This is the Character sheet for ''VideoGame/FinalFantasyI''.

[[foldercontrol]]

[[folder:The Warriors of Light]]
!!Warrior/Fighter/Knight
[[quoteright:110:http://static.tvtropes.org/pmwiki/pub/images/Warrior-ff1-art_1746.png]]

The main melee fighter of the group. They can wield many heavy weapons such as swords and axes, and can wear the heaviest of armors. This is to the detriment of their speed, however, as it greatly reduces their ability to dodge attacks. When promoted, they become a Knight, capable of casting some White Magic up to level 3. The Warrior appears representing the original ''VideoGame/{{Final Fantasy|I}}'' in the ''VideoGame/DissidiaFinalFantasy'' series and appears in the SpinOff titles ''VideoGame/TheatrhythmFinalFantasy'' and ''VideoGame/FinalFantasyBrigade''. In the official novelization of the game, [[TheLeader the leader of the Warriors of Light]] is male Warrior [[CanonName named Zest]], who carries the Fire Crystal.

* {{Adorkable}}: In ''[[VideoGame/WorldOfFinalFantasy World of Final Fantasy]]'', especially where [[BodyguardCrush Princess Sarah]] is concerned.
* EveryoneCallsHimBarkeep: In Final Fantasy I proper, [[HelloInsertNameHere the names of any Warriors in the party are chosen by the player]]. "Warriors of Light" is only ever used in universe as a title for the player's four party members as a collective group. A subsequent novelization of the game assigns [[CanonName the name Zest]] to a Warrior who leads the four Warriors of Light. In ''[[VideoGame/DissidiaFinalFantasy Dissidia]]'' he is given a name, but it is never revealed to the player.
* FlatCharacter: His personality and backstory are not explored ([[DefiedTrope except]] in ''[[VideoGame/DissidiaFinalFantasy Dissidia]]'' and ''[[VideoGame/WorldOfFinalFantasy World of Final Fantasy]]'').
* TheHero: More so than the other three due to ''[[VideoGame/DissidiaFinalFantasy Dissidia]]''.
* KnightInShiningArmor
* MightyGlacier: They won't be the fastest of party members, but they can soak up hits better than anyone else.
* ThePaladin: The Warrior's upgraded form, the Knight, was the prototype for the Paladin class used in later games.
* PaletteSwap: The Warrior's map sprite resembles a Cornelian soldier [[HelmetsAreHardlyHeroic with the helmet off]].
* ShonenHair: [=The PS/GBA=] artwork gives them very spiky blond hair, noticeably-reminiscent of [[VideoGame/FinalFantasyVII a certain other Final Fantasy protagonist]].
* SimpleYetAwesome: The Warrior's only two specialties are using the standard attack command, and sitting in the lead party slots to soak up enemy attacks. That's it. But a Warrior's standard attacks can hit for tons of damage by the endgame, especially if augmented with Haste (to double the number of hits, i.e. amount of damage) and Temper (to buff their already high attack power), and they can take a ''beating'' before going down.
* WhiteMagic: Once they upgrade, they can use low-level white magic spells.
* [[YouGottaHaveBlueHair You Gotta Have Red Hair]]: Has bright, scarlet-red hair in the NES original. This appearance is also available as an alternate costume for the Warrior of Light in ''[[VideoGame/DissidiaFinalFantasy Dissidia]]''.

!! Thief/Ninja
[[quoteright:110:http://static.tvtropes.org/pmwiki/pub/images/Thief-ff1-art_9004.png]]

The secondary melee fighter of the group. They can use most of the same weapons that the Warrior can, but don't have as much variety in armor. They are, however, faster than the Knight, and have a better chance at running away from battle than other classes. Upon promotion, they can become a Ninja, and can cast some Black Magic up to level 4. In the official novelization of the game, one of the Warriors of Light is a [[KnightInSourArmor cynical Thief]] [[CanonName named Sauber]], who carries the Wind Crystal.

