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The Big Three
- "Vampire Killer", the first stage music from the first game. This one has been used quite a bit since then, to say the least. Here you go. Vampire Killer from different 25 games. Since two games have two variatons, it results in 27 Vampire Killer themes in about 24 minutes. And yes, it includes Resurrection.
- "Bloody Tears", from Simon's Quest and Haunted Castle. You don't have to like the games to like this one.
- The IIDX Version is also really good.
- The Super Castlevania IV version is particularly cool.
- All versions from Dracula X games are great. Check the PC Engine version, the SNES version and the orchestrated awesomness from Dracula X Chronicles.
- The rockin' Symphony of the night version.
- Judgment's version, where Carmilla uses it as her theme.
- Gothic Metal version!
- Also the Arranged version and the SC-55 version from Castlevania Chronicles.
- The addictive Dawn Of Sorrow version.
- There's actually three versions in Castlevania: The Arcade, the second of which is an odd but somehow memorable version that is minimalistically comprised of only drones from two choruses. It's worth a listen or two.
- "Beginning", the first stage music from Dracula's Curse. The last of the Big Three opening tunes.
- The Famicom version is even more densely scored, thanks to the VRC6 music chip.
- The Dracula X versions are especially awesome.
- How about the Dracula X Chronicles version?
- Magma Castle from Konami Krazy Racers.
- The Dawn of Sorrow version is something to write home about.
- Castlevania: Judgment's remix is used as Trevor's theme.
- S.S.H.'s "Travel Demon" medley is a 7-minute-plus metal remix with music from the first four games (including the "big three" mentioned above).
- "Stalker", so cool they used it twice.
- "Wicked Child". If you don't like beeps and boops, try the metal version from our friends at Overclocked Remix. Or the Arcade version.
- "Walking on the Edge".
- "Heart of Fire", an epic track before fighting Death itself for the first time in the franchise history. For an equally awesome remix with "Don't Wait Until Night", go to the Aria of Sorrow section.
- "Out of Time", The Final Stage.
- "Nothing to Lose" and "Black Knight", the themes for the Dracula fight.
- "Voyager", the ending theme.
- A notable remixer Goat was re-arranging the Castlevania III soundtrack. When he got "Deja Vu", which is essentially "Vampire Killer", he decided to create a medley of the whole original Castlevania soundtrack: Scourge of 1691. And it's Awesome.
- "Ecran Titre", the theme from the Amiga version of Castlevania.
Simon's Quest (II)
- "The Silence of Daylight", aka the town theme from Simon's Quest. There have only been two semi-official remixes of this piece, both from the Akumajou Dracula MIDI Collection. Sadly, it doesn't appear that a version of this has ever been used in an actual game since Simon's Quest itself, although "Don't wait until night" from Haunted Castle (re-used in Aria of Sorrow) takes a few hints from it.
- "Message Of Darkness". Imagine listening to this at two o'clock in the morning, with the only light being your TV screen. Ah, memories.
- "Within These Castle Walls".
- Let's say it together guys: "What a horrible night to have a curse!"
- "Dwelling of Doom" is just begging to be reused in a future game.
- "Cross Your Heart", originally from Haunted Castle. It was also remixed for Dracula X.
- "Devil's Revival", stage 2.
- "Clocktower's Fear", stage 5. Very often gets misnamed as "Underground Melodies" and vice versa, as the comments of the now fixed videos shows.
- "Don't Wait Until Night". It's an awesome song. If you're looking for the same song combined with "Heart of Fire" from the NES and MSX Castlevania, look the Aria of Sorrow section for more information.
- "Sent To The Devil's Requiem", the hi-score list theme. It's unfortunately a wasted song, but this remix made for Adventure Rebirth certainly isn't.
Dracula's Curse (III)
- The US and the Japanese versions of the soundtrack sound different since the former lacked the VRC6 chip which gave extra sound channels for the Famicom. Opinion is divided on which version is better, though most listeners agree that each version has at least some tracks which sound superior to their counterparts in the other version (for example, "Beginning" and "Mad Forest" are widely regarded as superior in the Japanese version, but "Rising" is regarded as superior in the American version).
