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A list of the villains and antagonists (main and supporting) in the series, including monsters and mooks.


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Antagonists and Villains

     Sadukravon 

Sadukravon

https://static.tvtropes.org/pmwiki/pub/images/framed_sadukravon.jpg
His hatred runs deep, and his planned reckoning, calamitous for all of Valadae.
Lord of Beruun Terrolaghn and puppeteer of the hobgoblin resurgence, Sadukravon amasses his schemes beyond the borders of Valadae with all the crackling tension and ominous reckoning of a hurricane. He is the last surviving manticor of the Red Scourge and the series' Big Bad.

  • Arch-Enemy: Sadukravon is this to Velhonoandrius the Second, since the dragon king is responsible for the genocide of the War of Shores manticors. Laeka’Draeon, being the grandson of Velhonoandrius, becomes a target of his vengeful wrath, also.
  • Big Bad: Sadukravon is the catalyst for all the major troubles besetting Valadae, being both the overarching villain and The Chessmaster of the series.
  • Black Magic: All the magic he wields and utilises, he forges using energy from the Space of Corruption.
  • Blood Magic: Uses this form of (clearly taboo) magic in order to create the fatal blood curse against the dragons.
  • Breaking Lecture: Sadukravon targets Laeka'Draeon with this during their final confrontation—revealing to him the full truth of the past actions of the Ghenavallan and the Valadilians in regards to the first Manna Eruption.
  • Bring It: One of his remarks after Laeka’Draeon’s defiance to his declared futility of the young dragon’s quest.
    Laeka'Draeon: No! I don’t believe that. I-I can’t believe that. We will find a way to stop you. We will find a way.
    Sadukravon: You say you will stop me. Ah, how I cannot help but delight in the idea of indulging such lofty imaginings.

  • Butt-Dialing Mordor: Laeka’Draeon and company being detected by the Tainted Shadows alerts Sadukravon to their location. Eager to make contact with the one dragon who escaped his grasp, Sadukravon reaches through the Shadows and successfully makes contact with Laeka'Draeon (with disastrous results for the latter).

  • Chess Master: Sadukravon involves an array of kinds and creatures in his long-term scheming, pulling them into his plot and utilising them like pieces on a board; all the while puppeting from the shadows.
  • The Corruptor: Sadukravon manipulates The Corruption with such control that it cannot consume him; thus he is able to wield it like a weapon and a poison, infiltrating the minds and souls of other creatures and puppeteering them to his will.

  • Dying as Yourself: After Laeka’Draeon and Velhonoandrius the Second reverses the flow of corruption in his body—effectively severing the source of his power—Sadukravon retreats to the Fell Tower, growing weaker and weaker (implying that over the long spans of years his reliance on the power of corruption became something of a life and death link). Additionally, Cassiopeia takes advantage of his weakened state to reclaim her heart; effectively stripping him of whatever power it gave to him as well. He dies without any of the accumulated external powers he leached from for centuries. He also spends his final moments recalling his ultimate heart motive (to revive his family so he would no longer be alone).
  • Elemental Barrier: Implied that Sadukravon used the manna of the Parasite to create the barriers that were placed over Dae and Laranen'Unok.
  • Even Evil Has Loved Ones: A part of Sadukravon's ultimate ambitions includes the resurrection of his deceased kind (with implications to direct loved ones) and restore them to the glorious status of ages long past. Indeed, it could be agreeably settled that this is the deepest and most important of his desires.
  • Evil Is Bigger: He is one of the largest creatures in the series (even larger than the average size of his own kind).
  • Evil Overlord: Sadukravon could be considered this, although he has no intention of taking over the world, rather re-making it to fix what he considers the wrongs inflicted on the manna of the lands due to the dragons’ interference. He is also The Chessmaster, and takes every opportunity to use fear, manipulation, coercion and indoctrination to buff his resources.
  • Evil Sounds Deep: His voice is described as deep-throated, and both rumbles and growls (relative to his large, feline form). His laughter is resonant and hollow-sounding.
  • Evil Tower of Ominousness: Sadukravon’s inner lair is the Fell Tower within the Fallen Courts.
  • Genius Bruiser: He’s one of the largest creatures in the series, powerful both physically and magically, and has spent hundreds of years re-building an entire empire of creatures bent to his will, and scheming against Valadae and the dragons to great effect.
  • Genocide Survivor: Sadukravon was the only manticor to survive the Red Scourge Purge instigated by the dragons.
  • Glowing Eyes of Doom: Sadukravon’s eyes glow a deep, fiery red whenever his corrupted manna flares up (usually due to a temper shift).
  • Hijacking Cthulhu: Sadukravon uses his immensely powerful manipulative abilities to reach across distance and depth and awaken the Parasite from its death slumber. He then lures it to Beruun Terrolaghn and subsequently imprisons it so he can utilise its corrupted essence to aid in the creation of Thrawn .
  • Impaled with Extreme Prejudice: During the Final Battle Sadukravon, in a fit of absolute rage (at Shifra using the Aunuen to break the dragon’s blood curse), skewers her through the chest before flinging her like a rag doll across the rocky escarpment.
  • Large and in Charge: Sadukravon is the Lord of Beruun Terrolaghn and enormous in size—as large as a full-grown royal dragon.
  • Last of His Kind: Sadukravon is the last of the Valdarian manticors, as far as he knows.
  • Motive Rant: Sadukravon gives one to Laeka’Draeon during their final confrontation; he makes it clear beforehand he’s been waiting to do this ever since he learned of Laeka’Draeon’s existence, and that Laeka’Draeon has been receiving guidance from Opal Eyes (whom Sadukravon would see as revealing only half the truth to the young dragon). Played down somewhat, as he willingly engages in a two-way conversation with Laeka’Draeon, wanting to glean the young dragon’s perspective as much as wanting to declare his reasons and desires.
  • Noiseless Walker: Sadukravon’s paws are infused with the spell of Fade, making his steps silent.
  • "Not So Different" Remark: Sadukravon actually says this to Laeka’Draeon, speaking of their shared legacies of vileness, as well as the driving desire to save their kinds, regardless.
  • Occult Blue Eyes: Sadukravon’s eyes are a piercing ice blue that can transition to a fiery red. Both colours are implied to be unnatural.
  • Oh, Crap!: Sadukravon has this moment during the climax battle, right after Shifra breaks the Sod’minokul.
  • Pre Emptive Declaration: Sadukravon to Laeka’Draeon, before puncturing his manna flow, allowing the Tainted Shadows to infect him with a massive dose of corruption, which, in turn, plunges him into his Superpowered Evil Side.
    Sadukravon: So, the test for you now is this—not if you can stop me, but if you can stop yourself.
  • Red Eyes, Take Warning: When Sadukravon’s eyes turn red that means his temper is flared up, and when his temper flares, the corruption coursing through him flares, too. Never a good thing.
  • Revenge: Definitely one of the catalysts of Sadukravon’s grand schemes.
  • Sadistic Choice: Offers one to Aurnraulath, confident he knows which one the dragon prince will choose. Aurnraulath makes the (predicted) choice to offer his blood (aware Sadukravon will use the offering to curse the dragons’ royal bloodline) in exchange for Celetheal’s safe release and immunity.
  • Slasher Smile: Sadukravon would also qualify as having this expression a few times, especially during his fight with Laeka’Draeon.
  • Stealthy Colossus: Sadukravon is enormous (compared to the majority of creatures in the series) but thanks to the spell of Fade on his paws, his steps are practically silent.
  • Super-Toughness: Sadukravon definitely qualifies; he's able to take on Tovin in his Lythaen form and the hippogriffs with little effort—shaking off Tovin's attacks as though they were a mere annoyance (keep in mind morwulves use their Lythaen forms to kill full-grown Rogue dragons). Also, the fact that he can control immense amounts of corruption flowing through his body without being consumed by it is a testament to his physical resilience.
  • This Cannot Be!: Sadukravon is genuinely (and furiously) shocked when he realises Shifra is successfully reversing his Surge spell.
  • Utopia Justifies the Means: One of Sadukravon’s motives and the reason he plans to unleash the Manna Eruption upon Valadae. He believes the continent should realign its manna naturally, as opposed to the magical measures implemented by Klonnoth Aire and the Beacon Thrones. Never mind that reigniting the Eruption will kill hundreds of thousands of innocent creatures.
  • Villain Protagonist: Sadukravon, like Vagel and Ikorveil, has POV chapters throughout the series.
  • Villains Never Lie: Sadukravon’s Breaking Lecture to Laeka’Draeon brings a new, and (implied) truthful point-of-view in regards to the dragons and the Manna Eruption .
  • Visionary Villain: A major aspect of Sadukravon’s scheme is to correct the imbalance in the world’s manna, which has been out of kilter since the end of the Elder Age. Bringing back balance would allow the lands beyond the Black Mountains to revive, and greatly diminish corruption’s influence across the entire continent. Too bad his means for accomplishing this is to resurrect a Manna Eruption (which would wipe out a large portion of Valadae’s populaces), and ‘restart’ the lands anew under a new and supreme manticor regime .
  • We Have Reserves: Sadukravon treats the hobgoblins of Beruun Terrolaghn with little regard above being his sacrificial pawns and is quite happy to use them as Cannon Fodder to help forward his plans.
  • You Have Outlived Your Usefulness: Sadukravon and the Hongrin Priest, Ikorveil come to this conclusion about Volten Vagel, once they realise he has broken free of Ikorveil’s sorcerous mental hold.

