Characters: Eternal Darkness
These are the characters that appear in Eternal Darkness: Sanity's Requiem
, and the year in which their chapters are set if applicable.
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Alexandra Roivas - A.D. 2000
"Well, you'd better find out who did this. I'm not leaving Rhode Island until you do."
A college student majoring in abstract mathematics at a Washington university. She is called early one morning and informed of her grandfather's murder in Rhode Island, immediately setting out to investigate the cause of his death.
- Action Girl: If not at the beginning, she at least has the potential to be. Being very quick and in good shape. By the end, she gained at least some of eleven different people's fighting experience dueled with a lich over two thousand years old.
- Backup from Otherworld: Alex's fight against Pious was taking a severe toll on her sanity, so almost everybody who had died possessed her in order to take one last swing at the chosen artifact Pious is using against her. The only one who doesn't possess Alex is Edward Roivas. That's because he ends up defeating the Ancient Alex had unleashed.
- Badass Normal: She may tread into badass bookworm, being that she's working towards a degree in abstract mathematics. Like Grandfather, Like Granddaughter, really.
- Bath Suicide: A one time sanity effect.
- Evil Phone: Another one time sanity effect.
- Expy: Of Buffy Summers.
- Improbable Weapon User: Defied. She sees the pickax as being too cumbersome to wield as a weapon.
- Leaning on the Fourth Wall: At the end of the second path, Alex feels that a hole has opened in her mind and she has a sense of her "strong ally", but doesn't know who it is. She also remarks that her work is not yet done.
- Lightning Bruiser: Alex has only average health, but her sanity and magick meters are both generously-sized. Her magick refills twice as fast as other characters, she moves quickly, and she has access to a wide variety of good weapons by the end of the game.
- Magic Knight: Has a reliable melee weapon, a strong firearm, and access to the game's Infinity+1 Sword, and her speedy magick replenishment ensures she doesn't have to go long without spellcasting. And while she doesn't have the smallest amount of sanity, it depletes faster then every other character (which makes sense considering the Lovecraftian nature of the story and how she's spent a good week or longer reading the Tome of Eternal Darkness).
- Meaningful Sdrawkcab Name: Roivas -> Savior.
- The Musketeer: Alex has access to one of the best guns in the game and a good pistol to compliment it but needs to use a sword in parts of the game's final battle. In her possession, the Enchanted Gladius is the best weapon in the game but her guns still have their uses.
- My God, What Have I Done?: Screams this almost verbatim after killing Pious and allowing the Ancient of the alignment you've cleared get destroyed... by its rival (another Ancient), whom Alex herself released into our dimension. She freaks out as she sees horrible visions of the future, where the Ancient she's released is ripping humanity a new one.
- Nested Story: Every other character's chapters are explored from within her own chapter, "A Death in the Family..."
- Raised by Grandparents: After her parents died, Edward raised her.
- Secret Legacy: There's quite a bit she doesn't know about her family before the game.
- Throwing Your Sword Always Works: If it is an enchanted gladius anyway.
- Tomboyish Ponytail: Combined with her bangs vaguely resembling sidetails, it actually makes her look like a slightly less fantastic take on Samus Aran. This is amusing, given Jennifer Hale voiced both characters and Alex had the look before Samus or her voice.
- Took a Level in Badass: She goes from a college student/mathemetician who just ended up tangled up in the business of the Ancients to mowing down zombies with a shotgun (or other firearm of choice), and finally killing Cthulhu's Dragon with a little help from ghosts of past Chosen and possibly an enchanted gladius.
Dr. Edward Roivas - A.D. 1952
"The Guardians grow restless. Their time once again near. Whether by fate or misfortune, my family has crossed their path...and they didn't take kindly to it."
Voiced by Neil Dickson
Alex's grandfather. A clinical psychologist who inherited the Roivas mansion. His death guides Alex's story.
- Back from the Dead: Multiple times as visions or one time sanity effects. But unlike the others who come back to take revenge on Pious, he does not participate in the fight and instead has a Crowning Moment of Awesome and seals the can Alex opened.
- Badass Bookworm: It was either that or die. He has low running stamina and is not very quick but turns out to be a good shot.
- BFG: The Elephant Gun. You have 3 guesses as to what it was designed to take down. If not properly braced, the recoil will knock you flat on your back. And damn does it pack one hell of a punch. And that's before you enchant it. Enchanted, it has a decent chance of scoring a One-Hit Kill on pretty much any enemy.
- Booze-Based Buff: He has a flask of "Liquid Courage" to restore sanity. Might also double as Bottled Heroic Resolve.
- Cool Old Guy: Though Alex's hallucinations sometimes say otherwise, his actual ghost is cool enough.
- Forgets to Eat: According to Alex, if you examine the kitchen.
- Glass Cannon/Squishy Wizard: Edward has access to two of the most powerful guns in the game: the double shotgun and the elephant gun. His magick and sanity meters are also large, but he ties for the smallest health meter in the game. Do not let him get hit by a Horror or a powerful Magickal Attack unless he has a shield in place.
