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Video Game / Planet Explorers

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Planet Explorers, by Pathea Games, is a sci-fi voxel-based Survival Sandbox game with RPG elements, featuring a lengthy storyline and a procedurally generated adventure mode. The game allows players to create custom vehicles, weapons, tools and static objects and use them in-game, and a recent update has added a fully-functional world editor. Online multiplayer is also available.

After a Kickstarter campaign and over two years in Early Access, Planet Explorers has been officially released on November 8, 2016.

The game is set on the planet Maria, an earth-like planet in the Epsilon Indi system. In Story Mode, the player takes the role of a stranded colonist who has been thrown in at the deep end when their starship was struck by a mysterious object, forcing the crew to abandon ship and make a rather "dramatic" landing in the escape shuttles. A rich storyline then unfolds, featuring political intrigue, conflict between the people of Earth and Mars, and more conflict with Maria's aggressive sentient natives.


This game provides examples of:

  • 24-Hour Armor: Players can wear armour constantly, even while sleeping on a wooden bed out in the cold, mining deep underground or trekking through the blazing-hot desert. It lowers your maximum comfort stat, though.
  • Action Girl: If the player character is female, she'll almost certainly be one. Female NPCs are all capable of fighting, too.
  • Character Customization: Players can design their own avatars, in a wide variety of colours.
  • Everything Trying to Kill You: Maria is home to a lot of predators. It's almost impossible to travel far without being attacked.
  • Extra Eyes: Almost all of Maria's fauna have more than two eyes.
  • Fetch Quest: Players can are often given quests to gather resources.
  • Global Currency: Meat in Story Mode, and credits in Adventure Mode.
  • Green Hill Zone: The plains biome.
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  • Grid Inventory
  • Hair-Raising Hare: Lepus Marihares. They are the weakest predators on Maria, but still fierce enough to pose a challenge.
  • Hammerspace: A player's inventory has room for hundreds of items, and could concievably hold an entire fleet of flat-packed airships, ready to be deployed at a moment's notice.
  • Healing Potion: The herbal juice items fill this niche.
  • Hollywood Darkness: Averted. At night, it gets too dark to do anything without a source of light.
  • Magic Tool: The Replicator. It is able to craft a huge variety of items, and anything it can't craft can be made with the Industrial Replicator.
  • Oxygen Meter: The player needs to breathe. If they spend too long underwater, they will begin to lose HP.
  • Purely Aesthetic Gender: NPCs and players alike have the same stats, regardless of their sex.
    • A caveat: the game has separate men's and women's armour. These have the same stats, although some sets look significantly different depending on what sex they're made for.
  • Respawn on the Spot: If the player uses a revival shot.
  • Run, Don't Walk: By default, the player moves at a gentle jog. They can sprint for a limited time by holding down the shift key.
  • See Water: When the player is submerged, a transparent watery overlay is drawn over the screen.
  • Set a Mook to Kill a Mook: Wild animals will sometimes attack each other, leaving the resulting corpses for the player to loot.
  • Shout-Out: The Steam Page official art is eerily similar to the box art for Another World.
  • Sprint Meter: A stamina metre limits the player's running, jumping and whatnot. Mining and logging also drain the stamina metre, but the player can keep doing these activities at a reduced pace.
  • Super-Persistent Predator: Some aggressive animals will chase the player for hours, even when mortally wounded.
  • Survival Sandbox
  • Terrain Sculpting: It is possible, if time-consuming, for players to level a mountain. Or build a mountain.
  • Wide Open Sandbox


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