     The Hongrin Priest 

The Hongrin Priest (Ikorveil)

https://static.tvtropes.org/pmwiki/pub/images/framed_hongrin_priest.jpg
Twisted to wicked malice and driven by delusions, he serves Sadukravon without question.
Leader of the Hold, and perpetrator of Sadukravon’s will, the Hongrin Priest is the most influential hobgoblin in Beruun Terrolaghn. Sentydes of unnatural and torturous magic manipulations have transformed him into a powerful sorcerer with an unnaturally prolonged lifespan. A tyrant by all accounts, the Hongrin Priest rules through mind manipulations, ruthless punishment, and fear.
  • Attack on the Heart: The cause of his death—when Vagel uses the Blade of Joining and stabs him directly in the heart, which siphons his Life Energy so rapidly it turns him to dust.
  • Ax-Crazy: Centuries bound under the will of the tyrannical manticors has left Ikorviel psychologically broken and violently delusional. He kills his subordinates if the mood suits him, or they fail to please him. He delights in creating fear and is obsessive with control. If he was not reined in by Sadukravon, the casualties and chaos of his reign would be significantly worse.

  • Co-Dragons: Starts off as The Dragon to Sadukravon, until the High General, Thrawn, enters the picture, and shares the role.
  • Crystal Ball: Ikorveil, uses a foreseer orb to scry across distance and depth to spy on the happenings within Valadae. It is through his scrying that Sadukravon first learns of Laeka'Draeon existence.

  • The Dragon: The Hongrin Priest is this to Sadukravon; although, like his Master, he works from the shadows, and never actually crosses paths with the Laeka’Draeon and company.
  • Evil Sorcerer: Through unnatural fusions and tortuous grafting spells, the Hongrin Priest was made into a powerful magic-wielder, deranged and sadistic and bent completely to the will of the manticors.

  • Facial Markings: The Hongrin Priest has black hexes tattooed along his jawline and across his forehead. The markings glow ghostly blue when he is using magic. The fact that the tattoos are ‘hexes’ suggests they are a type of written spell—perhaps to help amplify or focus his magic.
  • High Priest: As the Hongrin Priest, Ikorviel fits this role, although whatever religious belief the hobgoblins hold is never touched upon; likely because the hobgoblins of Beruun Terrolaghn are essentially a Henchmen Race, bred unnaturally for the sole purpose of Sadukravon’s devices.

  • Prophet Eyes: Ikorveil is blind in the biological sense; however, he can see creatures and objects in their energy/ manna form. He can even extend this ‘sight’ through solid objects, as well as use it to read the emotional conditions of others.
  • Really 700 Years Old: The average lifespan of a hobgoblin is around 350 years. However, due to being infused with corrupted magics via cruel experimentations by the manticors, Ikorveil's body has been unnaturally prolonged; he is one of the few creatures in the series that is confirmed to be over 1000 years old.
  • Villain Protagonist: The Hongrin Priest is one of a few villains who have multiple POV chapters throughout the series.

