History Characters / EtrianOdyssey

17th Aug '17 4:49:25 AM Landale
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* SpellBlade: One of their spells is Magic Weapon, which does INT based damage with their equipped weapon. While the male portraits show them using a sword, oddly enough the only weapons they can equip are staves and ''guns''.
* SquishyWizard

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* SpellBlade: One of their spells is Magic Weapon, which does INT based damage with their equipped weapon. While the male portraits show them using a sword, oddly enough the only weapons they can equip are staves and ''guns''.
* SquishyWizard
''guns'', their portraits have them forming a weapon out of a [[ImprobableWeaponUser combination of a ring, a wand linked to their gauntlet by tubes, and the magic blade itself]]. The females have it at dagger length, held like a staff, while the men have one hand on the ring as if [[RetractableWeapon drawing the full sword from some unseen sheath]].
11th Aug '17 7:12:14 PM Gadjiltron
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'''Harbingers''' are Earthlain fighters who fell enemies with sickles that bring death. They can take on one of two Legendary Names -- '''Annihilation Death''' gets more debilitating ailments to boost their offenses with, while '''Rejuvenation Death''' uses their miasma to shield their allies.

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'''Harbingers''' are Earthlain fighters who fell enemies with sickles that bring death. They can take on one of two Legendary Names -- '''Annihilation Death''' '''Deathbringers''' gets more debilitating ailments to boost their offenses with, while '''Rejuvenation Death''' '''Deathguards''' uses their miasma to shield their allies.



'''Necromancers''' are Celestrian summoners who command the spirits of the dead. They can take on one of two Legendary Names -- '''Summoning Necromancers''' are focused on gathering more wraiths to perform a coordinated attack with them, while '''Expelling Necromancers''' consume more wraiths for stronger attacks.

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'''Necromancers''' are Celestrian summoners who command the spirits of the dead. They can take on one of two Legendary Names -- '''Summoning Necromancers''' '''Spirit Evokers''' are focused on gathering more wraiths to perform a coordinated attack with them, while '''Expelling Necromancers''' '''Spirit Brokers''' consume more wraiths for stronger attacks.
8th Aug '17 4:53:01 AM Gadjiltron
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* StatusBuff

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* StatusBuffStatusBuffDispel: Erasure/Eerie Chorus allows them to perform this on enemies.
* SupportPartyMember: Their entire skill set is focused on applying {{Status Buff}}s to the party, to the exclusion of other skills, leaving their normal attack as their only offensive option.



* SquishyWizard

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* SquishyWizardSquishyWizard: Possesses the lowest vitality and HP stat of all possible party members.



* StatusBuff



* SupportPartyMember: The Troubadour's skill set is focused on supplanting the party with {{Status Buff}}s, leaving the Troubadours themselves with nothing but their regular attack for damage.



* SupportPartyMember: With most of her skills focused on using and dispelling buffs across the party, Arianna (and other Sovereigns in this game) has little in the way of damage output. The one offensive skill line -- the Link Order skills -- require cooperation with the rest of the party to use effectively.



'''Fortresses''' are armored just as heavily as their name implies, taking up the duties of Protectors and Hoplites. With thier heavy hammers and clubs, they also pack a considerable punch.

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'''Fortresses''' are armored just as heavily as their name implies, taking up the duties of Protectors and Hoplites. With thier their heavy hammers and clubs, they also pack a considerable punch.



* NonElemental: They're one of three classes that can learn attacks that do heavy damage regardless of elemental resists. Their version has no cooldown and is rather powerful, but has the downside of being hideously expensive to use.

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* NonElemental: They're one of three classes that can learn attacks that do heavy damage regardless of elemental resists. Their version Origin Rune does untyped damage, allowing them to hit enemies resistant to all elements. This skill has has no cooldown and is rather powerful, but has the downside of being hideously expensive to use.



* GlassCannon: Their Vitality is tied with the Runemasters for lowest, with HP only barely winning out, but their speed and damage output are no slouch, especially when critical hits are factored in. This forces them to hide out in the back row to mitigate damage done.



* GirlishPigtails
* JackOfAllStats

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* GirlishPigtails
GirlishPigtails: Featured in the first female portrait.
* JackOfAllStatsJackOfAllStats: Well-rounded stat growth allows them to function on either line and complement their base skills with that of their subclass.