- "Overture" from Castlevania 3 never seems to get the attention it deserves; its weird time signature is a particular selling point.
- "Clockwork", the relentlessly energetic Block 2 (Clock Tower) theme. Since you'll be spending twice as long in the Clock Tower as you will be in any other level (once to go in, once to get out again), it's fortunate that it has such excellent music.
- "Mad Forest", the theme from the forests in Block 3; Japanese version for extra awesome. Castlevania Judgment version for extra EXTRA awesome.
- "Dead Beat" provides an appropriately tense atmosphere for Block 4 (the caves) on the Alucard path.
- The eerie, minimalist "Nightmare", which plays in Block 5 in the Alucard path.
- "Demon Seed", which plays on Block 6 of the Alucard path. Damn if this isn't unbelievably creepy for 8-bit.
- The sinister "Anxiety", which plays on Block 4 (the Ghost Ship) on the Grant/Sypha path and Block 7 on the Alucard path. A well-named track likely to inspire that feeling in the player.
- "Rising" plays on the Grant/Sypha path in Block 5, which rather appropriately features a vertical autoscroller, and creates a real sense that the game's tension is building.
- The equally appropriately named "Stream" plays during Block 6, the "water level", on the Grant/Sypha path, and keeps the energy of both the game and the soundtrack flowing.
- "Aquarius", the intense Block 7 stage music on the Grant/Sypha path, and its remix from Circle of the Moon. The Harmony of Despair version gives the song a nice rock remix.
- "Riddle" plays during Block 9, the second to last section of the game, and is as frantic as late game music should always be.
- "Clockwork Vampire", Dhsu's remix of the Castlevania III clocktower theme, is simply epic.
- A remixer named Goat re-arranged the soundtrack.
- "Flashback", the beautiful credits theme. Totally worth it after beating this game.
- "Meet Lord Dracula (Meeting With Dracula)" is a greatly underestimated song from an unfairly shunned game. Assuming you don't mind Beeps and Boops, you might find yourself hypnotized by this one.
- "Banquet of Spirits" has a somewhat mournful, yet classy tone to it. Like the above (and most of Legends' music) it can easily stick in your memory.
The Adventure/Belmont's Revenge/The Adventure ReBirth
- "Battle of the Holy", one of the only worthwhile songs in the god damn hard Castlevania Adventure, Christopher Belmont's debut game (The final stage theme, "Revenge", being the other.) Yep, the game may be frustrating. But that piece of music pretty much makes up for it. The extremely catchy "Death Fair" makes one of the most diabolical stages in gaming history much more tolerable.
- They improved on Christopher's awesome with his next game, Belmont's Revenge. Here's "Original Sin", a great badass tune that just tells you that Chris has come a-knocking, and he's out to get Dracula for taking his son.
- The absolute best piece, by far, from Belmont's Revenge has to be "Praying Hands", though New Messiah, "Ripe Seeds", and "Psycho Warrior" deserve a mention as well. Also, even though "Illusionary Dance" may be the ultimate official theme for Dracula, "Sons of Satan" is a good runner up. And then there's "Chromatische Phantasie", the theme for the battle against Christopher's son, Soleiyu. It is amazing that the original Game Boy was capable of such awesome.
- Here comes The Adventure: ReBirth! Yes, it's filled to the brim with remixes from other games, but they're awesome remixes, with 'Retro' written all over them. All of them are arranged by Manabu Namiki, known for his arranges for Konami's other ReBirth games and his legendary Shoot 'em Up soundtracks. "Reincarnated Soul" from Bloodlines, "Lullaby Sent to the Devil" from Haunted Castle, "New Messiah" from Belmont's Revenge, "Final Road", A.K.A the X68000 Load BGM, "Aquarius", "Yet Another Vampire Killer Remix", "Demonic Revival" from Haunted Castle, "The Last Fight" also from Haunted Castle for Dracula's 2nd phase, "Riddle" from Castlevania III, and lastly, "The End of Day" from Belmont's Revenge. Shame "Battle of the Holy" isn't there, but as previously mentioned, that was one of only two worthwhile songs in the original game anyway.
