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This is a character page index for the Castlevania video games and related media.


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The Belmont Clan

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    General 
  • Ancestral Weapon: All of the Belmonts (and Belmont relatives) use the magic Vampire Killer whip, passed down through the generations from Leon Belmont.
  • Badass Family: The whole Belmont family has fought monsters for generations, and for a long time, they were the only people who could destroy Dracula.
  • Charles Atlas Superpower: All of the notable Belmonts are stronger and faster than any normal human should be by virtue of their own specialized training that puts them on par with vampires. However, some members are actually stronger due to wielding magic or having other special abilities. It's implied the Belmont Clan actually has a natural predisposition to detect and confront vampires, or the forces of darkness in general, and dispel certain magic or curses.
  • Demon Slaying: All the Belmonts are locked in a perpetual struggle against Dracula and his followers.
  • Epic Flail: The Morning Star variation of the Vampire Killer transforms it into one of these.
  • Family Eye Resemblance: Nearly all of the Belmonts have the same pale blue eyes.
  • Flechette Storm: The Dagger subweapon, although the trope itself is only inflicted via Item Crash.
  • Generation Xerox: Each Belmont whips his way through Dracula's Castle to defeat the Dark Lord, just like the previous Belmont, and it keeps going for an entire millennium. This trope was played dead straight with the nearly-identical early Belmonts (aside from the hundred-year gap between them), but there are more distinct variations between IGA's Belmonts.
  • Heroic Lineage: Every subsequent Belmont carries and builds upon the badass legacy of the previous ones, inheriting the Belmonts' famous Ancestral Weapon.
  • Holy Hand Grenade: The Holy Water subweapon is almost literally a holy hand grenade, leaving a puddle of fire that damages enemies after it's thrown. The Cross and Bible subweapon also counts, especially when using their item crash.
  • Improbable Weapon: The Cross subweapon, which acts as a boomerang... somehow.
  • Long-Haired Pretty Boy: True of most of them with Ayami Kojima's designs.
  • Religious Bruiser: Most, if not all, of the Belmont Clan are faithful Christians and often work with the Church to defeat Dracula. The most notable members showcasing this trope outside of using the Belmont Clan's standard holy weaponry being Leon who was formerly a crusader, Trevor, who kept his faith even after being exiled out of fear and Richter who would outright call Dracula out on his heresy. Their extended family like Trevor's wife Sypha or Johnathan Morris are outright Church Militants.
  • Superior Successor: Every Belmont generation is stronger than the last. The reasons for this vary; Trevor's descendants are stronger than him because he married Sypha Belnades, thus adding a very strong magical lineage to the Belmont bloodline. Other clans, such as the Renard and Morris clans, who have their own abilities/talents as well, are also mentioned to be distant relatives, implying more intergenerational mixing. It's also implied that their methods and experience are refined and passed down, making each Belmont more skilled and knowledgeable. Naturally, the last known member of the family, Julius Belmont, is widely considered as the strongest.
  • Time Stands Still: The Pocket Watch subweapon is used to perform this.
  • Vicious Cycle: Later games make increasing allusions to the Belmont clan as a whole being cursed— that is, due to Leon’s vow, they must slay Dracula, not merely because they’re the best ones for the job but because their blood eternally calls them to take up the Vampire Killer and fulfill this destiny whenever Dracula arises. And since Dracula will continue to resurrect at least once a century for as long as the greed of humanity keeps calling him back, the Belmont family are trapped within this fate for almost a millennium until Dracula is finally defeated for good in 1999.
    • Maxim Kischine, Juste Belmont’s best friend, was certain enough of this being a literal curse that he went as far as to gather Dracula’s remains himself to try and free his friend from his fate. It… didn’t quite work out the way he intended, and the final words of the Big Bad are an ominous taunt that the Belmont’s cursed powers will call them to hunt for all eternity.
  • Weapon Specialization: The signature weapon of the Belmonts is the famous "Vampire Killer" whip, and every one of them uses it.
  • What Happened to the Mouse?: A plot-point in the games set after Symphony of the Night as the entire family apparently disappeared from Transylvania after Richter gave up the Vampire Killer to other Vampire Hunting families. Not reappearing to the public until the Demon Castle War of 1999.

    Simon Belmont 
https://static.tvtropes.org/pmwiki/pub/images/simon_spirit_8.png
"On my honor as a Belmont, I will destroy you."

The very first Belmont in the series, and by far the most well-known and popular of them all. At first, Simon's purpose is simple: Fulfill his family's legacy by entering Dracula's castle and defeating him. He did so. But, Dracula, in his dying breath, gave him a curse that would slowly kill him. He didn't count on Simon's badass qualities, though, so despite being cursed, Simon travels around Transylvania and collects Dracula's body parts so he can revive and destroy him, ending the curse.