* StatusBuff

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* StatusBuffStatusBuff: Their core design theme. Unlike their Troubadour cousins, the Dancer applies the buff to themselves which then spreads its effect to their line, letting the Dancer shuffle between the front and back rows to aid those who need it most.



* WanderingMinstrel



* NonElemental: The third class capable of this type of damage - their Dismiss Blow/Blast attacks are untyped, letting them pull their weight offensively regardless of enemy resistances, but require a turn spent to set a circle.

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* NonElemental: The third second class capable of this type of damage - -- their Dismiss Blow/Blast attacks are untyped, letting them pull their weight offensively regardless of enemy resistances, but require a turn spent to set a circle.



* SquishyWizard

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* SquishyWizardSquishyWizard: Higher Vitality and HP than Runemasters and Snipers, but not by much.



* LifeDrain: Their Ferocity passive skill lets them recover some HP when they attack normally.

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* LifeDrain: Their Ferocity passive skill lets them recover some HP when they attack normally. Their class skills also lets them regenerate TP with normal attacks.



* {{Overheating}}: The downside of their Drive attacks - they can do a huge amount of damage in one hit, but then their blades overheat, forcing them to wait a number of turns before they can use those skills again. The default cooldown perioid is 7-9 turns, but with the right combination of abilities, they end up being able to use their Drive attacks every 2-3 turns.

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* {{Overheating}}: The downside of their Drive attacks - -- they can do a huge amount of damage in one hit, but then their blades overheat, forcing them to wait a number of turns before they can use those skills again. The default cooldown perioid period is 7-9 6-9 turns, but with the right combination of abilities, they end up being able to use their Drive attacks every 2-3 turns.
8th Aug '17 3:10:29 AM Gadjiltron
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* ItemCaddy: They have access to all three foraging skills to allow for a party to gather materials to sell, and get the skill Natural Gift in [=EO2U=], which combines all the effects of Take, Chop, and Mine into a single slot. The remake also gives them Efficiency, which passively increases the potency of recovery items they use in battle. Combined with their high innate speed, they make for good emergency healers.


Added DiffLines:

* UtilityPartyMember: While their damage output isn't as good as the other classes, they have access to all three foraging skills to allow for a party to gather materials to sell, on top of out-of-battle skills that make it easier to traverse the labyrinth. The remake also gives them Efficiency, which passively increases the potency of recovery items they use in battle. Combined with their high innate speed, they make for good emergency healers.


Added DiffLines:

* UtilityPartyMember: They retain their skills that ease journeys through the labyrinth, and the remake consolidates all three of their gathering skills into Natural Instinct. Unlike the previous game, their viability in battle has improved with their ability to inflict ailments.
5th Aug '17 7:31:20 AM Gadjiltron
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Added DiffLines:

* MightyGlacier: When transformed, his damage output increases significantly and his health doubles, at the cost of a significant speed reduction. With Accelerate in effect, however, this penalty is bypassed on top of even more actions, making him a deadly LightningBruiser.
3rd Aug '17 5:01:23 PM Gadjiltron
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'''Fencers''' are Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion. They can take on one of two Legendary Names -- '''Illusory Swordsman''', which puts a greater focus on evasion, or '''Chain Swordsman''', which is more aggressive and well-rounded.

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'''Fencers''' are Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion. They can take on one of two Legendary Names -- '''Illusory Swordsman''', '''Phantom Duelist''', which puts a greater focus on evasion, or '''Chain Swordsman''', Duelist''', which is more aggressive and well-rounded.



* CounterAttack: Capable of performing counterattacks when dodging and the evasive specialization even allows them to perform multiple counterattacks after dodging.
* DeathByAThousandCuts: The Chain Swordsman improves their Chain skills with an emphasis on number of hits.

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* CounterAttack: Capable of performing counterattacks when dodging and the evasive specialization dodging. Phantom Duelists can even allows them to perform multiple counterattacks after dodging.
* DeathByAThousandCuts: The Chain Swordsman Duelist improves their Chain skills with an emphasis on number of hits.



* FragileSpeedster: The Illusory Swordsman introduces skills that benefit off evasion and greater turn speed.

