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YMMV / Battlefield V

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  • Alternative Character Interpretation: In The Last Tiger, did Hartmann really desert when he went on the scouting mission? Or did he simply extend a bit too far and failed to return to the tank in time when it was forced to retreat?
  • Author's Saving Throw: For those who were genuinely concerned about historical accuracy, the revealed War Stories campaign signals that DICE is indeed interested in keeping in line with history for single-player, where historical accuracy can be better represented.
  • Awesome Music: The rendition of "House of the Rising Sun" in the Devastation of Rotterdam trailer. It's also the same version played in the Cloak & Dagger (2018) trailer.
    • The Menu theme flute music, "Under No Flag" also goes for this.
  • Best Level Ever: The war story The Last Tiger is considered to be the best single player mission. Not only do players get to command the legendary Tiger tank, but the story is also praised for having genuinely tragic story and characters shown from the unique perspective of a villainous German tank crew coming to grips with their hopelessness.
  • Broken Base: Quite a few weapons and vehicles have a very polarized fanbase either loving it or hating it, not limited to...
    • The JU-88 and other bombers are hated on by most of the community because of base-rape (Yep, it's back) that happens just after a game starts. In fact, it's very common to see bombers topping the scoreboards before the Dec 4th Update (When they were nerfed).
    • Playing Medic. While this is a choice of class preference, medic is considerably harder to play now that the class is given a weak SMG that can't shoot farther than 40 meters, making it a class one can only use in covered areas and under team support, where in Battlefield 1 the medic had a semi-automatic that can easily shoot higher than 100m. note 
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    • The game fanbase can be divided into 3 groups, the reason being the various controversy the game is engulfed in prior to launch (see Internet Backdraft below for details).
      • People who don't mind the extra customization options, and point out that previous entries in the series have always taken liberties with historical accuracy for various reasons.
      • Players (including prominent streamers) who just want to play the game and would rather focus on gameplay-related issues rather than the culture war.
      • Those who point out the inclusion of playable women as "evidence" of a social justice takeover, and painted EA/DICE's mockery of sexists as "attacks on all gamers".
  • Contested Sequel: Disregarding the backlash, opinions are fairly mixed regarding how well BFV stands up to previous entries. Some enjoy the more tactical gameplay, calling it a significant improvement over BF1, which some regard as too casual and shallow. In contrast, others bemoan the unsatisfying new game modes and lack of polish compared to BF1.
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  • Critical Backlash: Even before launch, the game attracted backlash for having women and anachronistic cosmetics in World War 2. This in turn spawned a backlash with actual fans who enjoy the game for its gunplay and graphics. Even people who agree with the criticism of Politically Correct History are sick of how discussions involving identity politics are overshadowing a game that would be considered So Okay, It's Average at worst.
  • Ensemble Dark Horse: The Last Tiger in general can be considered this for the war stories, but the tank driver Kertz has proven especiallay well liked due to his sympathetic status as an Only Sane Man among his crew and his cynical view towards the war (in which his side was losing).
  • Game-Breaker: As is tradition with any Battlefield game, aircraft are particularly reviled for how powerful they are. It's more egregious in BFV due to bombers being able to attack the enemy spawn point the moment the match starts.
  • Germans Love David Hasselhoff: For some reasons the game is rather popular in Japan.
  • Internet Backdraft:
    • The reveal trailer showed a number of character customizations, such as a female soldier with a prosthetic arm and a cricket bat wrapped in barbed wire, a male soldier with a katana strapped to his back (in Europe, not even in the Pacific), and an Expy of Kratos. This drew all sorts of backlash directed at various aspects of the trailer, ranging from the anachronistic cosmetics to the presence of playable female characters in a multiplayer shooter.
    • The presence of female characters in online multiplayer is enough to start Flame Wars. On the Battlefield subreddit, it got so bad that the moderators had to ban all discussion of "historical accuracy" due to brigades from other communities. While some decried the presence of female combatants, others were simply weirded out by the eclectic customizable options and pointed to previous female World War II video game characters who were more down to earth, like Manon from Medal of Honor Underground. Or maybe the people upset about realism or immersion or historical accuracy are asked about the idea of having the campaign center on, say, Gent Forbe. Who served in the Nazis and rescued many Jews. More than one expert had asked why a Bond actor would be in the game...cue the Face Palm.
    • Developer/publisher's somewhat hostile responses to the complaints of historical accuracy and women in intense combat roles have decidedly not helped DICE's case months before release. Daughters in particular seem to be a specific source of inspiration for developer reasons to include women into the multiplayer.
