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A list of the characters introduced in Kin Seeker, the first book of the series (not including villains or the main companions).

Beware of spoilers!


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Kin Seeker Characters

     Opal Eyes 

Opal Eyes

https://static.tvtropes.org/pmwiki/pub/images/framed_opal_eyes.jpg
Doleful and mysterious, he furtively influences Laeka'Draeon's quest through forewarnings and dreams.
Beware; this Character Folder is full of Trope Title spoilers!

Opal Eyes’ sudden appearance before Laeka’Draeon and request to search for the dragons immediately amplifies the mystery surrounding their disappearance. Despite the urgency to his tone and demeanour, the boy evades further explanations as to how much he knows and why, even so far as to avoid giving his name. And so, Laeka'Draeon ends up referring to him as ‘Opal Eyes’, due to the unusual, multi-hued colour of his irises. Despite the boy's secrecy, Laeka'Draeon feels drawn to trust him, and so begins his quest.


  • Awful Truth: One of the reasons why Opal Eyes is so ambiguous in his interactions with Laeka'Draeon is due to what he knows of the fate of the dragons, and of Laeka'Draeon himself; knowing the young dragon would neither properly understand, nor cope .
  • Cryptic Conversation: Opal Eyes is notorious for his ambiguousness. Despite this, Laeka’Draeon still trusts him.
    Laeka'Draeon: … I thought you came here to help me, but you’re making very little sense.
    Opal Eyes: It is not how something is said, but how it is understood. For me, such is recognised; for you it is left to discover.
  • Dead All Along: The Eye of Empyrean reveals that Opal Eyes is really the spirit of Velhonoandrius the Second (whose body was destroyed by Sod’minokul) who found a Willing Channeler in the sick hemlan boy, Fenwyn.
  • Dream Walker: Opal Eyes enters Laeka’Draeon’s mind in dreams as a way to communicate with him.
  • Dream Weaver: Opal Eyes wields this ability to some extent, usually using it to give a Vagueness Is Coming warning to Laeka’Draeon.
  • Dropping the Bombshell: Opal Eyes drops some of the biggest (revelation) bombs in the entire series on Laeka’Draeon, during their gazing into the Eye of Empyrean (and afterwards).
  • The Eeyore: Opal Eyes is this but in countenance only. Those beautiful, but sad, sad eyes. Fargo is also this, but in tone-of-voice only; descriptions portray it as sounding lonely/ depressed/ rueful.
  • Fusion Dance: Laeka’Draeon and Opal Eyes temporality merge into a single, powerful dragon, to take on Sadukravon in the climactic fight.
  • The High King: When he still had his body and his kin, he was a mighty and magnificent sovereign, garnering fear and respect from all other Valadilian leaders (he was known as the White Star of Ayrelan). Of all the rulers, he had the most sway and was the catalyst for many of the current allegiances and mutually beneficial economic exchanges between kingdoms.
  • King Incognito: Is actually Velhonoandrius the Second who has taken possession of a hemlan boy's body.
  • The King Slayer: Is responsible for killing the manticor king, during the War of Shores (back when he was still alive).
  • Luke, I Am Your Father: Opal Eyes is really Velhonoandrius the Second, Laeka’Draeon’s grandfather.
  • Mr. Exposition: Opal Eyes narrates over the past events as they unfold in the Eye of Empyrean, explaining to Laeka’Draeon the whats, hows, and whys of the imagery shown (Sadukravon surviving the War of Shores, Aurnraulath’s blood betrayal to save Celetheal, the beginning of the Aurnraulath’s Trial of Separation before it was interrupted by the Sod’minokul. What happened to the dragons as a result. And what happened to Opal Eyes and Laeka’Draeon himself).
  • Mystical Waif: Opal Eyes fits solidly into this trope.
  • Mystical White Hair: Opal Eyes, being the Mystical Waif; solidified when it is discovered that he is actually Velonoandrius the Second's spirit, borrowing the body of a hemlan boy (the white hair and eye colour a result of the dragon's intrusive manna).
  • Non-Linear Character: Opal Eyes is this, although only to an extent, and only because of his exclusive access to the Eye of Empyrean.
  • Older Than They Look: Opal Eyes, once it is revealed that he is, in fact, Velhonoandrius the Second (although his condition is quite unique, in that he is sharing the body of a hemlan boy).
  • Really Royalty Reveal: Through the Eye of Empyrean, Opal Eyes reveals to Laeka’Draeon that the young dragon is the son of Aurnraulath, the First Prince of Valadae, who is the son of Velhonoandrius, the king of dragons—who is Opal Eyes himself.
    Laeka'Draeon: That dragon who gave his blood to save Celetheal, is … is my …
    Opal Eyes: Aurnraulath, First Prince of Valadae. Eighth Star of the Heirs. Son of Velhonoandrius the Second. Your sire.
  • Royals Who Actually Do Something: Even though stripped of his true form and left with very little of his original power, Opal Eyes does all he can to aid Laeka’Draeon’s quest.
  • Secret-Keeper: Opal Eyes is a veritable vault of secrets, both amazing and terrible, and for most of the series his secrets stay with him (for reasons he later explains).
  • Seeing Through Another's Eyes: Opal Eyes utilises Fargo as a physical lens through which he can watch Laeka’Draeon’s progression, and lend aid when he is able to.
  • Telepathy: Opal Eyes is able to use Soul Talk, which is a form of mind-link communication.
  • Teleportation: Opal Eyes is capable of this kind of traversing, although the laws behind it are never explained. It's almost as if he uses Laeka'Draeon as a tethering point (as he only appears and disappears suddenly when in proximity to the young dragon).
  • Vagueness Is Coming: One of Opal Eyes' calling cards—warning Laeka’Draeon in his dreams multiple times, but never specifying the dangers.
  • Waif Prophet: Opal Eyes, since he is physically weak (and seemingly ill), small in stature, but wise and knowledgeable beyond comprehension.
  • The Watcher: He watches over Laeka’Draeon through his Dream-walking as well as through Fargo, supporting when he can, often in seemingly restricted ways—the reasons for which are given greater clarity later in the series.
  • Whole Episode Flashback: In Book Five, The Last Calling, all of chapters 33, 34, and 35 happen within the Eye of Empyrean, which is basically Opal Eyes drawing past events back through light, to be viewed by Laeka’Draeon.
  • Willing Channeler: Fargo’s design specifically allows for this, enabling Opal Eyes (and Celetheal) to witness Laeka’Draeon’s journey (and pre-empt when to step in and lend clandestine assistance).
    • Fynwen is this for Velhonoandrius’ spirit—allowing the dragon king to become Opal Eyes and physically remain in Valadae and help in Laeka'Draeon's quest.