* AmbiguousGender: Traditionally considered male, but the Thief does get some female preset names with the remake, and that artwork could either be a MiniDressOfPower or... just not wearing pants.
* FragileSpeedster: The fastest character, but without much defense.
* GameplayAndStorySegregation: Thief does not actually have a steal command; that would first appear in ''VideoGame/FinalFantasyIII''. (They can, however, use Flee.)
* HighlyVisibleNinja: In the [=WonderSwan Color=] line of remakes, Thief keeps the same shade of bright green on their outfit after the class change. In the original and PSP release, the outfit changed to a garish red.
* KnifeNut: Sticks to daggers and other light blades until the class upgrade.
* MagikarpPower: The class change is kinder to the Thief than anyone else.
* NonIndicativeName: Despite being called a Thief, they have no stealing abilities whatsoever.
* StatusBuff[=/=]StandardStatusEffects: Since they can only learn Black Magic up to level 4, they never pack the firepower necessary to serve as a serious damage-dealer. They can make up for it, however, by learning all the buff and debuff spells that the Black Mage didn't pick up, such as the powerful Haste.
* YouGottaHaveBlueHair: In the NES version.

!! Black Belt/Monk/Master
[[quoteright:125:http://static.tvtropes.org/pmwiki/pub/images/Monk-ff1-art_7877.png]]

Yet another powerful melee damage dealer, the Monk is a peculiar class in that they deal much more damage unarmed than they would with weapons. Even then, they can only wield nunchaku and a few staves. They are also the only class that is never able to learn magic. Their damage-dealing capabilities are increased even further when they receive their promotion to Master.

* AlwaysMale: Or at least ''heavily'' implied to be in the remakes, due to the open shirt exposing what appear to be well-toned pecs and abs. As with all playable classes, however, the Monk has no defined characteristics other than appearance.
* BadassNormal: Every other class gets access to magic either from the beginning or through promotion. The Monk/Master never does, but is still one of the most powerful characters in the game.
* BareFistedMonk: Keeping them unarmed is the best choice because adding weapons ''lowers'' their attack.
* FightingWithChucks: Actually a terrible idea due to how their fists scale. In the NES version, the nunchaku are viable for a little while, but once the Monk reaches about level 8, their fists will begin reliably outdamaging even the Iron Nunchaku, at which point it's better to just remove their weapon and allow them to fight unarmed for the rest of the game. In the remakes, their fists outpower any other weapon options pretty much from the get-go.
* GlassCannon: In the early game, their lack of armor is pretty painful, but like everything else, it gets helped later on.
* KungFuFighting
* LightningBruiser: The extremely broken way their fist strength levels up means that they easily deal damage in the thousands while the rest of the party is wallowing in mere hundreds. Add to that their impressive speed, and they are far and away the best attacker possible.
* MagicallyIneptFighter: The only class that never learns magic.
* MagikarpPower: In the NES version.
* PowerUpLetdown: In the original, upgrading to Master gave no new equips, no magic, and actually ''hurt'' their stat growth. Thankfully, ''Dawn of Souls'' fixed this.
* SimpleYetAwesome: Like the Fighter, their specialty is just wailing on the enemy with the standard physical attack for lots of damage. However, Monks make it even more simple: Whereas Fighters use swords to augment their raw physical damage, the Monk is most effective when ''not'' using any weapons, making them the most low-maintenance attacker in the game.
* StrongButUnskilled: High damage output, but incapable of learning any spells.
* WhenAllYouHaveIsAHammer: Every single other class gets access to magic, either straightaway or after class change. The Monk is locked into using their fists. Though you're welcome to put some magic-casting items in their inventory, drawing upon them is rarely the most effective use of a Monk's action.

!!Red Mage/Red Wizard
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/Redmage-ff1-art_9855.png]]

The quintessential "jack-of-all-trades, but master of none." The Red Mage (Red Wizard after promotion) can use select spells from both the White and Black Magic schools, but never the most powerful of either. Their choice of weaponry is knives and swords.

