History Characters / EtrianOdyssey

9th Feb '16 8:24:50 AM Gadjiltron
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* ChargedAttack: His Resonance attack skill grows stronger for each turn spent in a row not using it. Combine with skills Force Charge for ludicrous damage output.

* LimitBreak: His Force Boost is Illusion Step, which will allow him to perform a follow-up attack on all Bow attacks for three turns. His Force Break is Summer Rain, which hits all enemies with up to 16 stab attacks at random.
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* LimitBreak: His Force Boost is Illusion Step, which triples his evasion and will allow him to perform a follow-up attack on all Bow attacks for three turns. His Force Break is Summer Rain, which hits all enemies with up to 16 stab attacks at random.
9th Feb '16 5:55:30 AM Gadjiltron
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* ElementalPunch: Only with swords and if you have a party member with elemental skills.
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* ElementalPunch: Only with swords and if you have a party member with elemental skills. In the remake, it's been made accessible to swords and axes alike.

* ElementalPunch: Only ** Improved in the remake when it is replaced with swords Recover, which now can remove any bind from the Landsknecht and if you have a party member with elemental skills.temporarily raise their max HP.

* ChargedAttack: The Apollon skill, which launches [[RainOfArrows arrows into the sky]] and [[DeathFromAbove rains them down on enemies]] a few turns later.
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* ChargedAttack: The Apollon Apollon/Sagittarius Shot skill, which launches [[RainOfArrows arrows into the sky]] and [[DeathFromAbove rains them down on enemies]] a few turns later.

** The Anti(element) shields are actually a ''downgrade'' past level 5 (when they start making the element heal you instead of hurting you), since the most dangerous opponents have elemental attacks that inflict status effects, and you only avoid those status effects if you have the skill at exactly level 5 to reduce the damage to ''exactly'' zero. Doubles as a GuideDangIt, since the final boss is essentially impossible to beat without a Protector who has all three Anti(element) skills at exactly level 5. In the remake, skill levels past five instead lower TP cost.
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** The Anti(element) shields are actually a ''downgrade'' past level 5 (when they start making the element heal you instead of hurting you), since the most dangerous opponents have elemental attacks that inflict status effects, and you only avoid those status effects if you have the skill at exactly level 5 to reduce the damage to ''exactly'' zero. Doubles as a GuideDangIt, since the final boss is essentially impossible to beat without a Protector who has all three Anti(element) skills at exactly level 5. In the remake, skill levels past five instead lower TP cost.cost and the skills absorb the element at max level.

* StatusBuff: The standard HP regen and Immunize, which according to the game's text is only supposed to reduce elemental damage, but actually reduces ''all damage''. This made Immunize a game breaker, but unfortunately only in the first game.
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* StatusBuff: The standard HP regen and Immunize, which according to the game's text is only supposed to reduce elemental damage, but actually reduces ''all damage''. This made Immunize a game breaker, but unfortunately only in the first game.game - the remake makes it work completely as intended.

* StatusBuff: AwesomenessByAnalysis: The standard HP regen and Immunize, which according to remake grants them the game's text is only supposed to reduce Analysis skill, a buff that amplifies the damage they do when they hit an elemental damage, but actually reduces ''all damage''. This made Immunize a game breaker, but unfortunately only in the first game.weakness.

* UniversalPoison
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* UniversalPoisonUniversalPoison: Only in the first game - the ability to poison has been removed in the remake, in exchange for a better condensed skill tree.

* UniversalPoisonStanceSystem

* PeoplePuppets: Courtesy of their Evil Eye.
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* PeoplePuppets: Courtesy An entire branch of their Evil Eye.skill tree involves commanding and manipulating enemies if they are afflicted with Fear.

* PeoplePuppets: Courtesy of their Evil Eye.FullContactMagic: Can perform spells with physical affinities. ''The Fafnir Knight'' instead gives them a "Palm" skill tree, allowing them to inflict elemental damage for a very low TP cost, but only from the front row.

* PeoplePuppets: Courtesy of StanceSystem: ''The Fafnir Knight'' still retains the need for the Ronin to adopt stances to execute their Evil Eye.attacks, but adds offense skills that immediately apply the appropriate stance afterwards.

* ChainedByFashion
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* ChainedByFashionChainedByFashion: ''The Fafnir Knight'' even adds a charge skill where they bind their arms and legs to raise their ailment success rate for the next turn.

* PeoplePuppets
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* PeoplePuppetsPeoplePuppets: An entire branch of their skill tree is dedicated to manipulating enemies afflicted with Fear. * ResurrectionSickness: ''The Fafnir Knight'' allows the Hexer to revive their allies via the Reincarnate skill, with the drawback of some of them being potentially inflicted with Fear from such a harrowing procedure.

