they usually aren't).
  • Weapon of Choice: An unusual case: Farmers get an assortment of exclusive weaponry only they can equip which are mostly Improvised Weapons like pitchforks and hoes, as well as using strange seeds and rotten eggs to put Standard Status Effects on enemies.
  • Whole Costume Reference: One of the female farmers bears a strong resemblance to Alice from the Shin Megami Tensei series.

Shoguns are one of two unlockable classes you gain around the middle of the game. Though they appear very similar to the Ronin class of the previous games, they are only alike in the fact that they both use Katanas, and they both have multi-strike attacks. Shoguns are skilled commanders hailing from the far east whose tactics can change the tide of battle — and they aren't afraid to dirty their own hands, either.

  • Ax-Crazy: This is one impression given by the passive Kaishaku skill, which can activate and randomly finish off anyone whose health drops too low... enemy or ally. Another, Bloody Lance, which increases the Shogun's strength after killing an enemy, states upon activation that "*character's name*'s eyes are becoming bloodshot".
  • Combination Attack: They don't make an art of it like Buccaneers, but their Warrior Might skill sacrifices defense to follow up on allied attacks.
  • Counter Attack: Ambush Stance, which counters attacks to the specified row.
  • Cute Little Fangs: The female mentioned under Genki Girl has one.
  • Dual Wield: Second Sword, the unique ability of the Shogun, lets them equip two weapons at once, and attack twice in one turn. They can somehow still equip a shield, though.
  • Everything's Better with Samurai
  • Expy: One of the female shoguns looks just like the ponytailed Ronin, and the elder male looks like the monocled War Magus.
  • Frontline General: They are described as generals who dictate the tactics of the party, but also formidable warriors in their own right.
  • Glass Cannon: Due to their class skill, one of their armor slots is converted to a second weapon slot, meaning they have less general protection. Coupled with the fact that they're restricted to the lightest armor, and some of their skills further reduce defense, keeping them alive in the front row becomes quite trying.
  • Genki Girl: The first girl goes from looking serious to grinning widely with her palette swap. It's a bit of a Mood Whiplash, especially since it's the only one that actually changes a character's expression.
  • Glowing Eyes of Doom: The palette swap of the elder shogun makes him look like a Sith Lord, or perhaps Dracula.
  • Last Chance Hit Point: The Endure skill gives them a chance to survive a normally-fatal hit with one HP, once per battle.
  • Mutually Exclusive Party Members: Due to the branching storyline, you can't unlock Shogun on the same playthrough as Yggdroid (though it is possible to get around this with a New Game+).
  • Pistol-Whipping: A sword variation with Hilt Strike, which can stun the target.
  • Shonen Hair: The younger male.
  • The Power of the Sun: Shoguns have one attack that gains power if used during the day, as well as a counterpart that gains power during the night.
  • Weapon of Choice: Dual Wielding, and Katanas.

Yggdroid are one of two unlockable classes you can gain around the middle of the game. Mechanical humanoids, Yggdroids have a variety of unusual attacks. Stat-wise they are very similar to the Beast class from the previous game, who is in turn similar to the Protector or Hoplite class.

  • Attack Drone: One of the Yggdroid's skill trees lets it summon attack drones based off the three elements in this game; they will automatically perform a Combination Attack with anyone else in the party who uses an Elemental attack that is the same element as theirs. They can also be ordered to self destruct.
  • Awesome, but Impractical: They have the highest HP and STR in the game, but all their skills are highly situational. They can be viable if a team is specifically built around them, however. Not to mention their TP stays at a fixed 60 no matter what level they are (unless you use stat boosting items)
  • Desperation Attack: HP Gun, an attack that can only be used if the Yggdroid is completely bound, does an arbitrary amount of damage based on how much HP the Yggdroid has lost multiplied by a certain percentage, up to 255%. When you remember how much of a Game-Breaker the Hexer's similar Revenge ability was, and then factor in that Yggdroids have the highest natural HP in the game, you begin to understand how dangerous that is. The developers understood as well, which is why Yggdroids have to be completely bound in order for them to even use the attack, but allowed Yggdroids to force their parts to bind themselves with the Core Dump ability to speed the process along, changing the prep time from three turns to one.
  • The Faceless: All of the "male" choices. By comparison...
  • Fem Bot: The "female" Yggdroids have very human faces and chests compared to their "male" counterparts. One of them (and its palette swap) wears glasses, despite being a robot and probably not needing them. This is because the "female" Yggdroids were designed to be non-combat ones. Making them seem more human would make it harder for any explorers trying to find the Deep City to fight them. Especially if they look female.
  • Hollywood Cyborg: Averted; EO3 allows players to take most of the classes as a subclass, but Yggdroids are excluded, avoiding the need for wondering how a human can perform Rocket Punches.
  • Mighty Glacier: Impressive Strength, Vitality, and HP reserves, but second-lowest Agility of all classes.
  • Mutually Exclusive Party Members: Due to the branching storyline, you can't unlock Yggdroid on the same playthrough as Shogun (though it is possible to get around this with a New Game+).
  • Pulling Themselves Together: Necessary to use the ability to pull back the limbs after performing Rocket Punches.
  • Rocket Punch: And Rocket Headbutt, and Rocket Jump. The Yggdroid loses their limbs and head after doing the attack (represented in-game by their limb being bound), meaning that if you use all three of these attacks, they are pretty much just a torso on the ground.
  • Weapon of Choice: Knives.

    Citizens of Armoroad 

Citizens of Armoroad

The Innkeeper's Son serves as the always-smiling face of the inn, greeting all explorers with a cheerful "Hey, boss!" and light banter.

  • Cheerful Child
  • Dude Looks Like a Lady: Amusingly enough, part of the Viewer Gender Confusion seems to stem from him having the same hairstyle as one of the female Hoplites, who suffered from her own confusion effect before the male designs were revealed. He even complains about this in-game once or twice, mentioning that he looks a lot like his sister and that he's often mistaken for a girl when they go out to do stuff. Well, maybe if you'd cut your hair a bit and wear a shirt that doesn't look like you're wearing a bra, dude...
  • Hero-Worshipper: Towards your Guild members.

Firm Proprietor Edie is the merchant working at Napier's Firm in Armoroad. Most think that all she thinks is money, money and money. Her sister later works as a shopkeeper in her shop branch in the Deep City.

  • Hair Decorations: Except that those hair decs are actually back-scratchers...
  • Green Eyes
  • Jerk with a Heart of Gold: She does have some warmth under her greed though. She gives advice to the player before they face the story final boss, and she invites the player for tea sometimes. She also actually cares about her sister to the point that she wants to make her sister a coat in case the Deep City is too cold. Still....
  • Money Fetish: Cheerfully upfront about her Greed. Played with on her floor 25 dialogue.
  • Sibling Yin-Yang: Invoked by her sister.

Missy the Barmaid works at the Butterfly Bistro, and coordinates various side jobs and quests for anyone interested.

The Butterfly Bistro has many Regulars, such as the traveling troubadour Wolfram, the savvy trader Toma, and the monster biologist Scott.

  • Action Girl: Dezerte
  • Alpha Bitch: Dezerte, a 'gaudy swordswoman' who claims to be princess of another land and tends to spend all her time complaining.
  • Beergasm: Toma has this over any sort of drink, including free glasses of water.
  • Everything's Better with Princesses: Dezerte
  • Fatal Attractor: An 'unlucky woman' who bemoans losing her various husbands to the dangers of the Labyrinth.
  • Guest-Star Party Member: Some of them will help you in some Sea Quests, like Toma and Dezerte.
  • Humans Are Bastards: Scott often tells the guild about the behavior of certain monsters, then compares their actions to how humans act. Generally, he makes this comparison unfavorable for the humans.
  • Mr. Exposition: Wolfram when relating Armoroad's history and background in his tales. Lampshaded by his apologizing for speaking too long whenever the player stops talking to him.
  • Randomly Drops: Toma specializes in these, and will gladly share his secrets in exchange for a few drinks.
  • Quest Giver

The Guildmaster has advice for any fledgling guilds, and helps take care of any related matters.

  • Ambiguously Brown
  • Long-Lost Relative: Possibly of Shilleka. He has the same dark skin tone and dresses in similar colors, and the artbook features a small image of Shilleka staring at him curiously.
  • The Unfought: He occasionally talks about sparring with the party, but never does that for a variety of reasons.

The Harbormaster can be found at the docks at all hours. If a guild catches anything, he'll buy the fish off of them; however, he's more interested in seeing if they'll return the port to its former glory...