* ActionGirl: If considered female.
* AmbiguousGender: Could be a slender man with long hair, could be a woman. The remakes give both male and female preset names.
* {{Bishonen}}: Or possibly Bishoujo. For all the talk that the White Mage gets, the Red Mage is frankly just as ambiguous.
* CrutchCharacter: In the early game, they're by far the best class, being only a little weaker than the Fighter and only a little worse at casting than either of the other two mages (even moreso in the original, where their spells are just as strong). But once the class change has happened, the other classes have outstripped them, relegating the Red Mage to support.
* JackOfAllTrades: Red Mage's ability to cast both sides of magic ''and'' do decent physical damage is very useful early in the game. Even later on, they're very useful for being able to double up on any strategy you might need.
* MagicKnight: The only mage who gets to use swords as a primary weapon.
* MasterOfNone: As endgame approaches and the other characters benefit from MagikarpPower, the usefulness of the Red Mage's versatility begins to falter somewhat. They can't equip the top-tier gear the dedicated jobs can, nor can they cast as high-level magic as the other two mages.
* MysticalWhiteHair: They're the only character to retain an abnormal hair color in the remakes.
* NiceHat: So nice, in fact, that it's a defining part of the Red Mage "look" at this point.
* TheRedMage: TropeNamer, so naturally. Later Red Mages play up the "mage" half of the name by focusing less on melee combat, but this Red Mage can equip armor and bladed weapons, turning them into an effective front-line fighter as well. They really can do it all!

!! White Mage/White Wizard
[[quoteright:125:http://static.tvtropes.org/pmwiki/pub/images/Whitemage-ff1-art_411.png]]

The peaceful healer of the group. The White Mage is weak physically, but is capable of using every spell from the White Magic library, from healing spells to {{status buff}}s to the [[WeakenedByTheLight undead-killing HARM/Dia]] spells. When promoted, the White Mage becomes a White Wizard, letting down the hood of their robe and revealing a full head of hair. In the official novelization of the game she [[TeamMom is a motherly youth]] [[CanonName named Floe]], who carries the Water Crystal.

* AmbiguousGender: Perhaps the most famous example in the entire franchise. While the other five jobs are usually considered to be males, there's a lot of debate over the White Mage. Since White Mages in other games tend to be females, some fans presume the same of this one. Additionally, in the remakes the pre-set names for the White Mage are mostly female. The class change lowers the character's hood to reveal long hair, but that's not unusual for the male characters of the series. Marketing materials for the original NES release of the game heavily implied all the heroes were male, including the White Mage. The numerous {{Updated Rerelease}}s have changed the White Mage's sprites to be more feminine, but you could still argue that the design belongs to a male character. Finally, as mentioned, in the official novelization the White Mage is a female, but the novelizations of the games tend to be LooseCanon and are usually ignored by the series, anyway.
* CombatMedic: Of two sorts. First, White Mage can equip several kinds of hammers, including one which ''shoots lightning bolts for free'', giving them surprising combat power. Secondly, while HARM/Dia only affects undead, it's the most damaging spell line in the ''game'' and the game loves to throw undead packs at you. It's very possible to have a White Mage carry the team through several of the dungeons.
* DropTheHammer: The most powerful weapon they can equip save the Masamune.
* DudeLooksLikeALady: Arguably, if you choose to make your White Mage [[NonActionGuy male]].
* HealingHands: The whole point of the character.
* HolyHandGrenade: The HARM/Dia line of spells [[TurnUndead only works on undead]], but deals ''heavy'' damage to them. Very late in the game, they can learn the Holy spell that damages everything.
* SquishyWizard
* WhiteMage: Like the RedMage, the TropeNamer comes from here.
* WhiteMagic

!! Black Mage/Black Wizard
[[quoteright:135:http://static.tvtropes.org/pmwiki/pub/images/Blackmage-ff1-art_1793.png]]

