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The Warriors of Light
NES/Famicom Onion Kids
- The Chosen Four
- Color-Coded Characters: Not as prominent as some cases, but Luneth, Arc, Refia, and Ingus seem to favor the colors purple, green/yellow, blue, and red, respectively.
- These just so happen to be the opposite order of the original four Onion Knights' color schemes in the Famicom version.
- Featureless Protagonist:
- Played straight in the original Famicom/NES version, averted in the DS remake.
- Canon Name: Muuchi, Doug, J. Bowie, and Melfi in the manga serialization. The Ultimania and Theatrhythm Final Fantasy's EMS sequence for the Final Fantasy III sticks with the DS remake's names for the Onion Knights; Luneth, Arc, Refia, and Ingus.
- Heroic Mime: Averted, even in the original 8-bit version.
- Kid Heroes: Their youth is remarked upon several times.
- Light Is Good: As counterparts to the equally-benevolent Warriors of Darkness.
- Symbol Motif Clothing: In the DS version, each of the four heroes has a particular symbol or patterning in their shown Freelancer/normal clothing that pops up in many of their job outfits. Luneth has the pattern of his vest of belts and a 3x3 checkered pattern similar to them, Arc has the "X" shown on his belt buckle or his yellow scarf, Refia has the cross on the clasp of her vest, and Ingus has the teardrop shape of his pendant, or just continues to wear it. Here's◊ a◊ few◊ examples◊.
- Vague Age: They're said to be youthful, but it doesn't give a clear idea of what age they are. In the DS remake, Arc and Refia potentially subvert this in the Dummied Out text: Desch mentions that Arc is 14 and Arc says that Refia and Aria are the same age after the latter says that she is 15 (which matches up with the age given for Refia in her World of Final Fantasy bio). However, it is unclear if this is still canon and it still leaves Luneth and Ingus' ages unknown.
An orphan raised by Nina and Elder Topapa in the village of Ur. Adventurous by nature, his curiosity gets the better of him as he tumbles into a hole created by the great earthquake.The main protagonist of the DS remake, he's an orphan from Ur raised by the village priest, Topapa. He was the first one to speak to the Wind Crystal, which charges him to find the other three Warriors.
- Bishōnen: He's very pretty, with purple eyes and silver hair.
- Blow You Away: He uses wind-based attacks in Final Fantasy Record Keeper.
- Bully Hunter: Judging by the way the children teasing Arc flee from him in the beginning.
- Dual Wielding: He dual-wields, like everyone else, in the opening. His appearance in Final Fantasy Brave Exvius also has him wield a longsword and a knife.
- Constantly Curious: The game opens as he falls through a hole he was investigating, subsequently leading him to the Wind Crystal.
- Fearless Fool: His adventurous nature gets him into trouble a few times.
- The Hero: He's the first character controlled by the player and represents the party.
- Innocently Insensitive: He's not good at tact and either unintentionally insults, or he teases out of place.
- The Leader: A Type III, Headstrong. He leads the others by charging in, and their more mature and/or cautious natures keep him in check.
- Jumped at the Call: Due to his adventurous personality.
- The Chosen One: By the Wind Crystal. Though all of them are, Luneth brings them together.
- Too Many Belts: Though quite tame in comparison to the likes of Lulu and others who made the trope famous, Luneth stands out for having a vest made up of three large, thick belts wrapped around his torso. The patterning of said vest reappears on many of his outfits in the different jobs.
- Weapon of Choice: Or rather class of choice: Unlike the other Warriors of Light, Luneth always uses the Warrior job in promotional material, even in Final Fantasy Record Keeper (though Brave Exvius adds the Dark Knight job as a second class.)
Another orphan raised by Topapa, and Luneth's best friend. Unlike Luneth, he prefers reading over gamboling in the wild. His studies endow him with great knowledge that more than makes up for his shyness.Luneth's studious best friend, who is also from Ur and raised by Topapa. He tries to prove himself by going to Kazus for proof that there are no ghosts there and is terrified when he finds out the place is cursed, and insists on joining Luneth to become braver.