     Volten Vagel 

Volten Vagel

https://static.tvtropes.org/pmwiki/pub/images/profile_volten_vagel_cropped_2.jpg
A hobgoblin who knows the benefits of adaption, alliance and patience.
Captain of the Ghoshmyl Legions and considered one of the Hold’s most loyal, self-possessed members. His brutal disposition is only outmatched by his cunning and vigilance, which is far superior to that of the average hobgoblin. His track-record has him entrusted with some of the Hold's most important missions, including the (story-relevant) retrieval of the northern Beacon Throne's Channelling Stone and the pursuit and capture of the morwulf fugitives and retrieval of the Aunuen.
  • Alas, Poor Villain: Vagel’s demise at the hand of Ikorveil, given poignancy due to the final revelation of his motives: to save his family and last remaining untainted kin.
  • Anti-Villain: It eventually becomes clear that Volten Vagel’s ultimate goals are anything but nefarious, when he returns to the hidden haven of the remnant of pure-blooded hobgoblins. But due to the nature of their precarious (and secret) situation, he is forced to become a Well-Intentioned Extremist fully dedicated to doing whatever it takes to fulfil his real mission: which is freeing his kind from the imprisonment beneath the flow of Klonnoth Aire, saving them from a slow and silent extinction.
  • Attack on the Heart: Vagels uses the Blade of Joining and stabs Ikorveil through the heart in order for all his Life Energy and Mana to be siphoned back to Ulkvran.

  • BFS: Vagel sports an enormous sword that’s serrated along one side (as if it’s size and the power of its wielder wasn’t scary enough).
  • Breaking Lecture: Vagel attempts this on Aubrianna (during her captivity), and also on Laeka’Draeon (during both encounters).
  • Break Them by Talking: Vagel to Laeka’Draeon, during their first face-to-face confrontation. He tries to rattle Laeka'Draeon's resolve by hinting that he (Laeka'Draeon) is to blame for the dragons' disappearance.

  • Cold-Blooded Torture: Vagel resorts to this tactic against his morwulf captives in an effort to get the Seksai, Aubrianna Mauveer, to reveal to him the secrets of the Troth of Penitence (aka. The Aunuen).

  • The Dark Side Will Make You Forget: Happens to Vagel to a degree (which you only learn about during his Return Arc in The Last Calling). He infiltrates The Hold in order to find a power great enough to save his people, but spending so much time in Beruun Terrolaghn, and being influenced by Ikorveil’s Dark magics, has a corruptive effect on him, making him Slowly Slipping Into Evil. Fortunately, he keeps hold of his original goal, and, once he begins his mission to retrieve the Aunuen, he spends enough time away from the Hongrin Priest and is able to break free of his manipulative hold.
  • Determinator: Volten Vagel resorts to kidnapping, murder, torture, manipulation, and gladly risks the corruption of Beruun Terrolaghn and the puppeteering of the Hongrin Priest, all to fulfil his ultimate mission: to save the dying, untainted remnant of his people.

  • Even Evil Has Loved Ones: Vagel resorts to all measures of vileness, all for the sake of saving his family and remnant of pure=blooded, untainted hobgoblin kin.
  • Evil vs. Evil: Volten Vagel works under the shadow of Beruun Terrolaghn, but his ultimate goal is to find a way/ power to save his remnant kin. The mission to hunt down the morwulf artefact provides him with the opportunity to stay away from the Hongrin Priest (Ikorveil) long enough to break the sorcerer’s hold on his mind, and to fully pursue his goals. Ultimately, he turns against Beruun Terrolaghn and all it stands for and goes after Ikorveil himself.

  • Forced to Watch: Vagel does this to Aubrianna; he binds her head to the wall and forces her to watch him inflict Cold-Blooded Torture on her fellow morwulf prisoners.

  • Go Out with a Smile: Volten Vagel dies with a smile on his face, knowing his killing strike against Ikorveil using Ulkrvan’s Blade of Joining was successful, and his kind (his son and daughter) will be able to escape their poisonous sanctuary.
  • The Heavy: Volten Vagel provides a fair amount of conflict and obstacles for Laeka’Draeon and companions (especially for Shifra), even before they meet face-to-face.

  • I Am X, Son of Y: Vagel says this to Mor’tuthra in an official declaration of his treachery against the lords of Beruun Terrolaghn.
    Volten Vagel: I am who I always was. Volten Vagel, son of Vulkorn, Warrior of the Remnant, and Hand of Vengeance to Ulkvran, the true Hongrin Priest.
  • Impaled with Extreme Prejudice: Vagel does this to the morwulf watcher, Nomar; he pierces through his shoulder, using the morwulf’s own sword to do so. In an act of cruelty, the hobgoblin captain then lifts the hapless morwulf off the ground and pulls him along the shaft of the sword to stare him down nose-to-nose.
  • Killing Intent: Vagel exudes this energy often, fuelled by his iron will and fiery determination.
  • Loincloth: Vagel wears one of these during The Burning, while all his other attire is being cleansed separately.

  • Neck Lift: Vagel does this to Shifra, during his attempt to take the Aunuen from her.
  • "Not So Different" Remark: Vagel suggests this to Aubrianna, to her horror and immediate rebuff; but when Vagel’s final arc is revealed, his words ring with truth. Both the hobgoblin captain and morwulf Seksai were driven with unbending determination to find a way to save their people.
  • Partly Cloudy with a Chance of Death: Vagel dies facing the sunrise as the sun (briefly) breaks through the clouds.
  • Rage Against the Mentor: Vagel vents his anger and frustration over Ulkvran’s deception about the Aunuen; that it can only be used by morwulves, and thus is useless in saving the hobgoblin remnant .
  • Sword Sparks: Occurs during Vagel's clash with the morwulf watcher, Nomar.
  • Taking You with Me: In order to get close enough to Ikorveil to stab him with the Blade of Joining, Vagel knows he will receive a lethal blow. He doesn't care, knowing his final act will save his kin.

  • Undying Loyalty: Volten Vagel is unshakably loyal to the untainted Hobgoblin Priest, Ulkvran and acts as the physical enforcer of his will.
  • The Unfettered: Vagel is unflinchingly focused in his goals, willing to do anything to achieve them, including torture, murder, and treachery.
  • Villain Protagonist: Out of all the POV villains,Volten Vagel receives the most scene-time.
  • Villains Never Lie: Vagel offers Aubrianna a blood oath, swearing to free her and her imprisoned companions if she reveals to him the secrets of the Troth of Penitence (she refuses, not believing him, although later in the series, when Vagel’s full motives are revealed, it stands to reason that he would have honoured his word).
  • Well-Intentioned Extremist: Volten Vagel’s goal is a noble one (to save the last of his untainted race), but his methods are heinous, driven by a relentless, merciless determination.
  • Would Hurt a Child: Was ready and willing to inflict barbarous torture upon Korin to try and get Aurbrianna to divulge information on the Troth of Penitence (aka Aunuen). Thankfully, the Vala-Kas intervene in time to stop him.
  • You Have Outlived Your Usefulness: Vagel is labelled as a liability by both Sadukravon and Ikorveil once he is suspected of going rogue on his mission.
  • You Monster!: Aubrianna to Volten Vagel, during his despicable torturing of her comrades.

