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The anime and manga series Beyblade is, like many other Merchandise-Driven series, a vehicle to advertise toys and other products. Starting in 2000, the series has been around more or less in some form constantly since.

Inspired by the traditional beigoma tops, and as such the basic premise is the same as the much older toys. Two tops spin together in an enclosed area of some kind, and the last one left spinning is the winner. Other battling top games have existed throughout the world prior to the introduction of Beyblade, but it introduced a novel concept to the game - customization. This allowed for strategic play beyond "try to make your top spin faster."

The series has gone through several iterations, usually with a major Mid-Season Upgrade. Each version is considered to be part of a unified system, which has on occasion been updated to replace specific parts with others.

  • Plastic Generation (Beyblade 2000, V-Force, G-Revolution; 2000 - 2004)
    • Initial System: The first system of parts. Notable in that a screwdriver was needed to assemble the Blade Base. Additionally consists of the Attack Ring, Weight Disk, Bit Chip, and Bit Chip Cover. All tops released during this time were right-spinning. Setting a precedent for future lines, only a few Beyblades were made in this system before being upgraded to the next.
    • Spin Gear System (SG): The first major update to the line. The Spin Gear was added and the Blade Base no longer needs tools to assemble. The Spin Gear is made up of a plastic shell, a small metal ring, and a piece that depended on the Blade Base's tip. The Bit Chip was also lengthened, so that it wouldn't require a cover. The spin direction of the Beyblade is now determined by which Spin Core is included, but requires separate launchers for each direction.
    • Magnecore System: Added small magnetic pieces inside the Spin Gear and magnets into the base of the stadiums. This allowed for more dynamic play by having the magnets attract or repel the tops as they moved around the stadium.
    • Engine Gear System (EG): Replaces the Spin Gear and Blade Base. The tip has a wind-up motor built in, which will activate during battle. They can do so in a number of ways, including taking enough hits or immediately after landing in the stadium. This allowed the Beyblade to regain speed, which could help it recover but also potentially cause a spin-out.
    • Hard Metal System (HMS): The point where the the "Plastic Generation" name became less meaningful. Unlike previous updates, this is a completely new system made up of a Running Core (or Running Tip), Weight Disk, Attack Ring (which now contains metal), and the Bit Protector. Some used a Customizable Weight Disk with included a plastic frame, which could either spin freely around the Disk or clip into the notches on the sides. The tops and winder were both designed to allow spin in either direction. Takara Tomy decided to call a hiatus while they reworked the franchise after this point.

  • Metal Saga (Metal Fusion, Metal Fury, Metal Masters, Shogun Steel (Zero-G in Japan); 2009 - 2014)
    • Metal System (MS): A completely new design, partly inspired by the HMS. Beyblades in this series are made of a Performance Tip, Spin Track (core), Metal Wheel, and held together by a Face Bolt. Tops in this series were only released in Japan and didn't appear in the anime, only the manga.
    • Hybrid Wheel System (HWS): Known as the Performance Top System (PTS) in Hasbro regions. Replaces the Metal Wheel of MS with the Fusion Wheel (main point of contact) and the Energy Ring (where the Launcher holds on). Besides this, all of the other parts are carried over from MS and new Spin Tracks and Tips were backwards compatible. Some Energy Layer/Fusion Wheel combinations could behave differently depending on which way the two were stacked, called "modes". Spin direction requires both the Energy Layer AND Fusion Wheel to allow the correct launcher to attach, though some very rare ones allow spin in both directions.
    • 4D System: Introduced 4D Wheels and 4D Bottoms. The main focus for the line is mode-change gimmicks. 4D Wheels could either have a single metal wheel which built-in mechanical gimmicks or have multiple parts that were only usable for that particular wheel. Some of the latter may have rotating rings or metal parts that could be flipped upside down; others might simply have a metal wheel with a plastic core that doesn't require an Energy Ring. 4D Bottoms could have automatic mode change, such as having a retracting or extending tip, or manual ones that the player could switch between battles in a match.
    • Synchrome System (Zero-G): Sold under the Shogun Steel banner. Replaces the Fusion Wheel and Energy Layer with the metal Warrior Wheel and the plastic Element Wheel. These two pieces can be attached to the Spin Track with either facing upwards, which could have an effect on the performance of the top. Also, the Element Wheel can be replaced with a second Warrior Wheel to make a super-heavy Synchrome Beyblade. The other main change is that the stadiums have round bottoms that allow the whole setup to rock back and forth, hence the series' Japanese name.