- Magic Knight: With said health meter, use the "shield" and "pool" are very helpful for his combat heavy chapter. It is almost required to abuse them in a Chattur'gha game (as things do more damage).
- Gratuitous French: He refers to the Ancient's essence provided by Peter as "an unusual objet d'art."
- Jerkass: One scene has him reveal he is annoyed that Alex didn't die alongside her parents and he had to raise her because of it. It's just a hallucination.
- Meaningful Sdrawkcab Name: Enforced according to him since he says they are just pawns for Mantorok.
- Mission Control Is Off Its Meds: As he appears to Alex, he slowly becomes more hostile to her. Subverted when it turns out to be a hallucination of Pious in disguise.
- The Musketeer: He has some powerful adversaries, so you will want to use the sword on the weaker ones to make sure you have enough ammo when you get to them.
- Off with His Head!: The corpse and the detective's analysis on the crime scene at the beginning of the game, as well as the scene where he is killed before it blacks out in the end of his chapter, strongly implies that the Lovecraftian monster that does him in did so by tearing his head off and eating it.
- My Death Is Only The Beginning: Then again, the ending of his chapter implies that he was fully aware that the Ancient was going to kill him, yet allowed it to happen anyway to further his plan to counter Pious' plan.
- Plot-Triggering Death: He provides the page quote.
- Posthumous Narration: As he himself mentions, though his letters already point out the fact he is, so it could be his writings voiced over for flavor rather than him literally talking
- Sesquipedalian Loquaciousness: His narrations - fitting, given that he is narrator to a Lovecraftian horror story.
- The Shrink: Type 3 (Awesome Shrink) based on his Eldritch Abomination-fighting skills, its implied that Peter Jacob saw him for treatment.
- So Proud of You: To Alex in the endgame.
- Spirit Advisor: While all of the Chosen who die serve as this to some extent at the very end of the game, Edward appears to Alex at times as she reads chapters in the Tome of Eternal Darkness, at first with comforting words, but then he gets increasingly creepy; by the end, he sounds exactly like Pious.
Pious Augustus - 26 B.C.
"Face me and you shall surely perish."
Voiced by Richard Doyle
A Roman Centurion
tasked with locating a magickal artifact for his emperor. Upon finding it within the Forbidden City, he is corrupted and becomes a liche, allied with one of the three Ancients who seek to dominate the planet. He spends the next two millennia preparing a summoning spell to bring his Ancient to this dimension.
- Badass: Trapped in an ancient underground temple with zombies after his hide? This centurion just picks up his sword and starts cutting a path right through them!
- The Dragon: To the Ancients. The exact nature of the relationship varies depending on which Ancient he serves:
- Dude, Where's My Respect?: All of the Ancients treat him like crap, no matter how vital he is to their plans. Specifically, Chattur'gha thinks Pious' plans are unnecessary nitpicking, Ulyaoth reduced him to a groveling ass kisser, and working with someone with a split personality would be trying for anybody as shown with Xel'lotah, who also enjoys reading his mind.
- Somewhat subverted, as Pious is rarely shown complaining about his masters' less-than-ideal treatment. Indeed, he seems to understand that it's par for the course when you serve an ancient.
- Evil Gloating: Pious is a huge fan of this. So much so, that he even gloats to Mantorok!
- Evil Is Hammy: Just listen to his monologue towards the victims for the Pillar of Flesh at the end of Roberto's chapter.
- Evil Makes You Ugly: Being transformed into a lich probably didn't help, either.
- Glamour Failure: Just before the beginning of Roberto's chapter, some random knight sees through Pious' disguise. Pious congratulates him, then has him used as the foundation of the pillar of flesh.
- It happens again later when Alex sees that he was really appearing to her in the guise of Edward.
- Hearing Voices: Disembodied voices call him to the ritual stones which transport him to the Forbidden City. Another one utters his name inside.
- The Heavy: The Ancients may be the big bads, but Pious is the one who makes the threat of their arrival possible and oversees all of their plans leading up to their summoning.
- Heroic Spirit: Pious is the only playable character who completely lacks a Sanity Meter.
- Implacable Man: For the large majority of the game the only thing that even hurts him is direct assault from an ancient. So he takes his time.
- Impaled with Extreme Prejudice: How Alex finishes him off.
- Imperial Stormtrooper Marksmanship Academy: Manages to miss Lindsey every damn time. But then again, he is an Imperial Stormtrooper.
- Louis Cypher: Be very afraid if you meet someone called Paul/Phillipe Augustine...
- Mighty Glacier: As the final boss. He shuffles rather slowly, but his staff and his spells hit really hard.
- My Death Is Just the Beginning: He's the Trope Namer.
- Nerves of Steel: Pious is the only character without a sanity bar. In gameplay terms, this essentially means that when terrifying undead monsters rise up to fight him, he is immune to their attacks on his mind and simply begins killing them without a second thought. Being a Roman Centurion (and thus the only career soldier among the playable characters) might help with this.
- Either that, or he was already halfway insane to begin with. He hears the Ancients calling to him before he makes it into the shrine where the Artifacts are kept, but doesn't seem to think much of it...