The primary magic damage-dealer of the group. With the lowest HP of any character, Black Mages are often kept in the back of the line as they rain down fire, ice, and lightning on their foes. They are easily spotted by their cone-shaped hats and cloaks that obscure their face (save a pair of glowing eyes). In the NES version, the promoted Black Wizard removes their hat, but all versions after the Wonderswan Color port simply change the outfit, but keep the face-concealing hat on. In the official novelization of the game he [[TheQuietOne is a quiet man]] [[CanonName named Daewoo]], who carries the Earth Crystal.

* AmbiguousGender: Probably the most out of any hero since you can't see any features at ''all''. The upgraded version does have a male-looking haircut in the original.
* BlackMage: [[RuleOfThree Another]] TropeNamer.
* CarryABigStick
* CharacterDevelopment: At the franchise level. Later Final Fantasies would make dedicated spell casters perfectly viable in combat, which can result in a bit of a shock when players new to ''this'' game discover that Black Magic is rather underwhelming when not targeting elemental weaknesses. The main reason for this is that the Black Mage's most developed stat (Intelligence) does nothing due to a coding error, and in the remakes where this gets fixed, every enemy has really good Magic Defense.
* FaceFramedInShadow: More in the [=NES=] version, where they remove the hat like White Mage after the upgrade to Wizard
* TheFaceless: This is averted in the original, as their class change makes them take off their hat, but in ports and remakes, their face is covered in shadow.
* FireIceLightning
* RobeAndWizardHat: Blue shapeless robes and a face-concealing hat. This look would define Black Mage characters in future games, as well as the upgraded appearance with striped pants.
* SimpleStaff[=/=]MagicWand
* SlapOnTheWristNuke: NUKE/Flare, which usually does about as much damage as a normal attack from the Fighter at that level.
* SquishyWizard: Has very low defense.
[[/folder]]

[[folder:Main Antagonists]]
!!Garland

-->“I, Garland, will knock you all down!!”
[[quoteright:132:http://static.tvtropes.org/pmwiki/pub/images/GarlandDoS_1915.jpg]]
->'''Voiced by:''' Creator/KenjiUtsumi [[TheOtherDarrin then]] Creator/KoujiIshii (Japanese) and Creator/ChristopherSabat (English) (starting with ''Dissidia'')

A fallen knight of Cornelia, Garland has kidnapped Princess Sarah and is the first boss battle of the game. Outside of the first quest, he holds little relevance to the game's overall story.

Garland appears in ''VideoGame/DissidiaFinalFantasy'' as the villain representing the original ''Final Fantasy''

* ArtEvolution: Over the course of the game's remakes, Garland has become larger and more imposing while retaining the same basic design.
* BadassCape: At the beginning of the game.
* BlackKnight
* ChekhovsGunman: [[spoiler:He's actually the BigBad, revealed when you reach the final dungeon and he transforms into Chaos.]]
* FaceHeelTurn: As part of his backstory. Garland once served for Cornelia, but eventually went rogue and kidnapped Princess Sarah.
* FallenHero: Garland was once a noble knight who served for Cornelia.
* FinalBoss: [[spoiler:He and the FinalBoss Chaos are one and the same.]]
* GoodBadTranslation: [[MemeticMutation "I, Garland, will knock you all down!"]] It's so infamous that, after the Playstation port removed it, the GBA port added it ''back'', and it's been around for all releases since up to and including the smartphone versions. And curiously, it's actually not an inaccurate translation.[[note]]The original word is usually translated as "defeat", but "to kick about" or "to knock over" are also apt translations. Given the translation was done in-house in Japan at Square and likely by a non-native English speaker, they probably didn't realize that this translation, while ''technically'' accurate, sounds very silly to Western audiences.[[/note]]
* HeelFaceTurn: [[spoiler:Post-credits it's mentioned he will be "waiting for the heroes return" along with everyone else. While it's vague, the line implies Garland managed to avoid JumpingOffTheSlipperySlope thanks to the heroes.]]
* MyDeathIsJustTheBeginning: [[spoiler:A prime example; his death kicks off the main plot of the game.]]
* PreAssKickingOneLiner: Gives one but it differs between translations.
--> '''Garland''' (English): "I, Garland, will knock you all down!"
--> '''Garland''' (Japanese): "I, Garland, will kick you all around!"
* RecurringBoss: [[spoiler:Garland is actually fought twice; he's the first boss of the game, but then returns in the final dungeon and becomes Chaos, the FinalBoss.]]
* RedEyesTakeWarning[=/=]GlowingEyesOfDoom: Garland's sprite has red eyes, clearly visible under the visor of his helmet.
* SaveTheVillain: [[spoiler:After breaking the time loop, he is spared and, along with the rest of Cornelia, awaits the return of the Warriors of Light in the present.]]
* SpikesOfVillainy: Garland also has these with his iconic horned helmet.
* StarterVillain: The first villain that the Light Warriors face. [[spoiler:And, in a subversion, the last.]]
* TinTyrant: The UrExample within the series.
* WarmUpBoss: The first enemy that require some sort of skill to defeat.