He also gets to appear in Captain N, but he's a completely different character; a bumbling Jerk with a Heart of Gold instead of the straightforward hero he usually is in the games.


  • Badass Normal: Armed with naught but a magical whip and a few subweapons, he defeats Dracula twice, by himself. Let it be known: Simon Belmont doesn't need silly things like Jump Physics, item crashes, massive inventories, or RPG Elements to kick your ass.
  • Barbarian Hero: His first official appearances had him look like this, although as time went on he changed a bit; oddly enough, Ayami Kojima's Bishōnen design for him is also the one in which he looks the most barbaric; go figure that one.
  • Barbarian Longhair: Longest in Kojima's design.
  • The Cameo:
    • Input The Konami Code when the Konami symbol shows as you boot up Harmony of Dissonance, and you get to play as Simon in Boss Rush mode. 8-bit Simon. And he can still whoop every monster the game chooses to throw at him.
    • Not to mention his random cameos in other Konami games, his most recent having him take part in a track-and-field tourney along with other Konami personalities like Pentaro, Vic Viper, and Solid Snake.
  • Depending on the Artist: Simon's design differs depending on the game that you're playing. In the original Castlevania, Super Castlevania IV, Grimoire of Souls, and Super Smash Bros. Ultimate, he's portrayed with an appearance akin to a leaner version of Arnold Schwarzenegger's portrayal of Conan the Barbarian. Chronicles keeps his toned build but softens his face and makes him a red-head, and Judgement expands on this with the infamous Light Yagami-Simon hybrid.
  • Determinator: In Simon's Quest — he manages to kill Dracula and his hordes while suffering from what is effectively magical leprosy... And in the best ending, he survives the affliction.
  • Expy: Of Arnold Schwarzenegger as Conan the Barbarian.
  • Guest Fighter: Appears in Super Smash Bros. Ultimate as the main Castlevania representative.
  • Hellbent For Leather: His Barbarian Hero design has a lot of leather tassles.
  • Inconsistent Spelling: His name is listed as Simon Belmondo at the end of the first game (as well as Chronicles), but it's Simon Belmont in the sequel.
  • Leitmotif: Super Castlevania IV gave us "Dance Of The Holy Man"/"Theme Of Simon Belmont" (also shortened to "Simon Belmont Theme" or "Simon's Theme") which has appeared many times since. "Vampire Killer" from the original Castlevania is sometimes used as this as well, when not the theme of the series in general; it was notably remixed as his theme in Judgment, and said remix later accompanied him into Super Smash Bros. Ultimate
  • Nice Guy: He is ridiculously polite and modest to everyone in Grimoire of Souls. Charlotte even notes that Simon is often thought of as the most noble of the Belmonts.
  • One-Man Army: Unlike many other Belmonts, Simon fought Dracula entirely on his own. And he was able to do this twice!
  • Ornamental Weapon: Following a precedent set by the games' box art, his Kojima Chronicles design and updated sprite havd a sword strapped to his hip, but he never uses it in place of the Vampire Killer. Haunted Castle makes him use it though. The action figure released by Neca also has it.
  • Retraux: He uses his sprites from the original Castlevania in his playable appearances in Harmony of Dissonance and Harmony of Despair.Japanese material tends to be based on the former, while the latter is the English standard.
  • Wolverine Publicity: Has appeared in more games than any other Belmont due to his status as being synonymous with the entire franchise.
  • Your Days Are Numbered: As a result of being cursed by Dracula in Simon's Quest.

    Christopher Belmont 
https://static.tvtropes.org/pmwiki/pub/images/BR_Christopher_Jap_Cover_7764.JPG
"Now you will lead us to Dracula and Illya, old man, or—"

A Belmont descendant that takes on Dracula when he revives... that's all his story is about in Adventure. In Belmont's Revenge, his story was fleshed out a bit with the birth of his son Soleiyu, who was about to inherit the Vampire Killer until Dracula possessed him. Chris jumps back into action to save his son and succeeds. There is a remake of Adventure, which seems to be rather different in content.


  • Barbarian Long Hair: He even has long hair as an old man; now, that's badass.
  • Bootstrapped Leitmotif: "Battle of the Holy" has become strongly associated with Christopher.
  • Cool Old Guy: "Belmont's Revenge" took place 15 years after his first appearance and he was still capable of kicking ass to save his son. Also one of only 2 Belmonts to fight Dracula on more than one occasion.
  • Forehead of Doom: We can't deny it.
  • Papa Wolf: He will go to hell and back to save his son.
  • Playing with Fire: He one of the few Belmonts to gain the ability to shoot fireballs from his whip.
  • Punny Name: "Soleiyu", his son, is a corruption of "Soleil", a French word which means sun. This name is corrected in Konami GB Collection Vol. 4.

