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The seven main characters of the series; the protagonist and his questing companions.


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Main Companions

    Laeka'Draeon 

Laeka'Draeon

https://static.tvtropes.org/pmwiki/pub/images/framed_laekadraeon.jpg
The young, courageous dragon with a daunting task ahead of him.
The main protagonist, and the first dragon to be seen in several fulons (aka months) after their mysterious disappearance. He awakens with no memory of who he is or what happened to his kind, and begins the quest for answers, gradually uncovering a broadly-scoped and sinister plot against the kingdoms of Valadae, and is swept up in a race against time to save the lands from calamity.
  • A Dog Named "Dog": Although given the added flair of being in the hilesal language, Laeka’Draeon’s substitute name (given by Ubi) is just what he is: a little dragon. Ubi herself admits that it’s “not exactly the most creative name” but she imagines that he will not have to use it for long.
  • A Friend in Need: Laeka’Draeon wears the crown for his burning desire to protect his friends, often risking life and limb to do so. Due to his compassionate nature, his instinct to rescue and defend extends to acquaintances, and even strangers.
  • All-Loving Hero: Laeka’Draeon’s strong tendency to believe the best in others, offer second chances, and an unmistakably innate desire to protect and save others, friends and strangers alike.
  • Amnesiac Hero: Laeka’Draeon wakes up from a nightmare without any memory of who he is, or (at first) even what he is, and is initially frustrated and concerned over why the creatures (goats, deer, boars, felines and foxes) he approaches for help, flee from him in terror.
  • Attack! Attack! Attack!: Whenever Laeka’Draeon goes Fuls ov Kuvvasharrn (a kind of savage Super Mode) he tends to lose himself in the instinct of attacking, and requires the intervention of his friends to bring him back to his senses.
  • Aura Vision: Laeka’Draeon is able to detect the presence of others by their auras. It is an inborn ability (of dragons), but one that requires a great deal of training to improve, and so Laeka’Draeon doesn’t rely too heavily on it (he has plenty of other keen senses to tap into).
  • Back-to-Back Badasses: Is this with Shifra at one point during their fight against Az-Thorz and his illusions.
  • Badass in Distress: While strong and capable(and with an increasingly powerful arsenal of abilities as the quest progresses) Laeka'Draeon often finds himself in dire situations due to recklessness and/ or the surging drive to protect his friends.
  • Beware the Nice Ones: Laeka’Draeon is a kind-hearted, curious individual, with a trusting and compassionate nature, but is a frightening and savage opponent when tipped over the edge (particularly when he slips into his Fuls ov Kuvvasharrn mode).
  • Big Damn Heroes: Laeka’Draeon charges in with full force and focus to rescue his friends whenever they are in peril, a few times through the 11th-Hour Superpower. Also, his actions to awaken the Beacon Throne guardians Selisidus and Dontriavien keep his companions from an untimely demise.
  • Big "NO!": Laeka’Draeon is prone to such outbursts. First, when the enchantment to open the way to the Olmu Glade collapses before Belzor, Maewren, Chase, Ferule, and Maikor are able to get through, and are thus left trapped in the lake, surrounded by crazed wall-watchers. Again, when Az-Thorz bears down on Shifra in what looks to be a killing blow. And again, when Vagel appears to have crushed Shifra’s neck with his hand. And, most poignantly, when Shifra is impaled by Sadukravon, after choosing to sacrifice her life to save his.
  • Bruiser with a Soft Center: Being a dragon, Laeka’Draeon is physically muscular and strong, and as such can give his opponents a solid clouting. But his core is that of a kind, curious and compassionate individual, who goes out of his way to help others.
  • Catapult Nightmare: Most of Laeka’Draeon’s dreams evoke strong physical reactions.
  • The Chosen One: As the last dragon, only Laeka’Draeon is capable of awakening the Beacon Throne guardians from their enchanted slumbers. Also, due to his kind’s ancient pact with the serpentine drakes, he is the only one able to host the guardians’ manna within his body, and consequently use their unique abilities.
  • Combined Energy Attack: In order to hold off the Tainted Shadows (and give their companions time to open the Merge Door) Laeka’Draeon pushes his energy outside of his body in a Kutokii shield manoeuvre, while Shifra adds her own energy and Ghinzel his Poethur fire magic .
    • During the final stage of the battle against Sadukravon, Laeka’Draeon and Opal eyes merge their bodies to become a full-grown dragon, with all subsequent attacks combining their strength and energy.
  • Constantly Curious: Laeka’Draeon is this to an extent, due to his memory loss, although it is implied his curiosity is a natural (albeit unusual) trait.
  • Curtains Match the Window: In his hemlan form he has golden hair, which closely matches his amber-coloured eyes.
  • Deadly Upgrade: Laeka’Draeon gains incredible strength and ferocity when his Fus ov Kuvvasharrn is unleashed, though at the increasing risk of losing his mind to wild savagery and blood-lust .
  • Declaration of Protection: Laeka’Draeon is passionate about protecting his friends, and vocalises his intentions more than once, mostly to Ubi.
    Quote from Book One, Kin Seeker: "If anything tries to threaten you, I'll chase it away."
    Quote from Book Two, The Beacon Thrones: "Just stay close. I'll protect you no matter what."
    Quote from Book Two, The Beacon Thrones: "And don't worry. I am here to protect you."
    Quote from Book Three, Dual Destiny: I promised I would protect her. I promised ...
  • Defrosting the Ice Queen: Laeka’Draeon’s persistence, as well as his consistent display of courage and integrity, eventually turns Shifra’s heart, and she comes to see him as—not only an ally—but a valued friend.
  • Detect Evil: Laeka’Draeon and his “prickling paws”. An inherent dragonic instinct is a sensitivity to the presence of corrupted manna, and while the trait has helped Laeka’Draeon with pre-emptive awareness of possible dangers, its erratic tendencies make it unreliable. That, and detecting corrupted energy does not necessarily mean the source is evil per se (e.g. his paws prickle at the approach of the morwulf wagons in Chapter 4 of Book One, Kin Seeker); although more often than not, it is.
  • Die or Fly: Happens to Laeka’Draeon when Az-Thorz charges after Shifra, certain to kill her without intervention (her ‘die’ activates his ‘fly’); Laeka’Draeon’s Fuls ov Kuvvasharrn awakens and peaks, enabling him to rush at Super-Speed and ram Az-Thorz off target with so much force, it shatters his connection to his unnatural powers.
  • Elemental Powers: Being a dragon, Laeka'Draeon is able to breathe fire of a unique colouration (green with black edgings). Also, after acquiring Selisidus' manna, he is able to manipulate the air to a certain degree when in flight.
  • Enemy Within: Laeka’Draeon’s unstable Fuls ov Kuvusharrn slowly degenerates toward a Superpowered Evil Side; the reason, he eventually discovers, is due to his blood being cursed.
  • Evil Me Scares Me: Laeka’Draeon becomes more and more disconcerted by his ''“inner dark heat”'' as the story progresses and he gains strength (which incidentally makes his inner savagery stronger, too).
  • Family Eye Resemblance: Laeka'Draeon has the same eye colouring as his mother, as stated by Volten Vagel during their encounter in the Maurin Moors goblin cavern.
    Vagel: It cannot be otherwise. I see her in your golden neck scales and golden eyes. Who else, dragon, but your mother?
  • Flight: A given, seeing as he's a dragon. Although he initially does not know how to do so; learning only after he acquires Selisidus' manna.
  • Flying Brick: Laeka’Draeon, already physically strong and with heightened senses, upgrades to this once his Flight ability is reawakened.
  • Flying Firepower: Laeka’Draeon, once both his Flame and Flight abilities are restored.
  • Foil: Laeka'Draeon is this to Shifra, him being open, trusting, and friendly as opposed to her withdrawn, cautious and cold demeanour. He is the brash and emotional one to her calculating and logical disposition.
  • Forbidden Friendship: Laeka’Draeon doggedly attempts to have this with Shifra, despite their two kinds having bad blood and broken bonds for centuries. Eventually, his resolve ends up Defrosting the Ice Queen.
  • Forced Transformation: He undergoes a forced transformation into hemlan form by Kushal’s metamorphosis curse. Later, after the curse is revoked, the residual imprint of the ability allows him to use Voluntary Shapeshifting.
  • Fusion Dance: Laeka’Draeon and Opal Eyes temporality merge into a single, powerful dragon, to take on Sadukravon in the final climax.
  • Good Is Not Soft: Laeka’Draeon is kind, affable, and compassionate, but one would be a fool to think this makes him soft. He is the Unskilled, but Strong one of the group, and only gets stronger as the story progresses, pulling out some serious Lightning Bruiser and Super Mode moments.
  • Held Gaze: Laeka'Draeon has a few of these with Ubi and Shifra, although all moments are platonic.
  • Heroic BSoD: Happens after Laeka’Draeon comes out of his Superpowered Evil Side episode, to learn he has savagely attacked (and possibly mortally wounded) Ubi.
  • Heroic Sacrifice: Laeka'Draeon is willing to do anything for his friends, as seen multiple times throughout the series (often risking his life). He is injured/ cursed in his efforts to protect those he cares for. The biggest sacrifice is given to bring Shifra back from the Abiding Pass; he uses the Last Sacrifice ability (learned through his contact with the Beacon Throne guardians' manna) and gives up his dragonic form in order to revive Shifra.
  • Holding Hands: Laeka'Draeon does this with Shifra at the end of the series, as a show of absolute comradery and platonic love and devotion.
  • Honor Before Reason: Laeka’Draeon’s good-naturedness and desire to help both friends and strangers alike has often been the cause of him taking action before considering the practicalities or longer-term consequences. This is especially true in regards to placing himself in danger in order to protect someone.