!!Chaos

-->“But I will be reborn once more. So even as you die, again and again, I shall return. Born again in this endless cycle I have created!”
[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/chaos_ff-psp_299.png]]
->'''Voiced by:''' Creator/NorioWakamoto (Japanese) and Creator/KeithDavid (English) (starting with ''Dissidia'')

The [[BigBad main antagonist]] of the game, Chaos is the driving force behind the four elemental Fiends. Chaos is not present for the majority of the game, only appearing in the final dungeon. He reveals his identity before the FinalBoss [[BossBattle Battle]], where he has enacted a StableTimeLoop as part of a plot with the Four Fiends to gain immortality.

Chaos appears in the ''VideoGame/DissidiaFinalFantasy'' series as the BigBad, and Chaos appears again in the ''VideoGame/TheatrhythmFinalFantasy'' SpinOff as a boss character.

* AllYourPowersCombined: In his BossBattle, he has the elemental attacks of the Four Fiends.
* ArtEvolution: As the series has progressed and the game remade for new systems, Chaos has become increasingly demonic looking.
* BigBad: The main antagonist of the game.
* BigRedDevil
* BookEnds: [[spoiler:He's the first boss as Garland and the FinalBoss as Chaos.]]
* CharacterDevelopment[=/=]AdaptationalBadass: Gets a slew of it in ''VideoGame/DissidiaFinalFantasy'', but how much of it is actually canon is up for debate...
* ChaosIsEvil: Well, it ''is'' his name.
* ChekhovsGunman: [[spoiler:As Garland, he is initially presented as harmless and not plot-relevant at all, but all that changes when you reach the final dungeon.]]
* TheChessmaster: He's behind the Four Fiends, [[spoiler:who were created in the past as manifestations of his eternal rage.]]
* ElementalPowers: See AllYourPowersCombined.
* EvilPlan: He reveals his near the end of the game.
* FinalBoss: Chaos is the final opponent fought in the original ''Final Fantasy'', and the only one fought between the definitive PointOfNoReturn for the game if one has Exit and the ending.
* OneWingedAngel: A decade before the TropeNamer [[VideoGame/FinalFantasyVII existed]], there was [[UrExample Chaos]].
* RecurringBoss: [[spoiler:Chaos is actually the One-Winged Angel version of Garland, the very first boss fought in the game.]]
* TheReveal: The reveal of his identity provides the game's TwistEnding.
* SpikesOfVillainy: He has spikes all over his body.
* WhamLine:
--> '''Chaos''': [[spoiler:Two thousand years [[ItMakesSenseInContext from now]], you killed me. ''I am Garland.'']]

