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The One With… two Bond film adaptations in one video game.

Quantum of Solace is a 2008 First-Person Shooter (Third-Person Shooter for the PS2 version) adaptation of the Daniel Craig era James Bond films Quantum of Solace and Casino Royale.

It is the first major Bond video game for the Daniel Craig era, the first developed for 7th Generation consoles, as well as the first game to be published by Activision, who took over the Bond video game license from Electronic Arts after 2005's From Russia with Love. The game was developed concurrently with the Quantum of Solace film and most of the cast of the films returns to reprise their roles, including Daniel Craig as the voice and face of 007.

The "main" version of the game is a First-Person Shooter with third-person cover shooting developed by Treyarch (of Call of Duty fame, whose engine was used for the game) for Xbox 360, PlayStation 3, and the PC. A modified port of the Treyarch version was developed by Beenox for the less powerful hardware and unique control system of the Wii. A completely separate Third-Person Shooter was developed by Eurocom for the PlayStation 2. Another separate Third-Person Shooter was made for the Nintendo DS by Vicarious Visions.

Followed by Blood Stone and GoldenEye (2010).


Tropes present in this game include:

  • Adaptational Badass:
    • Le Chiffre's bagman for the airport bombing Dimitrios, and Greene's assistant Elvis are both full-on boss fights in the PS2 version. Also in the PS2 version, Greene himself is a much longer shootout boss, in contrast to the much shorter Puzzle Boss he is in the main Treyarch version.
    • Carter, Bond's incompetent partner in Madagascar during Casino Royale, is slightly more helpful in the game. He still botches the stakeout on the bomb maker, but manages to recover and help Bond in the ensuing chase and shootout.
  • Adaptation-Induced Plot Hole: Due in part to the odd development resulting in the game being more of a Casino Royale adaptation than a Quantum of Solace one, there are a few plot points that are brought up in cutscenes but completely ignored in gameplay - for instance, Bond guns down several identical mooks at the opera with no indication any of them are any more important than the rest, but the following cutscene still acts as though the confrontation that resulted in Bond being framed for the death of a member of Special Branch happened.
  • A.K.A.-47: As is usual for Bond games, the guns are all given "legally distinct" names from their real-life versions, with the noteworthy exceptions of the Walther Arms products, the P99 and WA2000, as well as the M14 for some reason. Interestingly, with a few exceptions, almost all of them are named in reference to previous Bond films, like the LTK Super Magnum (S&W Model 500), V-TAK 31 (Dragunov SVD), 8-CAT (M60), and TND-16 (M4A1).
  • Badass Bystander: Just like the film, one of the construction workers tries to stop the bomb maker during the Casino Royale Madagascar chase, and gets a kick to the balls for his trouble.
  • Chase Scene: The Siena level is a prolonged chase in which Bond pursues Mitchell through the streets of Italy, while the Madagascar construction site level has Bond chasing the parkour bomb maker through said construction site.
  • Creator Cameo: Bliss, the drug smuggler who Bond pulls a Kill and Replace on to get into Le Chiffre's poker game, is modeled after the Quantum of Solace film's director Marc Forster.
  • Cutscene Boss: Most major opponents such as Mitchell, Bliss, General Obanno, and Gettler are Quick Time Event fights, with the only normal gameplay boss fight being Greene himself in the Treyarch version, and even then he's more of a short Puzzle Boss. Averted with Dimitrios, who fights you in normal gameplay, but is no tougher than any other Mook (other than being armed with a rare Calico submachine gun) and goes down to a short burst of automatic fire, with so little fanfare you might not even realize he was the dude from the film. In the PS2 version he's a full boss fight. Kratt, Le Chiffre's bald bodyguard, also fights you in gameplay at the end of the Barge; he's got 100% accuracy and a machine gun, but doesn't have enhanced health and is also positioned next to a number of explosive barrels. Like Dimitrios, you're apt to kill him so quickly you don't realize he's a named character.
  • Dies Differently in Adaptation: Bond straight up kills Greene by pumping him full of lead instead of interrogating him for his knowledge on Quantum before leaving him to die in the desert.
  • Elite Mooks:
    • Enemies wearing balaclavas and body armor show up if you trigger an alarm, and are slightly tougher and possibly more skilled than regular Mooks, though only able to survive 1 more bullet compared to regular Mooks.
    • Regular enemies on certain levels, such as the Barge, have crazy good aim and can mow you down in a split second if you break cover.
  • Genre Shift: Like the films it's based on, the game is grittier and more realistic than From Russia with Love or the preceding 6th generation Brosnan-era games (which had evil clones, space bases, nanomachines, and a cyborg eye with electromagnetic magic powers as their central premises).
  • Limited Loadout: You have one slot for 007's Walther P99, which is always available to you (but has extremely limited ammo, since enemies don't drop ammo for it) and two other slots that can be swapped out for any weapon acquired in the field.
  • More Dakka: One of the biggest, baddest weapons Bond can get his hands on in this game is an M60 machine gun. It has very high rate of fire and ammo capacity, and can kill enemies in 1 shot. It's usually found hidden in out-of-the-way areas as a reward for exploration.
  • Mythology Gag:
  • New Work, Recycled Graphics: The main Treyarch version of the game is built on the same engine as Call of Duty 4: Modern Warfare and feels a lot like the Call of Duty series.
  • Optional Stealth: Many levels can be stealthed through, but if that fails you can still just shoot your way through.
  • Punny Name: The M60 machine gun is named the 8-CAT in this game. In other words, it's the Octopussy.
  • Reformulated Game: While the Wii version is mostly the Xbox 360/PlayStation 3/PC version modified for the Wii's less powerful hardware and unique nunchuck controls, the PlayStation 2 and Nintendo DS versions are completely different games. The PlayStation 2 version has the same plot, voice lines, and general level design as the Treyarch version, but completely different controls, map layouts, enemy A.I./animations, etc.
  • Take Cover!: The game was made after Gears of War and Rainbow Six: Vegas and takes clear inspiration from them regarding the cover and aiming system, unlike earlier Bond Third-Person Shooter games like Everything or Nothing and From Russia with Love which had more of an early 2000's Grand Theft Auto III control scheme. Cover is pretty important as enemies with assault rifles can shred you in a second if you're out of cover; however, blindfire is absurdly accurate in this game so it's pretty easy to kill Mooks without even popping out of cover.

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