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This is a partial character sheet for Ohsama Sentai King-Ohger. Subjective trope and audience reactions should go on the YMMV page.

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We are the warriors clad in crowns! The Ohsama Sentai: King-Ohger! From left to right:

Formed around two thousand years ago, the Ohsama Sentai is comprised of the five monarchs of Tikyū, dedicated to fighting off the Bug Naraku Empire with the guardian deity King-Ohger. While their current iteration has pledged their lives to the cause, their conflicting personalities and methods prevent them from truly uniting as a team.

    General Tropes 

Equipment voiced by: Kishow Taniyama (OhgerCalibur), Chōgakusei (Kumonoslayer)

  • Ancient Tradition: They were founded around 2,000 years ago.
  • The Alliance: As leaders of the Five (later Six) Kingdoms, they lead an alliance of the states of Tikyū united for a common cause.
  • Anti-Hero Team: While they are generally good people, they are more than willing to do some very morally gray stuff in the name of protecting their kingdoms and the people that reside in them.
    Hymeno: We are not heroes. We are warriors, clad in crowns.
  • Badass Crew: While they may be a Ragtag Bunch of Misfits who bicker to no end, they are an absolute unit in-and-out of suit when they put aside their differences and work together.
  • Berserk Button: Attacking their kingdoms or the people who reside within them is a quick way to bring down their wrath on you.
  • Big Good: They each ruler over one of the kingdoms that make up the world of Tikyū.
  • Brought Down to Badass: For the majority of their time on Earth, the Kingohgers(sans Gira) are unable to transform, yet, are more than capable of cutting down much of the many Zorima that come their way before regaining their ability to transform again..
  • The Chains of Commanding: Argubly inevitable, given the core of the story is all about the protagonists as monarchs and all of the responsibilities, demands, and struggles their position force them to navigate for the sake of their kingdoms and the people they must look after. Episodes 10, 25, 28, 29, 47, and 48 in particular explores this as a whole for the team.
  • Contrasting Sequel Protagonist:
    • The Donbrothers were an incredibly unorganized Dysfunction Junction who were mostly comprised of normal people selected by Taro's adoptive father as the latest in dozens of candidates. Meanwhile, four of the Ohsama Sentai are of royalty and leaders of their own kingdoms as the latest in a long line of warriors, with Gira being a self-proclaimed one at first unlike Taro's genuine role.
    • The Ryusoulgers were a group of knights hailing from a Hidden Elf Village on our Earth, while the Ohsama Sentai are royalty from an alternate earth. Both teams have auxiliary mecha that serves as their companions, but while the Ryusoulgers were themed on dinosaurs, the Ohsama Sentai are themed on insects.
  • Costume Evolution: Most of the monarchs change up their outfits after the Time Skip.
    • Gira wears a military-style outfit akin to Racles' outfit.
    • Yanma's top underneath his jacket sports a completely new design that incorporates a set of chains along the front side. His jacket subtly incorporates more pink by way of the zippers on the left sleeve.
    • Hymeno typically wears a darker yellow dress without a petticoat and gloves that are longer in length.
    • Rita wears a shortened version of their trench coat. The ends of their new jacket feature long chains akin to the zipper chain on their collar.
    • Jeramie wears a white and gold cape on his left side, while his right side sports a shortened sleeve that exposes more of his chitin arm.
  • Costume Porn:
    • Befitting of their status as royals, their civilian outfits are incredibly flashy, with their styles reflecting what kingdom they are from. Some of them also have Unlimited Wardrobes, with costumes frequently changing based on the context (Hymeno's numerous gowns, Yanma's bulkier jacket in place of his Coat Cape in formal events).
    • Their ranger costumes are also based on royal guards, with insignias on their chest and capes hanging off of their left shoulders.
  • Deadly Upgrade: Courtesy of Yanma's Supercomputer, the monarchs can attain a Super Mode that gives them weapons and appendages based on their respective Shugod. However, it proves to be so damaging to their body that it leaves the whole team aside from Gira in bandages and near death. The upgrade was quickly shelved due to Yanma upgrading all their weapons with Immortal Breaker powers, which Racles scammed Dagded into giving. They also obtain the King's proof shortly after. They only ever use it after this for dire situations.
  • Decon-Recon Switch: At the beginning of the show, the King-Ohgers could be considered the least Sentai-like team thus far, even more so than the Donbrothers from the previous year, as due to their status as monarchs of their own kingdoms, there was a lot of self serving plotting and outright backstabbing in order to give their respective nations the best advantages possible as they are only united by the circumstances of their situation rather than any true commonality. Over the course of the story however, the team would develop a unique but true to form Team Spirit that proves that they work best when they are able to put aside personal ambitions for the sake of was is best for the world overall. This is proven best when a second Fury of the Gods arrives; because that they are to truly unite for a common goal unlike the previous monarchs, the King-Ohgers are able to be properly prepare Tikyu against this cataclysm to the point there are zero casualties this time around.
  • Did You Just Flip Off Cthulhu?: Yes, the monarchs did, in fact, point a metaphorical middle finger at the psychopathic Eldritch Abomination manchild alien who treats everything and everyone else as disposable toys. And they got away with it. This leads into...
  • Did You Just Punch Out Cthulhu?: ...Why yes, the monarchs do in fact destroy said Eldritch Abomination by growing the same size as him, which is universe scale. Bonus points for actually punching him so hard that reality itself is broken through.
  • Dismantled MacGuffin: It is revealed each emblem the monarchs carry holds a piece of a great power known as the "King's Proof".
  • Elemental Powers: The King's Proof grants each of the monarchs powers that relate to their country of some sort. Jeramie ironically notes in #45 that these powers can destroy their countries if they aren't careful.
    • Yanma: Electricity that could destroy all of Nkosopa's technology.
    • Hymeno: An energy blade capable of draining the life energy of any living thing, even including immortal beings.
    • Kaguragi: Fire that could burn down all of Tofu's crops.
    • Rita: Ice to judge regardless of guilt or innocence.
    • Gira and Jeramie both avert the trend, as Shugodom's portion of the King's Proof is in the form of the Ohger CrownLance, while Jeramie's is responsible for his immortality.
  • Expository Hairstyle Change: All of the monarchs have markedly different hairstyles after the Time Skip.
    • Gira styles his hair in a middle part while the red streaks in his hair are somewhat subdued.
    • Yanma has dyed his hair blond, simultaneously getting rid of the previous blue dye.
    • Hymeno switches to wearing her natural hair in a caramel blond with orange or red ends, typically wearing it in a half-up, half-down hairstyle.
    • Rita has cut their hair into a short bob.
    • Kaguragi has opted to wear his hair down, styling a small portion in a top knot. His hair has also gained a significant amount of gray.
    • Jeramie wears his hair in a side part on the left side.
  • Expy: They are the closest Super Sentai counterparts to the Sword of Logos: an order of sword-wielding chosen warriors destined to fight an ancient evil, complete with medieval motifs and settings.
  • Finishing Move:
    • By pressing the switch corresponding to their respective colors on the OhgerCalibur and pulling the trigger, or hitting the emblem on the King's Weapon, the Ohsama Sentai can perform Ohger Finishers or Ohger Slashes.
    • Spider Kumonos can perform these by twisting the Kumonos Keys in his weapons multiple times.
  • Godzilla Threshold: The Ryouga Issen Super Mode is a massive increase in power and gives them enough power to kill one of the Galactinsects, but it causes a massive toll on their bodies. As such, it's largely unused following them unlocking the King's Proof, and only utilized if absolutely necessary.
  • Good Is Not Soft: As self-interested and quirky as they are, the monarchs are ultimately a team of good rulers trying to do their best for their people. That being said, they are absolutely vicious in battle, especially when they're enraged.
  • The Good King: By all accounts, all of them are good, well-liked rulers who do their best for their people. Even Kaguragi, the most morally sketchy of the team, is just willing to get his hands dirty to ensure peace rather than being a tyrant.
  • Handwriting as Characterization: In #31, the placards the monarchs hold show characters they wrote that complemented their respective personalities; for example the delinquent-like Yanma wrote his in a jagged hand, the elegant Hymeno wrote hers in neat cursive, and Kaguragi, the leader of the Japan-like land of Tofu wrote his in a calligraphy-like manner.
  • Heroic Lineage: Gira, Hymeno and Jeramie are the only monarchs who are direct descendants of the six legendary heroes, with the others having either taken the throne due to the previous rulers abandoning the kingdom (Yanma), winning the throne by right of conquest (Kaguragi), or being designated by the previous ruler despite being not of blood relation (Rita).
  • Jerk with a Heart of Gold: A recurring theme of the Ohsama Sentai is their negative traits and personality flaws contrasting with their Hidden Depths. Notably, each of them is shown to care about and be willing to fight for their people, in contrast to the Bitch in Sheep's Clothing Racles.
  • The Leader: An odd example within Sentai as the team in of itself doesn't have a leader, but each member of the Ohsama Sentai rules and leads an entire nation of people, with each representing at least two of the types:
    • Gira is Types III (Headstrong) and IV (Charismatic).
    • Yanma is Types I (Mastermind), III (Headstrong), and IV (Charismatic).
    • Hymeno is Types III (Headstrong) and IV (Charismatic).
    • Rita is Types II (Levelheaded) and III (Headstrong).
    • Kaguragi is Types I (Mastermind), II (Levelheaded), and IV (Charismatic).
    • Jeramie is Types I (Mastermind) and II (Levelheaded).
  • Legacy Character: The main five are the latest in a long line of monarchs and warriors.
    • Jeramie is apparently also descended from a hero from the same time period as the original quintet.
  • Multinational Team: Four (eventually all six) of the team members are rulers of different kingdoms. The King-Ohger logo itself is the emblems of all five kingdoms combined.
  • Nice, Mean, and In-Between:
  • Only the Chosen May Wield: The Shugods choose who can awaken and use their power.
  • Overly Long Name: The official name of the alliance between the six members is the "Strategic Rescue Taskforce for Extranormal Incidents in the Five Kingdoms"note , as dubbed by Rita. For convenience's sake, they use the short-hand "Ohsama Sentai King-Ohger", deriving it from key kanji used in the acronym and the guardian deity's name.
  • Powers via Weapon: The OhgerCaliburs serve as their Transformation Trinkets and their sidearms in Sentai form. The same goes for the team's sixth, Spider Kumonos who uses his Kumonoslayer similarly.
  • Progressive Instrumentation: The OhgerCalibur's standby music works this way, adding a new instrument to the tune by triggering the various switches on it in the order of Kuwagata, Tombo, Kamakiri, Papillon, and Hachi, before triggering the Kuwagata switch to complete the transformation. This full process is just an optional formality however, and can be skipped over by just activating the Kuwagata switch.
  • Protectorate: Mess with their kingdoms/subjects/loved ones at your own peril.
  • Punny Name: Ohja can be translated as "monarch" and "champion"; the Ohsama Sentai are kings who serve as their kingdoms' paramount protectors.
  • Ragtag Band of Misfits: As per Super Sentai standard, with the added twist that these people are responsible for running entire countries. The Ohsama Sentai are a group of rulers made up of an orphaned wannabe tyrant king-turned-actual king who is the long lost brother of the Evil Overlord who rules his kingdom, a temperamental delinquent-looking tech genius, an incredibly self-centered doctor who takes pride in her selfishness and encourages others to do the same, an borderline emotionless yet shout-prone judge who can only properly communicate their true feelings through a mascot plushie, and an incredibly theatrical liar who is absolutely shameless about using people for his own ends. Then there's the very long-lived, half-human "old-fashioned storyteller" who's using both the Ohsama Sentai and Bug Naraku to try and rule as the "King of All".
  • Reluctant Ruler: It is revealed that the Fury of the Gods event forced most of the current set of monarchs to take the thrones of their countries, whether they wanted to or not.
  • Reverse Grip:
    • Gira, Rita and Kaguragi wield their OhgerCaliburs in this manner during their transformation poses.
    • Jeramie wields the Kumonoslayer in this manner during combat.
  • Royals Who Actually Do Something: Four out of the five core (then all of six, as Racles being defeated by Gira in #20 along with the latter's coronation in #23, and the Bug Naraku's reformation with Jeramie as its king after Dethnaarok's death in #26 respectively) Rangers are monarchs of specific kingdoms, and in Super Sentai tradition they are more than willing to kick ass on the field. It's also shown they each individually fill major roles in their kingdoms, such as Rita acting as a chief justice or Hymeno being a doctor.
  • Ruler Protagonist: The main premise of the story. Each member of the King-Ohgers is the ruler and foremost protector of one of the kingdoms that make up Tikyū.
  • Shoe Phone: The King's Hotline, a smartphone stored in each Ranger's belt buckle.
  • Superior Successor: Thanks to being united enough to prepare for it, the current day monarchs are able to prevent any casualties caused by the Fury of the Gods compared to the high death count that occurred under the previous rulerships.
  • Swiss-Army Weapon: The main five's primary weapon is the King's Weapon, which has a variety of weapon modes that suit each monarch's combat style.
  • Teeth-Clenched Teamwork: The first nine episodes see them only working together on a superficial level as the monarchs' pride as rulers and their conflicting personalities prevented them from truly uniting. While #10-onwards sees them make more of an effort to work as a team, they still tend to disagree over how to handle a situation due to their responsibilities as monarchs and self interests.
  • Team Spirit: The series constantly emphasizes that the the monarchs work best as one unit towards a single goal, even with their collective differences and opinions. The usage of the King's Proof emphasizes that it needs to be used in tandem with at least one other person to prevent any disastrous consequences. This is best shown in #47 where their unity allowed them to be better prepare all of Tikyū against the second Fury of the Gods compared to fifteen years ago, leading to zero casualties this time around.
  • Tranquil Fury: A collective example in #28 where the monarchs are beyond furious at Hilbil, as her manipulations forced Jeremie to take the blame for their retainers attacking them.
  • True Companions: Despite their Teeth-Clenched Teamwork above, it has been shown that the monarchs truly do see each other as friends even if some try to deny it like in #38 where they interfered with Rita's investigation out of concern or #40 where they are willing to become rebel kings to support Gira despite him being a creation of Dugded.
  • The Wonka: While the monarchs present certain quirks - due in part because of their Reluctant Ruler status - they are still considered extremely competent and reliable because of their quirks. Unfortunately, these quirks land four of them in prison during the Time Skip, though even that doesn't seem to affect their goodwill in the slightest.
  • Vitriolic Best Buds: The monarchs spend the majority of their time arguing and making petty power-grabs towards each other's kingdoms. Gira's presence and willingness to question the status quo marks a turning point in their relationship and convinces the five (later six) to properly unite into a team willing to protect Tikyu and each other. Even after all that though, the team's general relationship tends to fluctuates as the situation does due to their contrasting personalities, albeit to typically-positive ends.