!! Lich
[[quoteright:158:http://static.tvtropes.org/pmwiki/pub/images/FF1-Liche_9463.jpg]]

The Fiend of Earth, who resides in the Cavern of Earth. His siphoning of the Earth Crystal's power has caused the land around Melmond to rot and become lifeless.

* BackFromTheDead: His form is skeletal, and he clearly appears to be an {{Undead}} being of some sort, making this implication. [[spoiler:This also happens within the story: Even after his defeat, you will fight him once more in the final dungeon.]]
* {{Undead}}
** OurLichesAreDifferent
* DishingOutDirt
* ElementalEmbodiment: Of the Earth element.
* TheManBehindTheMan: The rereleases for the GBA, PSP and [=iOS=] confirm that the Lich was behind [[spoiler:the Vampire who made the land of Melmond rot. In the bonus dungeon, Whisperwind Cove, one of the floors involve putting the souls of your past enemies to rest, the final one being the Vampire. Once he's defeated, his final words are:]]
--> [[spoiler:'''Vampire''': [[FamousLastWords Forgive me,]] [[WhamLine Lich.]]]]
* WhamEpisode: [[spoiler:His sudden reappearance in the past version of the Chaos Shrine. Followed shortly by another with the realization that the other three are there, too.]]

!! Marilith/Kary
[[quoteright:136:http://static.tvtropes.org/pmwiki/pub/images/FF1-Marylis_7551.jpg]]

The Fiend of Fire, who has made her home in the volcano called Mt. Gulg. She was the last of the Fiends to awaken, originally due to arise 200 years after the Lich.

* AvengingTheVillain: Swears revenge for Lich's defeat.
* BackFromTheDead: [[spoiler:She returns along with the other Fiends to battle the Warriors once more in the Chaos Shrine.]]
* CuteMonsterGirl: See her picture to the right.
* DarkSkinnedBlond: Going from a moderate tan to [[AmazingTechnicolorPopulation red]].
* DubNameChange: When the game was first released, her name was spelled as Kary, a (possible) mistranslation of Kali, the multi-armed Hindu goddess of death, likely due to Nintendo's policy at the time of no direct references to religion in American releases. Her original name, Marilith, was not used as it was wholly under copyright by Creator/{{TSR}}.
* ElementalEmbodiment: Of the Fire element.
* MultiArmedAndDangerous: And all of them holding swords.
* PlayingWithFire
* ScissorsCutsRock: Fire damages her more than Ice. Some Fiend of Fire! ([[ElementalRockPaperScissors Elemental weaknesses]] as a video game mechanic hadn't caught on yet, plus she was based on a ''TabletopGame/DungeonsAndDragons'' monster that explicitly had greater resistance to ice than fire.) In reality, she resists fire, ice, and lightning equally, but the player is expected to have Firaga at that point while the stronger Blizzaga is supposed to be learned later.
* SnakesAreSexy
* SnakePeople
* {{Stripperiffic}}: A bra, and that's pretty much it.

!! Kraken
[[quoteright:158:http://static.tvtropes.org/pmwiki/pub/images/FF1-Kraken_9603.jpg]]

The Fiend of Water, who lives deep under the ocean in the Sunken Shrine.

* BackFromTheDead: [[spoiler:Like the other Fiends, Kraken returns during the Chaos Shrine to fight the Warriors once more.]]
* BadassCape
* ElementalEmbodiment: Of the Water element.
* EverythingsSquishierWithCephalopods
* {{Kraken}}: [[CaptainObvious Of course.]]
* CombatTentacles
* MakingASplash
* NoblewomansLaugh: Only in the NES version, though.
* WickedCultured

!!Tiamat
[[quoteright:158:http://static.tvtropes.org/pmwiki/pub/images/FF1-Tiamat_1281.jpg]]

The Fiend of Air, residing high above the earth in the Flying Fortress. She was the first of the Fiends to awaken, and is the most powerful of the lot. Tiamat is responsible for forcing the sky-dwelling Lufenians to Earth when she took over their fortress.