    Sonia Belmont 
https://static.tvtropes.org/pmwiki/pub/images/Sonia_belmont_3549.gif
"We all decide our own fate. It was you who taught me that, Alucard."

A woman who was gifted with strange magical power. When her land is ravaged by Dracula, she takes up the Vampire Killer whip and invades Dracula's castle, encountering her friend Alucard along the way. After her ordeal is over, she settles down and has a child, Trevor.

She was slated to appear again in Castlevania Resurrection, but the game's cancellation prevented that. On top of that, when IGA took over the series, he retconned Sonia from the Castlevania timeline entirely.


  • Action Girl: She's just as willing able to fight demons as the rest of her clan.
  • Babies Ever After: She's shown holding her newborn infant in the epilogue of Legends.
  • Braids of Action: Wears a braid, and is a Belmont vampire hunter.
  • Canon Discontinuity: IGA took her out of his Castlevania timeline.
  • Magic Knight: Sonia does not make use of subweapons. Instead, defeating boss monsters grants her various magical powers, such as the ability to heal herself or obliterate everything on the screen. She can also enter a Burning Mode which improves her movement speed, damage and makes her invincible.
  • Pregnant Badass: Implied. She and Alucard are hinted to have a thing for each other, he seals himself away after they spar, and the full ending shows that she gave birth not long after Dracula's defeat (looking exactly the same age), which is described as carrying "the bloodline of dark ways". The implication that the Belmonts may be related to Dracula starting with Trevor might have been a contributing factor for IGA's decision to leave it out of his timeline.
  • Show Some Leg: You thought Isaac was the first to wear kinky boots in battle? Think again!
  • The Smurfette Principle: So far, she's the only female Belmont protagonist in the series, and possibly the only female to wield the Vampire Killer.
  • Stripperiffic It appears that dressing as a stripper is not limited to male Belmonts.
  • Sugar-and-Ice Personality: Subtly implied during her exchanges with Alucard. Official art definitely gives off this impression.
  • Willing Suspension of Disbelief: Reportedly, a woman warrior being accepted in the 1400s broke IGA's, and that's one of the reasons why her game was removed from the timeline.

    Victor Belmont 
https://static.tvtropes.org/pmwiki/pub/images/200px-Victor_1662.jpg

Although Victor was born in the 1800s, the Powers That Be pulled him to the year 1666 to assist Sonia Belmont in destroying Dracula. When he was young, he decided that he wanted no part of the Belmont family's job as vampire hunters, and ran away from home. As he grew older, he took up gambling and also learned of the arts of warfare. One night in the 19th century, he got in a fight with another man when gambling. As Victor pulled out a knife, he was suddenly transported to the year 1666 by mysterious forces.

Victor was going to be one of the protagonists of Castlevania: Resurrection, along with Sonia Belmont, but the game was unfortunately canceled.


Recurring Enemies

    Death 
https://static.tvtropes.org/pmwiki/pub/images/castlevaniadeathlamentofinnocence.png
Voiced by (Japanese): Chikao Ohtsuka (Rondo of Blood), Masaharu Sato (Symphony of the Night, Lament of Innocence, Curse of Darkness and Harmony of Despair), Takuo Kawamura (Harmony of Dissonance), Tetsu Inada (Aria of Sorrow, Dawn of Sorrow), Yukitoshi Hori (Curse of Darkness as Zead), Yasuhiko Tokuyama (Portrait of Ruin), Masaru Suzuki (Order of Ecclesia), Kōichi Sakaguchi (Castlevania: Judgment),
Voiced by (English): Dennis Falt (Symphony of the Night), Tom Wyner (Lament of Innocence, Curse of Darkness, Portrait of Ruin, Harmony of Despair), Ken Lally (Curse of Darkness as Zead), Patrick Seitz (The Dracula X Chronicles, Order of Ecclesia), Douglas Rye (Castlevania: Judgment, The Adventure ReBirth),

"Then for the Master, I'll feast on your soul this night!"

The Grim Reaper, stealer of souls, possibly the ruler of Hell and apparently Dracula's right-hand man. If nothing else, his closest confidant. It's hard to say how this came about, although many suspect the Crimson Stone ever since that has been added to the continuity. A recent game has suggested that a higher power may be responsible.

As he is a god of death, one would expect the protagonists of the series to be incapable of killing him. Somehow, they manage it. Fortunately, he is never gone for long, ensuring a long career of Sinister Scythe battles that have made him beloved and feared by the fanbase.

Outside of battle, his role is inconsistent. At times, he is only there to fight. At other times, he drives the plot, bringing the revival of his lord to fruition by any means necessary. He has been known to interact with the protagonists more often than his lord, as he tries to dissuade Alucard from interfering, compares notes with Juste, manipulates Hector under a false identity, and shares a common enemy with the vampire hunters when Brauner arrives. He is always loyal to Dracula (although this does not include Soma, his master reincarnated), and is Lawful Evil. Dialogue from Judgment and Curse of Darkness hints that he has strong hate toward time travellers.


