Characters: Fire Emblem Awakening Antagonists
This page details the various antagonists that you will encounter in Fire Emblem Awakening
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The Theocracy of Plegia
"I want what every Plegian wantsa grisly end for every last Ylissean!"
The wild and ruthless king of Plegia (hence his title Mad King). He takes sick pleasure in hurting and deceiving others. He was ultimately being used by Validar and seemingly dies in battle against Chrom's army. He is later revealed to be alive in the first SpotPass chapter, working for a group of brigands, and can be convinced to join Chrom. After joining, he starts changing his terrible ways. It seems he experienced a harsh past that weighs on his mind. He's more afraid of heights than anyone in the army. His birthday is March 16th.
Voiced by: Manabu Sakamaki (Japanese), Anthony Jenkins (English)
- All There in the Manual: The Japanese website for Awakening has text-based side stories explaining some parts that aren't addressed in-game; in Gangrel's case, one story accounts for how he figured out that Aversa is a member of the Grimleal - her actions and seductive behavior tipped him off, and he kicked her out of his palace after Emmeryn's execution. This story also accounts the fact that he was born in a slum.
- Ambition Is Evil: Or at least partly responsible for his corruption.
- Arc Villain: For Chapters 5-11.
- Starter Villain: The first real antagonist of the game in true Fire Emblem fashion, though as a Trickster, he actually stands out a bit compared to most such antagonists. Interestingly, he survives your battle with him and can potentially join you late in the game, unlike most starter villains in the series as a whole.
- The Atoner: More pronounced in his supports with male Avatar, and his conversation with Emmeryn in the Hot-Spring Scramble DLC Chapter, as he is shown regretting his days as a foul king, to many's surprise. This is because he started with good intentions, but... well, see Motive Decay below.
- Ax-Crazy: Until he joins your party, at least. He also wasn't at first.
- Bad Boss: Gee, ya think? For a specific example, how about forcing one of his generals to fight by threatening his family? He feels genuinely bad about it and his other atrocities in his supports with Male Avatar and in his conversation with Emmeryn in the third Otherworld-Resort DLC Chapter.
- Battle Couple: Possibly with Female Avatar if S Support is achieved.
- Born Unlucky: Has very low Luck to start with at the point where you recruit him, and has the lowest Luck growth of the male first-generation units too.
- Broken Bird: A rare male and villainous example. Granted, his actions were going to bite him in the ass sooner or later, but did he truly deserve every rotten thing that happened to him?
- The Caligula: But again, not at first.
- Cool Sword: Wields a Levin Sword in his artwork, and uses one when you fight him. Both in his Disc One Final Boss battle, and when he reappears as a recruitable enemy.
- Weapon of Choice: Wields the Levin Sword in all of his appearances as a unit and, as a Trickster, has the Magic stat needed to utilize it effectively.
- Dark and Troubled Past: Hinted at in his description. The official site for Awakening goes deeper into it, revealing that he grew up in the slums of Plegia and had worked his way up to the position as king all on his own.
- Death Seeker: When he and Chrom cross paths anew in Paralogue 18. Chrom can convince him to spend his life fighting Grima instead, if only to stop his nagging.
- His unpaired ending seems to indicate that even after the conflict is over he remains one and only lived for a few years afterward. Shown most visibly in his unique quote to Emmeryn, if both are recruited, and she asks about why he seems happy:
"I should have SCARRED your face, so your brother would end me good and proper..."
- Deconstruction: As mentioned below, he bears a lot of similarities to Ashnard. However, unlike the previous Mad King, his cruel actions finally catch up to him to bite him in the ass. After Emmerynn commits a (failed) Heroic Sacrifice, his own army starts defects en masse, and the next chapter you fight a group of Plegian soldiers who honestly do not want anything to do with this war Gangrel started and were traumatized by Emmeryn's supposed death. By the time the Shepherds confront Gangrel, all but a small group of loyalists have abandoned him, and Emmeryn has become a folk hero among the people of Plegia. His reappearance also lets you know that also unlike the previous Mad King, he regrets his actions so badly that he almost crosses the Despair Event Horizon.