- Adaptational Wimp: In a reversal to Refia; while he is usually the Black Mage of the group, Final Fantasy Record Keeper portrayed him as a White Mage, presumably to accommodate for Desch.
- Ascended Extra: In a way, and not quite to the same extent as Ingus, but a skittish NPC camped out on the outskirts of Kazus was absorbed into Arc when he was implemented into the remake, possibly serving as the basis for some of Arc's own timidity.
- Badass Bookworm: He's generally seen as the smartest of the quartet. In the unused text strings he's usually the one to give advice on how to handle bosses and is generally the first to realize when something's wrong (such as questioning why Gutsco took the horn in the first place).
- Badass Longcoat: He wears a overcoat and proves to be strong after his Character Development.
- Bishōnen: Shorter hair than Luneth, but he still has very pretty features.
- Black Mage:
- Brainy Brunette: Loves books and learning.
- Big Brother Mentor: Becomes this to Prince Alus of Saronia.
- Character Development: The most clear example of the four, Arc goes from a coward to a hero in his own right. This is best shown by comparing him at the beginning of the game (being bullied by the other kids and needing Luneth to help him) to near the end (practically lead the Light Warriors during Saronia and rescuing Alus from a gang of bullies).
- Curtains Match the Window: Brown eyes, brown hair.
- Cute Bookworm: A male example. Towards the beginning of the game, Arc is shy and needs Luneth to protect him from bullies. He later develops into a Badass Bookworm over the course of the game.
- Fingerless Gloves: Because he's a bookworm.
- Foil: To Luneth. His official character blurb draws attention to the differences between them.
- Height Angst: It is hinted that Arc is upset with how short he is.
- Not So Weak: Especially when he sees Alus being bullied.
- Robe and Wizard Hat: His final upgraded appearance in Brave Exvius gives him this look by combining his overcoat with a Black Mage hat.
- Scarf of Asskicking: It appears in quite a few of his jobs too.
- Shrinking Violet: At first he's very shy and can't stand up for himself. He develops during the Mognet sidequest and especially after meeting Alus.
- The Smart Guy: He's usually the one to explain something, especially in the unused text.
- Straw Vulcan: Tells everyone in the beginning that there are no ghosts in Kazus and goes there to prove it. (He is technically right, though.)
- The So-Called Coward: He's often called a coward by his peers. But he is the first person who goes to Kazus, where it was rumored to be haunted.
- White Mage: His class in Final Fantasy Record Keeper, unlike most of his appearances.
- Youthful Freckles: He looks the youngest and has freckles to back the image.
Raised in Kazus by the mythril smith Takka, whose rigorous training led her to run away from home... again.An apprentice blacksmith from Kazus. She escaped the curse by running away and joins Luneth and Arc when they find her in Cid's grounded airship.
- Adaptational Badass: Final Fantasy Record Keeper took her Action Girl and blacksmith characterizations Up to Eleven and turned her into a fire-elemental Barefisted Monk who is one of the strongest physical fighters in the game. On the other hand...
- Adaptational Wimp: Final Fantasy Brave Exvius went the exact opposite way with her White Mage characterization, turning her into one of the best healers in the game whose victory animation involves a chocobo running in from offscreen who Refia then prompty hugs.
- Affirmative Action Girl: Though the original Onion Knights weren't officially either gender.
- The Chick: She has a warm and caring nature.
- Cute Bruiser: Never has any qualms or troubles with fighting, and she made it from Tozus to the desert on her own at the beginning of the game.
- Hair Color Dissonance: Between her artwork, variable shadings of her official renders, and spin-off appearances, her hair color ranges from a light strawberry blond to an deep orange-red.
- Interpretative Character: Due to her many appearances in spinoffs, she has been portrayed with various classes such as a summoner in Final Fantasy Legends II, an Onion Knight in Brave Exvius (though, as a separate unit from Refia normally) and a monk in Record Keeper. That said, she usually uses a class from the White Mage line or a support class.
- In the Hood: She's the only Light Warrior to wear the White Mage hood and one of two to wear the Devout hood (Arc being the other). Her Freelancer/normal outfit also gains a hood after her second promotion in Brave Exvius.