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* FragileSpeedster: The Illusory Swordsman Phantom Duelist introduces skills that benefit off evasion and greater turn speed.



* ShedArmorGainSpeed: Illusory Swordsmen a passive skill that increases their evasion for not wearing any armor, effectively turning them into a OneHitPointWonder. You can even unequip their sword too, for maximum evasion.

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* ShedArmorGainSpeed: Illusory Swordsmen Phantom Duelists have a passive skill that increases their evasion for not wearing any armor, effectively turning them into a OneHitPointWonder. You can even unequip their sword too, for maximum evasion.



'''Dragoons''' are Earthlain fighters who boast of defense as tough as a dragon and fight with artillery. They can take on one of two Legendary Names -- '''Herculean Dragon Knights''' are more defensive, while '''Artillery Dragon Knights''' specialize in greater ordinance.

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'''Dragoons''' are Earthlain fighters who boast of defense as tough as a dragon and fight with artillery. They can take on one of two Legendary Names -- '''Herculean Dragon Knights''' '''Shield Bearers''' are more defensive, while '''Artillery Dragon Knights''' '''Cannon Bearers''' specialize in greater ordinance.



* DrawAggro: As expected from a defensive class. The Artillery Dragon Knight is capable of performing a CounterAttack.

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* DrawAggro: As expected from a defensive class. The Artillery Dragon Knight Cannon Bearer is capable of performing a CounterAttack.



* MightyGlacier: The Artillery Dragon Knight exchanges stronger defensive skills for stronger firepower and an ability to inflict ailments.

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* MightyGlacier: The Artillery Dragon Knight Cannon Bearer exchanges stronger defensive skills for stronger firepower and an ability to inflict ailments.



* StoneWall: Fulfills the role of the party tank by having various defensive skills. Further emphasized with the Herculean Dragon Knight.

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* StoneWall: Fulfills the role of the party tank by having various defensive skills. Further emphasized with the Herculean Dragon Knight.Shield Bearer.



'''Pugilists''' are Earthlain fighters who clear through battles with their tempered fists. They can take on one of two Legendary Names -- '''Multi-strike Fighters''' are highly capable of disabling their opponents and delivering a rapid flurry of blows, while '''Ballistic Fighters''' take a high-risk high-reward approach with skills that grow stronger at lower health.

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'''Pugilists''' are Earthlain fighters who clear through battles with their tempered fists. They can take on one of two Legendary Names -- '''Multi-strike Fighters''' '''Barrage Brawlers''' are highly capable of disabling their opponents and delivering a rapid flurry of blows, while '''Ballistic Fighters''' '''Impact Brawlers''' take a high-risk high-reward approach with skills that grow stronger at lower health.



* CriticalStatusBuff: Ballistic Fighters gain skills that get stronger as HP is lower.
* {{Combos}}: Several of their skills will trigger follow-ups through their binding attacks, allowing a Pugilist to potentially fully bind a single enemy in a single action, or inflict a massive combo on an already bound enemy. This is the design theme of the Multi-strike Fighter.

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* CriticalStatusBuff: Ballistic Fighters Impact Brawlers gain skills that get stronger as HP is lower.
* {{Combos}}: Several of their skills will trigger follow-ups through their binding attacks, allowing a Pugilist to potentially fully bind a single enemy in a single action, or inflict a massive combo on an already bound enemy. This is the design theme of the Multi-strike Fighter.Barrage Brawler.



'''Warlocks''' are Lunaria sages skilled in elemental attacks. They can take on one of two Legendary Names -- '''Origin Warlocks''' gain unique spells that can hit with physical attributes, while '''Elemental Rulers''' greatly improve their elemental repertoire.

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'''Warlocks''' are Lunaria sages skilled in elemental attacks. They can take on one of two Legendary Names -- '''Origin Warlocks''' '''Omnimancers''' gain unique spells that can hit with physical attributes, while '''Elemental Rulers''' '''Elemencers''' greatly improve their elemental repertoire.



* BlowYouAway: Origin Warlocks gain wind spells that inflict slashing damage.
* DishingOutDirt: The rock spells of Origin Warlocks do stabbing and bashing damage.
* FireIceLightning: They fill the traditional role of elemental damage dealer. Elemental Rulers gain passives that further amplify elemental damage as well as wide-area attacks.