- Simple Staff: It hurts, With one swing, he can strike enemies in front of and behind him.
- Spell My Name with an "S": It should have been spelled "Pius".
- Start of Darkness: He is the first character in the tome you play as, and in it, you witness him set the plot in motion by getting lichified.
- Teleporters and Transporters: He has the ability to teleport himself short distances, as if he was passing through the trapper dimension.
- The Starscream : Technically he was just like the others, but in the end he choose one of the three entities.
- Transhuman Treachery: He can condemn humanity to the fate it will suffer under his master because he seems to think he will be exempt from it.
- The Undead: His statue in the hall with all the dead characters.
- Our Liches Are Different: He requires no Soul Jar, unless the essence of the Ancient he serves counts, was transformed into his monstrous form right away, and he can talk just fine.
- Unwitting Pawn: For Mantorok. His statue, broken as it may be, is still enshrined within the Tome's hallway for a reason.
Ellia - A.D. 1150
"I only wish something that fantastic and of higher purpose could happen to me."
A young Khmer
slave girl who longs to be part of something greater after reading what she believes are just myths and tales from the Tome. She finds herself trapped within a temple and searches for a way out.
- And I Must Scream: Pious "kills" her after she doesn't respond to his demand that she hand over the essence of Mantorok entrusted to her. Its presence absorbed inside her keeps her conscious as she spends almost a millenium guarding it as a rotting shell, until she can pass it to another Chosen (Lindsey).
- Back from the Dead: In the final boss fight against Pious.
- Badass Normal: Despite acquiring the Tome, she has no magickal ability whatsoever. She's still quite competent with her sword and a blowpipe.
- Be Careful What You Wish For: She wanted adventure and got it.
- Blowgun: With 100 poisoned darts, a blowgun is the replacement to her short sword. However, you can use it to get the sword fixed if you are quick enough and thus be a sort of medieval musketeer equivalent.
- Does Not Like Shoes: Justified, given her status as a slave and the time period.
- Fragile Speedster: Her movements are quick and her stamina is good, but her health meter is tiny. Thankfully, actually engaging enemies is mostly unnecessary in her chapter.
- Good Counterpart: To Pious, given her undead state when she beseeches Lindsey to reclaim the Heart of Mantorok.
- I Just Want to Be Special: She laments her lot in life and wishes for a greater purpose. See above...
- Irony: Compare her dying scene with her introductory one.
- Kid Hero: Word of God says that Ellia was originally supposed to be about 13, but due to possible backlash over having someone so young being gruesomely killed, she was aged up to 16.
- Kill the Cutie: It's more complicated than that. See Miles to Go Before I Sleep, but she paid a nasty price for an innocent wish for adventure.
- Kukris Are Kool: It's referred to as a "Short Sword", but it's the same model as Lindsey's kukri.
- The Load: She can't actively cast spells outside of using an enchanted amulet a finite number of times to heal herself, and her health and magick meters are both tiny. In addition, she can permanently lose her only decent weapon, the Short Sword, if you fail to save an NPC, a task which varies from difficult (Chattur'gha) to neigh-impossible (Ulyaoth).
- Miles to Go Before I Sleep: She was conscious the entire time she held Mantorok's essence. 800+ years before she could lay down her burden.
- Nothing Exciting Ever Happens Here: Needless to say her boredom is very quickly dispelled.
- Most Writers Are Writers: A twelfth century slave girl being able to read is highly unlikely, much less one having ownership of a book.
- Then again, given the eldritch nature of the book, it's very possible that the book simply gave her the ability to read it. It also gave Alex the ability to understand it, and it can be read equally well by all the Chosen, no matter their native language.
- Ms. Fanservice: Justified, as she's a slave girl.
- Stripperiffic: Ellia isn't exactly dressed for the occasion. Possibly justified, given that she is a slave, though traditionally the costumes for Cambodian dancers aren't actually revealing.
- Wrecked Weapon: Her blade after a fall through a secret passage. It's repairable if you save the right NPC before the zombies kill him.
- You Gotta Have Blue Hair: Her hair is plum-colored on the top and a more natural black/brown everywhere else. Presumably it is either stylized or a dye of some kind, maybe the same used on her clothes.
Anthony - A.D. 814
"What sorcery is this?! A spell? I am bewitched! If this was meant for Charlemagne... then what will become of him?! I have to warn him of this treachery!"
A Frankish page who is tasked with delivering an urgent message to Emperor Charlemagne
. Driven by curiosity to read the scroll himself, he sees that it contains a curse which gradually corrupts him. He takes it upon himself to warn the emperor of the plot against him.
- And I Must Scream: After his chapter's close, he goes on to spend nearly 700 years imprisoned in the room that he drops "dead" in, with the curse wearing on and on - and keeping him "alive" enough to go completely out of his mind until he receives a Mercy Kill from Paul.
- Back from the Dead: In the final boss fight against Pious. But before he serves as an enemy against Paul. If you picked the BFS in Anthony's chapter, you'll be able to reclaim it, alongside the MacGuffin in his eye socket.
