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Characters: Fire Emblem Awakening Antagonists
This page details the various antagonists that you will encounter in Fire Emblem Awakening. For other characters, head back by clicking here. Unmarked spoilers ahead.

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     The Theocracy of Plegia 


"I want what every Plegian wants—a grisly end for every last Ylissean!"

The wild and ruthless king of Plegia (hence his title Mad King). He takes sick pleasure in hurting and deceiving others. He was ultimately being used by Validar and seemingly dies in battle against Chrom's army. He is later revealed to be alive in the first SpotPass chapter, working for a group of brigands, and can be convinced to join Chrom. After joining, he starts changing his terrible ways. It seems he experienced a harsh past that weighs on his mind. He's more afraid of heights than anyone in the army. His birthday is March 16th.

Class: Trickster
Voiced by: Manabu Sakamaki (Japanese), Anthony Jenkins (English)

  • All There in the Manual: The Japanese website for Awakening has text-based side stories explaining some parts that aren't addressed in-game; in Gangrel's case, one story accounts for how he figured out that Aversa is a member of the Grimleal - her actions and seductive behavior tipped him off, and he kicked her out of his palace after Emmeryn's execution. This story also accounts the fact that he was born in a slum.
  • Ambition Is Evil: Or at least partly responsible for his corruption.
  • Arc Villain: For Chapters 5-11.
  • The Atoner: More pronounced in his supports with male Avatar, and his conversation with Emmeryn in the Hot-Spring Scramble DLC Chapter, as he is shown regretting his days as a foul king, to many's surprise. This is because he started with good intentions, but... well, see Motive Decay below.
  • Ax-Crazy: Until he joins your party, at least. He also wasn't at first.
  • Bad Boss: Gee, ya think? For a specific example, how about forcing one of his generals to fight by threatening his family? He feels genuinely bad about it and his other atrocities in his supports with Male Avatar and in his conversation with Emmeryn in the third Otherworld-Resort DLC Chapter.
  • Battle Couple: Possibly with Female Avatar if S Support is achieved.
  • Born Unlucky: Has very low Luck to start with at the point where you recruit him, and has the lowest Luck growth of the male first-generation units too.
  • Broken Bird: A rare male and villainous example. Granted, his actions were going to bite him in the ass sooner or later, but did he truly deserve every rotten thing that happened to him?
  • The Caligula: But again, not at first.
  • Climax Boss: He's the final boss of the first story arc, still fighting despite most of his army deserting him given they've been moved by Emmeryn's Heroic Sacrifice.
  • Cool Sword: Wields a Levin Sword in his artwork, and uses one when you fight him. Both in his Disc One Final Boss battle, and when he reappears as a recruitable enemy.
    • Weapon of Choice: Wields the Levin Sword in all of his appearances as a unit and, as a Trickster, has the Magic stat needed to utilize it effectively.
  • Dark and Troubled Past: Hinted at in his description. The official site for Awakening goes deeper into it, revealing that he grew up in the slums of Plegia and had worked his way up to the position as king all on his own.
  • Death Seeker: When he and Chrom cross paths anew in Paralogue 18. Chrom can convince him to spend his life fighting Grima instead, if only to stop his nagging.
    • His unpaired ending seems to indicate that even after the conflict is over he remains one and only lived for a few years afterward. Shown most visibly in his unique quote to Emmeryn, if both are recruited, and she asks about why he seems happy:
    "I should have SCARRED your face, so your brother would end me good and proper..."
  • Deconstruction: As mentioned below, he bears a lot of similarities to Ashnard. However, unlike the previous Mad King, his cruel actions finally catch up to him to bite him in the ass. After Emmerynn commits a (failed) Heroic Sacrifice, his own army starts defects en masse, and the next chapter you fight a group of Plegian soldiers who honestly do not want anything to do with this war Gangrel started and were traumatized by Emmeryn's supposed death. By the time the Shepherds confront Gangrel, all but a small group of loyalists have abandoned him, and Emmeryn has become a folk hero among the people of Plegia. His reappearance also lets you know that also unlike the previous Mad King, he regrets his actions so badly that he almost crosses the Despair Event Horizon.
  • Disc One Final Boss: An interesting case, as a promoted Thief class is not exactly the standard choice when it comes to Disc One Final Bosses in the Fire Emblem series.
  • The Dog Bites Back: If you put him against Zanth.
  • Eleventh Hour Ranger: Not as much as some of the other Spotpass Paralogue characters, but his stats can actually be higher than Anna at the point you get him, and he possesses much better Speed than her to help him double attack.
  • Even Evil Has Standards: It's seems as though he was perfectly okay with letting Emmeryn go if Chrom handed over the Fire Emblem. God knows what he planning on doing with it, but he would seem satisfied enough to let Emmeryn live for however long if he got it. Too bad Emmeryn tried to kill herself and survived.
  • Evil Redhead: Subverted when you learn his backstory.
