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Video Game / Blue Force

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Blue Force is a 1993 DOS game. The game is as a spiritual successor to the Police Quest series of adventure games by former series creator, Jim Walls, who had moved on to working for Tsunami Games following the release of Police Quest III: The Kindred.

The game follows a rookie police officer, Jake Ryan, whose parents were slain ten years prior in an unsolved murder. However, when new evidence begins turning up, Jake Ryan teams up with his father's former partner in order to solve this crime once and for all and put his parents' murderers behind bars.


Blue Force provides examples of:

  • Absence of Evidence: Why the murder case was unsolved.
  • All There in the Manual: Carrying on the tradition of Police Quest and other adventure games, the means of progressing in the game is in the manual.
  • Always Identical Twins: Barry and Larry. Barry works at the police department in evidence, and Larry works at the city jail. Lampshaded by Jake.
    Jake: You guys sure do look alike!
  • Bookcase Passage: A late puzzle in the game involved uncovering a hidden room using a generator.
  • By-the-Book Cop: Once again, like Police Quest, you will have to try to uphold the law to the best of your abilities. Don't forget to read your offenders their rights!
    • Deconstructed by Lyle, who explains that a private investigator can bend a few rules that a cop has to abide by to help in his investigations.
    Lyle: Bein' a PI is a lot different than being a cop, Jake. We can bend the rules a little and get away with it.
  • Chekhov's Gun: Your handgun which is suprisingly averted. There are times where you have to have it equiped in certain situations, but at no point in the game are you suppose to actually use it. The only action sequence you get involved in is solved by a hand grenade.
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  • Cool Old Guy: Mr. Carter, who runs a boat rental business and is always friendly towards Jake.
  • Cowboy Cop: The briefing starts with the white board that immediately discourages you from invoking this trope.
  • Creator Cameo: Jim Walls is in the introduction of the game.
  • Digitized Sprites: Not a bad example of one too.
  • Driven to Suicide: Bradford, when forced out of the future wave, carries a hand grenade with the pin pulled, intent on taking Jake and Lyle with him. Fortunately, some convincing reveals that Bradford isn't that suicidal and gives up peacefully.
  • Flashback Cut: Jake experiences a couple of things about his parents murder.
  • Go Fetch: Jake can play fetch with his dog. The dog eventually brings over a piece of a wooden supply crate, which happens to be part of a heist that took place.
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  • Have a Nice Death: Typical adventure game flair. Half of them are actual deaths, the other half are simply Jake losing work and having to work as a mall cop, or spending time in jail for murder.
  • Hostage Situation: Your first real assignment is dealing with one. See You Have No Chance to Survive below.
  • Idiot Ball: Try cleaning your loaded gun.
  • Implied Love Interest: Jake Ryan has been hitting on Ms. McCoy at the county jail. She has been receptive too.
  • Improbable Weapon User: A non-weapon example: An extension cable as handcuffs.
  • Inescapable Net: You will need to toss one over a dog to avoid getting mauled.
  • Killed Offscreen: In the end game, after taking care of one gang banger, Lyle had already flanked and dispatched the other.
    • Forbes, the ATF agent, mentioned having to take care of a couple of snipers on the way there. The ATF doesn't mess around.
  • Know When to Fold 'Em: Bradford is smarter than he looks in this regard.
  • Loophole Abuse: Implied as to how Straut Cox kept the bad guys out of prison.
  • Minor Crime Reveals Major Plot: The game goes from dealing with domestic abuse to uncovering an unsolved gun smuggling case.
    • And the unsolved gun smuggling case is related to Jake's parents being murdered, as Jake eventually uncovers clues to discover who was the real murderer.
  • Momma's Boy: Jake lives with his grand mother. He's glad to have family being able to raise him.
    Kate: Have your got your own place, Jake?
    Jake: No, I live with my grandmother.
    Kate: Too bad.
  • Mood-Swinger: Minor example: Doug looks a little bored or unhappy (Jake even lampshades that Doug might not care very much of himself). However, he seems quite happy when he pulls over a drunk driver, likely because he's having fun with the driver's act.
  • Near-Death Experience: Jake Ryan gets caught in an accident on his second day at work. He's been hospitalized for weeks, and put on disability leave until he heals up.
  • No Ending: The game just ends with the three antagonists being escorted to prison, having received their sentences. After that, it just ends. No long term resolution or even a mention of what Jake Ryan is doing after that.
  • Non-Standard Game Over: After taking an M4 from a hidden room at the warehouse, Jake then decides that he must cover his tracks before leaving. Failure to reverse all of his actions (including locking the doors and taking the net back) will have the game go along normally, until Jake wakes up the next day to be informed that Lyle and the ATF found the complex completely cleaned out, with Jake cursing himself for making the mistake.
  • Not So Different: A positive example is that Skip and Jake both lost their fathers in their lives. Skip has a baseball card that his father gave him, and he will throw a temper tandrum if he doesn't have it. It means that much to him.
  • Only Smart People May Pass: Suggestions and tips, as well as codes for your radio.
  • Old Cop, Young Cop: Lyle and Jake, though technically, Lyle is a private investigator, and Jake is a cop who is on disability leave half way in the game.
    • Lyle makes Jake his official partner after finding crucial evidence that they needed.
    Lyle: Why not? Your name's already on the stationary.
  • Parental Substitute: Jake's grandmother, and his dad's best friend and partner, Lyle.
  • Private Detective: Lyle Jamieson is one.
  • The Reveal: Jake and Lyle eventually apprehend Nico Dillon, who Jake suddenly remembered that he is his parents murderer.
  • So Proud of You: Lyle will express how proud he is of Ryan to make it as a cop.
    • Clean your gun before inspection, and the sergeant will express how Jake's dad would have been proud of him for coming out great at inspection.
  • Sorry Ociffer: Doug pulls over a drunk driver that Jake has to help deal with.
    "Sorry 'bout the locked door thing, osifers."
  • Spell My Name with an "S": The game cannot make up its mind whether the DA is to be referred to as Staurt, Stuart or Stewart Cox.
  • Spiritual Successor: Of the Police Quest series.
  • Standard Cop Backstory: Jake became a cop because his dad was one.
  • Symbol Swearing: Present here. Averted once with one of the gangbangers.
  • Training Montage: You get to see a brief one with Ryan in the introduction.
  • "Where Are They Now?" Epilogue: Nico Dillon is to get a lethal injection, Bradford Green is imprisoned for 20 years without parole, and Staurt Cox is imprisoned for 15 years without parole.
  • White Gang-Bangers: And some of the cheesiest pair to boot!
    "You get in my face an' I'll pop you, man!"
  • Why Don't You Just Shoot Him?: Shooting anyone can have undesirable results on your life. If you do survive, your career and freedom won't.
  • Would Hurt a Child: Bradford Green give Skip a black eye.
  • You Have No Chance to Survive: Bradford will threaten to kill the Laura Dixon (the woman he's holding hostage), and orders Jake and Doug to drop their weapons. Doug chose to drop it, but Jake (if you make him talk) will inform Bradford that he will not survive the encounter if he does hurt that woman. Finally realizing how this will end, he will finally give it up and allow himself to be arrested.
    Jake: They'll need a bucket and a shovel to pick up all that'll be left of you, scumbag!

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