  • Hot-Blooded: Laeka’Draeon charges into situations, impulsive and brash, whenever his friends are in trouble or there is an injustice he feels he can right.
  • Humble Hero: Laeka’Draeon does not see himself above others, despite his renown for being the last dragon, or for his heroic deeds, and is always deferring to his friends as being equally responsible for his successes.
  • I Am Who?: When he finally uncovers the mystery of the dragons, he also learns that he is the son of Aurnraulath, who is the youngest son of Velhonoandrius the Second, King of Dragons.
  • I'm Cold... So Cold...: Laeka’Draeon experiences this to great levels of frustration and dismay, although the symptom is not due to mortal injury or illness, but rather being trapped in a cursed body .
  • Instant Waking Skills: Some of the instances where Laeka’Draeon wakes up, he’s fully alert. Justified, either because his sleep was interrupted by visions from Opal Eyes, or his instincts alerted him to an impending threat; he is a predatory creature with heightened senses, after all.
  • Interspecies Friendship: All of Laeka'Draeon's companions and allies are different creature-kinds to him (and many to each other).
  • I Will Find You: A primary motivation of Laeka’Draeon’s quest is to search for, and reunite with, his missing family.
  • Kill It with Fire: Although he objects to the massacre, Laeka’Draeon obliterates the muulta bugs with his Flame in order to protect his friends.
  • Last of His Kind: Laeka’Draeon is the first dragon to be seen for several months, and is figuratively considered the last of his kind in Valadae, until the mysterious disappearance of the others is solved. When it does, he learns that (sadly) he is the last (at least the last dragon still active and able to take part in the Second Gathering .
  • Lightning Bruiser: Laeka’Draeon, when empowered by the manna of one (or more) of the Beacon Throne guardians. Also when fully immersed in his Fuls ov Kuvvasharrn mode.
  • MacGuffin-Person Reveal: Fargo and Laeka'Draeon's long search for the Keiegn comes to an end when Laeka'Draeon himself is bequeathed the title by Aubrianna Mauveer.
  • Magnetic Hero: Laeka’Draeon’s unusual magnetism (and the importance of his quest) lends many different allies to his side and cause.
  • Meaningful Rename: As he does not know his real name, Laeka’Draeon dons the name given him by Ubi; later he also accepts Shifra continuing to call him by his hemlan alias, Atanu. Laeka’Draeon, literally means Little Dragon in the in-world language, hilesal; Atanu, means Unshapen, suitable in the case of Laeka’Draeon, who spends the majority of the series seeking after his lost identity and calling. By the series’ end, his learns his real name, Laefael, which means Heir of Ascension, and chooses it over the others.
  • Missing Mom: Laeka’Draeon’s mother goes missing after the Second Gathering, and in a conversation with Shifra he states that one of his future goals is to find out what happened to her.
  • Mortality Ensues: Laeka’Draeon essentially loses his near-immortal lifespan after he gives up his dragonic manna to revive Shifra.
  • My God, What Have I Done?: Happens after Laeka’Draeon comes out of his Superpowered Evil Side episode to learn he has savagely mauled Ubi.
  • Naïve Newcomer: Laeka’Draeon, thanks to his memory loss.
  • Name Amnesia: Laeka’Draeon cannot recall much of anything about his past, including his name. Ubi obligingly gives him the substitute, Laeka’Draeon, and later, he borrows the pseudonym, Atanu Duern, to complete his guise while in Shoumeign (Shifra continues to use the latter, having refused to call him by the other substitute).
  • Nice Guy: Laeka’Draeon is friendly, supportive, protective, and extremely loyal.
  • Not Quite Flight: Before Laeka’Draeon’s Flight ability is restored, the most he can do is augment his jumps and do short glides.
  • Odd Friendship: Between Laeka’Draeon and Shifra, as their races have been enemies for hundreds of years (the morwulves especially carry a deep-seated hatred).
  • Only Mostly Dead: Laeka’Draeon, though not actually dead, is near enough in spirit to pass through the veil into the Abiding Pass .
  • The Only One: Laeka’Draeon is the only one able to find and restore the Beacon Thrones; justified, in that the other dragons have gone missing, and only dragons can awaken the Throne guardians from their enchanted slumber.
  • Painful Transformation: Laeka’Draeon’s forced shifting into hemlan form, by Kushal’s curse, is described as being consumed by an agonising heat whilst also enduring muscle and ligament contractions hard enough to shatter bone (his bones did not shatter, of course, but rearranged).
  • Playing with Fire: Laeka’Draeon is able to do this once his Flame abilities are restored.
  • Post-Victory Collapse: Happens to Laeka’Draeon after successfully fending off and escaping the Ash-banes, and after breaking free from the harpies, during the siege of Shoumeign; also, after defeating Sadukravon.
  • Power Glows: When the Beacon Throne guardians’ power is active, it often manifests around/ from Laeka’Draeon as a luminous aura.
  • Pretty Boy: It is strongly applied that Laeka’Draeon is this when in his hemlan dual form.
    Ubi:‘You look fine, Laeka’Draeon. Well, for a hemlan, that is.
    Ghinzel: You think he’s pretty, don’t you, Ubi.
  • Protectorate: Laeka’Draeon’s friends; he will do almost anything to protect them.
  • Quest for Identity: One of Laeka’Draeon’s primary motivations throughout the series.
  • Rage Against the Mentor: Laeka’Draeon has an emotional breakdown over (pretty much all) the revelations and choices made by Opal Eyes.
  • Really Royalty Reveal: Through the Eye of Empyrean, Laeka’Draeon learns he is the son of Aurnraulath, the First Prince of Valadae, who is the son of Velhonoandrius, the king of dragons.
    Laeka'Draeon: That dragon who gave his blood to save Celetheal, is … is my …
    Opal Eyes: Aurnraulath, First Prince of Valadae. Eighth Star of the Heirs. Son of Velhonoandrius the Second. Your sire.
  • Really Was Born Yesterday: Laeka’Draeon finds out from Opal Eyes that he is as “young as his first sunrise”; meaning, he’s only a few months old.
  • Red Oni, Blue Oni: Laeka’Draeon is the red to Shifra's blue.
  • Recurring Dreams: Laeka’Draeon’s vision of Aurnraulath’s blood betrayal with Sadukravon, in order to save Celetheal.
  • Scars Are Forever: Laeka’Draeon is given one of these across the right cheek by Shifra’s dragon-fang dagger, during their first (and unfortunately hostile) encounter.
  • Secret-Keeper: Laeka’Draeon, being unbound by the law of the Thrones, holds the knowledge of all four Throne locations, which no other creature is able to learn—unless revealed directly by Laeka’Draeon. Later in the series, he learns the reason for his unique immunity is due to his unnatural hatching (being revived by his father’s manna while still in the egg).
  • Skyward Scream: Laeka’Draeon does this a couple of times; after Kushal leaves him alone in the forest, trapped in hemlan form, and again, later in the series, when he learns the truth about the dragons .
  • Super Mode: Laeka’Draeon buffs up considerably after activating one (or more) of the Beacon Throne guardians’ powers. Also, when he slips into the Fuls ov Kuvvasharrn ( although that rapidly becomes more of a Superpowered Evil Side as his cursed blood gains in strength and influence). His ultimate power-up occurs when he does a Fusion Dance with Opal Eyes and becomes a full-grown dragon, with enough power to finally take down Sadukravon .
  • Superpowered Evil Side: Laeka’Draeon’s Fuls ov Kuvvusharrn (Fire of Judgement) instincts are tainted by a blood curse, and his ability to control his savagery diminishes with each flare-up.
  • Super-Senses: Laeka'Draeon has a few different ones. His hyper-sensitivity to the presence of corrupted energies, which results in the signature “pins-and-needles” in his paws. His ability to detect the auras of living things, even when they are hidden/ concealed.
  • Super-Speed: Laeka'Draeon would qualify as having this, particularly when his Fuls ov Kuvvusharrn or the Beacon Throne guardians' manna is active.
  • Super-Toughness: Laeka'Draeon qualifies, having all the physical perks associated with being a dragon.
  • Technicolor Fire: Laeka’Draeon’s natural Flame is green fringed in black.
  • Tomato in the Mirror: During the mega reveals through the Eye of Empyrean (and afterwards), Laeka’Draeon discovers his memories are not his, but his father's; that his body is a result of interference from his father’s manna (he is only a couple of months old, but his body has rapid-aged several years); and that the reason he was able to learn of the location of all the Beacon Thrones is that he died while still in his egg, resulting in him being ‘severed’ from the natural laws of the world.
  • Unskilled, but Strong: Laeka’Draeon has had no (known) expertly taught skills, but all his instincts and natural physical traits lend great natural strength and resilience. The perks of being a dragon. As the series progresses, he gains more learned abilities, including Kutokii (thanks to training sessions with Shifra).
  • Unstoppable Rage: What happens to Laeka’Draeon when his Fuls ov Kuvvusharrn is triggered.
  • Voluntary Shapeshifting: Laeka’Draeon is able to do this once he learns to control the metamorphosis ability given him by Kushal.
  • Wise Beyond His Years: Thanks to the absorption of his father’s life force (and slivers of memory), Laeka’Draeon has a solid understanding of foundational concepts life and self, even though technically he is only a few months old (as revealed to him by Opal Eyes in the chapter, Kin and Kind).
  • The Woobie: Laeka’Draeon, for a short time, after he learns what happened to his family and the other dragons .
  • Younger Than They Look: Laeka’Draeon is obviously a juvenile dragon, although during his time in Laranen’Unok, he learns from Opal Eyes that he is, in fact, only a few months old (even though physically his body is at the matured rate of several years). Word of God is that, biologically, he is the equivalent of a thirteen-year-old hemlan.