  • Expy: Partly one of Ashnard, being an Ax-Crazy ruler who wants to start a war For the Evulz. Heck, in the English version he even has the same title, "Mad King"! After recruiting him via SpotPass though, we learn there's much more to him than that.
  • Famous Last Words: When you finally beat him note :
    Chapter 11: "F-fool of...a prince... Your people care not for you... You are...alone... As every man lives and dies: ...alone..."
    As an enemy unit in Paralogue 18: "It's all some kind of...sick joke..."
    As a playable unit in Classic Mode: "So this is...truly the end... Didn't expect end like this..."
  • Fiery Redhead: He can get angry rather easily.
  • Forgiveness: A major theme concerning him. He couldn't/wouldn't let go of what Ylisse did to Plegia in the past, which in turn led to him especially antagonizing the Ylisseans following his descent into madness. This had gotten so out of hand that Emmeryn attempts a Heroic Sacrifice (which she survived) in Chapter 9 to stop him from going too far (which he inevitably does), and this leads to just about everyone in the world hating him. When he is shown to live after his encounter with Chrom, this is what he desperately craves once he realizes how badly he messed up, but Chrom will justifiably never give it to him so long as he breathes. Even before he was thought to be killed, his own people started harping on him for what happened to Emmeryn and all but his loyalists have left him. The only people who have remotely shown any genuine forgiveness towards him are either gender of The Avatar and Emmeryn, which is what gets him geared into becoming a better person. Gangrel is a living example of what happens when you refuse to forgive and forget and when you let it consume you, and he promptly goes on to suffer the consequences for it.
  • Freudian Excuse: Grew up in the miserable slums of Plegia and witnessed the death of his mother, turning him into a ruthless and cynical man.
  • Heel-Face Turn/Love Redeems: If recruited and gets a S-ranked Support with a female Avatar, he says he will try to be become a better man.
  • Heroic Self-Deprecation: You'll see this side of him should you recruit him. It culminates even further if he's Morgan's father, telling him in event tiles that he should feel ashamed of having, in his own mind, the worst father in the world. It turns out he isn't in the slightest.
  • Foil: For Chrom. They're both talented, charismatic individuals who fought tooth and nail for their countries and planned grand resistances against Walhart. However whereas Chrom wants to do it by reaching out to people, Gangrel jumped off the slippery slope and tried to unite the world by force. Furthermore, whereas Chrom sees him more as a Worthy Opponent, Gangrel viewed Walhart as an Arch-Enemy. However...
  • Fragile Speedster: Is of the Trickster class, one of the possible promotions from the Thief class. Which makes it all the more surprising that he's the early game Climax Boss, given what class most early game bosses tend to have. His stat modifiers when he's on your side also lean towards this as well having great skill (tied with Lon'qu for best default modifier in-game not counting Avatar) and speed at the cost of strength, though he can lean towards being a magical Lightning Bruiser if reclassed and trained as a Sorcerer, since his magic modifier is unchanged.
  • Hidden Depths: Both Avatar supports reveal a different side to him. In Male Avatar's supports, he comes off as a thoughtful atoner, while he proves to be surprisingly charming in Female Avatar's supports. Additionally, he has a fear of heights. He is also worried that he may never be forgiven for what he did during the events of the game, as revealed in his and Emmeryn's conversations.
  • How the Mighty Have Fallen: He says this word for word when Chrom tries to recruit him.
  • I Have Your Older Sister: Eventually, he captures Emmeryn and forces Chrom to give him the Shield of Seals for her safety. But, Emmeryn almost kills herself via falling off a cliff to prevent this.
    • Irony: When you find out that he's actually afraid of heights.
  • Interface Spoiler: He appears on the field during the setup screen for chapter 9 alongside Aversa, and not only are his stats far lower than his supposed subordinate's, but it uses the same character description as when he's a playable character, which describes him as the former king of Plegia.
  • Lack of Empathy: Laughs gleefully at Emmeryn's supposed death and Chrom's resulting misery. Unfortunately, this comes back to bite him as his army deserts en masse and he changes in the two year time span.
  • Laser-Guided Karma: From a king who treated his men like trash, to working under Zanth who, similar to him, treats his underlings like trash, though this can become disproportionate and cruel considering his early life. Can be zig-zagged in that Gangrel can be recruited and even fight against his former boss.
  • Laughing Mad: There isn't a scene where he doesn't let out some deranged cackle. He still has it after he joins you.
  • Love Redeems: If married to the Female Avatar. He himself points it out in his love confession to her:
  • Lucky Seven: An actual skill of his on higher difficulties. He also has the skill on any difficulty as a recruitable enemy unit. It gives an immediate boost to his hit and avoid for seven turns, but he'll have to rely on his own skill afterwards.
  • Magic Knight: Has decent magic to use his Levin Sword.
    • Combat Medic: Can use staffs. He doesn't use one when he fights you though, so any healing from him will have to come when he's on your side.
  • Master of Unlocking: His Locktouch skill allows him to open any door or chest without the need for a key.