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* BlowYouAway: Origin Warlocks Omnimancers gain wind spells that inflict slashing damage.
* DishingOutDirt: The rock spells of Origin Warlocks Omnimancers do stabbing and bashing damage.
* FireIceLightning: They fill the traditional role of elemental damage dealer. Elemental Rulers Elemencers gain passives that further amplify elemental damage as well as wide-area attacks.



'''Botanists''' are Brouni masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments. They can take on one of two Legendary Names -- '''Merciful Herbalists''' gain stronger healing skills, while '''Innocent Poisoners''' utilize stronger Smoke skills to wreak havoc on enemy lines.

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'''Botanists''' are Brouni masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments. They can take on one of two Legendary Names -- '''Merciful Herbalists''' Healers''' gain stronger healing skills, while '''Innocent '''Graced Poisoners''' utilize stronger Smoke skills to wreak havoc on enemy lines.



* TheMedic: They're the healer class of the game. This becomes emphasized with Merciful Herbalists.

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* TheMedic: They're the healer class of the game. This becomes emphasized with Merciful Herbalists.Healers.



* TakenForGranite: Innocent Poisoners can even petrify an enemy debuffed by a Smoke skill.

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* TakenForGranite: Innocent Graced Poisoners can even petrify an enemy debuffed by a Smoke skill.



'''Shamans''' are Brouni who use mysterious powers to help their allies. They can take on one of two Legendary Names -- '''Divine Punishment Mediums''' dispel their buffs to perform powerful attacks, while '''Divine Blessing Mediums''' access stronger buffs and can even restore health while doing so.

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'''Shamans''' are Brouni who use mysterious powers to help their allies. They can take on one of two Legendary Names -- '''Divine Punishment Mediums''' Punishers''' dispel their buffs to perform powerful attacks, while '''Divine Blessing Mediums''' Heralds''' access stronger buffs and can even restore health while doing so.



* {{Expy}}: The female portrait, of the younger [[PaletteSwap Palette Swapped]] Dancer portrait from ''Legends of the Titan'' and the twintailed Troubadour from the first two games.

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* {{Expy}}: The female portrait, of the younger [[PaletteSwap Palette Swapped]] {{Palette Swap}}ped Dancer portrait from ''Legends of the Titan'' and the twintailed Troubadour from the first two games.



'''Masurao''' are Therian heroes who potentially wield can up to four swords. They can take on one of two Legendary Names -- '''Four Sword Masters''' unlock the full offensive potential with Masurao, while '''One Sword Masters''' eschew multiple swords to hone their skills with a single blade.

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'''Masurao''' are Therian heroes who potentially wield can up to four swords. They can take on one of two Legendary Names -- '''Four Sword Masters''' '''Blade Dancers''' unlock the full offensive potential with Masurao, while '''One Sword '''Blade Masters''' eschew multiple swords to hone their skills with a single blade.



* BladeSpam: Not only can Masurao use multi-hit skills, but their Demon Unrivaled skill causes damage to increase with every consecutive hit of a multi-hit skill. Further emphasized with Four Sword Masters, which multiplies hits according to how many swords they wield.
* CriticalHitClass: One Sword Masters eschew many blades for powerful single hits, and allow katana skills to crit instead of just normal attacks in addition to increasing crit chance and damage.
* CherryBlossoms: The multi-weapon specialization has most of its skills named after blossoming in various ways.

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* BladeSpam: Not only can Masurao use multi-hit skills, but their Demon Unrivaled skill causes damage to increase with every consecutive hit of a multi-hit skill. Further emphasized with Four Sword Masters, Blade Dancers, which multiplies hits according to how many swords they wield.
* CriticalHitClass: One Sword Blade Masters eschew many blades for powerful single hits, and allow katana skills to crit instead of just normal attacks in addition to increasing crit chance and damage.
* CherryBlossoms: The multi-weapon specialization Blade Dancer has most of its skills named after blossoming in various ways.



'''Rovers''' are Therian hunters who command falcons and dogs. They can take on one of two Legendary Names -- '''Falconry Archers''' specialize in commanding hawks to hunt any enemy, while '''Hound Archers''' utilize their hound companion to support the party.

