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The cast of the ''VideoGame/EtrianOdyssey'' series.
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'''NOTE''': Some information regarding the [=NPCs=] often [[AllThereInTheManual can be found in the artbook "Etrian Odyssey - Forests of Eternity"]], which is a preorder bonus for Etrian Odyssey 3.

'''As with many character pages, the mere presence of some tropes might qualify as massive spoilers.'''

[[foldercontrol]]

!!Etrian Odyssey

[[folder:Potential Guild Members]]
!!![[AnAdventurerIsYou Potential Guild Members]]

Landsknechts are powerful soldiers who wield massive blades, be they mounted on [[CoolSword hilts]] or [[AnAxeToGrind handles]]. While the most balanced of the physical classes, they do lean towards offense over defense, and can even drop their defenses entirely to dish out even greater damage. In addition, they can learn how to channel fire, ice or electricity through their swords so that they aren't completely caught flat-footed by magical opponents.

* BilingualBonus: Landsknechts were famous German mercenaries in the 15th and 16th centuries.
* ChoiceOfTwoWeapons:
** [[AnAxeToGrind Axes]]
** Swords: The class is known as Swordsman in the original Japanese, which is a little odd considering they can also use axes as well.
* CurtainsMatchTheWindow: The female red-haired Landsknecht has red eyes, as well.
* ElementalPunch: Can perform [[FireIceLightning fire, ice, and volt]] chasers with swords and a party member with elemental skills. In the remake, it's been made accessible to swords and axes alike.
* GlassCannon: They can turn themselves into one with their war cry abilities.
* JackOfAllStats
* MightyGlacier: The remake drastically lowers their Agility, making them only faster than the Protector.
* PeekABangs: The red-haired male Landsknecht.
* PowerupLetdown: Arm Heal. Investing skill points into it only decreases its TP cost, from 2 to 1 with 5 skill points invested, to 0 when maxed. In the remake, it is replaced with Recover, which now can remove any bind from the Landsknecht and raise their max HP.
* RealMenWearPink: The red-haired Landsknecht wears a full suit of pink armor.

Survivalists are explorers who, [[ExactlyWhatItSaysOnTheTin as the name implies]], specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories. They can also become expert foragers, gathering up the treasures of the wood and helping to ensure their Guild stays funded.

* ActionInitiative: First Turn/Quick Step lets them grant slower party members temporary turn priority. The class's own Act First skill in the remake lets them get the jump on enemies randomly, even outspeeding rare breeds.
* ChargedAttack: The Apollon/Sagittarius Shot skill, which launches [[RainOfArrows arrows into the sky]] and [[DeathFromAbove rains them down on enemies]] a few turns later.
* EyepatchOfPower: The older woman wears one, which is mostly concealed by her hair.
* ForestRanger: The original name of the class in Japanese is Ranger.
* FragileSpeedster: Possess the highest Agility stat among all the classes, but their offense options are rather lacking as they are designed more for support.
* GogglesDoNothing: Both of the male portraits have them.
* {{Multishot}}: One of the bow techniques, which sends a random volley of arrows at a group of enemies. This is very powerful against single enemies like [=FOEs=] or bosses.
* NiceHat: Each portrait has one.
* ScarfOfAsskicking: Each of the designs have one.
* StatusBuff: They have a few, including increasing the party's speed, evasion, and allowing party members to move first at the beginning of the turn.
* UtilityPartyMember: While their damage output isn't as good as the other classes, they have access to all three foraging skills to allow for a party to gather materials to sell, on top of out-of-battle skills that make it easier to traverse the labyrinth. The remake also gives them Efficiency, which passively increases the potency of recovery items they use in battle. Combined with their high innate speed, they make for good emergency healers.
* WeaponOfChoice: Bows, as fitting for their ForestRanger status.

Protectors are the classic KnightInShiningArmor, and they generously share their incredible defense with others by [[ExactlyWhatItSaysOnTheTin protecting]] them, via magical spells channeled through their [[LuckilyMyShieldWillProtectMe ever-present shields]] or using their own body as a blockade. They also learn a couple of simple healing spells to round out their repertoire.

* FreudianTrio: In the supplementary materials, she's portrayed as being part of one with the Medic and the Gunner. She plays the Id, being generally emotional and whimsical.
* HealingHands: Although not as strong as the Medic.
* TheHero:
** Since she appears on ''both'' the covers to ''EO I'' and ''II'' and a lot of the promotional artwork, the "long-haired-blonde female Protector" is usually treated as the nearest thing to a "main" character the games have. You're still not required to use her in any way, of course.
** Her occasional appearance in promo material for the other games, such as the punny final panel of the short comic at the back of ''EO 4'', reinforces this notion. [[spoiler:Not to mention the fact that she basically appears as one of the selectable Imperials.]]
** To illustrate the point: in [[http://www.siliconera.com/2014/11/26/etrian-odyssey-untold-ii-hot-springs-quest-paid-dlc/ the ''Etrian Untold II'' DLC]], which gives classic mode a huge number of extra portraits sourced from ''EO I'' as well as other promo materials, a decent number of the popular character designs end up with three portraits between their pack-in ''EO II'' portraits and the DLC. Shishou? She gets ''six''.
** She's also the banner character of ''Etrian Mystery Dungeon'' and appears again in ''EO V'' as a DLC portrait.
* KnightInShiningArmor
* LuckilyMyShieldWillProtectMe
* ThePaladin: Protectors are known as Paladins in the Japanese version.
* PowerupLetdown:
** Provoke, which (despite looking, at first glance, like the main point of the class) simply doesn't have enough of an effect to be worthwhile in the main games. On the other hand, it's one of the best abilities in ''Mystery Dungeon''.
** The Anti(element) shields are actually a ''downgrade'' past level 5 (when they start making the element heal you instead of hurting you), since the most dangerous opponents have elemental attacks that inflict status effects, and you only avoid those status effects if you have the skill at exactly level 5 to reduce the damage to ''exactly'' zero. Doubles as a GuideDangIt, since the final boss is essentially impossible to beat without a Protector who has all three Anti(element) skills at exactly level 5. In the remake, skill levels past five instead lower TP cost and the skills absorb the element at max level.
* SeriesMascot: Given the above-mentioned treatment in ''EOU II'', it's kind of hard to deny at this point. Her headlining ''Etrian Mystery Dungeon'' just cements it further.
* ShieldBash: When using Smite. The remake adds Shield Rush which is an area-hitting version of this.
* StoneWall: The class is slow as molasses and can inflict decent damage at best (amplified with the Smite skill), but their HP and defense are excellent.
* WeaponOfChoice: Uses [[HeroesPreferSwords swords]] as fitting for their prominence.

Dark Hunters are leather-clad masters of [[WhipItGood whips]] and [[CoolSword blades]], and are ''fantastic'' at dealing out damage laced with [[StandardStatusEffects nasty side-effects]]. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. On top of this, Dark Hunters may use their ''own allies'' as bait to lure unwitting monsters closer... whether their allies like that plan or not.

* BadassLongcoat: Both of the female Dark Hunters.
* ChoiceOfTwoWeapons:
** [[WhipItGood Whips]]: Notably, this is the Dark Hunter's iconic weapon.
** Swords
* CriticalStatusBuff: The remake gives them Wrath Might, which increases their damage output should their health fall below a certain HP threshold.
* DarkSkinnedBlond: One of the choices.
* DoesThisRemindYouOfAnything: Their whip skills have very ''suggestive'' names, including Cuffs, Gag, Ecstasy, and Climax. The Dark Hunter's comic even lampshades this, with a pair of Dark Hunters looking shocked as they look at a book of techniques. Said book is titled ''Bondage 101: Proper Usage of Ropes''.
* FashionableAsymmetry: The blue-haired male Dark Hunter wears pants with one short leg.
* HellBentForLeather: All of the Dark Hunters seem to be decked out in leather from neck to toe.
* LifeDrain: Via Drain Bite and Climax.
* OfCorsetsSexy: The female Dark Hunters wear them.
* PeekABangs: The blue-haired male Dark Hunter.
* StandardStatusEffects
* TooManyBelts: Each of the designs seem to be covered with them.
* YellowEyesOfSneakiness: The dark-skinned male portrait, fitting for his character class.
* YouGottaHaveBlueHair: And pink, as evidenced by another Hunter's [[MegaTwintails Drill Pigtails]].
* ZettaiRyouiki: The female Dark Hunters, combined with [[WhoWearsShortShorts shorts]].

Medics are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some ''positive'' [[StandardStatusEffect effects]], such as regaining HP and resisting elements. They also have the potential to be [[CombatMedic decent front-line fighters]], though attempting this [[GlassCannon is understandably dangerous]] and may not be worth [[ShootTheMedicFirst the risks]].

* CombatMedic: The great damage multipliers from ATK Up and Caduceus allows for a Medic to function this way. The remake tones down the multipliers a bit but also adds Clear Strike that scales off the Medic's good Tec stat.
* FreudianTrio: With the Protector and the Gunner in the supplementary materials. She's the Ego, being the most level-headed of the group.
* HealingHands
* GlassCannon: Can be built into a powerful-but-squishy CombatMedic.
* LabcoatOfScienceAndMedicine
* LastChanceHitPoint: In ''The Millennium Girl'', Medics gain CPR, which is a temporary buff applied to the party that has a chance to let them endure fatal damage.
* TheMedic
* PowerupLetdown: '''H. Touch''', as it heals for pitiful amounts and never heals past 40% HP. This is absent in the remake.
* SeriesMascot: "Mediko" is a kind of "junior mascot" next to the Protector noted above; in that ''EOU II'' DLC, Mediko is the only other classic character to get more than three portraits overall (clocking in at an impressive five).
** She also returns together with Shishou in ''EO V'' as a DLC portrait.
* ShoutOut: H. Touch and Caduceus skills are a reference to [[VideoGame/TraumaCenter another popular Atlus series]].
* StandardStatusEffects: The remake gives them the ability to inflict Poison, Paralysis, or Sleep, as a means for the Story Mode party to utilize some form of status ailment without relying on Grimoire Stones.
* StatusBuff: The standard HP regen and Immunize, which according to the game's text is only supposed to reduce elemental damage, but actually reduces ''all damage''. This made Immunize a GameBreaker, but only in the first game -- the remake makes it work completely as intended.
* WeaponOfChoice: A MagicStaff. These also include [[DropTheHammer hammers]].

Alchemists have refined the very elements into secret formulas that can be mixed and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, they can poison their enemies, and can learn several vital support skills like keeping tabs on horrible [=FOEs=] and warping back to the safety of the last Geomagnetic Field they used.

* AwesomenessByAnalysis: The remake grants them the Analysis skill, a buff that amplifies the damage they do when they hit an elemental weakness.
* BraidsOfAction: The blonde female Alchemist.
* BoyishShortHair: The dark-haired female Alchemist.
* FireIceLightning: The three magical forces they can pick from.
* HandBlast
* {{Meganekko}}: The dark-haired female portrait wears glasses.
* {{Qipao}}: Both of the female designs wear qipao-like outfits. The dark-haired female Alchemist can be seen wearing one in [[http://vignette3.wikia.nocookie.net/etrian/images/a/a3/FemAlchemist%26HexerSketch.png/revision/latest?cb=20120823000808 this concept art]].
* PeekABangs: The blond male Alchemist.
* PowerupLetdown: Maxing out Formula Mastery in the remake unlocks Pain Formula, which requires the Alchemist to be on the front row to use. Given the Alchemist's poor durability keeping them off the front line, and the fact that the associated skills are situational at best, many players simply opt to stick with their other more reliable elemental spells.
* ScarfOfAsskicking: Each of the designs seem to have them.
* SquishyWizard
* UniversalPoison: Only in the first game -- the ability to poison has been removed in the remake, in exchange for a better condensed skill tree.
* WeaponOfChoice: A MagicStaff.

Troubadours are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they can't dish out the damage themselves, yet can still effectively cover their allies from the back. Whether it's giving their weapons a little extra elemental ''kick'', healing or strengthening their bodies, weakening the enemy, or even ensuring they gain more experience from each battle, the Troubadour is second to none when it comes to helping others.

* AmbiguouslyBrown: One of the female Troubadours.
* BellyDancer: Both of the female Troubadours.
* ChoiceOfTwoWeapons: Three, actually: Bows, Swords, or [[MagicStaff Staves]]
* ExperienceBooster: Divinity/Holy Gift increases the party's gained experience from battles. It even stacks if multiple members have it via Grimoire Stones.
* GirlishPigtails: The light-skinned female Troubadour has them, and she looks very young.
* JackOfAllStats: Their stat spread is the most well-rounded, though their combat performance average.
* MagikarpPower: It takes some time and investment before their buffs do anything significant. Slightly complicated by the fact that their base offensive capabilities are average.
* SpoonyBard: Well, they're bards, but they're not exactly weak. They're quite useful in the main game and almost completely mandatory in the BonusDungeon.
* StatusBuffDispel: Erasure/Eerie Chorus allows them to perform this on enemies.
* SupportPartyMember: Their entire skill set is focused on applying {{Status Buff}}s to the party, to the exclusion of other skills, leaving their normal attack as their only offensive option.
* WanderingMinstrel

Ronin are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time, the results are difficult to argue against.

* AllYourPowersCombined: The remake introduces Peerless Stance which buffs nearly all stats, scales according to the strength of each stance, and allows usage of skills from all three stances. The drawback to this is that it must be entered from another Stance and cannot be extended like the others, forcing the Ronin to spend extra turns to maintain it. [[note]]The Troubadour's Taboo Rondo skill, on the other hand, can extend this duration.[[/note]]
* GlassCannon: Capable of incredible damage output once their stances are established, but suffer from low vitality and HP.
* IaijutsuPractitioner: Iai (known as "Drawing Stance" in ''The Millennium Girl'') is one of the three available stances; it improves speed and accuracy, and one of the associated skills is a potential OneHitKill.
* KatanasAreJustBetter: They can wield normal swords, but can't perform any techniques with such "unrefined" blades.
* MagikarpPower: Given their tiny TP pool, their reliance on Stances, and significant skill point investment to open up more attack variety, expect to see low-level Ronin do nothing but spam their normal attack during random encounters.
* PeekABangs: The younger looking male Ronin has them.
* {{Ronin}}: [[ExactlyWhatItSaysOnTheTin Yup]].
* {{Sarashi}}: Worn by one of the female Ronin, who otherwise resembles a {{Miko}}.
* SingleStrokeBattle: They can learn a passive skill that gives a chance to instantly cut down all enemies as soon as a battle starts.
* StanceSystem: They can go into three different stances, which give them different buffs and access to different skills.
* WalkingShirtlessScene: The two male designs.
* WeaponOfChoice: {{Katanas|AreJustBetter}}, fitting given their Eastern appearance.

Hexers craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies... or even destroying themselves.

* AwesomeButImpractical: Hexers aren't too good against bosses due to their frailty, low power, and bosses being more resistant to ailments. However, their practicality against bosses was increased in ''The Millennium Girl''. It's possible to semi-reliably give bosses crippling ailments like Sleep, Curse or ''Fear'' for a few turns.
* ChainedByFashion
* CreepyChild: The small, hooded, grey-haired Hexer with pigtails is addressed as being ''twelve'' years old in some of the official comics, and she is often portrayed as a 'little sister' type when she turns up in sidequests in Etrian Mystery Dungeon.
* FacialMarkings: One of the female Hexers has them.
* MagikarpPower: Suffers from being a SquishyWizard with very little offensive capability unlike the Alchemists or Medics. Their support capabilities reach full potential once they complete enough of their status ailment skill trees or even their Fear-controlling skills.
* PeoplePuppets: An entire branch of their skill tree involves commanding and manipulating enemies if they are afflicted with Fear.
* StandardStatusEffects: Their whole M.O.
* SquishyWizard
* WeaponOfChoice: A MagicStaff.
[[/folder]]

[[folder:Citizens of Etria]]
!!!Citizens of Etria

The Guildmaster. One of the first persons you meet, he'll set you with an adventuring party, while reminding you that you'll probably die.

* TheAlcoholic: In a few missions and conversations.
* DeadpanSnarker
* DotingParent: Though he'd rather word of it didn't get around.
* EyepatchOfPower: During one sidequest, it is heavily implied that [[spoiler:he lost that eye escaping a treelike monster called a Sickwood, after it killed off the rest of his adventuring party.]]

Shilleka is the proprietor of the weapon shop. Took over the shop from her grandfather, and has a bit of an accent.

* AmbiguouslyBrown
* TheIdiotFromOsaka: In the original Japanese.
* {{Stripperiffic}}: She wears a bandeau for a top. You are [[RunningGag repeatedly]] given the option to [[LampshadeHanging comment on this]] during the quests where you escort her through the Labyrinth.
* MsFanservice
* TokenMiniMoe
* TribalFacepaint
* YouNoTakeCandle: [[DownplayedTrope Downplayed]] in the English translation. While she does have an accent, her grammar is better than most examples and runs the shop, but she makes some ordering mistakes from time to time.

Valerie is the proprietor of the Golden Deer Pub. Expresses concern over the danger the party puts itself through.

->'''Voiced by''': Creator/AmandaWinnLee (''The Millennium Girl''; English)

* TheBartender
* QuestGiver

Ren & Tlachtga are two veteran adventurers who work for the Etrian government, the Radha. They are usually stationed in the labyrinth to prevent adventurers to go too far without permission. Ren is a Ronin, and Tlachtga is a Hexer.

* ATasteOfPower: While in the party during the mapping mission in ''The Millennium Girl'', their levels are in the early thirties.
* DualBoss: Confronted together early in the fifth stratum.
* CityGuards: [[spoiler:Including one instance where they try to ''kill you'' for trying to go deeper.]]
* CrutchCharacter: Don't rely on them to mych because they're not going to stick with you for long.
* FieryRedhead: [[InvertedTrope Inverted]] with Tlachtga. She's very soft-spoken and somewhat shy.
* GuestStarPartyMember: They're the Highlander's first party members in ''The Millennium Girl'' during the first mission.
* MirrorBoss: Can be invoked by the player by including a Ronin and Hexer in the party.
* YouGottaHaveBlueHair: Ren.

Subaltern Quinn is the person who gives the guild their plot-relevant missions.

* QuestGiver: Though he usually just passes them along from higher up.
* ReasonableAuthorityFigure: He's quite friendly to the guild, and notes when the Radha quests might be too much to expect of you. [[spoiler: He also picks up on Visil's erratic behavior and offers to look into things behind the chieftain's back for you if you take him into your trust.]]


Chieftain Visil is the leader of Radha.

* AdaptationalHeroism: In ''The Millenium Girl'' Story Mode [[spoiler:he at least has a better reason for opposing the party, since it's implied that he feared the party's progress in the labyrinth would hasten the activation of Gungnir. He also may or may not have been possessed by Yggdrasil during his boss battle.]]
* BigBad: Eventually, he turns against the player guild and [[spoiler:fights them as the final boss, though Untold makes him part of a BigBadEnsemble.]]
* FightingFromTheInside: In the fifth stratum in ''The Millennium Girl'', [[spoiler:Yggdrasil fused with him in a way, causing him to act to protect Yggdrasil's life, culminating in the Etreant. However, he did somehow manage to retain the Yggdra Virus meant to kill Yggdrassil, even having it on his person when the protagonists fight the Etreant.]]
* LastOfHisKind: [[spoiler:He is the last scientist who has been keeping the Yggdrasil system running.]]
* PhysicalGod: [[spoiler:The Forest Folk worship the Etreant as one, anyway.]]
* ReallySevenHundredYearsOld: He may already look old, but [[spoiler:he is actually over 1000 years old.]]
* RedEyesTakeWarning: [[spoiler:Whenever Yggdrasil is possessing him.]]
* TreacherousQuestgiver: There's no big scheme behind the Radha's missions initially. [[spoiler:However, he decides to have the player guild killed one way or another when he decides they're too successful.]]
* WalkingSpoiler: Well, you would be forgiven for thinking that you'd be dealing with the Radha's representative the entire game without ever meeting their leader.
* WhenTreesAttack: He [[spoiler:fuses with the Yggdrasil Tree to become the boss of Stratum 5: the Etreant.]]
* YouHaveOutlivedYourUsefulness: While initially thankful for the party's ventures through the first few strata of the labyrinth, [[spoiler:he begins plotting to kill them once they travel too deep and begin discovering things they were not meant to know.]]

Kupala is an apparent leader of the Forest Folk who keeps harassing the player's guild until they decimate her entire tribe. She speaks [[YeOldeButcheredeEnglishe Shakespearean]].

* AllThereInTheManual: A subversion. Thanks to a cutscene that can be {{Permanently Missable|Content}} in the original ''Etrian Odyssey'', many fans only knew of her name by the artbook. Averted in ''The Millennium Girl'', where her name is mentioned more often.
* {{Expy}}: An [=NPC=] in ''The Drowned City'' sent to hunt the Elemental Dragon of Lightning looks very similar to her. [[WildMassGuessing Some fans theorize they're the same person,]], or that [[spoiler: the forest folk survived the events of the first game]].
* DefrostingIceQueen: Holy hell. Her initial impression is her giving the party (and by extension the player) a wide-eyed stare while mentioning threats about their progress. The party tries to make her understand that they don't wish to harm her folk, but that only slightly makes her less hostile, but not enough to stop her from summoning monsters. In the ''Millennium Girl, after [[spoiler:she is brought back to Etria and recovers, she becomes a guild keeper but her voice clips point out she is still disgusted with you. But as you raise her affinity level, she will stop showing disgust and show some genuine...neutral territory. By the time you max her affinity and she regains the ability to re-summon Iwaoropenelep, she seems to be at least willing to part on decent terms.]]
* GodsNeedPrayerBadly: In Story Mode this is the reason she keels over after you defeat Iwaoropenelep; it's her people's belief in their 'gods' that gives them strength, and since so many of them had been lost to madness and slaughtered by your guild, she had to use her own energy to make up the difference.
* HeelFaceTurn: In ''The Millennium Girl'''s Story Mode she (somewhat begrudgingly) lends you her aid as a Guildkeeper after being saved by your party.
* HeroicSacrifice: In Story Mode's final battle, [[spoiler:she gives her life to [[EleventhHourSuperpower imbue your weapons with the power necessary to defeat the Yggdrasil Core.]]]]
* TheOnlyOneAllowedToDefeatYou: [[spoiler:She and the Forest Folk revere the Yggdrasil Core as a god and and protect it from explorers. However, she's also obligated to "put it to rest" once it fulfills its purpose.]]
* PermanentlyMissableContent: The cutscene where she "introduces" herself as Kupala on the 14th floor in ''Etrian Odyssey'' was in an out-of-the-way area, and could no longer be reached after a certain point in the game. Many fans only knew of her name through the [[AllThereInTheManual Forests of Eternity artbook]]. Avoided in ''The Millennium Girl'''s Story Mode, where she's mentioned more often.
* SummonMagic: Two of the stratum bosses, Corotrangul and Iwaoropenelep, were summoned by her to fight you. [[spoiler:This is also her specialty as a Guildkeeper.]]
[[/folder]]

[[folder:Etrian Odyssey Untold: The Millennium Girl]]

!!!Characters specific to the Etrian Odyssey remake.

The Highlander is the main character of ''The Millennium Girl'''s Story Mode. He hails from a respected tribe from afar. When Radha Hall requests aid, he is sent over to help Etria. The Highlander class specializes in both attacks and buffs, though many come with [[CastFromHitPoints a small price in HP]].

-->'''Voiced by''': [[Creator/KosukeToriumi Kosuke Toriumi]] (Japanese)

* TheAce: If he has the skill Limitless, he can use any skill in his arsenal, regardless of the weapon he has equipped. [[FridgeLogic He can even use shield skills without one]]. It's only good the turn after it's used, however.
* CastFromHitPoints: Eleven skills in his default class' arsenal either have the user lose HP to use, or require HP to be lost to activate.
* CounterAttack: Bloodlust gives him a chance of attacking a random enemy time he loses health. [[ExactWords Note the description is "loses health", not "is attacked".]] This means he has a chance of attacking even from poison damage or health lose he causes ''[[CastFromHitPoints himself]]'', meaning if he has the Bloody Offense buff and uses a skill that consumes HP, he has two chances of extra attacks even on turns where the enemy doesn't attack him at all.
* ForGreatJustice: The Highlander's mantra is "true justice for all". [[spoiler:This leads to his rejection of [[FantasticNuke Gungnir]] and M.I.K.E's [[TheNeedsOfTheMany rationalization of its use]].]]
* GoodScarsEvilScars
* HealingHands: Turning Tide and Allied Bonds can heal the party's HP. Black Sabbath can as well, but may [[HoistByHisOwnPetard leave the party with status effects]].
* HelloInsertNameHere: The player names him at the start of the game. Some voiced parts of the dialogue will refer to him as "Highlander".
* TheHero: He's a good guy through and through.
* HeroicMime: An instance that's similar to [[Characters/TheLegendOfZelda Link]]. He doesn't talk to characters on-screen, and doesn't speak during cutscenes, but he has VoiceGrunting and has different answers and responses in certain situations, which are chosen by the player.
* JerkWithAHeartOfGold: Many of his dialogue options push him into this territory.
* NotSoStoic: He ''does'' feel an urge to yell like {{Franchise/Tarzan}} while swinging in a vine, regardless of whether you choose to do it or not. Should you decide not to do the former, the game will remark that you have your shame to consider, possibly poking fun at the trope of Stoics.
* OneHitKill: His Head Pierce skill has a chance to instantly kill an enemy.
* SeanConneryIsAboutToShootYou: His portrait shows him pointing his spear towards the player.
* ShoutOut: One of his skills is named [[VideoGame/TraumaCenter Stigma]], though it's called [[{{Gungnir}} Stigmata]] in the English version. Another of his skills is [[Music/BlackSabbath Black Sabbath]].
* StandardStatusEffect: The two skills above can inflict binds and status ailments he has on an enemy and transfer the enemy's to the whole party, respectively.
* StatusBuff: Bloody Offense, Spirit Shield, and Battle Instinct are some examples.
* TheStoic: All artwork of him shows him to be completely stone-faced, and the majority of dialogue options tend to make him come off as relatively composed.
* SupportingProtagonist: While he is the player character and leader of the guild, the story is really about Frederica.
* TerseTalker: His voice likes consist of one word at most, like "Better?" if he heals someone.
* WeaponOfChoice: A [[BladeOnAStick spear]] as his default class.

Frederica Irving is a young girl the Highlander finds in Gladsheim inside a strange piece of technology. She doesn't seem to remember anything from her past, though things do come to her from time to time. She's also a Gunner, being able to help the party in battle. [[spoiler:She's the titular Millennium Girl, who worked with Visil to bring about the Yggdrasil Project.]]

->Voiced by: Creator/MariyaIse (Japanese), Creator/StephanieSheh (English)

* AffectionateNickname: M.I.K.E. calls her "Ricky"[[spoiler:, as did her father. After regaining her memories, she asks the party to do the same -- even if you don't agree, her name in-game changes to it permanently. The change also makes everyone call out her name in battle change to her nickname, even.]]
* AmnesiacHero
* CharacterTitle: [[spoiler: She's the titular Milennium Girl]].
* TheChick
* FireIceLightning: Can use elemental shots.
* FlingALightIntoTheFuture: [[spoiler:Went into cryogenic sleep for ''a thousand years'' in the hopes that when she woke up, she could find a way to destroy Yggdrasil.]]
* FreakOut: Shows some really but rare panicked expressions when [[spoiler:M.I.K.E tries to use the wide nuke Gungnir to destroy the Yggdrasil Core AND Etria after being told not to]].
* GirlishPigtails: Her short twintails emphasize how young-looking and girlish she is.
* HealingShiv: As a Gunner, her Medic Bullet can heal HP and cure status effects.
* IAmWho: [[spoiler:The Millennium Girl.]]
* InSeriesNickname: Ricky, given to her by the people from her era. The party eventually addresses her as Ricky as well.
* InformedAttribute: The artbook from ''The Fafnir Knight'' says that she's grouchy. Aside from a few moments and whenever the Highlander says something silly during a serious moment or stupid, this is not the case.
* JackOfAllTrades: Can bind, inflict elemental damage, heal allies, and has a relatively even stat spread to complement the skill set.
* LastOfTheirKind: [[spoiler: She's the last living human from our version of Earth]].
* LittleMissBadass
* LuminescentBlush: Her default look has this, but she can go ''completely'' red in the face sometimes.
* MysteriousWaif
* TheParalyzer: As a Gunner, she has skills which can bind an enemy's limbs.
* PreAsskickingOneLiner: Just before you take on the Yggdrasil Core, she says, "[[spoiler:I have waited a thousand years for this moment]]."
* QuadDamage: Her Charged Shot skill, which can deal 400 percent damage at max level.
* Really700YearsOld: [[spoiler:Spent a thousand years in cryogenic sleep in order to defeat Primevil.]]
* SpamAttack:
** Ricochet, which can have her shoot between three to five bullets at max level at the enemy party.
** With Action Boost at max level, she can repeat whatever attack she does on the next turn three times, including Ricochet.
* SpellMyNameWithAnS: One of the computer screens visible in her introductory cinematic still refers to her as "Fredrika"[[note]] the Japanese spelling of her name[[/note]] in the North American version.
* {{Tsundere}}: She is always composed and serious. Pointing out whenever she shows a lot of emotion and concern for others makes her ''really'' red in the face.
* WeaponOfChoice: [[TheGunslinger Guns]] for her default class. Unlike other EO-universe Gunners, she is shown in cutscenes using a 'modern era' semi-automatic pistol instead of the hand-cannons, revolvers, flintlocks, matchlocks, and archaic gonne designs most other gunners are portrayed with in official media.

Simon Yorke is the leader of the Midgard Library's investigation team sent to uncover the mysteries of Gladsheim. Starting off as the guild's Medic, he specializes in healing and restoring the party. He joins the Highlander with Arthur and Raquna after the protagonist finds Frederica.

->'''Voiced by''': Creator/DaisukeOno (Japanese), Creator/BrianBeacock (English)

* {{Bishonen}}
* TheCameo: Makes a guest appearance in Etria during Classic Mode to explain Grimoire Stones to the party. [[spoiler:He later takes the alias 'Ryle' and visits High Lagaard to send an exploration team to repair the Seal of Tindalos.]]
* DeadpanSnarker
* DoomedHometown: Simon's hometown of Gotham was [[spoiler:within a Gungnir unit's blast radius and was decimated, and Simon saved Arthur from being killed]]. Afterward, he and Arthur went to the Midgard Library.
* GrayEyes
* HealingHands
* HeterosexualLifePartners: With Arthur.
* LabcoatOfScienceAndMedicine
* TheLeader: Before the Highlander came along, and even during the course of the game he still seems to make most of the decisions.
* MagicKnight: Joins the party already knowing a few sword techniques, and can be played as a combat unit.
* TheMedic
* NotSoStoic: Teach Simon any skills that makes him inflict status elements on the enemy. Once he succeeds, there's a chance that he will laugh, if very briefly (and in a manner reminiscent of {{Mad Scientist}}s). You can also point out how he's not acting like himself ([[LampshadeHanging and he agrees!]]) when you have a private conversation during the MarathonLevel-quest.
* OnlySaneMan: Every now and again. To emphasize this, he is the only member of the group to {{Facepalm}} as a rare, but recurring sprite.
* OutnumberedSibling: In an optional event, he reveals that he has many siblings. He makes a note of his older sister, who usually spoiled and told him about his strange habits.
* RedOniBlueOni: The blue oni to Arthur and Raquna's red.
* SeanConneryIsAboutToShootYou: His portrait shows him just about to draw a sword towards the player.
* TheSmartGuy
* TheSpock
* TheStoic: Not an extreme example, but when compared to the likes of Raquna and Arthur, this really stands out.
* WeaponOfChoice: A MagicStaff for his default class, but he starts out with a sword thanks to his Grimoire Stone.

Raquna Sheldon is a Protector from Midgard Library's investigation team, and joins the party with Arthur and Simon in Gladsheim. The daughter of a noble, her father is always worried about her. Rosa, a maid, is sent to Etria to help her and the guild in any way possible. The mansion, currently in the Sheldon name, serves as the guild's base.

->'''Voiced by''': Creator/ShizukaIto (Japanese), Creator/ErinFitzgerald (English)

* CanadaEh: An Etrian Odyssey version, anyway. It's even called Ontario, [[spoiler:which is clearly the same place given the plot twist.]]
* FieryRedhead
* GoodParents: Raquna's father could be seen as a more stern version of this; he is the only parent who sends letters asking how Raquna's journey is going, and prepared her for becoming a warrior both by giving her guild a homebase (and Rosa came with it) and staging events like the MarathonLevel-quest before she left.
* HardDrinkingPartyGirl: She has an iron liver. Valerie (the pub owner) eve points out how Raquna is one of her bigger sources of income - because all of the guys who try to challenge her get drunk under the table.
* HealingHands
* TheKirk
* KnightInShiningArmor: She serves as the party's tank.
* TheLadette
* TheLancer: Can potentially be one in terms of gameplay. She can handle the defense while the party takes shots at the enemy, while able to hurt the enemy herself with an offensive skill.
* LuckilyMyShieldWillProtectMe
* ModestRoyalty: She's clearly from a very important family and yet acts like a rough and tumble mercenary 24/7.
* ProperTightsWithASkirt: She's a royal wearing tights.
* RebelliousPrincess: While not a princess, Raquna is a high ranking noble who left home to become a wandering fighter.
* RedOniBlueOni: The red to Simon's blue and the blue to Arthur's red.
* SeanConneryIsAboutToShootYou: Her portrait shows her pointing the player with her sword.
* ShieldBash: When using Shield Smite and Shield Rush.
* SpellMyNameWithAnS: Japanese official media renders her name as "Racoona", and various other spellings were used by different sources before the English release.
* {{Stonewall}}: As the party's tank, her job is to soak up all the damage.
* WeaponOfChoice: A [[HeroesPreferSwords sword]] in her default class.

Arthur Charles, along with Simon and Raquna, is a member of the Midgard Library's investigation team, and is the team's Alchemist. Shows up in Gladsheim with his teammates when the Highlander finds Frederica.

->'''Voiced by''': Creator/ToshiyukiToyonaga (Japanese)

* TheBigGuy: In terms of gameplay.
* BuffySpeak: Despite his really useful profession and how there should be a lot of scientific terms to his attacks, Arthur is more prone in describing his attacks as "BOOM!"
* DoomedHometown: Arthur's hometown of Gotham was [[spoiler:within a Gungnir unit's blast radius and was decimated, and Simon saved Arthur from dying]]. Afterward, he and Simon went to the Midgard Library.
* FireIceLightning: His elemental formulas, as a Alchemist.
* HeterosexualLifePartners: With Simon.
* JerkWithAHeartOfGold: Can be pushy and impatient at times, but is still a good guy.
* RedOniBlueOni: The red oni to Simon and Raquna's blue.
* SeanConneryIsAboutToShootYou: His portrait shows him pointing the player with his gauntlet.
* WeaponOfChoice: A MagicStaff for his default class.

Rosa, the default guildkeeper. Specializes in cordials that regenerate stats for your party in battle. The gifts she gives you tend to be Medica and various oils.

* {{Meido}}
* RelationshipValues: The game will helpfully point out when your relationship with Rosa has increased or reached its max value (which happens very soon into the game). This results only in the gifts and teas generally being of better quality and a few new voice clips that make her sound a bit more like a Doting Housewife (with no actual romance involved).

Austin is a possible guildkeeper after you complete his quest-tree, who acts like he owns the place and sees no problem with performing experiments in it. Specializes in telling the party stories that give one bonus per battle, whether it be negating one status ailment per party member, doing the same for binds, or resurrecting the whole team if wiped out. His gifts are low to mid level accessories.

* DoesThisRemindYouOfAnything: He has this to say when he's about to start offering a bindblocking service:
-->It's a fact that you'll want to avoid having your arms and legs bound as much as possible. In the forest, at least.
** It is also possible for him to give you a ring accessory, tell you that it's as thanks for everything you've done to him, and this being accompanied with the "This is something special"-voice clip.
* {{Expy}}: Of Literature/SherlockHolmes. (Though he tried having a Watson with him, it apparently didn't work out.)
* HeroOfAnotherStory: As your relationship value increases, he'll have one of these, which culminates in [[spoiler:Baroudeur (a Moriarty expy)'s apparent death, subsequent 'revival', AndTheAdventureContinues]].
* MasterOfDisguise: He briefly impersonates Valerie to demonstrate that, according to him, it's not a difficult feat to replicate.
* RelationshipValues: Like with Rosa. He starts off sounding irritated whenever you visit, you know, ''your own guildhouse'', but eventually warms up to you and even asks "Leavin' already?"

M.I.K.E. is the main computer system for the ancient Gladsheim ruins, which the Highlander was hired to investigate.

* AIIsACrapshoot: [[spoiler: M.I.K.E takes the gang's refusal to use Gungnir...[[{{Understatement}} poorly.]] His [[ElectronicSpeechImpediment speech starts to break down]] and he turns on the party, culminating in an attempt to use a half-charged Gungnir: the result would be a flattened Etria and an unscathed Yggdrasil Core.]]
* BigGood: After finding him, he plays this role for the party through the midgame. [[spoiler:[[FaceHeelTurn Then he goes completely bananas.]]]]
* TheComicallySerious: Frederica recalls a conversation she had with M.I.K.E. when [[spoiler:her father died and she went to M.I.K.E. for comfort]]:
-->'''Frederica:''' You'll always be my friend, right? You won't go away?
-->'''M.I.K.E.:''' My hardware is designed to be much more durable than yours. [[HeartwarmingMoments So yes, we will always be friends]].
* DisneyDeath: Killing him proves to be the ultimate solution to stop [[spoiler:the half-charged Gungnir from going off. However, if the Highlander goes to see Frederica sneaking off, he will vaguely reactivate.]]
* FunWithAcronyms: At first, Frederica only remembers his name, and the party mistakenly believe that the "Mike" they're looking for is a human.
* KnightTemplar: As a machine, M.I.K.E. will follow his programming no matter what the circumstances or who gets in his way. Helpful when it involves taking down a powerful monster before it escapes the labyrinth and goes on to ravage the world. Less so when it involves ''huge'' amounts of collateral damage and a refusal to take any other options into account.
* MrExposition: Meeting someone who remembers the creation of Yggdrassil ''and'' is willing to talk about it is a big help to the party, and shifts the story's tone majorly.
* TheNeedsOfTheMany: [[spoiler:Gungnir will cause the deaths of millions of people, but M.I.K.E. reasons that it's a small price to pay for the safety of the entire planet.]]
* RobotBuddy: He's honestly proud that Frederica considers him a friend and lets him call her by her nickname.
* VillainousBreakdown: After refusing to activate [[spoiler:Gungnir and destroying Gimle when he tries to force the protagonists, he lapses into a MadnessMantra of "There is no alternative. To activate Gungnir is my sole purpose." Alas, he only gets worse from there.]]
* VoiceWithAnInternetConnection
[[/folder]]


!!Etrian Odyssey II: Heroes of Lagaard

[[folder:Potential Guild Members]]
!!!Potential Guild Members

Landsknechts have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even ''stronger'' when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a ''nasty'' surprise...

* ChargedAttack: Their new axe skill in the remake, Heavy Smash, is a "collect" variant, growing stronger with each successive use (to a maximum) and eventually hitting like a truck.
* ChoiceOfTwoWeapons: [[AnAxeToGrind Axes]] or Swords.
* CriticalHitClass: In addition to their Force Boost that guarantees critical hits, the remake also gives them a passive skill that boosts their critical rate and eventually critical damage. Unlike most other variants of the trope, their base damage is already decent as-is.
* CurtainsMatchTheWindow: The female red-haired Landsknecht has red eyes, as well.
* GlassCannon: Their War Cry skill lets them convert themselves and allies into these, by raising their offenses at the cost of defense.
* LimitBreak:
** In ''Heroes of Lagaard'', [[SwordBeam All Out]], a berserker slash against all opponents.
** In ''The Fafnir Knight'', Full Charge, which makes all of their attacks critical hits for three turns, and Full Gain, a powerful cut attack to one enemy.
* PeekABangs: The red-haired male Landsknecht.
* PowerUpLetdown: The fifth and final levels of War Cry increase the defense penalty in exchange for extending the duration for an additional turn.
* RealMenWearPink: The red-haired Landsknecht wears a full suit of pink armor.

Survivalists have added a repertoire of secret herbal toxins to their already impressive bag of tricks, allowing them to potentially poison, paralyze, or put their targets into premature slumber. Beyond this, they remain versatile allies capable of guiding their companions through the Labyrinth and discovering its secrets.

* ActionInitiative: 1st Turn/Swap Step bestows this to one ally, handy for getting slower members to act before enemies do.
* DeathFromAbove: Apollon/Sagittarius Shot are some of their strongest attacks, involving firing an arrow high enough that it returns to hit in 2-3 turns. Drop Shot from the remake is a downplayed version of this, utilizing the trope to snipe at enemies hiding at the back.
* DoppelgangerSpin: The flavor text for Illusion Step implies that the evasion boost is the result of this; likewise, Summer Rain is a DoppelgangerAttack.
* DrawAggro: Used in the form of Baitstep/Chain Dance, which has a bonus of raising evasion for the Survivalist. This, in the remake, synergizes with Hazy Arrow, a powerful accurate attack that needs the Survivalist to have dodged an attack last turn.
* EyepatchOfPower: Again, the blonde woman has one.
* ForestRanger: The original name of the class in Japanese is Ranger.
* FragileSpeedster: One of the fastest classes in the game, but their damage output is lacking, thus putting their main combat role as supporting with status effects or raising the party's turn speed.
* GlassCannon: ''The Fafnir Knight'' has their damage primarily calculate off their sky-high Agility growth in addition to greatly expanding their repertoire of offensive skills.
* LimitBreak:
** In ''Heroes of Lagaard'', Airwalk, where their fancy footwork extends to the whole party, raising everyone's speed and evasion.
** In ''The Fafnir Knight'', Illusion Step, which increases their evasion rate and lets them follow up on attacks for three turns, and Summer Rain, a multi-hit (up to ''16'' hits) ranged attack to all enemies.
* ScarfOfAsskicking: Each of the designs have one.
* StandardStatusEffects: Capable of inflicting sleep, poison, or paralysis; the remake changes it to sleep, blindness, paralysis, or leg bind.
* UtilityPartyMember: They retain their skills that ease journeys through the labyrinth, and the remake consolidates all three of their gathering skills into Natural Instinct. Unlike the previous game, their viability in battle has improved with their ability to inflict ailments.
* WeaponOfChoice: Bows

Protectors in High Lagaard have eschewed any knowledge of the healing arts in exchange for a greater focus on their defensive capabilities. Why learn to heal when you can prevent those injuries in the first place? Their elemental shielding arts have also vastly expanded to fill that void and better ensure they won't regret that decision. By the time the UpdatedRerelease came around, though, they decided to pick up a bit of healing again.

* TheHero: "Shishou" returns! Although this time she shares the art spotlight with the blue-coated female Gunner.
* LimitBreak:
** In ''Heroes of Lagaard'', Painless, the ultimate defense that completely prevents any damage from piercing through for a single turn.
** In ''The Fafnir Knight'', Shield Protect, which makes their shield skills more effective for three turns, and Perfect Defense, which prevents any damage for that turn.
** In ''Etrian Mystery Dungeon'', Aegis Shield, which prevents all damage to the party for two turns.
* LuckilyMyShieldWillProtectMe: The remake makes Shield Mastery randomly block physical attacks to the user. Parry does the same thing for allies in their line.
* RoyalsWhoActuallyDoSomething: According to ''The Fafnir Knight,'' Protectors are members of the nobility in High Lagaard.
* ShieldBash: Learn the Shield Smite and Shield Rush skills, which now are more powerful in the remake as they now calculate off the Protector's incredible Vitality stat.
* StoneWall: Barring the shield attacks, Protectors don't have much that let them hit very hard, but they can take a lot of punishment.
* WeaponOfChoice: Swords. They can also use Axes and Spears (with the Highlander {{DLC}}) in ''The Fafnir Knight.''

Dark Hunters in High Lagaard are still much the same as their counterparts over in Etria. They are, however, slightly more flexible when it comes to setting their deadly comrade-baited traps, as they no longer have to be wielding a sword to set one up. In addition, certain other skills have grown even deadlier...

* BadassLongcoat: Both of the female Dark Hunters.
* ChoiceOfTwoWeapons: [[WhipItGood Whips]] or Swords.
* {{Determinator}}: The remake gives them a passive skill that raises their bind/ailment success rate should they have failed previously.
* FashionableAsymmetry: The blue-haired male Dark Hunter has this.
* JackOfAllStats: In the remake, Dark Hunters have a good spread of Strength, Agility, and Luck growth - not as high as the specialists, but they don't fall too far behind. This allows Dark Hunters flexibility in changing to other classes and to better exploit certain ailment-inducing skills (like instant kill attacks on Ronin and Highlanders, which are less effective due to their innate low Luck) without greatly compromising speed or strength.
* LimitBreak:
** In ''Heroes of Lagaard'', Domination, a single strike that, while slow to execute, completely immobilizes the victim by binding its head, arms and legs, leaving them completely helpless and unable to defend themselves.
** In ''The Fafnir Knight'', Trance, which increases damage done to enemies with binds and ailments for three turns, and Rose Prison, an attack with a high chance to bind and poison.
* {{Nerf}}: ''The Fafnir Knight'' swapped out their powerful Climax skill and made the petrification effect of Scorpion more tedious to trigger.
* OfCorsetsSexy: The female Dark Hunters wear them.
* PeekABangs: The blue-haired male Dark Hunter.
* ZettaiRyouiki: The female Dark Hunters, combined with [[WhoWearsShortShorts shorts]].

Medics in High Lagaard don't have access to the incredible Immunize skill boasted by their counterparts over in Etria, but have a few other skills all their own. ''Their'' H. Touch, for starters, is ''much'' stronger and a real lifesaver, and they've created a more powerful Salve that allows them to completely heal everyone in a single move. They may also sacrifice their very lives to bring back their party from the verge of defeat with the power of Phoenix...

* CombatMedic: New skills and passives in the remake allow for a Medic to be built this way, mainly because of Vital Hit scaling off the Medic's strong technique and vitality stats.
* CuteClumsyGirl: The "mascot" medic is portrayed this way: her ''2'' portrait shows a bunch of stuff falling out of her bag while the other female Medic's does not, two of her extra portraits in ''Untold 2'' also have her fumbling, and in the third she's swinging her hammer with a very panicked look on her face.
* LabcoatOfScienceAndMedicine
* LastDitchMove: In the remake, Final Gift gives them a chance to automatically heal the rest of the party upon being KO'd.
* LimitBreak:
** In ''Heroes of Lagaard'', H. Touch, which ''now'' completely heals and restores the Medic and all allies to full HP and cured status.
** In ''The Fafnir Knight'', Healing Hands, which raises the speed and effectiveness of healing skills, and halves their TP cost for three turns, and Medical Miracle, which heals the party, removes any binds, ailments, and debuffs, and revives any fallen party members.
** In ''Etrian Mystery Dungeon'', Medical Miracle, which fully heals all allies in a room and removes their ailments and debuffs.
* TheMedic: They're primarily focused on healing.
* SacrificialRevivalSpell: The Phoenix skill lets them trade their life to resurrect and completely heal the rest of the party. One life for four...?
* ShoutOut: They still have H. Touch and Caduceus. Healing Hands in the remake is an even more accurate adaptation of [[VideoGame/TraumaCenter the source's]] Healing Touch.
* WeaponOfChoice: A MagicStaff.

Alchemists have learned how to harness the physical arts and translate them into powerful spells, enabling them to hit enemies with slashing, striking and piercing assaults. They can also unlock the secrets of [[PureEnergy Megido]], or the forbidden magic of Eschaton.

* DesperationAttack: ''The Fafnir Knight'' gives the Alchemists Riot Formula, which hits multiple times with randomly chosen elements but is initially prohibitively expensive; its cost goes down as the battle drags on and more TP has been consumed.
* FantasticNuke: ''The Fafnir Knight'''s version of Megido, Nuclear Formula, is described as an explosion created through alchemically-induced nuclear fusion.
* FullContactMagic: Can perform spells with physical affinities. ''The Fafnir Knight'' instead gives them a "Palm" skill tree, allowing them to inflict elemental damage for a very low TP cost, but only from the front row.
* LimitBreak:
** In ''Heroes of Lagaard'', Eschaton, [[SphereOfDestruction a wave of pure magical might]] that obliterates all enemies.
** In ''The Fafnir Knight'', they keep Eschaton as their Force Break, and also have Analysis, which boosts damage done to enemies hit with attacks they're weak to for three turns.
* NonElemental: Megido/Nuclear Formula and Eschaton.
* ShoutOut: Megido is a powerful spell from Franchise/ShinMegamiTensei. Furthering the reference, it is said to deal "almighty" damage, which is the name of ''SMT'''s InfinityPlusOneElement.
* SquishyWizard: Possesses the lowest vitality and HP stat of all possible party members.
* WeaponOfChoice: A MagicStaff

Troubadours in High Lagaard cannot heal, but retain their versatility in all other aspects, keeping their allies motivated and smoothing over any weaknesses their party might be suffering from. They have also developed new melodies exclusively for dealing with [=FOEs=] -- a hostile audience like none other!

* AmbiguouslyBrown: One of the female Troubadours.
* BellyDancer: Both of the female Troubadours.
* ExperienceBooster: Divinity/Holy Gift increases the party's experience gain from battles.
* FragileSpeedster: In ''The Fafnir Knight'', their stat spread is similar to that of the Survivalist, only sacrificing some Agility growth for better Technique growth, making them passable spell casters.
* GirlishPigtails: The light-skinned female Troubadour has them, and she looks very young.
* JackOfAllStats: Though in ''Heroes of Lagaard'', their stat spread has a slight focus on Technique and Agility compared to the previous game.
* LimitBreak:
** In ''Heroes of Lagaard'', Crusade, which raises everyone's strength, defenses, and HP.
** In ''The Fafnir Knight'', Crusade is now their Force Break and only lasts the turn it's used. They and also have War Song, which prevents the party's buffs from counting down and being canceled for three turns.
* SpoonyBard: Maybe. They're not as good as in the first game due to the distinct lack of Healing and Relaxing, though Bravery (and arguably Stamina) is/are still pretty useful.
* StatusBuffDispel: Can perform this via Nihilo and Erasure. These abilities have been passed to the Sovereigns in the remake.
* SupportPartyMember: The Troubadour's skill set is focused on supplanting the party with {{Status Buff}}s, leaving the Troubadours themselves with nothing but their regular attack for damage.

Ronin no longer have to worry about messing with stances during battle; their skills have been honed so that they assume the proper positions automatically, without having to take precious time arranging themselves. Naturally, this makes them even deadlier and dangerous opponents. This worked out a ''little'' too well in their favour, so the remake re-introduced their need to assume stances, but streamlined the process a little by having them assume stances using special attack skills.

* {{Combos}}: Their new skill in ''The Fafnir Knight'', Peerless Combo, unleashes the strongest attacks of all 3 of their stances in one go.
* GlassCannon: Their katanas provide the highest ATK bonus out of all the weapons, and their high Agility lets them strike before most enemies can, but their defenses are lacking and their HP and TP pools are rather small.
* KatanasAreJustBetter: Still can't use their skills with any blade that isn't properly honed and balanced, like so.
* LimitBreak:
** In ''Heroes of Lagaard'', Issen, a blindingly fast sword slash where the Ronin moves as if [[TimeStandsStill time has frozen]] for all but them.
** In ''The Fafnir Knight'', they still know Issen, which now has a high chance of [[SingleStrokeBattle instantly killing everything]], and also have Immovable, which lets them maintain their stance and reduces the TP cost of their stance skills for three turns.
* MagikarpPower: Maximizing Peerless Combo involves maxing out at least 4 separate skills (and devote at least 56 skill points out of a maximum of 111, pre-requisites included). If you want to amp it even further, you need to dedicate several Grimoire slots to boosting them, too. It's not unusual for a Ronin designed around this to only realize the skill's potential ''well into the postgame''.
* {{Sarashi}}: And somewhere along the way, she lost her top, too...
* StanceSystem: ''The Fafnir Knight'' still retains the need for the Ronin to adopt stances to execute their attacks, but they now do so using an attack skill tied to that stance, akin to Slantwise Cut in ''The Millennium Girl''. Maximum investment in a stance, barring Peerless Stance, also gives the Ronin a chance of starting the battle in said stance.
* WalkingShirtlessScene: Not just the males, either -- the {{Sarashi}}-wearing girl comes darn close.
* WeaponOfChoice: {{Katanas|AreJustBetter}}, once again.

Hexers have expanded their repertoire of deadly curses; with a single whisper, they can leave their opponents blinded, poisoned, paralyzed, sleeping, cursed, or terrified and waiting for their next order, knowing it could easily be the last thing they do...

* ChainedByFashion: ''The Fafnir Knight'' even adds a charge skill where they bind their arms and legs to raise their ailment success rate for the next turn.
* LimitBreak:
** In ''Heroes of Lagaard'', Caprice, where the Hexer simply can't ''decide'' which curse to cast... so they hit their unfortunate opponents with ''everything''.
** In ''The Fafnir Knight'', Creeping Curse, which raises the success rate of ailments and binds, and prevents enemy debuffs from ticking down for three turns, and Black Mist, which makes binds and ailments on enemies last longer.
** In ''Etrian Mystery Dungeon'', Oban's Curse, which inflicts all enemies in a room with Confusion and Fear.
* MagikarpPower: They're pretty much dead weight until at least the second stratum, when they can build enough levels and save up enough skill points to afford things like Dampen, Revenge, and actually maxing out the binds and StandardStatusEffects. Once they do, though, ''look out.''
* PeoplePuppets: An entire branch of their skill tree is dedicated to manipulating enemies afflicted with Fear.
* ResurrectionSickness: ''The Fafnir Knight'' allows the Hexer to revive their allies via the Reincarnate skill, with the drawback of some of them being potentially inflicted with Fear from such a harrowing procedure.
* WeaponOfChoice: A MagicStaff

Gunners are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, or stun an opponent outright. And thanks to their WeaponOfChoice, they can deal all this massive damage from the back lines, well protected by their capable friends.

* FireIceLightning: Achieved with special ammunition.
* FragileSpeedster: In ''The Fafnir Knight'' Gunners have the best Agility growth (barely outpacing even the Survivalists') and their damage primarily calculates off said stat.
* FreudianTrio: In the supplementary materials, she's generally depicted as being deadpan and unemotional, and is considered the Superego to the Protector's Id and the Medic's Ego.
* GlassCannon: Certain skills turn the Gunner into one, as they completely abandon their defenses while charging a powerful shot. Stat-wise, Gunners are also reasonably powerful but rather slow.
* HealingShiv: Medishot can heal the whole party of most status effects. Its parallel in the remake, Medic Bullet, only works on a single party member, but can also restore HP while doing so.
* TheHero: The blue-coated Gunner with, what else, the Jack Frost hat clip features pretty prominently in all of the the art and even shows up on the title screen, sharing the "focus character" spotlight with the original "hero" character of the blonde Protector. She also serves as the female option for the class in ''Etrian Mystery Dungeon'', and appears as a DLC portrait option in ''[=EOV=]''.
* JackOfAllTrades: Gunners have access to elemental attacks, can potentially bind different parts of their target, or heal party members in a pinch. They cannot do these as well as the usual specialists, but it makes them very versatile.
* LimitBreak:
** In ''Heroes of Lagaard'', Riot Gun, a single blast that will absolutely stun the target no matter what.
** In ''The Fafnir Knight'', Action Boost, which makes their gun skills activate twice for three turns, and Supreme Bolt, a powerful shot which can stun anything without stun immunity.
** In ''Etrian Mystery Dungeon'', Supreme Shot, a powerful ranged attack that knocks the enemy back.
* MoreDakka: The Flying Bullets maneuver, or Ricochet in both Untold games.
* NiceHat: A mark of the class.
* NoRangeLikePointBlankRange: ''The Fafnir Knight'' gives them the Point Blank skill, which greatly increases the accuracy and damage of their next ranged attack at the expense of making it a melee attack.
* ShoutOut: The blue-suited female Gunner has a [[Franchise/ShinMegamiTensei Jack Frost]] hatpin.
* WeaponOfChoice: Guns.

War Magi combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the [[StandardStatusEffects various weaknesses]] their allies have already inflicted upon their enemies. They may also learn how to transfer their own TP to others; combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry.

* ActionInitiative: Their War Heal spells are upgraded in ''The Fafnir Knight'' to kick in at the very beginning of the turn, then again at the very end. The same goes for the newly-added War Revive. This helps mitigate their otherwise terrible Agility.
* ChoiceOfTwoWeapons: Swords or a MagicStaff: Their alternate WeaponOfChoice, though they can't use War Edge skills without [[ExactlyWhatItSaysOnTheTin an edged weapon]]. In the War Magi's character art, they wield staffs with swords attached at the top. This drawback has been bypassed in the remake.
* CombatMedic: One possible build, giving them healing and offensive capability.
* CuteWitch: Both female designs.
* InjuredVulnerability: The various War Edge skills gain additional effects when hitting enemies with different ailments.
* LifeDrain: The Vampire ability, which heals a percentage of HP to the War Magus's line if they deal damage to an enemy afflicted by a status effect.
* LimitBreak:
** In ''Heroes of Lagaard'', Invoke, a passionate prayer that completely restores the whole party and strengthens their defense against all elements.
** In ''The Fafnir Knight'', War Edge Power, which lets War Edge skills activate their secondary effects regardless of ailments for three turns, and Fairy Robe, which restores a party's HP, removes binds and ailments, and prevents any additional binds, ailments, or debuffs from happening for that turn.
* MagicKnight: One possible build, given that they have the capability to buff, debuff, and inflict ailments in addition to dealing damage.
* MasterOfNone: Alas, poor War Magus. In ''Heroes of Lagaard'', they can't heal as well as a Medic, their buffs aren't as good as a Troubadour's, and their attacks suffer from having situational effects and simply not matching up to Landsknects, Ronin, Dark Hunters, or Gunners at similar levels. That, and the fact that they really ''need'' other members to provide the StandardStatusEffects required to actually ''use'' their sword skills effectively. At least their Cursecut/Transfer combo is good, and they had a better speed that made them more effective than Medics.
* MightyGlacier: Gives up Agility growth in favour of all other stats.
* OjouRinglets: The red-clad female War Magus has these.
* StandardStatusEffects: War Magi gain the Random Disease spell in ''2 Untold'', which has a chance of inflicting poison, paralysis, blind, sleep, fear, or curse.
* TookALevelInBadass: They've improved greatly in ''The Fafnir Knight'', being a lot more versatile with their healing and gaining the ability to revive. However, while they still rely quite a bit on status ailments in order to deal damage, they can inflict ailments themselves without needing their allies' assistance, their Edge skills no longer discriminate between what ailment the target has, and they can take full advantage of their abilities during their Force Boost.

Beasts are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters.