  • Affably Evil: Despite being Enemies with Death, the Belmonts tend to get little or no enmity from the Grim Reaper. Death tends to be somewhat polite towards his enemies, and is even on a First-Name Basis with Alucard (as seen in Symphony of the Night). In the Japanese dialogue for said game, he even addresses him with keigo.
  • Always a Bigger Fish: Walter's years of hunting humans came to an end with Death painfully tearing his soul away.
  • Ascended Extra: Started off as a standard recurring boss in the series, and one that didn't even appear in every game (note the first two Game Boy games and Haunted Castle). Rondo of Blood gave him a few lines during his fights, but it was Symphony of the Night that gave him significant dialogue and solidified his role as Dracula's trusted confidant.
  • Attack Reflector: Try to use a subweapon on his second form in Rondo of Blood or in the fight against him in Lament of Innocence, and he'll summon a hexagram to take the hit and send nigh-undodgeable projectiles your way.
  • Badass Long Robe: It's Death.
  • Bald of Evil: As "Zead" in Curse of Darkness. In other games, it's justified in that he's a skeleton.
  • Battle Butler: Very samurai-like in personality.
  • Big Bad Ensemble: In the games where he becomes Dragon Ascendant, he usually shares the title of Big Bad with another villain. In Castlevania: Portrait of Ruin with Brauner and in Castlevania: Harmony of Dissonance with Maxim are a couple of examples.
  • The Chessmaster: When taking centre stage to revive his liege, Death comes up with frighteningly good tactics. He's usually content with going with the flow and altering its course towards the way he wants, but he has on occasions set up complex, multi-layered deceptions riddled with Xanatos Gambit, Unwitting Pawn and Playing Both Sides, among others.
  • Don't Make Me Destroy You: He is notably hesitant to fight Alucard in Symphony of the Night, even going so far as to spare him entirely during their first encounter so that Alucard might reconsider his choices. Likewise, he would rather not have Soma Cruz dead, as without Soma there is no hope of Dracula's return.
  • The Dragon: The most loyal of Drac's servants.
  • Dragon Ascendant: In the games where Dracula has yet to revive, Death usually steps onto center stage in order to carry out his master's wishes.
  • Enemy Mine: Subverted in Portrait of Ruin: he almost makes an offer to team up with Jonathan and Charlotte to defeat Brauner, but Jonathan rejects him since he's still working for Dracula, after all. They still wind up helping him, regardless.
  • Evil Genius: Just as smart as ol' Drac', as demonstrated masterfully in Castlevania: Curse of Darkness and Castlevania: Grimoire of Souls.
  • Evil Sounds Deep: Often cast with a cold, menacing baritone to further emphasize the horror of his presence.
  • Expressive Skull: Dawn of Sorrow gives his eyes more movement, allowing him to make angry glares. Portrait of Ruin likewise gives his skull a permanent scowl.
  • Final Boss: In Lament of Innocence.
  • Four Is Death: In most of his Metroidvania incarnations, he has 4,444 HP.
  • Game-Over Man: He does appear on the Game Over screen for a few games, but most notably taunts the player in the PSP version of SotN.
  • Genius Bruiser: Death is mostly remembered as a formidable That One Boss, but he proves just as fearsome as The Chessmaster.
  • The Grim Reaper: Or Shinigami, his name in Japan. A common reaction among series newcomers is to be puzzled by why the angel of Death is working under a vampire, or why he can apparently be killed. Much like Dracula is not a typical vampire so much as he is a stand-in for the devil, so is Death not a typical Grim Reaper in the sense that he doesn't seem to be a deity with absolute dominion over the afterlife, but rather an especially powerful demon that sometimes eats souls. He does appear to be immortal— moreso than Dracula or the rest of his castle, given that he predates him and has been known to materialize even before the castle reemerges (as seen in Castlevania II: Simon's Quest)— but a good whipping can still keep him down for the duration of a game.
  • The Heavy: Whenever Dracula is dead or preoccupied, Death takes on the duty of driving the plot forward in his place.
  • Hero Killer: In the "Vampire Killer" trailer for Super Smash Bros. Ultimate, he came close to killing Luigi by slicing his soul out of his body. Luckily, Simon wasn't having any of it.
  • Hypercompetent Sidekick: He tends to be a fair bit more active in the plot than Dracula, and he's known for usually being a more difficult boss fight.