  • Moral Event Horizon: An in-universe deconstruction; one which shows the consequences of going beyond the point of no return and how it really is impossible to go back from it. Gangrel is considered by everyone (even his own subjects) to have crossed this line after Emmeryn's supposed death. This causes all but the most fanatically loyal subjects to desert him and, after his defeat, the knowledge of what he's done actually haunts him and turns him into a broken Death Seeker. Two years later, the only reason Chrom refuses to finish him off is because he's Not Worth Killing; inspiring him to throw his life against Grima rather than Chrom's sword. While it's very possible for the Male Avatar to try and talk him into becoming a better person, Chrom never forgives him and - more importantly - Gangrel never really forgives himself and is forced to live with the guilt of how he drove his people to war and death all because of his mad ambition and hatred for the rest of his days...and his unpaired ending implies that he probably didn't live long after Grima's defeat anyway.
  • Motive Decay: His reason for desiring a war in the first place: Walhart's conquerance of the continent of Valm caused Plegia's memories of Ylisse's destruction to come to the surface, causing Gangrel to start his own unification plan that involved uniting Plegia, Ferox, and Ylisse under himself, so that they could stand up to the Valmese Empire. The power he got from starting the war, and his self-imposed rush to unite the countries, corrupted him and turned him into a war-hungry sadist. The atrocities he committed due to this weighs upon him in Male Avatar's supports.
  • Pirate: Ends up working for some Type 1 pirates during the two-year timeskip following his defeat.
  • Pre-Mortem One-Liner:
    "You're an eyesore!"
    "Beg for your life!"
    "Eeny, meeny...MOE!"
  • Rags to Royalty / Self-Made Man: According to the side stories, he was born in the slums, and climbed his way up to the throne, all during the time Chrom's father waged a genocidal war against Plegia.
  • Riches to Rags: After the two year timeskip, he's forced to work as the janitor for a group of pirates - whose boss treats him like trash.
  • Reformed, but Rejected: Played with. Chrom never forgives the whole Emmeryn Incident Gangrel started and Gangrel doesn't forgive himself for just about everything bad he did, but the Male Avatar can talk him into reforming by becoming The Atoner while the Female Avatar has the option of marrying him should he prove that he's changed. Emmeryn keeps proving that she doesn't have a vengeful bone in her body as shown in the "Hot Spring Scramble", but they're just about the only people he ever interacts with.
  • Revenge by Proxy/Sins of Our Fathers: Starts a war with Ylisse due to the previous Exalt's horrible treatment of Plegia, despite the fact that the current Exalt is a benevolent Atoner who wants nothing but peace. He later plans to excecute her for her father's crimes. And he seems to have given up on making Ylisse miserable in the two-year time skip.
  • Sadist: The misery of others is his bread and butter. This later turns into sadism towards those who deserve it.
  • Secret Character: The first in line. You can get him to join you in Sidequest 18, unlocked via SpotPass. The Avatar can support with him, and a female Avatar can even marry him!
  • Sheathe Your Sword: When trying to recruit him, it's a good idea to make sure that Chrom is unarmed, even if it's not required. Gangrel requires ''three'' Talk actions before he's finally convinced to join you, and until then, he still attacks like a normal enemy, so its entirely possible for Chrom or anyone else to accidentally kill him in self-defense.
  • Social Darwinist: He explains to Aversa that either a man is strong... or he is dead. He also explains to Chrom that men are essentially animalistic and that their army working together is pointless.
  • Starter Villain: The first real antagonist of the game in true Fire Emblem fashion, though as a Trickster, he actually stands out a bit compared to most such antagonists. Interestingly, he survives your battle with him and can potentially join you late in the game, unlike most starter villains in the series as a whole.
  • Throw the Dog a Bone: No matter how down on his luck he gets, he can form a friendship with Avatar in their supports during his time in your army and even start a new life with a loving wife and child if it's the Female Avatar. Also, despite everything that happened between him and Emmeryn (even telling her what happened himself), she still considers him a friend, as revealed in their Hot-Spring Scramble conversations.
  • Unexpected Character: Almost no one expected that The Caligula and early game Climax Boss would be an unlockable character through SpotPass, and be the first one to potentially join your army to boot.
  • Unwitting Pawn: Subverted. His subordinate, Aversa, was actually working for Validar, and for a long time manipulated him but, as detailed on the official site, Gangrel actually realized this and dismissed her before his final battle with Chrom.
  • Villainous Harlequin: Even for the Trickster class, he has a very pronounced jester motif. He pretty much loses the "villainous" part when he joins you.
  • Walking Spoiler: Due to unexpectedly being recruitable and showing unexpected depths.
  • Well-Intentioned Extremist: What he started out as before ambition got the better of him. The supports with Male Avatar, and his conversation with Emmeryn in the DLC reveal that he is painfully aware of this.

