History Characters / EtrianOdyssey

25th Aug '16 8:56:52 AM Gadjiltron
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* DrawAggro: Used in the form of Baitstep/Chain Dance, which has a bonus of raising evasion for the Survivalist. This, in the remake, synergizes with Hazy Arrow, a powerful accurate attack that needs the Survivalist to have dodged an attack last turn.



** The remake adds a shade of GlassCannon to them by making their main damage sources scale off their sky-high agility stat.

to:

** The remake adds a shade of GlassCannon to them by making * GlassCannon: ''The Fafnir Knight'' has their main damage sources scale primarily calculate off their sky-high agility stat.Agility growth in addition to greatly expanding their repertoire of offensive skills.



* StandardStatusEffects

to:

* StandardStatusEffectsStandardStatusEffects: Capable of inflicting sleep, poison, or paralysis; the remake changes it to sleep, blindness, paralysis, or leg bind.



* FragileSpeedster: In ''The Fafnir Knight'' Gunners have the best Agility growth (barely outpacing even the Survivalists') and their damage primarily calculates off said stat.



* FragileSpeedster: In ''The Fafnir Knight'' Gunners have a good Agility growth and having their damage calculate off said stat.
24th Aug '16 4:40:04 PM AzureSeas
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to:

* BlowYouAway: One of their prestige classes lets them attack with wind spells that inflict slashing damage.
* DishingOutDirt: The rock spells of one of their prestige classes do stabbing and bashing damage.



* BlowYouAway: The other prestige class lets them attack with wind spells that inflict physical element damage. Wind does slashing damage.
* DishingOutDirt: The rock spells of one of their prestige classes do stabbing and bashing damage.
24th Aug '16 4:37:28 PM AzureSeas
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* DudeLooksLikeALady: Amusingly enough, part of the ViewerGenderConfusion seems to stem from him having the same hairstyle as one of the female Hoplites, who suffered from her ''own'' confusion effect before the male designs were revealed.
** He even [[LampshadeHanging complains about this in-game]] once or twice, mentioning that he looks a lot like his sister and that he's often mistaken for a girl when they go out to do stuff. Well, maybe if you'd cut your hair a bit and wear a shirt that doesn't look like you're wearing a bra, dude...

to:

* DudeLooksLikeALady: Amusingly enough, part of the ViewerGenderConfusion seems to stem from him having the same hairstyle as one of the female Hoplites, who suffered from her ''own'' confusion effect before the male designs were revealed.
**
revealed. He even [[LampshadeHanging complains about this in-game]] once or twice, mentioning that he looks a lot like his sister and that he's often mistaken for a girl when they go out to do stuff. Well, maybe if you'd cut your hair a bit and wear a shirt that doesn't look like you're wearing a bra, dude...



* MoneyFetish: Cheerfully upfront about her {{Greed}}.
** Played with on her floor 25 dialogue.

to:

* MoneyFetish: Cheerfully upfront about her {{Greed}}.
**
{{Greed}}. Played with on her floor 25 dialogue.



* GuestStarPartyMember: Some of them will help you in some Sea Quests, like Toma and Dezerte.



* NonPlayerCharacter[=/=]GuestFighter: Some of them will help you in some Sea Quests, like Toma and Dezerte.



* FanDisservice: Later on, if you [[spoiler:take the Armoroad route and fight her]]: [[spoiler:unlike the player Yggdroids, Olympia is missing her ''lower torso''. You can see her ''spine''. The huge weapons attached to her arms don't help, either.]]



** FanDisservice: The game gets you for thinking the above, later on, if you [[spoiler:take the Armoroad route and fight her]]: [[spoiler:unlike the player Yggdroids, Olympia is missing her ''lower torso''. You can see her ''spine''. The huge weapons attached to her arms don't help, either.]]



** DragonInChief: Although the Abyssal God turns out to be the original creator of the Deep Ones, and in turn is responsible for the game's conflict, the Eldest One is actually the one who does most of the grunt work.

to:

** * DragonInChief: Although the Abyssal God turns out to be the original creator of the Deep Ones, and in turn is responsible for the game's conflict, the Eldest One is actually the one who does most of the grunt work.



* ProperTightsWithASkirt



* WeaponOfChoice:
** HeroesPreferSwords
** RoyalRapier

to:

* WeaponOfChoice:
** HeroesPreferSwords
** RoyalRapier
WeaponOfChoice: [[HeroesPreferSwords Sword]] or [[RoyalRapier rapier]].



** DudeLooksLikeALady

to:

** DudeLooksLikeALady* CombatMedic: Can be further specialized for this role depending on the subclass given.



** CombatMedic: Can be further specialized for this role depending on the subclass given.



* WeaponOfChoice:
** DropTheHammer
** SimpleStaff

to:

* WeaponOfChoice:
** DropTheHammer
** SimpleStaff
WeaponOfChoice: [[DropTheHammer Hammer]] or [[SimpleStaff staff]].



** IShallTauntYou: While Protectors and Hoplites could learn how to taunt as well, Fortresses are more effective at it.



* IShallTauntYou: While Protectors and Hoplites could learn how to taunt as well, Fortresses are more effective at it.



** And as noted, she's been somewhat oddly meta-absent from the franchise since ''[=EO4=]''.



* WeaponOfChoice
** DropTheHammer
** CarryABigStick

to:

* WeaponOfChoice
** DropTheHammer
** CarryABigStick
WeaponOfChoice: [[DropTheHammer Hammers]], primarily.



* RobeAndWizardHat: Their intricate robes, high boots, and caps make them all appear to be dressed for very cold weather.
** The artbook even shows the girls wearing tights under their dresses.

to:

* RobeAndWizardHat: Their intricate robes, high boots, and caps make them all appear to be dressed for very cold weather.
**
weather. The artbook even shows the girls wearing tights under their dresses.



* WeaponOfChoice
** SimpleStaff

to:

* WeaponOfChoice
** SimpleStaff
WeaponOfChoice: A MagicStaff.



* {{Expy}}: The red/rose-haired female Nightseeker shares many traits with one of the Dark Hunters' designs, along with a passing resemblance to [[Franchise/{{Disgaea}} Etna]].

to:

* {{Expy}}: {{Expy}}:
**
The red/rose-haired female Nightseeker shares many traits with one of the Dark Hunters' designs, along with a passing resemblance to [[Franchise/{{Disgaea}} Etna]].






* {{Expy}}: The female Ronin designs continue to prove quite popular; ''both'' reappear as Snipers in design, although the younger Sniper is a Ronin Expy in the alternate colors.
** For bonus points, her default color is an {{Expy}} of the DarkSkinnedBlond Arbalist!

to:

* {{Expy}}: {{Expy}}:
**
The female Ronin designs continue to prove quite popular; ''both'' reappear as Snipers in design, although the younger Sniper is a Ronin Expy in the alternate colors.
** For bonus points, her Her default color is an {{Expy}} of the DarkSkinnedBlond Arbalist!