    • eXtreme Top System (XTS): Made up of a few series of non-customizable tops that all had a built-in gimmick.
      • Tornado Battlers: Extra tall Beyblades. Supposedly to make them wobble more during battle.
      • Electro Battlers: Built in lights and sounds. The lights can be used to figure out how fast the Beyblade is spinning.
      • Stealth Battlers: Built in, spring loaded weapons. Weapons are deployed when a button on the Beyblade is struck in battle.
      • IR Spin Control: Uses an infrared remote control to control spin direction and speed. The controller also has battle sounds.
    • BeyWheelz: a spin-off created to fill the gap between Metal Masters and Shogun Steel. The associated toyline involved rolling two wheels made of multiple interchangeable parts at each other, using ramps to create a mid-air collision. While not as popular as the main toys, it was moderately successful.
    • BeyWarriors: uses small monster action figures with gyroscopes built into the base to basically work the same way as regular Beyblades. While the main body was firmly attached to the base and therefore couldn't be changed, the arms of the figures could be swapped. While this was meant to keep the Bey name on the shelves, Shogun Steel sold well enough to continue distribution during most of this period.

  • Burst (Burst, Burst Evolution (Burst God), Burst Cho Z (Super Z); 2015 - Present)
    • Burst System: A three-layer system that uses a Performance Tip (or Driver), (Forge) Disc, and Energy Layer. Made of a two layers of polycarbonate, one colored and one clear. The clear layer is the main point of contact between Beyblades.
    • Dual Layer System: Uses Energy Layers where both the colored and clear layers are points of contact. Besides allowing for more diverse designs with more contact points, mostly the same in terms of performance.
    • God Layer System: AKA SwitchStrike in Hasbro territories. Energy Layers have built-in moving parts, such as spinning rings or spring-loaded points. Forge Discs now include a plastic Disc Frame that can effect the properties of the Bey, such as increasing the number of attack points or making them harder to topple. New Performance Tips with gimmicks similar to those from the 4D System were also introduced.
    • Super Z System: Energy Layers introduced in this system replace the clear polycarbonate layer with metal instead. Unlike any of the other Burst systems, there is no Bit Chip-like circle in the center, opting instead to have ornate designs that take up more area.
    • Beyblade Micros: A tie-in line with ~1 inch widenote  tops based on their larger brethren which consist of two parts, an Energy Layer and a Tip. The Tips are specialized like the larger ones but are smaller and more simple. The Energy Layers for the Micros tops can also be attached to the normal Burst Performance Tips to make a narrow but comically tall top. The American release of Micros was sporadic, with most retailers only having them available regionally for a long time. Others seemingly never picked up the brand.

The game's mechanics are simple. Each player can have up to three tops available to them. Two players each launch a top into a bowl-shaped battle arena, and the last one left standing is the winner. Winning can either be from knocking your opponent out of the ring (Ring-Out Finish) or making their top stop spinning (Survivor Finish). Each win earns a point, and the first to seven points wins. A Burst Finish, where a Burst Beyblade flies apart when it loses, nets the winner two point. Later Burst tops include instructions for a shorter 3 point match, mirroring the accompanying mobile game's mechanics - players try to score three points before their opponent but are only allowed one Bey. Another variation has the player select up to three tops, selects which order they will be played in, and the winner is whoever gets best of 3. The Battle Tower Stadium set introduces 4-player battles, having a standard 2-player Beystadium on one side and a 4-player one on the other.

There are 4 basic types of tops: Attack, Defense, Stamina, and Balance. Counter-intuitively, Balance means having bits of the other three types all put together, rather than having a top that's good at balancing on its tip.

  • Attack: Fast and made for hitting. Strong against Stamina, weak against Defense
  • Defense: Heavy and hard to move. Strong against Attack, outlasted by Stamina.
  • Stamina: Light, with focus on spin time. Good against Defense, but usually knocked out by Attack.
  • Balance: Hard to predict, and varies greatly based on actual parts used.

Of course, there are exceptions to rules here; all types may be either Mobile or Stationary, and may act more like one of the other types as a result. Despite this, their main type will be evident in their performance.