- Missing Main Character: Downplayed. Refia is the only member of the four to temporarily leave the party in the final game note but only for short periods of time.
- Platonic Life-Partners: She forms a close friendship with Desch, but she also bonds with his girlfriend immediately and tells him off sternly for not treating her better.
- Playing with Fire: Her main element in Final Fantasy Record Keeper is fire.
- Proper Tights with a Skirt: Tights or leggings.
- The Smurfette Principle: The only (permanent) girl in the group.
- Suddenly Voiced: As of World of Final Fantasy she is the only one of the four DS characters to actually have an audible voice.
- Tomboy with a Girly Streak: Slightly inevitable when you're adopted by a blacksmith. Her clothes are frilly while being practical, though, and she takes an interest in Salina's romantic problems.
- Team Mom: It happens when you're the Light of Affection. She both looks after them and tells them off when they misbehave.
- True Blue Femininity: Her default outfit and job class color.
- White Mage: She is portrayed as one in the opening, artwork and in Final Fantasy Brave Exvius.
- Why Did It Have to Be Snakes?: She hates toads, as she is all too open about expressing whenever the need to transform into them arises. Becomes rather funny if she happens to be the mage who has to cast the spell. When it turns out that the Warriors of Light have to do it again later on, she just kinda hangs her head in resignation. Poor girl.Refia: Toads!? I hate toads! Don't turn me into one!
A loyal soldier of King Sasune's army, he narrowly escaped the Djinn's curse. His prime concern is finding the missing Princess Sara.A knight from Sasune, he's a loyal protector of the throne. He was training outside the castle when the curse struck and joins the other three to find Sara and the Djinn with King Sasune's permission.
- Anime Hair: It looks like he stood with his back to a high-powered fan and applied hairspray.
- Ascended Extra: Unlike the other new Warriors of Light, he actually is present in the original version of the game... as a nameless Sasune soldier who managed to avoid being turned into a ghost due to being away on a mission when the Djinn's curse fell upon the castle. The location in which he's encountered and the means by which he avoided said curse were both retained in the remake.
- Badass Cape: After his initial promotion in Brave Exvius, as a result of taking on Red Mage characteristics, Ingus gets a cape for his Freelancer/Normal outfit. He also sports one in several of his home game's job classes.
- Big Brother Mentor: Towards Luneth and Arc especially.
- Bishōnen: He looks more masculine than Luneth and Arc, though.
- Bodyguard Crush: There is a small love story between him and Princess Sara.
- Dishing Out Dirt: Earth is his main element in Final Fantasy Record Keeper.
- Everything's Sparkly with Jewelry: His large jade pendant, which appears on many of his job classes' outfit.
- Giant Poofy Sleeves: Okay, so they're not that giant, but they are still very poofy.
- Hair of Gold, Heart of Gold: He's the traditional noble knight in shining armour.
- The Lancer: He's more experienced and mature than Luneth and the others, being an actual knight rather than some village kid.
- Lady and Knight: White Knight to Sara's Bright Lady. He acts like a Knight in Shining Armor while he's away from Sasune, too.
- Magic Knight: In the opening FMV, Ingus ignites his sword and uses it to cast a spell with Arc against the behemoth. He also enchants his sword for his special moves in both Record Keeper and Brave Exvius, though Earth elemental for former and merely swinging it with both hands for the latter.
- The Quiet One: He's not as chatty as the other three. That usually means what he does say is serious.
- Red Mage: In the opening, artwork and Final Fantasy Brave Exvius. Bonus points for the area you meet him in (Castle Sasune) endorsing Red Mages.
- The Reliable One: He has a very solid and imperturbable manner.
- The Stoic: While he's not necessarily cold, he's more standoffish than the other three, and his character animations are far more reserved. For one thing, he's the only one who doesn't jump when he levels up.
- Sugar-and-Ice Personality: Sugar around Princess Sara and, to a lesser extent, his friends. Otherwise he acts like The Stoic.
The Princess of Sasune, who holds the Mythril Ring that can dispel the Djinn's curse.
- Blow You Away: Has the Aero spell.