- Although that "Battle of the Holy" doesn't appear in game, it appears in the soundtrack inside the Akumajou Dracula Another Medley, along with a version of "Lost Painting" from SOTN, all in good ol' 90's arcade-styled splendor. You can listen to the medley here.
- This fan's rendition of "Battle of the Holy" ranks alongside the one they actually put in the game.
Super Castlevania IV
- "Theme of Simon", from Super Castlevania IV. Used for a Theme Music Power-Up during the Final Battle and as a "stage complete" Sting (see first 4 seconds of link) throughout.
- Treasury Room.
- Dracula's theme from Super Castlevania IV. A very creepy little piece.
- Another great one from Super Castlevania IV is Room of Close Associates. Pleasant dreams.
- "Clockwork Mansion" from the same game. Slightly repetitive, sure, but very original, creepy and tension building.
- Secret Room and the super awesome Ending.
- The library stage (7). Different to most of the soundtrack, nice and ambient.
- The cave.
- It's been written that the "Submerged City" theme was the most complex piece of 16 bit music ever composed. It's Bach meets Jazz meets Funk, all awesomely blended together.
- And in between the above two, "The Waterfall". Minimalist piece that will remind you of dark, dank, ruins.
- This piece of music from Stage 6-2 totally feels like a symphony. It starts with the swinging chandeliers and just blows your mind onwards, adding both stress and awesomeness to the sequence.
Akumajou Dracula X 68000 / Video Game/Castlevania Chronicles
- In addition to having the original X68000 and Arranged version of the soundtrack, the remake also had the recordings of the CM-64 and SS-55 external midi versions (the second disk on the playlist). And the original X68000 could support other midi devices. If the arranged soundtrack sounds familiar in style: You can thank Sota Fujimori for that.
- The intro/title screen music, "Black Mass", Original, SC-55, and Arranged.
- The Boss music, "Creatures in the Depth", Original, SC-55, and Arranged.
- "Thrashard in the Cave", Original, SC-55, and Arranged.
- "Tower of Gears", the Clocktower theme, Original, SC-55, and Arranged.
- "Moon Fight", Original, SC-55, Arranged, and Dracula X Chronicles version.
- "Tower of Dolls", Original, SC-55, Arranged, and the Order of Ecclesia version and Judgment version.
- "Etude for the Killer", Original, SC-55, and Arranged.
- The Dracula theme, "You Goddamned Bathead", Original, SC-55, and Arranged.
- "Mother Earth", the ending theme, Original, SC-55 and Arranged.
- The Loading BGM, will be later known as Final Road courtesy of various soundtrack CDs and Castlevania Rebirth. Original, no arrangements.
Rondo of Blood / Dracula X / Dracula X Chronicles
- Bloodlines, from Dracula X: The Rondo of Blood, which is also used as Richter's theme.
- Cross A Fear from Dracula X: Rondo of Blood (PC-Engine) rocks so hard when arranged.
- "Opus 13". And here's the SNES version.
- Slash, the Judgment version, and the Harmony of Despair version.
- "Den" (and the SNES version), and "Cemetery" (and the SNES version).
- "Illusionary Dance", the Final Boss theme from Rondo of Blood. It's been used as Dracula's theme almost consistently ever since that game.
- Here's the Judgment version...
- And the Dracula X Chronicles version...
- And the Symphony of the Night version...
- And the Dawn of Sorrow version. A particularly chilling yet awesome take on the theme considering the player will only hear it as a battle BGM if Soma finally gives in to his powers.
- There's also the version from Castlevania 64, and the one from Circle of the Moon.
- Castlevania: The Arcade features this version, which adds epic vocals.
- Naoto Shibata, from the Japanese metal band Anthem, recorded an upbeat metal cover of this song, as well as a few others.
- "Picture of a Ghost Ship" and its remix from Dracula X Chronicles, "Ghost Ship Painting".
- The boss battle theme, "Dancing in Phantasmic Hell".
- Michiru Yamane composes her first Castlevania soundtrack, starting with "A Vision of Dark Secrets".
- "Reincarnated Soul".