- Forgiveness: A major theme concerning him. He couldn't/wouldn't let go of what Ylisse did to Plegia in the past, which in turn led to him especially antagonizing the Ylisseans following his descent into madness. This had gotten so out of hand that Emmeryn attempts a Heroic Sacrifice (which she survived) in Chapter 9 to stop him from going too far (which he inevitably does), and this leads to just about everyone in the world hating him. When he is shown to live after his encounter with Chrom, this is what he desperately craves once he realizes how badly he messed up, but Chrom will justifiably never give it to him so long as he breathes. Even before he was thought to be killed, his own people started harping on him for what happened to Emmeryn and all but his loyalists have left him. The only people who have remotely shown any genuine forgiveness towards him are either gender of The Avatar and Emmeryn, which is what gets him geared into becoming a better person. Gangrel is a living example of what happens when you refuse to forgive and forget and when you let it consume you, and he promptly goes on to suffer the consequences for it.
- Disc One Final Boss: An interesting case, as a promoted Thief class is not exactly the standard choice when it comes to Disc One Final Bosses in the Fire Emblem series.
- The Dog Bites Back: If you put him against Zanth.
- Eleventh Hour Ranger: Not as much as some of the other Spotpass Paralogue characters, but his stats can actually be higher than Anna at the point you get him, and he possesses much better Speed than her to help him double attack.
- Even Evil Has Standards: It's seems as though he was perfectly okay with letting Emmeryn go if Chrom handed over the Fire Emblem. God knows what he planning on doing with it, but he would seem satisfied enough to let Emmeryn live for however long if he got it. Too bad Emmeryn tried to kill herself and survived.
- Evil Redhead: Subverted when you learn his backstory.
- Expy: Partly one of Ashnard, being an Ax-Crazy ruler who wants to start a war For the Evulz. Heck, in the English version he even has the same title, "Mad King"! After recruiting him via SpotPass though, we learn there's much more to him than that.
- His underlying reasons for starting the war, as well as how he got corrupted by the power he got, brings to mind other such people, like Michalis.
- Bears great resemblance and similarities to Ganondorf, especially the Wind Waker's incarnation of him in terms of backstories. Their names even start with "Gan".
- Famous Last Words: When you finally beat him note :
Chapter 11: "F-fool of...a prince... Your people care not for you... You are...alone... As every man lives and dies: ...alone..."
As an enemy unit in Paralogue 18: "It's all some kind of...sick joke..."
As a playable unit in Classic Mode: "So this is...truly the end... Didn't expect it...to end like this..."
- Fiery Redhead: He can get angry rather easily.
- Freudian Excuse: Grew up in the miserable slums of Plegia and witnessed the death of his mother, turning him into a ruthless and cynical man.
- Heel-Face Turn/Love Redeems: If recruited and gets a S-ranked Support with a female Avatar, he says he will try to be become a better man.
- Heroic Self-Deprecation: You'll see this side of him should you recruit him. It culminates even further if he's Morgan's father, telling him in event tiles that he should feel ashamed of having, in his own mind, the worst father in the world. It turns out he isn't in the slightest.
- Foil: For Chrom. They're both talented, charismatic individuals who fought tooth and nail for their countries and planned grand resistances against Walhart. However whereas Chrom wants to do it by reaching out to people, Gangrel jumped off the slippery slope and tried to unite the world by force. Furthermore, whereas Chrom sees him more as a Worthy Opponent, Gangrel viewed Walhart as an Arch-Enemy. However...
- Fragile Speedster: Is of the Trickster class, one of the possible promotions from the Thief class. Which makes it all the more surprising that he's the early game Climax Boss, given what class (General) most early game Climax Bosses tend to have. His stat modifiers when he's on your side also lean towards this as well having great skill (tied with Lon'qu for best default modifier in-game not counting Avatar) and speed at the cost of strength, though he can lean towards being a magical Lightning Bruiser if reclassed and trained as a Sorcerer, since his magic modifier is unchanged.
- Hidden Depths: Both Avatar supports reveal a different side to him. In Male Avatar's supports, he comes off as a thoughtful atoner, while he proves to be surprisingly charming in Female Avatar's supports. Additionally, he has a fear of heights. He is also worried that he may never be forgiven for what he did during the events of the game, as revealed in his and Emmeryn's conversations.
- I Have Your Older Sister: Eventually, he captures Emmeryn and forces Chrom to give him the Shield of Seals for her safety. But, Emmeryn almost kills herself via falling off a cliff to prevent this.
- Irony: When you find out that he's actually afraid of heights.
- Interface Spoiler: He appears on the field during the setup screen for chapter 9 alongside Aversa, and not only are his stats far lower than his supposed subordinate's, but it uses the same character description as when he's a playable character, which describes him as the former king of Plegia.