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'''Rovers''' are Therian hunters who command falcons and dogs. They can take on one of two Legendary Names -- '''Falconry Archers''' '''Flying Falcons''' specialize in commanding hawks to hunt any enemy, while '''Hound Archers''' '''Hunting Hounds''' utilize their hound companion to support the party.



* ImprobableAimingSkills: Hound Archers can pin the feet of an entire row of enemies at once. Falconry Archers can fire off a RainOfArrows by themselves.

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* ImprobableAimingSkills: Hound Archers Hunting Hounds can pin the feet of an entire row of enemies at once. Falconry Archers Flying Falcons can fire off a RainOfArrows by themselves.
28th Jul '17 6:02:45 PM Gadjiltron
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'''Fencers''' are Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion.

to:

'''Fencers''' are Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion.
evasion. They can take on one of two Legendary Names -- '''Illusory Swordsman''', which puts a greater focus on evasion, or '''Chain Swordsman''', which is more aggressive and well-rounded.



* DeathByAThousandCuts: The offensive prestige class improves their Chain skills with an emphasis on number of hits.

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* DeathByAThousandCuts: The offensive prestige class Chain Swordsman improves their Chain skills with an emphasis on number of hits.



* FragileSpeedster: One of their prestige classes introduces skills that benefit off evasion and greater turn speed.

to:

* FragileSpeedster: One of their prestige classes The Illusory Swordsman introduces skills that benefit off evasion and greater turn speed.



* ShedArmorGainSpeed: The evasion specialization has a passive skill that increases their evasion for not wearing any armor, effectively turning them into a OneHitPointWonder. You can even unequip their sword too, for maximum evasion.

to:

* ShedArmorGainSpeed: The evasion specialization has Illusory Swordsmen a passive skill that increases their evasion for not wearing any armor, effectively turning them into a OneHitPointWonder. You can even unequip their sword too, for maximum evasion.



'''Dragoons''' are Earthlain fighters who boast of defense as tough as a dragon and fight with artillery.

to:

'''Dragoons''' are Earthlain fighters who boast of defense as tough as a dragon and fight with artillery.
artillery. They can take on one of two Legendary Names -- '''Herculean Dragon Knights''' are more defensive, while '''Artillery Dragon Knights''' specialize in greater ordinance.



* DrawAggro: As expected from a defensive class. The offense specialization is capable of performing a CounterAttack.

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* DrawAggro: As expected from a defensive class. The offense specialization Artillery Dragon Knight is capable of performing a CounterAttack.



* MightyGlacier: The offensive prestige class exchanges stronger defensive skills for stronger firepower and an ability to inflict ailments.

to:

* MightyGlacier: The offensive prestige class Artillery Dragon Knight exchanges stronger defensive skills for stronger firepower and an ability to inflict ailments.



* StoneWall: Fulfills the role of the party tank by having various defensive skills. Further emphasized with the defensive prestige class.

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* StoneWall: Fulfills the role of the party tank by having various defensive skills. Further emphasized with the defensive prestige class.Herculean Dragon Knight.



'''Pugilists''' are Earthlain fighters who clear through battles with their tempered fists.

to:

'''Pugilists''' are Earthlain fighters who clear through battles with their tempered fists.
fists. They can take on one of two Legendary Names -- '''Multi-strike Fighters''' are highly capable of disabling their opponents and delivering a rapid flurry of blows, while '''Ballistic Fighters''' take a high-risk high-reward approach with skills that grow stronger at lower health.



* CastFromHitPoints: Cestus have skills that cost HP to use.
* CriticalStatusBuff: One of their prestige classes bestows skills that get stronger as HP is lower.
* {{Combos}}: Several of their skills will trigger follow-ups through their binding attacks, allowing a Cestus to potentially fully bind a single enemy in a single action. Or inflict a massive combo on an already bound enemy.
* CounterAttack: Their Bloodlust skill allows them to attack any time they lose HP--not necessarily just from being attacked. They also have a move named Cross Counter that counterattacks for massive damage while also binding the enemy part used to attack.