     Mor'tuthra 

Mor'tuthra

https://static.tvtropes.org/pmwiki/pub/images/framed_mortuthra_9.jpg
Manipulation is best done from the shadows.
A member of the Cardinal Coterie of vel-spectres, who is assigned to Volten Vagel as an informant, attendant, and liaison between the hobgoblin captain and his superiors. Although compliant to his hobgoblin partner, Mor’tuthra retains a clandestine pretence, leaving those around him questioning his true thoughts and motives.
  • Coat, Hat, Mask: He wears a full-length, body-wrapping cloak, a ceremonial headpiece and headscarf, and a pale, triangular mask.
  • Contortionist: The description of his movements make it clear he is extremely (and disturbingly) flexible; twisting his head to strange angles and bending his body in half are just a couple of examples.
  • Creepily Long Arms: His arms and hands are described as long and slender, and the image of him on the ‘Enemies’ Kin Seeker poster reiterates that (a trait likely all vel-spectres share in their physiology).
  • Creepy Long Fingers: Being a vel-spectre, he has longer than average fingers.

  • The Faceless: Mor’tuthra is always seen wearing his mask … and, by all implications, never takes it off.
  • Noodle People: Mor’tuthra is of the vel-spectre creature-kind, which are very tall and slender, with disproportionately long arms and fingers, and very flexible joints.

  • Uncertain Doom: After Mor'tuthra's show-down with Fordon ends, his fate is left unknown.
  • Offscreen Villainy: In Book One, Kin Seeker, Mor’tuthra is responsible for creating the storm that sweeps in from the north, forcing Laeka’Draeon to hurry and seek shelter in the Omet Woods. The storm acts as a cover for Vagel and his unit’s return flight after taking the northern Beacon Throne Channelling Stone from the mountain of Beikrel’Sorgh. Mor’tuthra also creates another storm (in Book Five) at Vagel’s behest, this time with the intent to wake the demon sealed within the same mountain.
  • Villain Teleportation: As a vel-spectre, Mor’tuthra has the ability to tear holes in Space, creating portals known as Gateways which can teleport him (and whoever else goes through his Gateway) to any location. He provides Volten Vagel (and the Shade Senders) an escape route using this kind of magic, more than once.

     Az-Thorz 

Az-Thorz

https://static.tvtropes.org/pmwiki/pub/images/framed_az_thorz.jpg
An egotistical prince of his realm, with a monstrous lust for power.
A beautiful water horse stallion of exorbitant pride and vanity. It is Az-Thorz’ conceited discontent that turns him to corruption—with the aid of Sadukravon’s furtive influence—in order to increase his strength and magic. Once acquired, he wields it with abandon, inflicting damage on the ecosystem of Mistwood and terrorising the local inhabitants with his potent, illusionistic magic.
  • Drunk on the Dark Side: Az-Thorz, having broken his creed to obtain additional power, becomes obsessed with using it to taunt and torment; it is implied the corrupted power has infected his mind, which is evident in his rapid descent into madness in the lead-up up to his demise.
  • Evil Tastes Good: Az-Thorz uses a lot of taste-related adjectives such as “delicious”, “peeling”, “consume”, and “craving”, not only because of his intent to literally devour Ubi and absorb her magical abilities but also implied to be due to his being Drunk on the Dark Side.
  • Master of Illusion: Az-Thorz is able to create clones of himself, as well as manipulate sounds and visuals through illusions.
  • Narcissist: Az-Thorz is incredibly self-absorbed and driven by a callous grandiosity. He considers himself flawlessly beautiful and above the rules and regulations of his kind’s laws.

  • Our Hippocamps Are Different: Az-Thorz is a Gelian water horse, a flesh-eating equine that resides predominantly in water and has both magical and natural affinity to the element.
  • Quicksand Sucks: Az-Thorz casts a hypnotic spell over Ubi and lures her into an enchanted bog with the intent to absorb her manna.

  • Terms of Endangerment: He calls Shifra "my dear pup", clearly in mockery of how he perceives her and her fierce rebuke of his actions.
  • Villainous Breakdown: Az-Thorz’ calm and mocking composure disintegrates as his efforts to kill Shifra is thwarted by Laeka’Draeon. His sanity completely cracks after Selisidus’ stirring wreaks havoc on his magic and she initiates a (brief) stand-off with him.

     General Wrathmere 

General Starvos Wrathmere

https://static.tvtropes.org/pmwiki/pub/images/framed_wrathmere.jpg
Endowed with great strength and physique, and the cunning and understated ferocity of an intelligent predator.
A giant of a hemlan (in brawn and reputation) and one of the three brigadier generals of the kingdom of Enquelandria. When amidst influential company, he is authoritative and respectful; however, Starvos is a hemlan of deep deceptions and dissolute bigotry. His ambition extends well beyond the bounds of law and order, fuelled by a hatred of magical influences and an increasingly gluttonous desire for power.
  • Anti-Magical Faction: The Shoumeign Arc in Book 3 confirms Starvos Wrathmere's surreptitious involvement in the illegal Denin slave trade.
  • Authority Equals Asskicking: Starvos Wrathmere is a brigadier general of the Enquelandrian army and an extremely formidable fighter. He out-classes Yarad in their first face-off, despite Yarad having Magic Enhancement.
  • BFS: Wrathmere wields a huge broadsword; which makes sense, considering his height and bulk is considerably larger than the average hemlan.
  • Dreadlock Warrior: Has a head of thick, dirty-blonde locks, and is a formidable fighter.

  • Harmful to Minors: Starvos Wrathmere and his Denin-hunting raiders destroy the Etheridge home and butcher Aena's family—she, being the sole survivor, and no more than 13 years old at the time.
  • Hoist by His Own Petard: Wrathmere’s insidious Project Atonement backfires when Kushal manages to temporarily free the minds of those enslaved, and so, instead of obeying the general’s order to kill Yarad and Aena, the creatures turn their manna bombs on him, instead.
  • Large and in Charge: Starvos Wrathmere is described as noticeably (and intimidatingly) broad and hulking by hemlan standards. He’s also the brigadier general of the Enquelandrian army.

  • Murder by Suicide: What Wrathmere forces upon the hexed creatures for Project Atonement.
  • Not-So-Well-Intentioned Extremist: Wrathmere's clandestine operations (with the resurrected Med'neth'dast and his hand in the slave trade) are specifically targeted against Denin creatures. His brother, Sorrel, actually states that his own hatred and ambitions against magic-users are but a fleeting fit, compared to Starvos despicable passions. The fact that he's willing to use sentient (Denin) creatures as "suicide bombers" against the enemy reveal his level of extreme measures ... let alone the fact the creatures are innocent and used against their will.