* BearsAreBadNews: {{Inverted|Trope}} in brown and panda flavors!
* GlassCannon: One possible build for the Beast in ''Heroes of Lagaard'' revolves around it maxing out its Rampage skill. Said skill is among the best physical damage skills in the entire game, but its prerequisite is a maxed out Loyalty skill, a passive that results in the Beast having a very high chance of taking most of the hits across the party, drastically reducing its longevity without HP-boosting equipment.
* LastChanceHitPoint: Deadly Resolve in the remake gives the Beast a chance of enduring a mortal hit, leaving them at 1 HP. Vital considering they often take hits for the party.
* LimitBreak:
** In ''Heroes of Lagaard'', Salivall, where they lick their wounds -- and their teammates' wounds -- restoring everyone's HP and status. A souped-up version of their unique Saliva ability.
** In ''The Fafnir Knight'', Desperation, which triples their maximum HP for three turns, and True Endurance, where they cover all attacks to the party and can only be knocked to 1 HP for the turn, and unleash an attack to all enemies at the end of the turn.
* MasterOfNone: In the original game their offensive and defensive skills pale in comparison to the specialists. Averted in the remake with the introduction of several new skills that give the Beast an edge in both roles.
* MegaNeko: Saber-toothed albino tigers!
* MightyGlacier: Slightly higher strength and agility than the Protectors, but lower vitality. They make up for this with an outstanding HP growth though.
* NobleWolf: These wolves want to be in the player's pack and help out.
* TakingTheBullet: The Beast's main defensive gimmick is to take hits for allies through its Loyalty. However, not only is this a passive ability that can't be disabled if needed (and a vital one, to boot, as it is needed to unlock its other skills), the damage the Beast would have taken still uses the original target's defense stat, and does not work with defensive buffs, resulting in the Beast taking large amounts of damage while protecting fragile characters regardless of its own defense stats.
* TeamPet: Indeed, the Japanese name of the class is, in fact, "Pet".
* TookALevelInBadass: The remake has vastly improved the Beast's Loyalty ability, now changing its effect to giving a chance to halve the damage the Beast takes, while making its covering abilities conditional or controllable. The Beast now becomes one of the best defensive party members in the game, though its offensive suite is still mediocre or situational.
* WeaponOfChoice: PowerFist -- Paw-mounted claw weapons exclusive to them.

Highlanders are spear-wielders that made their debut in ''The Millennium Girl'' and are available as DownloadableContent in ''The Fafnir Knight''. They rely on using offensive skills by sacrificing HP. Aside from gaining the Force skills in this game, their skill set has not changed much since the previous game.

* TheAce: Limitless, a charge skill that raises their damage for the next turn and allows them access to skills that normally require other weapons to use.
* CastFromHitPoints: Many Highlander skills rely on sacrificing HP.
* GlassCannon: In an unconventional definition - their strength and agility are excellent, and their durability is no slouch, but they often render themselves vulnerable due to CastFromHitPoints.
* JackOfAllTrades: Spear damage aside, the Highlander also brings several support skills to the table, either in the form of buffs or an uncanny way to inflict ailments. Compared to specialists, these skills are not as effective on a Highlander, but the Grimoire system can open up some interesting combos to work with.
* LimitBreak: In ''The Fafnir Knight'', their Force Boost is Hero Battle, which raises their spear skill damage and allows the party to [[LifeDrain recover HP according to damage dealt]] for three turns. Their Force Break is Gae Bolg, which consumes party HP for a powerful attack to all enemies.
* WeaponOfChoice: [[BladeOnAStick Spears]], signifying that they remain calm under pressure.
[[/folder]]

[[folder:Citizens of High Lagaard]]
!!!Citizens of High Lagaard

Minister Dubois acts as an envoy between the Duke and any potential adventurers; if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.

-->'''Voiced by:''' Creator/ChristopherCoreySmith [English]

* BadassBeard: In his youth, he used to be an explorer.
* HaveWeMet: In the remake, he comments on Bertrand looking familiar in one of the idle conversations. [[spoiler:Given the latter's previous duty in Ginnungagap, it's likely that they have.]]

Lady Gradriel is the Duke's daughter and the well-loved princess of the realm, known as High Lagaard's Sun.

-->'''Voiced by:''' Creator/EdenRiegel [English]

* TheCameo: Princess Gradreil originally appeared in ''VideoGame/PrincessCrown''.
* TheGhost: Her father, the ruler of High Lagaard, is never seen face-to-face.

The Guildmaster can always be found at the Guild, and is always happy to give advice to any adventurers... even if it mainly involves reminding them of how dangerous the Labyrinth can be. Has a somewhat... odd sense of humor.

-->'''Voiced by:''' Creator/BrinaPalencia [English]

* CatchPhrase: 'Never underestimate the Labyrinth.' Or, in the remake, 'Try to avoid any unnecessary risks.'
* GoodScarsEvilScars: She has one [[spoiler:below her chin, as a reminder of the attack by the Great Dragon]].
* GuestStarPartyMember: In the remake, [[spoiler:she can join you in the fight against the Great Dragon]].
* MasterOfNone: While she is a Level 80 Landsknecht, her skill points are terribly allocated, having an even spread in nearly everything except Ice Chaser. A party which has made it this far would be better optimized and far stronger than her.
* SamusIsAGirl: In the original game this was a reveal only given in the post game content. ''The Fafnir Knight'', on the other hand, makes no attempt to hide it, as her name is immediately given as Marion and her voice is unambiguously feminine.
* SurvivorsGuilt: [[spoiler:She's the only survivor of her guild after they were attacked by the Great Dragon in Auburn Thicket]].
* TwentyFourHourArmor: You almost never see the Guildmaster without armor.
* WhyDidItHaveToBeSnakes: [[spoiler:She is ''deathly'' afraid of animals, which is hilarious, considering the fact this is the only game in the series that has Beasts as party members. Even dressing up as one makes her yelp]].

The Innkeeper [[ExactlyWhatItSaysOnTheTin runs the Flaus Inn]]. Cheerful, but somewhat imposing; she has a bit of a reputation for being a battleaxe, and raises her rates according to how strong her guests are -- matching the level of the highest member of any given party. Her husband usually works in the Labyrinth, and her [[IllGirl daughter]] is known for being very cute... much like the innkeeper when she was her age! The Fafnir Knight reveals the innkeeper's name is Hanna, and her daughter is Quona.

-->'''Voiced by:''' Amber Connor [English]

* MyBelovedSmother: Done playfully to your guild members.

Doctor Stiles works at the Lagaard Hospital. A handsome, [[VideoGame/TraumaCenter somewhat familiar]] fellow, he dislikes seeing anyone injured, and has a sort of love-hate relationship with the Labyrinth: on one hand, the resources discovered within can help them develop new medicines and save lives... but on the other, so many are wounded or worse trying to retrieve those riches...

* TheCameo: Of Derek Stiles from ''VideoGame/TraumaCenter''.

Abigail is the daughter of the head of Sitoth Trading, and can usually be found tending the store. A hard worker, but occasionally can come off as a bit... spacey. Still, she's well-loved, and there's something about her that makes her difficult to say 'no' to...

* CutenessProximity: When Quona and her are together and talking, the player can choose to react accordingly.
* TheGhost: Her father, Sitoth himself. Cass comments that the man's so obsessed with his work that he never seems to leave his workshop.

Barkeep Cass runs the Stickleback Bar, and is in charge of the quest board. Any mission that isn't handed down by the royal family can be found there. Has a very distinctive accent, and loves ribbing adventurers and egging them on.

-->'''Voiced by:''' Kirk Thornton [English]

* UnknownRival: In the remake, whenever there is a quest related to helping the cafe, he often complains he's making them steal his clientele.
[[/folder]]

[[folder:Other Guilds of Note]]
!!!Other Guilds of Note

Guild Beowulf is led by the protector Flausgul, who is never seen without his faithful companion Kurogane. Kind and compassionate, Flausgul acts as a {{Mentor}} to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.

In ''[[UpdatedRerelease The Fafnir Knight]]'' they are called Hrothgar and Wulfgar respectively.

-->'''Voiced by:''' Robbie Daymond [Hrothgar, English]

* DeathByOriginStory: [[spoiler:The other three members of the Guild.]]
* {{Expy}}: In ''The Drowned City'', there's a female Protector in a post-game sidequest who is his sister. [[spoiler: She even gets killed by the Drake.]]
* GuestStarPartyMember: In ''The Fafnir Knight'''s Story Mode, Wulfgar fills the same role as Ren and Tlachtga and joins the party for the initial mapping mission [[spoiler:while Hrothgar assists in the battle with the Chimaera]].
* MentorOccupationalHazard: [[spoiler:Offers useful advice to the PlayerParty and has a reputation for helping novice Guilds along. He's killed by the Chimera.]]
* NobleWolf: Kurogane, a faithful wolf companion.
* SacrificialLion: [[spoiler:Just in case players weren't already wary of taking on the first boss... or to give them [[ItsPersonal sufficient motivation]] to take on the Chimaera.]]
* SparedByTheAdaptation: [[spoiler:He and Wulfgar both survive their run-in with Chimera in the remake's Story Mode with the former helping to slay it, both deciding to help out rookie Guilds now that their goal is complete.]]

Guild Esbat consists of the war magus Artelind and the gunner Wilhelm, better known as Der Freischütz. The old gunner is known for his cold demeanor and thirst for challenge, yet Artelind is somehow able to keep him in line...

-->'''Voiced by:''' Creator/CindyRobinson [Artelind, English], Creator/ToddHaberkorn [Wilhelm, English]

* BadassOldGuy: Der Freischutz, who also sports a BadassLongcoat.
* CuteWitch: As a War Magus, Artelind naturally achieves this.
* DualBoss: The two of them duel you near the end of the Third Stratum in order to [[spoiler:protect Scylla.]]
* ICallItVera: Wilhelm names his guns Selena and Traumerei.
* MirrorBoss: Can be invoked by including a War Magus and Gunner in the party.
* ShoutOut: ''Theatre/DerFreischuetz'': Not only is it Wilhelm's title, said opera's name can mean "Magic Bullet Shooter", which Wilhelm certainly qualifies (for example, he can shoot you with an ice bullet), and his loot drop unlocks the Zamiel Gun, a mediocre gun which ''penalizes your accuracy''. The gun is named after one character, Zamiel, a demon summoned by the main antagonist Caspar who wants to see [[DealWithTheDevil the protagonist Max dragged to hell in place of him]] by making Max use [[EvilWeapon a demonic bullet]] during a shooting contest. In said contest, Max nearly accidentally shoots his lover Agathe who arrives in the location amid fears for Max, but the bullet ''misses'' her, and instead [[KarmicDeath hit Caspar who is hiding in a tree]], [[HoistByHisOwnPetard thus forfeiting his own soul to Zamiel]].
* SpellMyNameWithAnS: Artelind is called "Artelinde" in ''The Fafnir Knight.''
* SuperMode: Both Artelinde and Wilhelm will use Force Boosts either when their HP gets low or when their partner dies. Artelinde's Spellblade causes her Blind Laughter and Loose Thread to hit the entire party and afflict their secondary effects regardless of whether the party has StandardStatusEffects, while Wilhelm's Accelerate causes his abilities to deal multiple hits across the entire party.
* TakingYouWithMe: Three turns after activating their Force Boosts, Artelinde and Wilhelm will use Nature's Will and Mystic Shot respectively, with each one dealing sixteen hits of massive damage to random party members. It kills them, but your party is unlikely to survive without planning ahead and if your party dies with both members of Esbat dead then it's still a Game Over.
* TragicMonster: [[spoiler:They reveal Scylla to be one: once a fellow member of Guild Esbat, and Artelinde's sister, she died in the Labyrinth and was resurrected as a monster by the Overlord.]]
[[/folder]]

[[folder:Other Characters ('''SPOILERS''')]]
!!!Other characters

Canaan is the leader of a WingedHumanoid race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.

-->'''Voiced by:''' Kirk Thornton [English]

* ColorCodedPatrician: He doesn't have a beak like his underlings.
* HaveYouSeenMyGod: After the player guild defeats the Overlord, he starts to doubt that the lord of the Floating Palace is his god. He then aids the player to find a god if there is any by unlocking the game's BonusDungeon.

The Overlord is the sole inhabitant of the fabled Floating Palace. He has been using the Holy Grail to grant immortality to humans, but so far his experiment subjects [[CameBackWrong end up mutating into monsters]].

-->'''Voiced by:''' Creator/MatthewMercer [English]

* AGodAmI
-->"Behold, the power of a god!"
* BrainUploading: He did this to continue his research on immortality.
* BlueAndOrangeMorality: Possibly. [[spoiler:He offers your guild immortality... by killing them and absorbing their essence, allowing their strength to live on in his body. He also tries to do the same thing to the Fafnir Knight in the remake. If you beat the game in Classic Mode, the ending cut scene notes how the battle with him probably wasn't one of good vs evil]].
[[/folder]]

[[folder:Etrian Odyssey 2 Untold: The Fafnir Knight]]
!!!Characters specific to the Etrian Odyssey II remake

The Fafnir Knight is the title character and the protagonist of the remake's story mode. He is assigned by the Midgard Library to escort Princess Arianna to the Ginnugagap to carry out an important ritual. In battle he can transform into a demonic form, granting him incredible power.

-->'''Voiced by:''' Creator/HikaruMidorikawa [Japanese], Creator/MatthewMercer [English]

* TheAce: Like the Highlander, he has a skill, Weapon Free, that allows him to use weapon skills even if he doesn't have the right one equipped. Unlike the Highlander, his is a passive ability, but the tradeoff is a penalty to the damage dealt.
* AttentionDeficitOohShiny: Some of his dialogue or action options can make him appear as such, including (but not limited to) pointing out the Minister's impressive beard in your first meeting, asking to pet Wulfgar, or stopping to look at (or try to eat) anything he sees in the Labyrinth.
* BackgroundMusicOverride: When he transforms, the music reflects that the has stopped messing around.
* BalefulPolymorph: Can transform into a more monstrous form inside the Labyrinth.
* BladeBelowTheShoulder: Blades grow from his arms when he transforms.
* ButNowIMustGo: [[spoiler:The Story Mode ending has him protect his fallen guild members by slaying the Calamity all by himself, though it's heavily implied he "became a shooting star and went down south," assuring Arianna he will come back. The 6th Stratum portion completely ignores his sacrifice and instead pretends they all came out alright]].
* ChargedAttack: His Resonance attack skill grows stronger for each turn spent in a row not using it. Combine with skills Force Charge for ludicrous damage output.
* ChildhoodFriends: With Flavio and Arianna.
* ConvenientlyAnOrphan: The English site says that he was born and raised at the Midgard Library, but is an orphan nonetheless.
* EleventhHourSuperpower: The second fight against the story's final boss basically has Fafnir become a PhysicalGod with an insane HealingFactor to deliver a major NoHoldsBarredBeatdown on an EldritchAbomination. You literally cannot lose.
* FashionableAsymmetry: His top goes diagonally across his chest, missing one side. He also wears a large metal gauntlet on his right arm, which hides his Fafnir arm.
* FieldPromotion: [[spoiler:When Bertrand tries to take his place and winds up becoming the Demi-Fafnir, the Black Guardian transfers the last of her power to the player, making him the new Black Guardian]].
* HeroicMime: Similar to the Highlander from ''The Millennium Girl'', but downplayed, most noticeably when customizing his skill tree; he has actual voice clips as opposed to various grunts and yells.
* HeroicSacrifice: [[spoiler:In the final battle against the Calamity]].
* LadyAndKnight: The White Knight to Arianna's Bright Lady. An English trailer describes him as "the princess' right-hand man."
-->'''Arianna:''' There is one man that I trust most. That man is you. You are my knight!
* LastOfHisKind: [[spoiler:Inadvertently due to Bertrand's actions, he becomes the last Fafnir Knight as well as the last Black Guardian]].
* LimitBreak: His Fafnir transformation serves as his Force Boost, which gives him increased stats and powerful new abilities. His Force Break is Ignition Ray (which later becomes Akashic Nova), which deals a combination of ice, fire and volt damage to a single (Ignition Ray) or all (Akashic Nova) enemies.
* MagicKnight: Has excellent strength and technique growth, with skills that run off either of these stats.
* MagikarpPower: Initially rather average, partially due to his biggest damage output dependent on his Force Boost which isn't frequently available until the player makes good investment in his Force skills. However, progress through the story unlocks more Transform-exclusive abilities that vastly improve its potential, culminating in the penultimate upgrade, Accelerate, which causes his combat prowess to ''skyrocket''.
* MightyGlacier: When transformed, his damage output increases significantly and his health doubles, at the cost of a significant speed reduction. With Accelerate in effect, however, this penalty is bypassed on top of even more actions, making him a deadly LightningBruiser.
* PreAsskickingOneLiner: He has a few that he'll say prior to transforming in battle.
-->'''Fafnir:''' No more games.
* RedOniBlueOni: Appears to be the Blue to Flavio's Red.
* TheStoic: Explicitly referred to as such in a promotional trailer.
* ThemeMusicPowerUp: He gets one every time he transforms in battle.
* WreathedInFlames: In his transformed state.

Arianna Caledonia is the Princess of the Duchy of Caledonia, who is on her way to take part in a ceremony that occurs once every 100 years. Coming from a rather secluded life, she's quite sheltered and naive; however, she has a kind heart and always looks for ways to help others. She's a member of the [[RoyalsWhoActuallyDoSomething Sovereign]] class.

-->'''Voiced by:''' Creator/RisaTaneda [Japanese], Creator/CarrieKeranen [English]

* BodyguardCrush: She develops a rather obvious one on the Fafnir Knight. Late in the game, if he makes it clear that the feeling is mutual, she'll hold off on it and say that they can save that discussion for after they stop the Calamity.
* ChildhoodFriends: With the Fafnir Knight and Flavio, although the Fafnir Knight doesn't remember this at first.
* ClingyJealousGirl: Combined with the rest of her personality, it makes it very easy to tease by suggesting the Fafnir Knight pair up with someone else.
* {{Fanservice}}: In the HotSpringsEpisode DLC, both during the fight against the boss and the following CG. Afterwards, it's possible to change her in-game portrait to the one used in the boss fight; naked and covering her chest. On the cover of one of the Japanese soundtrack albums, she's portrayed in the skimpy costume of a Troubadour.
* {{Foil}}: To Frederica from the previous game. The developers noted they wanted to make the head female the opposite of Frederica's [[InformedAttribute grouchy attitude]], and thus Arianna was born.
* FreakOut: [[spoiler:When she learns she basically doomed the Knight into becoming a living seal for a great evil, she does ''not'' take it well and becomes an emotional mess for a while]].
* TheIngenue: She's not dumb by any means, but she's woefully naive and as innocent as you can get, and is therefore very easy to fool. This is often PlayedForLaughs.
* ItsAllMyFault: Feels this way about [[spoiler:having inadvertently selected the protagonist as the next Fafnir Knight]].
* LadyAndKnight: The Bright Lady to the Fafnir Knight's White Knight.
* LimitBreak: As a Sovereign, her Force Boost is Victory Vow, which makes all of her Order skills affect the whole party rather than just a line and halves their TP cost for three turns. Her Force Break is Proof of Nobility, which restores the party's HP as well as some TP.
* MeaningfulName: "Arianna" is a variation upon "Ariadne." You know, [[Myth/ClassicalMythology the princess from the labyrinth story]].
* {{Nerf}}: As opposed to the Prince(ss) in ''The Drowned City'', Arianna, and by extension, all Sovereigns in ''The Fafnir Knight'', has lower HP and Vitality, reducing their survivability on the front lines despite still having access to heavy armor.
* PrincessesPreferPink
* TheRedMage: While she doesn't have any direct healing abilities unlike Bertrand or Chloe, her Order Mastery allows her Order buffs to heal those affected. She can also use Link Order and Link Order II to deal heavy elemental damage by working with Fafnir.
* ProperTightsWithASkirt: She's a royal wearing tights.
* RoyalsWhoActuallyDoSomething: Considering she's part of a guild exploring the Labyrinth. As a Sovereign, it's also quite literally in the job description.
* SpoiledSweet: She grew up sheltered and is rather naive as a result, but is genuinely friendly and kind.
* StatusBuff: Compared to Troubadours, her Order skills only affect a single line, but simultaneously heal affected party members.
* StatusBuffDispel: She, and the rest of the Sovereigns in the game, have skills that can do so to enemies and allies alike, for both buffs and/or debuffs, usually with a side effect like healing for allies and damage to enemies. Masterful management and timing of buffs can produce great results.
* SupportPartyMember: With most of her skills focused on using and dispelling buffs across the party, Arianna (and other Sovereigns in this game) has little in the way of damage output. The one offensive skill line -- the Link Order skills -- require cooperation with the rest of the party to use effectively.
* TrademarkFavoriteFood: Venison. Upon seeing a Ragelope (a very dangerous deer that makes all other monsters on the first floor look like weaklings) for the first time, her reaction is to gush over what a delicious meal it would make.
* WeaponOfChoice: Differs from Etrian Odyssey III Sovereigns due to the different weaponry available. She can equip [[HeroesPreferSwords swords]], [[SimpleStaff staves]], or {{Whip|ItGood}}s.
* WingdingEyes: She sprouts starry eyes when she's really happy.
* WomenAreDelicate: Subverted: In her base class she can equip both heavy armor and shields, and does a very good job both taking and dishing out damage.
* YouGottaHaveBlueHair

Flavio is the Fafnir Knight's childhood friend. He's tends to be more down-to-earth compared to his wackier guildmates, which often means that their antics at to his expense. Nevertheless, he always has the Knight's back. He is a member of the [[ArcherArchetype Survivalist]] Class.

-->'''Voiced by:''' Creator/DaisukeNamikawa [Japanese], ''' Creator/NicolasRoye [English]

* AnnoyingArrows: Is a member of the Survivalist class. This also gives him the Story party's main access to StandardStatusEffects.
* ButtMonkey: The game frequently gives you the option to tease Flavio about something. And if not, ''anyone'' in the game will.
* CassandraTruth: As a child, he lied to get attention, earning him the nickname "Flavio the Fibber." After getting the Knight as a roommate, he decided to stop, [[spoiler:but it did no good when he tried to tell adults that he saw the Knight transform.]]
* ChildhoodFriends: With the protagonist and Arianna.
* FragileSpeedster: He'll almost always be the one moving first in a battle, but he'll often go down in only a couple of hits even on the backline.
* FriendToAllChildren: He has an innate ability to communicate well with children, as noted by the party when they see him helping out a young girl go get his drunk dad from the bar. This is as a result of having grown at the orphanage of the Midgard Library.
* GogglesDoNothing: He wears a hefty pair of goggles around his neck.
* InTouchWithHisFeminineSide: Can cook and sew so well that Hanna says he'd make a good housewife. Scandalized, Flavio insists that he'd be a [[InsistentTerminology house-husband]].
* {{Keet}}: He's described as "cheerful, upbeat, and the life of the guild."
* LimitBreak: His Force Boost is Illusion Step, which triples his evasion and will allow him to perform a follow-up attack on all Bow attacks for three turns. His Force Break is Summer Rain, which hits all enemies with up to 16 stab attacks at random.
* OnlySaneMan: Contrasting the above, he's also the responsible one who keeps the rest of the peculiar guild in line.
* RedOniBlueOni: Appears to be the Red to the Knight's Blue.
* TrademarkFavoriteFood: One conversation in the cafe will reveal that he's a big fan of curry.
* WhyDidItHaveToBeSnakes: He's visibly afraid of insects and it culminates in fighting both the giant spiders and Arachne in B2 on Ginnugagap. When Regina first prepares a Roasted Whole Spider, he ''faints''! (Humorously, he's already next to her when she announces the dish, which doesn't happen in any other dish).

Bertrand de Gervaise is a gruff older man who meets the main cast near the ruins where the ceremony takes place along with his companion Chloe. He tends to be lazy and often tries to get away with doing as little work as possible, but he always comes through when it counts. He's a member of the [[LuckilyMyShieldWillProtectMe Protector]] class.

-->'''Voiced by:''' Creator/KeijiFujiwara [Japanese], Creator/LiamOBrien [English]

* BlessedWithSuck: [[spoiler:Since Violetta underwent the ritual without his consent, Bertrand became a remnant of a previous Fafnir Knight and was given eternal life indirectly, which forced him to go into hiding by WalkingTheEarth so no one would recognize him anymore]].
* BrilliantButLazy: He would rather sit back and relax rather than having to go exploring the labyrinth. Made more obvious when he excitedly says "Roger that!" when pulling back to the city.
* TheCorruption: [[spoiler:He has no more of his Fafnir Knight powers, but his right hand is still cursed to this day]].
* DarkAndTroubledPast: Hoo boy. [[spoiler:He was a distant relative of a noble family who was torn from his home because his family needed an heir; afterward, he was selected as a Fafnir Knight and set out with his companion, whom he loved. But his mother died and he wanted to be with his sister to grieve, and so he stalled his journey temporarily to go see them, only to be forced to flee his country with his sister for abandoning the ritual. When he returned to the Ginnugagap he saw that his companion had offered herself in his place. He's been WanderingTheEarth for a hundred years, waiting for the next Fafnir Knight to be selected so that he can rectify his mistake.]]
* DeadpanSnarker: He can and will snark about anything and everything.
* DirtyCoward: Running away is always his first plan.
* EatingOptional: As a consequence of [[spoiler:being the former Fafnir Knight]]. At one points he notes that he managed to go a couple of months on nothing but occasional drinks of water. That's also why he's okay with Chloe always eating most of his share.
* HugeGuyTinyGirl: With Chloe.
* LazyBum: Humorously, considering his class is Protector.
* LimitBreak: As a Protector, his Force Boost is Shield Protect, which amplifies the effect of his Shield skills for three turns. His Force Break is Perfect Defense, which completely nullifies any and all damage to the party for a single turn.
* ThePaladin: His skillset mostly consists of various defensive abilities alongside a few heals.
* ParentalSubstitute: For Chloe.
* OneWingedAngel: [[spoiler:As a result for trying to forcibly get the Knight out from the ritual to seal the Calamity, him opening the door throws the whole system into chaos, and he ends up confusing it that it takes him to the ritual and transforms him into a gigantic armored weapon, albeit with a complete lack of sense replaced with blind fury the party has to take down]].
* RefusalOfTheCall: Although not out of cowardice. [[spoiler:When he was the previous Fafnir Knight, he and the previous Daughter of the Mark Violetta were tasked with the ritual. However, during an optional inn scene, Bertrand reveals he backed out at the last minute after hearing from his homeland that his mother had passed away and his younger sister fell ill and was bedridden, so he had asked Violetta to give him time to go see her sister. Upon his return, he found out she had gone into the Door of Boundaries in his stead]].
* ReallySevenHundredYearsOld: [[spoiler:Being the previous candidate for the Fafnir Knight, he's been alive for over a hundred years while not aging a day since he made the pact.]]
* WalkingSpoiler: Let's just say that things happen on the fourth floor of Ginnungagap.
* WalkingTheEarth: He's a traveler going around the world until he and Chloe went into Ginnungagap. [[spoiler:He was most likely going there because he knew the hundred years of peace for Lagaard would expire and he wanted to see the next Fafnir Knight]]. He even suggests the Knight to go travel with him on account that [[spoiler:the Knight did not seal himself and possibly was cursed with having eternal life, so it would be the only option to avoid scaring anyone that both of them won't age]].
* WhoWantsToLiveForever: [[spoiler:As a result of the botched ritual, he has been cursed with eternal life and can't age a single day (and also lost his sense of hunger), which forced him to walk the earth as to avoid people from freaking out about his condition]].

Chloe is a quiet and eccentric girl who is traveling with Bertrand. Despite her stoicism she's curious about anything and everything, and her small size hides a truly enormous appetite. She is a member of the [[CombatMedic War Magus]] class.

-->'''Voiced by:''' Creator/YukaIguchi [Japanese], Creator/CheramiLeigh [English]

* AmbiguousDisorder: She has a rather odd way of speaking and is unusually fixated on certain things, while finding it difficult to communicate with people she doesn't know. She may just be a ShrinkingViolet.
* BigEater: To everyone's shock, given how tiny she is. After officially forming the guild and going to the tavern to celebrate, her ''personal'' order is enough to feed a group ''twice their size.''
* CombatMedic: As per her War Magus class, her skill arsenal includes several healing and support spells.
* CryCute: The only time you ever see her breaking into tears is when [[spoiler:she believes Bertrand had died during their fight against him]].
* CuteWitch: Hs a cute pointed black hat.
* EvilLaugh: She has a hilariously adorable one that's heard most often when she generates a Grimoire stone.
* {{Foil}}: To Arthur from the previous game, as noted by the developers. She's almost entirely his opposite in gender, attitude, verbal knowledge, and profession. (Though [[WhatCouldHaveBeen she originally was supposed to be part of the Midgard Library]]).
* GirlishPigtails: Art sheets depicted her having longer pigtails in front of her, though she kept small ones in the end.
* HugeGuyTinyGirl: With Bertrand.
* JustAKid: Revealed in one event where she slips over to the Fafnir Knight's room for safety and comfort after having a horrible nightmare. Trand reveals she'd carried that habit for years.
* LethalChef: According to Bertrand, she has a habit of throwing anything she can get her hands on into whatever's cooking when left to her own devices in the kitchen, hence Bertrand's horrified reaction when Regina tells the group that Chloe helped make one of the meals.[[note]]Fortunately, Regina also quickly notices this and ends up just having Chloe skewer the dangos after they're fully prepared.[[/note]]
* LimitBreak: As a War Magus, her Force Boost is War Edge Power, which allows the secondary effects of her War Edge skills to activate even if the target doesn't have any status ailments for three turns. Her Force Break is Fairy Robe, which restores the party's HP, cures any binds or ailments and protects them from any binds, ailments and debuffs for that turn.
* MagicKnight: She has skills that have additional effects against foes with status conditions. Set her up right and she can even outdamage Fafnir!
* MoralityPet: Downplayed a bit in that Bertrand isn't evil or even mean, but Chloe is pretty much the only person who genuinely looks up to Bertrand and ostensibly keeps some of his [[CowardlyLion worse qualities]] in check.
* TheNicknamer: She refers to Bertrand as Trand. Everyone else becomes "Mr./Ms. [notable characteristic]"--for example, Flavio is Mr. Bow and the soldier Bruck is Mr. Bridge, although she starts calling non-Trand party members by their actual names later on.
* TheStoic: She barely puts any effort in changing her expressions, and then she very rarely (like ''once'') displays stronger emotions. Although she becomes NotSoStoic when it appears as though [[spoiler:Bertrand is dead after the party's battle against him.]]
* ThirdPersonPerson: Uses her name instead of I or me.
* TrademarkFavoriteFood: Meat. To her consternation, Bertrand doesn't buy it for her often. Unsurprisingly, she hates vegetables.

Regina Dubois is the head of the remake-exclusive restaurant (and by extension, your Guild House). Her ultimate goal is to fully recreate the recipes of the legendary chef Apicius, who was able to create all manner of dishes from ingredients found within the Labyrinth.

-->'''Voiced by:''' Creator/ErinFitzgerald [English]

* BlueBlood: Her grandfather is Minister Dubois. She's rather resentful of her royal status, though, since the family would rather place her in an ArrangedMarriage for political reasons rather than allowing her to run a restaurant and enjoy her position as chef.
* DarkSkinnedBlond
* DefrostingIceQueen: She's cold and aloof when you first meet her, but she eventually grows more friendly toward you and the other townspeople as time goes on and you bring her more recipies.
* EvenTheGirlsWantHer: Later on in the game, Hanna will tell you about how Regina is extremely popular among younger women. The girl in the sundress at the Stickleback Bar also falls in love with her toward the end of the game.
* {{Tsundere}}: Starts off harsh but mellows out as you get to know her better.

Quona is the innkeeper Hanna's adorable young daughter, who is given a name, a sprite and dialogue in ''The Fafnir Knight.'' She's very shy and timid compared to her brash mother, but if you treat her with kindness then she'll eventually warm up to you. After a certain quest you can have her come to the front desk instead of her mother.

-->'''Voiced by:''' Creator/BrinaPalencia [English]

* CharacterDevelopment: As the game goes on she'll become more confident and will stutter less when she talks to you.
* DamselInDistress: Kidnapped by the [[NamesToRunAwayFromReallyFast Blizzard King]] in her final character quest. Fortunately she sleeps through the whole thing and passes it off as a bad dream.
* IllGirl: She has a respiratory condition and gets sick easily. One quest has you escort her to the third stratum to let her get some fresh air.
* YouGottaHaveBlueHair: Despite her mother having perfectly ordinary brown hair, Quona's is rose pink.

The Black Guardian is a monstrous-looking figure who oversees the Ginnungagap ritual, communicating primarily with the Fafnir Knight. [[spoiler:Before becoming the Black Guardian, she was the previous Daughter of the Mark, named Violetta, and Bertrand was her Fafnir. Her and Bertrand's actions created an anomaly in the ritual.]]

-->'''Voiced by:''' Creator/ErinFitzgerald [English]

* BarrierMaiden: [[spoiler:As the Black Guardian, she maintained the seal over the Calamity using her life force. Her weak constitution, however, was insufficient, leading to the collapse of Ginnungagap and weakening of the seal.]]
* DyingAsYourself: [[spoiler:After giving the Fafnir Knight the power of the Black Guardian, Violetta reverts to her original appearance.]]
* GenderReveal: Until the events of Ginnungagap [=B4F=], [[spoiler:the Black Guardian has no voice clips and lacks distinct features to hint at either gender.]]
* TheLostLenore: Was this for [[spoiler:Bertrand.]]
* PassingTheTorch: [[spoiler:She received the torch from the Black Guardian before her, and passed it to the player character, even though the latter situation wasn't quite ideal.]]
* ScrewDestiny: [[spoiler:Despite her role as Daughter of the Mark and Bertrand's as the Fafnir, she passed through the Door of Boundaries to become the Black Guardian.]]
* SuperEmpowering: Allows the Fafnir Knight to fully access the power of his transformation, [[spoiler:and later [[BequeathedPower bequeaths]] to him the role of the Black Guardian]].
* WalkingSpoiler: It's best not to look at these until after you've completed [=B4F=] of Ginnungagap.
[[/folder]]

!!Etrian Odyssey III: The Drowned City

[[folder:Potential Guild Members]]
!!!Potential Guild Members

Princes and Princesses are of RoyalBlood in some way, shape or form, and this gives them the power to help keep their party's morale high. They are definitely not to be underestimated; their armor may seem gaudy and ornamental, but they've chosen the path of adventurers and explorers, with all that implies. In ''Etrian Mystery Dungeon'' and ''Etrian Odyssey 2 Untold'', they are known as Sovereigns.

* BattleBallgown: The princess dresses are loaded with frills and bits of armor.
* {{Bishounen}}: One of the male choices, who could just as easily be used as a {{Bifauxnen}}.
* CoolCrown: The princesses get fancy tiaras.
* EverythingsBetterWithPrincesses: Why just name a character class after royalty? Because it's cool.
* ErmineCapeEffect: The art makes it look like these characters go dungeon crawling in their fancy clothes. The ''Mystery Dungeon'' spinoff confirms it.
* FlamingSword: One of the possible buffs, along with ice and lightning versions.
* TheHero: Sort of, like the Protector above. Given her prominent position on ''all'' the promotional artwork and her [[RoyalsWhoActuallyDoSomething assumed position]], the blonde-ponytailed Princess is generally regarded as the closest thing to a "main" character the game has. She also gets a number of portraits in ''[=EOU2=]'' and is the female option for Sovereign in ''[=EMD=]''.
* HighClassGloves: The princess outfits include fancy, if armored, gloves.
* JackOfAllStats: Takes elements from Landsknechts, Troubadours and War Magi.
* KickingAssInAllHerFinery: The princesses smack monsters around without taking off their royal dresses.
* LimitBreak:
** In ''The Fafnir Knight'', Victory Vow, which increases order effectiveness to the entire party and reduces their TP cost by half for three turns, and Proof of Nobility, which restores the party's HP and TP.
** In ''Etrian Mystery Dungeon'', Victory Order, which boosts the party's attack and defense.
* OjouRinglets: On the purple-haired princess.
* PimpedOutDress: The ArtEvolution is evident just by how detailed the Princesses' dresses are.
* PrettyInMink: All princess dresses have fur trim on the skirts. And one of the princes has a fur-trimmed cape.
* PrincessesPreferPink: There is a touch of pink fur on one of the alternate Princess' dress.
* RequisiteRoyalRegalia: At least it is (mostly) proper armor, except for the younger prince who is barely armored.
* RoyalsWhoActuallyDoSomething: One interpretation of their background [[{{AFGNCAAP}} out of many possibilities]].
* SpearCounterpart: "Princess" is the default class and used for the class rep; males are referred to as Princes by afterthought.
* StatusBuff: The skills in this class include several of these, starting with attack and defense raising abilities.
* StatusBuffDispel: Negotiation can dispel an ''ally's'' buffs in exchange for healing, while Inspire gets rid of debuffs and restores TP. Ad Nihilo is their straightest example, enabling them to dispel an enemy's buffs.
* WarriorPrince: These princes like to kick butt.
* WeaponOfChoice: A RoyalRapier.
* WholeCostumeReference: The outfit in one of the prince pictures bears a close resemblance to the main character of ''MyLifeAsAKing''.
* WingdingEyes: One of the Princes has white stars for pupils; in fact, all of them have white pupils, which stands out compared to all of the other classes, except for the Yggdroids.
* YouGottaHaveBlueHair: One Princess has violet hair; the younger Prince's PaletteSwap also boasts vibrantly green hair.

Ninja have handled down the ancient arts of the ninja for generations, and have mastered various techniques meant to ensure that all their explorations end successfully. These versatile shinobi can function well in any position, be it right on the front lines or supporting their allies from the back.

* CoolMask: Aside from the usual ninja masks, one choice wears a red-painted fox mask pulled to one side. Her PaletteSwap's fox mask is even more striking: dark gray with golden markings.
* DopplegangerAttack: Ninja can create a clone of themselves to act independently as a Sixth party member during combat; if for whatever reason you're using less than five characters, [[MesACrowd they can make more than one clone as well, to have an entire party of clones of one Ninja]].
* {{Expy}}: The [[TokenMiniMoe youngest female Ninja]] looks just like one of the Ronin from the first two games.
* FragileSpeedster: Possesses the highest Agility out of all the classes, but also the lowest HP and Vitality. If they fail to evade an attack they are likely to be knocked out or severely injured.
* HighlyVisibleNinja: All of the Scarves of Asskicking are brightly colored, and a few of the {{Palette Swap}}s fall into this. Special mention must be made, however, of the Ronin {{Expy}}, who wears a bright pink kimono with floral print and a neon violet scarf. Her PaletteSwap, meanwhile, wears a darker purple kimono... but with neon pink flower print and a neon yellow scarf, along with silver-white hair and [[RedEyesTakeWarning red eyes]].
* KatanasAreJustBetter: Sort of -- They're the only other class that can wield katanas (''the'' only one until you unlock Shogun), and can do a decent amount of damage with one. However, most of their attack techniques require knives equipped in order to use. In ''Etrian Mystery Dungeon'', their skills are reworked to make katanas their true weapon of choice.
* LimitBreak: In ''Etrian Mystery Dungeon'', Mist Cutter, an attack to all enemies in a room with a chance to instantly kill.
* {{Ninja}}: They dress the part, use various knife/katana techniques, and have other abilities like creating clones of themselves.
* OneHitKill: The Izuna ability has a chance to petrify an enemy it hits. Additionally, the Kubikiri skill gives normal attacks a chance to score an instant kill.
* TakingYouWithMe: Using Nikudan skill, a ninja can bomb an enemy who kills them.
* WeaponOfChoice: {{Katanas|AreJustBetter}} or {{Kni|feNut}}ves, thought knives are used in most of their attack techniques.
* ZettaiRyouiki: The kimono-clad ninja sports this style.

Buccaneers are descended from those who once ruled the seas, and are experts with guns and blades alike. While they lack the raw power of Gladiators, they make up for it with impressive speed and an arsenal of somewhat less direct tactics.

* BareYourMidriff: The older female.
* CombinationAttack: The claim to fame of the Buccaneer class, being able to follow up either the physical attacks of their allies with a saber attack, or an elemental attack with a gunshot.
* EyepatchOfPower: One of the males.
* {{Pirates}}: The class is simply called Pirates in Japan, in fact.
* TokenMiniMoe: One of the possible female [=PCs=].
* WeaponOfChoice: [[SwordAndGun Rapiers and guns]].

Hoplite are best known for their iconic armor, which completely encases them and provides unparalleled defense on par with the most famous Protectors. Spears are their WeaponOfChoice, enabling them to fight up close or from the back line.

* BattleBallgown: The trope's page picture, in fact.
* DarkSkinnedBlonde: One of the female choices, who also sports GirlishPigtails.
* KnightInShiningArmor: Their armor is very shiny at least.
* PaletteSwap: Notable in this instance as the two male choices, in their default colors, are only discernible by their hairstyles and expression; the alternate colors make them more distinct.
* SpikesOfVillainy: Subverted; all but one of the selectable characters have some impressive spikes on their armor.
* WeaponOfChoice: [[BladeOnAStick Spears]] or [[HeroesPreferSwords swords]], though they get no special attack skills that use swords.

Monks use the power of Qi energy to heal others, and naturally excel in unarmed combat, to the point that they can potentially fight on the front lines right alongside their fiercest comrades.

* BareYourMidriff: On the twin-tailed girl.
* GirlishPigtails: Sported by the official class rep/first female choice, and combined with RapunzelHair -- they're very ''long'' pigtails.
* HealThyself: The skill Ascetic Deeds allows the Monk to recover HP any time they perform an action in battle.
* OldMaster: One of the visual options.
* WeaponOfChoice: Their fists or [[DropTheHammer hammers]].

Gladiators have honed their bodies to become combat experts, and are completely focused on attacking in battle, ignoring such things as defense.

* AmbiguouslyBrown: Minus the redhead, all of the Gladiator portraits have dark or tanned skin and the redhead has tanned skin in his alternate portrait.
* AwesomeYetImpractical: Nine Smash. Not only is it VERY inaccurate, but it won't necessarily do ''nine'' hits unless you max the level of the attack, and even then it would still scramble around between numbers 2 and 9.
* BareYourMidriff: Only one of the males actually covers his stomach; the class rep and both female choices don't.
* TheBerserker: Especially when they use Berserker Vow, a skill that raises Attack at the cost of HP.
* BoobsOfSteel: The female Gladiators are the bustiest of the characters, fitting for the physical powerhouses of the team.
* ChainmailBikini: All of the portraits have heavily-armored legs, but not much else.
* ChoiceOfTwoWeapons: [[DropTheHammer Hammers]] or swords.
* {{Expy}}: The dark-skinned pink-haired girl looks almost exactly like the dark-skinned Protector girl from the first two games, just with a different hairstyle.
* GlassCannon: When Berserker Vow is mastered, it turns the Gladiator into this, so watch out!
* OneHandedZweihander: The guys wield their huge swords this way, along with a small buckler on their offhand.
* PermaStubble: Seen on the male with long, dark hair.
* SpamAttack: Nine Smash, the ultimate hammer attack of the Gladiator class, is a super fast attack that [[ExactlyWhatItSaysOnTheTin can hit up to nine times]].
* {{Stripperiffic}}: Both girl designs. One's got a JunglePrincess vibe with SkeletonsInTheCoatCloset, while the other's sporting some {{Underboobs}} courtesy of the angle.
* YouGottaHaveBlueHair: One of the female Gladiator's alternate colors pairs green hair with CurtainsMatchTheWindow.

Zodiacs are astrologers who have turned their knowledge of the secrets of the skies towards combat purposes; they can collect ether of the various elements and use it as a catalyst for their powerful star arts.

* AttackItsWeakPoint: Singularity amplifies damage done when striking an elemental weakness.
* CounterAttack: Their Prophecy series of skills work similarly to the Hoplite's Anti-element defenses by blocking an attack with a certain element and retaliating with the same type.
* CurtainsMatchTheWindow: Seen on the violet, brown and pink-haired female designs, and to a lesser degree with the blonde, who straddles a dark amber and RedEyesTakeWarning.
* ElegantGothicLolita: Not as frilly as the Princesses' dresses, but the female Zodiac wear dark, yet elegant clothing, complete with long tights.
* LaserBlade: Seen in the character art, along with [[ThrowTheBookAtThem star-covered tomes]].
* MagicMeteor: An expensive spell that requires a lot of TP, Meteor summons a swarm that hits several times.
* SuspiciouslySimilarSubstitute - They look like Hexers and function as Alchemists. Two in one! They also have devices on their shoulders which look similar to the Alchemist's gauntlets.
* WeaponOfChoice: [[ThrowTheBookAtThem Books]].
* WingedHumanoid: They wear massive, artificial, crystalline wings on their back. This appears to let them hover in their character art.

Arbalists have mastered the use of all manner of bows, from the familiar longbow to more physically imposing crossbows that are nearly the same size as them. They're capable of doing heavy damage from either row in battle.

* AnnoyingArrows: Very much [[AvertedTrope averted]]; Arbalists have one of the highest natural attack stats in the game. Which makes sense. They're ''siege weapons''.
* BareYourMidriff: Both female portraits.
* {{BFG}}: A giant crossbow is featured prominently in all the Arbalist portraits.
* DeathFromAbove: The Cloudbuster ability, which shoots a bolt into the sky and causes damage the next turn, similar to the Survivalists' Apollon ability.
* HealThyself: By investing in Extend, the Arbalist can recover HP whenever they defeat an enemy.
* FlareGun: One of the attacks of the Arbalist, which grants the entire party an accuracy bonus.
* GlassCannon: Arbalists have massive Strength but low Vitality and even worse Agility. They also have the Front Mortar ability, which does more damage from the front row, but potentially puts them in even more danger.
* GogglesDoNothing: Three of the portraits wear them on their foreheads.
* MoreDakka: One attack specifically exemplifies this trope, firing several shots blindly at the enemy party.
* SmallGirlBigGun: The two female Arbalist designs.
* TooManyBelts: The class is decked out in belts, pouches, and bandoliers all over their bodies.
* WeaponOfChoice: Crossbows.

Wildlings, as the name implies, share an affinity with wild creatures and can communicate with them, going so far as to be able to convince these same beasts to fight alongside them during battle. These animals will take the long-empty sixth slot -- so long as [[MesACrowd it's still open]], anyway...

* CoolMask: Worn by the males.
* TokenMiniMoe: Only one of the character designs actually looks like an adult.
* StandardStatusEffects: Provided by the Wildling's animal companions: Birds can bind an enemy's head, Moles bind their legs, Snakes go for the arms, Owls can make them fall asleep, and so on...
* SummonMagic: Technically the beasts they can call on.
* TakingTheBullet: The Sacrifice and Sacrifice II skills make it possible for a summoned animal to step in and take a physical or magical attack in place of an ally.
* WalkingShirtlessScene: Males go shirtless.

Farmers are easily the weakest of the lot, having little to offer combat-wise. Where they excel is finding and utilizing the vast resources that the world provides; many have thus set out to find their fortunes, despite the vast dangers of the sea.

* BoringButPractical: Although they have pitiful combat skills, they are quite important for exploration; they can, among other things, gather resources, slap a dead party member back into life at low TP cost, provide EXP boosts, and transport the party back to town without the need for Ariadne Threads.
* FarmBoy: They have the appearance down.
* {{Determinator}}: They have the Persistence ability, which lets them come back from the dead.
* LethalJokeCharacter: Despite not being much to write home about in most of their stats, Farmers have the highest LuckStat of any class in the game, meaning that their [[StandardStatusEffects status effect attacks]] almost always work if the enemy isn't immune to them (and they usually aren't).
* WeaponOfChoice: An unusual case: Farmers get an assortment of exclusive weaponry only they can equip which are mostly {{Improvised Weapon}}s like pitchforks and hoes, as well as using strange seeds and rotten eggs to put StandardStatusEffects on enemies.
* WholeCostumeReference: One of the female farmers bears a strong resemblance to [[AliceAllusion Alice]] from the ''Franchise/ShinMegamiTensei'' series.

Shoguns are one of two unlockable classes you gain around the middle of the game. Though they appear very similar to the Ronin class of the previous games, they are only alike in the fact that they both use Katanas, and they both have multi-strike attacks. Shoguns are skilled commanders hailing from the far east whose tactics can change the tide of battle -- and they aren't afraid to dirty their own hands, either.

* AxCrazy: This is one impression given by the passive Kaishaku skill, which can activate and randomly [[FinishHim finish off anyone whose health drops too low]]... enemy or ally. Another, Bloody Lance, which increases the Shogun's strength after killing an enemy, states upon activation that "*character's name*'s eyes are becoming bloodshot".
* CombinationAttack: They don't make an art of it like Buccaneers, but their Warrior Might skill sacrifices defense to follow up on allied attacks.
* CounterAttack: Ambush Stance, which counters attacks to the specified row.
* CuteLittleFangs: The female mentioned under GenkiGirl has one.
* DualWield: Second Sword, the unique ability of the Shogun, lets them equip two weapons at once, and attack twice in one turn. They can somehow still equip a shield.
* {{Expy}}: One of the female shoguns looks just like the ponytailed Ronin, and the elder male looks like the monocled War Magus.
* FrontlineGeneral: They are described as generals who dictate the tactics of the party, but also formidable warriors in their own right.
* GlassCannon: Due to their class skill, one of their armor slots is converted to a second weapon slot, meaning they have less general protection. Coupled with the fact that they're restricted to the lightest armor, and some of their skills ''further'' reduce defense, keeping them alive in the front row becomes quite trying.
* GenkiGirl: The first girl goes from looking serious to grinning widely with her palette swap. It's a bit of a MoodWhiplash, especially since it's the only one that actually changes a character's expression.
* GlowingEyesOfDoom: The palette swap of the elder shogun makes him look like a [[Franchise/StarWars Sith Lord]], or perhaps [[Franchise/{{Castlevania}} Dracula]].
* LastChanceHitPoint: The Endure skill gives them a chance to survive a normally-fatal hit with one HP, once per battle.
* MutuallyExclusivePartyMembers: Due to the branching storyline, you can't unlock Shogun on the same playthrough as Yggdroid (though it is possible to get around this with a NewGamePlus).
* PistolWhipping: A sword variation with Hilt Strike, which can stun the target.
* ThePowerOfTheSun: Shoguns have one attack that gains power if used during the day, as well as a counterpart that gains power during the night.
* WeaponOfChoice: {{Dual Wield}}ing, and {{Katanas|AreJustBetter}}.

Yggdroid are one of two unlockable classes you can gain around the middle of the game. Mechanical humanoids, Yggdroids have a variety of unusual attacks. Stat-wise they are very similar to the Beast class from the previous game, who is in turn similar to the Protector or Hoplite class.

* AttackDrone: One of the Yggdroid's skill trees lets it summon attack drones based off the three elements in this game; they will automatically perform a CombinationAttack with anyone else in the party who uses an Elemental attack that is the same element as theirs. They can also be ordered to [[SelfDestructMechanism self destruct]].
* AwesomeButImpractical: They have the highest HP and STR in the game, but all their skills are highly situational. They can be viable if a team is specifically built around them, however. Not to mention their TP stays at a fixed 60 no matter what level they are (unless you use stat boosting items)
* DesperationAttack: HP Gun, an attack that can only be used if the Yggdroid is completely bound, does an arbitrary amount of damage based on how much HP the Yggdroid has lost multiplied by a certain percentage, up to 255%. When you remember how much of a GameBreaker the Hexer's similar Revenge ability was, and then factor in that Yggdroids have ''the highest natural HP in the game'', you begin to understand how dangerous that is. The developers understood as well, which is why Yggdroids have to be completely bound in order for them to even use the attack, but allowed Yggdroids to force their parts to bind themselves with the Core Dump ability to speed the process along, changing the prep time from three turns to one.
* TheFaceless: The "male" choices have no faces.
* FemBot: The "female" Yggdroids have very human faces and chests compared to their "male" counterparts. [[{{Meganekko}} One of them (and its palette swap) wears glasses]], despite being a robot and [[PurelyAestheticGlasses probably not needing them.]] This is because [[https://pbs.twimg.com/media/CNnTrXJWgAA7o3B.jpg the "female" Yggdroids were designed to be non-combat ones.]] [[spoiler:Making them seem more human would make it harder for any explorers trying to find the Deep City to fight them. Especially if they look female.]]
* HollywoodCyborg: {{Averted}}; [=EO3=] allows players to take ''most'' of the classes as a subclass, but Yggdroids are excluded, avoiding the need for wondering how a human can perform Rocket Punches.
* MightyGlacier: Impressive Strength, Vitality, and HP reserves, but second-lowest Agility of all classes.
* MutuallyExclusivePartyMembers: Due to the branching storyline, you can't unlock Yggdroid on the same playthrough as Shogun (though it is possible to get around this with a NewGamePlus).
* PullingThemselvesTogether: Necessary to use the ability to pull back the limbs after performing Rocket Punches.
* RocketPunch: And Rocket Headbutt, and Rocket Jump. The Yggdroid loses their limbs and head after doing the attack (represented in-game by their limb being bound), meaning that if you use all three of these attacks, they are pretty much just a torso on the ground.
* WeaponOfChoice: {{Kni|feNut}}ves.
[[/folder]]

[[folder:Citizens of Armoroad]]
!!!Citizens of Armoroad

The Innkeeper's Son serves as the always-smiling face of the inn, greeting all explorers with a cheerful "Hey, boss!" and light banter.

* DudeLooksLikeALady: Amusingly enough, part of the ViewerGenderConfusion seems to stem from him having the same hairstyle as one of the female Hoplites, who suffered from her ''own'' confusion effect before the male designs were revealed. He even [[LampshadeHanging complains about this in-game]] once or twice, mentioning that he looks a lot like his sister and that he's often mistaken for a girl when they go out to do stuff. Well, maybe if you'd cut your hair a bit and wear a shirt that doesn't look like you're wearing a bra, dude...
* HeroWorshipper: Towards your Guild members.

Firm Proprietor Edie is the merchant working at Napier's Firm in Armoroad. Most think that all she thinks is money, money and money. Her sister later works as a shopkeeper in her shop branch in the Deep City.

* HairDecorations: Except that those hair decs are actually [[FlatWhat back-scratchers]]...
* JerkWithAHeartOfGold: She does have some warmth under her greed though. She gives advice to the player before they face the story final boss, and she invites the player for tea sometimes. She also actually cares about her sister to the point that she wants to make her sister a coat in case the Deep City is too cold. Still....
* MoneyFetish: Cheerfully upfront about her {{Greed}}. Played with on her floor 25 dialogue.
* SiblingYinYang: {{Invoked}} by her sister.

Missy the Barmaid works at the Butterfly Bistro, and coordinates various side jobs and quests for anyone interested.

* InnocentFanserviceGirl: "Innocent girl with a not-so-innocent body" indeed.
* ARealManIsAKiller: Commonly scorns and insults NonActionGuy Scott for not doing his own research, and finds it highly amusing how many problems the player guild solves by killing things.

The Butterfly Bistro has many Regulars, such as the traveling troubadour Wolfram, the savvy trader Toma, and the monster biologist Scott.

* AlphaBitch: Dezerte, a 'gaudy swordswoman' who claims to be princess of another land and tends to spend all her time complaining.
* {{Beergasm}}: Toma has this over any sort of drink, including free glasses of water.
* EverythingsBetterWithPrincesses: Dezerte
* FatalAttractor: An 'unlucky woman' who bemoans losing her various husbands to the dangers of the Labyrinth.
* GuestStarPartyMember: Some of them will help you in some Sea Quests, like Toma and Dezerte.
* HumansAreBastards: Scott often tells the guild about the behavior of certain monsters, then compares their actions to how ''humans'' act. Generally, he makes this comparison unfavorable for the humans.
* MrExposition: Wolfram when relating Armoroad's [[{{Backstory}} history and background]] in his tales. {{Lampshaded}} by his apologizing for speaking too long whenever the player stops talking to him.
* RandomlyDrops: Toma specializes in these, and will gladly share his secrets in exchange for a few drinks.

The Guildmaster has advice for any fledgling guilds, and helps take care of any related matters.

* LongLostRelative: Possibly of Shilleka. He has the same dark skin tone and dresses in similar colors, and the artbook features a small image of Shilleka staring at him curiously.
* TheUnfought: He occasionally talks about sparring with the party, but never does that for a variety of reasons.

The Harbormaster can be found at the docks at all hours. If a guild catches anything, he'll buy the fish off of them; however, he's more interested in seeing if they'll return the port to its former glory...

* {{Pirate}}: Makes comments implying [[spoiler:he used to be at odds with Armoroad's marine guard, and remains quick to disparage them whenever the opportunity arises.]]

Clients can hire members of your party to accompany them on various Sea Quests. Some of these clients include familiar faces from the Butterfly Bistro, as well as interested parties from the various ports of call you visit and beyond...

* AuthorityEqualsAsskicking: Victoria's guild will almost always top off the chart in some side quest competitions if you don't.
* GuestStarPartyMember: Depending on which Sea Quest you're doing, you will always be accompanied by one, two, or three [=NPCs=].
* ImpossibleTask: Kirikaze has been sent to try and complete these so her master can marry the princess Kaguya. :This is a ShoutOut to the Japanese folklore of Princess Kaguya, whose beauty attracts many hopeful suitors whom she sends to nigh-impossible quests if they ever hope to marry her.
* KnightInShiningArmor: Benjamin, one of Princess Victoria's devoted guards.
* {{Little Stowaway}}s: Ace, Visir and Mau Mau tried this to jumpstart their adventure. Didn't work the way they planned; mainly, [[spoiler:they got ''caught'', and your first mission with them is helping them complete a public service to avoid getting thrown in jail]].
* RetiredBadass: Agatha is a former sellsword who's settled down with her husband Giles; Drake is an ex-pirate who takes up his blade to defend Ayutthaya.
* RiteOfPassage: Princess Victoria of the Gauss Guild is out to defeat various beasts in order to prove her right to eventually rule her northern kingdom.
* RoyalsWhoActuallyDoSomething: Victoria.
* SiblingRivalry: A trio of Zodiac sisters, each of whom focuses on one element out of the FireIceLightning trio, hires you to solve an ongoing dispute about which element is the ''worst'' -- with each arguing ''theirs'' is the worst.
* TookALevelInBadass: Ace and company seemingly become full time adventurers like you in late game sea quests.

Senator Flowdia is your contact with Armoroad's Senate, and hands down official missions to your guild. Old enough to have witnessed much of Armoroad's history with her own eyes, she is willing to support any who dare brave Yggdrasil and uncover its secrets.

* {{Determinator}}: According to the artbook's commentary her willpower is the only thing keeping her alive at over a hundred years of age.
* EverythingsSparklyWithJewelry: As if to show off her level of authority, she wears a ring on ''each'' of her fingers, earrings, a tiara, necklaces, and who knows what else we don't see.
* IWasQuiteALooker: She was a dancer in her youth, and claims to have been very beautiful. [[http://i.imgur.com/McSCNol.png A sketch]] in the [[AllThereInTheManual official art book]] backs her up on this.

Armoroad Enforcer Kujura is a Shogun in service of Armoroad, especially Princess Gutrune.

* {{Bishounen}}: Complete with flowing, impressively-styled blond hair.
* CityGuards: Personally bars your path a few times in order to force your Guild to visit the Senatus or make important decisions.
* EvilWeapon: His personal katana, [[NamedWeapons Youtou Nihiru]], can corrupt minds.
* GoodEyesEvilEyes: Has very [[{{Tsurime}} sharp-cornered]], thin eyes with tiny pupils.
* KatanasAreJustBetter: His weapon of choice.
* MyMasterRightOrWrong: [[spoiler:In the Deep City route. He doesn't care at all if Gutrune has been corrupted by the Deep Ones, nor does he care that her very existence is putting the world in grave danger. He has sworn to protect his Princess no matter what, and that is exactly what he's going to do.]]

Princess Gutrune is the leader of Armoroad, although she is often sick and has to leave the day-to-day operation to her advisor Flowdia. Known as the Porcelain Princess due to her beauty.

* OneWingedAngel: [[spoiler:The Deep Princess.]]
* ReallySevenHundredYearsOld: [[spoiler:Just over 100 actually.]]
* PrincessesRule: Though the Senatus (particularly Flowdia) is seen holding all the ''real'' power, and Gutrune herself as little more than a figurehead, due in no small part to her [[IllGirl constant illness]].
* TranshumanTreachery: [[spoiler:She ate Deep One flesh in order to live long enough to see her brother again. It changed her; in the Deep City route, it culminates in her monstrous transformation after the player kills Kujura.]]
[[/folder]]

[[folder:Members of Other Guilds]]
!!!Members of Other Guilds

Astrologer Hypatia is part of the Murotsumi Guild. A great deal of her time is spent trying to keep her gung-ho partner Agata out of harm's way; however, lately she's been suffering from distracting nightmares that keep her from getting enough sleep. (Blond is not her natural hair color. She dyed it because Agata once [[DistractedByTheSexy got attracted to a pin-up model]].)