Core Members

    Gira/Kuwagata Ohger 

Gira Husty/Kuwagata Ohger

Portrayed by: Taisei Sakai (live), Shigeki Itō (suit)
Young Gira portrayed by: Sanetoshi Ariyama (live), Minoru Watanabe (suit)

Now fear me and heed my words! I will show no shred of mercy nor restraint, and spare no effort nor intent! The name of your demise... is Gira! The man who'll become the King of Evil! And I... shall rule over this entire world!

A young rebel orphan and self-proclaimed "King of Evil". While he has a kind heart and considerate personality, he is prone to lapsing into a villain-like persona, due to him often assuming the role whilst playing with the other orphans. He is later revealed to be the younger brother of King Racles, and first in line to the throne of Shugodom. He eventually becomes the king of Shugoddom after he defeats Racles in trial-by-combat.

As Kuwagata Ohger, he fights alongside God Kuwagata, specializing in an aggressive "villainous" style of combat.

Tropes applying to him in general

https://static.tvtropes.org/pmwiki/pub/images/fo0wggqagae_vxf.jpg
Click here to see him in his post-timeskip outfit
The king of evil! Gira!

  • All-Loving Hero: A key trait of Gira's is that he'll extend a gesture of friendship towards anyone he meets, and even if they have negative quirks he'll gladly help tone them down if he knows they aren't bad at heart. The only people known to have been denied this are Racles, the new Deboth Army, and the Galactinsects, who are utterly devoid of any redeeming qualities.
  • Amnesiac Hero: He doesn't remember much of his time at the Caucasus Kabuto Castle. Since he was a young child before he was taken away from the castle, he doesn't seem to mind it. It turns out there's another reason for his lost memories though.
  • Apocalypse Maiden: He was meant to be a Tikyu-destroying Tyke Bomb that Shugodom would unwittingly prime and detonate with Shugod Souls in a misguided attempt to rebel against Dagded. He instead became one of the Galactinsects' greatest enemies.
  • Artificial Human: Dagded reveals in #40 that Gira is his creation, given to the Husty family both as reward for their service and as a way to swing the human-Bug Naraku war in humanity's favor through his ability to communicate with the Shugods. Dagded even states that he's both "mother" and "father" to Gira, though he magically impregnates Gira's biological mother.
  • Bad Powers, Good People: Gira is an immortal creation of the Galactinsect King, which is why he can converse with the Shugods. Despite his "evil king" schtick, Gira's one of the nicest people out there and ends up one of the heroes that save the planet.
  • Berserk Button: Do not ridicule his fellow monarch's selfless acts nor their dreams in front of him, or else he cuts the Tyrant King spiel and goes straight to the beatdown.
  • Beware the Nice Ones: He's a generally affable and kindhearted personality who strives to get along with most of the people he meets, but he can fly into an outright homicidal rage when it comes to Racles.
  • Be Yourself: After taking the throne, Gira's navigation of kingship involves trying to balance out his kindness with actually exercising power. At first, he follows Douga's advice and detaches himself, only to go back to being a Nice Guy once he sees how this effects people like Boone who look up to him.
  • Big Brother Worship: When Gira was a child, he looked up to Racles, who always taught him life lessons that he took to heart, which is why he is so disappointed and conflicted by how low Racles has fallen in the present.
  • Book Dumb: He's not exactly the most educated on political or global matters due to his upbringing as an orphan. That being said, he's quite insightful towards emotional matters and can be fairly perceptive when the situation calls for it.
  • Born Winner: Being Dagded's creation along with being fed God Kuwagata's soul allows him to quickly grow in power despite not having the same training the other monarchs had.
  • Break the Badass:
    • Subverted in #28; Dagded made a good effort to do this Gira by showing him how insignificant he and his world are in the grand scheme of things and revealing that previous Shugodom kings followed Dagded commands to prosecute the Bug Naraku. While clearly shaken, Gira manages to steel himself and tell Dagded to shove it, making clear he's going to do everything he can to destroy him.
    • Played more straight in #40, where the truth about his origins and being forced to summon Extreme King-Ohger to wreak havoc by Dadged leaves him on his knees crying. Thankfully, seeing the King Shugods' resolve to defy Dagded gives him the strength to pull himself together.
    • Comes up once more in the penultimate episode, in which the Caucasus Kabuto Castle appears to fall from the sky; both hero and villain unaware that the people are landing the craft themselves to save their kings. Gira nearly crosses the Despair Event Horizon before he's saved from the brink (figuratively and literally) by the arrival of an allied cavalry, at which point the tables turn.
  • Brutal Honesty: He rarely minces his words when he's calling out other people for acting in a manner that he feels is wrong.
  • Butt-Monkey: He's often on the receiving end of much slapstick and disrespect, having been captured, shoved, used as a guinea pig, and/or kicked by either the Bug Naraku, his brother, or his fellow teammates. Even after he became king of Shugodom, the monarchs are more than willing to exploit him for their own ends if necessary.
  • Cain and Abel: A DNA test done in #5 reveals that Gira is Racles' brother, making him the Abel to Racles' Cain. Subverted given later revelations that they are half brothers, and that Racles was Good All Along.
  • Calling the Old Man Out: Does not hesitant to call out and even do battle with his ancestor, Reiniol, for trying to sacrifice Devonia to return back to life.
  • Character Catchphrase:
    • "I will rule over this entire world!"note 
    • "That's sickening, boring, and maddening!"note , when doing a "What the Hell, Hero?" speech.
  • The Chains of Commanding: After Gira takes the throne, his character arc shifts towards his attempt to balance his true personality as a Nice Guy and the fact that as monarch he has to treat his subjects more aloofly, with various characters advising Gira on how to rule.
    Yanma: (to Gira): Make the kingdom's pain your own.
  • Child by Rape: While done via magic, Dagded forcibly impregnated his mother against her will.
  • Chuunibyou: Downplayed; he constantly tries to establish his "villain" persona as a threat to the other kings not out of a desire for attention, but so as to not get them involved in his conflict against Racles. None of them buy that he's genuinely an "evil" person due to him being so over-the-top about it. It probably doesn't help that Gira is very prone to dropping the persona at inopportune times. While he's largely dropped it after #24, he still has a habit of slipping into it in battle.
  • Cloud Cuckoolanders Minder: Considering who he has to deal with on a regular basis, he finds himself in this role quite often; especially after becoming the king of Shugodom.
  • Contrasting Sequel Protagonist: While both he and Taro Momoi are large hams who laugh and play up their theatrics, Taro was the scion of a royal bloodline who was brought up as a commoner for his safety by his clan, while Gira is from a humble background who was stolen from his place of royalty until the events of the series reveals that he is indeed of Royal Blood. Taro, while an Experienced Protagonist and clearly the strongest of his team, had stunted empathy and No Social Skills, whereas Gira, despite being a Rookie Red Ranger, is a Nice Guy all too eager to approach others and is much more observant and sensitive of others' true feelings. Taro was better than the rest of his team in most aspects, while Gira lags behind the other monarchs in their respective specializations (a fact they're all too willing to exploit in #21 and #24), with his biggest advantage over them being his heroic bloodline and ability to bond with the Shugods.
  • Death by Childbirth: #43 reveals that Gira's mother died shortly giving birth to him. It is heavily implied that this is most likely due to what Dagded did to her.
  • Defiant to the End: While Gira's more than willing to give his own freedom and even his life for the name of peace, he will staunchly refuse if asked to sacrifice someone else's. Racles, Dethnarrok, Reiniol, and Dadged learn this first-hand, with the former paying the price for it.
  • Distressed Dude: One of the series' ongoing jokes has Gira finding himself captured and tied up for various reasons. Most of these instances are Played for Laughs.
  • Establishing Character Moment: When he sees a soldier harassing a couple, Gira drives him off by pretending to be chummy with him and have the other orphans pelt said soldier and himself, showcasing his willingness to help others, even if he decides to label himself as a villain and get punished for it.
  • Evil Hero: Invoked and Averted given the context of his situation; while Gira does proclaim himself as the "King of Evil", this is largely in response to Racles's "justice" that he uses to justify his tyranny over the kingdoms. Gira, rejecting this attitude, declares himself to be the "evil" that'll destroy that kind of justice. It does, however, give him a bad reputation among the people of Shugodom after Racles manipulates things in his favor in #20.
  • Evil Laugh: He has a haughty laugh to accompany his hammy "King of Evil" persona.
  • Evil Sounds Deep: Invoked; his voice drops a couple of pitches when he assumes his "King of Evil" persona.
  • Expository Pronoun: He uses ore-sama when assuming the persona of the boisterous "King of Evil", while his normal personality has him using bokunote . While he does a good job maintaining ore-sama to bolster his status, he immediately switches back to boku when he drops the persona.
  • Expy:
    • Gira's character arc draws several parallels to the legendary King Arthur, being a prince who was raised as a commoner, only to discover his true heritage via obtaining a sword.
    • Gira's status as a hero born from an alien impregnating a human woman brings to mind Ryuga Banjou.
    • Also to Riku Asakura, being created from the DNA of the series alien Big Bad specifically for the purpose of carrying out his father's evil designs. However, he became a selfless, compassionate hero resolute to protect everyone despite what others thought of him.
  • Faking the Dead: After his defeat by Racles in #8, the monarchs decide to play up Gira's "death" to Shugodom so that he could stay hidden until they could devise a plan against Racles. He comes out of this in #17 after Racles tries to kill Yanma.
  • Friend to All Children: While he's a Nice Guy through-and-through, he is particularly kind to children, taking care of them whenever he can. This probably stems from his surrogate elder brother role at the orphanage, and is the precise factor used by Rita to declare him innocent in #5.
  • God-Eating: As it turns out, the Rainbow Jururira he enjoyed as a child was actually God Kuwagata's Shugod Soul.
  • The Good King: After taking the throne of Shugodom, Gira proves to be a benevolent and capable monarch, enjoying near-universal popularity from his people as well as being one of two monarchs who don't get in trouble by indulging their ego during the Time Skip.
  • Grin of Audacity: As a result of being committed to his "King of Evil", Gira is prone to showing off plenty of smug smiles worthy of any proper Evil Overlord.
  • Half-Human Hybrid: He's born as the result of Dagded impregnating Causus' wife. This explains why he and Racles share similar DNA, with their familial relation being through their shared mother.
  • The Heart: All of the monarchs have this to some extent, but Gira tends to be the most concerned about the well-being of others. In fact, he is often the one reassuring the other monarchs after they have had to make a hard decision.
  • Horrible Judge of Character: Invoked. As Gira is an outsider who forced himself into the role of a "king," he's not privy to the ways the other rulers and their kingdoms operate. Thus, he tends to judge the other rulers at face value until they reveal their Hidden Depths. However, he's surprisingly good at noticing things that others fail to catch, such as how Kaguragi was the pilot of God Kabuto instead of Racles.
  • Hot-Blooded: Downplayed; he's energetic and sometimes hot-tempered, but he rarely goes to the extremes unless he's in his "King of Evil" persona.
  • Image Song: "Kind King".
  • It's Personal: How he views his feud against Racles. It's to the point that he openly demands the other kings to surrender him straight to Shugoddom as soon as possible so he can deal with Racles himself, much to their bewilderment. This becomes even more personal in #5 when it is revealed that he is Racles' brother.
  • Karmic Jackpot: Since #1, his heroic actions despite being a wanted rebel has earned him the monarchs' trust, all of Shuggodam's support and eventually the throne after defeating Racles at the end of #20.
  • Large Ham: Tends to be quite over-the-top when he assumes into his "villain" persona.
  • Laser-Guided Amnesia: He doesn't remember most of his past as a prince, only being able to recall certain memories regarding his brother in some shape or form, such as rainbow jujurira and the Founder's Crown. This came as a side effect of consuming God Kuwagata's soul.
  • Laser-Guided Tyke-Bomb: His existence owes to the fact that Causus had requested great power from Dagded to be used against the Galactinsect King, under the pretext of creating a weapon to defeat the Bug Naraku.
  • Like Brother and Sister: Gira and Devonica's interactions reflect this kind of relationship. If one did not know that they were both orphans, is would be easy to assume they were siblings. In fact, when Devonica insists that he doesn't call her his sister (or even a friend), he looks genuinely confused and even a bit hurt at the notion.
  • Loved by All: Wherever Gira travels in the four other kingdoms, he's invariably seen as an overwhelmingly kind and positive figure (it was one of the reasons Rita doubted Racles' claims). Post time skip, he's a Universally Beloved Leader who is not only respected but extremely well-liked by his people, who largely forgo any formality with him in favor of treating him like an especially well-liked boss.
  • MacGuffin Super-Person: Gira's ability to both form King-Ohger and communicate with the Shugods are qualities every major player, even the Bug Naraku, wants to obtain in order to consolidate power. It comes to a head in #9 when the rulers' mass-backstabbing isolates them for Dethnaarok to easily pick off, letting him snatch up Gira instead. It's eventually revealed that these powers come from his link to Dagded, who created Gira to aid him in his plan to destroy Tikyu and that Racules saved Gira from becoming a mindless Tyke Bomb; which would've taken this trope From Bad to Worse.
  • Meaningful Name: His first name is derived from the giraffe stag beetle. His last name (ハスティー) is a modification of hirsti (ハースティ, from Rhyniognatha hirsti, the source of his ancestor's name.
  • The Most Wanted: Defying Racles and stealing his OhgerCalibur has him effectively branded as a traitor to Shugodom, with Racles now actively sending out troops to seek his capture and execution for his defiance.
  • Nerves of Steel: Despite the overwhelming might he displayed, Gira makes it clear he will not submit to Dagded's whims and will do everything in his power to defeat him.
  • Nice Guy: He's a kind soul that attends to everyone's needs before his. Even when he assumes his "King of Evil" persona, he tends to use it for benevolent or heroic reasons.
  • The Nicknamer: Has taken to giving nicknames to Shugods he has befriended or feels affection to. For example, "Kuwagon" for God Kuwagata, "Kabutan" for God Kabuto, and even "Taranchino" for God Tarantula, who belongs to Jeramie.
  • Nigh-Invulnerability: Downplayed. Gira's immortality manifests in him being able to take a massive amount of punishment without dying, but he's still susceptible to harm if it's a large amount of damage coming at his way.
  • No-Respect Guy: Downplayed. While the other monarchs clearly consider Gira a friend and ally and follow him into battle, their kooky demeanor and clear self-interest also means that they tend to exploit his goodwill from time to time, as most clearly shown in #21 and #31.
  • Not Evil, Just Misunderstood: He's the "King of Evil" In Name Only and is very much The Hero of the story. He only takes up the mantle when he learns first-hand that the man who rules his kingdom is putting his ambitions over his duty towards his people.
  • Odd Name Out: The only member of the Ohsama Sentai with Only One Name known, due to being an orphan who is not of royalty. #5 reveals his last name to be Husty, though he actively chooses to disregard it due to his hatred of Racles.
  • Only Sane by Comparison: As hammy and inexperienced as he can be, Gira comes off as the least quirky compared to a hot-tempered yankee hacker, a selfish yet brilliant doctor who loves explosions, a monotone judge who adores a yeti mascot, a hammy pathological liar, and a so-called "old-fashioned" storyteller who loves his subtext just a little too much. As a result, he has to play the straight man whenever their quirks start to flair up.
  • Person of Mass Destruction: Gira was originally created to become a tool for Dagded to destroy planets with ala Grodie; the Galactinsect King fully-expecting Corsus to feed him Shugod Souls and reduce the boy to a Tyke Bomb he could sic on Dagded without knowing it'd be All for Nothing. Racules' involvement de-rails this, keeping Gira "defective" but kind.
  • Phlebotinum Rebel: He was created by Dagded to serve as a way to control the Shugods. Gira, however, proves to be the first king of Shugodom to defy Dagded rather than submit to him or work with him.
  • Protagonist Power-Up Privileges: He gets the ability to turn into King Kuwagata Ohger, something only he can do. Played With as it's his piece of the King's Proof and every member had theirs the entire time, but no one realized it until part 2.
  • Red and Black and Evil All Over: Subverted; his filched mantle (which he stole from Racles) is red and black, but he's a hero through and through, with the "evil" part being mere theatrics.
  • Rookie Red Ranger: Compared to the other rangers, who either were born into royalty and have been raised since young in preparation for their future roles (Hymeno, Rita, and Kaguragi), or at the very least have been in the role for a good while despite being not of royal birth (Yanma), Gira has absolutely no clue about how royals go about their duties, having only interacted with the kingdoms' monarchs amid the Bug Naraku invasion. He ends up becoming Kuwagata Ohger after taking Racles' OhgerCalibur when the latter turned out to be a tyrant and God Kuwagata accepted him as the rightful heir to the powers. He also quickly grows in skill and power despite lacking the training the other monarchs went through This is justified since he came into existence after Causus requested great power from Dagded, which caused Gira's birth. He was even further powered up after eating Rainbow Jururira , which is actually the soul of God Kuwagata
  • Rule of Symbolism: Not only did he steal Racles' OhgerCalibur, but also his mantle with Shugodom's emblem, signifying him Taking Up the Mantle as the one true protector of Shugodom.
    • Since learning of their true relationship in #5, Gira has refrained from uttering his full name due to his profound disgust for his Racles' actions, viewing doing so as making them the same. When the truth of Racles' actions come to light in #42, just before delivering the decisive blow on Dagded, Gira utters his full name, accepting Racles as his brother. This is is reflected in the credits from #43 going forward, which displays full name instead of just "Gira" as it has done previously.
  • Shut Up, Hannibal!: He has a habit of invoking his "Evil King" speech as a way to tell his enemy that he's not backing down.
    • When he steals and points Racles's OhgerCalibur at him, Racles states that he has made himself the enemy of the world. Gira promptly lets him know that he's completely fine with that and will totally crush the brand of "justice" the king represents.
    • Does so during his first encounter and interaction with Dagded, with his denouncement of the latter mirroring the one he did with Racles.
  • Smarter Than You Look: He generally makes up for his lack of experience by being incredibly observant, often noticing things that others would fail to catch.
  • Soul Jar: To God Kuwagata, having been fed its Shugod Soul by Corsus in the past. Gira's effectively its Living Battery..
  • Spanner in the Works: Lampshaded in #42. During his internal musings, Racles notes how Gira seems to foil his plans at every turn.
  • Superior Successor: He stands as a far cry from his distant ancestor and immediate predecessor due to lacking the talent of Reiniol and the political savvy of Racles. That being said, Gira is much more willing to help others and cooperate with the other monarchs than Reiniol and Racles ever did, which allows him to rule successfully over the two-year Time Skip despite his lacking traits.
  • Take Over the World: Often declares that he'll conquer the world, though this is less sinister compared to other examples as this is just something to bolster his "King of Evil" persona and is more focused on protecting the world and its people from the forces that threaten it.
  • Then Let Me Be Evil: Realizing that the only way to stand up against Racles' Evil Overlord ways is to actually be branded a traitor himself, he declares himself as his own "King of Evil" and officially a rebel against his own kingdom. By #17, he makes his survival known and firmly is in this role, not caring if the people of Shugodom fear him or not. He drops the facade altogether by #23, having come to terms with the fact that he can still be a good king and show his true personality to his people.
  • Token Good Teammate: Twofold.
    • Out of Shugodom's kings, Gira's the only (known) one that was actually willing to stand up to the Galactinsects and defy Dagded's generational blackmail outright.
    • Downplayed in terms of the Ohsama Sentai as even with their flaws, they're firmly heroic. Gira's probably the kindest and most easily-approachable of the monarchs with only the occasional lapse into his "evil king" persona (and rare moments of Book Dumb) as a flaw. He also doesn't participate in the usual bickering between the other rulers (unless he's the unwilling target of it) and tries his best to be a force of unity.
  • Trademark Favorite Food: Despite having only eaten it once as a child, Gira loves rainbow jujuriranote .
  • Translator Buddy: Gira can understand the Shugods, which initially makes him target number one for just about everybody in the political game.
  • The Unchosen One: Subverted. He steals Racles' OhgerCalibur, but shouldn't be able to use it as he isn't of Royal Blood. Then comes #5, where it's revealed that he's of Royal Blood and the next in line for the throne after Racles.
  • Tyke Bomb: Dagded created Gira to become a weapon that would destroy Tikyū once he's been fed enough Shugod Souls by an ignorant Corsus; who believed he was making an anti-Dagded weapon. Racules defies this by sending his brother away in secret. In #40, Dagded briefly controlled Gira in another attempt to level Shuggodam, only for both parties to power through his influence.
  • Unperson: According to Racles, Gira was abducted as a child. His existence was hidden out of fear that his disappearance would cause a scandal for the royal family. It's a lie, though. His father wanted to use Gira as a weapon, which Dadged was counting on, so Racles sent his brother away to live a normal life.
  • What the Hell, Hero?: Although he has received these a number of times, more often than not, Gira is the one giving these speeches whenever the others act out of line according to his standards.