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* CastFromHitPoints: Cestus Pugilists have skills that cost HP to use.
* CriticalStatusBuff: One of their prestige classes bestows Ballistic Fighters gain skills that get stronger as HP is lower.
* {{Combos}}: Several of their skills will trigger follow-ups through their binding attacks, allowing a Cestus Pugilist to potentially fully bind a single enemy in a single action. Or action, or inflict a massive combo on an already bound enemy.
enemy. This is the design theme of the Multi-strike Fighter.
* CounterAttack: Their Bloodlust skill allows them to attack any time they lose HP--not HP -- not necessarily just from being attacked. They also have a move named Cross Counter that counterattacks for massive damage while also binding the enemy part used to attack.



'''Harbingers''' are Earthlain fighters who fell enemies with sickles that bring death.

* CastFromHitPoints: Using Miasma Armament consumes the user's HP.

to:

'''Harbingers''' are Earthlain fighters who fell enemies with sickles that bring death.

death. They can take on one of two Legendary Names -- '''Annihilation Death''' gets more debilitating ailments to boost their offenses with, while '''Rejuvenation Death''' uses their miasma to shield their allies.

* CastFromHitPoints: Using Miasma Armament Armor consumes the user's HP.



* StandardStatusEffects: Reapers play around with debuffing enemies, with their ailment skills relying on Miasma Armament to work. One of their prestige classes unlocks more advanced ailments, while the other is focused on debuffs and support.

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* StandardStatusEffects: Reapers Harbingers play around with debuffing enemies, with their ailment skills relying on Miasma Armament Armor to work. One of their prestige classes unlocks more advanced ailments, while the other is focused on debuffs and support.work.



'''Necromancers''' are Lunaria summoners who command the spirits of the dead.

* ActionBomb: You can blow up summoned spirits to inflict damage, debuffs, or status conditions to opponents.
* AmazingTechnicolorPopulation: Lunaria skin comes in a variety of colors; the standard female Necromancer specifically is depicted with teal skin.

to:

'''Necromancers''' are Lunaria Celestrian summoners who command the spirits of the dead.

dead. They can take on one of two Legendary Names -- '''Summoning Necromancers''' are focused on gathering more wraiths to perform a coordinated attack with them, while '''Expelling Necromancers''' consume more wraiths for stronger attacks.

* ActionBomb: You can blow up summoned spirits wraiths to inflict damage, debuffs, or status conditions to opponents.
* AmazingTechnicolorPopulation: Lunaria Celestrian skin comes in a variety of colors; the standard female Necromancer specifically is depicted with teal skin.



* AnimateDead: With the Zombie Powder skill, they can instantly kill an enemy to create larger spirits (zombies?) that have HP equal to the target's current health. Needless to say, using this on a high HP FOE can have potentially cheesy effects.

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* AnimateDead: With the Zombie Powder skill, they can instantly kill an enemy to create larger spirits wraiths (zombies?) that have HP equal to the target's current health. Needless to say, using this on a high HP FOE can have potentially cheesy effects.



* JackOfAllTrades: Depending on how you build them, Necromancers can use their spirits to do damage, defend the party, heal, or spread ailments, allowing them to fit into nearly any niche.

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* JackOfAllTrades: Depending on how you build them, Necromancers can use their spirits wraiths to do damage, defend the party, heal, or spread ailments, allowing them to fit into nearly any niche.



* PointyEars: A trait of being Lunaria.

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* PointyEars: A trait of being Lunaria.Celestrian.



* StandardStatusEffects: They can cause poison, curse, petrification, or instant death. Spirits can also cause paralysis.

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* StandardStatusEffects: They can cause poison, curse, petrification, or instant death. Spirits Wraiths can also cause paralysis.



'''Warlocks''' are Lunaria sages skilled in elemental attacks.

* AmazingTechnicolorPopulation: Lunaria skin comes in a variety of colors; the standard male Warlock specifically has pale white skin.
* BlowYouAway: One of their prestige classes lets them attack with wind spells that inflict slashing damage.
* DishingOutDirt: The rock spells of one of their prestige classes do stabbing and bashing damage.
* FireIceLightning: They fill the traditional role of elemental damage dealer. One of the prestige classes grants them passives that further amplify elemental damage as well as wide-area attacks.

to:

'''Warlocks''' are Lunaria sages skilled in elemental attacks.

attacks. They can take on one of two Legendary Names -- '''Origin Warlocks''' gain unique spells that can hit with physical attributes, while '''Elemental Rulers''' greatly improve their elemental repertoire.

