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Video Game / Ed, Edd n Eddy: The Mis-Edventures

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Ed, Edd n Eddy: The Mis-Edventures is an Ed, Edd n Eddy game made by Midway in October, 2005 and the second EENE game, preceding Scam of the Century and succeeding Jawbreakers! The exact genre of the game is hard to place; in the main levels, you mostly switch between the three Eds and use their skills to go through obstacles. The bonus levels, however, are faster-paced and focus on destroying as much as you can.

Rather than a single overarching plot, the game has six normal levels that each are styled like episodes from the show, and each have their own individual stories. The two bonus levels are based off concepts from the episodes; the first being a combination of "Urban Ed" and "The Day the Ed Stood Still" while the second being "Dawn of the Eds". True to the show, there are no new characters to be found in the game (most of the enemies are animals).

The levels are:

  • "Cool Yer Ed": For their latest scam, the Eds aim to steal ice cubes from the kids' coolers and make snow cones to sell.
  • "Pin the Tail on the Ed": The Eds are not allowed to attend Jimmy's backyard birthday party, so Eddy decides to lead them through the sewers and sneak in anyway.
  • "Must Be Something I Ed": The jawbreaker store is giving out free jawbreakers for "Customer Appreciation Day", so the Eds venture to the store to take advantage of the deal.
  • "Ed on Arrival": The Eds are challenged by Rolf to traverse his construction site obstacle course, upon which he will reward them with the Urban Ranger badge.
  • "Nightmare on Ed Street": The Eds agree to venture into a spooky, abandoned house and get Jimmy his stuffed rabbit, Mr. Yum Yum, back. Unfortunately, the Kanker Sisters have gotten ahold of it and will only let it go in exchange for "good boyfriend presents" around the house.
  • "Ed Marks the Spot": Eddy wants to share his secret stash of jawbreakers with Edd and Ed, but finds it has been stolen and replaced with a piece of a map. So they set out to find the other pieces, which will hopefully lead them to the stash.
  • "Revenge of Ed-zilla": Eddy recreates Edtropolis, but Ed once again believes he is a monster, the titular Ed-zilla, and goes on a rampage throughout the "city", and comes into conflict with the Kankerator, a Ghidorah expy made of the Kanker Sisters.
  • "Robot Rebel Ranch": The Eds imagine themselves as space farers stuck on a robot planet. Ed gets captured by the robot rebels, so Edd and Eddy must save him from their clutches.

This game provides examples of:

  • Abnormal Ammo: All the things used as weapons are quite unusual, like The Stinkbombs, Water Balloons, and Ed using anything from the environment, like Trash Cans, Cats, and Squirrels.
  • Adaptational Jerkass: In the cartoon, Rolf is one of the few kids that is actually nice toward the Eds and tolerates them as long they don't mess with him in any way. In this game, Rolf is very antagonistic toward the Eds to the point he actually wanted Kevin to sabotage their chances of winning his badge. He's too selfish to even let the Eds borrow his meat grinding machine even though in one episode (Rambling Ed), Rolf was generous enough to let them sleep on his property.
  • All for Nothing: After you finish a level putting in all that hard work and the lengthy obstacles and puzzles you had to get through, most of the time the Eds don't really get a happy ending.
  • All There in the Manual: It goes as far as to explain all six of the regular levels.
  • Angry Guard Dog:
    • Two types, actually. One is invincible and appears as early as the first level. They serve as an obstacle to get around. The other one that comes with a pink bowtie can be killed, but takes several hits and doesn't appear until level 6.
    • Rebel Robot Ranch also comes with its own aggressive canine enemies in robot form.
  • Artificial Stupidity: The other Eds are incapable of following the player Ed single-file. This may have been done intentionally, as Edd lampshades this and justifies the need for the Tower of Eddy.
  • Attack of the 50-Foot Whatever: "Edzilla involves the titular creature destroying a city and battling the Kankerator.
  • Behemoth Battle: The end of "Edzilla" involves a battle between Edzilla and the Kankerator.
  • Big Bad: Due to the episodic nature of the story, the levels that have clear-cut antagonists have different ones:
    • Big Bad Duumvirate: The Kanker Sisters are the main recurring antagonists who, as in the show, desire to make the Eds theirs, and are responsible for the conflicts of three of the levels. In "Nightmare On Ed Street", they hold Jimmy's toy rabbit, Mr. Yum Yum, hostage in exchange for presents around the Haunted House; in "Ed Marks the Spot", they steal Eddy’s secret stash of jawbreakers to lure the Eds to them; and in "Revenge of Ed-zilla", they attempt to destroy Edtropolis.
    • In "Robot Rebel Ranch", the unnamed leader of the titular robot rebels orders Ed captured and tries to kill the trio.
  • Big Boo's Haunt: Level 5, "Nightmare On Ed Street", is as close as you can get. It takes place in a pseudo-Haunted House which the Eds must navigate to find items, and while there are no actual ghosts, the atmosphere is still dark and spooky.
  • Bragging Rights Reward: The cheats. They allow killing any enemy in one hit (The "unlimited damage" cheat, which contrary to what its name might imply does not give you invincibility), not being spotted by any enemy, or kid in the case of level 3's second half, and a much faster run. The fast run is nice, but the other two only serve to make the game easier. Except the problem is that getting the cheats require collecting every jawbreaker, meaning that you have done just about everything the game has to offer at that point. The only use the cheats might serve could be catching chickens easier, or by making the last segment of the level where the last jawbreaker is gotten easier.
  • Bubblegloop Swamp: Arguably the first part of level 6. It mostly takes place deep in the woods by a factory complex, with several lakes of water.
  • Complaining About Rescues They Don't Like: In Bonus level 2, Edd and Eddy find Ed imprisoned inside an electric anti-gravity vortex held prisoner by the evil robots. Ed is enjoying floating around in his spherical prison, but after Edd shuts it off, Ed complains.
    Ed: Awww, you stopped it. I want to go again!
  • Continuity Nod: The ending of "Ed Marks the X" has two versions of this. The console version has the Kankers forcing the boys to marry them just like in "Honor Thy Ed". If you play the GBA edition, the ending has the defeated Eds tied to a tree, alluding to "Ed Overboard".
  • Downer Ending: What do you expect from an Ed, Edd N Eddy game? Even though they are not connected, every level (except 1, 4, and bonus 1, though the latter two lean towards more of a Bittersweet Ending) has one:
    • 2: It turns out that the Eds arrived too late to the party, and now it's over.
    • 3: Eddy is caught with a sickish green head by everyone in the cul-de-sac.
    • 4: Rolf rips the badge the Eds were trying to earn in three since he only had one.
    • 5: The doll the Eds saved from the Kankers and gave to Jimmy rips in half.
    • 6: The Eds are caught by the Kanker sisters.
    • Bonus 1: While Ed defeats the Kanker sisters, Edd and Eddy's city is destroyed.
    • Bonus 2: The Eds stop playing around in the junkyard since Sarah called Ed in.
  • Dude, Where's My Reward?: In level 5, Eddy asks for the quarter that Jimmy promised for retrieving Mr. Yum-Yum.