  • Instant Costume Change: In both of the Dracula X games, he switches costumes at least once in the story.
  • Kaizo Trap: As if he himself isn't hard enough to fight, in some games, some of his attacks remain active after you deal the killing blow, such as in Chronicles of Sorrow and Order of Ecclesia (and in case of Aria, he throws his scythe not as a Death Throws, but rather Last Ditch Move), meaning you can die after beating him.
  • Karmic Death: Puns aside, in a few games after the protagonist wins Death is destroyed in some ironic fashion. For example, in Rondo of Blood he's decapitated by his own scythe after Richter defeats him on top of the haunted ship they're fighting in.
  • Lawful Evil: invokedIn-universe. The Castlevania: Portrait of Ruin manual explicitly states him as such. Oddly, this is the only canonical example of Character Alignment in the whole series.
  • Light Is Not Good: Rondo of Blood depicts his sickles as spawning from one-pixel particles of light sent out from his body, with many games after it using variations of this effect. Leon from Lament of Innocence also acknowledges that he is a divine being, even while lumping him with the forces of darkness that he is sworn to destroy.
  • Manipulative Bastard: He knows how to press people's buttons to push them in the direction he wants.
  • Master Actor: The few times he assumes another identity, he fools everyone until the second he decides to drop the pretense.
  • Mister Exposition: In an odd move in Castlevania: Harmony of Dissonance, when he figures out what's going on with the castle(s) and Maxim, he explains it to Juste. This happens well before his boss battle.
  • My Master, Right or Wrong: Considering Lament's reveal that Death aided Dracula centuries before he ever tried to kill humanity, and his opposition to Brauner in Portrait even as he sought to accomplish what Dracula had failed to do so often, it's likely that Death is not so much devoted to Dracula's goals as he is devoted to Dracula himself. As long as it is in Dracula's best interest, he will abide vampire hunters or even aid time travelers.
  • Not Me This Time: Inverted in Castlevania: Portrait of Ruin. Death was completely unaware of a vampire other than Dracula having control of Castlevania during the events of the game until the protagonists (who deduced that Dracula was not responsible for Castlevania's return) accused him of working for Brauner (the vampire in question).
  • Old Retainer: Alucard describes him as an "old man" in the redub of Symphony of the Night, and he has been in service to Dracula for at least five centuries by the time of Symphony.
  • One-Winged Angel: Sometimes transforms into a skeletal dragon thing with scythes for arms. Often is much easier to defeat in this form. He does have other One-Winged Angel forms, and a list of them can be found here.
  • Pet the Dog: He spares Alucard during their first encounter in Symphony of the Night, merely taking his weapons and giving him a chance to leave peacefully.
  • The Plan: Loves to use these to help Dracula revive.
  • Playing Both Sides: He always commands over the forces of Evil, but he can use the heroes' factions without them knowing.
  • Power Floats: He's almost always seen floating in midair without visible means (excepting his wings in 64) and is often portrayed without legs. The only exceptions to this are Legends, Judgment (which limits him to temporary flight that uses meter), and an arguable example in his second form in Rondo.
  • Praetorian Guard: Slogra and Gaibon report directly to him, and he himself often acts as a Praetorian Guard to Dracula on occasions where he is the last line of defense in Castlevania.
  • Put on a Bus: The only games in which he does not appear are Haunted Castle, Castlevania: The Adventure, and Castlevania II: Belmont's Revenge.
  • Sdrawkcab Alias: In Curse of Darkness, he uses the alias "Zead".
  • Sinister Scythe: He's Death, what did you expect? He ups the ante with a wicked dual-bladed scythe in Aria of Sorrow, and in Castlevania: The Adventure ReBirth, he gets laser scythes. That's before getting into the million sickles he can summon out of thin air...
  • Soft-Spoken Sadist: He prefers a collected, cold tone of voice and rarely ever raises it.
  • Soul Power: In games where he has a wider moveset, he will often summon apparitions of skulls or other varieties of spirits as projectiles.
  • Spam Attack: As mentioned above, one of his most common attacks consists of conjuring countless sickles from thin air.
  • Voluntaryshape Shifting: He can assume a human aspect, and fabricates evidences of a normal origin to boot.