Tropes exclusive to him as Kuwagata Ohger

https://static.tvtropes.org/pmwiki/pub/images/ko_kuwagataohger.png
Qua God!note 
You are the king! You are the,
You~ Are~ The king~!
Kuwagata Ohger!
https://static.tvtropes.org/pmwiki/pub/images/kingoh_redgold.png
You are, I am,
We are the, We are the King! King-Ohger!
King Kuwagata Ohger!

  • Awesome, but Impractical: Downplayed; the King Kuwagata Ohger suit packs a lot of power that more than comes in handy, but the massive bulk from the giant shoulder pauldrons means that it leaves Kuwagata Ohger unable to fit in the Shugod control rigs comfortably. This means that he has to have someone else hooked up to the control rig while he uses a different set of controls in front, such as Hachi Ohger in #18 and Spider Kumonos in #33. The only reason he can go solo in King Caucasus Kabuto is that the mecha's cockpit is Shugodom castle's throne room, which gives it more than enough space for the giant shoulder pads.
  • Company Cross References: His King Form is one of the eponymous Super Mode from Kamen Rider Blade, down to the color scheme.
  • Cool Bike: Owns a hovercycle dubbed the King Speeder, which is stored in — and launched — from King-Ohger's head.
  • Crown of Power: The OhgerCrown grants him access to King Kuwagata Form, and becomes part of said form's armor.
  • Finishing Move:
    • Ohger Finish:
      • Kuwagata Ohger charges the OhgerCalibur with red energy (golden in King Form) and shrouds the blade in an energy construct of God Kuwagata's mandibles, delivering a powerful slash to the enemy.
      • Kuwagata Ohger swings the OhgerCalibur, launching an energy construct of Kuwagata Ohger at the target that detonates upon impact.
    • Ohger Slash: Kuwagata Ohger deals a flurry of slashes with the OhgerCalibur and King's Weapon (Sword Mode).
    • King Ohger Finish:
      • King Kuwagata Ohger raises the OhgerCrownLance, conjuring multiple golden energy constructs of God Kuwagata that he launches at the enemy.
      • A combination attack with the five main Shugods; all of them fire beams that coalesce into a giant energy pillar that obliterates the target.
  • Golden Super Mode: King Kuwagata Form, granted via the OhgerCrownLance's Crown component, turns his suit completely golden, as well as granting him a significant boost in power. Though in this case, it's more of a "Golden Mid-Season Upgrade".
  • Heroes Prefer Swords: In addition to the OhgerCalibur, his favored modes when using the King's Weapon are Sword Mode and Naginata Mode.
  • Japanese Beetle Brothers: He is themed on a stag beetle.
  • Jousting Lance: King Kuwagata Form grants him a third weapon in the OhgerCrownLance's Lance component.
  • Power Gives You Wings: He can extend a pair of red energy beetle wings from his back in base form, granting him flight.
  • Shoulders of Doom: King Kuwagata Form enlarges his shoulder pads into large spiked pauldrons.
  • Unskilled, but Strong: He often relies on his raw power with the OhgerCalibur and King's Weapon to defeat his enemies. While he gets the job done, he lacks the refinement of his fellow teammates due to his lack of experience. He gradually does get to the level of his teammates over time thanks to their battles with the Bug Naraku, to the point where he's able to beat Racles during their second trial-by-combat.

    Yanma Gast/Tombo Ohger 

Portrayed by: Aoto Watanabe (live), Hirotsugu Mori (suit)
Young Yanma portrayed by: Towa Watanabe (live)

I don't flatter or suck up to anybody. No matter who I'm dealing with, my guts and brains will be enough to break through. That's how the president of Nkosopa, Yanma Gast rolls.

The king of Nkosopa, though he prefers to be called "the president". Born in the slums, he rose to power through the strength of his fists — or rather, the usage of his laptop. Despite being generally well-meaning and responsible, he's quite arrogant and temperamental, picking fights where he sees fit.

As Tombo Ohger, he fights alongside God Tombo, specializing in a pragmatic "one-on-one" style of combat.

Tropes applying to him in general

https://static.tvtropes.org/pmwiki/pub/images/fo0xo2taaaavx1d.jpg
Click here to see him in his post-timeskip outfit
The wise king! Yanma Gast!

