This is the Character sheet for Final Fantasy I.
The Warriors of Light
Warrior/Fighter —> Knight
The main melee fighter of the group. He can wield many heavy weapons such as swords and axes, and can wear the heaviest of armors. This affects his speed, as it greatly reduces his ability to dodge attacks. When promoted, he becomes a Knight, capable of casting some White Magic up to level 3. The Warrior appears representing the original Final Fantasy in the Dissidia: Final Fantasy series and appears in the Spin-Off titles Theatrhythm Final Fantasy and Final Fantasy Brigade. In the official novelization of the game he leads the party and is named Zest.
Thief —> Ninja
The secondary melee fighter of the group. He can use most of the same weapons that the Fighter can, but doesn't have as much variety in armor. He is, however, faster than the Knight, and has a better chance at running away from battle than other classes. Upon promotion, he can become a Ninja, and can cast some Black Magic up to level 4. In the official novelization of the game he is a cynic named Sauber.
Black Belt/Monk —> Master
Yet another powerful melee damage dealer, the Monk is a peculiar character in that he deals much more damage unarmed than he would with weapons. Even then, he can only wield nunchaku and a few staves. He is also the only class who is never able to learn magic. His damage-dealing capabilities are increased even further when he receives his promotion to Master.
Red Mage —> Red Wizard
The quintessential "jack-of-all-trades, but master of none." The Red Mage (Red Wizard after promotion) can use select spells from both the White and Black Magic schools, but never the most powerful of either. His choice of weaponry is knives and swords
White Mage —> White Wizard
The peaceful healer of the group. The White Mage is weak physically, but is capable of using every spell from the White Magic library, from healing spells to status buffs to the undead-killing Harm/Dia spells. When promoted, the White Mage becomes a White Wizard, letting down the hood of her robe and revealing a full head of hair. In the official novelization of the game she is a motherly youth named Floe.
Black Mage —> Black Wizard
The primary magic damage-dealer of the group. With the lowest HP of any character, Black Mages are often kept in the back of the line as they rain down fire, ice, and lightning on their foes. They are easily spotted by their cone-shaped hats and cloaks that obscure their face (save a pair of glowing eyes). In the NES version, the promoted Black Wizard removes his hat, but all versions after the Wonderswan Color port simply change the outfit, but keep the face-concealing hat on. In the official novelization of the game he is a quiet man named Daewoo.
A former Knight of Cornelia, he kidnapped Princess Sara, and rescuing her is the first quest of the game. Initially presented as just the first boss and forgotten as soon as he's killed, he returns at the end of the game and is revealed to have been the Big Bad all along—he was sent back in time by the Four Fiends when he was killed to absorb their power and become Chaos. Garland and Chaos appear in the Dissidia: Final Fantasy series as separate entities and Chaos be appears again in the Theatrhythm Final Fantasy Spin-Off as a boss character.
The Fiend of Earth, who resides in the Cavern of Earth. His siphoning of the Earth Crystal's power has caused the land around Melmond to rot and become lifeless.
The Fiend of Fire, who has made her home in the volcano called Mt. Gulg. She was the last of the Fiends to awaken, originally due to arise 200 years after the Lich.
The Fiend of Water, who lives deep under the ocean in the Sunken Shrine.
The Fiend of Air, residing high above the earth in the Flying Fortress. She was the first of the Fiends to awaken, and is the most powerful of the lot. Tiamat is responsible for forcing the sky-dwelling Lufenians to Earth when she took over their fortress.
The beautiful eldest Princess of the Kingdom of Corneria, Garland takes her captive when he goes rogue as a ransom to the kingdom. She appears as a playable sub-character in Theatrhythm Final Fantasy.
The Dragon King living under the Caradia Islands.
BikkeThe captain of a band of pirates. Bikke plays a minor yet crucial role in the game by handing over ownership of his vessel to the Warriors of Light after they defeat his crew in a fight.
MatoyaA witch who lives in a cave. She cannot see without the use of her special Crystal Eye.
Prince of Elfland/ElfheimAn Elf Prince who resides in a castle at Elfland/Elfheim and is put into a deep sleep by the evil Dark Elf Astos.
AstosA minor villian, the Dark Elf who placed a sleeping spell upon the elf prince of Elfland/Elfheim in a bid to rule over all elves.
Dr. UnneA minor character that lives in Melmond, who is an expert linguist and who could translate Lefeinish/Lufenian... if only he had something to base his translation on.
Lukahn the SageA minor character that first is mentioned as the one who predicted the arrival of the Light Warriors; he later waits for them at Crescent Lake.
Cid of the LufainA minor character who did not appear in the original Final Fantasy (he appears in the Dawn of Souls remake), he is an ancient Lufenian who created the airship used by the Warriors of Light.