     Cab 

Cab

https://static.tvtropes.org/pmwiki/pub/images/framed_cab_and_taijorn_6.jpg
Keeps his fur preened and smile straight; first impressions count.
A confident and charismatic wescat, Cab sees the world in a straightforward manner and approaches life accordingly. He is best buds with Taijorn, putting up with the younger wescat's air-headedness and more nervous disposition, as an older bother would.

  • Big Brother Mentor: Is older than Taijorn and helps him to experience more of the world, while also scolding him and setting him straight (whenever he says and does things without thinking).

  • Dope Slap: Dishes these out to Taijorn a few times.
    Laeka'Draeon: Shhh, don’t say that aloud. No one can know what I am.
    Cab (slaps the back of Taijorn's head): Flea-for-brains—why else would he be in disguise!
    Taijorn: Sorry.

  • Mr. Exposition: He answers Laeka'Draeon questions and helps to explain the current situation in regards to what he knows of the dragons and Klonnoth Aire.

  • Opposites Attract: Cab and Taijorn are best friends, with completely opposite personalities. Cab is assertive, self-confident, charismatic and sees the world in a straightforward manner. Taijorn is compassionate, curious, air-headed and spontaneous.

  • The Smart Guy: Can be seen as this. He is thoughtful with his responses and actions. His cousin also asked for his assistance with his business, which would imply he has skills in analysis, marketing etc. His profession is confirmed as a Trader, which requires social and mental savviness to be successful (which is obviously is, since his cousin asked for his help).
  • Smart Jerk and Nice Moron: Toned down, with Cab being the smarter, savvier and mildly aggressive one to Tajorn's cheery, mild-mannered dorkiness.

  • Weak, but Skilled: As a wescat, he doesn't have a lot going for him size-wise or physical brawniness, but he is skilled with his bai baton—having grown up in a family of vanguards.