** The fourth normal portrait looks similar to [[VideoGame/TheLastStory Lady Calista]].



* WeaponOfChoice:
** SimpleStaff
** RoyalRapier

to:

* WeaponOfChoice:
** SimpleStaff
** RoyalRapier
WeaponOfChoice: A MagicStaff or [[RoyalRapier rapier]].



* LifeDrain: Their Ferocity passive skill lets them recover some HP when they attack normally.



* RegeneratingHealth [[RegeneratingMana and Mana]]: The aforementioned Deep Breath. They also gain the ability to regenerate both with normal attacks (to a much lesser degree) as a passive ability (which can offset the drain from Blood Surge).
* ShoutOut: The white lion's PaletteSwap makes him look like [[Franchise/{{Digimon}} Leomon]].
** The rabbit-looking Bushi's PaletteSwap looks similar to [[VideoGame/FinalFantasyXII a certain sky pirate's Viera companion]].



* WeaponOfChoice:
** KatanasAreJustBetter
** DropTheHammer

to:

* WeaponOfChoice:
** KatanasAreJustBetter
** DropTheHammer
WeaponOfChoice: {{Katanas|AreJustBetter}} and [[DropTheHammer hammers]].



* {{BFS}}: Drive blades are '''huge''', which makes them the only type of weapon that prevents you from equipping a [[ChoiceOfTwoWeapons secondary weapon]], but they thankfully also count as a normal sword for subclass skill use purposes.



** This all sparks a little bit of [[WildMassGuessing guessing]] about [[spoiler:just what the Empire's origins are and whether or not this is the same Yggdrasil as the one from ''Etrian Odyssey'', although the geography of the fourth land itself makes this very unlikely.]]
** The glasses-wearing one also looks an awful lot like [[ValkyrieProfile Lezard Valeth]].

to:

** This all sparks a little bit of [[WildMassGuessing guessing]] about [[spoiler:just what * GlassCannon: ''When'' actually firing off their signature Drive skills, their defenses drop until the Empire's origins are and whether or not this attack is the same Yggdrasil as the one from ''Etrian Odyssey'', although the geography of the fourth land itself makes this very unlikely.]]
** The glasses-wearing one also looks an awful lot like [[ValkyrieProfile Lezard Valeth]].
completed, rendering them vulnerable to getting killed before they can do anything.



** GlassCannon: ''When'' actually firing off their signature Drive skills, their defenses drop until the attack is completed, rendering them vulnerable to getting killed before they can do anything.



* WeaponOfChoice:
** {{BFS}}: Drive blades are '''huge''', which makes them the only type of weapon that prevents you from equipping a [[ChoiceOfTwoWeapons secondary weapon]], but they thankfully also count as a normal sword for subclass skill use purposes.



** MoreDakka: Imperial weapons technology seems to make lots of use of cannons and other explosive-projectile weapons.

to:

** * MoreDakka: Imperial weapons technology seems to make lots of use of cannons and other explosive-projectile weapons.



* ElementalPunch: Fencers can wield elemental attacks with Chain skills, allowing them to follow up allies' elemental skills akin to the Landsknecht's Chasers.
** FireIceLightning

to:

* ElementalPunch: Fencers can wield elemental [[FireIceLightning fire, ice, and volt]] attacks with Chain skills, allowing them to follow up allies' elemental skills akin to the Landsknecht's Chasers.
** FireIceLightning* FragileSpeedster: One of their prestige classes introduces skills that benefit off evasion and greater turn speed. This includes a passive skill that increases their evasion for not wearing any armor, effectively turning them into a OneHitPointWonder. You can even unequip their sword for maximum evasion.



** The evasion prestige class adds a tint of FragileSpeedster, introducing skills that benefit off evasion and greater turn speed. This includes a passive skill that increases their evasion for not wearing any armor, effectively turning them into a OneHitPointWonder. You can even unequip their sword for maximum evasion.



* WeaponOfChoice:
** RoyalRapier

to:

* WeaponOfChoice:
** RoyalRapier
WeaponOfChoice: [[RoyalRapier Rapiers]], because they're fencers.



* WeaponOfChoice:
** {{BFG}}

to:

* WeaponOfChoice:
** {{BFG}}
WeaponOfChoice: [[TheGunslinger Guns]].



* CounterAttack: Their Bloodlust skill allows them to attack any time they lose HP--not necessarily just from being attacked.
** CrossCounter: They also have a move named Cross Counter that counterattacks for massive damage while also binding the enemy part used to attack.

to:

* CounterAttack: Their Bloodlust skill allows them to attack any time they lose HP--not necessarily just from being attacked.
** CrossCounter:
attacked. They also have a move named Cross Counter that counterattacks for massive damage while also binding the enemy part used to attack.



* TheParalyzer: Inflicts binds and paralysis by punching you really hard in the right places.
* PowerFist: They use heavy gauntlets to make their punches count.



** TheParalyzer: Inflicts binds and paralysis by punching you really hard in the right places.



* WeaponOfChoice:
** PowerFist: They use heavy gauntlets to make their punches count.

to:

* WeaponOfChoice:
** PowerFist: They use heavy gauntlets to make their punches count.



* ElegantGothicLolita: The female portraits' outfits have shades of this.

to:

* ElegantGothicLolita: The female portraits' outfits have shades of this.are frilly and poofy.



* WeaponOfChoice:
** SinisterScythe, in a first for the Etrian series.
** HeroesPreferSwords: They can also equip swords, even if none of their abilities work with them.

to:

* WeaponOfChoice:
**
WeaponOfChoice: A SinisterScythe, in a first for the Etrian series.
** HeroesPreferSwords:
series. They can also equip swords, even if none of their abilities work with them.



** NonElemental: This is also the only Almighty type class skill.



* ImprobableWeaponUser: The only weapons they can equip are ''coffins''.



* NonElemental: Negative Energy is the only Almighty type class skill.



* WeaponOfChoice:
** ImprobableWeaponUser: The only weapons they can equip are ''coffins''.

to:

* WeaponOfChoice:
** ImprobableWeaponUser: The only weapons they can equip are ''coffins''.



** DishingOutDirt[=/=]BlowYouAway: The other prestige class lets them attack with wind and rock spells that inflict physical element damage. Wind does slashing damage while rocks do stabbing and bashing damage.

to:

** DishingOutDirt[=/=]BlowYouAway: * BlowYouAway: The other prestige class lets them attack with wind and rock wind spells that inflict physical element damage. Wind does slashing damage while rocks damage.
* DishingOutDirt: The rock spells of one of their prestige classes
do stabbing and bashing damage.



** TakenForGranite: Their ailment-focused prestige class gains the ability to petrify an enemy debuffed by a Smoke skill.

to:

** * TakenForGranite: Their ailment-focused prestige class gains the ability to petrify an enemy debuffed by a Smoke skill.