- Distressed Damsel: Subverted. Everyone assumes that she's been kidnapped by the Djinn, because she and the ring are gone. You find her in his lair, on her own and quite un-kidnapped, having decided to go and seal him herself.
- Everything's Better with Princesses: She is a princess and even directly aids the party (especially in the remake).
- Guest Fighter: She appears in Final Fantasy Brave Exvius as a potential vision (in Japan at least).
- Hair of Gold, Heart of Gold: The beautiful and noble princess of Saronia obviously bears the right appearance.
- Healing Hands: She may occasionally a Cure spell.
- Lady and Knight: Bright Lady to Ingus's White Knight.
- Magic Staff: She uses a scepter in Brave Exvius, both for casting magic and for physical attacks.
- Mythology Gag: The second of four Princess Sara(h)s.
- Ring of Power: Her Mythril Ring will seal the Djinn.
- Royals Who Actually Do Something: Though she admits to being nervous, she doesn't hesitate to confront the danger to her kingdom.
- Ship Tease: In the DS remake, with Ingus.
- Warrior Princess: The first of many for this series.
- White Mage: Uses Cure and Aeronote when she helps in battle. Averted in Brave Exvius where she is classified as a Princess.
The commander of an airship, he's the one who found the orphaned kids ten years ago in the DS release.
- Ascended Extra: In the DS remake, He is significantly important to the backstory of the four orphans, namely being the reason why they are on the floating continent to begin with.
- Chekhov's Gun: Cid's expertise with airships comes in handy when the party needs to upgrade their boat. And there's his role in the four orphans backstory in the remake.
- Cool Old Guy: A lively old man who builds airships.
- Cool Shades: He also has a pair of goggles sitting on his hat.
- Drop the Hammer: His physical attack has him use a big ol' hammer.
- The Engineer: Helps to build and upgrade airships.
- Guest Fighter: He appears as a party member in Theatrhythm Final Fantasy.
- Happily Married: To his wife, who is known as "Mrs. Cid" rather than Haze for some reason.
- Legacy Character: There's an old guy named Cid and big shocker, he owns an airship. Go figure.
- Nice Hat: He's never seen without his hat.
- Playing with Fire: In the DS remake, he can cast Fira to attack enemies.
A man suffering from amnesia, he accompanies the heroes to try and find his lost memories.
- Black Mage: His class in Final Fantasy Record Keeper.
- Cool Sword: Uses a curved sword for his physical attacks.
- Gadgeteer Genius: Along with the information that he and his father are Older Than They Look, Saronia Library also provides some examples of their trivial inventions other than the tower, such as three of the four Global Airships that the party use in the course of Final Fantasy III.
- Guest Fighter: He appears in not only Final Fantasy Record Keeper, but Final Fantasy Brave Exvius as well.
- Handsome Lech: The first thing he says after they gain the Airship? Surrounded by different girls from different places, no matter the fact that he has a sick girlfriend that falls sick in the first place because he leaves her village. Refia has to keep him in line.
- Heroic Sacrifice: He doesn't die, however.
- Laser-Guided Amnesia: Can't remember anything but his name. Later revealed to be The Fog of Ages; his extended hibernation messed up his memories.
- Magic Knight: He uses either a sword or a Thunder spell when he appears in battle.
- Older Than He Looks: The more he climbs the Tower of Owen, the more memories he unlocks; including the memories that he was the one who built the tower and the reason why. We only hear a brief explanation, but Saronia Library gives the more detailed one. Desch and his father belonged to the Ancients, a race that went into hiding after their actions caused the Flood of Light 1000 years ago. They created the tower to separate the Crystal of Wind and Fire along with the whole Floating Continent to lessen the Flood and to give the Warriors of Darkness their chance to stop it altogether.
- Shock and Awe: Casts Thundara when he appears in battle and as a result, this is his main element in Final Fantasy Record Keeper.
- You Gotta Have Blue Hair: Blue verging on black.
A young girl who lives on the surface world and accompanies the party.
- Dub Name Change: From Elia to Aria.
- Force Field: She Has a Protect spell.