     Taijorn 

Taijorn

https://static.tvtropes.org/pmwiki/pub/images/framed_cab_and_taijorn.jpg
The scruffy Nice Guy who's always wearing a bigger smile.
An even-tempered and cheerful (although not the most socially savvy) wescat who travels across Valadae with his best friend, Cab, in order to help out Cab's cousin, Haskel, with his business ventures.

  • Actual Pacifist: From his actions and behaviour it's easy to conclude that Taijorn has no inclination for violence or confrontation of any kind. In fact, he is passive in nearly everything he does—deferring to others' judgements, and following their lead/ orders/ requests.

  • Cowardly Lion: Despite his willingness to be helpful to others, Taijorn is a nervous individual, easily made anxious and a cowering lump in the face of danger.

  • Friend to Bugs: Taijorn is obsessed with bugs—to the point of documenting in a journal each and every kind he comes across.

  • Nice Guy: Taijorn is friendly to everyone he meets, and is eager to help those in need (e.g. he willingly chose to travel with Cab across Valadae, to help Cab's cousin). He lends a hand whenever he is asked and is the first to offer/ ask for assistance on behalf of others.

  • Opposites Attract: Cab and Taijorn are best friends, with completely opposite personalities. Cab is assertive, self-confident, charismatic and sees the world in a straightforward manner. Taijorn is compassionate, curious, air-headed and spontaneous.

  • Smart Jerk and Nice Moron: Toned down, with Cab being the smarter, savvier and mildly aggressive one to Tajorn's cheery, mild-mannered dorkiness.

    Embal 

Embal

https://static.tvtropes.org/pmwiki/pub/images/framed_embal.jpg
Courteous and thoughtful and earnest in his quest.
A unicorn sentinel from Lailil'thenen and a calm and considerate individual, even under pressure. He keeps a level head when he and Boedek encounter Laeka'Draeon and then learn of Ubi's abduction (by the Don-Chease).
  • Allergic to Evil: In the case of the foreign corruption produced by the Yurek'stelin and the Don-Chease, any unicorn within close proximity loses their ability to channel manna. Embal is no exception and it is the reason he refuses to enter Darks Whelm.
  • The Consigliere: Although he appears more authoritative than Boedek (due to his calm and thoughtful demeanour) and the latter concedes to his judgement, Embal is merely a sentinel, while Boedek is a lieutenant.

  • Hair of Gold, Heart of Gold: His mane has a gentle, golden tinge, and he is a gentle, kindly soul.

  • Nice Guy: He displays kindness and patience toward Laeka'Draeon and gives a polite and formal introduction. He also allows Laeka'Draeon to follow him and Boedek to the border of the Limits and Darks Whelm.
  • Red Oni, Blue Oni: Is the calm and collected Blue to Boedek's short-tempered and fiery Red.

    Boedek 

Boedek

https://static.tvtropes.org/pmwiki/pub/images/framed_boedek.jpg
There is no trust for dragons in those feirce brown eyes.

A fiery-tempered and dedicated unicorn sentinel who, by order of Great Stal-Marr, teams up with Embal in the search for the Goldling filly (Ubi), and ends up crossing paths with Laeka'Draeon.