* WeaponOfChoice: For whatever reason, Herbalists have the greatest variety of weapon choices.
** HeroesPreferSwords
** SimpleStaff
** Bows
** SinisterScythe

to:

* WeaponOfChoice: For whatever reason, Herbalists have the greatest variety of weapon choices.
** HeroesPreferSwords
** SimpleStaff
** Bows
** SinisterScythe
choices. They have a pick between [[HeroesPreferSwords swords]], [[SimpleStaff staves]], bows, and [[SinisterScythe scythes]].



* WeaponOfChoice:
** HeroesPreferSwords
** SimpleStaff
** Bows

to:

* WeaponOfChoice:
** HeroesPreferSwords
** SimpleStaff
** Bows
WeaponOfChoice: They can use [[HeroesPreferSwords swords]], [[SimpleStaff staves]], and bows.



* BladeSpam: Not only can Masurao use multi-hit skills, but their Demon Unrivaled skill causes damage to increase with every consecutive hit of a multi-hit skill.
** Further emphasized with one of their prestige classes, which multiplies hits according to how many swords they wield.

to:

* BladeSpam: Not only can Masurao use multi-hit skills, but their Demon Unrivaled skill causes damage to increase with every consecutive hit of a multi-hit skill.
**
skill. Further emphasized with one of their prestige classes, which multiplies hits according to how many swords they wield.



* WeaponOfChoice:
** KatanasAreJustBetter

to:

* WeaponOfChoice:
** KatanasAreJustBetter
WeaponOfChoice: {{Katanas|AreJustBetter}}.
24th Aug '16 4:11:38 PM AzureSeas
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* ElementalPunch: * ElementalPunch: Can perform [[FireIceLightning fire, ice, and volt]] chasers with swords and a party member with elemental skills. In the remake, it's been made accessible to swords and axes alike.

to:

* ElementalPunch: * ElementalPunch: Can perform [[FireIceLightning fire, ice, and volt]] chasers with swords and a party member with elemental skills. In the remake, it's been made accessible to swords and axes alike.



* TheCameo /{{Expy}}: Princess Gradreil originally appeared in ''PrincessCrown''; players of ''LaPucelle'' will likely recognize her as Eclair instead.

to:

* TheCameo /{{Expy}}: TheCameo: Princess Gradreil originally appeared in ''PrincessCrown''; players of ''LaPucelle'' will likely recognize her as Eclair instead.''PrincessCrown''.



** MasterOfNone: And while she is a Level 80 Landsknecht, her skill points are terribly allocated, having an even spread in nearly everything except Ice Chaser. A party which has made it this far would be better optimized and far stronger than her.

to:

** * MasterOfNone: And while While she is a Level 80 Landsknecht, her skill points are terribly allocated, having an even spread in nearly everything except Ice Chaser. A party which has made it this far would be better optimized and far stronger than her.



* TheCameo /{{Expy}}: Of Derek Stiles from ''TraumaCenter''.

to:

* TheCameo /{{Expy}}: TheCameo: Of Derek Stiles from ''TraumaCenter''.



** MirrorBoss: Can be invoked by including a War Magus and Gunner in the party.



* MirrorBoss: Can be invoked by including a War Magus and Gunner in the party.



* ProperTightsWithASkirt

to:

* ProperTightsWithASkirtProperTightsWithASkirt: She's a royal wearing tights.



* WeaponOfChoice: Differs from Etrian Odyssey III Sovereigns due to the different weaponry available.
** HeroesPerferSwords
** SimpleStaff
** WhipItGood

to:

* WeaponOfChoice: Differs from Etrian Odyssey III Sovereigns due to the different weaponry available.
** HeroesPerferSwords
** SimpleStaff
** WhipItGood
available. She can equip [[HeroesPerferSwords swords]], [[SimpleStaff staves]], or {{Whip|ItGood}}s.



* WhyDidItHaveToBeSnakes: He's visibly afraid of insects and it culminates in fighting both the giant spiders and Arachne in B2 on Ginnugagap.
** When Regina first prepares a Roasted Whole Spider, he ''faints''!

to:

* WhyDidItHaveToBeSnakes: He's visibly afraid of insects and it culminates in fighting both the giant spiders and Arachne in B2 on Ginnugagap.
**
Ginnugagap. When Regina first prepares a Roasted Whole Spider, he ''faints''!



* CombatMedic[=/=]MagicKnight: As per her War Magus class, her skill arsenal includes several healing and support spells as well as skills that have additional effects against foes with status conditions. Set her up right and she can even outdamage Fafnir!

to:

* CombatMedic[=/=]MagicKnight: CombatMedic: As per her War Magus class, her skill arsenal includes several healing and support spells as well as skills that have additional effects against foes with status conditions. Set her up right and she can even outdamage Fafnir!spells.



* MagicKnight: She has skills that have additional effects against foes with status conditions. Set her up right and she can even outdamage Fafnir!



* WeaponOfChoice:
** RoyalRapier

to:

* WeaponOfChoice:
** RoyalRapier
WeaponOfChoice: A RoyalRapier.



* DoppelgangerAttack: The Bunshin ability, creates a copy which is fully capable of performing all the Ninja's moves.



** DoppelgangerAttack: The Bunshin ability, creates a copy which is fully capable of performing all the Ninja's moves.



* KatanasAreJustBetter: Sort of -- They're the only other class that can wield katanas (''the'' only one until you unlock Shogun), and can do a decent amount of damage with one. However, most of their attack techniques require knives equipped in order to use. In ''Etrian Mystery Dungeon'', their skills are reworked to make katanas their true weapon of choice.



* WeaponOfChoice:
** KatanasAreJustBetter: Sort of -- They're the only other class that can wield katanas (''the'' only one until you unlock Shogun), and can do a decent amount of damage with one. However, most of their attack techniques require knives equipped in order to use. In ''Etrian Mystery Dungeon'', their skills are reworked to make katanas their true weapon of choice.
** KnifeNut: Their specialty weapon, and, as mentioned, the one used in most of their attack techniques.

to:

* WeaponOfChoice:
** KatanasAreJustBetter: Sort of -- They're the only other class that can wield katanas (''the'' only one until you unlock Shogun), and can do a decent amount of damage with one. However, most of their attack techniques require
WeaponOfChoice: {{Katanas|AreJustBetter}} or {{Kni|feNut}}ves, thought knives equipped in order to use. In ''Etrian Mystery Dungeon'', their skills are reworked to make katanas their true weapon of choice.
** KnifeNut: Their specialty weapon, and, as mentioned, the one
used in most of their attack techniques.



* WeaponOfChoice:
** TheGunslinger
** RoyalRapier
** SwordAndGun

to:

* WeaponOfChoice:
** TheGunslinger
** RoyalRapier
** SwordAndGun
WeaponOfChoice: [[SwordAndGun Rapiers and guns]].