Tropes specific to the tabletop game are:

  • All There in the Manual: The names of the Hasbro Burst Forge Discs and Performance Tips are not mentioned on the packaging or in the instructions, which just uses their part numbers. However, they are given their proper names in the app/mobile game, viewable while editing a Beyblade.
  • The Artifact: The Hasbro Burst String Launcher still includes the clips to attach multiple launchers together. However, there's no opening for the winder to pass through, so any attached launchers will be basically pointless. And since two String Launchers can't be attached side-by-side, it's not really easy to double launch using two String Launchers. The clip at the end of the grip can be used for a belt clip attachment, though. This appears to be so the Super Grip Launcher can be used as a launcher grip, but doing so has a tendency to pull them apart during launch.
  • Awesome, but Impractical:
    • Making the heaviest possible build results in the technically best possible Attack or Defense Bey possible, depending on what tip is used. However, it will most likely launch much slower than a lighter build and not last as long if your opponent doesn't ring out. This is most extreme with Metal Saga Beyblades, since they have a much higher maximum weight than others. That is, if you didn't get the Rev Up Launcher.
    • Making the lightest build will result in a Stamina Bey that will launch easily and spin fast, as well as being able to stay away from the low center of the stadium. The downside is that it has no defensive or offensive capability due to its low mass, making it only occasionally effective against one build - the heaviest. Again, this is primarily a Metal Saga issue, since the original and Burst have a narrower range of weights to work with.
    • 4D Bottoms, as a general rule, are this. As fun of a concept as Cosmic Pegasus's Final:Drive may seem, you're better off with a Flat or rubber tip, rather than one that switches modes during play. And Diablo Nemesis doesn't really benefit from being stuck with one Spin Track with a 3 position tip when the individual tips are also available. Even though the tips can be switched between rounds in a match (otherwise against the rules), a single tip is still preferable.
    • Hasbro Burst launchers can clip end-to-end to launch two Beys at once for solo play or 4-way matches between two players. However, the added weight of a second top more often than not causes a slow start up. It also makes aiming into the stadium harder and more likely to land one or both in a ring-out pocket. Add that on top of the fact that the early Burst Launchers have a tendency to slip off one side, it might take several attempts to get one successful launch.
  • Battle Tops: The basic premise, obviously. The last one standing is the winner.
  • Boring, but Practical:
    • For Metal Saga, the most effective and utilitarian tips are the more simple ones (Sharp, Wide, Ball, Flat, etc.) compared to the more gimmicky ones (Quake, Right/Left Flat).
    • Among gimmicked parts, the less complicated ones are also the ones that tend to perform best. In Metal Saga, Rubber and Metal variations of basic tips tend to be more effective more reliable that those that can be flipped or rotated to change their battle properties - many have a tendency to move out of position during battle, or have their locking mechanisms break over time.
  • Bribing Your Way to Victory:
    • In every series to date, a tier list has been available from day-one and updated frequently. A large part of the metagame is buying specific parts (or the set they're released in) second-hand, mainly from eBay where they can go for as much as $100 US for rare or high-demand tops and launchers.
    • Better launchers, grips, and other accessories are often what determines a match. The person with the string launcher is pretty much guaranteed to win, if both players don't have one. The short-run Rev Up launcher (Only released in the US and Hong Kong during the Metal Saga) is one of the most expensive items on eBay due to it being both incredibly rare as well as the absolute best launcher for Metal Saga and Shogun Steel Beys.
    • In the plastic era the customized 10bBistool was practically invincible, especially in tournament play. Winning basically boiled down to if you had the money to get one, again second-hand because they did not stay on the shelf for long.
  • Crippling Overspecialization: Several packaged Beyblades are built specifically for one purpose, rather then being designed to be playable. Some are specifically designed to go against another specific Beyblade. However, they are usually released this way to introduce new parts into the game rather than to be use as-is.
  • Defeat Equals Explosion: Not quite explosion, but the concept behind Beyblade: Burst is that defeat makes your Bey fly apart. Beyond that, was fairly common in the original series when an improperly assembled Bey got hit hard.
  • Death-or-Glory Attack:
    • The Final:Drive included with Cosmic Pegasus F:D has a tip which retracts as the Beyblade looses spin. Once it fully retracts, it becomes a wide rubber flat tip meant to give one last Desperation Attack before spinning out.