  • The Cynic: Is instantly suspicious of Laeka'Draeon's presence in the Omet Woods, and does not believe him when he explains he is looking for the other dragons. He also (rightly) suspects Laeka'Draeon of withholding information from him and Embal.
  • Glowing Eyes: When Boedek attacks the Darks Whelm cacodemon with spears of light from his horn, his eyes are no longer earthy brown, but a firey copper-orange.
  • Good Is Not Nice: He is a dutiful unicorn sentinel in the service of the benevolent Stal-Marr, but houses an abrasive and jaded temperament. He appeared ready and willing to deal out physical punishment upon Laeka'Draeon for trespassing and lying.
  • Hidden Depths: By all appearances an angry, mistrustful creature, he is, at heart, honourable and selfless and willingly risks his life to help save Ubi and Laeka'Draeon. More literally, he is not actually a unicorn, but a Vala-Kas operative, sent by the higher-ups of K'tailiur to Whelvenlailil (with permission from both kingdom's leaders) to help with investigations into the rise of Don-Chease outbreaks in the Omet Woods (among other disturbances).
  • Heroic Sacrifice: He does not go with Embal to inform their leader, Stal-Marr, about Ubi's peril, but instead backtracks and enters Darks Whelm and tracks Laeka'Draeon's movements (likely utilising his Vala-kas training and morwulf senses), whereupon he steps in to block the cacodemon's attack against the young dragon. He urges Laeka'Draeon and Ubi to flee via the Field of Ludipis, while he remains behind to hold off the cacodemon and buy them time. Ultimately, he does not survive the stand-off.
  • Hot-Blooded: Everything in his demeanour and actions shows an individual of fiery emotions and a tendency toward brashness, as well as a firm determination to always give one-hundred per cent.
  • Ineffectual Loner: Implied, as Ubi states she was aware he was not originally from her herd, and that there was something different about him. It also stands to reason he would not get too involved with the local inhabitants of the Omet Woods due to his mission as an investigative agent of the Vala-Kas.
  • Jerk with a Heart of Gold: His is abrasive and mean toward Laeka'Draeon from the start, although ends up willingly sacrificing his life so that the young dragon could help Ubi escape from Darks Whelm.
  • Shapeshifting: It is only later in the series (Book 3), after Tovin's transformation is witnessed, that Laeka'Draeon realises that Boedek was not a unicorn, but actually a morwulf.

    Yuolers 

Yuolers

https://static.tvtropes.org/pmwiki/pub/images/framed_yuolers.jpg
Awakened from a slumber of wistful dreams and memories, the mighty, ancient Ludas finds hope again in protecting Laeka'Draeon and Ubi.

A wise and highly perceptive creature and one of the last of its kind sealed away within the last Field of Ludipis. Along with the vastness of its understanding comes the emotional damage wrought by the collective memories, grievances and regrets of its kind (the Ludas), both living and long-dead. As a result, Yuolers yields to a despondent and lonely existence, made bearable only by the dreams of the peaceful past … until he hears Ubi’s song of calling, and stirs from slumber.


  • Alien Blood: Yuolers has green blood (as seen when the Don-Chease take down some of its companions in a mauling massacre).
  • Curtains Match the Window: Yuolers’ eyes are the same colour as its skin—described as holding “no distinction from the rest of its face other than the slight protrusion of their shape”.
  • Flying Brick: Is capable of flight through magic, even though it’s one of the largest creatures in Valadae—and by natural standards, incredibly strong … if given time to recover from its long hibernation.
  • Heroic Sacrifice: Chooses to flee its Field and Pod and sever its symbiotic manna flow, in order to fly Laeka’Draeon and Ubi safely from Darks Whelm, knowing the manna severing would trigger the Lungatos transformation, and end its life.
  • No Biological Sex: Yuolers is essentially genderless until it severs its symbiotic manna link with the rest of its kind, which triggers its natural transformation into a Lungatos (essentially a seed-bearing female with a super-short lifespan).
  • Plant Person: As a ludas/ Ludipis, Yuolers has a lot of traits associated with plants, including a leafy stem growing from the crown of its head and root-like appendages sprouting from its feet. It also sleeps in soil and has a symbiotic and communicative connection with others of its kind, similar to the interdependent, collective intelligence of trees.
  • Ribcage Stomach: Justified in that Yuolers—being a Ludas—does not actually have a stomach. Its throat travels down into an open thorax cavity, that has rib-like linings exposed directly to the outside environment—described as looking a lot like a cage of living tissue. Its how it is able to carry Laeka'Draeon and Ubi—by swallowing them whole before taking flight to flee Darks Whelm and the Don-Chease/ Cacodemon invasion.
  • Sacrificial Lamb: Can be considered this, as Yuolers dies around mid-way through Book One, and its death has a significant impact on both Laeka’Draeon and Ubi.
  • Survivor's Guilt: The primary reason Yuolers and the rest of his Pod dropped off into deep hibernation (and collective dreaming) was their unquenchable sorrow at the loss of their forest (and the other Ludipis Fields) and their sense of hopelessness and guilt at being the only survivors of the Don-Chease and Yurek'stelin/ Parasite's invasion.
  • Swallowed Whole: Yuolers swallows Laeka'Draeon and Ubi so it can carry them away from Darks Whelm and the cacodemon's clutches.
  • When Trees Attack: Yuolers awakens the rest of its pod to defend their Field against the Don-Chease and Cacodemon invasion.
  • Wise Tree: Is a sentient, plant-like creature that is long-lived and knowledgeable. Yuolers offers Laeka’Draeon and Ubi words of wisdom and heart insights.