- Battle Butler: Taken upon himself.
- BFS: The two-handed sword. Even a scrawny messenger can cleave a zombie in half with it. And he'd better get it if you want Paul to have access to it later.
- Bishōnen: He's a good Western example at his chapter's start, at least - by the end, a lot less so.
- Break the Cutie: He gets cursed at his chapter's start out of nosiness, and his sheer doggedness to warn Charlemagne has him enduring the effects of being zombified alive and forcing himself through... only to finally find that it was in vain, the conspirators decided not to wait up, and Charlemagne was dead before he could make it. As Paul's chapter reveals, it did not stop then and there with apparent Kill the Cutie.
- Determinator: Even after 600 years, what's left of him is still trying to warn Charlemagne.
- Eye Scream: One of the gemstones needed for a puzzle in Paul's chapter is lodged inside of Anthony's eye socket. The ruby, more specifically.
- Heroic BSOD/Despair Event Horizon: At lower levels of sanity, between psychological and physical trauma, it's clear he's barely hanging on - and the fact that on top of it his chapter concludes with him finding out in the hardest way that for it all he was doomed to fail and too late to protect Charlemagne prior to a presumable 671 years in isolation may be partly to blame for his mindlessly attacking when Paul comes along.
- I Cannot Self-Terminate: No matter how much he might want to...
- Impeded Messenger: Which seems to bother him for the lest of his (un)life.
- The Klutz: Though in fairness, it's thanks to the decaying effects of the curse.
- Lightning Bruiser -> Mighty Glacier: As the scroll's curse takes hold, he gets progressively slower. However, he has average to above average meters in all three main stats, the second-best melee weapon in the game, and the curse will also revive him from death if he is killed.
- Only One Name: You'd think someone with access to such a powerful king would have something to set him apart from every other Anthony.
- Sacrificial Lion: Though he lives longer than one would expect for this trope he basically exists to show that the bone thieves are screwing up politics.
- The Undead: The curse seems to be having this effect on him. More and more obviously to the end of Our Zombies Are Different/Zombify The Living.
- Throwing Your Sword Always Works: His scramasax finishing move until the curse progresses, then he just bends over and stabs them.
- Undying Loyalty: See Determinator. Undying Loyalty, indeed.
- You Got Murder: The cursed scroll.
Karim - A.D. 565
"The things I do for love..."
A Persian warrior who is sent to find an artifact to present to his beloved Chandra in return for her affections. Like Pious, he finds himself transported to the Forbidden City, guided into its depths towards the remaining artifact.
- Back from the Dead: In the final boss fight against Pious. And before that, he stayed in the lair as a guardian of the cursed objects alongside his lover.
- Bad Ass: One of the only practiced fighters in the cast with average to high stats all around. While he, unlike Pious, doesn't lack a Sanity Meter to signify total dauntlessness, at low sanity, his voice clips suggest shrugging off the worst of having it tested.
- BFS: The good old Ram Dao, which is capable of killing even Horrors with a single hit if properly enchanted.
- Blade Across The Shoulder: Holds that Ram Dao like he has had it his whole life.
- Dogged Nice Guy: His chapter takes place during an attempt to impress the girl he loves. So much for that.
- Dual Wielding: His Tulwars, if you choose to take a second one.
- Hearing Voices: Like Pious before him.
- Heroic Sacrifice: Gives up his life to spend the next millennium guarding the Artifact from the Anicents. The things he does for love.
- Kiss of Death: Goes out this way.
- Lightning Bruiser: He has only average magick and sanity (and his sanity will quickly drop considering the amount of Bonethieves in the level), but Karim ties for the largest health bar in the game, has high running stamina and speed, and the Ram Dao is obscenely powerful.
- Love Makes You Dumb: Even after he found out that Chandra had two-timed him and gotten herself killed, and the only way he could be with her was by getting himself killed as well, he still took her Kiss of Death.
- Multi-Mook Melee: The gauntlet of Zombies and Horrors that he must endure after taking the Ram Dao, as well as at his chapter's end.
- Only One Name: No family, clan or residence can be used to guess a second name. Chandra only has one name too.
- Only the Worthy May Pass Due to Chandra's manipulations.
- Religious Bruiser: Observing a shrine in the forbidden city with him brings up a text box describing it as "blasphemous". Which religion Karim follows is never stated but given the time period he is likely mazdean.
- Rings of Death: He has a small supply of chakrams.
- Together in Death: With Chandra.
Dr. Maximillian Roivas - A.D. 1760
"Dear god, I had to do it...had to..."
Voiced by Michael Bell
(during his chapter) and William Hootkins (autopsies narration)
A colonial doctor who inherited the Roivas mansion from his father Aaron. He has become quite eccentric in his later years.
- Back from the Dead: In the final boss fight against Pious. Before that, he also appears as a ghost to Edward and briefly to Alex.
- Badass Bookworm: Well, he is a doctor.
- Cassandra Truth: No one believed him when he tried to warn them. It ended badly for him.
