Characters: Fire Emblem Awakening Lesser Antagonists
aka: Fire Emblem Awakening Antagonists
This page details the minor and secondary antagonists that you will encounter in Fire Emblem Awakening
. For other characters, head back by clicking here
. Unmarked spoilers ahead.
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The Theocracy of Plegia
"I want what every Plegian wants—a grisly end for every last Ylissean!"
The wild and ruthless king of the Theocracy of Plegia (hence his title Mad King). He takes sick pleasure in hurting and deceiving others. He was ultimately being used by Validar for the latter's nefarious goals, and is presumably killed in battle against Chrom's army.
Voiced by: Manabu Sakamaki (Japanese), Anthony Jenkins (English)
- Not So Different: Despite being foils to each other, neither he or Chrom are particularly good at the whole "forgiveness" thing. Gangrel's madness came about as a result of his hatred of Ylisse and what Chrom's father did to his people, while Chrom refuses to forgive Gangrel for what happened to Emmeryn.
- Pre-Mortem One-Liner:
"You're an eyesore!" "Beg for your life!" EYAHAHAHAHAHA! "Eeny, meeny...MOE!"
- Rags to Royalty / Self-Made Man: According to the side stories, he was born in the slums, and climbed his way up to the throne, all during the time Chrom's father waged a genocidal war against Plegia.
- Revenge by Proxy/Sins of Our Fathers: Starts a war with Ylisse due to the previous Exalt's horrible treatment of Plegia, despite the fact that the current Exalt is a benevolent Atoner who wants nothing but peace. He later plans to excecute her for her father's crimes.
- Sadist: The misery of others is his bread and butter. This later turns into sadism towards those who deserve it.
- Social Darwinist: He explains to Aversa that either a man is strong... or he is dead. He also explains to Chrom that men are essentially animalistic and that their army working together is pointless.
- Starter Villain: The first real antagonist of the game in true Fire Emblem fashion, though as a Trickster, he actually stands out a bit compared to most such antagonists. Interestingly, he survives your battle with him and can potentially join you late in the game, unlike most starter villains in the series as a whole.
- Unwitting Pawn: Subverted. His subordinate, Aversa, was actually working for Validar, and for a long time manipulated him but, as detailed on the official site, Gangrel actually realized this and dismissed her before his final battle with Chrom.
- Villainous Harlequin: Even for the Trickster class, he has a very pronounced jester motif. He pretty much loses the "villainous" part when he joins you.
- Walking Spoiler: The true depths of his character are not explored until you recruit him in the later part of the game, hence the truckloads of spoilers below.
- Weapon of Choice: Wields the Levin Sword in all of his appearances and, as a Trickster, has the Magic stat needed to utilize it effectively.
After the two-year timeskip, he is revealed to be alive in the first SpotPass chapter, working for a group of brigands, and can be convinced to join Chrom. After joining, he starts changing his terrible ways. It seems he experienced a harsh past that weighs on his mind. He's more afraid of heights than anyone in the army. His birthday is March 16th.
For this character's character sheet, look up her entry here
Minor Plegian commanders
"The soldier does not judge. The soldier delivers judgment."
The boss of Chapter 10. A general of Plegia who fights Chrom after Emmeryn's sacrifice.
- A Father to His Men: Is willing to allow a soldier to retreat when he finds that he can't fight anymore because of Emmeryn's words, and apologizes when said soldier is motivated to fight again upon hearing why he won't retreat. He also gave candy to Henry as he resembled his son, which you can find out about in Henry's and Ricken's support with each other. His last words are asking Chrom to spare his men.
- An Axe to Grind: Wields a Short Axe.
- Anti-Villain: Type I and IV.
- Face Death with Dignity: When defeated, he commends Chrom and his group, and asks them to spare his men.
- Face of a Thug: Despite his rough appearance and the savage reputation of Berserkers, Mustafa is one of the more honorable generals of Plegia.
- I Will Hurt Your Family If You Don't Fight: The reason why he doesn't retreat himself is that Gangrel will go for his wife and kids should he do so.
- Martial Pacifist: According to his in-game bio.