     Maikor 

Maikor

https://static.tvtropes.org/pmwiki/pub/images/framed_maikor.jpg
Friendly and faithful and ready to help in any way he can, as is the mifflin way.

As expected of a mifflin, Maikor is habitually obliging and selfless and approaches given tasks wholeheartedly, and without complaint.A member of the Half-Moon Hunt patrol, Maikor is assigned to assist Norf during the satyr’s allotted roster. It is during one such roster, that the mifflin helps rescue Laeka’Draeon from an Ash-Bane attack.


  • Amazing Technicolor Population: Is of the mifflin creature-kind, who have a wide array of feather colours and markings.
  • Bird People: Maikor is a mifflin: a short avian creature-kind whose physiology is bipedal, with both arms and wings, and prominent bird features (feathers, beak, talons, scaly legs etc).
  • Blind Obedience: Maikor happily and readily follows instructions from those around him, as seen with Norf, and even Maewren (to whom he is only newly acquainted). It is a mifflin tendency to be compliant to others, be they an authority figure, friend, or even stranger.
  • Flight: A given, since he is a mifflin.
  • Foil: Is this to Norf, contrasting the satyr's loud, sarcastic and short-tempered disposition with a selfless, optimistic and humble personality.

  • Nice Guy: Maikor epitomises this trope, being friendly, obliging, helpful and selfless (all inherent tendencies of the mifflin kind).
  • Only One Name: Maikor is known only as ‘Maikor of Muurnwood’.
  • Put on a Bus: Maikor is introduced in chapter 19 of Book One and continues to play a supporting role through Book Two, until the end of Chapter 14, when the group is separated by the breaking of the Seal of Opening spell. Maikor is never re-introduced into the story (although other characters from the split group are).
  • Stronger Than They Look: As confirmed in the wikia compendium content, Maikor (as a mifflin) is able to carry objects ten times his own weight, even during flight.
  • Third-Person Person: Maikor speaks this way, but it is a cultural thing, so not unusual among the mifflin creature-kind.
  • Verbal Tic: He often tacks “Machuu” and “Caroo Chekka” to the beginning and/ or end of his sentences . Machuu is confirmed to be a mifflin idiom for indeed or to be certain; caroo chekka, more of a vocal expression similar to huh or ah that can have different meanings depending on the context.

    Belzor 

Belzor

https://static.tvtropes.org/pmwiki/pub/images/framed_belzor.jpg
His disarming smile and cheerful countenance masks the heavy burden of being the Misht'thurelin and keeper of the Imurainiir.

A charismatic and blithe centaur, and prodigy of a bloodline of prophets and magic wielders. It is Belzor's acclaimed position as the Misht'thurelin of Gelian that has his path cross with Laeka'Draeon when—while actively seeking the prophet out to ask for guidance on the missing dragons—Laeka'Draeon and company are attacked, unprovoked, by a vile follow gellidi called Sotaik, and Belzor's sentinel entourage (led by Belzor himself) gallops to intervene.


  • After-Action Healing Drama: After the ghoshmyl attack on the centaur/ hobgoblin groups in the Raegelian forest, it is discovered Maewren is gravely wounded. Belzor, while able to use Healing magic, just exerted his energy executing a massive assault to wipe out the enemy, and pleads for Ubi to assist him (she being a Healing-user as well as a magic enhancer).

  • Back from the Dead: Belzor lingers in the AbidingPass and does not immediately pass over due to feeling the pull of those back in Valadae who are, presumably, desperately trying to revive him. He chooses to go back to them, although is aware that doing so will come at a cost. He is revived and retains his un-mendable battle injuries (the loss of his right arm) as well as losing all of his memories.
  • Beautiful Singing Voice: Belzor is an excellent singer, and has a smooth tenor tone.
  • Big Damn Heroes: Belzor basks in this limelight a few times. He thwarts the ghoshmyl attacks Just in Time in the chapter Ash and Blood with the help of his Soul Guards, and also frees Laeka’Draeon and Shifra from Thrawn’s grasp with a Spanner in the Works charge alongside the Sheddlys.
  • Broke Your Arm Punching Out Cthulhu: Belzor is mortally wounded in his effort to destroy the High General, Thrawn. And while he is successfully brought Back from the Dead, he is left with a somewhat Pyrrhic Victory, suffering from extensive memory-loss and an amputated right arm.