* BareYourMidriff: Wears her zodiac cloak wide open for some reason.
* SoleSurvivor: Prior to the events of the game, [[spoiler:she accompanied her father and his team into the Second Stratrum and witnessed their brutal deaths, barely escaping the same fate.]]
* TraumaInducedAmnesia: The reason for her nightmares.

Ninja Agata is Hypatia's brash and overconfident partner. In his eagerness to uncover the labyrinth's secrets, he tries bulldozing his way through, leaving his guild behind.

* HighlyVisibleNinja: Wears a bright orange vest and flaming purple scarf. Then there's his habit of running off half-cocked...
* PointlessBandaid: Right on his nose. However, given the X-shaped scar on his forehead, it might not be so pointless after all.
[[/folder]]

[[folder:Citizens of the Deep City (''some spoilers'')]]
!!!Citizens of the Deep City

Edie's Sister handles her sister's shop branch in the Deep City, as well as serving as Armoroad's emissary. Cheerful and upbeat, she approaches everything with an open mind and hopes for the best.

* GreenEyes
* {{Qipao}}
* SiblingYinYang: Not a [[MoneyFetish money fetishist]] like her sister, who in turn accuses her of being shallow and simple-minded.

Abyssal King Seyfried

* ArtificialHuman: [[spoiler:[[BrainUploading His consciousness was transferred into one]] by Yggdrasil.]]
* CombinationAttack: He and Olympia have a devastating electric attack, Uzurai, that they will use together every six turns.
* DualBoss: The Automaton King has significantly less health than the other two possible {{final boss}}es, but that's because he's fought alongside Olympia.
* WellIntentionedExtremist: [[spoiler:Everything he's done was done in the name of holding back the Deep Ones. Doesn't change the fact that most of it was not very nice.]]

Olympia

* CombinationAttack: She and the Automaton King have a devastating electric attack, Uzurai, that they will use together every six turns.
* DualBoss: She backs up Seyfried during the Armoroad route's final battle.
* EmotionlessGirl: Not completely, but she rarely shows it.
* FanDisservice: Later on, if you [[spoiler:take the Armoroad route and fight her]]: [[spoiler:unlike the player Yggdroids, Olympia is missing her ''lower torso''. You can see her ''spine''. The huge weapons attached to her arms don't help, either.]]
* {{Fanservice}}: You might make the mistake of thinking that what you see in the gap of her cloak is her naked skin, until TheReveal where you find out [[spoiler:it is, but her "skin" is metal and she doesn't have a full humanoid body.]]
* HumansAreBastards: Unlike Seyfried, [[spoiler:she has no love for humanity. She tells you as such right before siccing Kirin on you in the Armoroad route.]]
* OhCrap: Has one when you [[spoiler:survive the Sea Wanderer ambush in the second stratum. Her shock quickly turns to [[TranquilFury rage]], however]].
* ReplacementGoldfish: [[spoiler:Seyfried modeled her appearance on that of his sister.]]
* ShoutOut: Her headphones/earmuffs are [[Franchise/ShinMegamiTensei Pyro Jack]].
* TakingYouWithMe: If [[spoiler:Seyfried is killed before her, she will use a self-destruct attack called Cruelty, denying you her item drop.]]
* TranquilFury: After you [[spoiler:survive the Sea Wanderer ambush she led you to, she seems calm on the outside, but it quickly becomes apparent she is ''pissed'', demanding that you cease your search for the Deep City or she'll kill you herself. She then ''snaps a tree in two with one hand'' as a warning that she's serious.]]
[[/folder]]

[[folder:Other characters ('''MAJOR SPOILERS''')]]
The Eldest One

* TheAtoner: He seemingly regrets his crimes while under the Abyssal God's influence (especially corrupting Gutrune with Deep One flesh), and seeks to make amends.
* CreepyChild: His initial form. He later becomes something analogous to a {{bishonen}}.
* TheDragon: To the Abyssal God.
* DragonInChief: Although the Abyssal God turns out to be the original creator of the Deep Ones, and in turn is responsible for the game's conflict, the Eldest One is actually the one who does most of the grunt work.
* HeelFaceTurn: Apparently pulled one during his imprisonment in the Abyssal Shrine.
* OneWingedAngel: The Progenitor.
* OtherworldlyAndSexuallyAmbiguous: He is referred to with male pronouns, but his form is androgynous and the codex (paraphrasing his own BadassBoast from before the battle) describes him as "the almighty Father and Mother of the Deep Ones", implying that he is a {{hermaphrodite}}.
* TrueFinalBoss: Defeating him is required for the GoldenEnding.

The Abyssal God

* ArchEnemy: To Yggdrasil.
* EldritchAbomination: A writhing mass of tentacles, eyes, and maws sleeping deep beneath the earth that possesses unknowable power, and overruns entire worlds with its spawn? The thing is right out of Lovecraft.
* TheManBehindTheMan: It is the original creator of the Deep Ones, which means it is ultimately responsible for the Eldest One's crimes and the corruption of Gutrune and Seyfried.
* OutsideGenreFoe: [[spoiler:It is an ''alien'' creature that traveled the cosmos conquering planets, eventually landing on Earth to escape its greatest enemy, Yggdrasil.]]
[[/folder]]

!!Etrian Odyssey IV: Legends of the Titan

[[folder:Potential Guild Members]]
!!!Potential Guild Members

Landsknechts naturally excel at the art of bladesmanship, wielding swords and rapiers. Natural leaders, they inspire their teammates by being the first to meet the enemy. It is worth noting that, despite sharing a name with the ''[=EO1&2=]'' class (in both languages), they feature a markedly different visual design, as the mechanics of ''[=EO4=]'' Landsknechts are significantly different.

* ActionInitiative - A majority of their skill tree is built around going first, and without the Vanguard buff that enables it, Landsknechts only have above-average speed. On the other hand, this feature makes Landsknechts a desirable subclass for slower party members.
* DualWield: Though not offensively - their Weapon Parry skill gives them a bonus to physical defense when holding two weapons.
* DudeLooksLikeALady: The DarkSkinnedBlond male portrait. Especially with the hair decs.
* {{Expy}}: The bandana-wearing female resembles the red-clad PaletteSwap female Farmer from 3. The blond male is the male Protector from 1 and 2.
* TheHero: On ''several'' levels:
** Firstly, much like the blonde Protector from 1&2 and the Princess from 3, the "bob-cut dark haired Landsknecht" is the closest thing the game has to a main or signature character - she appears at the forefront of virtually ''all'' major pieces of promotional art (and even appears on the little rotational display in the 3DS menu). This gets almost absurd in the miniature art book packaged with the game's American release - fully ''half the book'' or more has art centered around her (and her buddy the [[TheLancer pigtailed Fortress]]). The only places she doesn't appear are the new art piece by Alexandra Douglass, the NPC listing, and the ''table of contents''. Everything else? Those two.
** Secondly, the class is ''literally'' built around the concept this time around: Landsknechts work by heroically inspiring their allies to fight better and strike more often, and have entire attack sets revolving around dashing forward in bold fashion to strike first. The class is literally built around trying to be a [[BigDamnHeroes Big Damn Hero]].
* LightningBruiser: Their signature Vanguard buff raises their attack and speed at the cost of their defenses, but they can still take hits reasonably even with that penalty. The resulting ActionInitiative combined with stacking damage bonuses from going first can eliminate enemies before they can retaliate.
* LimitBreak: In ''Etrian Mystery Dungeon'', Full Gain, a powerful cut attack to the entire room.
* NiceHat: One of the female Landsknechts sports a fancy bandana that boasts a diamond pattern above her bangs, lace across the top, and jeweled pendants hanging off both sides!
* ProperTightsWithASkirt: The girls.
* ShortHairWithTail: One of the women wears a bandana over this style, with a TomboyishPonytail in the back.
* WeaponOfChoice: [[HeroesPreferSwords Sword]] or [[RoyalRapier rapier]].

Medics make their return, once more serving as their guild's healing specialists (though like the Landsknechts, the characters are distinctly different in design than the ones in earlier ''Etrian'' games). Taking a cue from the Monks of Armoroad, they've added maces to their arsenal.

* CallBack: The innkeeper's son said to call on him if your guild ever had any troubles after the post-game content of ''The Drowned City''. Given how one of the Medics looks like him but older, it's possible that he took up the role as a Medic.
* CombatMedic: Can be further specialized for this role depending on the subclass given.
* {{Expy}}: Keeping up with the ''VideoGame/TraumaCenter'' cameos, Gabe from ''Trauma Team'' appears as the only adult Medic.
* GirlishPigtails: The girl without glasses combines this with long hair.
* {{Joshikousei}}: The female Medics dress in this style, complete with matching coats and bookbags.
* LabcoatOfScienceAndMedicine: Only worn by the males this time.
* MasterOfNone: Medics have it a little tough in this game. Due to how most of their skills work, a lot of them become very efficient at around half their max level or lower. This means anything a Medic can do, another Tec-based class with a Medic subclass and comparable TP can accomplish easily, drastically reducing a Medic's usefulness once subclassing becomes available. Their stat spread is relatively even all around but also not as good as the Dancers'.
* PeekABangs: The older male has these.
* TechnicolorScience: All of the Medics carry glass vials. In the default colors, these are filled with goldish-yellow liquid; the {{Palette Swap}}s tote vials with magenta, lime green, neon violet or bright blue swishing around inside.
* TokenMiniMoe: Not quite as pronounced as the Wildlings, but again, only the older male is unmistakably an adult.
* WeaponOfChoice: [[DropTheHammer Hammer]] or [[SimpleStaff staff]].

Fortresses are armored just as heavily as their name implies, taking up the duties of Protectors and Hoplites. With their heavy hammers and clubs, they also pack a considerable punch.

* AnimeHair: Especially prominent on one of the male choices.
* DarkSkinnedBlond: The alternate portrait for the first male Fortress.
* DrawAggro: The strategy a Fortress is designed for, seeing that they regain TP each time they get attacked, whether it hits, misses, or gets blocked. They even learn skills that let them take hits for other members of the party in case of area-hitting attacks.
* {{Expy}}: The short-haired female is the younger female Hoplite from ''The Drowned City'', but the palettes are reversed. This seems to be the only character who kept both colors of an Expy in the third game.
* IShallTauntYou: While Protectors and Hoplites could learn how to taunt as well, Fortresses are more effective at it.
* TheLancer: Again, on two fronts:
** Firstly, the "pigtailed Fortress", who is essentially the mascot character for the class, just about ''always'' appears in promotional art right next to [[TheHero the mascot Landsknecht]] from above, and she's always posed just slightly behind and in a complementary fashion to the latter.
** Secondly, again like the Landsknecht, in gameplay they tend to act this way too; thanks to Taunt being ''way'' better at drawing aggro than previous "tank" aggro-draw abilities and the Fortress class passive ''restoring TP each time an enemy swings at them'', gameplay encourages them to fill a Lancer role to the wider party - doing a lot of the dangerous/heavy lifting so the Landsknecht and others can do the big heroic job of actually bringing the enemy down. Abilities like Bolt Strike, when paired with said TP restoration, let them get their lumps in, too, in true Lancer fashion. The only reason they don't fit the image 100% is due to the fact that they use blunt weapons, not actual lances.
* LuckilyMyShieldWillProtectMe: Capable of negating damage to them with Guard Mastery, increasing their lifespan when shielding party members.
* MegaTwintails: The class rep has big, thick, curly twintails.
* ScaryTeeth: The pointy-haired Fortress has a shark's smile to match it.
* StoneWall: Like the Protector and Hoplite from previous games, they have phenomenal vitality but their attacking stats aren't as strong as the others - they are even on par with the other "support" classes.
* WeaponOfChoice: [[DropTheHammer Hammers]], primarily.

Runemasters invoke the raw elemental forces found in the atmosphere, channeling them through runic symbology.

* AttackItsWeakPoint: Runic Flare amplifies damage done when a Runemaster is striking an elemental weakness. If the enemy lacks an elemental weakness, the basic elemental Runes can ''create'' one.
* CurtainsMatchTheWindows: One of the female Runemasters has light-blue hair and eyes.
* {{Expy}}: One of the males looks like the blond-haired Survivalist from the first and second games.
* LimitBreak: In ''Etrian Mystery Dungeon'', Origin Rune, a powerful untyped attack to all enemies in a room.
* NiceHat: One of the female Runemasters wears a very cute and fuzzy hat that goes together with her adorable looks and hairstyle perfectly.
* NonElemental: Origin Rune does untyped damage, allowing them to hit enemies resistant to all elements. This skill has has no cooldown and is rather powerful, but has the downside of being hideously expensive to use.
* NoSell: Their Runic Shield ability lets them randomly block elemental attacks for them or allies on their line, which can improve their overall survivability even on the front lines.
* RobeAndWizardHat: Their intricate robes, high boots, and caps make them all appear to be dressed for very cold weather. The artbook even shows the girls wearing tights under their dresses.
* SeanConneryIsAboutToShootYou: Every Runemaster looks straight forward and has their staff at the ready.
* WeaponOfChoice: A MagicStaff.

Nightseekers lurk in the shadows while weakening their targets, sapping their strength with throwing knives before advancing with dual blades drawn.

* BadassLongcoat: Male Nightseekers seem to be wearing a long coat along with their capes.
* BareYourMidriff: The female Nightseekers.
* CapeSwish: Can evade a physical assault by hiding in their cloak.
* DualWield: While they can equip two weapons after a certain point like other classes, their passive skill Blade Flurry makes them unique by allowing them to strike with both equipped weapons using a normal attack.
* {{Expy}}:
** The red/rose-haired female Nightseeker shares many traits with one of the Dark Hunters' designs, along with a passing resemblance to [[Franchise/{{Disgaea}} Etna]].
** The long-haired male Nightseeker shares a design with one of the Hexers.
* EyepatchOfPower: In a CallBack to the first two games, the blonde Nightseeker wears an eyepatch with her hair falling over it.
* FragileSpeedster: Fastest class in the game, but suffers from low durability especially when they step to the front to make the most of their melee attacks.
* HellBentForLeather: The class seems to have taken some fashion tips from Dark Hunters.
* ImpossiblyCoolClothes
* InjuredVulnerability: Their class proficiency gives them a substantial damage boost when attacking enemies that are suffering from a status effect.
* KnifeNut: They use throwing knives coated with various toxins to inflict ailments.
* OfCorsetsSexy: The older-looking female Nightseekers wear them.
* OneHitKill: Can attempt this with their Assassination skill. A target who's already suffering a status anomaly is at higher risk of succumbing.
* PeekABangs: Both female designs; the Etna {{Expy}} nearly reaches BlindingBangs, while the blonde half-hides an eyepatch under hers.
* RedEyesTakeWarning: The blonde female Nightseeker, while the blue-haired one has YellowEyesOfSneakiness.
* ShoutOut: One of the palette swaps looks like a long haired [[Franchise/DevilMayCry Dante]].
* {{Stripperific}}: All the female portraits basically wear dominatrix costumes. Looking more closely, one realizes that they actually ''do'' have the same sort of jacket worn by the males... just completely unzipped and flapping loose around their shoulders.
* StandardStatusEffects: Their bread and butter. Nightseekers have skills to inflict and exploit various debuffs.
* TooManyBelts: Not as exaggerated as the Dark Hunters, but Nightseekers do have quite a lot of belts on their outfits.
* ZettaiRyouiki: The female Nightseekers, with [[WhoWearsShortShorts short-shorts]], similar to the female Dark Hunters.

Snipers pick off their enemies from a distance using bows. Specialize in doling out critical hits, as well as aiming at vital areas in order to seal off their target's ability to move parts of their bodies.

* AnnoyingArrows: Like the Arbalist before them, {{Averted}}.
* ArmorPiercingAttack: Their Silver Arrow skill lets them do damage that bypasses enemy resistances and defense buffs, allowing them to punch through resilient GoddamnedBats or an occasional DemonicSpider.
* CriticalHitClass: Their class proficiency lets them score {{critical hit}}s with their bow skills[[labelnote:*]]normally, only regular attacks can crit[[/labelnote]] and increases their critical damage.
* DarkSkinnedBlond: The default for the short-haired Sniper girl, as well as an alt-color scheme for the ponytailed guy.
* {{Expy}}:
** The female Ronin designs continue to prove quite popular; ''both'' reappear as Snipers in design, although the younger Sniper is a Ronin Expy in the alternate colors.
** Her default color is an {{Expy}} of the DarkSkinnedBlond Arbalist!
* GlassCannon: Their Vitality is tied with the Runemasters for lowest, with HP only barely winning out, but their speed and damage output are no slouch, especially when critical hits are factored in. This forces them to hide out in the back row to mitigate damage done.
* HairDecorations: The short-haired Sniper pins her bangs back.
* LongRangeFighter: They're capable of attacking enemies on either row from the back row.
* TheParalyzer: Can seal off an enemy's head, arms or legs by striking {{Pressure Point}}s with arrows.
* SeanConneryIsAboutToShootYou: Both males are aiming their bows this way. The females, meanwhile, are clearly reaching for their quiver, implying they ''could'' shoot you within seconds...
* SamuraiPonytail: One of the portraits for the male Sniper.
* WeaponOfChoice: Archer.

Dancers take up where the Troubadours of old left off, supporting and inspiring their allies with their dazzlingly quick, nimble dances. Along with boosting their strength, certain moves let them relieve their friends' exhaustion, and when the situation demands it, they leap into battle with a whirlwind of blades!

* BareYourMidriff: Not just the females, either. Only one of the male alt-colors is wearing a shirt under his open jacket.
* DanceBattler
* DarkSkinnedBlond: The second portrait for the female Dancer has dark skin and white hair, and the alternate portrait for the pigtailed girl has dark skin and platinum blonde hair.
* DarkSkinnedRedhead: The alt portrait for one of the male Dancers.
* DeathByAThousandCuts: What the Dancer lacks in brute force, they make up for with quantity. Sword Dance paired with Chase Samba or Rush Dance can result in a Dancer doing many regular attacks in a turn.
* {{Expy}}: The pink-twintailed Troubadour from the first two games returns to the stage! The dark haired male may be the [[PaletteSwap Palette Swapped]] older Prince from ''The Drowned City'', and the older female's PaletteSwap is the older, [[PaletteSwap Palette Swapped]] female Arbalist.
* GirlishPigtails: Featured in the first female portrait.
* JackOfAllStats: Well-rounded stat growth allows them to function on either line and complement their base skills with that of their subclass.
* LimitBreak: In ''Etrian Mystery Dungeon'', Sonic Dance, which raises the party's speed and evasion rate for five turns.
* StatusBuff: Their core design theme. Unlike their Troubadour cousins, the Dancer applies the buff to themselves which then spreads its effect to their line, letting the Dancer shuffle between the front and back rows to aid those who need it most.
* {{Stripperific}}: The girls wear very tiny belly dancing costumes and the males wouldn't be wearing much more if it wasn't for their open jackets.

Arcanists are part of the Vessel race, who live in the wilds of the Second Land, and cannot join the Guild until certain requirements are met. By setting up special fields, they can inflict various negative effects upon their enemies, and can attack or heal by releasing those fields.

* AmazingTechnicolorPopulation: The alternate colors. It's a little unclear how "properly" canon this is, since ''all'' of the NPC Vessels stick to the default color scheme.
* BareYourMidriff: Only the males, surprisingly.
* LittleBitBeastly: They have long, pointed white ears with black tips that match their hair.
* NonElemental: The second class capable of this type of damage -- their Dismiss Blow/Blast attacks are untyped, letting them pull their weight offensively regardless of enemy resistances, but require a turn spent to set a circle.
* NoodlePeople: Noted in game as the most striking characteristic of the Vessels.
* OurElvesAreDifferent
* PeekABangs: Seen on all four; notably, the females' hair covers their right eye, while the males' covers the left.
* RapunzelHair: The first portrait for the female Arcanist, whose ponytails almost reach down to her feet.
* ShoutOut: One of the [[PaletteSwap Palette Swapped]] females has [[Music/{{Vocaloid}} Hatsune Miku's]] colors.
* SquishyWizard: Higher Vitality and HP than Runemasters and Snipers, but not by much.
* WeaponOfChoice: A MagicStaff or [[RoyalRapier rapier]].

Bushi are the fighting men and women of the Sentinel race of the Third Land, who resemble great beasts and possess all the strength that implies. They fight by bearing down upon their enemies with blades flashing, the flow of battle filling their bodies with energy. Survivalists who excel in battle; like the Mystic, they cannot sign up until certain conditions are met.

* AwesomeButImpractical: Blood Surge drains far too much health at higher levels to be worth the cost.[[note]]For comparison: Level 1 Blood Surge gives a 45% damage boost at the usually insignificant cost of 10 HP and 5 TP per turn; max level Blood Surge gives a 70% boost at a far steeper cost of 197 HP and 10 TP per turn.[[/note]]
* BeastMan: And women.
* TheBerserker: Blood Surge increases the amount of damage they can deal out, but every action they take costs some HP and TP.
* CarnivoreConfusion: One of the portraits is an anthropomorphic rabbit, and you can hunt and eat rabbits in the third area. Apparently it is perfectly normal for your rabbit party member to eat other rabbits for stat buffs.
* CastFromHitPoints: The downside of their Blood Surge ability.
* DifficultButAwesome: Blood Surge turns into this if you cross-class a Dancer into a Bushi and have them learn it. The various chain attacks they have access to aren't counted as a full move, meaning they don't lose health and TP for them, but they still end up buffed. Having them use Rush Dance under Blood Surge can deal out more than enough damage to make the hit worth it, too. You'll have to be careful though, since Dancers aren't quite as sturdy.
* DualWield: Their Defiance skill lets them boost their physical strength just by holding two weapons.
* FurryFemaleMane: Along with both female reps, the male wolf has a distinct, shaggy hairstyle.
* GlassCannon: Some of their skills either have them sacrifice HP or armour slots for power boosts, but one in particular becomes more powerful as the user's HP drops.
* HumanoidFemaleAnimal
* LastChanceHitPoint: The Endure ability, which allows the Bushi to survive one lethal blow per battle. Putting points into it increases how much they heal after resisting death.
* LifeDrain: Their Ferocity passive skill lets them recover some HP when they attack normally. Their class skills also lets them regenerate TP with normal attacks.
* PantheraAwesome: A white-furred lion with a ''massive'' mane serves as a male choice.
* WalkingShirtlessScene: Both males forego any sort of chest protection, unless you count the lion's mantle.
* WeaponOfChoice: {{Katanas|AreJustBetter}} and [[DropTheHammer hammers]].
* {{Youkai}}: The lion's most obviously patterned after an oni.

The Secret Class (or [[spoiler:Imperials]]) have learned how to handle drive blades, special weapons which can perform powerful special attacks, but are prone to overheating. The third of the Special Classes who must wait until certain conditions are met before joining the Guild.

* {{BFS}}: Drive blades are huge, which makes them the only type of weapon that prevents you from equipping a [[ChoiceOfTwoWeapons secondary weapon]], but they thankfully also count as a normal sword for subclass skill use purposes.
* CooldownManipulation: They gain several skills that let them reduce the number of turns they have to wait in between uses of their Drive skills. Impulse and Cool Edge are attack skills that carry this property, while their own class skill innately reduces the cooldown duration.
* {{Expy}}: One of the women strongly resembles the blonde Protector of old, the PaletteSwap of the other female looks like the second female Protector, one male looks like a War Magus from ''Heroes of Lagaard'' who [[TookALevelInBadass Power-Leveled in Badass]], and the other male looks similar to one of the Medics from the first two games.
** Amusingly enough, the artbook for Etrian Odyssey I & II shows that there were plans for prestige classes once the characters hit lvl 70. The sketch shows the mascot Protector, [[https://abload.de/img/img11069s1k.jpg and her prestige class eerily resembles her Expy]].
* GlassCannon: When actually firing off their signature Drive skills, their defenses drop until the attack is completed, rendering them vulnerable to getting killed before they can do anything.
* HairDecorations: The blonde wears a stylized dragon wing hairclip.
* LimitBreak: Once their Drive Blades have overheated enough times, they gain access to Ignition, which temporarily allows them to repeatedly use Drive skills without being slowed by the cooldown. While in this state, they can also access Overdrive, which is perhaps the hardest-hitting move in the game but also cancels the Ignition state.
* {{Magitek}}: Their drive blades combine previously thought lost technology with magic for explosive results.
* MightyGlacier: They are capable of hitting incredibly hard, but these strikes are interspersed with long cooldown times and complicated with low turn speed, in addition to class having the lowest Agility growth of all classes. They are sufficiently sturdy, only slightly less so than a Landsknecht.
* MyCountryRightOrWrong: [[spoiler:At first, all Imperials are loyal to the Prince even as his plan has a number of them become infected. They eventually come around, possibly with Logre's help.]]
* NonElemental: The third class that can do heavy damage regardless of opponent's resistances. Their version manages to be powerful and affordable, but suffers from {{Overheating}}, necessitating a cooldown period.
* {{Overheating}}: The downside of their Drive attacks -- they can do a huge amount of damage in one hit, but then their blades overheat, forcing them to wait a number of turns before they can use those skills again. The default cooldown period is 6-9 turns, but with the right combination of abilities, they end up being able to use their Drive attacks every 2-3 turns.
[[/folder]]

[[folder:Citizens of Tharsis]]
!!!Citizens of Tharsis

The Outland Count is the ruler of Tharsis, and the one who has commissioned the exploration of the areas north of Tharsis so that a way to the great tree Yggdrasil can be found.

* BewareTheNiceOnes: [[spoiler:He is ''furious'' when Baldur reveals his plan.]]
* EveryoneCallsHimBarkeep
* HiddenDepths: During the sole quest from him that isn't about improving Tharsis or its neighbors, it is revealed that [[spoiler:his wife is deceased and that they loved each other greatly.]]
* NiceGuy: Related to ReasonableAuthorityFigure; he makes every effort to find a peacable solution, and he immediately welcomes the Vessels and the Sentinels to Tharsis.
* NoNameGiven: To a kind of hilarious degree. He is ''always'' referred to as "The Outland Count". At no part is his name used. This gets a little ridiculous when even [[spoiler:Prince Baldur]] refers to him as such.
* ReasonableAuthorityFigure: Very much so; all of his quests and missions are very much in tune with helping to run the city, he does what he can to give you a hand, and [[spoiler:he is properly disgusted by Baldur's plan for Yggdrasil]].

Whirlwind is a fellow adventurer who helps you out at the start of your adventure, giving you advice and showing up to help every now and then. He does seem to grow quite interested in your progress toward Yggdrasil...

* MrExposition: To the player, pretty much. He explains all of the game's base mechanics, particularly the map.

Dalla runs the Saehrimnir Inn. An execellent cook, she's never too busy to greet explorers with a smile. A clinic operates there, and she'll store items for your Guild for free.

* DissonantSerenity: Always cheerful, and speaks happily about things like butchering animals for your meals.
* HiddenDepths: After helping her with the quest to satisfy a really picky guest, go speak to Kirtida and she'll wonder why said guest was seen running away from the inn with just about every liquid pouring down his face.
* LethalChef: If she wants to be.
* SupremeChef
* TeamMom: To not just your guild, but basically every explorer in town.

Wynne is the town blacksmith. Despite her young age, she is a master at crafting weapons and armor. She also a thick accent.

* GenkiGirl: Take her to a flower bed.
* TheIdiotFromOsaka: In the Japanese version. This is [[AccentAdaptation adapted]] into a {{Joisey}}-ish accent in English.
* TokenMiniMoe: She's the only child you see in Tharsis that has a sprite and isn't a part of your guild.

Kirtida is the barmaid of the Dancing Peacock. When you want to take on a quest, speak to her.

* AmbiguouslyBrown
* CatchPhrase: "May kismet be with you."
* FelonyMisdemeanor: She is remarkably unflapped when [[spoiler:Whirlwind shows his true colors]]... until she realizes that he ''left outstanding requests behind'', at which point she demands that your guild bring him to justice.
* WhyDidItHaveToBeSnakes: Does not like insects at all. When a client posts a request for a giant moth egg and the party takes it, HilarityEnsues.

Ciaran is head of the Cargo Wharf and in charge of building and mantaining the skyships. So long as you don't do anything to unnecessarily damage yours, you'll get along well enough.

* CanadaEh: Has slight traces of this.

Kirjonen is a member of the Holy Rune Knights in service of King Bjornstad, who has traveled to Tharsis to explore the outlands in his liege's name. His skyship bears deep blue sails.

* DudeLooksLikeALady: Bob-cut hair, very prominent eyelashes, earrings, certainly a generous-enough breastplate for actual breasts, and a BeautyMark on the left cheek... but ''he'' is supposed to be a guy. His combat portrait even uses the same pose as the ''female'' playable Fortresses. Notably, the Japanese version uses no gendered pronouns to refer to him.
* GuestStarPartyMember: During his skirmishes on land [[spoiler:and against the Blizzard King]].
* HiddenDepths: [[spoiler:He traveled to the lands around Tharsis in hopes of slaying the ice dragon who slew his liege's young prince. Unfortunately for him, the Blizzard King is not the one he was looking for; the real one was one with a damaged eye his king attacked]].
* ShockAndAwe: Later in the game, his subclass is Runemaster, and the only attack abilities from the class that he has are all of the volt-element spells.

Wiglaf is another fellow explorer who has come to Tharsis in search of adventure and a way to prove herself. Her skyship has bright red sails.

* DanceBattler: Starts as a Dancer, later subclasses as a Landsknecht.
* GuestStarPartyMember: During her skirmishes on land [[spoiler:and against the Storm Emperor]].
* HiddenDepths: [[spoiler:Her family is a bunch of dragon slayers, and she took the quest in slaying the Storm Emperor personal because of one dragon having spared her brother but killed her father. With that in mind, she didn't want Regine's family to experience their matriarch's possible demise at its hands when she refused to escort her to gather rare peaches]].
* OutnumberedSibling: Has several brothers back home; she wants to prove to them she's more than capable of taking care of herself, but you help her out from many, many skirmishes on the lands that she gets depressed when saved.
* PlayingWithFire: Attacking with her shows that she wields fire-enchanted swords.
[[/folder]]

[[folder:Citizens of the Labyrinths]]
!!!Citizens of the Labyrinths
Several kinds of races live in the labyrinths leading up to Yggdrasil; for tropes about the people in general, refer to the Arcanist and Bushi entries for Vessels and Sentinels, respectively.

The Medium is a young human girl who lives amongst the Vessels in the Misty Ravine. Despite the Vessel's distrust of humans due to having been abandoned by them, they idolize and venerate the Medium due to her link with Yggdrasil. Despite Wufan's protests, she insists on welcoming the Guild as friends due to her curiosity about her race. [[spoiler:She is later revealed to possess the Titan Soul, one of the three items needed to summon the Heavenbringer.]]

* AllLovingHero: Hears the voice of Yggdrasil, and she never hesitates to extend a merciful hand to anyone. [[spoiler:The post-Final Boss missions show that this leads to Baldur's HeelFaceTurn.]]
* DamselInDistress: Becomes kidnapped by the Hollows. [[spoiler:Later on, she's kidnapped by Whirlwind as he flees back to his land, and THEN she becomes kidnapped by Baldur]].
* EveryoneCallsHimBarkeep: She is only referred to as "The Medium." Wufan does call her by her real name, Xiuan, a couple of times, but switches back to her title later.
* HealingHands: Shown to have the most powerful healing abilities in the world, and the only person able to stave off the [[BodyHorror Titan's Curse]].
* LivingMacguffin: [[spoiler:She herself is the Titan's Soul, making her a target of the Empire.]]

Wufan is the leader of the Vessels in the Scarlett Hills. Due to a past traumatic war between Vessels and humanity, she is cold and distant when the Guild first meet her, but the fact that they've made it this far into the Hills earns them her grudging respect. Even so, she tries to dissuade them from continuing their quest, claiming it will only lead to their deaths.

* TheAtoner: A mild form; once the player's guild shows her that humanity isn't [[HumansAreBastards completely rotten]], she works with them to save the Medium and asks to join their guild afterwards.
* FantasticRacism: Has a dim view of humanity due to the Vessels' belief that humanity abandoned them at their moment of crisis. Her jealousy of the guild only exacerbates this.
* GreenEyedMonster: Reveals on the final floor of the Misty Ravine that the main reason she was so hostile to the Guild was because she was jealous of how the Medium immediately looked up to them upon meeting them.
* GuestStarPartyMember: During the Medium's kidnapping, you can forgive her rude behavior and let her explore the Misty Ravine's lowest floor with you.
* OptionalPartyMember: After rescuing the Medium, you have the option to let her join your guild.
* PeekABangs: Much like every other Vessel we see, her hair covers her right eye.
* ReasonableAuthorityFigure: She has a legitimate (if inaccurate) reason to keep humans away from Vessels and immediately goes after the Medium when she goes missing, rather then wait for the bickering council to make a decision. She later welcomes humans with open arms after learning they aren't bad.
* StandardStatusEffects: The mainstay of her arsenal as an Arcanist.

Kibagami is the leader of the Sentinels of the Sacred Mountains. Unlike the Vessels, who believe humanity abandoned them when the Heavenbringer first descended, the Sentinels believe that they and and humanity fought side by side to repel the Titan. As such, Kibagami and the rest of his tribe are very friendly towards humans, but hold a deep distrust of all things connected to Yggdrasil, as they believe that is where the Titan was created.

* ALoadOfBull: As a Sentinel he is a BeastMan, specifically an ox.
* TheBerserker: His Blood Surge skill amplifies his damage at the cost of hurting him each time he acts. In his boss fight, it's a literal case of TurnsRed.
* DefeatMeansFriendship: He was already friendly, but defeating him in a duel is required before he'll allow you to help him search for the Titan's Heart.
* DualWielding: By default, he uses [[KatanasAreJustBetter a katana]] and [[DropTheHammer a mace]].
* GuestStarPartyMember: During the quest to get the Titan's Heart, he will accompany you in the Golden Lair's lowest floors if you let him.
* TheMedic: His subclass.
* MirrorBoss: Serves to demonstrate the Bushi class and subclassing, two things the player unlocks after his boss fight.
* OptionalPartyMember: After completing the third labyrinth, you have the option to recruit him into your ranks.
* ReasonableAuthorityFigure: He's willing to do whatever it takes to help his people, even if it means breaking an ancient rule and [[spoiler:fighting the thing that started the existence of the curse, despite the fact that it could turn him into a plant or outright kill him.]]
[[/folder]]

[[folder:Citizens of...the other place '''(SPOILERS!)''']]
!!!Citizens of the Empire of Yggdrasil
The "Empire" that constitutes the fourth land (and, as dialogue implies, the [[GameplayAndStorySegregation gameplay-inaccessible lands]] on the other side of Yggdrasil itself) is really a [[VestigialEmpire rump state]] that is a shadow of the former glory that used to rule over all the lands you explore. Their land is slowly dying, and they need the power of Yggdrasil revived in order to prevent starvation.

'''General Empire tropes''':
* TheEmpire: Well, ''yeah''. Of the Not ObviouslyEvil variety; its soldiers and leaders do attempt to be civil, but they make it ''very'' clear they think they're the superior component of humankind.
* {{Magitek}}: The Empire has ridiculously advanced technology compared to everyone else; while Tharsis and its allies are making do with swords and bows, the Empire employs fully-armored, cannon-armed sky-battleships, swords with cannons mounted on them, and multiple varieties of robots. All of this is implied to come from their study of Yggdrasil and is powered by it in some way.
* MoreDakka: Imperial weapons technology seems to make lots of use of cannons and other explosive-projectile weapons.
* VestigialEmpire: Even they admit the Empire is a shadow of its former glory.

Sir Logre is "Whirlwind's" true identity; ten years ago, he crashed his skyship near Tharsis after trying to follow the gusts of wind in the canyons ''out'' in order to look for the items required to revive Yggdrasil. He is a loyal servant of the Empire, though even early on it is clear he doesn't really agree with Baldur's solution to the problem.

* ActionInitiative: With his Landsknecht subclass, he has the ability to manipulate it between Rear Guard and Vanguard. He can use it against you as a boss.
* ConflictingLoyalty: Between his duty to Prince Baldur and his newfound friends in Tharsis.
* DefeatMeansFriendship: More along the lines of giving him the courage to stand against his prince, as he already considered you friends before his defeat.
* GuestStarPartyMember: During your search for the prince and the Medium, after defeating him for real, he will let you do whatever you want with him, which would be exploring the lowest floor of the Echoing Library.
* EvilMakeover: You always knew him as a shady smiling explorer. When you see him in his armor, a dark shade is cast on him. [[spoiler:After defeating him for real and forgiving his behavior, the shade goes away, and his combed hair goes back to being messy]].
* HeroicBSOD: He gets one when you tell him the Prince needs him. [[spoiler:For the gameplay this means you need to nudge him to come along with you, compared to him joining as a guest straight away should you hold out your hand to him.]]
* HopelessBossFight: Downplayed -- the first time he's fought, he is not designed to be unbeatable, but it will take effort to defeat him before he retreats in 6 turns. The second time and either fight on New Game Plus are beatable.
* NiceJobFixingItVillain: In a real way, if he hadn't crashed his skyship ten years ago, thus allowing Tharsis to reverse-engineer it, the plot basically wouldn't have happened and there might have been no way to stop Baldur. And then, of course, he ''really'' helps you fix it.
* MyMasterRightOrWrong: Played straight at first, but it's clear that he's conflicted. After you beat him, he finds the resolve to defy Baldur.
* OptionalPartyMember: After clearing the fourth labyrinth, he will ask you to join your guild.
* PerpetualFrowner: Was once a smiling explorer.
* SoleSurvivor: This informations a bit hard to get, as it is scattered over the various dialogue-options the player is given in the South Sanctuary and after the fight with Logre. Long story short: Logre witnessed the deaths of his team and recently learned (in the Sacred Mountains) that the Emperor is dead as well.
* TakingYouWithMe: Attempted after you beat him. Your party is able to change his mind by talking with him or holding out a hand.

His Royal Highness, Prince Baldur is, in a number of ways, the villain of Etrian Odyssey IV; he is the one who plans to use the Titan's Soul, Crown, and Head to revive Yggdrasil and the lands of the Empire, even if this will kill the Vessels and Sentinels.

* AChildShallLeadThem: Became the Imperials' king after his father was lost 10 years ago.
* DisneyDeath: After defeating his OneWingedAngel form, the text points out that a crack opened and swallowed him, until [[spoiler:you defeat the Heavenbringer and find out he was found barely alive under rubble]].
* GuestStarPartyMember: He will personally take the task to defeat the Great Dragon in response to taking down his Imperial refugees, and you can let him assist you in battle.
* HeelFaceTurn: After defeating the Heavenbringer, he tries to save imperial refugees as much as possible, and he helps the player's guild against the Grand Dragon.
* ManipulativeBastard: During the fight with the boss in the fourth labyrinth.
* OneWingedAngel: As the Cursed Prince.
* ReasonableAuthorityFigure: At first. It was even stated that when he took rule his first order was removing anyone working solely for themselves from the court. However, during the ten years his father and Logre was gone, he gradually became more desperate in solving the Yggdrasil issue.
* RoyalsWhoActuallyDoSomething: To your detriment.
* VillainousBSOD: [[spoiler:If Logre goes with you to confront him]], Baldur will start to lose his sanity in what he is doing, going so far as to [[spoiler:slap the Medium when she tries to calm him down herself]].
* WellIntentionedExtremist: He honestly wants to save what remains of his people and empire. The problem is, he's perfectly willing to consign the Vessels and Sentinels to a ''torturously'' painful death in order to make that happen.

Emperor Alfodr was the leader of the Empire of Yggdrasil.

* DisappearedDad: Really the whole issue that set this entire crisis off to begin with.
* TheEmperor: A seemingly benevolent example, if Logre's words are any indication.
* PosthumousCharacter: It is heavily implied that [[spoiler:the person the Sentinels rescued 10 years ago was him before he succumbed to the Titan's curse, given that it was the same time when he and Logre left their lands]].
* ReasonableAuthorityFigure: He sought to find a way to activate Yggdrasil without having to sacrifice the Sentinels and Vessels. If you spare Logre and he joins you, he'll try (unsuccessfully) to talk down Baldur by claiming that Alfodr would never have supported Baldur's insane agenda.

The Heavenbringer is the eponymous "Titan" of ''Etrian Odyssey IV''. In a final desperate attempt to save the Empire, Baldur seeks to summon it in order to use it to revitalize Yggdrasil. However, doing so would require the sacrifices of the Vessels and Sentinels, and so the Guild must fight and destroy it in the game's final battle.

* AttackOfThe50FootWhatever: It's called the ''Titan'' for a reason.
* BodyHorror: Its core is housed within its face, and when you damage it enough to expose it, its mouth opens up in a grotesque, physically impossible manner.
* CognizantLimbs: Its arms. One alternates between direct attacks and protecting the Heavenbringer itself from damage, while the other focuses on weakening your party with debuffs. They can be killed, but respawn after a few turns.
* ShieldedCoreBoss: Depleting its HP doesn't defeat it, but exposes its core. This "Bared Essence" can't fight back at all, but if you don't destroy it quickly [[spoiler:or bind its head]] it'll return to phase one and recover some health.
* WhenTreesAttack: [[spoiler:The Heavenbringer ''is'' Yggdrasil itself in a humanoid form -- and [[AxCrazy completely insane]].]]
[[/folder]]

!!Etrian Mystery Dungeon
[[folder:Potential Guild Members]]
!!![[AnAdventurerIsYou Potential Guild Members]]

Wanderers are inveterate explorers that endlessly travel the world in search of new discoveries. They use a varied and unusual set of skills to navigate the mysterious dungeons. A class unique to ''Etrian Mystery Dungeon'' that is based on the main character of ''VideoGame/ShirenTheWanderer''.

* NiceHat: It's the same hat that Shiren wears!
[[/folder]]

[[folder:Citizens of Aslarga]]
!!!Citizens of Aslarga

The Guildmaster is in charge of keeping track of all explorers in the city taking on the Amber Yggdrasil.

* MrExposition: He explains the rules of the mystery dungeons to you.
* ReasonableAuthorityFigure: He's just as dedicated to Aslarga, its inhabitants, and the explorers under his watch as Magan is.
* YouGottaHaveBlueHair: He has a magnificent mane of purple hair.

Kasumi is the resident innkeeper. Unlike the three prior Etrian games, her inn does not have a clinic, but you can store money there in addition to items.

* NinjaMaid: [[spoiler:She and all her staff are secretly kunoichi on the run from their former colleagues.]]
* SecretSecretKeeper: [[spoiler:Kasumi and the rest of her staff at the inn have known about the Airship Mk. II for quite some time before Mr. Chano reveals its existence to Magan. As she says, collecting information is their forte, and they miss nothing.]]
* SilkHidingSteel: From her gentle and pleasant demeanor, you would never guess that she's [[spoiler:an ex-ninja on the run from her employers.]]
* YamatoNadeshiko: Kasumi is a gentle, pleasant woman dressed in a finely decorated kimono.
* YouGottaHaveBlueHair: Her decidedly blue hair is pulled back into a bun.

Elizabeth works at Aslarga's branch of Chano Goods.

* PimpedOutDress: She dresses surprisingly elegantly for working at an outlet shop.
* RegalRinglets: Her blonde hair is carefully styled into ringlets all around her head.

Magan is the town provost.

* {{Bishonen}}: He's rather young for a provost, tall and thin with shoulder-length auburn hair and purple eyes.
* QuestGiver: He hands out official missions to explorers.
* ReasonableAuthorityFigure: He's very invested in the development of the town, and willing to help explorers however he can. [[spoiler:And when Sarah gets trapped by a powerful monster in the labyrinth, he's willing to sell off his own valuables in order to cover mission rewards when the town's coffers are empty.]]

Mr. Chano is the owner of Chano Industries.

* VerbalTic: It's a great tic, don'tcha know!
* YouGottaHaveBlueHair: Well, it's balding, but his hair and mustache are a cheery violet.

Niralda is the owner of the Amber Restaurant.

* AbsurdlyYouthfulMother: She is ''very'' young-looking for having a baby with a head full of hair.
* AmbiguouslyBrown: Her baby, too, though he's a touch lighter than she is.
* BareYourMidriff: Her top covers her breasts, and that's about it.
* DisappearedDad: After handing over a hunk of amber to last her for a year, Niralda's husband ran off to go exploring as a Wanderer, leaving her alone with their baby. [[CaptainObvious She's not thrilled about it.]]
* MsFanservice: Her aforementioned top and the straps of her baby sling leave little to the imagination.
* QuestGiver: She handles taking all the townspeople's requests and handing them off to willing explorers.
* SupremeChef: She's gotta be in order to run a restaurant for explorers--using amber in all of her dishes, no less!

Dr. Sarah Stein is an archaeologist who studies the labyrinth.

* ActionSurvivor: [[spoiler:While investigating the third labyrinth, a powerful monster attacks, easily defeating her explorer escorts. She manages to escape and hide, her communicator non-functional, waiting for a rescue.]]
* AdventureArchaeologist: While not quite an explorer herself, she does venture into the dangerous and ever-changing labyrinths to do research (accompanied by escorts, of course).
* GogglesDoNothing: She wears a nice pair of 'em on her head.
* LethalChef: When Sarah prepares a meal for you after you [[spoiler:rescue her from the third dungeon]], Sasha takes it upon herself to inform you that Sarah's cooking is terrible, to her chagrin...but insists you clean your plates because they worked so hard on it. When you wake up the next morning, Kasumi asks if you need any medicine.
-->'''Narration:''' The food had a slightly strong flavor. It was ''[[[{{Beat}} the scrolling text pauses]]]'' [[BlatantLies delicious]], but it probably isn't for everyone. It is probably not suitable for children.
* ParentalSubstitute: For Sasha, the young daughter of Sarah's former professor.
* RenaissanceMan: She's described as an archaeologist, but displays knowledge of geology, mineralogy and biology as well, and some restaurant patrons say that that's not even the end of it.
* YouGottaHaveBlueHair: Her hair is a nice blue-violet shade.

Sasha Randi is a young girl living with Sarah.

* BrutalHonesty: If you try to visit Sarah's lab before meeting her, Sasha will tell you Sarah told her not to talk to strangers and immediately shoo you out. She later calls Sarah's cooking terrible while standing right in front of her.
* TokenMiniMoe: She's the youngest character in the game and is ''adorable''.
* WhenYouComingHomeDad: Her father, Professor Randi, has been away for over a year.

Mosken is an airship pilot based out of Aslarga.

* AcePilot: He's one of, if not the best pilot in the area.
* CoolShades: He's never seen without his signature sunglasses.

Lizley is the proprietor of the [[DungeonShop Red Lion Shoppe]], appearing in the Mystery Dungeons around Aslarga.

* TheBeastmaster: Her Red Lions are deadly, and they obey her every whim.
* ElegantGothicLolita: She combines this with a healthy dose of HellBentForLeather.
* ShopliftAndDie: You do ''not'' want to be on the receiving end of those Red Lions. Trust us.
* WhipItGood: She uses her trusty crop to keep her lions in check.
[[/folder]]

!!Etrian Odyssey V: The End of the Long Myth
[[folder:Potential Guild Members and Races]]
!!!Potential Guild Members and Races
Earthlains are basically standard humans, who come with a wide range of classes and are known for their defenses and agility.

* JackOfAllStats: They have a reasonably well-rounded stat growth barring Intelligence and TP, but stand out among the other classes in their outstanding Vitality and Luck growth. This allows them to fit nicely into their four native classes.
* LastChanceHitPoint: Determination, an Earthlain-exclusive [[LimitBreak Union Skill]], allows the primary caster to possibly withstand attacks that would otherwise kill them.
* MagicallyIneptFighter: Possess terrible TP, Intelligence, and Wisdom, though this is compensated for in them having the best HP growth and reasonable Strength and Agility.
* StandardStatusEffects: Their Luck stat is highest among all races, which complements the ailment-inducing skills within their classes.

[[AC:Earthlain-Native Classes]]

Fencers are Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion. They can take on one of two Legendary Names -- Phantom Duelist, which puts a greater focus on evasion, or Chain Duelist, which is more aggressive and well-rounded.

* ChargedAttack: Each prestige class possesses one, which strengthens depending on how many times the Fencer has dodged over the course of the battle or attacked the previous turn.
* CounterAttack: Capable of performing counterattacks when dodging. Phantom Duelists can even perform multiple counterattacks after dodging.
* DeathByAThousandCuts: The Chain Duelist improves their Chain skills with an emphasis on number of hits.
* DrawAggro: An important part of their repertoire as they gain bonuses for dodging enemy attacks.
* ElementalPunch: Fencers can wield [[FireIceLightning fire, ice, and volt]] attacks with Chain skills, allowing them to follow up allies' elemental skills akin to the Landsknecht's Chasers.
* FragileSpeedster: The Phantom Duelist introduces skills that benefit off evasion and greater turn speed.
* TheHero: While the game's art places a somewhat heavier emphasis on the ''ensemble'' this time around (to highlight the huge amount of customization available), "female portrait 1" does get a bit of focus and seems to be the game's equivalent of Shishou.
* LightningBruiser: Fast, strong, ''and'' reasonably tanky.
* PimpedOutDress: The female portraits wear one. Their design in general was inspired by ballet dancers.
* ProperTightsWithASkirt: The female portraits wear a form-fitting bodysuit that gives the appearance of tights, along with the aforementioned skirts.
* ShedArmorGainSpeed: Phantom Duelists have a passive skill that increases their evasion for not wearing any armor, effectively turning them into a OneHitPointWonder. You can even unequip their sword too, for maximum evasion.
* StandardStatusEffects: Can inflict Blind with their Optic Thrust skill, which greatly aids in dodge-taking.
* WeaksauceWeakness: For the Phantom Duelist, there are several ailments that disable their ability to dodge, shattering their role in the party. Even something as harmless-looking as blind causes their evasion to plummet.
* WeaponOfChoice: [[RoyalRapier Rapiers]], because they're fencers. The game only has standard swords available, but their Rapier Mastery changes the attack attribute to stab as opposed to cut.

Dragoons are Earthlain fighters who boast of defense as tough as a dragon and fight with artillery. They can take on one of two Legendary Names -- Shield Bearers are more defensive, while Cannon Bearers specialize in greater ordinance.

* BadassLongcoat: They wear some nice overcoats, complete with fur trim around the collars and light armor plating.
* BadassGrandpa: One of the available portraits.
* DrawAggro: As expected from a defensive class. The Cannon Bearer is capable of performing a CounterAttack.
** Dragoons even have an in-battle summon -- Bunkers and Turrets -- that can draw enemy attacks and take only ScratchDamage despite their low health.
* EyepatchOfPower: The default blonde female Dragoon sports this, likely as a CallBack to the blonde female Survivalist from the first two games.
* LuckilyMyShieldWillProtectMe: They are the Tank Class of this entry and bear impressively sized shields to match. Notably, the design notes show that these shields are designed for the dragoon to be able to hunker down behind it and fire under cover through the upper gap that's built into shield (to aid this, the shields also come with retractable legs to allow them to stand freely), a solid case of StoryAndGameplayIntegration considering some of the skill descriptions.
* MightyGlacier: The Cannon Bearer exchanges stronger defensive skills for stronger firepower and an ability to inflict ailments.
* NoSell: Shield Bearers gain Dragon Force, which lets them randomly block physical attacks to their row.
* NoRangeLikePointBlankRange: Buster Cannon does immense damage when both the user and target are at the front row.
* StoneWall: Fulfills the role of the party tank by having various defensive skills. Further emphasized with the Shield Bearer.
* ThrowingYourShieldAlwaysWorks: Except it's also a slow and inaccurate attack.
* WeaponOfChoice: Though the artwork shows them to be wielding what appear to be large flintlock rifles with bayonets, the game classifies them as [[{{BFG}} Cannons]].

Pugilists are Earthlain fighters who clear through battles with their tempered fists. They can take on one of two Legendary Names -- Barrage Brawlers are highly capable of disabling their opponents and delivering a rapid flurry of blows, while Impact Brawlers take a high-risk high-reward approach with skills that grow stronger at lower health.

* BareYourMidriff: Both of the female portraits.
* BoxingBattler: While they don't use boxing gloves or anything, their punches seem more inspired by boxing than any other martial art.
* CastFromHitPoints: Pugilists have skills that cost HP to use. Overexertion is a buff that bestows this trope on the affected combatant, in exchanged for increased power. Taking the Impact Brawler name emphasizes this particular aspect of their skillset.
* CriticalStatusBuff: Impact Brawlers gain skills that get stronger as HP is lower.
* {{Combos}}: Several of their skills will trigger follow-ups through their binding attacks, allowing a Pugilist to potentially fully bind a single enemy in a single action, or inflict a massive combo on an already bound enemy. This is the design theme of the Barrage Brawler.
* CompositeCharacter: The female designs draw from both the Gladiators and Monks of Etrian Odyssey 3, primarily the Gladiator's leg armor and the twintailed Monk's shirt.
* CounterAttack: Their Blood Wrath skill allows them to attack any time they lose HP -- not necessarily just from being attacked. They also have a move named Cross Counter that counterattacks for massive damage while also binding the enemy part used to attack.
* GoodOldFisticuffs: The focus of their class.
* GrappleMove: They have a move called Clinch which attempts to bind all enemy parts while also binding the Pugilist using the move.
* NiceHat: The younger male portrait sports a loose turban (and has enough hair for it to be poking out in places)
* TheParalyzer: Inflicts binds and paralysis by punching you really hard in the right places.
* PowerFist: They use heavy gauntlets to make their punches count.
* RapidFireFisticuffs: Their Rush Out ability will quickly hit the enemy up to 9 times, depending on how big a combo you did the previous turn.
* RuggedScar: The older male portrait has a large gash across his chest.
* StandardStatusEffects: Can inflict binds and paralysis, as well as deal extra damage for bound enemies.
* {{Stripperiffic}}: All of the portraits are pretty scantily clad, wearing only what looks to be a kilt covered by faulds and some boots, and the female portraits wear skimpy tank tops.
* {{Underboobs}}: Both female portraits show a bit of this.
* WalkingShirtlessScene: The male portraits.
* WeaponOfChoice: They wear cesti on their hands to augment their punches.
* XMarksTheHero: The older male portrait has an x-shaped scar on the left part of his forehead.

Harbingers are Earthlain fighters who fell enemies with sickles that bring death. They can take on one of two Legendary Names -- Deathbringers gets more debilitating ailments to boost their offenses with, while Deathguards uses their miasma to shield their allies.

* CastFromHitPoints:
** Using Miasma Armor consumes the user's HP, but enables special effects on their various skills and raises their turn speed. Maxing it out will make the HP cost negligible.
** Their Bloody Reap skill inflicts multiple hits on random enemies, but depletes some of their HP in the process.
* DelinquentHair: The other male portrait has spiky light blue hair that [[PeekABangs covers half his face]].
* DubNameChange: While the series tends to do this to its classes Harbinger stands out as the English manual goes out of its way to state that they're nicknamed Reapers, the original class name.
* DudeLooksLikeALady: The main male portrait (with a red hair highlight) was believed to be female until Famitsu magazine revealed the class's two female portraits.
* ElegantGothicLolita: The female portraits' outfits are frilly and poofy.
* EncounterBait: The Gather Souls skill increases the encounter rate for a set number of steps and increases experience gained from those battles.
* GirlishPigtails: One of the female portraits wears her hair in pigtails, decorated with two elegant hair bows.
* HellBentForLeather: Reapers wear a lot of the stuff.
* OfCorsetsSexy: Worn by both of the female portraits, with a little {{Sideboob}} visible.
* LightningBruiser: With Miasma Armor enabled, their turn speed shoots through the roof, allowing them to wreak havoc on enemy lines before they can respond.
* MagikarpPower: Harbingers have a rather lackluster selection of ailments or support in the early segments of the game. Only when the Legendary Names are unlocked do they dramatically improve in battle, although their skill tree is rather skill point intensive.
* {{Shinigami}}: Described as shinigami in the Japanese prestige class titles, and a Harbinger NPC introduces herself as a shinigami.
* SlainInTheirSleep: Fatal Reap can instantly kill enemies, and the instant kill rate skyrockets if it targets a sleeping one. If the instant kill fails on a sleeping enemy, it still deals a massive amount of damage, which is likely to kill them anyway.
* SupportPartyMember: Deathguards utilize miasma to inflict stat-reducing debuffs on enemies, and can occasionally [[StatusBuffDispel break enemy debuffs for a powerful attack]].
* StandardStatusEffects: Harbingers play around with debuffing enemies, with their ailment skills relying on Miasma Armor to work.
* WeaponOfChoice: A SinisterScythe, which is faster than most swords, in a first for the Etrian series. They can also equip swords, even if none of their abilities work with them.
* WingsDoNothing: They all have a single wing on their backs.
* YouGottaHaveBlueHair: One of the female portraits has bright blue hair by default. The second male portrait also has light blue spiky hair.
----
Celestrians are an elf-like race that specialize in magic.

* InnateNightVision: One of the skills exclusive to Celestrians is Night Vision, which helps them in certain field events involving darkness and slightly raises their Accuracy.
* OurElvesAreDifferent
* PointyEars: A trait of being Celestrian.
* SquishyWizard: Celestrians have outstanding TP growth and Intelligence, at the cost of terrible Vitality and HP. Even though Necromancers can wear light armor to mitigate their fragility, it doesn't help much.

[[AC:Celestrian-Native Classes]]

Necromancers are Celestrian summoners who command the spirits of the dead. They can take on one of two Legendary Names -- Spirit Evokers are focused on support, using a multitude of wraiths for offense and defense, while Spirit Brokers are more aggressive, using deadly attacks to generate high-health wraiths.

* ActionBomb: You can blow up summoned wraiths to inflict damage, debuffs, or status conditions to opponents.
* AmazingTechnicolorPopulation: Celestrian skin comes in a variety of colors; the standard female Necromancer specifically is depicted with teal skin. Compared to their Warlock brethren, the default skin tone of the Necromancers are downright unusual, making them appear somewhat like vampires or zombies.
* AnimateDead: With the Zombie Powder skill, they can instantly kill an enemy to create larger wraiths (zombies?) that have HP equal to the target's current health. Needless to say, using this on a high HP FOE can have potentially cheesy effects.
* CastFromHitPoints: It costs a fraction of your current HP to summon a wraith normally.
* ChainedByFashion: The female Necromancers appear to have taken some fashion tips from Hexers, since they have chains on their outfits.
* ChargedAttack: The Negative Energy skill will always go last, but deals more damage the more things have died during that turn, ally or enemy.
* CoveredWithScars: All four portraits have large scars all over their bodies.
* DarkSkinnedBlond: One of the default male portraits.
* DifficultButAwesome: Necromancers can repeatedly destroy their wraiths to perform multiple tasks. However, said wraith-sacrificing skills are often costly, on top of needing to spend extra turns to resummon wraiths. Necromancers using their wraiths excessively, especially at low levels, can run out of TP ''fast''.
* ImprobableWeaponUser: The only weapons they can equip are ''coffins''.
* JackOfAllTrades: Depending on how you build them, Necromancers can use their wraiths to do damage, defend the party, heal, or spread ailments, allowing them to fit into nearly any niche. The drawback for this versatility is the taxing TP cost of their skills.
* {{Necromancer}}: [[ExactlyWhatItSaysOnTheTin Duh]]. With the whole "raising the spirits of the dead" schtick and everything.
* NonElemental: Negative Energy is the only Almighty type class skill.
* SkeletonsInTheCoatCloset: All four portraits have bones of some kind accentuating their outfits.
* StandardStatusEffects: They can cause poison, curse, petrification, or instant death. Wraiths can also cause paralysis.
* {{Stripperiffic}}: The female portraits ''barely'' have their chests covered by a couple of scraps of fabric, the younger one basically wearing a hoodie that is unzipped and only kept modest by a strategically-positioned chain and her oversized skull-shaped zipper-head, while the older one takes it up a notch by having almost comically large breasts. The male portraits get in on the action, too, being [[WalkingShirtlessScene Walking Shirtless Scenes]].
* TakingTheBullet: Some Necromancers can command their Spirits to do this for the party, or have it happen passively and heal them in the process.