  • Aloof Ally: He believes he has the capability to resolve major issues all by himself, and as such would rather work alone than as a team with the rest of the Ohsama Sentai. He eventually comes around to working with them when the team genuinely unites, allowing himself to put his full trust in their skills.
  • Arrogant Kung-Fu Guy: As admirable as his rise to kingship through his smarts may be, it has also given him somewhat of an inflated ego. He believes that he alone can control King-Ohger, which causes him to initially act coldly to the other monarchs.
  • Blue Means Smart One: Yanma is the Blue Ranger of the team who rose to power through his technological prowess, turning Nkosopa into a Tomorrowland in the process. #34 reveals that he's even aware of Time Dilation, indicating that he either developed a version of the theory of relativity independent of Albert Einstein (given how they're on separate planets) or is aware of it given his kingdom's status as a beacon of innovation.
  • Casanova Wannabe: He developed a huge one-sided crush on Hymeno, so he tries to get her attention in #3 with a bunch of awkwardly flirtatious comments that don't go anywhere. He drops this after seeing her blow up a crumbling house. #36 sees this come back in full-force due to "Hymeno's" marriage competition, but his nervousness along with Jeramie's antics ultimately get the best of him.
  • Catchphrase Insult: He tends to refer to other people as "slack-jawed tanuki(s)note " whenever he's annoyed by them.
  • Cerebro Electro: Yanma is the group's technology expert and can command lightning through his royal symbol of power.
  • Character Catchphrase: "I stand at the top."note 
  • Character Development: Much of Yanma's character development centers around him growing past his pride as a person and ruler.
    • Yanma slowly grows past his Aloof Ally tendencies the more he works with his fellow monarchs, but it isn't until #44 that he realizes that he can't always rely on himself. The crux of this comes when he asks his fellow monarchs to re-sign the Six-Kingdom Alliance, understanding that they need a system in place to keep each other in check.
    • He firmly establishes himself to be a stanch Flat-Earth Atheist in #22, believing that the Shugods are nothing more than advanced AIs at best. However, the second part sees him gradually shift towards the belief that the Shugods are living beings, with him fully acknowledging in the finale that their physical bodies are vessels for their souls.
  • Character Tics: Has a habit of doing the "Bring It" gesture with his first and middle fingers, including in his transformation pose.
  • Chekhov's Gun: The laptop he carries around wherever he goes proves to be a vital key to his kingdom's functionality: #35 reveals that it's known as "Boro" - the main computer that controls all of Nkosopa's network systems. If it is destroyed, then the country will effectively be sent back to the ruinous state it was prior to Yamma's ascension to the throne. He destroys it in order to prevent Shiokara from going through with a Heroic Suicide.
    • The super computer he made during the timeskip that got him imprisoned comes into play in #39 in two ways: first, it is the thing that will restore Nkosopa back to normal after Boro has been destroyed. Secondly, it grants the King-Ohgers access to Hyouga Issen.
  • Coat Cape: He typically wears his main leather jacket in this manner. He switches to wearing it properly most of the time after the Time Skip.
  • Company Cross References: A dragonfly-themed blue toku hero optionally wielding a gun? Sounds a lot like either B-Fighter Yanma, or Kamen Rider Drake.
  • Contrasting Sequel Protagonist: Unlike Shinichi Saruhara, who was from an affluent background but willingly gave up his wealth for a spartan lifestyle, Yanma was born poor and worked his way up, eventually becoming king. While Shinichi was a Mellow Fellow who occasionally had bursts of anger, Yanma is aggressive and temperamental due to growing up in the slums.
  • Deadpan Snarker: He loves snarking at just about everything and everyone no matter the situation, even moreso when he's irritated.
  • Determinator: As seen in his Character Focus episodes, he simply will not give up even if all of the odds are stacked against him, determined to keep on going forward with his guts and skill alone. #35's ending is perhaps the most standout example: Yamma destroys his personal computer in order to save his retainer's life, resulting in his kingdom to collapse into ruin. Yet, he's clearly not too bothered by it as Shiokara is, confident that they will be able to build things back to the way they were.
    Yanma: Don't cry, you slack-jawed tanuki. We're just starting from 0.
  • The Engineer: He was the one that created the OhgerCaliburs and is often the one trying to fix or retrofit the Shugods to make them function with Tikyū's current level of technological prowess.
  • Establishing Character Moment: During the conference between the five monarchs, he pointedly refuses to go along with Racles' proposal, due to his mistrust of the king of Shugodom and his belief that he can awaken King-Ohger alone. He's proven right regarding Racles' character, but he fails to awaken King-Ohger by himself.
  • Excellent Judge of Character:
    • He is incredibly proficient at discerning people's true personalities just by interacting with them. As such, he's rather distrustful of people unless they prove that they are worthy of his respect.
    • Hilariously subverted when it comes to Hymeno, as his painfully obvious crush on her blinds him to the fact that she's not quite the graceful queen that he expected her to be. It takes her blowing up a house for him to wise up.
  • Fire-Forged Friends: While he and Gira started off on the wrong foot, they quickly grow to have a strong friendship based on mutual trust and respect for each other's personalities and goals.
  • Flat-Earth Atheist:
    • Yanma considers the Shugods to be nothing more than sufficiently advanced AIs, rather than being the center of the world's religion. That being said, he at least considers them advanced and sapient enough to be reasoned with, rather than antagonizing them.
    • He also expresses skepticism at the existence of Hākabāka and dismisses it as an advanced collection of data. This is also why he's the sole member of the team not to deal with a threat from the past in the movie, focusing instead on finding a way out.
  • Genius Bruiser: He's a highly-skilled combatant with a knack for gunplay. However, his main strengths come from his talents in hacking, observation, and perception, using his skills in technology to rise to the throne. Unlike most examples however, he's established to be the physically weakest of the team, not that it stops him.
  • Hidden Depths: He's quite nerdy underneath his cool exterior, often fanboying about more outlandish sci-fi concepts such as cyborgs and alternate timelines.
  • Hot-Blooded: Downplayed. Ironically, despite being the Blue Ranger of the team, he can be rather hot-tempered at times, yelling at people whenever he feels that they're being idiotic. Most of the time, however, he tends to be fairly collected, if not stubborn.
  • Hypocrite: He calls out Gira for trying to solve the God Scorpion situation himself in #7 instead of working with everyone else, yet he too participates in the mutual backstabbing to hoard Gira in #9 instead of encouraging unity.
  • Image Song: "Teppen Online".
  • Japanese Delinquent: He styles himself after one with a pompadour and demeanor to match.
  • Jerkass Has a Point: As rude and dismissive to the others during their meeting about the prophecy as he was, Yanma was completely on the ball about Racles being a total Opportunistic Bastard who was planning on using the situation with the Bug Naraku to take over all of the other kingdoms.
  • Jerk with a Heart of Gold: As arrogant and temperamental as he is, he is utterly devoted to his kingdom and is willing to hear people out as long as they have good reasons. He's also quite compassionate when it comes down to it, often showing it through small but impactful actions.
  • Just the First Citizen: He's insistent on being called the president of Nkosopa, due to him rising to rule it from a humble background and earning the position on his own merits rather than his heritage. He also believes his country has grown out of the traditional "king and subjects" hierarchy standard.
  • Meaningful Name: His first name is derived from oniyanma (鬼蜻蜓), the Japanese name for the golden-ringed dragonfly, while his last name is derived from its scientific name, Anotogaster sieboldii.
  • My God, What Have I Done?: #44 sees him have a small, but noticeable moment of realization when he witnesses the damage his King's Proof has done to Shugodom.
  • Nice Job Breaking It, Hero: His whoopee cushion pranks towards Racles tends to backfire on him in some fashion.
    • Yanma's decision to use the Venomix Shooter in #13 for a very distasteful joke ends up making Jeramie furious and leads to him stealing the OhgerCaliburs.
    • In #19, he and Jeramie's successful whoopee cushion prank against Racles comes at the cost of Rita nullifying his arrest as they are now considered "even" legally.
  • The Nicknamer: Outside of his usual "slack-jawed tanuki" and the lesser-used "macaroni brains", he really likes referring to the fellow monarchs by cheeky nicknames, such as "octomush"note  for Gira and "Hyme-chan" for Hymeno.
  • Not So Above It All: Despite his intelligence and generally responsible attitude, Yanma is also incredibly cheeky no matter the circumstances. This is best shown with his pettiness towards Racles, to the point where his first response to being given the Venomix Shooter was to pull a prank on the king.
  • One-Man Industrial Revolution: #35 reveals that he's the reason Nkosopa is so technologically advanced; before he became king, the country was racially in ruins as a result of the previous king abandoning it in the aftermath of the "Fury of the Gods". Through the creation of the Top Computer, which is revealed later on to be his personal laptop "Boro", Yamma transformed the entire kingdom into Tomorrowland.
  • Parental Abandonment: Admits to Hymeno in #7 that he doesn't remember who his parents were.
  • Pride: Even among the rulers, Yanma's ego is worth noting, only superseded by Racles'. After climbing his way from being an orphan in the slums to becoming the king of Nkosopa, along with elevating his kingdom from a scrapyard to the most technologically advanced place on the planet; it's given him a high opinion of himself and his abilities, which is not entirely misplaced, but it can make him quite overconfident in what he can do.
  • Properly Paranoid: He refuses to acknowledge Racles as a leader, suspecting that he's only using the prophecy as an excuse to monopolize power. Sure enough, when the Bug Naraku first invades, Racles sits idly by and does nothing while the other monarchs try to protect everyone while making plans to invade the other kingdoms afterward.
  • Rags to Riches: He started out as a street rat before clawing his way to the throne. It's later revealed that he helped instigate this instance with the whole kingdom of Nkosopa after the Fury of the Gods incident.
  • Red Oni, Blue Oni: Forms this dynamic with Gira. In terms of intellect and skill, Yanma's book and computer smarts contrast with Gira's naivete. However, the dynamic is flipped when it comes to their personalities, as Yanma is quite aggressive and passionate despite his good intentions; while Gira is normally kind and personable, with his Hot-Blooded traits mostly tied to his villain persona.
  • Science Hero: Obviously, given he is the ruler of the land known for its advanced technology - something he himself is directly responsible for.
  • Self-Made Man: Yanma quickly establishes himself as someone who rose to the top of Nkosopa's throne with his own two hands. #13 elaborates that his mentor Gin instilled this behavior when he was a child, telling him that he needed to start out from the bottom if he was to get to the top.
  • Shock and Awe: His King's Proof allows him to control lightning. When he first uses it, he gets Drunk with Power and proceeds to brew up a storm over Shugodom with a disconcerting grin on his face.
  • Smarter Than You Look: Lampshaded in his description. Given his Yankee looks and personality, it was presumed he rose up through physical strength, but in actuality; it was his smarts and the use of his laptop that brought him to the throne and all indications point to Yanma being the World's Smartest Man.
  • The Smart Guy: In a group filled with relatively intelligent people, Yanma notably stands out for his overall intellect, being incredibly knowledgeable about technology and scientific concepts while also being rather insightful and perceptive.
  • Trademark Favourite Food: He is often shown drinking what appears to be Tikyū's equivalent of cola.
  • The Unchosen One: Zigzagged as a different variant from Gira. His origins of being not of royal blood and having fought his way to the top from the slums, along with his constant talks of breaking through the Shugods' security systems and actually attempting it on God Kuwagata in #1 suggest that he hacked his way into being chosen as a ranger after his rising as Nkosopa's king. However, God Kuwagata's refusal to give in to him despite his successful hack alternatively implies that in God Tombo's case, it simply accepted him as a partner willingly.
  • Universally Beloved Leader: While yes, he can be a jerk, his kingdom seems to genuinely love him. Part of this seems to come from his fairly casual relationship with his people.
  • World's Smartest Man: If nothing else, Yanma is the smartest man in Nkosopa, able to effortlessly out-hack an entire crowd of people (who aren't dumb themselves) at once. In fact, he's entirely responsible for Nkosopa being so far ahead of the other kingdoms technologically. He's also incredibly perceptive, able to deduce people's true personalities and intentions just by interacting with them. Notably, he was smart enough to nigh effortlessly copy the Immortal Breaker upgrade the Ohgercalibur ZERO was given by the strongest being in the universe onto the other Kings' weapons in a very short period of time.
  • You Called Me "X"; It Must Be Serious: He has a tendency to do this whenever the situation has severely escalated.
    • He uses Hymeno's proper name instead of the usual nickname "Hyme-chan" in #17 to signal that he's sincerely asking for her help with Nkosopa's evacuation.
    • He calls Gira by his actual name in #23 instead of the usual "octomush" in order to reassure him of his duty.

Tropes exclusive to him as Tombo Ohger

https://static.tvtropes.org/pmwiki/pub/images/ko_tomboohger.png
Tone boy!note 
You are the king! You are the,
You~ Are~ The king~!
Tombo Ohger!

  • Dreadful Dragonfly: He is themed on a dragonfly, though this is inverted in that he's a heroic character. His color scheme also helps.
  • Finishing Move:
    • Ohger Finish: Has two variations.
      • Tombo Ohger charges the OhgerCalibur with energy and swings it, creating a cyclone that slashes the target and launches it into the air.
      • Tombo Ohger shrouds the OhgerCalibur in energy that takes the shape of a giant dragonfly's wing, enhancing his attacks.
    • Ohger Shooting: Tombo Ohger charges the King's Weapon (Gun Mode) and fires a blue energy blast at the target.
  • The Gunslinger: He favors Gun Mode when using the King's Weapon.
  • Shield Bash: Sometimes uses the King's Weapon as a bludgeoning weapon. Doubles as Pistol-Whipping, given his favored mode.
  • Sword and Gun: He proficiently wields both the OhgerCalibur and King's Weapon (Gun Mode) in battle.
  • Weak, but Skilled: He generally makes up for his lack of raw power with a pragmatic fighting style that focuses on gunplay and evasion.

    Hymeno Ran/Kamakiri Ohger 

Portrayed by: Erica Murakami (live), Yume Sakanashi (suit/stunt double)
Young Hymeno portrayed by: Melody Anderson (live)

I am the queen: Hymeno Ran. I will do as I wish, and stride down my own path. Now you shall witness the pride of the flower that will never wither!

The queen regnant of Ishabana. While elegant and charming, she is also unabashedly self-indulgent and up-front about her love of beautiful things. However, she is willing to save people's lives as a doctor and warrior when push comes to shove, even if she ends up dirty in the process.

As Kamakiri Ohger, she fights alongside God Kamakiri, specializing in a flashy "selfish" style of combat.

Tropes applying to her in general

https://static.tvtropes.org/pmwiki/pub/images/fo0xnxhauaijkmu.jpg
Click here to see her in her post-timeskip outfit
The brilliant queen! Hymeno Ran!

  • Berserk Button: Being flippant about what happened during the "Fury of the Gods". Jeramie very nearly gets himself killed by her as a result.
  • Beware the Silly Ones: As eccentric as she can be, Hymeno remains a deadly fighter that you do not want to piss off.
  • Blood Knight: She can be quite bloodthirsty despite her penchant for beauty, often making comments about how she'll dispatch her enemies in a brutal manner.
  • Break the Cutie: When she was a little girl, Hymeno had to witness her parents suffer a horrific death via poisoning by an unknown assassin. Even after fifteen years, the event still has a severe effect on her to this very day.
  • A Child Shall Lead Them: The untimely death of her parents forced her to become queen of Ishabana at a very young age.
  • Combat Medic: She's not only a skilled physician, but a formidable fighter in her own right as well.
  • Commonality Connection: Remarks that she and Rita are a bit alike in #16, due to them both ascending as rulers of their respective kingdoms while kids as a direct result of the Fury of the Gods event.
  • Consummate Professional: If there are any patients in need of treatment, she heavily insists on treating them personally.
  • Contrasting Sequel Protagonist: Haruka Kito was an average high-school girl who lives with her aunt who had a promising manga career, only for it to fall apart once she was chosen as a Donbrother. Hymeno was born into a life of royalty and inherited her role as queen and a Ranger after witnessing the death of her father and mother. Both of them have selfishness as a main trait of theirs, but while with Haruka it was a flaw that she needed to learn how to overcome in order to properly grow as a person and come to terms with her new circumstances, Hymeno's is shown to be a positive thing she uses as motivation to improve herself, the people she rules over, and the state of her kingdom. Haruka was also averse to killing someone, whereas Hymeno would do so with zero hesitation.
  • Cultured Badass: Befitting of her being the queen of a nation known for its dedication to the arts, she's a highly sophisticated Proper Lady who places a high value on manners and appearances. She is able to exploit this during the Kyoryuger crossover by quickly recalling Candelilia's words about Earth's Melody, allowing the people of Earth to hear it once more, simultaneously granting the Kyoryugers the ability to transform again.
  • Dark and Troubled Past: #7 reveals that she was in the thick of the "Fury of the Gods" disaster, during which she witnessed her parents being assassinated by a hooded figure who had control over a cicada-themed Shugod.
  • Deceased Parents Are the Best: Very much loved her parents and is hellbent on finding out who murdered them.
  • Establishing Character Moment: When we are first introduced to her, Hymeno is shown to be rather pampered and haughty, actually delaying her departure to Shugodom just to finish putting on her makeup. However, during the attack on Shugodom, she as Kamakiri Ohger immediately moves to protect Gira and several children from Bug Naraku soldiers.
  • Fatal Flaw: Wrath, more specifically her Berserk Button about losing her parents during the Fury of the Gods. Whenever she gets a hint or thinks someone is behind it, she flies into a blind rage and doesn't listen to others while losing the ability to think logically about it.
  • The Grim Reaper: In a sense. Her King's Proof power grants her the ability to cull the living using an energy version of her scythe. Like with the other King's Proof powers, it's rather ironic given her kingdom's status as the center of medicine on the planet.
  • Hair of Gold, Heart of Gold: Zigzagged; she's primarily blond-haired and can be rather self-centered, though when the chips are down she does not hesitate to put her life on the line for others.
  • Hidden Depths:
    • While she puts up a front of being a selfish queen, it's revealed later on in #3 that she actually uses her desire for beautiful things to improve the lives of her people.
    • #21 reveals her to be an expert piano player.
  • The High Queen: She may be a selfish person, but she deeply cares for the lives of her people, putting her life on the line if it means that they are safe.
  • Image Song: "Golden Garden".
  • Jerk with a Heart of Gold: Despite her self-indulgent attitude, she is still a hero and doctor at the end of the day, putting her life and beauty on the line to save her kingdom.
  • Kicking Ass in All Her Finery: Has by and large the largest variety of clothing in the group, with every single one of them being the most extravagant and opulent around. The number of episodes where she's fighting outside of her suit nearly matches the number where she's transformed, high heels and all.
  • Mad Bomber: Hymeno has a mildly disturbing affection towards explosives. She looks far too excited pushing the detonator to blow up a dilapidated house in #3, even though she did it for good reasons. And then there's when she is using Guardian Snail... This tendency hilariously bites her back at the beginning of Arc 2, as it turns out that she got imprisoned for launching about 1000 megatons of fireworksnote , which naturally caused massive damage to every country.
  • Meaningful Name: Her first name is derived from the scientific name for the orchid mantis, Hymenopus coronatus, while her last name is derived from its Japanese name, ranhana kamakiri (花蟷螂).
  • Medical Monarch: Is a talented doctor whose kingdom is at the forefront of medical science.
  • Neat Freak: To the point where she swoons at the sight of a few drops of dirty water staining her path. Though that swiftly goes out the window when she sees her subjects in danger.
  • Negatives as a Positive: Hymeno doesn't hide her selfish nature in any way, though her indulgences are often to the benefit of her people. She also encourages her subjects to be more selfish in situations where selflessness only hurts them either physically or emotionally.
  • Nerves of Steel: She gets God Scorpion back on the heroes' side by staring down the giant mechanical god and not flinching even when it has its stinger feet from her face.
  • Noblewoman's Laugh: Tends to break out into this when she's indulging her more... destructive urges.
  • Pretty Princess Powerhouse: She has the trappings of an archetypical fairy-tale princess, flowing ballgown and all, yet is far from helpless in a fight. Best shown in #14 when she nearly kills Jeramie all by herself.
  • Punny Name: The "hyme" (hime) in her first name doubles as a play on "姫", the Japanese word for princess.
  • Regal Ringlets: She's the queen of the most opulent-looking country and almost always wears her hair in loose ringlets.
  • Revenge Before Reason: She tends to become narrow-minded when it comes to finding her parents' killer, even when the others call her out for it.
  • Silk Hiding Steel: Being the quintessential elegant, graceful, and refined queen doesn't stop her from being a deadly combatant who can take out anyone brave or foolish enough to stand in her way.
  • Smarter Than You Look: Her spoiled personality makes it easy to overlook that she's an incredibly competent physician and warrior.
  • Stuff Blowing Up: She has an inordinate fondness for explosions. It can range from benign like setting off fireworks at a festival to downright deranged by setting off a gigaton of explosives that would cause fires around Tikyū, which lands her in prison during the Time Skip.
  • Underestimating Badassery: Often at the receiving end of this, given her personality. Many assume she's the type to never get herself dirty, but for the sake of her kingdom she proves time and time again otherwise. Kamejim attempted to exploit this assumption of her by claiming a dirtied Hymeno could not be the real one, but this falls on deaf ears as she makes a Badass Boast about how true beauty can shine through even sullied surfaces.
  • Unlimited Wardrobe: Her dress and hairstyle change almost every episode.
  • The Wonka: By all rights, Hymeno is a fair and just ruler, a successful doctor, and a competent fighter. However, her self-centeredness tends to be really demanding in the most ridiculous of ways for those under her reign and towards the people who routinely interact with her. One such example that stands out is her having made her main butler not only change his name to Sebastian but, due to him being only 22 when he got hired, forced him to wear makeup heavy enough to make him look elderly in order to look like a more traditional butler in her eyes. Though #36 reveals this wasn't for her sake.
  • "World's Best" Character: In a kingdom known for its advanced healing capabilities and skilled medical practitioners, she's considered its best doctor.