  • Easter Egg: While there aren't any known actual easter eggs, there is one "easter egg" in each normal level. The first three are body alterations (big head, small head, space suit), and the next three are movies ("My Best Friend Plank," a short clipshow of the voice actors, and the game's trailer).
  • Flavor Text: Literally. Every Jawbreaker has a small text blurb for each respective flavor.
  • Foe-Tossing Charge: Ed's special ability is to run forward and charge through anything in his way while the other Eds cling to the back of his shirt.
  • Game-Breaking Bug: A minor annoyance, but killing the gophers from the fourth level as Eddy can cause them to reappear invisible and invincible, continuing to throw rocks at you.
  • Gotta Catch 'Em All: The 40 jawbreakers, 6 costume pieces which unlock the bonus levels, and 6 easter eggs which unlock extras.
  • Human Ladder: Eddy's unique ability, "The Tower of Eddy", is to stack upon on top of the other Eds, which is used to either hide behind certain objects, get to out-of-reach objects or to carefully navigate narrow beams.
  • Invincible Minor Minion: The bowless guard dogs (which are more of obstacles than they are enemies), clams, and bee swarms.
  • Kaiju: "Edzilla"
  • Limited Animation: The cutscenes are done in the same style as the show, but with simplified animation.
  • Minimalist Cast: Just like the other two Ed, Edd n Eddy games made and the original series (until the movie), there are no new characters introduced.
  • Money for Nothing: The money collected has absolutely no point in the game but to get vintage jawbreakers. After getting the fifteenth and final one, you can't even spend it on anything and it just racks up to its Cap of 999.
  • Non-Standard Game Over:
    • In "Nightmare on Ed Street", apporaching the Kanker Sisters without a gift causes a cutscene of each Kanker that hasn't received a gift yet attacking their respective Ed with a barrage of kisses.
    • In "Must Be Something I Ed", if you get spotted in the second half of the level, the kids laugh at Eddy's allergic reaction, "killing" you.
    • Running out of time in level 6 results in a short cutscene where the Kankers break open the door they're stuck behind and catch the Eds.
  • Offscreen Teleportation: At the end of level 6, the Kanker sisters somehow teleport from their arena to the other side of the door that the Eds go to.
  • Rent-a-Zilla: Obviously, "Edzilla"
  • Respawning Enemies: In "Rebel Robot Ranch" (bonus level 2), you have to take out the regenerators if you don't wanna spend hours killing dozens of Red Bots and Dog Bots.
  • Sewer Gator: In the second level (which takes place almost exclusively in a series of sewer systems), alligators are a common enemy, taking multiple hits to subdue, and deal a lot of damage quickly with biting attacks.
  • "Shaggy Dog" Story: Nearly every level becomes this.
  • Shared Life-Meter: When one Ed takes some damage, the remaining 2 Eds are affected as well.
  • Shout-Out:
    • The Flavor Text for the Black Licorice jawbreaker is "Whip It Good!"
    • The Flavor Text for the Tutti-Frutti jawbreaker is "A WOMP BUDDA LOO BOP A LOP BAM BOO."
    • "Nightmare on Ed Street" is, of course, named after the horror franchise. One cutscene also has May calling Jimmy's bunny "Mr. Goodbar", like the candy bar.
    • "Ed-Zilla" (Bonus level 1) is a direct sendup of the classic Godzilla films, complete with a black-and-white city. The boss is essentially a Kanker Sister version of King Ghidorah.
    • "Rebel Robot Ranch" (Bonus level 2) has plenty to Star Wars, especially as Edd uses a red lightsaber.
  • Schmuck Bait: A switch in the Kankers trailer in level 6 with an obvious trapdoor under it is pulled by Eddy, thinking it will lead to his jawbreakers.
    Eddy: Stupid Kankers, I'm way too smart for them.
  • Super Drowning Skills: Played in an odd way; you "drown" even if the water is waist high. This can be seen in level six. Though possibly justified since, in game, the "health" meter is actually coolness, and falling in water is considered uncool.
  • A Taste of Defeat: The Kankers get a rare complete defeat by the hands of Ed in "Revenge of Ed-Zilla".
  • Timed Mission: Several. One of note is just before the Final Boss, which involves going through a series of puzzles with the Eds to open one door after another.
  • Unique Enemy: Just about everything in the two bonus levels, and the main levels have some enemies that only appear in one of them. For example, the second level (the sewers) is the only level in the game to contain gators and clams as enemies.
  • Unexpected Gameplay Change:
    • The "Whack-a-Jimmy" segment in level 4, where you must hit Jimmy heads that pop out of holes. There is no real explanation given to this, or as to how there is more than one Jimmy out at a time.
    • The entire first bonus level. Unlike the rest of the game, it's all spent playing as Ed alone, and instead of using formations and abilities to solve puzzles, you run around in free-roaming environments destroying buildings.

Alternative Title(s): Ed Edd N Eddy

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