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Deborah Cliff isn't the only place where you might want to bang your head.
Castlevania has a proud tradition of awesome music. All the versions here are the originals (when available), since there's enough remixes out there to choke a horse.
The Big Three
"Vampire Killer", the first stage music from the first game. This one has been used quite a bit since then, to say the least.
There's actually three versions in Castlevania: The Arcade, the second of which is an odd but somehow memorable version that is minimalistically comprised of only drones from two choruses. It's worth a listen or two.
A notable remixer Goat was re-arranging the Castlevania III soundtrack. When he got "Deja Vu", which is essentially "Vampire Killer", he decided to create a medley of the whole original Castlevania soundtrack: Scourge of 1691. And it's Awesome.
"The Silence of Daylight", aka the town theme from Simon's Quest. There have only been two semi-officialremixes of this piece, both from the Akumajou Dracula MIDI Collection. Sadly, it doesn't appear that a version of this has ever been used in an actual game since Simon's Quest itself, although "Don't wait until night" from Haunted Castle (re-used in Aria of Sorrow) takes a few hints from it.
"Message Of Darkness". Imagine listening to this at two o'clock in the morning, with the only light being your TV screen. Ah, memories.
The US and the Japanese versions of the soundtrack sound different since the former lacked the VRC6 chip which gave extra sound channels for the Famicom. Opinion is divided on which version is better, though most listeners agree that each version has at least some tracks which sound superior to their counterparts in the other version (for example, "Beginning" and "Mad Forest" are widely regarded as superior in the Japanese version, but "Rising" is regarded as superior in the American version).
"Overture" from Castlevania 3 never seems to get the attention it deserves; its weird time signature is a particular selling point.
"Clockwork", the relentlessly energetic Block 2 (Clock Tower) theme. Since you'll be spending twice as long in the Clock Tower as you will be in any other level (once to go in, once to get out again), it's fortunate that it has such excellent music.
"Mad Forest", the theme from the forests in Block 3; Japanese version for extra awesome.
"Banquet of Spirits" has a somewhat mournful, yet classy tone to it. Like the above (and most of Legends' music) it can easily stick in your memory.
The Adventure/Belmont's Revenge/The Adventure ReBirth
"Battle of the Holy", one of the only worthwhile songs in the god damn hardCastlevania Adventure, Christopher Belmont's debut game (The final stage theme, "Revenge", being the other.) Yep, the game may be frustrating. But that piece of music pretty much makes up for it.
The extremely catchy "Death Fair" makes one of the most diabolical stages in gaming history much more tolerable.
They improved on Christopher's awesome with his next game, Belmont's Revenge. Here's "Original Sin", a great badass tune that just tells you that Chris has come a-knocking, and he's out to get Dracula for taking his son.
Although that "Battle of the Holy" doesn't appear in game, it appears in the soundtrack inside the Akumajou Dracula Another Medley, along with a version of "Lost Painting" from SOTN, all in good ol' 90's arcade-styled splendor. You can listen to the medley here.
This fan's rendition of "Battle of the Holy" ranks alongside the one they actually put in the game.
After you beat Elizabeth Bartley in the final stage, "Dance of the Holy Man" (Simon Belmont's theme, introduced in Super Castlevania IV) begins to play. It's one of the four classic tunes included in the game's sound test, and Castlevania is well-known for reusing its most iconic tracks, but hearing it fire up in advance of the final showdown with Dracula himself is both unexpected and awesome for the first-time player.
Symphony of the Night
"Prologue", the opening level theme. Very rockin'.
"Moonlight Nocturne", the intro theme before the title appears (between the Prologue and the actual game), and one of the most freakin' epic and ominous intro themes in existence.
"Nocturne", a solemn, beautiful vocal hidden track that becomes all the better if you can understand the lyrics. This English version of it, from a later rerelease, is one of the rare examples where a translation of a Japanese song manages to preserve both meaning and rhythmical/intonational structure, and is at least as good as - if not better than - the original.
"The Tragic Prince". Possibly the single most rockingly awesome piece from Symphony of the Night; just get past that sneaky intro that lulls you into a placid state before pounding you with the most incredible guitar riffs. Amazing.
Harmony of Despair welcomes us back to 1997. Manly Tears optional.
"Lost Painting", the surreal, ambient number that plays in some areas of the Inverted Castle.
"Final Toccata". Admittedly, Youtube's limited audio here doesn't quite do it justice, but you have to love such a multilayered decadently evil-sounding organ-tacular 5/4 time track. Seriously. Some tropers may find it driving them insane - it does play almost everywhere in the Inverted Castle - but it's still fantastic.
If you think THAT's an evil sounding organ-tacular piece, try Chaconne in C Moll! It's exclusive to the Saturn version of the game, sadly - it plays in the Haunted Prison, one of the two Saturn exclusive areas of the game. But this music more than makes up for it, it's practically Ominous Pipe Organ embodied.