Tropes exclusive to her as Kamakiri Ohger

https://static.tvtropes.org/pmwiki/pub/images/ko_kamakiriohger.png
Come and kick it!note 
You are the king! You are the,
You~ Are~ The king~!
Kamakiri Ohger!

  • Dual Wielding: She is often seen using both the OhgerCalibur and King's Weapon (Sickle Mode) in battle.
  • Finishing Move:
    • Ohger Finish + Slash: Kamakiri Ohger charges her OhgerCalibur and King's Weapon with energy and unleashes multiple crescent beams at the enemy.
    • Ohger Slash: Kamakiri Ohger delivers a flurry of spinning slashes with the King's Weapon (Naginata Mode).
  • Glass Cannon: Downplayed. She can deal an incredible amount of damage at high speeds, but her defenses can be on the poor side since she's focused on dealing as much damage as possible. She generally gets around this by evading enemy fire with her agility.
  • Kick Chick: How she tends to fight while piloting King-Ohger.
  • Pun: The activation phrase for her OhgerCalibur, "Come and kick it", is a play on both her Animal Motif and her fighting style whilst controlling King-Ohger, which involves kicking attacks.
  • Sinister Scythe: A heroic example; she favors Sickle Mode when using the King's Weapon, befitting her motif. This can be combined with her OhgerCalibur to form a larger scythe in place of the Naginata Mode.
  • Slaying Mantis: She is themed on a praying mantis.

    Rita Kaniska/Papillon Ohger 

Rita Kaniska/Papillon Ohger (II)

Portrayed by: Yuzuki Hirakawa (live), Yuichi Hachisuka (suit)
Young Rita portrayed by: Haro Asada

The law is a spear that slays kings, and a shield that protects the people. That is why Gokkan stands resolute! The earth may shatter, and the heavens may fall... but I, Rita Kaniska, shall not waver!

The king of Gokkan and Chief Justice of the International Criminal Court. Rita is utterly devoted to Gokkan's policy of "absolute neutrality", as shown through their stoic, unwavering personality. That being said, they harbor a secret love for the yeti mascot known as Moffun. Rita and their court are dedicated to protecting neutrality, administering sentences to the most heinous criminals.

As Papillon Ohger, they fight alongside God Papillon, specializing in a unwavering "cool" style of combat.

Tropes applying to them in general

https://static.tvtropes.org/pmwiki/pub/images/fo0x9bhagaeubxc.jpg
Click here to see them in their post-timeskip outfit
The immovable sovereign! Rita Kaniska!

  • Affectionate Nickname: Is dubbed "Rittan" by Moffun.
  • Ambiguous Gender: Invoked; Rita keeps their true gender concealed in order to represent their neutrality as the arbiter of law and order.
  • Arson, Murder, and Jaywalking: Arc 2 starts off with most of the monarchs in jail for two years for various terrible reasons. Rita's? Voluntary imprisonment to spend their mandatory vacation.
  • Baritone of Strength: They possess a formidably deep voice with the combat abilities to match.
  • Berserk Button: Evidence that proves otherwise their initial notion that a criminal is guilty, which puts them in an increasingly tight spot over whether to declare them innocent instead. This often causes them to let out a Skyward Scream whenever their investigations prove them wrong.
  • Beware the Quiet Ones: Being prone to shouting on a regular basis aside, Rita is a monotone individual who just so happens to be a force of nature both in and out of combat.
  • By-the-Book Cop: Rita is insistent on adhering to the international code of law at all times, to the point where they can be a Obstructive Bureaucrat when the team attempts to do anything they consider to be extralegal.
  • Cassandra Truth: In #38, Rita goes undercover and infiltrates the idol competition in order to figure out the goals of the Five Jesters and if they can discover any weaknesses they could have. They inform the others of this multiple times as clearly as possible and yet somehow, the others don't believe them and interpret their idol guise as them going through some personal issues stemming from the burden of being the Chief Justice. It takes them screaming at everyone about what they were doing the entire time for them to get it through their heads.
    Rita: I already told you! I've been investigating the Five Jesters... UN-DER CO-VER!
  • Character Tics: They often do Sword Plants with their OhgerCalibur when dealing out judgements like a gavel. Their transformation pose also includes a sword plant.
  • A Child Shall Lead Them: Ascended the throne of Gokkan at only ten years old.
  • The Comically Serious: They remain serious regardless of the circumstances, even when bouncing ideas off a yeti plushie bigger than themselves or dealing with the team's antics.
  • Cold Ham: Their typical demeanor is stoic and their usual tone of voice is monotone, but Rita still manages to convey a great level of encompassing intensity when the situation calls for it.
  • Consummate Professional: Rita constantly insists on gathering information personally and directly from the source. This allows for a more accurate deduction of innocence or guilt, as it ensures that whatever evidence they gather is genuine and not tampered with.
  • Dangerous Forbidden Technique: They reveal in #30 that they have access to a technique known as the "Ice Seal", which allows the user to summon an ice prison to trap themself and a criminal that cannot be judged by the law.
  • Dark Is Not Evil: Their civilian outfit is mostly black, but they are a heroic character in spite of their outwardly no-nonsense personality.
  • Deceased Parents Are the Best: Defied; Jeramie assumes this is the case in #38 when he finds a homemade Moffun plushie, only for Rita to reply that they are very much alive and well, with them even visiting occasionally.
  • Defrosting Ice Queen: They become more open about their thoughts and feelings around others as time goes on. This is best highlighted with their interactions with Hymeno: pre-timeskip, when Hymeno tries to relate to them about taking up their respective thrones at a very young age, Rita firmly puts a stop to this attempt of reaching out, making it clear that their position leaves no more room for them to be closer than need be. Post-timeskip, Rita accepts Hymeno's invention for tea and are willing to passionately discuss their seething hatred for scalpers after some prompting.
  • Dork Knight: Rita is very socially awkward behind their stoicism, venting out their frustrations by roleplaying with Moffun plushies and tapping out of a situation by doing Skyward Screams. They are also an incredibly formidable swordfighter and archer who rarely backs down from a fight.
  • Easily Forgiven: Is beyond ticked off when Gira, Hymeno, Jeramie, and Morfonia ruin their infiltration in #38. When asked why they kept insisting on interfering despite their assurances that everything was fine, they reply that they worried due to being their friend. Rita softens up and declares then "not guilty".
  • Elemental Motifs: Rita rules over a kingdom of ice and outwardly has the cold, detached personality to match their home country. In the fifth episode, they're even described by Kaguragi as being as merciless as ice.
  • Everyone Calls Them Barkeep: Downplayed. They tend to be referred to by their name and their title as Chief Justice in equal measure.
  • Everyone Has Standards:
    • Despite their insistence on a neutral stance, Rita shows borderline disgust at Jeramie's cryptic and teasing attitude in #14 about his potential role in the "Fury of the Gods". They bluntly tell him during his trial that he's basically pouring salt on Hymeno's emotional wounds from that very traumatic event by insisting that she needs to read between the lines, even when he clearly had nothing to do with what happened.
    • In #18, they actually try to have Racles arrested for broadcasting an attempt to execute Yanma and not buying the excuse one bit that Douga is making of it looking like "self-defense". This is severe enough for them to allow Gira to be the one to capture Racles for trial.
    • In a more humorous light, they believe that scalpers are the lowest of the low, especially those that scalp Moffun merchandise.
  • Exotic Eye Designs: Their right eye is gray with black streaks while the left eye is brown. #30 reveals this to be a side-effect of bearing the power of the Ice Seal, as those with a supposed talent for it have their eye color permanently altered when they gain it.
  • Foil: To Kaguragi. Both are Dark Is Not Evil rulers that are dedicated to their duty no matter what may come with public personas that hide their true personality when dealing with the people around them; Rita's seemingly grim and straightlaced mask hides their poor social skills, being awkward enough in interacting with others that they can only relate their true feelings behind closed doors through a stuffed animal, while Kaguragi's seemingly generous and theatrical nature hides his more cunning and dishonest traits which allows him to manipulate the people around into doing his wants due to being so socially adept. Rita is less of a ruler and more of a warden over an unforgiving, icy landscape where people of all kinds are judged and is hated by the residents for their role, in contrast to Kaguragi, who is the very much beloved monarch of a country known for its bountiful and fertile lands.
  • Hero with Bad Publicity: As Gokkan is completely made up of criminals (both jailed and reformed), Rita's people hate them for having cast judgement upon them to begin with. However, Rita considers this a necessary sacrifice to maintain Gokkan's authority over proper law and order, an act which Gira sympathizes them with.
  • Heterosexual Life-Partners: With Morfonia, with them promising each other repeatedly that they'd be together forever.
  • Hidden Depths:
    • They adore the Show Within a Show Moffun to Issho Ni, using plushies from the show to decompress from the day's events. They even have a lavender sweatshirt with the titular Moffun on it.
    • They are very astute and thorough detective when the situation calls for it.
    • Is apparently very good at making funny faces.
    • #38 attempts to give them more depth by presenting a childhood dream of being an idol. While they are able to dance and sing well if needed for an assignment, they immediately rebuke the mere idea and do their best to dissuade that notion. However, this is played straight with the idol competition as they get to show off some impressive singing and dancing skills.
    • Adventure Heaven shows that they deal with the weight of their on the judgement of others much more harder than they show, even if it is their duty.
  • Hiding Behind Your Bangs: Half of their face is covered by their hair to hide their heterochromia, which is revealed in #30 to be a symbol of the Ice Seal technique.
  • An Ice Person: They have control over ice, first shown through their Dangerous Forbidden Technique. Their King's Proof improves their control over it, allowing Rita to use it for more mundane uses like cooling down an overheating Kaguragi.
  • Image Song: A synth-rock version of "Moffun no Uta", which was used in #38 during the idol competition.
  • Meaningful Name: Their first name is derived from the Japanese name for the blue admiral butterfly, ruritateha (瑠璃立羽), while their last name is derived from its scientific name, Kaniska canace.
  • Modest Royalty: In contrast to the previous king, Karras, who was dressed more like a quintessential queen, Rita dresses in a simple black ensemble with purple-and-white trim, which they have worn since childhood.
  • Mysterious Past: Downplayed. While some aspects of their background - such as their prior position as Karras' aid and how they attained their odd eye - are known to the audience, much of their past is left unexplained, albeit with some hints.
  • Mysterious Watcher: Rita was secretly following Gira (and the other rulers) in episodes #3-#4 due to them heading up an investigation into Gira's background.
  • Not So Above It All:
    • It becomes clear that they're an endearingly dorky Otaku when you mention anything about Moffun, even during a trial. This goes as far as demanding Gira to pre-broadcast Moffun to Issho to Gokkan after winning their challenge against him - despite the fact that Shugodom has no jurisdiction over its broadcasting (that would be Ishabana).
    • #28 sees them shooting at Yanma when they're supposed to be fighting against Goma because they're pissed at him for his actions earlier in the episode.
    • Apparently, they went as far as pulling someone's hair during the monarchs' argument over their united kingdom's name off-screen in #50.
  • "Not So Different" Remark: In #45, Rita recongizes their paralells to Kaguragi due to seeing his situation with Suzume similiar to their situation with Morphina.
    Rita (to Suzume): "Kaguragi is willing to lie to himself, in service of his country. And in an effort conceal his true desires, he sometimes misjudges what he really wants. Kaguragi and I...are alike."
  • Not So Stoic: Rita has a quite a few moments where they get annoyed due to the antics of the team or the evidence of the case. Their constant Skyward Screams when they have completely tapped out are prime examples.
  • Reasonable Authority Figure: They take their duties as a judge very seriously and will go out of their way to make sure Gokkan's ruling is accurate and fair. Even if they personally want to go with their gut feeling rather than do the work necessary, they still abide by the law rather than personal preference.
  • Purple Is Powerful: Their outfit has purple trim, and their royal status definitely results in a high level of decorum. This extends to their Ranger form, which is lilac in color. They are also the first primary Ranger to be purple, as all other examples are additional rangers that joined afterward.
  • Sanity Slippage: According to TV-Asahi's summary of #27, Rita's overworking caused them to do and say random unintelligible things such as "Moffun is here". This led to them voluntarily incarcerating themself to finally spend their mandatory vacation. While they seem to be completely fine after their incarceration, Morphonia has a tendency to constantly worry about them as a result.
  • Skyward Scream: They tend to do this whenever their irritation reaches a certain limit, usually when their initial assumptions are proven wrong or when the other monarchs annoy them.
  • The Stoic: Rita is described as very calm and collected, standing resolute no matter the task. Most of this has to do with their adherence of Gokkan's policy of neutrality, as well as their social awkwardness.
  • Sugar-and-Ice Personality: As cold as ice itself, but has a righteous and compassionate soul just underneath.
  • Think Nothing of It: Their usual reaction to whenever someone thanks them for something, stating it is what is required by their position.
  • Trash of the Titans: In reflection of their personality, Rita's personal study is secured with an unnecessary number of locks, hiding the fact that it's an unholy mess with books, papers, and clothing piled up in drifts. The center is the only place the mess doesn't reach because it's occupied by dozens of yeti plushies and dollhouse accessories.
  • The Wonka: They cope with their social ineptitude by roleplaying with yeti plushies and randomly screaming when things don't go their way. That being said, they're an extremely competent judge and ruler who gives out fair judgments because they insist on getting evidence from the source.
  • Workaholic: To the point that they had to sentence themself to jail for vacation due to suffering a mental breakdown.
    Karras: You never did learn to take a break.

