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Video Game / Caravaneer

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Caravaneer is an Adobe Flash Web Game, set in a Post Apocalyptic world where environmental disasters have wrecked the planet and survivors eke out living in through isolated towns that rely on caravaneers like the player for commerce. It plays like a fusion between a Wide Open Sandbox Western RPG with Turn-Based Combat, and an economic simulator. It was released in 2007, and can be played here.

The sequel, Caravaneer 2, was released in 2014. It can be played on Games of Honor, Kongregate and Newgrounds.

In the sequel, you begin as a survivor born and raised in an apocalyptic setting deep underground. You are surrounded by 4 diverse camps, each one could affect your end. These camps are, Camp Pullid, Camp Drekar, Camp Kivi, and Camp Lintu. You, as a ranger of your bunker, have the task to find your mentor as he's escaped and nobody knows where.

Or, you can choose to roam freely as you please. Although the game is somewhat heavily railroaded in the story mode, the game is completely open in sandbox mode. Even with that, in both modes you can either play as a trader selling and buying goods between settlements, a raider that attacks passing caravans and travelers, or just focus on the story and missions.


These games provide examples of:

  • Aerith and Bob: The name of the characters varies from real names and made up, justified by the post-apocalyptic setting where the culture might have changed.
    • If you randomly generate name for your character during the creation, some of the names that might turn up are of real-life brands.
  • After the End: Set on the Earth wrecked by shifts in weather patterns and overpopulation. By the time the games begin, many communities began to rise from ruins and establish trade routes, but by and large, life is still nasty, brutish and short.
  • Against My Religion: In the sequel, Kivi camp won't help you to get rid of the Drekar, reasoning that its against their religion to be violent or to let any outsiders inside the camp. This is a result of Spencerism, a religion they created modeling it after a man who attempted to teach them science only to fail as they were very superstitious. you can later find him and convince him to convince them to help defeat the Drekar.
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  • All Hail the Great God Mickey!: The Man of Zinc, as comic book character and Chunk Narris, an expy of Chuck Norris both have a large religious following in the wasteland. There's also the Kivi's religion, where they worships a scientist named Spencer Rice after his attempt to introduce agriculture to them ends up with him being deified, it snowballed to the point that they have taken the mascot of a canned peas as Spencer.
  • All Up to You: The majority of the wasteland's population will not do anything to push the story, leaving you to take charge.
  • Ascended Fanfic: Fanfiction is canonized by being put on the game page.
  • Bare Your Midriff: Some options of clothing include bikinis and belly shirts.
  • Body Horror: At the beginning of Caravaneer 2, you are given the mission of finding out what's wrong with Emilia's baby. It's radiation poisoning from Chairman Brass's experiments with Uranium.
  • Crapsack World: Even the places' name is Bilingual Bonus for every negative connotation (Verdammter Platz being "doomed place" in German) that represented insignificant and miserable life in the wasteland, which is filled with bandits ravaging caravans. The situation is not helped by the fact that the closest thing to proper security would be the police patrolling near Qubba, who would ask the passing caravans large sums of money even after they're already paid. The government of the region is led by President Evil (well, corrupt would be the right term) who is accused correctly to be collaborating with robbers that he even let them roam outside of core region in exchange for gold and stolen goods.
    • The situation is somewhat better in the sequel, as the Desert Patrol overthrowing the corrupt government is the canonical ending of the first. Nevertheless, the post-apocalyptic landscape is still rife with banditry and slavery. In addition, some of the towns and the Man of Zinc church even endorsed a slave trading conglomerate called Workforce Merchants. Though life can be improved if the player made the right choices.
  • Dirty Cops: Patrols in Qubba will ask $1000 whenever they made contact with the player's caravan.
  • Eat the Dog: You can choose to kill and eat any of your animals, including horses and donkeys.
  • The Empire: The Federation may sound nice, but functions as a dictatorship that aggressively conquers other towns and routinely executes dissidents. One of their missions even sees you being a given a nuke by the president of the Federation himself and told to set it off in Qubba.