* AchillesHeel: [[spoiler:While Tiamat is resistant to all magic elements, the BANE/Poison/Scourge spell has a small chance of killing her instantly. She's also vulnerable to BRAK/Petrify, with similar odds of success. These weaknesses are removed during the party's second encounter with her in the Chaos Shrine.]]
* BackFromTheDead: [[spoiler:Tiamat returns in the Chaos Shrine as the game's penultimate boss fight.]]
* BlowYouAway
* ElementalEmbodiment: Of the Air element.
* MultipleHeadCase
* OurDragonsAreDifferent: Said to be an anti-thesis of Bahamut.
* ShockAndAwe
[[/folder]]

[[folder:Other Characters]]
!!Princess Sarah
[[quoteright:104:http://static.tvtropes.org/pmwiki/pub/images/Sara_9363.png]]
->'''Voiced by:''' Youko Asagami (Japanese) and Brooke Lyons (English) (starting with ''World of Final Fantasy'')


The beautiful eldest Princess of the Kingdom of Cornelia, Garland takes her captive when he goes rogue as a ransom to the kingdom. She appears as a playable character in ''VideoGame/TheatrhythmFinalFantasy''.

* AdaptationDyeJob: She has blonde hair in the NES and MSX versions, mint hair in the Wonderswan and later versions, pink hair in ''VideoGame/{{Theatrhythm|FinalFantasy}}'' and other spinoffs, and red hair in ''Webcomic/EightBitTheater'' (which, while not canon, is nonetheless notable).
* AllLovingHero: It's said in some adaptations that even while she was being held as his prisoner, Sarah never stopped trying to reason with Garland.
* ChekhovsGun: The Lute she gives you opens the final dungeon's entrance.
* CoolBigSis: It is stated in her ''Theatrhythm'' profile that she acts as a gentle caring girl to her little sister, anyone who needs help, and later the heroes themselves.
* DamselInDistress
* EverythingsBetterWithPrincesses
* LegacyCharacter
* MagicMusic: Her Lute. In the crossover games where she's PromotedToPlayable, this gets extended to giving her songs a la various Bards when she levels.
* MeaningfulName[=/=]PunnyName: Sarah is a Hebrew name [[ShapedLikeItself meaning "princess."]]
* PimpedOutDress: In her artwork painted by Creator/YoshitakaAmano.
* PrincessClassic
* RequisiteRoyalRegalia: Wears a [[CoolCrown tiara]], as expected of her station.
* SmittenTeenageGirl: After you save her.
** ShipTease: The ending mentions the Warriors will return to Cornelia where [[IWillWaitForYou she is waiting for them]].
* SoundStone: Her Lute.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: As seen with her sprites in the UsefulNotes/GameBoyAdvance version.

!!Bahamut
[[quoteright:127:http://static.tvtropes.org/pmwiki/pub/images/FF_PSP-_Bahamut_306.png]]

The Dragon King living under the Cardia Islands.

* FetchQuest: Sends you to the Citadel of Trials to bring him a Rat's Tail.
* InstantAwesomeJustAddDragons
* OurDragonsAreDifferent
* PrestigeClass: [[spoiler:Bahamut will give you the class upgrades when you bring him a Rat's Tail.]]

!!Bikke

The captain of a band of pirates. Bikke plays a minor yet crucial role in the game by handing over ownership of his vessel to the Warriors of Light after they defeat his crew in a fight.

* DressedToPlunder: Bikke is the BadassLongcoat captain with bicorn and BadassBeard, while his crew have bandannas and eyepatches.
* HeelFaceTurn: [[spoiler:Apparently. We'll have to [[TakeOurWordForIt Take His Word For It]].]]
* NiceHat
* ThePiratesWhoDontDoAnything: Bikke and his men are accused by the people of Pravoka (and even brag themselves) that they've caused much havoc. But after his crew is defeated, Bikke folds like a deck of cards and not only surrenders his ship, [[spoiler:but also vows to make a HeelFaceTurn.]]
* RapePillageAndBurn: See ThePiratesWhoDontDoAnything.
* TalkLikeAPirate
* ZergRush: He sends ''nine'' pirates to attack your party of four.