  • Pirate: Makes comments implying he used to be at odds with Armoroad's marine guard, and remains quick to disparage them whenever the opportunity arises.

Clients can hire members of your party to accompany them on various Sea Quests. Some of these clients include familiar faces from the Butterfly Bistro, as well as interested parties from the various ports of call you visit and beyond...

  • Authority Equals Asskicking: Victoria's guild will almost always top off the chart in some side quest competitions if you don't.
  • Guest-Star Party Member: Depending on which Sea Quest you're doing, you will always be accompanied by one, two, or three NPCs.
  • Impossible Task: Kirikaze has been sent to try and complete these so her master can marry the princess Kaguya. :This is a Shout-Out to the Japanese folklore of Princess Kaguya, whose beauty attracts many hopeful suitors whom she sends to nigh-impossible quests if they ever hope to marry her.
  • Knight in Shining Armor: Benjamin, one of Princess Victoria's devoted guards.
  • Little Stowaways: Ace, Visir and Mau Mau tried this to jumpstart their adventure. Didn't work the way they planned; mainly, they got caught, and your first mission with them is helping them complete a public service to avoid getting thrown in jail.
  • Quest Giver
  • Retired Badass: Agatha is a former sellsword who's settled down with her husband Giles; Drake is an ex-pirate who takes up his blade to defend Ayutthaya.
  • Rite of Passage: Princess Victoria of the Gauss Guild is out to defeat various beasts in order to prove her right to eventually rule her northern kingdom.
  • Royals Who Actually Do Something: Victoria.
  • Sibling Rivalry: A trio of Zodiac sisters, each of whom focuses on one element out of the Fire/Ice/Lightning trio, hires you to solve an ongoing dispute about which element is the worst — with each arguing theirs is the worst.
  • Took a Level in Badass: Ace and company seemingly become full time adventurers like you in late game sea quests.

Senator Flowdia is your contact with Armoroad's Senate, and hands down official missions to your guild. Old enough to have witnessed much of Armoroad's history with her own eyes, she is willing to support any who dare brave Yggdrasil and uncover its secrets.

Armoroad Enforcer Kujura is a Shogun in service of Armoroad, especially Princess Gutrune.

Princess Gutrune is the leader of Armoroad, although she is often sick and has to leave the day-to-day operation to her advisor Flowdia. Known as the Porcelain Princess due to her beauty.

    Members of Other Guilds 

Members of Other Guilds

Astrologer Hypatia is part of the Murotsumi Guild. A great deal of her time is spent trying to keep her gung-ho partner Agata out of harm's way; however, lately she's been suffering from distracting nightmares that keep her from getting enough sleep. (Blond is not her natural hair color. She dyed it because Agata once got attracted to a pin-up model.)

  • Bare Your Midriff: Wears her zodiac cloak wide open for some reason.
  • Sole Survivor: Prior to the events of the game, she accompanied her father and his team into the Second Stratrum and witnessed their brutal deaths, barely escaping the same fate.
  • Trauma-Induced Amnesia: The reason for her nightmares.

Ninja Agata is Hypatia's brash and overconfident partner. In his eagerness to uncover the labyrinth's secrets, he tries bulldozing his way through, leaving his guild behind.

    Citizens of the Deep City (some spoilers

Citizens of the Deep City

Innkeeper Angie runs the Twinkling Tavern, which serves as the party's base of operations within the Deep City.

Edie's Sister handles her sister's shop branch in the Deep City, as well as serving as Armoroad's emissary. Cheerful and upbeat, she approaches everything with an open mind and hopes for the best.

Abyssal King Seyfried

Automaton Soldier Olympia

  • Combination Attack: She and the Automaton King have a devastating electric attack, Uzurai, that they will use together every six turns.
  • Dual Boss: She backs up Seyfried during the Armoroad route's final battle.
  • Emotionless Girl: Not completely, but she rarely shows it.
  • Fan Disservice: Later on, if you take the Armoroad route and fight her: unlike the player Yggdroids, Olympia is missing her lower torso. You can see her spine. The huge weapons attached to her arms don't help, either.
  • Fanservice: You might make the mistake of thinking that what you see in the gap of her cloak is her naked skin, until The Reveal where you find out it is, but her "skin" is metal and she doesn't have a full humanoid body.
  • Humans Are Bastards: Unlike Seyfried, she has no love for humanity. She tells you as such right before siccing Kirin on you in the Armoroad route.
  • Jerk Ass
  • Manipulative Bastard
  • Oh, Crap!: Has one when you survive the Sea Wanderer ambush in the second stratum. Her shock quickly turns to rage, however.
  • Replacement Goldfish: Seyfried modeled her appearance on that of his sister.
  • Robot Girl
  • Shout-Out: Her headphones/earmuffs are Pyro Jack.
  • Taking You with Me: If Seyfried is killed before her, she will use a self-destruct attack called Cruelty, denying you her item drop.
  • Tranquil Fury: After you survive the Sea Wanderer ambush she led you to, she seems calm on the outside, but it quickly becomes apparent she is pissed, demanding that you cease your search for the Deep City or she'll kill you herself. She then snaps a tree in two with one hand as a warning that she's serious.
  • You Shall Not Pass

     Other characters (MAJOR SPOILERS
The Eldest One

The Abyssal God

  • Arch-Enemy: To Yggdrasil.
  • Bonus Boss
  • Eldritch Abomination: A writhing mass of tentacles, eyes, and maws sleeping deep beneath the earth that possesses unknowable power, and overruns entire worlds with its spawn? The thing is right out of Lovecraft.
  • The Man Behind the Man: It is the original creator of the Deep Ones, which means it is ultimately responsible for the Eldest One's crimes and the corruption of Gutrune and Seyfried.
  • Outside-Genre Foe: It is an alien creature that traveled the cosmos conquering planets, eventually landing on Earth to escape its greatest enemy, Yggdrasil.

Etrian Odyssey IV: Legends of the Titan

    Potential Guild Members 

Potential Guild Members

Landsknechts naturally excel at the art of bladesmanship, wielding swords and rapiers. Natural leaders, they inspire their teammates by being the first to meet the enemy. It is worth noting that, despite sharing a name with the EO1&2 class (in both languages), they feature a markedly different visual design, as the mechanics of EO4 Landsknechts are significantly different.

  • Action Initiative - A majority of their skill tree is built around going first, and without the Vanguard buff that enables it, Landsknechts only have above-average speed. On the other hand, this feature makes Landsknechts a desirable subclass for slower party members.
  • Dual Wield: Though not offensively - their Weapon Parry skill gives them a bonus to physical defense when holding two weapons.
  • Dude Looks Like a Lady: The Dark-Skinned Blond male portrait. Especially with the hair decs.
  • Expy: The bandana-wearing female resembles the red-clad Palette Swap female Farmer from 3. The blond male is the male Protector from 1 and 2.
  • The Hero: On several levels:
    • Firstly, much like the blonde Protector from 1&2 and the Princess from 3, the "bob-cut dark haired Landsknecht" is the closest thing the game has to a main or signature character - she appears at the forefront of virtually all major pieces of promotional art (and even appears on the little rotational display in the 3DS menu). This gets almost absurd in the miniature art book packaged with the game's American release - fully half the book or more has art centered around her (and her buddy the pigtailed Fortress). The only places she doesn't appear are the new art piece by Alexandra Douglass, the NPC listing, and the table of contents. Everything else? Those two.
    • Secondly, the class is literally built around the concept this time around: Landsknechts work by heroically inspiring their allies to fight better and strike more often, and have entire attack sets revolving around dashing forward in bold fashion to strike first. The class is literally built around trying to be a Big Damn Hero.
  • Lightning Bruiser: Their signature Vanguard buff raises their attack and speed at the cost of their defenses, but they can still take hits reasonably even with that penalty. The resulting Action Initiative combined with stacking damage bonuses from going first can eliminate enemies before they can retaliate.
  • Limit Break: In Etrian Mystery Dungeon, Full Gain, a powerful cut attack to the entire room.
  • Nice Hat: One of the female Landsknechts sports a fancy bandana that boasts a diamond pattern above her bangs, lace across the top, and jeweled pendants hanging off both sides!
  • Proper Tights with a Skirt: The girls.
  • Short Hair with Tail: One of the women wears a bandana over this style, with a Tomboyish Ponytail in the back.
  • Weapon of Choice: Sword or rapier.

Medics make their return, once more serving as their guild's healing specialists (though like the Landsknechts, the characters are distinctly different in design than the ones in earlier Etrian games). Taking a cue from the Monks of Armoroad, they've added maces to their arsenal.