- "The Sinking Old Sanctuary". For those who like the Circle of the Moon version, you can hear it here, and for those who like the Legacy of Darkness version, here it is.
- "The Discolored Walls".
- "Iron Blue Intention". Remixed twice, once for Portrait of Ruin, and again for Judgment.
- "Prayer of a Tragic Queen".
- "Calling from Heaven".
- The beautiful "Requiem for the Nameless Victims", which plays during the credit roll.
- After you beat Elizabeth Bartley in the final stage, "Dance of the Holy Man" (Simon Belmont's theme, introduced in Super Castlevania IV) begins to play. It's one of the four classic tunes included in the game's sound test, and Castlevania is well-known for reusing its most iconic tracks, but hearing it fire up in advance of the final showdown with Dracula himself is both unexpected and awesome for the first-time player.
Symphony of the Night
Some fans occasionally touted Symphony of the Night music as the pinnacle of Castlevania music, and the fact that we're practically listing every single track from the game here is just an example of justification.
- "Prologue", the opening level theme. Very rockin'.
- "Moonlight Nocturne", the intro theme before the title appears (between the Prologue and the actual game), and one of the most freakin' epic and ominous intro themes in existence.
- "Nocturne", a solemn, beautiful vocal hidden track that becomes all the better if you can understand the lyrics. This English version of it, from a later rerelease, is one of the rare examples where a translation of a Japanese song manages to preserve both meaning and rhythmical/intonational structure, and is at least as good as - if not better than - the original.
- "The Tragic Prince". Possibly the single most rockingly awesome piece from Symphony of the Night; just get past that sneaky intro that lulls you into a placid state before pounding you with the most incredible guitar riffs. Amazing. In Harmony Of Despair, it has been renamed as "Pitiful Scion".
- "Door of Holy Spirits", the background music to the Reverse Colosseum. Not for the musical quality, but for how it takes an otherwise-plain-looking area (albeit upside-down) and turns it into scary.
- "The Door to the Abyss"; it's just demented.
- "Dracula's Castle". Rocks in an '80s synthesizer sort of way. Harmony of Despair welcomes us back to 1997. Manly Tears optional.
- "Lost Painting", the surreal, ambient number that plays in some areas of the Inverted Castle.
- "Final Toccata". Admittedly, Youtube's limited audio here doesn't quite do it justice, but you have to love such a multilayered decadently evil-sounding organ-tacular 5/4 time track. Seriously. Some tropers may find it driving them insane - it does play almost everywhere in the Inverted Castle - but it's still fantastic.
- If you think "Final Toccata" is the paragon of evil-sounding organ, try Chaconne in C Moll! It's exclusive to the Saturn version of the game, sadly - it plays in the Haunted Prison, one of the two Saturn exclusive areas of the game. But this music more than makes up for it; it's practically Ominous Pipe Organ embodied.
- "Marble Gallery" and "Crystal Teardrops". Also, two of the best boss themes ever, "Festival of Servants" and "Death Ballad". Then there's "Rainbow Cemetery", which plays in the Catacombs, and "Curse Zone", which plays in the Reverse Catacombs, both of which have this distorted, other-worldly feel to them.
- "Wood Carving Partita" As can be seen from the huge list above, it's cruel to try and pick only a subset of the awesome tracks in SoTN, but it's simply impossible to ignore the haunting strings of "Wood Carving Partita", played in the Long Library.
- The end credits song "I Am The Wind" is a really perfect song for Alucard, it's a song that will really touch your heart and emotions when you first hear it. It's a shame that later versions of this game have replaced it (such as the PSP and Xbox 360 versions). Of course the ending theme they replaced it with, "Mournful Nocturne", is far from bad.
- "Guardian", the track that plays in the Saturn version of the game when you fight Maria.
- "Requiem For The Gods", the chapel theme, the sort of music that plunges you straight into the atmosphere of a cathedral.
- "Dance of Pales" (a mistranslation of Dance of Pearls; the track is also known as "Waltz of Pearls"), Orlox's Quarter's theme.
Castlevania 64/Legacy of Darkness
- The opening theme to Castlevania 64 has a violin version of "Bloodlines" (Richter's theme) from Rondo of Blood with the child character Malus. Of course, it gets a bit creepier in hindsight when you find out a bit more about the kid...