  • Slave Mooks: Through Project Atonement, Wrathmere has several dozen (likely innocent) sentient creatures bound to his will, for him to use as living weapons.
  • Sword Sparks: Occurs when Yarad and Wrathmere engage in their first stand-off (in the underground chamber beneath the House of Justices).

  • Villain with Good Publicity: As a Brigadier General of the Enquelandrian army, he commands a great deal of respect from military and authority figures, but behind the scenes, he conducts illegal and horrendous activities, including slavery, necromancy, and violent bigotry.

  • You're Insane!: Wrathmere (literally) shouts this at Yarad during their second fight.

     Fordon 

Fordon

https://static.tvtropes.org/pmwiki/pub/images/framed_fordon.jpg
Out to make his reputation infamous, and his group the most lethal and effect sellswords.
Leader of the infamous Shade Sender mercenaries. A calm and decisive individual focused on tightening his group's reputation of professionalism and terror. Under the assumption of being summoned by General Wrathmere, Fordon discovers that it is actually under Vagel’s bidding. At first suspicious of the hobgoblin’s intentions, he concedes to taking on Vagel’s commission to hunt down the morwulf fugitive (Shifra) and the artefact (Aunuen) when Vagel offers a substantial reward in the form of ultra-rare (and illegal) power-enhancing materials called manna-terra.
  • A Lighter Shade of Black: As reprehensible as (some of) Fordon's actions are—being a mercenary—he does have guidelines and standards, and it's clear he only resorts to violence when necessary (e.g when his group ambushes Laeka'Draeon's company, he does so calmly, and offers a non-violent compromise).
  • Animal Motifs: After Fordon is transformed by the manna-terra infusions his mask takes on animalistic features representative of his individual traits—resembling that of a wolf.

  • Carnival of Killers: The Shade Senders—and Fordon is their leader.

  • Even Evil Has Standards: Fordon values his group's reputation, and thus will only use extreme measures (such as murder or pillaging) as a last resort. He reigns in his more-psychopathic member's blood-lust, and they respect him enough to comply (e.g After they interrogate the wood goblin, Tolib, they release him unharmed).
  • Evil Wears Black: Excluding their masks and capes, the Shade Senders' clothing, footwear and gloves are black.
  • Expressive Mask: Fordon's mask becomes this after his transfusion with manna-terra has the accessory actually fuse with his flesh to become his face.
  • Facial Horror: After the manna-terra transfusion, his enchanted mask deforms and becomes fused to his face.
  • Painful Transformation: Fordon’s screams after Vagel crushes manna-terra in his claws before punching it straight into the mercenary’s chest attest to the pain he undoubtedly endures during the manna-terra’s transfusion.
  • Pragmatic Villainy: As the Shade Sender's leader, Fordon enforces a code of conduct to ensure the missions his group takes on run as smoothly as possible, which includes abstaining from unnecessary pillaging and slaughter.
  • Punch-Clock Villain: He's in the mercenary business, and he takes on Vagel's commission purely for the exemplar down-payment and end-reward offered.

  • Scary Teeth: Happens after his mask becomes fused to his face. The description (in Book 4) tips into the category of Nightmare Fuel: ... the bottom half of his mask split apart with a series of awful cracks, transforming into a mutated grin filled with fangs and grisly sinews.
  • Sibling Team: Works as a mercenary with his younger brother, Fals.
  • Slasher Smile: Fordon inherits this maniacal expression after he's mutated by the forced ingestion of manna-terra orbs and his magical mask becomes fused to his face .
  • Super-Speed: Aquires this after the forced manna-terra transfusion.
  • Sword Sparks: Occurs during his fight with Yarad, Aena, and Shifra. The sparks are from metal-on-metal clashing as well as magical discharges.

  • Uncertain Doom: After his fight with Mor'tuthra, Fordon disappears. His fate is never revealed.

     Gharth 

Gharth

https://static.tvtropes.org/pmwiki/pub/images/framed_gharth.jpg
A talented and taciturn mercenary, with hidden motives.
The newest member of the Shade Senders mercenary group—an individual adept in combat, with a talent for accurately reading others. Gharth plays his motives close to his chest, and allows others to lead and flaunt, enabling him a position of observation, and assessment.Initially in league with enemy plots, Gharth’s true motives (and identity) come to light in Book 3, when he is forced to break his cover in order to protect Shifra (and the Aunuen) from falling into enemy hands.

  • Death Glare: Gives one of these to Voletn Vagel—revealing his contempt for the hobgoblin.
  • Flaming Sword: Gharth’s sword, Uungad, is infused with manna terra of Inner Stone’s Blood and thus can ignite along the blade with fire, as well spit fire at anything the wielder wills to burn.
  • Good All Along: After murdering Fals and thwarting the other Shade Senders to save Shifra from a cruel fate and keep the Aunuen out of enemy hands, Gharth's true identity is uncovered: a highly skilled master of the Vala-Kas, named Tovin.
  • Justified Criminal: Any crimes Gharth committed as a member of the Shade Senders is done to maintain his cover as a Vala-Kas spy.
  • Mark of the Supernatural: Gharth's hair colour is an indication to his heritage—the blue hair gene is passed down through certain hemlan bloodlines that possess an affinity for learning magic. After he reverts to his true form/ identity, his hair colour stays the same—implying he was very deliberate in choosing his particular alias.
  • Mask of Power: All the Shade Senders’ masks are enchanted (able to project their voices at the very least), although whatever spells attached to them has Gharth consider them tainted objects.
  • The Mole: Gharth (aka Tovin) infiltrated the Shade Sender ranks as a Vala-Kas spy in order to keep tabs on the flow of information through enemy underground networks.
  • Villain Protagonist: All the Shade Sender chapters are from Gharth's POV.

     Kushal 

Kushal

https://static.tvtropes.org/pmwiki/pub/images/framed_kushal.jpg
Is willing to do whatever it takes to get what he wants.
A resident of the Forest of Howling and one of the Masters of Magic of the pixie-cat clans. Kushal is clever, manipulative and very interested in what assistance he can glean from a young, lost dragon stumbling through his territory.

Kushal is also considered an ally to the protagonists (after his initial antagonistic arc) and so can be found over on the Dual Destiny Characters page.


  • A Lighter Shade of Grey: Kushal's actions are morally questionable, and his behaviour pushes him into the Sadist spectrum, he ultimately has a decent sense of morality and his objectives are noble (rescuing Maita and Ika, as well as helping Laeka'Draeon have a decent chance at rescuing Norf, too).