  • Expy:
    • The Desert Patrol is based on the Desert Rangers.
    • The Man of Zinc is an obvious expy of Superman.
    • The Bunker is the Caravaneer equivalent of Vault from Fallout.
  • The Federation: The Federation, in name only. In practice, Qubba fits this trope better.
  • Foil:
    • John Sheppard and Fustin Disputtan; the former is a Reasonable Authority Figure leading the now-benevolent Qubba government while the latter is President Evil leading an expansionist Northern Federation.
    • Later, when John Sheppard died of old age, Richard Weaver became an opposite to Oswald Raff from Caravaneer. While Weaver may have been a robber like Raff's previous life, he is actually a reformed leader who maintained Sheppard's ideals.
    • The protagonists from both games: the protagonist of the first is a person who is trying to make the ends meet when he received an unexpected inheirtance from his or her uncle and become a caravaneer. The entire story plot of the original caravaneer started only when the protagonist is interested in. The sequel protagonist, however, lived in a underground bunker community are forced into a quest to search for his mentor, Olaf. When he find him, the protagonist then travels all the way to Qubba to search the people taken from the bunker, while working for different factions in exchange for information.Not to mention that the starting location of the original protagonist is southeast of Qubba, while the sequel protagonist lives in the west of the city.
  • Future Imperfect: It seems that many concepts from the pre-apocalypse world is heavily misinterpreted the wastelanders.
    • The Church of the Man of Zinc is a religion based on a Superman expy, where the comic books were mistaken for religious texts, there's a saint Lois, and America is considered as some kind of an afterlife. Also characters who follows the religion uses words like "Krypt" or "Luthor" as curses.
    • The Narizians in comparison worships Chunk Nariz, and also mistaken the "Chunk Narris facts" book as religious text. Their religious rituals involve mimicking Chunk's fighting move.
    • Sometimes real life name brands might turn up as randomly generated names.
  • Intrepid Merchant: The player had to traverse harsh desert filled with bandits to make fortune through trading goods from one town to another.
  • No Celebrities Were Harmed: Oswald Raff's similarity with Silvio Berlusconi might be a coincidence.
    • In the sequel, Fiston Diputtan, president of the Federation, definitely is not Putin. Neither is the slaver Dolland Truffle is related to anyone in real life with a similar name.
    • Doubles as Hilarious in Hindsight in that in Caravaneer 2 (which was released in 2014), you discover that Truffle and Diputtan are conspiring to subvert democracy in Alkubra, and straight-up conquer Qubba. To top it off, this partly involves the former covertly selling uranium to the latter, which is something "Truffle" (probably falsely) accused his opponent of doing.
    • Chunk Nariz literally has a relatively large religion formed around his memetic persona.
    • Spencer Rice resembles Nathan Fillion for some reason.
  • Only Shop in Town: In many small camps or towns, there will only be one store.
  • Our Presidents Are Different: Oswald is President Corrupt variety. Even he didn't bother with bandits roaming areas outside of Qubba and police charging money from incoming caravans in exchange for safe passage. His association with Robbers didn't help much with preventing a revolution from Desert Patrol at all.
    • Or he will assume tighter control if player accepted his deal to kill John Sheppard, the leader of Desert Patrol, by going to his office in Verdammter Platz.
  • Rail Roading: A subtler version in the story mode, where maps of the region are only sold in the respective region's towns, which means that the player must complete story missions that reveals the location of a town in that region, and after that the rest of the region is open for the player to explore.
  • Right for the Wrong Reasons: In the sequel, if you talk to Church of Zinc about Emilia's hairy and savage baby, they think it is incurable and must be euthanized with rituals to dispel its "demonic" influence from the bunker. If you talk to her about that, she and the others consider it as ridiculous superstitions and refuse to talk to you. Turned out that the mutation of Emilia's baby is permanent, but it had more to do with Emilia's constant exposure to radiation from the secret refining of weapons-grade uranium into the fuel source.
  • Ruins for Ruins' Sake: There are small pieces of wall and rubble everywhere.
  • Ruins of the Modern Age: The remains of past civilization are everywhere in both games.

Alternative Title(s): Caravaneer 2


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