- Mauve Shirt: One of the more memorable ones due to his visibly honorable characteristics for a soldier from Plegia and because the map where he's fought on has this music constantly playing.
- Noble Demon: Is from Plegia, but is visibly one of the more honorable ones, and was touched by Emmeryn's words before she willingly sacrificed herself so he attempts to subdue Chrom and his group as painlessly as possible once it's clear that they won't willingly go with him. Quite a surprise given his class.
- In fact, the second Drama CD mentions that his men began a mutiny within Plegia, though this was likely after his death.
- Pet the Dog: Telling Chrom and his group that he will not kill them if they willingly go with him may not look like this at first as this is right after Emmeryn's sacrifice, but he did mean it. He was also willing to allow any soldiers who didn't want to fight anymore to retreat, and in excerpts from the official Awakening site, it is revealed that he saw Olivia and told her to hide somewhere safe from the soon-to-be battlefield so that she wouldn't become a casualty.
The boss of Chapter 9. One of Gangrel's generals, who is the only thing standing between Chrom and the Shepherds and Emmeryn's execution.
- Blade on a Stick: Wields a Short Spear.
- Edible Theme Naming: His Japanese name refers to a kind of pasta.
- Hidden Depths: Henry mentions in his and Ricken's B Support that Campari used to make bird houses for homeless birds. Additionally his boss quote about making Ylisse feel the pain of Plegia indicates a rough past.
- Mighty Glacier: It's a given for the General class.
- You Shall Not Pass: Is explicitly given orders by Gangrel to stop the Shepherds from rescuing Emmeryn.
The boss of Chapter 7. A wyvern rider who serves as a commander in the Plegian army.
Class: Wyvern Rider
- Hidden Depths: Henry mentions in his and Ricken's B Support that Vasto always had a joke or quip at the ready. He also boasted of his mother's knitting, and was excited about his posting at Breakneck Pass, which was his first major command.
- It's All About Me: Believes they'll be erecting statues in his honour upon his victory.
- Jerkass: Openly taunts Chrom and Emmeryn, right till the end.
- Rewarded as a Traitor Deserves: Kills the Ylissean offical that sold out Chrom and Emmeryn.
The boss of Chapter 5.
Class: Wyvern Rider
The Valmese Empire
"Behold: I am Walhart the Conqueror!"
The unforgiving man who forged the Valmese Empire and unified the continent by force. He loathes losers and cowards and sought to unite the world through absolute power. While he holds down his opposition by force, he has the charisma needed to lead a country. Has a strict personality and his manner of speaking is difficult to understand.
In a late sidechapter of the main story, he is revealed to have survived his apparent defeat, and his sheer power allowed him to command some Risen, as shown when he reappears in the second SpotPass chapter. Chrom can fight him one last time so that he can be recruited into Chrom's army. He becomes much calmer after joining Chrom's group, and serves as the army's number one vegetarian.
- Abusive Parents: Even though he may fall in love with a female Avatar, Walhart is possibly the worst potential father Morgan could have - being quite the egocentric bully who threatens to smash the boy's head into stone or run him through with a sword as very extreme ways to get him to stop fretting about his memory issues. Tharja might use her daughter as a guinea pig for curses but even she wouldn't threaten to kill her own child...heck, should Gangrel be Morgan's father, he's almost just as loving as the other parents!
- Battle Couple: Possibly with Female Avatar if S Support is achieved.
- Eleventh Hour Ranger: He can pull his weight and fight the moment he joins your party.
- Hidden Depths: The mighty and battle-hardened Walhart also happens to be a vegetarian, and a very vehement one at that, if the "EXPonential Growth" DLC is any indication.
- May-December Romance: Can be romanced by a Female Avatar with SpotPass.
- Secret Character: While this is not new, he is the first in the line of unique Tin Tyrant classes to be recruitable. Other units of his kind tend to be be given as rewards usable in bonus modes, but Walhart is the first to be on equal footing with other playable units (Support, ending, etc.).
- Secret Test of Character: In his A support with Male Avatar, he reveals that his criticisms of the Avatar's beliefs was actually a test to see how strong his convictions were, noting that the Avatar's beliefs must be correct since he managed to defeat him.