    Fargo 

Fargo

https://static.tvtropes.org/pmwiki/pub/images/framed_fargo.jpg
A creature whose behaviour is as mysterious as its purpose.
A mysterious Spirit Message that tasks Laeka'Draeon with seeking something (or someone) named 'Keiegn'. For reasons unknown, it has not followed a Message's normal drive to seek out its target and relay its given message in full; instead, it has fixated on Laeka'Draeon, as though unable to fulfil its natural purpose without the young dragon's assistance. It henceforth joins the young dragon in his quest. But its origin and ultimate purposes linger as an ever-present and uncertain mystery.
  • Cryptically Unhelpful Answer: Fargo tends to spout these off in reply to Laeka’Draeon’s questionings, even to the point of occasionally lapsing into The Unintelligible.
  • The Eeyore: Fargo is this but in tone-of-voice only; descriptions portray it as sounding lonely/ depressed/ rueful.
  • Friendly Ghost: Is initially mistaken for some kind of phantom by Laeka’Draeon, until he learns otherwise.
  • Flying Postman: Fargo is a Spirit Message—an entity crafted from raw manna and infused with a message for the purpose of seeking out its intended recipient and delivering the information it recorded from its sender. Spirit Messages are the fastest and safest means of long-distance communication, although since they are an advanced spell-craft, not everyone is able to create them.
  • Guardian Entity: Fargo, for all its unpredictability and (more often than not) limited efforts, ends up being the catalyst of rescue and escape for the companions on several occasions.
  • Hit-and-Run Tactics: Fargo’s “attacks” are really no more than distractions, although still prove relatively effective. If only it would stick around after the first swoop to continue being useful.
  • Intangibility: Fargo has this to a degree, as it can pass through solid matter. Even barriers and spells do not affect it. Although, it is capable of interacting with physical matter, being of a manifested and sustained coagulation of raw manna. At one point, Laeka'Draeon strokes it's neck—the contact described as touching something akin to a spongey membrane, cool and soft.
  • Invisibility: Fargo is able to phase in and out of physically visible states. It can also cloak it's aura, although does not always do so.
  • Meaningful Echo: In Book One, Fargo makes a promise to Laeka'Draeon to follow him until the end. In Book Five, when the Spirit Message's "end" arrives, it reminds Laeka'Draeon that it kept its promise.
    Fargo (in Book One): Until end ... I will follow ... it is ... to that promise ... I hold.
    Fargo (in Book Five): Until end ... I have followed. Promised kept. Goodbye ... friend.