* WeaponOfChoice:
** BladeOnAStick[=/=]ProngsOfPoseidon
** HeroesPreferSwords: Though unlike with spears, they get no special attack skills with them.

to:

* WeaponOfChoice:
** BladeOnAStick[=/=]ProngsOfPoseidon
** HeroesPreferSwords: Though unlike with spears,
WeaponOfChoice: [[BladeOnAStick Spears]] or [[HeroesPreferSwords swords]], though they get no special attack skills with them.
that use swords.



* {{Expy}}: One of the Monks is basically a flat chested [[Manga/RanmaOneHalf Ranma]] (thus also a {{Bifauxnen}}).
** And now that the bonus palette swaps are out, it's definitely a ShoutOut; her alt is in Ranma's boy colors.
** The class rep bears a striking resemblance to the female Monks from ''VideoGame/DragonQuestIII'', from the black twin-tails to the green and orange color scheme.



* WeaponOfChoice:
** BareFistedMonk
** DropTheHammer

to:

* WeaponOfChoice:
** BareFistedMonk
** DropTheHammer
WeaponOfChoice: [[BareFistedMonk Their fists]] or [[DropTheHammer hammers]].



* ChoiceOfTwoWeapons:
** DropTheHammer / CarryABigStick
** Swords
*** OneHandedZweihander: The guys wield their huge swords this way, along with a small buckler on their offhand.
* DarkSkinnedBlonde[=/=][[DarkSkinnedRedhead Dark Skinned]] Rosehead: A character choice and her PaletteSwap.

to:

* ChoiceOfTwoWeapons:
** DropTheHammer / CarryABigStick
** Swords
*** OneHandedZweihander: The guys wield their huge swords this way, along with a small buckler on their offhand.
* DarkSkinnedBlonde[=/=][[DarkSkinnedRedhead Dark Skinned]] Rosehead: A character choice and her PaletteSwap.
ChoiceOfTwoWeapons: [[DropTheHammer Hammers]] or swords.



* OneHandedZweihander: The guys wield their huge swords this way, along with a small buckler on their offhand.



* WeaponOfChoice:
** ThrowTheBookAtThem
* WingedHumanoid[=/=]WingsDoNothing: They wear massive, artificial, crystalline wings on their back. This appears to let them hover in their character art.

to:

* WeaponOfChoice:
** ThrowTheBookAtThem
WeaponOfChoice: [[ThrowTheBookAtThem Books]].
* WingedHumanoid[=/=]WingsDoNothing: WingedHumanoid: They wear massive, artificial, crystalline wings on their back. This appears to let them hover in their character art.



* WeaponOfChoice:
** Crossbows

to:

* WeaponOfChoice:
** Crossbows
WeaponOfChoice: Crossbows.



* FarmBoy [[DistaffCounterpart or Girl]]

to:

* FarmBoy [[DistaffCounterpart or Girl]]FarmBoy: They have the appearance down.



* MagicalDefibrillator[=/=]BrightSlap: They can revive other people with a skill called Slap Awake, though this has to be done outside combat.
* WeaponOfChoice - An unusual case: Farmers get an assortment of exclusive weaponry only they can equip which are mostly {{Improvised Weapon}}s like pitchforks and hoes, as well as using strange seeds and rotten eggs to put StandardStatusEffects on enemies.

to:

* MagicalDefibrillator[=/=]BrightSlap: They can revive other people with a skill called Slap Awake, though this has to be done outside combat.
* WeaponOfChoice -
WeaponOfChoice: An unusual case: Farmers get an assortment of exclusive weaponry only they can equip which are mostly {{Improvised Weapon}}s like pitchforks and hoes, as well as using strange seeds and rotten eggs to put StandardStatusEffects on enemies.



* WeaponOfChoice: {{Dual Wield}}ing, as mentioned above; also:
** KatanasAreJustBetter

to:

* WeaponOfChoice: {{Dual Wield}}ing, as mentioned above; also:
** KatanasAreJustBetter
and {{Katanas|AreJustBetter}}.



* FemBot: The "female" Yggdroids have very human faces and chests compared to their "male" counterparts.
** [[{{Meganekko}} One of them (and its palette swap) wears glasses]], despite being a robot and [[PurelyAestheticGlasses probably not needing them.]]
*** Turns out to be because [[https://pbs.twimg.com/media/CNnTrXJWgAA7o3B.jpg the "female" Yggdroids were designed to be non-combat ones.]] [[spoiler:Making them seem more human would make it harder for any explorers trying to find the Deep City to fight them. Especially if they look female.]]

to:

* FemBot: The "female" Yggdroids have very human faces and chests compared to their "male" counterparts.
**
counterparts. [[{{Meganekko}} One of them (and its palette swap) wears glasses]], despite being a robot and [[PurelyAestheticGlasses probably not needing them.]]
*** Turns out to be
]] This is because [[https://pbs.twimg.com/media/CNnTrXJWgAA7o3B.jpg the "female" Yggdroids were designed to be non-combat ones.]] [[spoiler:Making them seem more human would make it harder for any explorers trying to find the Deep City to fight them. Especially if they look female.]]



* PullingThemselvesTogether: Necessary to use the ability to pull back the limbs after performing Rocket Punches.



** PullingThemselvesTogether: Necessary to use the ability to pull back the limbs after performing Rocket Punches.
* WeaponOfChoice:
** KnifeNut

to:

** PullingThemselvesTogether: Necessary to use the ability to pull back the limbs after performing Rocket Punches.
* WeaponOfChoice:
** KnifeNut
WeaponOfChoice: {{Kni|feNut}}ves.
24th Aug '16 3:48:16 PM AzureSeas
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* ElementalPunch: Only with swords and if you have a party member with elemental skills. In the remake, it's been made accessible to swords and axes alike.
** FireIceLightning

to:

* ElementalPunch: Only * ElementalPunch: Can perform [[FireIceLightning fire, ice, and volt]] chasers with swords and if you have a party member with elemental skills. In the remake, it's been made accessible to swords and axes alike.
** FireIceLightning
alike.



* PowerupLetdown: Arm Heal. Investing skill points into it only decreases its TP cost, from 2 to 1 with 5 skill points invested, to 0 when maxed.
** Averted the remake when it is replaced with Recover, which now can remove any bind from the Landsknecht and temporarily raise their max HP.

to:

* PowerupLetdown: Arm Heal. Investing skill points into it only decreases its TP cost, from 2 to 1 with 5 skill points invested, to 0 when maxed.
** Averted
maxed. In the remake when remake, it is replaced with Recover, which now can remove any bind from the Landsknecht and temporarily raise their max HP.



* WeaponOfChoice:
** Bows

to:

* WeaponOfChoice:
** Bows
WeaponOfChoice: Bows, as fitting for their ForestRanger status.



