Trivia / Final Fantasy I

  • Breakthrough Hit: As mentioned on the main page, this game helped launch Square from being a small company who couldn't make a hit to being the JRPG juggernaut it eventually would be.
  • Fan Vid: The Adventures of Duane and BrandO's Final Fantasy medley is particularly noteworthy in this respect.
  • Port Overdosed: First, there were just the NES and MSX 2 versions. Then came the Wonderswan Color remake, and suddenly, Square couldn't stop re-releasing this game. The Origins re-remake was based on the WSC version, and so were the three Japanese cell phone releases, based on the WSC version, as well as the Dawn of Souls edition on the Game Boy Advance, and the American cell phone release in 2010. Then Square Enix redrew all the sprites and backgrounds in the game and released it once again for the PSP, and this version found its way to the PS3, and iOS, and Android. Oh, and it's on the Virtual Console, too—the NES version, that is. Did you keep track of all that?
  • Reference Overdosed: After... a fashion. You see, the NES version of Final Fantasy is really, more or less, an unlicensed Dungeons & Dragons product. Virtually the entire bestiary is lifted from 1st edition AD&D (most infamously including the fact that the "EYE" was originally a Beholder, and someone at Nintendo of America was sharp enough to change it so that TSR wouldn't sue for use of an assiduously-guarded part of the D&D IP), almost all the classes are taken right from the D&D class list (with the exception of the Red Mage and with the White Mage losing a Cleric's heavy armor for balance purposes, though the Red Mage may have origins in Dragonlance), the spell system and list is lifted almost entirely (with only a bit of redesign on the top-end to deal with the missing ninth spell level), and even substantial parts of the combat are taken (simultaneous initiative rolls, multiple hits per attack action, attacks landing on a dead target deliberately because you have to designate targets ahead of initiative, etc). (In the ports released after the WonderSwan and PS1 versions, the most D&D related parts in the game were changed to match the later Final Fantasy games. For example, the spell charge system was replaced with MP and attacks aimed at a dead enemy now redirect to an alive enemy.) Once you scratch the surface even slightly, it becomes very obvious that the game was lifted whole-cloth from D&D, and it almost seems a bit miraculous that TSR never took Square to court over it all.
    • They probably would have, if the Beholder had actually made it into the English release. Square Enix probably owes its continued existence to the nameless Nintendo of America employee who realized what a dire legal threat that posed and how clear that one monster made all the difference between "borrowing" and outright plagiarism.
  • Speed Run: World records have been set in a number of categories, including any% (usually two fighters and two red mages), single class, solo character. And then there's the tool-assisted speedrun of one white mage (who doesn't even class change!) that abuses luck manipulation to defeat Chaos in a very unconventional manner.
  • What Could Have Been: There's an old flyer for the game that seems to depict a battle not in the game, with a "dragon" (named in katakana) the size of the full enemy area facing off against four warriors of light, all wielding weapons at once, and with a Black Wizard in red. The dragon graphic is one not used in the final product, too (its sprite is bigger than Chaos and it looks more like enemy sprites from II or III than the ones found in I).
  • The Wiki Rule: The Final Fantasy Wiki.
  • Word of Dante: A lot of people attribute the personalities (and in the case of the White Mage, gender) of the 8-Bit Theater cast to the characters in the game. Of course, nobody has a personality in the game, so you can add pretty much whatever you want and it still works.