      • Design Director of DICE Alan Kertz had this to say in a reddit thread:
        I knew this was going to be a fight when i pushed for female soldiers in Battlefield. I have a daughter, and I don’t want to ever have to answer her question of “why can’t I make a character that looks like me” with “because you’re a girl.”
        I fundamentally feel to my core this is the right way and I will find myself on the right side of history.
        And I think many people will play the game despite their reservations. And maybe learn something about either history or themselves. That is part of the making games art.
      • Patrick Söderlund, chief design officer of EA had more than a few rather controversial statements defending the presence of women and certain customisation options. One of them supposedly involves an observation made by his daughter regarding the trailer backlash and his answer. Needless to say, this reaction has now become a prime subject for derision from the Battlefield community.
        "My 13-year-old daughter plays Fortnite, and says, 'I can be a girl in Fortnite. Why are people so upset about this?' She looked at me and she couldn't understand it," Söderlund said. "And I'm like, ok, as a parent, how the hell am I gonna respond to this, and I just said, 'You know what? You're right. This is not okay.'"
    • The revelation that the Beta had a swear filter was very negatively received for how absurd many of the banned words were. Words banned include Nazi, Titanfall, DLC (unless it's immediately preceded by "free"), White Man, Eat Salad, and Defend, among other things. In particular, Nazi being censored makes little sense in a game that has you fight them, while White Man has been negatively received for the obvious reasons one might expect.
    • The backlash over the anachronistic cosmetic options has spawned its own backlash, from those who agree with the criticisms, but are tired of this controversy dominating all conversation related to the game, and would rather discuss the gameplay aspects instead.
    • In an interesting case, once gameplay was showcased in-depth and well-received, a fair amount of people bashed DICE for waiting until the very end of the advertising cycle to actually start showcasing gameplay, long after the game's controversy had become the main talking point for the public.
    • There was much criticism over EA's particularly scummy preorder incentives. Players signed up to EA's Origin subscription service were able to play the game two weeks in advance while players who preordered the game were able to play a week in advance. Many people have taken issue with the idea of gating early access to a finished game behind paywalls, especially since it gives the players who pay more a headstart in progression.
    • And then once the game actually released to the general public, many players were frustrated to learn that large portions of the game weren't even available at launch, with many greyed out options and game modes that promised to be ready at least a month after release. The game didn't even ship with its much advertised battle royale mode available.
    • During the game's launch event, DICE displayed and mocked the sexist and racist insults from reactionary critics, such as "Genderfield 5" and "Feminazis", prompting anger from those same critics.
    • Come the early December update (and a patch rolled out on about December 12th), the fans have revolted once more in a massive split once the gamewide TTK (time to kill) was changed. Now almost every firearm in the game universally deals less damage, including the SMGs that were already suffering damage problems as noted for the Medics above. Even explosives took a massive hit. The result has been met with controversy and derision, and even worse a number of people complaining about the changes noted that this could've been easily fixed if the game's netcode had been improved rather than taking a scalpel to the satisfying gunplay and messily "fixing" what wasn't broken. While DICE responded (after almost a week) with saying that the changes were intended for allowing new holiday players into the fold more easily, and the faster TTK was still around in a Core Conquest playlist as sort of a hardcore player's experience, the changes were ultimately reverted not long after being implemented simply because everyone tore them down on it.
    • The handling of the Firestorm battle royale mode. The fanbase was initially wary of the game mode with many seeing it as potentially drawing resources away from the base game though this sentiment died down somewhat when it was clarified that Criterion would be developing Firestorm while DICE worked on the main game. However, it was revealed that Firestorm would be released 5 months after launch and would require purchasing the base game, incensing players who were looking forward to a Battlefield BR game. To make matters worse, the declining player count lead to the game having matchmaking times lasting as long as 10 minutes and becoming unplayable in some areas like Oceana region.
  • It's the Same, Now It Sucks!: There are a fair amount of complaints related to the game's similarities to it's Battlefield 1, such as the historical setting, campaign structure, and weaponry. The game also reuses multiple guns from its immediate predecessor like the M1907, Selbstlader M1916, and Model 8, despite many of those guns being entirely outdated by the time.
  • Memetic Badass: Gunter, a grizzled German character available in multiplayer as one of the player models, has reached this status in some circles.
  • Memetic Mutation:
    • "The trailer has a female British soldier. REEEEEE!!!!!!! REEEE!!!!! REEEE!!!!!" note 
    • "I'm not educated enough to play this." note 
    • "The right side of history." note 
    • "SANITAETER!" note 
    • "Accept it, or don't buy the game." note 
  • Moral Event Horizon: In The Last Tiger, if sending the scared Hartmann out to scout and then show Last Disrespects upon finding him dead doesn't really count, Schröder absolutely crosses this when he kills Kertz in cold blood for surrendering before he turns his gun on Müller for doing to the same thing.