- Jerkass: The biggest one in the whole game.
- Jerkass Woobie: He and all Plegians are victims of Chrom's Father's religious genocide against Plegia and much of his life (either because of the aforementioned genocide or in spite of it) sucked.
- Lack of Empathy: Laughs gleefully at Emmeryn's supposed death and Chrom's resulting misery. Unfortunately, this comes back to bite him as his army deserts en masse and he changes in the two year time span.
- Laser-Guided Karma: From a king who treated his men like trash, to working under Zanth who, similar to him, treats his underlings like trash, though this can become disproportionate and cruel considering his early life. Can be zig-zagged in that Gangrel can be recruited and even fight against his former boss.
- Laughing Mad: There isn't a scene where he doesn't let out some deranged cackle. He still has it after he joins you.
- Love Redeems: If married to the Female Avatar. He himself points it out in his love confession to her:
- Lucky Seven: An actual skill of his on higher difficulties. He also has the skill on any difficulty as a recruitable enemy unit. It gives an immediate boost to his hit and avoid for seven turns, but he'll have to rely on his own skill afterwards.
- Magic Knight: Has decent magic to use his Levin Sword.
- Combat Medic: Can use staffs. He doesn't use one when he fights you though, so any healing from him will have to come when he's on your side.
- Master of Unlocking: His Locktouch skill allows him to open any door or chest without the need for a key.
- Moral Event Horizon: An in-universe deconstruction; one which shows the consequences of going beyond the point of no return and how it really is impossible to go back from it. Gangrel is considered by everyone (even his own subjects) to have crossed this line after Emmeryn's supposed death. This causes all but the most fanatically loyal subjects to desert him and, after his defeat, the knowledge of what he's done actually haunts him and turns him into a broken Death Seeker. Two years later, the only reason Chrom refuses to finish him off is because he's Not Worth Killing; inspiring him to throw his life against Grima rather than Chrom's sword. While it's very possible for the Male Avatar to try and talk him into becoming a better person, Chrom never forgives him and - more importantly - Gangrel never really forgives himself and is forced to live with the guilt of how he drove his people to war and death all because of his mad ambition and hatred for the rest of his days...and his unpaired ending implies that he probably didn't live long after Grima's defeat anyway.
- Motive Decay: His reason for desiring a war in the first place: Walhart's conquerance of the continent of Valm caused Plegia's memories of Ylisse's destruction to come to the surface, causing Gangrel to start his own unification plan that involved uniting Plegia, Ferox, and Ylisse under himself, so that they could stand up to the Valmese Empire. The power he got from starting the war, and his self-imposed rush to unite the countries, corrupted him and turned him into a war-hungry sadist. The atrocities he committed due to this weighs upon him in Male Avatar's supports.
- Name's the Same: No, he is not a wrestler living a "Gothic lifestyle".
- Pirate: Ends up working for some Type 1 pirates during the two-year timeskip following his defeat.
- Pre-Mortem One-Liner:
"You're an eyesore!" "Beg for your life!" EYAHAHAHAHAHA! "Eeny, meeny...MOE!"
- Rags to Royalty: As part of his backstory.
- Self-Made Man
- Riches to Rags: After the two year timeskip, he's forced to work as the janitor for a group of pirates - whose boss treats him like trash.
- Reformed, but Rejected: Played with depending on who were talking about here. Chrom never forgives the whole Emmeryn Incident Gangrel started and Gangrel doesn't forgive himself for just about everything bad he did, but the Male Avatar can talk him into reforming by becoming The Atoner while the Female Avatar has the option of marrying him should he prove that he's changed. Emmeryn keeps proving that she doesn't have a vengeful bone in her body as shown in the "Hot Spring Scramble", but they're just about the only people he ever interacts with.
- Revenge by Proxy/Sins of Our Fathers: Starts a war with Ylisse due to the previous Exalt's horrible treatment of Plegia, despite the fact that the current Exalt is a benevolent Atoner who wants nothing but peace. He later plans to excecute her for her father's crimes. And he seems to have given up on making Ylisse miserable in the two-year time skip.
- Sadist: The misery of others is his bread and butter. This later turns into sadism towards those who deserve it.
- Secret Character: The first in line. You can get him to join you in Sidequest 18, unlocked via SpotPass. The Avatar can support with him, and a female Avatar can even marry him!