Warlocks are Lunaria sages skilled in elemental attacks. They can take on one of two Legendary Names -- Omnimancers gain unique spells that can hit with physical attributes, while Elemencers greatly improve their elemental repertoire.

* AmazingTechnicolorPopulation: Celestrian skin comes in a variety of colors; the standard male Warlock specifically has pale white skin.
* BlowYouAway: Omnimancers gain wind spells that inflict slashing damage.
* DiscardAndDraw:
** Focus Chant boosts their Magi skills for one turn, but in exchange, said skills lose their multi-targeting properties for that turn, in a similar fashion to the Alchemist's Compression skill.
** Abating Chant goes in the opposite direction, offering a big TP discount on the next turn but reducing the offensive power of the spell cast. However, leveling up the skill will reduce the damage penalty while still increasing the TP discount.
* DishingOutDirt: The rock spells of Omnimancers do stabbing and bashing damage.
* EncounterRepellant: Their Invisibility skill reduces the encounter rate for a limited number of steps.
* FireIceLightning: They fill the traditional role of elemental damage dealer. Elemencers gain passives that further amplify elemental damage as well as wide-area attacks.
* HotWitch: Both female portraits are quite attractive and their Warlock outfits show off their bodies much more than their male counterparts.
* NoSell: Omnimancers can randomly block magic attacks to their row.
* ShesGotLegs: The female portraits wear dresses that show off their long legs.
* SpellBlade: One of their spells is Magic Weapon, which does INT based damage with their equipped weapon. While the only weapons they can equip are staves and ''guns'', their portraits have them forming a weapon out of a [[ImprobableWeaponUser combination of a ring, a wand linked to their gauntlet by tubes, and the magic blade itself]]. The females have it at dagger length, held like a staff, while the men have one hand on the ring as if [[RetractableWeapon drawing the full sword from some unseen sheath]].
* SplashDamage: Their Fireball skill hits the target, and then does lesser damage to horizontally-adjacent enemies.
----
Therians are beast-like people that have agility and health comparable to Earthlains, but also have very high physical strength.

* GlassCannon: Therians have the best Strength and Agility growth of the four races, but have terrible Vitality and Wisdom. While Rovers can comfortably work in the back row to mitigate this, Masurao experience the full brunt of this trope.
* LittleBitBeastly: Male Therians have cat-like ears, while females have rabbit ears.

[[AC:Therian-Native Classes]]

Rovers are Therian hunters who command falcons and dogs. They can take on one of two Legendary Names -- Flying Falcons specialize in commanding hawks to hunt any enemy, while Hunting Hounds utilize their hound companion to support the party.

* BareYourMidriff: The younger female Rover portrait wears a tank top that shows off her belly.
* TheBeastmaster: They control falcons and dogs in combat.
* CombatMedic: Animal Therapy has the party heal a little a bit at the end of a turn automatically just from the ''presence'' of an active animal companion. More specifically, Hound specialist skills are focused towards party support and healing.
* GogglesDoNothing: All four portraits wear goggles on their heads.
* ImprobableAimingSkills: Hunting Hounds can pin the feet of an entire row of enemies at once. Flying Falcons can fire off a RainOfArrows by themselves.
* LittleBitBeastly: By virtue of being a Therian.
* NeverMessWithGranny: Rovers have the distinct honor of having the first old woman portrait in the series, and she's a falconer to boot.
* RainOfArrows: One of their skills is a delayed multi-hit rain of arrows.
* StandardStatusEffects: Can bind enemies using their animal companions. Specialists can also inflict blind or panic depending on the prestige class.
* VideoGameCaringPotential: You can name your pet falcon or dog! In fact, the falcon and dog are considered members of your guild on the management screen: you can only have one of each no matter how many Rovers you're using.
** Rovers can also invest in a grooming skill early on to help keep their companions in good shape.
* WeaponOfChoice: Bows.

Masurao are Therian heroes who potentially wield can up to four swords. They can take on one of two Legendary Names -- Blade Dancers unlock the full offensive potential with Masurao, while Blade Masters eschew multiple swords to hone their skills with a single blade.

* AbsurdCuttingPower: Helm Splitter ignores cut resistance, implying that they can cut what is normally uncuttable. However, it has [[PowerfulButInaccurate low accuracy]] that gets even ''worse'' as you level the skill up.
* AwesomeButImpractical: Sure, Blade Dancers can [[DualWielding use all four equipment slots on katanas]]...if they don't mind needing to be protected with guard skills lest they [[GlassCannon faint at the poke of a finger]].
* BladeSpam: Not only can Masurao use multi-hit skills, but their Peerless Demon skill causes damage to increase with every consecutive hit of a multi-hit skill. Further emphasized with Blade Dancers, which multiplies hits according to how many swords they wield.
* BoringButPractical: Blade Masters lack the Blade Dancers' quad-wielding skills or crazy multihit attacks that go with it, but they bring consistent damage to the table without needing to be constantly protected or otherwise having the party built around them.
* CriticalHitClass: Blade Masters eschew many blades for powerful single hits, and allow katana skills to crit instead of just normal attacks in addition to increasing crit chance and damage.
* CherryBlossoms: The Blade Dancer has most of its skills named after blossoming in various ways.
* DualWielding: Technically you could equip just two swords, instead of four...
* EncounterBait: New Challenger can trigger multiple random encounters in quick succession. The perk behind this is an increased [[MetalSlime rare breed]] rate to make LevelGrinding faster.
* GlassCannon: Masurao have a rich variety of offensive skills, but are rather frail despite their ability to equip heavy armor. Blade Dancers can equip as many as ''four'' katanas, but doing so will cause them to give up their armor slots.
* ImplausibleFencingPowers: They can wield up to ''four'' swords at once. When asked how exactly this works, the director told the interviewer to ask the artist.
* JackOfAllStats: Blade Masters offer the Masurao a more well-rounded stat bonus (on top of letting them have free slots to equip armor), generally exchanging the risky damage output of the Blade Dancer for better elemental coverage and survivability.
* MagikarpPower: Hell Slash permits the Masurao to chase all attacks, even those to themselves or their allies. Until you get it to level 5, the damage done to allies is '''increased''', and can end up in [[HoistByHisOwnPetard the Masurao killing themselves]]. Once you pass this threshold, however, not only does the self-damage fall to manageable levels but the maximum number of chases drastically improve.
* {{Sarashi}}: one of the female portraits wears this.
* {{Underboobs}}: The other female portrait sports a bit of this.
* WeaponOfChoice: {{Katanas|AreJustBetter}}.
----
The Brouni are a race of smaller humanoids who worship nature. While not exactly the best at combat, they are highly valuable due to their [[SupportPartyMember supportive skills]].

* {{Expy}}: Brouni are literally [[VideoGame/FinalFantasyXIV lalafells]] with a different name.
* NoSell: Their ultimate Union Skill, Aegis Shield, turns the party completely invulnerable for one turn. However, it requires the full party's participation, meaning unless you have a GuestStarPartyMember in tow, no one in the party will be using Union Skills again for a while.
* SupportPartyMember: Their stat distributions and native classes are more focused on assisting the party with buffs and heals and inflicting status effects on enemies than direct combat. Their unique Union Skills offer no support to damage output, but have other utility effects like protecting the party or healing them.
* StoneWall: Brouni have great Wisdom, reasonable Vitality, and good HP and TP reserves. This comes at the cost of terrible Strength and Luck, leaving them oriented towards spell-based classes.

[[AC:Brouni-Native Classes]]

Shamans are Brouni who use mysterious powers to help their allies. They can take on one of two Legendary Names -- Divine Punishers dispel their buffs to perform powerful attacks, while Divine Heralds access stronger buffs and can even restore health while doing so.

* BlindingBangs: One of the male portraits has bangs covering the entire upper half of his face.
* CrownOfHorns: All four Shaman portraits wear a pair of ornamental antlers.
* DarkSkinnedBlond: The female portrait.
* DispelMagic: A number of their skills will dispel both buffs and debuffs. Uniquely, they can dispel buffs from ''themselves and their allies'', in exchange either doling out HP or TP restoration or inflicting massive damage on enemies.
* {{Expy}}: The female portrait, of the younger {{Palette Swap}}ped Dancer portrait from ''Legends of the Titan'' and the twintailed Troubadour from the first two games.
* FireIceLightning: One set of the class's Prayer skills will add the respective element to allies' regular attacks. Their Oracle skills will dispel those buffs to create various effects based on the element dispelled.
* MagikarpPower: At the start of the game, Shamans are [[TheLoad practically useless]]. First, their low TP pool at early levels means that they can only cast maybe two or three of their rather expensive buffs before running out of TP. Second, while their buffs are very valuable, [[CripplingOverspecialization it's all they're good for]] until they learn their deeper skills, meaning that when they don't need to be extending the durations of their buffs, they're spending their turns either guarding or doing ScratchDamage. But with enough Skill Points (about 40 or so levels' worth, including the bonus points from upgrading to Master classes), they become highly valuable to the team, able to augment them with stat buffs and elemental damage, and depending on the choice of title, near-constant healing or a combination of lethal burst damage to enemies and ''TP restoration''.
* {{Miko}}: Explicitly called a Miko in the Japanese prestige class names, and many of their spells are based on Shinto rituals.
* NiceHat: the female Shaman with braided hair sports an ornate headdress.
* SmiteEvil: Despite mostly being a caster class, one of their skills invokes the power of the gods and does massive STR based damage, at the cost of dispelling all of their own buffs.
* StatusBuff: The main focus of the class, with buffs for nearly every possible stat and passive effects that reward them for keeping the buffs active. Punishers have a greater offensive focus and can even [[StatusBuffDispel dispel them from enemies and allies alike]], while Heralds focus more on stacking buffs on the party.
* WeaponOfChoice: They can use [[HeroesPreferSwords swords]], [[SimpleStaff staves]], and bows.

Botanists are Brouni masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments. They can take on one of two Legendary Names -- Merciful Healers gain stronger healing skills, while Graced Poisoners utilize stronger Smoke skills to wreak havoc on enemy lines.

* DeadlyGas: Can cause poison and other debilitating ailments by throwing various "smoke" concoctions, and with certain skills these smokes will linger and attempt to reapply the ailments. The gases also reduce the relevant ailment resistances even when they miss.
* DispelMagic: They can remove debuffs from status-inflicted enemies, inflicting heavy fire damage in the process.
* TheMedic: They're the healer class of the game. This becomes emphasized with Merciful Healers.
* NiceHat: The two female portraits wear berets.
* StandardStatusEffects: Can inflict poison and blind at first, with Graced Poisoners adding confuse, paralyze, petrification and stun to the list.
* TakenForGranite: Graced Poisoners can even petrify an enemy debuffed by a Smoke skill.
* ThrowDownTheBomblet: They can also ignite the gas for massive damage at the cost of removing the debuffs.
* WeaponOfChoice: Botanists can pick between [[SimpleStaff staves]], bows, and [[SinisterScythe scythes]].
[[/folder]]

[[folder:Citizens of Arcadia]]
!!!Citizens of Arcadia

Jenetta is the owner of the local inn. She also takes care of livestock from the labyrinth.

-->'''Voiced by:''' Sakura Nakamura [Japanese] Erica Lindbeck [English]

* TheBeastmaster: Is considered a Rover during quests where she joins your party as a guest.
* CrazyCatLady: Downplayed: she isn't ''crazy'', but has adopted a number of stray cats nonetheless.
* TheDitz: [[TooDumbToLive She'll happily walk up to]] [[DemonicSpider FOE]]s, and doesn't realise that when her younger sister talks about negative role models, that Jenetta herself is one of them.
* TheFace: Seemingly the only person at the inn actually interacting with customers. Her (more serious and diligent) younger sister takes care of the chores, while her older sister handles finances (and is implied to squander the money).
* GuestStarPartyMember: Joins as a non-combat party member for an early quest. [[spoiler:She joins again for the fight against the Dryad in the postgame, [[TookALevelInBadass this time with actual equipment and skills at her disposal]]]].
* LittleBitBeastly: She's a Therian, after all.
* PungeonMaster: When she's encountered on the third floor baking various goods, every other sentence coming out of her mouth has a baking pun somewhere.

Syrik is a blacksmith who runs the shop.

* TheBlacksmith: Subverted in that he's a harmless looking Brouni rather than a stout dwarf-type.

Mirina is the manager of The Witch's Twilight Pavilion.

-->'''Voiced by:''' Creator/AkemiOkamura [Japanese]

* OurElvesAreDifferent: She's a Celestrian.
* GuestStarPartyMember: [[spoiler:Joins you for the fight against the Lamia in the postgame]].
* {{Necromancer}}: A Spirit Broker.
* QuestGiver

Egar runs Arcadia's Adventurers' Guild.

-->'''Voiced by:''' Tomohiro Tsuboi [Japanese]

* GuestStarPartyMember: [[spoiler:Joins you for a quest to defeat the Primordiphant]].
* MightyGlacier: He's a Cannon Bearer.
* TwentyFourHourArmor: Is always seen wearing his imposing suit of armor. Even while out fishing.

Ramus is a young prince who acts as a representative of the Council.

* AChildShallLeadThem: He may be young, but he seems fairly composed and reasonable.
* ReasonableAuthorityFigure: Listens to the adventurers' increasingly unusual reports about the World Tree.
[[/folder]]
[[folder:Other Adventurers]]
!!!Other Adventurers

Lili is a cheerful Necromancer whose attitude belies the heavy burden she carries.

* ChildMage: Seems fairly young, good at necromancy.
* GuestStarPartyMember: [[spoiler:Joins you in the fight against the Undead King.]]
* {{Necromancer}}: A Spirit Evoker. [[spoiler:Descended from a long line of Necromancers starting from Swan, who was a Lunarian in the distant past who swore vengeance on the one who would become the Undead King.]]
* NiceGirl: Goes out of her way to meet with your party, offers helpful advice, and even shares her supplies with you as presents. She's nice enough that many of the townsfolk are fond of her.
* SupportPartyMember: She has points invested in Life Exchange and Soul Trade to keep the party healed, but has little on the offensive side.
* VaporWear: While Lili zips up her hoodie more so than the generic younger female Necromancer portrait, she still has it open enough to show that like other Necromancers she's not wearing much underneath it.

Solor is a Harbinger who serves as Lili's bodyguard and best friend.

* GuestStarPartyMember: Briefly joins the party in the final section of the Fetid Necropolis, before parting ways before the boss. [[spoiler:She joins the party again when exploring the secret areas of the same stratum, up to the Zombie Dragon.]]
* JerkWithAHeartOfGold: Acts rude and dismissive towards the party, but still earnestly cares about Lili and is willing to lend her assistance in times of need.

Conrad of the Freeblade Guild is the game's placeholder adventurer character for various events throughout the labyrinth, if the player has no QR data recorded. Otherwise, other players' guild members will appear in his place.
[[/folder]]

[[folder:Spoiler Characters]]
!!!Spoiler Characters

Crow and Swan are ancient Celestrian twins who lived in the Tower of Sorcery. Driven by scientific zeal, Crow stole a valuable artifact, the Ring of Undying. Swan was then commanded by the Tower to kill Crow and retrieve the artifact. When she finally caught up to him and had him on the ropes, Crow turned the tide of battle and fatally wounded Swan, giving him the opening to flee the country. Swan swore vengeance on him with her dying breath, entrusting her descendants her mission of hunting down Crow and recovering the Ring. Crow would later find himself reigning over the third stratum, serving as its boss as the Undead King.

* SiblingYinYang: Crow and Swan are given dramatically differing descriptions despite being twins.

Arken is a mysterious individual who appears to the party throughout the fourth and fifth stratum. As creator of Arcania's Yggdrasil, Arken brought life to the land below, and spread Yggdrasil's myths in hopes of attracting adventurers strong enough to defeat the darkness which the Yggdrasil was meant to contain.

* BenevolentPrecursors: This is the role of her species as a whole, to revive life on dying planets, including the one that ''Beyond the Myth'' takes place on.
* ButNowIMustGo: After defeating the final boss, Arken is tasked with heading to a new planet in need of her aid. Unlike other examples, you can volunteer to help her on her journey, which serves as the plot of the sixth stratum.
* LastOfHisKind: Becomes this near the end of the sixth stratum, when her mothership is attacked and everyone on-board slaughtered.
* {{Precursors}}: Revealed to be a member of an alien race who created the Yggdrasil to give life a chance on the planet.
* SpeciesSurname: Arken is both her name and the name of her species.
[[/folder]]
-----

to:


The cast of the ''VideoGame/EtrianOdyssey'' series.
%%
%% This
series. Due to its sheer length, this page is triggering the "too long" warning; please see the discussion page for ideas on how to address this.
%%

'''NOTE''': Some information regarding the [=NPCs=] often [[AllThereInTheManual can be found in the artbook "Etrian Odyssey - Forests of Eternity"]], which is a preorder bonus for
has been split up by game.

[[index]]
*[[Characters/EtrianOdysseyI
Etrian Odyssey 3.

'''As with many character pages, the mere presence of some tropes might qualify as massive spoilers.'''

[[foldercontrol]]

!!Etrian Odyssey

[[folder:Potential Guild Members]]
!!![[AnAdventurerIsYou Potential Guild Members]]

Landsknechts are powerful soldiers who wield massive blades, be they mounted on [[CoolSword hilts]] or [[AnAxeToGrind handles]]. While the most balanced of the physical classes, they do lean towards offense over defense, and can even drop their defenses entirely to dish out even greater damage. In addition, they can learn how to channel fire, ice or electricity through their swords so that they aren't completely caught flat-footed by magical opponents.

* BilingualBonus: Landsknechts were famous German mercenaries in the 15th and 16th centuries.
* ChoiceOfTwoWeapons:
** [[AnAxeToGrind Axes]]
** Swords: The class is known as Swordsman in the original Japanese, which is a little odd considering they can also use axes as well.
* CurtainsMatchTheWindow: The female red-haired Landsknecht has red eyes, as well.
* ElementalPunch: Can perform [[FireIceLightning fire, ice, and volt]] chasers with swords and a party member with elemental skills. In the remake, it's been made accessible to swords and axes alike.
* GlassCannon: They can turn themselves into one with their war cry abilities.
* JackOfAllStats
* MightyGlacier: The remake drastically lowers their Agility, making them only faster than the Protector.
* PeekABangs: The red-haired male Landsknecht.
* PowerupLetdown: Arm Heal. Investing skill points into it only decreases its TP cost, from 2 to 1 with 5 skill points invested, to 0 when maxed. In the remake, it is replaced with Recover, which now can remove any bind from the Landsknecht and raise their max HP.
* RealMenWearPink: The red-haired Landsknecht wears a full suit of pink armor.

Survivalists are explorers who, [[ExactlyWhatItSaysOnTheTin as the name implies]], specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories. They can also become expert foragers, gathering up the treasures of the wood and helping to ensure their Guild stays funded.

* ActionInitiative: First Turn/Quick Step lets them grant slower party members temporary turn priority. The class's own Act First skill in the remake lets them get the jump on enemies randomly, even outspeeding rare breeds.
* ChargedAttack: The Apollon/Sagittarius Shot skill, which launches [[RainOfArrows arrows into the sky]] and [[DeathFromAbove rains them down on enemies]] a few turns later.
* EyepatchOfPower: The older woman wears one, which is mostly concealed by her hair.
* ForestRanger: The original name of the class in Japanese is Ranger.
* FragileSpeedster: Possess the highest Agility stat among all the classes, but their offense options are rather lacking as they are designed more for support.
* GogglesDoNothing: Both of the male portraits have them.
* {{Multishot}}: One of the bow techniques, which sends a random volley of arrows at a group of enemies. This is very powerful against single enemies like [=FOEs=] or bosses.
* NiceHat: Each portrait has one.
* ScarfOfAsskicking: Each of the designs have one.
* StatusBuff: They have a few, including increasing the party's speed, evasion, and allowing party members to move first at the beginning of the turn.
* UtilityPartyMember: While their damage output isn't as good as the other classes, they have access to all three foraging skills to allow for a party to gather materials to sell, on top of out-of-battle skills that make it easier to traverse the labyrinth. The remake also gives them Efficiency, which passively increases the potency of recovery items they use in battle. Combined with their high innate speed, they make for good emergency healers.
* WeaponOfChoice: Bows, as fitting for their ForestRanger status.

Protectors are the classic KnightInShiningArmor, and they generously share their incredible defense with others by [[ExactlyWhatItSaysOnTheTin protecting]] them, via magical spells channeled through their [[LuckilyMyShieldWillProtectMe ever-present shields]] or using their own body as a blockade. They also learn a couple of simple healing spells to round out their repertoire.

* FreudianTrio: In the supplementary materials, she's portrayed as being part of one with the Medic and the Gunner. She plays the Id, being generally emotional and whimsical.
* HealingHands: Although not as strong as the Medic.
* TheHero:
** Since she appears on ''both'' the covers to ''EO I'' and ''II'' and a lot of the promotional artwork, the "long-haired-blonde female Protector" is usually treated as the nearest thing to a "main" character the games have. You're still not required to use her in any way, of course.
** Her occasional appearance in promo material for the other games, such as the punny final panel of the short comic at the back of ''EO 4'', reinforces this notion. [[spoiler:Not to mention the fact that she basically appears as one of the selectable Imperials.]]
** To illustrate the point: in [[http://www.siliconera.com/2014/11/26/etrian-odyssey-untold-ii-hot-springs-quest-paid-dlc/ the ''Etrian Untold II'' DLC]], which gives classic mode a huge number of extra portraits sourced from ''EO I'' as well as other promo materials, a decent number of the popular character designs end up with three portraits between their pack-in ''EO II'' portraits and the DLC. Shishou? She gets ''six''.
** She's also the banner character of ''Etrian Mystery Dungeon'' and appears again in ''EO V'' as a DLC portrait.
* KnightInShiningArmor
* LuckilyMyShieldWillProtectMe
* ThePaladin: Protectors are known as Paladins in the Japanese version.
* PowerupLetdown:
** Provoke, which (despite looking, at first glance, like the main point of the class) simply doesn't have enough of an effect to be worthwhile in the main games. On the other hand, it's one of the best abilities in ''Mystery Dungeon''.
** The Anti(element) shields are actually a ''downgrade'' past level 5 (when they start making the element heal you instead of hurting you), since the most dangerous opponents have elemental attacks that inflict status effects, and you only avoid those status effects if you have the skill at exactly level 5 to reduce the damage to ''exactly'' zero. Doubles as a GuideDangIt, since the final boss is essentially impossible to beat without a Protector who has all three Anti(element) skills at exactly level 5. In the remake, skill levels past five instead lower TP cost and the skills absorb the element at max level.
* SeriesMascot: Given the above-mentioned treatment in ''EOU II'', it's kind of hard to deny at this point. Her headlining ''Etrian Mystery Dungeon'' just cements it further.
* ShieldBash: When using Smite. The remake adds Shield Rush which is an area-hitting version of this.
* StoneWall: The class is slow as molasses and can inflict decent damage at best (amplified with the Smite skill), but their HP and defense are excellent.
* WeaponOfChoice: Uses [[HeroesPreferSwords swords]] as fitting for their prominence.

Dark Hunters are leather-clad masters of [[WhipItGood whips]] and [[CoolSword blades]], and are ''fantastic'' at dealing out damage laced with [[StandardStatusEffects nasty side-effects]]. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. On top of this, Dark Hunters may use their ''own allies'' as bait to lure unwitting monsters closer... whether their allies like that plan or not.

* BadassLongcoat: Both of the female Dark Hunters.
* ChoiceOfTwoWeapons:
** [[WhipItGood Whips]]: Notably, this is the Dark Hunter's iconic weapon.
** Swords
* CriticalStatusBuff: The remake gives them Wrath Might, which increases their damage output should their health fall below a certain HP threshold.
* DarkSkinnedBlond: One of the choices.
* DoesThisRemindYouOfAnything: Their whip skills have very ''suggestive'' names, including Cuffs, Gag, Ecstasy, and Climax. The Dark Hunter's comic even lampshades this, with a pair of Dark Hunters looking shocked as they look at a book of techniques. Said book is titled ''Bondage 101: Proper Usage of Ropes''.
* FashionableAsymmetry: The blue-haired male Dark Hunter wears pants with one short leg.
* HellBentForLeather: All of the Dark Hunters seem to be decked out in leather from neck to toe.
* LifeDrain: Via Drain Bite and Climax.
* OfCorsetsSexy: The female Dark Hunters wear them.
* PeekABangs: The blue-haired male Dark Hunter.
* StandardStatusEffects
* TooManyBelts: Each of the designs seem to be covered with them.
* YellowEyesOfSneakiness: The dark-skinned male portrait, fitting for his character class.
* YouGottaHaveBlueHair: And pink, as evidenced by another Hunter's [[MegaTwintails Drill Pigtails]].
* ZettaiRyouiki: The female Dark Hunters, combined with [[WhoWearsShortShorts shorts]].

Medics are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some ''positive'' [[StandardStatusEffect effects]], such as regaining HP and resisting elements. They also have the potential to be [[CombatMedic decent front-line fighters]], though attempting this [[GlassCannon is understandably dangerous]] and may not be worth [[ShootTheMedicFirst the risks]].

* CombatMedic: The great damage multipliers from ATK Up and Caduceus allows for a Medic to function this way. The remake tones down the multipliers a bit but also adds Clear Strike that scales off the Medic's good Tec stat.
* FreudianTrio: With the Protector and the Gunner in the supplementary materials. She's the Ego, being the most level-headed of the group.
* HealingHands
* GlassCannon: Can be built into a powerful-but-squishy CombatMedic.
* LabcoatOfScienceAndMedicine
* LastChanceHitPoint: In ''The
Odyssey/The Millennium Girl'', Medics gain CPR, which is a temporary buff applied to the party that has a chance to let them endure fatal damage.
* TheMedic
* PowerupLetdown: '''H. Touch''', as it heals for pitiful amounts and never heals past 40% HP. This is absent in the remake.
* SeriesMascot: "Mediko" is a kind of "junior mascot" next to the Protector noted above; in that ''EOU II'' DLC, Mediko is the only other classic character to get more than three portraits overall (clocking in at an impressive five).
** She also returns together with Shishou in ''EO V'' as a DLC portrait.
* ShoutOut: H. Touch and Caduceus skills are a reference to [[VideoGame/TraumaCenter another popular Atlus series]].
* StandardStatusEffects: The remake gives them the ability to inflict Poison, Paralysis, or Sleep, as a means for the Story Mode party to utilize some form of status ailment without relying on Grimoire Stones.
* StatusBuff: The standard HP regen and Immunize, which according to the game's text is only supposed to reduce elemental damage, but actually reduces ''all damage''. This made Immunize a GameBreaker, but only in the first game -- the remake makes it work completely as intended.
* WeaponOfChoice: A MagicStaff. These also include [[DropTheHammer hammers]].

Alchemists have refined the very elements into secret formulas that can be mixed and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, they can poison their enemies, and can learn several vital support skills like keeping tabs on horrible [=FOEs=] and warping back to the safety of the last Geomagnetic Field they used.

* AwesomenessByAnalysis: The remake grants them the Analysis skill, a buff that amplifies the damage they do when they hit an elemental weakness.
* BraidsOfAction: The blonde female Alchemist.
* BoyishShortHair: The dark-haired female Alchemist.
* FireIceLightning: The three magical forces they can pick from.
* HandBlast
* {{Meganekko}}: The dark-haired female portrait wears glasses.
* {{Qipao}}: Both of the female designs wear qipao-like outfits. The dark-haired female Alchemist can be seen wearing one in [[http://vignette3.wikia.nocookie.net/etrian/images/a/a3/FemAlchemist%26HexerSketch.png/revision/latest?cb=20120823000808 this concept art]].
* PeekABangs: The blond male Alchemist.
* PowerupLetdown: Maxing out Formula Mastery in the remake unlocks Pain Formula, which requires the Alchemist to be on the front row to use. Given the Alchemist's poor durability keeping them off the front line, and the fact that the associated skills are situational at best, many players simply opt to stick with their other more reliable elemental spells.
* ScarfOfAsskicking: Each of the designs seem to have them.
* SquishyWizard
* UniversalPoison: Only in the first game -- the ability to poison has been removed in the remake, in exchange for a better condensed skill tree.
* WeaponOfChoice: A MagicStaff.

Troubadours are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they can't dish out the damage themselves, yet can still effectively cover their allies from the back. Whether it's giving their weapons a little extra elemental ''kick'', healing or strengthening their bodies, weakening the enemy, or even ensuring they gain more experience from each battle, the Troubadour is second to none when it comes to helping others.

* AmbiguouslyBrown: One of the female Troubadours.
* BellyDancer: Both of the female Troubadours.
* ChoiceOfTwoWeapons: Three, actually: Bows, Swords, or [[MagicStaff Staves]]
* ExperienceBooster: Divinity/Holy Gift increases the party's gained experience from battles. It even stacks if multiple members have it via Grimoire Stones.
* GirlishPigtails: The light-skinned female Troubadour has them, and she looks very young.
* JackOfAllStats: Their stat spread is the most well-rounded, though their combat performance average.
* MagikarpPower: It takes some time and investment before their buffs do anything significant. Slightly complicated by the fact that their base offensive capabilities are average.
* SpoonyBard: Well, they're bards, but they're not exactly weak. They're quite useful in the main game and almost completely mandatory in the BonusDungeon.
* StatusBuffDispel: Erasure/Eerie Chorus allows them to perform this on enemies.
* SupportPartyMember: Their entire skill set is focused on applying {{Status Buff}}s to the party, to the exclusion of other skills, leaving their normal attack as their only offensive option.
* WanderingMinstrel

Ronin are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time, the results are difficult to argue against.

* AllYourPowersCombined: The remake introduces Peerless Stance which buffs nearly all stats, scales according to the strength of each stance, and allows usage of skills from all three stances. The drawback to this is that it must be entered from another Stance and cannot be extended like the others, forcing the Ronin to spend extra turns to maintain it. [[note]]The Troubadour's Taboo Rondo skill, on the other hand, can extend this duration.[[/note]]
* GlassCannon: Capable of incredible damage output once their stances are established, but suffer from low vitality and HP.
* IaijutsuPractitioner: Iai (known as "Drawing Stance" in ''The Millennium Girl'') is one of the three available stances; it improves speed and accuracy, and one of the associated skills is a potential OneHitKill.
* KatanasAreJustBetter: They can wield normal swords, but can't perform any techniques with such "unrefined" blades.
* MagikarpPower: Given their tiny TP pool, their reliance on Stances, and significant skill point investment to open up more attack variety, expect to see low-level Ronin do nothing but spam their normal attack during random encounters.
* PeekABangs: The younger looking male Ronin has them.
* {{Ronin}}: [[ExactlyWhatItSaysOnTheTin Yup]].
* {{Sarashi}}: Worn by one of the female Ronin, who otherwise resembles a {{Miko}}.
* SingleStrokeBattle: They can learn a passive skill that gives a chance to instantly cut down all enemies as soon as a battle starts.
* StanceSystem: They can go into three different stances, which give them different buffs and access to different skills.
* WalkingShirtlessScene: The two male designs.
* WeaponOfChoice: {{Katanas|AreJustBetter}}, fitting given their Eastern appearance.

Hexers craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies... or even destroying themselves.

* AwesomeButImpractical: Hexers aren't too good against bosses due to their frailty, low power, and bosses being more resistant to ailments. However, their practicality against bosses was increased in ''The Millennium Girl''. It's possible to semi-reliably give bosses crippling ailments like Sleep, Curse or ''Fear'' for a few turns.
* ChainedByFashion
* CreepyChild: The small, hooded, grey-haired Hexer with pigtails is addressed as being ''twelve'' years old in some of the official comics, and she is often portrayed as a 'little sister' type when she turns up in sidequests in Etrian Mystery Dungeon.
* FacialMarkings: One of the female Hexers has them.
* MagikarpPower: Suffers from being a SquishyWizard with very little offensive capability unlike the Alchemists or Medics. Their support capabilities reach full potential once they complete enough of their status ailment skill trees or even their Fear-controlling skills.
* PeoplePuppets: An entire branch of their skill tree involves commanding and manipulating enemies if they are afflicted with Fear.
* StandardStatusEffects: Their whole M.O.
* SquishyWizard
* WeaponOfChoice: A MagicStaff.
[[/folder]]

[[folder:Citizens of Etria]]
!!!Citizens of Etria

The Guildmaster. One of the first persons you meet, he'll set you with an adventuring party, while reminding you that you'll probably die.

* TheAlcoholic: In a few missions and conversations.
* DeadpanSnarker
* DotingParent: Though he'd rather word of it didn't get around.
* EyepatchOfPower: During one sidequest, it is heavily implied that [[spoiler:he lost that eye escaping a treelike monster called a Sickwood, after it killed off the rest of his adventuring party.]]

Shilleka is the proprietor of the weapon shop. Took over the shop from her grandfather, and has a bit of an accent.

* AmbiguouslyBrown
* TheIdiotFromOsaka: In the original Japanese.
* {{Stripperiffic}}: She wears a bandeau for a top. You are [[RunningGag repeatedly]] given the option to [[LampshadeHanging comment on this]] during the quests where you escort her through the Labyrinth.
* MsFanservice
* TokenMiniMoe
* TribalFacepaint
* YouNoTakeCandle: [[DownplayedTrope Downplayed]] in the English translation. While she does have an accent, her grammar is better than most examples and runs the shop, but she makes some ordering mistakes from time to time.

Valerie is the proprietor of the Golden Deer Pub. Expresses concern over the danger the party puts itself through.

->'''Voiced by''': Creator/AmandaWinnLee (''The Millennium Girl''; English)

* TheBartender
* QuestGiver

Ren & Tlachtga are two veteran adventurers who work for the Etrian government, the Radha. They are usually stationed in the labyrinth to prevent adventurers to go too far without permission. Ren is a Ronin, and Tlachtga is a Hexer.

* ATasteOfPower: While in the party during the mapping mission in ''The Millennium Girl'', their levels are in the early thirties.
* DualBoss: Confronted together early in the fifth stratum.
* CityGuards: [[spoiler:Including one instance where they try to ''kill you'' for trying to go deeper.]]
* CrutchCharacter: Don't rely on them to mych because they're not going to stick with you for long.
* FieryRedhead: [[InvertedTrope Inverted]] with Tlachtga. She's very soft-spoken and somewhat shy.
* GuestStarPartyMember: They're the Highlander's first party members in ''The Millennium Girl'' during the first mission.
* MirrorBoss: Can be invoked by the player by including a Ronin and Hexer in the party.
* YouGottaHaveBlueHair: Ren.

Subaltern Quinn is the person who gives the guild their plot-relevant missions.

* QuestGiver: Though he usually just passes them along from higher up.
* ReasonableAuthorityFigure: He's quite friendly to the guild, and notes when the Radha quests might be too much to expect of you. [[spoiler: He also picks up on Visil's erratic behavior and offers to look into things behind the chieftain's back for you if you take him into your trust.]]


Chieftain Visil is the leader of Radha.

* AdaptationalHeroism: In ''The Millenium Girl'' Story Mode [[spoiler:he at least has a better reason for opposing the party, since it's implied that he feared the party's progress in the labyrinth would hasten the activation of Gungnir. He also may or may not have been possessed by Yggdrasil during his boss battle.]]
* BigBad: Eventually, he turns against the player guild and [[spoiler:fights them as the final boss, though Untold makes him part of a BigBadEnsemble.]]
* FightingFromTheInside: In the fifth stratum in ''The Millennium Girl'', [[spoiler:Yggdrasil fused with him in a way, causing him to act to protect Yggdrasil's life, culminating in the Etreant. However, he did somehow manage to retain the Yggdra Virus meant to kill Yggdrassil, even having it on his person when the protagonists fight the Etreant.]]
* LastOfHisKind: [[spoiler:He is the last scientist who has been keeping the Yggdrasil system running.]]
* PhysicalGod: [[spoiler:The Forest Folk worship the Etreant as one, anyway.]]
* ReallySevenHundredYearsOld: He may already look old, but [[spoiler:he is actually over 1000 years old.]]
* RedEyesTakeWarning: [[spoiler:Whenever Yggdrasil is possessing him.]]
* TreacherousQuestgiver: There's no big scheme behind the Radha's missions initially. [[spoiler:However, he decides to have the player guild killed one way or another when he decides they're too successful.]]
* WalkingSpoiler: Well, you would be forgiven for thinking that you'd be dealing with the Radha's representative the entire game without ever meeting their leader.
* WhenTreesAttack: He [[spoiler:fuses with the Yggdrasil Tree to become the boss of Stratum 5: the Etreant.]]
* YouHaveOutlivedYourUsefulness: While initially thankful for the party's ventures through the first few strata of the labyrinth, [[spoiler:he begins plotting to kill them once they travel too deep and begin discovering things they were not meant to know.]]

Kupala is an apparent leader of the Forest Folk who keeps harassing the player's guild until they decimate her entire tribe. She speaks [[YeOldeButcheredeEnglishe Shakespearean]].

* AllThereInTheManual: A subversion. Thanks to a cutscene that can be {{Permanently Missable|Content}} in the original ''Etrian Odyssey'', many fans only knew of her name by the artbook. Averted in ''The Millennium Girl'', where her name is mentioned more often.
* {{Expy}}: An [=NPC=] in ''The Drowned City'' sent to hunt the Elemental Dragon of Lightning looks very similar to her. [[WildMassGuessing Some fans theorize they're the same person,]], or that [[spoiler: the forest folk survived the events of the first game]].
* DefrostingIceQueen: Holy hell. Her initial impression is her giving the party (and by extension the player) a wide-eyed stare while mentioning threats about their progress. The party tries to make her understand that they don't wish to harm her folk, but that only slightly makes her less hostile, but not enough to stop her from summoning monsters. In the ''Millennium Girl, after [[spoiler:she is brought back to Etria and recovers, she becomes a guild keeper but her voice clips point out she is still disgusted with you. But as you raise her affinity level, she will stop showing disgust and show some genuine...neutral territory. By the time you max her affinity and she regains the ability to re-summon Iwaoropenelep, she seems to be at least willing to part on decent terms.]]
* GodsNeedPrayerBadly: In Story Mode this is the reason she keels over after you defeat Iwaoropenelep; it's her people's belief in their 'gods' that gives them strength, and since so many of them had been lost to madness and slaughtered by your guild, she had to use her own energy to make up the difference.
* HeelFaceTurn: In ''The Millennium Girl'''s Story Mode she (somewhat begrudgingly) lends you her aid as a Guildkeeper after being saved by your party.
* HeroicSacrifice: In Story Mode's final battle, [[spoiler:she gives her life to [[EleventhHourSuperpower imbue your weapons with the power necessary to defeat the Yggdrasil Core.]]]]
* TheOnlyOneAllowedToDefeatYou: [[spoiler:She and the Forest Folk revere the Yggdrasil Core as a god and and protect it from explorers. However, she's also obligated to "put it to rest" once it fulfills its purpose.]]
* PermanentlyMissableContent: The cutscene where she "introduces" herself as Kupala on the 14th floor in ''Etrian Odyssey'' was in an out-of-the-way area, and could no longer be reached after a certain point in the game. Many fans only knew of her name through the [[AllThereInTheManual Forests of Eternity artbook]]. Avoided in ''The Millennium Girl'''s Story Mode, where she's mentioned more often.
* SummonMagic: Two of the stratum bosses, Corotrangul and Iwaoropenelep, were summoned by her to fight you. [[spoiler:This is also her specialty as a Guildkeeper.]]
[[/folder]]

[[folder:Etrian Odyssey Untold: The Millennium Girl]]

!!!Characters specific to the Etrian Odyssey remake.

The Highlander is the main character of ''The Millennium Girl'''s Story Mode. He hails from a respected tribe from afar. When Radha Hall requests aid, he is sent over to help Etria. The Highlander class specializes in both attacks and buffs, though many come with [[CastFromHitPoints a small price in HP]].

-->'''Voiced by''': [[Creator/KosukeToriumi Kosuke Toriumi]] (Japanese)

* TheAce: If he has the skill Limitless, he can use any skill in his arsenal, regardless of the weapon he has equipped. [[FridgeLogic He can even use shield skills without one]]. It's only good the turn after it's used, however.
* CastFromHitPoints: Eleven skills in his default class' arsenal either have the user lose HP to use, or require HP to be lost to activate.
* CounterAttack: Bloodlust gives him a chance of attacking a random enemy time he loses health. [[ExactWords Note the description is "loses health", not "is attacked".]] This means he has a chance of attacking even from poison damage or health lose he causes ''[[CastFromHitPoints himself]]'', meaning if he has the Bloody Offense buff and uses a skill that consumes HP, he has two chances of extra attacks even on turns where the enemy doesn't attack him at all.
* ForGreatJustice: The Highlander's mantra is "true justice for all". [[spoiler:This leads to his rejection of [[FantasticNuke Gungnir]] and M.I.K.E's [[TheNeedsOfTheMany rationalization of its use]].]]
* GoodScarsEvilScars
* HealingHands: Turning Tide and Allied Bonds can heal the party's HP. Black Sabbath can as well, but may [[HoistByHisOwnPetard leave the party with status effects]].
* HelloInsertNameHere: The player names him at the start of the game. Some voiced parts of the dialogue will refer to him as "Highlander".
* TheHero: He's a good guy through and through.
* HeroicMime: An instance that's similar to [[Characters/TheLegendOfZelda Link]]. He doesn't talk to characters on-screen, and doesn't speak during cutscenes, but he has VoiceGrunting and has different answers and responses in certain situations, which are chosen by the player.
* JerkWithAHeartOfGold: Many of his dialogue options push him into this territory.
* NotSoStoic: He ''does'' feel an urge to yell like {{Franchise/Tarzan}} while swinging in a vine, regardless of whether you choose to do it or not. Should you decide not to do the former, the game will remark that you have your shame to consider, possibly poking fun at the trope of Stoics.
* OneHitKill: His Head Pierce skill has a chance to instantly kill an enemy.
* SeanConneryIsAboutToShootYou: His portrait shows him pointing his spear towards the player.
* ShoutOut: One of his skills is named [[VideoGame/TraumaCenter Stigma]], though it's called [[{{Gungnir}} Stigmata]] in the English version. Another of his skills is [[Music/BlackSabbath Black Sabbath]].
* StandardStatusEffect: The two skills above can inflict binds and status ailments he has on an enemy and transfer the enemy's to the whole party, respectively.
* StatusBuff: Bloody Offense, Spirit Shield, and Battle Instinct are some examples.
* TheStoic: All artwork of him shows him to be completely stone-faced, and the majority of dialogue options tend to make him come off as relatively composed.
* SupportingProtagonist: While he is the player character and leader of the guild, the story is really about Frederica.
* TerseTalker: His voice likes consist of one word at most, like "Better?" if he heals someone.
* WeaponOfChoice: A [[BladeOnAStick spear]] as his default class.

Frederica Irving is a young girl the Highlander finds in Gladsheim inside a strange piece of technology. She doesn't seem to remember anything from her past, though things do come to her from time to time. She's also a Gunner, being able to help the party in battle. [[spoiler:She's the titular Millennium Girl, who worked with Visil to bring about the Yggdrasil Project.]]

->Voiced by: Creator/MariyaIse (Japanese), Creator/StephanieSheh (English)

* AffectionateNickname: M.I.K.E. calls her "Ricky"[[spoiler:, as did her father. After regaining her memories, she asks the party to do the same -- even if you don't agree, her name in-game changes to it permanently. The change also makes everyone call out her name in battle change to her nickname, even.]]
* AmnesiacHero
* CharacterTitle: [[spoiler: She's the titular Milennium Girl]].
* TheChick
* FireIceLightning: Can use elemental shots.
* FlingALightIntoTheFuture: [[spoiler:Went into cryogenic sleep for ''a thousand years'' in the hopes that when she woke up, she could find a way to destroy Yggdrasil.]]
* FreakOut: Shows some really but rare panicked expressions when [[spoiler:M.I.K.E tries to use the wide nuke Gungnir to destroy the Yggdrasil Core AND Etria after being told not to]].
* GirlishPigtails: Her short twintails emphasize how young-looking and girlish she is.
* HealingShiv: As a Gunner, her Medic Bullet can heal HP and cure status effects.
* IAmWho: [[spoiler:The Millennium Girl.]]
* InSeriesNickname: Ricky, given to her by the people from her era. The party eventually addresses her as Ricky as well.
* InformedAttribute: The artbook from ''The Fafnir Knight'' says that she's grouchy. Aside from a few moments and whenever the Highlander says something silly during a serious moment or stupid, this is not the case.
* JackOfAllTrades: Can bind, inflict elemental damage, heal allies, and has a relatively even stat spread to complement the skill set.
* LastOfTheirKind: [[spoiler: She's the last living human from our version of Earth]].
* LittleMissBadass
* LuminescentBlush: Her default look has this, but she can go ''completely'' red in the face sometimes.
* MysteriousWaif
* TheParalyzer: As a Gunner, she has skills which can bind an enemy's limbs.
* PreAsskickingOneLiner: Just before you take on the Yggdrasil Core, she says, "[[spoiler:I have waited a thousand years for this moment]]."
* QuadDamage: Her Charged Shot skill, which can deal 400 percent damage at max level.
* Really700YearsOld: [[spoiler:Spent a thousand years in cryogenic sleep in order to defeat Primevil.]]
* SpamAttack:
** Ricochet, which can have her shoot between three to five bullets at max level at the enemy party.
** With Action Boost at max level, she can repeat whatever attack she does on the next turn three times, including Ricochet.
* SpellMyNameWithAnS: One of the computer screens visible in her introductory cinematic still refers to her as "Fredrika"[[note]] the Japanese spelling of her name[[/note]] in the North American version.
* {{Tsundere}}: She is always composed and serious. Pointing out whenever she shows a lot of emotion and concern for others makes her ''really'' red in the face.
* WeaponOfChoice: [[TheGunslinger Guns]] for her default class. Unlike other EO-universe Gunners, she is shown in cutscenes using a 'modern era' semi-automatic pistol instead of the hand-cannons, revolvers, flintlocks, matchlocks, and archaic gonne designs most other gunners are portrayed with in official media.

Simon Yorke is the leader of the Midgard Library's investigation team sent to uncover the mysteries of Gladsheim. Starting off as the guild's Medic, he specializes in healing and restoring the party. He joins the Highlander with Arthur and Raquna after the protagonist finds Frederica.

->'''Voiced by''': Creator/DaisukeOno (Japanese), Creator/BrianBeacock (English)

* {{Bishonen}}
* TheCameo: Makes a guest appearance in Etria during Classic Mode to explain Grimoire Stones to the party. [[spoiler:He later takes the alias 'Ryle' and visits High Lagaard to send an exploration team to repair the Seal of Tindalos.]]
* DeadpanSnarker
* DoomedHometown: Simon's hometown of Gotham was [[spoiler:within a Gungnir unit's blast radius and was decimated, and Simon saved Arthur from being killed]]. Afterward, he and Arthur went to the Midgard Library.
* GrayEyes
* HealingHands
* HeterosexualLifePartners: With Arthur.
* LabcoatOfScienceAndMedicine
* TheLeader: Before the Highlander came along, and even during the course of the game he still seems to make most of the decisions.
* MagicKnight: Joins the party already knowing a few sword techniques, and can be played as a combat unit.
* TheMedic
* NotSoStoic: Teach Simon any skills that makes him inflict status elements on the enemy. Once he succeeds, there's a chance that he will laugh, if very briefly (and in a manner reminiscent of {{Mad Scientist}}s). You can also point out how he's not acting like himself ([[LampshadeHanging and he agrees!]]) when you have a private conversation during the MarathonLevel-quest.
* OnlySaneMan: Every now and again. To emphasize this, he is the only member of the group to {{Facepalm}} as a rare, but recurring sprite.
* OutnumberedSibling: In an optional event, he reveals that he has many siblings. He makes a note of his older sister, who usually spoiled and told him about his strange habits.
* RedOniBlueOni: The blue oni to Arthur and Raquna's red.
* SeanConneryIsAboutToShootYou: His portrait shows him just about to draw a sword towards the player.
* TheSmartGuy
* TheSpock
* TheStoic: Not an extreme example, but when compared to the likes of Raquna and Arthur, this really stands out.
* WeaponOfChoice: A MagicStaff for his default class, but he starts out with a sword thanks to his Grimoire Stone.

Raquna Sheldon is a Protector from Midgard Library's investigation team, and joins the party with Arthur and Simon in Gladsheim. The daughter of a noble, her father is always worried about her. Rosa, a maid, is sent to Etria to help her and the guild in any way possible. The mansion, currently in the Sheldon name, serves as the guild's base.

->'''Voiced by''': Creator/ShizukaIto (Japanese), Creator/ErinFitzgerald (English)

* CanadaEh: An Etrian Odyssey version, anyway. It's even called Ontario, [[spoiler:which is clearly the same place given the plot twist.]]
* FieryRedhead
* GoodParents: Raquna's father could be seen as a more stern version of this; he is the only parent who sends letters asking how Raquna's journey is going, and prepared her for becoming a warrior both by giving her guild a homebase (and Rosa came with it) and staging events like the MarathonLevel-quest before she left.
* HardDrinkingPartyGirl: She has an iron liver. Valerie (the pub owner) eve points out how Raquna is one of her bigger sources of income - because all of the guys who try to challenge her get drunk under the table.
* HealingHands
* TheKirk
* KnightInShiningArmor: She serves as the party's tank.
* TheLadette
* TheLancer: Can potentially be one in terms of gameplay. She can handle the defense while the party takes shots at the enemy, while able to hurt the enemy herself with an offensive skill.
* LuckilyMyShieldWillProtectMe
* ModestRoyalty: She's clearly from a very important family and yet acts like a rough and tumble mercenary 24/7.
* ProperTightsWithASkirt: She's a royal wearing tights.
* RebelliousPrincess: While not a princess, Raquna is a high ranking noble who left home to become a wandering fighter.
* RedOniBlueOni: The red to Simon's blue and the blue to Arthur's red.
* SeanConneryIsAboutToShootYou: Her portrait shows her pointing the player with her sword.
* ShieldBash: When using Shield Smite and Shield Rush.
* SpellMyNameWithAnS: Japanese official media renders her name as "Racoona", and various other spellings were used by different sources before the English release.
* {{Stonewall}}: As the party's tank, her job is to soak up all the damage.
* WeaponOfChoice: A [[HeroesPreferSwords sword]] in her default class.

Arthur Charles, along with Simon and Raquna, is a member of the Midgard Library's investigation team, and is the team's Alchemist. Shows up in Gladsheim with his teammates when the Highlander finds Frederica.

->'''Voiced by''': Creator/ToshiyukiToyonaga (Japanese)

* TheBigGuy: In terms of gameplay.
* BuffySpeak: Despite his really useful profession and how there should be a lot of scientific terms to his attacks, Arthur is more prone in describing his attacks as "BOOM!"
* DoomedHometown: Arthur's hometown of Gotham was [[spoiler:within a Gungnir unit's blast radius and was decimated, and Simon saved Arthur from dying]]. Afterward, he and Simon went to the Midgard Library.
* FireIceLightning: His elemental formulas, as a Alchemist.
* HeterosexualLifePartners: With Simon.
* JerkWithAHeartOfGold: Can be pushy and impatient at times, but is still a good guy.
* RedOniBlueOni: The red oni to Simon and Raquna's blue.
* SeanConneryIsAboutToShootYou: His portrait shows him pointing the player with his gauntlet.
* WeaponOfChoice: A MagicStaff for his default class.

Rosa, the default guildkeeper. Specializes in cordials that regenerate stats for your party in battle. The gifts she gives you tend to be Medica and various oils.

* {{Meido}}
* RelationshipValues: The game will helpfully point out when your relationship with Rosa has increased or reached its max value (which happens very soon into the game). This results only in the gifts and teas generally being of better quality and a few new voice clips that make her sound a bit more like a Doting Housewife (with no actual romance involved).

Austin is a possible guildkeeper after you complete his quest-tree, who acts like he owns the place and sees no problem with performing experiments in it. Specializes in telling the party stories that give one bonus per battle, whether it be negating one status ailment per party member, doing the same for binds, or resurrecting the whole team if wiped out. His gifts are low to mid level accessories.

* DoesThisRemindYouOfAnything: He has this to say when he's about to start offering a bindblocking service:
-->It's a fact that you'll want to avoid having your arms and legs bound as much as possible. In the forest, at least.
** It is also possible for him to give you a ring accessory, tell you that it's as thanks for everything you've done to him, and this being accompanied with the "This is something special"-voice clip.
* {{Expy}}: Of Literature/SherlockHolmes. (Though he tried having a Watson with him, it apparently didn't work out.)
* HeroOfAnotherStory: As your relationship value increases, he'll have one of these, which culminates in [[spoiler:Baroudeur (a Moriarty expy)'s apparent death, subsequent 'revival', AndTheAdventureContinues]].
* MasterOfDisguise: He briefly impersonates Valerie to demonstrate that, according to him, it's not a difficult feat to replicate.
* RelationshipValues: Like with Rosa. He starts off sounding irritated whenever you visit, you know, ''your own guildhouse'', but eventually warms up to you and even asks "Leavin' already?"

M.I.K.E. is the main computer system for the ancient Gladsheim ruins, which the Highlander was hired to investigate.

* AIIsACrapshoot: [[spoiler: M.I.K.E takes the gang's refusal to use Gungnir...[[{{Understatement}} poorly.]] His [[ElectronicSpeechImpediment speech starts to break down]] and he turns on the party, culminating in an attempt to use a half-charged Gungnir: the result would be a flattened Etria and an unscathed Yggdrasil Core.]]
* BigGood: After finding him, he plays this role for the party through the midgame. [[spoiler:[[FaceHeelTurn Then he goes completely bananas.]]]]
* TheComicallySerious: Frederica recalls a conversation she had with M.I.K.E. when [[spoiler:her father died and she went to M.I.K.E. for comfort]]:
-->'''Frederica:''' You'll always be my friend, right? You won't go away?
-->'''M.I.K.E.:''' My hardware is designed to be much more durable than yours. [[HeartwarmingMoments So yes, we will always be friends]].
* DisneyDeath: Killing him proves to be the ultimate solution to stop [[spoiler:the half-charged Gungnir from going off. However, if the Highlander goes to see Frederica sneaking off, he will vaguely reactivate.]]
* FunWithAcronyms: At first, Frederica only remembers his name, and the party mistakenly believe that the "Mike" they're looking for is a human.
* KnightTemplar: As a machine, M.I.K.E. will follow his programming no matter what the circumstances or who gets in his way. Helpful when it involves taking down a powerful monster before it escapes the labyrinth and goes on to ravage the world. Less so when it involves ''huge'' amounts of collateral damage and a refusal to take any other options into account.
* MrExposition: Meeting someone who remembers the creation of Yggdrassil ''and'' is willing to talk about it is a big help to the party, and shifts the story's tone majorly.
* TheNeedsOfTheMany: [[spoiler:Gungnir will cause the deaths of millions of people, but M.I.K.E. reasons that it's a small price to pay for the safety of the entire planet.]]
* RobotBuddy: He's honestly proud that Frederica considers him a friend and lets him call her by her nickname.
* VillainousBreakdown: After refusing to activate [[spoiler:Gungnir and destroying Gimle when he tries to force the protagonists, he lapses into a MadnessMantra of "There is no alternative. To activate Gungnir is my sole purpose." Alas, he only gets worse from there.]]
* VoiceWithAnInternetConnection
[[/folder]]


!!Etrian Odyssey II:
Girl]]
*[[Characters/EtrianOdysseyII
Heroes of Lagaard

[[folder:Potential Guild Members]]
!!!Potential Guild Members

Landsknechts have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even ''stronger'' when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a ''nasty'' surprise...

* ChargedAttack: Their new axe skill in the remake, Heavy Smash, is a "collect" variant, growing stronger with each successive use (to a maximum) and eventually hitting like a truck.
* ChoiceOfTwoWeapons: [[AnAxeToGrind Axes]] or Swords.
* CriticalHitClass: In addition to their Force Boost that guarantees critical hits, the remake also gives them a passive skill that boosts their critical rate and eventually critical damage. Unlike most other variants of the trope, their base damage is already decent as-is.
* CurtainsMatchTheWindow: The female red-haired Landsknecht has red eyes, as well.
* GlassCannon: Their War Cry skill lets them convert themselves and allies into these, by raising their offenses at the cost of defense.
* LimitBreak:
** In ''Heroes of Lagaard'', [[SwordBeam All Out]], a berserker slash against all opponents.
** In ''The Fafnir Knight'', Full Charge, which makes all of their attacks critical hits for three turns, and Full Gain, a powerful cut attack to one enemy.
* PeekABangs: The red-haired male Landsknecht.
* PowerUpLetdown: The fifth and final levels of War Cry increase the defense penalty in exchange for extending the duration for an additional turn.
* RealMenWearPink: The red-haired Landsknecht wears a full suit of pink armor.

Survivalists have added a repertoire of secret herbal toxins to their already impressive bag of tricks, allowing them to potentially poison, paralyze, or put their targets into premature slumber. Beyond this, they remain versatile allies capable of guiding their companions through the Labyrinth and discovering its secrets.

* ActionInitiative: 1st Turn/Swap Step bestows this to one ally, handy for getting slower members to act before enemies do.
* DeathFromAbove: Apollon/Sagittarius Shot are some of their strongest attacks, involving firing an arrow high enough that it returns to hit in 2-3 turns. Drop Shot from the remake is a downplayed version of this, utilizing the trope to snipe at enemies hiding at the back.
* DoppelgangerSpin: The flavor text for Illusion Step implies that the evasion boost is the result of this; likewise, Summer Rain is a DoppelgangerAttack.
* DrawAggro: Used in the form of Baitstep/Chain Dance, which has a bonus of raising evasion for the Survivalist. This, in the remake, synergizes with Hazy Arrow, a powerful accurate attack that needs the Survivalist to have dodged an attack last turn.
* EyepatchOfPower: Again, the blonde woman has one.
* ForestRanger: The original name of the class in Japanese is Ranger.
* FragileSpeedster: One of the fastest classes in the game, but their damage output is lacking, thus putting their main combat role as supporting with status effects or raising the party's turn speed.
* GlassCannon: ''The Fafnir Knight'' has their damage primarily calculate off their sky-high Agility growth in addition to greatly expanding their repertoire of offensive skills.
* LimitBreak:
** In ''Heroes of Lagaard'', Airwalk, where their fancy footwork extends to the whole party, raising everyone's speed and evasion.
** In ''The Fafnir Knight'', Illusion Step, which increases their evasion rate and lets them follow up on attacks for three turns, and Summer Rain, a multi-hit (up to ''16'' hits) ranged attack to all enemies.
* ScarfOfAsskicking: Each of the designs have one.
* StandardStatusEffects: Capable of inflicting sleep, poison, or paralysis; the remake changes it to sleep, blindness, paralysis, or leg bind.
* UtilityPartyMember: They retain their skills that ease journeys through the labyrinth, and the remake consolidates all three of their gathering skills into Natural Instinct. Unlike the previous game, their viability in battle has improved with their ability to inflict ailments.
* WeaponOfChoice: Bows

Protectors in High Lagaard have eschewed any knowledge of the healing arts in exchange for a greater focus on their defensive capabilities. Why learn to heal when you can prevent those injuries in the first place? Their elemental shielding arts have also vastly expanded to fill that void and better ensure they won't regret that decision. By the time the UpdatedRerelease came around, though, they decided to pick up a bit of healing again.