  • Calling Your Attacks: Belzor Ven’Ho performs vocal invocation, using the hilesal language, which amplifies the power and efficacy of his attacks/ abilities, particularly his Light magic.
  • Caring Gardener: As a hobby, Belzor Ven’Ho tends the Gardens of Grey Path, and has a particular fondness for flowers.
  • The Cavalry: Belzor and his sentinels charge in to rescue Laeka’Draeon, Ubi, Norf, and Maikor, from the rampaging Sotaik.
    • Belzor, along with his Soul Guards, appear Just in Time to break the assault of the hobgoblins and ghoshmyls against the centaurs and Laeka’Draeon’s group.
    • Belzor again, alongside Ferule and Chase, perform a coordinated charge in order to break through Thrawn's forest of limbs and get in a clean strike to free Laeka'Draeon and Shifra from its grasp.
  • Celibate Hero: Due to his inheriting the prestigious and demanding role of Misht-thurelin (he was bequeathed the role when he was only twelve years old), Belzor has never been afforded the opportunity to pursue any romantic relationships. Even having feelings for Maewren, he does not act on them, understanding how important his duty is, especially after he removes the sword part of the Imurainiir in order to wield its immense powers against the corrupted barriers (which requires an incredible amount of concentration and control of emotions).
  • Chekhov's Gun: Although the Imurainiir is already shown to be an important artefact and plot device early on in the story (providing Laeka’Draeon with the prophecy of the Beacon Thrones) it proves even more invaluable later on when Belzor realises he can use it to break the corrupted barriers over the city of Dae and the realm of Laranen’unok. The sword also ends up being the Weapon of X-Slaying Belzor uses against Thrawn.
  • Childhood Friends: Belzor, Maewren, Chase and Ferule are all childhood companions. One could even argue that Doriel and Laurana are Belzor's friends, too; however, as hisSoul Guards, they would not likely see their relationship that way.
  • Childhood Friend Romance: Belzor and Maewren grew up together and ran in similar social circles (he being the Misht'thurelin and her, daughter of nobility). Maewren also chose to pursue a calling as a spiritual disciple under Belzor. But while they would have undoubtedly had a teacher/ student dynamic, their continuously close friendship over the years eventually develops into something more.
  • Cool Sword: The Imurainiir, which only Belzor can touch/ wield, as it poses a danger to anyone who comes into contact with its extreme channelling power. Even Belzor, who has spent years building up an extensive psychological resistance to its power is still damaged (physically and mentally) whenever he uses it.

  • Damaged Soul: Belzor returns from the Abiding Pass, at the cost of his memories.
  • Dropping the Bombshell: When Belzor’s states that he knows where the dragons are, at the very end of The Sword of Stars (Book 4).

  • Elemental Powers: Belzor is a proficient wielder of Light magic.

  • The Face: Belzor is often the one who steps up to the plate as far as initiating/ dealing with important conversations. It helps that he is charming, socially savvy and thoughtful.

  • Held Gaze: Belzor exchanges deep-feeling glances with Maewren a few times, but each moment passes by with neither making their feelings known. Eventually, after Belzor's company reunites with Laeka'Draeon's, the night before they travel the final distance to where the allied armies have gathered for the Second Gathering, he has a more poignant moment with her, and the pair finally express their feelings for each other.
  • Heroic Sacrifice: During the fight with Thrawn, after the rest of his company is forced from the fight by a magical barrier, Belzor commits to winning, no matter the cost (knowing that if he does not stop Thrawn, no one else will be able to due to the creature's Nigh-Invulnerability); he figures out how to defeat the monster, but has to get in close and use his manoeuvres to attack (and not defend), which leave him wide open, allowing Thrawn to skewer him with its black spear-like ligaments.
  • High Priest: Belzor Ven'Ho is the High Prophet of the kingdom of Gelian, and the third most influential centaur—with only the king and queen above him. He is in charge of Elenoelian, the centaurs’ main temple.
  • Impaled with Extreme Prejudice: In Book Five, Belzor stabs Thrawn through the core with the Imurainiir, which effectively severs the bonds of the spirits trapped inside and consequently causes Thrawn’s body to disintegrate .
    • In turn, Thrawn impales Belzor with one of its branch-like ligaments; it punctures straight through the centaur, between his front legs, literally pinning him like a stuck fish, until Thrawn flings him loose during his death throes.
  • Implied Love Interest: Between Belzor and Maewren. For most of the series, the pair seems to dance around the Will They or Won't They? tree, for different reasons, until, with the threat of the Second Gathering imminent, they finally express their feelings and get a Relationship Upgrade.
  • Interclass Friendship: Belzor is the third-highest ranking centaur in Gelian, and is best friends with Ferule and Chase Sheddly, who are common-born vanguards.