- Sheathe Your Sword: When trying to recruit him, it's a good idea to make sure that Chrom is unarmed, even if it's not required. Gangrel requires three Talk actions before he's finally convinced to join you, and until then, he still attacks like a normal enemy, so its entirely possible for Chrom or anyone else to accidentally kill him in self-defense.
- Social Darwinist: He explains to Aversa that either a man is strong... or he is dead. He also explains to Chrom that men are essentially animalistic and that their army working together is pointless.
- Throw the Dog a Bone: No matter how down on his luck he gets, he can form a friendship with Avatar in their supports during his time in your army and even start a new life with a loving wife and child if it's the Female Avatar. Also, despite everything that happened between him and Emmeryn (even telling her what happened himself), she still considers him a friend, as revealed in their Hot-Spring Scramble conversations.
- Unexpected Character: Almost no one expected that The Caligula and early game Climax Boss would be an unlockable character through SpotPass, and be the first one to potentially join your army to boot.
- Unwitting Pawn: Subverted. His subordinate, Aversa, was actually working for Validar, and for a long time manipulated him but, as detailed on the official site, Gangrel actually realized this and dismissed her before his final battle with Chrom.
- Villainous Harlequin: Even for the Trickster class, he has a very pronounced jester motif. He pretty much loses the "villainous" part when he joins you.
- Walking Spoiler: Due to unexpectedly being recruitable and showing unexpected depths.
- Well-Intentioned Extremist: What he started out as before ambition got the better of him. The supports with Male Avatar, and his conversation with Emmeryn in the DLC reveal that he is painfully aware of this.
For this character's character sheet, look up her entry here
"The soldier does not judge. The soldier delivers judgment."
The boss of Chapter 10. A general of Plegia who fights Chrom after Emmeryn's sacrifice
- A Father to His Men: Is willing to allow a soldier to retreat when he finds that he can't fight anymore because of Emmeryn's words, and apologizes when said soldier is motivated to fight again upon hearing why he won't retreat. He also gave candy to Henry as he resembled his son, which you can find out about in Henry's and Ricken's support with each other. His last words are asking Chrom to spare his men.
- An Axe to Grind: Wields a Short Axe.
- Anti-Villain: Type I and IV.
- Badass Beard
- Face Death with Dignity: When defeated, he commends Chrom and his group, and asks them to spare his men.
- Face of a Thug: Despite his rough appearance and the savage reputation of Berserkers, Mustafa is one of the more honorable generals of Plegia.
- I Will Hurt Your Family If You Don't Fight: The reason why he doesn't retreat himself is that Gangrel will go for his wife and kids should he do so.
- Martial Pacifist: According to his in-game bio.
- Mauve Shirt: One of the more memorable ones due to his visibly honorable characteristics for a soldier from Plegia and because the map where he's fought on has this music constantly playing.
- Noble Demon: Is from Plegia, but is visibly one of the more honorable ones, and was touched by Emmeryn's words before she willingly sacrificed herself so he attempts to subdue Chrom and his group as painlessly as possible once it's clear that they won't willingly go with him. Quite a surprise given his class.
- Pet the Dog: Telling Chrom and his group that he will not kill them if they willingly go with him may not look like this at first as this is right after Emmeryn's sacrifice, but he did mean it. He was also willing to allow any soldiers who didn't want to fight anymore to retreat, and in excerpts from the official Awakening site, it is revealed that he saw Olivia and told her to hide somewhere safe from the soon-to-be battlefield so that she wouldn't become a casualty.
The boss of Chapter 9. One of Gangrel's generals, who is the only thing standing between Chrom and the Shepherds and Emmeryn's execution
The boss of Chapter 7. A wyvern rider who serves as a commander in the Plegian army.
Class: Wyvern Rider
The boss of Chapter 5.
Class: Wyvern Rider
The Valmese Empire
"Behold: I am Walhart the Conqueror!"
The unforgiving man who forged the Valmese Empire and unified the continent by force. He loathes losers and cowards and sought to unite the world through absolute power. While he holds down his opposition by force, he has the charisma needed to lead a country. Has a strict personality and his manner of speaking is difficult to understand. He survived his apparent defeat, and his sheer power allowed him to command some Risen, as shown when he reappears in the second SpotPass chapter. Chrom can fight him one last time so that he can be recruited into Chrom's army. He becomes much calmer after joining Chrom's group, and serves as the army's number one vegetarian.
"Tya ha! The fools have no idea what they've just stepped into! Eee hee!"