- Social Darwinist: He is one as revealed in his supports. In Female Avatar's support, he becomes rather melancholic as he knows that after losing to Chrom's forces three times, he no longer qualifies as what he dubs "strong" anymore. She eventually talks him out of it. In Male Avatar's support, he instead tries to persuade him to become one as well, but backs off once Avatar tells him why he can't share his beliefs. He recognizes that his ideal of conquest may not be for the best in both supports.
- Utopia Justifies the Means: In his supports with a Male Avatar, he tells him that he tried to conquer the world in order to create an everlasting peace, no matter how many people had to be sacrificed.
- We Can Rule Together: Offered to the Male Avatar in their B support.
- Worthy Opponent: To Priam, leading to a confrontation between the two in the Hot Spring Scramble DLC. Hilariously enough, it's interrupted twice by the attacking Risens.
Walhart's major allies
"Tya ha! The fools have no idea what they've just stepped into! Eee hee!"
A Grima worshipper who serves Walhart. He serves as Valm's tactician and is keen on using underhanded means to keep his soldiers under his thumb. His true allegiance being with Validar and the Grimleal, Excellus has been promised the Plegian throne if he can seize the Fire Emblem amidst the war while also sabotaging the Valmese Empire from the inside. Unfortunately, Walhart reveals he is all too aware of Excellus's true motives.
- Blatant Lies: He flat-out admits everything that comes out of his mouth is either this or Brutal Honesty.
- Co-Dragons: With Cervantes, though neither of them share the sentiment and instead treat each other as inferior.
- Dirty Coward: Unlike the rest of the Valmese Generals and even Walhart himself. It, as well as being a Smug Snake, is why he gets no respect from them either.
- Dragon with an Agenda: He's always slinking in the shadows, trying to manipulate the empire's actions for his own benefit (here, he's actively sabotaging Walhart given Aversa promised him the Plegian throne). Unfortunately for him, Walhart knows all too well about it, and ultimately puts him on the frontline.
- Dude Looks Like a Lady: Overlaps with Sissy Villain. In the Japanese version, Excellus uses feminine pronouns.
- Eunuchs Are Evil: Aversa mentions it in a conversation with Chrom.
- The Evil Genius: Walhart's chief tactician.
- Expy: His vanity in spite of his obvious Gonk-liness is reminiscent of Oliver, though his Smug Snake/Sissy Villain status seems more reminiscent of Valtome.
- Giggling Villain: Drops a conniving "Hya ha" every so often to remind everyone he is definitely evil.
- Gonk: One could be led to mistake him for a character from a different series due how his design shifts away from even the other NPC sprites.
- Hate Sink: Most Awakening antagonists have at least one redeeming quality that makes them at least a little sympathetic. Excellus does not.
- Humiliation Conga: Just before Walhart's last stand, Excellus receives a massive one, courtesy of Walhart himself.
- Karmic Death: Have Say'ri face him with her wielding Yen'fay's signature sword, Amatsu.
- Mini-Boss: Unlike Cervantes who is faced twice, and Walhart who serves as the Climax Boss of the second arc and is also faced twice in the main story, and once more in a Paralogue, Excellus is relegated to this when he finally gets on the battlefield. Well-deserved, too.
- Noblewoman's Laugh: In Japanese, at least. The official artwork even depicts him doing the pose!
- Playing with Fire: Wields a Bolganone tome.
- The Scrappy: In-Universe example. Just about everyone hates him, even those on his own side.
- Smug Snake: Overestimates both his own genius and importance. Walhart even goes as far as to say that Excellus is an amateur compared to the Avatar.
- The Starscream: Considers it. Walhart knows, but keeps him alive because he knows he's nowhere near strong OR smart enough to pull it off.
- Teeth-Clenched Teamwork: Excellus is all too vocal about how little he cares for his allies, and it's clear the feeling is mutual.
- Unique Enemy: One of the few minor bosses with a unique battle model.
- Villainous Breakdown: He's pretty much totally snapped by the time you finally fight him, being on the receiving end of a truly epic Humiliation Conga from Walhart.