  • Call-Back: The innkeeper's son said to call on him if your guild ever had any troubles after the post-game content of The Drowned City. Given how one of the Medics looks like him but older, it's possible that he took up the role as a Medic.
  • Combat Medic: Can be further specialized for this role depending on the subclass given.
  • Expy: Keeping up with the Trauma Center cameos, Gabe from Trauma Team appears as the only adult Medic.
  • Girlish Pigtails: The girl without glasses combines this with long hair.
  • Glasses Girl
  • Healing Hands
  • Joshikousei: The female Medics dress in this style, complete with matching coats and bookbags.
  • Labcoat of Science and Medicine: Only worn by the males this time.
  • Master of None: Medics have it a little tough in this game. Due to how most of their skills work, a lot of them become very efficient at around half their max level or lower. This means anything a Medic can do, another Tec-based class with a Medic subclass and comparable TP can accomplish easily, drastically reducing a Medic's usefulness once subclassing becomes available. Their stat spread is relatively even all around but also not as good as the Dancers'.
  • Peek-a-Bangs: The older male has these.
  • Technicolor Science: All of the Medics carry glass vials. In the default colors, these are filled with goldish-yellow liquid; the Palette Swaps tote vials with magenta, lime green, neon violet or bright blue swishing around inside.
  • The Medic
  • Token Mini-Moe: Not quite as pronounced as the Wildlings, but again, only the older male is unmistakably an adult.
  • Weapon of Choice: Hammer or staff.
  • Zettai Ryouiki

Fortresses are armored just as heavily as their name implies, taking up the duties of Protectors and Hoplites. With their heavy hammers and clubs, they also pack a considerable punch.

  • Anime Hair: Especially prominent on one of the male choices.
  • Dark-Skinned Blond: The alternate portrait for the first male Fortress.
  • Draw Aggro: The strategy a Fortress is designed for, seeing that they regain TP each time they get attacked, whether it hits, misses, or gets blocked. They even learn skills that let them take hits for other members of the party in case of area-hitting attacks.
  • Expy: The short-haired female is the younger female Hoplite from The Drowned City, but the palettes are reversed. This seems to be the only character who kept both colors of an Expy in the third game.
  • I Shall Taunt You: While Protectors and Hoplites could learn how to taunt as well, Fortresses are more effective at it.
  • The Lancer: Again, on two fronts:
    • Firstly, the "pigtailed Fortress", who is essentially the mascot character for the class, just about always appears in promotional art right next to the mascot Landsknecht from above, and she's always posed just slightly behind and in a complementary fashion to the latter.
    • Secondly, again like the Landsknecht, in gameplay they tend to act this way too; thanks to Taunt being way better at drawing aggro than previous "tank" aggro-draw abilities and the Fortress class passive restoring TP each time an enemy swings at them, gameplay encourages them to fill a Lancer role to the wider party - doing a lot of the dangerous/heavy lifting so the Landsknecht and others can do the big heroic job of actually bringing the enemy down. Abilities like Bolt Strike, when paired with said TP restoration, let them get their lumps in, too, in true Lancer fashion. The only reason they don't fit the image 100% is due to the fact that they use blunt weapons, not actual lances.
  • Luckily, My Shield Will Protect Me: Capable of negating damage to them with Guard Mastery, increasing their lifespan when shielding party members.
  • Mega Twintails: The class rep has big, thick, curly twintails.
  • Scary Teeth: The pointy-haired Fortress has a shark's smile to match it.
  • Stone Wall: Like the Protector and Hoplite from previous games, they have phenomenal vitality but their attacking stats aren't as strong as the others - they are even on par with the other "support" classes.
  • Weapon of Choice: Hammers, primarily.

Runemasters invoke the raw elemental forces found in the atmosphere, channeling them through runic symbology.

  • Attack Its Weak Point: Runic Flare amplifies damage done when a Runemaster is striking an elemental weakness. If the enemy lacks an elemental weakness, the basic elemental Runes can create one.
  • Curtains Match The Windows: One of the female Runemasters has light-blue hair and eyes.
  • Expy: One of the males looks like the blond-haired Survivalist from the first and second games.
  • Fire/Ice/Lightning
  • Limit Break: In Etrian Mystery Dungeon, Origin Rune, a powerful untyped attack to all enemies in a room.
  • Nice Hat
  • Non-Elemental: Origin Rune does untyped damage, allowing them to hit enemies resistant to all elements. This skill has has no cooldown and is rather powerful, but has the downside of being hideously expensive to use.
  • No-Sell: Their Runic Shield ability lets them randomly block elemental attacks for them or allies on their line, which can improve their overall survivability even on the front lines.
  • Robe and Wizard Hat: Their intricate robes, high boots, and caps make them all appear to be dressed for very cold weather. The artbook even shows the girls wearing tights under their dresses.
  • Sean Connery Is About to Shoot You: Every Runemaster looks straight forward and has their staff at the ready.
  • Squishy Wizard
  • Weapon of Choice: A Magic Staff.

Nightseekers lurk in the shadows while weakening their targets, sapping their strength with throwing knives before advancing with dual blades drawn.

  • Badass Cape
  • Badass Longcoat: Male Nightseekers seem to be wearing a long coat along with their capes.
  • Bare Your Midriff: The female Nightseekers.
  • Cape Swish: Can evade a physical assault by hiding in their cloak.
  • Dual Wield: While they can equip two weapons after a certain point like other classes, their passive skill Blade Flurry makes them unique by allowing them to strike with both equipped weapons using a normal attack.
  • Expy:
    • The red/rose-haired female Nightseeker shares many traits with one of the Dark Hunters' designs, along with a passing resemblance to Etna.
    • The long-haired male Nightseeker shares a design with one of the Hexers.
  • Eyepatch of Power: In a Call-Back to the first two games, the blonde Nightseeker wears an eyepatch with her hair falling over it.
  • Fragile Speedster: Fastest class in the game, but suffers from low durability especially when they step to the front to make the most of their melee attacks.
  • Hell-Bent for Leather: The class seems to have taken some fashion tips from Dark Hunters.
  • Impossibly Cool Clothes
  • Injured Vulnerability: Their class proficiency gives them a substantial damage boost when attacking enemies that are suffering from a status effect.
  • Knife Nut: They use throwing knives coated with various toxins to inflict ailments.
  • Of Corsets Sexy: The older-looking female Nightseekers wear them.
  • One-Hit Kill: Can attempt this with their Assassination skill. A target who's already suffering a status anomaly is at higher risk of succumbing.
  • Peek-a-Bangs: Both female designs; the Etna Expy nearly reaches Blinding Bangs, while the blonde half-hides an eyepatch under hers.
  • Red Eyes, Take Warning: The blonde female Nightseeker, while the blue-haired one has Yellow Eyes of Sneakiness.
  • Shout-Out: One of the palette swaps looks like a long haired Dante.
  • Stripperific: All the female portraits basically wear dominatrix costumes. Looking more closely, one realizes that they actually do have the same sort of jacket worn by the males... just completely unzipped and flapping loose around their shoulders.
  • Standard Status Effects: Their bread and butter. Nightseekers have skills to inflict and exploit various debuffs.
  • Too Many Belts: Not as exaggerated as the Dark Hunters, but Nightseekers do have quite a lot of belts on their outfits.
  • Zettai Ryouiki: The female Nightseekers, with short-shorts, similar to the female Dark Hunters.

Snipers pick off their enemies from a distance using bows. Specialize in doling out critical hits, as well as aiming at vital areas in order to seal off their target's ability to move parts of their bodies.

  • Annoying Arrows: Like the Arbalist before them, Averted.
  • Armor-Piercing Attack: Their Silver Arrow skill lets them do damage that bypasses enemy resistances and defense buffs, allowing them to punch through resilient Goddamned Bats or an occasional Demonic Spider.
  • Critical Hit Class: Their class proficiency lets them score critical hits with their bow skills and increases their critical damage.
  • Dark-Skinned Blond: The default for the short-haired Sniper girl, as well as an alt-color scheme for the ponytailed guy.
  • Expy:
    • The female Ronin designs continue to prove quite popular; both reappear as Snipers in design, although the younger Sniper is a Ronin Expy in the alternate colors.
    • Her default color is an Expy of the Dark-Skinned Blond Arbalist!
  • Glass Cannon: Their Vitality is tied with the Runemasters for lowest, with HP only barely winning out, but their speed and damage output are no slouch, especially when critical hits are factored in. This forces them to hide out in the back row to mitigate damage done.
  • Hair Decorations: The short-haired Sniper pins her bangs back.
  • Long-Range Fighter: They're capable of attacking enemies on either row from the back row.
  • The Paralyzer: Can seal off an enemy's head, arms or legs by striking Pressure Points with arrows.
  • Sean Connery Is About to Shoot You: Both males are aiming their bows this way. The females, meanwhile, are clearly reaching for their quiver, implying they could shoot you within seconds...
  • Samurai Ponytail: One of the portraits for the male Sniper.
  • Weapon of Choice: Archer.