- Guest Fighter: She appears as a potential vision in Final Fantasy Brave Exvius.
- Hair of Gold, Heart of Gold: Sweet, slightly ethereal, pure-hearted priestess who has flowing golden hair.
- Healing Hands: She can cast a Cure Spell.
- Ill Girl: When the party first meets her, she's bedridden from the darkness. An elixir cures her.
- Last of Her Kind: There are subtle hints that implied the Maidens of Water were from a large tribe, but slowly began dying out to prevent the Flood of Darkness from consuming the world while waiting for The Chosen One, and they still have to keep surviving because they are the only ones who can break the Crystal Shard's seal. Aria is the last one of them, and by the time The Chosen Ones finally come, she's already dying and bed-ridden.
- Leitmotif: She's notable for being the first character in a Final Fantasy game to have her own theme music.
- Making a Splash: Her method of attacking in Brave Exvius is to create a wave of water.
- Mysterious Waif: She seems a bit delicate and acts a bit mystical, referring to the "light" the heroes have in them.
- Rapunzel Hair: Her hair is so long that it touches the ground.
- Sacrificial Lamb: She leaves the party by dying.
- Taking the Bullet: She takes a poison arrow meant for the party—specifically for Luneth in the remake. There's a boss battle and an earthquake immediately after, so they can't save her in the chaos.
- White Mage: Both of her spells are White Magic (Protect and Cura).
- Woman in White: She has a long white dress, probably a priestess garment.
The young prince of Saronia who was exiled by his own father. The party finds him being mocked in a pub.
- A Child Shall Lead Them: Ascends the throne after his father's death.
- Battle Boomerang: His weapon, which can be seen on his back.
- Blow You Away: His Aero spell.
- Cool Sword: In his Amano artwork only. in the remake, it was swapped out for a boomerang.
- Dark-Skinned Blond: In Amano's artwork, it's rare for a young person to have their skin colored (usually it's left blank), let alone as dark as Alus here.
- The Exile: You meet him being bullied because his father had banished him and stripped him of his title, and nobody thinks he's the real prince.
- The Power of Love: The only thing that prevents King Gorn from killing his own son.
- Royals Who Actually Do Something: Although he's a bit lost for what to do after his banishment, he quickly takes the opportunity to try and help his father.
- The Wise Prince: He's deeply troubled by his father's behavior and where it will lead the kingdom.
- White Mage: Uses the Confuse and Aero spells.
Doga and Unei
Two ancient Sages who trained under Noah, Doga was blessed with great magical power while Unei was given control over the world of dreams while she slept.
- The Archmage: Doga is the most powerful mage in the world, courtesy of Noah.
- Badass Grandpa: Doga. He is immortal after all.
- Badass Mustache: Doga.
- Black Mage: Doga sticks to black magic when he joins the party.
- Cool Old Guy: Doga.
- Cool Old Lady: Unei shoves her way into the party and casually detonates boulders.
- Dual Boss: They force the party to fight them in succession.
- Early-Bird Cameo: Unei appears to the party after the fight with Kraken, just before they wake up in the restored surface world.
- Guest Fighter: Both of them appear as potential visions in Brave Exvius
- Holy Hand Grenade: Unei uses Holy.
- I Was Quite a Looker: Both of them in manga, but especially Unei◊.
- Mythology Gag: Unei's younger appearance in the manga is based on an unused Amano design for her.
- Never Mess with Granny: Unei. When Luneth tries to suggest that she take it easy, she slaps him down in short order.
- One-Winged Angel: Both of them take on monstrous forms when they fight the Warriors.
- Playing with Fire: Doga casts Flare and Firaga.
- Sink-or-Swim Mentor: They're fighting to kill the party in the dual boss fight, and there's no break to heal in between. But if the Warriors of Light can't manage that, there's no way they'd be able to take on the marathon final dungeon.
- Time Master: Unei, who can cast Haste.
- White Mage: Unei's spells are from the White Magic side, though she deals in buffs and Holy.
- Who Wants to Live Forever?: Doga and Unei agree that the gift Xande received from Noah, the gift of Mortality, was the greatest of them all. Xande disagrees.
