YMMV / Final Fantasy III

  • Angst? What Angst?: Luneth, after Aria dies in his arms. He wakes up at the inn in Amur and says nothing about this for the rest of the game.
  • Annoying Video Game Helper: The Guest Star Party Members every now and again—go ahead and try stealing Phoenix Downs on Dragon's Peak while Desch is in the party. They can also be annoying by their absence if said party member fails to turn up at all during a boss fight.
  • Disappointing Last Level: Do you like grinding? No? Well, then you better get used to it, because you'll need to do a lot of it in order to get through The Very Definitely Final Dungeon without having to retread it every single time you die. The bosses, at least in the remake, can reach damn near blatant cheating levels of insanity, one of them getting three hard-hitting attacks per turn. If he decides to target your dedicated healer specifically, you might as well restart your game and climb back up. On top of it, the four "optional" bosses of the area have over 90,000 HP, a massive step up from the usually 30,000 something you'd likely be used to at that point. On top of that, the bosses aren't so much optional so much as they make the Final Boss non-luck based. The final boss has a Total Party Kill attack that can only be countered by beating the four bosses in the area. On top of all this, you get no chance to save throughout all this nightmarishness. It's so infamous that most walkthroughs and members of the Final Fantasy community will suggest the player grind the characters up to level sixty. For reference, by the time you get to this area if you've been playing normally with no serious grinding, you should be in your late forties.
  • Ensemble Darkhorse:
    • Aria, mostly for her theme. This is especially strange, as she seems to be treated as the most important NPC party member in the game technically she is as she frees the rest of the planet, yet she dies practically ten minutes after she joins you she even has her own scene in the remake's intro which no other NPC party member has, not even Cid who is a playable character in the Theatrhythm games. (Unless you count him piloting the airship shown flying alongside the party members in the beginning, but regardless he isn't actually seen)
    • Refia is arguably the most popular of the four DS protagonists, only rivaled by Luneth.
  • Demonic Spiders: Every enemy that splits when it takes physical damage from a non-katana. They can quickly prove overwhelming if you're not prepared for them.
    • These foes are easier in the DS version, in which these enemies only split on their turns if they're hit with a non-katana instead of immediately after they're hit, and only three of them can be out at a time, making it easier to kill them with a multi-target spell, or with the Dark Knight's Souleater.
  • Fanon: Given the Light Is Not Good elements, it's a common fan extrapolation that the Final Boss was called the "Cloud of Light" during the first cataclysm.
  • Fan-Preferred Couple:
    • Refia/Desch is popular over Desch/Salina.
    • Arc/Luneth for people who see their relationship as more than brotherly.
    • Though not so much a couple, Alus having a Precocious Crush on Arc is also popular.
  • Game Breaker:
    • The Famicom version had Ninjas, who dealt an insane amount of damage. Granted, in this case it's less "Game-Breaking" and more "The only thing that gives a remote hope of winning." Nerfed in the DS remake.
    • The Onion Knight class, in the DS remake.
    • The Geomancer's Terrain skill, also in the remake. At high Job Levels it does damage nearly equal to (or in some cases, greater) than a Summoner and can be used every single turn for free. Even early on it is a great alternative to using a Black Mage, since even at low Job Levels it usually outperforms the second-tier elemental spells. The only downside is that the attack chosen is random (and a few of them are instant-death attacks, which means a wasted turn on bosses), but nearly all of them do the same amount of damage to most enemies. The exception is the rare attack Shadowflare, which will do thousands of damage even at Job Level 1 and will reach 9999 later on. Three Geomancers plus a White Mage/Devout can rip through most of the game with incredible ease, especially if you grind Job Levels early on. (Notably, the chance for Shadowflare increases drastically in the Bonus Dungeon Eureka, which contains the best weapons in the game.)
  • Good Bad Bugs: A bug involving the inventory in the Famicom version allowed the player to acquire the very powerful Onion Equipment at the start of the game. (It takes a huge amount of time to set up, however.) Another one in the DS version allows players to duplicate any consumable item in the game, up to and including the rare and precious Phoenix Downs.
  • Hilarious in Hindsight:
    • Gigameth, humanoid form of Garuda, in the remake. An Evil Chancellor with red hair done up into horns, a mustache, and a green outfit? Say, replace the hair horns with actual horns, and that sounds awfully familiar now...
    • In the arranged soundtrack, the narrator refers to God using female pronouns. Fastforward to Dissidia where we have the closest thing Final Fantasy has to God: Cosmos, Goddess of Harmony.
  • Idiot Plot: The entire plot of the game could've been avoided if Noah thought for a second about his "reward" for Xande, or allowed him to switch rewards with a pupil that doesn't think of mortality as a curse.
  • Moe
    • Arc gets a lot of very cutesy, woobish fanart due to his shy and bookish personality, and having freckles.
    • The Onion Kids. The Dissidia version of the character helped a lot, but it still applies to the original 8-bit characters, who more or less look like toddlers in that job class.
  • Nightmare Fuel: The Nepto Dragon's design in the original Famicom version is very unsettling.
  • Scrappy Mechanic:
    • The adjustment period when changing jobs. It varies in length; as low as two for transitions between jobs of like specialty, but up to ten if you're switching from a magic-oriented to a physical-oriented job, during which time the character has lowered stats. Combined with the fact that jobs have levels independent of character levels, it rather encourages players to lock into a handful of preferred jobs rather than sink time into experimentation.
    • In the NES version, attempting to flee would cause that character's defense stat to drop all the way down to zero, meaning that if you had every member of your party try to flee while facing four or more enemies, it could very easily result in a Party Wipe. The DS version got rid of this mechanic, mercifully.
  • Seinfeld Is Unfunny: The class system this game introduced to the series has been done better in so many other games by the time it was finally localized it doesn't reach the standards of even V. Never the less, several gamers found it to be a refreshing break from the immense complexity of other titles in the series.
  • Stuck in Their Shadow: Xande has faded into a vague memory for Final Fantasy fans in favor of Cloud of Darkness, thanks to Dissidia: Final Fantasy.
  • That One Attack: In the DS remake, Cloud of Darkness will use an attack called Particle Beam, dealing massive damage. She does have one alternative attack in the NES version, but it's arguably worse than Particle Beam (or "Flare Wave" as the NES version called it), because it's a physical attack that always hits and usually deals 9,999 damage points.
  • That One Boss:
    • Salamander. He comes just before you get the Fire Crystal jobs, some of which are upgrades from your first set, so anyone who's a Warrior is on the edge of obsolescence. His physical attacks are also very strong, so anyone he hits twice in a row will probably die. Then there's his full-party Fire Breath.
    • Garuda. The game drops boulder-sized hints about using Dragoons for good reason, because you will die without them and very quickly. It's not just because he's weak to spears—it's because they'll be out of range of his lightning attack when they jump, which he loves to spam and can easily one shot most of the party unless you're ridiculously high leveled. It's quite frequent for even a well-prepared, four-dragoon party to only have one or two alive at the end through the luck of timing, and with turn order being all over the place in boss battles, the entire battle can easily come down to a game of RNG roulette.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/FinalFantasyIII