Aversa (Inverse)

For this character's character sheet, look up her entry here.


"The soldier does not judge. The soldier delivers judgment."

The boss of Chapter 10. A general of Plegia who fights Chrom after Emmeryn's sacrifice.

Class: Berserker

  • A Father to His Men: Is willing to allow a soldier to retreat when he finds that he can't fight anymore because of Emmeryn's words, and apologizes when said soldier is motivated to fight again upon hearing why he won't retreat. He also gave candy to Henry as he resembled his son, which you can find out about in Henry's and Ricken's support with each other. His last words are asking Chrom to spare his men.
  • An Axe to Grind: Wields a Short Axe.
  • Anti-Villain: Type I and IV.
  • Face Death with Dignity: When defeated, he commends Chrom and his group, and asks them to spare his men.
  • Face of a Thug: Despite his rough appearance and the savage reputation of Berserkers, Mustafa is one of the more honorable generals of Plegia.
  • I Will Hurt Your Family If You Don't Fight: The reason why he doesn't retreat himself is that Gangrel will go for his wife and kids should he do so.
  • Martial Pacifist: According to his in-game bio.
  • Mauve Shirt: One of the more memorable ones due to his visibly honorable characteristics for a soldier from Plegia and because the map where he's fought on has this music constantly playing.
  • Noble Demon: Is from Plegia, but is visibly one of the more honorable ones, and was touched by Emmeryn's words before she willingly sacrificed herself so he attempts to subdue Chrom and his group as painlessly as possible once it's clear that they won't willingly go with him. Quite a surprise given his class.
  • Pet the Dog: Telling Chrom and his group that he will not kill them if they willingly go with him may not look like this at first as this is right after Emmeryn's sacrifice, but he did mean it. He was also willing to allow any soldiers who didn't want to fight anymore to retreat, and in excerpts from the official Awakening site, it is revealed that he saw Olivia and told her to hide somewhere safe from the soon-to-be battlefield so that she wouldn't become a casualty.

Campari (Pomodoro)

The boss of Chapter 9. One of Gangrel's generals, who is the only thing standing between Chrom and the Shepherds and Emmeryn's execution.

Class: General

  • Blade on a Stick: Wields a Short Spear.
  • Edible Theme Naming: His Japanese name refers to a kind of pasta.
  • Hidden Depths: Henry mentions in his and Ricken's B Support that Campari used to make bird houses for homeless birds. Additionally his boss quote about making Ylisse feel the pain of Plegia indicates a rough past.
  • Mighty Glacier: It's a given for the General class.
  • You Shall Not Pass: Is explicitly given orders by Gangrel to stop the Shepherds from rescuing Emmeryn.

Vasto (Olio)

The boss of Chapter 7. A wyvern rider who serves as a commander in the Plegian army.

Class: Wyvern Rider

  • Hidden Depths: Henry mentions in his and Ricken's B Support that Vasto always had a joke or quip at the ready. He also boasted of his mother's knitting, and was excited about his posting at Breakneck Pass, which was his first major command.
  • It's All About Me: Believes they'll be erecting statues in his honour upon his victory.
  • Jerkass: Openly taunts Chrom and Emmeryn, right till the end.
  • Rewarded as a Traitor Deserves: Kills the Ylissean offical that sold out Chrom and Emmeryn.

Orton (Aglio)

The boss of Chapter 5.

Class: Wyvern Rider

     The Valmese Empire 

Walhart (Valhalt)

"Behold: I am Walhart the Conqueror!"

The unforgiving man who forged the Valmese Empire and unified the continent by force. He loathes losers and cowards and sought to unite the world through absolute power. While he holds down his opposition by force, he has the charisma needed to lead a country. Has a strict personality and his manner of speaking is difficult to understand. He survived his apparent defeat, and his sheer power allowed him to command some Risen, as shown when he reappears in the second SpotPass chapter. Chrom can fight him one last time so that he can be recruited into Chrom's army. He becomes much calmer after joining Chrom's group, and serves as the army's number one vegetarian.

Class: Conqueror
Voiced by: Naomi Kusumi (Japanese), Richard Epcar (English)