  • Nigh-Invulnerability: Fargo is a Spirit Message, and Spirit Messages cannot be harmed or disabled by anything accept its recipient’s command of release.
  • No-Sell: Fargo is immune to barriers, spells, and pretty much any type of magic.
  • Super-Speed: Fargo definitely qualifies; being a Spirit Message it is able to cross vast distances almost instantaneously—likely due to the fact that it is a composite of raw manna, and so can traverse through the flows of raw manna that make up all the physical realms. Even when not using its inherent Teleportation ability, it is still very quick and nimble.
  • Teleportation: Fargo, as a Spirit Message, moves about in a manner that could be considered a form of this.
  • Throat Light: When Fargo is fully activated as a far'guiel and Celetheal communicates directly with Laeka'Draeon, her energy pours through in the form of golden light shining out through Fargo's throat.
  • True Sight: Fargo is immune to illusions, as witnessed by Laeka’Draeon when he asks the Spirit Message to lead him through Darks Whelm (since his own senses were clouded by the forest’s spells).
  • The Unintelligible: Fargo occasionally slips into indecipherable mutterings; likely due to the fact that, by natural construct, it was not designed to have complex conversations.
  • Willing Channeler: Fargo’s design specifically allows for this, enabling both Opal Eyes and Celetheal to witness Laeka’Draeon’s journey (and pre-empt when to step in and lend clandestine assistance).

    Ubi 

Ubi

https://static.tvtropes.org/pmwiki/pub/images/profile_ubi_cropped.jpg
The Goldling Heir to the noble unicorn herd of Lailil-Thenen.
A beautiful, kindly, yet wilful unicorn filly, and heir to the rare and powerful Goldling magic bloodline. Stifled and lonely by her stringent upbringing, she flees from her home, vowing never to return. On her way to the western borders of the Omet Woods, she encounters a strange young dragon wandering the woods, and the course of her life takes an unexpected turn.
  • Allergic to Evil: In the case of the foreign corruption produced by the Yurek'stelin and the Don-Chease, any unicorn within close proximity loses their ability to channel manna. Ubi loses her magical abilities when she is taken into Darks Whelm, and again when the Tainted Shadows come after the group in the Deep Ways .
  • Arranged Marriage: She is betrothed to Aej (revealed in the chapter, My Light, in Book Five), although the pair have known each other since they were young, so they are not actually strangers. And, it’s made pretty clear that Aej is genuinely in love with her, and (while averse to the arrangement) Ubi does not dislike him, making their future a possible Perfectly Arranged Marriage.
  • Aw, Look! They Really Do Love Each Other: Ubi has a unique—albeit confrontational—friendship with Norf. Despite their disagreements and bickering, the shared trials and triumphs help to establish true comradery between the two of them.
  • Beauty Equals Goodness: Ubi certainly qualifies. She is a unicorn (who are considered the most beautiful creature-kind in Valadae) and has a genuinely kind, compassionate and sweet disposition.
  • Blue Blood: Ubi is a Goldling—in unicorn society, it is the equivalent of the highest level of nobility. Goldlings are often inheritors of one of the three leadership positions within a herd, usually as what is known as the Shuunhers of Divination.
  • Character Tics: Ubi snorts whenever she is exasperated/ annoyed.

  • Culture Clash: Ubi with Norf, amusingly summed up in their first argument:
    Norf: Oh, please—you unicorns are so easily snubbed, it’s any wonder you’re not made out of glass.
    Ubi: And you satyrs are so vulgar and brash, it is any wonder you are made out of any decent matter at all!
  • Damsel in Distress: Ubi becomes this a few times throughout the series: when she is abducted by the Don-Chease in Kin Seeker (Book One). And also, in The Beacon Thrones (Book Two), when she is lured by Az-Thorz into an enchanted bog. The worst occurs when, in The Sword Of Stars (Book Four), she becomes the victim of Laeka'Draeon's brutal mauling and almost dies . But for the most part throughout the series, she capably holds her own as the Pretty Princess Powerhouse.
  • Disapproving Look: Ubi gives plenty of these to Norf; most of the time justified either due to an obnoxious comment made, or behaviour inappropriate for the given moment.
  • Elemental Powers: Ubi is able to wieldLight as a weapon, as well as Healing magic both on herself and on others. Being a Goldling, she can also enhance the abilities of others who use the same types of magic as she.
  • First Friend: Ubi is this to Laeka’Draeon. She gives him his substitute name, and, when the opportunity arises, immediately joins in his quest. From the start they share a close comradery and, over the course of the quest, she becomes one of his most treasured companions.
  • Foil: Ubi is this to Norf; their opposing dispositions and behaviours highlight a stark contrast of each other's societal standing, as well as the contrasting cultures of their kinds.
  • Friendless Background: It is implied in the series (and confirmed in Ubi’s Prologue Comic), that Ubi had few-to-no friends growing up, due to her status as the Golding heir. The comic confirms that she was also kept apart from others due to the fact that while she is learning to hone her particular abilities, her presence around other young unicorns would disrupt their manna.
  • Happy Dance: Ubi occasionally breaks out into elegance prances when she is elated or excited.
  • Haughty "Hmph": Ubi’s version of this (when dealing with Norf) is a characteristic chin lift and breathy snort.
  • The Heart: Ubi shares this status with Ghinzel, being the group's peacekeeper and emotional caretaker.
  • I Just Want to Be Normal: Ubi resents her high-born status for all the restrictions (she feels) it brings her. Along with not being able to have close friends, and given to an Arranged Marriage with Aej, she finally has enough and runs away, and thus fatefully crosses paths with Laeka’Draeon.
  • I Just Want to Have Friends: One of the reasons Ubi ran away from her home was due to forced isolation while she continued to develop her Goldling abilities.
  • Interclass Friendship: Ubi (high-born and heiress to a powerful magical lineage) with the rest of the company, although later in the series it is learned that Laeka'Draeon is a prince of his kind, and basically on equal social standing with her.
  • Invisible Parents: Ubi's mother is mentioned by name (Hetra), and it's confirmed she has a (living) father, however, neither are directly introduced into the story. Both are implied to be loving parents, but overbearing, strict, and insular.
  • Jumped at the Call: Ubi expresses genuine eagerness to join in Laeka’Draeon’s quest. Even the terrifying incident within Darks Whelm does not deter her from what she knows will be a dangerous adventure.
  • Legacy Character: Born into the Goldling line of unicorns, Ubi is heir to the Shuunhers of Divination: one of the three leadership roles of her herd. It's an inheritance she does not want.
  • Light 'em Up: Ubi is able to channel Light magic through her horn, and does so numerous times (even though doing so is mentally and physically demanding) in order to defend her friends.
  • The Lightfooted: Ubi (being a unicorn) is deftly agile, with a light tread that often-times slips into the Noiseless Walker category.
  • Mayfly–December Friendship: Ubi with the rest of her companions (of varying lifespans). Being a (unicorn) she will long outlive the others.
  • The Medic: Ubi is this for the rest of the companions, thanks to her inherent Healing magic. She is quick to want to help and happy to do so.
  • Nice Girl: Ubi is kind, eloquent, and polite (most of the time), and promotes comradery and peace within the group. She also provides integral emotional support for Laeka’Draeon.
  • Plucky Girl: There's no denying Ubi's bravery. For starters, she chooses to leave all the familiarities and securities of her home to embark on Laeka’Draeon’s quest; and despite the Darks Whelm incident, she is still eager to help him. And even after numerous near-brushes with death and danger throughout the journey, she retains her optimistic and encouraging disposition.
  • Power Glows: When Ubi uses her Light and Healing magics, the energy gives off an effervescent glow; yellow-white for offensive magic, pale-blue for Healing magic.
  • Pretty Princess Powerhouse: Ubi is a high-born (pretty much the unicorn equivalent to a princess), and heiress to the powerful augmenting Goldling magics. And she readily steps in the use her powers to help protect her friends.
  • Quicksand Sucks: While snared under Az-Thorz' hypnotic spell, Ubi is lured to an enchanted bog designed to draw out her manna (for Az-Thorz to consume and obtain her unique magical prowess).
  • Rebellious Princess: As the Goldling heir, Ubi is the equivalent of a princess, and runs away from her home for all the standard insufferable cultural “important heir” reasons imposed upon her by her kin.
  • Songs of Solace: Ubi often resorts to singing in order to relieve stress/ lighten the mood/ or distract from unpleasant feelings like discouragement and fear.
  • Stock "Yuck!": Ubi’s reaction when Ghinzel eats a butterfly.
  • Super-Empowering: As a Goldling, Ubi is able to enhance the energy and magical prowess of others—specifically those who share the same type of magical abilities as her.
  • Weak, but Skilled: Ubi is slender and willowy, with no real brawn to speak of, and yet she is fast and agile with noticeable magical prowess.
  • White Magic: Ubi uses exclusively Light and Healing magics.