!!Matoya

A witch who lives in a cave. She cannot see without the use of her special Crystal Eye.

* BlindSeer: Without her Crystal Eye anyway.
* MineralMacGuffin: The Crystal Eye.
* LittleMissSnarker: This is how Matoya expresses her (gratitude) upon regaining her vision. "Hmph! You're not even as attractive as I thought you'd be..." You're welcome.
* SmallNameBigEgo

!!Prince of Elfland/Elfheim

An Elf Prince who resides in a castle at Elfland/Elfheim and is put into a deep sleep by the evil Dark Elf Astos.

* {{Curse}}: Astos placed a "sleeping curse" upon him.
* HeavySleeper: Astos's curse put him in a deep sleep.
* InstantWakingSkills
* FlatCharacter: Other than the [[spoiler:Mystic Key]] which he gives you once you wake him up, he doesn't contribute to the plot much. Heck, [[NoNameGiven they never even mention the guy's name]].

!!Astos

A minor antagonist, Astos is the Dark Elf who placed a sleeping spell upon the elf prince of Elfland/Elfheim in a bid to rule over all elves.

* BackForTheDead: [[spoiler:In the Whisperwind Cove, a bonus dungeon in the Dawn of Souls remake, he returns as one of the restless souls, but is quickly vanquished once and for all by the Warriors of Light.]]
* CardCarryingVillain: A very generic bad guy, [[spoiler:coy disguises]] and all.
* EvilLaugh
* FakeKing: [[spoiler:Hangs out in a ruined castle, where he requests that the Light Warriors retrieve his crown (presumably so he can Class Change).]]
* TakeOverTheWorld: All in good time. He wants both elven kingdoms first.
* TheReveal: He ends up being revealed as [[spoiler:The King from the Western Keep.]]

!!Dr. Unne

A minor character that lives in Melmond, who is an expert linguist and who could translate Lefeinish/Lufenian... if only he had something to base his translation on.

* InstantExpert: To the most extreme degree. Once given the Slab/Rosetta Stone, he instantly completely figures out how to speak a foreign language that nobody outside of said culture could understand. He then is somehow able to confer the exact same level of mastery to the Light Warriors in just as much time.
* InsufferableGenius: He acts extremely arrogant - but considering how fast he can not only master a language, but teach others said language, he's really as good as he presents himself.

!! Lukahn the Sage

A minor character that first is mentioned as the one who predicted the arrival of the Light Warriors; he later waits for them at Crescent Lake.

* TheChooserOfTheOne: He's the one who predicts who they will be - four youths, carrying an orb/crystal.
* TheProphecy: Inverted, actually - outside of predicting the coming of the Light Warriors before the game, he and the other sages don't sit there predicting the future - they use their oracular powers mostly to divine information from the ''past'' that nobody would otherwise know (such as where to find the Fiend of Fire or where one might get an airship).
* {{Seers}}: He's the head of a circle of twelve, and he's specifically the one who predicted the Light Warriors would appear.
* VaguenessIsComing: He refers to a "cycle of wrath." What's the cause of this cycle? [[spoiler: a StableTimeLoop; not some sort of back-and-forth between legacies of good and evil, but the exact same two parties clashing repeatedly due to TimeTravel.]]

!!Cid of the Lufaine

A minor character who did not appear in the original Final Fantasy (he appears in the ''Dawn of Souls'' remake), he is an ancient Lufenian who created the airship used by the Warriors of Light.

* AscendedExtra: See: ''VideoGame/DissidiaFinalFantasy''.
* RememberTheNewGuy: Only mentioned in the remakes.
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