- The Level 3 stage music, Annex Silent Madness. It fits the Villa area perfectly, giving it an aura of mystery, and is even better if you played Legacy of Darkness...
- The Level 6 stage music, The Sinking Sanctuary.
- The Level 7 stage music, Thorny Grave.
Circle of the Moon
- Awake! This is one of THE quintessential tunes.
- "Proof of Blood" from Circle of the Moon. Easily one of the more memorable final boss music pieces in a Castlevania game.
- "Fate To Despair" is also a memorable tune from this game.
- The title screen has a truly haunting tune, perfect for setting up the mood of the game.
Harmony of Dissonance
- "Successor of Fate".
- "Chapel of Dissonance". The use of the GBA's weaker sound channels hardly detracts from the awesomeness of the game's music. If anything, it gives the music an eerie aura.
- "Marble Corridor".
- "To The Center Of The Castle".
- "Clock Tower Casualty".
- "Vampire Killer 2K2", aka Michiru Yamane puts "Vampire Killer" and "Clockwork" together, with extra awesome.
- "Dark Door", in stark contrast to much of the game's lush, gothic compositions, is a primitive, minimalist piece that excels at pumping up players for the boss rush mode.
- "Prologue", which plays at the opening scroll and serves as Evil Maxim's theme - its gloomy tone sets the mood for Juste's adventure.
Aria of Sorrow
- "Heart of Fire", Julius Belmont's theme. It takes a song from the obscure arcade title Haunted Castle, a song from the original Castlevania of the same name, and puts them together in one rockin' medley. You hear it in the battle with him, and again in Julius Mode, in the Castle Corridor in place of the regular Castle Corridor music. The Harmony of Despair version turns the awesome up to 11.
- "Top Floor", and the regular Castle Corridor music. Harmony of Despair gives us the awesome remix of the latter.
- Aria of Sorrow has one of the best Clock Tower themes out of the series as well.
- Hammer's shop has this awesome theme. Why they didn't reuse it for Dawn of Sorrow is a mystery for the ages.
- "Sacred Cave", the theme to the Forbidden Area. It's a very calming and nice sounding track, with a mysterious sound to it.
- "You Are Not Alone" a short piece that plays at the most heartwarming moment, where all of Soma's friends root for him when he's about to destroy Chaos, the castle's source of power and evil.
- "Requiem For The Dark Souls", the arranged version of the chapel theme, in (oddly) Lament Of Innocence official soundtrack. All those choirs...
Dawn of Sorrow
- Dawn of Sorrow was pretty much full of awesome music, but especially "Condemned Tower" and "Cursed Clock Tower".
- "The Pinnacle" and "Into the Dark Night". Harmony of Despair version of the latter.
- It's actually very ironic to hear "Vampire Killer" playing on your first playthrough since Soma is Dracula's reincarnation.
- "Dracula's Tears", the music that plays in the Wizardry Laboratory.
- "Pitch Black Intrusion" has to be the most splendid CV theme ever. Remixed in Harmony of Despair.
- "Subterranean Hell", "Scarlet Battle Soul", and "Underground Melodies".
- "After Confession", the theme of the Dark Chapel. The Harmony of Despair arrangement is widely considered a vast improvement over the original.
- "Momentary Moonlight", the credits theme.
- "Piercing Battle Fury".
Portrait of Ruin
- The OST contained two discs: One with the original DS music, and the other with the arranged music, or rather the originals before they were converted to DS.
- Portrait of Ruin brought us "Piercing Silence" (or the Harmony of Despair version too), one of the two boss themes which plays for the Wake-Up Call Boss Dullahan and the more classic bosses, like Death and Medusa. It pratically screams "you're fucked" and warns you that no, this Metroid Vania is NOT that easy.
- "In Search of the Secret Spell", played in the Underground Pyramid in the game's second version of the Egypt aesthetic. The way this blends with the flickering, almost magically-charged backgrounds and foregrounds in the area creates an atmosphere that's bloody brilliant. Much like "Shin Onigashima" from Brawl, it may surprise the listener that it is remixed from an 8-bit game that was never released in the US. (It starts at 3:13.)