    Norf 

Norf

https://static.tvtropes.org/pmwiki/pub/images/framed_norf.jpg
He's fully prepared to snark and complain his way through any conversation.
Is a satyr from the woodland of Caprine, who finds his normal (and what he considers 'boring') life turned upside down with the arrival of Laeka'Draeon. Although not one to normally concern himself with the business of others, he decides to assist the young dragon, in what he initially believes to be a temporary detour of his normality. What he doesn't count on, is being swept up and thrust into an adventure beyond his imagining (and much to the chagrin of the part of him that hates drama).
  • A Friend in Need: Norf creates a Friendship Moment when he risks his life to rescue Ubi from Az-Thorz’ enchanted bog. He is even prepared to die alongside her—refusing to abandon her after it's clear his (and Ghinzel's) efforts are futile.
  • "Be Quiet!" Nudge: Norf is on the receiving end of this from Shifra, often due to his obnoxious or ill-timed remarks.
  • Berserk Button: It doesn’t take much to set Norf off, but what tends to tip him toward an unnecessarily escalated reaction are directed insults and (of all things) whenever he feels particularly threatened; his anger is a clear coping mechanism.
  • Big Ego, Hidden Depths: Norf is unashamedly big-headed, but the time spent questing with Laeka’Draeon and company—risking life and limb through various trials—at times reveals his loyal and caring side.
  • Bullying a Dragon: Norf has a terrible habit of lashing out at things that make him stressed/ fearful; like hurling insults at harpies and sphinx, or throwing rocks at coil slugs, or provoking Scimitar Dancer to violent retaliation.
  • Childhood Friends: Norf and Jessa grew up together, and were also schooled in the Wood Musician arts at the same time. Jessa's playful—albeit rough—interactions and his agitated aversions suggest a possible Abhorrent Admirer situation—although with Norf, it's often the case that he acts out dramatically against anything he secretly enjoys.
  • Comic Relief: Norf often relieves the tension caused by the dangers of the quest through comical statements and antics. Adversely, Norf also has a tendency to create more tension through ill-timed jokes or snarks.
  • Crouching Moron, Hidden Badass: Norf definitely fits this trope. He is one of the less serious members of the group (even when he is trying to be serious, his presentation makes others less likely to take him seriously), and tends to cause disorder and unnecessary issues. Even so, he displays his skill and dedication when it’s most needed (sometimes in unexpectedly awesome ways).
  • Culture Clash: Norf and Ubi, amusingly summed up in their first argument:
    Norf: Oh, please—you unicorns are so easily snubbed, it’s any wonder you’re not made out of glass.
    Ubi: And you satyrs are so vulgar and brash, it is any wonder you are made out of any decent matter at all!
  • Deadpan Snarker: Norf is the source of all snark in the group, as well as the allocated Plucky Comic Relief guy.
  • Defiant Captive: Norf ends up Tempting Fate by mouthing off at Scimitar Dancer from inside his cell.
  • Did You Just Flip Off Cthulhu?: Norf has a tendency to spout angry insults as a coping mechanism during moments of stress; unfortunately he also does this at the creature/s causing the stress (eg. When he hurls insults at the harpies of Mistwood that have surrounded their camp, or when he verbally abuses Scimitar Dancer, despite being at the hemlan captain’s mercy).
  • Do Not Call Me "Paul": Jessa's continued referring him by his full name really grates on Norf's nerves.
    Norf (seething): Stop calling me Nordfius.
  • Elemental Powers: Norf uses a specific form of Sound magic that affects flora and air. He can only utilise said magic through his wooden music pipe (which is likely a type of manna conductor).
  • Embarrassing First Name: Norf is short for Nordfius; not that there’s anything wrong with that name. Well, except, perhaps that it means “Northern Wanderer”, and Norf is a Southerner, and hates travelling. No matter the reasons, Norf considers his name an embarrassment and thus never uses it. But that doesn't stop others from using it (once the Sheddlys find out his real name, they add it to their teasing arsenal).
  • Facepalm: One of several dramatic gestures used by Norf when disbelieving/ exasperated.
  • Fashion Hurts: Norf finds the handsomely-tailored white vest he (is required to) wear—for the group's summoning to meet the Overseer of Coron-Mias—extremely uncomfortable.
    Ghinzel (gushing over his own fancy attire): It's so light it almost feels like I'm not wearing anything!
    Norf: I wish I wasn't wearing anything.
  • Faster Than They Look: Norf, being of shorter, stockier stature, has all the appearances of a slower-moving individual. But, under the right motivations, he displays just how fast satyrs can be (e.g. he’s able to outrun both Laeka’Draeon and Ubi, due to the Rage Breaking Point of Maita thieving off with his music pipe).
  • Foil: Norf is this to both Ubi and Maikor. His sarcasm, pessimism, temper and play-hard attitude are abrasive traits to Ubi's gentle, prim and stubborn nature, and Maikor's selfless, optimistic and humble character.
  • Fury-Fueled Foolishness: Norf’s temper lands him in hot water more than once; the worst case occurs in Dual Destiny (Book 3) when he runs after the pixie-cats in a vengeful fit and gets himself snared by Trappers.
  • The Gadfly: Most of Norf’s conversations involve at least some degree of provocation or impertinence.
  • Good Is Not Nice: Norf is often obnoxious, loud, pessimistic, and perfectly fine with handing out insults.
  • Green Thumb: Norf is not only a satyr (a creature with a naturally strong affinity toward plant life) but also a Wood Musician—able to control plants (and even communicate with them to a certain degree) using Sound magic.
  • Hand Signals: Norf is very expressive with his hands and arms (and, let’s face it, his mouth most of the time, too) and regularly does dramatic signals (emphasised pointing, crossing the arms to form an X, flailing the arms, face-palming, etc).
  • He Will Come For Me: Norf’s confidence/ hope that Laeka’Draeon and the others will find and rescue him from the Trappers.
  • "I Can't Look!" Gesture: Norf presses his fingers over his eyes during the forzaeder doen , stating, “I can’t watch this.”
  • Idiot Ball: Norf tends to do/ say really stupid things when he’s angry.
  • Idiot Hair: All of Norf’s hair sticks up like a wild, brown shrub.
  • I Don't Like the Sound of That Place: Black Mountains, Darks Whelm, Labyrinth of Tears, Void of Storm and Fire. Norf actually points out that the latter two clearly must be obvious places to avoid, and bemoans that the company must go to each of them, regardless.
  • Jerk with a Heart of Gold: Norf is loud, snarky, and occasionally obnoxious, but most of it is hot air, and his companions know it. And the fact that he continues with Laeka’Draeon’s quest shows that he is dedicated to playing a role in helping make things right, not just for himself, but for his friends, and for Valadae.
  • Kick the Dog: Happens to Norf;Scimitar Dancer deliberately triggers the magic set into the bars of Norf’s prison cell (while Norf is holding onto them) which basically gives the satyr a terrible electric shock that hurls him across the small chamber and leaves burn marks across his palms.
  • Limited Wardrobe: Norf only wears a red vest; the same red vest until it’s taken from him by Trappers. His replacement ends up being a red shirt from Ghinzel’s Ukaito Pack supplies … which he converts into a vest.
  • Living MacGuffin: Becomes this to the rest of the companions after he is captured and spirited away by Trappers.
  • Loony Friends Improve Your Personality: Norf, the consistent Jerk with a Heart of Gold, becomes more adventurous, tolerable and self-sacrificing, thanks to his relationship with Laeka’Draeon, Ubi, Shifra, Ghinzel and Yarad.
  • Magical Accessory: Norf’s music pipe is carved from special wood and used to channel magic through sound.
  • Magic Music: The power of the Wood Musicians (an ability utilised by Norf).
  • Meta Guy: Norf often (sarcastically) points out the perils/ foibles/ possible miscalculations of the company’s forthcoming routes/ plans/ tasks, but really only because of his natural cynicism.
  • Mind-Control Eyes: His eyes turn cloudy and stop blinking after Pyralis places him under her enchantment.
  • Minored In Ass Kicking: Norf—generally being/ trying to be the Non-Action Guy—steps up to match the heat of each obstacle/ predicament, revealing his abilities.
  • Native Guide: Being an inhabitant of Caprine and geographically savvy, Norf guides Ubi and Laeka’Draeon through Twens Way and on toward Elenoelian—their final destination. Later, in The Beacon Thrones( Book 2) after the group leaves the (heavily-guarded) confines of the Nymph Realm, Norf once again guides the group through the outer regions of Mistwood, tracking toward one of the fellis villages (where they hope to find a local ranger to assist them further).
  • Nature Lover: Norf is a satyr, and all satyrs have an inherent love and affinity for nature.
  • The Nicknamer: Norf gives nearly all his companions nicknames (and not particularly polite ones, either). Sweet Fur (for Ubi), Grey Scruff (for Ghinzel), Blue (for Shifra), Lord Brooder (for Yarad), Spectre Puff/ Hex Spawn (for Fargo), Doppelgangers/ buffoons (for Ferule and Case). The fact he doesn't nickname Laeka'Draeon is a testament to his (unusual show of) respect for the dragons.
  • Non-Action Guy: Norf, but in a milder sense, as he is capable of defending himself and carrying his weight in the group (although he prefers to steer clear of trouble and 'hard work' as much as possible).
  • Odd Friendship: Norf and Ubi's friendship is definitely unconventional as their kinds are at odds with one another in regards to vastly different cultures.
  • Only Known by Their Nickname: Norf introduces himself as such, and it is only much later in the series that his companions learn his full name (Nordfius).
  • Only Sane Man: Norf shares this trope with Shifra, either pointing out the absurdity of another character’s plan/ opinion or stating the utter madness/ perilousness of their current situation.
  • Out-of-Character Moment: Norf gifting Ubi the seashell necklace, which can be seen as Character Development, especially in the wake of all they have gone through together.
  • Pint-Sized Powerhouse: Being the Non-Action Guy means Norf, for the most part, keeps a low profile (as far as physical conflict). But the fact that he is able to keep up with a dragon, unicorn, morwulf warrior and bad-ass mage is a testament to the satyr’s hardiness and endurance. Plus, he has a mean right hook (looking at you on the tavern floor, Borcin).
  • Plucky Comic Relief: Norf; his humorous irritability and antics add a great dynamic to the group.
  • Pretend Prejudice: Although Norf finds unicorns (collectively) unbearable in their haughty and sensitive cultural leanings, and tends to act out his disdain in an overdramatised fashion, his fondness for Ubi grows into something genuine, and culminates into a steadfast friendship.
  • Razor Wind: Norf uses sound magic against Sotaik, making the air ‘slice’ through the creature’s tentacles.
  • Sarcastic Devotee: Norf and his dramatic (though often humorous) pessimism.
  • Sir Swears-a-Lot: Norf; fortunately his blaspheming is in the faeren language, so most of the other characters (and readers) remain unaware of exactly what he’s saying.
  • Smack on the Back: Happens to Norf a few times, being the target of the Sheddlys’ boisterousness and vigour, as well as Jessa’s.
  • Smug Smiler: Norf is a milder version.
  • Sour Supporter: Norf often grouches about various aspects of the quest, and the high probability of death and failure.
  • Took a Level in Kindness: Norf has a Character Development arc that lessens his obnoxious temperament and selfishness.
  • Unusual Euphemism: Norf uses the fearen swearword deijech and the slightly less awful gestk often, as well as others that aren’t actually mentioned.
  • What Could Possibly Go Wrong?: Norf’s habit of pointing out possible dangers/ catastrophes tends to end in said dangers/ catastrophes taking place.
    Norf: No surprise there, where there's a Beacon Throne, there's always a heinous obstacle.
  • When Trees Attack: In Book One, Kin Seeker, Norf uses his sound magic to manipulate trees and roots into pinning down Sotaik.
  • You Have GOT to Be Kidding Me!: Norf’s reaction to most problems and obstacles.
  • You Shall Not Pass!: In The Sword of Stars (Book Four), Norf bravely stays behind to fight off the pursuing possessed statues in order to give Laeka’Draeon and Shifra time to reach the top of the eastern Beacon Throne.