A Grima worshipper who serves Walhart. He serves as Valm's tactician and is keen on using underhanded means to keep his soldiers under his thumb. His true allegiance being with Validar and the Grimleal, Excellus has been promised the Plegian throne if he can seize the Fire Emblem amidst the war while also sabotaging the Valmese Empire from the inside. Unfortunately, Walhart reveals he is all too aware of Excellus's true motives.
- Blatant Lies: He flat-out admits everything that comes out of his mouth is either this or Brutal Honesty.
- Co-Dragons: With Cervantes
- Dirty Coward: Unlike the rest of the Valmese Generals and even Walhart himself. It, as well as being a Smug Snake, is why he gets no respect from them either.
- Dude Looks Like a Lady: Overlaps with Sissy Villain. In the Japanese version, Excellus uses feminine pronouns.
- Eunuchs Are Evil: Aversa mentions it in a conversation with Chrom.
- The Evil Genius: Walhart's chief tactician.
- Expy: His vanity in spite of his obvious Gonk-liness is reminiscent of Oliver, though his Smug Snake/Sissy Villain status seems more reminiscent of Valtome.
- Giggling Villain: Drops a conniving "Hya ha" every so often to remind everyone he is definitely evil.
- Hate Sink: Most Awakening antagonists have at least one redeeming quality that makes them at least a little sympathetic. Excellus does not.
- Hey, It's That Voice!: You're not fooling us with that fruity disguise, Marth! ...wait, what? note
- Humiliation Conga: Just before Walhart's last stand, Excellus receives a massive one, courtesy of Walhart himself.
- Karmic Death: Have Say'ri face him with her wielding Yen'fay's sword Amatsu.
- Mini-Boss: Unlike Cervantes who is faced twice, and Walhart who serves as the Climax Boss of the second arc and is also faced twice in the main story, and once more in a Paralogue, Excellus is relegated to this when he finally gets on the battlefield. Well-deserved, too.
- Noblewoman's Laugh: In Japanese, at least. The official artwork even depicts him doing the pose!
- Playing with Fire: Wields a Bolganone tome.
- The Scrappy: In-Universe example. Just about everyone hates him, even those on his own side.
- Smug Snake: Overestimates both his own genius and importance. Walhart even goes as far as to say that Excellus is an amateur compared to the Avatar.
- The Starscream: Considers it. Walhart knows, but keeps him alive because he knows he's nowhere near strong OR smart enough to pull it off.
- Teeth-Clenched Teamwork: Excellus is all too vocal about how little he cares for his allies, and it's clear the feeling is mutual.
- Unique Enemy: One of the few minor bosses with a unique battle model.
- Villainous Breakdown: He's pretty much totally snapped by the time you finally fight him.
- Villain Teleportation
"I have not lost since my first battle. I have not shaved since my first battle. Ergo, my mustache makes me invincible. It's science, my boy. Science!"
One of Walhart's generals. As he has never lost in a fight, and has never shaved since his first battle, he believes that his mustache makes him invincible.
- An Axe to Grind: Wields a Tomahawk.
- Badass Mustache
- Bald of Awesome / Bald of Evil
- Bunny-Ears Lawyer: For all this talk about his "hairs", he's Walhart's Dragon for a reason.
- Co-Dragons: With Excellus
- The Dragon: To Walhart.
- Helmets Are Hardly Heroic: Unlike most other General class bosses, he has a unique model, which has no helmet.
- Insane Troll Logic: His line of logic basically goes: I haven't shaved since my first battle. I haven't lost since then. Ergo, my mustache makes me invincible.
- He actually did lose a fight once, to Say'ri. So much that he calls her his 'Mortal Enemy'.
- Large Ham
- Laughably Evil
- Metaphorgotten: "'Come, reinforcements!', said the spider to... the... other spiders."
- Mood Whiplash: His introduction scene.
- Motive Rant: Engages in a fairly epic one if Chrom fights him chapter 16, concluding with a memorable voice clip you'll never hear anywhere else in the game.
- Recurring Boss: But only twice. The first time in a mid-game chapter, the last time with Excellus and Walhart.
- The Rival: To Say'ri
- Unique Enemy: One of the few minor bosses with a unique battle model: he's helmetless like playable Generals, the better to show off his Badass Mustache.
"I have no sister."