  • Abusive Parents: Even though he may fall in love with a female Avatar, Walhart is possibly the worst potential father Morgan could have - being quite the egocentric bully who threatens to smash the boy's head into stone or run him through with a sword as very extreme ways to get him to stop fretting about his memory issues. Tharja might use her daughter as a guinea pig for curses but even she wouldn't threaten to kill her own child...heck, should Gangrel be Morgan's father, he's almost just as loving as the other parents!
  • Achilles' Heel: His Conquest skill negates this; specifically, it cancels out the bonuses of certain weapons against mounted or heavily armored foes, bonuses that would otherwise strike true against Walhart due to his Conqueror class.
  • An Axe to Grind: Wields a unique one called the "Wolf Berg". While he can use swords and lances as part of his Conqueror class, he is the only one capable of wielding the aforementioned axe.
  • Animal Motifs: Due to his red armor, other characters mock him and call him a lobster. It's no coincidence that lobsters are known for fighting.
  • Authority Equals Asskicking: He's Level 25 when you meet him. And Level 30 when you recruit him.
    • Asskicking Equals Authority: He conquered the continent with force, he rules it with the same amount, and he even managed to command some Risen through sheer power. However, his regime is very brutal and harsh, causing the public to eventually side more with the Ylissean League, resistance movements to pop up, and once it's proven he's not invincible, the Dynasts turn on him.
  • Arc Villain: For Chapters 12-20.
  • Badass: His introductory cutscene has him mowing down an entire Feroxi battalion by himself, then defeat Basilio easily, despite the latter landing a Critical Hit on him.
  • Badass Grandpa: He's noticeably older than the rest of the playable characters, Einherjar cards notwithstanding, and he's at the helm of an empire that conquered an entire continent.
  • Battle Couple: Possibly with Female Avatar if S Support is achieved.
  • Battle in the Rain: His first onscreen fight has him utterly wreck Basilio while it is stormy. The second SpotPass chapter also takes place in rainy weather, with him leading a massive Risen force.
  • Big Red Devil: His armor and helmet give off this image. Some of the characters mock this by calling him a lobster.
  • Climax Boss: Thrice! Just like Gangrel, the inclusion of the map theme, "Divine Decree", and the boss theme, "Mastermind", all make it the more indicative that you've reached the arc's climax.
    • The first time, he challenges you on a plain near the outskirts of his capital, and has many reinforcements waiting in the forts. His fight proper is also one of the few times where you fight an opponent who has colossal stats compared to the rest of the Mooks.
    • The second time, you fight him within his castle, determined to make a last stand.
    • The third time, he leads a massive army of Risen during a storm and has even higher stats than before. Defeating him there allows you to recruit him.
  • The Conqueror: Well, duh!
  • Cool Horse: It's huge, to hold up a huge man.
  • Dark Messiah: Worshipped like a god by the vast majority of his subjects to the point of suicidal fanaticism, despite the fact that he's a self-aggrandizing brute who wants to forcibly Take Over the World.
  • Determinator: "I won battles based on the mettle of my soldiers and the strength of our beliefs."
  • Eleventh Hour Ranger: He can pull his weight and fight the moment he joins your party.
  • Even Evil Has Standards: He wants to conquer all the lands by force sure, however he doesn't want Grima's revival to throw the land into chaos. He wants to rule continents, not destroy them.
  • Expy: Conqueror is very similar to the Great Knight class. It has more balanced stats however, and boasts better movement.
    • Walhart himself, while much more straightforward in his methods, has a few similarities to morally questionable, yet not entirely unsympathetic rulers like Naesala or Travant. Like them, he tries to achieve an ultimately positive goal and is respected by his followers while being seen as an enemy and a threat by outsiders.
  • Famous Last Words: Once you finally beat him in Chapter 20. Like Gangrel, this particular instance is subverted because he survives. His defeat quote in Paralogue 19 may or may not be this, depending on who you fought him with, and he also gets one as a playable unit in Classic Mode:
    Chapter 20: "Nngh... Do you see? Often the the only way...My conquest...ends here..."
    As a Boss in Paralogue 19: "Ngh... Then the exalt-to-be is...the conqueror in true..."
    As a playable unit in Classic Mode: Curses! To lose now, in such a way! I don't live...
  • A Father to His Men: He is a charismatic ruler.