- The Colonial Period: His chapter, "The Lurking Horror", which is only appropriate since this same time period figured into several HP Lovecraft backstories.
- The Coroner: He can take autopsies of the creatures he's killed and place his findings in a Monster Compendium for future Tome bearers.
- Kick Them While They Are Down: His saber finishing move.
- Foreshadowing: One of the sanity effects involves an asylum room. His ultimate fate? Trapped in an asylum.
- Go Mad from the Revelation: Being declared crazy and locked up in an asylum sure didn't help.
- Guns Akimbo: Dual wielding flintlock pistols.
- Kill It with Fire: While he doesn't have to access to a torch, he claims that the only way to ensure the complete removal of a Chattur'gha bonethief from the Earth is by burning it out with fire.
- Large Ham: For an extra helping of ham, listen to his narration of the autopsies. He's overweight, too.
- Laughing Mad: The voice over during some of his autopsies, and at the end of his chapter.
- Meaningful Sdrawkcab Name: It seems some of his kin may have decided to invoke this, as his bloodline is stated to save him from an eroding curse should he break the seal on one of Aaron's letters.
- Mighty Glacier: Given his age and paunch, he's not too light on his feet. He can still handle a saber rather deftly.
- Monster Compendium: His autopsies.
- Sanity Slippage: He stands out from the rest of the chosen ones in this regard; his decreasing sanity is a major plot point. His autopsy recordings show it best.
- The Musketeer: Once he finds the saber. More literal than most as he is actually shooting musket balls, though with a flintlock.
- The Nose Knows: Claims to be able to detect Ulyaoth bonethieves by their smell.
- Well-Intentioned Extremist: What got him sent to the asylum? He murdered his entire serving staff, convinced they were all infested with Bonethieves. While some of the staff were likely possessed, evidence suggests that innocent people were among those killed. He may have felt he couldn't take the chance given the stakes. That defense doesn't work too well in court, however.
Dr. Edwin H. Lindsey - A.D. 1983
Voiced by Neil Ross
An archaeologist who has recently made a breakthrough using satellite imaging to discover a temple mound in Cambodia. He sets out to investigate it, funded by a benefactor named Paul Augustine, who double-crosses him, revealing himself to be Pious in disguise. Lindsey explores the temple for clues to Pious' whereabouts and plans.
- Adventurer Archaeologist: As an homage to Indiana Jones. Notable in that he's virtually the only character who is well-prepared to fight the monsters before he finds the Tome.
- Badass Bookworm: "You are a scholar, Dr. Lindsey, not a warrior." That doesn't stop him from... anything, really.
- Badass Normal: Can be applied to virtually any PC in this game, but Lindsey is a special case because he not only lives but shows virtually no negative side effects from his little jaunt into a Cosmic Horror Story.
- Captain Ersatz: Basically, he's Indiana Jones.
- Crazy-Prepared: A Remington M-870 shotgun, a Colt .45, a kukri, a torch, and his archaeologist's brush. And that's just his starting equipment.
- Determinator: He has the option to simply leave the temple but won't as nobody crosses Edwin Lindsey. Not even if that someone's an undead horror.
- Karma Houdini: Everybody who came into contact with the Tome of Eternal Darkness suffers some form of horrific, terrible, fate, either dying in an excruciating fashion, becoming bound to their cursed location or going totally insane, and are thus represented as such in the chamber leading to the Tome. Not Lindsey. He wrote a pulp book about his adventures, hid his artefact behind it, and had a happy retirement.
- Kukris Are Kool: His melee weapon.
- The Musketeer: Considering he also has access to firearms right from the start.
- Last Name Basis: The good Dr. Lindsey is even addressed in the game's text as just "Lindsey".
- Lightning Bruiser: Lindsey has above-average health, the highest sanity meter in the game, average magick, and a great weapon arsenal.
- Mysterious Middle Initial: You only ever see it on the cover of the pulp novel he wrote which Edward uses to hide the Heart of Mantorok.
- Nice Hat: His fedora. He is an expy of Indiana Jones, after all.
- Throwing Your Sword Always Works: His Kukri finishing move.
Paul Luther - A.D. 1485
"I managed to find remnants of his journal and it all points to Augustine's involvement with a paganistic cult operating inside the Cathedral!"
A Franciscan monk who has traveled to Oubliť Cathedral to view a holy relic, the Hand of Jude. A priest named Phillipe Augustine (another alias of Pious) has him detained as a suspect in a murder; Paul sets out to prove his innocence with the help of a custodian.
- Bald of Awesome: He is a Franciscan monk.
- Back from the Dead: In the final boss fight against Pious.
- Bow and Sword, in Accord: But only if Anthony found the two handed sword.
- Carry a Big Stick: He wields a mace as his default melee weapon (the aforementioned sword only available if you found it as Anthony).
- Clear My Name: His goal. Not that it would do him any good; Augustine is already well aware of his innocence in the matter.
- Cowardly Lion: He is clearly out of his depth throughout the entirety of his chapter, and even breaks down screaming at lower Sanity levels; however, he stays in the Cathedral to get to the bottom of things out of his own volition and in spite of being encouraged to run.