* TheHero: "Shishou" returns! Although this time she shares the art spotlight with the blue-coated female Gunner.
* LimitBreak:
** In ''Heroes of Lagaard'', Painless, the ultimate defense that completely prevents any damage from piercing through for a single turn.
** In ''The Fafnir Knight'', Shield Protect, which makes their shield skills more effective for three turns, and Perfect Defense, which prevents any damage for that turn.
** In ''Etrian Mystery Dungeon'', Aegis Shield, which prevents all damage to the party for two turns.
* LuckilyMyShieldWillProtectMe: The remake makes Shield Mastery randomly block physical attacks to the user. Parry does the same thing for allies in their line.
* RoyalsWhoActuallyDoSomething: According to ''The Fafnir Knight,'' Protectors are members of the nobility in High Lagaard.
* ShieldBash: Learn the Shield Smite and Shield Rush skills, which now are more powerful in the remake as they now calculate off the Protector's incredible Vitality stat.
* StoneWall: Barring the shield attacks, Protectors don't have much that let them hit very hard, but they can take a lot of punishment.
* WeaponOfChoice: Swords. They can also use Axes and Spears (with the Highlander {{DLC}}) in ''The Fafnir Knight.''

Dark Hunters in High Lagaard are still much the same as their counterparts over in Etria. They are, however, slightly more flexible when it comes to setting their deadly comrade-baited traps, as they no longer have to be wielding a sword to set one up. In addition, certain other skills have grown even deadlier...

* BadassLongcoat: Both of the female Dark Hunters.
* ChoiceOfTwoWeapons: [[WhipItGood Whips]] or Swords.
* {{Determinator}}: The remake gives them a passive skill that raises their bind/ailment success rate should they have failed previously.
* FashionableAsymmetry: The blue-haired male Dark Hunter has this.
* JackOfAllStats: In the remake, Dark Hunters have a good spread of Strength, Agility, and Luck growth - not as high as the specialists, but they don't fall too far behind. This allows Dark Hunters flexibility in changing to other classes and to better exploit certain ailment-inducing skills (like instant kill attacks on Ronin and Highlanders, which are less effective due to their innate low Luck) without greatly compromising speed or strength.
* LimitBreak:
** In ''Heroes of Lagaard'', Domination, a single strike that, while slow to execute, completely immobilizes the victim by binding its head, arms and legs, leaving them completely helpless and unable to defend themselves.
** In ''The Fafnir Knight'', Trance, which increases damage done to enemies with binds and ailments for three turns, and Rose Prison, an attack with a high chance to bind and poison.
* {{Nerf}}: ''The Fafnir Knight'' swapped out their powerful Climax skill and made the petrification effect of Scorpion more tedious to trigger.
* OfCorsetsSexy: The female Dark Hunters wear them.
* PeekABangs: The blue-haired male Dark Hunter.
* ZettaiRyouiki: The female Dark Hunters, combined with [[WhoWearsShortShorts shorts]].

Medics in High Lagaard don't have access to the incredible Immunize skill boasted by their counterparts over in Etria, but have a few other skills all their own. ''Their'' H. Touch, for starters, is ''much'' stronger and a real lifesaver, and they've created a more powerful Salve that allows them to completely heal everyone in a single move. They may also sacrifice their very lives to bring back their party from the verge of defeat with the power of Phoenix...

* CombatMedic: New skills and passives in the remake allow for a Medic to be built this way, mainly because of Vital Hit scaling off the Medic's strong technique and vitality stats.
* CuteClumsyGirl: The "mascot" medic is portrayed this way: her ''2'' portrait shows a bunch of stuff falling out of her bag while the other female Medic's does not, two of her extra portraits in ''Untold 2'' also have her fumbling, and in the third she's swinging her hammer with a very panicked look on her face.
* LabcoatOfScienceAndMedicine
* LastDitchMove: In the remake, Final Gift gives them a chance to automatically heal the rest of the party upon being KO'd.
* LimitBreak:
** In ''Heroes of Lagaard'', H. Touch, which ''now'' completely heals and restores the Medic and all allies to full HP and cured status.
** In ''The Fafnir Knight'', Healing Hands, which raises the speed and effectiveness of healing skills, and halves their TP cost for three turns, and Medical Miracle, which heals the party, removes any binds, ailments, and debuffs, and revives any fallen party members.
** In ''Etrian Mystery Dungeon'', Medical Miracle, which fully heals all allies in a room and removes their ailments and debuffs.
* TheMedic: They're primarily focused on healing.
* SacrificialRevivalSpell: The Phoenix skill lets them trade their life to resurrect and completely heal the rest of the party. One life for four...?
* ShoutOut: They still have H. Touch and Caduceus. Healing Hands in the remake is an even more accurate adaptation of [[VideoGame/TraumaCenter the source's]] Healing Touch.
* WeaponOfChoice: A MagicStaff.

Alchemists have learned how to harness the physical arts and translate them into powerful spells, enabling them to hit enemies with slashing, striking and piercing assaults. They can also unlock the secrets of [[PureEnergy Megido]], or the forbidden magic of Eschaton.

* DesperationAttack: ''The Fafnir Knight'' gives the Alchemists Riot Formula, which hits multiple times with randomly chosen elements but is initially prohibitively expensive; its cost goes down as the battle drags on and more TP has been consumed.
* FantasticNuke: ''The Fafnir Knight'''s version of Megido, Nuclear Formula, is described as an explosion created through alchemically-induced nuclear fusion.
* FullContactMagic: Can perform spells with physical affinities. ''The Fafnir Knight'' instead gives them a "Palm" skill tree, allowing them to inflict elemental damage for a very low TP cost, but only from the front row.
* LimitBreak:
** In ''Heroes of Lagaard'', Eschaton, [[SphereOfDestruction a wave of pure magical might]] that obliterates all enemies.
** In ''The Fafnir Knight'', they keep Eschaton as their Force Break, and also have Analysis, which boosts damage done to enemies hit with attacks they're weak to for three turns.
* NonElemental: Megido/Nuclear Formula and Eschaton.
* ShoutOut: Megido is a powerful spell from Franchise/ShinMegamiTensei. Furthering the reference, it is said to deal "almighty" damage, which is the name of ''SMT'''s InfinityPlusOneElement.
* SquishyWizard: Possesses the lowest vitality and HP stat of all possible party members.
* WeaponOfChoice: A MagicStaff

Troubadours in High Lagaard cannot heal, but retain their versatility in all other aspects, keeping their allies motivated and smoothing over any weaknesses their party might be suffering from. They have also developed new melodies exclusively for dealing with [=FOEs=] -- a hostile audience like none other!

* AmbiguouslyBrown: One of the female Troubadours.
* BellyDancer: Both of the female Troubadours.
* ExperienceBooster: Divinity/Holy Gift increases the party's experience gain from battles.
* FragileSpeedster: In ''The Fafnir Knight'', their stat spread is similar to that of the Survivalist, only sacrificing some Agility growth for better Technique growth, making them passable spell casters.
* GirlishPigtails: The light-skinned female Troubadour has them, and she looks very young.
* JackOfAllStats: Though in ''Heroes of Lagaard'', their stat spread has a slight focus on Technique and Agility compared to the previous game.
* LimitBreak:
** In ''Heroes of Lagaard'', Crusade, which raises everyone's strength, defenses, and HP.
** In ''The Fafnir Knight'', Crusade is now their Force Break and only lasts the turn it's used. They and also have War Song, which prevents the party's buffs from counting down and being canceled for three turns.
* SpoonyBard: Maybe. They're not as good as in the first game due to the distinct lack of Healing and Relaxing, though Bravery (and arguably Stamina) is/are still pretty useful.
* StatusBuffDispel: Can perform this via Nihilo and Erasure. These abilities have been passed to the Sovereigns in the remake.
* SupportPartyMember: The Troubadour's skill set is focused on supplanting the party with {{Status Buff}}s, leaving the Troubadours themselves with nothing but their regular attack for damage.

Ronin no longer have to worry about messing with stances during battle; their skills have been honed so that they assume the proper positions automatically, without having to take precious time arranging themselves. Naturally, this makes them even deadlier and dangerous opponents. This worked out a ''little'' too well in their favour, so the remake re-introduced their need to assume stances, but streamlined the process a little by having them assume stances using special attack skills.

* {{Combos}}: Their new skill in ''The Fafnir Knight'', Peerless Combo, unleashes the strongest attacks of all 3 of their stances in one go.
* GlassCannon: Their katanas provide the highest ATK bonus out of all the weapons, and their high Agility lets them strike before most enemies can, but their defenses are lacking and their HP and TP pools are rather small.
* KatanasAreJustBetter: Still can't use their skills with any blade that isn't properly honed and balanced, like so.
* LimitBreak:
** In ''Heroes of Lagaard'', Issen, a blindingly fast sword slash where the Ronin moves as if [[TimeStandsStill time has frozen]] for all but them.
** In ''The Fafnir Knight'', they still know Issen, which now has a high chance of [[SingleStrokeBattle instantly killing everything]], and also have Immovable, which lets them maintain their stance and reduces the TP cost of their stance skills for three turns.
* MagikarpPower: Maximizing Peerless Combo involves maxing out at least 4 separate skills (and devote at least 56 skill points out of a maximum of 111, pre-requisites included). If you want to amp it even further, you need to dedicate several Grimoire slots to boosting them, too. It's not unusual for a Ronin designed around this to only realize the skill's potential ''well into the postgame''.
* {{Sarashi}}: And somewhere along the way, she lost her top, too...
* StanceSystem: ''The Fafnir Knight'' still retains the need for the Ronin to adopt stances to execute their attacks, but they now do so using an attack skill tied to that stance, akin to Slantwise Cut in ''The Millennium Girl''. Maximum investment in a stance, barring Peerless Stance, also gives the Ronin a chance of starting the battle in said stance.
* WalkingShirtlessScene: Not just the males, either -- the {{Sarashi}}-wearing girl comes darn close.
* WeaponOfChoice: {{Katanas|AreJustBetter}}, once again.

Hexers have expanded their repertoire of deadly curses; with a single whisper, they can leave their opponents blinded, poisoned, paralyzed, sleeping, cursed, or terrified and waiting for their next order, knowing it could easily be the last thing they do...

* ChainedByFashion: ''The Fafnir Knight'' even adds a charge skill where they bind their arms and legs to raise their ailment success rate for the next turn.
* LimitBreak:
** In ''Heroes of Lagaard'', Caprice, where the Hexer simply can't ''decide'' which curse to cast... so they hit their unfortunate opponents with ''everything''.
** In ''The Fafnir Knight'', Creeping Curse, which raises the success rate of ailments and binds, and prevents enemy debuffs from ticking down for three turns, and Black Mist, which makes binds and ailments on enemies last longer.
** In ''Etrian Mystery Dungeon'', Oban's Curse, which inflicts all enemies in a room with Confusion and Fear.
* MagikarpPower: They're pretty much dead weight until at least the second stratum, when they can build enough levels and save up enough skill points to afford things like Dampen, Revenge, and actually maxing out the binds and StandardStatusEffects. Once they do, though, ''look out.''
* PeoplePuppets: An entire branch of their skill tree is dedicated to manipulating enemies afflicted with Fear.
* ResurrectionSickness: ''The Fafnir Knight'' allows the Hexer to revive their allies via the Reincarnate skill, with the drawback of some of them being potentially inflicted with Fear from such a harrowing procedure.
* WeaponOfChoice: A MagicStaff

Gunners are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, or stun an opponent outright. And thanks to their WeaponOfChoice, they can deal all this massive damage from the back lines, well protected by their capable friends.

* FireIceLightning: Achieved with special ammunition.
* FragileSpeedster: In ''The Fafnir Knight'' Gunners have the best Agility growth (barely outpacing even the Survivalists') and their damage primarily calculates off said stat.
* FreudianTrio: In the supplementary materials, she's generally depicted as being deadpan and unemotional, and is considered the Superego to the Protector's Id and the Medic's Ego.
* GlassCannon: Certain skills turn the Gunner into one, as they completely abandon their defenses while charging a powerful shot. Stat-wise, Gunners are also reasonably powerful but rather slow.
* HealingShiv: Medishot can heal the whole party of most status effects. Its parallel in the remake, Medic Bullet, only works on a single party member, but can also restore HP while doing so.
* TheHero: The blue-coated Gunner with, what else, the Jack Frost hat clip features pretty prominently in all of the the art and even shows up on the title screen, sharing the "focus character" spotlight with the original "hero" character of the blonde Protector. She also serves as the female option for the class in ''Etrian Mystery Dungeon'', and appears as a DLC portrait option in ''[=EOV=]''.
* JackOfAllTrades: Gunners have access to elemental attacks, can potentially bind different parts of their target, or heal party members in a pinch. They cannot do these as well as the usual specialists, but it makes them very versatile.
* LimitBreak:
** In ''Heroes of Lagaard'', Riot Gun, a single blast that will absolutely stun the target no matter what.
** In ''The Fafnir Knight'', Action Boost, which makes their gun skills activate twice for three turns, and Supreme Bolt, a powerful shot which can stun anything without stun immunity.
** In ''Etrian Mystery Dungeon'', Supreme Shot, a powerful ranged attack that knocks the enemy back.
* MoreDakka: The Flying Bullets maneuver, or Ricochet in both Untold games.
* NiceHat: A mark of the class.
* NoRangeLikePointBlankRange: ''The Fafnir Knight'' gives them the Point Blank skill, which greatly increases the accuracy and damage of their next ranged attack at the expense of making it a melee attack.
* ShoutOut: The blue-suited female Gunner has a [[Franchise/ShinMegamiTensei Jack Frost]] hatpin.
* WeaponOfChoice: Guns.

War Magi combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the [[StandardStatusEffects various weaknesses]] their allies have already inflicted upon their enemies. They may also learn how to transfer their own TP to others; combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry.

* ActionInitiative: Their War Heal spells are upgraded in ''The Fafnir Knight'' to kick in at the very beginning of the turn, then again at the very end. The same goes for the newly-added War Revive. This helps mitigate their otherwise terrible Agility.
* ChoiceOfTwoWeapons: Swords or a MagicStaff: Their alternate WeaponOfChoice, though they can't use War Edge skills without [[ExactlyWhatItSaysOnTheTin an edged weapon]]. In the War Magi's character art, they wield staffs with swords attached at the top. This drawback has been bypassed in the remake.
* CombatMedic: One possible build, giving them healing and offensive capability.
* CuteWitch: Both female designs.
* InjuredVulnerability: The various War Edge skills gain additional effects when hitting enemies with different ailments.
* LifeDrain: The Vampire ability, which heals a percentage of HP to the War Magus's line if they deal damage to an enemy afflicted by a status effect.
* LimitBreak:
** In ''Heroes of Lagaard'', Invoke, a passionate prayer that completely restores the whole party and strengthens their defense against all elements.
** In ''The Fafnir Knight'', War Edge Power, which lets War Edge skills activate their secondary effects regardless of ailments for three turns, and Fairy Robe, which restores a party's HP, removes binds and ailments, and prevents any additional binds, ailments, or debuffs from happening for that turn.
* MagicKnight: One possible build, given that they have the capability to buff, debuff, and inflict ailments in addition to dealing damage.
* MasterOfNone: Alas, poor War Magus. In ''Heroes of Lagaard'', they can't heal as well as a Medic, their buffs aren't as good as a Troubadour's, and their attacks suffer from having situational effects and simply not matching up to Landsknects, Ronin, Dark Hunters, or Gunners at similar levels. That, and the fact that they really ''need'' other members to provide the StandardStatusEffects required to actually ''use'' their sword skills effectively. At least their Cursecut/Transfer combo is good, and they had a better speed that made them more effective than Medics.
* MightyGlacier: Gives up Agility growth in favour of all other stats.
* OjouRinglets: The red-clad female War Magus has these.
* StandardStatusEffects: War Magi gain the Random Disease spell in ''2 Untold'', which has a chance of inflicting poison, paralysis, blind, sleep, fear, or curse.
* TookALevelInBadass: They've improved greatly in ''The Fafnir Knight'', being a lot more versatile with their healing and gaining the ability to revive. However, while they still rely quite a bit on status ailments in order to deal damage, they can inflict ailments themselves without needing their allies' assistance, their Edge skills no longer discriminate between what ailment the target has, and they can take full advantage of their abilities during their Force Boost.

Beasts are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters.

* BearsAreBadNews: {{Inverted|Trope}} in brown and panda flavors!
* GlassCannon: One possible build for the Beast in ''Heroes of Lagaard'' revolves around it maxing out its Rampage skill. Said skill is among the best physical damage skills in the entire game, but its prerequisite is a maxed out Loyalty skill, a passive that results in the Beast having a very high chance of taking most of the hits across the party, drastically reducing its longevity without HP-boosting equipment.
* LastChanceHitPoint: Deadly Resolve in the remake gives the Beast a chance of enduring a mortal hit, leaving them at 1 HP. Vital considering they often take hits for the party.
* LimitBreak:
** In ''Heroes of Lagaard'', Salivall, where they lick their wounds -- and their teammates' wounds -- restoring everyone's HP and status. A souped-up version of their unique Saliva ability.
** In ''The Fafnir Knight'', Desperation, which triples their maximum HP for three turns, and True Endurance, where they cover all attacks to the party and can only be knocked to 1 HP for the turn, and unleash an attack to all enemies at the end of the turn.
* MasterOfNone: In the original game their offensive and defensive skills pale in comparison to the specialists. Averted in the remake with the introduction of several new skills that give the Beast an edge in both roles.
* MegaNeko: Saber-toothed albino tigers!
* MightyGlacier: Slightly higher strength and agility than the Protectors, but lower vitality. They make up for this with an outstanding HP growth though.
* NobleWolf: These wolves want to be in the player's pack and help out.
* TakingTheBullet: The Beast's main defensive gimmick is to take hits for allies through its Loyalty. However, not only is this a passive ability that can't be disabled if needed (and a vital one, to boot, as it is needed to unlock its other skills), the damage the Beast would have taken still uses the original target's defense stat, and does not work with defensive buffs, resulting in the Beast taking large amounts of damage while protecting fragile characters regardless of its own defense stats.
* TeamPet: Indeed, the Japanese name of the class is, in fact, "Pet".
* TookALevelInBadass: The remake has vastly improved the Beast's Loyalty ability, now changing its effect to giving a chance to halve the damage the Beast takes, while making its covering abilities conditional or controllable. The Beast now becomes one of the best defensive party members in the game, though its offensive suite is still mediocre or situational.
* WeaponOfChoice: PowerFist -- Paw-mounted claw weapons exclusive to them.

Highlanders are spear-wielders that made their debut in ''The Millennium Girl'' and are available as DownloadableContent in ''The Fafnir Knight''. They rely on using offensive skills by sacrificing HP. Aside from gaining the Force skills in this game, their skill set has not changed much since the previous game.

* TheAce: Limitless, a charge skill that raises their damage for the next turn and allows them access to skills that normally require other weapons to use.
* CastFromHitPoints: Many Highlander skills rely on sacrificing HP.
* GlassCannon: In an unconventional definition - their strength and agility are excellent, and their durability is no slouch, but they often render themselves vulnerable due to CastFromHitPoints.
* JackOfAllTrades: Spear damage aside, the Highlander also brings several support skills to the table, either in the form of buffs or an uncanny way to inflict ailments. Compared to specialists, these skills are not as effective on a Highlander, but the Grimoire system can open up some interesting combos to work with.
* LimitBreak: In ''The Fafnir Knight'', their Force Boost is Hero Battle, which raises their spear skill damage and allows the party to [[LifeDrain recover HP according to damage dealt]] for three turns. Their Force Break is Gae Bolg, which consumes party HP for a powerful attack to all enemies.
* WeaponOfChoice: [[BladeOnAStick Spears]], signifying that they remain calm under pressure.
[[/folder]]

[[folder:Citizens of High Lagaard]]
!!!Citizens of High Lagaard

Minister Dubois acts as an envoy between the Duke and any potential adventurers; if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.

-->'''Voiced by:''' Creator/ChristopherCoreySmith [English]

* BadassBeard: In his youth, he used to be an explorer.
* HaveWeMet: In the remake, he comments on Bertrand looking familiar in one of the idle conversations. [[spoiler:Given the latter's previous duty in Ginnungagap, it's likely that they have.]]

Lady Gradriel is the Duke's daughter and the well-loved princess of the realm, known as High Lagaard's Sun.

-->'''Voiced by:''' Creator/EdenRiegel [English]

* TheCameo: Princess Gradreil originally appeared in ''VideoGame/PrincessCrown''.
* TheGhost: Her father, the ruler of High Lagaard, is never seen face-to-face.

The Guildmaster can always be found at the Guild, and is always happy to give advice to any adventurers... even if it mainly involves reminding them of how dangerous the Labyrinth can be. Has a somewhat... odd sense of humor.

-->'''Voiced by:''' Creator/BrinaPalencia [English]

* CatchPhrase: 'Never underestimate the Labyrinth.' Or, in the remake, 'Try to avoid any unnecessary risks.'
* GoodScarsEvilScars: She has one [[spoiler:below her chin, as a reminder of the attack by the Great Dragon]].
* GuestStarPartyMember: In the remake, [[spoiler:she can join you in the fight against the Great Dragon]].
* MasterOfNone: While she is a Level 80 Landsknecht, her skill points are terribly allocated, having an even spread in nearly everything except Ice Chaser. A party which has made it this far would be better optimized and far stronger than her.
* SamusIsAGirl: In the original game this was a reveal only given in the post game content. ''The Fafnir Knight'', on the other hand, makes no attempt to hide it, as her name is immediately given as Marion and her voice is unambiguously feminine.
* SurvivorsGuilt: [[spoiler:She's the only survivor of her guild after they were attacked by the Great Dragon in Auburn Thicket]].
* TwentyFourHourArmor: You almost never see the Guildmaster without armor.
* WhyDidItHaveToBeSnakes: [[spoiler:She is ''deathly'' afraid of animals, which is hilarious, considering the fact this is the only game in the series that has Beasts as party members. Even dressing up as one makes her yelp]].

The Innkeeper [[ExactlyWhatItSaysOnTheTin runs the Flaus Inn]]. Cheerful, but somewhat imposing; she has a bit of a reputation for being a battleaxe, and raises her rates according to how strong her guests are -- matching the level of the highest member of any given party. Her husband usually works in the Labyrinth, and her [[IllGirl daughter]] is known for being very cute... much like the innkeeper when she was her age! The Fafnir Knight reveals the innkeeper's name is Hanna, and her daughter is Quona.

-->'''Voiced by:''' Amber Connor [English]

* MyBelovedSmother: Done playfully to your guild members.

Doctor Stiles works at the Lagaard Hospital. A handsome, [[VideoGame/TraumaCenter somewhat familiar]] fellow, he dislikes seeing anyone injured, and has a sort of love-hate relationship with the Labyrinth: on one hand, the resources discovered within can help them develop new medicines and save lives... but on the other, so many are wounded or worse trying to retrieve those riches...

* TheCameo: Of Derek Stiles from ''VideoGame/TraumaCenter''.

Abigail is the daughter of the head of Sitoth Trading, and can usually be found tending the store. A hard worker, but occasionally can come off as a bit... spacey. Still, she's well-loved, and there's something about her that makes her difficult to say 'no' to...

* CutenessProximity: When Quona and her are together and talking, the player can choose to react accordingly.
* TheGhost: Her father, Sitoth himself. Cass comments that the man's so obsessed with his work that he never seems to leave his workshop.

Barkeep Cass runs the Stickleback Bar, and is in charge of the quest board. Any mission that isn't handed down by the royal family can be found there. Has a very distinctive accent, and loves ribbing adventurers and egging them on.

-->'''Voiced by:''' Kirk Thornton [English]

* UnknownRival: In the remake, whenever there is a quest related to helping the cafe, he often complains he's making them steal his clientele.
[[/folder]]

[[folder:Other Guilds of Note]]
!!!Other Guilds of Note

Guild Beowulf is led by the protector Flausgul, who is never seen without his faithful companion Kurogane. Kind and compassionate, Flausgul acts as a {{Mentor}} to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.

In ''[[UpdatedRerelease The Fafnir Knight]]'' they are called Hrothgar and Wulfgar respectively.

-->'''Voiced by:''' Robbie Daymond [Hrothgar, English]

* DeathByOriginStory: [[spoiler:The other three members of the Guild.]]
* {{Expy}}: In ''The Drowned City'', there's a female Protector in a post-game sidequest who is his sister. [[spoiler: She even gets killed by the Drake.]]
* GuestStarPartyMember: In ''The Fafnir Knight'''s Story Mode, Wulfgar fills the same role as Ren and Tlachtga and joins the party for the initial mapping mission [[spoiler:while Hrothgar assists in the battle with the Chimaera]].
* MentorOccupationalHazard: [[spoiler:Offers useful advice to the PlayerParty and has a reputation for helping novice Guilds along. He's killed by the Chimera.]]
* NobleWolf: Kurogane, a faithful wolf companion.
* SacrificialLion: [[spoiler:Just in case players weren't already wary of taking on the first boss... or to give them [[ItsPersonal sufficient motivation]] to take on the Chimaera.]]
* SparedByTheAdaptation: [[spoiler:He and Wulfgar both survive their run-in with Chimera in the remake's Story Mode with the former helping to slay it, both deciding to help out rookie Guilds now that their goal is complete.]]

Guild Esbat consists of the war magus Artelind and the gunner Wilhelm, better known as Der Freischütz. The old gunner is known for his cold demeanor and thirst for challenge, yet Artelind is somehow able to keep him in line...

-->'''Voiced by:''' Creator/CindyRobinson [Artelind, English], Creator/ToddHaberkorn [Wilhelm, English]

* BadassOldGuy: Der Freischutz, who also sports a BadassLongcoat.
* CuteWitch: As a War Magus, Artelind naturally achieves this.
* DualBoss: The two of them duel you near the end of the Third Stratum in order to [[spoiler:protect Scylla.]]
* ICallItVera: Wilhelm names his guns Selena and Traumerei.
* MirrorBoss: Can be invoked by including a War Magus and Gunner in the party.
* ShoutOut: ''Theatre/DerFreischuetz'': Not only is it Wilhelm's title, said opera's name can mean "Magic Bullet Shooter", which Wilhelm certainly qualifies (for example, he can shoot you with an ice bullet), and his loot drop unlocks the Zamiel Gun, a mediocre gun which ''penalizes your accuracy''. The gun is named after one character, Zamiel, a demon summoned by the main antagonist Caspar who wants to see [[DealWithTheDevil the protagonist Max dragged to hell in place of him]] by making Max use [[EvilWeapon a demonic bullet]] during a shooting contest. In said contest, Max nearly accidentally shoots his lover Agathe who arrives in the location amid fears for Max, but the bullet ''misses'' her, and instead [[KarmicDeath hit Caspar who is hiding in a tree]], [[HoistByHisOwnPetard thus forfeiting his own soul to Zamiel]].
* SpellMyNameWithAnS: Artelind is called "Artelinde" in ''The Fafnir Knight.''
* SuperMode: Both Artelinde and Wilhelm will use Force Boosts either when their HP gets low or when their partner dies. Artelinde's Spellblade causes her Blind Laughter and Loose Thread to hit the entire party and afflict their secondary effects regardless of whether the party has StandardStatusEffects, while Wilhelm's Accelerate causes his abilities to deal multiple hits across the entire party.
* TakingYouWithMe: Three turns after activating their Force Boosts, Artelinde and Wilhelm will use Nature's Will and Mystic Shot respectively, with each one dealing sixteen hits of massive damage to random party members. It kills them, but your party is unlikely to survive without planning ahead and if your party dies with both members of Esbat dead then it's still a Game Over.
* TragicMonster: [[spoiler:They reveal Scylla to be one: once a fellow member of Guild Esbat, and Artelinde's sister, she died in the Labyrinth and was resurrected as a monster by the Overlord.]]
[[/folder]]

[[folder:Other Characters ('''SPOILERS''')]]
!!!Other characters

Canaan is the leader of a WingedHumanoid race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.

-->'''Voiced by:''' Kirk Thornton [English]

* ColorCodedPatrician: He doesn't have a beak like his underlings.
* HaveYouSeenMyGod: After the player guild defeats the Overlord, he starts to doubt that the lord of the Floating Palace is his god. He then aids the player to find a god if there is any by unlocking the game's BonusDungeon.

The Overlord is the sole inhabitant of the fabled Floating Palace. He has been using the Holy Grail to grant immortality to humans, but so far his experiment subjects [[CameBackWrong end up mutating into monsters]].

-->'''Voiced by:''' Creator/MatthewMercer [English]

* AGodAmI
-->"Behold, the power of a god!"
* BrainUploading: He did this to continue his research on immortality.
* BlueAndOrangeMorality: Possibly. [[spoiler:He offers your guild immortality... by killing them and absorbing their essence, allowing their strength to live on in his body. He also tries to do the same thing to the Fafnir Knight in the remake. If you beat the game in Classic Mode, the ending cut scene notes how the battle with him probably wasn't one of good vs evil]].
[[/folder]]

[[folder:Etrian Odyssey 2 Untold: The
Lagaard/The Fafnir Knight]]
!!!Characters specific to the Etrian Odyssey II remake

The Fafnir Knight is the title character and the protagonist of the remake's story mode. He is assigned by the Midgard Library to escort Princess Arianna to the Ginnugagap to carry out an important ritual. In battle he can transform into a demonic form, granting him incredible power.

-->'''Voiced by:''' Creator/HikaruMidorikawa [Japanese], Creator/MatthewMercer [English]

* TheAce: Like the Highlander, he has a skill, Weapon Free, that allows him to use weapon skills even if he doesn't have the right one equipped. Unlike the Highlander, his is a passive ability, but the tradeoff is a penalty to the damage dealt.
* AttentionDeficitOohShiny: Some of his dialogue or action options can make him appear as such, including (but not limited to) pointing out the Minister's impressive beard in your first meeting, asking to pet Wulfgar, or stopping to look at (or try to eat) anything he sees in the Labyrinth.
* BackgroundMusicOverride: When he transforms, the music reflects that the has stopped messing around.
* BalefulPolymorph: Can transform into a more monstrous form inside the Labyrinth.
* BladeBelowTheShoulder: Blades grow from his arms when he transforms.
* ButNowIMustGo: [[spoiler:The Story Mode ending has him protect his fallen guild members by slaying the Calamity all by himself, though it's heavily implied he "became a shooting star and went down south," assuring Arianna he will come back. The 6th Stratum portion completely ignores his sacrifice and instead pretends they all came out alright]].
* ChargedAttack: His Resonance attack skill grows stronger for each turn spent in a row not using it. Combine with skills Force Charge for ludicrous damage output.
* ChildhoodFriends: With Flavio and Arianna.
* ConvenientlyAnOrphan: The English site says that he was born and raised at the Midgard Library, but is an orphan nonetheless.
* EleventhHourSuperpower: The second fight against the story's final boss basically has Fafnir become a PhysicalGod with an insane HealingFactor to deliver a major NoHoldsBarredBeatdown on an EldritchAbomination. You literally cannot lose.
* FashionableAsymmetry: His top goes diagonally across his chest, missing one side. He also wears a large metal gauntlet on his right arm, which hides his Fafnir arm.
* FieldPromotion: [[spoiler:When Bertrand tries to take his place and winds up becoming the Demi-Fafnir, the Black Guardian transfers the last of her power to the player, making him the new Black Guardian]].
* HeroicMime: Similar to the Highlander from ''The Millennium Girl'', but downplayed, most noticeably when customizing his skill tree; he has actual voice clips as opposed to various grunts and yells.
* HeroicSacrifice: [[spoiler:In the final battle against the Calamity]].
* LadyAndKnight: The White Knight to Arianna's Bright Lady. An English trailer describes him as "the princess' right-hand man."
-->'''Arianna:''' There is one man that I trust most. That man is you. You are my knight!
* LastOfHisKind: [[spoiler:Inadvertently due to Bertrand's actions, he becomes the last Fafnir Knight as well as the last Black Guardian]].
* LimitBreak: His Fafnir transformation serves as his Force Boost, which gives him increased stats and powerful new abilities. His Force Break is Ignition Ray (which later becomes Akashic Nova), which deals a combination of ice, fire and volt damage to a single (Ignition Ray) or all (Akashic Nova) enemies.
* MagicKnight: Has excellent strength and technique growth, with skills that run off either of these stats.
* MagikarpPower: Initially rather average, partially due to his biggest damage output dependent on his Force Boost which isn't frequently available until the player makes good investment in his Force skills. However, progress through the story unlocks more Transform-exclusive abilities that vastly improve its potential, culminating in the penultimate upgrade, Accelerate, which causes his combat prowess to ''skyrocket''.
* MightyGlacier: When transformed, his damage output increases significantly and his health doubles, at the cost of a significant speed reduction. With Accelerate in effect, however, this penalty is bypassed on top of even more actions, making him a deadly LightningBruiser.
* PreAsskickingOneLiner: He has a few that he'll say prior to transforming in battle.
-->'''Fafnir:''' No more games.
* RedOniBlueOni: Appears to be the Blue to Flavio's Red.
* TheStoic: Explicitly referred to as such in a promotional trailer.
* ThemeMusicPowerUp: He gets one every time he transforms in battle.
* WreathedInFlames: In his transformed state.

Arianna Caledonia is the Princess of the Duchy of Caledonia, who is on her way to take part in a ceremony that occurs once every 100 years. Coming from a rather secluded life, she's quite sheltered and naive; however, she has a kind heart and always looks for ways to help others. She's a member of the [[RoyalsWhoActuallyDoSomething Sovereign]] class.

-->'''Voiced by:''' Creator/RisaTaneda [Japanese], Creator/CarrieKeranen [English]

* BodyguardCrush: She develops a rather obvious one on the Fafnir Knight. Late in the game, if he makes it clear that the feeling is mutual, she'll hold off on it and say that they can save that discussion for after they stop the Calamity.
* ChildhoodFriends: With the Fafnir Knight and Flavio, although the Fafnir Knight doesn't remember this at first.
* ClingyJealousGirl: Combined with the rest of her personality, it makes it very easy to tease by suggesting the Fafnir Knight pair up with someone else.
* {{Fanservice}}: In the HotSpringsEpisode DLC, both during the fight against the boss and the following CG. Afterwards, it's possible to change her in-game portrait to the one used in the boss fight; naked and covering her chest. On the cover of one of the Japanese soundtrack albums, she's portrayed in the skimpy costume of a Troubadour.
* {{Foil}}: To Frederica from the previous game. The developers noted they wanted to make the head female the opposite of Frederica's [[InformedAttribute grouchy attitude]], and thus Arianna was born.
* FreakOut: [[spoiler:When she learns she basically doomed the Knight into becoming a living seal for a great evil, she does ''not'' take it well and becomes an emotional mess for a while]].
* TheIngenue: She's not dumb by any means, but she's woefully naive and as innocent as you can get, and is therefore very easy to fool. This is often PlayedForLaughs.
* ItsAllMyFault: Feels this way about [[spoiler:having inadvertently selected the protagonist as the next Fafnir Knight]].
* LadyAndKnight: The Bright Lady to the Fafnir Knight's White Knight.
* LimitBreak: As a Sovereign, her Force Boost is Victory Vow, which makes all of her Order skills affect the whole party rather than just a line and halves their TP cost for three turns. Her Force Break is Proof of Nobility, which restores the party's HP as well as some TP.
* MeaningfulName: "Arianna" is a variation upon "Ariadne." You know, [[Myth/ClassicalMythology the princess from the labyrinth story]].
* {{Nerf}}: As opposed to the Prince(ss) in ''The Drowned City'', Arianna, and by extension, all Sovereigns in ''The Fafnir Knight'', has lower HP and Vitality, reducing their survivability on the front lines despite still having access to heavy armor.
* PrincessesPreferPink
* TheRedMage: While she doesn't have any direct healing abilities unlike Bertrand or Chloe, her Order Mastery allows her Order buffs to heal those affected. She can also use Link Order and Link Order II to deal heavy elemental damage by working with Fafnir.
* ProperTightsWithASkirt: She's a royal wearing tights.
* RoyalsWhoActuallyDoSomething: Considering she's part of a guild exploring the Labyrinth. As a Sovereign, it's also quite literally in the job description.
* SpoiledSweet: She grew up sheltered and is rather naive as a result, but is genuinely friendly and kind.
* StatusBuff: Compared to Troubadours, her Order skills only affect a single line, but simultaneously heal affected party members.
* StatusBuffDispel: She, and the rest of the Sovereigns in the game, have skills that can do so to enemies and allies alike, for both buffs and/or debuffs, usually with a side effect like healing for allies and damage to enemies. Masterful management and timing of buffs can produce great results.
* SupportPartyMember: With most of her skills focused on using and dispelling buffs across the party, Arianna (and other Sovereigns in this game) has little in the way of damage output. The one offensive skill line -- the Link Order skills -- require cooperation with the rest of the party to use effectively.
* TrademarkFavoriteFood: Venison. Upon seeing a Ragelope (a very dangerous deer that makes all other monsters on the first floor look like weaklings) for the first time, her reaction is to gush over what a delicious meal it would make.
* WeaponOfChoice: Differs from Etrian Odyssey III Sovereigns due to the different weaponry available. She can equip [[HeroesPreferSwords swords]], [[SimpleStaff staves]], or {{Whip|ItGood}}s.
* WingdingEyes: She sprouts starry eyes when she's really happy.
* WomenAreDelicate: Subverted: In her base class she can equip both heavy armor and shields, and does a very good job both taking and dishing out damage.
* YouGottaHaveBlueHair

Flavio is the Fafnir Knight's childhood friend. He's tends to be more down-to-earth compared to his wackier guildmates, which often means that their antics at to his expense. Nevertheless, he always has the Knight's back. He is a member of the [[ArcherArchetype Survivalist]] Class.

-->'''Voiced by:''' Creator/DaisukeNamikawa [Japanese], ''' Creator/NicolasRoye [English]

* AnnoyingArrows: Is a member of the Survivalist class. This also gives him the Story party's main access to StandardStatusEffects.
* ButtMonkey: The game frequently gives you the option to tease Flavio about something. And if not, ''anyone'' in the game will.
* CassandraTruth: As a child, he lied to get attention, earning him the nickname "Flavio the Fibber." After getting the Knight as a roommate, he decided to stop, [[spoiler:but it did no good when he tried to tell adults that he saw the Knight transform.]]
* ChildhoodFriends: With the protagonist and Arianna.
* FragileSpeedster: He'll almost always be the one moving first in a battle, but he'll often go down in only a couple of hits even on the backline.
* FriendToAllChildren: He has an innate ability to communicate well with children, as noted by the party when they see him helping out a young girl go get his drunk dad from the bar. This is as a result of having grown at the orphanage of the Midgard Library.
* GogglesDoNothing: He wears a hefty pair of goggles around his neck.
* InTouchWithHisFeminineSide: Can cook and sew so well that Hanna says he'd make a good housewife. Scandalized, Flavio insists that he'd be a [[InsistentTerminology house-husband]].
* {{Keet}}: He's described as "cheerful, upbeat, and the life of the guild."
* LimitBreak: His Force Boost is Illusion Step, which triples his evasion and will allow him to perform a follow-up attack on all Bow attacks for three turns. His Force Break is Summer Rain, which hits all enemies with up to 16 stab attacks at random.
* OnlySaneMan: Contrasting the above, he's also the responsible one who keeps the rest of the peculiar guild in line.
* RedOniBlueOni: Appears to be the Red to the Knight's Blue.
* TrademarkFavoriteFood: One conversation in the cafe will reveal that he's a big fan of curry.
* WhyDidItHaveToBeSnakes: He's visibly afraid of insects and it culminates in fighting both the giant spiders and Arachne in B2 on Ginnugagap. When Regina first prepares a Roasted Whole Spider, he ''faints''! (Humorously, he's already next to her when she announces the dish, which doesn't happen in any other dish).

Bertrand de Gervaise is a gruff older man who meets the main cast near the ruins where the ceremony takes place along with his companion Chloe. He tends to be lazy and often tries to get away with doing as little work as possible, but he always comes through when it counts. He's a member of the [[LuckilyMyShieldWillProtectMe Protector]] class.

-->'''Voiced by:''' Creator/KeijiFujiwara [Japanese], Creator/LiamOBrien [English]

* BlessedWithSuck: [[spoiler:Since Violetta underwent the ritual without his consent, Bertrand became a remnant of a previous Fafnir Knight and was given eternal life indirectly, which forced him to go into hiding by WalkingTheEarth so no one would recognize him anymore]].
* BrilliantButLazy: He would rather sit back and relax rather than having to go exploring the labyrinth. Made more obvious when he excitedly says "Roger that!" when pulling back to the city.
* TheCorruption: [[spoiler:He has no more of his Fafnir Knight powers, but his right hand is still cursed to this day]].
* DarkAndTroubledPast: Hoo boy. [[spoiler:He was a distant relative of a noble family who was torn from his home because his family needed an heir; afterward, he was selected as a Fafnir Knight and set out with his companion, whom he loved. But his mother died and he wanted to be with his sister to grieve, and so he stalled his journey temporarily to go see them, only to be forced to flee his country with his sister for abandoning the ritual. When he returned to the Ginnugagap he saw that his companion had offered herself in his place. He's been WanderingTheEarth for a hundred years, waiting for the next Fafnir Knight to be selected so that he can rectify his mistake.]]
* DeadpanSnarker: He can and will snark about anything and everything.
* DirtyCoward: Running away is always his first plan.
* EatingOptional: As a consequence of [[spoiler:being the former Fafnir Knight]]. At one points he notes that he managed to go a couple of months on nothing but occasional drinks of water. That's also why he's okay with Chloe always eating most of his share.
* HugeGuyTinyGirl: With Chloe.
* LazyBum: Humorously, considering his class is Protector.
* LimitBreak: As a Protector, his Force Boost is Shield Protect, which amplifies the effect of his Shield skills for three turns. His Force Break is Perfect Defense, which completely nullifies any and all damage to the party for a single turn.
* ThePaladin: His skillset mostly consists of various defensive abilities alongside a few heals.
* ParentalSubstitute: For Chloe.
* OneWingedAngel: [[spoiler:As a result for trying to forcibly get the Knight out from the ritual to seal the Calamity, him opening the door throws the whole system into chaos, and he ends up confusing it that it takes him to the ritual and transforms him into a gigantic armored weapon, albeit with a complete lack of sense replaced with blind fury the party has to take down]].
* RefusalOfTheCall: Although not out of cowardice. [[spoiler:When he was the previous Fafnir Knight, he and the previous Daughter of the Mark Violetta were tasked with the ritual. However, during an optional inn scene, Bertrand reveals he backed out at the last minute after hearing from his homeland that his mother had passed away and his younger sister fell ill and was bedridden, so he had asked Violetta to give him time to go see her sister. Upon his return, he found out she had gone into the Door of Boundaries in his stead]].
* ReallySevenHundredYearsOld: [[spoiler:Being the previous candidate for the Fafnir Knight, he's been alive for over a hundred years while not aging a day since he made the pact.]]
* WalkingSpoiler: Let's just say that things happen on the fourth floor of Ginnungagap.
* WalkingTheEarth: He's a traveler going around the world until he and Chloe went into Ginnungagap. [[spoiler:He was most likely going there because he knew the hundred years of peace for Lagaard would expire and he wanted to see the next Fafnir Knight]]. He even suggests the Knight to go travel with him on account that [[spoiler:the Knight did not seal himself and possibly was cursed with having eternal life, so it would be the only option to avoid scaring anyone that both of them won't age]].
* WhoWantsToLiveForever: [[spoiler:As a result of the botched ritual, he has been cursed with eternal life and can't age a single day (and also lost his sense of hunger), which forced him to walk the earth as to avoid people from freaking out about his condition]].

Chloe is a quiet and eccentric girl who is traveling with Bertrand. Despite her stoicism she's curious about anything and everything, and her small size hides a truly enormous appetite. She is a member of the [[CombatMedic War Magus]] class.

-->'''Voiced by:''' Creator/YukaIguchi [Japanese], Creator/CheramiLeigh [English]

* AmbiguousDisorder: She has a rather odd way of speaking and is unusually fixated on certain things, while finding it difficult to communicate with people she doesn't know. She may just be a ShrinkingViolet.
* BigEater: To everyone's shock, given how tiny she is. After officially forming the guild and going to the tavern to celebrate, her ''personal'' order is enough to feed a group ''twice their size.''
* CombatMedic: As per her War Magus class, her skill arsenal includes several healing and support spells.
* CryCute: The only time you ever see her breaking into tears is when [[spoiler:she believes Bertrand had died during their fight against him]].
* CuteWitch: Hs a cute pointed black hat.
* EvilLaugh: She has a hilariously adorable one that's heard most often when she generates a Grimoire stone.
* {{Foil}}: To Arthur from the previous game, as noted by the developers. She's almost entirely his opposite in gender, attitude, verbal knowledge, and profession. (Though [[WhatCouldHaveBeen she originally was supposed to be part of the Midgard Library]]).
* GirlishPigtails: Art sheets depicted her having longer pigtails in front of her, though she kept small ones in the end.
* HugeGuyTinyGirl: With Bertrand.
* JustAKid: Revealed in one event where she slips over to the Fafnir Knight's room for safety and comfort after having a horrible nightmare. Trand reveals she'd carried that habit for years.
* LethalChef: According to Bertrand, she has a habit of throwing anything she can get her hands on into whatever's cooking when left to her own devices in the kitchen, hence Bertrand's horrified reaction when Regina tells the group that Chloe helped make one of the meals.[[note]]Fortunately, Regina also quickly notices this and ends up just having Chloe skewer the dangos after they're fully prepared.[[/note]]
* LimitBreak: As a War Magus, her Force Boost is War Edge Power, which allows the secondary effects of her War Edge skills to activate even if the target doesn't have any status ailments for three turns. Her Force Break is Fairy Robe, which restores the party's HP, cures any binds or ailments and protects them from any binds, ailments and debuffs for that turn.
* MagicKnight: She has skills that have additional effects against foes with status conditions. Set her up right and she can even outdamage Fafnir!
* MoralityPet: Downplayed a bit in that Bertrand isn't evil or even mean, but Chloe is pretty much the only person who genuinely looks up to Bertrand and ostensibly keeps some of his [[CowardlyLion worse qualities]] in check.
* TheNicknamer: She refers to Bertrand as Trand. Everyone else becomes "Mr./Ms. [notable characteristic]"--for example, Flavio is Mr. Bow and the soldier Bruck is Mr. Bridge, although she starts calling non-Trand party members by their actual names later on.
* TheStoic: She barely puts any effort in changing her expressions, and then she very rarely (like ''once'') displays stronger emotions. Although she becomes NotSoStoic when it appears as though [[spoiler:Bertrand is dead after the party's battle against him.]]
* ThirdPersonPerson: Uses her name instead of I or me.
* TrademarkFavoriteFood: Meat. To her consternation, Bertrand doesn't buy it for her often. Unsurprisingly, she hates vegetables.

Regina Dubois is the head of the remake-exclusive restaurant (and by extension, your Guild House). Her ultimate goal is to fully recreate the recipes of the legendary chef Apicius, who was able to create all manner of dishes from ingredients found within the Labyrinth.

-->'''Voiced by:''' Creator/ErinFitzgerald [English]

* BlueBlood: Her grandfather is Minister Dubois. She's rather resentful of her royal status, though, since the family would rather place her in an ArrangedMarriage for political reasons rather than allowing her to run a restaurant and enjoy her position as chef.
* DarkSkinnedBlond
* DefrostingIceQueen: She's cold and aloof when you first meet her, but she eventually grows more friendly toward you and the other townspeople as time goes on and you bring her more recipies.
* EvenTheGirlsWantHer: Later on in the game, Hanna will tell you about how Regina is extremely popular among younger women. The girl in the sundress at the Stickleback Bar also falls in love with her toward the end of the game.
* {{Tsundere}}: Starts off harsh but mellows out as you get to know her better.

Quona is the innkeeper Hanna's adorable young daughter, who is given a name, a sprite and dialogue in ''The Fafnir Knight.'' She's very shy and timid compared to her brash mother, but if you treat her with kindness then she'll eventually warm up to you. After a certain quest you can have her come to the front desk instead of her mother.

-->'''Voiced by:''' Creator/BrinaPalencia [English]

* CharacterDevelopment: As the game goes on she'll become more confident and will stutter less when she talks to you.
* DamselInDistress: Kidnapped by the [[NamesToRunAwayFromReallyFast Blizzard King]] in her final character quest. Fortunately she sleeps through the whole thing and passes it off as a bad dream.
* IllGirl: She has a respiratory condition and gets sick easily. One quest has you escort her to the third stratum to let her get some fresh air.
* YouGottaHaveBlueHair: Despite her mother having perfectly ordinary brown hair, Quona's is rose pink.

The Black Guardian is a monstrous-looking figure who oversees the Ginnungagap ritual, communicating primarily with the Fafnir Knight. [[spoiler:Before becoming the Black Guardian, she was the previous Daughter of the Mark, named Violetta, and Bertrand was her Fafnir. Her and Bertrand's actions created an anomaly in the ritual.]]

-->'''Voiced by:''' Creator/ErinFitzgerald [English]

* BarrierMaiden: [[spoiler:As the Black Guardian, she maintained the seal over the Calamity using her life force. Her weak constitution, however, was insufficient, leading to the collapse of Ginnungagap and weakening of the seal.]]
* DyingAsYourself: [[spoiler:After giving the Fafnir Knight the power of the Black Guardian, Violetta reverts to her original appearance.]]
* GenderReveal: Until the events of Ginnungagap [=B4F=], [[spoiler:the Black Guardian has no voice clips and lacks distinct features to hint at either gender.]]
* TheLostLenore: Was this for [[spoiler:Bertrand.]]
* PassingTheTorch: [[spoiler:She received the torch from the Black Guardian before her, and passed it to the player character, even though the latter situation wasn't quite ideal.]]
* ScrewDestiny: [[spoiler:Despite her role as Daughter of the Mark and Bertrand's as the Fafnir, she passed through the Door of Boundaries to become the Black Guardian.]]
* SuperEmpowering: Allows the Fafnir Knight to fully access the power of his transformation, [[spoiler:and later [[BequeathedPower bequeaths]] to him the role of the Black Guardian]].
* WalkingSpoiler: It's best not to look at these until after you've completed [=B4F=] of Ginnungagap.
[[/folder]]

!!Etrian Odyssey III:
*[[Characters/EtrianOdysseyIII The Drowned City

[[folder:Potential Guild Members]]
!!!Potential Guild Members

Princes and Princesses are of RoyalBlood in some way, shape or form, and this gives them the power to help keep their party's morale high. They are definitely not to be underestimated; their armor may seem gaudy and ornamental, but they've chosen the path of adventurers and explorers, with all that implies. In ''Etrian Mystery Dungeon'' and ''Etrian Odyssey 2 Untold'', they are known as Sovereigns.

* BattleBallgown: The princess dresses are loaded with frills and bits of armor.
* {{Bishounen}}: One of the male choices, who could just as easily be used as a {{Bifauxnen}}.
* CoolCrown: The princesses get fancy tiaras.
* EverythingsBetterWithPrincesses: Why just name a character class after royalty? Because it's cool.
* ErmineCapeEffect: The art makes it look like these characters go dungeon crawling in their fancy clothes. The ''Mystery Dungeon'' spinoff confirms it.
* FlamingSword: One of the possible buffs, along with ice and lightning versions.
* TheHero: Sort of, like the Protector above. Given her prominent position on ''all'' the promotional artwork and her [[RoyalsWhoActuallyDoSomething assumed position]], the blonde-ponytailed Princess is generally regarded as the closest thing to a "main" character the game has. She also gets a number of portraits in ''[=EOU2=]'' and is the female option for Sovereign in ''[=EMD=]''.
* HighClassGloves: The princess outfits include fancy, if armored, gloves.
* JackOfAllStats: Takes elements from Landsknechts, Troubadours and War Magi.
* KickingAssInAllHerFinery: The princesses smack monsters around without taking off their royal dresses.
* LimitBreak:
** In ''The Fafnir Knight'', Victory Vow, which increases order effectiveness to the entire party and reduces their TP cost by half for three turns, and Proof of Nobility, which restores the party's HP and TP.
** In ''Etrian Mystery Dungeon'', Victory Order, which boosts the party's attack and defense.
* OjouRinglets: On the purple-haired princess.
* PimpedOutDress: The ArtEvolution is evident just by how detailed the Princesses' dresses are.
* PrettyInMink: All princess dresses have fur trim on the skirts. And one of the princes has a fur-trimmed cape.
* PrincessesPreferPink: There is a touch of pink fur on one of the alternate Princess' dress.
* RequisiteRoyalRegalia: At least it is (mostly) proper armor, except for the younger prince who is barely armored.
* RoyalsWhoActuallyDoSomething: One interpretation of their background [[{{AFGNCAAP}} out of many possibilities]].
* SpearCounterpart: "Princess" is the default class and used for the class rep; males are referred to as Princes by afterthought.
* StatusBuff: The skills in this class include several of these, starting with attack and defense raising abilities.
* StatusBuffDispel: Negotiation can dispel an ''ally's'' buffs in exchange for healing, while Inspire gets rid of debuffs and restores TP. Ad Nihilo is their straightest example, enabling them to dispel an enemy's buffs.
* WarriorPrince: These princes like to kick butt.
* WeaponOfChoice: A RoyalRapier.
* WholeCostumeReference: The outfit in one of the prince pictures bears a close resemblance to the main character of ''MyLifeAsAKing''.
* WingdingEyes: One of the Princes has white stars for pupils; in fact, all of them have white pupils, which stands out compared to all of the other classes, except for the Yggdroids.
* YouGottaHaveBlueHair: One Princess has violet hair; the younger Prince's PaletteSwap also boasts vibrantly green hair.

Ninja have handled down the ancient arts of the ninja for generations, and have mastered various techniques meant to ensure that all their explorations end successfully. These versatile shinobi can function well in any position, be it right on the front lines or supporting their allies from the back.

* CoolMask: Aside from the usual ninja masks, one choice wears a red-painted fox mask pulled to one side. Her PaletteSwap's fox mask is even more striking: dark gray with golden markings.
* DopplegangerAttack: Ninja can create a clone of themselves to act independently as a Sixth party member during combat; if for whatever reason you're using less than five characters, [[MesACrowd they can make more than one clone as well, to have an entire party of clones of one Ninja]].
* {{Expy}}: The [[TokenMiniMoe youngest female Ninja]] looks just like one of the Ronin from the first two games.
* FragileSpeedster: Possesses the highest Agility out of all the classes, but also the lowest HP and Vitality. If they fail to evade an attack they are likely to be knocked out or severely injured.
* HighlyVisibleNinja: All of the Scarves of Asskicking are brightly colored, and a few of the {{Palette Swap}}s fall into this. Special mention must be made, however, of the Ronin {{Expy}}, who wears a bright pink kimono with floral print and a neon violet scarf. Her PaletteSwap, meanwhile, wears a darker purple kimono... but with neon pink flower print and a neon yellow scarf, along with silver-white hair and [[RedEyesTakeWarning red eyes]].
* KatanasAreJustBetter: Sort of -- They're the only other class that can wield katanas (''the'' only one until you unlock Shogun), and can do a decent amount of damage with one. However, most of their attack techniques require knives equipped in order to use. In ''Etrian Mystery Dungeon'', their skills are reworked to make katanas their true weapon of choice.
* LimitBreak: In ''Etrian Mystery Dungeon'', Mist Cutter, an attack to all enemies in a room with a chance to instantly kill.
* {{Ninja}}: They dress the part, use various knife/katana techniques, and have other abilities like creating clones of themselves.
* OneHitKill: The Izuna ability has a chance to petrify an enemy it hits. Additionally, the Kubikiri skill gives normal attacks a chance to score an instant kill.
* TakingYouWithMe: Using Nikudan skill, a ninja can bomb an enemy who kills them.
* WeaponOfChoice: {{Katanas|AreJustBetter}} or {{Kni|feNut}}ves, thought knives are used in most of their attack techniques.
* ZettaiRyouiki: The kimono-clad ninja sports this style.

Buccaneers are descended from those who once ruled the seas, and are experts with guns and blades alike. While they lack the raw power of Gladiators, they make up for it with impressive speed and an arsenal of somewhat less direct tactics.

* BareYourMidriff: The older female.
* CombinationAttack: The claim to fame of the Buccaneer class, being able to follow up either the physical attacks of their allies with a saber attack, or an elemental attack with a gunshot.
* EyepatchOfPower: One of the males.
* {{Pirates}}: The class is simply called Pirates in Japan, in fact.
* TokenMiniMoe: One of the possible female [=PCs=].
* WeaponOfChoice: [[SwordAndGun Rapiers and guns]].

Hoplite are best known for their iconic armor, which completely encases them and provides unparalleled defense on par with the most famous Protectors. Spears are their WeaponOfChoice, enabling them to fight up close or from the back line.

* BattleBallgown: The trope's page picture, in fact.
* DarkSkinnedBlonde: One of the female choices, who also sports GirlishPigtails.
* KnightInShiningArmor: Their armor is very shiny at least.
* PaletteSwap: Notable in this instance as the two male choices, in their default colors, are only discernible by their hairstyles and expression; the alternate colors make them more distinct.
* SpikesOfVillainy: Subverted; all but one of the selectable characters have some impressive spikes on their armor.
* WeaponOfChoice: [[BladeOnAStick Spears]] or [[HeroesPreferSwords swords]], though they get no special attack skills that use swords.

Monks use the power of Qi energy to heal others, and naturally excel in unarmed combat, to the point that they can potentially fight on the front lines right alongside their fiercest comrades.

* BareYourMidriff: On the twin-tailed girl.
* GirlishPigtails: Sported by the official class rep/first female choice, and combined with RapunzelHair -- they're very ''long'' pigtails.
* HealThyself: The skill Ascetic Deeds allows the Monk to recover HP any time they perform an action in battle.
* OldMaster: One of the visual options.
* WeaponOfChoice: Their fists or [[DropTheHammer hammers]].

Gladiators have honed their bodies to become combat experts, and are completely focused on attacking in battle, ignoring such things as defense.

* AmbiguouslyBrown: Minus the redhead, all of the Gladiator portraits have dark or tanned skin and the redhead has tanned skin in his alternate portrait.
* AwesomeYetImpractical: Nine Smash. Not only is it VERY inaccurate, but it won't necessarily do ''nine'' hits unless you max the level of the attack, and even then it would still scramble around between numbers 2 and 9.
* BareYourMidriff: Only one of the males actually covers his stomach; the class rep and both female choices don't.
* TheBerserker: Especially when they use Berserker Vow, a skill that raises Attack at the cost of HP.
* BoobsOfSteel: The female Gladiators are the bustiest of the characters, fitting for the physical powerhouses of the team.
* ChainmailBikini: All of the portraits have heavily-armored legs, but not much else.
* ChoiceOfTwoWeapons: [[DropTheHammer Hammers]] or swords.
* {{Expy}}: The dark-skinned pink-haired girl looks almost exactly like the dark-skinned Protector girl from the first two games, just with a different hairstyle.
* GlassCannon: When Berserker Vow is mastered, it turns the Gladiator into this, so watch out!
* OneHandedZweihander: The guys wield their huge swords this way, along with a small buckler on their offhand.
* PermaStubble: Seen on the male with long, dark hair.
* SpamAttack: Nine Smash, the ultimate hammer attack of the Gladiator class, is a super fast attack that [[ExactlyWhatItSaysOnTheTin can hit up to nine times]].
* {{Stripperiffic}}: Both girl designs. One's got a JunglePrincess vibe with SkeletonsInTheCoatCloset, while the other's sporting some {{Underboobs}} courtesy of the angle.
* YouGottaHaveBlueHair: One of the female Gladiator's alternate colors pairs green hair with CurtainsMatchTheWindow.