  • Hidden Depths: Who would have thought Walhart to be a vegetarian?
  • Large and in Charge: He's the tallest character in the game, and leads the Valmese Empire with an iron fist.
  • Large Ham: Definitely loudest character in the game, and his speech dialogues are punctuated with a flair for melodrama. The critical quotes below are also shouted with overwhelming gusto. It's hard to take him seriously in his paralogue, where he claims "his heart no longer beats", which led some fans to speculate he became a Risen of sorts.
  • May-December Romance: Can be romanced by a Female Avatar with SpotPass.
  • Mighty Glacier/Lightning Bruiser: His Conqueror class lean towards the latter, but his stats when you fight him are more like the former. His stat modifiers are more like the former as well, as he has the best default strength and defense modifiers in the game, not counting Avatar, and takes a slight hit in speed.
  • Monochromatic Eyes: They're white, and his pupils are never shown.
  • Nay-Theist: Walhart hates the idea of the Dragons and Gods forcing humanity to fight endless wars in their name and part of the reason of his conquest is to free people from their influence. Not completly unlike Alm himself.
  • Not So Different: Walhart actually wants the same thing that Chrom does: peace between all nations. However, they both have wildly different ideas about how to achieve that.
    • He also says this word-for-word to the male avatar in their B support.
  • One-Man Army: When his forces are battling those of Basilio, the latter notices a significant breach appearing in his lines, looking up and wondering if it's some sort of elite cavalry division, then realizing in shock that it's Walhart himself creating said breach. On his own.
  • Pre-Mortem One-Liner:
    "Stand up and fight!"
    "I am inexorable!"
    "You shall fall to the wayside!"
  • Recurring Boss: Thrice! He is first fought in a late-game chapter, then he's fought again in the next chapter as well, along with his highest ranked generals, Cervantes and Excellus. The third time is optional and can be done once you've unlocked access to the Final Chapter, but requires SpotPass. After the third time, if you fought him with Chrom, he will join you.
  • Secret Character: While this is not new, he is the first in the line of unique Tin Tyrant classes to be recruitable. Other units of his kind tend to be be given as rewards usable in bonus modes, but Walhart is the first to be on equal footing with other playable units (Support, ending, etc.).
  • Secret Test of Character: In his A support with Male Avatar, he reveals that his criticisms of the Avatar's beliefs was actually a test to see how strong his convictions were, noting that the Avatar's beliefs must be correct since he managed to defeat him.
  • Social Darwinist: He is one as revealed in his supports. In Female Avatar's support, he becomes rather melancholy as he knows that after losing to Chrom's forces three times he no longer qualifies as what he dubs "strong" anymore. She eventually talks him out of it. In Male Avatar's support, he instead tries to persuade him to become one as well, but backs off once Avatar tells him why he can't share his beliefs. He recognizes that his ideal of conquerance may not be for the best in both supports.
  • Tin Tyrant: He's encased in red armour save for his lack of helmet.
  • Unique Enemy: Is of the Conqueror class, has his own weapon, and possesses a unique skill: Conquest! And gets to keep it all when he joins you.
  • Unskilled, but Strong: He seems to forgo any real strategy besides using brute strength and having lots of soldiers.
  • Übermensch: Actually an example more in-tune with the original meaning of the term, he has a great distate for religion and when dueling Chrom in Chapter 19, critisizes him for living on borrowed ideals.
    • In fact, as an ally his main conflict revolves around whether or not he is the Ubermensch. The Avatar compliments his physical capabilities, but Walhart scoffs at the notion of such an advantage being worthy of praise because as far as he's concerned, the moment his maxim was unable to defeat the Avatar's, he sunk below being an Ubermensch and, by virtue of having defeated him, the Avatar must be it.
  • Utopia Justifies the Means: In his supports with Male Avatar, he tells him that he tried to conquer the world in order to create an everlasting peace, no matter how many people had to be sacrificed.
  • We Can Rule Together: Offered to the male avatar in their B support.
  • Well-Intentioned Extremist: He knew about Validar's plans to wake Grima and sought to stop him... by conquering the whole continent.
  • Worthy Opponent: To Priam, leading to a confrontation between the two in the Hot Spring Scramble DLC. Hilariously enough, it's interrupted twice by the attacking Risens.