- Due to the Dead: See Mercy Kill.
- Good Shepherd: This Franciscan monk is genuinely faithful, even in the face of cosmic horror.
- Hearing Voices: If Pious is serving Xel'lotath, the Black Guardian will murmur his name before confronted.
- Knife Nut: Defied, because the only knife he gets is a sacrificial one which naturally disgusts him.
- The Many Deaths of You: Paul, depending on Pious' given Ancient, can die in three different ways. Either he gets flattened under the red Guardian's claw, stomped by the blue Guardian's foot, or his head a sploded psychically by the green Guardian.
- Mercy Kill: He does this for Anthony, finally putting him out of his misery and offering him last rites.
- Sacrificial Lion: He exists mostly to show what Pius and company have been up to over the years and to finish off another such "lion" and teach you to fear the greater guardian.
- Simple Staff: Useless as a weapon, but can restore some sanity.
- The Spanish Inquisition: His chapter, "Heresy!", albeit technically in France.
- Squishy Wizard: His magic and sanity are pretty good, but his health and stamina are low (he handles heavy weapons better than characters higher in these areas though). Also getting literally squished in two ways doesn't change his status as one.
Roberto Bianchi - A.D. 1460
"The foundations are infested! Demons and devils! Many lives will be lost if you try to build there!"
Voiced by Phil Proctor
A Venetian architect who was captured by a warlord during his travels abroad. He is being forced to survey the Forbidden City's site if he has any hopes of being freed.
- Back from the Dead: In the final boss fight against Pious. He also appears as a ghost to Michael.
- Bad Boss: Not Roberto himself. He's not only unknowingly in the forced service of the evil Pious but he's being made to survey and oversee crucial repairs to damaged structures whilst demons try to kill him.
- Bow and Sword, in Accord: Though, poking holes in this game's monsters is not very easy or effective so the low rate of fire bow will not see much use besides offing small or downed enemies.
- Buried Alive: His ultimate fate.
- Failure Is the Only Option: According to the some of the other workers, Roberto's was sent into the depths of the forbidden city to be eaten by monsters but he successfully surveys the building the project there anyway. He is not exactly thanked for it, so they were probably right.
- Hearing Voices: Like Pious and Karim before him.
- Mighty Glacier: Roberto has above average health, average sanity, ties for the smallest magick meter in the game, is extremely slow (even moreso than Maximillian) and he tires quickly. His two primary weapons are a saif sword and crossbow. The saif causes decent damage but has a very wide swinging arc, and it often gets caught on walls in narrow corridors. The crossbow also inflicts good damage, but it only holds one round and has a very long reload time.
- Only the Worthy May Pass: Karim and Chandra's specters subject Roberto to this before they relinquish the Ancient's essence to him.
- Renaissance Man: Literally; he's a Venetian architect during the period of The Renaissance.
- Spirit Advisor: Technically since he does advise Michael to take the artifact he found and destroy the temple.
- You Have Outlived Your Usefulness: Despite eventually completing the task at hand, he ends up dead for his troubles anyways.
Peter Jacob - A.D. 1916
"...And that was how I came by it. I know it sounds crazy but there you have it."
A wartime reporter researching the Battle of the Somme from the front lines at Oubliť Cathedral, which he learns has a far more sinister history than a church/field hospital should have.
- Action Survivor: All the Chosen besides Karim (a swordsman) and possibly Michael (a Gulf Wartime fireman) qualify for this, but as for the trope name, Peter actually survives.
- Badass Normal: A very common trait in this game, but Peter gets special appreciation for punching out an Eldritch Abomination that demolished a previous character in no time flat after fighting through one of the most combat-intensive levels in the game, and for actually surviving into ripe old age with fairly few problems.
- Blinding Camera Flash: Peter has a flash pan with a limited amount of powder which he can use to stun enemies (which is good, since you don't start off with any particularly powerful weapons in that chapter).
- Geek Physique: Scrawny, without the ability to wield any of his non-Magickal defenses gracefully, and quick-moving but with low stamina as well as health.
- Hearing Voices: Like Paul, if Pious is serving Xel'lotath, the Black Guardian will murmur his name.
- Improvised Weapon: He carries his photography flash pan with him and can use it to stun mooks with the burst of light.
- Intrepid Reporter: Even before he ran into the Ancients and their forces, he was reporting from the front lines in WWI. That alone requires nerves of steel.
- Nervous Wreck: What he's seen covering the war first-hand has taken a mental toll on him, reflected in gameplay by the smallest Sanity Meter in the game.
- Squishy Wizard: One of the best magic-users out of the cast, very low sanity and health and too physically weak to wield the two-handed sword easily.
- The Musketeer: With the two-handed sword, which he can find in the Old Tower (even if Anthony never got it).
- Wizard Duel: Versus the Black Guardian.
- World War I: His chapter, "The War to End All Wars."
Michael Edwards - A.D. 1991
"The Guardians know where I am and I won't last the night. But that's not the point..."