* TheHero: Kinda. Since she appears on ''both'' the covers to ''EO I'' and ''II'' and a lot of the promotional artwork, the "long-haired-blonde female Protector" is usually treated as the nearest thing to a "main" character the games have. You're still not required to use her in any way, of course.

to:

* TheHero: Kinda. TheHero:
**
Since she appears on ''both'' the covers to ''EO I'' and ''II'' and a lot of the promotional artwork, the "long-haired-blonde female Protector" is usually treated as the nearest thing to a "main" character the games have. You're still not required to use her in any way, of course.



** She's also the banner character of ''Etrian Mystery Dungeon''.
** And now she appears again in ''EO V'' as a DLC portrait.

to:

** She's also the banner character of ''Etrian Mystery Dungeon''.
** And now she
Dungeon'' and appears again in ''EO V'' as a DLC portrait.



** Though hilariously, despite being ''all over'' the promotional material, you can't ''start'' as her - the game forces your first character and inferred Guildmaster to be an ''[=EO4=]''-style Landsknecht.

to:

** Though hilariously, despite being ''all over'' the promotional material, you can't ''start'' as her - the game forces your first character and inferred Guildmaster to be an ''[=EO4=]''-style Landsknecht.* ShieldBash: When using Smite.



* WeaponOfChoice:
** HeroesPreferSwords
** ShieldBash: When using Smite.

to:

* WeaponOfChoice:
** HeroesPreferSwords
** ShieldBash: When using Smite.
WeaponOfChoice: Uses [[HeroesPreferSwords swords]] as fitting for their prominence.



* DoesThisRemindYouOfAnything: Their whip skills have very ''suggestive'' names, including Cuffs, Gag, Ecstasy, and Climax.
** The Dark Hunter's comic even lampshades this, with a pair of Dark Hunters looking shocked as they look at a book of techniques. Said book is titled ''Bondage 101: Proper Usage of Ropes''.

to:

* DoesThisRemindYouOfAnything: Their whip skills have very ''suggestive'' names, including Cuffs, Gag, Ecstasy, and Climax.
**
Climax. The Dark Hunter's comic even lampshades this, with a pair of Dark Hunters looking shocked as they look at a book of techniques. Said book is titled ''Bondage 101: Proper Usage of Ropes''.



* WeaponOfChoice:
** SimpleStaff / MagicStaff: These also include [[DropTheHammer hammers]].

to:

* WeaponOfChoice:
** SimpleStaff / MagicStaff:
WeaponOfChoice: A MagicStaff. These also include [[DropTheHammer hammers]].



* WeaponOfChoice:
** SimpleStaff / MagicStaff

to:

* WeaponOfChoice:
** SimpleStaff / MagicStaff
WeaponOfChoice: A MagicStaff.



* [[ChoiceOfTwoWeapons Choice of Three Weapons]]
** [[BowAndSwordInAccord Bows, Swords]], or [[MagicStaff Staffs]]

to:

* [[ChoiceOfTwoWeapons Choice of Three Weapons]]
** [[BowAndSwordInAccord
ChoiceOfTwoWeapons: Three, actually: Bows, Swords]], Swords, or [[MagicStaff Staffs]]



* KatanasAreJustBetter: They can wield normal swords, but can't perform any techniques with such "unrefined" blades.



* StanceSystem

to:

* StanceSystemStanceSystem: They can go into three different stances, which give them different buffs and access to different skills.



* WeaponOfChoice:
** KatanasAreJustBetter: They can wield normal swords, but can't perform any techniques with such "unrefined" blades.

to:

* WeaponOfChoice:
** KatanasAreJustBetter: They can wield normal swords, but can't perform any techniques with such "unrefined" blades.
WeaponOfChoice: {{Katanas|AreJustBetter}}, fitting given their Eastern appearance.



* WeaponOfChoice:
** SimpleStaff / MagicStaff

to:

* WeaponOfChoice:
** SimpleStaff / MagicStaff
WeaponOfChoice: A MagicStaff.



** MirrorBoss: Can be invoked by the player by including a Ronin and Hexer in the party.



* CrutchCharacter: Don't rely on them to mych because they're not going to stick with you for long.



** CrutchCharacter

to:

** CrutchCharacter* MirrorBoss: Can be invoked by the player by including a Ronin and Hexer in the party.



* {{Badass}}: Comes without saying, considering he's an Etrian Odyssey protagonist.
* BrownEyes



* TheHero

to:

* TheHeroTheHero: He's a good guy through and through.



* NotSoStoic: He ''does'' feel an urge to yell like {{Franchise/Tarzan}} while swinging in a vine, regardless of whether you choose to do it or not. Should you decide not to do the former, the game will remark that you have your shame to consider, possibly poking fun at the trope of Stoics.



** NotSoStoic: However, he ''does'' feel an urge to yell like {{Franchise/Tarzan}} while swinging in a vine, regardless of whether you choose to do it or not. Should you decide not to do the former, the game will remark that you have your shame to consider, possibly poking fun at the trope of Stoics.



* WeaponOfChoice:
** BladeOnAStick: As his default class.

to:

* WeaponOfChoice:
** BladeOnAStick: As
TerseTalker: His voice likes consist of one word at most, like "Better?" if he heals someone.
* WeaponOfChoice: A [[BladeOnAStick spear]] as
his default class.



* QuadDamage: Her Charged Shot skill, which can deal '''400''' percent damage at max level...
** GlassCannon: ...but it lowers her defense before it hits.

to:

* QuadDamage: Her Charged Shot skill, which can deal '''400''' percent damage at max level...
** GlassCannon: ...but it lowers her defense before it hits.
level.



* WeaponOfChoice:
** TheGunslinger: For her default class.

to:

* WeaponOfChoice:
** TheGunslinger: For
WeaponOfChoice: [[TheGunslinger Guns]] for her default class.



* NotSoStoic: Teach Simon any skills that makes him inflict status elements on the enemy. Once he succeeds, there's a chance that he will laugh, if very briefly (and in a manner reminiscent of {{Mad Scientist}}s). You can also point out how he's not acting like himself ([[LampshadeHanging and he agrees!]]) when you have a private conversation during the MarathonLevel-quest.



** NotSoStoic: Teach Simon any skills that makes him inflict status elements on the enemy. Once he succeeds, there's a chance that he will laugh, if very briefly (and in a manner reminiscent of {{Mad Scientist}}s). You can also point out how he's not acting like himself ([[LampshadeHanging and he agrees!]]) when you have a private conversation during the MarathonLevel-quest.
* WeaponOfChoice
** SimpleStaff[=/=]MagicStaff: For his default class.
** HeroesPreferSwords: What he starts out with, thanks to his Grimoire Stone.

to:

** NotSoStoic: Teach Simon any skills that makes him inflict status elements on the enemy. Once he succeeds, there's a chance that he will laugh, if very briefly (and in a manner reminiscent of {{Mad Scientist}}s). You can also point out how he's not acting like himself ([[LampshadeHanging and he agrees!]]) when you have a private conversation during the MarathonLevel-quest.
* WeaponOfChoice
** SimpleStaff[=/=]MagicStaff: For
WeaponOfChoice: A MagicStaff for his default class.
** HeroesPreferSwords: What
class, but he starts out with, with a sword thanks to his Grimoire Stone.