    Shifra 

Shifra

https://static.tvtropes.org/pmwiki/pub/images/profile_shifra_cropped_frame.jpg
Ready and willing to do whatever it takes to help her kingdom.
Daughter to a prestigious and noble warrior clan, she takes upon the tremendous burden of trying to find a way to help her kingdom, after it's capital city is raided by the enemy and swallowed up by a mysterious, impenetrable barrier.Her initial crossing of paths with Laeka'Draeon is barbed and antagonistic, but under Lady Megandel's request (and much to the chagrin of her personal preference), she joins Laeka'Draeon on his quest to restore the Beacon Thrones and find the missing dragons with the hopes such a journey will help her fulfil her own goals.

  • Accent Interest: Shifra’s accent is distinct enough as to be mentioned more than once; particularly when she is speaking in softer, quieter tones (which is rare).
  • Action Girl: Born into a Clan famous for its warrior bloodline, and raised in a household of elite fighters and slayers, Shifra was destined to be honed as a living weapon herself. Trained in both martial arts and short-blade combat, with a cold and focused disposition, Shifra is a formidable opponent despite her smaller stature and youthful age.
  • Act of True Love: When given the choice to use the Aunuen to either reverse the corruption from the unforged Beacon Throne or break the curse of Sod’minokul and thus releasing the dragons to reignite Klonnoth Aire (saving Laeka’Draeon in the process but at a high personal price), Shifra—having finally come to realise the true extent of her affection for Laeka'Draeon—chooses the latter.
  • All Work vs. All Play: Shifra is the extra-diligent one in the group, contrasting Ghinzel, who is playful, and easily distracted from his tasks.
  • Back-to-Back Badasses: Shifra stands like this with Laeka'Draeon at one point during their fight with Az-Thorz and his illusions.
  • "Be Quiet!" Nudge: Shifra does this to both Ghinzel and Norf; the fellis for his naivety and the satyr for his obnoxious blurts.
  • Broken Bird: Shifra leans heavily in this direction, as her cynicism and coldness stem from grief and loss and the burden of trying to find a way to help her kind.
  • Brutal Honesty: There are plenty of times where Shifra has no qualms telling it like it is, or making a practical, if not cynical/ unkind/ cold, remark.
    Shifra: Seriously? Are you all so careless in who we choose to lead us into danger?
    Laeka'Draeon: Shifra—
    Shifra: What! He's been exiled from his village for doing something appalling, which you decided was none of our business! Are you still going to trust him?
  • Character Tics: Shifra often slaps her arms against her sides when frustrated.
  • The Champion: Shifra is this to Laeka’Draeon; out of self-imposed duty (and respect for Lady Megandel's wishes) at first, with no sense of admiration or comradery, but that changes as the story progresses and her loyalty starts to grow from a place of the heart (as opposed to the head).
  • Child Soldier: Shifra began training in the Kutokii arts (as well as short-blade combat) at an early age, although this is a cultural norm for morwulf families from prestigious warrior bloodlines.
  • Close-Range Combatant: Shifra relies primarily on her knife-wielding and Kutokii during fights.
  • Connected All Along: Shifra is the descendant of Keisha, and Laeka’Draeon the descendant of Velhonoandrius/ Ghenavallan. It was Keisha and Ghenavallan who stopped the first Manna Eruption from destroying Valadae (and subsequently Shifra and Laeka’Draeon who stop the second one). Through the Aunuen, Ghenavallan swore an oath of fealty to Keisha’s line; that his descendants would always watch over hers, if called upon.
  • Commonality Connection: Although not expounded upon as far as forming a friendship, Shifra and Aena are very similar in temperaments, drive, skills with bladed weapons, as well as a sense of purpose and practicality.
  • Crafted from Animals: Shifra's dagger is made from a dragon's fang.
  • Dance Battler: Shifra fights using the Kutokii style—a secret martial art known only to the morwulves that involves wielding one’s own manna to extend and enhance physical attacks. The style often makes the fighter look like they are dancing.
  • Death Glare: Shifra does this often, and usually aims at Laeka’Draeon (when they clash in opinions and plans); although Norf is also a frequent target, due to his untimely/ obnoxious remarks.
  • Defrosting the Ice Queen: Over time, Shifra's frosty, walled disposition softens up due to Laeka’Draeon’s persistence, as well as his consistent display of courage and integrity.
  • Deuteragonist: Of all Laeka’Draeon’s companions and allies, Shifra’s choices and arc carry an equal amount of plot-shifting weight as the young dragon’s, which is made all the more prevalent as the series progresses. She is also the character that has the most Character Development in the series.
  • Disapproving Look: Shifra makes her fair share of these, usually at Laeka’Draeon (and sometimes it intensifies into the Death Glare).
  • Dramatic Drop: In Book Three (Dual Destiny), when Fargo guides Shifra, Ghinzel and Ubi to Madam Lume's cottage, Shifra aggressively advances on the first stranger she sees and threatens him with her dagger, demanding to know the location and condition of Laeka'Draeon. She then drops said dagger in shock, after realising that the hemlan she's threatening is, in actual fact, Laeka'Draeon.
  • Dropping the Bombshell: In Book 5, when Shifra reveals to the rest of the companions that Yarad is not a hemlan, but a manorphis.
  • 11th-Hour Costume Change: At the very end of the series, eighteen days after the Second Gathering, Shifra (recently recovered) is wearing an outfit akin to a kimono (after wearing the same clothes for most of the series).
  • The Fettered: Due to her upbringing, Shifra places a high value on duty, honour, and justice, and is often the one in the group who opposes emotional decision-making or plans/ actions that threaten the group’s ultimate goals.
  • Flight: As a morwulf, Shifra has an inherent Animorphism ability. She rarely uses this in the series, although when she does, she transforms into a kestrel.
  • Foil: Shifra is this to Laeka'Draeon being the stern, logical half to Laeka'Draeon's friendliness and brash tendencies.
  • Forbidden Friendship: For a long time, Shifra rejects Laeka'Draeon's offer of friendship, based on her cultural prejudices against his kind. Eventually, his resolve and constant display of selflessness and integrity end up winning her loyalty and heart.
  • Giving Up on Logic: Shifra’s attempts to warn against certain Honor Before Reason and Selective Obliviousness actions planned by the companions are often contested, and if her opinion is overruled by Laeka’Draeon, she relents (often left grudging and frustrated).
  • Go Back to the Source: Shifra has to take the Aunuen back to the exact location of the place it absorbed a portion of the Manna Eruption (the place of the unforged Beacon Throne) in order to completely and effectively reverse the corruption of Beruun Terrolaghn and stop the Manna Eruption from re-igniting.
  • Good Is Not Nice: For the most part, Shifra maintains a disposition of iciness towards pretty much everyone (she softens as the story progresses, particularly toward Ubi and Laeka’Draeon).
  • Heroic Sacrifice: Shifra sacrifices her life to save Laeka’Draeon, and subsequently Laeka’Draeon gives up his dragon manna to revive her.
  • Hidden Weapons: Shifra keeps her dragon-fang dagger in a hidden sheath lined into her boot.
  • Holding Hands: Laeka'Draeon does this with Shifra at the end of the series, as a show of absolute comradery and platonic love and devotion.
  • Hope Bringer: Shifra becomes this after the Aunuen accepts her as its Heir .
  • Ice Queen: Shifra is not known for any level of cheerfulness; her frosty demeanour (and disposition) is a stand-out trait. She also rebuffs all attempts from Laeka’Draeon and the others to establish a friendship (initially), preferring to give the quest a more duty-based focus.
  • Interclass Friendship: Shifra is of a prestigious line of morwulves (in actual fact one of the oldest morwulf lineages), while her companions (aside from Ubi) are of common birth. Later is it revealed that Laeka'Draeon is of royal descent .
  • It's Personal: While raised to distrust dragons due to historical conflict, Shifra's hatred of dragons runs deeper (as her mother was snatched by a Rogue).
  • Lady of War: Shifra, thanks to her noble lineage and upbringing as a Child Soldier.
  • The Lancer: Shifra fills this role in The Team (plus Sixth Ranger) dynamic, being initially hostile and at odds with Laeka’Draeon, but eventually becoming one of his closest allies and advocates.
  • Limited Wardrobe: Shifra wears the same outfit for most of the series and spends time mending it when she can. The clothes are also mended by evaish attendants during the group’s stay at Coron-Mias.
  • Loner-Turned-Friend: Shifra's arc follows this pattern; she becomes The Lancer and a loyal friend).
  • Magical Accessory: The Aunuen would fit into this category. Also, Shifra's farrowlin (in which only the bow is physically visible) which is summoned into being when Shifra takes the bow in hand.
  • Missing Mom: Later in the series Shifra reveals that her mother was abducted by a Rogue dragon and presumed dead, as the Vala-Kas and Slayers were never able to recover a body. Near the end of the series, it is discovered that two creatures (a dragon and a morwulf) were fused to create the monster Thrawn. The Aunuen did not try to repel Thrawn when it took hold of the amulet, which means Thrawn's blood was bound to the Aunuen ... and there's only one way for that to happen.
  • Neck Lift: Is the victim of this when Vagel attempts to take the Aunuen from her.
  • Odd Friendship: Her relationship with Laeka'Draeon (once it reaches the point of friendship) as their kinds have been enemies for hundreds of years (the morwulves especially carry a deep-seated hatred).
  • Only the Chosen May Wield: The Aunuen is a sacred morwulf artefact specifically attuned to a particular bloodline of morwulves, in which its power will awaken only for them. While Shifra is its keeper, it behaves as a Protective Charm (in a way) whenever she is in grave peril. It also actively repels anyone who attempts to take it by force. Later, it is revealed that it responded protectively toward Shifra because she is actually one of the bloodline heirs.
  • Only Sane Man: Shifra endures moments of this, either pointing out the absurdity of another character’s plan/ opinion or stating the perilousness/ risk of a situation/ choice/ point-of-view.
  • Pimped-Out Dress: Compared to her usual attire, the dress Shifra wears in Coron-Mias is elegant and fancily-trimmed. She is not particularly impressed, citing the clothes as "unnecessarily extravagant".
  • Platonic Declaration of Love: Shifra makes this declaration in the loudest possible way —when she chooses to use the Aunuen to save Laeka’Draeon’s life (and free the dragons) knowing it will cost her hers.
  • Plot-Powered Stamina: Thanks to her extensive training and her pedigree, Shifra often has no trouble keeping pace with Laeka’Draeon and Ubi (both of whom have more legs and more magic than she).
  • Power of Friendship: Shifra learns to let go of her prejudice and hate, due to Laeka’Draeon’s consistently courageous, pure, and honourable heart (and his persistence in wanting to befriend her).
  • Protective Charm: The Aunuen protects Shifra when her life is in imminent/ immediate peril.
  • Red Oni, Blue Oni: Shifra is the Blue (calm, serious, logical) to Laeka'Draeon's Red (brash, cheerful, emotional).
  • The Reliable One: Shifra is pragmatic, cautious, and dutiful.
  • Reverse Grip: Shifra sometimes holds her dagger this way.
  • She-Fu: Shifra’s fighting style (Kutokii) involves a lot of leaps and kicks.
  • She Will Come for Me: Shifra’s shared certainty with Laeka'Draeon that the rest of the companions will try to rescue them (and Ghinzel) from the goblins.
  • Songs of Solace: Shifra sings Sol's Lullaby in an effort to bring some comfort to a highly distraught Laeka'Draeon and gravely wounded Ubi.
  • Stern Teacher: Shifra takes training Laeka’Draeon in the art of Kutokii very seriously (she begins teaching him how to fall safely by kicking his legs out from under him … without any warning).
  • Sticks to the Back: Shifra’s farrowlin bow sits against her back without any straps or sheaths; justified in that it’s an enchanted item.
  • Team Chef: Shifra ends up in this role, more often than not, implying she is quite good at it.
  • Teeth-Clenched Teamwork: Shifra is strongly averse to befriending Laeka’Draeon and the rest of the company (at first), and struggles for a while with teamwork coherence.
  • Together in Death: Laeka’Draeon and Shifra both end up in the Abiding Pass (but only temporarily).
  • Took a Level in Kindness: Shifra has a positive Character Development arc that softens up her frosty and stern temperament.
  • Voluntary Shapeshifting: As a morwulf, Shifra has an inherent Animorphism ability; she can transform into a kestrel. It is revealed that morwulves can assume the shape of numerous creatures and that their most powerful form is that of the Lythaen—a form a morwulf cannot shift into until their body is fully matured.
  • Weak, but Skilled: Shifra, while fit and lean, is by no means physically strong, but she makes up for it by being extremely skilled in her Kutokii fighting style, as well as overall stamina and dexterity.
  • What Beautiful Eyes!: Her eyes are described as vivid forest green, and are given little bits of prose flourish here and there throughout the series—a clear indication that her eyes are a beautiful feature of hers.
  • What the Hell, Hero?: Shifra’s reaction after Laeka’Draeon savagely attacks the highway bandits near the village of Boondin.
  • When She Smiles: Shifra (from Laeka’Draeon’s point-of-view).