    • Burst's Reboot tip is basically the same, but narrower and without the rubber. the sharp tip retracting gives the Bey greater mobility at the cost of depleting the last of its stamina. It's somewhat more effective than Final:Drive. Ultimate Reboot adds to that a rubber base with the same "stabilizers" that many Burst tips have, again meant for a last-second increase in mobility.
  • Difficult, but Awesome: Balance types. Getting juuuust the right parts is really tricky, but can have awesome results. Also, ringing out a heavy Defense build.
  • Dub Name Change: Extremely common.
    • Starting with Metal Fury (originally Metal Fight Beyblade), every series has had a new name outside of Japan.
    • The names of several Beyblades, including every single one in Burst, are changed for different reasons. Sometimes it's marketing, sometimes it's cultural or religious sensitivity.
    • Metal Fury's Fusion Hades was mainly changed to avoid confusion: The Fusion Fusion Wheel sounds redundant, and there is a Hades Fusion Wheel, meaning it would be possible to make a Hades Hades Bey. As such, it was changed to Fusefire Darkhelm.
    • Almost every Burst Beyblade got a new name in the US for marketing purposes, as well as shying away from the mythological angle that most got their names from. Most of the few that didn't already had names altered from the mythological being they were based on. It would be a hard sell in America for a kid's toy to be names Satan.
  • Early Installment Weirdness:
    • The first series had tops which were much different than anything after them, and had the greatest variety of part types. Some were only barely compatible with previous sets, to the point that Basic series parts became unusable. The first Blade Base had to be assembled with screws, and the second was also held in by clips that slid into the sides.
    • The first four waves of starter sets of Metal Fight Beyblade had used a single Metal Wheel rather than the Energy Ring/Fusion Wheel combo that came after them. They got replaced to add more variety to the game and also to address launchers having their prongs broken off.
    • At least for the Japanese release, the first several waves of Beyblade Burst had basic Energy Layers and simpler Drivers and Discs, with the Dual Layer sets released later and having a mix of gimmicked and simple types for other parts. Hasbro reworked several of these to follow a more straightforward Power Creep, with some pushed all the way back to Burst: Evolution.
  • Elemental Powers: Shogun Steel get Crystal/Element wheels that show through the metal wheel as an "Element orb".
  • Expy:
    • A dragon themed Beyblade that spins left and has a jerkass Blader in the anime - are you talking about L-Drago, Ronin Dragoon, or Luinor?
    • Inferno Ifrit/Ifritor I2 is based directly on Samurai Ifrit's facebolt insignia from Shogun Steel.
    • The main four from the original series (Dragoon S, Dranzer S, Draciel S, and Driger S) all have Energy Layers based on their attack rings, with similar tips when possible.
  • Fashionable Asymmetry:
    • The Shogun Steel wheels were never fully symmetrical. This was specifically so that none of them would be "overbalanced" to the point that they couldn't be knocked over. The hole and peg in each wheel guaranteed that no perfectly symmetrical designs could be made.
    • The Valtryek Energy Layer and its upgrade V2 both have a left-facing Valkyrie with three spikes on the edge of the wheel. Most other Burst Energy Layers have minor details that are different on one side than the other.
    • Doomscisor and Doomscisor D2 both feature left-facing grim reapers with the blade of his scythe forming the edge of their energy layers. His Switch Strike version has him facing forward finally, but still uses the scythe for half the outer ring.
  • Fragile Speedster: Attack builds can move very quickly, but a heavy Defense type can stop it or ring it out just as quickly. Especially light ones, which improve their speed and power, have much higher knock-back as a result and tend to send themselves flying after hitting a heavy opponent.
  • Fusion Dance: One of the gimmicks of Shogun Steel: two metal wheels can be placed together to form a Synchrome Beyblade.
  • Game-Breaking Bug: The design of the early Metal System wheels led to a few issues that affected gameplay. First, the all-metal construction of the Metal Wheel put more stress on the prongs of the launcher than the later Hybrid Wheel System did, resulting in broken launchers. The second was the Libra wheel, which had such effective defense and stamina that a Balance type build using it would be basically unbeatable and was banned from the very first official tournament.
  • Gratuitous English: Most of the tops have English names in Japan. Burst in particular has all of the Dual Layer, God Layer, and Z Layer pieces include a common English word. Plus, all Spin Tracks and Performance Tips in the Metal series and Disks and Drivers in Burst have English names in Japan.