Warriors of Darkness
The dark counterparts to the Warriors of Light, they are a quartet of Warriors who rallied to defend the World of Darkness from being swallowed by the light many years ago. The Warriors of Light seek their aid in the battle against the Cloud of Darkness.
- Baleful Polymorph: They had been turned into the monsters Cerberus, Echidna, Ahriman, and the Two-Headed Dragon.
- Black Knight: Benevolent versions.
- The Chosen Many: Just like their light-based counterparts, although they were summoned by the Dark Crystals.
- Dark Is Not Evil: They are definitely heroic and readily help the current generation once freed.
- Heroic Sacrifice: They Zerg Rush the Cloud of Darkness and weaken her so that the Warriors of Light have a fighting chance to save their world.
- Yin-Yang Bomb: It takes the powers of both Light and Dark to defeat Cloud of Darkness this time around.
- “Once you are gone, eternal life will be mine!”
The third student of Noah who trained with Doga and Unei. While Doga and Unei got great powers from Noah, Xande's gift from their master was mortality when previously the four of them were all immortals. Outraged at this snubbing, Xande sought to destroy the Crystals and cause a flood of darkness that would trap the world in temporal stasis, allowing him to avoid dying.
- The Archmage: He's not as powerful as Doga, but he's still a very powerful mage.
- Big Bad: However, he turns out to be the Unwitting Pawn of the Cloud of Darkness.
- Climax Boss: The Big Bad is the first of 6 bosses encountered after passing the game's Point of No Return.
- Evil Sorcerer: He comes complete with a tower.
- Magic Staff: It hovers. And he can give you a good wallop with it, too.
- Immortals Fear Death: His main motivation. He was once an immortal, but he was given the gift of mortality by his master. He is willing to do anything to keep himself from dying. Up to and including flooding the world with darkness and freezing time for anyone, himself included. So long as he can prevent himself from dying, he's willing to make any sacrifice.
- Orcus on His Throne: He spends the majority of the game up in the Crystal Tower. (It probably has a heck of a view.)
- Out of Focus: Xande is the Big Bad for most of the game, and he was the first villain with an established backstory and a goal besides Taking Over The World. However, odds are most people know the Cloud of Darkness as the villain. Dissidia: Final Fantasy has a lot to do with that, as does the fact that the only time you actually meet Xande in person is when you fight him near the end of the game.
- Sorcerous Overlord: A number of the bosses that the Warriors of Light face are acting under his orders.
- Walking Shirtless Scene: For a sorcerer, he is really buff.
- What Kind of Lame Power Is Heart, Anyway?: The motivation for his actions. Doga and Unei get great magical powers, Xande gets to not be an immortal anymore. Just what was Noah thinking?
- Woobie, Destroyer of Worlds: The guy used to be an immortal sorcerer who had his immortality taken from him while Doga and Unei got more power than ever. You'd probably be a bit upset too.
An ancient evil spirit who was released by the same earthquake that dropped the onion kids/Luneth into the cave containing the Wind Crystal. He turns the people of Kazus and Castle Sasune into ghosts, and defeating him to lift this curse becomes the first major objective of the newly formed Light Warriors.
- Elemental Rock–Paper–Scissors: Princess Sara mentions that since the Djinn is a fire elemental, he's vulnerable to ice magic. In fact it only takes 2 uses of Antarctic Wind items to defeat him.
- Genie in a Bottle: Since he's a spirit, the Djinn can't be killed. The only way to get rid of him is to seal him inside a mythril ring.
- No-Sell: When Sara tries to seal him with her mythril ring, it initially doesn't work because the Djinn has powered himself up with the power of darkness. It works the second time after the Light Warriors weakened him by beating him up.
- Sealed Evil in a Can: Was sealed away by the Warriors of Darkness 1000 years ago, but got released by the same earthquake that starts your adventure. He ends up in this state once again after you beat him.
- Starter Villain: He's the first storyline villain you deal with; he's also fought after you gather all four party members (in the DS version) but before you get the crystal's power and the ability to class change.