    Carmilla 
https://static.tvtropes.org/pmwiki/pub/images/250px-Camilla_843.jpg
Voiced by (Japanese): Sayaka Ohara (Castlevania: Judgment)
Voiced by (English): Karen Strassman (Castlevania: Judgment)

"But isn't this world hellish already? People are intrigued by darkness, and covet power and chaos."

A devoted servant and worshiper of the Dark Lord, she has been actively involved in his resurrection on several occasions.

In Circle of the Moon, she acts as the main antagonist. Carmilla manages to revive Dracula, but not to full power, so she planned to sacrifice the vampire hunter Morris Baldwin during a lunar eclipse of the full moon. She also enthralls Hugh Baldwin to her will to help prevent Nathan Graves' interference. While ultimately defeated, Carmilla still manages to complete the ritual to restore her master.


  • Barbie Doll Anatomy: Her skull-riding appearances, although blatantly naked, have no actual parts.
  • Chain Pain: She uses a chain in Judgment.
  • Cute Monster Girl: She's usually a Giant Woman wearing little or nothing at all, except for Circle of the Moon, in which she's more of a cute and well-dressed (but still well-endowed) vampire girl. Either way, she tends to be more human-looking and attractive than most of the other evils lurking in the castle, including the Orlok-esque male vampire Brauner and the more overtly monstrous Ms. Fanservice Succubus.
  • Depraved Bisexual: Laura, the Cat Girl seen in Rondo and PoR, is her servant and apparently her lover. Now factor this into her vampish nature towards pretty much anyone else, and...
  • The Dragon: Only in Circle of the Moon.
  • Full-Frontal Assault: Her true form usually is that of a naked woman riding ontop of a giant skull.
  • Humans Are the Real Monsters: She believes that darkness is the true nature of humans, and hopes that Dracula will bring it out. Unlike Dracula, she shows no enmity towards mankind.
  • Iconic Item: Her mask, which first served as her appearance in Simon's Quest, has made frequent reappearances. It appears in Rondo of Blood before falling apart to reveal a skull for her boss battle, and she uses a mask-adorned iron maiden as her hyper move in Judgment. It also shows up in the Cave of Skeletons in Harmony of Dissonance alongside many other Mythology Gags, and serves as her appearance in Super Smash Bros. Ultimate.
  • Inconsistent Spelling: Camilla in Simon's Quest and Circle of the Moon.note 
  • Moveset Clone: Her appearance in the SNES port of Rondo of Blood gives her Shaft's moveset rather than her original strategy.
  • Ms. Fanservice: Especially in Judgment, where she dresses like a dominatrix. Though her other appearances where she is completely nude and lies seductively over a giant skull also counts.
  • Nice Job Fixing It, Villain: Carmilla was the true culprit behind the witch hunts in a effort to get rid of a potential threat to Dracula by either getting a civilian mob to murder them or turn them against humanity. What she didn't expect was the Church to shelter a witch by the name of Sypha Belnades, who would not only go on to join the Church, establishing in the future a order of witches in service of God but also would go on to marry Trevor Belmont infusing the bloodline with powerful magic.
  • Pimped-Out Dress: In Circle of the Moon, in a stark contrast to every other appearance.
  • Poisonous Person: In Judgment, she can shoot a poisonous gas that inflicts continuous damage.
  • Psycho Supporter: To Dracula, with heavy implications of Mad Love.
  • Shout-Out Theme Naming: Her namesake is... well...
  • Tears of Blood: A common battle strategy from either her skull or her mask. It's no wonder "Bloody Tears" was used as her theme in Judgment.
  • The Vamp: Very much so in both Circle of the Moon and Judgment, where she wishes for humanity to give into their true nature which she perceives as darkness and is implied to have had a part in corrupting Hugh. In Judgment, she outright revels in pain and suffering, commenting in her win quotes that her foes will "Come to enjoy this" and tries corrupting people to their true natures or being a true child of the night. Especially Alucard and Cornell.

    Medusa 
Voiced by (Japanese): Haruko Kitahama (Lament of Innocence)
Voiced by (English): Mary Elizabeth McGlynn (Lament of Innocence), Stephanie Sheh (Portrait of Ruin)

"With that body, you'll make an excellent statue."

One of the three Gorgon sisters, she is one of the few bosses in the series to appear in nearly every game, in some form or another, mainly by the annoying Medusa Heads or in the flesh.


  • Final Boss: For Henry's mission in Legacy of Darkness.
  • Flying Face: Appears as one in both the original game and Lament of Innocence.
  • The Ghost: Stheno and Euryale are mentioned in her description, but never appear in the main timeline.
  • Gorgeous Gorgon: This varies Depending on the Artist. Sometimes Medusa is shown as looking hideous, sometimes she is shown as attractive, including the aforementioned appearance in Lament of Innocence. Perhaps her most attractive appearance is in her cameo in Sexy Parodius.
  • Hoist by His Own Petard: She turns to stone upon defeat.
  • Karmic Death: In a few games, after being beaten, she's Taken for Granite herself.
  • King Mook: Technically one for the Medusa Heads, but she has also been referred to as "Queen Medusa".
  • Mistaken for Granite: In both her debut appearance and her Super Smash Bros. Ultimate cameo, she starts off looking like a mundane stone bust of a woman before revealing her snake-haired monster form. In the "Vampire Killer" trailer for the latter game, she uses this to sneak up on and frighten Luigi.
  • Mook Maker: She sheds snakes that quickly slither along the ground to attack you. Portrait of Ruin has her shedding Medusa Heads instead.
  • Scaled Up: Portrait of Ruin lets her turn into a giant snake for an attack.
  • She's a Man in Japan: Rather than show her bare breasts, the Western release of Dracula's Curse turned her into a man for the haunted ship's midboss fight, naming her the Snake Man Sentinel.
  • Snake People: When not depicted as a giant floating head, she's usually depicted as a lamia-like creature, taking a page from Clash of the Titans (1981).
  • Snakes Are Sinister: It's Medusa. Comes with the territory.
  • Taken for Granite: Her most well known ability is her petrifying gaze, though she doesn't posses it in every version.
  • Voluntary Shapeshifting:
    • In Portrait of Ruin, she can briefly turn into a giant snake.
    • Something similar occurs in Bloodlines where Elizabeth turns into Medusa for the first phase in her boss battle.
  • You No Take Candle: In Portrait of Ruin, her manner of speech sounds simplistic when she shouts "SHATTER HUMAN" after petrifying you. This is a sharp contrast to her appearance in Lament of Innocence, where she was quite eloquent.