  • Gratuitous Japanese: Occasionally happens with the English names, like Bakushin Susano-o.
  • Hellhound:
    • Cerberus is a common motif. Kerbecs in Metal Fusion and Kerbeus in Burst. In fact, the first one was released as the Hades Kerbecs build just to drive the theme home.
    • The Wolf series of parts is based on the constellation Lupus. In the anime it's owned by one of the main antagonists and treated as The Dreaded. Not so much with the real toys, where it's bottom tier.
  • Lightning Bruiser:
    • The Twisted Fusion Wheel combined with a low Spin Track, and a variation of the Flat Tip creates a frightfully fast and heavy Balance type Bey with little recoil capable of Smash Attacks. However, it does run out of steam rather quickly.
    • This was the intent of the L-Drago series, though some specific Beys pulled it off better than others. L-Drago Destructor LW105LF was the most successful of these. It has high weight, high mobility, and decent stamina that made it capable of quick ring-outs.
    • Luinor L3 Destroy continues the tradition, being very fast and heavy with little self-recoil and high Burst resistance.
  • A Load of Bull:
    • Bull 125SF and Dark Bull H145D. Both have parts that are meant to resemble horns (the wheel for the former and the spin track for the latter). They're themed after the constellation Taurus.
    • Minoboros and its Dual Layer M2 upgrade in Burst are meant to resemble a Minotaur.
  • Metagame: Boy howdy. Most types of wheels aren't even considered in the Metal Fusion tournaments, being severly outclassed. There's even a whole website dedicated to the meta, the World Beyblade Organization. It's better in Burst where most parts are usable in at least one combination. Fortunately, tier lists aren't quite as common anymore because of how debatable the utility of any given part has become. Many old metagame tactics have been beaten using parts combinations previously snubbed as being too niche or luck-based.
  • Mid-Season Upgrade:
    • Around the middle of each season, the anime gets an upgrade for the characters in the form of new parts, launchers, and other accessories. This is also the time that new equipment shows up on the toy shelf.
    • Starting with Metal Fury and continuing up through Shogun Steel, the characters have had their Beyblade evolve (either directly or through acquiring new parts) around the mid-point of the season, with corresponding toys at the same time. Burst bucked the trend by having the basic version as a Single Pack and the Dual Layer version for the first four available from the beginning, as well as having the odd distinction of not necessarily being an actual upgrade; some basic Burst Beyblade are actually better than their Dual Layer counterparts.
  • Mighty Glacier: Defense Beyblades. They're heavy and ponderous, but designed to last against strong attacks. Their mass lets them turn an Attack Bey's momentum against it, as well as helping them stay near the bottom of the stadium. If something manages to move them from their spot (either the opposing Bey or a high-mobility tip), the return trip packs a solid punch.
  • Mutual Kill:
    • Double Ring-outs.
    • Double Burst Finishes in Burst.
    • Also possible but stupendously rare are double spin-outs, where both Beyblades stop spinning at the same time. This almost never happens because the fight ends when one of them stops spinning; rolling around on its edge is still considered active. So if, for example, two are at the point of edge rolling and bump into each other just right that they stop moving at the same time, it's considered a tie.
  • My Little Panzer: Granted, while obviously nowhere near as bad as the anime, always make sure the components for the Beyblades are on tight and never stand too close to the arenas while playing. Stray Beyblade parts and/or the Beyblades flying out of the arena after a big hit have been known to cause some nasty bruises in the past.
  • Mythical Motifs: Several sets over the course of the franchise have been based around related mythologies and legends.
    • Aztec Mythology: Quetzalcoatl is a recurring motif, having a Beyblade released in every series so far (sometimes multiple), even if it doesn't fit in with the general theme. For example, Metal Fusion had a Quetzalcoatl wheel with Fusion and 4D wheel versions later despite most of the rest being based on Western constellations. Beat Kukulkan, AKA Khalazar K3, is based off of the Mayan interpretation of the character and has a very similar overall design to Burst's Quetziko, apparently meant to be an upgraded version of it.
    • Eastern Zodiac: The original series and Shogun Steel both have Beys based on the Four Symbols.
    • Egyptian Mythology:
      • Horus: Horuseus (Metal Masters) and Horusood/Horusood H2 (Burst).