The former king of the small nation of Chon'sin, and Say'ri's elder brother. He has an old-fashioned and serious personality and enjoys meditating. He became one of Walhart's generals in exchange for Say'ri being allowed to live, and died fulfilling that bargain. However, in the Bad Future's timeline, it was Say'ri that died, and Yen'fay traveled back in time at some point after her death. He can be recruited in the fourth SpotPass chapter. He is determined not to lose his sister again and can stand heat better than anyone in the army.
- Alternate Self: The playable Yen'fay from Paralogue 21 is from the Bad Future, as the Yen'fay from this timeline was killed during the story.
- Anti-Villain: Turns out he was fighting for Walhart to protect Say'ri.
- The Atoner: Paralogue 21's Yen'fay hadn't the stomach to sacrifice himself for Say'ri back in his time. If you recruit him, he swears to make up for it by helping the Say'ri of the time he fell into.
- Battle Couple: Possibly with Female Avatar if S Support is achieved.
- Big Brother Instinct: The reason he went up against Say'ri's side was to allow her to live.
- Break Her Heart To Save Her: If Yen'fay did not submit to Walhart, Excellus would have had Say'ri killed outright. As a result, he silently turns against her, choosing to aid a war he doesn't believe in rather than condemn his sister.
- Broken Pedestal: To Say'ri. Until she learns the truth.
- Cain and Abel: Subverted.
- Cool Sword: Wields a unique one called Amatsu, which resembles a Shichishito.
- Eleventh Hour Ranger: Like all other Spotpass Paralogue characters.
- Eyes Always Shut
- Famous Last Words: If Chrom or Say'ri doesn't kill him, his words will be this, even if you can recruit him during Spotpass, as that Yen'fay is from the bad future (though he gets two, one if he dies as an NPC in his paralogue, and one of he dies as a playable unit), rather than an exchange:
"Well fought... She will...be...safe... I can die...in peace..."
As an NPC unit in Paralogue 21: "I have...nothing left to regret..."
As a playable unit in Classic Mode: Regrets? I have none. In this world...I am already dead.
- Glass Cannon: A physically imposing Swordmaster. Yen'fay gets fantastic Strength coupled with good Skill and the best Speed modifier in the game, not counting the Avatar, but takes a hit to Defense and Resistance.
- Ironic Echo: Yen'fay states that has no sister before you face him in Chapter 18. If his Alternate Self survives Paralogue 21, he, too, denies that he is Say'ri's brother, but this time, he offers his sword to her cause.
- Killed Off for Real: In the main story, his death is ultimately a Heroic Sacrifice.
- Master Swordsman: Is a Swordmaster and one of the most respected warriors in all of Valm.
- My Greatest Failure: Not protecting Say'ri back in his original timeline really shot his self-esteem.
- No Sell: You fight him in a volcano, where hazard areas randomly pop up every turn to damage units standing in the vicinity. While his surrounding allies can get damaged by it, he is the only one in the map who is immune to it. This comes as an Informed Ability for the playable Yen'fay, as he's just as vulnerable as anyone to random lava tiles.
- Not Afraid to Die
- Pre-Mortem One-Liner:
"Here comes judgement!"
"And now we clash!"
"Your time is short!"
- Samurai Ponytail
- Secret Character: He is the fourth Secret Character, and his recruitment chapter is unlocked through SpotPass.
- Serious Business: Played for Laughs in the EXPonential Growth DLC, where he chastises vegetarian Entombeds for eating another man's lettuce.
- The Stoic
- Stupid Sacrifice: By the time he is fought, Say'ri is under Chrom's protection and Excellus is no longer a threat to her (if he even was to begin with). The death of Say'ri in the original timeline is a transparent attempt to redeem the game timeline Yen'fay's motives.
- Survivor Guilt: His alternate self suffers from it and denies himself any joy in life, feeling he has no right to it.
- That Man Is Dead
- Walking Spoiler: Par for the course for Secret Characters, but even his true role in the main story is spoileriffic.
- White Hair, Black Heart: Subverted
The boss of Chapter 12.
The boss of Chapter 14.
The boss of Chapter 15.
Class: Dark Knight
The boss of Chapter 17. A woman in service to Walhart. Previously a pacifistic priestess who believed the words of Emmeryn, she renounced her faith after Walhart came to power and swore loyalty to him, seeing him as a god among men.
Bandits, Criminals, and Mercenaries
The boss of the Prologue. A leader of some barbarians likely to be from Plegia.
The boss of Paralogue 1. He attacked Donnel's village and took its population, including his mother, hostage.