Excellus (Exceli)

"Tya ha! The fools have no idea what they've just stepped into! Eee hee!"

A Grima worshipper who serves Walhart. He serves as Valm's tactician and is keen on using underhanded means to keep his soldiers under his thumb. His true allegiance being with Validar and the Grimleal, Excellus has been promised the Plegian throne if he can seize the Fire Emblem amidst the war while also sabotaging the Valmese Empire from the inside. Unfortunately, Walhart reveals he is all too aware of Excellus's true motives.

Class: Sage
Voiced by: Spike Spencer (English)

  • Blatant Lies: He flat-out admits everything that comes out of his mouth is either this or Brutal Honesty.
  • Co-Dragons: With Cervantes, though neither of them share the sentiment and instead treat each other as inferior.
  • Dirty Coward: Unlike the rest of the Valmese Generals and even Walhart himself. It, as well as being a Smug Snake, is why he gets no respect from them either.
  • Dragon with an Agenda: He's always slinking in the shadows, trying to manipulate the empire's actions for his own benefit (here, he's actively sabotaging Walhart given Aversa promised him the Plegian throne). Unfortunately for him, Walhart knows all too well about it, and ultimately puts him on the frontline.
  • Dude Looks Like a Lady: Overlaps with Sissy Villain. In the Japanese version, Excellus uses feminine pronouns.
  • Eunuchs Are Evil: Aversa mentions it in a conversation with Chrom.
  • The Evil Genius: Walhart's chief tactician.
  • Expy: His vanity in spite of his obvious Gonk-liness is reminiscent of Oliver, though his Smug Snake/Sissy Villain status seems more reminiscent of Valtome.
  • Giggling Villain: Drops a conniving "Hya ha" every so often to remind everyone he is definitely evil.
  • Gonk
  • Hate Sink: Most Awakening antagonists have at least one redeeming quality that makes them at least a little sympathetic. Excellus does not.
  • Hey, It's That Voice!: You're not fooling us with that fruity disguise, Marth! ...wait, what? note 
  • Humiliation Conga: Just before Walhart's last stand, Excellus receives a massive one, courtesy of Walhart himself.
  • Karmic Death: Have Say'ri face him with her wielding Yen'fay's sword Amatsu.
  • Mini-Boss: Unlike Cervantes who is faced twice, and Walhart who serves as the Climax Boss of the second arc and is also faced twice in the main story, and once more in a Paralogue, Excellus is relegated to this when he finally gets on the battlefield. Well-deserved, too.
  • Noblewoman's Laugh: In Japanese, at least. The official artwork even depicts him doing the pose!
  • Playing with Fire: Wields a Bolganone tome.
  • The Scrappy: In-Universe example. Just about everyone hates him, even those on his own side.
  • Smug Snake: Overestimates both his own genius and importance. Walhart even goes as far as to say that Excellus is an amateur compared to the Avatar.
  • The Starscream: Considers it. Walhart knows, but keeps him alive because he knows he's nowhere near strong OR smart enough to pull it off.
  • Teeth-Clenched Teamwork: Excellus is all too vocal about how little he cares for his allies, and it's clear the feeling is mutual.
  • Unique Enemy: One of the few minor bosses with a unique battle model.
  • Villainous Breakdown: He's pretty much totally snapped by the time you finally fight him.
  • Villain Teleportation: Uses this to appear in front of the main characters and Say'ri after they've killed Yen'fay in order to reveal the reason why the latter allied himself to Walhart. He also appeared in the same manner before Pheros in order to taunt her with the Shepherds' inevitable advance.


"I have not lost since my first battle. I have not shaved since my first battle. Ergo, my mustache makes me invincible. It's science, my boy. Science!"

One of Walhart's generals. As he has never lost in a fight, and has never shaved since his first battle, he believes that his mustache makes him invincible.

Class: General

Yen'fay (Lenha)

"I have no sister."

The former king of the small nation of Chon'sin, and Say'ri's elder brother. He has an old-fashioned and serious personality and enjoys meditating. He became one of Walhart's generals in exchange for Say'ri being allowed to live, and died fulfilling that bargain. However, in the Bad Future's timeline, it was Say'ri that died, and Yen'fay traveled back in time at some point after her death. He can be recruited in the fourth SpotPass chapter. He is determined not to lose his sister again and can stand heat better than anyone in the army.

Class: Swordmaster
Voiced by: Kenji Hamada (Japanese), Kirk Thornton (English)

Dalton (Dolch)

The boss of Chapter 12.

Class: Paladin

Ignacius (Blase)

The boss of Chapter 14.

Class: General

Farber (Hafen)

The boss of Chapter 15.

Class: Dark Knight

Pheros (Fels)

The boss of Chapter 17. A woman in service to Walhart. Previously a pacifistic priestess who believed the words of Emmeryn, she renounced her faith after Walhart came to power and swore loyalty to him, seeing him as a god among men.

Class: Valkyrie

     Bandits, Criminals, and Mercenaries 

Garrick (Geriba)

The boss of the Prologue. A leader of some barbarians likely to be from Plegia.

Class: Barbarian

Roddick (Romgo)

The boss of Paralogue 1. He attacked Donnel's village and took its population, including his mother, hostage.

Class: Barbarian

Victor and Vincent (Handsome and George)

A pair of bandit brothers. Victor is fought in Paralogue 2 and Vincent is fought in Paralogue 4.

Class: Berserker (Both of them)

  • Affably Evil: After you kill one of them, the surviving brother is a bit less so.
  • Alternate Self: British accented versions of them show up in The Golden Gaffe.
  • An Axe to Grind: Both wield Short Axes.
  • Badass Boast: Before you face them in battle:
    Victor: "Give up now! I was born a Victor and victory will be mine!"
    Vincent: "You stand no chance. I'm a conqueror by name and a conqueror by nature!"
  • Bandit Mook
  • Butt Monkeys: In "The Golden Gaffe". The gold you obtain was originally theirs, but you swoop in and take it before they can recover any.
  • Creepy Twins
  • Filler Villains: Encountered a few times in the paralogues and DLC, but never show up in the main story.
  • Famous Last Words:
    Victor: "I... I see an open field, Vincent... Such beautiful flowers..."
    Vincent: "I... I see your face, Victor... No... No, wait... That's me..."
  • Partying with the Bandit Brothers: They show up in the Harvest Scramble DLC. With party hats!
  • Gonk
  • Ho Yay: In-Universe, their descriptions point out they're a little too fond of each other despite being brothers. The voice acting plays this up too. Eek.
  • Mythology Gag: They're the fourth incarnation of the creepy, gonk-y Sword of Seals bandit brothers. It's only fitting that you're helped out in their maps by the mother of all Mythology Gags (Anna).
  • Recurring Boss: During the paralogues.
  • Those Two Bad Guys: They're rarely seen without each other in their conversations.
  • Theme Twin Naming
  • Wake-Up Call Boss: If you play paralogue 4 at the earliest opportunity, Vincent will be one of the first encountered Wolfpack Bosses in the game whose nearby Mooks all go after you when he does.