Tropes exclusive to Papillon Ohger

https://static.tvtropes.org/pmwiki/pub/images/ko_papillonohger.png
Pop it on!note 
You are the king! You are the,
You~ Are~ The king~!
Papillon Ohger!

  • Bow and Sword in Accord: Proficiently wields both the OhgerCalibur and King's Weapon (Bow Mode) in combat.
  • Combat Parkour: Their fighting style revolves around agility and making use of the environment (and sometimes the enemy) to their advantage, performing acrobatic moves for offense and avoiding enemy attacks.
  • Energy Bow: The King's Weapon in Bow Mode, which can fire energy arrows.
  • Finishing Move:
    • Ohger Finish: Papillon Ohger swings the OhgerCalibur, conjuring a flight of butterflies of light that swarms the enemy and disorients them. Papillon Ohger then charges in and unleashes a flurry of high-speed sword slashes, with the butterflies attaching themselves to the enemy and detonating.
    • Ohger Shooting: Papillon Ohger charges the King's Weapon (Bow Mode) and launches a powerful energy arrow.
  • Odd Name Out: While the other four rangers' names for their insect motifs are in Japanese, Papillon Ohger's is in French.
  • Pretty Butterflies: Is themed on a butterfly, and is one of the heroes.
  • The Straight and Arrow Path: They favor Bow Mode when using the King's Weapon.

    Kaguragi Dybowski/Hachi Ohger 

Kaguragi Dybowski/Hachi Ohger (II)

Portrayed by: Sō Kaku (live), Shogo Teramoto (suit)

For the sake of my people, I will cover myself in mud and dirty my hands. That is who I am: the lordly king, Kaguragi Dybowski!

The king of Tofu. He appears to be a kind, pacifistic man, but he's actually a compulsive liar who isn't afraid to get his hands dirty for the sake of his country. His mastery of cooking and hospitality makes it easy for him to manipulate people for his schemes.

As Hachi Ohger, he fights alongside God Hachi, specializing in a flamboyant "Kabuki" style of combat.

Tropes applying to him in general

https://static.tvtropes.org/pmwiki/pub/images/fo0yrsmayaaai1e.jpg
Click here to see him in his post-timeskip outfit
The lordly king of bounty! Kaguragi Dybowski!

  • Actually Pretty Funny: His reaction to the "Freaky Friday" Flip, which stands in stark contrast to Hymeno's Freak Out, with whom he has switched bodies.
  • Anti-Hero: His nation and people are always his top priority: if deception and manipulation are necessary to protect them, then so be it.
  • Batman Gambit: His entire plan to manipulate Racles hinges on Racles' sense of entitlement making him buy into Kaguragi's toady act and constant flattery, as well as his sister pretending to be in love with him, until the time is right for Kaguragi to make his move. Even with some hiccups, the plan works perfectly.
  • Beneath the Mask: Underneath his hammy personality and traitorous tendencies lies a man deeply haunted by the events of the Fury of the Gods, going as far to as change his entire personality and methodology to make up for not killing Iroki.
  • Big Brother Instinct: As revealed in #12, he will do anything, even aligning himself with Racles for the sake of his younger sister, Suzume, as the latter was in Racles' custody and her life was threatened. While it turns out that the entire thing was staged to get one over on Racles, it's clear that the two deeply care about one another.
  • Bitch in Sheep's Clothing: In an unusual heroic example, he may look gentle, but he’s willing to get his hands dirty in order to get what he wants. Despite this, he deeply cares for his people and his sister, with all of his more unsavory actions in service of ensuring Tofu's safety.
  • Character Development: Over the course of the series, Kaguragi starts to be more honest with the rest of his team, albeit while still keeping some secrets to himself. While he was initially willing to work with Racles for the safety of his kingdom, he doesn't even think of allying with the Galactinsects, even when they take over Tofu, and when he does team up with Racles again, it's only after he learns that he's planning on taking down Dagded.
  • Contrasting Sequel Protagonist: Tsubasa Inuzuka was a falsely wanted Jerk with a Heart of Gold whose worst traits are his lack of sympathy and aggression towards others, but was still arguably the most grounded of his team despite being an outlaw. Kaguragi, on the other hand, is far more malicious than he initially seems, often playing up his hammy persona to hide his dishonest and manipulative side, but it is all in service of aiding and protecting the kingdom he rules.
  • Crocodile Tears: One of his favorite manipulation tactics is to cry in an over-the-top manner that can make people put their guard down, even if they don't buy how serious he is about it.
  • Everyone Has Standards:
  • Foil: To Racles. Both are Manipulative Bastards who have shown themselves more than willing to betray their allies in pursuit of their goals. However, while Racles views his subjects as disposable pawns, Kaguragi's scheming is an extension of his sense of duty towards his country and people. In addition, Kaguragi recognizes the need to put aside his ambitions and handle the larger crisis, whereas Racles chooses to take advantage of it. They also both have younger siblings, but where Kaguragi is overly protective of Suzume, Racles was willing to kill Gira when he got between the tyrant and his ambitions.
  • Freudian Excuse: #37 reveals just how and why he became such a Consummate Liar. He was actually a much more honest person, but failing to go through with Iroki's order to kill her in order to protect Tofu, forcing her to kill herself to maintain the lie. All of his two-faced behavior in the series has been him trying to make up for his Moment of Weakness.
  • Heroic BSoD: The aftermath of his confrontation with Iroki during the Fury of the Gods sees him traumatized to the point of having a Thousand-Yard Stare, though not for the reason that it appears to be.
  • Hidden Depths: The Fury of the Gods event left him far more traumatized than he lets on. As it turns out, he was a much honest man prior to becoming Tofu's ruler. However, when Iroki demanded he strike her down in order to prop up the lie that she was attempting in order to protect the nation's reputation, he couldn't go through with it due to his honesty. After realizing the truth behind her actions, Kaguragi became a much more deceitful man in order to properly protect Tofu.
  • Image Song: "Gyouten Chindouchuu".
  • Immune to Mind Control: Kaguragi's social expertise is so vast even he can't take himself seriously at times, which makes him unable to take orders from anyone, even himself. This means that when Hilbil tries her mind control on him, Kaguragi isn't fazed in the slightest.
  • Invisibility Cloak: #18 reveals that his jacket functions as one whenever he puts the hood up.
  • The Kingslayer: Adventure Heaven implies that he killed Iroki during his rebellion. #37 ultimately reveals that she ordered him to kill her as part of her Zero-Approval Gambit, but he could not bring himself to do so.
  • Large Ham: Behaves and speaks like a kabuki performer to play up his image as a pacifistic ruler.
  • Lovable Traitor: It's an Open Secret that Kaguragi is Playing Both Sides and he doesn't try very hard to hide his duplicitous side around the other monarchs. Unlike Racles however, his motives are firmly (or at least, more transparently) rooted on the side of his people, which is why the rulers put up with it. Best exemplified in #17, where Yanma points out how he very conveniently kept Gira's survival of the duel a secret despite how easy it would've been to interfere.
    Yanma: (to Kaguragi): Always Playing Both Sides, aren't ya? But, that makes me trust you more.
  • Manipulative Bastard: Very, very good at manipulating people by using a facade of goodwill. It makes him a morally unsavory character and also a genuinely excellent ruler.
  • Meaningful Name:
    • His first name is derived from kaburahabachi/カブラハバチ, the Japanese name for the turnip sawfly.
    • His last name is derived from the scientific name for the black hornet, Vespa dybowskii.
  • Mirror Character: His manipulative and two-faced nature makes him one to Racles when the First-Episode Twist came into play. However, these aspects of his personality are used in the name of protecting the people of his kingdom and its prosperity, while Racles views himself as the kingdom itself, seeing the people he's supposed to look after as tools to further his goals.
  • My Greatest Failure: Not killing Iroki during the Fury of the Gods, despite her ordering him to do so. He became the manipulative, two-faced liar that he is today in order to make up for it.
  • My Sister Is Off-Limits: Due to his Big Brother Instinct, he is utterly disgusted by Suzume's apparent attraction towards Racles and is often seen disapproving of it. #45 even sees him smash a block of ice with his bare hands after seeing her coddle up to Racles. However that episode also ends with him subverting it by letting his sister pursue her own happiness with Racles.
  • Negatives as a Positive: Kaguragi is a Consummate Liar with a penchant for backstabbing and Playing Both Sides. However, these tendencies are solely in service to his people rather than for any personal gain and a lot of the scheming he gets up to actually benefits the other monarchs rather than hinder them. It also makes him Immune to Mind Control, as Hilbil found out the hard way.
  • "Not So Different" Remark: In #45, Kaguragi recongizes his paralells to Rita due to seeing their situation with Morphina similiar to his situation with Suzume.
    Kaguragi (to Morphonia): "Justice Rita is unable to share honest feelings. A willingess to repress, out of a dedication to neutrality. You were not considered a potential successor...to protrct you. Justice Rita and I...are alike."
  • O.O.C. Is Serious Business:
    • Racles attempting to strongarm an alliance with the other kingdoms during the middle of a crisis in #10 causes Kaguragi, who is normally chummy and welcoming, to call out the Shugodom monarch for trying to play politics.
    • When Racles threatens his sister, Kaguragi's smarmy behavior crumbles to reveal an increasingly worried brother who is very much in a tight bind.
  • Playing Both Sides: While Kaguragi is willing to work with the other rulers in their scheming, he's also playing toady to Racles and is fine with subverting his role in the kingdoms' agendas to maintain the image. Hymeno calls him out for it at the start of #8, which gets a dismissive response out of him. #12 implies that he is forced to do so due to Racles holding his younger sister hostage. This is subverted as of #18, as it's revealed he has been playing Racles all along with his sister to steal the OhgerLance to give it to a person who is more "worthy" - that person being Gira. In his conversation with Yanma in #19, he states that his people always come first, which is why he betrayed Racles in the first place.
  • Playing with Fire: Initially downplayed as he uses Flaming Sword attacks as Hachi Ohger, his King's Proof grants him increased control over it to the point where he can control fire even while untransformed.
  • Purple Is the New Black: Averted. His color representation in certain media such as the opening sequence and his Power Glow uses orange instead of purple, because there's already a purple ranger on the team.
  • Rags to Riches: He was born a humble farmer before seizing the throne after the Fury of the Gods.
  • Rapid Aging: Played for Laughs. #43 reveals that he somehow grew up to be a fully-grown adult at the age of 10 due to excellent nutrition and sleeping habits.
  • Realpolitik: His main aim is to make sure he and Tofu come out on top, no matter what it takes. This results in him manipulating everyone in order to advance his goals.
  • Shell-Shocked Veteran: The revolution that caused his ascension left him riddled with intense trauma and guilt, stemming from his failure to kill Iroki on her request. #37 sees this manifesting in a series of traumatic flashbacks from that very day, triggered by Iroki's revival.
  • Smarter Than You Look: Underneath his gentle and hammy facade lies an expert liar and negotiator who is able to manipulate people to his will by playing to their desires.
  • The Social Expert: He's an expert negotiator with a silver tongue that allows him to lie and manipulate others to get what he wants, though usually it's for the sake of his people.
  • Super-Strength: Enough to single-handedly lift and toss a dining table full of dishes into the air. His combat style as Hachi Ohger also makes use of this.
  • Supreme Chef: He's quite the exceptional cook, so much so that it gets the others to openly Squee at its sheer deliciousness. In fact, upon sampling a feast he prepared, Gira, Yanma, and Hymeno were more focused on fighting for bigger portions than the Bug Naraku invasion.
  • Token Evil Teammate: Of the Ohsama Sentai. While he does genuinely serve his kingdom as a good ruler unlike Racles, he's also a ruthless Manipulative Bastard who uses underhanded tactics to get his way, but it's usually for the sake of his people.
  • Took a Level in Cynic: An odd example in which this is presented as a positive thing. The flashbacks in #37 showed that he was a far more honest and earnest man prior to becoming the Lord of Tofu. However, seeing Iroki kill herself in order to protect the country's reputation made him forego this in order to become the kind of man that Tofu needs in order to protect it.
  • Used to Be a Sweet Kid: Before the Fury of the Gods, Kaguragi was an honest rice farmer whose crops impressed Iroki enough to have him serve directly under her. The disaster and the 17 years of hard choices he made transformed him into the manipulator he's become in the modern day.
  • The Usurper: #15 reveals him to be a heroic version, as he staged a rebellion to overthrow the previous queen after learning that she was hoarding food from the people.