Gutsco the Rogue
A thief who wants to steal the power of the Fire Crystal. The Light Warriors initially fight him while he's trying to steal the horn of ice needed to safely pass through the volcano where the Fire Crystal is located. Although defeated, he follows them by disguising himself as a shadow, manages to steal the horn anyway, and manages to get to the Fire Crystal just before the Light Warriors do.
- Ambiguously Human: It's not entirely clear what Gutsco is; he's got grey skin, white hair, and seems to be wearing a giant living snake as a toga. In the DS version he's also got wings.
- One-Winged Angel: In your second encounter with him, he uses the power of the Fire Crystal to transform into Salamander to fight you.
- Reptiles Are Abhorrent: He wears a giant snake as a toga. He also uses the power of the Fire Crystal to transform into the giant reptile Salamander. In the DS version his snake and Salamander have identical coloration and scales, which might indicate some kind of connection.
- Winged Humanoid: He has a pair of wings in the DS version.
A former advisor to King Argus. Hein eventually staged a coup, kidnapping and brainwashing the members of Castle Argus and transforming the Elder Tree into a floating fortress. He is confronted by the party after they are captured in Tokkul and taken to his castle.
- Agent Peacock: Hein's outfit is quite extravagant, looking rather like a rainbow-colored pirate outfit.
- Ambiguous Situation: It's not clear if he's another agent of Xande, or just an unaffiliated sorcerer trying to make a power grab of his own. When you confront him he simply mentions having become more powerful by tapping into the power of darkness, much like the Djinn did.
- Arc Villain: Hein is basically one for the Floating Continent. You learn about him causing trouble at several different locations after gaining the Enterprise and the ability to explore the entire Floating Continent, but don't actually confront him until quite a bit later when you're actually almost ready to leave the Floating Continent for the surface world.
- Barrier Change Boss: The first boss to do this in the series and one of, if not the, first instances in gaming: Hein's ability, Barrier Shift, allows him to change his elemental weakness.
- Climax Boss: Downplayed. He's the last boss to be fought before the Warriors of Light can leave the Floating Continent and learn of their origin in the DS remake but he doesn't have much plot significance on his own.
- Dem Bones: He's a skeleton. It's unclear if he was always one or if he was disguised while he was an advisor of King Argus (much like Gigameth).
- Evil Chancellor: Much like Gigameth, he was an advisor to King Argus before overthrowing him and taking over.
- Evil Sorcerer: His title is Sorcerer and he fits the "Evil" part of the bill quite nicely.
- Meaningful Name: He's named after Magere Hein, the Dutch name for the Grim Reaper.
- Slouch of Villainy: Does this in the DS version while sitting on his throne.
- Spell My Name with an "S": Some sources give his name as "Hyne".
- Take Over the World: His ultimate goal, using his floating fortress and Argus' army.
- This Looks Like a Job for Aquaman: Most of the Scholar's use comes from the battle against Hein: Due to Hein's Barrier Shift, the Scholar's "Scan" ability is much more useful here than it is normally.
A wealthy citizen of Amur who lives in a giant gold manor. Upon learning the Warriors of Light are going around absorbing the power of the elemental crystals, he chains up their airship with a giant gold chain under the mistaken belief that they're planning to destroy his precious gold crystal.
- Gold Fever: He wears full plate gold armor and lives inside a giant gold manor filled with gold furniture, gold weapons and armor, and a bunch of minions and monsters made of gold. Yeah he really likes gold.
- Good Old Fisticuffs: He fights with his fists in the DS version.
- Idiot Ball: The heroes only come into conflict with him because he chains up their airship which prevents them from progressing on their quest. He only does this because after learning that they're going around absorbing the four crystals, he believes they're going to destroy his most precious possession, a giant gold crystal; however it is not one of the four elemental crystals and the heroes would have been completely uninterested in it. He ultimately ends up getting killed over nothing.
- Interim Villain: Unlike most of the other major villains, it doesn't seem like he's one of Xande's minions or tied to the Flood of Darkness at all. He just seems to be some asshole who gets in the way of you saving the world because of his greed and paranoia.
- Tin Tyrant: A solid gold version.