Voiced by Greg Eagles
A Canadian firefighter that works on extinguishing burning oil fields. His team is killed in a violent explosion, and he is knocked through a layer of rock and finds himself in the Forbidden City.
- An Axe to Grind: Trust firefighter's debris remover, not that you'll be using it much given his armament.
- Bald Black Leader Guy: He led his firefighting team before they were all killed.
- Better to Die Than Be Killed: It was originally planned for Michael to commit suicide in front of Edward; this was changed to leave his fate ambiguous when the suicide proved "too depressing".
- BFG: The OICW. Wow, that is a hell of a gun. There are multiple settings for single-shot, burst, and full auto fire, and it even has a grenade launcher. The downside? When you run out of ammo, you are out for good, because there is none lying around. Good thing you start with a lot.
- Dumb Muscle: Statistically Speaking, since they usually don't let morons be firefighters. He ties with Karim for the largest health bar in the game, has incredible stamina and has access to an automatic rifle with a grenade launcher. Both his magick and sanity meters, however, are pathetic. Michael is actually about as intelligent and resourceful as the rest of the Tome bearers: his explosives expertise mingles with his newfound spell-casting abilities and it allows him to destroy the Forbidden City and the Pillar of Flesh; he arranges for the enchanted Gladius he found to be delivered to Alex moments before she needs it; and in the meantime, he managed to elude the Guardians for at least five years straight.
- Gulf War: His chapter, "Ashes to Ashes".
- Hearing Voices: A mysterious voice urges him to use some C4 explosive to destroy the Forbidden City. Also, his name is uttered if he finds the Enchanted Gladius.
- Infinite Flashlight: Not that it helps much, as the game's entire brightness can simply be increased on the options menu and even it if is not, enchanting your weapon achieves the same effect. On the other hand it is a flashlight made with long use in mind so its more justified than the various brands before it.
- Power-Up Letdown: Most characters receive the Tome straight away and can start casting magic before facing any monsters. Michael, however, must first endure enough rooms in the Forbidden City to complete a puzzle, and even then, his Mana Meter runs out quickly.
The AncientsCommon Tropes:
The "Corpse God", Mantorok is a force of pure Chaos. His powers are supreme over all three Ancients, and his energies are tinted purple.
- And I Must Scream: Pious impales it with stone pillars empowered by its own magic and binds it. It is implied this will eventually kill Mantorok, but the process appears to take time; it's still alive when Lindsey later arrives over 800 years later. During this time, it is bound to the temple, unable to do anything. Or so you'd think.
- Beat Still, My Heart: Mantorok's essence is one of its still-beating hearts.
- The Chessmaster: Mantorok subtly moves his various pawns against his enemies across time and space. Not only that but it also ensures that the other Ancients simultaneously destroy each other in parallel universes, which it then merges into one reality. This makes it the victorious sole survivor across reality.
- Covered in Gunge: Everything in its immediate area is covered in residue it has been belching out over the years.
- Dark Is Not Evil: Well, sort of. Its zombies attack people without reason, Mantorok draws its power from death, decay and entropy, and Pious claims that it "corrodes the universe" just by existing; and the Tome of Eternal Darkness, bound in human skin, is still an aspect of Mantorok's power. However, it opposes the three villainous Ancients, its zombies prioritize attacking their creatures over people and Mantorok used to be a fertility god to the region around its temple. Perhaps it just has a soft spot for humans.
- Extra Eyes: Mantorok probably has a total field of vision twice over.
- De-power: Due to being bound by Pious, Mantorok can no longer fuel Summon Magic.
- Green Thumb: One mural depicts Mantorok showering the Khmer people with crops.
- Honorable Elephant: One of the forms Mantorok takes on the murals.
- Mooks: Mantorok Zombies. Even if you could create them, you wouldn't want to — they're incredibly weak, flammable, and slow both in attack speed and walking pace.
- More Teeth Than The Osmonds: This thing has multiple mouths inside of mouths and they are all filled with teeth
- Multiarmed And Dangerous: In one of his murals, though some of those arms look more like tongues.
- Ragnarok-Proofing: The temple it resides in, by way of its magic and in fact may be a product of it.
- Shape Shifter: Upon examining Mantorok directly, Lindsey hypothesizes that it is one of these. This is further implied by the many different forms that Mantorok takes within the frescoes on the walls inside its temple.
- The Man Behind the Man: Technically Mantorok is behind everything, but you need to see the best ending to learn of this.
- To Serve Man: It only resorts to this after being bound and the only people it is ever seen eating are working for Pious, suggesting this was what Mantorok's ability to defy him was reduced to (it wasn't).
"It is of no matter, for the power I will wield on my return will crush all that oppose me."
Voiced by Greg Eagles
The Ancient who presides over physical strength and matter. His essence is a claw-shaped idol, and his powers are tinted red.
- Blood Knight: Depicted as a warrior in Michael's chapter.
- Dumb Muscle: Subverted. It is a god of strength and definitely doesn't seem to display Ulyaoth or Xel'lotath's level of intelligence, nor does it put the same value on it that Ulyaoth seems to, but it's certainly not dumb. The conversations between Chattur'gha and Pious do, however, seem to imply that the Ancient leaves much of the evil planning to Pious.