Tropes exclusive to him as Hachi Ohger

https://static.tvtropes.org/pmwiki/pub/images/ko_hachiohger.png
Hatch it!note 
You are the king! You are the,
You~ Are~ The king~!
Hachi Ohger!

  • Dark Is Not Evil: He may be unscrupulous, but is ultimately still one of the heroes, and has his kingdom and people's best interests at heart.
  • Finishing Move:
    • Ohger Finish: Hachi Ohger conjures a swarm of bees of light that envelop his OhgerCalibur's blade before igniting, turning it into a Flaming Sword that enhances his attacks.
  • Shockwave Stomp: Decimates a horde of Sanagim in this manner in #4.
  • Virtuous Bees: Alternates between this and Wicked Wasps; he's themed on a bee/hornet and is on the good guys' side, but not exactly what you would call an ideal hero.
  • Wolverine Claws: He favors Claw Mode when using the King's Weapon.

Additional Members

    Jeramie Brasieri/Spider Kumonos 

Jeramie Idmonaarok Ne Brasieri/Spider Kumonos

Portrayed by: Masashi Ikeda (live), Masashi Takada (stunt double/suit)
Young Jeramie portrayed by: Tsubasa Nagao (live)

I am Jeramie Brasieri, ruling over man, Bug Naraku, and everything else. The fate of the world is my story to dictate. The king of the in-between, and what he is here to do... all shall speak of it forevermore!

A mysterious storyteller who seeks to be the "King of All" to stop the war between mankind and the Bug Naraku. While he has good intentions, his cryptic messages lead everyone to distrust him. He is later revealed to be the son of the forgotten sixth hero and a Bug Naraku named Nephila. He eventually becomes the king of the Bug Naraku after Dethnaarok's death.

As Spider Kumonos, he fights alongside God Tarantula, specializing in a versatile "trickster" style of combat.

Tropes applying to him in general

https://static.tvtropes.org/pmwiki/pub/images/osk_jeremy_brasieri.jpg
Click here to see him in his post-timeskip outfit
The king of the in-between! Jeramie Brasieri!

  • The Ace: Easily defeats Dethnaarok in #12 whereas the core five combined could only barely match him. The following episode has him near effortlessly defeating the others and confiscating their OhgerCaliburs in only a few minutes.
  • All for Nothing:
    • After successfully bringing peace between the Bug Naraku by succeeding Dethnarok on the throne, Jeramie's people were the first to be wiped out by the Galactinsects, leaving him with nobody but Gerojim and miscellaneous Sanagim under his rule.
    • Hilbil's antics force Jeramie to sacrifice the goodwill he gained from others to help the other monarchs, making his people pariahs of the entire planet. Fortunately, the other monarchs were able to clear his name.
  • Ambiguously Evil: In the very same episode where he has been stated to have been aiding and advising the Bug Naraku for centuries even up to a millennium if Dethnaarok's words are true, he betrays them when they were about to fully unleash their plan to destroy humanity once and for all, stealing the Greater Shugods' spirits to use for his own ends. #12 reveals he's Not Evil, Just Misunderstood, seeking to stop the war between humanity and the Bug Naraku by interfering with both sides.
  • Ambiguously Human: While he looks human, many things cast Jeramie as being far more; when he crashed Gira's "funeral", he is able to lift the coffin containing him with one hand and jump a far great distance without needing to transform. At the beginning of that same episode, his conversation with Dethnaarok and Kamejim heavily implies that he's far, far Older Than He Looks. #12 reveals him to be a human-Bug Naraku hybrid.
  • Animal Motifs: Spiders. Not only does he possess arachnid-like abilities, he's cunning enough to have played both the Ohsama Sentai and Bug Naraku.
  • Been There, Shaped History:
    • #12 reveals that he's the one who created the prophecies that motivate both the monarchs and the Bug Naraku alike, as well as directly intervening to make sure said prophecies come true through working with others like Yanma's mentor Gin.
    • Averted and Played for Laughs in #14, where it was hinted that he had something to do with the "Fury of the Gods" incident, only for it to be revealed that he was just sleeping while it was occurring.
    • #24 reveals that the original legend that he wrote inadvertently bred the Bug Naraku's hatred towards humanity, as it depicted them as the villains of the story for seemingly no reason.
  • Beneath the Mask: #12 reveals that underneath his confident, yet cryptic demeanor lies a broken man who feels incredibly guilty about his parents' fates (namely, his father getting erased from history). As such, he's trying to create his own legend to give them some justice.
  • Berserk Button: The only thing that can send Jeramie into a fit of rage is touching his Venomix Shooter without his consent and/or even abusing it, given that his mother passed it on to him before she passed away, as Yanma learned the hard way. Notably, in #19, he's on board with it when Yanma actually asks, implying it was more the act of doing so without his permission than the act itself.
  • Break the Haughty: His sheer naïveté to the nuances of the current situation between the Bug Naraku and humanity gradually catch up to him as it becomes very clear that the two races have no way of peacefully reuniting. This culminates in a Heroic BSoD that lasts for a good two episodes as a result of his disillusionment.
  • Broken Ace: He's the most powerful of the main characters because of his experience and powers granted by his Bug Naraku side. He's also incredibly haunted by his parents' fates even after two millennia, becoming obsessed with storytelling to end the war between humanity and the Bug Naraku so that he can bring some justice to his parents.
  • Career-Revealing Trait: Defied. During his speech in Ishabana, Hymeno takes notice of the back of Jeramie's outfit, which conspicuously has the Bug Naraku logo etched. She keeps the detail to herself and the rulers' subsequent accusations stem solely from their growing paranoia and Jeramie's unwillingness to be straightforward.
  • Character Catchphrase:
    • "...from what I have heard/apparently"note , usually said at the end of his narration or after he exposits on something.
    • He's also very partial to "oh my/well now"note .
  • Char Clone: A more literal take of the trope than Racles, given how he sports a spider-themed Cool Mask who primarily wears white and gold and acts as a Wild Card with a personal agenda in the middle of the ensuing conflict between the Ohsama Sentai and the Bug Naraku.
  • Character Narrator: He's the storyteller who has been narrating the series' events.
  • Child of Two Worlds: Deconstructed. He's the Child of Forbidden Love between the human sixth warrior and a Bug Naraku woman. He declares himself king of the "in-betweens" — the marginal peoples who don't quite belong to the Five Kingdoms or the Bug Naraku - and wanted both parts of his heritage to co-exist. However, his goal is beyond his reach since he made the choice to demonize his mother's people in the King-Ohger prophecy and manipulated many for his own self-gain. As a result, any reconciliation between humanity and the Bug Naraku is outright impossible.
  • Complexity Addiction: Refuses to just explain his motivations to the other monarchs because there would be no "artistry" in doing things that way. This gets him labeled as an enemy in #12 and nearly gets him killed in #14.
  • Contrasting Sequel Protagonist:
    • Jiro Momotani was the Gold/Silver Ranger of his team and a survivor of the Don Clan, as well as a boisterous muscle-head with an antagonistic second personality. Jeramie is the White Ranger of his team and the child of a human and a Bug Naraku, and an overtly suave schemer who has been Playing Both Sides. Jiro also gained zero respect from his team-mates for the majority of the show and had to deal with the trauma of his time in Kakamura Village being an elaborate Body Surf campaign by the Penguin Juto on his own. Jeramie meanwhile gains the monarchs' respect very quickly and the first major point of his Character Development is realizing that You Are Not Alone.
    • Both Kou and Jeramie are the Sixth and White Rangers of their respective teams who are hybrids of humans and their series' antagonist factions. While Kou rejected his Gorma heritage, seeing it as a curse, Jeramie accepts his Bug Naraku side and seeks coexistence between the two races. Kou was nine years old when he became a Ranger, in sharp contrast to the two millennia-year-old Jeramie.
    • Both Noël Takao and Jeramie are the Sixth Rangers of their respective series that work with both sides of a conflict. While Noël's goal turns out to be protecting the Lupin Collection, causing him to be always opposed to the Gangler as well as siding with the Lupinrangers over the Patrangers when push came to shove, Jeramie is a genuine third party in the human-Bug Naraku conflict, which means he's willing to work with or fight both sides to further his aim.
  • Conspicuous Gloves: Wears an ornate glove on his right hand to hide his status as half-Bug Naraku. #12 reveals that the entire arm is of chitin rather than flesh and blood. He promptly stops wearing the glove from #13-onwards presumably since his identity as a Half-Human Hybrid was revealed to the team.
  • Control Freak: Downplayed. While he isn't oppressively behind the other monarchs' shoulders, he does operate on the assumption that all of the rulers are power-seekers, making him Innocently Insensitive to the nuances of their various personal differences and the priority of defending their kingdoms over making peace with the Bug Naraku. Jeramie treats both sides of the war like children who need supervision and continuously interferes in their matters in an attempt to corral them together, justifying it with his intent to rule over all. Jeramie's inability to acknowledge these finer details often contributes to, rather than solves, the issues at hand. This extends into his relationship with the Guardian Shugods. The three of them are willing to fight alongside him but he prefers to control them using God Tarantula's threads. When he tries this to ensnare King-Ohger and form Extreme King-Ohger, he not only creates an incomplete version but struggles to hold the forced combination together. This lets God Kuwagata ZERO blast the shugods apart.
  • Create Your Own Villain: #24 reveals that his story, which painted the Bug Naraku as the bad guys against the original heroes, pushed them to become a villainous death cult, making his efforts at attempting to reconcile humanity and the Bug Naraku in vain.
  • Deconstructed Character Archetype:
    • Of the Hidden Agenda Hero. Jeramie relishes in his love of secrecy so much that he fails to realize how much he alienates any potential allies because of it. Several characters point out how things would be much easier if he was just honest about his plans.
    • Of the Heroic Neutral. As noble as his goal of peace between humans and Bug Naraku is, he is so focused on ensuring the conflict doesn't end violently that not only is he willing to sabotage both sides when one has an advantage; he also fails to think about the possibility that the battle between humanity and the Bug Naraku can't end peacefully, which Racles exploits in #17 and #18.
  • Delayed Narrator Introduction: He’s been narrating the show since the first episode, but doesn’t appear in person until #11.
  • Everyone Has Standards: For all of his harping for peace between humanity and the Bug Naraku, he loathes Racles' behavior, often calling him a brat.
  • Facial Markings: Has an unknown crest tattooed on his forehead, along with two smaller ones under his eyes.
  • Famed In-Story: The in-universe tales of the "spider-man" turn out to be sightings of Jeramie.
  • Fatal Flaw:
  • Foil: To Gira as both of them obtained the right to become ruler of their respective kingdoms after dueling and defeating one of the two that made up the Big Bad Ensemble of Part I - Gira winning against Rcules for the Kingdom of Shugoddam, Jeramie winning against Dethnaarok for the Bognaarok Empire (renamed the Kingdom of the In-between after officially becoming the sixth kingdom of Tikyu). Gira, who mainly wears black and red clothing, started out as the least experienced of the team due to originally being an orphan, but easily gained the trust and aid of the other Kingohgers due to his compassion and willingness to help them, while Jeramie, who is always seen in white clothing, is by far the most experienced of the team due to being Long-Lived, but pushed away the others thanks to his obession with wanting others to read the subtext in his words instead of being straightforward about what he was saying.
  • Fourth-Wall Observer: Takes to address the camera directly while delivering his narration from #12 onwards.
  • Half-Breed Discrimination: Is immediately declared not worthy of existence by Dethnaarok, due to his "halfling nature".
  • Half-Human Hybrid: His father was the sixth legendary warrior who was erased from history due to his relationship with a Bug Naraku.
  • Heavy Sleeper: His long lifespan has caused him to become one, to the point where he can take a year-long nap without any issue. Apparently, during one of these naps, he appeared as a corpse from the outside and was presented as one during a sideshow, which is when the "Fury of the Gods" happen.
  • Hero with Bad Publicity: He becomes this in #28 when he deliberately takes the fall for himself and the Bug Naraku so that the other monarchs don't resign sacrificing his dream of coexistence between humans and Bug Naraku. The monarchs' Batman Gambit in #31 eventually gets his name cleared.
  • Heroic BSoD: He goes through a massive one from #17-#19 due to his failures in uniting the Bug Naraku and humanity, as well as Racles' betrayal. It takes him and Yanma repeating the whoopee cushion prank on Racles back from #13 for him to finally break out of it in #19.
  • Heroic Neutral: He is initially presented as a pacifist who wants to remain neutral in the conflict between the Ohsama Sentai and the Bug Naraku. Over the course of the series, he becomes much more affiliated with the team as the conflict escalates beyond his control, eventually culminating in him fully aligning himself with the team just before he becomes the king of the Bug Naraku.
  • The High King: He initially sought to become the ruler of all Tikyū. However, his revelations about the legend that he wrote make him change his goal to becoming the king of the Bug Naraku instead.
  • History Repeats: Subverted. His father was the sixth hero of yore — erased from history for falling in love with a Bug Naraku agent and eloping with her, conceiving Jeramie. Jeramie is visibly fearful when the modern kings, tired of his obfuscating word games, deem him an enemy agent. However, revealing his origins as a Half-Human Hybrid and a plan to unite the races thaws their opinion of him and gains the monarchs' sympathy.
  • Hybrid Power: He's a Bug Naraku/Human hybrid and one of the most powerful characters currently in the show.
  • Hypocrite: In #13, Jeramie flies off the handle at Yanma for misusing the Venomix Shooter, a memento of his mother, being inconsiderate of his feelings, and not reading between the lines. However, during the very next episode, he blatantly ignores the subtext behind Hymeno's actions and words towards him, becoming incredibly dismissive of her feelings as a result.
  • Ignored Epiphany: In #17, he has a Heroic BSoD as he comes to realize that hostilities will never end peacefully between humans and the Bug Naraku. Unfortunately, he ends up deluding himself as he comes to realize that as the future king of Tikyū, he can't allow himself to be pulled to and fro by the conflicting arguments of either side and must work even harder to achieve his goal, leading him to forcibly combine King-Ohger with God Tarantula.
    Jeramie: I will never allow my protagonist role to be overtaken again!
  • Image Song: "Senjou no Trickster".
  • Immortality Begins at Twenty: Jeramie had the Sixth Hero's King's Proof implanted into his chest, giving him immortality. While he grew up as a child normally, he's looked like a twenty-something man for most of his life otherwise.
  • Inconsistent Spelling: His first name has been alternatively rendered as "Jeremy".
  • Irony: Something that hits him harshly as a storyteller.
    • The warrior who prides himself on his storytelling turns out to be the worst communicator of them all, due to his penchant for the cryptic and complicated. He also wants people to read between the lines regarding his stories, when he also fails to read between the lines when other people are trying to tell him something, such as Hymeno's Trauma Button arising in #14.
    • A child born from a human and a Bug Naraku, who desired to end wars between humans and Bug Naraku alike, yet he was the one who depicted the Bug Naraku as the villains in the legend he wrote.
  • It's All About Me: In a more literal sense. Turns out his storytelling of "one man's journey to becoming king" has been referring to himself all along.
  • Know-Nothing Know-It-All: His long lifespan has given him the opinion that he knows everything that he's talking about, which is why he believes that he's the most fit to ensure peace between the Bug Naraku and humanity. It quickly becomes clear that he's incredibly ignorant of the nuances of the political side of the conflict, which naturally causes his attempts at peace to fail miserably.
  • Lemony Narrator: He sometimes adds in his own two cents during his narrating. He also continues to refer to himself in the third person in the opening narration, even after his reveal in #11.
  • Light Is Good: His wardrobe is a shining white with gold accents, which extends to his Ranger suit, but he wants to be presented as a neutral Wild Card. He eventually becomes a true example of this after aligning himself with the team.
  • Long Game: According to Dethnaarok, he's been giving advice to him and his forces for centuries and has spent that spreading the legend of Legend King-Ohger to humanity and the Bug Naraku all so he to arrange the moment where he can take the Greater Shugods and obtain a secret key that'll unlock his own sealed away power.
  • Loves Secrecy: Jeramie takes delight in twisting his words and teasing knowledge he has to vex other people. However, he also expects people to understand his Subtext and gets visibly vexed when they can't (or won't) play along. This naturally backfires on him more times than not, such as in #12 when his word games nearly get him marked as an enemy agent; and in #14, when his antics cause Hymeno to fixate on the idea that he has to be the man who killed her parents during the Fury of the Gods.
  • Luke, You Are My Father: #24 has him reveal that he and Dethnaarok are kinsmen.
  • Manipulative Bastard: Makes Kaguragi and Racles look like amateurs in comparison, given the fact that he's been apparently giving advice to Dethnaarok and his Empire for centuries only for it to be made very clear that he's been using them all along for his own mysterious ends the entire time.
  • Meaningful Name: His first and last names are derived from genera of arachnids that pre-date spiders, in reference to his ancient origins.
    • His first name is derived from palaeotarbus jerami, the oldest species of the extinct Trigonotarbida order of arachnids. It's also a reference to Jeremiah, the Weeping Prophet in the Old Testament.
    • His last names are derived from idmonarachne brasieri, an extinct species of arachnid from the Late Carboniferous Period. The "narach" is also a pun of "Naraku/Ragnarök", alluding to his connection to the Bug Naraku and his relation to Dethnaarok.
  • My God, What Have I Done?: #24 sees Jeramie gradually realize the full extent of his prophecies' influence, as he finds out from Dethnaarok and Boone that the only reason the Bug Naraku and humanity hate each other is because of the original legend that he wrote. This notably takes a toll on his morale until Gerojim snaps him out of it.
  • Nice Job Breaking It, Hero:
    • Jeramie left hints for humanity on how to form Legend King-Ohger within the prophecy as well as the locations of the Shugod souls for the Bug Naraku to find, making him partly responsible for the show's recent tragedies. #24 expands upon this, as Jeramie realizes that the prophecy that he wrote caused the animosity between the Bug Naraku and humanity because of his choice to portray the former as the "villains" of the tale.
    • Any time he tries to force an event to work towards his ideals, he ends up making things worse for everyone except the villains.
  • Nom de Mom: #31 reveals that one of his surnames, Idmonaarok Ne, is his mother's.
  • Not Evil, Just Misunderstood: Jeramie introduces himself as a Wild Card that intrudes within the lives of both of the warring factions — teasing about knowing things he shouldn't and being deliberately antagonistic to force a response out of everyone. This secrecy gives off a bad impression that almost turns everyone against him, forcing him to finally drop the act and out himself as a peace-seeker who wants to end the human-Bug Naraku conflict.
  • Parental Abandonment: His mother died while protecting him from the other Bug Naraku soldiers, while his father's fate, aside from being Unpersoned, is yet to be known.
  • Sad Clown: His jovial exterior belies an enormous amount of heartbreak over his parents' fates and his status as a hybrid between two conflicting factions.
  • Self-Fulfilling Prophecy: He wrote the prophecy of the heroes of yore and has spent centuries arranging events in ways that make them come true.
  • Shipper on Deck: He tries to help Yanma win Hymeno's hand in marriage in #36. Emphasis on tries.
  • Shout-Out: His Animal Motif, crafty personality, and his status as The Storyteller are evocative of Anansi, the spider trickster god of stories in Akan Mythology.
  • Skilled, but Naive: While he's arguably one of the strongest characters due to his experience and mastery over his hybrid powers, he can be quite dense to the sheer hostility between the Bug Naraku and humans, failing to recognize that there isn't a true option for peace between the both of them and calling everyone that disagrees with him selfish. When he's finally confronted with this in #17, he deludes himself into believing that he just needs to work even harder in order to achieve his goals.
  • Spanner in the Works: Works as a two-fold example in #11:
    • The monarchs planned on having Gira burst out of the casket at his own funeral in order to discredit Racles and cause him to lose his right to Shugodom's throne. Jeramie crashing it and stealing the casket before Gira could break out of it in front of everyone ruins those plans.
    • The Bug Naraku just succeeded in disabling Legend King-Ohger with the bombs they've secretly planted and were about to steal away the souls of the Greater Shugods, until Jeramie swoops in to steal them for himself.
  • Spider-Man Send-Up: He has pretty much the full package of Spider-Man's powers: Projectile Webbing, Super-Strength, wall-crawling, and super leaping, with his color scheme as a Ranger being an allusion to Anti-Venom, though Jeramie is a Wild Card rather than a straight-up hero.
  • The Storyteller: Refers to himself as the storyteller who will tell the legend of the Ohsama Sentai. #12 elaborates on this, as he states that he is the one that created the prophecy Tikyū knows in the present day.
  • Taking the Heat: Does this in #28 to prevent the other monarchs from having to give over their thrones to their retainers in order soothe over international relations. Luckily, he and the Bug Naraku's name get cleared in #31 thanks to the team's Batman Gambit.
  • Time Abyss: He claims to be an elder to the current Bug Naraku regime, who have existed for at least 2,000 years, yet looks no older than his early twenties. The next episode reveals that he was born not long after the Bug Naraku's defeat by the legendary heroes.
  • Tragic Dream: Due to his half-Bug Naraku nature, he seeks to end hostilities between humanity and the Bug Naraku and for there to be peace between both sides. Considering that the Bug Naraku are anything but peaceful, it becomes increasingly clear that it's far from a reasonable goal.
  • Tragic Keepsake: The Venomix Shooter was passed down to him from his mother after she passed away from battling with Daigorg.
  • Treacherous Advisor: Has been advising Dethnaarok for apparently over a millennia only to backstab him and take the three greater guardian spirits for his own ends.
  • Virtuous Character Copy:
    • Acts as this to Yamimaru, being an ages-old Half-Human Hybrid whose parents' races waged battle for a long time and sought to rule over both. The difference is while Yamimaru believed peace between humans and Bōma was impossible while resenting both for rejecting him, Jeramie believed Humans and Bug Naraku can live together peacefully and saved his anger for those who disrupt the peace he sought.
    • Also functions as one for Trakeena, both being human-like members of an insect race that start off as antagonistic nobodies before suceeding a relative as ruler of their faction. But while Trakeena was a villain who gradually got more evil and killed her mentor/advisor Villamax, Jeremie was an Anti-Hero who became The Good King and mantained a strong bond with his advisor Gerojim.
  • Warring Natures: Humanity and the Bug Naraku have been at odds for ages. The sixth hero fell in love with a Bug Naraku agent and was ostracized for it; the two conceiving Half-Human Hybrid Jeramie in secret. He now seeks justice for this slight in the present day by quelling the factions' mutual warring.
  • Who Wants to Live Forever?: Jeramie ponders the worth of his immortality in #46 thanks to Racles Armor-Piercing Question, believing that spending eternity without the rest of the team will only lead to loneliness. This revelation causes him to implant the crystal that granted his immortality into Grodie, effectively making him mortal.
  • Wide-Eyed Idealist: Ironically, Jeramie has shades of this. He is so determined to believe that peace can be achieved between humans and the Bug Naraku that he's willing to try working with Dethnaarok and Racles. Of course, both alliances fail miserably once he tries to make peace with either of them.
  • Wild Card: His ultimate goal is to bring peace between humanity and the Bug Naraku, which means he'll assist or obstruct both sides as he deems necessary and turn from one to another on a dime. After undergoing a massive Heroic BSoD over his failures to unite the two races, he becomes much more inclined to work with the monarchs.
  • Wrong Genre Savvy: Jeramie believes he's in a twist-laden show like Kamen Rider where allegiances change at the drop of a hat and most times, the truth can be seen between the lines. However, as he is in Super Sentai, where most of the time, the team members are quirky (up to and including their Hot-Blooded leader) and the conflicts are generally more straightforward, his words fail to take hold until far, far past the point of no return where he has to come clean and explain plainly purely as a means of damage control rather than preventing the damage in the first place.