* ProperTightsWithASkirt

to:

* ProperTightsWithASkirtProperTightsWithASkirt: She's a royal wearing tights.



* ShieldBash: When using Shield Smite and Shield Rush.



* WeaponOfChoice:
** HeroesPreferSwords: In her default class.
** ShieldBash: When using Shield Smite and Shield Rush.

to:

* WeaponOfChoice:
** HeroesPreferSwords: In
WeaponOfChoice: A [[HeroesPreferSwords sword]] in her default class.
** ShieldBash: When using Shield Smite and Shield Rush.



* WeaponOfChoice:
** SimpleStaff[=/=]MagicStaff: For his default class.

to:

* WeaponOfChoice:
** SimpleStaff[=/=]MagicStaff: For
WeaponOfChoice: A MagicStaff for his default class.



** PowerUpLetdown: But the fifth and final levels of this skill increase the defense penalty in exchange for extending the duration for an additional turn...



* PowerUpLetdown: The fifth and final levels of War Cry increase the defense penalty in exchange for extending the duration for an additional turn.



* CombatMedic: New skills and passives in the remake allow for a Medic to be built this way, mainly because of Vital Hit scaling off the Medic's strong technique and vitality stats.



* TheMedic
** CombatMedic: New skills and passives in the remake allow for a Medic to be built this way, mainly due to Vital Hit that scales off the Medic's strong technique and vitality stats.

to:

* TheMedic
** CombatMedic: New skills and passives in the remake allow for a Medic to be built this way, mainly due to Vital Hit that scales off the Medic's strong technique and vitality stats.
TheMedic: They're primarily focused on healing.



* WeaponOfChoice:
** SimpleStaff / MagicStaff

to:

* WeaponOfChoice:
** SimpleStaff / MagicStaff
WeaponOfChoice: A MagicStaff.



* WeaponOfChoice:
** SimpleStaff / MagicStaff

to:

* WeaponOfChoice:
** SimpleStaff /
WeaponOfChoice: A MagicStaff



** MagikarpPower: Although getting this to its maximum power involves maxing out at least 4 separate skills (and devote at least 56 skill points out of a maximum of 111, pre-requisites included). It's not unusual for a Ronin designed around this to only realize the skill's potential ''well into the postgame''.



* KatanasAreJustBetter: Still can't use their skills with any blade that isn't properly honed and balanced, like so.



* MagikarpPower: Maximizing Peerless Combo involves maxing out at least 4 separate skills (and devote at least 56 skill points out of a maximum of 111, pre-requisites included). It's not unusual for a Ronin designed around this to only realize the skill's potential ''well into the postgame''.



* WeaponOfChoice:
** KatanasAreJustBetter: Still can't use their skills with any blade that isn't properly honed and balanced, like so.

to:

* WeaponOfChoice:
** KatanasAreJustBetter: Still can't use their skills with any blade that isn't properly honed and balanced, like so.
WeaponOfChoice: {{Katanas|AreJustBetter}}, once again.



** In ''The Fafnir Knight'', Creeping Curse, which raises the success rate of ailments and binds, and prevents enemy debuffs from ticking down, and Black Mist, which makes binds and ailments on enemies last longer.

to:

** In ''The Fafnir Knight'', Creeping Curse, which raises the success rate of ailments and binds, and prevents enemy debuffs from ticking down, down for three turns, and Black Mist, which makes binds and ailments on enemies last longer.



* WeaponOfChoice:
** SimpleStaff / MagicStaff

to:

* WeaponOfChoice:
** SimpleStaff /
WeaponOfChoice: A MagicStaff



** ''The Fafnir Knight'' adds a shade of FragileSpeedster to this by giving Gunners a good Agility growth and having their damage calculate off said stat.

to:

** * FragileSpeedster: In ''The Fafnir Knight'' adds a shade of FragileSpeedster to this by giving Gunners have a good Agility growth and having their damage calculate off said stat.



* WeaponOfChoice:
** TheGunslinger

to:

* WeaponOfChoice:
** TheGunslinger
WeaponOfChoice: [[TheGunslinger Guns]].



** SimpleStaff / MagicStaff: Their alternate WeaponOfChoice, though they can't use War Edge skills without [[ExactlyWhatItSaysOnTheTin an edged weapon]]. In the War Magi's character art, they wield staffs with swords attached at the top. This drawback has been bypassed in the remake.
* CombatMedic[=/=]MagicKnight: Depending, naturally, on how the player raises their stats.
** MightyGlacier: Gives up Agility growth in favour of all other stats.

to:

** SimpleStaff / A MagicStaff: Their alternate WeaponOfChoice, though they can't use War Edge skills without [[ExactlyWhatItSaysOnTheTin an edged weapon]]. In the War Magi's character art, they wield staffs with swords attached at the top. This drawback has been bypassed in the remake.
* CombatMedic[=/=]MagicKnight: Depending, naturally, on how the player raises their stats.
** MightyGlacier: Gives up Agility growth in favour of all other stats.
CombatMedic: One possible build, giving them healing and offensive capability.



* MagicKnight: One possible build, given that they have the capability to buff, debuff, and inflict ailments in addition to dealing damage.



** TookALevelInBadass: They've improved greatly in ''The Fafnir Knight'', being a lot more versatile with their healing and gaining the ability to revive. However, while they still rely quite a bit on status ailments in order to deal damage, they can inflict ailments themselves without needing their allies' assistance, their Edge skills no longer discriminate between what ailment the target has, and they can take full advantage of their abilities during their Force Boost.

to:

** TookALevelInBadass: They've improved greatly * MightyGlacier: Gives up Agility growth in ''The Fafnir Knight'', being a lot more versatile with their healing and gaining the ability to revive. However, while they still rely quite a bit on status ailments in order to deal damage, they can inflict ailments themselves without needing their allies' assistance, their Edge skills no longer discriminate between what ailment the target has, and they can take full advantage favour of their abilities during their Force Boost.all other stats.




to:

* TookALevelInBadass: They've improved greatly in ''The Fafnir Knight'', being a lot more versatile with their healing and gaining the ability to revive. However, while they still rely quite a bit on status ailments in order to deal damage, they can inflict ailments themselves without needing their allies' assistance, their Edge skills no longer discriminate between what ailment the target has, and they can take full advantage of their abilities during their Force Boost.



* {{Bears Are|BadNews}} [[InvertedTrope Good News]]: In brown and panda flavors!

to:

* {{Bears Are|BadNews}} [[InvertedTrope Good News]]: In BearsAreBadNews: {{Inverted|Trope}} in brown and panda flavors!