     Ghinzel 

Ghinzel

https://static.tvtropes.org/pmwiki/pub/images/framed_ghinzel.jpg
Eager for adventure and determined to prove his usefulness.
A young fellis and apprentice magician who, after accidentally snaring one of Laeka'Draeon's friends in a trap he made, offers his assistance in helping the group navigate the labyrinthine woods of the Labyrinth of Tears in search of the first Beacon Throne. Once he realises the full extent (and importance) of their quest, he determines to take part and finally have the adventure of his dreams.

  • A Friend in Need: Distraught and determined, he ignores the peril to his life and rushes to interrupt the forzaeder doen to stop Yarad from being killed.
  • All Work vs. All Play: Ghinzel is playful and easily-distracted from his tasks, contrasting Shifra, who is the stern, extra-diligent one in the group.
  • Badass and Child Duo: Yarad and Ghinzel, although not in the trope's purest form. Still, their dynamic is pretty obvious.
  • Bag of Holding: Ghinzel’s Ukaito Pack. The magic required to create such an object is extremely complex and a well-guarded secret of the fellis (the original creators).
  • "Be Quiet!" Nudge: Ghinzel is on the receiving end of this from Shifra, when caught out for saying or doing something childish or naive.
  • Big Ol' Eyebrows: Ghinzel has an impressive set of thick, black brows … and he’s only eight years old!
  • Bizarre Taste in Food: Ghinzel enjoys more unusual and (what Ubi considers unorthodox) foods, such as moths, butterflies, and newts (even when said critters are still alive). It’s implied that such edibles are a part of fellis cultural cuisine.
  • Break the Cutie: Ghinzel falls into a bout of despair after Tiel sacrifices her life to stay behind and hold the goblin gate closed, enabling the companions to escape the collapsing cavern.
  • Calling Your Attacks: Ghinzel does this pretty much every time he uses his Magic Nuts as it helps him focus when activating the magic.
  • Character Tics: One of Ghinzel's more prominent habits is plucking/ pulling at his sleeve cuffs; particularly when nervous.
  • Cheerful Child: With his bright-eyed outlook and excitable naivety. Even when the chips are down, it is easy to lift Ghinzel’s spirits again.
  • Constantly Curious: Ghinzel is a curious child by nature, but this trait is amplified once he joins Laeka'Draeon's quest; from his point-of-view, it's one big, amazing adventure.
  • Confusion Fu: With his Magic Nut Pouch and fellis Magician abilities, Ghinzel's efforts often prove handy but unpredictable.
  • Cowardly Lion: Ghinzel has a tendency to become overwhelmed and turn coward (freezing up, running away, or hiding), but in his defence, he is just a kid.
  • Crouching Moron, Hidden Badass: Ghinzel fits into this category as he is distinctly one of the less serious members of the group, and tends to cause disorder and unnecessary issues, and yet he displays his skill and dedication when it’s most needed (sometimes in unexpectedly awesome ways).
  • Cry into Chest: Ghinzel collapses against Yarad, begging him not to sacrifice his life in the forzaeder doen .
  • Easily Impressed: Ghinzel is young, impressionable, ultra-curious, and innocent of the wider things of the world. It’s no wonder he gawks and gasps with unabashed enthusiasm at practically every new and unusual (and sometimes not all that unusual) thing.
  • Faux Flame: Ghinzel’s Poethur Flame consumes no air and creates no smoke, and only burns things tainted by corruption.
  • Foil: Ghinzel is this to Yarad, being the artless, innocent, happy-go-lucky and playful character, contrasting Yarad's sombre, brooding, mysterious and severe nature. The two end up quickly forming an Intergenerational Friendship.
  • Go Through Me: Ghinzel defies the laws of the manorphis and risks his life to stand between Yarad and the Gaalainven, to keep the latter from making the final fatal blow.
  • Happy Dance: Ghinzel breaks out his silly, gawky moves when he is really excited or cheerful.
  • Harmful to Minors: Ghinzel is only eight when he joins Laeka’Draeon quest. All the subsequent trials and horrors experienced would certainly not be something any normal child would have to deal with, even a fellis child—who are raised in villages surrounded by dangerous marshy woods infested with harpies and water horses.
  • The Heart: Ghinzel is this for the group, primarily, although Ubi also shares some aspects.
  • Inelegant Blubbering: Ghinzel does this twice and both are Tear Jerker moments. First, in The Sword of Stars (Book 4), when Tiel stays behind to hold the goblin gate closed, sacrificing herself to save him and his friends. Second, in The Last Calling (Book 5), when Yarad is in the verge of losing the forzaeder doen against the Gaalainven. Hysterical and desperate, Ghinzel performs a Go Through Me moment to keep the Gaalainven from killing his friend.
  • Infinite Supplies: He is the owner of the Ukaito Pack, from which the companions are never really short on any of the travel necessities.
  • Intergenerational Friendship: Ghinzel with Yarad, which also becomes a Mayfly–December Friendship, when the group learns that Yarad is actually of manorphis blood (manorphis having a lifespan three times that of a fellis).
  • Jumped at the Call: Ghinzel practically begs to join, and, once initiated into the group, spends hours afterwards burning hyper-active energy.
  • Keet: Ghinzel ticks all the boxes: kind, hyper, inquisitive, talkative, and the young one of the group.
  • Kid-Appeal Character: Ghinzel; young, artless, hopeful and all-round bundle of energy that helps balance out Shifra’s and Yarad’s more serious dispositions.
  • Kill It with Fire: Ghinzel’s Poethur Fire is an effective deterrent against the harpies; it is also designed to repel creatures/ entities of any kind that are tainted by corruption.
  • Leaf Boat: One of Ghinzel's magic nuts is dubbed 'fellis Leaf Magic' and can transform into a (small) boat-sized white leaf that hovers over the ground.
  • Magical Accessory: Ghinzel has his Jewels of Kai, the Ukaito Pack, and his magician’s pouch of magical nuts.
  • Mayfly–December Friendship: His friendship with Yarad (after learning Yarad is Really 700 Years Old).
  • Minored In Ass Kicking: Due to his age, Ghinzel is inexperienced, but over the course of the quest gains more confidence in his abilities, and even pulls out some surprisingly effective moves with his Wind Baton, Shroom Shock and Poethur Flames.
  • Morality Pet: Ghinzel is this to Yarad. Although Yarad is no villain, he can be classified as an Anti-Hero. He is the darkest/ most troubled of the companions, with a brutal undertone, and it’s Ghinzel’s influence that softens him and opens his heart to chance caring for others again.
  • Native Guide: Having learned how to navigate all the regions of Mistwood since he could walk, Ghinzel happily volunteers to guide Laeka’Draeon and company through the Labyrinth of Tears (Mistwood’s most dangerous region) in order to help them locate the mysterious Beacon Throne of Water and Air.
    Ghinzel: And I know the marshlands like my own four paws. I can lead you through the Labyrinth, no problems.
  • Odd Friendship: Yarad and Ghinzel, due to their age-gap, polar-opposite temperaments, and being different species.
  • Only One Name: Ghinzel is known as Ghinzel, son of Hujiro.
  • Parental Substitute: Ghinzel pretty much adopts Yarad as his substitute ‘parent’, and despite Yarad’s seemingly stony indifference to the position, interactions between the two as the story progresses make it clear the mage ungrudgingly accepts the role.
  • Playing with Fire: Ghinzel, to a degree, with his protective Poethur Flames.
  • Protective Charm: Ghinzel’s Jewels of Kai protect him from extreme temperatures, the obstruction of complete darkness, and corrupted energies.
  • Red Is Heroic: Ghinzel’s wardrobe is pretty much exclusively this colour (and is his favourite) for this reason.
  • Rite of Passage: Although he's technically too young, due to the circumstances of joining Laeka'Draeon's quest, Ghinzel undergoes the fellis' Seinuanu—wherein a fellis youth leaves his/ her Village for a full set of seasons as a pilgrim/ drifter—acquiring new skills and learning more of the world, before returning home to claim the status of Full-Grown.
  • Running on All Fours: Ghinzel resorts to this during the Forzaeder Doen in a desperate effort to reach Yarad before Aena strikes a killing blow.
  • Security Cling: Ghinzel does this often when intimidated/ nervous/ scared, often grabbing hold of Yarad’s cloak or arm (even reaching for Shifra and Norf at different times), or ducking in close to Laeka’Draeon.
  • Sprint Shoes: Ghinzel’s Firewheel Magic.
  • Staying with Friends: Ghinzel is essentially a ward of Laeka’Draeon and his friends, while the group quests across Valadae (and Ghinzel undergoes his seinuanu).
  • Stock "Yuck!": Ghinzel’s reaction to spiced ale, when Norf orders him a pint during their stop at the Boondin tavern.
    Ghinzel: Plagh! That is so gross!
    Norf: The refinements of grown-ups, like I said. You'll learn to love it, trust me.
    Ghinzel: No way.
  • Summon to Hand: Ghinzel’s magic nuts are ‘called’ back into their pouch from (almost) anywhere when the fellis opens the bag (they are kept in) and shakes it.
  • Sunny Sunflower Disposition: Ghinzel is naturally (and energetically) optimistic, cheerful and adorable.
  • Supernatural Repellent: Ghinzel’s Poethur Flame magic can repel corrupted energies; the fellis primarily use it to deter the harpies.
  • Team Chef: Although it is usually Shifra who is assigned food preparations, Ghinzel helps out on occasion, too.
  • Technicolor Fire: Ghinzel’s Poethur fire is green.
  • Took a Level in Badass: Ghinzel’s development over the course of the adventure is notable. He gains levels of courage to surprising degrees, and more than once steps out and risks his life to help/ protect his friends.
  • Weak, but Skilled: Ghinzel is young and small of stature, and as such not physically buff by any means, and yet his skill in agility and his fellis magic help him to overcome the dangers/ obstacles thrown his way.
  • What Kind of Lame Power Is Heart, Anyway?: Ghinzel’s fellis Magician skills, while unique and varied, are not exactly impressive power-wise (except perhaps the Poethur Flames), and are often limited by his amateur-level proficiency. Nevertheless, more than once his magic has proven useful (even life-saving).
  • Wide-Eyed Idealist: With his Keet qualities, and overall Cheerful Child disposition.
  • You Are Better Than You Think You Are: After the group’s escape from Shoumeign, Laeka’Draeon encourages Ghinzel along these lines, reminding him that courage is about doing what’s needed and what’s right in the face of fear (not the absence of it).
    Laeka'Draeon: Ghinzel, your Poethur Flames saved us many time back in Shoumeign. And I know how much harpies scare you, but you still faced them and helped protect us. If that's not being brave, I don't know what is.
    Ghinzel: You think I was brave? Even though I was scared?
    Laeka'Draeon: I think that's what bravery is. Doing what you need to do, even if you are scared.
    Ghinzel: Thanks Laeka'Draeon. I promise I'll keep trying my best.