- Despite the slew of excellent tracks in the game, its crowning achievement is easily the theme of the final battle, "Banquet of Madness". If it wasn't made apparent that you're about to face what could be the most spectacular battle in history by the fact that Death and Dracula are tag-teaming you, much less by the fact that, halfway through the fight, Dracula uses his soul-stealing powers on Death, essentially the keeper of souls, transforming into a hideous beast with all the power that implies (including a one-hit kill), the haunting tune that accompanies this epic showdown will do the trick.
- "Invitation of A Crazed Moon" (or check the Harmony of Despair version). Like all Castlevania first stage music, it is awesome in its own way, and most importantly it doesn't get old, considering that we will visiting that particular area a lot.
- "The Gears Go Awry" is, hands-down, the best clocktower-level theme in the series.
- "Hidden Curse" is also pretty nice, as is "Overture", a Castlevania III remix. "Hidden Curse" received a remix in Harmony of Despair.
- "Gaze Up at the Darkness". Harmony of Despair version.
Order of Ecclesia
- Order of Ecclesia has longtime Castlevania composer Michiru Yamane and another Konami composer, Yasuhiro Ichihashi, continuing to provide us with damn amazing scores, such as Ebony Wings, "Sorrow's Distortion" (Albus's theme), and "An Empty Tome" (the music for the first part of Dracula's Castle).
- "Dissonant Courage", one of the boss themes, will likely set even the most anti-digital headbanger off with digitized drumming, a jaw-dropping bass and one of the catchiest melodies ever. And then came the arranged version that is even more headbanging.
- "An Empty Tome" is particularly awesome not just because of the song itself, but because of how it was used, making it one of the best examples of this trope. The music starts playing at a moment where the main character has just defeated a difficult boss, lost a lot of her friends, and is finally venturing into Dracula's Castle to finish things. And when you do enter the castle, you discover that it's about as big as the rest of the game combined, and it's also the most difficult area yet, as opposed to every other Metroidvania so far, where you start off in the castle. The sense of accomplishment in reaching this level, combined with the music, made this one of the best moments in gaming in 2008. And then Judgment adds 110% more electric guitar. Surprisingly, it works.
- "The Colossus", one of the best final level themes ever. Harmony of Despair version, now with more rockin' out.
- "Chamber of Ruin", a boss battle theme from within the castle. As one of the comments on the video states, the first 40 or so seconds symbolize the threatening nature of one of the bosses that uses this theme, and then suddenly a mad beat kicks in symbolizing Wallman's flamboyant silliness.
- A theme barely heard in the game, but "Lone Challenger" is awesome anyway.
- The theme for Minera Prison Island, "Rhapsody of the Forsaken" is one of the better early game themes.
- The remixed version of "Riddle".
- "Order of the Demon". They did the unthinkable by replacing "Dance of Illusions" as the Dracula Fight music, and then surprised everyone by having their replacement be one of the best final boss themes of all time. Harmony of Despair then gives it another jab.
- "Lament to the Master", the theme for the battle against Barlowe, really captures the mood of the fight.
- "Hard Won Nobility".
- "Emerald Mist" captures the state of the world in one of the first outdoor stages in a Castlevania in a long time. Its somber nature really makes one feel truly alone.
- "Wandering the Crystal Blue".
- "Jaws Of The Scorched Earth" is a very serene and melancholy-inducing theme. Also note the awesome bass part towards the end.
- "Unholy Vespers" has ominous and chaotic pipe organ fitting for a catacomb that's full of reanimated dead. The part at 0:52 really takes the cake.
Lament of Innocence
- The game may be accused of suffering from hitting the Polygon Ceiling, but no one can deny that Lament of Innocence has some great themes, such as "Melancholy Joachim", "Lament of Innocence/Leon's theme", "Bizarre Room", "House of Sacred Remains", "Dark Night Toccata" and, of course, the absolutely epic remix of "Dracula's Castle" and "Black Banquet" from Symphony of the Night: "Castlevania Reincarnation".