  • Light 'em Up: Belzor is an experienced user of Light magic and uses the hilesal language to summon raw manna to be controlled by his will. He is arguably the most powerful Light magic user in the series.

  • Mentor Archetype: Is this to Laeka'Draeon (and also, presumably to his disciples, of which Maewren is one), helping him in his quest by providing him with prophetic insight, as well as encouragement and advice.
  • Mystical White Hair: Belzor is of a magical bloodline (while most centaur bloodlines are non-magical) and is able to use Light and Healing magics.

  • Native Guide: Belzor, being a resident of the southern forests, assists Laeka’Draeon and company in reaching the entrance to the Olmu Glade, by safely guiding them through the dangerous and shadowy terrain of the Realm of Nymphs.
  • Non-Linear Character: Belzor can be seen as this, although only to an extent and only because of his exclusive access to the Imurainiir.

  • Plot-Powered Stamina: Belzor (along with his company) endure long bouts of running. Additionally, Belzor exerts magical energy, sometimes straight after or during events of intense physical exertion. Justified, in that centaurs are known for their high stamina, and Belzor (due to his profession) has undergone (and regularly undergoes) physical and mental training.
  • Post-Victory Collapse: Belzor collapses both times from exhaustion/ exertion, after using the Imurainiir to break through the corrupted barriers over Dae and Laranen'Unok.
  • Power at a Price: Wielding the Imurainiir grants Belzor unique powers and supernatural insights but at considerable risk of permanently damaging his soul and sanity (even losing his life) to the sword’s voracious otherworldly current.
  • Pyrrhic Victory: Belzor defeats the High General, Thrawn, using the Imurainiir, but is mortally wounded (also loses his right arm). He is revived, but the cost for returning from the Abiding Pass is his memories.

  • Reasonable Authority Figure: Belzor is a thoughtful and pragmatic individual, who does not hesitate to lend Laeka'Draeon assistance, and to seek out information/ insight that may help in his quest.
  • Refusing Paradise: In the Abiding Pass Belzor can feel the pull of the physical world and sense the sorrow of those trying to revive him, and so chooses to go back, even though it will cost him .
  • Relationship Upgrade: Belzor and Maewren finally express their feelings for one another right before the Second Gathering.
  • Seer: When he joins with the Imurainiir he is able to obtain visions of the past, present, and future.
  • Sensitive Guy and Manly Man: He is tender-hearted, gentle in spirit, compassionate and loves flowers. His best friends are the Sheddlys, both of whom are rough and rowdy and well-built vanguards of the Centaurian Army.
  • Stepford Smiler: Presents himself in a friendly, jovial manner and is quick to laugh and smile. And while such traits appear a natural part of his disposition, he takes no qualms is utilising his happy, charming expressions to hide his depression and anxiety (a result of the burdens of his status and duties).

  • UST: Between Belzor and Maewren.

  • Warrior Prince: Starts off offering his services as a mentor and guide, but eventually becomes embroiled in more of the main plot and is forced into an action-orientated role, travelling vast distances and wielding the Imurainiir against the corrupted barriers in the north, as well as against Thrawn .
  • White Magic: Belzor uses exclusively Light and Healing magics.
  • The Wise Prince: Although he is not an actual prince, Belzor is—in centaur society—the third-highest ranking centaur in the kingdom of Gelian, and as such holds significant authority and sway. He fills the rest of the trope rather well, being kind and honourable, but also with a weight of melancholy, which he hides behind his cheerful demeanour.

  • You Shall Not Pass!: In The Last Calling, when Thrawn ambushes Laeka’Draeon and Shifra, Belzor enables an opening of escape and orders them to flee. He and his company are then left to the wrath of the monstrous High General.

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