Tropes exclusive to Spider Kumonos

https://static.tvtropes.org/pmwiki/pub/images/osk_spider_kumonos.png
Guys! Go!note  Spider Kumonos!
  • Arachnid Appearance and Attire: Has a spider-themed suit and weapons.
  • Cool Key: Uses special Kumonos keys to gain access to his abilities. By inserting them into his gear and turning the locks, he can perform various actions, and of course, transform.
    • Change Kumonos Key: White and Gold. The transformation key allows the wielder to don the armor of Spider Kumonos by inserting it into the Kumonoslayer.
    • Venomix Kumonos Key: Purple and Black. Powers the shots and functions of the Venomix Shooter.
    • Shugod Kumonos Key: Silver and Black. Summons his primary Shugod, God Tarantula.
  • Finishing Move:
    • Dancing King: Spider Kumonos charges the Kumonoslayer with energy and delivers a powerful slash.
    • Head Rocket: Spider Kumonos fires a poison energy blast from the Venomix Shooter.
    • Hydro Venom: Spider Kumonos charges the Venomix Shooter and fires a sphere of poison energy at the enemy.
    • Spider Finish: Spider Kumonos manifests energy spider legs from his back, which he uses to attack the enemy.
  • Gold-Colored Superiority: His suit has gold accents, and he is strong enough to go toe-to-toe with Dethnaarok, while it took all of the main five to even wound him.
  • Master of Illusion: The Venomix Shooter is capable of creating convincing fiery illusions that only dispel when it calls out the word "Fake".
  • Odd Name Out: Unlike the OhgerCalibur-using Rangers', his Ranger name does not contain the word "Ohger".
  • Poisonous Person: Uses poison as part of his fighting style befitting of a spider; appropriately, his weapons feature purple as a dominant color.
  • Poisoned Weapons: True to its name, the Venomix Shooter fires poison energy blasts; it can also launch poison-enhanced spiderwebs to entrap enemies.
  • Pun:
    • The activation phrases for his Venomix Shooter are "Dock/More Dock In", which are plays on the Japanese word for poison, doku (毒) and the phrase modoku (猛毒, "deadly poison"), respectively.
    • The announcement for the Smoke Out function is "Kumo", a play on "spider" (蜘蛛) and "cloud" (雲).
  • Punny Name:
    • "Kumonos" is a play on the Japanese phrase kumo no su (蜘蛛の巣), which means "spider's web".
    • "Kumonoslayer" can alternatively be read as kumo no sureiyā ("spider slayer").
  • Purple Is Powerful: His battle aura is purple, and he is more powerful than the main five.
  • Repetitive Name: In a similar fashion to how King-Ohger can be translated as "King-King", Spider Kumonos can be translated as "Spider Spider's Web".
  • Sword and Gun: Like the main quintet, he has both ranged and melee options. The Venomix Shooter is a cross between a pesticide gun and paint sprayer, while his primary weapon is his 'Kumonoslayer'' blade.

     The Ohsama Sentai's Tool (unmarked spoilers) 
For tropes relating to Racles Husty, see here.

The Legendary Heroes

The first iteration of the Ohsama Sentai, they were chosen by King-Ohger to defend Tikyū from the Bug Naraku. After the Bug Naraku were defeated, five of them eventually went on to become the kings of the five kingdoms, while the sixth was erased from history.

    General Tropes 

  • Ambiguously Evil: They were heroes, but exactly how heroic they were has been thrown into question by a few revelations. Given the Shugods general behavior, they were likely heroic at least when they were chosen, but they also exiled and erased their sixth member from history for unknown reasons. The Bug Naraku also turned out to not be as evil as the legend presented them as, even if they were the aggressors. While not confirmed to be their doing, something happened that caused the Greater Shugods to abandon humanity.
  • Founder of the Kingdom: Five of them — along with the King Shugods — created the five kingdoms. The sixth hero would've had his own kingdom as well, had he not been banished.
  • Hero of Another Story: They were The Chosen Many who defeated the Bug Naraku 2,000 years ago before individually founding and ruling the five kingdoms that make up modern-day Tikyū.
  • Teeth-Clenched Teamwork: The prophecy implies that while they did not get along, they were willing to set aside their differences in order to protect Tikyū.

    Reiniol Husty 
See his section under here for more details.

    The Sixth Hero 
The Sixth Ranger of the original Ohsama Sentai and Jeramie's father, who was driven into exile for falling in love with a Bug Naraku.
  • 0% Approval Rating: Was cast out of the original Ohsama Sentai because of his love affair with a Bug Naraku member. However in #46, Racles presents the idea that Reinoil may have let him escape along with Nephila in order to protect the King's Proof from falling into the wrong hands, using the love affair as an convenient excuse.
  • Forbidden Love: Fell in love with the Bug Naraku Nephila.
  • The Ghost: Downplayed. Despite his importance to Jeramie's backstory, he isn't seen outside of an animated silhouette in #12.
  • Hero of Another Story: Jeramie identifies him as one of the refugees that fled Earth after an internal conflict amongst humanity to establish a new breed of humanity on Tikyū over 2,000 years ago, due to the fact that he was the artist behind the historical mural found on Earth that depicts an ancient generation of Kyoryugers which connects to the mural depicting King-Ohger in Tikyū.
  • Strong Family Resemblance: While his face is never shown, it's all too evident where Jeramie got his looks from.
  • Un-person: Every hint of his existence and role in the first human/Bug Naraku conflict is erased from historical records by the order of the five kingdoms' founding rulers.
  • We Used to Be Friends: His relationship with the original Ohsama Sentai.

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