  • Casting a Shadow: Kushal is a powerful pixie-cat mage, and is able to travel at Super-Speed by moving through shadows.
  • Cats Are Magic: All pixie-cats are magical creatures, but Kushal is of an exceptional calibre; being a Master of Magic, he is one of the most powerful pixie-cats in his clan.
  • Cats Are Snarkers: Kushal is quite contemptuous and enjoys irritating others with his deliberately flippant and snarky replies and statements.
  • Cats Are Superior: As far as Kushal is concerned. Seen plainly in the way he treats other creatures, especially Laeka'Draeon, whom (as a dragon) most other creature-kinds treat with admiration and respect.
  • Cheshire Cat Grin: Kushal implements this expression often, and seems to relish the unsettled reactions he receives.

  • Good Is Not Nice: Kushal is perverse and manipulative (a common trait in pixie-cats, but seemingly more pronounced in him).

  • I Did What I Had to Do: Kushal places Laeka'Draeon under a metamorphosis curse that turns him into a hemlan, knowing that it is the young dragon's best shot of entering Shoumeign without becoming a target (and subsequently his best chance at rescuing Maita, Ika, and Norf).

  • Meaningful Name: Kushal means "Skillful and Clever" and alludes to his prodigious talent and personality.

  • Power of Love: It's Kushal affection for Maita that drives him to "bend" the laws of his kind, by involving outsiders to rescue her (and Ika) on his behalf.

  • Questionable Consent: While Laeka'Draeon willingly and readily agrees to take on Kushal's request to rescue Maita and Ika (and Norf), Kushal's deliberate and devious use of words allows him to curse the young dragon without "technically" going against his will.
    Laeka'Draeon: Help me find my other friends, then show me the way, and I will rescue your kin along with my friend. That is what you want, isn't it? That is why you followed me, to ask for my help?
    Kushal: So, you are willing to do anything for the chance to rescue your friend—that is what you are truly saying, yes?
    Laeka'Draeon: Yes. Why are you repeating what I've already said. We are wasting time!
    Kushal: Then I have you by your word of it.

  • Sadist: Kushal appears to find some level of enjoyment/ amusement in his torment of others (but not to an extreme extent).
  • Scary Teeth: All pixie-cats have sharp, pointed teeth, but Kushal's is made all the more menacing due to his Cheshire Cat Grin.

  • This Is Unforgivable!: Kushal is vehemently opposed to General Wrathmere's proposal to use Project Atonement against the armies of Beruun Terrolagn, so much so, he follows Yarad and Aena into battle, in order to try and free the enslaved creatures. Once he temporarily breaks the Mind Control hexes, he likely encourages them to exact their revenge on Wrathmere .
  • The Trickster: Kushal deliberately manipulates others to suit his needs, and is very clever with his words.

  • Weak, but Skilled: As a pixie-cat, Kushal is physiologically slight and slender, however, he's extremely agile, cunning and proficient at casting magic.

  • You Monster!: Ubi does not use those exact words, but her outcry (over Kushal cursing Laeka'Draeon) means pretty much the same thing.
    Ubi: Wicked! What a horrible trick to inflict on another creature. Those pixie-cats are so utterly wicked!

     Scimitar Dancer 

Scimitar Dancer (aka Sorrel Wrathmere)

https://static.tvtropes.org/pmwiki/pub/images/framed_sorrel.jpg
A vain and sadistic individual who hides his petty wickedness behind a lawful guise as Shoumeign's Captain of the Guard.
Younger brother to Starvos Wrathmere, and captain of the city guard of Shoumeign. A hemlan greedy for power and prestige, obsessed with status and appearance and the want to quash and expunge magical influences (especially of the intelligent, sentient creature kind). A snake in every exemplification of the word: smooth and silver-tongued with a wickedly venomous undertone.

  • Anti-Magical Faction: Sorrel is the mastermind and overseer of Shoumeign's illegal Denin (magical creature) slave trade, which is both surreptitiously approved (and likely financed) by his older brother, Starvos Wrathmere.
  • Eye Scream: Maita leaps onto Sorrel Wrathmere's face, claws bared in a vicious attack, scratching him in the eyes. It is unconfirmed if he recovers from his wounds, or if he (hopefully) ends up blind/ partially blind.
  • Fantastic Racism: Shoumeign is already a city weighed down by issues with racial segregation, but Sorrel and his core motives and desires take it all to the next level of extreme. He has a transparently malicious hatred of magical creatures (believing them to be the cause of unbalance in the world). Being the vain, egotistical individual that he is, his hatred likely stems from unchecked envy of having no magical affinity himself.

  • Hate Sink: Although only a secondary villain that appears in Dual Destiny (Book 3), Sorrel leaves a lasting impression. He is vain, sadistic, cruel, and a violent xenophobe against Denin creature-kinds.
  • Kick the Dog: Scimitar Dancer deliberately sets off the magic set into the bars of Norf’s prison cell (while Norf is holding onto them) which gives the satyr a terrible electric shock that hurls him across the small chamber.
  • Narcissist: He exudes all the tell-tale traits of this awful, self-absorbed personality disorder—from his ridiculous behavioural grandiosity, to his extreme sensitivity to criticism and insatiable appetite for acclaim and control.
  • Only Known by Their Nickname: In the criminal and underbelly world, Sorrel is infamously known as Scimitar Dancer.

  • Sadist: Is unquestionably disturbed in how much he enjoys being cruel to others. He operates a slave trade right under the noses of the city authorities and personally inflicts fear and pain on his captives. You can't get much more sadistic than that.
  • Self-Applied Nickname: Implied that he gave himself the criminal nickname 'Scimitar Dancer' after his weapon of choice, the scimitar. The fact that he calls himself a 'dancer' attests to how vain and self-bloated he is.
  • Sharp-Dressed Man: Of the villainous variety. Is noted to be primly dressed, clean-shaven, with a perfectly (and sharply) cut hairstyle. He also carries himself in an uptight and obnoxious manner.
  • Slavery Is a Special Kind of Evil: Scimitar Dancer’s illegal slave trade and forced mind control hexes on innocent creatures makes him an especially heinous villain.
  • Smug Snake: Being the self-absorbed sadist that he is, Sorrel treats everyone around him (aside from his brother) with disdain and critism, and clearly sees himself as someone formidable and awe-inspiring. Which he is not; being a cruel and vain hemlan who forces 'respect' from others and abuses his position of authority.
  • Superhuman Trafficking: Sorrel's secret slave trade deals almost exclusively in Denin (aka magical) creatures.