- Villain Teleportation: Uses this to appear in front of the main characters and Say'ri after they've killed Yen'fay in order to reveal the reason why the latter allied himself to Walhart. He also appeared in the same manner before Pheros in order to taunt her with the Shepherds' inevitable advance.
"I have not lost since my first battle. I have not shaved since my first battle. Ergo, my mustache makes me invincible. It's science, my boy. Science!"
One of Walhart's generals. As he has never lost in a fight, and has never shaved since his first battle, he believes that his mustache makes him invincible.
- An Axe to Grind: Wields a Tomahawk.
- Badass Mustache: An overly groomed one that can be mistaken for a Badass Beard. It's often the target of many jokes in his interactions with other characters.
- Bald of Awesome / Bald of Evil
- Bunny-Ears Lawyer: For all this talk about his "hairs", he's Walhart's Dragon for a reason.
- Co-Dragons: With Excellus, although he's quick to point out the latter will never be on par with him, even mocking him when Excellus is put on the frontlines.
- Helmets Are Hardly Heroic: Unlike most other General class bosses, he has a unique model, which has no helmet.
- Insane Troll Logic: His line of logic basically goes: I haven't shaved since my first battle. I haven't lost since then. Ergo, my mustache makes me invincible.
- He actually did lose a fight once, to Say'ri. So much that he calls her his 'Mortal Enemy'.
- Large Ham: In line with his liege, he delivers an endless stream of ham everytime he makes an appearance.
- Laughably Evil: Of the Valmese generals, he's the only one whose dialogues are put in a comedic light.
- Metaphorgotten: "'Come, reinforcements!', said the spider to... the... other spiders."
- Mood Whiplash: His introduction scene.
- Motive Rant: Engages in a fairly epic one if Chrom fights him chapter 16, concluding with a memorable voice clip you'll never hear anywhere else in the game.
- Recurring Boss: But only twice. The first time in a mid-game chapter, the last time with Excellus and Walhart.
- The Rival: To Say'ri, though the latter is less than enchanted to face him with his mustache jokes.
- Unique Enemy: One of the few minor bosses with a unique battle model: he's helmetless like playable Generals, the better to show off his Badass Mustache.
"I have no sister."
The former king of the small nation of Chon'sin, and Say'ri's elder brother. Having turned his back against his nation and sister, he became one of Walhart's top generals. He has an old-fashioned and serious personality and enjoys meditating.
- Anti-Villain: Excellus reveals that Yen'fay was only fighting for Walhart in order to protect Say'ri from death by the former.
- Big Brother Instinct: The reason he went up against Say'ri's side was to allow her to live.
- Break Her Heart To Save Her: If Yen'fay did not submit to Walhart, Excellus would have had Say'ri killed outright. As a result, he silently turns against her, choosing to aid a war he doesn't believe in rather than condemn his sister.
- Broken Pedestal: To Say'ri. Until she learns the truth.
- Cain and Abel: Subverted, as he ultimately cared for Say'ri's life, silently turning against her to protect her from Excellus' threats.
- Cool Sword: Wields a unique one called Amatsu, which resembles a Shichishito. It is a 1-2 range sword, but unlike other ranged swords in the series it doesn't do this via Sword Beam; the weapon itself is actually thrown!
- Eyes Always Shut: The only character in the game to sport this at all times note .
- Famous Last Words: If Chrom or Say'ri doesn't kill him, his words will be this, even if you can recruit him during Spotpass, as that Yen'fay is from the bad future (though he gets two, one if he dies as an NPC in his paralogue, and one of he dies as a playable unit), rather than an exchange.
"Well fought... She will...be...safe... I can die...in peace..."
As an NPC unit in Paralogue 21: "I have...nothing left to regret..."
As a playable unit in Classic Mode: Regrets? I have none. In this world...I am already dead.
- Glass Cannon: A physically imposing Swordmaster. Yen'fay gets fantastic Strength coupled with good Skill and the best Speed modifier in the game, not counting the Avatar, but takes a hit to Defense and Resistance.
- Ironic Echo: Yen'fay states that has no sister before you face him in Chapter 18. If his Alternate Self survives Paralogue 21, he, too, denies that he is Say'ri's brother, but this time, he offers his sword to her cause.
