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YMMV: Final Fantasy III
  • Angst? What Angst?: Luneth, after Aria dies in his arms. He wakes up at the inn in Amur and says nothing about this for the rest of the game.
  • Ensemble Darkhorse:
    • Aria, mostly for her theme.
    • Refia is arguably the most popular of the four DS protagonists, only rivaled by Luneth.
  • Demonic Spiders: Every enemy that splits when it takes physical damage from a non-katana. They can quickly prove overwhelming if you're not prepared for them.
    • These foes are easier in the DS version, in which these enemies only split on their turns if they're hit with a non-katana instead of immediately after they're hit, and only three of them can be out at a time, making it easier to kill them with a multi-target spell, or with the Dark Knight's Souleater.
  • Fanon: Given the Light Is Not Good elements, it's a common fan extrapolation that the Final Boss was called the "Cloud of Light" during the first cataclysm.
  • Fan-Preferred Couple:
  • Game Breaker: The Onion Knight class, in the DS remake.
    • The Geomancer's Terrain skill, also in the remake. At high Job Levels it does damage nearly equal to (or in some cases, greater) than a Summoner and can be used every single turn for free. Even early on it is a great alternative to using a Black Mage, since even at low Job Levels it usually outperforms the second-tier elemental spells. The only downside is that the attack chosen is random (and a few of them are instant-death attacks, which means a wasted turn on bosses), but nearly all of them do the same amount of damage to most enemies. The exception is the rare attack Shadowflare, which will do thousands of damage even at Job Level 1 and will reach 9999 later on. Three Geomancers plus a White Mage/Devout can rip through most of the game with incredible ease, especially if you grind Job Levels early on.
      • Notably, the chance for Shadowflare increases drastically in the Bonus Dungeon Eureka, which contains the best weapons in the game.
  • Good Bad Bugs: A bug involving the inventory in the Famicom version allowed the player to acquire the very powerful Onion Equipment at the start of the game. (It takes a huge amount of time to set up, however.) Another one in the DS version allows players to duplicate any consumable item in the game, up to and including the rare and precious Phoenix Downs.
  • Hilarious in Hindsight: Gigameth, humanoid form of Garuda, in the remake. An Evil Chancellor with red hair done up into horns, a mustache, and a green outfit? Say, replace the hair horns with actual horns, and that sounds awfully familiar now...
  • Nightmare Fuel: The Nepto Dragon's design in the original Famicom version is very unsettling.
  • Scrappy Mechanic: The adjustment period when changing jobs. It varies in length; as low as two for transitions between jobs of like specialty, but up to ten if you're switching from a magic-oriented to a physical-oriented job, during which time the character has lowered stats. Combined with the fact that jobs have levels independent of character levels, it rather encourages players to lock into a handful of preferred jobs rather than sink time into experimentation.
  • Seinfeld Is Unfunny: The class system this game introduced to the series has been done better in so many other games by the time it was finally localized it doesn't reach the standards of even V. Never the less, several gamers found it to be a refreshing break from the immense complexity of other titles in the series.
  • Stuck In Their Shadow: Xande has evolved into a vague memory for Final Fantasy fans in favor of Cloud of Darkness, thanks to Dissidia: Final Fantasy.
  • That One Attack: In the DS remake, Cloud of Darkness will use an attack called Particle Beam, dealing massive damage. In the original, it's all she ever uses.
  • That One Boss: Salamander, Echidna, Ahriman and Garuda.
  • Viewer Gender Confusion: Luneth and Arc.
  • What Do You Mean, It's Not Symbolic?: Ur and Canaan are two towns your party visits very early on in the game.

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