* MasterOfNone: In the original game their offensive and defensive skills pale in comparison to the specialists. Averted in the remake with the introduction of several new skills that give the Beast an edge in both roles.



** MasterOfNone: ...Although in the original game their offensive and defensive skills pale in comparison to the specialists. Averted in the remake with the introduction of several new skills that give the Beast an edge in both roles.
19th Aug '16 5:57:04 AM Clarste
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* ChargedAttack: Each prestige class possesses one, which strengthens depending on how many times the Fencer has dodged or attacked the previous turn.

to:

* ChargedAttack: Each prestige class possesses one, which strengthens depending on how many times the Fencer has dodged over the course of the battle or attacked the previous turn.



** The evasion prestige class adds a tint of FragileSpeedster, introducing skills that benefit off evasion and greater turn speed.

to:

** The evasion prestige class adds a tint of FragileSpeedster, introducing skills that benefit off evasion and greater turn speed. This includes a passive skill that increases their evasion for not wearing any armor, effectively turning them into a OneHitPointWonder. You can even unequip their sword for maximum evasion.



** TheGunslinger

to:

** TheGunslinger
{{BFG}}



* BoxingBattler: While they don't use boxing gloves or anything, their punches seem more inspired by boxing than any other martial art.



* {{Combos}}: Several of their skills will trigger follow-ups through their binding attacks, allowing a Cestus to potentially fully bind a single enemy.

to:

* {{Combos}}: Several of their skills will trigger follow-ups through their binding attacks, allowing a Cestus to potentially fully bind a single enemy in a single action. Or inflict a massive combo on an already bound enemy.



** CrossCounter: They also have a move named Cross Counter that counterattacks for massive damage while also binding the enemy part used to attack.
* GoodOldFisticuffs:
* GrappleMove: They have a move called Clinch which attempts to bind all enemy parts while also binding the Cestus using the move.
* RapidFireFisticuffs: Their Rush Out ability will quickly hit the enemy up to 9 times, depending on how big a combo you did the previous turn.



** TheParalyzer: Presumably binds or inflicts paralysis by striking {{Pressure Point}}s.

to:

** TheParalyzer: Presumably Inflicts binds or inflicts and paralysis by striking {{Pressure Point}}s.punching you really hard in the right places.



** GoodOldFisticuffs

to:

** GoodOldFisticuffs
PowerFist: They use heavy gauntlets to make their punches count.



* {{Shinigami}}: Described as shinigami in the Japanese prestige class titles, and a Reaper NPC introduces herself as a shinigami.



** HeroesPreferSwords: They can also equip swords, even if none of their abilities work with them.



* AnimateDead: With the Zombie Powder skill, they can instantly kill an enemy to create larger spirits (zombies?) that have HP equal to the target's current health. Needless to say, using this on a high HP FOE can have potentially cheesy effects.
* CastFromHitPoints: It costs a fraction of your current HP to summon a spirit normally.
* ChargedAttack: The Negative Energy skill will always go last, but deals more damage the more things have died during that turn, ally or enemy.
** NonElemental: This is also the only Almighty type class skill.



* StandardStatusEffects: They can cause poison, curse, petrification, or instant death. Spirits can also cause paralysis.



* TakingTheBullet: Some Necromancers can command their Spirits to do this for them, healing them in the process.

to:

* TakingTheBullet: Some Necromancers can command their Spirits to do this for them, healing the party, or have it happen passively and heal them in the process.
* WeaponOfChoice:
** ImprobableWeaponUser: The only weapons they can equip are ''coffins''.



* CoolSword: The male portrait is depicted wielding a blade of glowing blue energy.

to:

* CoolSword: The male portrait is depicted wielding a blade of glowing blue energy.



* NonElemental: The other prestige class lets them attack with the physical attributes and hit even more weaknesses.

to:

* NonElemental: ** DishingOutDirt[=/=]BlowYouAway: The other prestige class lets them attack with the wind and rock spells that inflict physical attributes element damage. Wind does slashing damage while rocks do stabbing and hit even more weaknesses.bashing damage.



* SpellBlade: One of their spells is Magic Weapon, which does INT based damage with their equipped weapon. While the male portraits show them using a sword, oddly enough the only weapons they can equip are staves and ''guns''.



* StandardStatusEffects: Can inflict poison, blind, and stun. Unlike other status ailment-inflicting skills, these skills also reduce the affected enemies' ailment resistances.

to:

* DeadlyGas: Can cause poison and other debilitating ailments by throwing various "smoke" concoctions, and with certain skills these smokes will linger and attempt to reapply the ailments. The gases also reduce the relevant ailment resistances even when they miss.
* StandardStatusEffects: Can inflict poison, blind, confuse, paralyze, and stun. Unlike other status ailment-inflicting skills, these skills also reduce the affected enemies' ailment resistances.stun.



* WeaponOfChoice:

to:

* WeaponOfChoice:ThrowDownTheBomblet: They can also ignite the gas for massive damage at the cost of removing the debuffs and ailments.
* WeaponOfChoice: For whatever reason, Herbalists have the greatest variety of weapon choices.
** HeroesPreferSwords



* DispelMagic: A number of their skills will dispel both buffs and debuffs.



* FireIceLightning: One set of the class's Prayer skills will add the respective element to allies' regular attacks. Their Oracle: Riot Dance skill will dispel the Prayer skill in effect and deal damage of that element to all enemies.
* StatusBuff: The main focus of the class.

to:

* FireIceLightning: One set of the class's Prayer skills will add the respective element to allies' regular attacks. Their Oracle: Riot Dance skill Oracle skills will dispel those buffs to create various effects based on the Prayer skill in effect and deal damage of that element to dispelled.
* {{Miko}}: Explicitly called a Miko in the Japanese prestige class names, and many of their spells are based on Shinto rituals.
* SmiteEvil: Despite mostly being a caster class, one of their skills invokes the power of the gods and does massive STR based damage, at the cost of dispelling
all enemies.
of their own buffs.
* StatusBuff: The main focus of the class.class, with buffs for nearly every possible stat and passive effects that reward them for keeping the buffs active.



** HeroesPreferSwords




'''Masurao''' are Therian heroes who wield four swords.

to:

\n** Bows

'''Masurao''' are Therian heroes who potentially wield can up to four swords.
swords.

* AbsurdCuttingPower: One of the single-sword Masurao's skills pierces cut resistance, implying that they can cut what is normally uncuttable. However, it has [[PowerfulButInaccurate low accuracy]] that gets even ''worse'' as you level the skill up.



* CriticalHitClass: The other prestige class eschews many blades for powerful critical hits, and allows katana skills to crit instead of just normal attacks.

to:

* CriticalHitClass: The other prestige class eschews many blades for powerful critical single hits, and allows katana skills to crit instead of just normal attacks.attacks in addition to increasing crit chance and damage.
* CherryBlossoms: The multi-weapon specialization has most of its skills named after blossoming in various ways.
* DualWielding: Technically you could equip just two swords, instead of four...