Zodiacs are astrologers who have turned their knowledge of the secrets of the skies towards combat purposes; they can collect ether of the various elements and use it as a catalyst for their powerful star arts.

* AttackItsWeakPoint: Singularity amplifies damage done when striking an elemental weakness.
* CounterAttack: Their Prophecy series of skills work similarly to the Hoplite's Anti-element defenses by blocking an attack with a certain element and retaliating with the same type.
* CurtainsMatchTheWindow: Seen on the violet, brown and pink-haired female designs, and to a lesser degree with the blonde, who straddles a dark amber and RedEyesTakeWarning.
* ElegantGothicLolita: Not as frilly as the Princesses' dresses, but the female Zodiac wear dark, yet elegant clothing, complete with long tights.
* LaserBlade: Seen in the character art, along with [[ThrowTheBookAtThem star-covered tomes]].
* MagicMeteor: An expensive spell that requires a lot of TP, Meteor summons a swarm that hits several times.
* SuspiciouslySimilarSubstitute - They look like Hexers and function as Alchemists. Two in one! They also have devices on their shoulders which look similar to the Alchemist's gauntlets.
* WeaponOfChoice: [[ThrowTheBookAtThem Books]].
* WingedHumanoid: They wear massive, artificial, crystalline wings on their back. This appears to let them hover in their character art.

Arbalists have mastered the use of all manner of bows, from the familiar longbow to more physically imposing crossbows that are nearly the same size as them. They're capable of doing heavy damage from either row in battle.

* AnnoyingArrows: Very much [[AvertedTrope averted]]; Arbalists have one of the highest natural attack stats in the game. Which makes sense. They're ''siege weapons''.
* BareYourMidriff: Both female portraits.
* {{BFG}}: A giant crossbow is featured prominently in all the Arbalist portraits.
* DeathFromAbove: The Cloudbuster ability, which shoots a bolt into the sky and causes damage the next turn, similar to the Survivalists' Apollon ability.
* HealThyself: By investing in Extend, the Arbalist can recover HP whenever they defeat an enemy.
* FlareGun: One of the attacks of the Arbalist, which grants the entire party an accuracy bonus.
* GlassCannon: Arbalists have massive Strength but low Vitality and even worse Agility. They also have the Front Mortar ability, which does more damage from the front row, but potentially puts them in even more danger.
* GogglesDoNothing: Three of the portraits wear them on their foreheads.
* MoreDakka: One attack specifically exemplifies this trope, firing several shots blindly at the enemy party.
* SmallGirlBigGun: The two female Arbalist designs.
* TooManyBelts: The class is decked out in belts, pouches, and bandoliers all over their bodies.
* WeaponOfChoice: Crossbows.

Wildlings, as the name implies, share an affinity with wild creatures and can communicate with them, going so far as to be able to convince these same beasts to fight alongside them during battle. These animals will take the long-empty sixth slot -- so long as [[MesACrowd it's still open]], anyway...

* CoolMask: Worn by the males.
* TokenMiniMoe: Only one of the character designs actually looks like an adult.
* StandardStatusEffects: Provided by the Wildling's animal companions: Birds can bind an enemy's head, Moles bind their legs, Snakes go for the arms, Owls can make them fall asleep, and so on...
* SummonMagic: Technically the beasts they can call on.
* TakingTheBullet: The Sacrifice and Sacrifice II skills make it possible for a summoned animal to step in and take a physical or magical attack in place of an ally.
* WalkingShirtlessScene: Males go shirtless.

Farmers are easily the weakest of the lot, having little to offer combat-wise. Where they excel is finding and utilizing the vast resources that the world provides; many have thus set out to find their fortunes, despite the vast dangers of the sea.

* BoringButPractical: Although they have pitiful combat skills, they are quite important for exploration; they can, among other things, gather resources, slap a dead party member back into life at low TP cost, provide EXP boosts, and transport the party back to town without the need for Ariadne Threads.
* FarmBoy: They have the appearance down.
* {{Determinator}}: They have the Persistence ability, which lets them come back from the dead.
* LethalJokeCharacter: Despite not being much to write home about in most of their stats, Farmers have the highest LuckStat of any class in the game, meaning that their [[StandardStatusEffects status effect attacks]] almost always work if the enemy isn't immune to them (and they usually aren't).
* WeaponOfChoice: An unusual case: Farmers get an assortment of exclusive weaponry only they can equip which are mostly {{Improvised Weapon}}s like pitchforks and hoes, as well as using strange seeds and rotten eggs to put StandardStatusEffects on enemies.
* WholeCostumeReference: One of the female farmers bears a strong resemblance to [[AliceAllusion Alice]] from the ''Franchise/ShinMegamiTensei'' series.

Shoguns are one of two unlockable classes you gain around the middle of the game. Though they appear very similar to the Ronin class of the previous games, they are only alike in the fact that they both use Katanas, and they both have multi-strike attacks. Shoguns are skilled commanders hailing from the far east whose tactics can change the tide of battle -- and they aren't afraid to dirty their own hands, either.

* AxCrazy: This is one impression given by the passive Kaishaku skill, which can activate and randomly [[FinishHim finish off anyone whose health drops too low]]... enemy or ally. Another, Bloody Lance, which increases the Shogun's strength after killing an enemy, states upon activation that "*character's name*'s eyes are becoming bloodshot".
* CombinationAttack: They don't make an art of it like Buccaneers, but their Warrior Might skill sacrifices defense to follow up on allied attacks.
* CounterAttack: Ambush Stance, which counters attacks to the specified row.
* CuteLittleFangs: The female mentioned under GenkiGirl has one.
* DualWield: Second Sword, the unique ability of the Shogun, lets them equip two weapons at once, and attack twice in one turn. They can somehow still equip a shield.
* {{Expy}}: One of the female shoguns looks just like the ponytailed Ronin, and the elder male looks like the monocled War Magus.
* FrontlineGeneral: They are described as generals who dictate the tactics of the party, but also formidable warriors in their own right.
* GlassCannon: Due to their class skill, one of their armor slots is converted to a second weapon slot, meaning they have less general protection. Coupled with the fact that they're restricted to the lightest armor, and some of their skills ''further'' reduce defense, keeping them alive in the front row becomes quite trying.
* GenkiGirl: The first girl goes from looking serious to grinning widely with her palette swap. It's a bit of a MoodWhiplash, especially since it's the only one that actually changes a character's expression.
* GlowingEyesOfDoom: The palette swap of the elder shogun makes him look like a [[Franchise/StarWars Sith Lord]], or perhaps [[Franchise/{{Castlevania}} Dracula]].
* LastChanceHitPoint: The Endure skill gives them a chance to survive a normally-fatal hit with one HP, once per battle.
* MutuallyExclusivePartyMembers: Due to the branching storyline, you can't unlock Shogun on the same playthrough as Yggdroid (though it is possible to get around this with a NewGamePlus).
* PistolWhipping: A sword variation with Hilt Strike, which can stun the target.
* ThePowerOfTheSun: Shoguns have one attack that gains power if used during the day, as well as a counterpart that gains power during the night.
* WeaponOfChoice: {{Dual Wield}}ing, and {{Katanas|AreJustBetter}}.

Yggdroid are one of two unlockable classes you can gain around the middle of the game. Mechanical humanoids, Yggdroids have a variety of unusual attacks. Stat-wise they are very similar to the Beast class from the previous game, who is in turn similar to the Protector or Hoplite class.

* AttackDrone: One of the Yggdroid's skill trees lets it summon attack drones based off the three elements in this game; they will automatically perform a CombinationAttack with anyone else in the party who uses an Elemental attack that is the same element as theirs. They can also be ordered to [[SelfDestructMechanism self destruct]].
* AwesomeButImpractical: They have the highest HP and STR in the game, but all their skills are highly situational. They can be viable if a team is specifically built around them, however. Not to mention their TP stays at a fixed 60 no matter what level they are (unless you use stat boosting items)
* DesperationAttack: HP Gun, an attack that can only be used if the Yggdroid is completely bound, does an arbitrary amount of damage based on how much HP the Yggdroid has lost multiplied by a certain percentage, up to 255%. When you remember how much of a GameBreaker the Hexer's similar Revenge ability was, and then factor in that Yggdroids have ''the highest natural HP in the game'', you begin to understand how dangerous that is. The developers understood as well, which is why Yggdroids have to be completely bound in order for them to even use the attack, but allowed Yggdroids to force their parts to bind themselves with the Core Dump ability to speed the process along, changing the prep time from three turns to one.
* TheFaceless: The "male" choices have no faces.
* FemBot: The "female" Yggdroids have very human faces and chests compared to their "male" counterparts. [[{{Meganekko}} One of them (and its palette swap) wears glasses]], despite being a robot and [[PurelyAestheticGlasses probably not needing them.]] This is because [[https://pbs.twimg.com/media/CNnTrXJWgAA7o3B.jpg the "female" Yggdroids were designed to be non-combat ones.]] [[spoiler:Making them seem more human would make it harder for any explorers trying to find the Deep City to fight them. Especially if they look female.]]
* HollywoodCyborg: {{Averted}}; [=EO3=] allows players to take ''most'' of the classes as a subclass, but Yggdroids are excluded, avoiding the need for wondering how a human can perform Rocket Punches.
* MightyGlacier: Impressive Strength, Vitality, and HP reserves, but second-lowest Agility of all classes.
* MutuallyExclusivePartyMembers: Due to the branching storyline, you can't unlock Yggdroid on the same playthrough as Shogun (though it is possible to get around this with a NewGamePlus).
* PullingThemselvesTogether: Necessary to use the ability to pull back the limbs after performing Rocket Punches.
* RocketPunch: And Rocket Headbutt, and Rocket Jump. The Yggdroid loses their limbs and head after doing the attack (represented in-game by their limb being bound), meaning that if you use all three of these attacks, they are pretty much just a torso on the ground.
* WeaponOfChoice: {{Kni|feNut}}ves.
[[/folder]]

[[folder:Citizens of Armoroad]]
!!!Citizens of Armoroad

The Innkeeper's Son serves as the always-smiling face of the inn, greeting all explorers with a cheerful "Hey, boss!" and light banter.

* DudeLooksLikeALady: Amusingly enough, part of the ViewerGenderConfusion seems to stem from him having the same hairstyle as one of the female Hoplites, who suffered from her ''own'' confusion effect before the male designs were revealed. He even [[LampshadeHanging complains about this in-game]] once or twice, mentioning that he looks a lot like his sister and that he's often mistaken for a girl when they go out to do stuff. Well, maybe if you'd cut your hair a bit and wear a shirt that doesn't look like you're wearing a bra, dude...
* HeroWorshipper: Towards your Guild members.

Firm Proprietor Edie is the merchant working at Napier's Firm in Armoroad. Most think that all she thinks is money, money and money. Her sister later works as a shopkeeper in her shop branch in the Deep City.

* HairDecorations: Except that those hair decs are actually [[FlatWhat back-scratchers]]...
* JerkWithAHeartOfGold: She does have some warmth under her greed though. She gives advice to the player before they face the story final boss, and she invites the player for tea sometimes. She also actually cares about her sister to the point that she wants to make her sister a coat in case the Deep City is too cold. Still....
* MoneyFetish: Cheerfully upfront about her {{Greed}}. Played with on her floor 25 dialogue.
* SiblingYinYang: {{Invoked}} by her sister.

Missy the Barmaid works at the Butterfly Bistro, and coordinates various side jobs and quests for anyone interested.

* InnocentFanserviceGirl: "Innocent girl with a not-so-innocent body" indeed.
* ARealManIsAKiller: Commonly scorns and insults NonActionGuy Scott for not doing his own research, and finds it highly amusing how many problems the player guild solves by killing things.

The Butterfly Bistro has many Regulars, such as the traveling troubadour Wolfram, the savvy trader Toma, and the monster biologist Scott.

* AlphaBitch: Dezerte, a 'gaudy swordswoman' who claims to be princess of another land and tends to spend all her time complaining.
* {{Beergasm}}: Toma has this over any sort of drink, including free glasses of water.
* EverythingsBetterWithPrincesses: Dezerte
* FatalAttractor: An 'unlucky woman' who bemoans losing her various husbands to the dangers of the Labyrinth.
* GuestStarPartyMember: Some of them will help you in some Sea Quests, like Toma and Dezerte.
* HumansAreBastards: Scott often tells the guild about the behavior of certain monsters, then compares their actions to how ''humans'' act. Generally, he makes this comparison unfavorable for the humans.
* MrExposition: Wolfram when relating Armoroad's [[{{Backstory}} history and background]] in his tales. {{Lampshaded}} by his apologizing for speaking too long whenever the player stops talking to him.
* RandomlyDrops: Toma specializes in these, and will gladly share his secrets in exchange for a few drinks.

The Guildmaster has advice for any fledgling guilds, and helps take care of any related matters.

* LongLostRelative: Possibly of Shilleka. He has the same dark skin tone and dresses in similar colors, and the artbook features a small image of Shilleka staring at him curiously.
* TheUnfought: He occasionally talks about sparring with the party, but never does that for a variety of reasons.

The Harbormaster can be found at the docks at all hours. If a guild catches anything, he'll buy the fish off of them; however, he's more interested in seeing if they'll return the port to its former glory...

* {{Pirate}}: Makes comments implying [[spoiler:he used to be at odds with Armoroad's marine guard, and remains quick to disparage them whenever the opportunity arises.]]

Clients can hire members of your party to accompany them on various Sea Quests. Some of these clients include familiar faces from the Butterfly Bistro, as well as interested parties from the various ports of call you visit and beyond...

* AuthorityEqualsAsskicking: Victoria's guild will almost always top off the chart in some side quest competitions if you don't.
* GuestStarPartyMember: Depending on which Sea Quest you're doing, you will always be accompanied by one, two, or three [=NPCs=].
* ImpossibleTask: Kirikaze has been sent to try and complete these so her master can marry the princess Kaguya. :This is a ShoutOut to the Japanese folklore of Princess Kaguya, whose beauty attracts many hopeful suitors whom she sends to nigh-impossible quests if they ever hope to marry her.
* KnightInShiningArmor: Benjamin, one of Princess Victoria's devoted guards.
* {{Little Stowaway}}s: Ace, Visir and Mau Mau tried this to jumpstart their adventure. Didn't work the way they planned; mainly, [[spoiler:they got ''caught'', and your first mission with them is helping them complete a public service to avoid getting thrown in jail]].
* RetiredBadass: Agatha is a former sellsword who's settled down with her husband Giles; Drake is an ex-pirate who takes up his blade to defend Ayutthaya.
* RiteOfPassage: Princess Victoria of the Gauss Guild is out to defeat various beasts in order to prove her right to eventually rule her northern kingdom.
* RoyalsWhoActuallyDoSomething: Victoria.
* SiblingRivalry: A trio of Zodiac sisters, each of whom focuses on one element out of the FireIceLightning trio, hires you to solve an ongoing dispute about which element is the ''worst'' -- with each arguing ''theirs'' is the worst.
* TookALevelInBadass: Ace and company seemingly become full time adventurers like you in late game sea quests.

Senator Flowdia is your contact with Armoroad's Senate, and hands down official missions to your guild. Old enough to have witnessed much of Armoroad's history with her own eyes, she is willing to support any who dare brave Yggdrasil and uncover its secrets.

* {{Determinator}}: According to the artbook's commentary her willpower is the only thing keeping her alive at over a hundred years of age.
* EverythingsSparklyWithJewelry: As if to show off her level of authority, she wears a ring on ''each'' of her fingers, earrings, a tiara, necklaces, and who knows what else we don't see.
* IWasQuiteALooker: She was a dancer in her youth, and claims to have been very beautiful. [[http://i.imgur.com/McSCNol.png A sketch]] in the [[AllThereInTheManual official art book]] backs her up on this.

Armoroad Enforcer Kujura is a Shogun in service of Armoroad, especially Princess Gutrune.

* {{Bishounen}}: Complete with flowing, impressively-styled blond hair.
* CityGuards: Personally bars your path a few times in order to force your Guild to visit the Senatus or make important decisions.
* EvilWeapon: His personal katana, [[NamedWeapons Youtou Nihiru]], can corrupt minds.
* GoodEyesEvilEyes: Has very [[{{Tsurime}} sharp-cornered]], thin eyes with tiny pupils.
* KatanasAreJustBetter: His weapon of choice.
* MyMasterRightOrWrong: [[spoiler:In the Deep City route. He doesn't care at all if Gutrune has been corrupted by the Deep Ones, nor does he care that her very existence is putting the world in grave danger. He has sworn to protect his Princess no matter what, and that is exactly what he's going to do.]]

Princess Gutrune is the leader of Armoroad, although she is often sick and has to leave the day-to-day operation to her advisor Flowdia. Known as the Porcelain Princess due to her beauty.

* OneWingedAngel: [[spoiler:The Deep Princess.]]
* ReallySevenHundredYearsOld: [[spoiler:Just over 100 actually.]]
* PrincessesRule: Though the Senatus (particularly Flowdia) is seen holding all the ''real'' power, and Gutrune herself as little more than a figurehead, due in no small part to her [[IllGirl constant illness]].
* TranshumanTreachery: [[spoiler:She ate Deep One flesh in order to live long enough to see her brother again. It changed her; in the Deep City route, it culminates in her monstrous transformation after the player kills Kujura.]]
[[/folder]]

[[folder:Members of Other Guilds]]
!!!Members of Other Guilds

Astrologer Hypatia is part of the Murotsumi Guild. A great deal of her time is spent trying to keep her gung-ho partner Agata out of harm's way; however, lately she's been suffering from distracting nightmares that keep her from getting enough sleep. (Blond is not her natural hair color. She dyed it because Agata once [[DistractedByTheSexy got attracted to a pin-up model]].)

* BareYourMidriff: Wears her zodiac cloak wide open for some reason.
* SoleSurvivor: Prior to the events of the game, [[spoiler:she accompanied her father and his team into the Second Stratrum and witnessed their brutal deaths, barely escaping the same fate.]]
* TraumaInducedAmnesia: The reason for her nightmares.

Ninja Agata is Hypatia's brash and overconfident partner. In his eagerness to uncover the labyrinth's secrets, he tries bulldozing his way through, leaving his guild behind.

* HighlyVisibleNinja: Wears a bright orange vest and flaming purple scarf. Then there's his habit of running off half-cocked...
* PointlessBandaid: Right on his nose. However, given the X-shaped scar on his forehead, it might not be so pointless after all.
[[/folder]]

[[folder:Citizens of the Deep City (''some spoilers'')]]
!!!Citizens of the Deep City

Edie's Sister handles her sister's shop branch in the Deep City, as well as serving as Armoroad's emissary. Cheerful and upbeat, she approaches everything with an open mind and hopes for the best.

* GreenEyes
* {{Qipao}}
* SiblingYinYang: Not a [[MoneyFetish money fetishist]] like her sister, who in turn accuses her of being shallow and simple-minded.

Abyssal King Seyfried

* ArtificialHuman: [[spoiler:[[BrainUploading His consciousness was transferred into one]] by Yggdrasil.]]
* CombinationAttack: He and Olympia have a devastating electric attack, Uzurai, that they will use together every six turns.
* DualBoss: The Automaton King has significantly less health than the other two possible {{final boss}}es, but that's because he's fought alongside Olympia.
* WellIntentionedExtremist: [[spoiler:Everything he's done was done in the name of holding back the Deep Ones. Doesn't change the fact that most of it was not very nice.]]

Olympia

* CombinationAttack: She and the Automaton King have a devastating electric attack, Uzurai, that they will use together every six turns.
* DualBoss: She backs up Seyfried during the Armoroad route's final battle.
* EmotionlessGirl: Not completely, but she rarely shows it.
* FanDisservice: Later on, if you [[spoiler:take the Armoroad route and fight her]]: [[spoiler:unlike the player Yggdroids, Olympia is missing her ''lower torso''. You can see her ''spine''. The huge weapons attached to her arms don't help, either.]]
* {{Fanservice}}: You might make the mistake of thinking that what you see in the gap of her cloak is her naked skin, until TheReveal where you find out [[spoiler:it is, but her "skin" is metal and she doesn't have a full humanoid body.]]
* HumansAreBastards: Unlike Seyfried, [[spoiler:she has no love for humanity. She tells you as such right before siccing Kirin on you in the Armoroad route.]]
* OhCrap: Has one when you [[spoiler:survive the Sea Wanderer ambush in the second stratum. Her shock quickly turns to [[TranquilFury rage]], however]].
* ReplacementGoldfish: [[spoiler:Seyfried modeled her appearance on that of his sister.]]
* ShoutOut: Her headphones/earmuffs are [[Franchise/ShinMegamiTensei Pyro Jack]].
* TakingYouWithMe: If [[spoiler:Seyfried is killed before her, she will use a self-destruct attack called Cruelty, denying you her item drop.]]
* TranquilFury: After you [[spoiler:survive the Sea Wanderer ambush she led you to, she seems calm on the outside, but it quickly becomes apparent she is ''pissed'', demanding that you cease your search for the Deep City or she'll kill you herself. She then ''snaps a tree in two with one hand'' as a warning that she's serious.]]
[[/folder]]

[[folder:Other characters ('''MAJOR SPOILERS''')]]
The Eldest One

* TheAtoner: He seemingly regrets his crimes while under the Abyssal God's influence (especially corrupting Gutrune with Deep One flesh), and seeks to make amends.
* CreepyChild: His initial form. He later becomes something analogous to a {{bishonen}}.
* TheDragon: To the Abyssal God.
* DragonInChief: Although the Abyssal God turns out to be the original creator of the Deep Ones, and in turn is responsible for the game's conflict, the Eldest One is actually the one who does most of the grunt work.
* HeelFaceTurn: Apparently pulled one during his imprisonment in the Abyssal Shrine.
* OneWingedAngel: The Progenitor.
* OtherworldlyAndSexuallyAmbiguous: He is referred to with male pronouns, but his form is androgynous and the codex (paraphrasing his own BadassBoast from before the battle) describes him as "the almighty Father and Mother of the Deep Ones", implying that he is a {{hermaphrodite}}.
* TrueFinalBoss: Defeating him is required for the GoldenEnding.

The Abyssal God

* ArchEnemy: To Yggdrasil.
* EldritchAbomination: A writhing mass of tentacles, eyes, and maws sleeping deep beneath the earth that possesses unknowable power, and overruns entire worlds with its spawn? The thing is right out of Lovecraft.
* TheManBehindTheMan: It is the original creator of the Deep Ones, which means it is ultimately responsible for the Eldest One's crimes and the corruption of Gutrune and Seyfried.
* OutsideGenreFoe: [[spoiler:It is an ''alien'' creature that traveled the cosmos conquering planets, eventually landing on Earth to escape its greatest enemy, Yggdrasil.]]
[[/folder]]

!!Etrian Odyssey IV:
City]]
*[[Characters/EtrianOdysseyIV
Legends of the Titan

[[folder:Potential Guild Members]]
!!!Potential Guild Members

Landsknechts naturally excel at
Titan]]
*[[Characters/EtrianOdysseyV Beyond
the art of bladesmanship, wielding swords and rapiers. Natural leaders, they inspire their teammates by being the first to meet the enemy. It is worth noting that, despite sharing a name with the ''[=EO1&2=]'' class (in both languages), they feature a markedly different visual design, as the mechanics of ''[=EO4=]'' Landsknechts are significantly different.

* ActionInitiative - A majority of their skill tree is built around going first, and without the Vanguard buff that enables it, Landsknechts only have above-average speed. On the other hand, this feature makes Landsknechts a desirable subclass for slower party members.
* DualWield: Though not offensively - their Weapon Parry skill gives them a bonus to physical defense when holding two weapons.
* DudeLooksLikeALady: The DarkSkinnedBlond male portrait. Especially with the hair decs.
* {{Expy}}: The bandana-wearing female resembles the red-clad PaletteSwap female Farmer from 3. The blond male is the male Protector from 1 and 2.
* TheHero: On ''several'' levels:
** Firstly, much like the blonde Protector from 1&2 and the Princess from 3, the "bob-cut dark haired Landsknecht" is the closest thing the game has to a main or signature character - she appears at the forefront of virtually ''all'' major pieces of promotional art (and even appears on the little rotational display in the 3DS menu). This gets almost absurd in the miniature art book packaged with the game's American release - fully ''half the book'' or more has art centered around her (and her buddy the [[TheLancer pigtailed Fortress]]). The only places she doesn't appear are the new art piece by Alexandra Douglass, the NPC listing, and the ''table of contents''. Everything else? Those two.
** Secondly, the class is ''literally'' built around the concept this time around: Landsknechts work by heroically inspiring their allies to fight better and strike more often, and have entire attack sets revolving around dashing forward in bold fashion to strike first. The class is literally built around trying to be a [[BigDamnHeroes Big Damn Hero]].
* LightningBruiser: Their signature Vanguard buff raises their attack and speed at the cost of their defenses, but they can still take hits reasonably even with that penalty. The resulting ActionInitiative combined with stacking damage bonuses from going first can eliminate enemies before they can retaliate.
* LimitBreak: In ''Etrian
Myth]]
*[[Characters/EtrianMysteryDungeon Etrian
Mystery Dungeon'', Full Gain, a powerful cut attack to the entire room.
* NiceHat: One of the female Landsknechts sports a fancy bandana that boasts a diamond pattern above her bangs, lace across the top, and jeweled pendants hanging off both sides!
* ProperTightsWithASkirt: The girls.
* ShortHairWithTail: One of the women wears a bandana over this style, with a TomboyishPonytail in the back.
* WeaponOfChoice: [[HeroesPreferSwords Sword]] or [[RoyalRapier rapier]].

Medics make their return, once more serving as their guild's healing specialists (though like the Landsknechts, the characters are distinctly different in design than the ones in earlier ''Etrian'' games). Taking a cue from the Monks of Armoroad, they've added maces to their arsenal.

* CallBack: The innkeeper's son said to call on him if your guild ever had any troubles after the post-game content of ''The Drowned City''. Given how one of the Medics looks like him but older, it's possible that he took up the role as a Medic.
* CombatMedic: Can be further specialized for this role depending on the subclass given.
* {{Expy}}: Keeping up with the ''VideoGame/TraumaCenter'' cameos, Gabe from ''Trauma Team'' appears as the only adult Medic.
* GirlishPigtails: The girl without glasses combines this with long hair.
* {{Joshikousei}}: The female Medics dress in this style, complete with matching coats and bookbags.
* LabcoatOfScienceAndMedicine: Only worn by the males this time.
* MasterOfNone: Medics have it a little tough in this game. Due to how most of their skills work, a lot of them become very efficient at around half their max level or lower. This means anything a Medic can do, another Tec-based class with a Medic subclass and comparable TP can accomplish easily, drastically reducing a Medic's usefulness once subclassing becomes available. Their stat spread is relatively even all around but also not as good as the Dancers'.
* PeekABangs: The older male has these.
* TechnicolorScience: All of the Medics carry glass vials. In the default colors, these are filled with goldish-yellow liquid; the {{Palette Swap}}s tote vials with magenta, lime green, neon violet or bright blue swishing around inside.
* TokenMiniMoe: Not quite as pronounced as the Wildlings, but again, only the older male is unmistakably an adult.
* WeaponOfChoice: [[DropTheHammer Hammer]] or [[SimpleStaff staff]].

Fortresses are armored just as heavily as their name implies, taking up the duties of Protectors and Hoplites. With their heavy hammers and clubs, they also pack a considerable punch.

* AnimeHair: Especially prominent on one of the male choices.
* DarkSkinnedBlond: The alternate portrait for the first male Fortress.
* DrawAggro: The strategy a Fortress is designed for, seeing that they regain TP each time they get attacked, whether it hits, misses, or gets blocked. They even learn skills that let them take hits for other members of the party in case of area-hitting attacks.
* {{Expy}}: The short-haired female is the younger female Hoplite from ''The Drowned City'', but the palettes are reversed. This seems to be the only character who kept both colors of an Expy in the third game.
* IShallTauntYou: While Protectors and Hoplites could learn how to taunt as well, Fortresses are more effective at it.
* TheLancer: Again, on two fronts:
** Firstly, the "pigtailed Fortress", who is essentially the mascot character for the class, just about ''always'' appears in promotional art right next to [[TheHero the mascot Landsknecht]] from above, and she's always posed just slightly behind and in a complementary fashion to the latter.
** Secondly, again like the Landsknecht, in gameplay they tend to act this way too; thanks to Taunt being ''way'' better at drawing aggro than previous "tank" aggro-draw abilities and the Fortress class passive ''restoring TP each time an enemy swings at them'', gameplay encourages them to fill a Lancer role to the wider party - doing a lot of the dangerous/heavy lifting so the Landsknecht and others can do the big heroic job of actually bringing the enemy down. Abilities like Bolt Strike, when paired with said TP restoration, let them get their lumps in, too, in true Lancer fashion. The only reason they don't fit the image 100% is due to the fact that they use blunt weapons, not actual lances.
* LuckilyMyShieldWillProtectMe: Capable of negating damage to them with Guard Mastery, increasing their lifespan when shielding party members.
* MegaTwintails: The class rep has big, thick, curly twintails.
* ScaryTeeth: The pointy-haired Fortress has a shark's smile to match it.
* StoneWall: Like the Protector and Hoplite from previous games, they have phenomenal vitality but their attacking stats aren't as strong as the others - they are even on par with the other "support" classes.
* WeaponOfChoice: [[DropTheHammer Hammers]], primarily.

Runemasters invoke the raw elemental forces found in the atmosphere, channeling them through runic symbology.

* AttackItsWeakPoint: Runic Flare amplifies damage done when a Runemaster is striking an elemental weakness. If the enemy lacks an elemental weakness, the basic elemental Runes can ''create'' one.
* CurtainsMatchTheWindows: One of the female Runemasters has light-blue hair and eyes.
* {{Expy}}: One of the males looks like the blond-haired Survivalist from the first and second games.
* LimitBreak: In ''Etrian Mystery Dungeon'', Origin Rune, a powerful untyped attack to all enemies in a room.
* NiceHat: One of the female Runemasters wears a very cute and fuzzy hat that goes together with her adorable looks and hairstyle perfectly.
* NonElemental: Origin Rune does untyped damage, allowing them to hit enemies resistant to all elements. This skill has has no cooldown and is rather powerful, but has the downside of being hideously expensive to use.
* NoSell: Their Runic Shield ability lets them randomly block elemental attacks for them or allies on their line, which can improve their overall survivability even on the front lines.
* RobeAndWizardHat: Their intricate robes, high boots, and caps make them all appear to be dressed for very cold weather. The artbook even shows the girls wearing tights under their dresses.
* SeanConneryIsAboutToShootYou: Every Runemaster looks straight forward and has their staff at the ready.
* WeaponOfChoice: A MagicStaff.

Nightseekers lurk in the shadows while weakening their targets, sapping their strength with throwing knives before advancing with dual blades drawn.

* BadassLongcoat: Male Nightseekers seem to be wearing a long coat along with their capes.
* BareYourMidriff: The female Nightseekers.
* CapeSwish: Can evade a physical assault by hiding in their cloak.
* DualWield: While they can equip two weapons after a certain point like other classes, their passive skill Blade Flurry makes them unique by allowing them to strike with both equipped weapons using a normal attack.
* {{Expy}}:
** The red/rose-haired female Nightseeker shares many traits with one of the Dark Hunters' designs, along with a passing resemblance to [[Franchise/{{Disgaea}} Etna]].
** The long-haired male Nightseeker shares a design with one of the Hexers.
* EyepatchOfPower: In a CallBack to the first two games, the blonde Nightseeker wears an eyepatch with her hair falling over it.
* FragileSpeedster: Fastest class in the game, but suffers from low durability especially when they step to the front to make the most of their melee attacks.
* HellBentForLeather: The class seems to have taken some fashion tips from Dark Hunters.
* ImpossiblyCoolClothes
* InjuredVulnerability: Their class proficiency gives them a substantial damage boost when attacking enemies that are suffering from a status effect.
* KnifeNut: They use throwing knives coated with various toxins to inflict ailments.
* OfCorsetsSexy: The older-looking female Nightseekers wear them.
* OneHitKill: Can attempt this with their Assassination skill. A target who's already suffering a status anomaly is at higher risk of succumbing.
* PeekABangs: Both female designs; the Etna {{Expy}} nearly reaches BlindingBangs, while the blonde half-hides an eyepatch under hers.
* RedEyesTakeWarning: The blonde female Nightseeker, while the blue-haired one has YellowEyesOfSneakiness.
* ShoutOut: One of the palette swaps looks like a long haired [[Franchise/DevilMayCry Dante]].
* {{Stripperific}}: All the female portraits basically wear dominatrix costumes. Looking more closely, one realizes that they actually ''do'' have the same sort of jacket worn by the males... just completely unzipped and flapping loose around their shoulders.
* StandardStatusEffects: Their bread and butter. Nightseekers have skills to inflict and exploit various debuffs.
* TooManyBelts: Not as exaggerated as the Dark Hunters, but Nightseekers do have quite a lot of belts on their outfits.
* ZettaiRyouiki: The female Nightseekers, with [[WhoWearsShortShorts short-shorts]], similar to the female Dark Hunters.

Snipers pick off their enemies from a distance using bows. Specialize in doling out critical hits, as well as aiming at vital areas in order to seal off their target's ability to move parts of their bodies.

* AnnoyingArrows: Like the Arbalist before them, {{Averted}}.
* ArmorPiercingAttack: Their Silver Arrow skill lets them do damage that bypasses enemy resistances and defense buffs, allowing them to punch through resilient GoddamnedBats or an occasional DemonicSpider.
* CriticalHitClass: Their class proficiency lets them score {{critical hit}}s with their bow skills[[labelnote:*]]normally, only regular attacks can crit[[/labelnote]] and increases their critical damage.
* DarkSkinnedBlond: The default for the short-haired Sniper girl, as well as an alt-color scheme for the ponytailed guy.
* {{Expy}}:
** The female Ronin designs continue to prove quite popular; ''both'' reappear as Snipers in design, although the younger Sniper is a Ronin Expy in the alternate colors.
** Her default color is an {{Expy}} of the DarkSkinnedBlond Arbalist!
* GlassCannon: Their Vitality is tied with the Runemasters for lowest, with HP only barely winning out, but their speed and damage output are no slouch, especially when critical hits are factored in. This forces them to hide out in the back row to mitigate damage done.
* HairDecorations: The short-haired Sniper pins her bangs back.
* LongRangeFighter: They're capable of attacking enemies on either row from the back row.
* TheParalyzer: Can seal off an enemy's head, arms or legs by striking {{Pressure Point}}s with arrows.
* SeanConneryIsAboutToShootYou: Both males are aiming their bows this way. The females, meanwhile, are clearly reaching for their quiver, implying they ''could'' shoot you within seconds...
* SamuraiPonytail: One of the portraits for the male Sniper.
* WeaponOfChoice: Archer.

Dancers take up where the Troubadours of old left off, supporting and inspiring their allies with their dazzlingly quick, nimble dances. Along with boosting their strength, certain moves let them relieve their friends' exhaustion, and when the situation demands it, they leap into battle with a whirlwind of blades!

* BareYourMidriff: Not just the females, either. Only one of the male alt-colors is wearing a shirt under his open jacket.
* DanceBattler
* DarkSkinnedBlond: The second portrait for the female Dancer has dark skin and white hair, and the alternate portrait for the pigtailed girl has dark skin and platinum blonde hair.
* DarkSkinnedRedhead: The alt portrait for one of the male Dancers.
* DeathByAThousandCuts: What the Dancer lacks in brute force, they make up for with quantity. Sword Dance paired with Chase Samba or Rush Dance can result in a Dancer doing many regular attacks in a turn.
* {{Expy}}: The pink-twintailed Troubadour from the first two games returns to the stage! The dark haired male may be the [[PaletteSwap Palette Swapped]] older Prince from ''The Drowned City'', and the older female's PaletteSwap is the older, [[PaletteSwap Palette Swapped]] female Arbalist.
* GirlishPigtails: Featured in the first female portrait.
* JackOfAllStats: Well-rounded stat growth allows them to function on either line and complement their base skills with that of their subclass.
* LimitBreak: In ''Etrian Mystery Dungeon'', Sonic Dance, which raises the party's speed and evasion rate for five turns.
* StatusBuff: Their core design theme. Unlike their Troubadour cousins, the Dancer applies the buff to themselves which then spreads its effect to their line, letting the Dancer shuffle between the front and back rows to aid those who need it most.
* {{Stripperific}}: The girls wear very tiny belly dancing costumes and the males wouldn't be wearing much more if it wasn't for their open jackets.

Arcanists are part of the Vessel race, who live in the wilds of the Second Land, and cannot join the Guild until certain requirements are met. By setting up special fields, they can inflict various negative effects upon their enemies, and can attack or heal by releasing those fields.

* AmazingTechnicolorPopulation: The alternate colors. It's a little unclear how "properly" canon this is, since ''all'' of the NPC Vessels stick to the default color scheme.
* BareYourMidriff: Only the males, surprisingly.
* LittleBitBeastly: They have long, pointed white ears with black tips that match their hair.
* NonElemental: The second class capable of this type of damage -- their Dismiss Blow/Blast attacks are untyped, letting them pull their weight offensively regardless of enemy resistances, but require a turn spent to set a circle.
* NoodlePeople: Noted in game as the most striking characteristic of the Vessels.
* OurElvesAreDifferent
* PeekABangs: Seen on all four; notably, the females' hair covers their right eye, while the males' covers the left.
* RapunzelHair: The first portrait for the female Arcanist, whose ponytails almost reach down to her feet.
* ShoutOut: One of the [[PaletteSwap Palette Swapped]] females has [[Music/{{Vocaloid}} Hatsune Miku's]] colors.
* SquishyWizard: Higher Vitality and HP than Runemasters and Snipers, but not by much.
* WeaponOfChoice: A MagicStaff or [[RoyalRapier rapier]].

Bushi are the fighting men and women of the Sentinel race of the Third Land, who resemble great beasts and possess all the strength that implies. They fight by bearing down upon their enemies with blades flashing, the flow of battle filling their bodies with energy. Survivalists who excel in battle; like the Mystic, they cannot sign up until certain conditions are met.

* AwesomeButImpractical: Blood Surge drains far too much health at higher levels to be worth the cost.[[note]]For comparison: Level 1 Blood Surge gives a 45% damage boost at the usually insignificant cost of 10 HP and 5 TP per turn; max level Blood Surge gives a 70% boost at a far steeper cost of 197 HP and 10 TP per turn.[[/note]]
* BeastMan: And women.
* TheBerserker: Blood Surge increases the amount of damage they can deal out, but every action they take costs some HP and TP.
* CarnivoreConfusion: One of the portraits is an anthropomorphic rabbit, and you can hunt and eat rabbits in the third area. Apparently it is perfectly normal for your rabbit party member to eat other rabbits for stat buffs.
* CastFromHitPoints: The downside of their Blood Surge ability.
* DifficultButAwesome: Blood Surge turns into this if you cross-class a Dancer into a Bushi and have them learn it. The various chain attacks they have access to aren't counted as a full move, meaning they don't lose health and TP for them, but they still end up buffed. Having them use Rush Dance under Blood Surge can deal out more than enough damage to make the hit worth it, too. You'll have to be careful though, since Dancers aren't quite as sturdy.
* DualWield: Their Defiance skill lets them boost their physical strength just by holding two weapons.
* FurryFemaleMane: Along with both female reps, the male wolf has a distinct, shaggy hairstyle.
* GlassCannon: Some of their skills either have them sacrifice HP or armour slots for power boosts, but one in particular becomes more powerful as the user's HP drops.
* HumanoidFemaleAnimal
* LastChanceHitPoint: The Endure ability, which allows the Bushi to survive one lethal blow per battle. Putting points into it increases how much they heal after resisting death.
* LifeDrain: Their Ferocity passive skill lets them recover some HP when they attack normally. Their class skills also lets them regenerate TP with normal attacks.
* PantheraAwesome: A white-furred lion with a ''massive'' mane serves as a male choice.
* WalkingShirtlessScene: Both males forego any sort of chest protection, unless you count the lion's mantle.
* WeaponOfChoice: {{Katanas|AreJustBetter}} and [[DropTheHammer hammers]].
* {{Youkai}}: The lion's most obviously patterned after an oni.

The Secret Class (or [[spoiler:Imperials]]) have learned how to handle drive blades, special weapons which can perform powerful special attacks, but are prone to overheating. The third of the Special Classes who must wait until certain conditions are met before joining the Guild.

* {{BFS}}: Drive blades are huge, which makes them the only type of weapon that prevents you from equipping a [[ChoiceOfTwoWeapons secondary weapon]], but they thankfully also count as a normal sword for subclass skill use purposes.
* CooldownManipulation: They gain several skills that let them reduce the number of turns they have to wait in between uses of their Drive skills. Impulse and Cool Edge are attack skills that carry this property, while their own class skill innately reduces the cooldown duration.
* {{Expy}}: One of the women strongly resembles the blonde Protector of old, the PaletteSwap of the other female looks like the second female Protector, one male looks like a War Magus from ''Heroes of Lagaard'' who [[TookALevelInBadass Power-Leveled in Badass]], and the other male looks similar to one of the Medics from the first two games.
** Amusingly enough, the artbook for Etrian Odyssey I & II shows that there were plans for prestige classes once the characters hit lvl 70. The sketch shows the mascot Protector, [[https://abload.de/img/img11069s1k.jpg and her prestige class eerily resembles her Expy]].
* GlassCannon: When actually firing off their signature Drive skills, their defenses drop until the attack is completed, rendering them vulnerable to getting killed before they can do anything.
* HairDecorations: The blonde wears a stylized dragon wing hairclip.
* LimitBreak: Once their Drive Blades have overheated enough times, they gain access to Ignition, which temporarily allows them to repeatedly use Drive skills without being slowed by the cooldown. While in this state, they can also access Overdrive, which is perhaps the hardest-hitting move in the game but also cancels the Ignition state.
* {{Magitek}}: Their drive blades combine previously thought lost technology with magic for explosive results.
* MightyGlacier: They are capable of hitting incredibly hard, but these strikes are interspersed with long cooldown times and complicated with low turn speed, in addition to class having the lowest Agility growth of all classes. They are sufficiently sturdy, only slightly less so than a Landsknecht.
* MyCountryRightOrWrong: [[spoiler:At first, all Imperials are loyal to the Prince even as his plan has a number of them become infected. They eventually come around, possibly with Logre's help.]]
* NonElemental: The third class that can do heavy damage regardless of opponent's resistances. Their version manages to be powerful and affordable, but suffers from {{Overheating}}, necessitating a cooldown period.
* {{Overheating}}: The downside of their Drive attacks -- they can do a huge amount of damage in one hit, but then their blades overheat, forcing them to wait a number of turns before they can use those skills again. The default cooldown period is 6-9 turns, but with the right combination of abilities, they end up being able to use their Drive attacks every 2-3 turns.
[[/folder]]

[[folder:Citizens of Tharsis]]
!!!Citizens of Tharsis

The Outland Count is the ruler of Tharsis, and the one who has commissioned the exploration of the areas north of Tharsis so that a way to the great tree Yggdrasil can be found.

* BewareTheNiceOnes: [[spoiler:He is ''furious'' when Baldur reveals his plan.]]
* EveryoneCallsHimBarkeep
* HiddenDepths: During the sole quest from him that isn't about improving Tharsis or its neighbors, it is revealed that [[spoiler:his wife is deceased and that they loved each other greatly.]]
* NiceGuy: Related to ReasonableAuthorityFigure; he makes every effort to find a peacable solution, and he immediately welcomes the Vessels and the Sentinels to Tharsis.
* NoNameGiven: To a kind of hilarious degree. He is ''always'' referred to as "The Outland Count". At no part is his name used. This gets a little ridiculous when even [[spoiler:Prince Baldur]] refers to him as such.
* ReasonableAuthorityFigure: Very much so; all of his quests and missions are very much in tune with helping to run the city, he does what he can to give you a hand, and [[spoiler:he is properly disgusted by Baldur's plan for Yggdrasil]].

Whirlwind is a fellow adventurer who helps you out at the start of your adventure, giving you advice and showing up to help every now and then. He does seem to grow quite interested in your progress toward Yggdrasil...

* MrExposition: To the player, pretty much. He explains all of the game's base mechanics, particularly the map.

Dalla runs the Saehrimnir Inn. An execellent cook, she's never too busy to greet explorers with a smile. A clinic operates there, and she'll store items for your Guild for free.

* DissonantSerenity: Always cheerful, and speaks happily about things like butchering animals for your meals.
* HiddenDepths: After helping her with the quest to satisfy a really picky guest, go speak to Kirtida and she'll wonder why said guest was seen running away from the inn with just about every liquid pouring down his face.
* LethalChef: If she wants to be.
* SupremeChef
* TeamMom: To not just your guild, but basically every explorer in town.

Wynne is the town blacksmith. Despite her young age, she is a master at crafting weapons and armor. She also a thick accent.

* GenkiGirl: Take her to a flower bed.
* TheIdiotFromOsaka: In the Japanese version. This is [[AccentAdaptation adapted]] into a {{Joisey}}-ish accent in English.
* TokenMiniMoe: She's the only child you see in Tharsis that has a sprite and isn't a part of your guild.

Kirtida is the barmaid of the Dancing Peacock. When you want to take on a quest, speak to her.

* AmbiguouslyBrown
* CatchPhrase: "May kismet be with you."
* FelonyMisdemeanor: She is remarkably unflapped when [[spoiler:Whirlwind shows his true colors]]... until she realizes that he ''left outstanding requests behind'', at which point she demands that your guild bring him to justice.
* WhyDidItHaveToBeSnakes: Does not like insects at all. When a client posts a request for a giant moth egg and the party takes it, HilarityEnsues.

Ciaran is head of the Cargo Wharf and in charge of building and mantaining the skyships. So long as you don't do anything to unnecessarily damage yours, you'll get along well enough.

* CanadaEh: Has slight traces of this.

Kirjonen is a member of the Holy Rune Knights in service of King Bjornstad, who has traveled to Tharsis to explore the outlands in his liege's name. His skyship bears deep blue sails.

* DudeLooksLikeALady: Bob-cut hair, very prominent eyelashes, earrings, certainly a generous-enough breastplate for actual breasts, and a BeautyMark on the left cheek... but ''he'' is supposed to be a guy. His combat portrait even uses the same pose as the ''female'' playable Fortresses. Notably, the Japanese version uses no gendered pronouns to refer to him.
* GuestStarPartyMember: During his skirmishes on land [[spoiler:and against the Blizzard King]].
* HiddenDepths: [[spoiler:He traveled to the lands around Tharsis in hopes of slaying the ice dragon who slew his liege's young prince. Unfortunately for him, the Blizzard King is not the one he was looking for; the real one was one with a damaged eye his king attacked]].
* ShockAndAwe: Later in the game, his subclass is Runemaster, and the only attack abilities from the class that he has are all of the volt-element spells.

Wiglaf is another fellow explorer who has come to Tharsis in search of adventure and a way to prove herself. Her skyship has bright red sails.

* DanceBattler: Starts as a Dancer, later subclasses as a Landsknecht.
* GuestStarPartyMember: During her skirmishes on land [[spoiler:and against the Storm Emperor]].
* HiddenDepths: [[spoiler:Her family is a bunch of dragon slayers, and she took the quest in slaying the Storm Emperor personal because of one dragon having spared her brother but killed her father. With that in mind, she didn't want Regine's family to experience their matriarch's possible demise at its hands when she refused to escort her to gather rare peaches]].
* OutnumberedSibling: Has several brothers back home; she wants to prove to them she's more than capable of taking care of herself, but you help her out from many, many skirmishes on the lands that she gets depressed when saved.
* PlayingWithFire: Attacking with her shows that she wields fire-enchanted swords.
[[/folder]]

[[folder:Citizens of the Labyrinths]]
!!!Citizens of the Labyrinths
Several kinds of races live in the labyrinths leading up to Yggdrasil; for tropes about the people in general, refer to the Arcanist and Bushi entries for Vessels and Sentinels, respectively.

The Medium is a young human girl who lives amongst the Vessels in the Misty Ravine. Despite the Vessel's distrust of humans due to having been abandoned by them, they idolize and venerate the Medium due to her link with Yggdrasil. Despite Wufan's protests, she insists on welcoming the Guild as friends due to her curiosity about her race. [[spoiler:She is later revealed to possess the Titan Soul, one of the three items needed to summon the Heavenbringer.]]

* AllLovingHero: Hears the voice of Yggdrasil, and she never hesitates to extend a merciful hand to anyone. [[spoiler:The post-Final Boss missions show that this leads to Baldur's HeelFaceTurn.]]
* DamselInDistress: Becomes kidnapped by the Hollows. [[spoiler:Later on, she's kidnapped by Whirlwind as he flees back to his land, and THEN she becomes kidnapped by Baldur]].
* EveryoneCallsHimBarkeep: She is only referred to as "The Medium." Wufan does call her by her real name, Xiuan, a couple of times, but switches back to her title later.
* HealingHands: Shown to have the most powerful healing abilities in the world, and the only person able to stave off the [[BodyHorror Titan's Curse]].
* LivingMacguffin: [[spoiler:She herself is the Titan's Soul, making her a target of the Empire.]]

Wufan is the leader of the Vessels in the Scarlett Hills. Due to a past traumatic war between Vessels and humanity, she is cold and distant when the Guild first meet her, but the fact that they've made it this far into the Hills earns them her grudging respect. Even so, she tries to dissuade them from continuing their quest, claiming it will only lead to their deaths.

* TheAtoner: A mild form; once the player's guild shows her that humanity isn't [[HumansAreBastards completely rotten]], she works with them to save the Medium and asks to join their guild afterwards.
* FantasticRacism: Has a dim view of humanity due to the Vessels' belief that humanity abandoned them at their moment of crisis. Her jealousy of the guild only exacerbates this.
* GreenEyedMonster: Reveals on the final floor of the Misty Ravine that the main reason she was so hostile to the Guild was because she was jealous of how the Medium immediately looked up to them upon meeting them.
* GuestStarPartyMember: During the Medium's kidnapping, you can forgive her rude behavior and let her explore the Misty Ravine's lowest floor with you.
* OptionalPartyMember: After rescuing the Medium, you have the option to let her join your guild.
* PeekABangs: Much like every other Vessel we see, her hair covers her right eye.
* ReasonableAuthorityFigure: She has a legitimate (if inaccurate) reason to keep humans away from Vessels and immediately goes after the Medium when she goes missing, rather then wait for the bickering council to make a decision. She later welcomes humans with open arms after learning they aren't bad.
* StandardStatusEffects: The mainstay of her arsenal as an Arcanist.

Kibagami is the leader of the Sentinels of the Sacred Mountains. Unlike the Vessels, who believe humanity abandoned them when the Heavenbringer first descended, the Sentinels believe that they and and humanity fought side by side to repel the Titan. As such, Kibagami and the rest of his tribe are very friendly towards humans, but hold a deep distrust of all things connected to Yggdrasil, as they believe that is where the Titan was created.

* ALoadOfBull: As a Sentinel he is a BeastMan, specifically an ox.
* TheBerserker: His Blood Surge skill amplifies his damage at the cost of hurting him each time he acts. In his boss fight, it's a literal case of TurnsRed.
* DefeatMeansFriendship: He was already friendly, but defeating him in a duel is required before he'll allow you to help him search for the Titan's Heart.
* DualWielding: By default, he uses [[KatanasAreJustBetter a katana]] and [[DropTheHammer a mace]].
* GuestStarPartyMember: During the quest to get the Titan's Heart, he will accompany you in the Golden Lair's lowest floors if you let him.
* TheMedic: His subclass.
* MirrorBoss: Serves to demonstrate the Bushi class and subclassing, two things the player unlocks after his boss fight.
* OptionalPartyMember: After completing the third labyrinth, you have the option to recruit him into your ranks.
* ReasonableAuthorityFigure: He's willing to do whatever it takes to help his people, even if it means breaking an ancient rule and [[spoiler:fighting the thing that started the existence of the curse, despite the fact that it could turn him into a plant or outright kill him.]]
[[/folder]]

[[folder:Citizens of...the other place '''(SPOILERS!)''']]
!!!Citizens of the Empire of Yggdrasil
The "Empire" that constitutes the fourth land (and, as dialogue implies, the [[GameplayAndStorySegregation gameplay-inaccessible lands]] on the other side of Yggdrasil itself) is really a [[VestigialEmpire rump state]] that is a shadow of the former glory that used to rule over all the lands you explore. Their land is slowly dying, and they need the power of Yggdrasil revived in order to prevent starvation.

'''General Empire tropes''':
* TheEmpire: Well, ''yeah''. Of the Not ObviouslyEvil variety; its soldiers and leaders do attempt to be civil, but they make it ''very'' clear they think they're the superior component of humankind.
* {{Magitek}}: The Empire has ridiculously advanced technology compared to everyone else; while Tharsis and its allies are making do with swords and bows, the Empire employs fully-armored, cannon-armed sky-battleships, swords with cannons mounted on them, and multiple varieties of robots. All of this is implied to come from their study of Yggdrasil and is powered by it in some way.
* MoreDakka: Imperial weapons technology seems to make lots of use of cannons and other explosive-projectile weapons.
* VestigialEmpire: Even they admit the Empire is a shadow of its former glory.

Sir Logre is "Whirlwind's" true identity; ten years ago, he crashed his skyship near Tharsis after trying to follow the gusts of wind in the canyons ''out'' in order to look for the items required to revive Yggdrasil. He is a loyal servant of the Empire, though even early on it is clear he doesn't really agree with Baldur's solution to the problem.

* ActionInitiative: With his Landsknecht subclass, he has the ability to manipulate it between Rear Guard and Vanguard. He can use it against you as a boss.
* ConflictingLoyalty: Between his duty to Prince Baldur and his newfound friends in Tharsis.
* DefeatMeansFriendship: More along the lines of giving him the courage to stand against his prince, as he already considered you friends before his defeat.
* GuestStarPartyMember: During your search for the prince and the Medium, after defeating him for real, he will let you do whatever you want with him, which would be exploring the lowest floor of the Echoing Library.
* EvilMakeover: You always knew him as a shady smiling explorer. When you see him in his armor, a dark shade is cast on him. [[spoiler:After defeating him for real and forgiving his behavior, the shade goes away, and his combed hair goes back to being messy]].
* HeroicBSOD: He gets one when you tell him the Prince needs him. [[spoiler:For the gameplay this means you need to nudge him to come along with you, compared to him joining as a guest straight away should you hold out your hand to him.]]
* HopelessBossFight: Downplayed -- the first time he's fought, he is not designed to be unbeatable, but it will take effort to defeat him before he retreats in 6 turns. The second time and either fight on New Game Plus are beatable.
* NiceJobFixingItVillain: In a real way, if he hadn't crashed his skyship ten years ago, thus allowing Tharsis to reverse-engineer it, the plot basically wouldn't have happened and there might have been no way to stop Baldur. And then, of course, he ''really'' helps you fix it.
* MyMasterRightOrWrong: Played straight at first, but it's clear that he's conflicted. After you beat him, he finds the resolve to defy Baldur.
* OptionalPartyMember: After clearing the fourth labyrinth, he will ask you to join your guild.
* PerpetualFrowner: Was once a smiling explorer.
* SoleSurvivor: This informations a bit hard to get, as it is scattered over the various dialogue-options the player is given in the South Sanctuary and after the fight with Logre. Long story short: Logre witnessed the deaths of his team and recently learned (in the Sacred Mountains) that the Emperor is dead as well.
* TakingYouWithMe: Attempted after you beat him. Your party is able to change his mind by talking with him or holding out a hand.

His Royal Highness, Prince Baldur is, in a number of ways, the villain of Etrian Odyssey IV; he is the one who plans to use the Titan's Soul, Crown, and Head to revive Yggdrasil and the lands of the Empire, even if this will kill the Vessels and Sentinels.

* AChildShallLeadThem: Became the Imperials' king after his father was lost 10 years ago.
* DisneyDeath: After defeating his OneWingedAngel form, the text points out that a crack opened and swallowed him, until [[spoiler:you defeat the Heavenbringer and find out he was found barely alive under rubble]].
* GuestStarPartyMember: He will personally take the task to defeat the Great Dragon in response to taking down his Imperial refugees, and you can let him assist you in battle.
* HeelFaceTurn: After defeating the Heavenbringer, he tries to save imperial refugees as much as possible, and he helps the player's guild against the Grand Dragon.
* ManipulativeBastard: During the fight with the boss in the fourth labyrinth.
* OneWingedAngel: As the Cursed Prince.
* ReasonableAuthorityFigure: At first. It was even stated that when he took rule his first order was removing anyone working solely for themselves from the court. However, during the ten years his father and Logre was gone, he gradually became more desperate in solving the Yggdrasil issue.
* RoyalsWhoActuallyDoSomething: To your detriment.
* VillainousBSOD: [[spoiler:If Logre goes with you to confront him]], Baldur will start to lose his sanity in what he is doing, going so far as to [[spoiler:slap the Medium when she tries to calm him down herself]].
* WellIntentionedExtremist: He honestly wants to save what remains of his people and empire. The problem is, he's perfectly willing to consign the Vessels and Sentinels to a ''torturously'' painful death in order to make that happen.

Emperor Alfodr was the leader of the Empire of Yggdrasil.

* DisappearedDad: Really the whole issue that set this entire crisis off to begin with.
* TheEmperor: A seemingly benevolent example, if Logre's words are any indication.
* PosthumousCharacter: It is heavily implied that [[spoiler:the person the Sentinels rescued 10 years ago was him before he succumbed to the Titan's curse, given that it was the same time when he and Logre left their lands]].
* ReasonableAuthorityFigure: He sought to find a way to activate Yggdrasil without having to sacrifice the Sentinels and Vessels. If you spare Logre and he joins you, he'll try (unsuccessfully) to talk down Baldur by claiming that Alfodr would never have supported Baldur's insane agenda.

The Heavenbringer is the eponymous "Titan" of ''Etrian Odyssey IV''. In a final desperate attempt to save the Empire, Baldur seeks to summon it in order to use it to revitalize Yggdrasil. However, doing so would require the sacrifices of the Vessels and Sentinels, and so the Guild must fight and destroy it in the game's final battle.

* AttackOfThe50FootWhatever: It's called the ''Titan'' for a reason.
* BodyHorror: Its core is housed within its face, and when you damage it enough to expose it, its mouth opens up in a grotesque, physically impossible manner.
* CognizantLimbs: Its arms. One alternates between direct attacks and protecting the Heavenbringer itself from damage, while the other focuses on weakening your party with debuffs. They can be killed, but respawn after a few turns.
* ShieldedCoreBoss: Depleting its HP doesn't defeat it, but exposes its core. This "Bared Essence" can't fight back at all, but if you don't destroy it quickly [[spoiler:or bind its head]] it'll return to phase one and recover some health.
* WhenTreesAttack: [[spoiler:The Heavenbringer ''is'' Yggdrasil itself in a humanoid form -- and [[AxCrazy completely insane]].]]
[[/folder]]

!!Etrian Mystery Dungeon
[[folder:Potential Guild Members]]
!!![[AnAdventurerIsYou Potential Guild Members]]

Wanderers are inveterate explorers that endlessly travel the world in search of new discoveries. They use a varied and unusual set of skills to navigate the mysterious dungeons. A class unique to ''Etrian Mystery Dungeon'' that is based on the main character of ''VideoGame/ShirenTheWanderer''.

* NiceHat: It's the same hat that Shiren wears!
[[/folder]]

[[folder:Citizens of Aslarga]]
!!!Citizens of Aslarga

The Guildmaster is in charge of keeping track of all explorers in the city taking on the Amber Yggdrasil.

* MrExposition: He explains the rules of the mystery dungeons to you.
* ReasonableAuthorityFigure: He's just as dedicated to Aslarga, its inhabitants, and the explorers under his watch as Magan is.
* YouGottaHaveBlueHair: He has a magnificent mane of purple hair.