Dancers take up where the Troubadours of old left off, supporting and inspiring their allies with their dazzlingly quick, nimble dances. Along with boosting their strength, certain moves let them relieve their friends' exhaustion, and when the situation demands it, they leap into battle with a whirlwind of blades!

  • Bare Your Midriff: Not just the females, either. Only one of the male alt-colors is wearing a shirt under his open jacket.
  • Dance Battler
  • Dark-Skinned Blond: The second portrait for the female Dancer has dark skin and white hair, and the alternate portrait for the pigtailed girl has dark skin and platinum blonde hair.
  • Dark-Skinned Redhead: The alt portrait for one of the male Dancers.
  • Death By A Thousand Cuts: What the Dancer lacks in brute force, they make up for with quantity. Sword Dance paired with Chase Samba or Rush Dance can result in a Dancer doing many regular attacks in a turn.
  • Expy: The pink-twintailed Troubadour from the first two games returns to the stage! The dark haired male may be the Palette Swapped older Prince from The Drowned City, and the older female's Palette Swap is the older, Palette Swapped female Arbalist.
  • Girlish Pigtails: Featured in the first female portrait.
  • Jack-of-All-Stats: Well-rounded stat growth allows them to function on either line and complement their base skills with that of their subclass.
  • Limit Break: In Etrian Mystery Dungeon, Sonic Dance, which raises the party's speed and evasion rate for five turns.
  • Status Buff: Their core design theme. Unlike their Troubadour cousins, the Dancer applies the buff to themselves which then spreads its effect to their line, letting the Dancer shuffle between the front and back rows to aid those who need it most.
  • Stripperific: The girls wear very tiny belly dancing costumes and the males wouldn't be wearing much more if it wasn't for their open jackets.

Arcanists are part of the Vessel race, who live in the wilds of the Second Land, and cannot join the Guild until certain requirements are met. By setting up special fields, they can inflict various negative effects upon their enemies, and can attack or heal by releasing those fields.

Bushi are the fighting men and women of the Sentinel race of the Third Land, who resemble great beasts and possess all the strength that implies. They fight by bearing down upon their enemies with blades flashing, the flow of battle filling their bodies with energy. Survivalists who excel in battle; like the Mystic, they cannot sign up until certain conditions are met.

  • Awesome, but Impractical: Blood Surge drains far too much health at higher levels to be worth the cost.note 
  • Beast Man: And women.
  • The Berserker: Blood Surge increases the amount of damage they can deal out, but every action they take costs some HP and TP.
  • Carnivore Confusion: One of the portraits is an anthropomorphic rabbit, and you can hunt and eat rabbits in the third area. Apparently it is perfectly normal for your rabbit party member to eat other rabbits for stat buffs.
  • Cast from Hit Points: The downside of their Blood Surge ability.
  • Difficult, but Awesome: Blood Surge turns into this if you cross-class a Dancer into a Bushi and have them learn it. The various chain attacks they have access to aren't counted as a full move, meaning they don't lose health and TP for them, but they still end up buffed. Having them use Rush Dance under Blood Surge can deal out more than enough damage to make the hit worth it, too. You'll have to be careful though, since Dancers aren't quite as sturdy.
  • Dual Wield: Their Defiance skill lets them boost their physical strength just by holding two weapons.
  • Furry Female Mane: Along with both female reps, the male wolf has a distinct, shaggy hairstyle.
  • Glass Cannon: Some of their skills either have them sacrifice HP or armour slots for power boosts, but one in particular becomes more powerful as the user's HP drops.
  • Humanoid Female Animal
  • Last Chance Hit Point: The Endure ability, which allows the Bushi to survive one lethal blow per battle. Putting points into it increases how much they heal after resisting death.
  • Life Drain: Their Ferocity passive skill lets them recover some HP when they attack normally. Their class skills also lets them regenerate TP with normal attacks.
  • Panthera Awesome: A white-furred lion with a massive mane serves as a male choice.
  • Petting Zoo People
  • Proud Warrior Race
  • Walking Shirtless Scene: Both males forego any sort of chest protection, unless you count the lion's mantle.
  • Weapon of Choice: Katanas and hammers.
  • Youkai: The lion's most obviously patterned after an oni.

The Secret Class (or Imperials) have learned how to handle drive blades, special weapons which can perform powerful special attacks, but are prone to overheating. The third of the Special Classes who must wait until certain conditions are met before joining the Guild.

  • BFS: Drive blades are huge, which makes them the only type of weapon that prevents you from equipping a secondary weapon, but they thankfully also count as a normal sword for subclass skill use purposes.
  • Cooldown Manipulation: They gain several skills that let them reduce the number of turns they have to wait in between uses of their Drive skills. Impulse and Cool Edge are attack skills that carry this property, while their own class skill innately reduces the cooldown duration.
  • Expy: One of the women strongly resembles the blonde Protector of old, the Palette Swap of the other female looks like the second female Protector, one male looks like a War Magus from Heroes of Lagaard who Power-Leveled in Badass, and the other male looks similar to one of the Medics from the first two games.
  • Glass Cannon: When actually firing off their signature Drive skills, their defenses drop until the attack is completed, rendering them vulnerable to getting killed before they can do anything.
  • Hair Decorations: The blonde wears a stylized dragon wing hairclip.
  • Limit Break: Once their Drive Blades have overheated enough times, they gain access to Ignition, which temporarily allows them to repeatedly use Drive skills without being slowed by the cooldown. While in this state, they can also access Overdrive, which is perhaps the hardest-hitting move in the game but also cancels the Ignition state.
  • Magitek: Their drive blades combine previously thought lost technology with magic for explosive results.
  • Mighty Glacier: They are capable of hitting incredibly hard, but these strikes are interspersed with long cooldown times and complicated with low turn speed, in addition to class having the lowest Agility growth of all classes. They are sufficiently sturdy, only slightly less so than a Landsknecht.
  • My Country, Right or Wrong: At first, all Imperials are loyal to the Prince even as his plan has a number of them become infected. They eventually come around, possibly with Logre's help.
  • Non-Elemental: The third class that can do heavy damage regardless of opponent's resistances. Their version manages to be powerful and affordable, but suffers from Overheating, necessitating a cooldown period.
  • Overheating: The downside of their Drive attacks — they can do a huge amount of damage in one hit, but then their blades overheat, forcing them to wait a number of turns before they can use those skills again. The default cooldown period is 6-9 turns, but with the right combination of abilities, they end up being able to use their Drive attacks every 2-3 turns.

    Citizens of Tharsis 

Citizens of Tharsis

The Outland Count is the ruler of Tharsis, and the one who has commissioned the exploration of the areas north of Tharsis so that a way to the great tree Yggdrasil can be found.

  • Beware the Nice Ones: He is furious when Baldur reveals his plan.
  • Everyone Calls Him "Barkeep"
  • Hidden Depths: During the sole quest from him that isn't about improving Tharsis or its neighbors, it is revealed that his wife is deceased and that they loved each other greatly.
  • Nice Guy: Related to Reasonable Authority Figure; he makes every effort to find a peacable solution, and he immediately welcomes the Vessels and the Sentinels to Tharsis.
  • No Name Given: To a kind of hilarious degree. He is always referred to as "The Outland Count". At no part is his name used. This gets a little ridiculous when even Prince Baldur refers to him as such.
  • Reasonable Authority Figure: Very much so; all of his quests and missions are very much in tune with helping to run the city, he does what he can to give you a hand, and he is properly disgusted by Baldur's plan for Yggdrasil.

Whirlwind is a fellow adventurer who helps you out at the start of your adventure, giving you advice and showing up to help every now and then. He does seem to grow quite interested in your progress toward Yggdrasil...

  • Mr. Exposition: To the player, pretty much. He explains all of the game's base mechanics, particularly the map.

Dalla runs the Saehrimnir Inn. An execellent cook, she's never too busy to greet explorers with a smile. A clinic operates there, and she'll store items for your Guild for free.

  • Dissonant Serenity: Always cheerful, and speaks happily about things like butchering animals for your meals.
  • Hidden Depths: After helping her with the quest to satisfy a really picky guest, go speak to Kirtida and she'll wonder why said guest was seen running away from the inn with just about every liquid pouring down his face.
  • Lethal Chef: If she wants to be.
  • Supreme Chef
  • Team Mom: To not just your guild, but basically every explorer in town.