    Yarad 

Yarad

https://static.tvtropes.org/pmwiki/pub/images/framed_yarad.jpg
A tall, dark-haired, broody mage with his own ambiguous ambitions.
A mysterious hemlan mage who crosses paths with Laeka'Draeon and company during an intense rescue mission. The mage offers his assistance, and following a series of repercussions and consequences, ends up joining the young dragon on his grand quest.
  • Badass and Child Duo: Yarad and Ghinzel, although not in the trope's purest form. Still, their dynamic is pretty obvious.
  • Badass in Distress: He is the stoic bulwark of the group, but is captured by Prince Veilkiir and the Gaalainven and taken to Duintrai City, where he resigns himself to his fate in the forzaeder doen for past crimes.
  • Badass Longcoat: Yarad’s traditional attire is given this flourish with his long dark coat which he (on more than one occasion) transforms into great black wings using his unusual mage abilities.
  • Beat the Curse Out of Him: In Book Four, Yarad is forced to fight Laeka’Draeon and beat him into submission as well as siphon his manna in order to snuff out his tainted Fuls ov Kuvvasharrn .
  • Being Human Sucks: After he was cursed into hemlan form, Yarad fell into a deep depression and self-loathing over what he had become (he never really liked hemlans to begin with, but dislike flared to sheer hatred after what happened to his ward, Veilishi). He spends years trying to find a way to reverse the curse, and only really starts accepting his condition after he falls in love with Eelyn.
  • Blade Lock: Happens during Yarad’s skirmish with Curdilis (his scythe-blades against the mercenary's single-handed axes). Also briefly occurs during his final fight with General Wrathmere, when Aena steps in and blocks him from delivering the killing blow against the general with the blade of her naginata.
  • Byronic Hero: Yarad possesses numerous hallmark traits including being intelligent, perceptive, driven, deep-feeling and introspective but jaded and very self-critical (as revealed in the manorphis arc in Book 5).
  • Casting a Shadow: One of the elements Yarad can manipulate is darkness. He doesn't use it for offence, however, but instead uses it to dull his presence and be physically inconspicuous—to the point of being able to walk through crowds of people without being noticed (even though someone of his calibre would normally be pretty noticeable).
  • Character Tics: Yarad touches his fingers to the base of his throat as a gesture of respect or appreciation.
  • The Champion: He displays a Champion’s devotion toward Laeka’Draeon, due to what Laeka’Draeon is (a dragon) and everything that that entails. His upfront loyalty and dedication to Laeka'Draeon is given a more enlightening facet after it is revealed that Yarad is not a hemlan, but a manorphis (whose kind hold dragons in the highest regard).
  • Combat Parkour: Yarad moves like this during combat, utilising his mage abilities to enhance both speed and agility, as well as defy the laws of physics for short bursts.
  • Conveniently Timed Attack from Behind: As Curdilis gloats over his impending death blow against Norf, Yarad sweeps in from behind and turns him into Half the Man He Used to Be.
  • Dance Battler: Yarad’s fluent movements and use of magic to bent the laws of physics when fighting gives the impression of dancing—albeit in a rather frightening and savage manner.
  • Dangerous Forbidden Technique: Yarad's Enargri Vierin (aka Energy Purge) is considered a controversial and dangerous magic technique, as it requires siphoning out an individual’s life-force in a cleansing ritual before returning it.
  • Dark and Troubled Past: During the manorphis arc, Yarad’s true identity is revealed, as well as the awful, heart-wrenching hurts of his past; his failure as a Warden and becoming an arch-apostate; his being cursed and left to roam as a vagabond; and, worst of all, the brutal murder of his beloved Eelyn and her family, that ignited his savage drive for vengeance against Starvos Wrathmere.
  • Dark Is Not Evil: Yarad may have dark eyes, long raven-toned hair, dress in predominately dark clothing, and have mage abilities associated with wind and darkness … but he’s a strong ally to Laeka’Draeon and friends with the Keet of the group.
  • Death Glare: He gives these—with frightening intensity—although not often.
  • Death Seeker: Yarad becomes this (in his decision to lose to the Gaalainven in the forzaeder doen) as recompense for his past crimes.
  • Disney Death: When Yarad is struck by the Gaalainven’s palsven, the companions initially believe him to be killed, although it is revealed (relatively quickly) that the strike only incapacitated him.
  • Dual Wielding: Yarad can manipulate the shape and composition of his red belt and red hair ribbon—the signature weaponized form being a pair of scythe-like swords.
  • Elemental Powers: Yarad is able to manipulate Wind and Darkness.
  • The Exile: Late in the series (Book 5) during the manorphis arc and the revealing of Yarad’s past, it is discovered he self-exiled instead of returning to the Warden Velds to face honourable punishment for his crimes and failings as a Warden .
  • Face Death with Dignity: Yarad, accepting his fate in advance of the forzaeder doen .
  • Flight: Yarad has this ability in the form of Partial Transformation—what is considered a rare and advanced form of mage magic. It is later (in Book 5) realised that he has this ability because it was once a part of his original manorphis form.
  • Foil: Yarad is this to Ghinzel; Yarad brings calm, focus, and a quiet severity to the dynamic, as opposed to Ghinzel's energetic, artful and playful disposition.
  • Forced Transformation: In The Last Calling, it is revealed that Yarad’s form is not his original one, and is a result of a curse which he has never been able to fully break free from.
  • Forgiveness: Aena spares Yarad’s life, and, in the time leading up to, and during, the Second Gathering, acts as his ally (eventually forgiving his role in the deaths of her family and re-directing her fury to General Wrathmere). Afterwards, Yarad and Aena are seen spending a lot of time together.
  • Good Is Not Nice: Yarad is utterly ruthless against those he considers enemies, and often acts with indifference/ resignation in regards to the plight of those not directly tied to him.
  • Hand Signals: When the group is ambushed by the Shade Senders, Yarad makes a particularly subtle but important gesture (keeping his arm placidly against his side but waving his fingers) to Laeka’Draeon in a “hold off from reacting” command when Shifra is pinned by Fals and threatened with his chakram.
  • Hates Being Touched: Although he does not outright state this, the other companions seem to come to an unspoken understanding and avoid social contact—except Ghinzel, who grabs hold of his legs and jumps on his back, interacting as a child would with their father or older sibling (something which Yarad tolerates).
  • Healing Factor: Yarad’s unusual rapid rejuvenation has ensured his survival from what would have been fatal injuries. And while he is able to heal himself, this power does not extend to healing others.
  • He Who Fights Monsters: His personal vengeance against Wrathmere drives him into a wild and murderous Unstoppable Rage. Thankfully, Aena is able to pull him from his spiral and remind him of something more important than his revenge: his friendship with Ghinzel .
  • Hidden Weapons: Yarad’s hair ribbon and waist belt could technically be this, as they have no resemblance to any kind of weapon until he manipulates them with magic.
  • I Am Your Opponent: To keep a violently out-of-control Laeka’Draeon from attacking the other companions, Yarad deliberately puts on a threatening display and says, “Here dragon. I am your threat now. Face me. Come!”
  • If You Kill Him, You Will Be Just Like Him!: In the Chapter, The Price of Vengeance (inBook 5), Yarad has General Wrathmere at his mercy and is fully committed to landing the fatal blow, but is thwarted by Aena.
    Yarad: Why are you protecting him? He murdered your family! He is nothing but a monstrous butcher.
    Aena: And if you kill him as you are now, you will become one as well.
  • Ineffectual Loner: Yarad, being The Stoic with a Dark and Troubled Past. The Power of Friendship plays an important part in his redemptive arc.
  • Intergenerational Friendship: Yarad and Ghinzel, which also becomes a Mayfly–December Friendship, when the group learns that Yarad is actually of manorphis blood (manorphis having a lifespan three times that of a fellis).
  • Interspecies Friendship: Yarad is a hemlan mage who was once a manorphis; the rest of the companions are all different species.
  • Invisibility: Is able to bend light around himself to become undetectable to the naked eye (and uses this technique to help Laeka’Draeon, Shifra, and Ghinzel infiltrate the House of Justices).
  • It's Personal: Yarad’s hatred of General Wrathmere; the general maliciously targeted him due to him being a magical creature, which resulted in the death of his lover, Eelyn, and the senseless butchering of her entire family (all of whom he had formed bonds with), except for Aena (who managed to escape).
  • Killing Intent: Yarad exudes this energy when enraged or facing off against a hated opponent.
  • Limited Wardrobe: Yarad wears the same outfit for the entire quest, which is shown to be Magically Regenerating Clothing (this is later revealed to be because his clothing is actually a part of him; his own manna, externalised and manipulated to look like clothing).
  • Loner-Turned-Friend: Yarad's arc follows this pattern; he becomes the Sixth Ranger and a loyal friend to Laeka'Draeon and the others).
  • Long-Haired Pretty Boy: Yarad can be considered this, with his tall, lean structure, smooth, pale countenance, sharply structured features, topped off with long, lustrous raven-black hair.
  • The Lost Lenore: Eelyn, Yarad’s lost love (and Aena’s sister), and the major catalyst for his Revenge arc.
  • Love Redeems: In the end, it is Yarad’s affection for Ghinzel that trumps his hatred for Wrathmere, ultimately making him abandon his path of Revenge, even when he has Wrathmere at his mercy .
  • Magically Regenerating Clothing: Yarad’s clothes self-mend; justified, in that it is eventually revealed that the clothes are actually a part of him (his own manna, externalised and manipulated to look like clothing).
  • Manipulative Bastard: Downplayed in that he did not intend malicious harm, but still ... he took advantage of Laeka'Draeon, Shifra, and Ghinzel's desire to rescue Norf, in order to use them as a distraction against Sorrel and his lackeys, so he could confront General Wrathmere without interference.
  • Mayfly–December Friendship: Yarad's friendship with Ghinzel (after learning Yarad is Really 700 Years Old).
  • Morph Weapon: Yarad’s ribbon and belt change shape and composition according to his will (usually taking the form of scythe-like swords).
  • Muscles Are Meaningless: He is described as being tall and lean, but his prowess in battle reveals he is much stronger than he looks. Justified in that he is a mage and also a cursed manorphis.
  • My Greatest Failure: Yarad’s tragic backstory. First, his failure as Warden to the young heiress, Veilishi—after she is mistaken for attacking some hemlan children, she is hunted down and slain by the village hunters; Yarad's efforts to misdirect the angry mob fail and he realises her peril too late. Many years later, after his curse and exile, he falls in love with a hemlan girl (Eelyn), but General Wrathmere's edict to hunt down and root out suspected denin spies and miscreants leads the general to target their family—resulting in Eelyn's death and the butchering of her family (except for her younger sister, Aena).
  • Nerves of Steel: Only one thing can shake Yarad: people and memories of his past being prodded or stirred; everything else is child’s play.
  • No Sense of Humor: Yarad, being The Stoic of the group, but he subverts this one time by imposing uncharacteristically funny conditions on Ghinzel and Norf during the group’s game of Fools Stone Trump Stone in the chapter, Shelter of Ruins in Book Four.
  • Not in This for Your Revolution: Starts off this way in the Shoumeign Arc—Helping Laeka'Draeon and the others because it benefited his own goals. When his fight and subsequent pursuit of General Wrathmere fails, he goes after Laeka'Draeon's company to ensure they escape the city, rescuing Laeka'Draeon from certain death in the process. He then ends up being allowed to join the team, his reasons varying (to offer his skills in service to a dragon, as well as continue his personal pursuits).
  • Not So Stoic: Yarad, during his capture and imprisonment in Duintrai.
    Narration: Laeka’Draeon stared, stunned out of a response. The calm, stoic Yarad he knew had been cleaved in two and pulled apart, exposing someone beneath he hardly recognised. Someone pierced through to the soul with deep sorrow and remorse.
    • His calmness breaks again during his second fight with General Wrathmere, where his savagery gets out of control .
  • Odd Friendship: Yarad and Ghinzel, due to their age-gap, polar-opposite temperaments, and being different species.
  • Older Than They Look: Physically, Yarad looks like a hemlan in his late twenties. In truth, he is over 230 (at the very least), and if his manorphis blood retains its strength, he'll likely live another 400 years.
  • Out-of-Character Moment: Yarad’s (rather hilarious) betting conditions made to Norf and Ghinzel; it can be seen as Character Development, as the mage is shown to be opening up more to his companions.
  • Parental Substitute: Ghinzel pretty much adopts Yarad as his substitute ‘parent’, and despite Yarad’s seemingly stony indifference to the position, interactions between the two as the story progresses makes it clear the mage ungrudgingly accepts the role.
  • Perpetual Frowner: Yarad’s resting face is a natural frown.
  • Posthumous Character: Yarad’s ward, Veilishi, and his lover, Eelyn.
  • Pre Emptive Declaration: Yarad to Curdilis, before driving his scythe swords through him and slicing him in half.
    Curdilis (gloating over Norf's inevitable death by his hand): … I will be your shadow, until the moment of your final, screaming breath.
    Yarad (suddenly looms from behind): And I will be yours. (cue stab through the back).
  • Raven Hair, Ivory Skin: Yarad has long, dark hair and pale skin.
  • Really 700 Years Old: The revelation of Yarad being a cursed manorphis and not a hemlan follows with his revealed age (no exact number is given, but it’s confirmed he is over 230 years old).
  • Revenge: A primary motive of Yarad’s is to exact revenge of General Wrathmere for his role in the death of Eelyn and her family.
  • Sixth Ranger: Yarad is the last member to join Laeka'Draeon's company, and although he is introduced nearly half-way through the third book (in a five-book story), he plays an integral role for the rest of the series.
  • Slipknot Ponytail: Yarad’s hair; justified in that the ribbon he uses to tie his hair is actually one of his weapons that he can control using magic.
  • Summon to Hand: Yarad summons his scythe-blade sword back into his hand by merely raising his arm.
  • Super-Reflexes: Yarad displays this trait in several instances, including dodging projectiles and snatching other characters out of falls/ harm’s way with split-second reactiveness.
  • Super-Speed: Yarad has this through the use of magic.
  • Super-Toughness: Thanks to his magical abilities, Yarad survives strikes and injuries that would easily kill a normal individual.
  • Sword over Head: In their final confrontation, Yarad’s monstrous savagery against Wrathmere brings the general to his knees, primed for the final fatal blow. It’s only by Aena’s intervention—warning of If You Kill Him, You Will Be Just Like Him!, and an impassioned reminder of his True Companionship with Ghinzel—that Yarad stands down.
  • Sword Sparks: Happens during Yarad’s first clash with General Wrathmere, and again in Yarad’s fight with Curdilis (causing magically-charged sparks). Also again, during the fight against Fordon (involving both Shifra and Aena as well). Sparks (both magical and normal) also fly during the Forzaeder Doen (between Yarad and the Gaalainven).
  • Tall, Dark, and Handsome: Yarad is this to an extent, with his tall physique, smooth, angled completion and lustrous black hair and lake-dark eyes.
  • Technically Naked Shapeshifter: When it is revealed that Yarad is, in fact, a manorphis cursed into hemlan form, the unique qualities of his clothing (regenerating after damage, and returning to normal after his partial shapeshifting) make sense; they are actually a part of his physiology.
  • Token Human: Yarad is the only hemlan (the human-equivalent species) individual in the main group.
  • Took a Level in Cheerfulness: Over time, Yarad learns to loosen up a little more, especially after his arc in The Last Calling.
  • Voluntary Shapeshifting: Yarad possesses this ability, able to transform his cloak into a pair of lustrous (and somewhat spiny) black wings. He can also manipulate at will the shape and composition of his belt and hair ribbon.
  • Welcome Back, Traitor: Laeka’Draeon allows Yarad to join the group, even after the mage unfeelingly revealed their rescue attempts (of the imprisoned Denin creatures) to the villain, Scimitar Dancer, subsequently placing Shifra and Ghinzel in danger.
  • When He Smiles: It is rare for Yarad to smile so when he does, others take notice.
  • You Remind Me of X: Madam Lume says this, upon seeing Yarad for the first time.
    Lume: You remind me of someone ... someone I met a long time ago.
    Yarad: Perhaps from a memory of a dream, Madam.
Yarad's dismissal of the notion, and Lume’s state (weak and disorientated from her injuries) the comment passes by without further consideration. It is only much later when Yarad’s backstory is revealed, that the old hemlan’s statement can be seen in a new light (that she did recognise him, and that he, in turn, knew who she was).

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