* GlassCannon: Masurao have a rich variety of offensive skills, but are rather frail. One of their prestige classes enables them to equip as many as ''four'' katanas, but doing so will cause them to give up their armor slots.
* ImplausibleFencingPowers: They can wield up to ''four'' swords at once.

to:

* GlassCannon: Masurao have a rich variety of offensive skills, but are rather frail.frail despite their ability to equip heavy armor. One of their prestige classes enables them to equip as many as ''four'' katanas, but doing so will cause them to give up their armor slots.
* ImplausibleFencingPowers: They can wield up to ''four'' swords at once. When asked how exactly this works, the director told the interviewer to ask the artist.



* CombatMedic: Dog users and specialists gain the ability to heal the party.

to:

* CombatMedic: Dog users Dogs will automatically heal the most injured member of the party each turn, and dog specialists gain the ability can give them commands to heal the party.more effectively.



* LittleBitBeastly: By virtue of being a Therian. It probably helps with controlling their animals.

to:

* ImprobableAimingSkills: Dog specialists can pin the feet of an entire row of enemies at once. Falcon specialists can fire off a RainOfArrows by themselves.
* LittleBitBeastly: By virtue of being a Therian. It probably helps with controlling their animals.



* RainOfArrows: One of their skills is a delayed multi-hit rain of arrows.



* VideoGameCaringPotential: You can name your pet falcon or dog!

to:

* VideoGameCaringPotential: You can name your pet falcon or dog!dog! In fact, the falcon and dog are considered members of your guild on the management screen: you can only have one of each no matter how many Hounds you're using.
18th Aug '16 10:41:06 PM Gadjiltron
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* CombatMedic: New skills and passives in the remake allow for a Medic to be built this way, mainly due to Vital Hit that scales off the Medic's strong technique and vitality stats.


Added DiffLines:

** CombatMedic: New skills and passives in the remake allow for a Medic to be built this way, mainly due to Vital Hit that scales off the Medic's strong technique and vitality stats.


Added DiffLines:

** MightyGlacier: Gives up Agility growth in favour of all other stats.
18th Aug '16 10:30:33 PM Gadjiltron
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* ActionInitiative - A majority of their skill tree is built around going first, and without the Vanguard buff that enables it, Landsknechts have middling speed. On the other hand, this feature makes Landsknechts a desirable subclass for slower party members.

to:

* ActionInitiative - A majority of their skill tree is built around going first, and without the Vanguard buff that enables it, Landsknechts only have middling above-average speed. On the other hand, this feature makes Landsknechts a desirable subclass for slower party members.



* LuckilyMyShieldWillProtectMe

to:

* LuckilyMyShieldWillProtectMeLuckilyMyShieldWillProtectMe: Capable of negating damage to them with Guard Mastery, increasing their lifespan when shielding party members.



* AttackItsWeakPoint: Runic Flare amplifies damage done when a Runemaster is striking an elemental weakness. If the enemy is neutral to an element, the basic elemental Runes can ''create'' one.



* MightyGlacier: They are capable of hitting incredibly hard, but these strikes are interspersed with long cooldown times and complicated with low turn speed, in addition to class having the lowest Agility growth of all classes. They are sufficiently sturdy, though not as tanky as a Fortress.

to:

* MightyGlacier: They are capable of hitting incredibly hard, but these strikes are interspersed with long cooldown times and complicated with low turn speed, in addition to class having the lowest Agility growth of all classes. They are sufficiently sturdy, though not as tanky as only slightly less so than a Fortress.Landsknecht.




to:

* PlayingWithFire: Attacking with her shows that she wields fire-enchanted swords.
18th Aug '16 8:44:37 AM Gadjiltron
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* GlassCannon: Their signature Vanguard buff raises their attack and speed at the cost of their defenses. Downplayed as the defense penalty doesn't change as Vanguard is leveled, and the resulting ActionInitiative combined with stacking damage bonuses from going first can eliminate enemies before they can retaliate.



* LightningBruiser: Their signature Vanguard buff raises their attack and speed at the cost of their defenses, but they can still take hits reasonably even with that penalty. The resulting ActionInitiative combined with stacking damage bonuses from going first can eliminate enemies before they can retaliate.



** CombatMedic: Can be further specialized for this role depending on the subclass given.



* MightyGlacier: They are capable of hitting incredibly hard, but these strikes are interspersed with long cooldown times and complicated with low turn speed, in addition to class having the lowest Agility growth of all classes. They are sufficiently sturdy, though not as tanky as a Fortress, and their defense drops while using their more powerful skills.

to:

* MightyGlacier: They are capable of hitting incredibly hard, but these strikes are interspersed with long cooldown times and complicated with low turn speed, in addition to class having the lowest Agility growth of all classes. They are sufficiently sturdy, though not as tanky as a Fortress, and Fortress.
** GlassCannon: ''When'' actually firing off
their defense drops while using signature Drive skills, their more powerful skills.defenses drop until the attack is completed, rendering them vulnerable to getting killed before they can do anything.
17th Aug '16 10:09:59 PM Perseus
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* {{Expy}}: In ''The Drowned City'', there's a female Protector in a post-game sidequest whose his sister. [[spoiler: She even gets killed by the Drake.]]
* GuestStarPartyMember: Like Ren and Tlachtga in the previous remake, Wulfgar joins the party for the initial mapping mission in ''The Fafnir Knight'''s Story Mode. He's significantly less overleveled than them, though, as you have three other members at that point instead of just one.

to:

* {{Expy}}: In ''The Drowned City'', there's a female Protector in a post-game sidequest whose who is his sister. [[spoiler: She even gets killed by the Drake.]]
* GuestStarPartyMember: Like Ren and Tlachtga in the previous remake, Wulfgar joins the party for the initial mapping mission in In ''The Fafnir Knight'''s Story Mode. He's significantly less overleveled than them, though, Mode, Wulfgar fills the same role as you have three other members at that point instead of just one.Ren and Tlachtga and joins the party for the initial mapping mission [[spoiler:while Hrothgar assists in the battle with the Chimaera]].



* SparedByAdaptation: [[spoiler:He and Wulfgar both survive their run-in with Chimera in the remake's Story Mode with the former helping to slay it, both deciding to help out rookie Guilds now that their goal is complete.]]

to:

* SparedByAdaptation: SparedByTheAdaptation: [[spoiler:He and Wulfgar both survive their run-in with Chimera in the remake's Story Mode with the former helping to slay it, both deciding to help out rookie Guilds now that their goal is complete.]]



* {{Determinator}}: According to the artbook's commentary her sheer willpower is the only thing keeping her alive at over a hundred years of age.

to:

* {{Determinator}}: According to the artbook's commentary her sheer willpower is the only thing keeping her alive at over a hundred years of age.
This list shows the last 10 events of 562. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Characters.EtrianOdyssey