Wynne is the town blacksmith. Despite her young age, she is a master at crafting weapons and armor. She also a thick accent.

Kirtida is the barmaid of the Dancing Peacock. When you want to take on a quest, speak to her.

Ciaran is head of the Cargo Wharf and in charge of building and mantaining the skyships. So long as you don't do anything to unnecessarily damage yours, you'll get along well enough.

Kirjonen is a member of the Holy Rune Knights in service of King Bjornstad, who has traveled to Tharsis to explore the outlands in his liege's name. His skyship bears deep blue sails.

  • Dude Looks Like a Lady: Bob-cut hair, very prominent eyelashes, earrings, certainly a generous-enough breastplate for actual breasts, and a Beauty Mark on the left cheek... but he is supposed to be a guy. His combat portrait even uses the same pose as the female playable Fortresses. Notably, the Japanese version uses no gendered pronouns to refer to him.
  • Guest-Star Party Member: During his skirmishes on land.
  • Hidden Depths: He traveled to the lands around Tharsis in hopes of slaying the ice dragon who slew his liege's young prince. Unfortunately for him, the Blizzard King is not the one he was looking for; the real one was one with a damaged eye his king attacked.
  • Shock and Awe: Later in the game, his subclass is Runemaster, and the only attack abilities from the class that he has are all of the volt-element spells.

Wiglaf is another fellow explorer who has come to Tharsis in search of adventure and a way to prove herself. Her skyship has bright red sails.

  • Ambiguously Brown
  • Dance Battler: Starts as a Dancer, later subclasses as a Landsknecht.
  • Guest-Star Party Member: During her skirmishes on land.
  • Hidden Depths: Her family is a bunch of dragon slayers, and she took the quest in slaying the Storm Emperor personal because of one dragon having spared her brother but killed her father. With that in mind, she didn't want Regine's family to experience their matriarch's possible demise at its hands when she refused to escort her to gather rare peaches.
  • Outnumbered Sibling: Has several brothers back home; she wants to prove to them she's more than capable of taking care of herself, but you help her out from many, many skirmishes on the lands that she gets depressed when saved.
  • Playing with Fire: Attacking with her shows that she wields fire-enchanted swords.

    Citizens of the Labyrinths 

Citizens of the Labyrinths

Several kinds of races live in the labyrinths leading up to Yggdrasil; for tropes about the people in general, refer to the Arcanist and Bushi entries for Vessels and Sentinels, respectively.

The Medium is a young human girl who lives amongst the Vessels in the Misty Ravine. Despite the Vessel's distrust of humans due to having been abandoned by them, they idolize and venerate the Medium due to her link with Yggdrasil. Despite Wufan's protests, she insists on welcoming the Guild as friends due to her curiosity about her race. She is later revealed to possess the Titan Soul, one of the three items needed to summon the Heavenbringer.

  • All-Loving Hero: Hears the voice of Yggdrasil, and she never hesitates to extend a merciful hand to anyone. The post-Final Boss missions show that this leads to Baldur's Heel–Face Turn.
  • Damsel in Distress: Becomes kidnapped by the Hollows. Later on, she's kidnapped by Whirlwind as he flees back to his land, and THEN she becomes kidnapped by Baldur.
  • Everyone Calls Him "Barkeep": She is only referred to as "The Medium." Wufan does call her by her real name, Xiuan, a couple of times, but switches back to her title later.
  • Healing Hands: Shown to have the most powerful healing abilities in the world, and the only person able to stave off the Titan's Curse.
  • Living Macguffin: She herself is the Titan's Soul, making her a target of the Empire.

Wufan is the leader of the Vessels in the Scarlett Hills. Due to a past traumatic war between Vessels and humanity, she is cold and distant when the Guild first meet her, but the fact that they've made it this far into the Hills earns them her grudging respect. Even so, she tries to dissuade them from continuing their quest, claiming it will only lead to their deaths.

  • The Atoner: A mild form; once the player's guild shows her that humanity isn't completely rotten, she works with them to save the Medium and asks to join their guild afterwards.
  • Fantastic Racism: Has a dim view of humanity due to the Vessels' belief that humanity abandoned them at their moment of crisis. Her jealousy of the guild only exacerbates this.
  • Green-Eyed Monster: Reveals on the final floor of the Misty Ravine that the main reason she was so hostile to the Guild was because she was jealous of how the Medium immediately looked up to them upon meeting them.
  • Guest-Star Party Member: During the Medium's kidnapping, you can forgive her rude behavior and let her explore the Misty Ravine's lowest floor with you.
  • Jerk with a Heart of Gold
  • Optional Party Member: After rescuing the Medium, you have the option to let her join your guild.
  • Peek-a-Bangs: Much like every other Vessel we see, her hair covers her right eye.
  • Reasonable Authority Figure: She has a legitimate (if inaccurate) reason to keep humans away from Vessels and immediately goes after the Medium when she goes missing, rather then wait for the bickering council to make a decision. She later welcomes humans with open arms after learning they aren't bad.
  • Standard Status Effects: The mainstay of her arsenal as an Arcanist.

Kibagami is the leader of the Sentinels of the Sacred Mountains. Unlike the Vessels, who believe humanity abandoned them when the Heavenbringer first descended, the Sentinels believe that they and and humanity fought side by side to repel the Titan. As such, Kibagami and the rest of his tribe are very friendly towards humans, but hold a deep distrust of all things connected to Yggdrasil, as they believe that is where the Titan was created.

  • A Load of Bull: As a Sentinel he is a Beast Man, specifically an ox.
  • The Berserker: His Blood Surge skill amplifies his damage at the cost of hurting him each time he acts. In his boss fight, it's a literal case of Turns Red.
  • Defeat Means Friendship: He was already friendly, but defeating him in a duel is required before he'll allow you to help him search for the Titan's Heart.
  • Dual Wielding: By default, he uses a katana and a mace.
  • Guest-Star Party Member: During the quest to get the Titan's Heart, he will accompany you in the Golden Lair's lowest floors if you let him.
  • The Medic: His subclass.
  • Mirror Boss: Serves to demonstrate the Bushi class and subclassing, two things the player unlocks after his boss fight.
  • Optional Party Member: After completing the third labyrinth, you have the option to recruit him into your ranks.
  • Reasonable Authority Figure: He's willing to do whatever it takes to help his people, even if it means breaking an ancient rule and fighting the thing that started the existence of the curse, despite the fact that it could turn him into a plant or outright kill him.

    Citizens of...the other place (SPOILERS!) 

Citizens of the Empire of Yggdrasil

The "Empire" that constitutes the fourth land (and, as dialogue implies, the gameplay-inaccessible lands on the other side of Yggdrasil itself) is really a rump state that is a shadow of the former glory that used to rule over all the lands you explore. Their land is slowly dying, and they need the power of Yggdrasil revived in order to prevent starvation.

General Empire tropes:
  • The Empire: Well, yeah. Of the Not Obviously Evil variety; its soldiers and leaders do attempt to be civil, but they make it very clear they think they're the superior component of humankind.
  • Magitek: The Empire has ridiculously advanced technology compared to everyone else; while Tharsis and its allies are making do with swords and bows, the Empire employs fully-armored, cannon-armed sky-battleships, swords with cannons mounted on them, and multiple varieties of robots. All of this is implied to come from their study of Yggdrasil and is powered by it in some way.
  • More Dakka: Imperial weapons technology seems to make lots of use of cannons and other explosive-projectile weapons.
  • Vestigial Empire: Even they admit the Empire is a shadow of its former glory.

Sir Logre is "Whirlwind's" true identity; ten years ago, he crashed his skyship near Tharsis after trying to follow the gusts of wind in the canyons out in order to look for the items required to revive Yggdrasil. He is a loyal servant of the Empire, though even early on it is clear he doesn't really agree with Baldur's solution to the problem.