** TookALevelInBadass: They've improved greatly in ''2 Untold'', being a lot more versatile with their healing and gaining the ability to revive. However, while they still rely quite a bit on status ailments in order to deal damage, they can inflict ailments themselves without needing their allies' assistance, and they can take full advantage of their abilities during their Force Boost.
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** TookALevelInBadass: They've improved greatly in ''2 Untold'', ''The Fafnir Knight'', being a lot more versatile with their healing and gaining the ability to revive. However, while they still rely quite a bit on status ailments in order to deal damage, they can inflict ailments themselves without needing their allies' assistance, and they can take full advantage of their abilities during their Force Boost.
3rd Feb '16 9:14:02 AM Gadjiltron
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* ChoiceOfTwoWeapons: ** [[AnAxeToGrind Axes]] ** Swords
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* ChoiceOfTwoWeapons: ** ChoiceOfTwoWeapons: [[AnAxeToGrind Axes]] ** SwordsAxes]] or Swords.

* ChoiceOfTwoWeapons: ** [[AnAxeToGrind Axes]] ** SwordsGlassCannon: One of the fastest classes in the game, with skills that do damage based on their sky-high Agility stat, but suffer from poor defenses and HP.

* ChoiceOfTwoWeapons: ** [[WhipItGood Whips]] ** Swords
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* ChoiceOfTwoWeapons: ** ChoiceOfTwoWeapons: [[WhipItGood Whips]] ** SwordsWhips]] or Swords.

** TookALevelInBadass: They've improved greatly in ''2 Untold'', being a lot more versatile with their healing and gaining the ability to revive. However, they still rely quite a bit on status effects in order to deal damage, but they can take full advantage of their abilities while boosted.
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** TookALevelInBadass: They've improved greatly in ''2 Untold'', being a lot more versatile with their healing and gaining the ability to revive. However, while they still rely quite a bit on status effects ailments in order to deal damage, but they can inflict ailments themselves without needing their allies' assistance, and they can take full advantage of their abilities while boosted.during their Force Boost.

* WeaponOfChoice: ** PowerFist
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* WeaponOfChoice: ** WeaponOfChoice: PowerFist
29th Jan '16 10:11:01 AM Kytseo
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* LastOfTheirKind: [[spoiler: She's the last living human from pre-Etrian Odyssey Earth]].
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* LastOfTheirKind: [[spoiler: She's the last living human from pre-Etrian Odyssey our version of Earth]].
29th Jan '16 10:09:50 AM Kytseo
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Added DiffLines:
* LastOfTheirKind: [[spoiler: She's the last living human from pre-Etrian Odyssey Earth]].
29th Jan '16 9:48:05 AM Kytseo
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Added DiffLines:
* CharacterTitle: [[spoiler: She's the titular Milennium Girl]].

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* {{Stonewall}}: As the party's tank, her job is to soak up all the damage.
30th Dec '15 3:43:22 AM DragonQuestZ
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The forums decided Opera Gloves should be made into something other than a trope. See this thread.
* OperaGloves
23rd Nov '15 5:36:06 AM DragonQuestZ
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* BadassPrincess * BattleBallgown
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* BadassPrincess BadassPrincess: This class is one of the strongest in terms of attack and defense. * BattleBallgownBattleBallgown: The princess dresses are loaded with frills and bits of armor.

* CoolCrown * EverythingsBetterWithPrincesses * ErmineCapeEffect
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* CoolCrown CoolCrown: The princesses get fancy tiaras. * EverythingsBetterWithPrincesses EverythingsBetterWithPrincesses: Why just name a character class after royalty? Because it's cool. * ErmineCapeEffectErmineCapeEffect: The art makes it look like these characters go dungeon crawling in their fancy clothes. The ''Mystery Dungeon'' spinoff confirms it.

* CoolCrown * EverythingsBetterWithPrincesses * ErmineCapeEffectHighClassGloves: The princess outfits include fancy, if armored, gloves.

* KickingAssInAllHerFinery
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* KickingAssInAllHerFineryKickingAssInAllHerFinery: The princesses smack monsters around without taking off their royal dresses.

* PrincessesPreferPink: {{Averted}}, save for a touch of pink fur on one of the alternate Princess' dress.
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* PrincessesPreferPink: {{Averted}}, save for There is a touch of pink fur on one of the alternate Princess' dress.

* StatusBuff
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* StatusBuffStatusBuff: The skills in this class include several of these, starting with attack and defense raising abilities.

* TomboyishPonytail * WarriorPrince
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%%* TomboyishPonytail: * TomboyishPonytail * WarriorPrinceWarriorPrince: These princes like to kick butt.
15th Nov '15 7:03:02 AM Berrenta
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That's an index.
* ForMassiveDamage: His Delayed Charge attack [[ExactlyWhatItSaysOnTheTin has a waiting period]], and has more power as more turns pass. Combine it with Cross Charge on the same target, and it'll instantly activate and be much more powerful.

* ForMassiveDamage: Her Charged Shot skill, which can deal '''400''' percent damage at max level... ** GlassCannon: ...but it lowers her defense before it hits.

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* ForMassiveDamage: QuadDamage: Her Charged Shot skill, which can deal '''400''' percent damage at max level... ** GlassCannon: ...but it lowers her defense before it hits.
11th Nov '15 3:02:49 PM AzureSeas
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Please tell me how you got Type B from a page which DOES NOT MENTION TYPE (WHATEVER) ANYWHERE.
* {{Tsundere}}: Type B.
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* {{Tsundere}}: Type B. Starts off harsh but mellows out as you get to know her better.
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