     Borcin 

Borcin

https://static.tvtropes.org/pmwiki/pub/images/framed_borcin.jpg
His penchant for scheming and adaptability marks Borcin as a top-caste honcho of the Maurin Moors
One of the Masters of the Maurin Moors. A clever but self-serving and mean-spirited brute, Borcin maintains his standing in the vindictive and status-obsessed mountain goblin society not by the standard briberies and flashy shows of force, but by subterfuge and opportunistic means; the selling of secrets and information, and passive-aggressive intimidation. He is the go-to announcer for the Goblin Games.

  • Abusive Parents: Although not Tiel's biological parent, Borcin is her guardian and supposed caretaker. Unfortunately, he treats her more like a slave (or unwanted pet) and constantly orders her around and handles her roughly, and with no affection whatsoever.

  • Fat Bastard: Downplayed, in that he is not overly rotund, but still has a stocky build and larger-than-average thighs and gut. What's certainly not downplayed is his selfish cunning, greed, and meanness.

  • Half-Breed Discrimination: Borcin treats his ward, Tiel, with as much disdain and carelessness as most of the other Maurin Moor goblins—despite being her caretaker.
  • Harmful to Minors: When Tiel falls into the Goblin Game arena, Borcin makes no effort to rescue her. In fact, he treats her like a disposable object of amusement and continues to commentate over the games, gleefully egging the spectators on to watch the play-out of Tiel's fate—whether or not she becomes the victim of the troll's rampage.

  • Our Goblins Are Different: Mountain goblins are the most fearsome of the goblin-types, being the largest and most brutish, with a ruthless caste system, a penchant for obtaining knowledge and coin, and a fervent love of sport (particularly of the hunting and fighting kind). They have thick, scaly skin and flat flared nostrils (as seen with Borcin's profile picture).
  • Talk to the Fist: Happens to Borcin at the Boondin tavern, when, while he is snidely calling Norf out on the satyr's bluffs (about not having any more muulta bug eggs) the bandits who attempted to rob Shifra (and were subsequently attacked by Laeka'Draeon) burst into the tavern and cause a commotion—which Norf takes as a cue to escape, and does so only after slugging Borcin square in the face.

     Thrawn 

Thrawn

https://static.tvtropes.org/pmwiki/pub/images/framed_thrawn.jpg
A fearsome and terrifying creature; a herald of destruction.

An unnatural abomination, Thrawn is the physical incarnation of Sadukravon’s wicked and focused will. An amalgamation of living pieces and subdued souls—the flesh of Valadilian creatures, the bone of manticors, and the blood of an otherworldly parasite—Thrawn was created for the sole purpose of spear-heading Valadae’s destruction, and being a blood-compatible conduit through which Sadukravon can use the Aunuen (once he is able to acquire it). Wielding formidable strength, a menacing presence, and powerful magic-dispelling capabilities, Thrawn commands awe and terror unrivalled by any other, save one: the master he serves.


  • Achilles' Heel: The only object capable of killing Thrawn is the Imurainiir .

  • Ambiguous Gender: Although referred to by Sadukravon as a "he", Thrawn's gender is never actually confirmed since the monster was made using a male dragon and female morwulf.
  • Body Horror: Thrawn, (being a non-natural chimera), with his nightmarish two-pronged body of fused beast and rider.

  • Co-Dragons: Shares this roll with the Hongrin Priest, Ikorviel. And, unlike the priest, he is more active in direct confrontations with the protagonists.
  • Elemental Barrier: Is capable of creating barriers of corrupted energy which cannot be destroyed by any other means except an energy source of equal and opposite strength (as revealed with Belzor and the Imurainiir).
  • Evil Wears Black: Thrawn's body is comprised of hardened scaly segments and an exoskeleton—all of it black in colour (which makes sense, seeing as the creature was created using DNA from the Parasite).
  • Eye Scream: Happens to Thrawn twice, both times courtesy of Maewren and her badass archery skills.
  • Frontline General: One of his objectives (under Sadukravon's orders) is to act as a harbinger of destruction—heading multiple hordes of hobgoblins during the first wave of "ambush" attacks implemented against Valadae.
  • Fusion Dance: Used by Sadukravon on a hapless dragon and morwulf to create Thrawn.

  • Hybrid Monster: Thrawn is a chimera, created from the blood of the Parasite, manticor bones, and Fusion Dance bodies of a morwulf and dragon.
  • Impaled with Extreme Prejudice: In Book Five, Belzor stabs Thrawn through the core with the Imurainiir, which effectively severs the bonds of the spirits trapped inside and consequently causes Thrawn’s body to disintegrate .
    • In turn, Thrawn impales Belzor with one of its branch-like ligaments; it punctures straight through the centaur, between his front legs, literally pinning him like a stuck fish, until Thrawn flings him loose during his death throes.

  • Lovecraftian Superpower: Manipulates the shape, number, and length of his limbs, often creating grotesque claw/ branch-like ligaments.
  • Mix-and-Match Critters: He is the infusion of manticor bones, alien blood, and the bodies of a morwulf and a dragon which also places him in the Hybrid Monster category.
  • Multi-Armed and Dangerous: Thrawn's standard shape has four legs and two arms. When in attack mode, things get a lot scarier …
  • Nigh-Invulnerability: Thrawn is comprised of unique, corrupted manna (blood from the Yurek’stelin) and thus can only be seriously injured by manna of a uniquely opposite nature (aka the energy from the Imurainiir).
  • No-Sell: Due to being infused with the blood of the Yurek'stelin, Thrawn is immune to barriers and light magic.
  • Replacement Mooks: He is above even an elite subordinate, and is given the position of High General, replacing the Hold's previous general—who was killed by the Hongrin Priest for failing in his mission to find and claim the morwulf's sacred artefact.
  • Shapeshifter Weapon: Is able to produce multiple limbs and alter their shape to its designs; primarily shifting them into claws and branching spears.
  • Super-Toughness: Is this by design, his body made from powerful, magically infused parts (manticor bones, the body of a dragon and morwulf, and blood from a nigh-invulnerable alien entity).

  • Unskilled, but Strong: Having only recently been "born" Thrawn has no combat experience or practised fighting techniques, other than raw power and instinct (which are both more than enough to make him a formidable opponent).
  • Weapon of X-Slaying: The Imurainiir becomes this against Thrawn (the sword is comprised of fragments from a meteorite with properties that completely oppose the properties (blood infusion from the Yurek'stelin) that helped to create Thrawn.
  • You Shall Not Pass!: Is on the receiving end of this when, during his attempt to take the Aunuen from Shifra, Belzor and company intervene, allowing Laeka'Draeon and Shifra to escape.