      • Anubis: Anubeus (Metal Fury) and Anubion A2 (Burst).
    • Classical Mythology:
      • Zeus (original), Jade Jupiter (Metal Fury), Zeutron Z2, and Galaxy Zeus/Zeutron Z3 (Burst).
      • Most of the Metal Saga Beyblades were based on constellations, in turn based on Greek and Roman mythical figures.
    • Excalibur: Excalius and Excalius X2. Both are themed after swords and actually have more full-layer pieces than others in their class - Excalius has two exposed layers while X2 has 3. Sieg Excalibur, the SwitchStrike upgrade, continues the motif. Buster Xcalibur continues the trend into Super Z.
    • The Four Gods: The original four from the first series: Dranzer (Suzaku), Driger (Byakko), Draciel (Genbu), and Dragoon (Seiryu). Returns in Shogun Steel with the Phoenix, Dragoon, Genbull, and Byakko. Updated Re-release versions of the originals were added to the Burst lineup.
    • Kraken and Leviathan: Both are present in Shogun Steel.
    • Norse Mythology: Particularly in Burst with Valkyrie/Valtryek, Ragnorok/Roktavor (in name), Odin/Odax, Yggdrasil/Yegdrion, and Jormuntor.
    • Orochi: A Warrior Wheel in Shogun Steel.
    • Pegasus: The Pegasus series Metal Fusion and Shogun Steel.
    • Unicorn:
      • The Striker (Ray, Blitz, etc.) series in Metal Fusion. It represents the constellation Monoceros.
      • The Unicrest series in Burst.
    • Western Zodiac: Most of the Metal Fusion tops are based on Western constellations.
    • World Tree: The Yegdrion Layers are based on Yggdrasil.
  • Nerf: Occasionally done when localizing new Beyblades outside of Japan.
    • Very common in Metal Fusion. Both of the top tier L-Drago wheels got a significant weight reduction when Hasbro licensed them.
    • Burst takes the cake. The Japanese version has small grooves cut into the bottom of the Layers to accommodate the tabs on the Drivers. This made it a bit harder to Burst the Beyblade, while also adding some strategy to the game. The Hasbro version omits them entirely, using a nearly identical sloped surface on all Layers instead. This was primarily due to play wear greatly effecting performance. Despite this, some like Dark Deathscyther/Doomscizor D2 have nearly identical performance.
    • In general, the shooters (AKA launchers) are weakened somewhat in the American release:
      • Hasbro never introduced the updated Metal Saga Light Launcher 2. It also skipped the String Launcher L in America, mostly because left spinners have an advantage over right-spinners already.
      • Burst's American launchers are based on the Japanese Entry Launcher, but are technically superior to it due to having more teeth in the ripcord. However, before the series was even localized TakaraTomy had moved on to the Light Launcher and Long Winder, which addresses issues with the Entry Launcher; namely, that the lack of a ratchet makes the tops prone to slipping off while setting them up to launch which results in "misfires". As a result, the Hasbro releases of the toys are prone to the same issues as the Entry Launcher despite technically launching as fast as the Light Launcher. The release of the String Launcher outside of Japan seems to have finally put them on equal footing, and Evolution introduced an upgraded two-direction String Launcher.
  • New Season, New Name: The original became V-Force and later G-Revolution. Metal Fury became Metal Fusion then Metal Masters. Burst became Burst God/Burst: Evolution, then Super Z.
  • Ninja: An Element Wheel available in Shogun Steel is called this.
  • Not Quite Dead: Zombie builds. They keep spinning even when knocked over, which counts as still being in the game.
  • Not the Intended Use: Happens quite a bit with modders. Some have designed custom parts that let you omit Spin Tracks or allowing right spin tops to spin left. Launching them edge-wise to see how far they'll roll was popular enough to create a spinoff series.
  • Our Dragons Are Different: They spin left! They're also usually a cross between Eastern and Western style dragons. Beyblades based on Wyvernsnote , on the other hand, typically spin right.
    • Starting with the Spin Gear system, Dragoon in the original series could spin in either direction depending on its Spin Gear. It looks mostly like an Eastern dragon but with huge claws and a stockier, more Western body. Strata Dragoon, considered a different Bit Beast than Dragoon, had a similar but white and gold design for its monster. Its actual Beyblade parts are generally purple and included mechanical gimmicks in its parts. It's also a right-spinner, which makes it stand out among Beyblade dragons.note 
    • Wyvern DJ from the Hard Metal System incorporates the letters D and J into the design of its Attack Ring. The dragon heads sculpted into it appear to be based on Strata Dragoon.