Kasumi is the resident innkeeper. Unlike the three prior Etrian games, her inn does not have a clinic, but you can store money there in addition to items.

* NinjaMaid: [[spoiler:She and all her staff are secretly kunoichi on the run from their former colleagues.]]
* SecretSecretKeeper: [[spoiler:Kasumi and the rest of her staff at the inn have known about the Airship Mk. II for quite some time before Mr. Chano reveals its existence to Magan. As she says, collecting information is their forte, and they miss nothing.]]
* SilkHidingSteel: From her gentle and pleasant demeanor, you would never guess that she's [[spoiler:an ex-ninja on the run from her employers.]]
* YamatoNadeshiko: Kasumi is a gentle, pleasant woman dressed in a finely decorated kimono.
* YouGottaHaveBlueHair: Her decidedly blue hair is pulled back into a bun.

Elizabeth works at Aslarga's branch of Chano Goods.

* PimpedOutDress: She dresses surprisingly elegantly for working at an outlet shop.
* RegalRinglets: Her blonde hair is carefully styled into ringlets all around her head.

Magan is the town provost.

* {{Bishonen}}: He's rather young for a provost, tall and thin with shoulder-length auburn hair and purple eyes.
* QuestGiver: He hands out official missions to explorers.
* ReasonableAuthorityFigure: He's very invested in the development of the town, and willing to help explorers however he can. [[spoiler:And when Sarah gets trapped by a powerful monster in the labyrinth, he's willing to sell off his own valuables in order to cover mission rewards when the town's coffers are empty.]]

Mr. Chano is the owner of Chano Industries.

* VerbalTic: It's a great tic, don'tcha know!
* YouGottaHaveBlueHair: Well, it's balding, but his hair and mustache are a cheery violet.

Niralda is the owner of the Amber Restaurant.

* AbsurdlyYouthfulMother: She is ''very'' young-looking for having a baby with a head full of hair.
* AmbiguouslyBrown: Her baby, too, though he's a touch lighter than she is.
* BareYourMidriff: Her top covers her breasts, and that's about it.
* DisappearedDad: After handing over a hunk of amber to last her for a year, Niralda's husband ran off to go exploring as a Wanderer, leaving her alone with their baby. [[CaptainObvious She's not thrilled about it.]]
* MsFanservice: Her aforementioned top and the straps of her baby sling leave little to the imagination.
* QuestGiver: She handles taking all the townspeople's requests and handing them off to willing explorers.
* SupremeChef: She's gotta be in order to run a restaurant for explorers--using amber in all of her dishes, no less!

Dr. Sarah Stein is an archaeologist who studies the labyrinth.

* ActionSurvivor: [[spoiler:While investigating the third labyrinth, a powerful monster attacks, easily defeating her explorer escorts. She manages to escape and hide, her communicator non-functional, waiting for a rescue.]]
* AdventureArchaeologist: While not quite an explorer herself, she does venture into the dangerous and ever-changing labyrinths to do research (accompanied by escorts, of course).
* GogglesDoNothing: She wears a nice pair of 'em on her head.
* LethalChef: When Sarah prepares a meal for you after you [[spoiler:rescue her from the third dungeon]], Sasha takes it upon herself to inform you that Sarah's cooking is terrible, to her chagrin...but insists you clean your plates because they worked so hard on it. When you wake up the next morning, Kasumi asks if you need any medicine.
-->'''Narration:''' The food had a slightly strong flavor. It was ''[[[{{Beat}} the scrolling text pauses]]]'' [[BlatantLies delicious]], but it probably isn't for everyone. It is probably not suitable for children.
* ParentalSubstitute: For Sasha, the young daughter of Sarah's former professor.
* RenaissanceMan: She's described as an archaeologist, but displays knowledge of geology, mineralogy and biology as well, and some restaurant patrons say that that's not even the end of it.
* YouGottaHaveBlueHair: Her hair is a nice blue-violet shade.

Sasha Randi is a young girl living with Sarah.

* BrutalHonesty: If you try to visit Sarah's lab before meeting her, Sasha will tell you Sarah told her not to talk to strangers and immediately shoo you out. She later calls Sarah's cooking terrible while standing right in front of her.
* TokenMiniMoe: She's the youngest character in the game and is ''adorable''.
* WhenYouComingHomeDad: Her father, Professor Randi, has been away for over a year.

Mosken is an airship pilot based out of Aslarga.

* AcePilot: He's one of, if not the best pilot in the area.
* CoolShades: He's never seen without his signature sunglasses.

Lizley is the proprietor of the [[DungeonShop Red Lion Shoppe]], appearing in the Mystery Dungeons around Aslarga.

* TheBeastmaster: Her Red Lions are deadly, and they obey her every whim.
* ElegantGothicLolita: She combines this with a healthy dose of HellBentForLeather.
* ShopliftAndDie: You do ''not'' want to be on the receiving end of those Red Lions. Trust us.
* WhipItGood: She uses her trusty crop to keep her lions in check.
[[/folder]]

!!Etrian Odyssey V: The End of the Long Myth
[[folder:Potential Guild Members and Races]]
!!!Potential Guild Members and Races
Earthlains are basically standard humans, who come with a wide range of classes and are known for their defenses and agility.

* JackOfAllStats: They have a reasonably well-rounded stat growth barring Intelligence and TP, but stand out among the other classes in their outstanding Vitality and Luck growth. This allows them to fit nicely into their four native classes.
* LastChanceHitPoint: Determination, an Earthlain-exclusive [[LimitBreak Union Skill]], allows the primary caster to possibly withstand attacks that would otherwise kill them.
* MagicallyIneptFighter: Possess terrible TP, Intelligence, and Wisdom, though this is compensated for in them having the best HP growth and reasonable Strength and Agility.
* StandardStatusEffects: Their Luck stat is highest among all races, which complements the ailment-inducing skills within their classes.

[[AC:Earthlain-Native Classes]]

Fencers are Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion. They can take on one of two Legendary Names -- Phantom Duelist, which puts a greater focus on evasion, or Chain Duelist, which is more aggressive and well-rounded.

* ChargedAttack: Each prestige class possesses one, which strengthens depending on how many times the Fencer has dodged over the course of the battle or attacked the previous turn.
* CounterAttack: Capable of performing counterattacks when dodging. Phantom Duelists can even perform multiple counterattacks after dodging.
* DeathByAThousandCuts: The Chain Duelist improves their Chain skills with an emphasis on number of hits.
* DrawAggro: An important part of their repertoire as they gain bonuses for dodging enemy attacks.
* ElementalPunch: Fencers can wield [[FireIceLightning fire, ice, and volt]] attacks with Chain skills, allowing them to follow up allies' elemental skills akin to the Landsknecht's Chasers.
* FragileSpeedster: The Phantom Duelist introduces skills that benefit off evasion and greater turn speed.
* TheHero: While the game's art places a somewhat heavier emphasis on the ''ensemble'' this time around (to highlight the huge amount of customization available), "female portrait 1" does get a bit of focus and seems to be the game's equivalent of Shishou.
* LightningBruiser: Fast, strong, ''and'' reasonably tanky.
* PimpedOutDress: The female portraits wear one. Their design in general was inspired by ballet dancers.
* ProperTightsWithASkirt: The female portraits wear a form-fitting bodysuit that gives the appearance of tights, along with the aforementioned skirts.
* ShedArmorGainSpeed: Phantom Duelists have a passive skill that increases their evasion for not wearing any armor, effectively turning them into a OneHitPointWonder. You can even unequip their sword too, for maximum evasion.
* StandardStatusEffects: Can inflict Blind with their Optic Thrust skill, which greatly aids in dodge-taking.
* WeaksauceWeakness: For the Phantom Duelist, there are several ailments that disable their ability to dodge, shattering their role in the party. Even something as harmless-looking as blind causes their evasion to plummet.
* WeaponOfChoice: [[RoyalRapier Rapiers]], because they're fencers. The game only has standard swords available, but their Rapier Mastery changes the attack attribute to stab as opposed to cut.

Dragoons are Earthlain fighters who boast of defense as tough as a dragon and fight with artillery. They can take on one of two Legendary Names -- Shield Bearers are more defensive, while Cannon Bearers specialize in greater ordinance.

* BadassLongcoat: They wear some nice overcoats, complete with fur trim around the collars and light armor plating.
* BadassGrandpa: One of the available portraits.
* DrawAggro: As expected from a defensive class. The Cannon Bearer is capable of performing a CounterAttack.
** Dragoons even have an in-battle summon -- Bunkers and Turrets -- that can draw enemy attacks and take only ScratchDamage despite their low health.
* EyepatchOfPower: The default blonde female Dragoon sports this, likely as a CallBack to the blonde female Survivalist from the first two games.
* LuckilyMyShieldWillProtectMe: They are the Tank Class of this entry and bear impressively sized shields to match. Notably, the design notes show that these shields are designed for the dragoon to be able to hunker down behind it and fire under cover through the upper gap that's built into shield (to aid this, the shields also come with retractable legs to allow them to stand freely), a solid case of StoryAndGameplayIntegration considering some of the skill descriptions.
* MightyGlacier: The Cannon Bearer exchanges stronger defensive skills for stronger firepower and an ability to inflict ailments.
* NoSell: Shield Bearers gain Dragon Force, which lets them randomly block physical attacks to their row.
* NoRangeLikePointBlankRange: Buster Cannon does immense damage when both the user and target are at the front row.
* StoneWall: Fulfills the role of the party tank by having various defensive skills. Further emphasized with the Shield Bearer.
* ThrowingYourShieldAlwaysWorks: Except it's also a slow and inaccurate attack.
* WeaponOfChoice: Though the artwork shows them to be wielding what appear to be large flintlock rifles with bayonets, the game classifies them as [[{{BFG}} Cannons]].

Pugilists are Earthlain fighters who clear through battles with their tempered fists. They can take on one of two Legendary Names -- Barrage Brawlers are highly capable of disabling their opponents and delivering a rapid flurry of blows, while Impact Brawlers take a high-risk high-reward approach with skills that grow stronger at lower health.

* BareYourMidriff: Both of the female portraits.
* BoxingBattler: While they don't use boxing gloves or anything, their punches seem more inspired by boxing than any other martial art.
* CastFromHitPoints: Pugilists have skills that cost HP to use. Overexertion is a buff that bestows this trope on the affected combatant, in exchanged for increased power. Taking the Impact Brawler name emphasizes this particular aspect of their skillset.
* CriticalStatusBuff: Impact Brawlers gain skills that get stronger as HP is lower.
* {{Combos}}: Several of their skills will trigger follow-ups through their binding attacks, allowing a Pugilist to potentially fully bind a single enemy in a single action, or inflict a massive combo on an already bound enemy. This is the design theme of the Barrage Brawler.
* CompositeCharacter: The female designs draw from both the Gladiators and Monks of Etrian Odyssey 3, primarily the Gladiator's leg armor and the twintailed Monk's shirt.
* CounterAttack: Their Blood Wrath skill allows them to attack any time they lose HP -- not necessarily just from being attacked. They also have a move named Cross Counter that counterattacks for massive damage while also binding the enemy part used to attack.
* GoodOldFisticuffs: The focus of their class.
* GrappleMove: They have a move called Clinch which attempts to bind all enemy parts while also binding the Pugilist using the move.
* NiceHat: The younger male portrait sports a loose turban (and has enough hair for it to be poking out in places)
* TheParalyzer: Inflicts binds and paralysis by punching you really hard in the right places.
* PowerFist: They use heavy gauntlets to make their punches count.
* RapidFireFisticuffs: Their Rush Out ability will quickly hit the enemy up to 9 times, depending on how big a combo you did the previous turn.
* RuggedScar: The older male portrait has a large gash across his chest.
* StandardStatusEffects: Can inflict binds and paralysis, as well as deal extra damage for bound enemies.
* {{Stripperiffic}}: All of the portraits are pretty scantily clad, wearing only what looks to be a kilt covered by faulds and some boots, and the female portraits wear skimpy tank tops.
* {{Underboobs}}: Both female portraits show a bit of this.
* WalkingShirtlessScene: The male portraits.
* WeaponOfChoice: They wear cesti on their hands to augment their punches.
* XMarksTheHero: The older male portrait has an x-shaped scar on the left part of his forehead.

Harbingers are Earthlain fighters who fell enemies with sickles that bring death. They can take on one of two Legendary Names -- Deathbringers gets more debilitating ailments to boost their offenses with, while Deathguards uses their miasma to shield their allies.

* CastFromHitPoints:
** Using Miasma Armor consumes the user's HP, but enables special effects on their various skills and raises their turn speed. Maxing it out will make the HP cost negligible.
** Their Bloody Reap skill inflicts multiple hits on random enemies, but depletes some of their HP in the process.
* DelinquentHair: The other male portrait has spiky light blue hair that [[PeekABangs covers half his face]].
* DubNameChange: While the series tends to do this to its classes Harbinger stands out as the English manual goes out of its way to state that they're nicknamed Reapers, the original class name.
* DudeLooksLikeALady: The main male portrait (with a red hair highlight) was believed to be female until Famitsu magazine revealed the class's two female portraits.
* ElegantGothicLolita: The female portraits' outfits are frilly and poofy.
* EncounterBait: The Gather Souls skill increases the encounter rate for a set number of steps and increases experience gained from those battles.
* GirlishPigtails: One of the female portraits wears her hair in pigtails, decorated with two elegant hair bows.
* HellBentForLeather: Reapers wear a lot of the stuff.
* OfCorsetsSexy: Worn by both of the female portraits, with a little {{Sideboob}} visible.
* LightningBruiser: With Miasma Armor enabled, their turn speed shoots through the roof, allowing them to wreak havoc on enemy lines before they can respond.
* MagikarpPower: Harbingers have a rather lackluster selection of ailments or support in the early segments of the game. Only when the Legendary Names are unlocked do they dramatically improve in battle, although their skill tree is rather skill point intensive.
* {{Shinigami}}: Described as shinigami in the Japanese prestige class titles, and a Harbinger NPC introduces herself as a shinigami.
* SlainInTheirSleep: Fatal Reap can instantly kill enemies, and the instant kill rate skyrockets if it targets a sleeping one. If the instant kill fails on a sleeping enemy, it still deals a massive amount of damage, which is likely to kill them anyway.
* SupportPartyMember: Deathguards utilize miasma to inflict stat-reducing debuffs on enemies, and can occasionally [[StatusBuffDispel break enemy debuffs for a powerful attack]].
* StandardStatusEffects: Harbingers play around with debuffing enemies, with their ailment skills relying on Miasma Armor to work.
* WeaponOfChoice: A SinisterScythe, which is faster than most swords, in a first for the Etrian series. They can also equip swords, even if none of their abilities work with them.
* WingsDoNothing: They all have a single wing on their backs.
* YouGottaHaveBlueHair: One of the female portraits has bright blue hair by default. The second male portrait also has light blue spiky hair.
----
Celestrians are an elf-like race that specialize in magic.

* InnateNightVision: One of the skills exclusive to Celestrians is Night Vision, which helps them in certain field events involving darkness and slightly raises their Accuracy.
* OurElvesAreDifferent
* PointyEars: A trait of being Celestrian.
* SquishyWizard: Celestrians have outstanding TP growth and Intelligence, at the cost of terrible Vitality and HP. Even though Necromancers can wear light armor to mitigate their fragility, it doesn't help much.

[[AC:Celestrian-Native Classes]]

Necromancers are Celestrian summoners who command the spirits of the dead. They can take on one of two Legendary Names -- Spirit Evokers are focused on support, using a multitude of wraiths for offense and defense, while Spirit Brokers are more aggressive, using deadly attacks to generate high-health wraiths.

* ActionBomb: You can blow up summoned wraiths to inflict damage, debuffs, or status conditions to opponents.
* AmazingTechnicolorPopulation: Celestrian skin comes in a variety of colors; the standard female Necromancer specifically is depicted with teal skin. Compared to their Warlock brethren, the default skin tone of the Necromancers are downright unusual, making them appear somewhat like vampires or zombies.
* AnimateDead: With the Zombie Powder skill, they can instantly kill an enemy to create larger wraiths (zombies?) that have HP equal to the target's current health. Needless to say, using this on a high HP FOE can have potentially cheesy effects.
* CastFromHitPoints: It costs a fraction of your current HP to summon a wraith normally.
* ChainedByFashion: The female Necromancers appear to have taken some fashion tips from Hexers, since they have chains on their outfits.
* ChargedAttack: The Negative Energy skill will always go last, but deals more damage the more things have died during that turn, ally or enemy.
* CoveredWithScars: All four portraits have large scars all over their bodies.
* DarkSkinnedBlond: One of the default male portraits.
* DifficultButAwesome: Necromancers can repeatedly destroy their wraiths to perform multiple tasks. However, said wraith-sacrificing skills are often costly, on top of needing to spend extra turns to resummon wraiths. Necromancers using their wraiths excessively, especially at low levels, can run out of TP ''fast''.
* ImprobableWeaponUser: The only weapons they can equip are ''coffins''.
* JackOfAllTrades: Depending on how you build them, Necromancers can use their wraiths to do damage, defend the party, heal, or spread ailments, allowing them to fit into nearly any niche. The drawback for this versatility is the taxing TP cost of their skills.
* {{Necromancer}}: [[ExactlyWhatItSaysOnTheTin Duh]]. With the whole "raising the spirits of the dead" schtick and everything.
* NonElemental: Negative Energy is the only Almighty type class skill.
* SkeletonsInTheCoatCloset: All four portraits have bones of some kind accentuating their outfits.
* StandardStatusEffects: They can cause poison, curse, petrification, or instant death. Wraiths can also cause paralysis.
* {{Stripperiffic}}: The female portraits ''barely'' have their chests covered by a couple of scraps of fabric, the younger one basically wearing a hoodie that is unzipped and only kept modest by a strategically-positioned chain and her oversized skull-shaped zipper-head, while the older one takes it up a notch by having almost comically large breasts. The male portraits get in on the action, too, being [[WalkingShirtlessScene Walking Shirtless Scenes]].
* TakingTheBullet: Some Necromancers can command their Spirits to do this for the party, or have it happen passively and heal them in the process.

Warlocks are Lunaria sages skilled in elemental attacks. They can take on one of two Legendary Names -- Omnimancers gain unique spells that can hit with physical attributes, while Elemencers greatly improve their elemental repertoire.

* AmazingTechnicolorPopulation: Celestrian skin comes in a variety of colors; the standard male Warlock specifically has pale white skin.
* BlowYouAway: Omnimancers gain wind spells that inflict slashing damage.
* DiscardAndDraw:
** Focus Chant boosts their Magi skills for one turn, but in exchange, said skills lose their multi-targeting properties for that turn, in a similar fashion to the Alchemist's Compression skill.
** Abating Chant goes in the opposite direction, offering a big TP discount on the next turn but reducing the offensive power of the spell cast. However, leveling up the skill will reduce the damage penalty while still increasing the TP discount.
* DishingOutDirt: The rock spells of Omnimancers do stabbing and bashing damage.
* EncounterRepellant: Their Invisibility skill reduces the encounter rate for a limited number of steps.
* FireIceLightning: They fill the traditional role of elemental damage dealer. Elemencers gain passives that further amplify elemental damage as well as wide-area attacks.
* HotWitch: Both female portraits are quite attractive and their Warlock outfits show off their bodies much more than their male counterparts.
* NoSell: Omnimancers can randomly block magic attacks to their row.
* ShesGotLegs: The female portraits wear dresses that show off their long legs.
* SpellBlade: One of their spells is Magic Weapon, which does INT based damage with their equipped weapon. While the only weapons they can equip are staves and ''guns'', their portraits have them forming a weapon out of a [[ImprobableWeaponUser combination of a ring, a wand linked to their gauntlet by tubes, and the magic blade itself]]. The females have it at dagger length, held like a staff, while the men have one hand on the ring as if [[RetractableWeapon drawing the full sword from some unseen sheath]].
* SplashDamage: Their Fireball skill hits the target, and then does lesser damage to horizontally-adjacent enemies.
----
Therians are beast-like people that have agility and health comparable to Earthlains, but also have very high physical strength.

* GlassCannon: Therians have the best Strength and Agility growth of the four races, but have terrible Vitality and Wisdom. While Rovers can comfortably work in the back row to mitigate this, Masurao experience the full brunt of this trope.
* LittleBitBeastly: Male Therians have cat-like ears, while females have rabbit ears.

[[AC:Therian-Native Classes]]

Rovers are Therian hunters who command falcons and dogs. They can take on one of two Legendary Names -- Flying Falcons specialize in commanding hawks to hunt any enemy, while Hunting Hounds utilize their hound companion to support the party.

* BareYourMidriff: The younger female Rover portrait wears a tank top that shows off her belly.
* TheBeastmaster: They control falcons and dogs in combat.
* CombatMedic: Animal Therapy has the party heal a little a bit at the end of a turn automatically just from the ''presence'' of an active animal companion. More specifically, Hound specialist skills are focused towards party support and healing.
* GogglesDoNothing: All four portraits wear goggles on their heads.
* ImprobableAimingSkills: Hunting Hounds can pin the feet of an entire row of enemies at once. Flying Falcons can fire off a RainOfArrows by themselves.
* LittleBitBeastly: By virtue of being a Therian.
* NeverMessWithGranny: Rovers have the distinct honor of having the first old woman portrait in the series, and she's a falconer to boot.
* RainOfArrows: One of their skills is a delayed multi-hit rain of arrows.
* StandardStatusEffects: Can bind enemies using their animal companions. Specialists can also inflict blind or panic depending on the prestige class.
* VideoGameCaringPotential: You can name your pet falcon or dog! In fact, the falcon and dog are considered members of your guild on the management screen: you can only have one of each no matter how many Rovers you're using.
** Rovers can also invest in a grooming skill early on to help keep their companions in good shape.
* WeaponOfChoice: Bows.

Masurao are Therian heroes who potentially wield can up to four swords. They can take on one of two Legendary Names -- Blade Dancers unlock the full offensive potential with Masurao, while Blade Masters eschew multiple swords to hone their skills with a single blade.

* AbsurdCuttingPower: Helm Splitter ignores cut resistance, implying that they can cut what is normally uncuttable. However, it has [[PowerfulButInaccurate low accuracy]] that gets even ''worse'' as you level the skill up.
* AwesomeButImpractical: Sure, Blade Dancers can [[DualWielding use all four equipment slots on katanas]]...if they don't mind needing to be protected with guard skills lest they [[GlassCannon faint at the poke of a finger]].
* BladeSpam: Not only can Masurao use multi-hit skills, but their Peerless Demon skill causes damage to increase with every consecutive hit of a multi-hit skill. Further emphasized with Blade Dancers, which multiplies hits according to how many swords they wield.
* BoringButPractical: Blade Masters lack the Blade Dancers' quad-wielding skills or crazy multihit attacks that go with it, but they bring consistent damage to the table without needing to be constantly protected or otherwise having the party built around them.
* CriticalHitClass: Blade Masters eschew many blades for powerful single hits, and allow katana skills to crit instead of just normal attacks in addition to increasing crit chance and damage.
* CherryBlossoms: The Blade Dancer has most of its skills named after blossoming in various ways.
* DualWielding: Technically you could equip just two swords, instead of four...
* EncounterBait: New Challenger can trigger multiple random encounters in quick succession. The perk behind this is an increased [[MetalSlime rare breed]] rate to make LevelGrinding faster.
* GlassCannon: Masurao have a rich variety of offensive skills, but are rather frail despite their ability to equip heavy armor. Blade Dancers can equip as many as ''four'' katanas, but doing so will cause them to give up their armor slots.
* ImplausibleFencingPowers: They can wield up to ''four'' swords at once. When asked how exactly this works, the director told the interviewer to ask the artist.
* JackOfAllStats: Blade Masters offer the Masurao a more well-rounded stat bonus (on top of letting them have free slots to equip armor), generally exchanging the risky damage output of the Blade Dancer for better elemental coverage and survivability.
* MagikarpPower: Hell Slash permits the Masurao to chase all attacks, even those to themselves or their allies. Until you get it to level 5, the damage done to allies is '''increased''', and can end up in [[HoistByHisOwnPetard the Masurao killing themselves]]. Once you pass this threshold, however, not only does the self-damage fall to manageable levels but the maximum number of chases drastically improve.
* {{Sarashi}}: one of the female portraits wears this.
* {{Underboobs}}: The other female portrait sports a bit of this.
* WeaponOfChoice: {{Katanas|AreJustBetter}}.
----
The Brouni are a race of smaller humanoids who worship nature. While not exactly the best at combat, they are highly valuable due to their [[SupportPartyMember supportive skills]].

* {{Expy}}: Brouni are literally [[VideoGame/FinalFantasyXIV lalafells]] with a different name.
* NoSell: Their ultimate Union Skill, Aegis Shield, turns the party completely invulnerable for one turn. However, it requires the full party's participation, meaning unless you have a GuestStarPartyMember in tow, no one in the party will be using Union Skills again for a while.
* SupportPartyMember: Their stat distributions and native classes are more focused on assisting the party with buffs and heals and inflicting status effects on enemies than direct combat. Their unique Union Skills offer no support to damage output, but have other utility effects like protecting the party or healing them.
* StoneWall: Brouni have great Wisdom, reasonable Vitality, and good HP and TP reserves. This comes at the cost of terrible Strength and Luck, leaving them oriented towards spell-based classes.

[[AC:Brouni-Native Classes]]

Shamans are Brouni who use mysterious powers to help their allies. They can take on one of two Legendary Names -- Divine Punishers dispel their buffs to perform powerful attacks, while Divine Heralds access stronger buffs and can even restore health while doing so.

* BlindingBangs: One of the male portraits has bangs covering the entire upper half of his face.
* CrownOfHorns: All four Shaman portraits wear a pair of ornamental antlers.
* DarkSkinnedBlond: The female portrait.
* DispelMagic: A number of their skills will dispel both buffs and debuffs. Uniquely, they can dispel buffs from ''themselves and their allies'', in exchange either doling out HP or TP restoration or inflicting massive damage on enemies.
* {{Expy}}: The female portrait, of the younger {{Palette Swap}}ped Dancer portrait from ''Legends of the Titan'' and the twintailed Troubadour from the first two games.
* FireIceLightning: One set of the class's Prayer skills will add the respective element to allies' regular attacks. Their Oracle skills will dispel those buffs to create various effects based on the element dispelled.
* MagikarpPower: At the start of the game, Shamans are [[TheLoad practically useless]]. First, their low TP pool at early levels means that they can only cast maybe two or three of their rather expensive buffs before running out of TP. Second, while their buffs are very valuable, [[CripplingOverspecialization it's all they're good for]] until they learn their deeper skills, meaning that when they don't need to be extending the durations of their buffs, they're spending their turns either guarding or doing ScratchDamage. But with enough Skill Points (about 40 or so levels' worth, including the bonus points from upgrading to Master classes), they become highly valuable to the team, able to augment them with stat buffs and elemental damage, and depending on the choice of title, near-constant healing or a combination of lethal burst damage to enemies and ''TP restoration''.
* {{Miko}}: Explicitly called a Miko in the Japanese prestige class names, and many of their spells are based on Shinto rituals.
* NiceHat: the female Shaman with braided hair sports an ornate headdress.
* SmiteEvil: Despite mostly being a caster class, one of their skills invokes the power of the gods and does massive STR based damage, at the cost of dispelling all of their own buffs.
* StatusBuff: The main focus of the class, with buffs for nearly every possible stat and passive effects that reward them for keeping the buffs active. Punishers have a greater offensive focus and can even [[StatusBuffDispel dispel them from enemies and allies alike]], while Heralds focus more on stacking buffs on the party.
* WeaponOfChoice: They can use [[HeroesPreferSwords swords]], [[SimpleStaff staves]], and bows.

Botanists are Brouni masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments. They can take on one of two Legendary Names -- Merciful Healers gain stronger healing skills, while Graced Poisoners utilize stronger Smoke skills to wreak havoc on enemy lines.

* DeadlyGas: Can cause poison and other debilitating ailments by throwing various "smoke" concoctions, and with certain skills these smokes will linger and attempt to reapply the ailments. The gases also reduce the relevant ailment resistances even when they miss.
* DispelMagic: They can remove debuffs from status-inflicted enemies, inflicting heavy fire damage in the process.
* TheMedic: They're the healer class of the game. This becomes emphasized with Merciful Healers.
* NiceHat: The two female portraits wear berets.
* StandardStatusEffects: Can inflict poison and blind at first, with Graced Poisoners adding confuse, paralyze, petrification and stun to the list.
* TakenForGranite: Graced Poisoners can even petrify an enemy debuffed by a Smoke skill.
* ThrowDownTheBomblet: They can also ignite the gas for massive damage at the cost of removing the debuffs.
* WeaponOfChoice: Botanists can pick between [[SimpleStaff staves]], bows, and [[SinisterScythe scythes]].
[[/folder]]

[[folder:Citizens of Arcadia]]
!!!Citizens of Arcadia

Jenetta is the owner of the local inn. She also takes care of livestock from the labyrinth.

-->'''Voiced by:''' Sakura Nakamura [Japanese] Erica Lindbeck [English]

* TheBeastmaster: Is considered a Rover during quests where she joins your party as a guest.
* CrazyCatLady: Downplayed: she isn't ''crazy'', but has adopted a number of stray cats nonetheless.
* TheDitz: [[TooDumbToLive She'll happily walk up to]] [[DemonicSpider FOE]]s, and doesn't realise that when her younger sister talks about negative role models, that Jenetta herself is one of them.
* TheFace: Seemingly the only person at the inn actually interacting with customers. Her (more serious and diligent) younger sister takes care of the chores, while her older sister handles finances (and is implied to squander the money).
* GuestStarPartyMember: Joins as a non-combat party member for an early quest. [[spoiler:She joins again for the fight against the Dryad in the postgame, [[TookALevelInBadass this time with actual equipment and skills at her disposal]]]].
* LittleBitBeastly: She's a Therian, after all.
* PungeonMaster: When she's encountered on the third floor baking various goods, every other sentence coming out of her mouth has a baking pun somewhere.

Syrik is a blacksmith who runs the shop.

* TheBlacksmith: Subverted in that he's a harmless looking Brouni rather than a stout dwarf-type.

Mirina is the manager of The Witch's Twilight Pavilion.

-->'''Voiced by:''' Creator/AkemiOkamura [Japanese]

* OurElvesAreDifferent: She's a Celestrian.
* GuestStarPartyMember: [[spoiler:Joins you for the fight against the Lamia in the postgame]].
* {{Necromancer}}: A Spirit Broker.
* QuestGiver

Egar runs Arcadia's Adventurers' Guild.

-->'''Voiced by:''' Tomohiro Tsuboi [Japanese]

* GuestStarPartyMember: [[spoiler:Joins you for a quest to defeat the Primordiphant]].
* MightyGlacier: He's a Cannon Bearer.
* TwentyFourHourArmor: Is always seen wearing his imposing suit of armor. Even while out fishing.

Ramus is a young prince who acts as a representative of the Council.

* AChildShallLeadThem: He may be young, but he seems fairly composed and reasonable.
* ReasonableAuthorityFigure: Listens to the adventurers' increasingly unusual reports about the World Tree.
[[/folder]]
[[folder:Other Adventurers]]
!!!Other Adventurers

Lili is a cheerful Necromancer whose attitude belies the heavy burden she carries.

* ChildMage: Seems fairly young, good at necromancy.
* GuestStarPartyMember: [[spoiler:Joins you in the fight against the Undead King.]]
* {{Necromancer}}: A Spirit Evoker. [[spoiler:Descended from a long line of Necromancers starting from Swan, who was a Lunarian in the distant past who swore vengeance on the one who would become the Undead King.]]
* NiceGirl: Goes out of her way to meet with your party, offers helpful advice, and even shares her supplies with you as presents. She's nice enough that many of the townsfolk are fond of her.
* SupportPartyMember: She has points invested in Life Exchange and Soul Trade to keep the party healed, but has little on the offensive side.
* VaporWear: While Lili zips up her hoodie more so than the generic younger female Necromancer portrait, she still has it open enough to show that like other Necromancers she's not wearing much underneath it.

Solor is a Harbinger who serves as Lili's bodyguard and best friend.

* GuestStarPartyMember: Briefly joins the party in the final section of the Fetid Necropolis, before parting ways before the boss. [[spoiler:She joins the party again when exploring the secret areas of the same stratum, up to the Zombie Dragon.]]
* JerkWithAHeartOfGold: Acts rude and dismissive towards the party, but still earnestly cares about Lili and is willing to lend her assistance in times of need.

Conrad of the Freeblade Guild is the game's placeholder adventurer character for various events throughout the labyrinth, if the player has no QR data recorded. Otherwise, other players' guild members will appear in his place.
[[/folder]]

[[folder:Spoiler Characters]]
!!!Spoiler Characters

Crow and Swan are ancient Celestrian twins who lived in the Tower of Sorcery. Driven by scientific zeal, Crow stole a valuable artifact, the Ring of Undying. Swan was then commanded by the Tower to kill Crow and retrieve the artifact. When she finally caught up to him and had him on the ropes, Crow turned the tide of battle and fatally wounded Swan, giving him the opening to flee the country. Swan swore vengeance on him with her dying breath, entrusting her descendants her mission of hunting down Crow and recovering the Ring. Crow would later find himself reigning over the third stratum, serving as its boss as the Undead King.

* SiblingYinYang: Crow and Swan are given dramatically differing descriptions despite being twins.

Arken is a mysterious individual who appears to the party throughout the fourth and fifth stratum. As creator of Arcania's Yggdrasil, Arken brought life to the land below, and spread Yggdrasil's myths in hopes of attracting adventurers strong enough to defeat the darkness which the Yggdrasil was meant to contain.

* BenevolentPrecursors: This is the role of her species as a whole, to revive life on dying planets, including the one that ''Beyond the Myth'' takes place on.
* ButNowIMustGo: After defeating the final boss, Arken is tasked with heading to a new planet in need of her aid. Unlike other examples, you can volunteer to help her on her journey, which serves as the plot of the sixth stratum.
* LastOfHisKind: Becomes this near the end of the sixth stratum, when her mothership is attacked and everyone on-board slaughtered.
* {{Precursors}}: Revealed to be a member of an alien race who created the Yggdrasil to give life a chance on the planet.
* SpeciesSurname: Arken is both her name and the name of her species.
[[/folder]]
-----
Dungeon]]
[[/index]]
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* DispelMagic: They can remove status ailments from enemies, inflicting heavy fire damage in the process.

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* DispelMagic: They can remove status ailments debuffs from status-inflicted enemies, inflicting heavy fire damage in the process.

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More correct trope


* PassedInTheirSleep: Fatal Reap can instantly kill enemies, and the instant kill rate skyrockets if it targets a sleeping one. If the instant kill fails on a sleeping enemy, it still deals a massive amount of damage, which is likely to kill them anyway.


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* SlainInTheirSleep: Fatal Reap can instantly kill enemies, and the instant kill rate skyrockets if it targets a sleeping one. If the instant kill fails on a sleeping enemy, it still deals a massive amount of damage, which is likely to kill them anyway.
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* {{Expy}}: Brouni are literally [[VideoGame/FinalFantasyXIV lalafells]] with a different name.

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%%
%% This page is triggering the "too long" warning; please see the discussion page for ideas on how to address this.
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This page is too long so I'm cutting Sink Holes, excessive mark-ups, and ZCE's. Sean Connery Is About To Shoot You is a cover art trope, not a character trope.


'''Landsknechts''' are powerful soldiers who wield massive blades, be they mounted on [[CoolSword hilts]] or [[AnAxeToGrind handles]]. While the most balanced of the physical classes, they do lean towards offense over defense, and can even drop their defenses entirely to dish out even greater damage. In addition, they can learn how to channel fire, ice or electricity through their swords so that they aren't completely caught flat-footed by magical opponents.

to:

'''Landsknechts''' Landsknechts are powerful soldiers who wield massive blades, be they mounted on [[CoolSword hilts]] or [[AnAxeToGrind handles]]. While the most balanced of the physical classes, they do lean towards offense over defense, and can even drop their defenses entirely to dish out even greater damage. In addition, they can learn how to channel fire, ice or electricity through their swords so that they aren't completely caught flat-footed by magical opponents.



'''Survivalists''' are explorers who, [[ExactlyWhatItSaysOnTheTin as the name implies]], specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories. They can also become expert foragers, gathering up the treasures of the wood and helping to ensure their Guild stays funded.

to:

'''Survivalists''' Survivalists are explorers who, [[ExactlyWhatItSaysOnTheTin as the name implies]], specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories. They can also become expert foragers, gathering up the treasures of the wood and helping to ensure their Guild stays funded.



'''Protectors''' are the classic KnightInShiningArmor, and they generously share their incredible defense with others by [[ExactlyWhatItSaysOnTheTin protecting]] them, via magical spells channeled through their [[LuckilyMyShieldWillProtectMe ever-present shields]] or using their own body as a blockade. They also learn a couple of simple healing spells to round out their repertoire.

to:

'''Protectors''' Protectors are the classic KnightInShiningArmor, and they generously share their incredible defense with others by [[ExactlyWhatItSaysOnTheTin protecting]] them, via magical spells channeled through their [[LuckilyMyShieldWillProtectMe ever-present shields]] or using their own body as a blockade. They also learn a couple of simple healing spells to round out their repertoire.



'''Dark Hunters''' are leather-clad masters of [[WhipItGood whips]] and [[CoolSword blades]], and are ''fantastic'' at dealing out damage laced with [[StandardStatusEffects nasty side-effects]]. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. On top of this, Dark Hunters may use their ''own allies'' as bait to lure unwitting monsters closer... whether their allies like that plan or not.

to:

'''Dark Hunters''' Dark Hunters are leather-clad masters of [[WhipItGood whips]] and [[CoolSword blades]], and are ''fantastic'' at dealing out damage laced with [[StandardStatusEffects nasty side-effects]]. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. On top of this, Dark Hunters may use their ''own allies'' as bait to lure unwitting monsters closer... whether their allies like that plan or not.



'''Medics''' are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some ''positive'' [[StandardStatusEffect effects]], such as regaining HP and resisting elements. They also have the potential to be [[CombatMedic decent front-line fighters]], though attempting this [[GlassCannon is understandably dangerous]] and may not be worth [[ShootTheMedicFirst the risks]].

to:

'''Medics''' Medics are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some ''positive'' [[StandardStatusEffect effects]], such as regaining HP and resisting elements. They also have the potential to be [[CombatMedic decent front-line fighters]], though attempting this [[GlassCannon is understandably dangerous]] and may not be worth [[ShootTheMedicFirst the risks]].



* SeriesMascot: "Mediko" is a kind of "junior mascot" next to the Protector noted above; in that ''EOU II'' DLC, Mediko is the '''only''' other classic character to get more than three portraits overall (clocking in at an impressive five).

to:

* SeriesMascot: "Mediko" is a kind of "junior mascot" next to the Protector noted above; in that ''EOU II'' DLC, Mediko is the '''only''' only other classic character to get more than three portraits overall (clocking in at an impressive five).



'''Alchemists''' have refined the very elements into secret formulas that can be mixed and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, they can poison their enemies, and can learn several vital support skills like keeping tabs on horrible [=FOEs=] and warping back to the safety of the last Geomagnetic Field they used.

to:

'''Alchemists''' Alchemists have refined the very elements into secret formulas that can be mixed and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, they can poison their enemies, and can learn several vital support skills like keeping tabs on horrible [=FOEs=] and warping back to the safety of the last Geomagnetic Field they used.



'''Troubadours''' are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they can't dish out the damage themselves, yet can still effectively cover their allies from the back. Whether it's giving their weapons a little extra elemental ''kick'', healing or strengthening their bodies, weakening the enemy, or even ensuring they gain more experience from each battle, the Troubadour is second to none when it comes to helping others.

to:

'''Troubadours''' Troubadours are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they can't dish out the damage themselves, yet can still effectively cover their allies from the back. Whether it's giving their weapons a little extra elemental ''kick'', healing or strengthening their bodies, weakening the enemy, or even ensuring they gain more experience from each battle, the Troubadour is second to none when it comes to helping others.



'''Ronin''' are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time, the results are difficult to argue against.

to:

'''Ronin''' Ronin are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time, the results are difficult to argue against.



'''Hexers''' craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies... or even destroying themselves.

to:

'''Hexers''' Hexers craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies... or even destroying themselves.



'''The Guildmaster'''. One of the first persons you meet, he'll set you with an adventuring party, while reminding you that you'll probably die.

to:

'''The Guildmaster'''.The Guildmaster. One of the first persons you meet, he'll set you with an adventuring party, while reminding you that you'll probably die.



'''Shilleka''' is the proprietor of the weapon shop. Took over the shop from her grandfather, and has a bit of an accent.

to:

'''Shilleka''' Shilleka is the proprietor of the weapon shop. Took over the shop from her grandfather, and has a bit of an accent.



'''Valerie''' is the proprietor of the Golden Deer Pub. Expresses concern over the danger the party puts itself through.

to:

'''Valerie''' Valerie is the proprietor of the Golden Deer Pub. Expresses concern over the danger the party puts itself through.



'''Ren & Tlachtga''' are two veteran adventurers who work for the Etrian government, the Radha. They are usually stationed in the labyrinth to prevent adventurers to go too far without permission. Ren is a Ronin, and Tlachtga is a Hexer.

to:

'''Ren Ren & Tlachtga''' Tlachtga are two veteran adventurers who work for the Etrian government, the Radha. They are usually stationed in the labyrinth to prevent adventurers to go too far without permission. Ren is a Ronin, and Tlachtga is a Hexer.



'''Subaltern Quinn''' is the person who gives the guild their plot-relevant missions.

to:

'''Subaltern Quinn''' Subaltern Quinn is the person who gives the guild their plot-relevant missions.



'''Chieftain Visil''' is the leader of Radha.

to:

'''Chieftain Visil''' Chieftain Visil is the leader of Radha.



'''Kupala''' is an apparent leader of the Forest Folk who keeps harassing the player's guild until they decimate her entire tribe. She speaks [[YeOldeButcheredeEnglishe Shakespearean]].

to:

'''Kupala''' Kupala is an apparent leader of the Forest Folk who keeps harassing the player's guild until they decimate her entire tribe. She speaks [[YeOldeButcheredeEnglishe Shakespearean]].






'''The Highlander''' is the main character of ''The Millennium Girl'''s Story Mode. He hails from a respected tribe from afar. When Radha Hall requests aid, he is sent over to help Etria. The Highlander class specializes in both attacks and buffs, though many come with [[CastFromHitPoints a small price in HP]].

to:

'''The Highlander''' The Highlander is the main character of ''The Millennium Girl'''s Story Mode. He hails from a respected tribe from afar. When Radha Hall requests aid, he is sent over to help Etria. The Highlander class specializes in both attacks and buffs, though many come with [[CastFromHitPoints a small price in HP]].



'''Frederica Irving''' is a young girl the Highlander finds in Gladsheim inside a strange piece of technology. She doesn't seem to remember anything from her past, though things do come to her from time to time. She's also a Gunner, being able to help the party in battle. [[spoiler:She's the titular Millennium Girl, who worked with Visil to bring about the Yggdrasil Project.]]

to:

'''Frederica Irving''' Frederica Irving is a young girl the Highlander finds in Gladsheim inside a strange piece of technology. She doesn't seem to remember anything from her past, though things do come to her from time to time. She's also a Gunner, being able to help the party in battle. [[spoiler:She's the titular Millennium Girl, who worked with Visil to bring about the Yggdrasil Project.]]



* QuadDamage: Her Charged Shot skill, which can deal '''400''' percent damage at max level.

to:

* QuadDamage: Her Charged Shot skill, which can deal '''400''' 400 percent damage at max level.



* SeanConneryIsAboutToShootYou: Or, Frederica Irving Is About to Shoot You.



'''Simon Yorke''' is the leader of the Midgard Library's investigation team sent to uncover the mysteries of Gladsheim. Starting off as the guild's Medic, he specializes in healing and restoring the party. He joins the Highlander with Arthur and Raquna after the protagonist finds Frederica.

to:

'''Simon Yorke''' Simon Yorke is the leader of the Midgard Library's investigation team sent to uncover the mysteries of Gladsheim. Starting off as the guild's Medic, he specializes in healing and restoring the party. He joins the Highlander with Arthur and Raquna after the protagonist finds Frederica.



'''Raquna Sheldon''' is a Protector from Midgard Library's investigation team, and joins the party with Arthur and Simon in Gladsheim. The daughter of a noble, her father is always worried about her. Rosa, a maid, is sent to Etria to help her and the guild in any way possible. The mansion, currently in the Sheldon name, serves as the guild's base.

to:

'''Raquna Sheldon''' Raquna Sheldon is a Protector from Midgard Library's investigation team, and joins the party with Arthur and Simon in Gladsheim. The daughter of a noble, her father is always worried about her. Rosa, a maid, is sent to Etria to help her and the guild in any way possible. The mansion, currently in the Sheldon name, serves as the guild's base.



'''Arthur Charles''', along with Simon and Raquna, is a member of the Midgard Library's investigation team, and is the team's Alchemist. Shows up in Gladsheim with his teammates when the Highlander finds Frederica.

to:

'''Arthur Charles''', Arthur Charles, along with Simon and Raquna, is a member of the Midgard Library's investigation team, and is the team's Alchemist. Shows up in Gladsheim with his teammates when the Highlander finds Frederica.



* HotBlooded



* {{Keet}}
* TheMcCoy
* PluckyComicRelief



* ScarfOfAsskicking



* SquishyWizard



'''Rosa'''

The default guildkeeper. Specializes in cordials that regenerate stats for your party in battle. The gifts she gives you tend to be Medica and various oils.

to:

'''Rosa'''

The
Rosa, the default guildkeeper. Specializes in cordials that regenerate stats for your party in battle. The gifts she gives you tend to be Medica and various oils.



'''Austin'''

A possible guildkeeper after you complete his quest-tree, who acts like he owns the place and sees no problem with performing experiments in it. Specializes in telling the party stories that give one bonus per battle, whether it be negating one status ailment per party member, doing the same for binds, or resurrecting the whole team if wiped out. His gifts are low to mid level accessories.

to:

'''Austin'''

A
Austin is a possible guildkeeper after you complete his quest-tree, who acts like he owns the place and sees no problem with performing experiments in it. Specializes in telling the party stories that give one bonus per battle, whether it be negating one status ailment per party member, doing the same for binds, or resurrecting the whole team if wiped out. His gifts are low to mid level accessories.



'''M.I.K.E.''' is the main computer system for the ancient Gladsheim ruins, which the Highlander was hired to investigate.

to:

'''M.M.I.K.E.''' is the main computer system for the ancient Gladsheim ruins, which the Highlander was hired to investigate.






!!![[AnAdventurerIsYou Potential Guild Members]]

'''Landsknechts''' have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even ''stronger'' when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a ''nasty'' surprise...

to:

!!![[AnAdventurerIsYou Potential !!!Potential Guild Members]]

'''Landsknechts'''
Members

Landsknechts
have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even ''stronger'' when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a ''nasty'' surprise...



* JackOfAllStats



'''Survivalists''' have added a repertoire of secret herbal toxins to their already impressive bag of tricks, allowing them to potentially poison, paralyze, or put their targets into premature slumber. Beyond this, they remain versatile allies capable of guiding their companions through the Labyrinth and discovering its secrets.

to:

'''Survivalists''' Survivalists have added a repertoire of secret herbal toxins to their already impressive bag of tricks, allowing them to potentially poison, paralyze, or put their targets into premature slumber. Beyond this, they remain versatile allies capable of guiding their companions through the Labyrinth and discovering its secrets.



'''Protectors''' in High Lagaard have eschewed any knowledge of the healing arts in exchange for a greater focus on their defensive capabilities. Why learn to heal when you can prevent those injuries in the first place? Their elemental shielding arts have also vastly expanded to fill that void and better ensure they won't regret that decision. By the time the UpdatedRerelease came around, though, they decided to pick up a bit of healing again.

to:

'''Protectors''' Protectors in High Lagaard have eschewed any knowledge of the healing arts in exchange for a greater focus on their defensive capabilities. Why learn to heal when you can prevent those injuries in the first place? Their elemental shielding arts have also vastly expanded to fill that void and better ensure they won't regret that decision. By the time the UpdatedRerelease came around, though, they decided to pick up a bit of healing again.



* KnightInShiningArmor



* ThePaladin



'''Dark Hunters''' in High Lagaard are still much the same as their counterparts over in Etria. They are, however, slightly more flexible when it comes to setting their deadly comrade-baited traps, as they no longer have to be wielding a sword to set one up. In addition, certain other skills have grown even deadlier...

to:

'''Dark Hunters''' Dark Hunters in High Lagaard are still much the same as their counterparts over in Etria. They are, however, slightly more flexible when it comes to setting their deadly comrade-baited traps, as they no longer have to be wielding a sword to set one up. In addition, certain other skills have grown even deadlier...



* DarkSkinnedBlond



* DoesThisRemindYouOfAnything



* HellBentForLeather



* StandardStatusEffects
* TooManyBelts
* YouGottaHaveBlueHair



'''Medics''' in High Lagaard don't have access to the incredible Immunize skill boasted by their counterparts over in Etria, but have a few other skills all their own. ''Their'' H. Touch, for starters, is ''much'' stronger and a real lifesaver, and they've created a more powerful Salve that allows them to completely heal everyone in a single move. They may also sacrifice their very lives to bring back their party from the verge of defeat with the power of Phoenix...

to:

'''Medics''' Medics in High Lagaard don't have access to the incredible Immunize skill boasted by their counterparts over in Etria, but have a few other skills all their own. ''Their'' H. Touch, for starters, is ''much'' stronger and a real lifesaver, and they've created a more powerful Salve that allows them to completely heal everyone in a single move. They may also sacrifice their very lives to bring back their party from the verge of defeat with the power of Phoenix...



* HealingHands



'''Alchemists''' have learned how to harness the physical arts and translate them into powerful spells, enabling them to hit enemies with slashing, striking and piercing assaults. They can also unlock the secrets of [[PureEnergy Megido]], or the forbidden magic of Eschaton.

to:

'''Alchemists''' Alchemists have learned how to harness the physical arts and translate them into powerful spells, enabling them to hit enemies with slashing, striking and piercing assaults. They can also unlock the secrets of [[PureEnergy Megido]], or the forbidden magic of Eschaton.



* FireIceLightning



* ScarfOfAsskicking



'''Troubadours''' in High Lagaard cannot heal, but retain their versatility in all other aspects, keeping their allies motivated and smoothing over any weaknesses their party might be suffering from. They have also developed new melodies exclusively for dealing with [=FOEs=] -- a hostile audience like none other!

to:

'''Troubadours''' Troubadours in High Lagaard cannot heal, but retain their versatility in all other aspects, keeping their allies motivated and smoothing over any weaknesses their party might be suffering from. They have also developed new melodies exclusively for dealing with [=FOEs=] -- a hostile audience like none other!



* WanderingMinstrel

'''Ronin''' no longer have to worry about messing with stances during battle; their skills have been honed so that they assume the proper positions automatically, without having to take precious time arranging themselves. Naturally, this makes them even deadlier and dangerous opponents. This worked out a ''little'' too well in their favour, so the remake re-introduced their need to assume stances, but streamlined the process a little by having them assume stances using special attack skills.

to:

* WanderingMinstrel

'''Ronin'''

Ronin
no longer have to worry about messing with stances during battle; their skills have been honed so that they assume the proper positions automatically, without having to take precious time arranging themselves. Naturally, this makes them even deadlier and dangerous opponents. This worked out a ''little'' too well in their favour, so the remake re-introduced their need to assume stances, but streamlined the process a little by having them assume stances using special attack skills.



* {{Ronin}}



'''Hexers''' have expanded their repertoire of deadly curses; with a single whisper, they can leave their opponents blinded, poisoned, paralyzed, sleeping, cursed, or terrified and waiting for their next order, knowing it could easily be the last thing they do...

to:

'''Hexers''' Hexers have expanded their repertoire of deadly curses; with a single whisper, they can leave their opponents blinded, poisoned, paralyzed, sleeping, cursed, or terrified and waiting for their next order, knowing it could easily be the last thing they do...



* StandardStatusEffects
* SquishyWizard



'''Gunners''' are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, or stun an opponent outright. And thanks to their WeaponOfChoice, they can deal all this massive damage from the back lines, well protected by their capable friends.

to:

'''Gunners''' Gunners are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, or stun an opponent outright. And thanks to their WeaponOfChoice, they can deal all this massive damage from the back lines, well protected by their capable friends.



* WeaponOfChoice: [[TheGunslinger Guns]].

'''War Magi''' combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the [[StandardStatusEffects various weaknesses]] their allies have already inflicted upon their enemies. They may also learn how to transfer their own TP to others; combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry.

to:

* WeaponOfChoice: [[TheGunslinger Guns]].

'''War Magi'''
Guns.

War Magi
combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the [[StandardStatusEffects various weaknesses]] their allies have already inflicted upon their enemies. They may also learn how to transfer their own TP to others; combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry.



* ChoiceOfTwoWeapons
** Swords
** A MagicStaff: Their alternate WeaponOfChoice, though they can't use War Edge skills without [[ExactlyWhatItSaysOnTheTin an edged weapon]]. In the War Magi's character art, they wield staffs with swords attached at the top. This drawback has been bypassed in the remake.

to:

* ChoiceOfTwoWeapons
** Swords
** A
ChoiceOfTwoWeapons: Swords or a MagicStaff: Their alternate WeaponOfChoice, though they can't use War Edge skills without [[ExactlyWhatItSaysOnTheTin an edged weapon]]. In the War Magi's character art, they wield staffs with swords attached at the top. This drawback has been bypassed in the remake.



* HealingHands



'''Beasts''' are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters.

to:

'''Beasts''' Beasts are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters.



* PandaingToTheAudience



'''Highlanders''' are spear-wielders that made their debut in ''The Millennium Girl'' and are available as DownloadableContent in ''The Fafnir Knight''. They rely on using offensive skills by sacrificing HP. Aside from gaining the Force skills in this game, their skill set has not changed much since the previous game.

to:

'''Highlanders''' Highlanders are spear-wielders that made their debut in ''The Millennium Girl'' and are available as DownloadableContent in ''The Fafnir Knight''. They rely on using offensive skills by sacrificing HP. Aside from gaining the Force skills in this game, their skill set has not changed much since the previous game.






'''Minister Dubois''' acts as an envoy between the Duke and any potential adventurers; if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.

to:

'''Minister Dubois''' Minister Dubois acts as an envoy between the Duke and any potential adventurers; if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.



* QuestGiver

'''Lady Gradriel''' is the Duke's daughter and the well-loved princess of the realm, known as High Lagaard's Sun.

to:

* QuestGiver

'''Lady Gradriel'''

Lady Gradriel
is the Duke's daughter and the well-loved princess of the realm, known as High Lagaard's Sun.



* EverythingsBetterWithPrincesses



The '''Guildmaster''' can always be found at the Guild, and is always happy to give advice to any adventurers... even if it mainly involves reminding them of how dangerous the Labyrinth can be. Has a somewhat... odd sense of humor.

to:

The '''Guildmaster''' Guildmaster can always be found at the Guild, and is always happy to give advice to any adventurers... even if it mainly involves reminding them of how dangerous the Labyrinth can be. Has a somewhat... odd sense of humor.



The '''Innkeeper''' [[ExactlyWhatItSaysOnTheTin runs the Flaus Inn]]. Cheerful, but somewhat imposing; she has a bit of a reputation for being a battleaxe, and raises her rates according to how strong her guests are -- matching the level of the highest member of any given party. Her husband usually works in the Labyrinth, and her [[IllGirl daughter]] is known for being very cute... much like the innkeeper when she was her age! The Fafnir Knight reveals the innkeeper's name is Hanna, and her daughter is Quona.

to:

The '''Innkeeper''' Innkeeper [[ExactlyWhatItSaysOnTheTin runs the Flaus Inn]]. Cheerful, but somewhat imposing; she has a bit of a reputation for being a battleaxe, and raises her rates according to how strong her guests are -- matching the level of the highest member of any given party. Her husband usually works in the Labyrinth, and her [[IllGirl daughter]] is known for being very cute... much like the innkeeper when she was her age! The Fafnir Knight reveals the innkeeper's name is Hanna, and her daughter is Quona.



* ApronMatron
* BigBeautifulWoman



'''Doctor Stiles''' works at the Lagaard Hospital. A handsome, [[VideoGame/TraumaCenter somewhat familiar]] fellow, he dislikes seeing anyone injured, and has a sort of love-hate relationship with the Labyrinth: on one hand, the resources discovered within can help them develop new medicines and save lives... but on the other, so many are wounded or worse trying to retrieve those riches...

to:

'''Doctor Stiles''' Doctor Stiles works at the Lagaard Hospital. A handsome, [[VideoGame/TraumaCenter somewhat familiar]] fellow, he dislikes seeing anyone injured, and has a sort of love-hate relationship with the Labyrinth: on one hand, the resources discovered within can help them develop new medicines and save lives... but on the other, so many are wounded or worse trying to retrieve those riches...



* {{Megane}}

'''Abigail''' is the daughter of the head of Sitoth Trading, and can usually be found tending the store. A hard worker, but occasionally can come off as a bit... spacey. Still, she's well-loved, and there's something about her that makes her difficult to say 'no' to...

to:

* {{Megane}}

'''Abigail'''

Abigail
is the daughter of the head of Sitoth Trading, and can usually be found tending the store. A hard worker, but occasionally can come off as a bit... spacey. Still, she's well-loved, and there's something about her that makes her difficult to say 'no' to...



* GenkiGirl



'''Barkeep Cass''' runs the Stickleback Bar, and is in charge of the quest board. Any mission that isn't handed down by the royal family can be found there. Has a very distinctive accent, and loves ribbing adventurers and egging them on.

to:

'''Barkeep Cass''' Barkeep Cass runs the Stickleback Bar, and is in charge of the quest board. Any mission that isn't handed down by the royal family can be found there. Has a very distinctive accent, and loves ribbing adventurers and egging them on.



* JerkWithAHeartOfGold
* QuestGiver






'''Guild Beowulf''' is led by the protector '''Flausgul''', who is never seen without his faithful companion '''Kurogane'''. Kind and compassionate, Flausgul acts as a {{Mentor}} to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.

In ''[[UpdatedRerelease The Fafnir Knight]]'' they are called '''Hrothgar''' and '''Wulfgar''' respectively.

to:

'''Guild Beowulf''' Guild Beowulf is led by the protector '''Flausgul''', Flausgul, who is never seen without his faithful companion '''Kurogane'''.Kurogane. Kind and compassionate, Flausgul acts as a {{Mentor}} to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.

In ''[[UpdatedRerelease The Fafnir Knight]]'' they are called '''Hrothgar''' Hrothgar and '''Wulfgar''' Wulfgar respectively.



* KnightInShiningArmor



'''Guild Esbat''' consists of the war magus '''Artelind''' and the gunner '''Wilhelm''', better known as '''Der Freischütz'''. The old gunner is known for his cold demeanor and thirst for challenge, yet Artelind is somehow able to keep him in line...

-->'''Voiced by:''' Creator/CindyRobinson [Artelind, English], ''' Creator/ToddHaberkorn [Wilhelm, English]

to:

'''Guild Esbat''' Guild Esbat consists of the war magus '''Artelind''' Artelind and the gunner '''Wilhelm''', Wilhelm, better known as '''Der Freischütz'''.Der Freischütz. The old gunner is known for his cold demeanor and thirst for challenge, yet Artelind is somehow able to keep him in line...

-->'''Voiced by:''' Creator/CindyRobinson [Artelind, English], ''' Creator/ToddHaberkorn [Wilhelm, English]






'''Canaan''' is the leader of a WingedHumanoid race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.

to:

'''Canaan''' Canaan is the leader of a WingedHumanoid race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.