     Cassiopeia 

Cassiopeia

https://static.tvtropes.org/pmwiki/pub/images/framed_casseopia.jpg
The most powerful of her kind, who wields her authority and power with refined cunning.

The ruler and Hive Queen of the vel-spectre creature-kind, bound in servitude under Sadukravon against her will. Under Sadukravon’s orders, she commands her kind to manipulate weather, undertake subterfuge missions, and create cloaking spells and Gateways in order for the hobgoblins to pass through Klonnoth Aire’s magic barriers undetected and unharmed.


  • Attack on the Heart: Using some form of powerful Black Magic, Sadukravon removes Cassiopeia's heart from her body and in doing so, binds her to his will. Both Cassiopeia and her heart (by tethered manna) remain intrinsically connected, and so remain alive and in normal working order, even though they are physically separated.
  • Cool Mask: Wears a beautifully smooth, oval-shaped onyx mask(gilded in gold curves).
  • Costume Porn: The description of her attire is short but succulent, and paints a pretty good picture of how detailed and elaborate her dress (and accessories) are: "... and adorned in cascades of silken cloth and black forests of lace and bone to accentuate her status ...". Her profile picture helps, too.

  • Creepily Long Arms: Her arms and hands are long and slender—a part of natural vel-spectre physiology.
  • Creepy Long Fingers: Being a vel-spectre, she has longer than average fingers.

  • The Faceless: She is always seen wearing her mask, and, at least in public, never takes it off.
  • Forced into Evil: After having her heart (literally) stolen by Sadukravon, Cassiopeia is bound to his will, forced to enslave her entire race to do his bidding, as well as use her own incredible powers to aid in his schemes.
  • Hive Queen: Cassiopeia is the ruler of the vel-spectres, and is literally referred to as the Hive Queen since she has the ability to command her entire race to do as she bids.
  • I Just Want to Be Free: It becomes apparent pretty quickly that Cassiopeia is following Sadukravon's orders against her will, and that being bound to Sadukravon's will is costing her people a lot more than just their freedom. Since her motives and desires do not align with the manticor, Cassiopeia ultimately strives to be rid of his influence and set her people free. As soon as she gets the chance, she strikes out against Sadukravon and reclaims her heart—and thus her (and her people's) freedom.
  • Large and in Charge: She is the Hive Queen of her people, and, subsequently the tallest (twice the height of normal vel-spectres). Her size is implied to be a genetic element of her kind, like the queen bee in a beehive.

  • Noodle People: She is of the vel-spectre creature-kind, which are very tall and slender, with disproportionately long arms and fingers, and very flexible joints. Being the Hive Queen, she is the tallest of her kind.

  • Requisite Royal Regalia: Cassiopeia's attire includes a crown, long gloves and an elaborate dress layered in silk and interwoven with lace and bone.
  • Royal Blood: Is the queen of the vel-spectres, born specifically for the role.
  • Statuesque Stunner: Although her physical features are obscured by her mask and layered attire, the fact that she is the genetically superior individual of her species is a strong indicator that she is appealing and refined in every aspect. That, and she's much taller than her fellow vel-spectres.

  • Villain Teleportation: As a vel-spectre, Cassiopeia has the ability to tear holes in Space, creating portals known as Gateways, through which she can teleport(and whoever else goes through the Gateway while she holds it open) to any location. Using the Channelling Stones to augment her powers, she creates massive Gateways through which Sadukravon's First Wave hobgoblin hordes pass through to invade Valadae. She also uses her abilities to teleport the Yurek'stelin, as well as harpy swarms, during the Second Gathering.

     The Gaalainven 

The Gaalainven

https://static.tvtropes.org/pmwiki/pub/images/framed_gaalainven_1.jpg
A fearsome and focused warrior of retribution.

Highly driven and focused, the Gaalainven is a warrior of death; ruthless, precise, and intimidating. After learning from Prince Veilkiir of Yarad's presence within manorphis territory, the Gaalainven sets off to pursue and capture him, by any means necessary. The prince and his ward ambush Laeka’Draeon’s group in the sky and effectively (albeit temporarily) derail the young dragon’s quest when they take Yarad into custody with the intent to see him fall in a fated duel to the death with the Gaalainven.


  • Creepy Awesome: The Gaalainven's attire is designed to look fiendish in order to strike fear into mortal opponents (like bandits), and unsettle corrupted entities (eg. cacodemons). Armed with a naginata, and fighting with skills acquired from warrior monks, there's little doubt the Gaalainven looks totally badass when in battle.
  • Dark Is Not Evil: The Gaalainven, by all appearances, looks extremely villainous, however, the truth is the opposite; Aena is not evil at all—just a troubled, heart-broken young woman, out to avenge her murdered family.
  • Demon Slaying: Trained by the legendary warrior monks of Opaline, Aena uses her Gaalainven status and armour to hunt down and slay cacodemons.
  • Go Through Me: What Ghinzel does to keep the Gaalainven from making the final fatal blow against yarad. It works.

  • It's Personal: The Gaalainven's pursuit of retribution against Yarad, until she postpones her judgment thanks to Ghinzel’s Power of Friendship; eventually she shifts her goal to align with Yarad’s and re-directs her anger to General Wrathmere.
  • Mask of Power: Although not mentioned in the books, Word of God confirms that Aena’s Gaalainven mask gives her 360-degree acute sensory awareness.
  • Naginatas Are Feminine: The Gaalainven's weapon of choice is a naginata (and she is very skilled at wielding it).

  • Revenge: The primary motivation for the Gaalainven's antagonistic actions against Laeka'Draeon's group. Also, the primary reason she trained under the opaline monks to hone special (demon-slaying) fighting skills, and why she underwent the shivscrit ovairl (aka Trial of Joining) to become a Gaalainven (aka foreigner disciple)under the manorphis.
  • Samus Is a Girl: The Gaalainven is Aena, daughter of Reuben, sister of Eelyn, who was Yarad's lover; dressed in her manorphis attire (mask included), her figure becomes androgenised.
  • Skeletons in the Coat Closet: It's strongly implied that the Gaalainven's mask is made from a manorphis skull.
  • Spikes of Villainy: Subverted, in that while dressed in full Gaalainven attire Aena does look like a warrior of evil, she is actually not inherently evil—just emotionally wounded and vengeful.
  • Sword Sparks: Sparks (both magical and normal) also fly during the Forzaeder Doen between the Gaalainven and Yarad.
  • White Mask of Doom: The Gaalainven's mask is a skull-like (or the real deal) battle mask.

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