  • Older Than They Think: Quite a few games set in World War II did a lot of things before this game came out.
    • Despite the outcry, this isn't the first World War II game to have female characters in online multiplayer, not even in recent years. Call of Duty: WWII had a variety of gender and race customizations, meaning that one could play as a black woman on the side of the German Wehrmacht. However, unlike Battlefield V, customization was limited and not overly advertised due to its use of multiple factions in Multiplayer. There is also the likes of female soldiers, Captains and Majors, in the Soviet campaigns or earlier COD games, Manon of the French Resistance in Medal of Honor, the real life Violette Summer of Velvet Assassin, and the woman in Battlefield V turns out to be a Norwegian freedom fighter rather than a rank and file British soldier.
    • This also isn't the first FPS set in WWII to have a German campaign. That honor goes to Red Orchestra 2: Heroes of Stalingrad with its Wehrmacht campaign. Though, when compared to The Last Tiger, this campaign comes off as more of an Excuse Plot than anything else. Outside the FPS genre, the Real Time Strategy game Company of Heroes have given the Germans three campaigns to call their own. One of them revolving around the crew of a Tiger tank in the Tales of Valor expansion nine years prior. And even before Company of Heroes, there is Codename Panzers featuring two German campaigns with a Panzer commander as the protagonist.
  • Overshadowed by Controversy: Lost in the hubbub over "historical accuracy" are concerns that that game at launch will be missing several advertised features, included its much-touted battle royale mode. For any other game, this itself would have spawned a notable controversy.
  • Scrappy Mechanic:
    • Grand Operations mode. Many fans consider it to be inferior to BF1's Operations mode with many deriding it as a mashup of various unrewarding game modes. The first day of Grand Operations has defenders parachuting in on transport planes that can easily be spawn-killed by defenders, making it nearly impossible for the attackers to make any progress. Yet regardless of player progress, Grand Operations still progresses to the second day regardless of whether the attackers or defenders win. The third day however it considered the worst as whoever wins day 3 automatically wins the mode regardless of prior performance, and the final stand bonus round only occurs when the mode ends in a tie. The mode feels poorly designed and frustrating especially since Operations was considered a highlight in the previous game.
    • Air-vs-Land combat is generally hated since anyone who isn't driving an anti-air vehicle is utterly defenseless against planes. In the BF1, infantry could stand a chance against aircraft given how planes are either fragile and slow enough to be harmed by small arms and stationary weapons. In this game, however, planes are not only too fast and durable to be harmed by most firearms, but the attrition system and lack of cockpit sniping means that infantry lack the firepower to harm planes. The JU-88 and other bombers are particular hated because of how planes keep bombing spawn points just after a game starts.
    • The battle royale mode Firestorm has a whole host of annoying mechanics.
      • The looting system. When enemies die, all of their gear is spread out next to their bodies. Problem is that each item has to be manually selected and the clumping of gear means that one could accidentally pick up the wrong item. Not helping matters is the unfavorable comparisons to the rival BR game Apex Legends, which offer more intuitive looting with enemy gear found in death boxes.
      • Matchmaking. The game's rollout limited the availability of Firestorm to general audiences, making it more difficult to find enough players for matches. The mode can only be played if one bought the base game and the mode was released 5 months into the game's lifespan when many of players since launch have moved on. These hurdles means that the playerbase of Firestorm is relatively small compared to its rivals, leading to matchmaking times that could last as long as 10 minutes and non-European players being forced to play on EU servers that cause high pinged rounds. In countries with weaker internet infrastructure or low player bases, like Australia and New Zealand, the mode is unplayable.
  • So Okay, It's Average: The general consensus appears to be that BFV is a competent game on its own, but doesn't quite seem to improve upon or even equal its predecessors BF4 and BF1. This is evident in the fact that BFV's Metacritic scores are noticeably lower.
  • Spiritual Licensee: The Last Tiger shared similarities with Johann's Tiger from War Stories by Garth Ennis as both dealing with a Tiger tank and their crews at the tail end of World War 2. The only exception is that The Last Tiger ended with Bolivian Army Ending that was not sure if the commander survived from a gunfire from a zealous crew when he surrendered while Johann's Tiger ended a Downer Ending with the Commander failing to get his crews alive to desert to the Americans while not intending to live with the guilt of his atrocities.