  • Conflicting Loyalty: Between his duty to Prince Baldur and his newfound friends in Tharsis.
  • Defeat Means Friendship: More along the lines of giving him the courage to stand against his prince, as he already considered you friends before his defeat.
  • Guest-Star Party Member: During your search for the prince and the Medium, after defeating him for real, he will let you do whatever you want with him, which would be exploring the lowest floor of the Echoing Library.
  • Evil Makeover: You always knew him as a shady smiling explorer. When you see him in his armor, a dark shade is cast on him. After defeating him for real and forgiving his behavior, the shade goes away, and his combed hair goes back to being messy.
  • Heroic B.S.O.D.: He gets one when you tell him the Prince needs him. For the gameplay this means you need to nudge him to come along with you, compared to him joining as a guest straight away should you hold out your hand to him.
  • Hopeless Boss Fight: The first time, at least. The second time and either fight on New Game Plus are beatable.
  • Nice Job Fixing It, Villain!: In a real way, if he hadn't crashed his skyship ten years ago, thus allowing Tharsis to reverse-engineer it, the plot basically wouldn't have happened and there might have been no way to stop Baldur. And then, of course, he really helps you fix it.
  • My Master, Right or Wrong: Played straight at first, but it's clear that he's conflicted. After you beat him, he finds the resolve to defy Baldur.
  • Optional Party Member: After clearing the fourth labyrinth, he will ask you to join your guild.
  • Perpetual Frowner: Was once a smiling explorer.
  • Sole Survivor: This informations a bit hard to get, as it is scattered over the various dialogue-options the player is given in the South Sanctuary and after the fight with Logre. Long story short: Logre witnessed the deaths of his team and recently learned (in the Sacred Mountains) that the Emperor is dead as well.
  • Taking You with Me: Attempted after you beat him. Your party is able to change his mind by talking with him or holding out a hand.

His Royal Highness, Prince Baldur is, in a number of ways, the villain of Etrian Odyssey IV; he is the one who plans to use the Titan's Soul, Crown, and Head to revive Yggdrasil and the lands of the Empire, even if this will kill the Vessels and Sentinels.

  • A Child Shall Lead Them: Became the Imperials' king after his father was lost 10 years ago.
  • Disney Death: After defeating his One-Winged Angel form, the text points out that a crack opened and swallowed him, until you defeat the Heavenbringer and find out he was found barely alive under rubble.
  • Guest-Star Party Member: He will personally take the task to defeat the Great Dragon in response to taking down his Imperial refugees, and you can let him assist you in battle.
  • Heel–Face Turn: After defeating the Heavenbringer, he tries to save imperial refugees as much as possible, and he helps the player's guild against the Grand Dragon.
  • Manipulative Bastard: During the fight with the boss in the fourth labyrinth.
  • One-Winged Angel: As the Cursed Prince.
  • Reasonable Authority Figure: At first. It was even stated that when he took rule his first order was removing anyone working solely for themselves from the court. However, during the ten years his father and Logre was gone, he gradually became more desperate in solving the Yggdrasil issue.
  • Royals Who Actually Do Something: To your detriment.
  • Villainous B.S.O.D.: If Logre goes with you to confront him, Baldur will start to lose his sanity in what he is doing, going so far as to slap the Medium when she tries to calm him down herself.
  • Well-Intentioned Extremist: He honestly wants to save what remains of his people and empire. The problem is, he's perfectly willing to consign the Vessels and Sentinels to a torturously painful death in order to make that happen.

Emperor Alfodr was the leader of the Empire of Yggdrasil.

  • Disappeared Dad: Really the whole issue that set this entire crisis off to begin with.
  • The Emperor: A seemingly benevolent example, if Logre's words are any indication.
  • Posthumous Character: It is heavily implied that the person the Sentinels rescued 10 years ago was him before he succumbed to the Titan's curse, given that it was the same time when he and Logre left their lands.
  • Reasonable Authority Figure: He sought to find a way to activate Yggdrasil without having to sacrifice the Sentinels and Vessels. If you spare Logre and he joins you, he'll try (unsuccessfully) to talk down Baldur by claiming that Alfodr would never have supported Baldur's insane agenda.

The Heavenbringer is the eponymous "Titan" of Etrian Odyssey IV. In a final desperate attempt to save the Empire, Baldur seeks to summon it in order to use it to revitalize Yggdrasil. However, doing so would require the sacrifices of the Vessels and Sentinels, and so the Guild must fight and destroy it in the game's final battle.

  • Attack of the 50-Foot Whatever: It's called the Titan for a reason.
  • Body Horror: Its core is housed within its face, and when you damage it enough to expose it, its mouth opens up in a grotesque, physically impossible manner.
  • Cognizant Limbs: Its arms. One alternates between direct attacks and protecting the Heavenbringer itself from damage, while the other focuses on weakening your party with debuffs. They can be killed, but respawn after a few turns.
  • Final Boss
  • Shielded Core Boss: Depleting its HP doesn't defeat it, but exposes its core. This "Bared Essence" can't fight back at all, but if you don't destroy it quickly or bind its head it'll return to phase one and recover some health.
  • When Trees Attack: The Heavenbringer is Yggdrasil itself in a humanoid form — and completely insane.

Etrian Mystery Dungeon

    Potential Guild Members 

Potential Guild Members

Wanderers are inveterate explorers that endlessly travel the world in search of new discoveries. They use a varied and unusual set of skills to navigate the mysterious dungeons. A class unique to Etrian Mystery Dungeon that is based on the main character of Shiren the Wanderer.

    Citizens of Aslarga 

Citizens of Aslarga

The Guildmaster is in charge of keeping track of all explorers in the city taking on the Amber Yggdrasil.

Kasumi is the resident innkeeper. Unlike the three prior Etrian games, her inn does not have a clinic, but you can store money there in addition to items.

  • Ninja Maid: She and all her staff are secretly kunoichi on the run from their former colleagues.
  • Secret Secret-Keeper: Kasumi and the rest of her staff at the inn have known about the Airship Mk. II for quite some time before Mr. Chano reveals its existence to Magan. As she says, collecting information is their forte, and they miss nothing.
  • Silk Hiding Steel: From her gentle and pleasant demeanor, you would never guess that she's an ex-ninja on the run from her employers.
  • Yamato Nadeshiko: Kasumi is a gentle, pleasant woman dressed in a finely decorated kimono.
  • You Gotta Have Blue Hair: Her decidedly blue hair is pulled back into a bun.

Elizabeth works at Aslarga's branch of Chano Goods.

  • Pimped-Out Dress: She dresses surprisingly elegantly for working at an outlet shop.
  • Regal Ringlets: Her blonde hair is carefully styled into ringlets all around her head.

Magan is the town provost.

  • Bishōnen: He's rather young for a provost, tall and thin with shoulder-length auburn hair and purple eyes.
  • Quest Giver: He hands out official missions to explorers.
  • Reasonable Authority Figure: He's very invested in the development of the town, and willing to help explorers however he can. And when Sarah gets trapped by a powerful monster in the labyrinth, he's willing to sell off his own valuables in order to cover mission rewards when the town's coffers are empty.

Mr. Chano is the owner of Chano Industries.

Niralda is the owner of the Amber Restaurant.

  • Absurdly Youthful Mother: She is very young-looking for having a baby with a head full of hair.
  • Ambiguously Brown: Her baby, too, though he's a touch lighter than she is.
  • Bare Your Midriff: Her top covers her breasts, and that's about it.
  • Disappeared Dad: After handing over a hunk of amber to last her for a year, Niralda's husband ran off to go exploring as a Wanderer, leaving her alone with their baby. She's not thrilled about it.
  • Ms. Fanservice: Her aforementioned top and the straps of her baby sling leave little to the imagination.
  • Quest Giver: She handles taking all the townspeople's requests and handing them off to willing explorers.
  • Supreme Chef: She's gotta be in order to run a restaurant for explorers—using amber in all of her dishes, no less!

Dr. Sarah Stein is an archaeologist who studies the labyrinth.

  • Action Survivor: While investigating the third labyrinth, a powerful monster attacks, easily defeating her explorer escorts. She manages to escape and hide, her communicator non-functional, waiting for a rescue.
  • Adventure Archaeologist: While not quite an explorer herself, she does venture into the dangerous and ever-changing labyrinths to do research (accompanied by escorts, of course).
  • Goggles Do Nothing: She wears a nice pair of 'em on her head.
  • Lethal Chef: When Sarah prepares a meal for you after you rescue her from the third dungeon, Sasha takes it upon herself to inform you that Sarah's cooking is terrible, to her chagrin...but insists you clean your plates because they worked so hard on it. When you wake up the next morning, Kasumi asks if you need any medicine.
    Narration: The food had a slightly strong flavor. It was [the scrolling text pauses] delicious, but it probably isn't for everyone. It is probably not suitable for children.
  • Parental Substitute: For Sasha, the young daughter of Sarah's former professor.
  • Renaissance Man: She's described as an archaeologist, but displays knowledge of geology, mineralogy and biology as well, and some restaurant patrons say that that's not even the end of it.
  • You Gotta Have Blue Hair: Her hair is a nice blue-violet shade.