    • Metal Fusion has two motifs. L-Drago's series all have three heads detailed into them and has more variations than any other beast. Omega Dragonis is the odd one out in that it is a right spinner and is themed on a Western dragon. They share similar design cues due to being based on the same constellation.
    • Dragoon in Shogun Steel at first appears to be a new version of L-Drago (including its counterclockwise spin), but has wings and Fashionable Asymmetry. It also got two stand-alone variations that both used the Ronin Element Wheel - one plain silver, and one painted black, with different Spin Tracks and Tips for each.
    • The Wyvern/Wyvang Wheel in Shogun Steel and Wyvron Layers in Burst are both based on the two-legged dragon variety, and both are right-spinning. Wyvron W3 is designed as a call-back to Gaia Strata Dragoon, having a free-spinning ring to deflect attacks built into its Energy Layer.
    • Luinor L2 and its upgrade Nightmare Longinus appears to be an Eastern Dragon, with a fiery mane and long body. It also has bat-like wings and a horned crest on its forehead. L2 is one of the few Dual Layers that didn't have a single-layer Energy Layer equivalent. Plus, the dragon-head designs (2 on L2, 4 on Nightmare) are made of metal, the first and only of its kind in Burst. Furthermore, Nightmare Longinus has a built-in Forge Disc, meaning only the Tip can be swapped out. Bloody Longinus, its Super Z version, has 4 dragon heads akin to Fight Dragoon from the original series with a larger fifth one in the center.
    • Drain Fafnir is specifically designed to spin-steal, and the first to do so specifically for Burst. It's also three Nordic-inspired serpents in a striking orange and blue design. Its Bey Spirit design (seen in the app and anime) had 6 eyes.
    • Balkesh B3 (Arc Bahamut) has a rotating inner ring that fills the gaps between its contact points as it gets closer to bursting. As a left-spinner, it also has a reduced burst rate against right-spinners.
  • Our Vampires Are Different: Beyblades with the spin-steal ability, like L-Drago Absorb and Drain Fafnir. Beyblades that spin the opposite direction as their opponents tend to equalize spin, gaining speed when contacting a faster Beyblade. This means during the initial few clashes, a slower left-spinner will drain a right-spinner's stamina while speeding up and gaining balance. Those with soft rubber parts are better at it. A few rare right spinners can as well, but only against left spinners; otherwise, they actually lose stamina very quickly.
  • Our Zombies Are Different: Zombies are builds that have the "Life After Death" feature, which means that they're really good at spinning even when on their side. Since a Beyblade is only considered to have lost when it stops moving, they're still technically in the game despite being on their sides. They tend to have relatively smooth, round outer edges and Defense or Stamina parts.
  • Palette Swap:
    • For Metal Saga, Hasbro released most of their tops in a standard release and a Legends version. For the Spark FX version, they were recolored compared to the Japanese version of the same parts. The Legends version would be the show accurate version and more faithful to the TakaraTomy release.
    • Both sides of the pond love to make limited edition all-gold versions. Probably because they sell really well.
    • For Burst, almost every Hasbro Beyblade came in a single pack and a double pack, with different colored Layers and Tips between the two. The QR codes on them even unlock different colored versions in the app. The versions that came in Starter Packs and Starter Sets, as well as the special multipacks with several extra Performance Tips, also had their own coloration and QR codes.
  • Power Creep: Every series has an escalating series of upgrades introduced as a Mid-Season Upgrade or as So Last Season. Several former top tier parts are now barely used except in really esoteric builds. Fortunately tends to reset with each new iteration of the franchise.
    • Metal Saga was particularly prone to this. Libra was so common in the initial Metal metagame that Takara banned it from tournament play, but by the time Twisted Tempo came out was so outclassed that it was useless. Even then, while Metal Saga and Shogun Steel parts are technically compatible, the former are at a disadvantage even in a regular Beystadium.