* AmazingTechnicolorPopulation: Lunaria Celestrian skin comes in a variety of colors; the standard male Warlock specifically has pale white skin.
* BlowYouAway: One of their prestige classes lets them attack with Origin Warlocks gain wind spells that inflict slashing damage.
* DishingOutDirt: The rock spells of one of their prestige classes Origin Warlocks do stabbing and bashing damage.
* FireIceLightning: They fill the traditional role of elemental damage dealer. One of the prestige classes grants them Elemental Rulers gain passives that further amplify elemental damage as well as wide-area attacks.



* PointyEars: A trait of being Lunaria.

to:

* PointyEars: A trait of being Lunaria.Celestrian.



'''Botanists''' are Bronie masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments.

to:

'''Botanists''' are Bronie Brouni masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments.
ailments. They can take on one of two Legendary Names -- '''Merciful Herbalists''' gain stronger healing skills, while '''Innocent Poisoners''' utilize stronger Smoke skills to wreak havoc on enemy lines.



* TheMedic: They're the healer class of the game. One of their specializations focuses on increasing the potency of their healing.

to:

* TheMedic: They're the healer class of the game. One of their specializations focuses on increasing the potency of their healing.This becomes emphasized with Merciful Herbalists.



* StandardStatusEffects: Can inflict poison, blind, confuse, paralyze, and stun. Their second specialization gives them access to more powerful status skills and passives that increase their success rate.
* TakenForGranite: Their ailment-focused prestige class gains the ability to petrify an enemy debuffed by a Smoke skill.

to:

* StandardStatusEffects: Can inflict poison, blind, confuse, paralyze, and stun. Their second specialization gives them Innocent Poisoners gain access to more powerful status skills and passives that increase their success rate.
* TakenForGranite: Their ailment-focused prestige class gains the ability to Innocent Poisoners can even petrify an enemy debuffed by a Smoke skill.



* WeaponOfChoice: For whatever reason, Herbalists have the greatest variety of weapon choices. They have a pick between [[HeroesPreferSwords swords]], [[SimpleStaff staves]], bows, and [[SinisterScythe scythes]].

'''Shamans''' are Bronie who use mysterious powers to help their allies.

to:

* WeaponOfChoice: For whatever reason, Herbalists Botanists have the greatest variety of weapon choices. They have a pick between [[HeroesPreferSwords swords]], [[SimpleStaff staves]], bows, and [[SinisterScythe scythes]].

'''Shamans''' are Bronie Brouni who use mysterious powers to help their allies.
allies. They can take on one of two Legendary Names -- '''Divine Punishment Mediums''' dispel their buffs to perform powerful attacks, while '''Divine Blessing Mediums''' access stronger buffs and can even restore health while doing so.



'''Masurao''' are Therian heroes who potentially wield can up to four swords.

to:

'''Masurao''' are Therian heroes who potentially wield can up to four swords.
swords. They can take on one of two Legendary Names -- '''Four Sword Masters''' unlock the full offensive potential with Masurao, while '''One Sword Masters''' eschew multiple swords to hone their skills with a single blade.



* BladeSpam: Not only can Masurao use multi-hit skills, but their Demon Unrivaled skill causes damage to increase with every consecutive hit of a multi-hit skill. Further emphasized with one of their prestige classes, which multiplies hits according to how many swords they wield.
* CriticalHitClass: The other prestige class eschews many blades for powerful single hits, and allows katana skills to crit instead of just normal attacks in addition to increasing crit chance and damage.

to:

* BladeSpam: Not only can Masurao use multi-hit skills, but their Demon Unrivaled skill causes damage to increase with every consecutive hit of a multi-hit skill. Further emphasized with one of their prestige classes, Four Sword Masters, which multiplies hits according to how many swords they wield.
* CriticalHitClass: The other prestige class eschews One Sword Masters eschew many blades for powerful single hits, and allows allow katana skills to crit instead of just normal attacks in addition to increasing crit chance and damage.



* GlassCannon: Masurao have a rich variety of offensive skills, but are rather frail despite their ability to equip heavy armor. One of their prestige classes enables them to equip as many as ''four'' katanas, but doing so will cause them to give up their armor slots.

to:

* GlassCannon: Masurao have a rich variety of offensive skills, but are rather frail despite their ability to equip heavy armor. One of their prestige classes enables them to Four Sword Masters can equip as many as ''four'' katanas, but doing so will cause them to give up their armor slots.