- Killed Off for Real: In the main story, his death is ultimately a way to maintain his end of the bargain against Excellus' threats on Say'ri.
- Master Swordsman: Is a Swordmaster and one of the most respected warriors in all of Valm.
- No Sell: You fight him in a volcano, where hazard areas randomly pop up every turn to damage units standing in the vicinity. While his surrounding allies can get damaged by it, he is the only one in the map who is immune to it. This comes as an Informed Ability for the playable Yen'fay, as he's just as vulnerable as anyone to random lava tiles.
- Not Afraid to Die: Yen'fay's dying words will never be distress for himself, but rather simple relief that he no longer has to worry about his sister being in danger. His alternate self will outright state he does not fear dying.
- Pre-Mortem One-Liner:
"Here comes judgement!"
"And now we clash!"
"Your time is short!"
- Samurai Ponytail: His design as a whole is meant to mirror the Japanese-like nation of Chon'sin, so it's no surprise he sports one.
- The Stoic: Of all the Valmese generals you encounter, he's the least inclined to talk, let alone utter a word.
- Walking Spoiler: Par for the course for SpotPass characters, but even his true role in the Valm arc is spoileriffic.
- White Hair, Black Heart: Subverted, seeing he's only in Valm's side becauseExcellus threatens him with Say'ri's life.
After his death, Excellus steps in and explains the truth about his apparent defection from Chon'sin to Valm: he became one of Walhart's generals in exchange for Say'ri being allowed to live, and died fulfilling that bargain. However, in the Bad Future
's timeline, it was Say'ri that died, and Yen'fay traveled back in time at some point after her death. He can be recruited in the fourth SpotPass chapter. He is determined not to lose his sister again and can stand heat better than anyone in the army.
Minor Valm officers
The boss of Chapter 12.
The boss of Chapter 14.
The boss of Chapter 15.
Class: Dark Knight
The boss of Chapter 17. A woman in service to Walhart. Previously a pacifistic priestess who believed the words of Emmeryn, she renounced her faith after Walhart came to power and swore loyalty to him, seeing him as a god among men.
Bandits, Criminals, and Mercenaries
The boss of the Prologue. A leader of some barbarians likely to be from Plegia.
The boss of Paralogue 1. He attacked Donnel's village and took its population, including his mother, hostage.
Victor and Vincent (Handsome and George)
A pair of bandit brothers. Victor is fought in Paralogue 2 and Vincent is fought in Paralogue 4.
Class: Berserker (Both of them)
- Affably Evil: After you kill one of them, the surviving brother is a bit less so.
- Alternate Self: British accented versions of them show up in The Golden Gaffe.
- An Axe to Grind: Both wield Short Axes.
- Badass Boast: Before you face them in battle:
Victor: "Give up now! I was born a Victor and victory will be mine!"
Vincent: "You stand no chance. I'm a conqueror by name and a conqueror by nature!"
- Bandit Mook
- Butt Monkeys: In "The Golden Gaffe". The gold you obtain was originally theirs, but you swoop in and take it before they can recover any.
- Creepy Twins
- Filler Villains: Encountered a few times in the paralogues and DLC, but never show up in the main story.
- Famous Last Words:
Victor: "I... I see an open field, Vincent... Such beautiful flowers..."
Vincent: "I... I see your face, Victor... No... No, wait... That's me..."
- Partying with the Bandit Brothers: They show up in the Harvest Scramble DLC. With party hats!
- Ho Yay: In-Universe, their descriptions point out they're a little too fond of each other despite being brothers. The voice acting plays this up too. Eek.
- Mythology Gag: They're the fourth incarnation of the creepy, gonk-y Sword of Seals bandit brothers. It's only fitting that you're helped out in their maps by the mother of all Mythology Gags (Anna).
- Recurring Boss: During the paralogues.
- Those Two Bad Guys: They're rarely seen without each other in their conversations.
- Theme Twin Naming
- Wake-Up Call Boss: If you play paralogue 4 at the earliest opportunity, Vincent will be one of the first encountered Wolfpack Bosses in the game whose nearby Mooks all go after you when he does.