    The Creature 
Voiced by (English): Jamieson Price (Harmony of Despair)

Frankenstein's Monster in all but name, flat head, neck bolts, and all. Has appeared in numerous Castlevania titles. He is identified as Frankenstien in earlier games, though later ones settle on naming him 'The Creature.'


  • Anachronism Stew: Appears in games that take place before the original Frankenstein story took place.
  • Bare-Fisted Monk: Usually fights like such, as seen in both Rondo of Blood and Rebirth
  • Brutish Character, Brutish Weapon: Has a mallet in Symphony of the Night, along with a Rolling Attack
  • Chainsaw Good: Has one for his right hand in Legacy of Darkness.
  • Collapsing Ceiling Boss: A frequent attack is to stomp the ground or punch the wall, causing debris to fall from the ceiling.
  • Degraded Boss: On-again, off-again. This began with Circle of the Moon with enemies called "Frankens" appearing in the Eternal Corridor.
  • Dishing Out Dirt: Mainly uses attacks that involve throwing rocks or bricks.
  • Dual Boss: A Flea Man, identified in the English manual as Igor, accompanies him in the original game. This was the main threat of the fight — the Creature just stands back and lets him fight Simon.
    • Two of him appear in a room in the Nest of Evil in Portrait of Ruin.
  • Dub Name Change: His name was initially Frankenstein; however, since this was actually the name of the scientist in the original story, it was later changed to "Franken" in Japanese and "The Creature" in English.
  • Flesh Golem: Was made out of pieces of corpses, sewn together and reanimated through an undisclosed method.
  • Frankenstein's Monster: Inspired by the original film by Universal.
  • Gatling Good: Has two built into his arms in Portrait of Ruin.
  • Hypothetical Casting: The first game suggests that the Creature would be played by Boris Karloff, who inspired the principal appearance of the Monster in the aforementioned film by Universal.
  • King Mook: Goliath in Order of Ecclesia is a larger version of the Creature with many more powerful attacks.
    • Underground Monkey: On the flipside, he has two variations in that same game. First is Enkidu who is a variation that uses a pillar with a White Dragon connected to it and will change his movements if the Dragon is killed first. The second is the Rebuild who is a stronger and faster than the original Creature.
  • Lightning Bruiser: Can become this in some games. In Symphony of the Night, his rolling attack is fast and hits hard. Order of Ecclisia also features this in the form of the Rebuild, who is stated to be made from the corpses of many renowned warriors.
  • Lightning Can Do Anything: Makes use of it in some fights.
  • Mighty Glacier: In games where he's not a Lightning Bruiser, he moves at a plodding pace but hits like a truck, often backed with a high health pool.
  • Mini-Boss: Only in Bloodlines, Chronicles, and ''The Adventure ReBirth.
  • More Dakka: He can fire missiles out of his arms in PoR.