Victor and Vincent (Handsome and George)
A pair of bandit brothers. Victor is fought in Paralogue 2 and Vincent is fought in Paralogue 4.
Class: Berserker (Both of them)
- Affably Evil: After you kill one of them, the surviving brother is a bit less so.
- Alternate Self: British accented versions of them show up in The Golden Gaffe.
- An Axe to Grind: Both wield Short Axes.
- Badass Boast: Before you face them in battle:
Victor: "Give up now! I was born a Victor and victory will be mine!"
Vincent: "You stand no chance. I'm a conqueror by name and a conqueror by nature!"
- Bandit Mook
- Butt Monkeys: In "The Golden Gaffe". The gold you obtain was originally theirs, but you swoop in and take it before they can recover any.
- Creepy Twins
- Filler Villains: Encountered a few times in the paralogues and DLC, but never show up in the main story.
- Famous Last Words:
Victor: "I... I see an open field, Vincent... Such beautiful flowers..."
Vincent: "I... I see your face, Victor... No... No, wait... That's me..."
- Partying with the Bandit Brothers: They show up in the Harvest Scramble DLC. With party hats!
- Ho Yay: In-Universe, their descriptions point out they're a little too fond of each other despite being brothers. The voice acting plays this up too. Eek.
- Mythology Gag: They're the fourth incarnation of the creepy, gonk-y Sword of Seals bandit brothers. It's only fitting that you're helped out in their maps by the mother of all Mythology Gags (Anna).
- Recurring Boss: During the paralogues.
- Those Two Bad Guys
- Theme Twin Naming
- Wake-Up Call Boss: If you play paralogue 4 at the earliest opportunity, Vincent will be one of the first encountered Wolfpack Bosses in the game whose nearby Mooks all go after you when he does.
The boss of Paralogue 5. Leader of a group of bandits obssesed with finding buried treasure.
The boss of Paralogue 7. A brigand with a chip against his shoulder against religion and nobility.
The boss of Paralogue 8. A self-professed 'liar and sneak' who has no intention of having a fair fight.
- Black Magic: Wields a Waste tome.
- Breaking Lecture: Attempts one on Kjelle if she fights him, but she quickly tells him to shut up.
- The Combat Pragmatist: He has no intention of fighting his duel with Kjelle honorably. Furthermore, the whole thing was kicked off when he murdered Kjelle's master by taking a hostage then killing him when he went to lay down his weapon. He claims that such tricks blind people to the possibility that he could put up a decent fight otherwise, making them easy prey.
- Dark Is Evil
- Evil Sorceror
- Obviously Evil
- Red Mage: An odd combination of normal magic and Black Magic.
The boss of Paralogue 9. A con man who has been terrorizing a village while impersonating Chrom, and Cynthia follows him out of the belief that he is.
- Bandit Mook
- Con Man: He's terrorizing a village while impersonating Chrom, of all people...
- Manipulative Bastard: ...and it apparently works so well that not only does the village believe him, random mercenaries started to believe him too. Hell, he managed to pull the wool over Cynthia's eyes, especially since she could potentially be Chrom's daughter. Gotta give him props, since he's done all this without even attempting to look like him. However...
- Dirty Coward: Most bosses either stay in one spot or move towards any character in range to attack. This guy? The moment your characters get within a certain distance from him, he begins to make a run for it.
- Cowardly Boss: Possibly the only boss in the entire series who can actually escape the map if you let him, putting him on the small list of FE bosses you can avoid fighting. Unlike many of the others though, you will want to take him down.
- Karma Houdini: If you let him get away.
- Shock and Awe: Wields a Levin Sword.
- You All Look Familiar: Again, a reused portrait of Gecko.
The boss of Paralogue 10. A former Valmese General terrorizing a local village off the west coast of Plegia. Seeks to rule his own perverse empire.
The boss of Paralogue 11. A bandit who wanted to round up the Wyverns of Wyvern Valley to sell them.
One of the two bosses of Paralogue 13. Leader of the Stonewall Knights mercenaries.
One of the two bosses of Paralogue 13. Leader of the Riders of Dawn mercenaries.
The boss of Paralogue 14. A bandit leader who wanted to find the Mirage Village and it's treasure.
The boss of Paralogue 15. A slaver.
Class: Bow Knight
The boss of Paralogue 18. A powerful pirate warlord called the "Southron Sea King", one of his subordinates is Gangrel, the former King of Plegia.