    • A lesser example was with the Evolution upgrade for Burst. Since Disks and Tips are interchangeable with Energy Layer and Dual Layer Beyblades, there are still some uses for earlier parts.note  However, the (re)introduction of Spin-Stealing with Drain Fafnir means earlier Layer pieces won't stand up to it. The delay in introducing Gyro and Orbit until Evolution in the US was a deliberate attempt at this.
  • The Power of the Sun:
    • The Sol Fusion Wheel and Blaze Energy Ring are themed after the Sun, with the shape particularly inspired by prominences.
    • Burst's Amaterios Aero Assault is based on the sun goddess Amaterasu-omikami, with the Forge Disc being shaped very similarly to Blaze.
  • Rage Helm:
    • VariAres, Gravity Destroyer/Perseus, and Fusion Hades/Fusefire Darkhelm have this as their Face Bolt motif.
    • Gigant Gaia/Gaianon G2 has two of these on its Energy Layer.
  • Samurai: Another Element Wheel.
  • Serial Escalation:
    • Each new version in Metal Saga adds more weight to the tops. Shogun Steel even allow twice the amount of metal per top, making some of the heaviest builds possible.
    • Burst started out with fairly basic Beys with simple designs and few gimmicks. As the series has progressed, more gimmicky parts have been introduced up to Evolution and the SwitchStrike system, which adds plastic frames to Forge Discs and Performance Tips with moving parts built in.
  • Shoddy Knockoff Product: Rapidity. Made by a company called Hongyi, they contain toxic chemicals that can leak acrid gas when heated. Like if left in a car on a hot day, which no child has ever done. They break faster too.
  • Simple, yet Awesome:
    • The Slide Shot, where a Beyblade is launched while moving the launcher in a specific direction above the stadium. When done right, it causes Beyblades Attack type tips to move in a flower pattern, while Defense or Stamina tips will circle the outer stadium or Tornado Ridge more easily before spiraling into the center. Learning to do it isn't difficult, to the point that more players than not use it frequently.
    • The Metal Sharp and Metal Ball tips in Metal Fusion are some of the best available, and only notably different because of material.
    • Free-spinning tips like Eternal Sharp, Bearing:Drive, and Gyro give a tremendous advantage even though they're not much more complicated than standard tips. Hold, on the other hand, is Difficult, but Awesome due to its unusual contact surfaces.
    • Trans is the first multi-mode tip to get to top tier largely due to its simplicity; it changes modes with a twist, locking in place as either Attack or Stamina. This allows players to switch between Mobile and Stationary which can make a Bey much more effective, especially when up against a type it's naturally weak to. This also makes it difficult to accidentally knock into the wrong mode mid-battle.
  • So Last Season:
    • For the original series, each new season was marked with a new build system being introduced. First the Spin Gear System was upgraded to the Engine Gear system, then replaced by the Hard Metal System.
    • In Metal Saga, the only real case was with Fury's introduction of the 4D system. If one considers Shogun Steel to be part of it, then it can be seen as a case since the anime is in-continuity.
    • The upgrade to SwitchStrike parts for Burst doesn't quite preclude the need for earlier parts, but any viable Beyblade needs at least one new piece to hold up.
  • Spin-Off:
    • BeyWheelz, which rolled the tops along their edges instead of their tips. Based on the special ability of the Running Core of the original series and a popular case of Not the Intended Use for the special spin tracks included in the Destroyer Dome Beystadium. Like Metal Fusion, the wheels are made up of several parts bolted together.
    • BeyWarriors, which used action figures with gyroscopic tops built into their bases. Like the other series, they could swap parts to create customized fighters but doing so had little effect on gameplay. Only the arms were swappable, with the flywheel, figure, and tip all part of the same piece.
    • Beyblade Micros uses extra small versions of the Burst Beys while retaining some of its customization features; the two-part Micros Beyblades can replace their tips with those from the main Burst toyline to make rather silly looking tall, narrow tops, in addition to being able to swap their own parts around.
  • Tactical Rock–Paper–Scissors: Attack < Defense < Stamina < Attack, in general. Balance types are harder to place.
  • Updated Re-release:
    • Some of the Legends sets released near the end of the Metal Saga were Hybrid Wheel versions of the original, Japan only Metal Wheels. They were only released by Hasbro, seemingly to give an option with similar properties that was consistent with existing products.
    • The Dragoon, Dranzer, Draciel, and Driger Attack Rings from the original series were adapted into Burst Energy Layers.

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