- Evil Is Visceral: Chattur'gha has no skin and the recurring theme of its monsters is that of exposed sinews and thews.
- Big Creepy-Crawlies The other theme of his is chitinous exoskeletons, his essence is even described as a red clawed worm.
- Evil Sounds Deep: To almost guttural levels.
- Guttural Growler: At a slightly higher pitch than your average CZW theme.
- Healing Factor: Chattur'gha Zombies and Horrors have this quality, being able to grow back limbs and even heads they have lost.
- Might Makes Right: A firm believer in its strength being the only real quality required to overcome its enemies. This is true when he encounters Xel'lotath but not so much against Ulyaoth.
- Power Pincers: Don't work so well if he cannot touch you with them but he most likely can.
- Too Dumb to Fool: He's not stupid, per se, but he's not nearly the schemer that Ulyaoth is. This proves to be a problem for Xel'lotath when she creates two clones of herself during battle with Chattur'gha. He simply glances at the three, and then swipes at all three of them at the same time.
- Tractor Beam: Uses one to drag Xel'lotath into his claw before tearing her to shreds.
"The Universe is a yawning chasm, filled with emptiness and the puerile meanderings of sentience."
Voiced by Richard Doyle
The Ancient who presides over magick and dimensional planes. His essence is a translucent idol in his image, and his powers are tinted blue.
- Action Bomb/Taking You with Me: Ulyaoth Zombies, if they're not beheaded, will start to sing, blowing up after a couple of seconds. Put more than one in a room together and the singing chains, making the potential blast radius bigger.
- Alien Geometries: Its essence resembles a delicate dome which phases in an out of existence as it turns through different realities.
- The Chessmaster: All of the ancients are but he is the one who seems to be the most involved it
- Dimension Lord: "The boundlessness of Ulyaoth" does not seem to be hyperbole...well, besides the fact he still gets bounded.
- Evil Sounds Deep: As opposed to Guttural Growler Chattur'gha, Ulyaoth is heard in a smooth, soothing deep voice.
- Evil Sorcerer: Depicted as a magician in Michael's chapter.
- Flying Seafood Special: Besides Ulyaoth himself, his gate keeper guardians take up this look in a cut scene.
- Light Is Not Good: It and its servants often shine with a ghostly blue glow.
- Portal Cut: Ulyaoth's preferred method of attack. It is also a fan of Frickin' Laser Beams.
- Sea Monster: The theme of most aligned creatures, his zombies look drowned and his bonethieves look like they are made of ice. Ulyaoth itself looks like a jellyfish. None of them are encountered in water, mind you.
- Sesquipedalian Loquaciousness: See the above quote? His greater guardian takes after him too, isn't it cute?
- Smug Snake: In conversations between Pious and Ulyaoth, Pious is a Yes-Man and merely listens to whatever orders that the Ancient supplies. On the rare occasion that Pious does offer a (usually good) suggestion, Ulyaoth always treats him with disdain.
- Squishy Wizard: In the literal sense, though physical contact isn't such a smart way to deal with the ancient itself. His creatures don't do or take a lot of physical damage compared to Chattur'gha's but can be annoying if you wanted to use magic before one hit you.
"He lies...as do we all."
The Ancient who presides over the mind and sanity. Her essence is an idol with wing-like accessories, and her powers are tinted green.
- An Arm and a Leg: Chattur'gha completely disassembles her, ripping off her limbs and separating the big, central eye from the rest of her body.
- Astonishingly Appropriate Appearance: She is vaguely shaped like a human woman who is missing her head.
- Evil Laugh: Over an enemy's corpse, just in case you forgot she is something to be worried about presumably
- Hartman Hips: Assuming that those are basically hips.
- Losing Your Head: Most of her minions lack heads and her zombies will replace theirs if it is lost. Xel'lotath herself also vaguely resembles a headless humanoid female. Makes sense.
- More Deadly Than The Male: Or at least more sadistic. For instance, while she like her fellows agrees that Charlemagne needs to be removed from power, she suggests that Pious drive him insane, kill him... or perhaps first one, than the other. Her Black Guardian also seems to enjoy playing with its victims and blowing up their heads instead of simply crushing them underfoot.
- Minored in Asskicking: Depicted as a scholar in Michael's chapter.
- Multiarmed And Dangerous: They are not just for show either, Xel'lotath does attack with them
- Our Angels Are Different: For whatever reason, people think her essence looks like an angel, though a warped one.
- Power Born of Madness: Is the Anthropomorph- Errr, whatever it is Personification of it.
- The Schizophrenia Conspiracy: Xel'lotath seems convinced that Pious is a Starscream. She kinda has a point — he does serve another Ancient in two of the timelines... and, unknowingly, serves Mantorok in all three.
- Sickly Green Glow: Its color of choice. Hacking off a Xel'lotath Zombie's head or limbs will also replace them with this in the shape of said limb like a phantom.
- Split Personality: It's delightfully creepy hearing it talk to itself.