    Slogra and Gaibon 
A pair of recurring demons first introduced in Super Castlevania IV as part of the last level's Boss Bonanza. Slogra is the thin long-necked beaky demon with the spear, while Gaibon is the winged fire-breathing gargoyle. They have since appeared in lesser roles in many of the Metroidvanias, almost always in areas where their master Death is located.
  • Beak Attack: Slogra's primary attack after being disarmed is to charge beak-first at the opponent.
  • Breath Weapon: Gaibon's main attack is breathing fire.
  • Carrying the Weakness: Slogra is weak to slash attacks in the Metroidvanias, and the Couse spear that they drop in Portrait of Ruin qualifies as that kind of weapon.
  • Combination Attack: In Symphony of the Night, Gaibon will frequently pick up and drop Slogra on their opponent with a downward spear thrust. In Dawn of Sorrow, Soma can use their souls together to create a double spear effect.
  • Degraded Boss: They go from two of the final four bosses in Super Castlevania IV to an early Dual Boss in Symphony of the Night, and then appear as regular enemies in the inverted castle. In later games, they appear almost entirely as high-level mooks.
  • Dual Boss: They work together as a team as the first boss Alucard battles in Symphony of the Night.
  • Familiar: In Dawn of Sorrow, Gaibon's soul assists Soma by flying behind him and occasionally attacking. He even uses Gaibon in this manner when serving as the final boss of Julius Mode.
  • In a Single Bound: Slogra will perform gravity-defying leaps when struck in Super Castlevania IV. This trait is not retained in later games.
  • Our Gargoyles Rock: Gaibon is not of the stone persuasion but nevertheless has the appearance and fighting style of a winged gargoyle.
  • Praetorian Guard: They fight immediately before Death in Super Castlevania IV. In Symphony of the Night, Dawn of Sorrow, and Portrait of Ruin, seeing them in any location is a sign that Death is going to be the next boss you face, and they are referred to as Death's knights in the bestiaries.
  • Progressively Prettier: Gaibon has an exposed ribcage at the waist in Super Castlevania IV. Later appearances render their waistline far less graphically.
  • Turns Red: Slogra loses the spear and changes to a faster fighting style halfway through a solo battle. Gaibon does this even more literally, changing from blue to red and becoming more aggressive at low health.

    Legion 
A recurring boss ever since its introduction, with its design almost always being the same — a tentacled, orb-shaped being surrounded by a shell made out of corpses. Generally, its boss fight consists of the trying to break off the shell to reveal its core, then killing the core.
  • Body of Bodies: It usually appears as a ball of corpses.
  • Degraded Boss: Appears as a common enemy in Circle of The Moon, though having a remarkably different form.
  • Dub Name Change: Called Granfalloon in Symphony of the Night
  • Eldritch Abomination: Even without the shell, it would still qualify.
  • Energy Weapon: Its core's primary attack in all of its appearances, except for in Curse of Darkness.
  • Fetus Terrible: In Aria of Sorrow, its core resembles a fetus in a circular cage.
    • The shell in the same title also has the resemblance of a curled up fetus.
  • Flunky Boss: Often summons zombies by having them detach from the shell. In Harmony of Dissonance, it instead summons either maggots or miniature versions of itself.
  • I Am Legion: Literally. Its Monster Compendium entry in many games often alludes to the Biblical Legion.
  • Sequential Boss: In Curse of Darkness, defeating its shell will cause Nuculais to burst from the core.
  • Status Effects: Can inflict curse in Harmony of Dissonance and Circle of the Moon.
  • Superboss: It, especially as Nuculais, is among the most difficult bosses in Curse of Darkness, found under Garibaldi Temple.
  • Underground Monkey: Strangely there are two versions of it in Harmony of Dissonance, differenciated by a title in parentheses. The normal version is called "Legion (Saint)" while the second version is called "Legion (Corpse)". Nothing about the "Saint" version is saintly, appearing exactly like the one in Symphony, while the "Corpse" version is more of a misnomer since it's made of bones.


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Miscellaneous

    Pachislot games 

Angela

A character from Pachislot Akumajō Dracula (2009). Sent by the church to assist Trevor Belmont after Dracula's resurrection, Angela joins Trevor to support him using her magic.
  • Canon Foreigner: She only appeared in the first two installments of the Pachislot Akumajō Dracula subseries, which acted as sequels to both Dracula's Curse and Curse of Darkness.

Victoria Florescu

A character from CR Pachinko Akumajō Dracula (2015). The eldest daughter of the noble House Florescu, Victoria is a swordmaiden who, in the search of her missing younger sister, joins Ritcher in his quest to defeat Dracula.
  • Canon Foreigner: She only appeared in CR Pachinko Akumajō Dracula, a pachinko machine inspired by the events of Rondo of Blood.
  • Shout-Out: Victoria's surname may be inspired by Romanian scholar Radu Florescu, who identified Vlad the Impaler as the real-world inspiration behind Bram Stoker's Dracula.

Felicia

https://static.tvtropes.org/pmwiki/pub/images/felicia_7.jpg
A character in Pachislot Akumajō Dracula: Lords of Shadow (2017). The mysterious woman from the Brotherhood of Light who accompanies Gabriel Belmont throughout his quest.
  • Action Girl: Makes short work of the Dark Lords' minions.
  • Fashionable Asymmetry: Her Brotherhood outfit sports uneven pauldrons. Her left is adorned with the same avian skull insignia that Gabriel has on his shoulders.
  • Guys Smash, Girls Shoot: This is the dynamic between her and Gabriel; she wields a gilded longbow while he dispatches his foes with the help of his Combat Cross.
  • Improbable Aiming Skills: In the second trailer, she succeeds in shooting the transformed Carmilla out of the sky.

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