"Wood Carving Partita" As can be seen from the huge list above, it's cruel to try and pick only a subset of the awesome tracks in SoTN, but it's simply impossible to ignore the haunting strings of "Wood Carving Partita", played in the Long Library.
"Festival of Servants" returns in Harmony of Despair to shred your flesh from your bones. Fitting considering the boss of the stage it's for is Beelzebub.
The end credits song "I Am The Wind" is a really perfect song for Alucard, it's a song that will really touch your heart and emotions when you first hear it. It's a shame that later versions of this game have replaced it (such as the PSP and Xbox 360 versions).
"Guardian", the track that plays in the Saturn version of Sot N when you fight Maria.
Castlevania 64/Legacy of Darkness
The opening theme to Castlevania 64 has a violin version of "Bloodlines" (Richter's theme) from Rondo of Blood with the child character Malus. Of course, it gets a bit creepier in hindsight when you find out a bit more about the kid...
The Level 3 stage music, Annex Silent Madness. It fits the Villa area perfectly, giving it an aura of mystery, and is even better if you played Legacy of Darkness...
"Vampire Killer 2K2", aka Michiru Yamane puts "Vampire Killer" and "Clockwork" together, with extra awesome.
"Prologue", which plays at the opening scroll and serves as Evil Maxim's theme - its gloomy tone sets the mood for Juste's adventure.
Aria of Sorrow
"Heart of Fire", Julius Belmont's theme. It takes a song from the obscure arcade title Haunted Castle, a song from the original Castlevania of the same name, and puts them together in one rockin' medley. You hear it in the battle with him, and again in Julius Mode, in the Castle Corridor in place of the regular Castle Corridor music.
The OST contained two discs: One with the original DS music, and the other with the arranged music, or rather the originals before they were converted to DS.
Portrait of Ruin brought us "Piercing Silence", one of the two boss themes which plays for the Wake-Up Call Boss Dullahan and the more classic bosses, like Death and Medusa. It pratically screams "you're fucked" and warns you that no, thisMetroid Vania is NOT that easy.
"In Search of the Secret Spell", played in the Underground Pyramid in the game's second version of the Egypt aesthetic. The way this blends with the flickering, almost magically-charged backgrounds and foregrounds in the area creates an atmosphere that's bloody brilliant.
Despite the slew of excellent tracks in the game, its crowning achievement is easily the theme of the final battle, "Banquet of Madness". If it wasn't made apparent that you're about to face what could be the most spectacular battle in history by the fact that Death and Dracula are tag-teaming you, much less by the fact that, halfway through the fight, Dracula uses his soul-stealing powers on Death, essentially the keeper of souls, transforming into a hideous beast with all the power that implies (including a one-hit kill), the haunting tune that accompanies this epic showdown will do the trick.
"Invitation of A Crazed Moon". Like all Castlevania first stage music, it is awesome in its own way, and most importantly it doesn't get old, considering that we will visiting that particular area a lot.
Order of Ecclesia has longtime Castlevania composer Michiru Yamane and another Konami composer, Yasuhiro Ichihashi, continuing to provide us with damn amazing scores, such as Ebony Wings, "Sorrow's Distortion" (Albus's theme), and "An Empty Tome" (the music for the first part of Dracula's Castle).
"An Empty Tome" is also the intro theme to the game as well.
"An Empty Tome" is particularly awesome not just because of the song itself, but because of how it was used, making it one of the best examples of this trope. The music starts playing at a moment where the main character has just defeated a difficult boss, lost a lot of her friends, and is finally venturing into Dracula's Castle to finish things. And when you do enter the castle, you discover that it's about as big as the rest of the game combined, and it's also the most difficult area yet, as opposed to every other Metroidvania so far, where you start off in the castle. The sense of accomplishment in reaching this level, combined with the music, made this one of the best moments in gaming in 2008.
"Chamber of Ruin", a boss battle theme from within the castle. As one of the comments on the video states, the first 40 or so seconds symbolize the threatening nature of one of the bosses that uses this theme, and then suddenly a mad beat kicks in symbolizing Wallman's flamboyant silliness.
"Order of the Demon". They did the unthinkable by replacing "Dance of Illusions" as the Dracula Fight music, and then surprised everyone by having their replacement be one of the best final boss themes of all time.
The main menu has a mysterious, eerie feel to it with the chanting, and that is awesome.
Along with remixes of some recent 'Vania tunes, there are also brand new original tracks. The stage 3 theme, "PHANTOM OF FEAR".
"CRIMSON BLOOD", possibly the best new track of the entire game. It is, sadly, unused throughout the course of the game - unless it is chosen as a stage or boss music in the options screen (it works very well for the final boss beatdown).
"Trezire De Spirit" may just be one of the most epic Castlevania (or for that matter all video games in general) songs to ever exist, if not THE most epic. The most awesome thing about it is that is was created solely for a Pachi-slot game!
"Reinlich" from the second Pachi-slot game isn't too bad, with its vocals.