  • Tainted by the Preview:
    • Outrage over customization and politics aside, the marketing for the game hasn't done much to boost interest and confidence. Instead of a traditional promotional push, EA and DICE has restricted most gameplay footage to select youtube content creators. Furthermore, EA focused more on its sports games and the upcoming Anthem (2019) at the major gameshows at the expense of Battlefield V. It also didn't help matters that initially advertised features like co-op and vehicle customization would be added post-launch without a proper explanation. This marketing strategy gave the impression that the game was rushed out to market in an incomplete state, and left many casual fans and general audiences confused and uninformed.
    • While the initial preview tainted fan reputation for this game, it will only improve as time goes on with Tides of War.
    • DICE announced that there will be no more single-player stories after the "The Last Tiger" chapter. Needless to say, many American and Russian gamers were incensed given how the single-player mode could showcase the roles their countries played in the conflict. Furthermore, the lack of additional War Stories chapters was a wasted opportunity to showcase minorities like the Japanese-Americans of the 442nd infantry regiment or the female snipers and tankers of the Soviet Union.
  • They Wasted a Perfectly Good Plot:
    • Much to many players' frustrations, BFV only covers a tiny fraction of WWII, mainly only focusing on the early battles between France, Britain, and Germany. There are none of the expected set piece battles such as D-Day, the Eastern Front, and the Pacific Theater, nor are any of the associated factions and their equipment in the game, which only serves to make the game feel tiny and insignificant in scope. What also doesn't help is that DICE's immediate DLC plans apparently will not expand into later era battles or factions. Many fans feel that had the game included the Pacific Theater at launch, the game would've been able to stand out more from Battlefield 1, which was largely set in Western Europe and the Middle East.
    • Many fans pointed out that if EA and DICE wanted to focus on untold stories of diverse soldiers, there were numerous examples of actual diverse people and units that fought with distinction in the war, such as the Japanese-American 442nd infantry regiment, the African-American Tuskegee Airmen, the various RAF squadrons composed entirely of national exiles, the all female Night Witch Russian bomber crews, and more. With so much material to work with, DICE didn't need to have completely fictionalized "War Stories" that are only very loosely based on historical facts.
  • Tear Jerker: "Kertz! Keeeeeertz!"
    • Really, the entirety of The Last Tiger is this. Leading your crew in a Hopeless War, against an unstoppable enemy, fighting a war that you know is outright lost, but still has to fight out of duty for an insane, oppressive regime. And then the moment above comes.
  • They Changed It, Now It Sucks!:
    • Grand Operations mode has been criticized for being a step backwards compared to BF1's Operations mode. Many fans feel that BFV's mode felt shallow and disjointed since it lacked the gravitas, continuous flow and overarching narrative of Operations from the previous game.
    • Long-time fans were also disappointed how the game indulges in Mildly Military aesthetic, which was rather jarring given how the previous games have always strived for authenticity in soldier and weapon appearance.
  • Tier-Induced Scrappy: The Medic class. The only primary armament they have access to is the SMG, which pales in comparison to the more effective rifles, shotguns, and machine guns used by the other classes. The lack of weapon variety in turn means that the Medic is far less flexible at different ranges compared to the other classes (i.e. Assault can use either assault rifle for close-range or semi-auto rifles for long-range). In addition, squad members can now revive each other regardless of class, with the only penalty being a slightly longer delay on the squad revive, which ultimately makes Medics completely redundant.
  • Win Back the Crowd: If you filter out the cesspool of controversy, BFV does contain some redeemable features;
    • Fans initially turned off by the reveal trailer and the Star Wars Battlefront II (2017) debacle were won over by the E3 demo with many liking how the game fixes the gameplay issues plaguing previous games.
    • DICE has confirmed that the game will not have the much-hated Premium pass and Battlepacks that had been in previous Battlefield entries. The Premium pass was disliked for splitting up the community and increasing matchmaking time by locking maps behind a paywall while the Battlepacks were derided as a glorified slot machine that rewards players based on chance rather than skill. By removing those two systems, the game will be more accessible for everyone and reward players based on skill and dedication.
    • As of the open beta, Gameplay is said to be a mix of old-school Bad Company and Battlefield 2, which has gained praise from many fans.
    • The first wave of maps contain decent looking maps and such that might play well and redeem the game if it does turn out to be good. As of now, the game is considered a Diamond in the Rough by some.
    • The dialing back of the spotting mechanics present in the most recent games to a more Battlefield 2-esque style has gathered near-universal praise from the community. note 
    • After a series of War Stories that received lukewarm reception, The Last Tiger is widely praised as the best War Story of them all, thanks to its genuinely tragic story and characters, as well as a perspective that until now has yet to be explored in a WW2 AAA game.


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