- This is Death's only chance to be a final boss to date, and with it comes a suitably atmospheric theme: "Evil's Symphonic Poem". The Judgment version also incorporates the classic boss theme "Poison Mind", complete with counter-melody.
- Both "Dark Palace of Waterfalls" and "Ghostly Theatre" are wonderfully atmospheric and fitting to the locations where the pieces belong to.
- "Anti-Soul Mysteries Lab".
- It's hard to say whether "Fog-Enshrouded Nightscape" is eerily beautiful or creepily serene...
Curse of Darkness
- "Abandoned Castle ~The Curse of Darkness~" is the first stage music that the game greets you with and it is both haunting and blood-pumping.
- "Eneomaos Machine Tower". A flawless combination of tragic and epic into one musical piece. And there's the ticking clock sound at the end of the loop....
- "A Toccata into the Blood-Soaked Darkness" is amazing. Listen closely to how many layers of choral action there are, and get goosebumps at the sudden triumphant major chords.
- "The Young Nobleman's Madness/Insane Aristocracy" (title depends on translator). Dig the Queen-esque guitar licks, the tie-in to the tune in the idlng cinema, the chanting - Isaac has the best boss-theme after Dracula.
- "When you're fighting Trevor Belmont, the music has to be awesome. It has to be... legendary. I know! We'll call it 'Belmont the Legend'!"
- "Legion and Nuculais" is an excellent song, certainly worthy of fighting a huge ball of corpses, and then one of the hardest bosses in Castlevania: Curse of Darkness.
- "The Visitor in the Silk Hat". It's probably one of Yamane's best compositions.
Harmony of Despair
- The main menu has a mysterious, eerie feel to it with the chanting, and that is awesome.
- Along with remixes of some recent 'Vania tunes, there are also brand new original tracks. The stage 3 theme, "PHANTOM OF FEAR".
- "CRIMSON BLOOD", possibly the best new track of the entire game. It is, sadly, unused throughout the course of the game - unless it is chosen as a stage or boss music in the options screen (it works very well for the final boss beatdown).
- "Tanz mit einem Clown" is pretty good as well.
- The game's version of Portrait of Ruin's "Hail to the Past".
- The latest DLC gives us remixes of music from an old, obscure Konami game known as Getsu Fuhma Den. Here's "Go! Getsu Fuhma" and "Ryu Kokki".
- Harmony of Despair finally gives "Nothing to Lose" an awesome remix.
- "Trezire De Spirit" may just be one of the most epic Castlevania (or for that matter all video games in general) songs to ever exist, if not THE most epic. The most awesome thing about it is that is was created solely for a Pachi-slot game!
- "Reinlich" from the second Pachi-slot game isn't too bad, with its vocals.
- The Pachislot version of "Divine Bloodlines" is perhaps the best one.
- From the third game comes this one.
- Too bad the game itself got cancelled but we did get to hear "Have Mercy" at least.
Lords of Shadow
- Composer Oscar Araujo gives us "Besieged Village", "Final Confrontation", and "Belmont's Theme" among other pieces of awesome. Notably, the final boss music even has a bit of "Beginning" from Castlevania III towards the very end (begins approximately at 5:30).
- These two ambient pieces suit the overwhelming amounts of Scenery Porn in this game perfectly. The first piece is actually a remix of Super Castlevania IV's "The Waterfall".
- The Dracula boss theme which mixes a mostly ominous beat with a heroic orchestra backing it, then you realize the ominous beat is getting stronger...
- Boss fight music really can't get much more epic than this.
- The trailer for Lords of Shadow 2 is set to this amazing number.
- The melancholic track Trevor's Final Approach, which plays when Trevor reaches the stairs to the Mirror of Fate (where Dracula's waiting). It fits, considering how that ends.
- Lords of Shadow 2 has the melancholic Dracula's Theme as its main theme. It seems to be getting some vibes from The Emperor's theme, which only makes it more awesome.
- One of the most epic boss battle themes is when you fight against Zobek, aka Death himself!
- The music that plays when you climb the Siege Titan.
- Next Stop: Castlevania is a lovely piece that tells a dramatic fight and struggle with the demons on the train to get your destination before they can crash the train.