The chancellor of the kingdom of Saronia, Gigameth has cast a mind control spell on King Gorn and forced him to order his soldiers to fight each other as well as exile his son Prince Alus. When Gigameth tries to force Gorn to kill Alus, Gorn stabs himself instead, breaking Gigameth's hold over him. When confronted by the Warriors of Light, Gigameth reveals his true form as the monsterous Garuda.
Medusa, Kraken, and Titan
Minions of Xande sent to stop anyone from interfering with their master's plans. Medusa is sent to collapse Owen Tower in order to cause the Floating Continent to crash, Kraken is sent to destroy the water crystal and kill the Warriors of Light when they come looking for it, and Titan confronts the Warriors of Light at the earth crystal.
- In the Hood: Kraken wears a cloak and hood, though his tentacle feet are clearly visible in the DS version. Medusa wears a similar outfit, though she wears her hood down to show off her monsterous head. Both ditch their outfits for combat.
- One Steve Limit: Averted; Titan shares the same name as the summoned monster Titan, despite the two of them being completely different characters. In other games he's been renamed to Phlegethon to avoid confusion.
- Plot-Irrelevant Villain: None of them are mentioned at all by anyone else and you only learn about each of them immediately before you fight them.
- Stripperiffic: Titan's a male example as he wears a loincloth, a breastplate that only covers the upper half of his pecs, a cape, and not much else.
Cloud of Darkness
- “We shall devour your light, and use it to return this world to the Void!”
- Ambiguous Gender/No Gender: Word of God officially stated that the Cloud of Darkness is actually genderless despite appearing as a woman. Even so, many people and in-game characters still use female pronouns when addressing the Cloud of Darkness.
- Anthropomorphic Personification: Of darkness, and possibly of light when the balance is tipped the other way. Or an avatar or the manifestation of the power of the Void. A multiverse constant in Final Fantasy.
- Breakout Villain: Though Xande is the main antagonist for most of the game, the Cloud of Darkness has become far more popular due to Dissidia.
- Cognizant Limbs: Her Combat Tentacles are apparently included in the "we" she uses for herself.
- Complete Immortality: Part of the timeless and eternal Eldritch Abomination deal, of course. You can destroy her body, yes, but all it really does is drive her back and force her to go into a slumber until she gains enough power to become active again, in which case she'll try to physically manifest all over again.
- Damage-Sponge Boss: In the NES version, and the remake to a degree; her only attacks are hitting the entire party with Flare Wave and occasionally punching someone out. Whether or not you can defeat her is entirely dependent on if your mages can heal fast enough to keep up with Flare Wave.
- Dark Is Evil and Light Is Not Good: Too much of either element causes a "flood" that summons her presence. Dissidia's prequel, Dissidia : Duodecim Final Fantasy, gives her a third costume◊ meant to represent her appearance as the commonly-speculated "Cloud of Light".
- Humanoid Abomination: She's an eldritch world-eating entity possibly as old as creation, but from the waist up she looks like a human-ish female.
- Final Boss: One of the most difficult in the series.
- Giant Space Flea from Nowhere: Her appearance isn't foreshadowed at all.
- Greater-Scope Villain: Xande is always named as the source of the trouble and he's the one who directly recruits minions, but the Cloud of Darkness is the one who set the ball rolling... and unlike him, she is trying to end existence as we know it. Doga and Unei are the only ones to perceive that she's behind things.
- Hopeless Boss Fight: The first battle with her.
- I Am Legion: Justified as of Dissidia, as her tentacles are sentient and she speaks for them alongside herself.
- Kamehame Hadoken: Her signature attack, Particle Beam.
- The Man Behind the Man: The Warriors of Darkness reveal she was controlling Xande's actions in order to allow her to manifest.
- No Biological Sex: So your guess is as good as ours as to why she decides to take on a shapely, feminine form.
- Omnicidal Maniac: Her objective is to return everything to the Void.
- Otherworldly and Sexually Ambiguous: As Zidane says in Dissidia:Zidane: "Well, she is a lady... I guess?"
- Really 700 Years Old: She's at least 1,000 years old.