The boss of Paralogue 5. Leader of a group of bandits obsessed with finding buried treasure.

Class: Assassin

Xalbador (Zakiha)

The boss of Paralogue 7. A brigand with a chip against his shoulder against religion and nobility.

Class: Hero

Cassius (Kadsidis)

The boss of Paralogue 8. A self-professed 'liar and sneak' who has no intention of having a fair fight.

Class: Sorcerer

  • Black Magic: Wields a Waste tome.
  • Breaking Lecture: Attempts one on Kjelle if she fights him, but she quickly tells him to shut up.
  • The Combat Pragmatist: He has no intention of fighting his duel with Kjelle honourably. Furthermore, the whole thing was kicked off when he murdered Kjelle's master by taking a hostage then killing him when he went to lay down his weapon. He claims that such tricks blind people to the possibility that he could put up a decent fight otherwise, making them easy prey.
  • Dark Is Evil: He uses the Waste tome as part of his Sorceror class shtick. And he's a cowardly murderer who doesn't give a fig about Kjelle honourable duel.
  • Evil Sorceror: Being a Sorceror with a double-attack tome and a Combat Pragmatist, he qualifies.
  • Obviously Evil: His face is very sunken, leaving little doubt as to his villainous position.
  • Red Mage: An odd combination of normal magic and Black Magic.

Ruger (Luger)

The boss of Paralogue 9. A con man who has been terrorizing a village while impersonating Chrom, and Cynthia follows him out of the belief that he is.

Class: Trickster

  • Bandit Mook
  • Con Man: He's terrorizing a village while impersonating Chrom, of all people...
    • Manipulative Bastard: ...and it apparently works so well that not only does the village believe him, random mercenaries started to believe him too. Hell, he managed to pull the wool over Cynthia's eyes, especially since she could potentially be Chrom's daughter. Gotta give him props, since he's done all this without even attempting to look like him. However...
  • Dirty Coward: Most bosses either stay in one spot or move towards any character in range to attack. This guy? The moment your characters get within a certain distance from him, he begins to make a run for it.
    • Cowardly Boss: Possibly the only boss in the entire series who can actually escape the map if you let him, putting him on the small list of FE bosses you can avoid fighting. Unlike many of the others though, you will want to take him down.
  • Karma Houdini: If you let him get away.
  • Shock and Awe: Wields a Levin Sword.
  • You All Look Familiar: Again, a reused portrait of Gecko.


The boss of Paralogue 10. A former Valmese General terrorizing a local village off the west coast of Plegia. Seeks to rule his own perverse empire.

Class: Sage

Moristan (Moristia)

The boss of Paralogue 11. A bandit who wanted to round up the Wyverns of Wyvern Valley to sell them.

Class: Berserker

Gyral (Jiral)

One of the two bosses of Paralogue 13. Leader of the Stonewall Knights mercenaries.

Class: General

  • An Axe to Grind: Wields a Tomahawk.
  • Evil Versus Evil: He and Dalen are nothing more than feuding mercenaries that bring disaster to the surrounding villagers. You can choose to assist or fight him, depending on the choice presented to you before the paralogue's start.
  • You All Look Familiar: A reused portrait of Campari.

Dalen (Din)

One of the two bosses of Paralogue 13. Leader of the Riders of Dawn mercenaries.

Class: Paladin

  • Blade on a Stick: Wields a Spear.
  • Evil Versus Evil: He and Gyral are nothing more than feuding mercenaries that bring disaster to the surrounding villagers. Should you refuse Gyral's offer, Dalen will ask the same. Refusing his offer results in you fighting both enemy armies at once.
  • You All Look Familiar: A reused portrait of Dalton.

Nombry (Nadabe)

The boss of Paralogue 14. A bandit leader who wanted to find the Mirage Village and it's treasure.

Class: Warrior

  • The Archer: Wields a Silver Bow.
  • An Axe to Grind: And also a Silver Axe.
  • Bandit Mook: Commands several bandit-class NPCs, as well as some reinforcement Berserkers who will attempt to ransack any village that's available once the mirage clears out.
  • You All Look Familiar: Garrick's portrait is reused yet again.

Ezra (Izasa)

The boss of Paralogue 15. A slaver.

Class: Bow Knight

Zanth (Za'ha)

The boss of Paralogue 18. A powerful pirate warlord called the "Southron Sea King", one of his subordinates is Gangrel, the former King of Plegia.

Class: Berserker

Fire Emblem Awakening Allies And Neutral FactionsCharacters/Fire Emblem AwakeningFire Emblem Awakening Grima And The Grimleal
Fire Emblem Awakening Allies And Neutral FactionsCharacters/Fire EmblemFire Emblem Awakening Grima And The Grimleal

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