The boss of Paralogue 5. Leader of a group of bandits obsessed with finding buried treasure.
The boss of Paralogue 7. A brigand with a chip against his shoulder against religion and nobility.
The boss of Paralogue 8. A self-professed 'liar and sneak' who has no intention of having a fair fight.
- Black Magic: Wields a Waste tome.
- Breaking Lecture: Attempts one on Kjelle if she fights him, but she quickly tells him to shut up.
- The Combat Pragmatist: He has no intention of fighting his duel with Kjelle honourably. Furthermore, the whole thing was kicked off when he murdered Kjelle's master by taking a hostage then killing him when he went to lay down his weapon. He claims that such tricks blind people to the possibility that he could put up a decent fight otherwise, making them easy prey.
- Dark Is Evil: He uses the Waste tome as part of his Sorceror class shtick. And he's a cowardly murderer who doesn't give a fig about Kjelle's desire for an honourable duel.
- Evil Sorceror: Being a Sorceror with a double-attack tome and a Combat Pragmatist, he qualifies.
- Obviously Evil: His face is very sunken, leaving little doubt as to his villainous position.
- Red Mage: An odd combination of normal magic and Black Magic.
The boss of Paralogue 9. A con man who has been terrorizing a village while impersonating Chrom, and a girl named Cynthia follows him out of the belief that he is.
- Bandit Mook
- Con Man: He's terrorizing a village while impersonating Chrom, of all people...
- Manipulative Bastard: ...and it apparently works so well that not only does the village believe him, random mercenaries started to believe him too. Hell, he managed to pull the wool over Cynthia's eyes, especially since she could potentially be Chrom's daughter. (To be fair, Cynthia's supports with her dads strongly imply that whoever said dad is, he died before she could actually have memories of him.) Gotta give him props, since he's done all this without even attempting to look like him. However...
- Dirty Coward: Most bosses either stay in one spot or move towards any character in range to attack. This guy? The moment your characters get within a certain distance from him, he begins to make a run for it.
- Cowardly Boss: Possibly the only boss in the entire series who can actually escape the map if you let him, putting him on the small list of FE bosses you can avoid fighting. Unlike many of the others though, you will want to take him down.
- Karma Houdini: If you let him get away.
- Shock and Awe: Wields a Levin Sword.
- You All Look Familiar: Again, a reused portrait of Gecko.
The boss of Paralogue 10. A former Valmese General terrorizing a local village off the west coast of Plegia. Seeks to rule his own perverse empire and forces Cordelia's daughter Severa and a man named Holland to do his deals.
The boss of Paralogue 11. A bandit who wanted to round up the Wyverns of Wyvern Valley to sell them.
One of the two bosses of Paralogue 13. Leader of the Stonewall Knights mercenaries.
- An Axe to Grind: Wields a Tomahawk.
- Evil Versus Evil: He and Dalen are nothing more than feuding mercenaries that bring disaster to the surrounding villagers. You can choose to assist or fight him, depending on the choice presented to you before the paralogue's start.
- You All Look Familiar: A reused portrait of Campari.
One of the two bosses of Paralogue 13. Leader of the Riders of Dawn mercenaries.
- Blade on a Stick: Wields a Spear.
- Evil Versus Evil: He and Gyral are nothing more than feuding mercenaries that bring disaster to the surrounding villagers. Should you refuse Gyral's offer, Dalen will ask the same. Refusing his offer results in you fighting both enemy armies at once.
- You All Look Familiar: A reused portrait of Dalton.
The boss of Paralogue 14. A bandit leader who wanted to find the Mirage Village and it's treasure.
- The Archer: Wields a Silver Bow.
- An Axe to Grind: And also a Silver Axe.
- Bandit Mook: Commands several bandit-class NPCs, as well as some reinforcement Berserkers who will attempt to ransack any village that's available once the mirage clears out.
- You All Look Familiar: Garrick's portrait is reused yet again.
The boss of Paralogue 15. A slaver.
Class: Bow Knight
The boss of Paralogue 18. A powerful pirate warlord called the "Southron Sea King", one of his subordinates is Gangrel, the former King of Plegia.