'''Rovers''' are Therian hunters who command falcons and dogs.

to:

'''Rovers''' are Therian hunters who command falcons and dogs.
dogs. They can take on one of two Legendary Names -- '''Falconry Archers''' specialize in commanding hawks to hunt any enemy, while '''Hound Archers''' utilize their hound companion to support the party.



* CombatMedic: Dogs will automatically heal the most injured member of the party each turn, and dog specialists can give them commands to heal more effectively.

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* CombatMedic: Dogs will automatically heal the most injured member of the party each turn, and dog specialists Hound Archers can give them commands to heal more effectively.



* ImprobableAimingSkills: Dog specialists can pin the feet of an entire row of enemies at once. Falcon specialists can fire off a RainOfArrows by themselves.

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* ImprobableAimingSkills: Dog specialists Hound Archers can pin the feet of an entire row of enemies at once. Falcon specialists Falconry Archers can fire off a RainOfArrows by themselves.



* NeverMessWithGranny: Hounds have the distinct honor of having the first old woman portrait in the series, and she's a falconer to boot.

to:

* NeverMessWithGranny: Hounds Rovers have the distinct honor of having the first old woman portrait in the series, and she's a falconer to boot.



* TheBeastmaster: Is considered a Hound during quests where she joins your party a guest.

to:

* TheBeastmaster: Is considered a Hound Rover during quests where she joins your party a guest.



* TheBlacksmith: Subverted in that he's a harmless looking Bronie rather than a stout dwarf-type.

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* TheBlacksmith: Subverted in that he's a harmless looking Bronie Brouni rather than a stout dwarf-type.



* OurElvesAreDifferent: She's a Lunaria.

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* OurElvesAreDifferent: She's a Lunaria.Celestrian.



* MightyGlacier: He's a gunpowder dragoon.

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* MightyGlacier: He's a gunpowder dragoon.an Artillery Dragon Knight.



'''Soleil''' is a Reaper who serves as Lily's bodyguard and best friend.

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'''Soleil''' is a Reaper Harbinger who serves as Lily's bodyguard and best friend.
26th Jul '17 8:24:52 AM talewind
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'''Fencers''' are Earthrun fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion.

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'''Fencers''' are Earthrun Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion.



'''Dragoons''' are Earthrun fighters who boast of defense as tough as a dragon and fight with artillery.

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'''Dragoons''' are Earthrun Earthlain fighters who boast of defense as tough as a dragon and fight with artillery.



'''Cestus''' are Earthrun fighters who clear through battles with their tempered fists.

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'''Cestus''' '''Pugilists''' are Earthrun Earthlain fighters who clear through battles with their tempered fists.



'''Reapers''' are Earthrun fighters who fell enemies with sickles that bring death.

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'''Reapers''' '''Harbingers''' are Earthrun Earthlain fighters who fell enemies with sickles that bring death.



'''Herbalists''' are Bronie masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments.

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'''Herbalists''' '''Botanists''' are Bronie masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments.



'''Hounds''' are Therian hunters who command falcons and dogs.

to:

'''Hounds''' '''Rovers''' are Therian hunters who command falcons and dogs.
22nd Jul '17 7:39:05 AM Gadjiltron
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* DamselInDistress: Kidnapped by the [[NamesToRunAwayFromReallyFast Blizzard King]] in her final character quest. Fortunately she sleeps through the whole thing and passes it off as a bad drema.

to:

* DamselInDistress: Kidnapped by the [[NamesToRunAwayFromReallyFast Blizzard King]] in her final character quest. Fortunately she sleeps through the whole thing and passes it off as a bad drema.dream.


Added DiffLines:

* BarrierMaiden: [[spoiler:As the Black Guardian, she maintained the seal over the Calamity using her life force. Her weak constitution, however, was insufficient, leading to the collapse of Ginnungagap and weakening of the seal.]]
20th Jul '17 7:28:08 PM TropesForever
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* BowTiesAreCool: He has a nice vivid striped green bow tie as part of his colorful ensemble.
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.EtrianOdyssey