Sasha Randi is a young girl living with Sarah.

  • Brutal Honesty: If you try to visit Sarah's lab before meeting her, Sasha will tell you Sarah told her not to talk to strangers and immediately shoo you out. She later calls Sarah's cooking terrible while standing right in front of her.
  • Token Mini-Moe: She's the youngest character in the game and is adorable.
  • When You Coming Home, Dad?: Her father, Professor Randi, has been away for over a year.

Mosken is an airship pilot based out of Aslarga.

Lizley is the proprietor of the Red Lion Shoppe, appearing in the Mystery Dungeons around Aslarga.

Etrian Odyssey V: The End of the Long Myth

    Potential Guild Members 

Potential Guild Members

Fencers are Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion. They can take on one of two Legendary Names — Phantom Duelist, which puts a greater focus on evasion, or Chain Duelist, which is more aggressive and well-rounded.

  • Charged Attack: Each prestige class possesses one, which strengthens depending on how many times the Fencer has dodged over the course of the battle or attacked the previous turn.
  • Counter Attack: Capable of performing counterattacks when dodging. Phantom Duelists can even perform multiple counterattacks after dodging.
  • Death By A Thousand Cuts: The Chain Duelist improves their Chain skills with an emphasis on number of hits.
  • Draw Aggro: An important part of their repertoire as they gain bonuses for dodging enemy attacks.
  • Elemental Punch: Fencers can wield fire, ice, and volt attacks with Chain skills, allowing them to follow up allies' elemental skills akin to the Landsknecht's Chasers.
  • Fragile Speedster: The Phantom Duelist introduces skills that benefit off evasion and greater turn speed.
  • The Hero: While the game's art places a somewhat heavier emphasis on the ensemble this time around (to highlight the huge amount of customization available), "female portrait 1" does get a bit of focus and seems to be the game's equivalent of Shishou.
  • Lightning Bruiser: Fast, strong, and reasonably tanky.
  • Pimped-Out Dress: The female portraits wear one.
  • Proper Tights with a Skirt: The female portraits wear a form-fitting bodysuit that gives the appearance of tights, along with the aforementioned skirts.
  • Shed Armor, Gain Speed: Phantom Duelists have a passive skill that increases their evasion for not wearing any armor, effectively turning them into a One-Hit-Point Wonder. You can even unequip their sword too, for maximum evasion.
  • Standard Status Effects: Can inflict Blind with their Optic Thrust skill.
  • Weapon of Choice: Rapiers, because they're fencers. The game only has standard swords available, but their Rapier Mastery changes the attack attribute to stab as opposed to cut.

Dragoons are Earthlain fighters who boast of defense as tough as a dragon and fight with artillery. They can take on one of two Legendary Names — Shield Bearers are more defensive, while Cannon Bearers specialize in greater ordinance.

Pugilists are Earthlain fighters who clear through battles with their tempered fists. They can take on one of two Legendary Names — Barrage Brawlers are highly capable of disabling their opponents and delivering a rapid flurry of blows, while Impact Brawlers take a high-risk high-reward approach with skills that grow stronger at lower health.

  • Bare Your Midriff: Both of the female portraits.
  • Boxing Battler: While they don't use boxing gloves or anything, their punches seem more inspired by boxing than any other martial art.
  • Cast from Hit Points: Pugilists have skills that cost HP to use. Overexertion is a buff that bestows this trope on the affected combatant, in exchanged for increased power.
  • Critical Status Buff: Impact Brawlers gain skills that get stronger as HP is lower.
  • Combos: Several of their skills will trigger follow-ups through their binding attacks, allowing a Pugilist to potentially fully bind a single enemy in a single action, or inflict a massive combo on an already bound enemy. This is the design theme of the Barrage Brawler.
  • Composite Character: The female designs draw from both the Gladiators and Monks of Etrian Odyssey 3, primarily the Gladiator's leg armor and the twintailed Monk's shirt.
  • Counter Attack: Their Blood Wrath skill allows them to attack any time they lose HP — not necessarily just from being attacked. They also have a move named Cross Counter that counterattacks for massive damage while also binding the enemy part used to attack.
  • Good Old Fisticuffs: The focus of their class.
  • Grapple Move: They have a move called Clinch which attempts to bind all enemy parts while also binding the Pugilist using the move.
  • The Paralyzer: Inflicts binds and paralysis by punching you really hard in the right places.
  • Power Fist: They use heavy gauntlets to make their punches count.
  • Rapid-Fire Fisticuffs: Their Rush Out ability will quickly hit the enemy up to 9 times, depending on how big a combo you did the previous turn.
  • Rugged Scar: The older male portrait has a large gash across his chest.
  • Standard Status Effects: Can inflict binds, as well as deal extra damage for bound enemies.
  • Stripperiffic: All of the portraits are pretty scantily clad, wearing only what looks to be a kilt covered by faulds and some boots, and the female portraits wear skimpy tank tops.
  • Walking Shirtless Scene: The male portraits.
  • X Marks the Hero: The older male portrait has an x-shaped scar on the left part of his forehead.

Harbingers are Earthlain fighters who fell enemies with sickles that bring death. They can take on one of two Legendary Names — Deathbringers gets more debilitating ailments to boost their offenses with, while Deathguards uses their miasma to shield their allies.

  • Cast from Hit Points: Using Miasma Armor consumes the user's HP, but enables special effects on their various skills and raises their turn speed. Maxing it out will make the HP cost negligible.
  • Delinquent Hair: The other male portrait has spiky light blue hair that covers half his face.
  • Dub Name Change: While the series tends to do this to its classes Harbinger stands out as the English manual goes out of its way to state that they're nicknamed Reapers, the original class name.
  • Dude Looks Like a Lady: The main male portrait (with a red hair highlight) was believed to be female until Famitsu magazine revealed the class's two female portraits.
  • Elegant Gothic Lolita: The female portraits' outfits are frilly and poofy.
  • Encounter Bait: The Gather Souls skill increases the encounter rate for a set number of steps and increases experience gained from those battles.
  • Girlish Pigtails: One of the female portraits wears her hair in pigtails, decorated with two elegant hair bows.
  • Hell-Bent for Leather: Reapers wear a lot of the stuff.
  • Of Corsets Sexy: Worn by both of the female portraits.
  • Passed in Their Sleep: Death Scythe inflicts massive damage to sleeping enemies, provided that it doesn't instantly kill them first.
  • Shinigami: Described as shinigami in the Japanese prestige class titles, and a Harbinger NPC introduces herself as a shinigami.
  • Standard Status Effects: Harbingers play around with debuffing enemies, with their ailment skills relying on Miasma Armor to work.
  • Weapon of Choice: A Sinister Scythe, in a first for the Etrian series. They can also equip swords, even if none of their abilities work with them.
  • Wings Do Nothing: They all have a single wing on their backs.
  • You Gotta Have Blue Hair: One of the female portraits has bright blue hair by default. The second male portrait also has light blue spiky hair.

Necromancers are Celestrian summoners who command the spirits of the dead. They can take on one of two Legendary Names — Spirit Evokers are focused on gathering more wraiths to perform a coordinated attack with them, while Spirit Brokers consume more wraiths for stronger attacks.

  • Action Bomb: You can blow up summoned wraiths to inflict damage, debuffs, or status conditions to opponents.
  • Amazing Technicolor Population: Celestrian skin comes in a variety of colors; the standard female Necromancer specifically is depicted with teal skin.
    • Compared to their Warlock brethren, the default skin tone of the Necromancers are downright unusual, making them appear somewhat like vampires or zombies.
  • Animate Dead: With the Zombie Powder skill, they can instantly kill an enemy to create larger wraiths (zombies?) that have HP equal to the target's current health. Needless to say, using this on a high HP FOE can have potentially cheesy effects.
  • Cast from Hit Points: It costs a fraction of your current HP to summon a wraith normally.
  • Chained by Fashion: The female Necromancers appear to have taken some fashion tips from Hexers, since they have chains on their outfits.
  • Charged Attack: The Negative Energy skill will always go last, but deals more damage the more things have died during that turn, ally or enemy.
  • Covered with Scars: All four portraits have large scars all over their bodies.
  • Dark-Skinned Blond: One of the default male portraits.
  • Difficult, but Awesome: Necromancers can repeatedly destroy their wraiths to perform multiple tasks. However, said wraith-sacrificing skills are often costly, on top of needing to spend extra turns to resummon wraiths. Necromancers using their wraiths excessively, especially at low levels, can run out of TP fast.
  • Improbable Weapon User: The only weapons they can equip are coffins.
  • Jack-of-All-Trades: Depending on how you build them, Necromancers can use their wraiths to do damage, defend the party, heal, or spread ailments, allowing them to fit into nearly any niche.
  • Necromancer: Duh. With the whole "raising the spirits of the dead" schtick and everything.
  • Non-Elemental: Negative Energy is the only Almighty type class skill.
  • Our Elves Are Different
  • Pointy Ears: A trait of being Celestrian.
  • Skeletons in the Coat Closet: All four portraits have bones of some kind accentuating their outfits.
  • Standard Status Effects: They can cause poison, curse, petrification, or instant death. Wraiths can also cause paralysis.
  • Stripperiffic: The female portraits barely have their chests covered by a couple of scraps of fabric, one taking it up a notch by having almost comically large breasts. The male portraits get in on the action, too, being Walking Shirtless Scenes.
  • Taking the Bullet: Some Necromancers can command their Spirits to do this for the party, or have it happen passively and heal them in the process.