'''The Overlord''' is the sole inhabitant of the fabled Floating Palace. He has been using the Holy Grail to grant immortality to humans, but so far his experiment subjects [[CameBackWrong end up mutating into monsters]].

to:

'''The Overlord''' The Overlord is the sole inhabitant of the fabled Floating Palace. He has been using the Holy Grail to grant immortality to humans, but so far his experiment subjects [[CameBackWrong end up mutating into monsters]].



--->"Behold, the power of a god!"

to:

--->"Behold, -->"Behold, the power of a god!"






The '''Fafnir Knight''' is the title character and the protagonist of the remake's story mode. He is assigned by the Midgard Library to escort Princess Arianna to the Ginnugagap to carry out an important ritual. In battle he can transform into a demonic form, granting him incredible power.

to:

The '''Fafnir Knight''' Fafnir Knight is the title character and the protagonist of the remake's story mode. He is assigned by the Midgard Library to escort Princess Arianna to the Ginnugagap to carry out an important ritual. In battle he can transform into a demonic form, granting him incredible power.



* DarkSkinnedBlond



* HelloInsertNameHere



'''Arianna Caledonia''' is the Princess of the Duchy of Caledonia, who is on her way to take part in a ceremony that occurs once every 100 years. Coming from a rather secluded life, she's quite sheltered and naive; however, she has a kind heart and always looks for ways to help others. She's a member of the [[RoyalsWhoActuallyDoSomething Sovereign]] class.

to:

'''Arianna Caledonia''' Arianna Caledonia is the Princess of the Duchy of Caledonia, who is on her way to take part in a ceremony that occurs once every 100 years. Coming from a rather secluded life, she's quite sheltered and naive; however, she has a kind heart and always looks for ways to help others. She's a member of the [[RoyalsWhoActuallyDoSomething Sovereign]] class.



* EverythingsBetterWithPrincesses



* WomenAreDelicate: ''Very'' subverted: In her base class she can equip both heavy armor and shields, and does a very good job both taking and dishing out damage.

to:

* WomenAreDelicate: ''Very'' subverted: Subverted: In her base class she can equip both heavy armor and shields, and does a very good job both taking and dishing out damage.



'''Flavio''' is the Fafnir Knight's childhood friend. He's tends to be more down-to-earth compared to his wackier guildmates, which often means that their antics at to his expense. Nevertheless, he always has the Knight's back. He is a member of the [[ArcherArchetype Survivalist]] Class.

to:

'''Flavio''' Flavio is the Fafnir Knight's childhood friend. He's tends to be more down-to-earth compared to his wackier guildmates, which often means that their antics at to his expense. Nevertheless, he always has the Knight's back. He is a member of the [[ArcherArchetype Survivalist]] Class.



%%* SeanConneryIsAboutToShootYou



'''Bertrand de Gervaise''' is a gruff older man who meets the main cast near the ruins where the ceremony takes place along with his companion Chloe. He tends to be lazy and often tries to get away with doing as little work as possible, but he always comes through when it counts. He's a member of the [[LuckilyMyShieldWillProtectMe Protector]] class.

to:

'''Bertrand Bertrand de Gervaise''' Gervaise is a gruff older man who meets the main cast near the ruins where the ceremony takes place along with his companion Chloe. He tends to be lazy and often tries to get away with doing as little work as possible, but he always comes through when it counts. He's a member of the [[LuckilyMyShieldWillProtectMe Protector]] class.



* DirtyCoward:
-->'''Flavio:''' What!? Aren't you a Protector!? Why is running away your first plan!?

to:

* DirtyCoward:
-->'''Flavio:''' What!? Aren't you a Protector!? Why is running
DirtyCoward: Running away your is always his first plan!?plan.



* LuckilyMyShieldWillProtectMe



* RoyalsWhoActuallyDoSomething



'''Chloe''' is a quiet and eccentric girl who is traveling with Bertrand. Despite her stoicism she's curious about anything and everything, and her small size hides a truly enormous appetite. She is a member of the [[CombatMedic War Magus]] class.

to:

'''Chloe''' Chloe is a quiet and eccentric girl who is traveling with Bertrand. Despite her stoicism she's curious about anything and everything, and her small size hides a truly enormous appetite. She is a member of the [[CombatMedic War Magus]] class.



* CuriousAsAMonkey
* CuteWitch: Complete with NiceHat.

to:

* CuriousAsAMonkey
* CuteWitch: Complete with NiceHat.Hs a cute pointed black hat.



* HealingHands



* {{Meganekko}}



* TheStoic: She barely puts any effort in changing her expressions, and then she very rarely (like ''once'') displays stronger emotions.
** Although she becomes NotSoStoic when it appears as though [[spoiler:Bertrand is dead after the party's battle against him.]]
* ThirdPersonPerson: In both the Japanese and English versions.

to:

* TheStoic: She barely puts any effort in changing her expressions, and then she very rarely (like ''once'') displays stronger emotions.
**
emotions. Although she becomes NotSoStoic when it appears as though [[spoiler:Bertrand is dead after the party's battle against him.]]
* ThirdPersonPerson: In both the Japanese and English versions.Uses her name instead of I or me.



* YouGottaHaveBlueHair

'''Regina Dubois''' is the head of the remake-exclusive restaurant (and by extension, your Guild House). Her ultimate goal is to fully recreate the recipes of the legendary chef Apicius, who was able to create all manner of dishes from ingredients found within the Labyrinth.

to:

* YouGottaHaveBlueHair

'''Regina Dubois'''

Regina Dubois
is the head of the remake-exclusive restaurant (and by extension, your Guild House). Her ultimate goal is to fully recreate the recipes of the legendary chef Apicius, who was able to create all manner of dishes from ingredients found within the Labyrinth.



* SupremeChef



'''Quona''' is the innkeeper Hanna's adorable young daughter, who is given a name, a sprite and dialogue in ''The Fafnir Knight.'' She's very shy and timid compared to her brash mother, but if you treat her with kindness then she'll eventually warm up to you. After a certain quest you can have her come to the front desk instead of her mother.

to:

'''Quona''' Quona is the innkeeper Hanna's adorable young daughter, who is given a name, a sprite and dialogue in ''The Fafnir Knight.'' She's very shy and timid compared to her brash mother, but if you treat her with kindness then she'll eventually warm up to you. After a certain quest you can have her come to the front desk instead of her mother.



'''The Black Guardian''' is a monstrous-looking figure who oversees the Ginnungagap ritual, communicating primarily with the Fafnir Knight. [[spoiler:Before becoming the Black Guardian, she was the previous Daughter of the Mark, named Violetta, and Bertrand was her Fafnir. Her and Bertrand's actions created an anomaly in the ritual.]]

to:

'''The The Black Guardian''' Guardian is a monstrous-looking figure who oversees the Ginnungagap ritual, communicating primarily with the Fafnir Knight. [[spoiler:Before becoming the Black Guardian, she was the previous Daughter of the Mark, named Violetta, and Bertrand was her Fafnir. Her and Bertrand's actions created an anomaly in the ritual.]]



* RoyalsWhoActuallyDoSomething



* WasOnceAMan



!!![[AnAdventurerIsYou Potential Guild Members]]

'''Princes''' and '''Princesses''' are of RoyalBlood in some way, shape or form, and this gives them the power to help keep their party's morale high. They are definitely not to be underestimated; their armor may seem gaudy and ornamental, but they've chosen the path of adventurers and explorers, with all that implies. In ''Etrian Mystery Dungeon'' and ''Etrian Odyssey 2 Untold'', they are known as '''Sovereigns'''.

to:

!!![[AnAdventurerIsYou Potential !!!Potential Guild Members]]

'''Princes'''
Members

Princes
and '''Princesses''' Princesses are of RoyalBlood in some way, shape or form, and this gives them the power to help keep their party's morale high. They are definitely not to be underestimated; their armor may seem gaudy and ornamental, but they've chosen the path of adventurers and explorers, with all that implies. In ''Etrian Mystery Dungeon'' and ''Etrian Odyssey 2 Untold'', they are known as '''Sovereigns'''.
Sovereigns.



* LadyOfWar



* RoyalBlood



'''Ninja''' have handled down the ancient arts of the ninja for generations, and have mastered various techniques meant to ensure that all their explorations end successfully. These versatile shinobi can function well in any position, be it right on the front lines or supporting their allies from the back.

to:

'''Ninja''' Ninja have handled down the ancient arts of the ninja for generations, and have mastered various techniques meant to ensure that all their explorations end successfully. These versatile shinobi can function well in any position, be it right on the front lines or supporting their allies from the back.



* ScarfOfAsskicking



'''Buccaneers''' are descended from those who once ruled the seas, and are experts with guns and blades alike. While they lack the raw power of Gladiators, they make up for it with impressive speed and an arsenal of somewhat less direct tactics.

to:

'''Buccaneers''' Buccaneers are descended from those who once ruled the seas, and are experts with guns and blades alike. While they lack the raw power of Gladiators, they make up for it with impressive speed and an arsenal of somewhat less direct tactics.



* GirlishPigtails



'''Hoplite''' are best known for their iconic armor, which completely encases them and provides unparalleled defense on par with the most famous Protectors. Spears are their WeaponOfChoice, enabling them to fight up close or from the back line.

to:

'''Hoplite''' Hoplite are best known for their iconic armor, which completely encases them and provides unparalleled defense on par with the most famous Protectors. Spears are their WeaponOfChoice, enabling them to fight up close or from the back line.



* LuckilyMyShieldWillProtectMe



* SpikesOfVillainy: {{Subverted}}; all but one of the selectable characters have some impressive spikes on their armor.
* StoneWall

to:

* SpikesOfVillainy: {{Subverted}}; Subverted; all but one of the selectable characters have some impressive spikes on their armor.
* StoneWall
armor.



'''Monks''' use the power of Qi energy to heal others, and naturally excel in unarmed combat, to the point that they can potentially fight on the front lines right alongside their fiercest comrades.

to:

'''Monks''' Monks use the power of Qi energy to heal others, and naturally excel in unarmed combat, to the point that they can potentially fight on the front lines right alongside their fiercest comrades.



* CombatMedic



* HealingHands



* PintsizedPowerhouse
* WeaponOfChoice: [[BareFistedMonk Their fists]] or [[DropTheHammer hammers]].

'''Gladiators''' have honed their bodies to become combat experts, and are completely focused on attacking in battle, ignoring such things as defense.

to:

* PintsizedPowerhouse
* WeaponOfChoice: [[BareFistedMonk Their fists]] fists or [[DropTheHammer hammers]].

'''Gladiators''' Gladiators have honed their bodies to become combat experts, and are completely focused on attacking in battle, ignoring such things as defense.



* FurBikini



'''Zodiacs''' are astrologers who have turned their knowledge of the secrets of the skies towards combat purposes; they can collect ether of the various elements and use it as a catalyst for their powerful star arts.

to:

'''Zodiacs''' Zodiacs are astrologers who have turned their knowledge of the secrets of the skies towards combat purposes; they can collect ether of the various elements and use it as a catalyst for their powerful star arts.



* FireIceLightning



* SquishyWizard



'''Arbalists''' have mastered the use of all manner of bows, from the familiar longbow to more physically imposing crossbows that are nearly the same size as them. They're capable of doing heavy damage from either row in battle.

* AnnoyingArrows: Very much [[AvertedTrope averted]]; Arbalists have one of the highest natural attack stats in the game.
** Which makes sense. They're ''siege weapons''.

to:

'''Arbalists''' Arbalists have mastered the use of all manner of bows, from the familiar longbow to more physically imposing crossbows that are nearly the same size as them. They're capable of doing heavy damage from either row in battle.

* AnnoyingArrows: Very much [[AvertedTrope averted]]; Arbalists have one of the highest natural attack stats in the game.
**
game. Which makes sense. They're ''siege weapons''.



'''Wildlings''', as the name implies, share an affinity with wild creatures and can communicate with them, going so far as to be able to convince these same beasts to fight alongside them during battle. These animals will take the long-empty sixth slot -- so long as [[MesACrowd it's still open]], anyway...

* TheBeastmaster

to:

'''Wildlings''', Wildlings, as the name implies, share an affinity with wild creatures and can communicate with them, going so far as to be able to convince these same beasts to fight alongside them during battle. These animals will take the long-empty sixth slot -- so long as [[MesACrowd it's still open]], anyway...

* TheBeastmaster
anyway...



* WalkingShirtlessScene: The male designs.
* WeaponOfChoice:
** BladeOnAStick

'''Farmers''' are easily the weakest of the lot, having little to offer combat-wise. Where they excel is finding and utilizing the vast resources that the world provides; many have thus set out to find their fortunes, despite the vast dangers of the sea.

to:

* WalkingShirtlessScene: The male designs.
* WeaponOfChoice:
** BladeOnAStick

'''Farmers'''
Males go shirtless.

Farmers
are easily the weakest of the lot, having little to offer combat-wise. Where they excel is finding and utilizing the vast resources that the world provides; many have thus set out to find their fortunes, despite the vast dangers of the sea.



'''Shoguns''' are one of two unlockable classes you gain around the middle of the game. Though they appear very similar to the Ronin class of the previous games, they are only alike in the fact that they both use Katanas, and they both have multi-strike attacks. Shoguns are skilled commanders hailing from the far east whose tactics can change the tide of battle -- and they aren't afraid to dirty their own hands, either.

to:

'''Shoguns''' Shoguns are one of two unlockable classes you gain around the middle of the game. Though they appear very similar to the Ronin class of the previous games, they are only alike in the fact that they both use Katanas, and they both have multi-strike attacks. Shoguns are skilled commanders hailing from the far east whose tactics can change the tide of battle -- and they aren't afraid to dirty their own hands, either.



* DualWield: Second Sword, the unique ability of the Shogun, lets them equip two weapons at once, and attack twice in one turn. They can ''somehow'' still equip a shield, though.
* EverythingsBetterWithSamurai

to:

* DualWield: Second Sword, the unique ability of the Shogun, lets them equip two weapons at once, and attack twice in one turn. They can ''somehow'' somehow still equip a shield, though.
* EverythingsBetterWithSamurai
shield.



* ShonenHair: The younger male.



'''Yggdroid''' are one of two unlockable classes you can gain around the middle of the game. Mechanical humanoids, Yggdroids have a variety of unusual attacks. Stat-wise they are very similar to the Beast class from the previous game, who is in turn similar to the Protector or Hoplite class.

to:

'''Yggdroid''' Yggdroid are one of two unlockable classes you can gain around the middle of the game. Mechanical humanoids, Yggdroids have a variety of unusual attacks. Stat-wise they are very similar to the Beast class from the previous game, who is in turn similar to the Protector or Hoplite class.



* TheFaceless: All of the "male" choices. By comparison...

to:

* TheFaceless: All of the The "male" choices. By comparison...choices have no faces.






'''The Innkeeper's Son''' serves as the always-smiling face of the inn, greeting all explorers with a cheerful "Hey, boss!" and light banter.

* CheerfulChild

to:

'''The The Innkeeper's Son''' Son serves as the always-smiling face of the inn, greeting all explorers with a cheerful "Hey, boss!" and light banter.

* CheerfulChild
banter.



'''Firm Proprietor Edie''' is the merchant working at Napier's Firm in Armoroad. Most think that all she thinks is money, money and money. Her sister later works as a shopkeeper in her shop branch in the Deep City.

to:

'''Firm Firm Proprietor Edie''' Edie is the merchant working at Napier's Firm in Armoroad. Most think that all she thinks is money, money and money. Her sister later works as a shopkeeper in her shop branch in the Deep City.



* GreenEyes



'''Missy the Barmaid''' works at the Butterfly Bistro, and coordinates various side jobs and quests for anyone interested.

to:

'''Missy Missy the Barmaid''' Barmaid works at the Butterfly Bistro, and coordinates various side jobs and quests for anyone interested.



* {{Malaproper}}
* MyHovercraftIsFullOfEels
* QuestGiver



The Butterfly Bistro has many '''Regulars''', such as the traveling troubadour Wolfram, the savvy trader Toma, and the monster biologist Scott.

to:

The Butterfly Bistro has many '''Regulars''', Regulars, such as the traveling troubadour Wolfram, the savvy trader Toma, and the monster biologist Scott.



* QuestGiver

'''The Guildmaster''' has advice for any fledgling guilds, and helps take care of any related matters.

* AmbiguouslyBrown

to:

* QuestGiver

'''The Guildmaster'''

The Guildmaster
has advice for any fledgling guilds, and helps take care of any related matters.

* AmbiguouslyBrown
matters.



'''The Harbormaster''' can be found at the docks at all hours. If a guild catches anything, he'll buy the fish off of them; however, he's more interested in seeing if they'll return the port to its former glory...

to:

'''The Harbormaster''' The Harbormaster can be found at the docks at all hours. If a guild catches anything, he'll buy the fish off of them; however, he's more interested in seeing if they'll return the port to its former glory...



'''Clients''' can hire members of your party to accompany them on various Sea Quests. Some of these clients include familiar faces from the Butterfly Bistro, as well as interested parties from the various ports of call you visit and beyond...

to:

'''Clients''' Clients can hire members of your party to accompany them on various Sea Quests. Some of these clients include familiar faces from the Butterfly Bistro, as well as interested parties from the various ports of call you visit and beyond...



* QuestGiver



'''Senator Flowdia''' is your contact with Armoroad's Senate, and hands down official missions to your guild. Old enough to have witnessed much of Armoroad's history with her own eyes, she is willing to support any who dare brave Yggdrasil and uncover its secrets.

to:

'''Senator Flowdia''' Senator Flowdia is your contact with Armoroad's Senate, and hands down official missions to your guild. Old enough to have witnessed much of Armoroad's history with her own eyes, she is willing to support any who dare brave Yggdrasil and uncover its secrets.



* QuestGiver

'''Armoroad Enforcer Kujura''' is a Shogun in service of Armoroad, especially Princess Gutrune.

* ArrogantKungFuGuy

to:

* QuestGiver

'''Armoroad

Armoroad
Enforcer Kujura''' Kujura is a Shogun in service of Armoroad, especially Princess Gutrune.

* ArrogantKungFuGuy
Gutrune.



* IcyBlueEyes
* JerkWithAHeartOfGold



'''Princess Gutrune''' is the leader of Armoroad, although she is often sick and has to leave the day-to-day operation to her advisor Flowdia. Known as the Porcelain Princess due to her beauty.

* EverythingsBetterWithPrincesses
* IllGirl

to:

'''Princess Gutrune''' Princess Gutrune is the leader of Armoroad, although she is often sick and has to leave the day-to-day operation to her advisor Flowdia. Known as the Porcelain Princess due to her beauty.

* EverythingsBetterWithPrincesses
* IllGirl
beauty.



* RedEyesTakeWarning
* TranshumanTreachery: [[spoiler:She ate [[OurMermaidsAreDifferent Deep One]] flesh in order to live long enough to see her brother again. It [[TheCorruption changed]] her; in the Deep City route, it culminates in her [[OneWingedAngel monstrous transformation]] after the player [[BigNo kills Kujura]].]]

to:

* RedEyesTakeWarning
* TranshumanTreachery: [[spoiler:She ate [[OurMermaidsAreDifferent Deep One]] One flesh in order to live long enough to see her brother again. It [[TheCorruption changed]] changed her; in the Deep City route, it culminates in her [[OneWingedAngel monstrous transformation]] transformation after the player [[BigNo kills Kujura]].]]
Kujura.]]



'''Astrologer Hypatia''' is part of the Murotsumi Guild. A great deal of her time is spent trying to keep her gung-ho partner Agata out of harm's way; however, lately she's been suffering from distracting nightmares that keep her from getting enough sleep. (Blond is not her natural hair color. She dyed it because Agata once [[DistractedByTheSexy got attracted to a pin-up model]].)

to:

'''Astrologer Hypatia''' Astrologer Hypatia is part of the Murotsumi Guild. A great deal of her time is spent trying to keep her gung-ho partner Agata out of harm's way; however, lately she's been suffering from distracting nightmares that keep her from getting enough sleep. (Blond is not her natural hair color. She dyed it because Agata once [[DistractedByTheSexy got attracted to a pin-up model]].)



'''Ninja Agata''' is Hypatia's brash and overconfident partner. In his eagerness to uncover the labyrinth's secrets, he tries bulldozing his way through, leaving his guild behind.

to:

'''Ninja Agata''' Ninja Agata is Hypatia's brash and overconfident partner. In his eagerness to uncover the labyrinth's secrets, he tries bulldozing his way through, leaving his guild behind.



* HotBlooded
* LeeroyJenkins



* ScarsAreForever



'''Innkeeper Angie''' runs the Twinkling Tavern, which serves as the party's base of operations within the Deep City.

* TheCameo

'''Edie's Sister''' handles her sister's shop branch in the Deep City, as well as serving as Armoroad's emissary. Cheerful and upbeat, she approaches everything with an open mind and hopes for the best.

to:

'''Innkeeper Angie''' runs the Twinkling Tavern, which serves as the party's base of operations within the Deep City.

* TheCameo

'''Edie's Sister'''
Edie's Sister handles her sister's shop branch in the Deep City, as well as serving as Armoroad's emissary. Cheerful and upbeat, she approaches everything with an open mind and hopes for the best.



'''Abyssal King Seyfried'''

to:

'''Abyssal Abyssal King Seyfried'''
Seyfried



* RoyalsWhoActuallyDoSomething



'''[[spoiler:Automaton Soldier]] Olympia'''

to:

'''[[spoiler:Automaton Soldier]] Olympia'''
Olympia



* JerkAss
* ManipulativeBastard



* RobotGirl



* YouShallNotPass



[[folder: Other characters ('''MAJOR SPOILERS''')]]
'''The Eldest One'''

to:

[[folder: Other [[folder:Other characters ('''MAJOR SPOILERS''')]]
'''The The Eldest One'''
One



* OurMermaidsAreDifferent



'''The Abyssal God'''

to:

'''The The Abyssal God'''
God



* BonusBoss






!!![[AnAdventurerIsYou Potential Guild Members]]

'''Landsknechts''' naturally excel at the art of bladesmanship, wielding swords and rapiers. Natural leaders, they inspire their teammates by being the first to meet the enemy. It is worth noting that, despite sharing a name with the ''[=EO1&2=]'' class (in both languages), they feature a markedly different visual design, as the mechanics of ''[=EO4=]'' Landsknechts are significantly different.

to:

!!![[AnAdventurerIsYou Potential !!!Potential Guild Members]]

'''Landsknechts'''
Members

Landsknechts
naturally excel at the art of bladesmanship, wielding swords and rapiers. Natural leaders, they inspire their teammates by being the first to meet the enemy. It is worth noting that, despite sharing a name with the ''[=EO1&2=]'' class (in both languages), they feature a markedly different visual design, as the mechanics of ''[=EO4=]'' Landsknechts are significantly different.



'''Medics''' make their return, once more serving as their guild's healing specialists (though like the Landsknechts, the characters are distinctly different in design than the ones in earlier ''Etrian'' games). Taking a cue from the Monks of Armoroad, they've added maces to their arsenal.

to:

'''Medics''' Medics make their return, once more serving as their guild's healing specialists (though like the Landsknechts, the characters are distinctly different in design than the ones in earlier ''Etrian'' games). Taking a cue from the Monks of Armoroad, they've added maces to their arsenal.



* GlassesGirl
* HealingHands



* TheMedic



* ZettaiRyouiki

'''Fortresses''' are armored just as heavily as their name implies, taking up the duties of Protectors and Hoplites. With their heavy hammers and clubs, they also pack a considerable punch.

to:

* ZettaiRyouiki

'''Fortresses'''

Fortresses
are armored just as heavily as their name implies, taking up the duties of Protectors and Hoplites. With their heavy hammers and clubs, they also pack a considerable punch.



'''Runemasters''' invoke the raw elemental forces found in the atmosphere, channeling them through runic symbology.

to:

'''Runemasters''' Runemasters invoke the raw elemental forces found in the atmosphere, channeling them through runic symbology.



* FireIceLightning



* SquishyWizard



'''Nightseekers''' lurk in the shadows while weakening their targets, sapping their strength with throwing knives before advancing with dual blades drawn.

* BadassCape

to:

'''Nightseekers''' Nightseekers lurk in the shadows while weakening their targets, sapping their strength with throwing knives before advancing with dual blades drawn.

* BadassCape
drawn.



* DualWield: While they can equip two weapons after a certain point like other classes, their passive skill Blade Flurry makes them unique by allowing them to strike with '''both''' equipped weapons using a normal attack.

to:

* DualWield: While they can equip two weapons after a certain point like other classes, their passive skill Blade Flurry makes them unique by allowing them to strike with '''both''' both equipped weapons using a normal attack.



'''Snipers''' pick off their enemies from a distance using bows. Specialize in doling out critical hits, as well as aiming at vital areas in order to seal off their target's ability to move parts of their bodies.

to:

'''Snipers''' Snipers pick off their enemies from a distance using bows. Specialize in doling out critical hits, as well as aiming at vital areas in order to seal off their target's ability to move parts of their bodies.



'''Dancers''' take up where the Troubadours of old left off, supporting and inspiring their allies with their dazzlingly quick, nimble dances. Along with boosting their strength, certain moves let them relieve their friends' exhaustion, and when the situation demands it, they leap into battle with a whirlwind of blades!

to:

'''Dancers''' Dancers take up where the Troubadours of old left off, supporting and inspiring their allies with their dazzlingly quick, nimble dances. Along with boosting their strength, certain moves let them relieve their friends' exhaustion, and when the situation demands it, they leap into battle with a whirlwind of blades!



%%* YouGottaHaveBlueHair

'''Arcanists''' are part of the Vessel race, who live in the wilds of the Second Land, and cannot join the Guild until certain requirements are met. By setting up special fields, they can inflict various negative effects upon their enemies, and can attack or heal by releasing those fields.

to:

%%* YouGottaHaveBlueHair

'''Arcanists'''

Arcanists
are part of the Vessel race, who live in the wilds of the Second Land, and cannot join the Guild until certain requirements are met. By setting up special fields, they can inflict various negative effects upon their enemies, and can attack or heal by releasing those fields.



* NatureSpirit



* ProperTightsWithASkirt



* StandardStatusEffects



'''Bushi''' are the fighting men and women of the Sentinel race of the Third Land, who resemble great beasts and possess all the strength that implies. They fight by bearing down upon their enemies with blades flashing, the flow of battle filling their bodies with energy. Survivalists who excel in battle; like the Mystic, they cannot sign up until certain conditions are met.

to:

'''Bushi''' Bushi are the fighting men and women of the Sentinel race of the Third Land, who resemble great beasts and possess all the strength that implies. They fight by bearing down upon their enemies with blades flashing, the flow of battle filling their bodies with energy. Survivalists who excel in battle; like the Mystic, they cannot sign up until certain conditions are met.



* PettingZooPeople
* ProudWarriorRace



'''The Secret Class''' (or '''[[spoiler:Imperials]]''') have learned how to handle drive blades, special weapons which can perform powerful special attacks, but are prone to overheating. The third of the Special Classes who must wait until certain conditions are met before joining the Guild.

* {{BFS}}: Drive blades are '''huge''', which makes them the only type of weapon that prevents you from equipping a [[ChoiceOfTwoWeapons secondary weapon]], but they thankfully also count as a normal sword for subclass skill use purposes.

to:

'''The The Secret Class''' Class (or '''[[spoiler:Imperials]]''') [[spoiler:Imperials]]) have learned how to handle drive blades, special weapons which can perform powerful special attacks, but are prone to overheating. The third of the Special Classes who must wait until certain conditions are met before joining the Guild.

* {{BFS}}: Drive blades are '''huge''', huge, which makes them the only type of weapon that prevents you from equipping a [[ChoiceOfTwoWeapons secondary weapon]], but they thankfully also count as a normal sword for subclass skill use purposes.



* {{Expy}}: One of the women strongly resembles the blonde Protector of old, the PaletteSwap of the other female looks like the second female Protector, one male looks like a War Magus from ''Heroes of Lagaard'' who [[TookALevelInBadass Power-Leveled in Badass]], '''and''' the other male looks similar to one of the Medics from the first two games.

to:

* {{Expy}}: One of the women strongly resembles the blonde Protector of old, the PaletteSwap of the other female looks like the second female Protector, one male looks like a War Magus from ''Heroes of Lagaard'' who [[TookALevelInBadass Power-Leveled in Badass]], '''and''' and the other male looks similar to one of the Medics from the first two games.



'''The Outland Count''' is the ruler of Tharsis, and the one who has commissioned the exploration of the areas north of Tharsis so that a way to the great tree Yggdrasil can be found.

to:

'''The The Outland Count''' Count is the ruler of Tharsis, and the one who has commissioned the exploration of the areas north of Tharsis so that a way to the great tree Yggdrasil can be found.



'''Whirlwind''' is a fellow adventurer who helps you out at the start of your adventure, giving you advice and showing up to help every now and then. He does seem to grow quite interested in your progress toward Yggdrasil...

to:

'''Whirlwind''' Whirlwind is a fellow adventurer who helps you out at the start of your adventure, giving you advice and showing up to help every now and then. He does seem to grow quite interested in your progress toward Yggdrasil...



'''Dalla''' runs the Saehrimnir Inn. An execellent cook, she's never too busy to greet explorers with a smile. A clinic operates there, and she'll store items for your Guild for free.

to:

'''Dalla''' Dalla runs the Saehrimnir Inn. An execellent cook, she's never too busy to greet explorers with a smile. A clinic operates there, and she'll store items for your Guild for free.



'''Wynne''' is the town blacksmith. Despite her young age, she is a master at crafting weapons and armor. She also a thick accent.

to:

'''Wynne''' Wynne is the town blacksmith. Despite her young age, she is a master at crafting weapons and armor. She also a thick accent.



'''Kirtida''' is the barmaid of the Dancing Peacock. When you want to take on a quest, speak to her.

to:

'''Kirtida''' Kirtida is the barmaid of the Dancing Peacock. When you want to take on a quest, speak to her.



* WhyDidItHaveToBeSnakes: Does '''not''' like insects at all. When a client posts a request for a giant moth egg and the party takes it, HilarityEnsues.

'''Ciaran''' is head of the Cargo Wharf and in charge of building and mantaining the skyships. So long as you don't do anything to unnecessarily damage yours, you'll get along well enough.

to:

* WhyDidItHaveToBeSnakes: Does '''not''' not like insects at all. When a client posts a request for a giant moth egg and the party takes it, HilarityEnsues.

'''Ciaran''' Ciaran is head of the Cargo Wharf and in charge of building and mantaining the skyships. So long as you don't do anything to unnecessarily damage yours, you'll get along well enough.



'''Kirjonen''' is a member of the Holy Rune Knights in service of King Bjornstad, who has traveled to Tharsis to explore the outlands in his liege's name. His skyship bears deep blue sails.

to:

'''Kirjonen''' Kirjonen is a member of the Holy Rune Knights in service of King Bjornstad, who has traveled to Tharsis to explore the outlands in his liege's name. His skyship bears deep blue sails.



'''Wiglaf''' is another fellow explorer who has come to Tharsis in search of adventure and a way to prove herself. Her skyship has bright red sails.

* AmbiguouslyBrown

to:

'''Wiglaf''' Wiglaf is another fellow explorer who has come to Tharsis in search of adventure and a way to prove herself. Her skyship has bright red sails.

* AmbiguouslyBrown
sails.






'''The Medium''' is a young human girl who lives amongst the Vessels in the Misty Ravine. Despite the Vessel's distrust of humans due to having been abandoned by them, they idolize and venerate the Medium due to her link with Yggdrasil. Despite Wufan's protests, she insists on welcoming the Guild as friends due to her curiosity about her race. [[spoiler:She is later revealed to possess the Titan Soul, one of the three items needed to summon the Heavenbringer.]]

to:

'''The Medium''' The Medium is a young human girl who lives amongst the Vessels in the Misty Ravine. Despite the Vessel's distrust of humans due to having been abandoned by them, they idolize and venerate the Medium due to her link with Yggdrasil. Despite Wufan's protests, she insists on welcoming the Guild as friends due to her curiosity about her race. [[spoiler:She is later revealed to possess the Titan Soul, one of the three items needed to summon the Heavenbringer.]]



'''Wufan''' is the leader of the Vessels in the Scarlett Hills. Due to a past traumatic war between Vessels and humanity, she is cold and distant when the Guild first meet her, but the fact that they've made it this far into the Hills earns them her grudging respect. Even so, she tries to dissuade them from continuing their quest, claiming it will only lead to their deaths.

to:

'''Wufan''' Wufan is the leader of the Vessels in the Scarlett Hills. Due to a past traumatic war between Vessels and humanity, she is cold and distant when the Guild first meet her, but the fact that they've made it this far into the Hills earns them her grudging respect. Even so, she tries to dissuade them from continuing their quest, claiming it will only lead to their deaths.



* JerkWithAHeartOfGold



'''Kibagami''' is the leader of the Sentinels of the Sacred Mountains. Unlike the Vessels, who believe humanity abandoned them when the Heavenbringer first descended, the Sentinels believe that they and and humanity fought side by side to repel the Titan. As such, Kibagami and the rest of his tribe are very friendly towards humans, but hold a deep distrust of all things connected to Yggdrasil, as they believe that is where the Titan was created.

to:

'''Kibagami''' Kibagami is the leader of the Sentinels of the Sacred Mountains. Unlike the Vessels, who believe humanity abandoned them when the Heavenbringer first descended, the Sentinels believe that they and and humanity fought side by side to repel the Titan. As such, Kibagami and the rest of his tribe are very friendly towards humans, but hold a deep distrust of all things connected to Yggdrasil, as they believe that is where the Titan was created.



'''Sir Logre''' is "Whirlwind's" true identity; ten years ago, he crashed his skyship near Tharsis after trying to follow the gusts of wind in the canyons ''out'' in order to look for the items required to revive Yggdrasil. He is a loyal servant of the Empire, though even early on it is clear he doesn't really agree with Baldur's solution to the problem.

to:

'''Sir Logre''' Sir Logre is "Whirlwind's" true identity; ten years ago, he crashed his skyship near Tharsis after trying to follow the gusts of wind in the canyons ''out'' in order to look for the items required to revive Yggdrasil. He is a loyal servant of the Empire, though even early on it is clear he doesn't really agree with Baldur's solution to the problem.



'''His Royal Highness, Prince Baldur''' is, in a number of ways, the villain of Etrian Odyssey IV; he is the one who plans to use the Titan's Soul, Crown, and Head to revive Yggdrasil and the lands of the Empire, even if this will kill the Vessels and Sentinels.

to:

'''His His Royal Highness, Prince Baldur''' Baldur is, in a number of ways, the villain of Etrian Odyssey IV; he is the one who plans to use the Titan's Soul, Crown, and Head to revive Yggdrasil and the lands of the Empire, even if this will kill the Vessels and Sentinels.



'''Emperor Alfodr''' was the leader of the Empire of Yggdrasil.

to:

'''Emperor Alfodr''' Emperor Alfodr was the leader of the Empire of Yggdrasil.



'''The Heavenbringer''' is the eponymous "Titan" of ''Etrian Odyssey IV''. In a final desperate attempt to save the Empire, Baldur seeks to summon it in order to use it to revitalize Yggdrasil. However, doing so would require the sacrifices of the Vessels and Sentinels, and so the Guild must fight and destroy it in the game's final battle.

to:

'''The Heavenbringer''' The Heavenbringer is the eponymous "Titan" of ''Etrian Odyssey IV''. In a final desperate attempt to save the Empire, Baldur seeks to summon it in order to use it to revitalize Yggdrasil. However, doing so would require the sacrifices of the Vessels and Sentinels, and so the Guild must fight and destroy it in the game's final battle.



* FinalBoss



'''Wanderers''' are inveterate explorers that endlessly travel the world in search of new discoveries. They use a varied and unusual set of skills to navigate the mysterious dungeons. A class unique to ''Etrian Mystery Dungeon'' that is based on the main character of ''VideoGame/ShirenTheWanderer''.

* JackOfAllTrades

to:

'''Wanderers''' Wanderers are inveterate explorers that endlessly travel the world in search of new discoveries. They use a varied and unusual set of skills to navigate the mysterious dungeons. A class unique to ''Etrian Mystery Dungeon'' that is based on the main character of ''VideoGame/ShirenTheWanderer''. \n\n* JackOfAllTrades



'''The Guildmaster''' is in charge of keeping track of all explorers in the city taking on the Amber Yggdrasil.

to:

'''The Guildmaster''' The Guildmaster is in charge of keeping track of all explorers in the city taking on the Amber Yggdrasil.



'''Kasumi''' is the resident innkeeper. Unlike the three prior Etrian games, her inn does not have a clinic, but you can store money there in addition to items.

to:

'''Kasumi''' Kasumi is the resident innkeeper. Unlike the three prior Etrian games, her inn does not have a clinic, but you can store money there in addition to items.



'''Elizabeth''' works at Aslarga's branch of Chano Goods.

to:

'''Elizabeth''' Elizabeth works at Aslarga's branch of Chano Goods.



'''Magan''' is the town provost.

to:

'''Magan''' Magan is the town provost.



'''Mr. Chano''' is the owner of Chano Industries.

to:

'''Mr. Chano''' Mr. Chano is the owner of Chano Industries.



'''Niralda''' is the owner of the Amber Restaurant.

to:

'''Niralda''' Niralda is the owner of the Amber Restaurant.



'''Dr. Sarah Stein''' is an archaeologist who studies the labyrinth.

to:

'''Dr. Dr. Sarah Stein''' Stein is an archaeologist who studies the labyrinth.



'''Sasha Randi''' is a young girl living with Sarah.

to:

'''Sasha Randi''' Sasha Randi is a young girl living with Sarah.



'''Mosken''' is an airship pilot based out of Aslarga.

to:

'''Mosken''' Mosken is an airship pilot based out of Aslarga.



* AmbiguouslyBrown



'''Lizley''' is the proprietor of the [[DungeonShop Red Lion Shoppe]], appearing in the Mystery Dungeons around Aslarga.

to:

'''Lizley''' Lizley is the proprietor of the [[DungeonShop Red Lion Shoppe]], appearing in the Mystery Dungeons around Aslarga.



!!![[AnAdventurerIsYou Potential Guild Members and Races]]
'''Earthlains''' are basically standard humans, who come with a wide range of classes and are known for their defenses and agility.

to:

!!![[AnAdventurerIsYou Potential !!!Potential Guild Members and Races]]
'''Earthlains'''
Races
Earthlains
are basically standard humans, who come with a wide range of classes and are known for their defenses and agility.



'''Fencers''' are Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion. They can take on one of two Legendary Names -- '''Phantom Duelist''', which puts a greater focus on evasion, or '''Chain Duelist''', which is more aggressive and well-rounded.

to:

'''Fencers''' Fencers are Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion. They can take on one of two Legendary Names -- '''Phantom Duelist''', Phantom Duelist, which puts a greater focus on evasion, or '''Chain Duelist''', Chain Duelist, which is more aggressive and well-rounded.



'''Dragoons''' are Earthlain fighters who boast of defense as tough as a dragon and fight with artillery. They can take on one of two Legendary Names -- '''Shield Bearers''' are more defensive, while '''Cannon Bearers''' specialize in greater ordinance.

to:

'''Dragoons''' Dragoons are Earthlain fighters who boast of defense as tough as a dragon and fight with artillery. They can take on one of two Legendary Names -- '''Shield Bearers''' Shield Bearers are more defensive, while '''Cannon Bearers''' Cannon Bearers specialize in greater ordinance.



'''Pugilists''' are Earthlain fighters who clear through battles with their tempered fists. They can take on one of two Legendary Names -- '''Barrage Brawlers''' are highly capable of disabling their opponents and delivering a rapid flurry of blows, while '''Impact Brawlers''' take a high-risk high-reward approach with skills that grow stronger at lower health.

to:

'''Pugilists''' Pugilists are Earthlain fighters who clear through battles with their tempered fists. They can take on one of two Legendary Names -- '''Barrage Brawlers''' Barrage Brawlers are highly capable of disabling their opponents and delivering a rapid flurry of blows, while '''Impact Brawlers''' Impact Brawlers take a high-risk high-reward approach with skills that grow stronger at lower health.



'''Harbingers''' are Earthlain fighters who fell enemies with sickles that bring death. They can take on one of two Legendary Names -- '''Deathbringers''' gets more debilitating ailments to boost their offenses with, while '''Deathguards''' uses their miasma to shield their allies.

to:

'''Harbingers''' Harbingers are Earthlain fighters who fell enemies with sickles that bring death. They can take on one of two Legendary Names -- '''Deathbringers''' Deathbringers gets more debilitating ailments to boost their offenses with, while '''Deathguards''' Deathguards uses their miasma to shield their allies.



'''Celestrians''' are an elf-like race that specialize in magic.

to:

'''Celestrians''' Celestrians are an elf-like race that specialize in magic.



'''Necromancers''' are Celestrian summoners who command the spirits of the dead. They can take on one of two Legendary Names -- '''Spirit Evokers''' are focused on support, using a multitude of wraiths for offense and defense, while '''Spirit Brokers''' are more aggressive, using deadly attacks to generate high-health wraiths.

to:

'''Necromancers''' Necromancers are Celestrian summoners who command the spirits of the dead. They can take on one of two Legendary Names -- '''Spirit Evokers''' Spirit Evokers are focused on support, using a multitude of wraiths for offense and defense, while '''Spirit Brokers''' Spirit Brokers are more aggressive, using deadly attacks to generate high-health wraiths.



'''Warlocks''' are Lunaria sages skilled in elemental attacks. They can take on one of two Legendary Names -- '''Omnimancers''' gain unique spells that can hit with physical attributes, while '''Elemencers''' greatly improve their elemental repertoire.

to:

'''Warlocks''' Warlocks are Lunaria sages skilled in elemental attacks. They can take on one of two Legendary Names -- '''Omnimancers''' Omnimancers gain unique spells that can hit with physical attributes, while '''Elemencers''' Elemencers greatly improve their elemental repertoire.



'''Therians''' are beast-like people that have agility and health comparable to Earthlains, but also have very high physical strength.

to:

'''Therians''' Therians are beast-like people that have agility and health comparable to Earthlains, but also have very high physical strength.



'''Rovers''' are Therian hunters who command falcons and dogs. They can take on one of two Legendary Names -- '''Flying Falcons''' specialize in commanding hawks to hunt any enemy, while '''Hunting Hounds''' utilize their hound companion to support the party.

to:

'''Rovers''' Rovers are Therian hunters who command falcons and dogs. They can take on one of two Legendary Names -- '''Flying Falcons''' Flying Falcons specialize in commanding hawks to hunt any enemy, while '''Hunting Hounds''' Hunting Hounds utilize their hound companion to support the party.



'''Masurao''' are Therian heroes who potentially wield can up to four swords. They can take on one of two Legendary Names -- '''Blade Dancers''' unlock the full offensive potential with Masurao, while '''Blade Masters''' eschew multiple swords to hone their skills with a single blade.

to:

'''Masurao''' Masurao are Therian heroes who potentially wield can up to four swords. They can take on one of two Legendary Names -- '''Blade Dancers''' Blade Dancers unlock the full offensive potential with Masurao, while '''Blade Masters''' Blade Masters eschew multiple swords to hone their skills with a single blade.



The '''Brouni''' are a race of smaller humanoids who worship nature. While not exactly the best at combat, they are highly valuable due to their [[SupportPartyMember supportive skills]].

to:

The '''Brouni''' Brouni are a race of smaller humanoids who worship nature. While not exactly the best at combat, they are highly valuable due to their [[SupportPartyMember supportive skills]].



'''Shamans''' are Brouni who use mysterious powers to help their allies. They can take on one of two Legendary Names -- '''Divine Punishers''' dispel their buffs to perform powerful attacks, while '''Divine Heralds''' access stronger buffs and can even restore health while doing so.

to:

'''Shamans''' Shamans are Brouni who use mysterious powers to help their allies. They can take on one of two Legendary Names -- '''Divine Punishers''' Divine Punishers dispel their buffs to perform powerful attacks, while '''Divine Heralds''' Divine Heralds access stronger buffs and can even restore health while doing so.



'''Botanists''' are Brouni masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments. They can take on one of two Legendary Names -- '''Merciful Healers''' gain stronger healing skills, while '''Graced Poisoners''' utilize stronger Smoke skills to wreak havoc on enemy lines.

to:

'''Botanists''' Botanists are Brouni masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments. They can take on one of two Legendary Names -- '''Merciful Healers''' Merciful Healers gain stronger healing skills, while '''Graced Poisoners''' Graced Poisoners utilize stronger Smoke skills to wreak havoc on enemy lines.



'''Jenetta''' is the owner of the local inn. She also takes care of livestock from the labyrinth.

to:

'''Jenetta''' Jenetta is the owner of the local inn. She also takes care of livestock from the labyrinth.



'''Syrik''' is a blacksmith who runs the shop.

to:

'''Syrik''' Syrik is a blacksmith who runs the shop.



'''Mirina''' is the manager of The Witch's Twilight Pavilion.

to:

'''Mirina''' Mirina is the manager of The Witch's Twilight Pavilion.



'''Egar''' runs Arcadia's Adventurers' Guild.

to:

'''Egar''' Egar runs Arcadia's Adventurers' Guild.



'''Ramus''' is a young prince who acts as a representative of the Council.

to:

'''Ramus''' Ramus is a young prince who acts as a representative of the Council.



'''Lili''' is a cheerful Necromancer whose attitude belies the heavy burden she carries.

to:

'''Lili''' Lili is a cheerful Necromancer whose attitude belies the heavy burden she carries.



'''Solor''' is a Harbinger who serves as Lili's bodyguard and best friend.

to:

'''Solor''' Solor is a Harbinger who serves as Lili's bodyguard and best friend.



'''Conrad''' of the Freeblade Guild is the game's placeholder adventurer character for various events throughout the labyrinth, if the player has no QR data recorded. Otherwise, other players' guild members will appear in his place.

to:

'''Conrad''' Conrad of the Freeblade Guild is the game's placeholder adventurer character for various events throughout the labyrinth, if the player has no QR data recorded. Otherwise, other players' guild members will appear in his place.



'''Crow''' and '''Swan''' are ancient Celestrian twins who lived in the Tower of Sorcery. Driven by scientific zeal, Crow stole a valuable artifact, the Ring of Undying. Swan was then commanded by the Tower to kill Crow and retrieve the artifact. When she finally caught up to him and had him on the ropes, Crow turned the tide of battle and fatally wounded Swan, giving him the opening to flee the country. Swan swore vengeance on him with her dying breath, entrusting her descendants her mission of hunting down Crow and recovering the Ring. Crow would later find himself reigning over the third stratum, serving as its boss as the Undead King.

to:

'''Crow''' Crow and '''Swan''' Swan are ancient Celestrian twins who lived in the Tower of Sorcery. Driven by scientific zeal, Crow stole a valuable artifact, the Ring of Undying. Swan was then commanded by the Tower to kill Crow and retrieve the artifact. When she finally caught up to him and had him on the ropes, Crow turned the tide of battle and fatally wounded Swan, giving him the opening to flee the country. Swan swore vengeance on him with her dying breath, entrusting her descendants her mission of hunting down Crow and recovering the Ring. Crow would later find himself reigning over the third stratum, serving as its boss as the Undead King.



'''Arken''' is a mysterious individual who appears to the party throughout the fourth and fifth stratum. As creator of Arcania's Yggdrasil, Arken brought life to the land below, and spread Yggdrasil's myths in hopes of attracting adventurers strong enough to defeat the darkness which the Yggdrasil was meant to contain.

to:

'''Arken''' Arken is a mysterious individual who appears to the party throughout the fourth and fifth stratum. As creator of Arcania's Yggdrasil, Arken brought life to the land below, and spread Yggdrasil's myths in hopes of attracting adventurers strong enough to defeat the darkness which the Yggdrasil was meant to contain.
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* NiceGirl: Goes out of her way to meet with your party, offers helpful advice, and even shares her supplies with you as presents.

to:

* NiceGirl: Goes out of her way to meet with your party, offers helpful advice, and even shares her supplies with you as presents. She's nice enough that many of the townsfolk are fond of her.
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Added DiffLines:

* BoringButPractical: Blade Masters lack the Blade Dancers' quad-wielding skills or crazy multihit attacks that go with it, but they bring consistent damage to the table without needing to be constantly protected or otherwise having the party built around them.
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* NoSell: Their ultimate Union Skill, Aegis Shield, turns the party completely invulnerable for one turn.

to:

* NoSell: Their ultimate Union Skill, Aegis Shield, turns the party completely invulnerable for one turn. However, it requires the full party's participation, meaning unless you have a GuestStarPartyMember in tow, no one in the party will be using Union Skills again for a while.
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* AwesomeButPractical: Sure, Blade Dancers can [[DualWielding use all four equipment slots on katanas]]...if they don't mind needing to be protected with guard skills lest they [[GlassCannon faint at the poke of a finger]].

to:

* AwesomeButPractical: AwesomeButImpractical: Sure, Blade Dancers can [[DualWielding use all four equipment slots on katanas]]...if they don't mind needing to be protected with guard skills lest they [[GlassCannon faint at the poke of a finger]].
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Added DiffLines:

* AwesomeButPractical: Sure, Blade Dancers can [[DualWielding use all four equipment slots on katanas]]...if they don't mind needing to be protected with guard skills lest they [[GlassCannon faint at the poke of a finger]].

Added: 322

Changed: 234

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* SupportPartyMember: Their stat distributions and native classes are more focused on assisting the party with buffs and heals and inflicting status effects on enemies than direct combat.

to:

* NoSell: Their ultimate Union Skill, Aegis Shield, turns the party completely invulnerable for one turn.
* SupportPartyMember: Their stat distributions and native classes are more focused on assisting the party with buffs and heals and inflicting status effects on enemies than direct combat. Their unique Union Skills offer no support to damage output, but have other utility effects like protecting the party or healing them.



'''Crow''' and '''Swan''' are ancient Lunarian twins who lived in the Lunarian Mage Tower. Driven by scientific zeal, Crow stole a valuable artifact, the Ring of Undying. Swan was then commanded by the Mage Tower to kill Crow and retrieve the artifact. When she finally caught up to him and had him on the ropes, Crow turned the tide of battle and fatally wounded Swan, giving him the opening to flee the country. Swan swore vengeance on him with her dying breath, entrusting her descendants her mission of hunting down Crow and recovering the Ring. Crow would later find himself reigning over the third stratum, serving as its boss as the Undead King.

to:

'''Crow''' and '''Swan''' are ancient Lunarian Celestrian twins who lived in the Lunarian Mage Tower.Tower of Sorcery. Driven by scientific zeal, Crow stole a valuable artifact, the Ring of Undying. Swan was then commanded by the Mage Tower to kill Crow and retrieve the artifact. When she finally caught up to him and had him on the ropes, Crow turned the tide of battle and fatally wounded Swan, giving him the opening to flee the country. Swan swore vengeance on him with her dying breath, entrusting her descendants her mission of hunting down Crow and recovering the Ring. Crow would later find himself reigning over the third stratum, serving as its boss as the Undead King.
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* Sarashi: one of the female portraits wears this.

to:

* Sarashi: {{Sarashi}}: one of the female portraits wears this.
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** Abating Chant goes in the opposite direction, offering a big TP discount on the next turn but reducing the offensive power of the spell cast. However, leveling up the skill will reduce the damage reduction while still increasing the TP discount.

to:

** Abating Chant goes in the opposite direction, offering a big TP discount on the next turn but reducing the offensive power of the spell cast. However, leveling up the skill will reduce the damage reduction penalty while still increasing the TP discount.
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** Abating Chant goes in the opposite direction, offering a big TP discount on the next turn but reducing the offensive power of the spell cast. However, leveling up the skill will reduce the damage reduction.

to:

** Abating Chant goes in the opposite direction, offering a big TP discount on the next turn but reducing the offensive power of the spell cast. However, leveling up the skill will reduce the damage reduction.reduction while still increasing the TP discount.
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None


** Abating Chant goes in the opposite direction, offering a big TP discount on the next turn but reducing the offensive power of the spell cast.

to:

** Abating Chant goes in the opposite direction, offering a big TP discount on the next turn but reducing the offensive power of the spell cast. However, leveling up the skill will reduce the damage reduction.

Added: 338

Changed: 191

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* DiscardAndDraw: Focus Chant boosts their Magi skills for one turn, but in exchange, said skills lose their multi-targeting properties for that turn, in a similar fashion to the Alchemist's Compression skill.

to:

* DiscardAndDraw: DiscardAndDraw:
**
Focus Chant boosts their Magi skills for one turn, but in exchange, said skills lose their multi-targeting properties for that turn, in a similar fashion to the Alchemist's Compression skill.skill.
** Abating Chant goes in the opposite direction, offering a big TP discount on the next turn but reducing the offensive power of the spell cast.
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* MagikarpPower: They're great for the mid- to late-game, but practically TheLoad at starting levels. First, their low TP pool at early levels means that they can only cast maybe two or three of their rather expensive buffs before running out of TP. Second, while their buffs are very valuable, [[CripplingOverspecialization it's all they're good for]] until they learn their deeper skills, meaning that when they don't need to be extending the durations of their buffs, they're spending their turns either guarding or doing ScratchDamage. They pretty much need about 30 levels, some TP-boosting equipment, and investment into the Prayer Mastery skill (to reduce TP cost) before they start to become somewhat efficient and particularly valuable to the party.

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* MagikarpPower: They're great for At the mid- to late-game, but start of the game, Shamans are [[TheLoad practically TheLoad at starting levels.useless]]. First, their low TP pool at early levels means that they can only cast maybe two or three of their rather expensive buffs before running out of TP. Second, while their buffs are very valuable, [[CripplingOverspecialization it's all they're good for]] until they learn their deeper skills, meaning that when they don't need to be extending the durations of their buffs, they're spending their turns either guarding or doing ScratchDamage. They pretty much need about 30 levels, some TP-boosting equipment, and investment into But with enough Skill Points (about 40 or so levels' worth, including the Prayer Mastery skill (to reduce TP cost) before bonus points from upgrading to Master classes), they start to become somewhat efficient and particularly highly valuable to the party.team, able to augment them with stat buffs and elemental damage, and depending on the choice of title, near-constant healing or a combination of lethal burst damage to enemies and ''TP restoration''.
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* MagikarpPower: First, their low TP pool at early levels means that they can only cast maybe two or three of their rather expensive buffs before running out of TP. Second, while their buffs are very valuable, [[CripplingOverspecialization it's all they're good for]] until they learn their deeper skills, meaning that when they don't need to be extending the durations of their buffs, they're spending their turns either guarding or doing ScratchDamage. They pretty much need about 20 levels, some TP-boosting equipment, and investment into the Prayer Mastery skill (to reduce TP cost) before they start to become particularly valuable to the party.

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* MagikarpPower: They're great for the mid- to late-game, but practically TheLoad at starting levels. First, their low TP pool at early levels means that they can only cast maybe two or three of their rather expensive buffs before running out of TP. Second, while their buffs are very valuable, [[CripplingOverspecialization it's all they're good for]] until they learn their deeper skills, meaning that when they don't need to be extending the durations of their buffs, they're spending their turns either guarding or doing ScratchDamage. They pretty much need about 20 30 levels, some TP-boosting equipment, and investment into the Prayer Mastery skill (to reduce TP cost) before they start to become somewhat efficient and particularly valuable to the party.



* DispelMagic: They can remove smoke debuffs from enemies, inflicting heavy fire damage in the process.

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* DispelMagic: They can remove smoke debuffs status ailments from enemies, inflicting heavy fire damage in the process.

Added: 647

Changed: 264

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* WeaksauceWeakness: For the Phantom Duelist, there are several ailments that disable their ability to dodge, shattering their role in the party. Even something as harmless-looking as blind causes their evasion to plummet.



* NoSell: Shield Bearers gain Dragon Force, which lets them randomly block physical attacks to their row.



'''Necromancers''' are Celestrian summoners who command the spirits of the dead. They can take on one of two Legendary Names -- '''Spirit Evokers''' are focused on gathering more wraiths to perform a coordinated attack with them, while '''Spirit Brokers''' consume more wraiths for stronger attacks.

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'''Necromancers''' are Celestrian summoners who command the spirits of the dead. They can take on one of two Legendary Names -- '''Spirit Evokers''' are focused on gathering more support, using a multitude of wraiths to perform a coordinated attack with them, for offense and defense, while '''Spirit Brokers''' consume are more wraiths for stronger attacks.
aggressive, using deadly attacks to generate high-health wraiths.



* JackOfAllTrades: Depending on how you build them, Necromancers can use their wraiths to do damage, defend the party, heal, or spread ailments, allowing them to fit into nearly any niche.

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* JackOfAllTrades: Depending on how you build them, Necromancers can use their wraiths to do damage, defend the party, heal, or spread ailments, allowing them to fit into nearly any niche. The drawback for this versatility is the taxing TP cost of their skills.



* NoSell: Omnimancers can randomly block magic attacks to their row.



* StandardStatusEffects: Can bind enemies. Specialists can also inflict blind or panic depending on the prestige class.

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* StandardStatusEffects: Can bind enemies.enemies using their animal companions. Specialists can also inflict blind or panic depending on the prestige class.


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* JackOfAllStats: Blade Masters offer the Masurao a more well-rounded stat bonus (on top of letting them have free slots to equip armor), generally exchanging the risky damage output of the Blade Dancer for better elemental coverage and survivability.
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* NiceHat

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* NiceHatNiceHat: One of the female Runemasters wears a very cute and fuzzy hat that goes together with her adorable looks and hairstyle perfectly.



* OfCorsetsSexy: Worn by both of the female portraits.

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* OfCorsetsSexy: Worn by both of the female portraits.portraits, with a little {{Sideboob}} visible.



* {{Stripperiffic}}: The female portraits ''barely'' have their chests covered by a couple of scraps of fabric, the younger one basically wearing a hoodie that is unzipped and only kept modest by GodivaHair and her oversized zipper-head, while the older one takes it up a notch by having almost comically large breasts. The male portraits get in on the action, too, being [[WalkingShirtlessScene Walking Shirtless Scenes]].

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* {{Stripperiffic}}: The female portraits ''barely'' have their chests covered by a couple of scraps of fabric, the younger one basically wearing a hoodie that is unzipped and only kept modest by GodivaHair a strategically-positioned chain and her oversized skull-shaped zipper-head, while the older one takes it up a notch by having almost comically large breasts. The male portraits get in on the action, too, being [[WalkingShirtlessScene Walking Shirtless Scenes]].



* DiscardAndDraw: Focus Chant boosts their Magi skills for one turn, but in exchange, said skills lose their multi-targeting properties for that turn.

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* DiscardAndDraw: Focus Chant boosts their Magi skills for one turn, but in exchange, said skills lose their multi-targeting properties for that turn.turn, in a similar fashion to the Alchemist's Compression skill.
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* DispelMagic: They can remove status ailments from enemies, inflicting heavy fire damage in the process.

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* DispelMagic: They can remove status ailments smoke debuffs from enemies, inflicting heavy fire damage in the process.



* ThrowDownTheBomblet: They can also ignite the gas for massive damage at the cost of removing the debuffs and ailments.
* WeaponOfChoice: For whatever reason, Botanists have the greatest variety of weapon choices. They have a pick between [[HeroesPreferSwords swords]], [[SimpleStaff staves]], bows, and [[SinisterScythe scythes]].

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* ThrowDownTheBomblet: They can also ignite the gas for massive damage at the cost of removing the debuffs and ailments.
debuffs.
* WeaponOfChoice: For whatever reason, Botanists have the greatest variety of weapon choices. They have a can pick between [[HeroesPreferSwords swords]], [[SimpleStaff staves]], bows, and [[SinisterScythe scythes]].
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* DispelMagic: They can remove smoke effects from enemies...by ''igniting it'', inflicting serious damage to them in the process.

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* DispelMagic: They can remove smoke effects status ailments from enemies...by ''igniting it'', enemies, inflicting serious heavy fire damage to them in the process.

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