Warlocks are Lunaria sages skilled in elemental attacks. They can take on one of two Legendary Names — Omnimancers gain unique spells that can hit with physical attributes, while Elemencers greatly improve their elemental repertoire.

Botanists are Brouni masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments. They can take on one of two Legendary Names — Merciful Healers gain stronger healing skills, while Graced Poisoners utilize stronger Smoke skills to wreak havoc on enemy lines.

  • Deadly Gas: Can cause poison and other debilitating ailments by throwing various "smoke" concoctions, and with certain skills these smokes will linger and attempt to reapply the ailments. The gases also reduce the relevant ailment resistances even when they miss.
  • The Medic: They're the healer class of the game. This becomes emphasized with Merciful Healers.
  • Nice Hat: The two female portraits wear berets.
  • Standard Status Effects: Can inflict poison, blind, confuse, paralyze, and stun. Graced Poisoners gain access to more powerful status skills and passives that increase their success rate.
  • Taken for Granite: Graced Poisoners can even petrify an enemy debuffed by a Smoke skill.
  • Throw Down the Bomblet: They can also ignite the gas for massive damage at the cost of removing the debuffs and ailments.
  • Weapon of Choice: For whatever reason, Botanists have the greatest variety of weapon choices. They have a pick between swords, staves, bows, and scythes.

Shamans are Brouni who use mysterious powers to help their allies. They can take on one of two Legendary Names — Divine Punishers dispel their buffs to perform powerful attacks, while Divine Heralds access stronger buffs and can even restore health while doing so.

  • Blinding Bangs: One of the male portraits has bangs covering the entire upper half of his face.
  • Crown of Horns: All four Shaman portraits wear a pair of ornamental antlers.
  • Dark-Skinned Blond: The female portrait.
  • Dispel Magic: A number of their skills will dispel both buffs and debuffs.
  • Expy: The female portrait, of the younger Palette Swapped Dancer portrait from Legends of the Titan and the twintailed Troubadour from the first two games.
  • Fire/Ice/Lightning: One set of the class's Prayer skills will add the respective element to allies' regular attacks. Their Oracle skills will dispel those buffs to create various effects based on the element dispelled.
  • Miko: Explicitly called a Miko in the Japanese prestige class names, and many of their spells are based on Shinto rituals.
  • Smite Evil: Despite mostly being a caster class, one of their skills invokes the power of the gods and does massive STR based damage, at the cost of dispelling all of their own buffs.
  • Status Buff: The main focus of the class, with buffs for nearly every possible stat and passive effects that reward them for keeping the buffs active. Punishers have a greater offensive focus and can even dispel them from enemies and allies alike, while Heralds focus more on stacking buffs on the party.
  • Weapon of Choice: They can use swords, staves, and bows.

Masurao are Therian heroes who potentially wield can up to four swords. They can take on one of two Legendary Names — Blade Dancers unlock the full offensive potential with Masurao, while Blade Masters eschew multiple swords to hone their skills with a single blade.

  • Absurd Cutting Power: One of the single-sword Masurao's skills pierces cut resistance, implying that they can cut what is normally uncuttable. However, it has low accuracy that gets even worse as you level the skill up.
  • Blade Spam: Not only can Masurao use multi-hit skills, but their Demon Unrivaled skill causes damage to increase with every consecutive hit of a multi-hit skill. Further emphasized with Blade Dancers, which multiplies hits according to how many swords they wield.
  • Critical Hit Class: Blade Masters eschew many blades for powerful single hits, and allow katana skills to crit instead of just normal attacks in addition to increasing crit chance and damage.
  • Cherry Blossoms: The Blade Dancer has most of its skills named after blossoming in various ways.
  • Dual Wielding: Technically you could equip just two swords, instead of four...
  • Encounter Bait: Masurao have an ability to call other enemies into battle mid-fight, or even trigger a chain of random encounters. While it looks like Violation of Common Sense at first, the perk lies in an increased rare breed rate to make Level Grinding faster.
  • Glass Cannon: Masurao have a rich variety of offensive skills, but are rather frail despite their ability to equip heavy armor. Blade Dancers can equip as many as four katanas, but doing so will cause them to give up their armor slots.
  • Implausible Fencing Powers: They can wield up to four swords at once. When asked how exactly this works, the director told the interviewer to ask the artist.
  • Little Bit Beastly: By virtue of being a Therian.
  • Magikarp Power: Sanzu Crossing permits the Masurao to chase all attacks, even those to themselves or their allies. Until you get it to level 5, the damage done to allies is increased, and can end up in the Masurao killing themselves. Once you pass this threshold, however, not only does the self-damage fall to manageable levels but the maximum number of chases drastically improve.
  • Weapon of Choice: Katanas.

Rovers are Therian hunters who command falcons and dogs. They can take on one of two Legendary Names — Flying Falcons specialize in commanding hawks to hunt any enemy, while Hunting Hounds utilize their hound companion to support the party.

  • The Beastmaster: They control falcons and dogs in combat.
  • Combat Medic: Dogs will automatically heal the most injured member of the party each turn, and Hunting Hounds can give them commands to heal more effectively.
  • Goggles Do Nothing: All four portraits wear goggles on their heads.
  • Improbable Aiming Skills: Hunting Hounds can pin the feet of an entire row of enemies at once. Flying Falcons can fire off a Rain of Arrows by themselves.
  • Little Bit Beastly: By virtue of being a Therian.
  • Never Mess with Granny: Rovers have the distinct honor of having the first old woman portrait in the series, and she's a falconer to boot.
  • Rain of Arrows: One of their skills is a delayed multi-hit rain of arrows.
  • Standard Status Effects: Can bind enemies. Specialists can also inflict blind or panic depending on the prestige class.
  • Video Game Caring Potential: You can name your pet falcon or dog! In fact, the falcon and dog are considered members of your guild on the management screen: you can only have one of each no matter how many Rovers you're using.
  • Weapon of Choice: Bows.

    Citizens of Arcadia 

Citizens of Arcadia

Jenetta is the owner of the local inn. She also takes care of livestock from the labyrinth.

Voiced by: Sakura Nakamura [Japanese] Erica Lindbeck [English]

  • The Beastmaster: Is considered a Rover during quests where she joins your party a guest.
  • Crazy Cat Lady: Downplayed: she isn't crazy, but has adopted a number of stray cats nonetheless.
  • The Ditz: She'll happily walk up to FOEs, and doesn't realise that when her younger sister talks about negative role models, that Jenetta herself is one of them.
  • The Face: Seemingly the only person at the inn actually interacting with customers. Her (more serious and diligent) younger sister takes care of the chores, while her older sister handles finances (and is implied to squander the money).
  • Guest-Star Party Member: Joins as a non-combat party member for an early quest. She joins again for a postgame boss, this time with actual equipment and skills at her disposal.
  • Little Bit Beastly: She's a Therian, after all.
  • Pungeon Master: When she's encountered on the third floor baking various goods, every other sentence coming out of her mouth has a baking pun somewhere.

Syrik is a blacksmith who runs the shop.

  • The Blacksmith: Subverted in that he's a harmless looking Brouni rather than a stout dwarf-type.

Mirina is the manager of The Witch's Twilight Pavilion.

Voiced by: Akemi Okamura [Japanese]

Egar runs Arcadia's Adventurers' Guild.

Voiced by: Tomohiro Tsuboi [Japanese]

Ramus is a young prince who acts as a representative of the Council.

    Other Adventurers 

Other Adventurers

Lili is a cheerful Necromancer whose attitude belies the heavy burden she carries.

Soleil is a Harbinger who serves as Lili's bodyguard and best friend.